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  1. vllm/lib/python3.10/site-packages/OpenGL/GL/GREMEDY/__init__.py +1 -0
  2. vllm/lib/python3.10/site-packages/OpenGL/GL/GREMEDY/__pycache__/__init__.cpython-310.pyc +0 -0
  3. vllm/lib/python3.10/site-packages/OpenGL/GL/GREMEDY/__pycache__/frame_terminator.cpython-310.pyc +0 -0
  4. vllm/lib/python3.10/site-packages/OpenGL/GL/GREMEDY/__pycache__/string_marker.cpython-310.pyc +0 -0
  5. vllm/lib/python3.10/site-packages/OpenGL/GL/GREMEDY/frame_terminator.py +47 -0
  6. vllm/lib/python3.10/site-packages/OpenGL/GL/GREMEDY/string_marker.py +54 -0
  7. vllm/lib/python3.10/site-packages/OpenGL/GL/INTEL/__init__.py +1 -0
  8. vllm/lib/python3.10/site-packages/OpenGL/GL/INTEL/__pycache__/__init__.cpython-310.pyc +0 -0
  9. vllm/lib/python3.10/site-packages/OpenGL/GL/INTEL/__pycache__/fragment_shader_ordering.cpython-310.pyc +0 -0
  10. vllm/lib/python3.10/site-packages/OpenGL/GL/INTEL/__pycache__/map_texture.cpython-310.pyc +0 -0
  11. vllm/lib/python3.10/site-packages/OpenGL/GL/INTEL/__pycache__/parallel_arrays.cpython-310.pyc +0 -0
  12. vllm/lib/python3.10/site-packages/OpenGL/GL/INTEL/__pycache__/performance_query.cpython-310.pyc +0 -0
  13. vllm/lib/python3.10/site-packages/OpenGL/GL/INTEL/fragment_shader_ordering.py +51 -0
  14. vllm/lib/python3.10/site-packages/OpenGL/GL/INTEL/map_texture.py +43 -0
  15. vllm/lib/python3.10/site-packages/OpenGL/GL/INTEL/parallel_arrays.py +38 -0
  16. vllm/lib/python3.10/site-packages/OpenGL/GL/INTEL/performance_query.py +23 -0
  17. vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/blend_alpha_minmax.py +32 -0
  18. vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/calligraphic_fragment.py +23 -0
  19. vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/depth_pass_instrument.py +23 -0
  20. vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/fog_offset.py +40 -0
  21. vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/fragment_lighting.py +58 -0
  22. vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/igloo_interface.py +26 -0
  23. vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/instruments.py +64 -0
  24. vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/interlace.py +33 -0
  25. vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/ir_instrument1.py +26 -0
  26. vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/list_priority.py +43 -0
  27. vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/pixel_texture.py +23 -0
  28. vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/pixel_tiles.py +23 -0
  29. vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/polynomial_ffd.py +30 -0
  30. vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/reference_plane.py +49 -0
  31. vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/scalebias_hint.py +23 -0
  32. vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/shadow.py +31 -0
  33. vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/subsample.py +23 -0
  34. vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/tag_sample_buffer.py +32 -0
  35. vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/texture_coordinate_clamp.py +31 -0
  36. vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/texture_scale_bias.py +38 -0
  37. vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/vertex_preclip.py +39 -0
  38. vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/ycrcb.py +52 -0
  39. vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/ycrcb_subsample.py +23 -0
  40. vllm/lib/python3.10/site-packages/OpenGL/GL/__init__.py +47 -0
  41. vllm/lib/python3.10/site-packages/OpenGL/GL/exceptional.py +278 -0
  42. vllm/lib/python3.10/site-packages/OpenGL/GL/feedback.py +86 -0
  43. vllm/lib/python3.10/site-packages/OpenGL/GL/framebufferobjects.py +57 -0
  44. vllm/lib/python3.10/site-packages/OpenGL/GL/glget.py +24 -0
  45. vllm/lib/python3.10/site-packages/OpenGL/GL/images.py +639 -0
  46. vllm/lib/python3.10/site-packages/OpenGL/GL/pointers.py +308 -0
  47. vllm/lib/python3.10/site-packages/OpenGL/GL/selection.py +64 -0
  48. vllm/lib/python3.10/site-packages/OpenGL/GL/shaders.py +228 -0
  49. vllm/lib/python3.10/site-packages/OpenGL/GL/vboimplementation.py +21 -0
  50. vllm/lib/python3.10/site-packages/OpenGL/arrays/__pycache__/__init__.cpython-310.pyc +0 -0
vllm/lib/python3.10/site-packages/OpenGL/GL/GREMEDY/__init__.py ADDED
@@ -0,0 +1 @@
 
 
1
+ """OpenGL Extensions"""
vllm/lib/python3.10/site-packages/OpenGL/GL/GREMEDY/__pycache__/__init__.cpython-310.pyc ADDED
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vllm/lib/python3.10/site-packages/OpenGL/GL/GREMEDY/__pycache__/frame_terminator.cpython-310.pyc ADDED
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vllm/lib/python3.10/site-packages/OpenGL/GL/GREMEDY/__pycache__/string_marker.cpython-310.pyc ADDED
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vllm/lib/python3.10/site-packages/OpenGL/GL/GREMEDY/frame_terminator.py ADDED
@@ -0,0 +1,47 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension GREMEDY.frame_terminator
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.GREMEDY.frame_terminator to provide a more
5
+ Python-friendly API
6
+
7
+ Overview (from the spec)
8
+
9
+ This extension defines a mechanism that enables marking the end
10
+ of render frames within the OpenGL stream.
11
+
12
+ When debugging or profiling an OpenGL application, the debuggers
13
+ and profilers needs to know when a render frame is ended. This
14
+ is important for frame per second measurements, statistical analysis,
15
+ marking and clearing stream loggers logs, performance counters
16
+ sampling and more.
17
+
18
+ When an application uses off screen buffers, the debugger / profiler
19
+ cannot be guaranteed that the application will call a certain function at
20
+ the end of each off-screen frame (e.g: SwapBuffers / glClear / etc).
21
+ This extension enables the application to notify the debugger / profiler
22
+ whenever a render frame is ended.
23
+
24
+ This extension is mainly useful for debuggers and profilers. It is not
25
+ expected that standard drivers would implement this extension. The main
26
+ point of having this extension is to allow applications to have a clean
27
+ way of accessing this functionality only when they are run under the
28
+ control of a debugger / profiler, without having to recompile or change
29
+ the application source code.
30
+
31
+ The official definition of this extension is available here:
32
+ http://www.opengl.org/registry/specs/GREMEDY/frame_terminator.txt
33
+ '''
34
+ from OpenGL import platform, constant, arrays
35
+ from OpenGL import extensions, wrapper
36
+ import ctypes
37
+ from OpenGL.raw.GL import _types, _glgets
38
+ from OpenGL.raw.GL.GREMEDY.frame_terminator import *
39
+ from OpenGL.raw.GL.GREMEDY.frame_terminator import _EXTENSION_NAME
40
+
41
+ def glInitFrameTerminatorGREMEDY():
42
+ '''Return boolean indicating whether this extension is available'''
43
+ from OpenGL import extensions
44
+ return extensions.hasGLExtension( _EXTENSION_NAME )
45
+
46
+
47
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/GREMEDY/string_marker.py ADDED
@@ -0,0 +1,54 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension GREMEDY.string_marker
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.GREMEDY.string_marker to provide a more
5
+ Python-friendly API
6
+
7
+ Overview (from the spec)
8
+
9
+ This extension defines a mechanism to insert textual markers into
10
+ the OpenGL stream.
11
+
12
+ When debugging or profiling an OpenGL application some of the most
13
+ important tools are stream loggers, which just output a list of the
14
+ called OpenGL commands, and profilers, which show at which points
15
+ the pipeline is bottlenecked for a given part of the frame. The
16
+ problem in using these is that there is a definite loss of
17
+ information between the application and the used debugger/profiler.
