| """VertexBufferObject helper class |
| |
| Basic usage: |
| |
| my_data = numpy.array( data, 'f') |
| my_vbo = vbo.VBO( my_data ) |
| ... |
| my_vbo.bind() |
| try: |
| ... |
| glVertexPointer( my_vbo, ... ) |
| ... |
| glNormalPointer( my_vbo + 12, ... ) |
| finally: |
| my_vbo.unbind() |
| |
| or |
| |
| with my_vbo: |
| ... |
| glVertexPointer( my_vbo, ... ) |
| ... |
| glNormalPointer( my_vbo + 12, ... ) |
| |
| See the OpenGLContext shader tutorials for a gentle introduction on the |
| usage of VBO objects: |
| |
| http://pyopengl.sourceforge.net/context/tutorials/shader_intro.xhtml |
| |
| This implementation will choose either the ARB or Core (OpenGL 1.5) |
| implementation of the VBO functions. |
| """ |
| from OpenGL.arrays.arraydatatype import ArrayDatatype |
| from OpenGL.arrays.formathandler import FormatHandler |
| from OpenGL.raw.GL import _types |
| from OpenGL import error |
| from OpenGL._bytes import bytes,unicode,as_8_bit |
| import ctypes,logging |
| _log = logging.getLogger( 'OpenGL.arrays.vbo' ) |
| from OpenGL._bytes import long, integer_types |
|
|
| import weakref |
| __all__ = ('VBO','VBOHandler','mapVBO') |
|
|
| class Implementation( object ): |
| """Abstraction point for the various implementations that can be used |
| """ |
| IMPLEMENTATION_CLASSES = [] |
| CHOSEN = None |
| @classmethod |
| def register( cls ): |
| cls.IMPLEMENTATION_CLASSES.append( cls ) |
| |
| @classmethod |
| def get_implementation( cls, *args ): |
| if cls.CHOSEN is None: |
| for possible in cls.IMPLEMENTATION_CLASSES: |
| implementation = possible() |
| if possible: |
| Implementation.CHOSEN = implementation |
| break |
| return cls.CHOSEN |
|
|
| EXPORTED_NAMES = '''glGenBuffers |
| glBindBuffer |
| glBufferData |
| glBufferSubData |
| glDeleteBuffers |
| glMapBuffer |
| glUnmapBuffer |
| GL_STATIC_DRAW |
| GL_STATIC_READ |
| GL_STATIC_COPY |
| GL_DYNAMIC_DRAW |
| GL_DYNAMIC_READ |
| GL_DYNAMIC_COPY |
| GL_STREAM_DRAW |
| GL_STREAM_READ |
| GL_STREAM_COPY |
| GL_ARRAY_BUFFER |
| GL_ELEMENT_ARRAY_BUFFER |
| GL_UNIFORM_BUFFER |
| GL_TEXTURE_BUFFER |
| GL_TRANSFORM_FEEDBACK_BUFFER'''.split() |
| available = False |
| def _arbname( self, name ): |
| return ( |
| (name.startswith( 'gl' ) and name.endswith( 'ARB' )) or |
| (name.startswith( 'GL_' ) and name.endswith( 'ARB' )) |
| ) and (name != 'glInitVertexBufferObjectARB') |
| def basename( self, name ): |
| if name.endswith( '_ARB' ): |
| return name[:-4] |
| elif name.endswith( 'ARB' ): |
| return name[:-3] |
| else: |
| return name |
| def __nonzero__( self ): |
| return self.available |
| __bool__ = __nonzero__ |
| def deleter( self, buffers, key): |
| """Produce a deleter callback to delete the given buffer""" |
| |
| |
| nfe = error.NullFunctionError |
| gluint = _types.GLuint |
| def doBufferDeletion( *args, **named ): |
| while buffers: |
| try: |
| buffer = buffers.pop() |
| except IndexError as err: |
| break |
| else: |
| try: |
| |
| |
| buf = gluint( buffer ) |
| self.glDeleteBuffers(1, buf) |
| except (AttributeError, nfe) as err: |
| pass |
| try: |
| self._DELETERS_.pop( key ) |
| except KeyError as err: |
| pass |
| return doBufferDeletion |
| _DELETERS_ = {} |
|
|
| get_implementation = Implementation.get_implementation |
|
|
| from OpenGL import acceleratesupport |
| VBO = None |
| if acceleratesupport.ACCELERATE_AVAILABLE: |
| try: |
| from OpenGL_accelerate.vbo import ( |
| VBO,VBOOffset,VBOHandler,VBOOffsetHandler, |
| ) |
| except ImportError as err: |
| _log.warn( |
| "Unable to load VBO accelerator from OpenGL_accelerate" |
| ) |
| if VBO is None: |
| class VBO( object ): |
| """Instances can be passed into array-handling routines |
| |
| You can check for whether VBOs are supported by accessing the implementation: |
| |
| if bool(vbo.get_implementation()): |
| # vbo version of code |
| else: |
| # fallback version of code |
