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  1. vllm/lib/python3.10/site-packages/OpenGL/GLES2/ANGLE/depth_texture.py +23 -0
  2. vllm/lib/python3.10/site-packages/OpenGL/GLES2/ANGLE/instanced_arrays.py +26 -0
  3. vllm/lib/python3.10/site-packages/OpenGL/GLES2/ANGLE/pack_reverse_row_order.py +23 -0
  4. vllm/lib/python3.10/site-packages/OpenGL/GLES2/ANGLE/program_binary.py +23 -0
  5. vllm/lib/python3.10/site-packages/OpenGL/GLES2/ARM/__init__.py +1 -0
  6. vllm/lib/python3.10/site-packages/OpenGL/GLES2/ARM/__pycache__/__init__.cpython-310.pyc +0 -0
  7. vllm/lib/python3.10/site-packages/OpenGL/GLES2/ARM/__pycache__/mali_program_binary.cpython-310.pyc +0 -0
  8. vllm/lib/python3.10/site-packages/OpenGL/GLES2/ARM/__pycache__/mali_shader_binary.cpython-310.pyc +0 -0
  9. vllm/lib/python3.10/site-packages/OpenGL/GLES2/ARM/__pycache__/rgba8.cpython-310.pyc +0 -0
  10. vllm/lib/python3.10/site-packages/OpenGL/GLES2/ARM/__pycache__/shader_framebuffer_fetch.cpython-310.pyc +0 -0
  11. vllm/lib/python3.10/site-packages/OpenGL/GLES2/ARM/__pycache__/shader_framebuffer_fetch_depth_stencil.cpython-310.pyc +0 -0
  12. vllm/lib/python3.10/site-packages/OpenGL/GLES2/ARM/mali_program_binary.py +23 -0
  13. vllm/lib/python3.10/site-packages/OpenGL/GLES2/ARM/mali_shader_binary.py +23 -0
  14. vllm/lib/python3.10/site-packages/OpenGL/GLES2/ARM/rgba8.py +23 -0
  15. vllm/lib/python3.10/site-packages/OpenGL/GLES2/ARM/shader_framebuffer_fetch.py +23 -0
  16. vllm/lib/python3.10/site-packages/OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py +23 -0
  17. vllm/lib/python3.10/site-packages/OpenGL/GLES2/IMG/__init__.py +1 -0
  18. vllm/lib/python3.10/site-packages/OpenGL/GLES2/IMG/__pycache__/__init__.cpython-310.pyc +0 -0
  19. vllm/lib/python3.10/site-packages/OpenGL/GLES2/IMG/__pycache__/multisampled_render_to_texture.cpython-310.pyc +0 -0
  20. vllm/lib/python3.10/site-packages/OpenGL/GLES2/IMG/__pycache__/program_binary.cpython-310.pyc +0 -0
  21. vllm/lib/python3.10/site-packages/OpenGL/GLES2/IMG/__pycache__/read_format.cpython-310.pyc +0 -0
  22. vllm/lib/python3.10/site-packages/OpenGL/GLES2/IMG/__pycache__/shader_binary.cpython-310.pyc +0 -0
  23. vllm/lib/python3.10/site-packages/OpenGL/GLES2/IMG/__pycache__/texture_compression_pvrtc.cpython-310.pyc +0 -0
  24. vllm/lib/python3.10/site-packages/OpenGL/GLES2/IMG/__pycache__/texture_compression_pvrtc2.cpython-310.pyc +0 -0
  25. vllm/lib/python3.10/site-packages/OpenGL/GLES2/IMG/multisampled_render_to_texture.py +23 -0
  26. vllm/lib/python3.10/site-packages/OpenGL/GLES2/IMG/program_binary.py +23 -0
  27. vllm/lib/python3.10/site-packages/OpenGL/GLES2/IMG/read_format.py +23 -0
  28. vllm/lib/python3.10/site-packages/OpenGL/GLES2/IMG/shader_binary.py +23 -0
  29. vllm/lib/python3.10/site-packages/OpenGL/GLES2/IMG/texture_compression_pvrtc.py +23 -0
  30. vllm/lib/python3.10/site-packages/OpenGL/GLES2/IMG/texture_compression_pvrtc2.py +23 -0
  31. vllm/lib/python3.10/site-packages/OpenGL/GLES2/NV/__init__.py +1 -0
  32. vllm/lib/python3.10/site-packages/OpenGL/GLES2/NV/__pycache__/__init__.cpython-310.pyc +0 -0
  33. vllm/lib/python3.10/site-packages/OpenGL/GLES2/NV/__pycache__/blend_equation_advanced.cpython-310.pyc +0 -0
  34. vllm/lib/python3.10/site-packages/OpenGL/GLES2/NV/__pycache__/blend_equation_advanced_coherent.cpython-310.pyc +0 -0
  35. vllm/lib/python3.10/site-packages/OpenGL/GLES2/NV/__pycache__/copy_buffer.cpython-310.pyc +0 -0
  36. vllm/lib/python3.10/site-packages/OpenGL/GLES2/NV/__pycache__/coverage_sample.cpython-310.pyc +0 -0
  37. vllm/lib/python3.10/site-packages/OpenGL/GLES2/NV/__pycache__/depth_nonlinear.cpython-310.pyc +0 -0
  38. vllm/lib/python3.10/site-packages/OpenGL/GLES2/NV/__pycache__/draw_buffers.cpython-310.pyc +0 -0
  39. vllm/lib/python3.10/site-packages/OpenGL/GLES2/NV/__pycache__/draw_instanced.cpython-310.pyc +0 -0
  40. vllm/lib/python3.10/site-packages/OpenGL/GLES2/NV/__pycache__/explicit_attrib_location.cpython-310.pyc +0 -0
  41. vllm/lib/python3.10/site-packages/OpenGL/GLES2/NV/__pycache__/fbo_color_attachments.cpython-310.pyc +0 -0
  42. vllm/lib/python3.10/site-packages/OpenGL/GLES2/NV/__pycache__/fence.cpython-310.pyc +0 -0
  43. vllm/lib/python3.10/site-packages/OpenGL/GLES2/NV/__pycache__/framebuffer_blit.cpython-310.pyc +0 -0
