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"""ctypes-based OpenGL wrapper for Python |
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This is the PyOpenGL 3.x tree, it attempts to provide |
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a largely compatible API for code written with the |
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PyOpenGL 2.x series using the ctypes foreign function |
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interface system. |
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Configuration Variables: |
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There are a few configuration variables in this top-level |
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module. Applications should be the only code that tweaks |
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these variables, mid-level libraries should not take it |
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upon themselves to disable/enable features at this level. |
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The implication there is that your library code should be |
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able to work with any of the valid configurations available |
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with these sets of flags. |
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Further, once any entry point has been loaded, the variables |
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can no longer be updated. The OpenGL._confligflags module |
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imports the variables from this location, and once that |
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import occurs the flags should no longer be changed. |
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ERROR_CHECKING -- if set to a False value before |
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importing any OpenGL.* libraries will completely |
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disable error-checking. This can dramatically |
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improve performance, but makes debugging far |
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harder. |
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This is intended to be turned off *only* in a |
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production environment where you *know* that |
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your code is entirely free of situations where you |
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use exception-handling to handle error conditions, |
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i.e. where you are explicitly checking for errors |
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everywhere they can occur in your code. |
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Default: True |
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ERROR_LOGGING -- If True, then wrap array-handler |
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functions with error-logging operations so that all exceptions |
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will be reported to log objects in OpenGL.logs, note that |
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this means you will get lots of error logging whenever you |
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have code that tests by trying something and catching an |
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error, this is intended to be turned on only during |
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development so that you can see why something is failing. |
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Errors are normally logged to the OpenGL.errors logger. |
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Only triggers if ERROR_CHECKING is True |
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Default: False |
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ERROR_ON_COPY -- if set to a True value before |
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importing the numpy/lists support modules, will |
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cause array operations to raise |
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OpenGL.error.CopyError if the operation |
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would cause a data-copy in order to make the |
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passed data-type match the target data-type. |
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This effectively disables all list/tuple array |
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support, as they are inherently copy-based. |
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This feature allows for optimisation of your |
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application. It should only be enabled during |
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testing stages to prevent raising errors on |
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recoverable conditions at run-time. |
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Default: False |
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CONTEXT_CHECKING -- if set to True, PyOpenGL will wrap |
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*every* GL and GLU call with a check to see if there |
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is a valid context. If there is no valid context |
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then will throw OpenGL.errors.NoContext. This is an |
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*extremely* slow check and is not enabled by default, |
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intended to be enabled in order to track down (wrong) |
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code that uses GL/GLU entry points before the context |
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has been initialized (something later Linux GLs are |
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very picky about). |
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Default: False |
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STORE_POINTERS -- if set to True, PyOpenGL array operations |
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will attempt to store references to pointers which are |
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being passed in order to prevent memory-access failures |
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if the pointed-to-object goes out of scope. This |
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behaviour is primarily intended to allow temporary arrays |
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to be created without causing memory errors, thus it is |
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trading off performance for safety. |
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To use this flag effectively, you will want to first set |
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ERROR_ON_COPY to True and eliminate all cases where you |
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are copying arrays. Copied arrays *will* segfault your |
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application deep within the GL if you disable this feature! |
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Once you have eliminated all copying of arrays in your |
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application, you will further need to be sure that all |
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arrays which are passed to the GL are stored for at least |
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the time period for which they are active in the GL. That |
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is, you must be sure that your array objects live at least |
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until they are no longer bound in the GL. This is something |
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you need to confirm by thinking about your application's |
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structure. |
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When you are sure your arrays won't cause seg-faults, you |
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can set STORE_POINTERS=False in your application and enjoy |
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a (slight) speed up. |
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Note: this flag is *only* observed when ERROR_ON_COPY == True, |
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as a safety measure to prevent pointless segfaults |
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Default: True |
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WARN_ON_FORMAT_UNAVAILABLE -- If True, generates |
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logging-module warn-level events when a FormatHandler |
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plugin is not loadable (with traceback). |
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Default: False |
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FULL_LOGGING -- If True, then wrap functions with |
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logging operations which reports each call along with its |
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arguments to the OpenGL.calltrace logger at the INFO |
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level. This is *extremely* slow. You should *not* enable |
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this in production code! |
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You will need to have a logging configuration (e.g. |
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logging.basicConfig() |
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) call in your top-level script to see the results of the |
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logging. |
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Default: False |
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ALLOW_NUMPY_SCALARS -- if True, we will wrap |
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all GLint/GLfloat calls conversions with wrappers |
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that allow for passing numpy scalar values. |
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Note that this is experimental, *not* reliable, |
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and very slow! |
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Note that byte/char types are not wrapped. |
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Default: False |