18
+ The application generally has a pretty good idea what is rendered
19
+ when (e.g. rendering background, landscape, building, players,
20
+ particle effects, bullets etc.), but the debugger/profiler only
21
+ sees the OpenGL stream. To analyze the stream developers have to
22
+ guess what is done when by following the program code and the log
23
+ output in parallel, which can get difficult for systems that
24
+ restructure their internal pipeline or do lazy changes.
25
+
26
+ This extension is really only useful for these debuggers and
27
+ profilers, and not for actual drivers. In fact, it is not expected
28
+ that any standard driver would ever implement this extension. The
29
+ main point of having this extension is to allow applications to have a
30
+ clean way of accessing this functionality only when they are run
31
+ under the control of a debugger/profiler, without having to
32
+ recompile or change the application source code.
33
+
34
+
35
+ The official definition of this extension is available here:
36
+ http://www.opengl.org/registry/specs/GREMEDY/string_marker.txt
37
+ '''
38
+ from OpenGL import platform, constant, arrays
39
+ from OpenGL import extensions, wrapper
40
+ import ctypes
41
+ from OpenGL.raw.GL import _types, _glgets
42
+ from OpenGL.raw.GL.GREMEDY.string_marker import *
43
+ from OpenGL.raw.GL.GREMEDY.string_marker import _EXTENSION_NAME
44
+
45
+ def glInitStringMarkerGREMEDY():
46
+ '''Return boolean indicating whether this extension is available'''
47
+ from OpenGL import extensions
48
+ return extensions.hasGLExtension( _EXTENSION_NAME )
49
+
50
+ # INPUT glStringMarkerGREMEDY.string size not checked against len
51
+ glStringMarkerGREMEDY=wrapper.wrapper(glStringMarkerGREMEDY).setInputArraySize(
52
+ 'string', None
53
+ )
54
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/INTEL/__init__.py ADDED
@@ -0,0 +1 @@
 
 
1
+ """OpenGL Extensions"""
vllm/lib/python3.10/site-packages/OpenGL/GL/INTEL/__pycache__/__init__.cpython-310.pyc ADDED
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vllm/lib/python3.10/site-packages/OpenGL/GL/INTEL/__pycache__/fragment_shader_ordering.cpython-310.pyc ADDED
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vllm/lib/python3.10/site-packages/OpenGL/GL/INTEL/__pycache__/map_texture.cpython-310.pyc ADDED
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vllm/lib/python3.10/site-packages/OpenGL/GL/INTEL/__pycache__/parallel_arrays.cpython-310.pyc ADDED
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vllm/lib/python3.10/site-packages/OpenGL/GL/INTEL/__pycache__/performance_query.cpython-310.pyc ADDED
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vllm/lib/python3.10/site-packages/OpenGL/GL/INTEL/fragment_shader_ordering.py ADDED
@@ -0,0 +1,51 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension INTEL.fragment_shader_ordering
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.INTEL.fragment_shader_ordering to provide a more
5
+ Python-friendly API
6
+
7
+ Overview (from the spec)
8
+
9
+ Graphics devices may execute in parallel fragment shaders referring to the
10
+ same window xy coordinates. Framebuffer writes are guaranteed to be
11
+ processed in primitive rasterization order, but there is no order guarantee
12
+ for other instructions and image or buffer object accesses in
13
+ particular.
14
+
15
+ The extension introduces a new GLSL built-in function,
16
+ beginFragmentShaderOrderingINTEL(), which blocks execution of a fragment
17
+ shader invocation until invocations from previous primitives that map to
18
+ the same xy window coordinates (and same sample when per-sample shading
19
+ is active) complete their execution. All memory transactions from previous
20
+ fragment shader invocations are made visible to the fragment shader
21
+ invocation that called beginFragmentShaderOrderingINTEL() when the function
22
+ returns.
23
+
24
+ Including the following line in a shader can be used to control the
25
+ language features described in this extension:
26
+
27
+ #extension GL_INTEL_fragment_shader_ordering : <behavior>
28
+
29
+ where <behavior> is as specified in section 3.3.
30
+
31
+ New preprocessor #defines are added to the OpenGL Shading Language:
32
+
33
+ #define GL_INTEL_fragment_shader_ordering 1
34
+
35
+ The official definition of this extension is available here:
36
+ http://www.opengl.org/registry/specs/INTEL/fragment_shader_ordering.txt
37
+ '''
38
+ from OpenGL import platform, constant, arrays
39
+ from OpenGL import extensions, wrapper
40
+ import ctypes
41
+ from OpenGL.raw.GL import _types, _glgets
42
+ from OpenGL.raw.GL.INTEL.fragment_shader_ordering import *
43
+ from OpenGL.raw.GL.INTEL.fragment_shader_ordering import _EXTENSION_NAME
44
+
45
+ def glInitFragmentShaderOrderingINTEL():
46
+ '''Return boolean indicating whether this extension is available'''
47
+ from OpenGL import extensions
48
+ return extensions.hasGLExtension( _EXTENSION_NAME )
49
+
50
+
51
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/INTEL/map_texture.py ADDED
@@ -0,0 +1,43 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension INTEL.map_texture
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.INTEL.map_texture to provide a more
5
+ Python-friendly API
6
+
7
+ Overview (from the spec)
8
+ Systems with integrated GPUs can share the same physical memory between CPU
9
+ and GPU. This feature, if exposed by API, can bring significant performance
10
+ benefits for graphics applications by reducing the complexity of
11
+ uploading/accessing texture contents. This extension enables CPU direct
12
+ access to the GPU memory holding textures.
13
+
14
+ The problem with texture memory directly exposed to clients is that
15
+ textures are often 'tiled'. Texels are kept in specific layout to improve
16
+ locality of reference and thus performance of texturing. This 'tiling'
17
+ is specific to particular hardware and would be thus difficult to use.
18
+
19
+ This extension allows to create textures with 'linear' layout which allows
20
+ for simplified access on user side (potentially sacrificing some
21
+ performance during texture sampling).
22
+
23
+ The official definition of this extension is available here:
24
+ http://www.opengl.org/registry/specs/INTEL/map_texture.txt
25
+ '''
26
+ from OpenGL import platform, constant, arrays
27
+ from OpenGL import extensions, wrapper
28
+ import ctypes
29
+ from OpenGL.raw.GL import _types, _glgets
30
+ from OpenGL.raw.GL.INTEL.map_texture import *
31
+ from OpenGL.raw.GL.INTEL.map_texture import _EXTENSION_NAME
32
+
33
+ def glInitMapTextureINTEL():
34
+ '''Return boolean indicating whether this extension is available'''
35
+ from OpenGL import extensions
36
+ return extensions.hasGLExtension( _EXTENSION_NAME )
37
+
38
+ glMapTexture2DINTEL=wrapper.wrapper(glMapTexture2DINTEL).setInputArraySize(
39
+ 'stride', 1
40
+ ).setInputArraySize(
41
+ 'layout', 1
42
+ )
43
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/INTEL/parallel_arrays.py ADDED
@@ -0,0 +1,38 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension INTEL.parallel_arrays
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.INTEL.parallel_arrays to provide a more
5
+ Python-friendly API
6
+
7
+ Overview (from the spec)
8
+
9
+ This extension adds the ability to format vertex arrays in a way that's
10
+
11
+ The official definition of this extension is available here:
12
+ http://www.opengl.org/registry/specs/INTEL/parallel_arrays.txt
13
+ '''
14
+ from OpenGL import platform, constant, arrays
15
+ from OpenGL import extensions, wrapper
16
+ import ctypes
17
+ from OpenGL.raw.GL import _types, _glgets
18
+ from OpenGL.raw.GL.INTEL.parallel_arrays import *
19
+ from OpenGL.raw.GL.INTEL.parallel_arrays import _EXTENSION_NAME
20
+
21
+ def glInitParallelArraysINTEL():
22
+ '''Return boolean indicating whether this extension is available'''
23
+ from OpenGL import extensions
24
+ return extensions.hasGLExtension( _EXTENSION_NAME )
25
+
26
+ glVertexPointervINTEL=wrapper.wrapper(glVertexPointervINTEL).setInputArraySize(
27
+ 'pointer', 4
28
+ )
29
+ glNormalPointervINTEL=wrapper.wrapper(glNormalPointervINTEL).setInputArraySize(
30
+ 'pointer', 4
31
+ )
32
+ glColorPointervINTEL=wrapper.wrapper(glColorPointervINTEL).setInputArraySize(
33
+ 'pointer', 4
34
+ )
35
+ glTexCoordPointervINTEL=wrapper.wrapper(glTexCoordPointervINTEL).setInputArraySize(
36
+ 'pointer', 4
37
+ )
38
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/INTEL/performance_query.py ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension INTEL.performance_query
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.INTEL.performance_query to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/INTEL/performance_query.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.GL import _types, _glgets
14
+ from OpenGL.raw.GL.INTEL.performance_query import *
15
+ from OpenGL.raw.GL.INTEL.performance_query import _EXTENSION_NAME
16
+
17
+ def glInitPerformanceQueryINTEL():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+
23
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/blend_alpha_minmax.py ADDED
@@ -0,0 +1,32 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension SGIX.blend_alpha_minmax
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.SGIX.blend_alpha_minmax to provide a more
5
+ Python-friendly API
6
+
7
+ Overview (from the spec)
8
+
9
+ Two additional blending equations are specified using the interface
10
+ defined by EXT_blend_minmax. These equations are similar to the
11
+ MIN_EXT and MAX_EXT blending equations, but the outcome for all four
12
+ color components is determined by a comparison of just the alpha
13
+ component's source and destination values. These equations are useful
14
+ in image processing and advanced shading algorithms.
