diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/ES2_compatibility.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/ES2_compatibility.py new file mode 100644 index 0000000000000000000000000000000000000000..03b93ca437761834e8dc8f9ddfdecbd42587abb0 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/ES2_compatibility.py @@ -0,0 +1,44 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_ES2_compatibility' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_ES2_compatibility',error_checker=_errors._error_checker) +GL_FIXED=_C('GL_FIXED',0x140C) +GL_HIGH_FLOAT=_C('GL_HIGH_FLOAT',0x8DF2) +GL_HIGH_INT=_C('GL_HIGH_INT',0x8DF5) +GL_IMPLEMENTATION_COLOR_READ_FORMAT=_C('GL_IMPLEMENTATION_COLOR_READ_FORMAT',0x8B9B) +GL_IMPLEMENTATION_COLOR_READ_TYPE=_C('GL_IMPLEMENTATION_COLOR_READ_TYPE',0x8B9A) +GL_LOW_FLOAT=_C('GL_LOW_FLOAT',0x8DF0) +GL_LOW_INT=_C('GL_LOW_INT',0x8DF3) +GL_MAX_FRAGMENT_UNIFORM_VECTORS=_C('GL_MAX_FRAGMENT_UNIFORM_VECTORS',0x8DFD) +GL_MAX_VARYING_VECTORS=_C('GL_MAX_VARYING_VECTORS',0x8DFC) +GL_MAX_VERTEX_UNIFORM_VECTORS=_C('GL_MAX_VERTEX_UNIFORM_VECTORS',0x8DFB) +GL_MEDIUM_FLOAT=_C('GL_MEDIUM_FLOAT',0x8DF1) +GL_MEDIUM_INT=_C('GL_MEDIUM_INT',0x8DF4) +GL_NUM_SHADER_BINARY_FORMATS=_C('GL_NUM_SHADER_BINARY_FORMATS',0x8DF9) +GL_RGB565=_C('GL_RGB565',0x8D62) +GL_SHADER_BINARY_FORMATS=_C('GL_SHADER_BINARY_FORMATS',0x8DF8) +GL_SHADER_COMPILER=_C('GL_SHADER_COMPILER',0x8DFA) +@_f +@_p.types(None,_cs.GLfloat) +def glClearDepthf(d):pass +@_f +@_p.types(None,_cs.GLfloat,_cs.GLfloat) +def glDepthRangef(n,f):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray,arrays.GLintArray) +def glGetShaderPrecisionFormat(shadertype,precisiontype,range,precision):pass +@_f +@_p.types(None,) +def glReleaseShaderCompiler():pass +@_f +@_p.types(None,_cs.GLsizei,arrays.GLuintArray,_cs.GLenum,ctypes.c_void_p,_cs.GLsizei) +def glShaderBinary(count,shaders,binaryformat,binary,length):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/depth_buffer_float.cpython-310.pyc b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/depth_buffer_float.cpython-310.pyc new file mode 100644 index 0000000000000000000000000000000000000000..168021e8a62fa803e5be0310b4b9f98733696deb Binary files /dev/null and b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/depth_buffer_float.cpython-310.pyc differ diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/draw_elements_base_vertex.cpython-310.pyc b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/draw_elements_base_vertex.cpython-310.pyc new file mode 100644 index 0000000000000000000000000000000000000000..e0835157d858f141aa3fc1d38429b55ec8bc5aca Binary files /dev/null and b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/draw_elements_base_vertex.cpython-310.pyc differ diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/framebuffer_object.cpython-310.pyc b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/framebuffer_object.cpython-310.pyc new file mode 100644 index 0000000000000000000000000000000000000000..ef1461ef5de433e60b929295ef0d1ac115c7bd67 Binary files /dev/null and b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/framebuffer_object.cpython-310.pyc differ diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/half_float_pixel.cpython-310.pyc b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/half_float_pixel.cpython-310.pyc new file mode 100644 index 0000000000000000000000000000000000000000..744dc7ea11b155be21aab310d3af36c7bf7ea10d Binary files /dev/null and b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/half_float_pixel.cpython-310.pyc differ diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/occlusion_query2.cpython-310.pyc b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/occlusion_query2.cpython-310.pyc new file mode 100644 index 0000000000000000000000000000000000000000..12fe3a7e1f0e1df036807cbebb16d13d510a00f2 Binary files /dev/null and b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/occlusion_query2.cpython-310.pyc differ diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/pixel_buffer_object.cpython-310.pyc b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/pixel_buffer_object.cpython-310.pyc new file mode 100644 index 0000000000000000000000000000000000000000..7be772fcbbf9940c4729eb3e6c69af2e850e31db Binary files /dev/null and b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/pixel_buffer_object.cpython-310.pyc differ diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/seamless_cubemap_per_texture.cpython-310.pyc b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/seamless_cubemap_per_texture.cpython-310.pyc new file mode 100644 index 0000000000000000000000000000000000000000..e90d1b7660e238cc21c48e4d32d56c7c8b78c903 Binary files /dev/null and b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/seamless_cubemap_per_texture.cpython-310.pyc differ diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/texture_compression_bptc.cpython-310.pyc b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/texture_compression_bptc.cpython-310.pyc new file mode 100644 index 0000000000000000000000000000000000000000..bd06c0b7781527b8de596084784487950a2fbea5 Binary files /dev/null and b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/texture_compression_bptc.cpython-310.pyc differ diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/texture_cube_map_array.cpython-310.pyc b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/texture_cube_map_array.cpython-310.pyc new file mode 100644 index 0000000000000000000000000000000000000000..4710e73b006c1a4a90d8cf43c0a46e1bdd6848b3 Binary files /dev/null and b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/texture_cube_map_array.cpython-310.pyc differ diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/texture_env_crossbar.cpython-310.pyc b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/texture_env_crossbar.cpython-310.pyc new file mode 100644 index 0000000000000000000000000000000000000000..e7fba4945b5c54ec7c8fbda113e07138288e5d64 Binary files /dev/null and b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/texture_env_crossbar.cpython-310.pyc differ diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/texture_mirrored_repeat.cpython-310.pyc b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/texture_mirrored_repeat.cpython-310.pyc new file mode 100644 index 0000000000000000000000000000000000000000..bc5dd376205b64eea947ba11f2d51be98c9f0b03 Binary files /dev/null and b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/texture_mirrored_repeat.cpython-310.pyc differ diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/viewport_array.cpython-310.pyc b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/viewport_array.cpython-310.pyc new file mode 100644 index 0000000000000000000000000000000000000000..43c8ba3094f75fd85afa20a84aed9310ff59712b Binary files /dev/null and b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/viewport_array.cpython-310.pyc differ diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/bindless_texture.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/bindless_texture.py new file mode 100644 index 0000000000000000000000000000000000000000..d2bc6e3b98e2467231be9bd74a99b92bd8f09e25 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/bindless_texture.py @@ -0,0 +1,62 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_bindless_texture' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_bindless_texture',error_checker=_errors._error_checker) +GL_UNSIGNED_INT64_ARB=_C('GL_UNSIGNED_INT64_ARB',0x140F) +@_f +@_p.types(_cs.GLuint64,_cs.GLuint,_cs.GLint,_cs.GLboolean,_cs.GLint,_cs.GLenum) +def glGetImageHandleARB(texture,level,layered,layer,format):pass +@_f +@_p.types(_cs.GLuint64,_cs.GLuint) +def glGetTextureHandleARB(texture):pass +@_f +@_p.types(_cs.GLuint64,_cs.GLuint,_cs.GLuint) +def glGetTextureSamplerHandleARB(texture,sampler):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLuint64Array) +def glGetVertexAttribLui64vARB(index,pname,params):pass +@_f +@_p.types(_cs.GLboolean,_cs.GLuint64) +def glIsImageHandleResidentARB(handle):pass +@_f +@_p.types(_cs.GLboolean,_cs.GLuint64) +def glIsTextureHandleResidentARB(handle):pass +@_f +@_p.types(None,_cs.GLuint64) +def glMakeImageHandleNonResidentARB(handle):pass +@_f +@_p.types(None,_cs.GLuint64,_cs.GLenum) +def glMakeImageHandleResidentARB(handle,access):pass +@_f +@_p.types(None,_cs.GLuint64) +def glMakeTextureHandleNonResidentARB(handle):pass +@_f +@_p.types(None,_cs.GLuint64) +def glMakeTextureHandleResidentARB(handle):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint64) +def glProgramUniformHandleui64ARB(program,location,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array) +def glProgramUniformHandleui64vARB(program,location,count,values):pass +@_f +@_p.types(None,_cs.GLint,_cs.GLuint64) +def glUniformHandleui64ARB(location,value):pass +@_f +@_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array) +def glUniformHandleui64vARB(location,count,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint64EXT) +def glVertexAttribL1ui64ARB(index,x):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLuint64Array) +def glVertexAttribL1ui64vARB(index,v):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/cl_event.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/cl_event.py new file mode 100644 index 0000000000000000000000000000000000000000..c1cf4eb299100394bf86e80b30970e9f427365c8 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/cl_event.py @@ -0,0 +1,18 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_cl_event' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_cl_event',error_checker=_errors._error_checker) +GL_SYNC_CL_EVENT_ARB=_C('GL_SYNC_CL_EVENT_ARB',0x8240) +GL_SYNC_CL_EVENT_COMPLETE_ARB=_C('GL_SYNC_CL_EVENT_COMPLETE_ARB',0x8241) +@_f +@_p.types(_cs.GLsync,ctypes.POINTER(_cs._cl_context),ctypes.POINTER(_cs._cl_event),_cs.GLbitfield) +def glCreateSyncFromCLeventARB(context,event,flags):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/clear_texture.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/clear_texture.py new file mode 100644 index 0000000000000000000000000000000000000000..6f0070dd4cd3948f0f21e7612a964d6ca8ddce4b --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/clear_texture.py @@ -0,0 +1,20 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_clear_texture' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_clear_texture',error_checker=_errors._error_checker) +GL_CLEAR_TEXTURE=_C('GL_CLEAR_TEXTURE',0x9365) +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLenum,ctypes.c_void_p) +def glClearTexImage(texture,level,format,type,data):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p) +def glClearTexSubImage(texture,level,xoffset,yoffset,zoffset,width,height,depth,format,type,data):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/copy_image.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/copy_image.py new file mode 100644 index 0000000000000000000000000000000000000000..5b02d7733412ee1ef2a242c3c03e4066a0d483ba --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/copy_image.py @@ -0,0 +1,17 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_copy_image' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_copy_image',error_checker=_errors._error_checker) + +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei) +def glCopyImageSubData(srcName,srcTarget,srcLevel,srcX,srcY,srcZ,dstName,dstTarget,dstLevel,dstX,dstY,dstZ,srcWidth,srcHeight,srcDepth):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/draw_buffers.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/draw_buffers.py new file mode 100644 index 0000000000000000000000000000000000000000..2119dcad6304a66f12c28bb4512d8c326bd49776 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/draw_buffers.py @@ -0,0 +1,33 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_draw_buffers' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_draw_buffers',error_checker=_errors._error_checker) +GL_DRAW_BUFFER0_ARB=_C('GL_DRAW_BUFFER0_ARB',0x8825) +GL_DRAW_BUFFER10_ARB=_C('GL_DRAW_BUFFER10_ARB',0x882F) +GL_DRAW_BUFFER11_ARB=_C('GL_DRAW_BUFFER11_ARB',0x8830) +GL_DRAW_BUFFER12_ARB=_C('GL_DRAW_BUFFER12_ARB',0x8831) +GL_DRAW_BUFFER13_ARB=_C('GL_DRAW_BUFFER13_ARB',0x8832) +GL_DRAW_BUFFER14_ARB=_C('GL_DRAW_BUFFER14_ARB',0x8833) +GL_DRAW_BUFFER15_ARB=_C('GL_DRAW_BUFFER15_ARB',0x8834) +GL_DRAW_BUFFER1_ARB=_C('GL_DRAW_BUFFER1_ARB',0x8826) +GL_DRAW_BUFFER2_ARB=_C('GL_DRAW_BUFFER2_ARB',0x8827) +GL_DRAW_BUFFER3_ARB=_C('GL_DRAW_BUFFER3_ARB',0x8828) +GL_DRAW_BUFFER4_ARB=_C('GL_DRAW_BUFFER4_ARB',0x8829) +GL_DRAW_BUFFER5_ARB=_C('GL_DRAW_BUFFER5_ARB',0x882A) +GL_DRAW_BUFFER6_ARB=_C('GL_DRAW_BUFFER6_ARB',0x882B) +GL_DRAW_BUFFER7_ARB=_C('GL_DRAW_BUFFER7_ARB',0x882C) +GL_DRAW_BUFFER8_ARB=_C('GL_DRAW_BUFFER8_ARB',0x882D) +GL_DRAW_BUFFER9_ARB=_C('GL_DRAW_BUFFER9_ARB',0x882E) +GL_MAX_DRAW_BUFFERS_ARB=_C('GL_MAX_DRAW_BUFFERS_ARB',0x8824) +@_f +@_p.types(None,_cs.GLsizei,arrays.GLuintArray) +def glDrawBuffersARB(n,bufs):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/draw_elements_base_vertex.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/draw_elements_base_vertex.py new file mode 100644 index 0000000000000000000000000000000000000000..e1e0eba8507e5d1a41205bfbf8250448c9e0d148 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/draw_elements_base_vertex.py @@ -0,0 +1,26 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_draw_elements_base_vertex' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_draw_elements_base_vertex',error_checker=_errors._error_checker) + +@_f +@_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p,_cs.GLint) +def glDrawElementsBaseVertex(mode,count,type,indices,basevertex):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p,_cs.GLsizei,_cs.GLint) +def glDrawElementsInstancedBaseVertex(mode,count,type,indices,instancecount,basevertex):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p,_cs.GLint) +def glDrawRangeElementsBaseVertex(mode,start,end,count,type,indices,basevertex):pass +@_f +@_p.types(None,_cs.GLenum,arrays.GLsizeiArray,_cs.GLenum,arrays.GLvoidpArray,_cs.GLsizei,arrays.GLintArray) +def glMultiDrawElementsBaseVertex(mode,count,type,indices,drawcount,basevertex):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/draw_indirect.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/draw_indirect.py new file mode 100644 index 0000000000000000000000000000000000000000..910ff6b12840be76c96d25c1bd70231470d21548 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/draw_indirect.py @@ -0,0 +1,21 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_draw_indirect' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_draw_indirect',error_checker=_errors._error_checker) +GL_DRAW_INDIRECT_BUFFER=_C('GL_DRAW_INDIRECT_BUFFER',0x8F3F) +GL_DRAW_INDIRECT_BUFFER_BINDING=_C('GL_DRAW_INDIRECT_BUFFER_BINDING',0x8F43) +@_f +@_p.types(None,_cs.GLenum,ctypes.c_void_p) +def glDrawArraysIndirect(mode,indirect):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,ctypes.c_void_p) +def glDrawElementsIndirect(mode,type,indirect):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/enhanced_layouts.