ZTWHHH commited on
Commit
3735b45
·
verified ·
1 Parent(s): 19c9cb7

Add files using upload-large-folder tool

Browse files
This view is limited to 50 files because it contains too many changes.   See raw diff
Files changed (50) hide show
  1. parrot/share/terminfo/t/tek4109brl +0 -0
  2. parrot/share/terminfo/t/tvi912b-2p +0 -0
  3. parrot/share/terminfo/t/tvi912b-2p-p +0 -0
  4. parrot/share/terminfo/t/tvi912b-mc-vb +0 -0
  5. parrot/share/terminfo/t/tvi912b-p +0 -0
  6. parrot/share/terminfo/t/tvi912c-2p-p +0 -0
  7. parrot/share/terminfo/t/tvi955-hb +0 -0
  8. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__init__.py +0 -0
  9. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/__init__.cpython-310.pyc +0 -0
  10. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/blend_minmax_factor.cpython-310.pyc +0 -0
  11. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/conservative_depth.cpython-310.pyc +0 -0
  12. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/debug_output.cpython-310.pyc +0 -0
  13. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/depth_clamp_separate.cpython-310.pyc +0 -0
  14. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/draw_buffers_blend.cpython-310.pyc +0 -0
  15. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/gcn_shader.cpython-310.pyc +0 -0
  16. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/gpu_shader_int64.cpython-310.pyc +0 -0
  17. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/interleaved_elements.cpython-310.pyc +0 -0
  18. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/multi_draw_indirect.cpython-310.pyc +0 -0
  19. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/name_gen_delete.cpython-310.pyc +0 -0
  20. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/occlusion_query_event.cpython-310.pyc +0 -0
  21. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/performance_monitor.cpython-310.pyc +0 -0
  22. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/pinned_memory.cpython-310.pyc +0 -0
  23. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/query_buffer_object.cpython-310.pyc +0 -0
  24. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/sample_positions.cpython-310.pyc +0 -0
  25. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/seamless_cubemap_per_texture.cpython-310.pyc +0 -0
  26. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/shader_atomic_counter_ops.cpython-310.pyc +0 -0
  27. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/shader_stencil_export.cpython-310.pyc +0 -0
  28. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/shader_trinary_minmax.cpython-310.pyc +0 -0
  29. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/sparse_texture.cpython-310.pyc +0 -0
  30. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/stencil_operation_extended.cpython-310.pyc +0 -0
  31. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/texture_texture4.cpython-310.pyc +0 -0
  32. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/transform_feedback3_lines_triangles.cpython-310.pyc +0 -0
  33. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/transform_feedback4.cpython-310.pyc +0 -0
  34. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/vertex_shader_layer.cpython-310.pyc +0 -0
  35. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/vertex_shader_tessellator.cpython-310.pyc +0 -0
  36. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/vertex_shader_viewport_index.cpython-310.pyc +0 -0
  37. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/blend_minmax_factor.py +37 -0
  38. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/conservative_depth.py +39 -0
  39. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/debug_output.py +88 -0
  40. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/depth_clamp_separate.py +34 -0
  41. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/draw_buffers_blend.py +34 -0
  42. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/gcn_shader.py +23 -0
  43. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/gpu_shader_int64.py +90 -0
  44. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/interleaved_elements.py +56 -0
  45. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/multi_draw_indirect.py +37 -0
  46. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/name_gen_delete.py +52 -0
  47. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/occlusion_query_event.py +23 -0
  48. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/performance_monitor.py +71 -0
  49. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/pinned_memory.py +35 -0
  50. vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/query_buffer_object.py +48 -0
parrot/share/terminfo/t/tek4109brl ADDED
Binary file (920 Bytes). View file
 
parrot/share/terminfo/t/tvi912b-2p ADDED
Binary file (1.3 kB). View file
 
parrot/share/terminfo/t/tvi912b-2p-p ADDED
Binary file (1.31 kB). View file
 
parrot/share/terminfo/t/tvi912b-mc-vb ADDED
Binary file (1.45 kB). View file
 
parrot/share/terminfo/t/tvi912b-p ADDED
Binary file (1.2 kB). View file
 
parrot/share/terminfo/t/tvi912c-2p-p ADDED
Binary file (1.31 kB). View file
 
parrot/share/terminfo/t/tvi955-hb ADDED
Binary file (1.05 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__init__.py ADDED
File without changes
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/__init__.cpython-310.pyc ADDED
Binary file (163 Bytes). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/blend_minmax_factor.cpython-310.pyc ADDED
Binary file (1.75 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/conservative_depth.cpython-310.pyc ADDED
Binary file (1.81 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/debug_output.cpython-310.pyc ADDED
