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- vllm/lib/python3.10/site-packages/OpenGL/GL/DFX/__init__.py +1 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/DFX/__pycache__/__init__.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/DFX/__pycache__/multisample.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/DFX/__pycache__/tbuffer.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/DFX/__pycache__/texture_compression_FXT1.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/DFX/multisample.py +65 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/DFX/tbuffer.py +29 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/DFX/texture_compression_FXT1.py +42 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/DMP/__init__.py +1 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/DMP/__pycache__/__init__.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/__init__.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/blend_equation_separate.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/blend_logic_op.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/blend_minmax.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/cmyka.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/compiled_vertex_array.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/copy_texture.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/cull_vertex.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/framebuffer_blit.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/framebuffer_multisample_blit_scaled.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/index_array_formats.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/light_texture.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/packed_pixels.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/paletted_texture.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/pixel_transform_color_table.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/provoking_vertex.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/rescale_normal.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/secondary_color.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/separate_shader_objects.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/shader_integer_mix.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/texture3D.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/texture_array.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/texture_cube_map.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/texture_env_add.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/texture_env_combine.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/texture_filter_anisotropic.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/texture_shared_exponent.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/texture_swizzle.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/timer_query.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/vertex_shader.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/vertex_weighting.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/FJ/__init__.py +1 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/FJ/__pycache__/__init__.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/HP/__init__.py +1 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/HP/__pycache__/__init__.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/HP/__pycache__/convolution_border_modes.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/HP/__pycache__/image_transform.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/HP/__pycache__/occlusion_test.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/HP/__pycache__/texture_lighting.cpython-310.pyc +0 -0
- vllm/lib/python3.10/site-packages/OpenGL/GL/HP/convolution_border_modes.py +28 -0
vllm/lib/python3.10/site-packages/OpenGL/GL/DFX/__init__.py
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"""OpenGL Extensions"""
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vllm/lib/python3.10/site-packages/OpenGL/GL/DFX/__pycache__/__init__.cpython-310.pyc
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vllm/lib/python3.10/site-packages/OpenGL/GL/DFX/__pycache__/multisample.cpython-310.pyc
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vllm/lib/python3.10/site-packages/OpenGL/GL/DFX/__pycache__/tbuffer.cpython-310.pyc
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vllm/lib/python3.10/site-packages/OpenGL/GL/DFX/__pycache__/texture_compression_FXT1.cpython-310.pyc
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vllm/lib/python3.10/site-packages/OpenGL/GL/DFX/multisample.py
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'''OpenGL extension DFX.multisample
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This module customises the behaviour of the
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OpenGL.raw.GL.DFX.multisample to provide a more
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Python-friendly API
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Overview (from the spec)
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This extension provides a mechanism to antialias all GL primitives:
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points, lines, polygons, bitmaps, and images. The technique is to
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sample all primitives multiple times at each pixel. The color sample
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values are resolved to a single, displayable color each time a pixel
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is updated, so the antialiasing appears to be automatic at the
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application level. Because each sample includes depth and stencil
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information, the depth and stencil functions perform equivalently to
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the single-sample mode.
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An additional buffer, called the multisample buffer, is added to the
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framebuffer. Pixel sample values, including color, depth, and
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stencil values, are stored in this buffer. When the framebuffer
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includes a multisample buffer, it does not also include separate
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depth or stencil buffers, even if the multisample buffer does not
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store depth or stencil values. Color buffers (left/right,
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front/back, and aux) do coexist with the multisample buffer,
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however.
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Multisample antialiasing is most valuable for rendering polygons,
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because it requires no sorting for hidden surface elimination, and
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it correctly handles adjacent polygons, object silhouettes, and even
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intersecting polygons. If only points or lines are being rendered,
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the "smooth" antialiasing mechanism provided by the base GL may
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result in a higher quality image.
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This extension is a subset of SGIS_multisample. It differs in these
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key ways:
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* Fragment alpha values are not affected by the fragment sample mask
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* The sample locations may or may not be fixed. Thus, there is no
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support for rendering the scene multiple times with different
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sample points.
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* Fragment masks are not computed for images or for bitmasks.
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Because of these differences a new extension was created. However,
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it is not expected that this extension will co-exist with
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SGIS_multisample. Because of this and the fact that there are only
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32 push/pop bits the MULTISAMPLE_BIT_SGIS state value is the same as
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MUTLISAMPLE_BIT_3DFX.
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The official definition of this extension is available here:
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http://www.opengl.org/registry/specs/DFX/multisample.txt
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'''
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from OpenGL import platform, constant, arrays
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from OpenGL import extensions, wrapper
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import ctypes
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from OpenGL.raw.GL import _types, _glgets
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from OpenGL.raw.GL.DFX.multisample import *
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from OpenGL.raw.GL.DFX.multisample import _EXTENSION_NAME
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def glInitMultisampleDFX():
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'''Return boolean indicating whether this extension is available'''
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from OpenGL import extensions
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return extensions.hasGLExtension( _EXTENSION_NAME )
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### END AUTOGENERATED SECTION
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vllm/lib/python3.10/site-packages/OpenGL/GL/DFX/tbuffer.py
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'''OpenGL extension DFX.tbuffer
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This module customises the behaviour of the
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OpenGL.raw.GL.DFX.tbuffer to provide a more
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Python-friendly API
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Overview (from the spec)
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This extension allows a write mask to be defined for the fragment
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mask which is created during multisample rendering. This can be used
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to create effects such as motion blur and depth of field.