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/enhanced_layouts.py new file mode 100644 index 0000000000000000000000000000000000000000..937338ab787916e456eb2ca5a2d2a02f3ef96ced --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/enhanced_layouts.py @@ -0,0 +1,18 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_enhanced_layouts' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_enhanced_layouts',error_checker=_errors._error_checker) +GL_LOCATION_COMPONENT=_C('GL_LOCATION_COMPONENT',0x934A) +GL_TRANSFORM_FEEDBACK_BUFFER=_C('GL_TRANSFORM_FEEDBACK_BUFFER',0x8C8E) +GL_TRANSFORM_FEEDBACK_BUFFER_INDEX=_C('GL_TRANSFORM_FEEDBACK_BUFFER_INDEX',0x934B) +GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE=_C('GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE',0x934C) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/fragment_layer_viewport.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/fragment_layer_viewport.py new file mode 100644 index 0000000000000000000000000000000000000000..da55b887c9b05854632319cc4966d81ee8a70153 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/fragment_layer_viewport.py @@ -0,0 +1,15 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_fragment_layer_viewport' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_fragment_layer_viewport',error_checker=_errors._error_checker) + + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/fragment_program.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/fragment_program.py new file mode 100644 index 0000000000000000000000000000000000000000..917eb803cf8d585cf1e01e32efac113325c1ebeb --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/fragment_program.py @@ -0,0 +1,148 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_fragment_program' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_fragment_program',error_checker=_errors._error_checker) +GL_CURRENT_MATRIX_ARB=_C('GL_CURRENT_MATRIX_ARB',0x8641) +GL_CURRENT_MATRIX_STACK_DEPTH_ARB=_C('GL_CURRENT_MATRIX_STACK_DEPTH_ARB',0x8640) +GL_FRAGMENT_PROGRAM_ARB=_C('GL_FRAGMENT_PROGRAM_ARB',0x8804) +GL_MATRIX0_ARB=_C('GL_MATRIX0_ARB',0x88C0) +GL_MATRIX10_ARB=_C('GL_MATRIX10_ARB',0x88CA) +GL_MATRIX11_ARB=_C('GL_MATRIX11_ARB',0x88CB) +GL_MATRIX12_ARB=_C('GL_MATRIX12_ARB',0x88CC) +GL_MATRIX13_ARB=_C('GL_MATRIX13_ARB',0x88CD) +GL_MATRIX14_ARB=_C('GL_MATRIX14_ARB',0x88CE) +GL_MATRIX15_ARB=_C('GL_MATRIX15_ARB',0x88CF) +GL_MATRIX16_ARB=_C('GL_MATRIX16_ARB',0x88D0) +GL_MATRIX17_ARB=_C('GL_MATRIX17_ARB',0x88D1) +GL_MATRIX18_ARB=_C('GL_MATRIX18_ARB',0x88D2) +GL_MATRIX19_ARB=_C('GL_MATRIX19_ARB',0x88D3) +GL_MATRIX1_ARB=_C('GL_MATRIX1_ARB',0x88C1) +GL_MATRIX20_ARB=_C('GL_MATRIX20_ARB',0x88D4) +GL_MATRIX21_ARB=_C('GL_MATRIX21_ARB',0x88D5) +GL_MATRIX22_ARB=_C('GL_MATRIX22_ARB',0x88D6) +GL_MATRIX23_ARB=_C('GL_MATRIX23_ARB',0x88D7) +GL_MATRIX24_ARB=_C('GL_MATRIX24_ARB',0x88D8) +GL_MATRIX25_ARB=_C('GL_MATRIX25_ARB',0x88D9) +GL_MATRIX26_ARB=_C('GL_MATRIX26_ARB',0x88DA) +GL_MATRIX27_ARB=_C('GL_MATRIX27_ARB',0x88DB) +GL_MATRIX28_ARB=_C('GL_MATRIX28_ARB',0x88DC) +GL_MATRIX29_ARB=_C('GL_MATRIX29_ARB',0x88DD) +GL_MATRIX2_ARB=_C('GL_MATRIX2_ARB',0x88C2) +GL_MATRIX30_ARB=_C('GL_MATRIX30_ARB',0x88DE) +GL_MATRIX31_ARB=_C('GL_MATRIX31_ARB',0x88DF) +GL_MATRIX3_ARB=_C('GL_MATRIX3_ARB',0x88C3) +GL_MATRIX4_ARB=_C('GL_MATRIX4_ARB',0x88C4) +GL_MATRIX5_ARB=_C('GL_MATRIX5_ARB',0x88C5) +GL_MATRIX6_ARB=_C('GL_MATRIX6_ARB',0x88C6) +GL_MATRIX7_ARB=_C('GL_MATRIX7_ARB',0x88C7) +GL_MATRIX8_ARB=_C('GL_MATRIX8_ARB',0x88C8) +GL_MATRIX9_ARB=_C('GL_MATRIX9_ARB',0x88C9) +GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB=_C('GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB',0x880B) +GL_MAX_PROGRAM_ATTRIBS_ARB=_C('GL_MAX_PROGRAM_ATTRIBS_ARB',0x88AD) +GL_MAX_PROGRAM_ENV_PARAMETERS_ARB=_C('GL_MAX_PROGRAM_ENV_PARAMETERS_ARB',0x88B5) +GL_MAX_PROGRAM_INSTRUCTIONS_ARB=_C('GL_MAX_PROGRAM_INSTRUCTIONS_ARB',0x88A1) +GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB=_C('GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB',0x88B4) +GL_MAX_PROGRAM_MATRICES_ARB=_C('GL_MAX_PROGRAM_MATRICES_ARB',0x862F) +GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB=_C('GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB',0x862E) +GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB=_C('GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB',0x880E) +GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB=_C('GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB',0x88AF) +GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB=_C('GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB',0x88A3) +GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB=_C('GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB',0x88AB) +GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB=_C('GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB',0x88A7) +GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB=_C('GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB',0x8810) +GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB=_C('GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB',0x880F) +GL_MAX_PROGRAM_PARAMETERS_ARB=_C('GL_MAX_PROGRAM_PARAMETERS_ARB',0x88A9) +GL_MAX_PROGRAM_TEMPORARIES_ARB=_C('GL_MAX_PROGRAM_TEMPORARIES_ARB',0x88A5) +GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB=_C('GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB',0x880D) +GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB=_C('GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB',0x880C) +GL_MAX_TEXTURE_COORDS_ARB=_C('GL_MAX_TEXTURE_COORDS_ARB',0x8871) +GL_MAX_TEXTURE_IMAGE_UNITS_ARB=_C('GL_MAX_TEXTURE_IMAGE_UNITS_ARB',0x8872) +GL_PROGRAM_ALU_INSTRUCTIONS_ARB=_C('GL_PROGRAM_ALU_INSTRUCTIONS_ARB',0x8805) +GL_PROGRAM_ATTRIBS_ARB=_C('GL_PROGRAM_ATTRIBS_ARB',0x88AC) +GL_PROGRAM_BINDING_ARB=_C('GL_PROGRAM_BINDING_ARB',0x8677) +GL_PROGRAM_ERROR_POSITION_ARB=_C('GL_PROGRAM_ERROR_POSITION_ARB',0x864B) +GL_PROGRAM_ERROR_STRING_ARB=_C('GL_PROGRAM_ERROR_STRING_ARB',0x8874) +GL_PROGRAM_FORMAT_ARB=_C('GL_PROGRAM_FORMAT_ARB',0x8876) +GL_PROGRAM_FORMAT_ASCII_ARB=_C('GL_PROGRAM_FORMAT_ASCII_ARB',0x8875) +GL_PROGRAM_INSTRUCTIONS_ARB=_C('GL_PROGRAM_INSTRUCTIONS_ARB',0x88A0) +GL_PROGRAM_LENGTH_ARB=_C('GL_PROGRAM_LENGTH_ARB',0x8627) +GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB=_C('GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB',0x8808) +GL_PROGRAM_NATIVE_ATTRIBS_ARB=_C('GL_PROGRAM_NATIVE_ATTRIBS_ARB',0x88AE) +GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB=_C('GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB',0x88A2) +GL_PROGRAM_NATIVE_PARAMETERS_ARB=_C('GL_PROGRAM_NATIVE_PARAMETERS_ARB',0x88AA) +GL_PROGRAM_NATIVE_TEMPORARIES_ARB=_C('GL_PROGRAM_NATIVE_TEMPORARIES_ARB',0x88A6) +GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB=_C('GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB',0x880A) +GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB=_C('GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB',0x8809) +GL_PROGRAM_PARAMETERS_ARB=_C('GL_PROGRAM_PARAMETERS_ARB',0x88A8) +GL_PROGRAM_STRING_ARB=_C('GL_PROGRAM_STRING_ARB',0x8628) +GL_PROGRAM_TEMPORARIES_ARB=_C('GL_PROGRAM_TEMPORARIES_ARB',0x88A4) +GL_PROGRAM_TEX_INDIRECTIONS_ARB=_C('GL_PROGRAM_TEX_INDIRECTIONS_ARB',0x8807) +GL_PROGRAM_TEX_INSTRUCTIONS_ARB=_C('GL_PROGRAM_TEX_INSTRUCTIONS_ARB',0x8806) +GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB=_C('GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB',0x88B6) +GL_TRANSPOSE_CURRENT_MATRIX_ARB=_C('GL_TRANSPOSE_CURRENT_MATRIX_ARB',0x88B7) +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint) +def glBindProgramARB(target,program):pass +@_f +@_p.types(None,_cs.GLsizei,arrays.GLuintArray) +def glDeleteProgramsARB(n,programs):pass +@_f +@_p.types(None,_cs.GLsizei,arrays.GLuintArray) +def glGenProgramsARB(n,programs):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLdoubleArray) +def glGetProgramEnvParameterdvARB(target,index,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLfloatArray) +def glGetProgramEnvParameterfvARB(target,index,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLdoubleArray) +def glGetProgramLocalParameterdvARB(target,index,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLfloatArray) +def glGetProgramLocalParameterfvARB(target,index,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,ctypes.c_void_p) +def glGetProgramStringARB(target,pname,string):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray) +def glGetProgramivARB(target,pname,params):pass +@_f +@_p.types(_cs.GLboolean,_cs.GLuint) +def glIsProgramARB(program):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) +def glProgramEnvParameter4dARB(target,index,x,y,z,w):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLdoubleArray) +def glProgramEnvParameter4dvARB(target,index,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) +def glProgramEnvParameter4fARB(target,index,x,y,z,w):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLfloatArray) +def glProgramEnvParameter4fvARB(target,index,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) +def glProgramLocalParameter4dARB(target,index,x,y,z,w):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLdoubleArray) +def glProgramLocalParameter4dvARB(target,index,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) +def glProgramLocalParameter4fARB(target,index,x,y,z,w):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLfloatArray) +def glProgramLocalParameter4fvARB(target,index,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) +def glProgramStringARB(target,format,len,string):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/get_program_binary.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/get_program_binary.py new file mode 100644 index 0000000000000000000000000000000000000000..8bec7a78ef815c669108337b9955421ae8412b87 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/get_program_binary.py @@ -0,0 +1,26 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_get_program_binary' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_get_program_binary',error_checker=_errors._error_checker) +GL_NUM_PROGRAM_BINARY_FORMATS=_C('GL_NUM_PROGRAM_BINARY_FORMATS',0x87FE) +GL_PROGRAM_BINARY_FORMATS=_C('GL_PROGRAM_BINARY_FORMATS',0x87FF) +GL_PROGRAM_BINARY_LENGTH=_C('GL_PROGRAM_BINARY_LENGTH',0x8741) +GL_PROGRAM_BINARY_RETRIEVABLE_HINT=_C('GL_PROGRAM_BINARY_RETRIEVABLE_HINT',0x8257) +@_f +@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLuintArray,ctypes.c_void_p) +def glGetProgramBinary(program,bufSize,length,binaryFormat,binary):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,ctypes.c_void_p,_cs.GLsizei) +def glProgramBinary(program,binaryFormat,binary,length):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint) +def glProgramParameteri(program,pname,value):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/gpu_shader5.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/gpu_shader5.py new file mode 100644 index 0000000000000000000000000000000000000000..a891be23c75113d3d34da768d18fcf26b50dc69c --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/gpu_shader5.py @@ -0,0 +1,20 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_gpu_shader5' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_gpu_shader5',error_checker=_errors._error_checker) +GL_FRAGMENT_INTERPOLATION_OFFSET_BITS=_C('GL_FRAGMENT_INTERPOLATION_OFFSET_BITS',0x8E5D) +GL_GEOMETRY_SHADER_INVOCATIONS=_C('GL_GEOMETRY_SHADER_INVOCATIONS',0x887F) +GL_MAX_FRAGMENT_INTERPOLATION_OFFSET=_C('GL_MAX_FRAGMENT_INTERPOLATION_OFFSET',0x8E5C) +GL_MAX_GEOMETRY_SHADER_INVOCATIONS=_C('GL_MAX_GEOMETRY_SHADER_INVOCATIONS',0x8E5A) +GL_MAX_VERTEX_STREAMS=_C('GL_MAX_VERTEX_STREAMS',0x8E71) +GL_MIN_FRAGMENT_INTERPOLATION_OFFSET=_C('GL_MIN_FRAGMENT_INTERPOLATION_OFFSET',0x8E5B) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/half_float_vertex.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/half_float_vertex.py new file mode 100644 index 0000000000000000000000000000000000000000..b1ae42b51b880e8a73cad4735d2c340af9f416af --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/half_float_vertex.py @@ -0,0 +1,15 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_half_float_vertex' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_half_float_vertex',error_checker=_errors._error_checker) +GL_HALF_FLOAT=_C('GL_HALF_FLOAT',0x140B) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/internalformat_query.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/internalformat_query.py new file mode 100644 index 0000000000000000000000000000000000000000..0dc4bc8f36f627ae986409de591619d4c2c2de81 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/internalformat_query.py @@ -0,0 +1,17 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_internalformat_query' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_internalformat_query',error_checker=_errors._error_checker) +GL_NUM_SAMPLE_COUNTS=_C('GL_NUM_SAMPLE_COUNTS',0x9380) +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLsizei,arrays.GLintArray) +def glGetInternalformativ(target,internalformat,pname,bufSize,params):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/internalformat_query2.