Binary file (4.23 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/depth_clamp_separate.cpython-310.pyc ADDED
Binary file (1.49 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/draw_buffers_blend.cpython-310.pyc ADDED
Binary file (1.5 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/gcn_shader.cpython-310.pyc ADDED
Binary file (973 Bytes). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/gpu_shader_int64.cpython-310.pyc ADDED
Binary file (1.9 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/interleaved_elements.cpython-310.pyc ADDED
Binary file (2.96 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/multi_draw_indirect.cpython-310.pyc ADDED
Binary file (1.77 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/name_gen_delete.cpython-310.pyc ADDED
Binary file (2.14 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/occlusion_query_event.cpython-310.pyc ADDED
Binary file (1.04 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/performance_monitor.cpython-310.pyc ADDED
Binary file (3.12 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/pinned_memory.cpython-310.pyc ADDED
Binary file (1.52 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/query_buffer_object.cpython-310.pyc ADDED
Binary file (2.48 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/sample_positions.cpython-310.pyc ADDED
Binary file (1.62 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/seamless_cubemap_per_texture.cpython-310.pyc ADDED
Binary file (2.47 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/shader_atomic_counter_ops.cpython-310.pyc ADDED
Binary file (1.62 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/shader_stencil_export.cpython-310.pyc ADDED
Binary file (1.74 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/shader_trinary_minmax.cpython-310.pyc ADDED
Binary file (1.58 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/sparse_texture.cpython-310.pyc ADDED
Binary file (2.08 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/stencil_operation_extended.cpython-310.pyc ADDED
Binary file (2 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/texture_texture4.cpython-310.pyc ADDED
Binary file (1.6 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/transform_feedback3_lines_triangles.cpython-310.pyc ADDED
Binary file (1.56 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/transform_feedback4.cpython-310.pyc ADDED
Binary file (1.03 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/vertex_shader_layer.cpython-310.pyc ADDED
Binary file (2.25 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/vertex_shader_tessellator.cpython-310.pyc ADDED
Binary file (2.85 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/__pycache__/vertex_shader_viewport_index.cpython-310.pyc ADDED
Binary file (1.81 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/blend_minmax_factor.py ADDED
@@ -0,0 +1,37 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension AMD.blend_minmax_factor
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.AMD.blend_minmax_factor to provide a more
5
+ Python-friendly API
6
+
7
+ Overview (from the spec)
8
+
9
+ The EXT_blend_minmax extension extended the GL's blending functionality
10
+ to allow the blending equation to be specified by the application. That
11
+ extension introduced the MIN_EXT and MAX_EXT blend equations, which caused the
12
+ result of the blend equation to become the minimum or maximum of the source
13
+ color and destination color, respectively.
14
+
15
+ The MIN_EXT and MAX_EXT blend equations, however, do not include the source
16
+ or destination blend factors in the arguments to the min and max functions.
17
+ This extension provides two new blend equations that produce the minimum
18
+ or maximum of the products of the source color and source factor, and the
19
+ destination color and destination factor.
20
+
21
+ The official definition of this extension is available here:
22
+ http://www.opengl.org/registry/specs/AMD/blend_minmax_factor.txt
23
+ '''
24
+ from OpenGL import platform, constant, arrays
25
+ from OpenGL import extensions, wrapper
26
+ import ctypes
27
+ from OpenGL.raw.GL import _types, _glgets
28
+ from OpenGL.raw.GL.AMD.blend_minmax_factor import *
29
+ from OpenGL.raw.GL.AMD.blend_minmax_factor import _EXTENSION_NAME
30
+
31
+ def glInitBlendMinmaxFactorAMD():
32
+ '''Return boolean indicating whether this extension is available'''
33
+ from OpenGL import extensions
34
+ return extensions.hasGLExtension( _EXTENSION_NAME )
35
+
36
+
37
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/conservative_depth.py ADDED
@@ -0,0 +1,39 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension AMD.conservative_depth
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.AMD.conservative_depth to provide a more
5
+ Python-friendly API
6
+
7
+ Overview (from the spec)
8
+
9
+ There is a common optimization for hardware accelerated implementation of
10
+ OpenGL which relies on an early depth test to be run before the fragment
11
+ shader so that the shader evaluation can be skipped if the fragment ends
12
+ up being discarded because it is occluded.
13
+
14
+ This optimization does not affect the final rendering, and is typically
15
+ possible when the fragment does not change the depth programmatically.
16
+ (i.e.: it does not write to the built-in gl_FragDepth output). There are,
17
+ however a class of operations on the depth in the shader which could
18
+ still be performed while allowing the early depth test to operate.
19
+
20
+ This extension allows the application to pass enough information to the
21
+ GL implementation to activate such optimizations safely.