| """ |
| copied = False |
| _no_cache_ = True |
| def __init__( |
| self, data, usage='GL_DYNAMIC_DRAW', |
| target='GL_ARRAY_BUFFER', size=None, |
| ): |
| """Initialize the VBO object |
| |
| data -- PyOpenGL-compatible array-data structure, numpy arrays, ctypes arrays, etc. |
| usage -- OpenGL usage constant describing expected data-flow patterns (this is a hint |
| to the GL about where/how to cache the data) |
| |
| GL_STATIC_DRAW_ARB |
| GL_STATIC_READ_ARB |
| GL_STATIC_COPY_ARB |
| GL_DYNAMIC_DRAW_ARB |
| GL_DYNAMIC_READ_ARB |
| GL_DYNAMIC_COPY_ARB |
| GL_STREAM_DRAW_ARB |
| GL_STREAM_READ_ARB |
| GL_STREAM_COPY_ARB |
| |
| DRAW constants suggest to the card that the data will be primarily used to draw |
| on the card. READ that the data will be read back into the GL. COPY means that |
| the data will be used both for DRAW and READ operations. |
| |
| STATIC suggests that the data will only be written once (or a small number of times). |
| DYNAMIC suggests that the data will be used a small number of times before being |
| discarded. |
| STREAM suggests that the data will be updated approximately every time that it is |
| used (that is, it will likely only be used once). |
| |
| target -- VBO target to which to bind (array or indices) |
| GL_ARRAY_BUFFER -- array-data binding |
| GL_ELEMENT_ARRAY_BUFFER -- index-data binding |
| GL_UNIFORM_BUFFER -- used to pass mid-size arrays of data packed into a buffer |
| GL_TEXTURE_BUFFER -- used to pass large arrays of data as a pseudo-texture |
| GL_TRANSFORM_FEEDBACK_BUFFER -- used to receive transformed vertices for processing |
| |
| size -- if not provided, will use arrayByteCount to determine the size of the data-array, |
| thus this value (number of bytes) is required when using opaque data-structures, |
| (such as ctypes pointers) as the array data-source. |
| """ |
| self.usage = usage |
| self.set_array( data, size ) |
| self.target = target |
| self.buffers = [] |
| self._copy_segments = [] |
| _I_ = None |
| implementation = property( get_implementation, ) |
| def resolve( self, value ): |
| """Resolve string constant to constant""" |
| if isinstance( value, (bytes,unicode)): |
| return getattr( self.implementation, self.implementation.basename( value ) ) |
| return value |
| def set_array( self, data, size=None ): |
| """Update our entire array with new data |
| |
| data -- PyOpenGL-compatible array-data structure, numpy arrays, ctypes arrays, etc. |
| size -- if not provided, will use arrayByteCount to determine the size of the data-array, |
| thus this value (number of bytes) is required when using opaque data-structures, |
| (such as ctypes pointers) as the array data-source. |
| """ |
| self.data = data |
| self.copied = False |
| if size is not None: |
| self.size = size |
| elif self.data is not None: |
| self.size = ArrayDatatype.arrayByteCount( self.data ) |
| def __setitem__( self, slice, array): |
| """Set slice of data on the array and vbo (if copied already) |
| |
| slice -- the Python slice object determining how the data should |
| be copied into the vbo/array |
| array -- something array-compatible that will be used as the |
| source of the data, note that the data-format will have to |
| be the same as the internal data-array to work properly, if |
| not, the amount of data copied will be wrong. |
| |
| This is a reasonably complex operation, it has to have all sorts |
| of state-aware changes to correctly map the source into the low-level |
| OpenGL view of the buffer (which is just bytes as far as the GL |
| is concerned). |
| """ |
| if slice.step and not slice.step == 1: |
| raise NotImplemented( """Don't know how to map stepped arrays yet""" ) |
| |
| data = ArrayDatatype.asArray( array ) |
| data_length = ArrayDatatype.arrayByteCount( array ) |
| start = (slice.start or 0) |
| stop = (slice.stop or len(self.data)) |
