diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/draw_buffers_blend.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/draw_buffers_blend.py new file mode 100644 index 0000000000000000000000000000000000000000..48c2ad9f18a419bd9e2e60f79ccacbb92aafa73f --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/draw_buffers_blend.py @@ -0,0 +1,26 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_AMD_draw_buffers_blend' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_AMD_draw_buffers_blend',error_checker=_errors._error_checker) + +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum) +def glBlendEquationIndexedAMD(buf,mode):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum) +def glBlendEquationSeparateIndexedAMD(buf,modeRGB,modeAlpha):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum) +def glBlendFuncIndexedAMD(buf,src,dst):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLenum) +def glBlendFuncSeparateIndexedAMD(buf,srcRGB,dstRGB,srcAlpha,dstAlpha):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/gpu_shader_int64.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/gpu_shader_int64.py new file mode 100644 index 0000000000000000000000000000000000000000..dd0a129112da796576e889a4d84e6e1ee7576b02 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/gpu_shader_int64.py @@ -0,0 +1,143 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_AMD_gpu_shader_int64' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_AMD_gpu_shader_int64',error_checker=_errors._error_checker) +GL_FLOAT16_NV=_C('GL_FLOAT16_NV',0x8FF8) +GL_FLOAT16_VEC2_NV=_C('GL_FLOAT16_VEC2_NV',0x8FF9) +GL_FLOAT16_VEC3_NV=_C('GL_FLOAT16_VEC3_NV',0x8FFA) +GL_FLOAT16_VEC4_NV=_C('GL_FLOAT16_VEC4_NV',0x8FFB) +GL_INT16_NV=_C('GL_INT16_NV',0x8FE4) +GL_INT16_VEC2_NV=_C('GL_INT16_VEC2_NV',0x8FE5) +GL_INT16_VEC3_NV=_C('GL_INT16_VEC3_NV',0x8FE6) +GL_INT16_VEC4_NV=_C('GL_INT16_VEC4_NV',0x8FE7) +GL_INT64_NV=_C('GL_INT64_NV',0x140E) +GL_INT64_VEC2_NV=_C('GL_INT64_VEC2_NV',0x8FE9) +GL_INT64_VEC3_NV=_C('GL_INT64_VEC3_NV',0x8FEA) +GL_INT64_VEC4_NV=_C('GL_INT64_VEC4_NV',0x8FEB) +GL_INT8_NV=_C('GL_INT8_NV',0x8FE0) +GL_INT8_VEC2_NV=_C('GL_INT8_VEC2_NV',0x8FE1) +GL_INT8_VEC3_NV=_C('GL_INT8_VEC3_NV',0x8FE2) +GL_INT8_VEC4_NV=_C('GL_INT8_VEC4_NV',0x8FE3) +GL_UNSIGNED_INT16_NV=_C('GL_UNSIGNED_INT16_NV',0x8FF0) +GL_UNSIGNED_INT16_VEC2_NV=_C('GL_UNSIGNED_INT16_VEC2_NV',0x8FF1) +GL_UNSIGNED_INT16_VEC3_NV=_C('GL_UNSIGNED_INT16_VEC3_NV',0x8FF2) +GL_UNSIGNED_INT16_VEC4_NV=_C('GL_UNSIGNED_INT16_VEC4_NV',0x8FF3) +GL_UNSIGNED_INT64_NV=_C('GL_UNSIGNED_INT64_NV',0x140F) +GL_UNSIGNED_INT64_VEC2_NV=_C('GL_UNSIGNED_INT64_VEC2_NV',0x8FF5) +GL_UNSIGNED_INT64_VEC3_NV=_C('GL_UNSIGNED_INT64_VEC3_NV',0x8FF6) +GL_UNSIGNED_INT64_VEC4_NV=_C('GL_UNSIGNED_INT64_VEC4_NV',0x8FF7) +GL_UNSIGNED_INT8_NV=_C('GL_UNSIGNED_INT8_NV',0x8FEC) +GL_UNSIGNED_INT8_VEC2_NV=_C('GL_UNSIGNED_INT8_VEC2_NV',0x8FED) +GL_UNSIGNED_INT8_VEC3_NV=_C('GL_UNSIGNED_INT8_VEC3_NV',0x8FEE) +GL_UNSIGNED_INT8_VEC4_NV=_C('GL_UNSIGNED_INT8_VEC4_NV',0x8FEF) +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,arrays.GLint64Array) +def glGetUniformi64vNV(program,location,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,arrays.GLuint64Array) +def glGetUniformui64vNV(program,location,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint64EXT) +def glProgramUniform1i64NV(program,location,x):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLint64Array) +def glProgramUniform1i64vNV(program,location,count,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint64EXT) +def glProgramUniform1ui64NV(program,location,x):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array) +def glProgramUniform1ui64vNV(program,location,count,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint64EXT,_cs.GLint64EXT) +def glProgramUniform2i64NV(program,location,x,y):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLint64Array) +def glProgramUniform2i64vNV(program,location,count,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint64EXT,_cs.GLuint64EXT) +def glProgramUniform2ui64NV(program,location,x,y):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array) +def glProgramUniform2ui64vNV(program,location,count,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint64EXT,_cs.GLint64EXT,_cs.GLint64EXT) +def glProgramUniform3i64NV(program,location,x,y,z):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLint64Array) +def glProgramUniform3i64vNV(program,location,count,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint64EXT,_cs.GLuint64EXT,_cs.GLuint64EXT) +def glProgramUniform3ui64NV(program,location,x,y,z):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array) +def glProgramUniform3ui64vNV(program,location,count,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint64EXT,_cs.GLint64EXT,_cs.GLint64EXT,_cs.GLint64EXT) +def glProgramUniform4i64NV(program,location,x,y,z,w):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLint64Array) +def glProgramUniform4i64vNV(program,location,count,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint64EXT,_cs.GLuint64EXT,_cs.GLuint64EXT,_cs.GLuint64EXT) +def glProgramUniform4ui64NV(program,location,x,y,z,w):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array) +def glProgramUniform4ui64vNV(program,location,count,value):pass +@_f +@_p.types(None,_cs.GLint,_cs.GLint64EXT) +def glUniform1i64NV(location,x):pass +@_f +@_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLint64Array) +def glUniform1i64vNV(location,count,value):pass +@_f +@_p.types(None,_cs.GLint,_cs.GLuint64EXT) +def glUniform1ui64NV(location,x):pass +@_f +@_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array) +def glUniform1ui64vNV(location,count,value):pass +@_f +@_p.types(None,_cs.GLint,_cs.GLint64EXT,_cs.GLint64EXT) +def glUniform2i64NV(location,x,y):pass +@_f +@_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLint64Array) +def glUniform2i64vNV(location,count,value):pass +@_f +@_p.types(None,_cs.GLint,_cs.GLuint64EXT,_cs.GLuint64EXT) +def glUniform2ui64NV(location,x,y):pass +@_f +@_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array) +def glUniform2ui64vNV(location,count,value):pass +@_f +@_p.types(None,_cs.GLint,_cs.GLint64EXT,_cs.GLint64EXT,_cs.GLint64EXT) +def glUniform3i64NV(location,x,y,z):pass +@_f +@_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLint64Array) +def glUniform3i64vNV(location,count,value):pass +@_f +@_p.types(None,_cs.GLint,_cs.GLuint64EXT,_cs.GLuint64EXT,_cs.GLuint64EXT) +def glUniform3ui64NV(location,x,y,z):pass +@_f +@_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array) +def glUniform3ui64vNV(location,count,value):pass +@_f +@_p.types(None,_cs.GLint,_cs.GLint64EXT,_cs.GLint64EXT,_cs.GLint64EXT,_cs.GLint64EXT) +def glUniform4i64NV(location,x,y,z,w):pass +@_f +@_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLint64Array) +def glUniform4i64vNV(location,count,value):pass +@_f +@_p.types(None,_cs.GLint,_cs.GLuint64EXT,_cs.GLuint64EXT,_cs.GLuint64EXT,_cs.GLuint64EXT) +def glUniform4ui64NV(location,x,y,z,w):pass +@_f +@_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array) +def glUniform4ui64vNV(location,count,value):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/interleaved_elements.