22
+
23
+ The official definition of this extension is available here:
24
+ http://www.opengl.org/registry/specs/AMD/conservative_depth.txt
25
+ '''
26
+ from OpenGL import platform, constant, arrays
27
+ from OpenGL import extensions, wrapper
28
+ import ctypes
29
+ from OpenGL.raw.GL import _types, _glgets
30
+ from OpenGL.raw.GL.AMD.conservative_depth import *
31
+ from OpenGL.raw.GL.AMD.conservative_depth import _EXTENSION_NAME
32
+
33
+ def glInitConservativeDepthAMD():
34
+ '''Return boolean indicating whether this extension is available'''
35
+ from OpenGL import extensions
36
+ return extensions.hasGLExtension( _EXTENSION_NAME )
37
+
38
+
39
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/debug_output.py ADDED
@@ -0,0 +1,88 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension AMD.debug_output
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.AMD.debug_output to provide a more
5
+ Python-friendly API
6
+
7
+ Overview (from the spec)
8
+
9
+ This extension allows the GL to notify applications when various
10
+ debug events occur in contexts that have been created with the debug
11
+ flag, as provided by WGL_ARB_create_context and GLX_ARB_create_context.
12
+
13
+ These events are represented in the form of enumerable messages with an
14
+ included human-readable translation. Examples of debug events include
15
+ incorrect use of the GL, warnings of undefined behavior, and performance
16
+ warnings.
17
+
18
+ A message is uniquely identified by a category and an implementation-
19
+ dependent ID within that category. Message categories are general and are
20
+ used to organize large groups of similar messages together. Examples of
21
+ categories include GL errors, performance warnings, and deprecated
22
+ functionality warnings. Each message is also assigned a severity level
23
+ that denotes roughly how "important" that message is in comparison to
24
+ other messages across all categories. For example, notification of a GL
25
+ error would have a higher severity than a performance warning due to
26
+ redundant state changes.
27
+
28
+ Messages are communicated to the application through an application-defined
29
+ callback function that is called by the GL implementation on each debug
30
+ message. The motivation for the callback routine is to free application
31
+ developers from actively having to query whether any GL error or other
32
+ debuggable event has happened after each call to a GL function. With a
33
+ callback, developers can keep their code free of debug checks, and only have
34
+ to react to messages as they occur. In order to support indirect rendering,
35
+ a message log is also provided that stores copies of recent messages until
36
+ they are actively queried.
37
+
38
+ To control the volume of debug output, messages can be disabled either
39
+ individually by ID, or entire groups of messages can be turned off based
40
+ on category or severity.
41
+
42
+ The only requirement on the minimum quantity and type of messages that
43
+ implementations of this extension must support is that a message must be
44
+ sent notifying the application whenever any GL error occurs. Any further
45
+ messages are left to the implementation. Implementations do not have
46
+ to output messages from all categories listed by this extension
47
+ in order to support this extension, and new categories can be added by
48
+ other extensions.
49
+
50
+ This extension places no restrictions or requirements on any additional
51
+ functionality provided by the debug context flag through other extensions.
52
+
53
+ The official definition of this extension is available here:
54
+ http://www.opengl.org/registry/specs/AMD/debug_output.txt
55
+ '''
56
+ from OpenGL import platform, constant, arrays
57
+ from OpenGL import extensions, wrapper
58
+ import ctypes
59
+ from OpenGL.raw.GL import _types, _glgets
60
+ from OpenGL.raw.GL.AMD.debug_output import *
61
+ from OpenGL.raw.GL.AMD.debug_output import _EXTENSION_NAME
62
+
63
+ def glInitDebugOutputAMD():
64
+ '''Return boolean indicating whether this extension is available'''
65
+ from OpenGL import extensions
66
+ return extensions.hasGLExtension( _EXTENSION_NAME )
67
+
68
+ # INPUT glDebugMessageEnableAMD.ids size not checked against count
69
+ glDebugMessageEnableAMD=wrapper.wrapper(glDebugMessageEnableAMD).setInputArraySize(
70
+ 'ids', None
71
+ )
72
+ # INPUT glDebugMessageInsertAMD.buf size not checked against length
73
+ glDebugMessageInsertAMD=wrapper.wrapper(glDebugMessageInsertAMD).setInputArraySize(
74
+ 'buf', None
75
+ )
76
+ # glDebugMessageCallbackAMD.userParam is OUTPUT without known output size
77
+ glGetDebugMessageLogAMD=wrapper.wrapper(glGetDebugMessageLogAMD).setOutput(
78
+ 'lengths',size=lambda x:(x,),pnameArg='count',orPassIn=True
79
+ ).setOutput(
80
+ 'message',size=lambda x:(x,),pnameArg='bufsize',orPassIn=True
81
+ ).setOutput(
82
+ 'ids',size=lambda x:(x,),pnameArg='count',orPassIn=True
83
+ ).setOutput(
84
+ 'categories',size=lambda x:(x,),pnameArg='count',orPassIn=True
85
+ ).setOutput(
86
+ 'severities',size=lambda x:(x,),pnameArg='count',orPassIn=True
87
+ )
88
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/depth_clamp_separate.py ADDED
@@ -0,0 +1,34 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension AMD.depth_clamp_separate
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.AMD.depth_clamp_separate to provide a more
5
+ Python-friendly API
6
+
7
+ Overview (from the spec)
8
+
9
+ The extension ARB_depth_clamp introduced the ability to control
10
+ the clamping of the depth value for both the near and far plane.