15
+
16
+ The official definition of this extension is available here:
17
+ http://www.opengl.org/registry/specs/SGIX/blend_alpha_minmax.txt
18
+ '''
19
+ from OpenGL import platform, constant, arrays
20
+ from OpenGL import extensions, wrapper
21
+ import ctypes
22
+ from OpenGL.raw.GL import _types, _glgets
23
+ from OpenGL.raw.GL.SGIX.blend_alpha_minmax import *
24
+ from OpenGL.raw.GL.SGIX.blend_alpha_minmax import _EXTENSION_NAME
25
+
26
+ def glInitBlendAlphaMinmaxSGIX():
27
+ '''Return boolean indicating whether this extension is available'''
28
+ from OpenGL import extensions
29
+ return extensions.hasGLExtension( _EXTENSION_NAME )
30
+
31
+
32
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/calligraphic_fragment.py ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension SGIX.calligraphic_fragment
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.SGIX.calligraphic_fragment to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/SGIX/calligraphic_fragment.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.GL import _types, _glgets
14
+ from OpenGL.raw.GL.SGIX.calligraphic_fragment import *
15
+ from OpenGL.raw.GL.SGIX.calligraphic_fragment import _EXTENSION_NAME
16
+
17
+ def glInitCalligraphicFragmentSGIX():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+
23
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/depth_pass_instrument.py ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension SGIX.depth_pass_instrument
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.SGIX.depth_pass_instrument to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/SGIX/depth_pass_instrument.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.GL import _types, _glgets
14
+ from OpenGL.raw.GL.SGIX.depth_pass_instrument import *
15
+ from OpenGL.raw.GL.SGIX.depth_pass_instrument import _EXTENSION_NAME
16
+
17
+ def glInitDepthPassInstrumentSGIX():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+
23
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/fog_offset.py ADDED
@@ -0,0 +1,40 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension SGIX.fog_offset
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.SGIX.fog_offset to provide a more
5
+ Python-friendly API
6
+
7
+ Overview (from the spec)
8
+
9
+ This extension allows fragments to look brighter in a foggy
10
+ environment, by biasing the fragment eye-coordinate distance prior
11
+ to fog computation. A reference point in eye space (rx ry rz) and an offset
12
+ amount toward the viewpoint (f_o) are specified. When fog offset is
13
+ enabled, the offset amount will be subtracted from the fragment
14
+ distance, making objects appear less foggy.
15
+
16
+ If fog computation is done in screen-space coordinates under
17
+ perspective projection, the reference point is used in adjusting the
18
+ fog offset to be correct for fragments whose depth is close to that
19
+ point. The reference point should be redefined when it becomes too
20
+ far away from the primitives being drawn. Under orthographic
21
+ projection, or if fog computation is done in eye-space coordinates,
22
+ the reference point is ignored.
23
+
24
+ The official definition of this extension is available here:
25
+ http://www.opengl.org/registry/specs/SGIX/fog_offset.txt
26
+ '''
27
+ from OpenGL import platform, constant, arrays
28
+ from OpenGL import extensions, wrapper
29
+ import ctypes
30
+ from OpenGL.raw.GL import _types, _glgets
31
+ from OpenGL.raw.GL.SGIX.fog_offset import *
32
+ from OpenGL.raw.GL.SGIX.fog_offset import _EXTENSION_NAME
33
+
34
+ def glInitFogOffsetSGIX():
35
+ '''Return boolean indicating whether this extension is available'''
36
+ from OpenGL import extensions
37
+ return extensions.hasGLExtension( _EXTENSION_NAME )
38
+
39
+
40
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/fragment_lighting.py ADDED
@@ -0,0 +1,58 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension SGIX.fragment_lighting
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.SGIX.fragment_lighting to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/SGIX/fragment_lighting.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.GL import _types, _glgets
14
+ from OpenGL.raw.GL.SGIX.fragment_lighting import *
15
+ from OpenGL.raw.GL.SGIX.fragment_lighting import _EXTENSION_NAME
16
+
17
+ def glInitFragmentLightingSGIX():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+ # INPUT glFragmentLightfvSGIX.params size not checked against 'pname'
23
+ glFragmentLightfvSGIX=wrapper.wrapper(glFragmentLightfvSGIX).setInputArraySize(
24
+ 'params', None
25
+ )
26
+ # INPUT glFragmentLightivSGIX.params size not checked against 'pname'
27
+ glFragmentLightivSGIX=wrapper.wrapper(glFragmentLightivSGIX).setInputArraySize(
28
+ 'params', None
29
+ )
30
+ # INPUT glFragmentLightModelfvSGIX.params size not checked against 'pname'
31
+ glFragmentLightModelfvSGIX=wrapper.wrapper(glFragmentLightModelfvSGIX).setInputArraySize(
32
+ 'params', None
33
+ )
34
+ # INPUT glFragmentLightModelivSGIX.params size not checked against 'pname'
35
+ glFragmentLightModelivSGIX=wrapper.wrapper(glFragmentLightModelivSGIX).setInputArraySize(
36
+ 'params', None
37
+ )
38
+ # INPUT glFragmentMaterialfvSGIX.params size not checked against 'pname'
39
+ glFragmentMaterialfvSGIX=wrapper.wrapper(glFragmentMaterialfvSGIX).setInputArraySize(
40
+ 'params', None
41
+ )
42
+ # INPUT glFragmentMaterialivSGIX.params size not checked against 'pname'
43
+ glFragmentMaterialivSGIX=wrapper.wrapper(glFragmentMaterialivSGIX).setInputArraySize(
44
+ 'params', None
45
+ )
46
+ glGetFragmentLightfvSGIX=wrapper.wrapper(glGetFragmentLightfvSGIX).setOutput(
47
+ 'params',size=_glgets._glget_size_mapping,pnameArg='pname',orPassIn=True
48
+ )
49
+ glGetFragmentLightivSGIX=wrapper.wrapper(glGetFragmentLightivSGIX).setOutput(
50
+ 'params',size=_glgets._glget_size_mapping,pnameArg='pname',orPassIn=True
51
+ )
52
+ glGetFragmentMaterialfvSGIX=wrapper.wrapper(glGetFragmentMaterialfvSGIX).setOutput(
53
+ 'params',size=_glgets._glget_size_mapping,pnameArg='pname',orPassIn=True
54
+ )
55
+ glGetFragmentMaterialivSGIX=wrapper.wrapper(glGetFragmentMaterialivSGIX).setOutput(
56
+ 'params',size=_glgets._glget_size_mapping,pnameArg='pname',orPassIn=True
57
+ )
58
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/igloo_interface.py ADDED
@@ -0,0 +1,26 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension SGIX.igloo_interface
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.SGIX.igloo_interface to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/SGIX/igloo_interface.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.GL import _types, _glgets
14
+ from OpenGL.raw.GL.SGIX.igloo_interface import *
15
+ from OpenGL.raw.GL.SGIX.igloo_interface import _EXTENSION_NAME
16
+
17
+ def glInitIglooInterfaceSGIX():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+ # INPUT glIglooInterfaceSGIX.params size not checked against 'pname'
23
+ glIglooInterfaceSGIX=wrapper.wrapper(glIglooInterfaceSGIX).setInputArraySize(
24
+ 'params', None
25
+ )
26
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/instruments.py ADDED
@@ -0,0 +1,64 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension SGIX.instruments
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.SGIX.instruments to provide a more
5
+ Python-friendly API
6
+
7
+ Overview (from the spec)
8
+
9
+ This extension allows the gathering and return of performance
10
+ measurements from within the graphics pipeline by adding
11
+ instrumentation.
