diff --git a/vllm/lib/python3.10/site-packages/OpenGL/GL/ARM/__init__.py b/vllm/lib/python3.10/site-packages/OpenGL/GL/ARM/__init__.py new file mode 100644 index 0000000000000000000000000000000000000000..9b912d19ef8f0e54409434cb78557ba570cae4c7 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/GL/ARM/__init__.py @@ -0,0 +1 @@ +"""OpenGL Extensions""" \ No newline at end of file diff --git a/vllm/lib/python3.10/site-packages/OpenGL/GL/ARM/__pycache__/__init__.cpython-310.pyc b/vllm/lib/python3.10/site-packages/OpenGL/GL/ARM/__pycache__/__init__.cpython-310.pyc new file mode 100644 index 0000000000000000000000000000000000000000..175e6a7fd08b5a312a69351b6f261a436a9dc097 Binary files /dev/null and b/vllm/lib/python3.10/site-packages/OpenGL/GL/ARM/__pycache__/__init__.cpython-310.pyc differ diff --git a/vllm/lib/python3.10/site-packages/OpenGL/GL/IMG/__init__.py b/vllm/lib/python3.10/site-packages/OpenGL/GL/IMG/__init__.py new file mode 100644 index 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b/vllm/lib/python3.10/site-packages/OpenGL/GL/INGR/blend_func_separate.py new file mode 100644 index 0000000000000000000000000000000000000000..8473371c6b4ad55badd9d56b4d6c6bc2c470b6a6 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/GL/INGR/blend_func_separate.py @@ -0,0 +1,23 @@ +'''OpenGL extension INGR.blend_func_separate + +This module customises the behaviour of the +OpenGL.raw.GL.INGR.blend_func_separate to provide a more +Python-friendly API + +The official definition of this extension is available here: +http://www.opengl.org/registry/specs/INGR/blend_func_separate.txt +''' +from OpenGL import platform, constant, arrays +from OpenGL import extensions, wrapper +import ctypes +from OpenGL.raw.GL import _types, _glgets +from OpenGL.raw.GL.INGR.blend_func_separate import * +from OpenGL.raw.GL.INGR.blend_func_separate import _EXTENSION_NAME + +def glInitBlendFuncSeparateINGR(): + '''Return boolean indicating whether this extension is available''' + from OpenGL import extensions + return extensions.hasGLExtension( _EXTENSION_NAME ) + + +### END AUTOGENERATED SECTION \ No newline at end of file diff --git a/vllm/lib/python3.10/site-packages/OpenGL/GL/INGR/color_clamp.py b/vllm/lib/python3.10/site-packages/OpenGL/GL/INGR/color_clamp.py new file mode 100644 index 0000000000000000000000000000000000000000..42404f1f148c4266e0bae31947d71498b63d70e3 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/GL/INGR/color_clamp.py @@ -0,0 +1,31 @@ +'''OpenGL extension INGR.color_clamp + +This module customises the behaviour of the +OpenGL.raw.GL.INGR.color_clamp to provide a more +Python-friendly API + +Overview (from the spec) + + Various RGBA color space conversions require clamping to values + in a more constrained range than [0, 1]. This extension allows + the definition of independent color clamp values for each of the + four color components as part of the Final Conversion in the pixel + transfer path for draws, reads, and copies. + +The official definition of this extension is available here: +http://www.opengl.org/registry/specs/INGR/color_clamp.txt +''' +from OpenGL import platform, constant, arrays +from OpenGL import extensions, wrapper +import ctypes +from OpenGL.raw.GL import _types, _glgets +from OpenGL.raw.GL.INGR.color_clamp import * +from OpenGL.raw.GL.INGR.color_clamp import _EXTENSION_NAME + +def glInitColorClampINGR(): + '''Return boolean indicating whether this extension is available''' + from OpenGL import extensions + return extensions.hasGLExtension( _EXTENSION_NAME ) + + +### END AUTOGENERATED SECTION \ No newline at end of file diff --git a/vllm/lib/python3.10/site-packages/OpenGL/GL/INGR/interlace_read.py b/vllm/lib/python3.10/site-packages/OpenGL/GL/INGR/interlace_read.py new file mode 100644 index 0000000000000000000000000000000000000000..127352ab48c85c826ea194f96870a3f8b14902f1 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/GL/INGR/interlace_read.py @@ -0,0 +1,30 @@ +'''OpenGL extension INGR.interlace_read + +This module customises the behaviour of the +OpenGL.raw.GL.INGR.interlace_read