11
+ One limitation is that the control was for both planes at the
12
+ same time; some applications can benefit from having clamping
13
+ enabled for only one of the two planes, in order to save
14
+ fillrate for the other plane by clipping the geometry.
15
+
16
+ This extension provides exactly such functionality.
17
+
18
+ The official definition of this extension is available here:
19
+ http://www.opengl.org/registry/specs/AMD/depth_clamp_separate.txt
20
+ '''
21
+ from OpenGL import platform, constant, arrays
22
+ from OpenGL import extensions, wrapper
23
+ import ctypes
24
+ from OpenGL.raw.GL import _types, _glgets
25
+ from OpenGL.raw.GL.AMD.depth_clamp_separate import *
26
+ from OpenGL.raw.GL.AMD.depth_clamp_separate import _EXTENSION_NAME
27
+
28
+ def glInitDepthClampSeparateAMD():
29
+ '''Return boolean indicating whether this extension is available'''
30
+ from OpenGL import extensions
31
+ return extensions.hasGLExtension( _EXTENSION_NAME )
32
+
33
+
34
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/draw_buffers_blend.py ADDED
@@ -0,0 +1,34 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension AMD.draw_buffers_blend
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.AMD.draw_buffers_blend to provide a more
5
+ Python-friendly API
6
+
7
+ Overview (from the spec)
8
+
9
+ This extension builds upon the ARB_draw_buffers and EXT_draw_buffers2
10
+ extensions. In ARB_draw_buffers (part of OpenGL 2.0), separate values
11
+ could be written to each color buffer. This was further enhanced by
12
+ EXT_draw_buffers2 by adding in the ability to enable blending and to set
13
+ color write masks independently per color output.
14
+
15
+ This extension provides the ability to set individual blend equations and
16
+ blend functions for each color output.
17
+
18
+ The official definition of this extension is available here:
19
+ http://www.opengl.org/registry/specs/AMD/draw_buffers_blend.txt
20
+ '''
21
+ from OpenGL import platform, constant, arrays
22
+ from OpenGL import extensions, wrapper
23
+ import ctypes
24
+ from OpenGL.raw.GL import _types, _glgets
25
+ from OpenGL.raw.GL.AMD.draw_buffers_blend import *
26
+ from OpenGL.raw.GL.AMD.draw_buffers_blend import _EXTENSION_NAME
27
+
28
+ def glInitDrawBuffersBlendAMD():
29
+ '''Return boolean indicating whether this extension is available'''
30
+ from OpenGL import extensions
31
+ return extensions.hasGLExtension( _EXTENSION_NAME )
32
+
33
+
34
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/gcn_shader.py ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension AMD.gcn_shader
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.AMD.gcn_shader to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/AMD/gcn_shader.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.GL import _types, _glgets
14
+ from OpenGL.raw.GL.AMD.gcn_shader import *
15
+ from OpenGL.raw.GL.AMD.gcn_shader import _EXTENSION_NAME
16
+
17
+ def glInitGcnShaderAMD():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+
23
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/gpu_shader_int64.py ADDED
@@ -0,0 +1,90 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension AMD.gpu_shader_int64
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.AMD.gpu_shader_int64 to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/AMD/gpu_shader_int64.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.GL import _types, _glgets
14
+ from OpenGL.raw.GL.AMD.gpu_shader_int64 import *
15
+ from OpenGL.raw.GL.AMD.gpu_shader_int64 import _EXTENSION_NAME
16
+
17
+ def glInitGpuShaderInt64AMD():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+ # INPUT glUniform1i64vNV.value size not checked against count
23
+ glUniform1i64vNV=wrapper.wrapper(glUniform1i64vNV).setInputArraySize(
24
+ 'value', None
25
+ )
26
+ # INPUT glUniform2i64vNV.value size not checked against None
27
+ glUniform2i64vNV=wrapper.wrapper(glUniform2i64vNV).setInputArraySize(
28
+ 'value', None
29
+ )
30
+ # INPUT glUniform3i64vNV.value size not checked against None
31
+ glUniform3i64vNV=wrapper.wrapper(glUniform3i64vNV).setInputArraySize(