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/internalformat_query2.py new file mode 100644 index 0000000000000000000000000000000000000000..dffd5459d2eefbf704406dab2323fe2563b9128a --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/internalformat_query2.py @@ -0,0 +1,131 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_internalformat_query2' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_internalformat_query2',error_checker=_errors._error_checker) +GL_AUTO_GENERATE_MIPMAP=_C('GL_AUTO_GENERATE_MIPMAP',0x8295) +GL_CAVEAT_SUPPORT=_C('GL_CAVEAT_SUPPORT',0x82B8) +GL_CLEAR_BUFFER=_C('GL_CLEAR_BUFFER',0x82B4) +GL_COLOR_COMPONENTS=_C('GL_COLOR_COMPONENTS',0x8283) +GL_COLOR_ENCODING=_C('GL_COLOR_ENCODING',0x8296) +GL_COLOR_RENDERABLE=_C('GL_COLOR_RENDERABLE',0x8286) +GL_COMPUTE_TEXTURE=_C('GL_COMPUTE_TEXTURE',0x82A0) +GL_DEPTH_COMPONENTS=_C('GL_DEPTH_COMPONENTS',0x8284) +GL_DEPTH_RENDERABLE=_C('GL_DEPTH_RENDERABLE',0x8287) +GL_FILTER=_C('GL_FILTER',0x829A) +GL_FRAGMENT_TEXTURE=_C('GL_FRAGMENT_TEXTURE',0x829F) +GL_FRAMEBUFFER_BLEND=_C('GL_FRAMEBUFFER_BLEND',0x828B) +GL_FRAMEBUFFER_RENDERABLE=_C('GL_FRAMEBUFFER_RENDERABLE',0x8289) +GL_FRAMEBUFFER_RENDERABLE_LAYERED=_C('GL_FRAMEBUFFER_RENDERABLE_LAYERED',0x828A) +GL_FULL_SUPPORT=_C('GL_FULL_SUPPORT',0x82B7) +GL_GEOMETRY_TEXTURE=_C('GL_GEOMETRY_TEXTURE',0x829E) +GL_GET_TEXTURE_IMAGE_FORMAT=_C('GL_GET_TEXTURE_IMAGE_FORMAT',0x8291) +GL_GET_TEXTURE_IMAGE_TYPE=_C('GL_GET_TEXTURE_IMAGE_TYPE',0x8292) +GL_IMAGE_CLASS_10_10_10_2=_C('GL_IMAGE_CLASS_10_10_10_2',0x82C3) +GL_IMAGE_CLASS_11_11_10=_C('GL_IMAGE_CLASS_11_11_10',0x82C2) +GL_IMAGE_CLASS_1_X_16=_C('GL_IMAGE_CLASS_1_X_16',0x82BE) +GL_IMAGE_CLASS_1_X_32=_C('GL_IMAGE_CLASS_1_X_32',0x82BB) +GL_IMAGE_CLASS_1_X_8=_C('GL_IMAGE_CLASS_1_X_8',0x82C1) +GL_IMAGE_CLASS_2_X_16=_C('GL_IMAGE_CLASS_2_X_16',0x82BD) +GL_IMAGE_CLASS_2_X_32=_C('GL_IMAGE_CLASS_2_X_32',0x82BA) +GL_IMAGE_CLASS_2_X_8=_C('GL_IMAGE_CLASS_2_X_8',0x82C0) +GL_IMAGE_CLASS_4_X_16=_C('GL_IMAGE_CLASS_4_X_16',0x82BC) +GL_IMAGE_CLASS_4_X_32=_C('GL_IMAGE_CLASS_4_X_32',0x82B9) +GL_IMAGE_CLASS_4_X_8=_C('GL_IMAGE_CLASS_4_X_8',0x82BF) +GL_IMAGE_COMPATIBILITY_CLASS=_C('GL_IMAGE_COMPATIBILITY_CLASS',0x82A8) +GL_IMAGE_FORMAT_COMPATIBILITY_TYPE=_C('GL_IMAGE_FORMAT_COMPATIBILITY_TYPE',0x90C7) +GL_IMAGE_PIXEL_FORMAT=_C('GL_IMAGE_PIXEL_FORMAT',0x82A9) +GL_IMAGE_PIXEL_TYPE=_C('GL_IMAGE_PIXEL_TYPE',0x82AA) +GL_IMAGE_TEXEL_SIZE=_C('GL_IMAGE_TEXEL_SIZE',0x82A7) +GL_INTERNALFORMAT_ALPHA_SIZE=_C('GL_INTERNALFORMAT_ALPHA_SIZE',0x8274) +GL_INTERNALFORMAT_ALPHA_TYPE=_C('GL_INTERNALFORMAT_ALPHA_TYPE',0x827B) +GL_INTERNALFORMAT_BLUE_SIZE=_C('GL_INTERNALFORMAT_BLUE_SIZE',0x8273) +GL_INTERNALFORMAT_BLUE_TYPE=_C('GL_INTERNALFORMAT_BLUE_TYPE',0x827A) +GL_INTERNALFORMAT_DEPTH_SIZE=_C('GL_INTERNALFORMAT_DEPTH_SIZE',0x8275) +GL_INTERNALFORMAT_DEPTH_TYPE=_C('GL_INTERNALFORMAT_DEPTH_TYPE',0x827C) +GL_INTERNALFORMAT_GREEN_SIZE=_C('GL_INTERNALFORMAT_GREEN_SIZE',0x8272) +GL_INTERNALFORMAT_GREEN_TYPE=_C('GL_INTERNALFORMAT_GREEN_TYPE',0x8279) +GL_INTERNALFORMAT_PREFERRED=_C('GL_INTERNALFORMAT_PREFERRED',0x8270) +GL_INTERNALFORMAT_RED_SIZE=_C('GL_INTERNALFORMAT_RED_SIZE',0x8271) +GL_INTERNALFORMAT_RED_TYPE=_C('GL_INTERNALFORMAT_RED_TYPE',0x8278) +GL_INTERNALFORMAT_SHARED_SIZE=_C('GL_INTERNALFORMAT_SHARED_SIZE',0x8277) +GL_INTERNALFORMAT_STENCIL_SIZE=_C('GL_INTERNALFORMAT_STENCIL_SIZE',0x8276) +GL_INTERNALFORMAT_STENCIL_TYPE=_C('GL_INTERNALFORMAT_STENCIL_TYPE',0x827D) +GL_INTERNALFORMAT_SUPPORTED=_C('GL_INTERNALFORMAT_SUPPORTED',0x826F) +GL_MANUAL_GENERATE_MIPMAP=_C('GL_MANUAL_GENERATE_MIPMAP',0x8294) +GL_MAX_COMBINED_DIMENSIONS=_C('GL_MAX_COMBINED_DIMENSIONS',0x8282) +GL_MAX_DEPTH=_C('GL_MAX_DEPTH',0x8280) +GL_MAX_HEIGHT=_C('GL_MAX_HEIGHT',0x827F) +GL_MAX_LAYERS=_C('GL_MAX_LAYERS',0x8281) +GL_MAX_WIDTH=_C('GL_MAX_WIDTH',0x827E) +GL_MIPMAP=_C('GL_MIPMAP',0x8293) +GL_NUM_SAMPLE_COUNTS=_C('GL_NUM_SAMPLE_COUNTS',0x9380) +GL_READ_PIXELS=_C('GL_READ_PIXELS',0x828C) +GL_READ_PIXELS_FORMAT=_C('GL_READ_PIXELS_FORMAT',0x828D) +GL_READ_PIXELS_TYPE=_C('GL_READ_PIXELS_TYPE',0x828E) +GL_RENDERBUFFER=_C('GL_RENDERBUFFER',0x8D41) +GL_SAMPLES=_C('GL_SAMPLES',0x80A9) +GL_SHADER_IMAGE_ATOMIC=_C('GL_SHADER_IMAGE_ATOMIC',0x82A6) +GL_SHADER_IMAGE_LOAD=_C('GL_SHADER_IMAGE_LOAD',0x82A4) +GL_SHADER_IMAGE_STORE=_C('GL_SHADER_IMAGE_STORE',0x82A5) +GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST=_C('GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST',0x82AC) +GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE=_C('GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE',0x82AE) +GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST=_C('GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST',0x82AD) +GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE=_C('GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE',0x82AF) +GL_SRGB_DECODE_ARB=_C('GL_SRGB_DECODE_ARB',0x8299) +GL_SRGB_READ=_C('GL_SRGB_READ',0x8297) +GL_SRGB_WRITE=_C('GL_SRGB_WRITE',0x8298) +GL_STENCIL_COMPONENTS=_C('GL_STENCIL_COMPONENTS',0x8285) +GL_STENCIL_RENDERABLE=_C('GL_STENCIL_RENDERABLE',0x8288) +GL_TESS_CONTROL_TEXTURE=_C('GL_TESS_CONTROL_TEXTURE',0x829C) +GL_TESS_EVALUATION_TEXTURE=_C('GL_TESS_EVALUATION_TEXTURE',0x829D) +GL_TEXTURE_1D=_C('GL_TEXTURE_1D',0x0DE0) +GL_TEXTURE_1D_ARRAY=_C('GL_TEXTURE_1D_ARRAY',0x8C18) +GL_TEXTURE_2D=_C('GL_TEXTURE_2D',0x0DE1) +GL_TEXTURE_2D_ARRAY=_C('GL_TEXTURE_2D_ARRAY',0x8C1A) +GL_TEXTURE_2D_MULTISAMPLE=_C('GL_TEXTURE_2D_MULTISAMPLE',0x9100) +GL_TEXTURE_2D_MULTISAMPLE_ARRAY=_C('GL_TEXTURE_2D_MULTISAMPLE_ARRAY',0x9102) +GL_TEXTURE_3D=_C('GL_TEXTURE_3D',0x806F) +GL_TEXTURE_BUFFER=_C('GL_TEXTURE_BUFFER',0x8C2A) +GL_TEXTURE_COMPRESSED=_C('GL_TEXTURE_COMPRESSED',0x86A1) +GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT=_C('GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT',0x82B2) +GL_TEXTURE_COMPRESSED_BLOCK_SIZE=_C('GL_TEXTURE_COMPRESSED_BLOCK_SIZE',0x82B3) +GL_TEXTURE_COMPRESSED_BLOCK_WIDTH=_C('GL_TEXTURE_COMPRESSED_BLOCK_WIDTH',0x82B1) +GL_TEXTURE_CUBE_MAP=_C('GL_TEXTURE_CUBE_MAP',0x8513) +GL_TEXTURE_CUBE_MAP_ARRAY=_C('GL_TEXTURE_CUBE_MAP_ARRAY',0x9009) +GL_TEXTURE_GATHER=_C('GL_TEXTURE_GATHER',0x82A2) +GL_TEXTURE_GATHER_SHADOW=_C('GL_TEXTURE_GATHER_SHADOW',0x82A3) +GL_TEXTURE_IMAGE_FORMAT=_C('GL_TEXTURE_IMAGE_FORMAT',0x828F) +GL_TEXTURE_IMAGE_TYPE=_C('GL_TEXTURE_IMAGE_TYPE',0x8290) +GL_TEXTURE_RECTANGLE=_C('GL_TEXTURE_RECTANGLE',0x84F5) +GL_TEXTURE_SHADOW=_C('GL_TEXTURE_SHADOW',0x82A1) +GL_TEXTURE_VIEW=_C('GL_TEXTURE_VIEW',0x82B5) +GL_VERTEX_TEXTURE=_C('GL_VERTEX_TEXTURE',0x829B) +GL_VIEW_CLASS_128_BITS=_C('GL_VIEW_CLASS_128_BITS',0x82C4) +GL_VIEW_CLASS_16_BITS=_C('GL_VIEW_CLASS_16_BITS',0x82CA) +GL_VIEW_CLASS_24_BITS=_C('GL_VIEW_CLASS_24_BITS',0x82C9) +GL_VIEW_CLASS_32_BITS=_C('GL_VIEW_CLASS_32_BITS',0x82C8) +GL_VIEW_CLASS_48_BITS=_C('GL_VIEW_CLASS_48_BITS',0x82C7) +GL_VIEW_CLASS_64_BITS=_C('GL_VIEW_CLASS_64_BITS',0x82C6) +GL_VIEW_CLASS_8_BITS=_C('GL_VIEW_CLASS_8_BITS',0x82CB) +GL_VIEW_CLASS_96_BITS=_C('GL_VIEW_CLASS_96_BITS',0x82C5) +GL_VIEW_CLASS_BPTC_FLOAT=_C('GL_VIEW_CLASS_BPTC_FLOAT',0x82D3) +GL_VIEW_CLASS_BPTC_UNORM=_C('GL_VIEW_CLASS_BPTC_UNORM',0x82D2) +GL_VIEW_CLASS_RGTC1_RED=_C('GL_VIEW_CLASS_RGTC1_RED',0x82D0) +GL_VIEW_CLASS_RGTC2_RG=_C('GL_VIEW_CLASS_RGTC2_RG',0x82D1) +GL_VIEW_CLASS_S3TC_DXT1_RGB=_C('GL_VIEW_CLASS_S3TC_DXT1_RGB',0x82CC) +GL_VIEW_CLASS_S3TC_DXT1_RGBA=_C('GL_VIEW_CLASS_S3TC_DXT1_RGBA',0x82CD) +GL_VIEW_CLASS_S3TC_DXT3_RGBA=_C('GL_VIEW_CLASS_S3TC_DXT3_RGBA',0x82CE) +GL_VIEW_CLASS_S3TC_DXT5_RGBA=_C('GL_VIEW_CLASS_S3TC_DXT5_RGBA',0x82CF) +GL_VIEW_COMPATIBILITY_CLASS=_C('GL_VIEW_COMPATIBILITY_CLASS',0x82B6) +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLsizei,arrays.GLint64Array) +def glGetInternalformati64v(target,internalformat,pname,bufSize,params):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/invalidate_subdata.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/invalidate_subdata.py new file mode 100644 index 0000000000000000000000000000000000000000..bf2c134a697e8222b15101cdc9c92d9fe4cadae0 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/invalidate_subdata.py @@ -0,0 +1,32 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_invalidate_subdata' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_invalidate_subdata',error_checker=_errors._error_checker) + +@_f +@_p.types(None,_cs.GLuint) +def glInvalidateBufferData(buffer):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLintptr,_cs.GLsizeiptr) +def glInvalidateBufferSubData(buffer,offset,length):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLsizei,arrays.GLuintArray) +def glInvalidateFramebuffer(target,numAttachments,attachments):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLsizei,arrays.GLuintArray,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei) +def glInvalidateSubFramebuffer(target,numAttachments,attachments,x,y,width,height):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint) +def glInvalidateTexImage(texture,level):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei) +def glInvalidateTexSubImage(texture,level,xoffset,yoffset,zoffset,width,height,depth):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/map_buffer_range.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/map_buffer_range.py new file mode 100644 index 0000000000000000000000000000000000000000..f7a139e4510f9346b2338389d2ca02224c7ef2b7 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/map_buffer_range.py @@ -0,0 +1,25 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_map_buffer_range' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_map_buffer_range',error_checker=_errors._error_checker) +GL_MAP_FLUSH_EXPLICIT_BIT=_C('GL_MAP_FLUSH_EXPLICIT_BIT',0x0010) +GL_MAP_INVALIDATE_BUFFER_BIT=_C('GL_MAP_INVALIDATE_BUFFER_BIT',0x0008) +GL_MAP_INVALIDATE_RANGE_BIT=_C('GL_MAP_INVALIDATE_RANGE_BIT',0x0004) +GL_MAP_READ_BIT=_C('GL_MAP_READ_BIT',0x0001) +GL_MAP_UNSYNCHRONIZED_BIT=_C('GL_MAP_UNSYNCHRONIZED_BIT',0x0020) +GL_MAP_WRITE_BIT=_C('GL_MAP_WRITE_BIT',0x0002) +@_f +@_p.types(None,_cs.GLenum,_cs.GLintptr,_cs.GLsizeiptr) +def glFlushMappedBufferRange(target,offset,length):pass +@_f +@_p.types(ctypes.c_void_p,_cs.GLenum,_cs.GLintptr,_cs.GLsizeiptr,_cs.GLbitfield) +def glMapBufferRange(target,offset,length,access):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/matrix_palette.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/matrix_palette.py new file mode 100644 index 0000000000000000000000000000000000000000..dced5fb2555560e7cffe9f8213b932c64c30bd34 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/matrix_palette.py @@ -0,0 +1,38 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_matrix_palette' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_matrix_palette',error_checker=_errors._error_checker) +GL_CURRENT_MATRIX_INDEX_ARB=_C('GL_CURRENT_MATRIX_INDEX_ARB',0x8845) +GL_CURRENT_PALETTE_MATRIX_ARB=_C('GL_CURRENT_PALETTE_MATRIX_ARB',0x8843) +GL_MATRIX_INDEX_ARRAY_ARB=_C('GL_MATRIX_INDEX_ARRAY_ARB',0x8844) +GL_MATRIX_INDEX_ARRAY_POINTER_ARB=_C('GL_MATRIX_INDEX_ARRAY_POINTER_ARB',0x8849) +GL_MATRIX_INDEX_ARRAY_SIZE_ARB=_C('GL_MATRIX_INDEX_ARRAY_SIZE_ARB',0x8846) +GL_MATRIX_INDEX_ARRAY_STRIDE_ARB=_C('GL_MATRIX_INDEX_ARRAY_STRIDE_ARB',0x8848) +GL_MATRIX_INDEX_ARRAY_TYPE_ARB=_C('GL_MATRIX_INDEX_ARRAY_TYPE_ARB',0x8847) +GL_MATRIX_PALETTE_ARB=_C('GL_MATRIX_PALETTE_ARB',0x8840) +GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB=_C('GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB',0x8841) +GL_MAX_PALETTE_MATRICES_ARB=_C('GL_MAX_PALETTE_MATRICES_ARB',0x8842) +@_f +@_p.types(None,_cs.GLint) +def glCurrentPaletteMatrixARB(index):pass +@_f +@_p.types(None,_cs.GLint,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) +def glMatrixIndexPointerARB(size,type,stride,pointer):pass +@_f +@_p.types(None,_cs.GLint,arrays.GLubyteArray) +def glMatrixIndexubvARB(size,indices):pass +@_f +@_p.types(None,_cs.GLint,arrays.GLuintArray) +def glMatrixIndexuivARB(size,indices):pass +@_f +@_p.types(None,_cs.GLint,arrays.GLushortArray) +def glMatrixIndexusvARB(size,indices):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/multi_bind.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/multi_bind.py new file mode 100644 index 0000000000000000000000000000000000000000..a2a670fe476e45045483795dc9a9dff114689c7d --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/multi_bind.py @@ -0,0 +1,32 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_multi_bind' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_multi_bind',error_checker=_errors._error_checker) + +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray) +def glBindBuffersBase(target,first,count,buffers):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray,ctypes.POINTER(_cs.GLintptr),ctypes.POINTER(_cs.GLsizeiptr)) +def glBindBuffersRange(target,first,count,buffers,offsets,sizes):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray) +def glBindImageTextures(first,count,textures):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray) +def glBindSamplers(first,count,samplers):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray) +def glBindTextures(first,count,textures):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray,ctypes.POINTER(_cs.GLintptr),arrays.GLsizeiArray) +def glBindVertexBuffers(first,count,buffers,offsets,strides):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/multi_draw_indirect.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/multi_draw_indirect.py new file mode 100644 index 0000000000000000000000000000000000000000..a596eaa8701a76ecfe280620ace4b942bd8b57ad --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/multi_draw_indirect.py @@ -0,0 +1,20 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_multi_draw_indirect' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_multi_draw_indirect',error_checker=_errors._error_checker) + +@_f +@_p.types(None,_cs.GLenum,ctypes.c_void_p,_cs.GLsizei,_cs.GLsizei) +def glMultiDrawArraysIndirect(mode,indirect,drawcount,stride):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,ctypes.c_void_p,_cs.GLsizei,_cs.GLsizei) +def glMultiDrawElementsIndirect(mode,type,indirect,drawcount,stride):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/multisample.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/multisample.py new file mode 100644 index 0000000000000000000000000000000000000000..88a59afe2e7c67f727337037451423ae1f98762e --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/multisample.py @@ -0,0 +1,25 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_multisample' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_multisample',error_checker=_errors._error_checker) +GL_MULTISAMPLE_ARB=_C('GL_MULTISAMPLE_ARB',0x809D) +GL_MULTISAMPLE_BIT_ARB=_C('GL_MULTISAMPLE_BIT_ARB',0x20000000) +GL_SAMPLES_ARB=_C('GL_SAMPLES_ARB',0x80A9) +GL_SAMPLE_ALPHA_TO_COVERAGE_ARB=_C('GL_SAMPLE_ALPHA_TO_COVERAGE_ARB',0x809E) +GL_SAMPLE_ALPHA_TO_ONE_ARB=_C('GL_SAMPLE_ALPHA_TO_ONE_ARB',0x809F) +GL_SAMPLE_BUFFERS_ARB=_C('GL_SAMPLE_BUFFERS_ARB',0x80A8) +GL_SAMPLE_COVERAGE_ARB=_C('GL_SAMPLE_COVERAGE_ARB',0x80A0) +GL_SAMPLE_COVERAGE_INVERT_ARB=_C('GL_SAMPLE_COVERAGE_INVERT_ARB',0x80AB) +GL_SAMPLE_COVERAGE_VALUE_ARB=_C('GL_SAMPLE_COVERAGE_VALUE_ARB',0x80AA) +@_f +@_p.types(None,_cs.GLfloat,_cs.GLboolean) +def glSampleCoverageARB(value,invert):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/occlusion_query2.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/occlusion_query2.py new file mode 100644 index 0000000000000000000000000000000000000000..00fbcc9dd5e96c5572bce21b74096b2413f8c53b --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/occlusion_query2.py @@ -0,0 +1,15 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_occlusion_query2' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_occlusion_query2',error_checker=_errors._error_checker) +GL_ANY_SAMPLES_PASSED=_C('GL_ANY_SAMPLES_PASSED',0x8C2F) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/pixel_buffer_object.