| if start < 0: |
| start += len(self.data) |
| start = max((start,0)) |
| if stop < 0: |
| stop += len(self.data) |
| stop = max((stop,0)) |
| self.data[ slice ] = data |
| if self.copied and self.buffers: |
| if start-stop == len(self.data): |
| |
| self.copied = False |
| elif len(data): |
| |
| |
| |
| |
| |
|
|
| |
| size = ArrayDatatype.arrayByteCount( self.data[0] ) |
| |
| |
| start *= size |
| stop *= size |
| |
| self._copy_segments.append( |
| (start,(stop-start), data) |
| ) |
| def __len__( self ): |
| """Delegate length/truth checks to our data-array""" |
| return len( self.data ) |
| def __getattr__( self, key ): |
| """Delegate failing attribute lookups to our data-array""" |
| if key not in ('data','usage','target','buffers', 'copied','_I_','implementation','_copy_segments' ): |
| return getattr( self.data, key ) |
| else: |
| raise AttributeError( key ) |
| def create_buffers( self ): |
| """Create the internal buffer(s)""" |
| assert not self.buffers, """Already created the buffer""" |
| self.buffers = [ long(self.implementation.glGenBuffers(1)) ] |
| self.target = self.resolve( self.target ) |
| self.usage = self.resolve( self.usage ) |
| self.implementation._DELETERS_[ id(self) ] = weakref.ref( self, self.implementation.deleter( self.buffers, id(self) )) |
| return self.buffers |
| def copy_data( self ): |
| """Copy our data into the buffer on the GL side (if required) |
| |
| Ensures that the GL's version of the data in the VBO matches our |
| internal view of the data, either by copying the entire data-set |
| over with glBufferData or by updating the already-transferred |
| data with glBufferSubData. |
| """ |
| assert self.buffers, """Should do create_buffers before copy_data""" |
| if self.copied: |
| if self._copy_segments: |
| while self._copy_segments: |
| start,size,data = self._copy_segments.pop(0) |
| dataptr = ArrayDatatype.voidDataPointer( data ) |
| self.implementation.glBufferSubData(self.target, start, size, dataptr) |
| else: |
| if self.data is not None and self.size is None: |
| self.size = ArrayDatatype.arrayByteCount( self.data ) |
| self.implementation.glBufferData( |
| self.target, |
| self.size, |
| self.data, |
| self.usage, |
| ) |
| self.copied = True |
| def delete( self ): |
| """Delete this buffer explicitly""" |
| if self.buffers: |
| while self.buffers: |
| try: |
| self.implementation.glDeleteBuffers(1, self.buffers.pop(0)) |
| except (AttributeError,error.NullFunctionError) as err: |
| pass |
| def __int__( self ): |
| """Get our VBO id""" |
| if not self.buffers: |
| self.create_buffers() |
| return self.buffers[0] |
| def bind( self ): |
| """Bind this buffer for use in vertex calls |
| |
| If we have not yet created our implementation-level VBO, then we |
| will create it before binding. Once bound, calls self.copy_data() |
| """ |
| if not self.buffers: |
| buffers = self.create_buffers() |
| self.implementation.glBindBuffer( self.target, self.buffers[0]) |
| self.copy_data() |
| def unbind( self ): |
| """Unbind the buffer (make normal array operations active)""" |
| self.implementation.glBindBuffer( self.target,0 ) |
|
|
| def __add__( self, other ): |
| """Add an integer to this VBO (create a VBOOffset)""" |
| if hasattr( other, 'offset' ): |
| other = other.offset |
| assert isinstance( other, integer_types ), """Only know how to add integer/long offsets""" |
| return VBOOffset( self, other ) |
|
|
| __enter__ = bind |
| def __exit__( self, exc_type=None, exc_val=None, exc_tb=None ): |
| """Context manager exit""" |
| self.unbind() |
| return False |
|
|
| class VBOOffset( object ): |
| """Offset into a VBO instance |
| |
| This class is normally instantiated by doing a my_vbo + int operation, |
| it can be passed to VBO requiring operations and will generate the |
| appropriate integer offset value to be passed in. |