32
+ 'value', None
33
+ )
34
+ # INPUT glUniform4i64vNV.value size not checked against None
35
+ glUniform4i64vNV=wrapper.wrapper(glUniform4i64vNV).setInputArraySize(
36
+ 'value', None
37
+ )
38
+ # INPUT glUniform1ui64vNV.value size not checked against count
39
+ glUniform1ui64vNV=wrapper.wrapper(glUniform1ui64vNV).setInputArraySize(
40
+ 'value', None
41
+ )
42
+ # INPUT glUniform2ui64vNV.value size not checked against None
43
+ glUniform2ui64vNV=wrapper.wrapper(glUniform2ui64vNV).setInputArraySize(
44
+ 'value', None
45
+ )
46
+ # INPUT glUniform3ui64vNV.value size not checked against None
47
+ glUniform3ui64vNV=wrapper.wrapper(glUniform3ui64vNV).setInputArraySize(
48
+ 'value', None
49
+ )
50
+ # INPUT glUniform4ui64vNV.value size not checked against None
51
+ glUniform4ui64vNV=wrapper.wrapper(glUniform4ui64vNV).setInputArraySize(
52
+ 'value', None
53
+ )
54
+ glGetUniformi64vNV=wrapper.wrapper(glGetUniformi64vNV).setOutput(
55
+ 'params',size=_glgets._glget_size_mapping,pnameArg='location',orPassIn=True
56
+ )
57
+ # OUTPUT glGetUniformui64vNV.params COMPSIZE(program,location)
58
+ # INPUT glProgramUniform1i64vNV.value size not checked against count
59
+ glProgramUniform1i64vNV=wrapper.wrapper(glProgramUniform1i64vNV).setInputArraySize(
60
+ 'value', None
61
+ )
62
+ # INPUT glProgramUniform2i64vNV.value size not checked against None
63
+ glProgramUniform2i64vNV=wrapper.wrapper(glProgramUniform2i64vNV).setInputArraySize(
64
+ 'value', None
65
+ )
66
+ # INPUT glProgramUniform3i64vNV.value size not checked against None
67
+ glProgramUniform3i64vNV=wrapper.wrapper(glProgramUniform3i64vNV).setInputArraySize(
68
+ 'value', None
69
+ )
70
+ # INPUT glProgramUniform4i64vNV.value size not checked against None
71
+ glProgramUniform4i64vNV=wrapper.wrapper(glProgramUniform4i64vNV).setInputArraySize(
72
+ 'value', None
73
+ )
74
+ # INPUT glProgramUniform1ui64vNV.value size not checked against count
75
+ glProgramUniform1ui64vNV=wrapper.wrapper(glProgramUniform1ui64vNV).setInputArraySize(
76
+ 'value', None
77
+ )
78
+ # INPUT glProgramUniform2ui64vNV.value size not checked against None
79
+ glProgramUniform2ui64vNV=wrapper.wrapper(glProgramUniform2ui64vNV).setInputArraySize(
80
+ 'value', None
81
+ )
82
+ # INPUT glProgramUniform3ui64vNV.value size not checked against None
83
+ glProgramUniform3ui64vNV=wrapper.wrapper(glProgramUniform3ui64vNV).setInputArraySize(
84
+ 'value', None
85
+ )
86
+ # INPUT glProgramUniform4ui64vNV.value size not checked against None
87
+ glProgramUniform4ui64vNV=wrapper.wrapper(glProgramUniform4ui64vNV).setInputArraySize(
88
+ 'value', None
89
+ )
90
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/interleaved_elements.py ADDED
@@ -0,0 +1,56 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension AMD.interleaved_elements
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.AMD.interleaved_elements to provide a more
5
+ Python-friendly API
6
+
7
+ Overview (from the spec)
8
+
9
+ The glDrawElements function and its variants (instanced and indirect,
10
+ for example) allow OpenGL to draw indexed arrays of vertices. Since its
11
+ inception, OpenGL has supported unsigned bytes, unsigned shorts and
12
+ unsigned integers as index types. However, all enabled vertex arrays may
13
+ be represented by at most one shared index.
14
+
15
+ A common scenario in graphics rendering is that several faces share
16
+ a vertex where, for each face some properties of a vertex (position and
17
+ texture coordinates, for example) should be common but others must be
18
+ unique (colors, normals, and so on). Consider a mesh of a cube with
19
+ per-face normals, for example. There are 8 vertices and 6 normals, and 12
20
+ triangles (where each face of the cube is represented as two triangles).
21
+ To render this cube, we must compute the 24 unique permutations of
22
+ position and normal and build a new element list to index into it. In
23
+ fact, any advantage of indexed draw is lost here as the number of required
24
+ permutations is equal to the final vertex count required to draw the
25
+ object.