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/pixel_buffer_object.py new file mode 100644 index 0000000000000000000000000000000000000000..d9ea9b657cd73d81b372cf1c5225de55ec936cd2 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/pixel_buffer_object.py @@ -0,0 +1,18 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_pixel_buffer_object' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_pixel_buffer_object',error_checker=_errors._error_checker) +GL_PIXEL_PACK_BUFFER_ARB=_C('GL_PIXEL_PACK_BUFFER_ARB',0x88EB) +GL_PIXEL_PACK_BUFFER_BINDING_ARB=_C('GL_PIXEL_PACK_BUFFER_BINDING_ARB',0x88ED) +GL_PIXEL_UNPACK_BUFFER_ARB=_C('GL_PIXEL_UNPACK_BUFFER_ARB',0x88EC) +GL_PIXEL_UNPACK_BUFFER_BINDING_ARB=_C('GL_PIXEL_UNPACK_BUFFER_BINDING_ARB',0x88EF) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/point_parameters.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/point_parameters.py new file mode 100644 index 0000000000000000000000000000000000000000..cebf2a0cdfd6f59b472069071c7a40bd5cda159d --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/point_parameters.py @@ -0,0 +1,23 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_point_parameters' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_point_parameters',error_checker=_errors._error_checker) +GL_POINT_DISTANCE_ATTENUATION_ARB=_C('GL_POINT_DISTANCE_ATTENUATION_ARB',0x8129) +GL_POINT_FADE_THRESHOLD_SIZE_ARB=_C('GL_POINT_FADE_THRESHOLD_SIZE_ARB',0x8128) +GL_POINT_SIZE_MAX_ARB=_C('GL_POINT_SIZE_MAX_ARB',0x8127) +GL_POINT_SIZE_MIN_ARB=_C('GL_POINT_SIZE_MIN_ARB',0x8126) +@_f +@_p.types(None,_cs.GLenum,_cs.GLfloat) +def glPointParameterfARB(pname,param):pass +@_f +@_p.types(None,_cs.GLenum,arrays.GLfloatArray) +def glPointParameterfvARB(pname,params):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/point_sprite.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/point_sprite.py new file mode 100644 index 0000000000000000000000000000000000000000..d2789312488e2236cb42820970350011b0be9f07 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/point_sprite.py @@ -0,0 +1,16 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_point_sprite' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_point_sprite',error_checker=_errors._error_checker) +GL_COORD_REPLACE_ARB=_C('GL_COORD_REPLACE_ARB',0x8862) +GL_POINT_SPRITE_ARB=_C('GL_POINT_SPRITE_ARB',0x8861) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/provoking_vertex.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/provoking_vertex.py new file mode 100644 index 0000000000000000000000000000000000000000..33ebd8192105a0c33605e3bbec3cd9030d378ab4 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/provoking_vertex.py @@ -0,0 +1,20 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_provoking_vertex' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_provoking_vertex',error_checker=_errors._error_checker) +GL_FIRST_VERTEX_CONVENTION=_C('GL_FIRST_VERTEX_CONVENTION',0x8E4D) +GL_LAST_VERTEX_CONVENTION=_C('GL_LAST_VERTEX_CONVENTION',0x8E4E) +GL_PROVOKING_VERTEX=_C('GL_PROVOKING_VERTEX',0x8E4F) +GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION=_C('GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION',0x8E4C) +@_f +@_p.types(None,_cs.GLenum) +def glProvokingVertex(mode):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/query_buffer_object.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/query_buffer_object.py new file mode 100644 index 0000000000000000000000000000000000000000..3405ded579977e0e259c9cf01bcbbac6858fa3f6 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/query_buffer_object.py @@ -0,0 +1,18 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_query_buffer_object' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_query_buffer_object',error_checker=_errors._error_checker) +GL_QUERY_BUFFER=_C('GL_QUERY_BUFFER',0x9192) +GL_QUERY_BUFFER_BARRIER_BIT=_C('GL_QUERY_BUFFER_BARRIER_BIT',0x00008000) +GL_QUERY_BUFFER_BINDING=_C('GL_QUERY_BUFFER_BINDING',0x9193) +GL_QUERY_RESULT_NO_WAIT=_C('GL_QUERY_RESULT_NO_WAIT',0x9194) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py new file mode 100644 index 0000000000000000000000000000000000000000..9a67e60917c65afa5d23b6c32982fa0f96915a47 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py @@ -0,0 +1,15 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_robust_buffer_access_behavior' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_robust_buffer_access_behavior',error_checker=_errors._error_checker) + + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/robustness.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/robustness.py new file mode 100644 index 0000000000000000000000000000000000000000..b240a50b4b9f3aa01d02b8e2cc131c6e60e2fe24 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/robustness.py @@ -0,0 +1,81 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_robustness' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_robustness',error_checker=_errors._error_checker) +GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB=_C('GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB',0x00000004) +GL_GUILTY_CONTEXT_RESET_ARB=_C('GL_GUILTY_CONTEXT_RESET_ARB',0x8253) +GL_INNOCENT_CONTEXT_RESET_ARB=_C('GL_INNOCENT_CONTEXT_RESET_ARB',0x8254) +GL_LOSE_CONTEXT_ON_RESET_ARB=_C('GL_LOSE_CONTEXT_ON_RESET_ARB',0x8252) +GL_NO_ERROR=_C('GL_NO_ERROR',0) +GL_NO_RESET_NOTIFICATION_ARB=_C('GL_NO_RESET_NOTIFICATION_ARB',0x8261) +GL_RESET_NOTIFICATION_STRATEGY_ARB=_C('GL_RESET_NOTIFICATION_STRATEGY_ARB',0x8256) +GL_UNKNOWN_CONTEXT_RESET_ARB=_C('GL_UNKNOWN_CONTEXT_RESET_ARB',0x8255) +@_f +@_p.types(_cs.GLenum,) +def glGetGraphicsResetStatusARB():pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) +def glGetnColorTableARB(target,format,type,bufSize,table):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLsizei,ctypes.c_void_p) +def glGetnCompressedTexImageARB(target,lod,bufSize,img):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) +def glGetnConvolutionFilterARB(target,format,type,bufSize,image):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLboolean,_cs.GLenum,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) +def glGetnHistogramARB(target,reset,format,type,bufSize,values):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLsizei,arrays.GLdoubleArray) +def glGetnMapdvARB(target,query,bufSize,v):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLsizei,arrays.GLfloatArray) +def glGetnMapfvARB(target,query,bufSize,v):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLsizei,arrays.GLintArray) +def glGetnMapivARB(target,query,bufSize,v):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLboolean,_cs.GLenum,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) +def glGetnMinmaxARB(target,reset,format,type,bufSize,values):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLsizei,arrays.GLfloatArray) +def glGetnPixelMapfvARB(map,bufSize,values):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLsizei,arrays.GLuintArray) +def glGetnPixelMapuivARB(map,bufSize,values):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLsizei,arrays.GLushortArray) +def glGetnPixelMapusvARB(map,bufSize,values):pass +@_f +@_p.types(None,_cs.GLsizei,arrays.GLubyteArray) +def glGetnPolygonStippleARB(bufSize,pattern):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p,_cs.GLsizei,ctypes.c_void_p,ctypes.c_void_p) +def glGetnSeparableFilterARB(target,format,type,rowBufSize,row,columnBufSize,column,span):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) +def glGetnTexImageARB(target,level,format,type,bufSize,img):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLdoubleArray) +def glGetnUniformdvARB(program,location,bufSize,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLfloatArray) +def glGetnUniformfvARB(program,location,bufSize,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLintArray) +def glGetnUniformivARB(program,location,bufSize,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuintArray) +def glGetnUniformuivARB(program,location,bufSize,params):pass +@_f +@_p.types(None,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) +def glReadnPixelsARB(x,y,width,height,format,type,bufSize,data):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_atomic_counters.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_atomic_counters.py new file mode 100644 index 0000000000000000000000000000000000000000..92704a205717c63fcb1fa8c6e94d2c19a1c69e38 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_atomic_counters.py @@ -0,0 +1,45 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_shader_atomic_counters' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_shader_atomic_counters',error_checker=_errors._error_checker) +GL_ACTIVE_ATOMIC_COUNTER_BUFFERS=_C('GL_ACTIVE_ATOMIC_COUNTER_BUFFERS',0x92D9) +GL_ATOMIC_COUNTER_BUFFER=_C('GL_ATOMIC_COUNTER_BUFFER',0x92C0) +GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS=_C('GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS',0x92C5) +GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES=_C('GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES',0x92C6) +GL_ATOMIC_COUNTER_BUFFER_BINDING=_C('GL_ATOMIC_COUNTER_BUFFER_BINDING',0x92C1) +GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE=_C('GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE',0x92C4) +GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER=_C('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER',0x92CB) +GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER=_C('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER',0x92CA) +GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER=_C('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER',0x92C8) +GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER=_C('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER',0x92C9) +GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER=_C('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER',0x92C7) +GL_ATOMIC_COUNTER_BUFFER_SIZE=_C('GL_ATOMIC_COUNTER_BUFFER_SIZE',0x92C3) +GL_ATOMIC_COUNTER_BUFFER_START=_C('GL_ATOMIC_COUNTER_BUFFER_START',0x92C2) +GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS=_C('GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS',0x92DC) +GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE=_C('GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE',0x92D8) +GL_MAX_COMBINED_ATOMIC_COUNTERS=_C('GL_MAX_COMBINED_ATOMIC_COUNTERS',0x92D7) +GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS=_C('GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS',0x92D1) +GL_MAX_FRAGMENT_ATOMIC_COUNTERS=_C('GL_MAX_FRAGMENT_ATOMIC_COUNTERS',0x92D6) +GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS=_C('GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS',0x92D0) +GL_MAX_GEOMETRY_ATOMIC_COUNTERS=_C('GL_MAX_GEOMETRY_ATOMIC_COUNTERS',0x92D5) +GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS=_C('GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS',0x92CF) +GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS=_C('GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS',0x92D3) +GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS=_C('GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS',0x92CD) +GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS=_C('GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS',0x92D4) +GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS=_C('GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS',0x92CE) +GL_MAX_VERTEX_ATOMIC_COUNTERS=_C('GL_MAX_VERTEX_ATOMIC_COUNTERS',0x92D2) +GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS=_C('GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS',0x92CC) +GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX=_C('GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX',0x92DA) +GL_UNSIGNED_INT_ATOMIC_COUNTER=_C('GL_UNSIGNED_INT_ATOMIC_COUNTER',0x92DB) +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum,arrays.GLintArray) +def glGetActiveAtomicCounterBufferiv(program,bufferIndex,pname,params):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_draw_parameters.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_draw_parameters.py new file mode 100644 index 0000000000000000000000000000000000000000..1e4a8550bb3284ff6a6526d0150e0eada2812117 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_draw_parameters.py @@ -0,0 +1,15 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_shader_draw_parameters' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_shader_draw_parameters',error_checker=_errors._error_checker) + + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_precision.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_precision.py new file mode 100644 index 0000000000000000000000000000000000000000..a801f13004e2c33b7adc26caf1e6e7056d3ebcb8 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_precision.py @@ -0,0 +1,15 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_shader_precision' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_shader_precision',error_checker=_errors._error_checker) + + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_storage_buffer_object.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_storage_buffer_object.py new file mode 100644 index 0000000000000000000000000000000000000000..926f3ff973ade88f5281724f7641ec44a06d4bc0 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_storage_buffer_object.py @@ -0,0 +1,33 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_shader_storage_buffer_object' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_shader_storage_buffer_object',error_checker=_errors._error_checker) +GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS=_C('GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS',0x8F39) +GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES=_C('GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES',0x8F39) +GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS=_C('GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS',0x90DC) +GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS=_C('GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS',0x90DB) +GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS=_C('GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS',0x90DA) +GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS=_C('GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS',0x90D7) +GL_MAX_SHADER_STORAGE_BLOCK_SIZE=_C('GL_MAX_SHADER_STORAGE_BLOCK_SIZE',0x90DE) +GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS=_C('GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS',0x90DD) +GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS=_C('GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS',0x90D8) +GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS=_C('GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS',0x90D9) +GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS=_C('GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS',0x90D6) +GL_SHADER_STORAGE_BARRIER_BIT=_C('GL_SHADER_STORAGE_BARRIER_BIT',0x00002000) +GL_SHADER_STORAGE_BUFFER=_C('GL_SHADER_STORAGE_BUFFER',0x90D2) +GL_SHADER_STORAGE_BUFFER_BINDING=_C('GL_SHADER_STORAGE_BUFFER_BINDING',0x90D3) +GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT=_C('GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT',0x90DF) +GL_SHADER_STORAGE_BUFFER_SIZE=_C('GL_SHADER_STORAGE_BUFFER_SIZE',0x90D5) +GL_SHADER_STORAGE_BUFFER_START=_C('GL_SHADER_STORAGE_BUFFER_START',0x90D4) +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint) +def glShaderStorageBlockBinding(program,storageBlockIndex,storageBlockBinding):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_subroutine.