12
+
13
+ There are two reasons to do this. The first is as a part of some
14
+ type of fixed-frame-rate load management scheme. If we know that
15
+ the pipeline is stalled or struggling to process the amount of
16
+ data we have given it so far, we can reduce the level of detail of
17
+ the remaining objects in the current frame or the next frame, or
18
+ adjust the framebuffer resolution for the next frame if we have a
19
+ video-zoom capability available. We can call this type of
20
+ instrumentation Load Monitoring.
21
+
22
+ The second is for performance tuning and debugging of an
23
+ application. It might tell us how many triangles were culled or
24
+ clipped before being rasterized. We can call this simply Tuning.
25
+
26
+ Load Monitoring requires that the instrumentation and the access
27
+ of the measurements be efficient, otherwise the instrumentation
28
+ itself will reduce performance more than any load-management
29
+ scheme could hope to offset. Tuning does not have the same
30
+ requirements.
31
+
32
+ The proposed extension adds a call to setup a measurements return
33
+ buffer, similar to FeedbackBuffer but with an asynchrounous
34
+ behavior to prevent filling the pipeline with NOP's while waiting
35
+ for the data to be returned.
36
+
37
+ Note that although the extension has been specified without any
38
+ particular instruments, defining either a device dependent or
39
+ device independent instrument should be as simple as introducing
40
+ an extension consisting primarily of a new enumerant to identify
41
+ the instrument.
42
+
43
+ The official definition of this extension is available here:
44
+ http://www.opengl.org/registry/specs/SGIX/instruments.txt
45
+ '''
46
+ from OpenGL import platform, constant, arrays
47
+ from OpenGL import extensions, wrapper
48
+ import ctypes
49
+ from OpenGL.raw.GL import _types, _glgets
50
+ from OpenGL.raw.GL.SGIX.instruments import *
51
+ from OpenGL.raw.GL.SGIX.instruments import _EXTENSION_NAME
52
+
53
+ def glInitInstrumentsSGIX():
54
+ '''Return boolean indicating whether this extension is available'''
55
+ from OpenGL import extensions
56
+ return extensions.hasGLExtension( _EXTENSION_NAME )
57
+
58
+ glInstrumentsBufferSGIX=wrapper.wrapper(glInstrumentsBufferSGIX).setOutput(
59
+ 'buffer',size=lambda x:(x,),pnameArg='size',orPassIn=True
60
+ )
61
+ glPollInstrumentsSGIX=wrapper.wrapper(glPollInstrumentsSGIX).setOutput(
62
+ 'marker_p',size=(1,),orPassIn=True
63
+ )
64
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/interlace.py ADDED
@@ -0,0 +1,33 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension SGIX.interlace
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.SGIX.interlace to provide a more
5
+ Python-friendly API
6
+
7
+ Overview (from the spec)
8
+
9
+ This extension provides a way to interlace rows of pixels when
10
+ rasterizing pixel rectangles, and loading texture images. In this
11
+ context, interlacing means skiping over rows of pixels or texels
12
+ in the destination. This is useful for dealing with video data
13
+ since a single frame of video is typically composed from two images
14
+ or fields: one image specifying the data for even rows of the frame
15
+ and the other image specifying the data for odd rows of the frame.
16
+
17
+ The official definition of this extension is available here:
18
+ http://www.opengl.org/registry/specs/SGIX/interlace.txt
19
+ '''
20
+ from OpenGL import platform, constant, arrays
21
+ from OpenGL import extensions, wrapper
22
+ import ctypes
23
+ from OpenGL.raw.GL import _types, _glgets
24
+ from OpenGL.raw.GL.SGIX.interlace import *
25
+ from OpenGL.raw.GL.SGIX.interlace import _EXTENSION_NAME
26
+
27
+ def glInitInterlaceSGIX():
28
+ '''Return boolean indicating whether this extension is available'''
29
+ from OpenGL import extensions
30
+ return extensions.hasGLExtension( _EXTENSION_NAME )
31
+
32
+
33
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/ir_instrument1.py ADDED
@@ -0,0 +1,26 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension SGIX.ir_instrument1
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.SGIX.ir_instrument1 to provide a more
5
+ Python-friendly API
6
+
7
+ Overview (from the spec)
8
+
9
+
10
+ The official definition of this extension is available here:
11
+ http://www.opengl.org/registry/specs/SGIX/ir_instrument1.txt
12
+ '''
13
+ from OpenGL import platform, constant, arrays
14
+ from OpenGL import extensions, wrapper
15
+ import ctypes
16
+ from OpenGL.raw.GL import _types, _glgets
17
+ from OpenGL.raw.GL.SGIX.ir_instrument1 import *
18
+ from OpenGL.raw.GL.SGIX.ir_instrument1 import _EXTENSION_NAME
19
+
20
+ def glInitIrInstrument1SGIX():
21
+ '''Return boolean indicating whether this extension is available'''
22
+ from OpenGL import extensions
23
+ return extensions.hasGLExtension( _EXTENSION_NAME )
24
+
25
+
26
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/list_priority.py ADDED
@@ -0,0 +1,43 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension SGIX.list_priority
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.SGIX.list_priority to provide a more
5
+ Python-friendly API
6
+
7
+ Overview (from the spec)
8
+
9
+ This extension provides a mechanism for specifying the relative
10
+ importance of display lists. This information can be used by
11
+ an OpenGL implementation to guide the placement of display
12
+ list data in a storage hierarchy.