26
+
27
+ This extension allows OpenGL to process multi-component packed element
28
+ data. The maximum size of a vertex's index data is not increased, but the
29
+ facility to store 2 16-bit or 2 or 4 8-bit indices per vertex is introduced.
30
+ Each vertex attribute is given a swizzle property to allow its index to
31
+ be sourced from one of up to 4 channels of index data. This effectively
32
+ allows an application to supply multiple interleaved streams of index data
33
+ to OpenGL. Each vertex attribute is given a 'channel selector' to select
34
+ one of the up to 4 channels of vertex index information presented to
35
+ OpenGL. This enables the use-case described above and many more.
36
+ The swizzle parameter is also applied to vertex indices passed to shaders,
37
+ and updates to the definition of base vertex parameters and primitive
38
+ restart are applied.
39
+
40
+ The official definition of this extension is available here:
41
+ http://www.opengl.org/registry/specs/AMD/interleaved_elements.txt
42
+ '''
43
+ from OpenGL import platform, constant, arrays
44
+ from OpenGL import extensions, wrapper
45
+ import ctypes
46
+ from OpenGL.raw.GL import _types, _glgets
47
+ from OpenGL.raw.GL.AMD.interleaved_elements import *
48
+ from OpenGL.raw.GL.AMD.interleaved_elements import _EXTENSION_NAME
49
+
50
+ def glInitInterleavedElementsAMD():
51
+ '''Return boolean indicating whether this extension is available'''
52
+ from OpenGL import extensions
53
+ return extensions.hasGLExtension( _EXTENSION_NAME )
54
+
55
+
56
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/multi_draw_indirect.py ADDED
@@ -0,0 +1,37 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension AMD.multi_draw_indirect
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.AMD.multi_draw_indirect to provide a more
5
+ Python-friendly API
6
+
7
+ Overview (from the spec)
8
+
9
+ The ARB_draw_indirect extension (included in OpenGL 4.0) introduced
10
+ mechanisms whereby the parameters for a draw function may be provided in
11
+ a structure contained in a buffer object rather than as parameters to the
12
+ drawing procedure. This is known as an indirect draw and is exposed as two
13
+ new functions, glDrawArraysIndirect and glDrawElementsIndirect. Each of
14
+ these functions generates a single batch of primitives.
15
+
16
+ This extension builds on this functionality by providing procedures to
17
+ invoke multiple draws from a single procedure call. This allows large
18
+ batches of drawing commands to be assembled in server memory (via a buffer
19
+ object) which may then be dispatched through a single function call.
20
+
21
+ The official definition of this extension is available here:
22
+ http://www.opengl.org/registry/specs/AMD/multi_draw_indirect.txt
23
+ '''
24
+ from OpenGL import platform, constant, arrays
25
+ from OpenGL import extensions, wrapper
26
+ import ctypes
27
+ from OpenGL.raw.GL import _types, _glgets
28
+ from OpenGL.raw.GL.AMD.multi_draw_indirect import *
29
+ from OpenGL.raw.GL.AMD.multi_draw_indirect import _EXTENSION_NAME
30
+
31
+ def glInitMultiDrawIndirectAMD():
32
+ '''Return boolean indicating whether this extension is available'''
33
+ from OpenGL import extensions
34
+ return extensions.hasGLExtension( _EXTENSION_NAME )
35
+
36
+
37
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/name_gen_delete.py ADDED
@@ -0,0 +1,52 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension AMD.name_gen_delete
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.AMD.name_gen_delete to provide a more
5
+ Python-friendly API
6
+
7
+ Overview (from the spec)
8
+
9
+ This extension simply creates 2 new entry-points that name generic
10
+ creation and deletion of names. The intent is to go away from API
11
+ functionality that provides a create/delete function for each specific
12
+ object.
13
+
14
+ For example:
15
+ glGenTextures/glDeleteTextures/glIsTexture
16
+ glGenBuffers/glDeleteBuffers/IsBuffer
17
+ glGenFramebuffers/glDeleteFramebuffers/IsFramebuffer
18
+
19
+ Instead, everything is created using one entry-point GenNamesAMD and
20
+ everything is now deleted with another entry-point DeleteNamesAMD with
21
+ the appropriate identifier set. In addition, everything can now be
22
+ queried with IsNameAMD.
23
+
24
+ This alleviates the problem we may eventually encounter where we have
25
+ many Gen/Delete/Is functions where 3 might suffice. All that is needed
26
+ in the new case is to add a valid identifier to the accepted parameters
27
+ list.
