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extension EXT.blend_equation_separate + +This module customises the behaviour of the +OpenGL.raw.GL.EXT.blend_equation_separate to provide a more +Python-friendly API + +Overview (from the spec) + + EXT_blend_func_separate introduced separate RGB and alpha blend + factors. EXT_blend_minmax introduced a distinct blend equation for + combining source and destination blend terms. (EXT_blend_subtract & + EXT_blend_logic_op added other blend equation modes.) OpenGL 1.4 + integrated both functionalities into the core standard. + + While there are separate blend functions for the RGB and alpha blend + factors, OpenGL 1.4 provides a single blend equation that applies + to both RGB and alpha portions of blending. + + This extension provides a separate blend equation for RGB and alpha + to match the generality available for blend factors. + +The official definition of this extension is available here: +http://www.opengl.org/registry/specs/EXT/blend_equation_separate.txt +''' +from OpenGL import platform, constant, arrays +from OpenGL import extensions, wrapper +import ctypes +from OpenGL.raw.GL import _types, _glgets +from OpenGL.raw.GL.EXT.blend_equation_separate import * +from OpenGL.raw.GL.EXT.blend_equation_separate import _EXTENSION_NAME + +def glInitBlendEquationSeparateEXT(): + '''Return boolean indicating whether this extension is available''' + from OpenGL import extensions + return extensions.hasGLExtension( _EXTENSION_NAME ) + + +### END AUTOGENERATED SECTION \ No newline at end of file diff --git a/vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/convolution.py b/vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/convolution.py new file mode 100644 index 0000000000000000000000000000000000000000..bb238779111658becdc30056a1b6418cec2d6d3f --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/convolution.py @@ -0,0 +1,67 @@ +'''OpenGL extension EXT.convolution + +This module customises the behaviour of the +OpenGL.raw.GL.EXT.convolution to provide a more +Python-friendly API + +Overview (from the spec) + + This extension defines 1 and 2 dimensional convolution operations + at a fixed location in the pixel transfer process. Thus pixel drawing, + reading, and copying, as well as texture image definition, are all + candidates for convolution. The convolution kernels are themselves + treated as 1 and 2 dimensional images, which can be loaded from + application memory or from the framebuffer. + + This extension is designed to accommodate 3D convolution, but the + API is left for a future extension. + +The official definition of this extension is available here: +http://www.opengl.org/registry/specs/EXT/convolution.txt +''' +from OpenGL import platform, constant, arrays +from OpenGL import extensions, wrapper +import ctypes +from OpenGL.raw.GL import _types, _glgets +from OpenGL.raw.GL.EXT.convolution import * +from OpenGL.raw.GL.EXT.convolution import _EXTENSION_NAME + +def glInitConvolutionEXT(): + '''Return boolean indicating whether this extension is available''' + from OpenGL import extensions + return extensions.hasGLExtension( _EXTENSION_NAME ) + +# INPUT glConvolutionFilter1DEXT.image size not checked against 'format,type,width' +glConvolutionFilter1DEXT=wrapper.wrapper(glConvolutionFilter1DEXT).setInputArraySize( + 'image', None +) +# INPUT glConvolutionFilter2DEXT.image size not checked against 'format,type,width,height' +glConvolutionFilter2DEXT=wrapper.wrapper(glConvolutionFilter2DEXT).setInputArraySize( + 'image', None +) +# INPUT glConvolutionParameterfvEXT.params size not checked against 'pname' +glConvolutionParameterfvEXT=wrapper.wrapper(glConvolutionParameterfvEXT).setInputArraySize( + 'params', None +) +# INPUT glConvolutionParameterivEXT.params size not checked against 'pname' +glConvolutionParameterivEXT=wrapper.wrapper(glConvolutionParameterivEXT).setInputArraySize( + 'params', None +) +# OUTPUT glGetConvolutionFilterEXT.image COMPSIZE(target,format,type) +glGetConvolutionParameterfvEXT=wrapper.wrapper(glGetConvolutionParameterfvEXT).setOutput( + 'params',size=_glgets._glget_size_mapping,pnameArg='pname',orPassIn=True +) +glGetConvolutionParameterivEXT=wrapper.wrapper(glGetConvolutionParameterivEXT).setOutput( + 