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/interleaved_elements.py new file mode 100644 index 0000000000000000000000000000000000000000..e84d31f7c1f5e17f9135956fb05960629f415b1f --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/interleaved_elements.py @@ -0,0 +1,25 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_AMD_interleaved_elements' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_AMD_interleaved_elements',error_checker=_errors._error_checker) +GL_ALPHA=_C('GL_ALPHA',0x1906) +GL_BLUE=_C('GL_BLUE',0x1905) +GL_GREEN=_C('GL_GREEN',0x1904) +GL_RED=_C('GL_RED',0x1903) +GL_RG16UI=_C('GL_RG16UI',0x823A) +GL_RG8UI=_C('GL_RG8UI',0x8238) +GL_RGBA8UI=_C('GL_RGBA8UI',0x8D7C) +GL_VERTEX_ELEMENT_SWIZZLE_AMD=_C('GL_VERTEX_ELEMENT_SWIZZLE_AMD',0x91A4) +GL_VERTEX_ID_SWIZZLE_AMD=_C('GL_VERTEX_ID_SWIZZLE_AMD',0x91A5) +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint) +def glVertexAttribParameteriAMD(index,pname,param):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/query_buffer_object.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/query_buffer_object.py new file mode 100644 index 0000000000000000000000000000000000000000..6ae9f9672c8582ec9be59072bedaa4cb43bd0384 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/query_buffer_object.py @@ -0,0 +1,17 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_AMD_query_buffer_object' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_AMD_query_buffer_object',error_checker=_errors._error_checker) +GL_QUERY_BUFFER_AMD=_C('GL_QUERY_BUFFER_AMD',0x9192) +GL_QUERY_BUFFER_BINDING_AMD=_C('GL_QUERY_BUFFER_BINDING_AMD',0x9193) +GL_QUERY_RESULT_NO_WAIT_AMD=_C('GL_QUERY_RESULT_NO_WAIT_AMD',0x9194) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py new file mode 100644 index 0000000000000000000000000000000000000000..5e2a169fe292a40e67ebe7b4c10daf6db11fba85 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py @@ -0,0 +1,15 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_AMD_shader_atomic_counter_ops' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_AMD_shader_atomic_counter_ops',error_checker=_errors._error_checker) + + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/texture_texture4.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/texture_texture4.py new file mode 100644 index 0000000000000000000000000000000000000000..f5022127276358d85778336bdddb10f19e347a39 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/texture_texture4.py @@ -0,0 +1,15 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_AMD_texture_texture4' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_AMD_texture_texture4',error_checker=_errors._error_checker) + + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py new file mode 100644 index 0000000000000000000000000000000000000000..7a25ccb4fa9d473550f772cf4c5daffe1234bf22 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py @@ -0,0 +1,15 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_AMD_transform_feedback3_lines_triangles' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_AMD_transform_feedback3_lines_triangles',error_checker=_errors._error_checker) + + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/transform_feedback4.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/transform_feedback4.py new file mode 100644 index 0000000000000000000000000000000000000000..89c9a34a7c65d22243b96535908cd1b92ac1f643 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/transform_feedback4.py @@ -0,0 +1,15 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_AMD_transform_feedback4' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_AMD_transform_feedback4',error_checker=_errors._error_checker) +GL_STREAM_RASTERIZATION_AMD=_C('GL_STREAM_RASTERIZATION_AMD',0x91A0) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/vertex_shader_layer.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/vertex_shader_layer.py new file mode 100644 index 0000000000000000000000000000000000000000..7cd461569265de18cace7f9ef1be03bb3f2c8422 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/vertex_shader_layer.py @@ -0,0 +1,15 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_AMD_vertex_shader_layer' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_AMD_vertex_shader_layer',error_checker=_errors._error_checker) + + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py new file mode 100644 index 0000000000000000000000000000000000000000..d1de6d0bb4ebede5812c65c44889c1584d9c59ba --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py @@ -0,0 +1,15 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_AMD_vertex_shader_viewport_index' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_AMD_vertex_shader_viewport_index',error_checker=_errors._error_checker) + + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__init__.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__init__.py new file mode 100644 index 0000000000000000000000000000000000000000..9b912d19ef8f0e54409434cb78557ba570cae4c7 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__init__.py @@ -0,0 +1 @@ +"""OpenGL Extensions""" \ No newline at end of file diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__pycache__/__init__.cpython-310.pyc b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__pycache__/__init__.cpython-310.pyc new file mode 100644 index 0000000000000000000000000000000000000000..eb53ce353f62f852b49d993bed9f6df7ff6e5d35 Binary files /dev/null and b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__pycache__/__init__.cpython-310.pyc differ diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__pycache__/aux_depth_stencil.cpython-310.pyc b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__pycache__/aux_depth_stencil.cpython-310.pyc new file mode 100644 index 0000000000000000000000000000000000000000..2a804790bf5a1aeaf7c68bf0ff69c23f5af885a7 Binary files /dev/null and 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OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_APPLE_aux_depth_stencil' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_APPLE_aux_depth_stencil',error_checker=_errors._error_checker) +GL_AUX_DEPTH_STENCIL_APPLE=_C('GL_AUX_DEPTH_STENCIL_APPLE',0x8A14) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/client_storage.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/client_storage.py new file mode 100644 index 0000000000000000000000000000000000000000..5dc016b0c5220dd9cf35fc422011de7798a47049 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/client_storage.py @@ -0,0 +1,15 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_APPLE_client_storage' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_APPLE_client_storage',error_checker=_errors._error_checker) +GL_UNPACK_CLIENT_STORAGE_APPLE=_C('GL_UNPACK_CLIENT_STORAGE_APPLE',0x85B2) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/element_array.