28
+
29
+
30
+ The official definition of this extension is available here:
31
+ http://www.opengl.org/registry/specs/AMD/name_gen_delete.txt
32
+ '''
33
+ from OpenGL import platform, constant, arrays
34
+ from OpenGL import extensions, wrapper
35
+ import ctypes
36
+ from OpenGL.raw.GL import _types, _glgets
37
+ from OpenGL.raw.GL.AMD.name_gen_delete import *
38
+ from OpenGL.raw.GL.AMD.name_gen_delete import _EXTENSION_NAME
39
+
40
+ def glInitNameGenDeleteAMD():
41
+ '''Return boolean indicating whether this extension is available'''
42
+ from OpenGL import extensions
43
+ return extensions.hasGLExtension( _EXTENSION_NAME )
44
+
45
+ glGenNamesAMD=wrapper.wrapper(glGenNamesAMD).setOutput(
46
+ 'names',size=lambda x:(x,),pnameArg='num',orPassIn=True
47
+ )
48
+ # INPUT glDeleteNamesAMD.names size not checked against num
49
+ glDeleteNamesAMD=wrapper.wrapper(glDeleteNamesAMD).setInputArraySize(
50
+ 'names', None
51
+ )
52
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/occlusion_query_event.py ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension AMD.occlusion_query_event
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.AMD.occlusion_query_event to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/AMD/occlusion_query_event.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.GL import _types, _glgets
14
+ from OpenGL.raw.GL.AMD.occlusion_query_event import *
15
+ from OpenGL.raw.GL.AMD.occlusion_query_event import _EXTENSION_NAME
16
+
17
+ def glInitOcclusionQueryEventAMD():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+
23
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/performance_monitor.py ADDED
@@ -0,0 +1,71 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension AMD.performance_monitor
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.AMD.performance_monitor to provide a more
5
+ Python-friendly API
6
+
7
+ Overview (from the spec)
8
+
9
+ This extension enables the capture and reporting of performance monitors.
10
+ Performance monitors contain groups of counters which hold arbitrary counted
11
+ data. Typically, the counters hold information on performance-related
12
+ counters in the underlying hardware. The extension is general enough to
13
+ allow the implementation to choose which counters to expose and pick the
14
+ data type and range of the counters. The extension also allows counting to
15
+ start and end on arbitrary boundaries during rendering.
16
+
17
+ The official definition of this extension is available here:
18
+ http://www.opengl.org/registry/specs/AMD/performance_monitor.txt
19
+ '''
20
+ from OpenGL import platform, constant, arrays
21
+ from OpenGL import extensions, wrapper
22
+ import ctypes
23
+ from OpenGL.raw.GL import _types, _glgets
24
+ from OpenGL.raw.GL.AMD.performance_monitor import *
25
+ from OpenGL.raw.GL.AMD.performance_monitor import _EXTENSION_NAME
26
+
27
+ def glInitPerformanceMonitorAMD():
28
+ '''Return boolean indicating whether this extension is available'''
29
+ from OpenGL import extensions
30
+ return extensions.hasGLExtension( _EXTENSION_NAME )
31
+
32
+ glGetPerfMonitorGroupsAMD=wrapper.wrapper(glGetPerfMonitorGroupsAMD).setOutput(
33
+ 'numGroups',size=(1,),orPassIn=True
34
+ ).setOutput(
35
+ 'groups',size=lambda x:(x,),pnameArg='groupsSize',orPassIn=True
36
+ )
37
+ glGetPerfMonitorCountersAMD=wrapper.wrapper(glGetPerfMonitorCountersAMD).setOutput(
38
+ 'numCounters',size=(1,),orPassIn=True
39
+ ).setOutput(
40
+ 'maxActiveCounters',size=(1,),orPassIn=True
41
+ ).setOutput(
42
+ 'counters',size=lambda x:(x,),pnameArg='counterSize',orPassIn=True
43
+ )
44
+ glGetPerfMonitorGroupStringAMD=wrapper.wrapper(glGetPerfMonitorGroupStringAMD).setOutput(
45
+ 'groupString',size=lambda x:(x,),pnameArg='bufSize',orPassIn=True
46
+ ).setOutput(
47
+ 'length',size=(1,),orPassIn=True
48
+ )
49
+ glGetPerfMonitorCounterStringAMD=wrapper.wrapper(glGetPerfMonitorCounterStringAMD).setOutput(
50
+ 'length',size=(1,),orPassIn=True
51
+ ).setOutput(
52
+ 'counterString',size=lambda x:(x,),pnameArg='bufSize',orPassIn=True
53
+ )
54
+ glGetPerfMonitorCounterInfoAMD=wrapper.wrapper(glGetPerfMonitorCounterInfoAMD).setOutput(
55
+ 'data',size=_glgets._glget_size_mapping,pnameArg='pname',orPassIn=True
56
+ )
57
+ glGenPerfMonitorsAMD=wrapper.wrapper(glGenPerfMonitorsAMD).setOutput(
58
+ 'monitors',size=lambda x:(x,),pnameArg='n',orPassIn=True
59
+ )
60
+ glDeletePerfMonitorsAMD=wrapper.wrapper(glDeletePerfMonitorsAMD).setOutput(
61
+ 'monitors',size=lambda x:(x,),pnameArg='n',orPassIn=True
62
+ )
63
+ glSelectPerfMonitorCountersAMD=wrapper.wrapper(glSelectPerfMonitorCountersAMD).setOutput(
64
+ 'counterList',size=lambda x:(x,),pnameArg='numCounters',orPassIn=True
65
+ )
66
+ glGetPerfMonitorCounterDataAMD=wrapper.wrapper(glGetPerfMonitorCounterDataAMD).setOutput(
67
+ 'data',size=lambda x:(x,),pnameArg='dataSize',orPassIn=True
68
+ ).setOutput(
69
+ 'bytesWritten',size=(1,),orPassIn=True
70
+ )
71
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/pinned_memory.py ADDED
@@ -0,0 +1,35 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension AMD.pinned_memory
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.AMD.pinned_memory to provide a more
5
+ Python-friendly API
6
+
7
+ Overview (from the spec)
8
+
9
+ This extension defines an interface that allows improved control
10
+ of the physical memory used by the graphics device.