'params',size=_glgets._glget_size_mapping,pnameArg='pname',orPassIn=True +) +# OUTPUT glGetSeparableFilterEXT.column COMPSIZE(target,format,type) +# OUTPUT glGetSeparableFilterEXT.span COMPSIZE(target,format,type) +# OUTPUT glGetSeparableFilterEXT.row COMPSIZE(target,format,type) +# INPUT glSeparableFilter2DEXT.column size not checked against 'target,format,type,height' +# INPUT glSeparableFilter2DEXT.row size not checked against 'target,format,type,width' +glSeparableFilter2DEXT=wrapper.wrapper(glSeparableFilter2DEXT).setInputArraySize( + 'column', None +).setInputArraySize( + 'row', None +) +### END AUTOGENERATED SECTION \ No newline at end of file diff --git a/vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/debug_marker.py b/vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/debug_marker.py new file mode 100644 index 0000000000000000000000000000000000000000..4b2e978031fb882d2a1693fed7d619b2fcd516ab --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/debug_marker.py @@ -0,0 +1,23 @@ +'''OpenGL extension EXT.debug_marker + +This module customises the behaviour of the +OpenGL.raw.GL.EXT.debug_marker to provide a more +Python-friendly API + +The official definition of this extension is available here: +http://www.opengl.org/registry/specs/EXT/debug_marker.txt +''' +from OpenGL import platform, constant, arrays +from OpenGL import extensions, wrapper +import ctypes +from OpenGL.raw.GL import _types, _glgets +from OpenGL.raw.GL.EXT.debug_marker import * +from OpenGL.raw.GL.EXT.debug_marker import _EXTENSION_NAME + +def glInitDebugMarkerEXT(): + '''Return boolean indicating whether this extension is available''' + from OpenGL import extensions + return extensions.hasGLExtension( _EXTENSION_NAME ) + + +### END AUTOGENERATED SECTION \ No newline at end of file diff --git a/vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py b/vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py new file mode 100644 index 0000000000000000000000000000000000000000..c667773a36979aa3970c4aa2cd68797e8505921a --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py @@ -0,0 +1,57 @@ +'''OpenGL extension EXT.framebuffer_multisample_blit_scaled + +This module customises the behaviour of the +OpenGL.raw.GL.EXT.framebuffer_multisample_blit_scaled to provide a more +Python-friendly API + +Overview (from the spec) + + This extension relaxes some of the restrictions associated with + multisample resolve operations, specifically to allow a combined + resolve and scale operation through a single call to BlitFramebuffer. + It also adds two new filter types to control the quality of the + combined scaled resolve operation. + + In traditional multisampled framebuffer rendering, color samples + must be explicitly resolved via BlitFramebuffer before any other + operation on the resulting pixel values can be performed. This + multisample resolve operation must be done using a BlitFramebuffer + call where the dimensions of the source and destination rectangles + are identical. If the resulting pixel values need to be copied to a + texture with different dimensions, these resolved values can then be + scaled with a second call to BlitFramebuffer. + + By requiring two separate calls to BlitFramebuffer, the quality + of final image can be maintained to a certain degree. The samples + are first resolved, and then these resolved values can be filtered + to produce the final image. This image quality comes at the price + of increased memory usage and lower performance. However, the + scaling blit can still introduce artifacts, particularly if it is + done with a simple bilinear filter. + + The new filter types introduced by this extension allow the scaled + resolve to be done with a single call to BlitFramebuffer. Not all + samples from the read framebuffer are required to be be used when + producing the final pixel values, and there may be a loss in quality + when compared to an image produced by a separate resolve and scale. + However, the single-pass scaled resolve blit should be faster than + the traditional two-pass resolve then scale blits. + + +The official definition of this extension is available here: +http://www.opengl.org/registry/specs/EXT/framebuffer_multisample_blit_scaled.txt +''' +from OpenGL import platform, constant, arrays +from OpenGL import extensions, wrapper +import ctypes +from OpenGL.raw.GL import _types, _glgets +from OpenGL.raw.GL.EXT.framebuffer_multisample_blit_scaled import * +from OpenGL.raw.GL.EXT.framebuffer_multisample_blit_scaled import _EXTENSION_NAME + +def glInitFramebufferMultisampleBlitScaledEXT(): + '''Return boolean indicating whether this extension is available''' + from OpenGL import extensions + return extensions.hasGLExtension( _EXTENSION_NAME ) + + +### END AUTOGENERATED SECTION \ No newline at end of file diff --git a/vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/pixel_transform.py b/vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/pixel_transform.py new file mode 100644 index 0000000000000000000000000000000000000000..b3d4f221a1e1807cb80a9650a5da724a8a0cc80c --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/pixel_transform.py @@ -0,0 +1,46 @@ +'''OpenGL extension EXT.pixel_transform + +This module customises the behaviour of the +OpenGL.raw.GL.EXT.pixel_transform to provide a more +Python-friendly API + +Overview (from the spec) + + This extension provides support for scaling, rotation, translation and + shearing of two-dimensional pixel rectangles in the pixel rasterizer. + The transformation is defined via a 4x4 matrix, where only those entries + which apply as a 2D affine transformation will be accepted and used. + These matrices can be manipulated using the same functions as the other + OpenGL matrix stacks. + + +The official definition of this extension is available here: +http://www.opengl.org/registry/specs/EXT/pixel_transform.txt +''' +from OpenGL import platform, constant, arrays +from OpenGL import extensions, wrapper +import ctypes +from OpenGL.raw.GL import _types, _glgets +from OpenGL.raw.GL.EXT.pixel_transform import * +from OpenGL.raw.GL.EXT.pixel_transform import _EXTENSION_NAME + +def glInitPixelTransformEXT(): + '''Return boolean indicating whether this extension is available''' + from OpenGL import extensions + return extensions.hasGLExtension( _EXTENSION_NAME ) + +glPixelTransformParameterivEXT=wrapper.wrapper(glPixelTransformParameterivEXT).setInputArraySize( + 'params', 1 +) +glPixelTransformParameterfvEXT=wrapper.wrapper(glPixelTransformParameterfvEXT).setInputArraySize( + 'params', 1 +) +# INPUT glGetPixelTransformParameterivEXT.params size not checked against 'pname' +glGetPixelTransformParameterivEXT=wrapper.wrapper(glGetPixelTransformParameterivEXT).setInputArraySize( + 'params', None +) +# INPUT glGetPixelTransformParameterfvEXT.params size not checked against 'pname' +glGetPixelTransformParameterfvEXT=wrapper.wrapper(glGetPixelTransformParameterfvEXT).setInputArraySize( + 'params', None +) +### END AUTOGENERATED SECTION \ No newline at end of file diff --git a/vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/rescale_normal.py b/vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/rescale_normal.py new file mode 100644 index 0000000000000000000000000000000000000000..425f0685311c4503f5842642e751d09decc6181a --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/rescale_normal.py @@ -0,0 +1,34 @@ +'''OpenGL extension EXT.rescale_normal + +This module customises the behaviour of the +OpenGL.raw.GL.EXT.rescale_normal to provide a more +Python-friendly API + +Overview (from the spec) + + When normal rescaling is enabled a new operation is added to the + transformation of the normal vector into eye coordinates. The normal vector + is rescaled after it is multiplied by the inverse modelview matrix and + before it is normalized. + + The rescale factor is chosen so that in many cases normal vectors with unit + length in object coordinates will not need to be normalized as they + are transformed into eye coordinates. + +The official definition of this extension is available here: +http://www.opengl.org/registry/specs/EXT/rescale_normal.txt +''' +from OpenGL import platform, constant, arrays +from OpenGL import extensions, wrapper +import ctypes +from OpenGL.raw.GL import _types, _glgets +from OpenGL.raw.GL.EXT.rescale_normal import * +from OpenGL.raw.GL.EXT.rescale_normal import _EXTENSION_NAME + +def glInitRescaleNormalEXT(): + '''Return boolean indicating whether this extension is available''' + from OpenGL import extensions + return extensions.hasGLExtension( _EXTENSION_NAME ) + + +### END