to provide a more +Python-friendly API + +Overview (from the spec) + + This extension provides a way to skip rows of pixels when reading + or copying pixel rectangles. This extension is complementary to + the EXT_interlace extension except that it has no affect on getting + texture images. + +The official definition of this extension is available here: +http://www.opengl.org/registry/specs/INGR/interlace_read.txt +''' +from OpenGL import platform, constant, arrays +from OpenGL import extensions, wrapper +import ctypes +from OpenGL.raw.GL import _types, _glgets +from OpenGL.raw.GL.INGR.interlace_read import * +from OpenGL.raw.GL.INGR.interlace_read import _EXTENSION_NAME + +def glInitInterlaceReadINGR(): + '''Return boolean indicating whether this extension is available''' + from OpenGL import extensions + return extensions.hasGLExtension( _EXTENSION_NAME ) + + +### END AUTOGENERATED SECTION \ No newline at end of file diff --git a/vllm/lib/python3.10/site-packages/OpenGL/GL/NV/__pycache__/__init__.cpython-310.pyc b/vllm/lib/python3.10/site-packages/OpenGL/GL/NV/__pycache__/__init__.cpython-310.pyc new file mode 100644 index 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more +Python-friendly API + +Overview (from the spec) + + The extension allows the app to give various hints regarding + desired level of conformance, performance, features, etc. + +The official definition of this extension is available here: +http://www.opengl.org/registry/specs/PGI/misc_hints.txt +''' +from OpenGL import platform, constant, arrays +from OpenGL import extensions, wrapper +import ctypes +from OpenGL.raw.GL import _types, _glgets +from OpenGL.raw.GL.PGI.misc_hints import * +from OpenGL.raw.GL.PGI.misc_hints import _EXTENSION_NAME + +def glInitMiscHintsPGI(): + '''Return boolean indicating whether this extension is available''' + from OpenGL import extensions + return extensions.hasGLExtension( _EXTENSION_NAME ) + + +### END AUTOGENERATED SECTION \ No newline at end of file diff --git a/vllm/lib/python3.10/site-packages/OpenGL/GL/SGIS/__init__.py b/vllm/lib/python3.10/site-packages/OpenGL/GL/SGIS/__init__.py new file mode 100644 index 0000000000000000000000000000000000000000..9b912d19ef8f0e54409434cb78557ba570cae4c7 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/GL/SGIS/__init__.py @@ -0,0 +1 @@ +"""OpenGL Extensions""" \ No newline at end of file diff --git a/vllm/lib/python3.10/site-packages/OpenGL/GL/SGIS/detail_texture.py b/vllm/lib/python3.10/site-packages/OpenGL/GL/SGIS/detail_texture.py new file mode 100644 index 0000000000000000000000000000000000000000..66a3ea69cf76032e48ce8a9f2c7e6d44156a59a7 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/GL/SGIS/detail_texture.py @@ -0,0 +1,44 @@ +'''OpenGL extension SGIS.detail_texture + +This module customises the behaviour of the +OpenGL.raw.GL.SGIS.detail_texture to provide a more +Python-friendly API + +Overview (from the spec) + + This extension introduces texture magnification filters that blend + between the level 0 image and a separately defined "detail" image. + The detail image represents the characteristics of the high frequency + subband image above the band-limited level 0 image. The detail image is + typically a rectangular portion of the subband image which is modified + so that it can be repeated without discontinuities along its edges. + Detail blending can be enabled for all color channels, for the alpha + channel only, or for the red, green, and blue channels only. It is + available only for 2D textures. + + WARNING - Silicon Graphics has filed for patent protection for some + of the techniques described in this extension document. + +The official definition of this extension is available here: +http://www.opengl.org/registry/specs/SGIS/detail_texture.txt +''' +from OpenGL import platform, constant, arrays +from OpenGL import extensions, wrapper +import ctypes +from OpenGL.raw.GL import _types, _glgets +from OpenGL.raw.GL.SGIS.detail_texture import * +from OpenGL.raw.GL.SGIS.detail_texture import _EXTENSION_NAME + +def glInitDetailTextureSGIS(): + '''Return