  44. vllm/lib/python3.10/site-packages/OpenGL/GLES2/NV/__pycache__/framebuffer_multisample.cpython-310.pyc +0 -0
  45. vllm/lib/python3.10/site-packages/OpenGL/GLES2/NV/__pycache__/generate_mipmap_sRGB.cpython-310.pyc +0 -0
  46. vllm/lib/python3.10/site-packages/OpenGL/GLES2/NV/__pycache__/instanced_arrays.cpython-310.pyc +0 -0
  47. vllm/lib/python3.10/site-packages/OpenGL/GLES2/NV/__pycache__/non_square_matrices.cpython-310.pyc +0 -0
  48. vllm/lib/python3.10/site-packages/OpenGL/GLES2/NV/__pycache__/read_buffer.cpython-310.pyc +0 -0
  49. vllm/lib/python3.10/site-packages/OpenGL/GLES2/NV/__pycache__/read_buffer_front.cpython-310.pyc +0 -0
  50. vllm/lib/python3.10/site-packages/OpenGL/GLES2/NV/__pycache__/read_depth.cpython-310.pyc +0 -0
vllm/lib/python3.10/site-packages/OpenGL/GLES2/ANGLE/depth_texture.py ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension ANGLE.depth_texture
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GLES2.ANGLE.depth_texture to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/ANGLE/depth_texture.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.GLES2 import _types, _glgets
14
+ from OpenGL.raw.GLES2.ANGLE.depth_texture import *
15
+ from OpenGL.raw.GLES2.ANGLE.depth_texture import _EXTENSION_NAME
16
+
17
+ def glInitDepthTextureANGLE():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+
23
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GLES2/ANGLE/instanced_arrays.py ADDED
@@ -0,0 +1,26 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension ANGLE.instanced_arrays
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GLES2.ANGLE.instanced_arrays to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/ANGLE/instanced_arrays.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.GLES2 import _types, _glgets
14
+ from OpenGL.raw.GLES2.ANGLE.instanced_arrays import *
15
+ from OpenGL.raw.GLES2.ANGLE.instanced_arrays import _EXTENSION_NAME
16
+
17
+ def glInitInstancedArraysANGLE():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+ # INPUT glDrawElementsInstancedANGLE.indices size not checked against 'count,type'
23
+ glDrawElementsInstancedANGLE=wrapper.wrapper(glDrawElementsInstancedANGLE).setInputArraySize(
24
+ 'indices', None
25
+ )
26
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GLES2/ANGLE/pack_reverse_row_order.py ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension ANGLE.pack_reverse_row_order
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GLES2.ANGLE.pack_reverse_row_order to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/ANGLE/pack_reverse_row_order.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.GLES2 import _types, _glgets
14
+ from OpenGL.raw.GLES2.ANGLE.pack_reverse_row_order import *
15
+ from OpenGL.raw.GLES2.ANGLE.pack_reverse_row_order import _EXTENSION_NAME
16
+
17
+ def glInitPackReverseRowOrderANGLE():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+
23
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GLES2/ANGLE/program_binary.py ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension ANGLE.program_binary
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GLES2.ANGLE.program_binary to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/ANGLE/program_binary.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.GLES2 import _types, _glgets
14
+ from OpenGL.raw.GLES2.ANGLE.program_binary import *
15
+ from OpenGL.raw.GLES2.ANGLE.program_binary import _EXTENSION_NAME
16
+
17
+ def glInitProgramBinaryANGLE():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+
23
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GLES2/ARM/__init__.py ADDED
@@ -0,0 +1 @@
 
 
1
+ """OpenGL Extensions"""
vllm/lib/python3.10/site-packages/OpenGL/GLES2/ARM/__pycache__/__init__.cpython-310.pyc ADDED
Binary file (195 Bytes). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GLES2/ARM/__pycache__/mali_program_binary.cpython-310.pyc ADDED
Binary file (1.04 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GLES2/ARM/__pycache__/mali_shader_binary.cpython-310.pyc ADDED
Binary file (1.03 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GLES2/ARM/__pycache__/rgba8.cpython-310.pyc ADDED
Binary file (953 Bytes). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GLES2/ARM/__pycache__/shader_framebuffer_fetch.cpython-310.pyc ADDED