13
+
14
+ The official definition of this extension is available here:
15
+ http://www.opengl.org/registry/specs/SGIX/list_priority.txt
16
+ '''
17
+ from OpenGL import platform, constant, arrays
18
+ from OpenGL import extensions, wrapper
19
+ import ctypes
20
+ from OpenGL.raw.GL import _types, _glgets
21
+ from OpenGL.raw.GL.SGIX.list_priority import *
22
+ from OpenGL.raw.GL.SGIX.list_priority import _EXTENSION_NAME
23
+
24
+ def glInitListPrioritySGIX():
25
+ '''Return boolean indicating whether this extension is available'''
26
+ from OpenGL import extensions
27
+ return extensions.hasGLExtension( _EXTENSION_NAME )
28
+
29
+ glGetListParameterfvSGIX=wrapper.wrapper(glGetListParameterfvSGIX).setOutput(
30
+ 'params',size=_glgets._glget_size_mapping,pnameArg='pname',orPassIn=True
31
+ )
32
+ glGetListParameterivSGIX=wrapper.wrapper(glGetListParameterivSGIX).setOutput(
33
+ 'params',size=_glgets._glget_size_mapping,pnameArg='pname',orPassIn=True
34
+ )
35
+ # INPUT glListParameterfvSGIX.params size not checked against 'pname'
36
+ glListParameterfvSGIX=wrapper.wrapper(glListParameterfvSGIX).setInputArraySize(
37
+ 'params', None
38
+ )
39
+ # INPUT glListParameterivSGIX.params size not checked against 'pname'
40
+ glListParameterivSGIX=wrapper.wrapper(glListParameterivSGIX).setInputArraySize(
41
+ 'params', None
42
+ )
43
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/pixel_texture.py ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension SGIX.pixel_texture
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.SGIX.pixel_texture to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/SGIX/pixel_texture.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.GL import _types, _glgets
14
+ from OpenGL.raw.GL.SGIX.pixel_texture import *
15
+ from OpenGL.raw.GL.SGIX.pixel_texture import _EXTENSION_NAME
16
+
17
+ def glInitPixelTextureSGIX():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+
23
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/pixel_tiles.py ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension SGIX.pixel_tiles
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.SGIX.pixel_tiles to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/SGIX/pixel_tiles.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.GL import _types, _glgets
14
+ from OpenGL.raw.GL.SGIX.pixel_tiles import *
15
+ from OpenGL.raw.GL.SGIX.pixel_tiles import _EXTENSION_NAME
16
+
17
+ def glInitPixelTilesSGIX():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+
23
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/polynomial_ffd.py ADDED
@@ -0,0 +1,30 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension SGIX.polynomial_ffd
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.SGIX.polynomial_ffd to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/SGIX/polynomial_ffd.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.GL import _types, _glgets
14
+ from OpenGL.raw.GL.SGIX.polynomial_ffd import *
15
+ from OpenGL.raw.GL.SGIX.polynomial_ffd import _EXTENSION_NAME
16
+
17
+ def glInitPolynomialFfdSGIX():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+ # INPUT glDeformationMap3dSGIX.points size not checked against 'target,ustride,uorder,vstride,vorder,wstride,worder'
23
+ glDeformationMap3dSGIX=wrapper.wrapper(glDeformationMap3dSGIX).setInputArraySize(
24
+ 'points', None
25
+ )
26
+ # INPUT glDeformationMap3fSGIX.points size not checked against 'target,ustride,uorder,vstride,vorder,wstride,worder'
27
+ glDeformationMap3fSGIX=wrapper.wrapper(glDeformationMap3fSGIX).setInputArraySize(
28
+ 'points', None
29
+ )
30
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/reference_plane.py ADDED
@@ -0,0 +1,49 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension SGIX.reference_plane
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.SGIX.reference_plane to provide a more
5
+ Python-friendly API
6
+
7
+ Overview (from the spec)
8
+
9
+ This extension allows a group of coplanar primitives to be rendered
10
+ without depth-buffering artifacts. This is accomplished by generating
11
+ the depth values for all the primitives from a single ``reference plane''
12
+ rather than from the primitives themselves. This ensures that all the
13
+ primitives in the group have exactly the same depth value at any given
14
+ sample point, no matter what imprecision may exist in the original
15
+ specifications of the primitives or in the GL's coordinate transformation
16
+ process.
17
+
18
+ The reference plane is defined by a four-component plane equation.
19
+ When glReferencePlaneSGIX is called, equation is transformed by the
20
+ transpose-adjoint of a matrix that is the complete object-coordinate
21
+ to clip-coordinate transformation. The resulting clip-coordinate
22
+ coefficients are transformed by the current viewport when the reference
23
+ plane is enabled.
24
+
25
+ The reference plane is enabled and disabled with glEnable and glDisable.
26
+
27
+ If the reference plane is enabled, a fragment (xf,yf,zf) will have a
28
+ new z coordinate generated from (xf,yf) by giving it the same z value
29
+ that the reference plane would have at (xf,yf).
30
+
31
+ The official definition of this extension is available here:
32
+ http://www.opengl.org/registry/specs/SGIX/reference_plane.txt
33
+ '''
34
+ from OpenGL import platform, constant, arrays
35
+ from OpenGL import extensions, wrapper
36
+ import ctypes
37
+ from OpenGL.raw.GL import _types, _glgets
38
+ from OpenGL.raw.GL.SGIX.reference_plane import *
39
+ from OpenGL.raw.GL.SGIX.reference_plane import _EXTENSION_NAME
40
+
41
+ def glInitReferencePlaneSGIX():
42
+ '''Return boolean indicating whether this extension is available'''
43
+ from OpenGL import extensions
44
+ return extensions.hasGLExtension( _EXTENSION_NAME )
45
+
46
+ glReferencePlaneSGIX=wrapper.wrapper(glReferencePlaneSGIX).setInputArraySize(
47
+ 'equation', 4
48
+ )
49
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/scalebias_hint.py ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension SGIX.scalebias_hint
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.SGIX.scalebias_hint to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/SGIX/scalebias_hint.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.GL import _types, _glgets
14
+ from OpenGL.raw.GL.SGIX.scalebias_hint import *
15
+ from OpenGL.raw.GL.SGIX.scalebias_hint import _EXTENSION_NAME
16
+
17
+ def glInitScalebiasHintSGIX():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+
23
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/shadow.py ADDED
@@ -0,0 +1,31 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension SGIX.shadow
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.SGIX.shadow to provide a more
5
+ Python-friendly API
6
+
7
+ Overview (from the spec)
8
+
9
+ This extension defines two new operations to be performed on texture
10
+ values before they are passed on to the filtering subsystem. These
11
+ operations perform either a <= or >= test on the value from texture
12
+ memory and the iterated R value, and return 1.0 or 0.0 if the test
13
+ passes or fails, respectively.
14
+
15
+ The official definition of this extension is available here:
16
+ http://www.opengl.org/registry/specs/SGIX/shadow.txt
17
+ '''
18
+ from OpenGL import platform, constant, arrays
19
+ from OpenGL import extensions, wrapper
20
+ import ctypes
21
+ from OpenGL.raw.GL import _types, _glgets
22
+ from OpenGL.raw.GL.SGIX.shadow import *
23
+ from OpenGL.raw.GL.SGIX.shadow import _EXTENSION_NAME
24
+
25
+ def glInitShadowSGIX():
26
+ '''Return boolean indicating whether this extension is available'''
27
+ from OpenGL import extensions
28
+ return extensions.hasGLExtension( _EXTENSION_NAME )
29
+
30
+
31
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/subsample.py ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension SGIX.subsample
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.SGIX.subsample to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/SGIX/subsample.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.GL import _types, _glgets
14
+ from OpenGL.raw.GL.SGIX.subsample import *
15
+ from OpenGL.raw.GL.SGIX.subsample import _EXTENSION_NAME
16
+
17
+ def glInitSubsampleSGIX():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+
23
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/tag_sample_buffer.py ADDED
@@ -0,0 +1,32 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension SGIX.tag_sample_buffer
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.SGIX.tag_sample_buffer to provide a more
5
+ Python-friendly API
6
+
7
+ Overview (from the spec)
8
+
9
+ The extensions defines a special purpose fast multisample clear.
10
+ This clear can be used with some restrictions as a significantly
11
+ faster alternative to Clear(DEPTH_BUFFER_BIT).
12
+
13
+ The extension is based on the RealityEngine architecture and will
14
+ probably never be supported by any other architecture.
15
+
16
+ The official definition of this extension is available here:
17
+ http://www.opengl.org/registry/specs/SGIX/tag_sample_buffer.txt
18
+ '''
19
+ from OpenGL import platform, constant, arrays
20
+ from OpenGL import extensions, wrapper
21
+ import ctypes
22
+ from OpenGL.raw.GL import _types, _glgets
23
+ from OpenGL.raw.GL.SGIX.tag_sample_buffer import *
24
+ from OpenGL.raw.GL.SGIX.tag_sample_buffer import _EXTENSION_NAME
25
+
26
+ def glInitTagSampleBufferSGIX():
27
+ '''Return boolean indicating whether this extension is available'''
28
+ from OpenGL import extensions
29
+ return extensions.hasGLExtension( _EXTENSION_NAME )
30
+
31
+
32
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/texture_coordinate_clamp.py ADDED
@@ -0,0 +1,31 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension SGIX.texture_coordinate_clamp
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.SGIX.texture_coordinate_clamp to provide a more
5
+ Python-friendly API
6
+
7
+ Overview (from the spec)
8
+
9
+ This extension provides a mechanism to specify the maximum texture coordinate
10
+ clamping values. Standard OpenGL always clamps the upper bound to 1.0 when
11
+ the wrap mode is set to CLAMP. This mechanism can be used to guarantee
12
+ that non-existent texel data will not be accessed when the texture image has
13
+ dimensions that are not a power of 2.