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/element_array.py new file mode 100644 index 0000000000000000000000000000000000000000..d1b0413f7180c770e38bb759f4849bf1066d3699 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/element_array.py @@ -0,0 +1,31 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_APPLE_element_array' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_APPLE_element_array',error_checker=_errors._error_checker) +GL_ELEMENT_ARRAY_APPLE=_C('GL_ELEMENT_ARRAY_APPLE',0x8A0C) +GL_ELEMENT_ARRAY_POINTER_APPLE=_C('GL_ELEMENT_ARRAY_POINTER_APPLE',0x8A0E) +GL_ELEMENT_ARRAY_TYPE_APPLE=_C('GL_ELEMENT_ARRAY_TYPE_APPLE',0x8A0D) +@_f +@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLsizei) +def glDrawElementArrayAPPLE(mode,first,count):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLint,_cs.GLsizei) +def glDrawRangeElementArrayAPPLE(mode,start,end,first,count):pass +@_f +@_p.types(None,_cs.GLenum,ctypes.c_void_p) +def glElementPointerAPPLE(type,pointer):pass +@_f +@_p.types(None,_cs.GLenum,arrays.GLintArray,arrays.GLsizeiArray,_cs.GLsizei) +def glMultiDrawElementArrayAPPLE(mode,first,count,primcount):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,arrays.GLintArray,arrays.GLsizeiArray,_cs.GLsizei) +def glMultiDrawRangeElementArrayAPPLE(mode,start,end,first,count,primcount):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/fence.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/fence.py new file mode 100644 index 0000000000000000000000000000000000000000..ce128959467848e9928a3287c5fea2e2f131f2d9 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/fence.py @@ -0,0 +1,39 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_APPLE_fence' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_APPLE_fence',error_checker=_errors._error_checker) +GL_DRAW_PIXELS_APPLE=_C('GL_DRAW_PIXELS_APPLE',0x8A0A) +GL_FENCE_APPLE=_C('GL_FENCE_APPLE',0x8A0B) +@_f +@_p.types(None,_cs.GLsizei,arrays.GLuintArray) +def glDeleteFencesAPPLE(n,fences):pass +@_f +@_p.types(None,_cs.GLuint) +def glFinishFenceAPPLE(fence):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLint) +def glFinishObjectAPPLE(object,name):pass +@_f +@_p.types(None,_cs.GLsizei,arrays.GLuintArray) +def glGenFencesAPPLE(n,fences):pass +@_f +@_p.types(_cs.GLboolean,_cs.GLuint) +def glIsFenceAPPLE(fence):pass +@_f +@_p.types(None,_cs.GLuint) +def glSetFenceAPPLE(fence):pass +@_f +@_p.types(_cs.GLboolean,_cs.GLuint) +def glTestFenceAPPLE(fence):pass +@_f +@_p.types(_cs.GLboolean,_cs.GLenum,_cs.GLuint) +def glTestObjectAPPLE(object,name):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/float_pixels.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/float_pixels.py new file mode 100644 index 0000000000000000000000000000000000000000..dd8fcf117b1aa1e1116c9dfd97a697c893a044fa --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/float_pixels.py @@ -0,0 +1,28 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_APPLE_float_pixels' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_APPLE_float_pixels',error_checker=_errors._error_checker) +GL_ALPHA_FLOAT16_APPLE=_C('GL_ALPHA_FLOAT16_APPLE',0x881C) +GL_ALPHA_FLOAT32_APPLE=_C('GL_ALPHA_FLOAT32_APPLE',0x8816) +GL_COLOR_FLOAT_APPLE=_C('GL_COLOR_FLOAT_APPLE',0x8A0F) +GL_HALF_APPLE=_C('GL_HALF_APPLE',0x140B) +GL_INTENSITY_FLOAT16_APPLE=_C('GL_INTENSITY_FLOAT16_APPLE',0x881D) +GL_INTENSITY_FLOAT32_APPLE=_C('GL_INTENSITY_FLOAT32_APPLE',0x8817) +GL_LUMINANCE_ALPHA_FLOAT16_APPLE=_C('GL_LUMINANCE_ALPHA_FLOAT16_APPLE',0x881F) +GL_LUMINANCE_ALPHA_FLOAT32_APPLE=_C('GL_LUMINANCE_ALPHA_FLOAT32_APPLE',0x8819) +GL_LUMINANCE_FLOAT16_APPLE=_C('GL_LUMINANCE_FLOAT16_APPLE',0x881E) +GL_LUMINANCE_FLOAT32_APPLE=_C('GL_LUMINANCE_FLOAT32_APPLE',0x8818) +GL_RGBA_FLOAT16_APPLE=_C('GL_RGBA_FLOAT16_APPLE',0x881A) +GL_RGBA_FLOAT32_APPLE=_C('GL_RGBA_FLOAT32_APPLE',0x8814) +GL_RGB_FLOAT16_APPLE=_C('GL_RGB_FLOAT16_APPLE',0x881B) +GL_RGB_FLOAT32_APPLE=_C('GL_RGB_FLOAT32_APPLE',0x8815) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/flush_buffer_range.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/flush_buffer_range.py new file mode 100644 index 0000000000000000000000000000000000000000..60f96ec0c6ef2bfa48a5b5c49f84393268e82870 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/flush_buffer_range.py @@ -0,0 +1,21 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_APPLE_flush_buffer_range' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_APPLE_flush_buffer_range',error_checker=_errors._error_checker) +GL_BUFFER_FLUSHING_UNMAP_APPLE=_C('GL_BUFFER_FLUSHING_UNMAP_APPLE',0x8A13) +GL_BUFFER_SERIALIZED_MODIFY_APPLE=_C('GL_BUFFER_SERIALIZED_MODIFY_APPLE',0x8A12) +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint) +def glBufferParameteriAPPLE(target,pname,param):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLintptr,_cs.GLsizeiptr) +def glFlushMappedBufferRangeAPPLE(target,offset,size):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/object_purgeable.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/object_purgeable.py new file mode 100644 index 0000000000000000000000000000000000000000..0b389a563cf97578cc58c7a9f804adbd0caa432d --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/object_purgeable.py @@ -0,0 +1,28 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_APPLE_object_purgeable' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_APPLE_object_purgeable',error_checker=_errors._error_checker) +GL_BUFFER_OBJECT_APPLE=_C('GL_BUFFER_OBJECT_APPLE',0x85B3) +GL_PURGEABLE_APPLE=_C('GL_PURGEABLE_APPLE',0x8A1D) +GL_RELEASED_APPLE=_C('GL_RELEASED_APPLE',0x8A19) +GL_RETAINED_APPLE=_C('GL_RETAINED_APPLE',0x8A1B) +GL_UNDEFINED_APPLE=_C('GL_UNDEFINED_APPLE',0x8A1C) +GL_VOLATILE_APPLE=_C('GL_VOLATILE_APPLE',0x8A1A) +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLenum,arrays.GLintArray) +def glGetObjectParameterivAPPLE(objectType,name,pname,params):pass +@_f +@_p.types(_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLenum) +def glObjectPurgeableAPPLE(objectType,name,option):pass +@_f +@_p.types(_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLenum) +def glObjectUnpurgeableAPPLE(objectType,name,option):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/rgb_422.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/rgb_422.py new file mode 100644 index 0000000000000000000000000000000000000000..855465a81126486b1fb807ed92034ab084970b9b --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/rgb_422.py @@ -0,0 +1,18 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_APPLE_rgb_422' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_APPLE_rgb_422',error_checker=_errors._error_checker) +GL_RGB_422_APPLE=_C('GL_RGB_422_APPLE',0x8A1F) +GL_RGB_RAW_422_APPLE=_C('GL_RGB_RAW_422_APPLE',0x8A51) +GL_UNSIGNED_SHORT_8_8_APPLE=_C('GL_UNSIGNED_SHORT_8_8_APPLE',0x85BA) +GL_UNSIGNED_SHORT_8_8_REV_APPLE=_C('GL_UNSIGNED_SHORT_8_8_REV_APPLE',0x85BB) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/row_bytes.