AUTOGENERATED SECTION \ No newline at end of file diff --git a/vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/separate_shader_objects.py b/vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/separate_shader_objects.py new file mode 100644 index 0000000000000000000000000000000000000000..3fb7631b163396fc72ea14a92042abd81919d8c2 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/separate_shader_objects.py @@ -0,0 +1,178 @@ +'''OpenGL extension EXT.separate_shader_objects + +This module customises the behaviour of the +OpenGL.raw.GL.EXT.separate_shader_objects to provide a more +Python-friendly API + +Overview (from the spec) + + Prior to this extension, GLSL requires multiple shader domains + (vertex, fragment, geometry) to be linked into a single monolithic + program object to specify a GLSL shader for each domain. + + While GLSL's monolithic approach has some advantages for + optimizing shaders as a unit that span multiple domains, all + existing GPU hardware supports the more flexible mix-and-match + approach. + + HLSL9, Cg, the prior OpenGL assembly program extensions, and game + console programmers favor a more flexible "mix-and-match" approach to + specifying shaders independently for these different shader domains. + Many developers build their shader content around the mix-and-match + approach where they can use a single vertex shader with multiple + fragment shaders (or vice versa). + + This keep-it-simple extension adapts the "mix-and-match" shader + domain model for GLSL so different GLSL program objects can be bound + to different shader domains. + + This extension redefines the operation of glUseProgram(GLenum program) + to be equivalent to: + + glUseShaderProgramEXT(GL_VERTEX_SHADER, program); + glUseShaderProgramEXT(GL_GEOMETRY_SHADER_EXT, program); + glUseShaderProgramEXT(GL_FRAGMENT_SHADER, program); + glActiveProgramEXT(program); + + You can also call these commands separately to bind each respective + domain. The GL_VERTEX_SHADER, GL_GEOMETRY_SHADER_EXT, and + GL_FRAGMENT_SHADER tokens refer to the conventional vertex, geometry, + and fragment domains respectively. glActiveProgramEXT specifies + the program that glUniform* commands will update. + + Separate linking creates the possibility that certain output varyings + of a shader may go unread by the subsequent shader inputting varyings. + In this case, the output varyings are simply ignored. It is also + possible input varyings from a shader may not be written as output + varyings of a preceding shader. In this case, the unwritten input + varying values are undefined. Implementations are encouraged to + zero these undefined input varying values. + + This extension is a proof-of-concept that separate shader objects + can work for GLSL and a response to repeated requests for this + functionality. There are various loose ends, particularly when + dealing with user-defined varyings. The hope is a future extension + will improve this situation. + +The official definition of this extension is available here: +http://www.opengl.org/registry/specs/EXT/separate_shader_objects.txt +''' +from OpenGL import platform, constant, arrays +from OpenGL import extensions, wrapper +import ctypes +from OpenGL.raw.GL import _types, _glgets +from OpenGL.raw.GL.EXT.separate_shader_objects import * +from OpenGL.raw.GL.EXT.separate_shader_objects import _EXTENSION_NAME + +def glInitSeparateShaderObjectsEXT(): + '''Return boolean indicating whether this extension is available''' + from OpenGL import extensions + return extensions.hasGLExtension( _EXTENSION_NAME ) + +# INPUT glCreateShaderProgramvEXT.strings size not checked against count +glCreateShaderProgramvEXT=wrapper.wrapper(glCreateShaderProgramvEXT).setInputArraySize( + 'strings', None +) +# INPUT glDeleteProgramPipelinesEXT.pipelines size not checked against n +glDeleteProgramPipelinesEXT=wrapper.wrapper(glDeleteProgramPipelinesEXT).setInputArraySize( + 'pipelines', None +) +# INPUT glGenProgramPipelinesEXT.pipelines size not checked against n +glGenProgramPipelinesEXT=wrapper.wrapper(glGenProgramPipelinesEXT).setInputArraySize( + 'pipelines', None +) +# INPUT glGetProgramPipelineInfoLogEXT.infoLog size not checked against bufSize +glGetProgramPipelineInfoLogEXT=wrapper.wrapper(glGetProgramPipelineInfoLogEXT).setInputArraySize( + 