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UNSIGNED_BYTE_IMAGES_AS_STRING -- if True, we will return |
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GL_UNSIGNED_BYTE image-data as strings, instead of arrays |
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for glReadPixels and glGetTexImage |
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Default: True |
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FORWARD_COMPATIBLE_ONLY -- only include OpenGL 3.1 compatible |
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entry points. Note that this will generally break most |
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PyOpenGL code that hasn't been explicitly made "legacy free" |
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via a significant rewrite. |
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Default: False |
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SIZE_1_ARRAY_UNPACK -- if True, unpack size-1 arrays to be |
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scalar values, as done in PyOpenGL 1.5 -> 3.0.0, that is, |
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if a glGenList( 1 ) is done, return a uint rather than |
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an array of uints. |
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Default: True |
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USE_ACCELERATE -- if True, attempt to use the OpenGL_accelerate |
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package to provide Cython-coded accelerators for core wrapping |
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operations. |
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Default: True |
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MODULE_ANNOTATIONS -- if True, attempt to annotate alternates() and |
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constants to track in which module they are defined (only useful |
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for the documentation-generation passes, really). |
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Default: False |
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""" |
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from OpenGL.version import __version__ |
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import os |
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def environ_key( name, default ): |
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composed = 'PYOPENGL_%s'%name.upper() |
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if composed in os.environ: |
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value = os.environ[composed] |
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if value.lower() in ('1','true'): |
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return True |
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else: |
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return False |
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return os.environ.get( composed, default ) |
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ERROR_CHECKING = environ_key( 'ERROR_CHECKING', True) |
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ERROR_LOGGING = environ_key( 'ERROR_LOGGING', False ) |
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ERROR_ON_COPY = environ_key( 'ERROR_ON_COPY', False ) |
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ARRAY_SIZE_CHECKING = environ_key( 'ARRAY_SIZE_CHECKING', True ) |
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STORE_POINTERS = environ_key( 'STORE_POINTERS', True ) |
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WARN_ON_FORMAT_UNAVAILABLE = False |
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FORWARD_COMPATIBLE_ONLY = False |
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SIZE_1_ARRAY_UNPACK = True |
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USE_ACCELERATE = environ_key( 'USE_ACCELERATE', True ) |
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CONTEXT_CHECKING = environ_key( 'CONTEXT_CHECKING', False ) |
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FULL_LOGGING = environ_key( 'FULL_LOGGING', False ) |
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ALLOW_NUMPY_SCALARS = environ_key( 'ALLOW_NUMPY_SCALARS', False ) |
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UNSIGNED_BYTE_IMAGES_AS_STRING = environ_key( 'UNSIGNED_BYTE_IMAGES_AS_STRING', True ) |
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MODULE_ANNOTATIONS = False |
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from OpenGL.plugins import PlatformPlugin, FormatHandler |
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PlatformPlugin( 'nt', 'OpenGL.platform.win32.Win32Platform' ) |
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PlatformPlugin( 'linux2', 'OpenGL.platform.glx.GLXPlatform' ) |
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PlatformPlugin( 'darwin', 'OpenGL.platform.darwin.DarwinPlatform' ) |
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PlatformPlugin( 'posix', 'OpenGL.platform.glx.GLXPlatform' ) |
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PlatformPlugin( 'osmesa', 'OpenGL.platform.osmesa.OSMesaPlatform') |
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PlatformPlugin( 'egl', 'OpenGL.platform.egl.EGLPlatform') |
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import sys |
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if sys.version_info[0] < 3: |
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_bi = '__builtin__' |
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else: |
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_bi = 'builtins' |
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FormatHandler( 'none', 'OpenGL.arrays.nones.NoneHandler', [ _bi+'.NoneType'],isOutput=False ) |
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if sys.version_info[0] < 3: |
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FormatHandler( 'str', 'OpenGL.arrays.strings.StringHandler',[_bi+'.str'], isOutput=False ) |
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FormatHandler( 'unicode', 'OpenGL.arrays.strings.UnicodeHandler',[_bi+'.unicode'], isOutput=False ) |
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else: |
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FormatHandler( 'bytes', 'OpenGL.arrays.strings.StringHandler',[_bi+'.bytes'], isOutput=False ) |
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FormatHandler( 'str', 'OpenGL.arrays.strings.UnicodeHandler',[_bi+'.str'], isOutput=False ) |
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FormatHandler( 'list', 'OpenGL.arrays.lists.ListHandler', [ |
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_bi+'.list', |
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_bi+'.tuple', |
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], isOutput=False ) |
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FormatHandler( 'numbers', 'OpenGL.arrays.numbers.NumberHandler', [ |
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_bi+'.int', |
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_bi+'.float', |
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_bi+'.long', |
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], isOutput=False ) |
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FormatHandler( |
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'ctypesarrays', 'OpenGL.arrays.ctypesarrays.CtypesArrayHandler', |
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[ |
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'_ctypes.ArrayType', |
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'_ctypes.PyCArrayType', |
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'_ctypes.Array', |
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'_ctypes.array.Array', |
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], |
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isOutput=True, |
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) |
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FormatHandler( |
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'ctypesparameter', |
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'OpenGL.arrays.ctypesparameters.CtypesParameterHandler', |
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[ |
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_bi+'.CArgObject', |
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'ctypes.c_uint', |
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'ctypes.c_int', |
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'ctypes.c_float', |
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'ctypes.c_double', |
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'ctypes.c_ulong', |
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'ctypes.c_long', |
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'ctypes.c_longlong', |
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], |
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isOutput=True, |
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) |
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FormatHandler( 'ctypespointer', 'OpenGL.arrays.ctypespointers.CtypesPointerHandler',[ |
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'ctypes.c_void_p', |
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'_ctypes._Pointer', |
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'ctypes.c_char_p', |
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'_ctypes.pointer._Pointer', |
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],isOutput=False ) |
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FormatHandler( 'numpy', 'OpenGL.arrays.numpymodule.NumpyHandler', [ |
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'numpy.ndarray', |
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'numpy.core.memmap.memmap', |
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],isOutput=True ) |
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FormatHandler( 'buffer', 'OpenGL.arrays.buffers.BufferHandler', [ |
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'OpenGL.arrays._buffers.Py_buffer', |
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_bi+'.memoryview', |
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_bi+'.bytearray', |
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],isOutput=True ) |
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FormatHandler( 'vbo', 'OpenGL.arrays.vbo.VBOHandler', ['OpenGL.arrays.vbo.VBO','OpenGL_accelerate.vbo.VBO'],isOutput=False ) |
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FormatHandler( 'vbooffset', 'OpenGL.arrays.vbo.VBOOffsetHandler', ['OpenGL.arrays.vbo.VBOOffset','OpenGL_accelerate.vbo.VBOOffset'],isOutput=False ) |
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