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/row_bytes.py new file mode 100644 index 0000000000000000000000000000000000000000..17679c27dce742f262431abafce5347b3e47c139 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/row_bytes.py @@ -0,0 +1,16 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_APPLE_row_bytes' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_APPLE_row_bytes',error_checker=_errors._error_checker) +GL_PACK_ROW_BYTES_APPLE=_C('GL_PACK_ROW_BYTES_APPLE',0x8A15) +GL_UNPACK_ROW_BYTES_APPLE=_C('GL_UNPACK_ROW_BYTES_APPLE',0x8A16) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/specular_vector.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/specular_vector.py new file mode 100644 index 0000000000000000000000000000000000000000..68af15ec27ea29645b6ec45d7a8175014ee33e02 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/specular_vector.py @@ -0,0 +1,15 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_APPLE_specular_vector' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_APPLE_specular_vector',error_checker=_errors._error_checker) +GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE=_C('GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE',0x85B0) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/texture_range.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/texture_range.py new file mode 100644 index 0000000000000000000000000000000000000000..e17c491d33a63aaeb9ce98e13254d0b461729f08 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/texture_range.py @@ -0,0 +1,25 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_APPLE_texture_range' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_APPLE_texture_range',error_checker=_errors._error_checker) +GL_STORAGE_CACHED_APPLE=_C('GL_STORAGE_CACHED_APPLE',0x85BE) +GL_STORAGE_PRIVATE_APPLE=_C('GL_STORAGE_PRIVATE_APPLE',0x85BD) +GL_STORAGE_SHARED_APPLE=_C('GL_STORAGE_SHARED_APPLE',0x85BF) +GL_TEXTURE_RANGE_LENGTH_APPLE=_C('GL_TEXTURE_RANGE_LENGTH_APPLE',0x85B7) +GL_TEXTURE_RANGE_POINTER_APPLE=_C('GL_TEXTURE_RANGE_POINTER_APPLE',0x85B8) +GL_TEXTURE_STORAGE_HINT_APPLE=_C('GL_TEXTURE_STORAGE_HINT_APPLE',0x85BC) +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLvoidpArray) +def glGetTexParameterPointervAPPLE(target,pname,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) +def glTextureRangeAPPLE(target,length,pointer):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/transform_hint.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/transform_hint.py new file mode 100644 index 0000000000000000000000000000000000000000..955823094434230979956d061c4c9e53b2ec2637 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/transform_hint.py @@ -0,0 +1,15 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_APPLE_transform_hint' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_APPLE_transform_hint',error_checker=_errors._error_checker) +GL_TRANSFORM_HINT_APPLE=_C('GL_TRANSFORM_HINT_APPLE',0x85B1) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/vertex_array_object.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/vertex_array_object.py new file mode 100644 index 0000000000000000000000000000000000000000..27a1b1f6bc4b4d5be687825e5caa95adb1fd96d7 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/vertex_array_object.py @@ -0,0 +1,26 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_APPLE_vertex_array_object' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_APPLE_vertex_array_object',error_checker=_errors._error_checker) +GL_VERTEX_ARRAY_BINDING_APPLE=_C('GL_VERTEX_ARRAY_BINDING_APPLE',0x85B5) +@_f +@_p.types(None,_cs.GLuint) +def glBindVertexArrayAPPLE(array):pass +@_f +@_p.types(None,_cs.GLsizei,arrays.GLuintArray) +def glDeleteVertexArraysAPPLE(n,arrays):pass +@_f +@_p.types(None,_cs.GLsizei,arrays.GLuintArray) +def glGenVertexArraysAPPLE(n,arrays):pass +@_f +@_p.types(_cs.GLboolean,_cs.GLuint) +def glIsVertexArrayAPPLE(array):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/vertex_array_range.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/vertex_array_range.py new file mode 100644 index 0000000000000000000000000000000000000000..eff2f28d5bda6aac61ca158fae7a4272869c6edd --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/vertex_array_range.py @@ -0,0 +1,29 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_APPLE_vertex_array_range' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_APPLE_vertex_array_range',error_checker=_errors._error_checker) +GL_STORAGE_CACHED_APPLE=_C('GL_STORAGE_CACHED_APPLE',0x85BE) +GL_STORAGE_CLIENT_APPLE=_C('GL_STORAGE_CLIENT_APPLE',0x85B4) +GL_STORAGE_SHARED_APPLE=_C('GL_STORAGE_SHARED_APPLE',0x85BF) +GL_VERTEX_ARRAY_RANGE_APPLE=_C('GL_VERTEX_ARRAY_RANGE_APPLE',0x851D) +GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE=_C('GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE',0x851E) +GL_VERTEX_ARRAY_RANGE_POINTER_APPLE=_C('GL_VERTEX_ARRAY_RANGE_POINTER_APPLE',0x8521) +GL_VERTEX_ARRAY_STORAGE_HINT_APPLE=_C('GL_VERTEX_ARRAY_STORAGE_HINT_APPLE',0x851F) +@_f +@_p.types(None,_cs.GLsizei,ctypes.c_void_p) +def glFlushVertexArrayRangeAPPLE(length,pointer):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLint) +def glVertexArrayParameteriAPPLE(pname,param):pass +@_f +@_p.types(None,_cs.GLsizei,ctypes.c_void_p) +def glVertexArrayRangeAPPLE(length,pointer):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/vertex_program_evaluators.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/vertex_program_evaluators.py new file mode 100644 index 0000000000000000000000000000000000000000..6bb5f7a128043d025b5b17e6234550b421f5da43 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/vertex_program_evaluators.py @@ -0,0 +1,44 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_APPLE_vertex_program_evaluators' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_APPLE_vertex_program_evaluators',error_checker=_errors._error_checker) +GL_VERTEX_ATTRIB_MAP1_APPLE=_C('GL_VERTEX_ATTRIB_MAP1_APPLE',0x8A00) +GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE=_C('GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE',0x8A03) +GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE=_C('GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE',0x8A05) +GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE=_C('GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE',0x8A04) +GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE=_C('GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE',0x8A02) +GL_VERTEX_ATTRIB_MAP2_APPLE=_C('GL_VERTEX_ATTRIB_MAP2_APPLE',0x8A01) +GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE=_C('GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE',0x8A07) +GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE=_C('GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE',0x8A09) +GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE=_C('GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE',0x8A08) +GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE=_C('GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE',0x8A06) +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum) +def glDisableVertexAttribAPPLE(index,pname):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum) +def glEnableVertexAttribAPPLE(index,pname):pass +@_f +@_p.types(_cs.GLboolean,_cs.GLuint,_cs.GLenum) +def glIsVertexAttribEnabledAPPLE(index,pname):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLdouble,_cs.GLdouble,_cs.GLint,_cs.GLint,arrays.GLdoubleArray) +def glMapVertexAttrib1dAPPLE(index,size,u1,u2,stride,order,points):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLint,_cs.GLint,arrays.GLfloatArray) +def glMapVertexAttrib1fAPPLE(index,size,u1,u2,stride,order,points):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLdouble,_cs.GLdouble,_cs.GLint,_cs.GLint,_cs.GLdouble,_cs.GLdouble,_cs.GLint,_cs.GLint,arrays.GLdoubleArray) +def glMapVertexAttrib2dAPPLE(index,size,u1,u2,ustride,uorder,v1,v2,vstride,vorder,points):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLint,_cs.GLint,_cs.GLfloat,_cs.GLfloat,_cs.GLint,_cs.GLint,arrays.GLfloatArray) +def glMapVertexAttrib2fAPPLE(index,size,u1,u2,ustride,uorder,v1,v2,vstride,vorder,points):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/ycbcr_422.