11
+
12
+ It allows an existing page of system memory allocated by the application
13
+ to be used as memory directly accessible to the graphics processor. One
14
+ example application of this functionality would be to be able to avoid an
15
+ explicit synchronous copy with sub-system of the application; for instance
16
+ it is possible to directly draw from a system memory copy of a video
17
+ image.
18
+
19
+ The official definition of this extension is available here:
20
+ http://www.opengl.org/registry/specs/AMD/pinned_memory.txt
21
+ '''
22
+ from OpenGL import platform, constant, arrays
23
+ from OpenGL import extensions, wrapper
24
+ import ctypes
25
+ from OpenGL.raw.GL import _types, _glgets
26
+ from OpenGL.raw.GL.AMD.pinned_memory import *
27
+ from OpenGL.raw.GL.AMD.pinned_memory import _EXTENSION_NAME
28
+
29
+ def glInitPinnedMemoryAMD():
30
+ '''Return boolean indicating whether this extension is available'''
31
+ from OpenGL import extensions
32
+ return extensions.hasGLExtension( _EXTENSION_NAME )
33
+
34
+
35
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/AMD/query_buffer_object.py ADDED
@@ -0,0 +1,48 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension AMD.query_buffer_object
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.AMD.query_buffer_object to provide a more
5
+ Python-friendly API
6
+
7
+ Overview (from the spec)
8
+
9
+ Statistics about the operation of the OpenGL pipeline, such as the number
10
+ of samples that passed the depth test, the elapsed time between two events
11
+ or the number of vertices written to a transform feedback buffer may
12
+ be retrieved from the GL through query objects. The current value of a
13
+ query object may be retrieved by the application through the OpenGL API.
14
+ Should the result returned by the API be required for use in a shader,
15
+ it must be passed back to the GL via a program uniform or some other
16
+ mechanism. This requires a round-trip from the GPU to the CPU and back.
17
+
18
+ This extension introduces a mechanism whereby the current value of a query
19
+ result may be retrieved into a buffer object instead of client memory.
20
+ This allows the query result to be made available to a shader without a
21
+ round-trip to the CPU for example by subsequently using the buffer object
22
+ as a uniform buffer, texture buffer or other data store visible to the
23
+ shader. This functionality may also be used to place the results of
24
+ many query objects into a single, large buffer and then map or otherwise
25
+ read back the entire buffer at a later point in time, avoiding a per-query
26
+ CPU-GPU synchronization event.
27
+
28
+ The result of any query object type supported by the GL implementation
29
+ may be retrieved into a buffer object. The implementation will determine
30
+ the most efficient method of copying the query result to the buffer.
31
+
32
+ The official definition of this extension is available here:
33
+ http://www.opengl.org/registry/specs/AMD/query_buffer_object.txt
34
+ '''
35
+ from OpenGL import platform, constant, arrays
36
+ from OpenGL import extensions, wrapper
37
+ import ctypes
38
+ from OpenGL.raw.GL import _types, _glgets
39
+ from OpenGL.raw.GL.AMD.query_buffer_object import *
40
+ from OpenGL.raw.GL.AMD.query_buffer_object import _EXTENSION_NAME
41
+
42
+ def glInitQueryBufferObjectAMD():
43
+ '''Return boolean indicating whether this extension is available'''
44
+ from OpenGL import extensions
45
+ return extensions.hasGLExtension( _EXTENSION_NAME )
46
+
47
+
48
+ ### END AUTOGENERATED SECTION