boolean indicating whether this extension is available''' + from OpenGL import extensions + return extensions.hasGLExtension( _EXTENSION_NAME ) + +# INPUT glDetailTexFuncSGIS.points size not checked against None +glDetailTexFuncSGIS=wrapper.wrapper(glDetailTexFuncSGIS).setInputArraySize( + 'points', None +) +glGetDetailTexFuncSGIS=wrapper.wrapper(glGetDetailTexFuncSGIS).setOutput( + 'points',size=_glgets._glget_size_mapping,pnameArg='target',orPassIn=True +) +### END AUTOGENERATED SECTION \ No newline at end of file diff --git a/vllm/lib/python3.10/site-packages/OpenGL/GL/SGIS/generate_mipmap.py b/vllm/lib/python3.10/site-packages/OpenGL/GL/SGIS/generate_mipmap.py new file mode 100644 index 0000000000000000000000000000000000000000..f3bf051a6104b152d6bdab1f774b61ab4998035d --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/GL/SGIS/generate_mipmap.py @@ -0,0 +1,30 @@ +'''OpenGL extension SGIS.generate_mipmap + +This module customises the behaviour of the +OpenGL.raw.GL.SGIS.generate_mipmap to provide a more +Python-friendly API + +Overview (from the spec) + + This extension defines a mechanism by which OpenGL can derive the + entire set of mipmap arrays when provided with only the base level + array. Automatic mipmap generation is particularly useful when + texture images are being provided as a video stream. + +The official definition of this extension is available here: +http://www.opengl.org/registry/specs/SGIS/generate_mipmap.txt +''' +from OpenGL import platform, constant, arrays +from OpenGL import extensions, wrapper +import ctypes +from OpenGL.raw.GL import _types, _glgets +from OpenGL.raw.GL.SGIS.generate_mipmap import * +from OpenGL.raw.GL.SGIS.generate_mipmap import _EXTENSION_NAME + +def glInitGenerateMipmapSGIS(): + '''Return boolean indicating whether this extension is available''' + from OpenGL import extensions + return extensions.hasGLExtension( _EXTENSION_NAME ) + + +### END AUTOGENERATED SECTION \ No newline at end of file diff --git a/vllm/lib/python3.10/site-packages/OpenGL/GL/SGIS/texture4D.py b/vllm/lib/python3.10/site-packages/OpenGL/GL/SGIS/texture4D.py new file mode 100644 index 0000000000000000000000000000000000000000..0f2010955b08f8935f658f708301b7d2cd239ec3 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/GL/SGIS/texture4D.py @@ -0,0 +1,58 @@ +'''OpenGL extension SGIS.texture4D + +This module customises the behaviour of the +OpenGL.raw.GL.SGIS.texture4D to provide a more +Python-friendly API + +Overview (from the spec) + + This extension defines 4-dimensional texture mapping. If EXT_subtexture + is supported, this extension also defines a mechanism to redefine a + portion of an existing 4-dimensional texture image. Because + EXT_texture3D is required, this extension utilizes the 3-dimensional + image support defined in by EXT_texture3D as a base for 4-dimensional + image manipulation. + + The 4th dimension has an abstract, rather than physical, reference + and will be called "extent", since the definition of extent is "that which + specifies the range or magnitude of an area or volume." + + Four-dimensional texture mapping is more constrained than its one, two, + and three-dimensional counterparts. Mipmapping is not supported, so + only the level-zero 4-dimensional texture image can be defined. Cubic + filtering is not supported, so the border width must be either zero or + one. + + Four-dimensional textures are used primarily as color lookup tables for + color conversion. + +The official definition of this extension is available here: +http://www.opengl.org/registry/specs/SGIS/texture4D.txt +''' +from OpenGL import platform, constant, arrays +from OpenGL import extensions, wrapper +import ctypes +from OpenGL.raw.GL import _types, _glgets +from OpenGL.raw.GL.SGIS.texture4D import * +from OpenGL.raw.GL.SGIS.texture4D import _EXTENSION_NAME + +def glInitTexture4DSGIS(): + '''Return boolean indicating whether this extension is available''' + from OpenGL import extensions + return extensions.hasGLExtension( _EXTENSION_NAME ) + +# INPUT glTexImage4DSGIS.pixels size