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/ycbcr_422.py new file mode 100644 index 0000000000000000000000000000000000000000..8faf775d5a41126a40cdb7a6f9ad9bcdf0b2f629 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/ycbcr_422.py @@ -0,0 +1,17 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_APPLE_ycbcr_422' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_APPLE_ycbcr_422',error_checker=_errors._error_checker) +GL_UNSIGNED_SHORT_8_8_APPLE=_C('GL_UNSIGNED_SHORT_8_8_APPLE',0x85BA) +GL_UNSIGNED_SHORT_8_8_REV_APPLE=_C('GL_UNSIGNED_SHORT_8_8_REV_APPLE',0x85BB) +GL_YCBCR_422_APPLE=_C('GL_YCBCR_422_APPLE',0x85B9) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/depth_clamp.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/depth_clamp.py new file mode 100644 index 0000000000000000000000000000000000000000..4328d936a8636eac40dbf2b8e86c3a465fba99e9 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/depth_clamp.py @@ -0,0 +1,15 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_depth_clamp' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_depth_clamp',error_checker=_errors._error_checker) +GL_DEPTH_CLAMP=_C('GL_DEPTH_CLAMP',0x864F) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/framebuffer_object.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/framebuffer_object.py new file mode 100644 index 0000000000000000000000000000000000000000..43063087b9c52136b78cc7936050afab65b44c04 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/framebuffer_object.py @@ -0,0 +1,153 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_framebuffer_object' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_framebuffer_object',error_checker=_errors._error_checker) +GL_COLOR_ATTACHMENT0=_C('GL_COLOR_ATTACHMENT0',0x8CE0) +GL_COLOR_ATTACHMENT1=_C('GL_COLOR_ATTACHMENT1',0x8CE1) +GL_COLOR_ATTACHMENT10=_C('GL_COLOR_ATTACHMENT10',0x8CEA) +GL_COLOR_ATTACHMENT11=_C('GL_COLOR_ATTACHMENT11',0x8CEB) +GL_COLOR_ATTACHMENT12=_C('GL_COLOR_ATTACHMENT12',0x8CEC) +GL_COLOR_ATTACHMENT13=_C('GL_COLOR_ATTACHMENT13',0x8CED) +GL_COLOR_ATTACHMENT14=_C('GL_COLOR_ATTACHMENT14',0x8CEE) +GL_COLOR_ATTACHMENT15=_C('GL_COLOR_ATTACHMENT15',0x8CEF) +GL_COLOR_ATTACHMENT2=_C('GL_COLOR_ATTACHMENT2',0x8CE2) +GL_COLOR_ATTACHMENT3=_C('GL_COLOR_ATTACHMENT3',0x8CE3) +GL_COLOR_ATTACHMENT4=_C('GL_COLOR_ATTACHMENT4',0x8CE4) +GL_COLOR_ATTACHMENT5=_C('GL_COLOR_ATTACHMENT5',0x8CE5) +GL_COLOR_ATTACHMENT6=_C('GL_COLOR_ATTACHMENT6',0x8CE6) +GL_COLOR_ATTACHMENT7=_C('GL_COLOR_ATTACHMENT7',0x8CE7) +GL_COLOR_ATTACHMENT8=_C('GL_COLOR_ATTACHMENT8',0x8CE8) +GL_COLOR_ATTACHMENT9=_C('GL_COLOR_ATTACHMENT9',0x8CE9) +GL_DEPTH24_STENCIL8=_C('GL_DEPTH24_STENCIL8',0x88F0) +GL_DEPTH_ATTACHMENT=_C('GL_DEPTH_ATTACHMENT',0x8D00) +GL_DEPTH_STENCIL=_C('GL_DEPTH_STENCIL',0x84F9) +GL_DEPTH_STENCIL_ATTACHMENT=_C('GL_DEPTH_STENCIL_ATTACHMENT',0x821A) +GL_DRAW_FRAMEBUFFER=_C('GL_DRAW_FRAMEBUFFER',0x8CA9) +GL_DRAW_FRAMEBUFFER_BINDING=_C('GL_DRAW_FRAMEBUFFER_BINDING',0x8CA6) +GL_FRAMEBUFFER=_C('GL_FRAMEBUFFER',0x8D40) +GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE=_C('GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE',0x8215) +GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE=_C('GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE',0x8214) +GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING=_C('GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING',0x8210) +GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE=_C('GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE',0x8211) +GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE=_C('GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE',0x8216) +GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE=_C('GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE',0x8213) +GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME=_C('GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME',0x8CD1) +GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE=_C('GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE',0x8CD0) +GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE=_C('GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE',0x8212) +GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE=_C('GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE',0x8217) +GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE=_C('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE',0x8CD3) +GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER=_C('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER',0x8CD4) +GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL=_C('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL',0x8CD2) +GL_FRAMEBUFFER_BINDING=_C('GL_FRAMEBUFFER_BINDING',0x8CA6) +GL_FRAMEBUFFER_COMPLETE=_C('GL_FRAMEBUFFER_COMPLETE',0x8CD5) +GL_FRAMEBUFFER_DEFAULT=_C('GL_FRAMEBUFFER_DEFAULT',0x8218) +GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT=_C('GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT',0x8CD6) +GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER=_C('GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER',0x8CDB) +GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT=_C('GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT',0x8CD7) +GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE=_C('GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE',0x8D56) +GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER=_C('GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER',0x8CDC) +GL_FRAMEBUFFER_UNDEFINED=_C('GL_FRAMEBUFFER_UNDEFINED',0x8219) +GL_FRAMEBUFFER_UNSUPPORTED=_C('GL_FRAMEBUFFER_UNSUPPORTED',0x8CDD) +GL_INDEX=_C('GL_INDEX',0x8222) +GL_INVALID_FRAMEBUFFER_OPERATION=_C('GL_INVALID_FRAMEBUFFER_OPERATION',0x0506) +GL_MAX_COLOR_ATTACHMENTS=_C('GL_MAX_COLOR_ATTACHMENTS',0x8CDF) +GL_MAX_RENDERBUFFER_SIZE=_C('GL_MAX_RENDERBUFFER_SIZE',0x84E8) +GL_MAX_SAMPLES=_C('GL_MAX_SAMPLES',0x8D57) +GL_READ_FRAMEBUFFER=_C('GL_READ_FRAMEBUFFER',0x8CA8) +GL_READ_FRAMEBUFFER_BINDING=_C('GL_READ_FRAMEBUFFER_BINDING',0x8CAA) +GL_RENDERBUFFER=_C('GL_RENDERBUFFER',0x8D41) +GL_RENDERBUFFER_ALPHA_SIZE=_C('GL_RENDERBUFFER_ALPHA_SIZE',0x8D53) +GL_RENDERBUFFER_BINDING=_C('GL_RENDERBUFFER_BINDING',0x8CA7) +GL_RENDERBUFFER_BLUE_SIZE=_C('GL_RENDERBUFFER_BLUE_SIZE',0x8D52) +GL_RENDERBUFFER_DEPTH_SIZE=_C('GL_RENDERBUFFER_DEPTH_SIZE',0x8D54) +GL_RENDERBUFFER_GREEN_SIZE=_C('GL_RENDERBUFFER_GREEN_SIZE',0x8D51) +GL_RENDERBUFFER_HEIGHT=_C('GL_RENDERBUFFER_HEIGHT',0x8D43) +GL_RENDERBUFFER_INTERNAL_FORMAT=_C('GL_RENDERBUFFER_INTERNAL_FORMAT',0x8D44) +GL_RENDERBUFFER_RED_SIZE=_C('GL_RENDERBUFFER_RED_SIZE',0x8D50) +GL_RENDERBUFFER_SAMPLES=_C('GL_RENDERBUFFER_SAMPLES',0x8CAB) +GL_RENDERBUFFER_STENCIL_SIZE=_C('GL_RENDERBUFFER_STENCIL_SIZE',0x8D55) +GL_RENDERBUFFER_WIDTH=_C('GL_RENDERBUFFER_WIDTH',0x8D42) +GL_STENCIL_ATTACHMENT=_C('GL_STENCIL_ATTACHMENT',0x8D20) +GL_STENCIL_INDEX1=_C('GL_STENCIL_INDEX1',0x8D46) +GL_STENCIL_INDEX16=_C('GL_STENCIL_INDEX16',0x8D49) +GL_STENCIL_INDEX4=_C('GL_STENCIL_INDEX4',0x8D47) +GL_STENCIL_INDEX8=_C('GL_STENCIL_INDEX8',0x8D48) +GL_TEXTURE_ALPHA_TYPE=_C('GL_TEXTURE_ALPHA_TYPE',0x8C13) +GL_TEXTURE_BLUE_TYPE=_C('GL_TEXTURE_BLUE_TYPE',0x8C12) +GL_TEXTURE_DEPTH_TYPE=_C('GL_TEXTURE_DEPTH_TYPE',0x8C16) +GL_TEXTURE_GREEN_TYPE=_C('GL_TEXTURE_GREEN_TYPE',0x8C11) +GL_TEXTURE_INTENSITY_TYPE=_C('GL_TEXTURE_INTENSITY_TYPE',0x8C15) +GL_TEXTURE_LUMINANCE_TYPE=_C('GL_TEXTURE_LUMINANCE_TYPE',0x8C14) +GL_TEXTURE_RED_TYPE=_C('GL_TEXTURE_RED_TYPE',0x8C10) +GL_TEXTURE_STENCIL_SIZE=_C('GL_TEXTURE_STENCIL_SIZE',0x88F1) +GL_UNSIGNED_INT_24_8=_C('GL_UNSIGNED_INT_24_8',0x84FA) +GL_UNSIGNED_NORMALIZED=_C('GL_UNSIGNED_NORMALIZED',0x8C17) +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint) +def glBindFramebuffer(target,framebuffer):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint) +def glBindRenderbuffer(target,renderbuffer):pass +@_f +@_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLbitfield,_cs.GLenum) +def glBlitFramebuffer(srcX0,srcY0,srcX1,srcY1,dstX0,dstY0,dstX1,dstY1,mask,filter):pass +@_f +@_p.types(_cs.GLenum,_cs.GLenum) +def glCheckFramebufferStatus(target):pass +@_f +@_p.types(None,_cs.GLsizei,arrays.GLuintArray) +def glDeleteFramebuffers(n,framebuffers):pass +@_f +@_p.types(None,_cs.GLsizei,arrays.GLuintArray) +def glDeleteRenderbuffers(n,renderbuffers):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLuint) +def glFramebufferRenderbuffer(target,attachment,renderbuffertarget,renderbuffer):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint) +def glFramebufferTexture1D(target,attachment,textarget,texture,level):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint) +def glFramebufferTexture2D(target,attachment,textarget,texture,level):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint,_cs.GLint) +def glFramebufferTexture3D(target,attachment,textarget,texture,level,zoffset):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint,_cs.GLint) +def glFramebufferTextureLayer(target,attachment,texture,level,layer):pass +@_f +@_p.types(None,_cs.GLsizei,arrays.GLuintArray) +def glGenFramebuffers(n,framebuffers):pass +@_f +@_p.types(None,_cs.GLsizei,arrays.GLuintArray) +def glGenRenderbuffers(n,renderbuffers):pass +@_f +@_p.types(None,_cs.GLenum) +def glGenerateMipmap(target):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLintArray) +def glGetFramebufferAttachmentParameteriv(target,attachment,pname,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray) +def glGetRenderbufferParameteriv(target,pname,params):pass +@_f +@_p.types(_cs.GLboolean,_cs.GLuint) +def glIsFramebuffer(framebuffer):pass +@_f +@_p.types(_cs.GLboolean,_cs.GLuint) +def glIsRenderbuffer(renderbuffer):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLsizei,_cs.GLsizei) +def glRenderbufferStorage(target,internalformat,width,height):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei) +def glRenderbufferStorageMultisample(target,samples,internalformat,width,height):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_group_vote.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_group_vote.py new file mode 100644 index 0000000000000000000000000000000000000000..ee6e6ef41fbf3ccf76eb814f4d178fb0ff814973 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_group_vote.py @@ -0,0 +1,15 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_ARB_shader_group_vote' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_shader_group_vote',error_checker=_errors._error_checker) + + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/IBM/__pycache__/__init__.cpython-310.pyc b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/IBM/__pycache__/__init__.cpython-310.pyc new file mode 100644 index 0000000000000000000000000000000000000000..1c71b1c2d8737d5ae71df0a4f26d4e79c3d3111e Binary files /dev/null and b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/IBM/__pycache__/__init__.cpython-310.pyc differ diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/IBM/__pycache__/cull_vertex.cpython-310.pyc b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/IBM/__pycache__/cull_vertex.cpython-310.pyc new file mode 100644 index 0000000000000000000000000000000000000000..dbe6101081732169824c5f491f35e7998529165b Binary files /dev/null and b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/IBM/__pycache__/cull_vertex.cpython-310.pyc differ diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/IBM/__pycache__/rasterpos_clip.cpython-310.pyc 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b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/IBM/cull_vertex.py @@ -0,0 +1,15 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_IBM_cull_vertex' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_IBM_cull_vertex',error_checker=_errors._error_checker) +GL_CULL_VERTEX_IBM=_C('GL_CULL_VERTEX_IBM',103050) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/OML/__init__.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/OML/__init__.py new file mode 100644 index 0000000000000000000000000000000000000000..9b912d19ef8f0e54409434cb78557ba570cae4c7 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/OML/__init__.py @@ -0,0 +1 @@ +"""OpenGL Extensions""" \ No newline at end of file diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/OML/interlace.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/OML/interlace.py new file mode 100644 index 0000000000000000000000000000000000000000..61acb9d9b867d4cc969ce641f3a7bf491fb025a0 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/OML/interlace.py @@ -0,0 +1,16 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_OML_interlace' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_OML_interlace',error_checker=_errors._error_checker) +GL_INTERLACE_OML=_C('GL_INTERLACE_OML',0x8980) +GL_INTERLACE_READ_OML=_C('GL_INTERLACE_READ_OML',0x8981) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/OML/resample.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/OML/resample.py new file mode 100644 index 0000000000000000000000000000000000000000..1b8a1fcc4377ffbf2713bf8ed74a8bf7a84827a8 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/OML/resample.py @@ -0,0 +1,20 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_OML_resample' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_OML_resample',error_checker=_errors._error_checker) +GL_PACK_RESAMPLE_OML=_C('GL_PACK_RESAMPLE_OML',0x8984) +GL_RESAMPLE_AVERAGE_OML=_C('GL_RESAMPLE_AVERAGE_OML',0x8988) +GL_RESAMPLE_DECIMATE_OML=_C('GL_RESAMPLE_DECIMATE_OML',0x8989) +GL_RESAMPLE_REPLICATE_OML=_C('GL_RESAMPLE_REPLICATE_OML',0x8986) +GL_RESAMPLE_ZERO_FILL_OML=_C('GL_RESAMPLE_ZERO_FILL_OML',0x8987) +GL_UNPACK_RESAMPLE_OML=_C('GL_UNPACK_RESAMPLE_OML',0x8985) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/OML/subsample.