14
+
15
+ The official definition of this extension is available here:
16
+ http://www.opengl.org/registry/specs/SGIX/texture_coordinate_clamp.txt
17
+ '''
18
+ from OpenGL import platform, constant, arrays
19
+ from OpenGL import extensions, wrapper
20
+ import ctypes
21
+ from OpenGL.raw.GL import _types, _glgets
22
+ from OpenGL.raw.GL.SGIX.texture_coordinate_clamp import *
23
+ from OpenGL.raw.GL.SGIX.texture_coordinate_clamp import _EXTENSION_NAME
24
+
25
+ def glInitTextureCoordinateClampSGIX():
26
+ '''Return boolean indicating whether this extension is available'''
27
+ from OpenGL import extensions
28
+ return extensions.hasGLExtension( _EXTENSION_NAME )
29
+
30
+
31
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/texture_scale_bias.py ADDED
@@ -0,0 +1,38 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension SGIX.texture_scale_bias
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.SGIX.texture_scale_bias to provide a more
5
+ Python-friendly API
6
+
7
+ Overview (from the spec)
8
+
9
+ This extension adds scale, bias, and clamp to [0, 1] operations to the
10
+ texture pipeline.
11
+ These operations are applied to the filtered result of a texture lookup,
12
+ before that result is used in the texture environment equations and
13
+ before the texture color lookup table of SGI_texture_color_table,
14
+ if that extension exists.
15
+ These operations are distinct from the scale, bias, and clamp operations
16
+ that appear in the SGI_color_table extension, which are used to
17
+ define a color lookup table.
18
+
19
+ Scale and bias operations on texels can be used to better utilize the
20
+ color resolution of a particular texture internal format (see EXT_texture).
21
+
22
+ The official definition of this extension is available here:
23
+ http://www.opengl.org/registry/specs/SGIX/texture_scale_bias.txt
24
+ '''
25
+ from OpenGL import platform, constant, arrays
26
+ from OpenGL import extensions, wrapper
27
+ import ctypes
28
+ from OpenGL.raw.GL import _types, _glgets
29
+ from OpenGL.raw.GL.SGIX.texture_scale_bias import *
30
+ from OpenGL.raw.GL.SGIX.texture_scale_bias import _EXTENSION_NAME
31
+
32
+ def glInitTextureScaleBiasSGIX():
33
+ '''Return boolean indicating whether this extension is available'''
34
+ from OpenGL import extensions
35
+ return extensions.hasGLExtension( _EXTENSION_NAME )
36
+
37
+
38
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/vertex_preclip.py ADDED
@@ -0,0 +1,39 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension SGIX.vertex_preclip
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.SGIX.vertex_preclip to provide a more
5
+ Python-friendly API
6
+
7
+ Overview (from the spec)
8
+
9
+ Certain graphics subsystems are capable of performing fast
10
+ 2D viewport or, in some cases, 3D volume "scissoring" operations
11
+ within some coordinate range much faster that the host CPU could
12
+ re-tesselate clipped primitives.
13
+
14
+ This extension introduces the notion of an extended rasterizable view
15
+ volume that is an expansion of the clip-space view volume. This volume
16
+ is the space within which a particular graphics system is much more
17
+ efficient at rejecting fragments that lie outside the view volume than
18
+ it is at performing strict view volume clipping.
19
+
20
+ Clip-checking can be turned on or off through the glEnable/glDisable
21
+ mechanism, and can be further controlled by using glHint.
22
+
23
+ The official definition of this extension is available here:
24
+ http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt
25
+ '''
26
+ from OpenGL import platform, constant, arrays
27
+ from OpenGL import extensions, wrapper
28
+ import ctypes
29
+ from OpenGL.raw.GL import _types, _glgets
30
+ from OpenGL.raw.GL.SGIX.vertex_preclip import *
31
+ from OpenGL.raw.GL.SGIX.vertex_preclip import _EXTENSION_NAME
32
+
33
+ def glInitVertexPreclipSGIX():
34
+ '''Return boolean indicating whether this extension is available'''
35
+ from OpenGL import extensions
36
+ return extensions.hasGLExtension( _EXTENSION_NAME )
37
+
38
+
39
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/ycrcb.py ADDED
@@ -0,0 +1,52 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension SGIX.ycrcb
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.SGIX.ycrcb to provide a more
5
+ Python-friendly API
6
+
7
+ Overview (from the spec)
8
+
9
+ This extension provides a method for OpenGL to read and store
10
+ images that are defined in standard YCRCB 422 and 444 video formats.
11
+ As with the CYMK extension, conversion to RGBA takes place immediately
12
+ following the unpack pixel store, and preceding the pack pixel store
13
+ operations, and is only available on transfers to and from memory.
14
+ The algorithms that convert between YCRCB and RGBA are "black-box"
15
+ in nature, and left undefined by the extension.
16
+
17
+ Two new formats are added, YCRCB_422_SGIX and YCRCB_444_SGIX.
18
+
19
+ To handle the difference in sampling rate for 422 video, the pixel
20
+ storage operations treat YCRCB_422_SGIX as a 2 component format,
21
+ where the first component represents chroma, and the second luma.
22
+ The chroma component alternates between Cb and Cr values on
23
+ a per pixel basis. If the specified image <width> parameter is not
24
+ a multiple of 2, then fragments or texels that result from processing
25
+ the <width>th column of pixels will have undefined color value.
26
+
27
+ YCRCB_444_SGIX is defined as a 3 component format representing
28
+ the Cb, Y, and Cr values per pixel.
29
+
30
+ As with the CMYK extension, this extension doesn't preclude the
31
+ possiblity of other higher quality conversion methods.
32
+
33
+ The official definition of this extension is available here:
34
+ http://www.opengl.org/registry/specs/SGIX/ycrcb.txt
35
+ '''
36
+ from OpenGL import platform, constant, arrays
37
+ from OpenGL import extensions, wrapper
38
+ import ctypes
39
+ from OpenGL.raw.GL import _types, _glgets
40
+ from OpenGL.raw.GL.SGIX.ycrcb import *
41
+ from OpenGL.raw.GL.SGIX.ycrcb import _EXTENSION_NAME
42
+
43
+ def glInitYcrcbSGIX():
44
+ '''Return boolean indicating whether this extension is available'''
45
+ from OpenGL import extensions
46
+ return extensions.hasGLExtension( _EXTENSION_NAME )
47
+
48
+
49
+ ### END AUTOGENERATED SECTION
50
+ from OpenGL import images as _i
51
+ _i.COMPONENT_COUNTS[ GL_YCRCB_422_SGIX ] = 1 # must be GL_UNSIGNED_BYTE
52
+ _i.COMPONENT_COUNTS[ GL_YCRCB_444_SGIX ] = 1 # must be GL_UNSIGNED_SHORT
vllm/lib/python3.10/site-packages/OpenGL/GL/SGIX/ycrcb_subsample.py ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension SGIX.ycrcb_subsample
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.SGIX.ycrcb_subsample to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/SGIX/ycrcb_subsample.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.GL import _types, _glgets
14
+ from OpenGL.raw.GL.SGIX.ycrcb_subsample import *
15
+ from OpenGL.raw.GL.SGIX.ycrcb_subsample import _EXTENSION_NAME
16
+
17
+ def glInitYcrcbSubsampleSGIX():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+
23
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/__init__.py ADDED
@@ -0,0 +1,47 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """OpenGL.GL, the core GL library and extensions to it"""
2
+ # early import of our modules to prevent import loops...