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The official definition of this extension is available here:
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http://www.opengl.org/registry/specs/DFX/tbuffer.txt
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'''
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from OpenGL import platform, constant, arrays
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from OpenGL import extensions, wrapper
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import ctypes
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from OpenGL.raw.GL import _types, _glgets
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from OpenGL.raw.GL.DFX.tbuffer import *
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from OpenGL.raw.GL.DFX.tbuffer import _EXTENSION_NAME
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def glInitTbufferDFX():
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'''Return boolean indicating whether this extension is available'''
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from OpenGL import extensions
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return extensions.hasGLExtension( _EXTENSION_NAME )
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### END AUTOGENERATED SECTION
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vllm/lib/python3.10/site-packages/OpenGL/GL/DFX/texture_compression_FXT1.py
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'''OpenGL extension DFX.texture_compression_FXT1
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This module customises the behaviour of the
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OpenGL.raw.GL.DFX.texture_compression_FXT1 to provide a more
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Python-friendly API
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Overview (from the spec)
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This extension additional texture compression functionality 's FXT1
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format, specific to 3dfxsubject to all the requirements and
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limitations described by the extension GL_ARB_texture_compression.
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The FXT1 texture format supports only 2D and 3D images without
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borders.
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Because 3dfx expects to make continual improvement to its FXT1
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compressor implementation, 3dfx recommends that to achieve best
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visual quality applications adopt the following procedure with
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respect to reuse of textures compressed by the GL:
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1) Save the RENDERER and VERSION strings along with images
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compressed by the GL;
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2) Before reuse of the textures, compare the stored strings with
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strings newly returned from the current GL;
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3) If out-of-date, repeat the compression and storage steps.
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The official definition of this extension is available here:
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http://www.opengl.org/registry/specs/DFX/texture_compression_FXT1.txt
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'''
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from OpenGL import platform, constant, arrays
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from OpenGL import extensions, wrapper
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import ctypes
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from OpenGL.raw.GL import _types, _glgets
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from OpenGL.raw.GL.DFX.texture_compression_FXT1 import *
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from OpenGL.raw.GL.DFX.texture_compression_FXT1 import _EXTENSION_NAME
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def glInitTextureCompressionFxt1DFX():
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'''Return boolean indicating whether this extension is available'''
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from OpenGL import extensions
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return extensions.hasGLExtension( _EXTENSION_NAME )
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### END AUTOGENERATED SECTION
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vllm/lib/python3.10/site-packages/OpenGL/GL/DMP/__init__.py
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"""OpenGL Extensions"""
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vllm/lib/python3.10/site-packages/OpenGL/GL/DMP/__pycache__/__init__.cpython-310.pyc
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vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/__init__.cpython-310.pyc
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vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/blend_equation_separate.cpython-310.pyc
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vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/blend_logic_op.cpython-310.pyc
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vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/blend_minmax.cpython-310.pyc
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vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/cmyka.cpython-310.pyc
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vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/compiled_vertex_array.cpython-310.pyc
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vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/copy_texture.cpython-310.pyc
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vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/cull_vertex.cpython-310.pyc
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vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/framebuffer_blit.cpython-310.pyc
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vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/framebuffer_multisample_blit_scaled.cpython-310.pyc
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vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/index_array_formats.cpython-310.pyc
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Binary file (1.21 kB). View file
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vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/light_texture.cpython-310.pyc
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vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/packed_pixels.cpython-310.pyc
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vllm/lib/python3.10/site-packages/OpenGL/GL/EXT/__pycache__/paletted_texture.cpython-310.pyc
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"""OpenGL Extensions"""
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"""OpenGL Extensions"""
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vllm/lib/python3.10/site-packages/OpenGL/GL/HP/convolution_border_modes.py
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| 1 |
+
'''OpenGL extension HP.convolution_border_modes
|
| 2 |
+
|
| 3 |
+
This module customises the behaviour of the
|
| 4 |
+
OpenGL.raw.GL.HP.convolution_border_modes to provide a more
|
| 5 |
+
Python-friendly API
|
| 6 |
+
|
| 7 |
+
Overview (from the spec)
|
| 8 |
+
|
| 9 |
+
This extension provides some additional border modes for the
|
| 10 |
+
EXT_convolution extension.
|
| 11 |
+
|
| 12 |
+
The official definition of this extension is available here:
|
| 13 |
+
http://www.opengl.org/registry/specs/HP/convolution_border_modes.txt
|
| 14 |
+
'''
|
| 15 |
+
from OpenGL import platform, constant, arrays
|
| 16 |
+
from OpenGL import extensions, wrapper
|
| 17 |
+
import ctypes
|
| 18 |
+
from OpenGL.raw.GL import _types, _glgets
|
| 19 |
+
from OpenGL.raw.GL.HP.convolution_border_modes import *
|
| 20 |
+
from OpenGL.raw.GL.HP.convolution_border_modes import _EXTENSION_NAME
|
| 21 |
+
|
| 22 |
+
def glInitConvolutionBorderModesHP():
|
| 23 |
+
'''Return boolean indicating whether this extension is available'''
|
| 24 |
+
from OpenGL import extensions
|
| 25 |
+
return extensions.hasGLExtension( _EXTENSION_NAME )
|
| 26 |
+
|
| 27 |
+
|
| 28 |
+
### END AUTOGENERATED SECTION
|