Binary file (1.07 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GLES2/ARM/__pycache__/shader_framebuffer_fetch_depth_stencil.cpython-310.pyc ADDED
Binary file (1.15 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GLES2/ARM/mali_program_binary.py ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension ARM.mali_program_binary
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GLES2.ARM.mali_program_binary to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/ARM/mali_program_binary.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.GLES2 import _types, _glgets
14
+ from OpenGL.raw.GLES2.ARM.mali_program_binary import *
15
+ from OpenGL.raw.GLES2.ARM.mali_program_binary import _EXTENSION_NAME
16
+
17
+ def glInitMaliProgramBinaryARM():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+
23
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GLES2/ARM/mali_shader_binary.py ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension ARM.mali_shader_binary
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GLES2.ARM.mali_shader_binary to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/ARM/mali_shader_binary.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.GLES2 import _types, _glgets
14
+ from OpenGL.raw.GLES2.ARM.mali_shader_binary import *
15
+ from OpenGL.raw.GLES2.ARM.mali_shader_binary import _EXTENSION_NAME
16
+
17
+ def glInitMaliShaderBinaryARM():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+
23
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GLES2/ARM/rgba8.py ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension ARM.rgba8
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GLES2.ARM.rgba8 to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/ARM/rgba8.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.GLES2 import _types, _glgets
14
+ from OpenGL.raw.GLES2.ARM.rgba8 import *
15
+ from OpenGL.raw.GLES2.ARM.rgba8 import _EXTENSION_NAME
16
+
17
+ def glInitRgba8ARM():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+
23
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GLES2/ARM/shader_framebuffer_fetch.py ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension ARM.shader_framebuffer_fetch
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GLES2.ARM.shader_framebuffer_fetch to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/ARM/shader_framebuffer_fetch.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.GLES2 import _types, _glgets
14
+ from OpenGL.raw.GLES2.ARM.shader_framebuffer_fetch import *
15
+ from OpenGL.raw.GLES2.ARM.shader_framebuffer_fetch import _EXTENSION_NAME
16
+
17
+ def glInitShaderFramebufferFetchARM():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+
23
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension ARM.shader_framebuffer_fetch_depth_stencil
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GLES2.ARM.shader_framebuffer_fetch_depth_stencil to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/ARM/shader_framebuffer_fetch_depth_stencil.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.GLES2 import _types, _glgets
14
+ from OpenGL.raw.GLES2.ARM.shader_framebuffer_fetch_depth_stencil import *
15
+ from OpenGL.raw.GLES2.ARM.shader_framebuffer_fetch_depth_stencil import _EXTENSION_NAME
16
+
17
+ def glInitShaderFramebufferFetchDepthStencilARM():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+
23
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GLES2/IMG/__init__.py ADDED
@@ -0,0 +1 @@
 
 
1
+ """OpenGL Extensions"""
vllm/lib/python3.10/site-packages/OpenGL/GLES2/IMG/__pycache__/__init__.cpython-310.pyc ADDED
Binary file (195 Bytes). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GLES2/IMG/__pycache__/multisampled_render_to_texture.cpython-310.pyc ADDED
Binary file (1.1 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GLES2/IMG/__pycache__/program_binary.cpython-310.pyc ADDED
Binary file (1.01 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GLES2/IMG/__pycache__/read_format.cpython-310.pyc ADDED
Binary file (991 Bytes). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GLES2/IMG/__pycache__/shader_binary.cpython-310.pyc ADDED
Binary file (1 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GLES2/IMG/__pycache__/texture_compression_pvrtc.cpython-310.pyc ADDED
Binary file (1.07 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GLES2/IMG/__pycache__/texture_compression_pvrtc2.cpython-310.pyc ADDED