3
+ from OpenGL import error as _error
4
+ from OpenGL.GL.VERSION.GL_1_1 import *
5
+ from OpenGL.GL.pointers import *
6
+ from OpenGL.GL.images import *
7
+
8
+ from OpenGL.GL.exceptional import *
9
+
10
+ from OpenGL.GL.glget import *
11
+
12
+ from OpenGL.GL.VERSION.GL_1_2 import *
13
+ from OpenGL.GL.VERSION.GL_1_3 import *
14
+ from OpenGL.GL.VERSION.GL_1_4 import *
15
+ from OpenGL.GL.VERSION.GL_1_5 import *
16
+ from OpenGL.GL.VERSION.GL_2_0 import *
17
+ from OpenGL.GL.VERSION.GL_2_1 import *
18
+ from OpenGL.GL.VERSION.GL_3_0 import *
19
+ from OpenGL.GL.VERSION.GL_3_1 import *
20
+ from OpenGL.GL.VERSION.GL_3_2 import *
21
+ from OpenGL.GL.VERSION.GL_3_3 import *
22
+ from OpenGL.GL.VERSION.GL_4_0 import *
23
+ from OpenGL.GL.VERSION.GL_4_1 import *
24
+ from OpenGL.GL.VERSION.GL_4_2 import *
25
+ from OpenGL.GL.VERSION.GL_4_3 import *
26
+ from OpenGL.GL.VERSION.GL_4_4 import *
27
+
28
+ from OpenGL.error import *
29
+ GLerror = GLError
30
+
31
+ # Now the aliases...
32
+ glRotate = glRotated
33
+ glTranslate = glTranslated
34
+ glLight = glLightfv
35
+ glTexCoord = glTexCoord2d
36
+ glScale = glScaled
37
+ #glColor = glColor3f
38
+ glNormal = glNormal3d
39
+
40
+ glGetBoolean = glGetBooleanv
41
+ glGetDouble = glGetDoublev
42
+ glGetFloat = glGetFloatv
43
+ glGetInteger = glGetIntegerv
44
+ glGetPolygonStippleub = glGetPolygonStipple
45
+
46
+ from OpenGL.GL import vboimplementation as _core_implementation
47
+ from OpenGL.GL.ARB import vboimplementation as _arb_implementation
vllm/lib/python3.10/site-packages/OpenGL/GL/exceptional.py ADDED
@@ -0,0 +1,278 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """Exceptional cases that need some extra wrapping"""
2
+ from OpenGL import arrays
3
+ from OpenGL.arrays.arraydatatype import GLfloatArray, GLdoubleArray
4
+ from OpenGL.lazywrapper import lazy as _lazy
5
+ from OpenGL.GL.VERSION import GL_1_1 as full
6
+ from OpenGL.raw.GL import _types, _errors
7
+ from OpenGL._bytes import bytes
8
+ from OpenGL import _configflags
9
+ import ctypes
10
+
11
+ __all__ = [
12
+ 'glBegin',
13
+ 'glCallLists',
14
+ 'glColor',
15
+ #'glColorTableParameterfv',
16
+ 'glDeleteTextures',
17
+ 'glEnd',
18
+ 'glGenTextures',
19
+ 'glMap1d',
20
+ 'glMap1f',
21
+ 'glMap2d',
22
+ 'glMap2f',
23
+ 'glMaterial',
24
+ 'glRasterPos',
25
+ 'glTexParameter',
26
+ 'glVertex',
27
+ 'glAreTexturesResident',
28
+ ]
29
+
30
+ glRasterPosDispatch = {
31
+ 2: full.glRasterPos2d,
32
+ 3: full.glRasterPos3d,
33
+ 4: full.glRasterPos4d,
34
+ }
35
+
36
+ if _configflags.ERROR_CHECKING:
37
+ @_lazy( full.glBegin )
38
+ def glBegin( baseFunction, mode ):
39
+ """Begin GL geometry-definition mode, disable automatic error checking"""
40
+ _errors._error_checker.onBegin( )
41
+ return baseFunction( mode )
42
+ @_lazy( full.glEnd )
43
+ def glEnd( baseFunction ):
44
+ """Finish GL geometry-definition mode, re-enable automatic error checking"""
45
+ _errors._error_checker.onEnd( )
46
+ return baseFunction( )
47
+ else:
48
+ glBegin = full.glBegin
49
+ glEnd = full.glEnd
50
+
51
+ @_lazy( full.glDeleteTextures )
52
+ def glDeleteTextures( baseFunction, array ):
53
+ """Delete specified set of textures"""
54
+ ptr = arrays.GLuintArray.asArray( array )
55
+ size = arrays.GLuintArray.arraySize( ptr )
56
+ return baseFunction( size, ptr )
57
+
58
+
59
+ def glMap2( baseFunction, arrayType ):
60
+ def glMap2( target, u1, u2, v1, v2, points):
61
+ """glMap2(target, u1, u2, v1, v2, points[][][]) -> None
62
+
63
+ This is a completely non-standard signature which doesn't allow for most
64
+ of the funky uses with strides and the like, but it has been like this for
65
+ a very long time...
66
+ """
67
+ ptr = arrayType.asArray( points )
68
+ uorder,vorder,vstride = arrayType.dimensions( ptr )
69
+ ustride = vstride*vorder
70
+ return baseFunction(
71
+ target,
72
+ u1, u2,
73
+ ustride, uorder,
74
+ v1, v2,
75
+ vstride, vorder,
76
+ ptr
77
+ )
78
+ glMap2.__name__ = baseFunction.__name__
79
+ glMap2.baseFunction = baseFunction
80
+ return glMap2
81
+ glMap2d = glMap2( full.glMap2d, arrays.GLdoubleArray )
82
+ glMap2f = glMap2( full.glMap2f, arrays.GLfloatArray )
83
+ try:
84
+ del glMap2
85
+ except NameError as err:
86
+ pass
87
+
88
+ def glMap1( baseFunction, arrayType ):
89
+ def glMap1(target,u1,u2,points):
90
+ """glMap1(target, u1, u2, points[][][]) -> None
91
+
92
+ This is a completely non-standard signature which doesn't allow for most
93
+ of the funky uses with strides and the like, but it has been like this for
94
+ a very long time...
95
+ """
96
+ ptr = arrayType.asArray( points )
97
+ dims = arrayType.dimensions( ptr )
98
+ uorder = dims[0]
99
+ ustride = dims[1]
100
+ return baseFunction( target, u1,u2,ustride,uorder, ptr )
101
+ glMap1.__name__ == baseFunction.__name__
102
+ glMap1.baseFunction = baseFunction
103
+ return glMap1
104
+ glMap1d = glMap1( full.glMap1d, arrays.GLdoubleArray )
105
+ glMap1f = glMap1( full.glMap1f, arrays.GLfloatArray )
106
+ try:
107
+ del glMap1
108
+ except NameError as err:
109
+ pass
110
+
111
+ def glRasterPos( *args ):
112
+ """Choose glRasterPosX based on number of args"""
113
+ if len(args) == 1:
114
+ # v form...
115
+ args = args[0]
116
+ function = glRasterPosDispatch[ len(args) ]
117
+ return function( *args )
118
+
119
+ glVertexDispatch = {
120
+ 2: full.glVertex2d,
121
+ 3: full.glVertex3d,
122
+ 4: full.glVertex4d,
123
+ }
124
+ def glVertex( *args ):
125
+ """Choose glVertexX based on number of args"""
126
+ if len(args) == 1:
127
+ # v form...
128
+ args = args[0]
129
+ return glVertexDispatch[ len(args) ]( *args )
130
+
131
+ @_lazy( full.glCallLists )
132
+ def glCallLists( baseFunction, lists, *args ):
133
+ """glCallLists( bytes( lists ) or lists[] ) -> None
134
+
135
+ Restricted version of glCallLists, takes a string or a GLuint compatible
136
+ array data-type and passes into the base function.
137
+ """
138
+ if not len(args):
139
+ if isinstance( lists, bytes ):
140
+ return baseFunction(
141
+ len(lists),
142
+ full.GL_UNSIGNED_BYTE,
143
+ ctypes.c_void_p(arrays.GLubyteArray.dataPointer( lists )),
144
+ )
145
+ ptr = arrays.GLuintArray.asArray( lists )
146
+ size = arrays.GLuintArray.arraySize( ptr )
147
+ return baseFunction(
148
+ size,
149
+ full.GL_UNSIGNED_INT,
150
+ ctypes.c_void_p( arrays.GLuintArray.dataPointer(ptr))
151
+ )
152
+ return baseFunction( lists, *args )
153
+
154
+ def glTexParameter( target, pname, parameter ):
155
+ """Set a texture parameter, choose underlying call based on pname and parameter"""
156
+ if isinstance( parameter, float ):
157
+ return full.glTexParameterf( target, pname, parameter )
158
+ elif isinstance( parameter, int ):
159
+ return full.glTexParameteri( target, pname, parameter )
160
+ else:
161
+ value = GLfloatArray.asArray( parameter, full.GL_FLOAT )
162
+ return full.glTexParameterfv( target, pname, value )
163
+
164
+ @_lazy( full.glGenTextures )
165
+ def glGenTextures( baseFunction, count, textures=None ):
166
+ """Generate count new texture names
167
+
168
+ Note: for compatibility with PyOpenGL 2.x and below,
169
+ a count of 1 will return a single integer, rather than
170
+ an array of integers.