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_subroutine.py new file mode 100644 index 0000000000000000000000000000000000000000..088d77ce44a22d4431c3086989e71943d4f725c2 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_subroutine.py @@ -0,0 +1,48 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_shader_subroutine' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_shader_subroutine',error_checker=_errors._error_checker) +GL_ACTIVE_SUBROUTINES=_C('GL_ACTIVE_SUBROUTINES',0x8DE5) +GL_ACTIVE_SUBROUTINE_MAX_LENGTH=_C('GL_ACTIVE_SUBROUTINE_MAX_LENGTH',0x8E48) +GL_ACTIVE_SUBROUTINE_UNIFORMS=_C('GL_ACTIVE_SUBROUTINE_UNIFORMS',0x8DE6) +GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS=_C('GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS',0x8E47) +GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH=_C('GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH',0x8E49) +GL_COMPATIBLE_SUBROUTINES=_C('GL_COMPATIBLE_SUBROUTINES',0x8E4B) +GL_MAX_SUBROUTINES=_C('GL_MAX_SUBROUTINES',0x8DE7) +GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS=_C('GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS',0x8DE8) +GL_NUM_COMPATIBLE_SUBROUTINES=_C('GL_NUM_COMPATIBLE_SUBROUTINES',0x8E4A) +GL_UNIFORM_NAME_LENGTH=_C('GL_UNIFORM_NAME_LENGTH',0x8A39) +GL_UNIFORM_SIZE=_C('GL_UNIFORM_SIZE',0x8A38) +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLcharArray) +def glGetActiveSubroutineName(program,shadertype,index,bufsize,length,name):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLcharArray) +def glGetActiveSubroutineUniformName(program,shadertype,index,bufsize,length,name):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLenum,arrays.GLintArray) +def glGetActiveSubroutineUniformiv(program,shadertype,index,pname,values):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,arrays.GLintArray) +def glGetProgramStageiv(program,shadertype,pname,values):pass +@_f +@_p.types(_cs.GLuint,_cs.GLuint,_cs.GLenum,arrays.GLcharArray) +def glGetSubroutineIndex(program,shadertype,name):pass +@_f +@_p.types(_cs.GLint,_cs.GLuint,_cs.GLenum,arrays.GLcharArray) +def glGetSubroutineUniformLocation(program,shadertype,name):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLint,arrays.GLuintArray) +def glGetUniformSubroutineuiv(shadertype,location,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLsizei,arrays.GLuintArray) +def glUniformSubroutinesuiv(shadertype,count,indices):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_texture_lod.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_texture_lod.py new file mode 100644 index 0000000000000000000000000000000000000000..857fbf406baf2cc14466ac64f3b1b3a53d9268fa --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_texture_lod.py @@ -0,0 +1,15 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_shader_texture_lod' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_shader_texture_lod',error_checker=_errors._error_checker) + + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shading_language_100.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shading_language_100.py new file mode 100644 index 0000000000000000000000000000000000000000..e7b31b75a8848cc3c0f106fa7e33eddc678f4fe4 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shading_language_100.py @@ -0,0 +1,15 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_shading_language_100' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_shading_language_100',error_checker=_errors._error_checker) +GL_SHADING_LANGUAGE_VERSION_ARB=_C('GL_SHADING_LANGUAGE_VERSION_ARB',0x8B8C) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shading_language_420pack.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shading_language_420pack.py new file mode 100644 index 0000000000000000000000000000000000000000..418fa058781cb8ee2b010bb60ee544108e16bcb7 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shading_language_420pack.py @@ -0,0 +1,15 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_shading_language_420pack' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_shading_language_420pack',error_checker=_errors._error_checker) + + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shadow.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shadow.py new file mode 100644 index 0000000000000000000000000000000000000000..bb69ad369aa1e91c66d9f1dcf7b6551bf8499cfd --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shadow.py @@ -0,0 +1,17 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_shadow' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_shadow',error_checker=_errors._error_checker) +GL_COMPARE_R_TO_TEXTURE_ARB=_C('GL_COMPARE_R_TO_TEXTURE_ARB',0x884E) +GL_TEXTURE_COMPARE_FUNC_ARB=_C('GL_TEXTURE_COMPARE_FUNC_ARB',0x884D) +GL_TEXTURE_COMPARE_MODE_ARB=_C('GL_TEXTURE_COMPARE_MODE_ARB',0x884C) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/sync.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/sync.py new file mode 100644 index 0000000000000000000000000000000000000000..6d00b9ece453327e18457344dfb315c4d910fc50 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/sync.py @@ -0,0 +1,49 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_sync' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_sync',error_checker=_errors._error_checker) +GL_ALREADY_SIGNALED=_C('GL_ALREADY_SIGNALED',0x911A) +GL_CONDITION_SATISFIED=_C('GL_CONDITION_SATISFIED',0x911C) +GL_MAX_SERVER_WAIT_TIMEOUT=_C('GL_MAX_SERVER_WAIT_TIMEOUT',0x9111) +GL_OBJECT_TYPE=_C('GL_OBJECT_TYPE',0x9112) +GL_SIGNALED=_C('GL_SIGNALED',0x9119) +GL_SYNC_CONDITION=_C('GL_SYNC_CONDITION',0x9113) +GL_SYNC_FENCE=_C('GL_SYNC_FENCE',0x9116) +GL_SYNC_FLAGS=_C('GL_SYNC_FLAGS',0x9115) +GL_SYNC_FLUSH_COMMANDS_BIT=_C('GL_SYNC_FLUSH_COMMANDS_BIT',0x00000001) +GL_SYNC_GPU_COMMANDS_COMPLETE=_C('GL_SYNC_GPU_COMMANDS_COMPLETE',0x9117) +GL_SYNC_STATUS=_C('GL_SYNC_STATUS',0x9114) +GL_TIMEOUT_EXPIRED=_C('GL_TIMEOUT_EXPIRED',0x911B) +GL_TIMEOUT_IGNORED=_C('GL_TIMEOUT_IGNORED',0xFFFFFFFFFFFFFFFF) +GL_UNSIGNALED=_C('GL_UNSIGNALED',0x9118) +GL_WAIT_FAILED=_C('GL_WAIT_FAILED',0x911D) +@_f +@_p.types(_cs.GLenum,_cs.GLsync,_cs.GLbitfield,_cs.GLuint64) +def glClientWaitSync(sync,flags,timeout):pass +@_f +@_p.types(None,_cs.GLsync) +def glDeleteSync(sync):pass +@_f +@_p.types(_cs.GLsync,_cs.GLenum,_cs.GLbitfield) +def glFenceSync(condition,flags):pass +@_f +@_p.types(None,_cs.GLenum,arrays.GLint64Array) +def glGetInteger64v(pname,data):pass +@_f +@_p.types(None,_cs.GLsync,_cs.GLenum,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLintArray) +def glGetSynciv(sync,pname,bufSize,length,values):pass +@_f +@_p.types(_cs.GLboolean,_cs.GLsync) +def glIsSync(sync):pass +@_f +@_p.types(None,_cs.GLsync,_cs.GLbitfield,_cs.GLuint64) +def glWaitSync(sync,flags,timeout):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/texture_border_clamp.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/texture_border_clamp.py new file mode 100644 index 0000000000000000000000000000000000000000..df4afd31b31fc6dde288dbc0e995954b6c2bd69b --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/texture_border_clamp.py @@ -0,0 +1,15 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_texture_border_clamp' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_texture_border_clamp',error_checker=_errors._error_checker) +GL_CLAMP_TO_BORDER_ARB=_C('GL_CLAMP_TO_BORDER_ARB',0x812D) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/texture_buffer_object.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/texture_buffer_object.py new file mode 100644 index 0000000000000000000000000000000000000000..9881b3d9144452608bcd0a52dc184293d80cd9d7 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/texture_buffer_object.py @@ -0,0 +1,21 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_texture_buffer_object' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_texture_buffer_object',error_checker=_errors._error_checker) +GL_MAX_TEXTURE_BUFFER_SIZE_ARB=_C('GL_MAX_TEXTURE_BUFFER_SIZE_ARB',0x8C2B) +GL_TEXTURE_BINDING_BUFFER_ARB=_C('GL_TEXTURE_BINDING_BUFFER_ARB',0x8C2C) +GL_TEXTURE_BUFFER_ARB=_C('GL_TEXTURE_BUFFER_ARB',0x8C2A) +GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB=_C('GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB',0x8C2D) +GL_TEXTURE_BUFFER_FORMAT_ARB=_C('GL_TEXTURE_BUFFER_FORMAT_ARB',0x8C2E) +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint) +def glTexBufferARB(target,internalformat,buffer):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/texture_buffer_range.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/texture_buffer_range.py new file mode 100644 index 0000000000000000000000000000000000000000..28b5043e7ff46341057aefeb129cec342d561bd2 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/texture_buffer_range.py @@ -0,0 +1,19 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_texture_buffer_range' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_texture_buffer_range',error_checker=_errors._error_checker) +GL_TEXTURE_BUFFER_OFFSET=_C('GL_TEXTURE_BUFFER_OFFSET',0x919D) +GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT=_C('GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT',0x919F) +GL_TEXTURE_BUFFER_SIZE=_C('GL_TEXTURE_BUFFER_SIZE',0x919E) +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLintptr,_cs.GLsizeiptr) +def glTexBufferRange(target,internalformat,buffer,offset,size):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/texture_cube_map.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/texture_cube_map.py new file mode 100644 index 0000000000000000000000000000000000000000..dcf0f9a26efb45c3557391b55fcb23790a8c19cb --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/texture_cube_map.py @@ -0,0 +1,26 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_texture_cube_map' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_texture_cube_map',error_checker=_errors._error_checker) +GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB=_C('GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB',0x851C) +GL_NORMAL_MAP_ARB=_C('GL_NORMAL_MAP_ARB',0x8511) +GL_PROXY_TEXTURE_CUBE_MAP_ARB=_C('GL_PROXY_TEXTURE_CUBE_MAP_ARB',0x851B) +GL_REFLECTION_MAP_ARB=_C('GL_REFLECTION_MAP_ARB',0x8512) +GL_TEXTURE_BINDING_CUBE_MAP_ARB=_C('GL_TEXTURE_BINDING_CUBE_MAP_ARB',0x8514) +GL_TEXTURE_CUBE_MAP_ARB=_C('GL_TEXTURE_CUBE_MAP_ARB',0x8513) +GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB=_C('GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB',0x8516) +GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB=_C('GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB',0x8518) +GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB=_C('GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB',0x851A) +GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB=_C('GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB',0x8515) +GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB=_C('GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB',0x8517) +GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB=_C('GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB',0x8519) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/texture_env_combine.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/texture_env_combine.py new file mode 100644 index 0000000000000000000000000000000000000000..4ffddabaef6cea2d52eb6240667d50ed4acb4eb8 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/texture_env_combine.py @@ -0,0 +1,36 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_texture_env_combine' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_texture_env_combine',error_checker=_errors._error_checker) +GL_ADD_SIGNED_ARB=_C('GL_ADD_SIGNED_ARB',0x8574) +GL_COMBINE_ALPHA_ARB=_C('GL_COMBINE_ALPHA_ARB',0x8572) +GL_COMBINE_ARB=_C('GL_COMBINE_ARB',0x8570) +GL_COMBINE_RGB_ARB=_C('GL_COMBINE_RGB_ARB',0x8571) +GL_CONSTANT_ARB=_C('GL_CONSTANT_ARB',0x8576) +GL_INTERPOLATE_ARB=_C('GL_INTERPOLATE_ARB',0x8575) +GL_OPERAND0_ALPHA_ARB=_C('GL_OPERAND0_ALPHA_ARB',0x8598) +GL_OPERAND0_RGB_ARB=_C('GL_OPERAND0_RGB_ARB',0x8590) +GL_OPERAND1_ALPHA_ARB=_C('GL_OPERAND1_ALPHA_ARB',0x8599) +GL_OPERAND1_RGB_ARB=_C('GL_OPERAND1_RGB_ARB',0x8591) +GL_OPERAND2_ALPHA_ARB=_C('GL_OPERAND2_ALPHA_ARB',0x859A) +GL_OPERAND2_RGB_ARB=_C('GL_OPERAND2_RGB_ARB',0x8592) +GL_PREVIOUS_ARB=_C('GL_PREVIOUS_ARB',0x8578) +GL_PRIMARY_COLOR_ARB=_C('GL_PRIMARY_COLOR_ARB',0x8577) +GL_RGB_SCALE_ARB=_C('GL_RGB_SCALE_ARB',0x8573) +GL_SOURCE0_ALPHA_ARB=_C('GL_SOURCE0_ALPHA_ARB',0x8588) +GL_SOURCE0_RGB_ARB=_C('GL_SOURCE0_RGB_ARB',0x8580) +GL_SOURCE1_ALPHA_ARB=_C('GL_SOURCE1_ALPHA_ARB',0x8589) +GL_SOURCE1_RGB_ARB=_C('GL_SOURCE1_RGB_ARB',0x8581) +GL_SOURCE2_ALPHA_ARB=_C('GL_SOURCE2_ALPHA_ARB',0x858A) +GL_SOURCE2_RGB_ARB=_C('GL_SOURCE2_RGB_ARB',0x8582) +GL_SUBTRACT_ARB=_C('GL_SUBTRACT_ARB',0x84E7) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/texture_float.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/texture_float.py new file mode 100644 index 0000000000000000000000000000000000000000..505c967ba477d287272a85fb642be5f3b685ac24 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/texture_float.py @@ -0,0 +1,34 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_texture_float' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_texture_float',error_checker=_errors._error_checker) +GL_ALPHA16F_ARB=_C('GL_ALPHA16F_ARB',0x881C) +GL_ALPHA32F_ARB=_C('GL_ALPHA32F_ARB',0x8816) +GL_INTENSITY16F_ARB=_C('GL_INTENSITY16F_ARB',0x881D) +GL_INTENSITY32F_ARB=_C('GL_INTENSITY32F_ARB',0x8817) +GL_LUMINANCE16F_ARB=_C('GL_LUMINANCE16F_ARB',0x881E) +GL_LUMINANCE32F_ARB=_C('GL_LUMINANCE32F_ARB',0x8818) +GL_LUMINANCE_ALPHA16F_ARB=_C('GL_LUMINANCE_ALPHA16F_ARB',0x881F) +GL_LUMINANCE_ALPHA32F_ARB=_C('GL_LUMINANCE_ALPHA32F_ARB',0x8819) +GL_RGB16F_ARB=_C('GL_RGB16F_ARB',0x881B) +GL_RGB32F_ARB=_C('GL_RGB32F_ARB',0x8815) +GL_RGBA16F_ARB=_C('GL_RGBA16F_ARB',0x881A) +GL_RGBA32F_ARB=_C('GL_RGBA32F_ARB',0x8814) +GL_TEXTURE_ALPHA_TYPE_ARB=_C('GL_TEXTURE_ALPHA_TYPE_ARB',0x8C13) +GL_TEXTURE_BLUE_TYPE_ARB=_C('GL_TEXTURE_BLUE_TYPE_ARB',0x8C12) +GL_TEXTURE_DEPTH_TYPE_ARB=_C('GL_TEXTURE_DEPTH_TYPE_ARB',0x8C16) +GL_TEXTURE_GREEN_TYPE_ARB=_C('GL_TEXTURE_GREEN_TYPE_ARB',0x8C11) +GL_TEXTURE_INTENSITY_TYPE_ARB=_C('GL_TEXTURE_INTENSITY_TYPE_ARB',0x8C15) +GL_TEXTURE_LUMINANCE_TYPE_ARB=_C('GL_TEXTURE_LUMINANCE_TYPE_ARB',0x8C14) +GL_TEXTURE_RED_TYPE_ARB=_C('GL_TEXTURE_RED_TYPE_ARB',0x8C10) +GL_UNSIGNED_NORMALIZED_ARB=_C('GL_UNSIGNED_NORMALIZED_ARB',0x8C17) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/texture_query_levels.