not checked against 'format,type,width,height,depth,size4d' +glTexImage4DSGIS=wrapper.wrapper(glTexImage4DSGIS).setInputArraySize( + 'pixels', None +) +# INPUT glTexSubImage4DSGIS.pixels size not checked against 'format,type,width,height,depth,size4d' +glTexSubImage4DSGIS=wrapper.wrapper(glTexSubImage4DSGIS).setInputArraySize( + 'pixels', None +) +### END AUTOGENERATED SECTION + +from OpenGL.GL import images as _i +_i.images.RANK_PACKINGS.setdefault(4,[]).extend([ + (_i.GL_1_1.glPixelStorei,GL_PACK_SKIP_VOLUMES_SGIS, 0), + (_i.GL_1_1.glPixelStorei,GL_PACK_IMAGE_DEPTH_SGIS, 0), +]) diff --git a/vllm/lib/python3.10/site-packages/OpenGL/GL/SGIS/texture_border_clamp.py b/vllm/lib/python3.10/site-packages/OpenGL/GL/SGIS/texture_border_clamp.py new file mode 100644 index 0000000000000000000000000000000000000000..ce0b4418e46b911c34fa90b69683a6edb77474b4 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/GL/SGIS/texture_border_clamp.py @@ -0,0 +1,40 @@ +'''OpenGL extension SGIS.texture_border_clamp + +This module customises the behaviour of the +OpenGL.raw.GL.SGIS.texture_border_clamp to provide a more +Python-friendly API + +Overview (from the spec) + + The base OpenGL provides clamping such that the texture coordinates are + limited to exactly the range [0,1]. When a texture coordinate is + clamped using this algorithm, the texture sampling filter straddles the + edge of the texture image, taking 1/2 its sample values from within the + texture image, and the other 1/2 from the texture border. It is + sometimes desirable for a texture to be clamped to the border color, + rather than to an average of the border and edge colors. + + This extension defines an additional texture clamping algorithm. + CLAMP_TO_BORDER_SGIS clamps texture coordinates at all mipmap levels + such that NEAREST and LINEAR filters return the color of the border + texels. When used with FILTER4 filters, the filter operation of + CLAMP_TO_BORDER_SGIS is defined but doesn't result in a nice + clamp-to-border color. + +The official definition of this extension is available here: +http://www.opengl.org/registry/specs/SGIS/texture_border_clamp.txt +''' +from OpenGL import platform, constant, arrays +from OpenGL import extensions, wrapper +import ctypes +from OpenGL.raw.GL import _types, _glgets +from OpenGL.raw.GL.SGIS.texture_border_clamp import * +from OpenGL.raw.GL.SGIS.texture_border_clamp import _EXTENSION_NAME + +def glInitTextureBorderClampSGIS(): + '''Return boolean indicating whether this extension is available''' + from OpenGL import extensions + return extensions.hasGLExtension( _EXTENSION_NAME ) + + +### END AUTOGENERATED SECTION \ No newline at end of file diff --git a/vllm/lib/python3.10/site-packages/OpenGL/GL/SGIS/texture_color_mask.py b/vllm/lib/python3.10/site-packages/OpenGL/GL/SGIS/texture_color_mask.py new file mode 100644 index 0000000000000000000000000000000000000000..4f558f3e41c2d17f224d82b106f801d5637c1ff7 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/GL/SGIS/texture_color_mask.py @@ -0,0 +1,36 @@ +'''OpenGL extension SGIS.texture_color_mask + +This module customises the behaviour of the +OpenGL.raw.GL.SGIS.texture_color_mask to provide a more +Python-friendly API + +Overview (from the spec) + + This extension implements the same functionality for texture + updates that glColorMask implements for color buffer updates. + Masks for updating textures with indexed internal formats + (the analog for glIndexMask) should be supported by a separate extension. + + The extension allows an application to update a subset of + components in an existing texture. The masks are applied after + all pixel transfer operations have been performed, immediately + prior to writing the texel value into texture memory. They + apply to all texture updates. + +The official definition of this extension is available here: +http://www.opengl.org/registry/specs/SGIS/texture_color_mask.txt +''' +from OpenGL import platform, constant, arrays +from OpenGL import extensions, wrapper +import ctypes +from OpenGL.raw.GL import _types, _glgets +from