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/OML/subsample.py new file mode 100644 index 0000000000000000000000000000000000000000..0105ec40804afb9099fd9f10393ca9f696183afa --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/OML/subsample.py @@ -0,0 +1,16 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_OML_subsample' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_OML_subsample',error_checker=_errors._error_checker) +GL_FORMAT_SUBSAMPLE_244_244_OML=_C('GL_FORMAT_SUBSAMPLE_244_244_OML',0x8983) +GL_FORMAT_SUBSAMPLE_24_24_OML=_C('GL_FORMAT_SUBSAMPLE_24_24_OML',0x8982) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/REND/__init__.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/REND/__init__.py new file mode 100644 index 0000000000000000000000000000000000000000..9b912d19ef8f0e54409434cb78557ba570cae4c7 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/REND/__init__.py @@ -0,0 +1 @@ +"""OpenGL Extensions""" \ No newline at end of file diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/REND/__pycache__/__init__.cpython-310.pyc b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/REND/__pycache__/__init__.cpython-310.pyc new file mode 100644 index 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b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/REND/screen_coordinates.py @@ -0,0 +1,16 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_REND_screen_coordinates' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_REND_screen_coordinates',error_checker=_errors._error_checker) +GL_INVERTED_SCREEN_W_REND=_C('GL_INVERTED_SCREEN_W_REND',0x8491) +GL_SCREEN_COORDINATES_REND=_C('GL_SCREEN_COORDINATES_REND',0x8490) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/SUN/__init__.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/SUN/__init__.py new file mode 100644 index 0000000000000000000000000000000000000000..9b912d19ef8f0e54409434cb78557ba570cae4c7 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/SUN/__init__.py @@ -0,0 +1 @@ +"""OpenGL Extensions""" \ No newline at end of file diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/SUN/__pycache__/__init__.cpython-310.pyc b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/SUN/__pycache__/__init__.cpython-310.pyc new file mode 100644 index 0000000000000000000000000000000000000000..d656ae0a10d8da5512b605dfa889f299c1382a40 Binary files /dev/null and b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/SUN/__pycache__/__init__.cpython-310.pyc differ diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/SUN/__pycache__/convolution_border_modes.cpython-310.pyc b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/SUN/__pycache__/convolution_border_modes.cpython-310.pyc new file mode 100644 index 0000000000000000000000000000000000000000..958b33e0294c8c30663d5ad762fcf732cf60ab8b Binary files /dev/null and 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b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/SUN/convolution_border_modes.py new file mode 100644 index 0000000000000000000000000000000000000000..673078c4910b13e18531bbd8b9ea7cf14e4e4a7f --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/SUN/convolution_border_modes.py @@ -0,0 +1,15 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_SUN_convolution_border_modes' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_SUN_convolution_border_modes',error_checker=_errors._error_checker) +GL_WRAP_BORDER_SUN=_C('GL_WRAP_BORDER_SUN',0x81D4) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/SUN/global_alpha.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/SUN/global_alpha.py new file mode 100644 index 0000000000000000000000000000000000000000..3e90ebf52ce1a20a627ec1df5a57a87a72dfe03d --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/SUN/global_alpha.py @@ -0,0 +1,39 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_SUN_global_alpha' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_SUN_global_alpha',error_checker=_errors._error_checker) +GL_GLOBAL_ALPHA_FACTOR_SUN=_C('GL_GLOBAL_ALPHA_FACTOR_SUN',0x81DA) +GL_GLOBAL_ALPHA_SUN=_C('GL_GLOBAL_ALPHA_SUN',0x81D9) +@_f +@_p.types(None,_cs.GLbyte) +def glGlobalAlphaFactorbSUN(factor):pass +@_f +@_p.types(None,_cs.GLdouble) +def glGlobalAlphaFactordSUN(factor):pass +@_f +@_p.types(None,_cs.GLfloat) +def glGlobalAlphaFactorfSUN(factor):pass +@_f +@_p.types(None,_cs.GLint) +def glGlobalAlphaFactoriSUN(factor):pass +@_f +@_p.types(None,_cs.GLshort) +def glGlobalAlphaFactorsSUN(factor):pass +@_f +@_p.types(None,_cs.GLubyte) +def glGlobalAlphaFactorubSUN(factor):pass +@_f +@_p.types(None,_cs.GLuint) +def glGlobalAlphaFactoruiSUN(factor):pass +@_f +@_p.types(None,_cs.GLushort) +def glGlobalAlphaFactorusSUN(factor):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/SUN/mesh_array.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/SUN/mesh_array.py new file mode 100644 index 0000000000000000000000000000000000000000..d37b850864258b56f364f101a88504f907e8a8be --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/SUN/mesh_array.py @@ -0,0 +1,18 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_SUN_mesh_array' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_SUN_mesh_array',error_checker=_errors._error_checker) +GL_QUAD_MESH_SUN=_C('GL_QUAD_MESH_SUN',0x8614) +GL_TRIANGLE_MESH_SUN=_C('GL_TRIANGLE_MESH_SUN',0x8615) +@_f +@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLsizei,_cs.GLsizei) +def glDrawMeshArraysSUN(mode,first,count,width):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/SUN/slice_accum.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/SUN/slice_accum.py new file mode 100644 index 0000000000000000000000000000000000000000..81c38efab21fbf0828d145d89871cb4be8e40bac --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/SUN/slice_accum.py @@ -0,0 +1,15 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_SUN_slice_accum' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_SUN_slice_accum',error_checker=_errors._error_checker) +GL_SLICE_ACCUM_SUN=_C('GL_SLICE_ACCUM_SUN',0x85CC) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/SUN/triangle_list.