'length', 1 +).setInputArraySize( + 'infoLog', None +) +# INPUT glProgramUniform1fvEXT.value size not checked against count +glProgramUniform1fvEXT=wrapper.wrapper(glProgramUniform1fvEXT).setInputArraySize( + 'value', None +) +# INPUT glProgramUniform1ivEXT.value size not checked against count +glProgramUniform1ivEXT=wrapper.wrapper(glProgramUniform1ivEXT).setInputArraySize( + 'value', None +) +# INPUT glProgramUniform2fvEXT.value size not checked against None +glProgramUniform2fvEXT=wrapper.wrapper(glProgramUniform2fvEXT).setInputArraySize( + 'value', None +) +# INPUT glProgramUniform2ivEXT.value size not checked against None +glProgramUniform2ivEXT=wrapper.wrapper(glProgramUniform2ivEXT).setInputArraySize( + 'value', None +) +# INPUT glProgramUniform3fvEXT.value size not checked against None +glProgramUniform3fvEXT=wrapper.wrapper(glProgramUniform3fvEXT).setInputArraySize( + 'value', None +) +# INPUT glProgramUniform3ivEXT.value size not checked against None +glProgramUniform3ivEXT=wrapper.wrapper(glProgramUniform3ivEXT).setInputArraySize( + 'value', None +) +# INPUT glProgramUniform4fvEXT.value size not checked against None +glProgramUniform4fvEXT=wrapper.wrapper(glProgramUniform4fvEXT).setInputArraySize( + 'value', None +) +# INPUT glProgramUniform4ivEXT.value size not checked against None +glProgramUniform4ivEXT=wrapper.wrapper(glProgramUniform4ivEXT).setInputArraySize( + 'value', None +) +# INPUT glProgramUniformMatrix2fvEXT.value size not checked against None +glProgramUniformMatrix2fvEXT=wrapper.wrapper(glProgramUniformMatrix2fvEXT).setInputArraySize( + 'value', None +) +# INPUT glProgramUniformMatrix3fvEXT.value size not checked against None +glProgramUniformMatrix3fvEXT=wrapper.wrapper(glProgramUniformMatrix3fvEXT).setInputArraySize( + 'value', None +) +# INPUT glProgramUniformMatrix4fvEXT.value size not checked against None +glProgramUniformMatrix4fvEXT=wrapper.wrapper(glProgramUniformMatrix4fvEXT).setInputArraySize( + 'value', None +) +# INPUT glProgramUniform1uivEXT.value size not checked against count +glProgramUniform1uivEXT=wrapper.wrapper(glProgramUniform1uivEXT).setInputArraySize( + 'value', None +) +# INPUT glProgramUniform2uivEXT.value size not checked against None +glProgramUniform2uivEXT=wrapper.wrapper(glProgramUniform2uivEXT).setInputArraySize( + 'value', None +) +# INPUT glProgramUniform3uivEXT.value size not checked against None +glProgramUniform3uivEXT=wrapper.wrapper(glProgramUniform3uivEXT).setInputArraySize( + 'value', None +) +# INPUT glProgramUniform4uivEXT.value size not checked against None +glProgramUniform4uivEXT=wrapper.wrapper(glProgramUniform4uivEXT).setInputArraySize( + 'value', None +) +# INPUT glProgramUniformMatrix4fvEXT.value size not checked against None +glProgramUniformMatrix4fvEXT=wrapper.wrapper(glProgramUniformMatrix4fvEXT).setInputArraySize( + 'value', None +) +# INPUT glProgramUniformMatrix2x3fvEXT.value size not checked against None +glProgramUniformMatrix2x3fvEXT=wrapper.wrapper(glProgramUniformMatrix2x3fvEXT).setInputArraySize( + 'value', None +) +# INPUT glProgramUniformMatrix3x2fvEXT.value size not checked against None +glProgramUniformMatrix3x2fvEXT=wrapper.wrapper(glProgramUniformMatrix3x2fvEXT).setInputArraySize( + 'value', None +) +# INPUT glProgramUniformMatrix2x4fvEXT.value size not checked against None +glProgramUniformMatrix2x4fvEXT=wrapper.wrapper(glProgramUniformMatrix2x4fvEXT).setInputArraySize( + 'value', None +) +# INPUT glProgramUniformMatrix4x2fvEXT.value size not checked against None +glProgramUniformMatrix4x2fvEXT=wrapper.wrapper(glProgramUniformMatrix4x2fvEXT).setInputArraySize( + 'value', None +) +# INPUT glProgramUniformMatrix3x4fvEXT.value size not checked against None +glProgramUniformMatrix3x4fvEXT=wrapper.wrapper(glProgramUniformMatrix3x4fvEXT).setInputArraySize( + 'value', None +) +# INPUT glProgramUniformMatrix4x3fvEXT.value size not checked against None +glProgramUniformMatrix4x3fvEXT=wrapper.wrapper(glProgramUniformMatrix4x3fvEXT).setInputArraySize( + 'value', None +) +### END AUTOGENERATED SECTION \ No newline at end of file diff --git a/vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/shadow_funcs.py b/vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/shadow_funcs.py new file mode 100644 index 