OpenGL.raw.GL.SGIS.texture_color_mask import * +from OpenGL.raw.GL.SGIS.texture_color_mask import _EXTENSION_NAME + +def glInitTextureColorMaskSGIS(): + '''Return boolean indicating whether this extension is available''' + from OpenGL import extensions + return extensions.hasGLExtension( _EXTENSION_NAME ) + + +### END AUTOGENERATED SECTION \ No newline at end of file diff --git a/vllm/lib/python3.10/site-packages/OpenGL/GL/SGIS/texture_filter4.py b/vllm/lib/python3.10/site-packages/OpenGL/GL/SGIS/texture_filter4.py new file mode 100644 index 0000000000000000000000000000000000000000..1ef76d898333ab2191356aad304aa90a0fdc338a --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/GL/SGIS/texture_filter4.py @@ -0,0 +1,36 @@ +'''OpenGL extension SGIS.texture_filter4 + +This module customises the behaviour of the +OpenGL.raw.GL.SGIS.texture_filter4 to provide a more +Python-friendly API + +Overview (from the spec) + + This extension allows 1D and 2D textures to be filtered using an + application-defined, four sample per dimension filter. (In addition to + the NEAREST and LINEAR filters defined in the original GL Specification.) + Such filtering results in higher image quality. It is defined only + for non-mipmapped filters. The filter that is specified must be + symmetric and separable (in the 2D case). + +The official definition of this extension is available here: +http://www.opengl.org/registry/specs/SGIS/texture_filter4.txt +''' +from OpenGL import platform, constant, arrays +from OpenGL import extensions, wrapper +import ctypes +from OpenGL.raw.GL import _types, _glgets +from OpenGL.raw.GL.SGIS.texture_filter4 import * +from OpenGL.raw.GL.SGIS.texture_filter4 import _EXTENSION_NAME + +def glInitTextureFilter4SGIS(): + '''Return boolean indicating whether this extension is available''' + from OpenGL import extensions + return extensions.hasGLExtension( _EXTENSION_NAME ) + +# OUTPUT glGetTexFilterFuncSGIS.weights COMPSIZE(target,filter) +# INPUT glTexFilterFuncSGIS.weights size not checked against n +glTexFilterFuncSGIS=wrapper.wrapper(glTexFilterFuncSGIS).setInputArraySize( + 'weights', None +) +### END AUTOGENERATED SECTION \ No newline at end of file diff --git a/vllm/lib/python3.10/site-packages/OpenGL/GL/SGIS/texture_lod.py b/vllm/lib/python3.10/site-packages/OpenGL/GL/SGIS/texture_lod.py new file mode 100644 index 0000000000000000000000000000000000000000..589d679cb3ec9ac597869f5c819a2443346b93a6 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/GL/SGIS/texture_lod.py @@ -0,0 +1,47 @@ +'''OpenGL extension SGIS.texture_lod + +This module customises the behaviour of the +OpenGL.raw.GL.SGIS.texture_lod to provide a more +Python-friendly API + +Overview (from the spec) + + This extension imposes two constraints related to the texture level of + detail parameter LOD, which is represented by the Greek character lambda + in the GL Specification. One constraint clamps LOD to a specified + floating point range. The other limits the selection of mipmap image + arrays to a subset of the arrays that would otherwise be considered. + + Together these constraints allow a large texture to be loaded and + used initially at low resolution, and to have its resolution raised + gradually as more resolution is desired or available. Image array + specification is necessarily integral, rather than continuous. By + providing separate, continuous clamping of the LOD parameter, it is + possible to avoid "popping" artifacts when higher resolution images + are provided. + + Note: because the shape of the mipmap array is always determined by + the dimensions of the level 0 array, this array must be loaded for + mipmapping to be active. If the level 0 array is specified with a + null image pointer, however, no actual data transfer will take + place. And a sufficiently tuned implementation might not even + allocate space for a level 0 array so specified until true image + data were presented. + +The official definition of this extension is available here: +http://www.opengl.org/registry/specs/SGIS/texture_lod.txt +''' +from OpenGL import