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/SUN/triangle_list.py new file mode 100644 index 0000000000000000000000000000000000000000..a0732cf7ece31a1a210020de8f634dd9031f8b24 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/SUN/triangle_list.py @@ -0,0 +1,51 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_SUN_triangle_list' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_SUN_triangle_list',error_checker=_errors._error_checker) +GL_R1UI_C3F_V3F_SUN=_C('GL_R1UI_C3F_V3F_SUN',0x85C6) +GL_R1UI_C4F_N3F_V3F_SUN=_C('GL_R1UI_C4F_N3F_V3F_SUN',0x85C8) +GL_R1UI_C4UB_V3F_SUN=_C('GL_R1UI_C4UB_V3F_SUN',0x85C5) +GL_R1UI_N3F_V3F_SUN=_C('GL_R1UI_N3F_V3F_SUN',0x85C7) +GL_R1UI_T2F_C4F_N3F_V3F_SUN=_C('GL_R1UI_T2F_C4F_N3F_V3F_SUN',0x85CB) +GL_R1UI_T2F_N3F_V3F_SUN=_C('GL_R1UI_T2F_N3F_V3F_SUN',0x85CA) +GL_R1UI_T2F_V3F_SUN=_C('GL_R1UI_T2F_V3F_SUN',0x85C9) +GL_R1UI_V3F_SUN=_C('GL_R1UI_V3F_SUN',0x85C4) +GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN=_C('GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN',0x85C3) +GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN=_C('GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN',0x85C2) +GL_REPLACEMENT_CODE_ARRAY_SUN=_C('GL_REPLACEMENT_CODE_ARRAY_SUN',0x85C0) +GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN=_C('GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN',0x85C1) +GL_REPLACEMENT_CODE_SUN=_C('GL_REPLACEMENT_CODE_SUN',0x81D8) +GL_REPLACE_MIDDLE_SUN=_C('GL_REPLACE_MIDDLE_SUN',0x0002) +GL_REPLACE_OLDEST_SUN=_C('GL_REPLACE_OLDEST_SUN',0x0003) +GL_RESTART_SUN=_C('GL_RESTART_SUN',0x0001) +GL_TRIANGLE_LIST_SUN=_C('GL_TRIANGLE_LIST_SUN',0x81D7) +@_f +@_p.types(None,_cs.GLenum,_cs.GLsizei,arrays.GLvoidpArray) +def glReplacementCodePointerSUN(type,stride,pointer):pass +@_f +@_p.types(None,_cs.GLubyte) +def glReplacementCodeubSUN(code):pass +@_f +@_p.types(None,arrays.GLubyteArray) +def glReplacementCodeubvSUN(code):pass +@_f +@_p.types(None,_cs.GLuint) +def glReplacementCodeuiSUN(code):pass +@_f +@_p.types(None,arrays.GLuintArray) +def glReplacementCodeuivSUN(code):pass +@_f +@_p.types(None,_cs.GLushort) +def glReplacementCodeusSUN(code):pass +@_f +@_p.types(None,arrays.GLushortArray) +def glReplacementCodeusvSUN(code):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/SUN/vertex.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/SUN/vertex.py new file mode 100644 index 0000000000000000000000000000000000000000..97c1eddc0bff53038d000d479886ce72498671cc --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/SUN/vertex.py @@ -0,0 +1,134 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_SUN_vertex' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_SUN_vertex',error_checker=_errors._error_checker) + +@_f +@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) +def glColor3fVertex3fSUN(r,g,b,x,y,z):pass +@_f +@_p.types(None,arrays.GLfloatArray,arrays.GLfloatArray) +def glColor3fVertex3fvSUN(c,v):pass +@_f +@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) +def glColor4fNormal3fVertex3fSUN(r,g,b,a,nx,ny,nz,x,y,z):pass +@_f +@_p.types(None,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray) +def glColor4fNormal3fVertex3fvSUN(c,n,v):pass +@_f +@_p.types(None,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLfloat,_cs.GLfloat) +def glColor4ubVertex2fSUN(r,g,b,a,x,y):pass +@_f +@_p.types(None,arrays.GLubyteArray,arrays.GLfloatArray) +def glColor4ubVertex2fvSUN(c,v):pass +@_f +@_p.types(None,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) +def glColor4ubVertex3fSUN(r,g,b,a,x,y,z):pass +@_f +@_p.types(None,arrays.GLubyteArray,arrays.GLfloatArray) +def glColor4ubVertex3fvSUN(c,v):pass +@_f +@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) +def glNormal3fVertex3fSUN(nx,ny,nz,x,y,z):pass +@_f +@_p.types(None,arrays.GLfloatArray,arrays.GLfloatArray) +def glNormal3fVertex3fvSUN(n,v):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) +def glReplacementCodeuiColor3fVertex3fSUN(rc,r,g,b,x,y,z):pass +@_f +@_p.types(None,arrays.GLuintArray,arrays.GLfloatArray,arrays.GLfloatArray) +def glReplacementCodeuiColor3fVertex3fvSUN(rc,c,v):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) +def glReplacementCodeuiColor4fNormal3fVertex3fSUN(rc,r,g,b,a,nx,ny,nz,x,y,z):pass +@_f +@_p.types(None,arrays.GLuintArray,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray) +def glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc,c,n,v):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) +def glReplacementCodeuiColor4ubVertex3fSUN(rc,r,g,b,a,x,y,z):pass +@_f +@_p.types(None,arrays.GLuintArray,arrays.GLubyteArray,arrays.GLfloatArray) +def glReplacementCodeuiColor4ubVertex3fvSUN(rc,c,v):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) +def glReplacementCodeuiNormal3fVertex3fSUN(rc,nx,ny,nz,x,y,z):pass +@_f +@_p.types(None,arrays.GLuintArray,arrays.GLfloatArray,arrays.GLfloatArray) +def glReplacementCodeuiNormal3fVertex3fvSUN(rc,n,v):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) +def glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(rc,s,t,r,g,b,a,nx,ny,nz,x,y,z):pass +@_f +@_p.types(None,arrays.GLuintArray,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray) +def glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc,tc,c,n,v):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) +def glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(rc,s,t,nx,ny,nz,x,y,z):pass +@_f +@_p.types(None,arrays.GLuintArray,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray) +def glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc,tc,n,v):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) +def glReplacementCodeuiTexCoord2fVertex3fSUN(rc,s,t,x,y,z):pass +@_f +@_p.types(None,arrays.GLuintArray,arrays.GLfloatArray,arrays.GLfloatArray) +def glReplacementCodeuiTexCoord2fVertex3fvSUN(rc,tc,v):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) +def glReplacementCodeuiVertex3fSUN(rc,x,y,z):pass +@_f +@_p.types(None,arrays.GLuintArray,arrays.GLfloatArray) +def glReplacementCodeuiVertex3fvSUN(rc,v):pass +@_f +@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) +def glTexCoord2fColor3fVertex3fSUN(s,t,r,g,b,x,y,z):pass +@_f +@_p.types(None,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray) +def glTexCoord2fColor3fVertex3fvSUN(tc,c,v):pass +@_f +@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) +def glTexCoord2fColor4fNormal3fVertex3fSUN(s,t,r,g,b,a,nx,ny,nz,x,y,z):pass +@_f +@_p.types(None,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray) +def glTexCoord2fColor4fNormal3fVertex3fvSUN(tc,c,n,v):pass +@_f +@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) +def glTexCoord2fColor4ubVertex3fSUN(s,t,r,g,b,a,x,y,z):pass +@_f +@_p.types(None,arrays.GLfloatArray,arrays.GLubyteArray,arrays.GLfloatArray) +def glTexCoord2fColor4ubVertex3fvSUN(tc,c,v):pass +@_f +@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) +def glTexCoord2fNormal3fVertex3fSUN(s,t,nx,ny,nz,x,y,z):pass +@_f +@_p.types(None,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray) +def glTexCoord2fNormal3fVertex3fvSUN(tc,n,v):pass +@_f +@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) +def glTexCoord2fVertex3fSUN(s,t,x,y,z):pass +@_f +@_p.types(None,arrays.GLfloatArray,arrays.GLfloatArray) +def glTexCoord2fVertex3fvSUN(tc,v):pass +@_f +@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) +def glTexCoord4fColor4fNormal3fVertex4fSUN(s,t,p,q,r,g,b,a,nx,ny,nz,x,y,z,w):pass +@_f +@_p.types(None,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray) +def glTexCoord4fColor4fNormal3fVertex4fvSUN(tc,c,n,v):pass +@_f +@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) +def glTexCoord4fVertex4fSUN(s,t,p,q,x,y,z,w):pass +@_f +@_p.types(None,arrays.GLfloatArray,arrays.GLfloatArray) +def glTexCoord4fVertex4fvSUN(tc,v):pass