Binary file (1.08 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GLES2/IMG/multisampled_render_to_texture.py ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension IMG.multisampled_render_to_texture
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GLES2.IMG.multisampled_render_to_texture to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/IMG/multisampled_render_to_texture.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.GLES2 import _types, _glgets
14
+ from OpenGL.raw.GLES2.IMG.multisampled_render_to_texture import *
15
+ from OpenGL.raw.GLES2.IMG.multisampled_render_to_texture import _EXTENSION_NAME
16
+
17
+ def glInitMultisampledRenderToTextureIMG():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+
23
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GLES2/IMG/program_binary.py ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension IMG.program_binary
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GLES2.IMG.program_binary to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/IMG/program_binary.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.GLES2 import _types, _glgets
14
+ from OpenGL.raw.GLES2.IMG.program_binary import *
15
+ from OpenGL.raw.GLES2.IMG.program_binary import _EXTENSION_NAME
16
+
17
+ def glInitProgramBinaryIMG():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+
23
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GLES2/IMG/read_format.py ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension IMG.read_format
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GLES2.IMG.read_format to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/IMG/read_format.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.GLES2 import _types, _glgets
14
+ from OpenGL.raw.GLES2.IMG.read_format import *
15
+ from OpenGL.raw.GLES2.IMG.read_format import _EXTENSION_NAME
16
+
17
+ def glInitReadFormatIMG():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+
23
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GLES2/IMG/shader_binary.py ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension IMG.shader_binary
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GLES2.IMG.shader_binary to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/IMG/shader_binary.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.GLES2 import _types, _glgets
14
+ from OpenGL.raw.GLES2.IMG.shader_binary import *
15
+ from OpenGL.raw.GLES2.IMG.shader_binary import _EXTENSION_NAME
16
+
17
+ def glInitShaderBinaryIMG():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+
23
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GLES2/IMG/texture_compression_pvrtc.py ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension IMG.texture_compression_pvrtc
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GLES2.IMG.texture_compression_pvrtc to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/IMG/texture_compression_pvrtc.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.GLES2 import _types, _glgets
14
+ from OpenGL.raw.GLES2.IMG.texture_compression_pvrtc import *
15
+ from OpenGL.raw.GLES2.IMG.texture_compression_pvrtc import _EXTENSION_NAME
16
+
17
+ def glInitTextureCompressionPvrtcIMG():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+
23
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GLES2/IMG/texture_compression_pvrtc2.py ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension IMG.texture_compression_pvrtc2
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GLES2.IMG.texture_compression_pvrtc2 to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/IMG/texture_compression_pvrtc2.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.GLES2 import _types, _glgets
14
+ from OpenGL.raw.GLES2.IMG.texture_compression_pvrtc2 import *
15
+ from OpenGL.raw.GLES2.IMG.texture_compression_pvrtc2 import _EXTENSION_NAME
16
+
17
+ def glInitTextureCompressionPvrtc2IMG():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+
23
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GLES2/NV/__init__.py ADDED
@@ -0,0 +1 @@
 
 
1
+ """OpenGL Extensions"""
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vllm/lib/python3.10/site-packages/OpenGL/GLES2/NV/__pycache__/instanced_arrays.cpython-310.pyc ADDED
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