platform, constant, arrays +from OpenGL import extensions, wrapper +import ctypes +from OpenGL.raw.GL import _types, _glgets +from OpenGL.raw.GL.SGIS.texture_lod import * +from OpenGL.raw.GL.SGIS.texture_lod import _EXTENSION_NAME + +def glInitTextureLodSGIS(): + '''Return boolean indicating whether this extension is available''' + from OpenGL import extensions + return extensions.hasGLExtension( _EXTENSION_NAME ) + + +### END AUTOGENERATED SECTION \ No newline at end of file diff --git a/vllm/lib/python3.10/site-packages/OpenGL/GL/SGIS/texture_select.py b/vllm/lib/python3.10/site-packages/OpenGL/GL/SGIS/texture_select.py new file mode 100644 index 0000000000000000000000000000000000000000..57904fa4ecb84c14de31bce3e9146d092deedd05 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/GL/SGIS/texture_select.py @@ -0,0 +1,44 @@ +'''OpenGL extension SGIS.texture_select + +This module customises the behaviour of the +OpenGL.raw.GL.SGIS.texture_select to provide a more +Python-friendly API + +Overview (from the spec) + + This extension introduces several new texture internal formats. The + purpose of these new formats is to reorganize the components of a + texture into groups of components. The currently selected group + effectively becomes the internal format. + + Also, two new texture parameters are introduced that control the + selection of these groups of components. + + For example, assume a texture internal format of DUAL_LUMINANCE4_SGIS is + specified. Now there are two groups of components, where each group has + a format of LUMINANCE4. One of the two LUMINANCE groups is always + selected. components can be selected and then interpreted as a LUMINANCE + texture. + + The purpose of this extension is allow better utilization of texture + memory by subdividing the internal representation of a texel into 1, 2, + or 4 smaller texels. Additionally, this may improve performance of + texture downloads. + +The official definition of this extension is available here: +http://www.opengl.org/registry/specs/SGIS/texture_select.txt +''' +from OpenGL import platform, constant, arrays +from OpenGL import extensions, wrapper +import ctypes +from OpenGL.raw.GL import _types, _glgets +from OpenGL.raw.GL.SGIS.texture_select import * +from OpenGL.raw.GL.SGIS.texture_select import _EXTENSION_NAME + +def glInitTextureSelectSGIS(): + '''Return boolean indicating whether this extension is available''' + from OpenGL import extensions + return extensions.hasGLExtension( _EXTENSION_NAME ) + + +### END AUTOGENERATED SECTION \ No newline at end of file diff --git a/vllm/lib/python3.10/site-packages/OpenGL/GL/WIN/__init__.py b/vllm/lib/python3.10/site-packages/OpenGL/GL/WIN/__init__.py new file mode 100644 index 0000000000000000000000000000000000000000..9b912d19ef8f0e54409434cb78557ba570cae4c7 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/GL/WIN/__init__.py @@ -0,0 +1 @@ +"""OpenGL Extensions""" \ No newline at end of file diff --git a/vllm/lib/python3.10/site-packages/OpenGL/GL/WIN/__pycache__/__init__.cpython-310.pyc b/vllm/lib/python3.10/site-packages/OpenGL/GL/WIN/__pycache__/__init__.cpython-310.pyc new file mode 100644 index 0000000000000000000000000000000000000000..43f07f0da122a74310f7fc795c5e2cd2527095a2 Binary files /dev/null and b/vllm/lib/python3.10/site-packages/OpenGL/GL/WIN/__pycache__/__init__.cpython-310.pyc differ diff --git a/vllm/lib/python3.10/site-packages/OpenGL/GL/WIN/__pycache__/phong_shading.cpython-310.pyc b/vllm/lib/python3.10/site-packages/OpenGL/GL/WIN/__pycache__/phong_shading.cpython-310.pyc new file mode 100644 index 0000000000000000000000000000000000000000..ef50aa64b5efd492edcd599b5d18e245844a19fe Binary files /dev/null and b/vllm/lib/python3.10/site-packages/OpenGL/GL/WIN/__pycache__/phong_shading.cpython-310.pyc differ diff --git a/vllm/lib/python3.10/site-packages/OpenGL/GL/WIN/phong_shading.py b/vllm/lib/python3.10/site-packages/OpenGL/GL/WIN/phong_shading.py new file mode 100644 index 0000000000000000000000000000000000000000..17472ac68345855a33e03ed4b4700ed34ed50461 