0000000000000000000000000000000000000000..7dc919607b1c91d0b26fab6c5ec3cad233a8fe53 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/shadow_funcs.py @@ -0,0 +1,29 @@ +'''OpenGL extension EXT.shadow_funcs + +This module customises the behaviour of the +OpenGL.raw.GL.EXT.shadow_funcs to provide a more +Python-friendly API + +Overview (from the spec) + + This extension generalizes the GL_ARB_shadow extension to support all + eight binary texture comparison functions rather than just GL_LEQUAL + and GL_GEQUAL. + +The official definition of this extension is available here: +http://www.opengl.org/registry/specs/EXT/shadow_funcs.txt +''' +from OpenGL import platform, constant, arrays +from OpenGL import extensions, wrapper +import ctypes +from OpenGL.raw.GL import _types, _glgets +from OpenGL.raw.GL.EXT.shadow_funcs import * +from OpenGL.raw.GL.EXT.shadow_funcs import _EXTENSION_NAME + +def glInitShadowFuncsEXT(): + '''Return boolean indicating whether this extension is available''' + from OpenGL import extensions + return extensions.hasGLExtension( _EXTENSION_NAME ) + + +### END AUTOGENERATED SECTION \ No newline at end of file diff --git a/vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/shared_texture_palette.py b/vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/shared_texture_palette.py new file mode 100644 index 0000000000000000000000000000000000000000..818fe69ade6e7f03c6dfa4a4d7381bbd70e5a04c --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/shared_texture_palette.py @@ -0,0 +1,33 @@ +'''OpenGL extension EXT.shared_texture_palette + +This module customises the behaviour of the +OpenGL.raw.GL.EXT.shared_texture_palette to provide a more +Python-friendly API + +Overview (from the spec) + + EXT_shared_texture_palette defines a shared texture palette which may be + used in place of the texture object palettes provided by + EXT_paletted_texture. This is useful for rapidly changing a palette + common to many textures, rather than having to reload the new palette + for each texture. The extension acts as a switch, causing all lookups + that would normally be done on the texture's palette to instead use the + shared palette. + +The official definition of this extension is available here: +http://www.opengl.org/registry/specs/EXT/shared_texture_palette.txt +''' +from OpenGL import platform, constant, arrays +from OpenGL import extensions, wrapper +import ctypes +from OpenGL.raw.GL import _types, _glgets +from OpenGL.raw.GL.EXT.shared_texture_palette import * +from OpenGL.raw.GL.EXT.shared_texture_palette import _EXTENSION_NAME + +def glInitSharedTexturePaletteEXT(): + '''Return boolean indicating whether this extension is available''' + from OpenGL import extensions + return extensions.hasGLExtension( _EXTENSION_NAME ) + + +### END AUTOGENERATED SECTION \ No newline at end of file diff --git a/vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/stencil_two_side.py b/vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/stencil_two_side.py new file mode 100644 index 0000000000000000000000000000000000000000..4767173653591a7571e29d5df607892bfe1d2483 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/stencil_two_side.py @@ -0,0 +1,32 @@ +'''OpenGL extension EXT.stencil_two_side + +This module customises the behaviour of the +OpenGL.raw.GL.EXT.stencil_two_side to provide a more +Python-friendly API + +Overview (from the spec) + + This extension provides two-sided stencil testing where the + stencil-related state (stencil operations, reference value, compare + mask, and write mask) may be different for front- and back-facing + polygons. Two-sided stencil testing may improve the performance + of stenciled shadow volume and Constructive Solid Geometry (CSG) + rendering algorithms. + +The official definition of this extension is available here: +http://www.opengl.org/registry/specs/EXT/stencil_two_side.txt +''' +from OpenGL import platform, constant, arrays +from OpenGL import extensions, wrapper +import ctypes +from OpenGL.raw.GL import _types, _glgets +from OpenGL.raw.GL.EXT.stencil_two_side import * +from OpenGL.raw.GL.EXT.stencil_two_side import _EXTENSION_NAME + +def glInitStencilTwoSideEXT(): + '''Return boolean indicating whether this extension is available''' + from OpenGL import extensions + return