| """ |
| def __init__( self, vbo, offset ): |
| """Initialize the offset with vbo and offset (unsigned integer)""" |
| self.vbo = vbo |
| self.offset = offset |
| def __getattr__( self, key ): |
| """Delegate any undefined attribute save vbo to our vbo""" |
| if key != 'vbo': |
| return getattr( self.vbo, key ) |
| raise AttributeError( 'No %r key in VBOOffset'%(key,)) |
| def __add__( self, other ): |
| """Allow adding integers or other VBOOffset instances |
| |
| returns a VBOOffset to the this VBO with other.offset + self.offset |
| or, if other has no offset, returns VBOOffset with self.offset + other |
| """ |
| if hasattr( other, 'offset' ): |
| other = other.offset |
| return VBOOffset( self.vbo, self.offset + other ) |
|
|
| class VBOHandler( FormatHandler ): |
| """Handles VBO instances passed in as array data |
| |
| This FormatHandler is registered with PyOpenGL on import of this module |
| to provide handling of VBO objects as array data-sources |
| """ |
| vp0 = ctypes.c_void_p( 0 ) |
| def dataPointer( self, instance ): |
| """Retrieve data-pointer from the instance's data |
| |
| Is always NULL, to indicate use of the bound pointer |
| """ |
| return 0 |
| def from_param( self, instance, typeCode=None ): |
| """Always returns c_void_p(0)""" |
| return self.vp0 |
| def zeros( self, dims, typeCode ): |
| """Not implemented""" |
| raise NotImplemented( """Don't have VBO output support yet""" ) |
| ones = zeros |
| def asArray( self, value, typeCode=None ): |
| """Given a value, convert to array representation""" |
| return value |
| def arrayToGLType( self, value ): |
| """Given a value, guess OpenGL type of the corresponding pointer""" |
| return ArrayDatatype.arrayToGLType( value.data ) |
| def arrayByteCount( self, value ): |
| return ArrayDatatype.arrayByteCount( value.data ) |
| def arraySize( self, value, typeCode = None ): |
| """Given a data-value, calculate dimensions for the array""" |
| return ArrayDatatype.arraySize( value.data ) |
| def unitSize( self, value, typeCode=None ): |
| """Determine unit size of an array (if possible)""" |
| return ArrayDatatype.unitSize( value.data ) |
| def dimensions( self, value, typeCode=None ): |
| """Determine dimensions of the passed array value (if possible)""" |
| return ArrayDatatype.dimensions( value.data ) |
|
|
| class VBOOffsetHandler( VBOHandler ): |
| """Handles VBOOffset instances passed in as array data |
| |
| Registered on module import to provide support for VBOOffset instances |
| as sources for array data. |
| """ |
| def dataPointer( self, instance ): |
| """Retrieve data-pointer from the instance's data |
| |
| returns instance' offset |
| """ |
| return instance.offset |
| def from_param( self, instance, typeCode=None ): |
| """Returns a c_void_p( instance.offset )""" |
| return ctypes.c_void_p( instance.offset ) |
|
|
| _cleaners = {} |
| def _cleaner( vbo ): |
| """Construct a mapped-array cleaner function to unmap vbo.target""" |
| def clean( ref ): |
| try: |
| _cleaners.pop( vbo ) |
| except Exception as err: |
| pass |
| else: |
| vbo.implementation.glUnmapBuffer( vbo.target ) |
| return clean |
|
|
| def mapVBO( vbo, access=0x88BA ): |
| """Map the given buffer into a numpy array... |
| |
| Method taken from: |
| http://www.mail-archive.com/numpy-discussion@lists.sourceforge.net/msg01161.html |
| |
| This should be considered an *experimental* API, |
| it is not guaranteed to be available in future revisions |
| of this library! |
| |
| Simplification to use ctypes cast from comment by 'sashimi' on my blog... |
| """ |
| from numpy import frombuffer |
| vp = vbo.implementation.glMapBuffer( vbo.target, access ) |
| |
| |
| vp_array = ctypes.cast(vp, ctypes.POINTER(ctypes.c_byte*vbo.size) ) |
| |
| array = frombuffer( vp_array, 'B' ) |
| _cleaners[vbo] = weakref.ref( array, _cleaner( vbo )) |
| return array |
|
|