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/texture_query_levels.py new file mode 100644 index 0000000000000000000000000000000000000000..b457472bdd4a6198a40f624d05e880ca1f2f4628 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/texture_query_levels.py @@ -0,0 +1,15 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_texture_query_levels' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_texture_query_levels',error_checker=_errors._error_checker) + + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/texture_query_lod.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/texture_query_lod.py new file mode 100644 index 0000000000000000000000000000000000000000..ea8dcc15e1468801f05ad095448544dcedc30c9a --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/texture_query_lod.py @@ -0,0 +1,15 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_texture_query_lod' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_texture_query_lod',error_checker=_errors._error_checker) + + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/texture_rectangle.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/texture_rectangle.py new file mode 100644 index 0000000000000000000000000000000000000000..a819a1d925a0a4a0bf56039711b7dbae95b42589 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/texture_rectangle.py @@ -0,0 +1,18 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_texture_rectangle' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_texture_rectangle',error_checker=_errors._error_checker) +GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB=_C('GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB',0x84F8) +GL_PROXY_TEXTURE_RECTANGLE_ARB=_C('GL_PROXY_TEXTURE_RECTANGLE_ARB',0x84F7) +GL_TEXTURE_BINDING_RECTANGLE_ARB=_C('GL_TEXTURE_BINDING_RECTANGLE_ARB',0x84F6) +GL_TEXTURE_RECTANGLE_ARB=_C('GL_TEXTURE_RECTANGLE_ARB',0x84F5) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py new file mode 100644 index 0000000000000000000000000000000000000000..ee13fc431edceffc03f49edcf2ad5032960d1a89 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py @@ -0,0 +1,15 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_texture_rgb10_a2ui' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_texture_rgb10_a2ui',error_checker=_errors._error_checker) +GL_RGB10_A2UI=_C('GL_RGB10_A2UI',0x906F) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/texture_storage_multisample.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/texture_storage_multisample.py new file mode 100644 index 0000000000000000000000000000000000000000..e99b9bc06ef9da094564df0cc9358ec0d3798fb0 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/texture_storage_multisample.py @@ -0,0 +1,20 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_texture_storage_multisample' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_texture_storage_multisample',error_checker=_errors._error_checker) + +@_f +@_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLboolean) +def glTexStorage2DMultisample(target,samples,internalformat,width,height,fixedsamplelocations):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLboolean) +def glTexStorage3DMultisample(target,samples,internalformat,width,height,depth,fixedsamplelocations):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/texture_swizzle.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/texture_swizzle.py new file mode 100644 index 0000000000000000000000000000000000000000..06ec100db35c94443c400b68e70a4c7ddb459317 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/texture_swizzle.py @@ -0,0 +1,19 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_texture_swizzle' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_texture_swizzle',error_checker=_errors._error_checker) +GL_TEXTURE_SWIZZLE_A=_C('GL_TEXTURE_SWIZZLE_A',0x8E45) +GL_TEXTURE_SWIZZLE_B=_C('GL_TEXTURE_SWIZZLE_B',0x8E44) +GL_TEXTURE_SWIZZLE_G=_C('GL_TEXTURE_SWIZZLE_G',0x8E43) +GL_TEXTURE_SWIZZLE_R=_C('GL_TEXTURE_SWIZZLE_R',0x8E42) +GL_TEXTURE_SWIZZLE_RGBA=_C('GL_TEXTURE_SWIZZLE_RGBA',0x8E46) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/texture_view.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/texture_view.py new file mode 100644 index 0000000000000000000000000000000000000000..c225fa3ed9ac3175b6ce4eb8f17b38cfebcb34c8 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/texture_view.py @@ -0,0 +1,21 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_texture_view' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_texture_view',error_checker=_errors._error_checker) +GL_TEXTURE_IMMUTABLE_LEVELS=_C('GL_TEXTURE_IMMUTABLE_LEVELS',0x82DF) +GL_TEXTURE_VIEW_MIN_LAYER=_C('GL_TEXTURE_VIEW_MIN_LAYER',0x82DD) +GL_TEXTURE_VIEW_MIN_LEVEL=_C('GL_TEXTURE_VIEW_MIN_LEVEL',0x82DB) +GL_TEXTURE_VIEW_NUM_LAYERS=_C('GL_TEXTURE_VIEW_NUM_LAYERS',0x82DE) +GL_TEXTURE_VIEW_NUM_LEVELS=_C('GL_TEXTURE_VIEW_NUM_LEVELS',0x82DC) +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint) +def glTextureView(texture,target,origtexture,internalformat,minlevel,numlevels,minlayer,numlayers):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/transform_feedback2.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/transform_feedback2.py new file mode 100644 index 0000000000000000000000000000000000000000..12cb28a2fe2fa911ddd4fbc05df7a1e25381a7e1 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/transform_feedback2.py @@ -0,0 +1,40 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_transform_feedback2' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_transform_feedback2',error_checker=_errors._error_checker) +GL_TRANSFORM_FEEDBACK=_C('GL_TRANSFORM_FEEDBACK',0x8E22) +GL_TRANSFORM_FEEDBACK_ACTIVE=_C('GL_TRANSFORM_FEEDBACK_ACTIVE',0x8E24) +GL_TRANSFORM_FEEDBACK_BINDING=_C('GL_TRANSFORM_FEEDBACK_BINDING',0x8E25) +GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE=_C('GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE',0x8E24) +GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED=_C('GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED',0x8E23) +GL_TRANSFORM_FEEDBACK_PAUSED=_C('GL_TRANSFORM_FEEDBACK_PAUSED',0x8E23) +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint) +def glBindTransformFeedback(target,id):pass +@_f +@_p.types(None,_cs.GLsizei,arrays.GLuintArray) +def glDeleteTransformFeedbacks(n,ids):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint) +def glDrawTransformFeedback(mode,id):pass +@_f +@_p.types(None,_cs.GLsizei,arrays.GLuintArray) +def glGenTransformFeedbacks(n,ids):pass +@_f +@_p.types(_cs.GLboolean,_cs.GLuint) +def glIsTransformFeedback(id):pass +@_f +@_p.types(None,) +def glPauseTransformFeedback():pass +@_f +@_p.types(None,) +def glResumeTransformFeedback():pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/transform_feedback3.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/transform_feedback3.py new file mode 100644 index 0000000000000000000000000000000000000000..5f810c8e53f04d58ea02335a15df2fc19160ff53 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/transform_feedback3.py @@ -0,0 +1,27 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_transform_feedback3' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_transform_feedback3',error_checker=_errors._error_checker) +GL_MAX_TRANSFORM_FEEDBACK_BUFFERS=_C('GL_MAX_TRANSFORM_FEEDBACK_BUFFERS',0x8E70) +GL_MAX_VERTEX_STREAMS=_C('GL_MAX_VERTEX_STREAMS',0x8E71) +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint) +def glBeginQueryIndexed(target,index,id):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint) +def glDrawTransformFeedbackStream(mode,id,stream):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint) +def glEndQueryIndexed(target,index):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLenum,arrays.GLintArray) +def glGetQueryIndexediv(target,index,pname,params):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/transform_feedback_instanced.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/transform_feedback_instanced.py new file mode 100644 index 0000000000000000000000000000000000000000..0d674075336d840fe95bffcfd2c788432e7519a7 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/transform_feedback_instanced.py @@ -0,0 +1,20 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_transform_feedback_instanced' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_transform_feedback_instanced',error_checker=_errors._error_checker) + +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLsizei) +def glDrawTransformFeedbackInstanced(mode,id,instancecount):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLsizei) +def glDrawTransformFeedbackStreamInstanced(mode,id,stream,instancecount):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/transpose_matrix.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/transpose_matrix.py new file mode 100644 index 0000000000000000000000000000000000000000..233cfc3af04d5de7b747394c6f2f8e56a242c8f1 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/transpose_matrix.py @@ -0,0 +1,29 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_transpose_matrix' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_transpose_matrix',error_checker=_errors._error_checker) +GL_TRANSPOSE_COLOR_MATRIX_ARB=_C('GL_TRANSPOSE_COLOR_MATRIX_ARB',0x84E6) +GL_TRANSPOSE_MODELVIEW_MATRIX_ARB=_C('GL_TRANSPOSE_MODELVIEW_MATRIX_ARB',0x84E3) +GL_TRANSPOSE_PROJECTION_MATRIX_ARB=_C('GL_TRANSPOSE_PROJECTION_MATRIX_ARB',0x84E4) +GL_TRANSPOSE_TEXTURE_MATRIX_ARB=_C('GL_TRANSPOSE_TEXTURE_MATRIX_ARB',0x84E5) +@_f +@_p.types(None,arrays.GLdoubleArray) +def glLoadTransposeMatrixdARB(m):pass +@_f +@_p.types(None,arrays.GLfloatArray) +def glLoadTransposeMatrixfARB(m):pass +@_f +@_p.types(None,arrays.GLdoubleArray) +def glMultTransposeMatrixdARB(m):pass +@_f +@_p.types(None,arrays.GLfloatArray) +def glMultTransposeMatrixfARB(m):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/uniform_buffer_object.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/uniform_buffer_object.py new file mode 100644 index 0000000000000000000000000000000000000000..89f1ce01220f8931dfcc2f01a150d1f6402bec98 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/uniform_buffer_object.py @@ -0,0 +1,67 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_uniform_buffer_object' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_uniform_buffer_object',error_checker=_errors._error_checker) +GL_ACTIVE_UNIFORM_BLOCKS=_C('GL_ACTIVE_UNIFORM_BLOCKS',0x8A36) +GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH=_C('GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH',0x8A35) +GL_INVALID_INDEX=_C('GL_INVALID_INDEX',0xFFFFFFFF) +GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS=_C('GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS',0x8A33) +GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS=_C('GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS',0x8A32) +GL_MAX_COMBINED_UNIFORM_BLOCKS=_C('GL_MAX_COMBINED_UNIFORM_BLOCKS',0x8A2E) +GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS=_C('GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS',0x8A31) +GL_MAX_FRAGMENT_UNIFORM_BLOCKS=_C('GL_MAX_FRAGMENT_UNIFORM_BLOCKS',0x8A2D) +GL_MAX_GEOMETRY_UNIFORM_BLOCKS=_C('GL_MAX_GEOMETRY_UNIFORM_BLOCKS',0x8A2C) +GL_MAX_UNIFORM_BLOCK_SIZE=_C('GL_MAX_UNIFORM_BLOCK_SIZE',0x8A30) +GL_MAX_UNIFORM_BUFFER_BINDINGS=_C('GL_MAX_UNIFORM_BUFFER_BINDINGS',0x8A2F) +GL_MAX_VERTEX_UNIFORM_BLOCKS=_C('GL_MAX_VERTEX_UNIFORM_BLOCKS',0x8A2B) +GL_UNIFORM_ARRAY_STRIDE=_C('GL_UNIFORM_ARRAY_STRIDE',0x8A3C) +GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS=_C('GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS',0x8A42) +GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES=_C('GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES',0x8A43) +GL_UNIFORM_BLOCK_BINDING=_C('GL_UNIFORM_BLOCK_BINDING',0x8A3F) +GL_UNIFORM_BLOCK_DATA_SIZE=_C('GL_UNIFORM_BLOCK_DATA_SIZE',0x8A40) +GL_UNIFORM_BLOCK_INDEX=_C('GL_UNIFORM_BLOCK_INDEX',0x8A3A) +GL_UNIFORM_BLOCK_NAME_LENGTH=_C('GL_UNIFORM_BLOCK_NAME_LENGTH',0x8A41) +GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER=_C('GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER',0x8A46) +GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER=_C('GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER',0x8A45) +GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER=_C('GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER',0x8A44) +GL_UNIFORM_BUFFER=_C('GL_UNIFORM_BUFFER',0x8A11) +GL_UNIFORM_BUFFER_BINDING=_C('GL_UNIFORM_BUFFER_BINDING',0x8A28) +GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT=_C('GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT',0x8A34) +GL_UNIFORM_BUFFER_SIZE=_C('GL_UNIFORM_BUFFER_SIZE',0x8A2A) +GL_UNIFORM_BUFFER_START=_C('GL_UNIFORM_BUFFER_START',0x8A29) +GL_UNIFORM_IS_ROW_MAJOR=_C('GL_UNIFORM_IS_ROW_MAJOR',0x8A3E) +GL_UNIFORM_MATRIX_STRIDE=_C('GL_UNIFORM_MATRIX_STRIDE',0x8A3D) +GL_UNIFORM_NAME_LENGTH=_C('GL_UNIFORM_NAME_LENGTH',0x8A39) +GL_UNIFORM_OFFSET=_C('GL_UNIFORM_OFFSET',0x8A3B) +GL_UNIFORM_SIZE=_C('GL_UNIFORM_SIZE',0x8A38) +GL_UNIFORM_TYPE=_C('GL_UNIFORM_TYPE',0x8A37) +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLcharArray) +def glGetActiveUniformBlockName(program,uniformBlockIndex,bufSize,length,uniformBlockName):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum,arrays.GLintArray) +def glGetActiveUniformBlockiv(program,uniformBlockIndex,pname,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLcharArray) +def glGetActiveUniformName(program,uniformIndex,bufSize,length,uniformName):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray,_cs.GLenum,arrays.GLintArray) +def glGetActiveUniformsiv(program,uniformCount,uniformIndices,pname,params):pass +@_f +@_p.types(_cs.GLuint,_cs.GLuint,arrays.GLcharArray) +def glGetUniformBlockIndex(program,uniformBlockName):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLsizei,ctypes.POINTER( ctypes.POINTER( _cs.GLchar )),arrays.GLuintArray) +def glGetUniformIndices(program,uniformCount,uniformNames,uniformIndices):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint) +def glUniformBlockBinding(program,uniformBlockIndex,uniformBlockBinding):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/vertex_attrib_64bit.