extensions.hasGLExtension( _EXTENSION_NAME ) + + +### END AUTOGENERATED SECTION \ No newline at end of file diff --git a/vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/texture_snorm.py b/vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/texture_snorm.py new file mode 100644 index 0000000000000000000000000000000000000000..f424b40c409ff2e044cc8b3613eccc3e9b2ad026 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/texture_snorm.py @@ -0,0 +1,36 @@ +'''OpenGL extension EXT.texture_snorm + +This module customises the behaviour of the +OpenGL.raw.GL.EXT.texture_snorm to provide a more +Python-friendly API + +Overview (from the spec) + + Fixed-point textures in unextended OpenGL have integer components, + but those values are taken to represent floating-point values in + the range [0.0,1.0]. These integer components are considered + "unsigned normalized" integers. When such a texture is accessed by + a shader or by fixed-function fragment processing, floating-point + values are returned in the range [0.0,1.0]. + + This extension provides a set of new "signed normalized" integer + texture formats. These are taken to represent a floating-point + value in the range [-1.0,1.0] with an exact 0.0. + +The official definition of this extension is available here: +http://www.opengl.org/registry/specs/EXT/texture_snorm.txt +''' +from OpenGL import platform, constant, arrays +from OpenGL import extensions, wrapper +import ctypes +from OpenGL.raw.GL import _types, _glgets +from OpenGL.raw.GL.EXT.texture_snorm import * +from OpenGL.raw.GL.EXT.texture_snorm import _EXTENSION_NAME + +def glInitTextureSnormEXT(): + '''Return boolean indicating whether this extension is available''' + from OpenGL import extensions + return extensions.hasGLExtension( _EXTENSION_NAME ) + + +### END AUTOGENERATED SECTION \ No newline at end of file diff --git a/vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/vertex_weighting.py b/vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/vertex_weighting.py new file mode 100644 index 0000000000000000000000000000000000000000..0cf46a5aedd23553727d04a9b4a2e827faad68dc --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/vertex_weighting.py @@ -0,0 +1,48 @@ +'''OpenGL extension EXT.vertex_weighting + +This module customises the behaviour of the +OpenGL.raw.GL.EXT.vertex_weighting to provide a more +Python-friendly API + +Overview (from the spec) + + The intent of this extension is to provide a means for blending + geometry based on two slightly differing modelview matrices. + The blending is based on a vertex weighting that can change on a + per-vertex basis. This provides a primitive form of skinning. + + A second modelview matrix transform is introduced. When vertex + weighting is enabled, the incoming vertex object coordinates are + transformed by both the primary and secondary modelview matrices; + likewise, the incoming normal coordinates are transformed by the + inverses of both the primary and secondary modelview matrices. + The resulting two position coordinates and two normal coordinates + are blended based on the per-vertex vertex weight and then combined + by addition. The transformed, weighted, and combined vertex position + and normal are then used by OpenGL as the eye-space position and + normal for lighting, texture coordinate, generation, clipping, + and further vertex transformation. + +The official definition of this extension is available here: +http://www.opengl.org/registry/specs/EXT/vertex_weighting.txt +''' +from OpenGL import platform, constant, arrays +from OpenGL import extensions, wrapper +import ctypes +from OpenGL.raw.GL import _types, _glgets +from OpenGL.raw.GL.EXT.vertex_weighting import * +from OpenGL.raw.GL.EXT.vertex_weighting import _EXTENSION_NAME + +def glInitVertexWeightingEXT(): + '''Return boolean indicating whether this extension is available''' + from OpenGL import extensions + return extensions.hasGLExtension( _EXTENSION_NAME ) + +glVertexWeightfvEXT=wrapper.wrapper(glVertexWeightfvEXT).setInputArraySize( + 'weight', 1 +) +# INPUT glVertexWeightPointerEXT.pointer size not checked against 'type,stride' +glVertexWeightPointerEXT=wrapper.wrapper(glVertexWeightPointerEXT).setInputArraySize( + 'pointer', None +) +### END AUTOGENERATED SECTION \ No newline at end of file