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/GL/WIN/phong_shading.py @@ -0,0 +1,39 @@ +'''OpenGL extension WIN.phong_shading + +This module customises the behaviour of the +OpenGL.raw.GL.WIN.phong_shading to provide a more +Python-friendly API + +Overview (from the spec) + + WIN_phong_shading enables rendering Phong shaded primitives using OpenGL. + Phong shading is a well known shading technique documented + in most graphics texts. + + As opposed to Gouraud (or smooth) shading, which simply calculates the + normals at the vertices and then interpolates the colors of the pixels, + Phong shading involves interpolating an individual normal for every pixel, + and then applying the shading model to each pixel based on its normal + component. + + While Phong shading requires substantially more computation than does + Gouraud shading, the resulting images are more realistic, especially if the + primitives are large. + +The official definition of this extension is available here: +http://www.opengl.org/registry/specs/WIN/phong_shading.txt +''' +from OpenGL import platform, constant, arrays +from OpenGL import extensions, wrapper +import ctypes +from OpenGL.raw.GL import _types, _glgets +from OpenGL.raw.GL.WIN.phong_shading import * +from OpenGL.raw.GL.WIN.phong_shading import _EXTENSION_NAME + +def glInitPhongShadingWIN(): + '''Return boolean indicating whether this extension is available''' + from OpenGL import extensions + return extensions.hasGLExtension( _EXTENSION_NAME ) + + +### END AUTOGENERATED SECTION \ No newline at end of file diff --git a/vllm/lib/python3.10/site-packages/OpenGL/GL/WIN/specular_fog.py b/vllm/lib/python3.10/site-packages/OpenGL/GL/WIN/specular_fog.py new file mode 100644 index 0000000000000000000000000000000000000000..e1ad4e5886f185077efd7e2935dd97d89ba884d7 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/GL/WIN/specular_fog.py @@ -0,0 +1,50 @@ +'''OpenGL extension WIN.specular_fog + +This module customises the behaviour of the +OpenGL.raw.GL.WIN.specular_fog to provide a more +Python-friendly API + +Overview (from the spec) + + Specularly lit textures enhance the realism of a scene greatly. + Using the current OpenGL lighting model, one cannot obtain specularly lit + textures. This is because in the current OpenGL lighting model lighting + is done ahead of texturing and texture-functions such as modulate are + inadequate for such a simulation. What needs to be addressed is that, + somehow an additional interpolant (specular color of that material) needs + to be propagated till that stage of the pipeline where texture-mapping is + performed. This interpolant is then added on to the fragment's color + resulting from the texturing process before proceeding with the rest of + the pipeline. + + This can be addressed very easily in software, but hardware + is not so malleable. Currently most hardware does not support such a + + lighting model. However, some current hardware does support fogging, + which takes place in the pipeline after texturing. This hardware + assumes that the fog blend factor f is computed per-vertex and + interpolates the value across the primitive. The WIN_specular_fog + extension enables the use of such existing fog circuitry to obtain + specularly lit textures without much performance degradation. + + To use it the programmer simply enables the extension with a call to + Enable with the appropriate enumerant and sets the fog color to the + desired specular color. + +The official definition of this extension is available here: +http://www.opengl.org/registry/specs/WIN/specular_fog.txt +''' +from OpenGL import platform, constant, arrays +from OpenGL import extensions, wrapper +import ctypes +from OpenGL.raw.GL import _types, _glgets +from OpenGL.raw.GL.WIN.specular_fog import * +from OpenGL.raw.GL.WIN.specular_fog import _EXTENSION_NAME + +def glInitSpecularFogWIN(): + '''Return boolean indicating whether this extension is available''' + from OpenGL import extensions + return extensions.hasGLExtension( _EXTENSION_NAME ) + + +### END AUTOGENERATED SECTION \ No newline at end of file