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/vertex_attrib_64bit.py new file mode 100644 index 0000000000000000000000000000000000000000..68ef2c40f23aa071f9ac7b38f1bf0623d6c8aa25 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/vertex_attrib_64bit.py @@ -0,0 +1,56 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_vertex_attrib_64bit' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_vertex_attrib_64bit',error_checker=_errors._error_checker) +GL_DOUBLE_MAT2=_C('GL_DOUBLE_MAT2',0x8F46) +GL_DOUBLE_MAT2x3=_C('GL_DOUBLE_MAT2x3',0x8F49) +GL_DOUBLE_MAT2x4=_C('GL_DOUBLE_MAT2x4',0x8F4A) +GL_DOUBLE_MAT3=_C('GL_DOUBLE_MAT3',0x8F47) +GL_DOUBLE_MAT3x2=_C('GL_DOUBLE_MAT3x2',0x8F4B) +GL_DOUBLE_MAT3x4=_C('GL_DOUBLE_MAT3x4',0x8F4C) +GL_DOUBLE_MAT4=_C('GL_DOUBLE_MAT4',0x8F48) +GL_DOUBLE_MAT4x2=_C('GL_DOUBLE_MAT4x2',0x8F4D) +GL_DOUBLE_MAT4x3=_C('GL_DOUBLE_MAT4x3',0x8F4E) +GL_DOUBLE_VEC2=_C('GL_DOUBLE_VEC2',0x8FFC) +GL_DOUBLE_VEC3=_C('GL_DOUBLE_VEC3',0x8FFD) +GL_DOUBLE_VEC4=_C('GL_DOUBLE_VEC4',0x8FFE) +GL_RGB32I=_C('GL_RGB32I',0x8D83) +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLdoubleArray) +def glGetVertexAttribLdv(index,pname,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLdouble) +def glVertexAttribL1d(index,x):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLdoubleArray) +def glVertexAttribL1dv(index,v):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLdouble,_cs.GLdouble) +def glVertexAttribL2d(index,x,y):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLdoubleArray) +def glVertexAttribL2dv(index,v):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) +def glVertexAttribL3d(index,x,y,z):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLdoubleArray) +def glVertexAttribL3dv(index,v):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) +def glVertexAttribL4d(index,x,y,z,w):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLdoubleArray) +def glVertexAttribL4dv(index,v):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) +def glVertexAttribLPointer(index,size,type,stride,pointer):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/vertex_buffer_object.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/vertex_buffer_object.py new file mode 100644 index 0000000000000000000000000000000000000000..aa61cac02ed451fd4e14605a8dc19b85f18c2856 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/vertex_buffer_object.py @@ -0,0 +1,77 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_vertex_buffer_object' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_vertex_buffer_object',error_checker=_errors._error_checker) +GL_ARRAY_BUFFER_ARB=_C('GL_ARRAY_BUFFER_ARB',0x8892) +GL_ARRAY_BUFFER_BINDING_ARB=_C('GL_ARRAY_BUFFER_BINDING_ARB',0x8894) +GL_BUFFER_ACCESS_ARB=_C('GL_BUFFER_ACCESS_ARB',0x88BB) +GL_BUFFER_MAPPED_ARB=_C('GL_BUFFER_MAPPED_ARB',0x88BC) +GL_BUFFER_MAP_POINTER_ARB=_C('GL_BUFFER_MAP_POINTER_ARB',0x88BD) +GL_BUFFER_SIZE_ARB=_C('GL_BUFFER_SIZE_ARB',0x8764) +GL_BUFFER_USAGE_ARB=_C('GL_BUFFER_USAGE_ARB',0x8765) +GL_COLOR_ARRAY_BUFFER_BINDING_ARB=_C('GL_COLOR_ARRAY_BUFFER_BINDING_ARB',0x8898) +GL_DYNAMIC_COPY_ARB=_C('GL_DYNAMIC_COPY_ARB',0x88EA) +GL_DYNAMIC_DRAW_ARB=_C('GL_DYNAMIC_DRAW_ARB',0x88E8) +GL_DYNAMIC_READ_ARB=_C('GL_DYNAMIC_READ_ARB',0x88E9) +GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB=_C('GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB',0x889B) +GL_ELEMENT_ARRAY_BUFFER_ARB=_C('GL_ELEMENT_ARRAY_BUFFER_ARB',0x8893) +GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB=_C('GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB',0x8895) +GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB=_C('GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB',0x889D) +GL_INDEX_ARRAY_BUFFER_BINDING_ARB=_C('GL_INDEX_ARRAY_BUFFER_BINDING_ARB',0x8899) +GL_NORMAL_ARRAY_BUFFER_BINDING_ARB=_C('GL_NORMAL_ARRAY_BUFFER_BINDING_ARB',0x8897) +GL_READ_ONLY_ARB=_C('GL_READ_ONLY_ARB',0x88B8) +GL_READ_WRITE_ARB=_C('GL_READ_WRITE_ARB',0x88BA) +GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB=_C('GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB',0x889C) +GL_STATIC_COPY_ARB=_C('GL_STATIC_COPY_ARB',0x88E6) +GL_STATIC_DRAW_ARB=_C('GL_STATIC_DRAW_ARB',0x88E4) +GL_STATIC_READ_ARB=_C('GL_STATIC_READ_ARB',0x88E5) +GL_STREAM_COPY_ARB=_C('GL_STREAM_COPY_ARB',0x88E2) +GL_STREAM_DRAW_ARB=_C('GL_STREAM_DRAW_ARB',0x88E0) +GL_STREAM_READ_ARB=_C('GL_STREAM_READ_ARB',0x88E1) +GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB=_C('GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB',0x889A) +GL_VERTEX_ARRAY_BUFFER_BINDING_ARB=_C('GL_VERTEX_ARRAY_BUFFER_BINDING_ARB',0x8896) +GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB=_C('GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB',0x889F) +GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB=_C('GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB',0x889E) +GL_WRITE_ONLY_ARB=_C('GL_WRITE_ONLY_ARB',0x88B9) +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint) +def glBindBufferARB(target,buffer):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLsizeiptrARB,ctypes.c_void_p,_cs.GLenum) +def glBufferDataARB(target,size,data,usage):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLintptrARB,_cs.GLsizeiptrARB,ctypes.c_void_p) +def glBufferSubDataARB(target,offset,size,data):pass +@_f +@_p.types(None,_cs.GLsizei,arrays.GLuintArray) +def glDeleteBuffersARB(n,buffers):pass +@_f +@_p.types(None,_cs.GLsizei,arrays.GLuintArray) +def glGenBuffersARB(n,buffers):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray) +def glGetBufferParameterivARB(target,pname,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLvoidpArray) +def glGetBufferPointervARB(target,pname,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLintptrARB,_cs.GLsizeiptrARB,ctypes.c_void_p) +def glGetBufferSubDataARB(target,offset,size,data):pass +@_f +@_p.types(_cs.GLboolean,_cs.GLuint) +def glIsBufferARB(buffer):pass +@_f +@_p.types(ctypes.c_void_p,_cs.GLenum,_cs.GLenum) +def glMapBufferARB(target,access):pass +@_f +@_p.types(_cs.GLboolean,_cs.GLenum) +def glUnmapBufferARB(target):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/vertex_program.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/vertex_program.py new file mode 100644 index 0000000000000000000000000000000000000000..c97cc02b68639f5f8aaa61b848962b50366ead81 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/vertex_program.py @@ -0,0 +1,278 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_vertex_program' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_vertex_program',error_checker=_errors._error_checker) +GL_COLOR_SUM_ARB=_C('GL_COLOR_SUM_ARB',0x8458) +GL_CURRENT_MATRIX_ARB=_C('GL_CURRENT_MATRIX_ARB',0x8641) +GL_CURRENT_MATRIX_STACK_DEPTH_ARB=_C('GL_CURRENT_MATRIX_STACK_DEPTH_ARB',0x8640) +GL_CURRENT_VERTEX_ATTRIB_ARB=_C('GL_CURRENT_VERTEX_ATTRIB_ARB',0x8626) +GL_MATRIX0_ARB=_C('GL_MATRIX0_ARB',0x88C0) +GL_MATRIX10_ARB=_C('GL_MATRIX10_ARB',0x88CA) +GL_MATRIX11_ARB=_C('GL_MATRIX11_ARB',0x88CB) +GL_MATRIX12_ARB=_C('GL_MATRIX12_ARB',0x88CC) +GL_MATRIX13_ARB=_C('GL_MATRIX13_ARB',0x88CD) +GL_MATRIX14_ARB=_C('GL_MATRIX14_ARB',0x88CE) +GL_MATRIX15_ARB=_C('GL_MATRIX15_ARB',0x88CF) +GL_MATRIX16_ARB=_C('GL_MATRIX16_ARB',0x88D0) +GL_MATRIX17_ARB=_C('GL_MATRIX17_ARB',0x88D1) +GL_MATRIX18_ARB=_C('GL_MATRIX18_ARB',0x88D2) +GL_MATRIX19_ARB=_C('GL_MATRIX19_ARB',0x88D3) +GL_MATRIX1_ARB=_C('GL_MATRIX1_ARB',0x88C1) +GL_MATRIX20_ARB=_C('GL_MATRIX20_ARB',0x88D4) +GL_MATRIX21_ARB=_C('GL_MATRIX21_ARB',0x88D5) +GL_MATRIX22_ARB=_C('GL_MATRIX22_ARB',0x88D6) +GL_MATRIX23_ARB=_C('GL_MATRIX23_ARB',0x88D7) +GL_MATRIX24_ARB=_C('GL_MATRIX24_ARB',0x88D8) +GL_MATRIX25_ARB=_C('GL_MATRIX25_ARB',0x88D9) +GL_MATRIX26_ARB=_C('GL_MATRIX26_ARB',0x88DA) +GL_MATRIX27_ARB=_C('GL_MATRIX27_ARB',0x88DB) +GL_MATRIX28_ARB=_C('GL_MATRIX28_ARB',0x88DC) +GL_MATRIX29_ARB=_C('GL_MATRIX29_ARB',0x88DD) +GL_MATRIX2_ARB=_C('GL_MATRIX2_ARB',0x88C2) +GL_MATRIX30_ARB=_C('GL_MATRIX30_ARB',0x88DE) +GL_MATRIX31_ARB=_C('GL_MATRIX31_ARB',0x88DF) +GL_MATRIX3_ARB=_C('GL_MATRIX3_ARB',0x88C3) +GL_MATRIX4_ARB=_C('GL_MATRIX4_ARB',0x88C4) +GL_MATRIX5_ARB=_C('GL_MATRIX5_ARB',0x88C5) +GL_MATRIX6_ARB=_C('GL_MATRIX6_ARB',0x88C6) +GL_MATRIX7_ARB=_C('GL_MATRIX7_ARB',0x88C7) +GL_MATRIX8_ARB=_C('GL_MATRIX8_ARB',0x88C8) +GL_MATRIX9_ARB=_C('GL_MATRIX9_ARB',0x88C9) +GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB=_C('GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB',0x88B1) +GL_MAX_PROGRAM_ATTRIBS_ARB=_C('GL_MAX_PROGRAM_ATTRIBS_ARB',0x88AD) +GL_MAX_PROGRAM_ENV_PARAMETERS_ARB=_C('GL_MAX_PROGRAM_ENV_PARAMETERS_ARB',0x88B5) +GL_MAX_PROGRAM_INSTRUCTIONS_ARB=_C('GL_MAX_PROGRAM_INSTRUCTIONS_ARB',0x88A1) +GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB=_C('GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB',0x88B4) +GL_MAX_PROGRAM_MATRICES_ARB=_C('GL_MAX_PROGRAM_MATRICES_ARB',0x862F) +GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB=_C('GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB',0x862E) +GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB=_C('GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB',0x88B3) +GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB=_C('GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB',0x88AF) +GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB=_C('GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB',0x88A3) +GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB=_C('GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB',0x88AB) +GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB=_C('GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB',0x88A7) +GL_MAX_PROGRAM_PARAMETERS_ARB=_C('GL_MAX_PROGRAM_PARAMETERS_ARB',0x88A9) +GL_MAX_PROGRAM_TEMPORARIES_ARB=_C('GL_MAX_PROGRAM_TEMPORARIES_ARB',0x88A5) +GL_MAX_VERTEX_ATTRIBS_ARB=_C('GL_MAX_VERTEX_ATTRIBS_ARB',0x8869) +GL_PROGRAM_ADDRESS_REGISTERS_ARB=_C('GL_PROGRAM_ADDRESS_REGISTERS_ARB',0x88B0) +GL_PROGRAM_ATTRIBS_ARB=_C('GL_PROGRAM_ATTRIBS_ARB',0x88AC) +GL_PROGRAM_BINDING_ARB=_C('GL_PROGRAM_BINDING_ARB',0x8677) +GL_PROGRAM_ERROR_POSITION_ARB=_C('GL_PROGRAM_ERROR_POSITION_ARB',0x864B) +GL_PROGRAM_ERROR_STRING_ARB=_C('GL_PROGRAM_ERROR_STRING_ARB',0x8874) +GL_PROGRAM_FORMAT_ARB=_C('GL_PROGRAM_FORMAT_ARB',0x8876) +GL_PROGRAM_FORMAT_ASCII_ARB=_C('GL_PROGRAM_FORMAT_ASCII_ARB',0x8875) +GL_PROGRAM_INSTRUCTIONS_ARB=_C('GL_PROGRAM_INSTRUCTIONS_ARB',0x88A0) +GL_PROGRAM_LENGTH_ARB=_C('GL_PROGRAM_LENGTH_ARB',0x8627) +GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB=_C('GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB',0x88B2) +GL_PROGRAM_NATIVE_ATTRIBS_ARB=_C('GL_PROGRAM_NATIVE_ATTRIBS_ARB',0x88AE) +GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB=_C('GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB',0x88A2) +GL_PROGRAM_NATIVE_PARAMETERS_ARB=_C('GL_PROGRAM_NATIVE_PARAMETERS_ARB',0x88AA) +GL_PROGRAM_NATIVE_TEMPORARIES_ARB=_C('GL_PROGRAM_NATIVE_TEMPORARIES_ARB',0x88A6) +GL_PROGRAM_PARAMETERS_ARB=_C('GL_PROGRAM_PARAMETERS_ARB',0x88A8) +GL_PROGRAM_STRING_ARB=_C('GL_PROGRAM_STRING_ARB',0x8628) +GL_PROGRAM_TEMPORARIES_ARB=_C('GL_PROGRAM_TEMPORARIES_ARB',0x88A4) +GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB=_C('GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB',0x88B6) +GL_TRANSPOSE_CURRENT_MATRIX_ARB=_C('GL_TRANSPOSE_CURRENT_MATRIX_ARB',0x88B7) +GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB=_C('GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB',0x8622) +GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB=_C('GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB',0x886A) +GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB=_C('GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB',0x8645) +GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB=_C('GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB',0x8623) +GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB=_C('GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB',0x8624) +GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB=_C('GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB',0x8625) +GL_VERTEX_PROGRAM_ARB=_C('GL_VERTEX_PROGRAM_ARB',0x8620) +GL_VERTEX_PROGRAM_POINT_SIZE_ARB=_C('GL_VERTEX_PROGRAM_POINT_SIZE_ARB',0x8642) +GL_VERTEX_PROGRAM_TWO_SIDE_ARB=_C('GL_VERTEX_PROGRAM_TWO_SIDE_ARB',0x8643) +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint) +def glBindProgramARB(target,program):pass +@_f +@_p.types(None,_cs.GLsizei,arrays.GLuintArray) +def glDeleteProgramsARB(n,programs):pass +@_f +@_p.types(None,_cs.GLuint) +def glDisableVertexAttribArrayARB(index):pass +@_f +@_p.types(None,_cs.GLuint) +def glEnableVertexAttribArrayARB(index):pass +@_f +@_p.types(None,_cs.GLsizei,arrays.GLuintArray) +def glGenProgramsARB(n,programs):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLdoubleArray) +def glGetProgramEnvParameterdvARB(target,index,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLfloatArray) +def glGetProgramEnvParameterfvARB(target,index,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLdoubleArray) +def glGetProgramLocalParameterdvARB(target,index,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLfloatArray) +def glGetProgramLocalParameterfvARB(target,index,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,ctypes.c_void_p) +def glGetProgramStringARB(target,pname,string):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray) +def glGetProgramivARB(target,pname,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLvoidpArray) +def glGetVertexAttribPointervARB(index,pname,pointer):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLdoubleArray) +def glGetVertexAttribdvARB(index,pname,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray) +def glGetVertexAttribfvARB(index,pname,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) +def glGetVertexAttribivARB(index,pname,params):pass +@_f +@_p.types(_cs.GLboolean,_cs.GLuint) +def glIsProgramARB(program):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) +def glProgramEnvParameter4dARB(target,index,x,y,z,w):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLdoubleArray) +def glProgramEnvParameter4dvARB(target,index,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) +def glProgramEnvParameter4fARB(target,index,x,y,z,w):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLfloatArray) +def glProgramEnvParameter4fvARB(target,index,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) +def glProgramLocalParameter4dARB(target,index,x,y,z,w):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLdoubleArray) +def glProgramLocalParameter4dvARB(target,index,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) +def glProgramLocalParameter4fARB(target,index,x,y,z,w):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLfloatArray) +def glProgramLocalParameter4fvARB(target,index,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) +def glProgramStringARB(target,format,len,string):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLdouble) +def glVertexAttrib1dARB(index,x):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLdoubleArray) +def glVertexAttrib1dvARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLfloat) +def glVertexAttrib1fARB(index,x):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLfloatArray) +def glVertexAttrib1fvARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLshort) +def glVertexAttrib1sARB(index,x):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLshortArray) +def glVertexAttrib1svARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLdouble,_cs.GLdouble) +def glVertexAttrib2dARB(index,x,y):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLdoubleArray) +def glVertexAttrib2dvARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat) +def glVertexAttrib2fARB(index,x,y):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLfloatArray) +def glVertexAttrib2fvARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLshort,_cs.GLshort) +def glVertexAttrib2sARB(index,x,y):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLshortArray) +def glVertexAttrib2svARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) +def glVertexAttrib3dARB(index,x,y,z):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLdoubleArray) +def glVertexAttrib3dvARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) +def glVertexAttrib3fARB(index,x,y,z):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLfloatArray) +def glVertexAttrib3fvARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLshort,_cs.GLshort,_cs.GLshort) +def glVertexAttrib3sARB(index,x,y,z):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLshortArray) +def glVertexAttrib3svARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLbyteArray) +def glVertexAttrib4NbvARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLintArray) +def glVertexAttrib4NivARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLshortArray) +def glVertexAttrib4NsvARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte) +def glVertexAttrib4NubARB(index,x,y,z,w):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLubyteArray) +def glVertexAttrib4NubvARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLuintArray) +def glVertexAttrib4NuivARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLushortArray) +def glVertexAttrib4NusvARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLbyteArray) +def glVertexAttrib4bvARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) +def glVertexAttrib4dARB(index,x,y,z,w):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLdoubleArray) +def glVertexAttrib4dvARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) +def glVertexAttrib4fARB(index,x,y,z,w):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLfloatArray) +def glVertexAttrib4fvARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLintArray) +def glVertexAttrib4ivARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLshort,_cs.GLshort,_cs.GLshort,_cs.GLshort) +def glVertexAttrib4sARB(index,x,y,z,w):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLshortArray) +def glVertexAttrib4svARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLubyteArray) +def glVertexAttrib4ubvARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLuintArray) +def glVertexAttrib4uivARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLushortArray) +def glVertexAttrib4usvARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLboolean,_cs.GLsizei,ctypes.c_void_p) +def glVertexAttribPointerARB(index,size,type,normalized,stride,pointer):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/vertex_shader.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/vertex_shader.py new file mode 100644 index 0000000000000000000000000000000000000000..92a25eccde9134bd2559c4e823c6d451102dda4b --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/vertex_shader.py @@ -0,0 +1,177 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_vertex_shader' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_vertex_shader',error_checker=_errors._error_checker) +GL_CURRENT_VERTEX_ATTRIB_ARB=_C('GL_CURRENT_VERTEX_ATTRIB_ARB',0x8626) +GL_FLOAT=_C('GL_FLOAT',0x1406) +GL_FLOAT_MAT2_ARB=_C('GL_FLOAT_MAT2_ARB',0x8B5A) +GL_FLOAT_MAT3_ARB=_C('GL_FLOAT_MAT3_ARB',0x8B5B) +GL_FLOAT_MAT4_ARB=_C('GL_FLOAT_MAT4_ARB',0x8B5C) +GL_FLOAT_VEC2_ARB=_C('GL_FLOAT_VEC2_ARB',0x8B50) +GL_FLOAT_VEC3_ARB=_C('GL_FLOAT_VEC3_ARB',0x8B51) +GL_FLOAT_VEC4_ARB=_C('GL_FLOAT_VEC4_ARB',0x8B52) +GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB=_C('GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB',0x8B4D) +GL_MAX_TEXTURE_COORDS_ARB=_C('GL_MAX_TEXTURE_COORDS_ARB',0x8871) +GL_MAX_TEXTURE_IMAGE_UNITS_ARB=_C('GL_MAX_TEXTURE_IMAGE_UNITS_ARB',0x8872) +GL_MAX_VARYING_FLOATS_ARB=_C('GL_MAX_VARYING_FLOATS_ARB',0x8B4B) +GL_MAX_VERTEX_ATTRIBS_ARB=_C('GL_MAX_VERTEX_ATTRIBS_ARB',0x8869) +GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB=_C('GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB',0x8B4C) +GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB=_C('GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB',0x8B4A) +GL_OBJECT_ACTIVE_ATTRIBUTES_ARB=_C('GL_OBJECT_ACTIVE_ATTRIBUTES_ARB',0x8B89) +GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB=_C('GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB',0x8B8A) +GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB=_C('GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB',0x8622) +GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB=_C('GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB',0x886A) +GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB=_C('GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB',0x8645) +GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB=_C('GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB',0x8623) +GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB=_C('GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB',0x8624) +GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB=_C('GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB',0x8625) +GL_VERTEX_PROGRAM_POINT_SIZE_ARB=_C('GL_VERTEX_PROGRAM_POINT_SIZE_ARB',0x8642) +GL_VERTEX_PROGRAM_TWO_SIDE_ARB=_C('GL_VERTEX_PROGRAM_TWO_SIDE_ARB',0x8643) +GL_VERTEX_SHADER_ARB=_C('GL_VERTEX_SHADER_ARB',0x8B31) +@_f +@_p.types(None,_cs.GLhandleARB,_cs.GLuint,arrays.GLcharARBArray) +def glBindAttribLocationARB(programObj,index,name):pass +@_f +@_p.types(None,_cs.GLuint) +def glDisableVertexAttribArrayARB(index):pass +@_f +@_p.types(None,_cs.GLuint) +def glEnableVertexAttribArrayARB(index):pass +@_f +@_p.types(None,_cs.GLhandleARB,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLintArray,arrays.GLuintArray,arrays.GLcharARBArray) +def glGetActiveAttribARB(programObj,index,maxLength,length,size,type,name):pass +@_f +@_p.types(_cs.GLint,_cs.GLhandleARB,arrays.GLcharARBArray) +def glGetAttribLocationARB(programObj,name):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLvoidpArray) +def glGetVertexAttribPointervARB(index,pname,pointer):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLdoubleArray) +def glGetVertexAttribdvARB(index,pname,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray) +def glGetVertexAttribfvARB(index,pname,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) +def glGetVertexAttribivARB(index,pname,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLdouble) +def glVertexAttrib1dARB(index,x):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLdoubleArray) +def glVertexAttrib1dvARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLfloat) +def glVertexAttrib1fARB(index,x):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLfloatArray) +def glVertexAttrib1fvARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLshort) +def glVertexAttrib1sARB(index,x):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLshortArray) +def glVertexAttrib1svARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLdouble,_cs.GLdouble) +def glVertexAttrib2dARB(index,x,y):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLdoubleArray) +def glVertexAttrib2dvARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat) +def glVertexAttrib2fARB(index,x,y):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLfloatArray) +def glVertexAttrib2fvARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLshort,_cs.GLshort) +def glVertexAttrib2sARB(index,x,y):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLshortArray) +def glVertexAttrib2svARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) +def glVertexAttrib3dARB(index,x,y,z):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLdoubleArray) +def glVertexAttrib3dvARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) +def glVertexAttrib3fARB(index,x,y,z):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLfloatArray) +def glVertexAttrib3fvARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLshort,_cs.GLshort,_cs.GLshort) +def glVertexAttrib3sARB(index,x,y,z):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLshortArray) +def glVertexAttrib3svARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLbyteArray) +def glVertexAttrib4NbvARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLintArray) +def glVertexAttrib4NivARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLshortArray) +def glVertexAttrib4NsvARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte) +def glVertexAttrib4NubARB(index,x,y,z,w):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLubyteArray) +def glVertexAttrib4NubvARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLuintArray) +def glVertexAttrib4NuivARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLushortArray) +def glVertexAttrib4NusvARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLbyteArray) +def glVertexAttrib4bvARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) +def glVertexAttrib4dARB(index,x,y,z,w):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLdoubleArray) +def glVertexAttrib4dvARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) +def glVertexAttrib4fARB(index,x,y,z,w):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLfloatArray) +def glVertexAttrib4fvARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLintArray) +def glVertexAttrib4ivARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLshort,_cs.GLshort,_cs.GLshort,_cs.GLshort) +def glVertexAttrib4sARB(index,x,y,z,w):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLshortArray) +def glVertexAttrib4svARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLubyteArray) +def glVertexAttrib4ubvARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLuintArray) +def glVertexAttrib4uivARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLushortArray) +def glVertexAttrib4usvARB(index,v):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLboolean,_cs.GLsizei,ctypes.c_void_p) +def glVertexAttribPointerARB(index,size,type,normalized,stride,pointer):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py new file mode 100644 index 0000000000000000000000000000000000000000..9e1a0cda2fbc974aa024cf359bec407ba77d0b07 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py @@ -0,0 +1,129 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_vertex_type_2_10_10_10_rev' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_vertex_type_2_10_10_10_rev',error_checker=_errors._error_checker) +GL_INT_2_10_10_10_REV=_C('GL_INT_2_10_10_10_REV',0x8D9F) +GL_UNSIGNED_INT_2_10_10_10_REV=_C('GL_UNSIGNED_INT_2_10_10_10_REV',0x8368) +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint) +def glColorP3ui(type,color):pass +@_f +@_p.types(None,_cs.GLenum,arrays.GLuintArray) +def glColorP3uiv(type,color):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint) +def glColorP4ui(type,color):pass +@_f +@_p.types(None,_cs.GLenum,arrays.GLuintArray) +def glColorP4uiv(type,color):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint) +def glMultiTexCoordP1ui(texture,type,coords):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLuintArray) +def glMultiTexCoordP1uiv(texture,type,coords):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint) +def glMultiTexCoordP2ui(texture,type,coords):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLuintArray) +def glMultiTexCoordP2uiv(texture,type,coords):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint) +def glMultiTexCoordP3ui(texture,type,coords):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLuintArray) +def glMultiTexCoordP3uiv(texture,type,coords):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint) +def glMultiTexCoordP4ui(texture,type,coords):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLuintArray) +def glMultiTexCoordP4uiv(texture,type,coords):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint) +def glNormalP3ui(type,coords):pass +@_f +@_p.types(None,_cs.GLenum,arrays.GLuintArray) +def glNormalP3uiv(type,coords):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint) +def glSecondaryColorP3ui(type,color):pass +@_f +@_p.types(None,_cs.GLenum,arrays.GLuintArray) +def glSecondaryColorP3uiv(type,color):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint) +def glTexCoordP1ui(type,coords):pass +@_f +@_p.types(None,_cs.GLenum,arrays.GLuintArray) +def glTexCoordP1uiv(type,coords):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint) +def glTexCoordP2ui(type,coords):pass +@_f +@_p.types(None,_cs.GLenum,arrays.GLuintArray) +def glTexCoordP2uiv(type,coords):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint) +def glTexCoordP3ui(type,coords):pass +@_f +@_p.types(None,_cs.GLenum,arrays.GLuintArray) +def glTexCoordP3uiv(type,coords):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint) +def glTexCoordP4ui(type,coords):pass +@_f +@_p.types(None,_cs.GLenum,arrays.GLuintArray) +def glTexCoordP4uiv(type,coords):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,_cs.GLuint) +def glVertexAttribP1ui(index,type,normalized,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,arrays.GLuintArray) +def glVertexAttribP1uiv(index,type,normalized,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,_cs.GLuint) +def glVertexAttribP2ui(index,type,normalized,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,arrays.GLuintArray) +def glVertexAttribP2uiv(index,type,normalized,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,_cs.GLuint) +def glVertexAttribP3ui(index,type,normalized,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,arrays.GLuintArray) +def glVertexAttribP3uiv(index,type,normalized,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,_cs.GLuint) +def glVertexAttribP4ui(index,type,normalized,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,arrays.GLuintArray) +def glVertexAttribP4uiv(index,type,normalized,value):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint) +def glVertexP2ui(type,value):pass +@_f +@_p.types(None,_cs.GLenum,arrays.GLuintArray) +def glVertexP2uiv(type,value):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint) +def glVertexP3ui(type,value):pass +@_f +@_p.types(None,_cs.GLenum,arrays.GLuintArray) +def glVertexP3uiv(type,value):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint) +def glVertexP4ui(type,value):pass +@_f +@_p.types(None,_cs.GLenum,arrays.GLuintArray) +def glVertexP4uiv(type,value):pass