171
+ """
172
+ if count <= 0:
173
+ raise ValueError( """Can't generate 0 or fewer textures""" )
174
+ elif count == 1 and _configflags.SIZE_1_ARRAY_UNPACK:
175
+ # this traditionally returned a single int/long, so we'll continue to
176
+ # do so, even though it would be easier not to bother.
177
+ textures = _types.GLuint( 0 )
178
+ baseFunction( count, textures)
179
+ return textures.value
180
+ else:
181
+ textures = arrays.GLuintArray.zeros( (count,))
182
+ baseFunction( count, textures)
183
+ return textures
184
+
185
+ def glMaterial( faces, constant, *args ):
186
+ """glMaterial -- convenience function to dispatch on argument type
187
+
188
+ If passed a single argument in args, calls:
189
+ glMaterialfv( faces, constant, args[0] )
190
+ else calls:
191
+ glMaterialf( faces, constant, *args )
192
+ """
193
+ if len(args) == 1:
194
+ arg = GLfloatArray.asArray( args[0] )
195
+ if arg is None:
196
+ raise ValueError( """Null value in glMaterial: %s"""%(args,) )
197
+ return full.glMaterialfv( faces, constant, arg )
198
+ else:
199
+ return full.glMaterialf( faces, constant, *args )
200
+
201
+ glColorDispatch = {
202
+ 3: full.glColor3fv,
203
+ 4: full.glColor4fv,
204
+ }
205
+
206
+ def glColor( *args ):
207
+ """glColor*f* -- convenience function to dispatch on argument type
208
+
209
+ dispatches to glColor3f, glColor2f, glColor4f, glColor3f, glColor2f, glColor4f
210
+ depending on the arguments passed...
211
+ """
212
+ arglen = len(args)
213
+ if arglen == 1:
214
+ arg = arrays.GLfloatArray.asArray( args[0] )
215
+ function = glColorDispatch[arrays.GLfloatArray.arraySize( arg )]
216
+ return function( arg )
217
+ elif arglen == 2:
218
+ return full.glColor2d( *args )
219
+ elif arglen == 3:
220
+ return full.glColor3d( *args )
221
+ elif arglen == 4:
222
+ return full.glColor4d( *args )
223
+ else:
224
+ raise ValueError( """Don't know how to handle arguments: %s"""%(args,))
225
+
226
+
227
+ # Rectagle coordinates,
228
+ @_lazy( full.glAreTexturesResident )
229
+ def glAreTexturesResident( baseFunction, *args ):
230
+ """Allow both Pythonic and C-style calls to glAreTexturesResident
231
+
232
+ glAreTexturesResident( arrays.GLuintArray( textures) )
233
+
234
+ or
235
+
236
+ glAreTexturesResident( int(n), arrays.GLuintArray( textures), arrays.GLuboolean( output) )
237
+
238
+ or
239
+
240
+ glAreTexturesResident( int(n), arrays.GLuintArray( textures) )
241
+
242
+ returns the output arrays.GLubooleanArray
243
+ """
244
+ if len(args) == 1:
245
+ # Pythonic form...
246
+ textures = args[0]
247
+ textures = arrays.GLuintArray.asArray( textures )
248
+ n = arrays.GLuintArray.arraySize(textures)
249
+ output = arrays.GLbooleanArray.zeros( (n,))
250
+ elif len(args) == 2:
251
+ try:
252
+ n = int( args[0] )
253
+ except TypeError as err:
254
+ textures = args[0]
255
+ textures = arrays.GLuintArray.asArray( textures )
256
+
257
+ n = arrays.GLuintArray.arraySize(textures)
258
+ output = args[1]
259
+ output = arrays.GLbooleanArray.asArray( output )
260
+ else:
261
+ textures = args[1]
262
+ textures = arrays.GLuintArray.asArray( textures )
263
+
264
+ output = arrays.GLbooleanArray.zeros( (n,))
265
+ elif len(args) == 3:
266
+ n,textures,output = args
267
+ textures = arrays.GLuintArray.asArray( textures )
268
+ output = arrays.GLbooleanArray.asArray( output )
269
+ else:
270
+ raise TypeError( """Expected 1 to 3 arguments to glAreTexturesResident""" )
271
+ texturePtr = arrays.GLuintArray.typedPointer( textures )
272
+ outputPtr = arrays.GLbooleanArray.typedPointer( output )
273
+ result = baseFunction( n, texturePtr, outputPtr )
274
+ if result:
275
+ # weirdness of the C api, doesn't produce values if all are true
276
+ for i in range(len(output)):
277
+ output[i] = 1
278
+ return output
vllm/lib/python3.10/site-packages/OpenGL/GL/feedback.py ADDED
@@ -0,0 +1,86 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """Utility module to parse a Feedback buffer"""
2
+ from OpenGL import contextdata
3
+ from OpenGL.GL.VERSION import GL_1_1 as _simple
4
+
5
+ def parseFeedback( buffer, entryCount ):
6
+ """Parse the feedback buffer into Python object records"""
7
+ bufferIndex = 0
8
+ result = []
9
+ getVertex = createGetVertex( )
10
+ while bufferIndex < entryCount:
11
+ token = int(buffer[bufferIndex])
12
+ bufferIndex += 1
13
+ if token in SINGLE_VERTEX_TOKENS:
14
+ vData, bufferIndex = getVertex( buffer, bufferIndex )
15
+ result.append( (SINGLE_VERTEX_TOKENS.get(token), Vertex(*vData)) )
16
+ elif token in DOUBLE_VERTEX_TOKENS:
17
+ vData, bufferIndex = getVertex( buffer, bufferIndex )
18
+ vData2, bufferIndex = getVertex( buffer, bufferIndex )
19
+ result.append( (
20
+ DOUBLE_VERTEX_TOKENS.get(token),
21
+ Vertex(*vData),
22
+ Vertex(*vData2),
23
+ ) )
24
+ elif token == _simple.GL_PASS_THROUGH_TOKEN:
25
+ result.append( (_simple.GL_PASS_THROUGH_TOKEN, buffer[bufferIndex]))
26
+ bufferIndex += 1
27
+ elif token == _simple.GL_POLYGON_TOKEN:
28
+ temp = [_simple.GL_POLYGON_TOKEN]
29
+ count = int(buffer[bufferIndex])
30
+ bufferIndex += 1
31
+ for item in range(count):
32
+ vData,bufferIndex = getVertex( buffer, bufferIndex )
33
+ temp.append( Vertex(*vData))
34
+ result.append( tuple(temp))
35
+ else:
36
+ raise ValueError(
37
+ """Unrecognised token %r in feedback stream"""%(token,)
38
+ )
39
+ return result
40
+
41
+ SINGLE_VERTEX_TOKENS = {
42
+ _simple.GL_BITMAP_TOKEN: _simple.GL_BITMAP_TOKEN,
43
+ _simple.GL_COPY_PIXEL_TOKEN: _simple.GL_COPY_PIXEL_TOKEN,
44
+ _simple.GL_DRAW_PIXEL_TOKEN: _simple.GL_DRAW_PIXEL_TOKEN,
45
+ _simple.GL_POINT_TOKEN: _simple.GL_POINT_TOKEN,
46
+ }
47
+ DOUBLE_VERTEX_TOKENS = {
48
+ _simple.GL_LINE_TOKEN: _simple.GL_LINE_TOKEN,
49
+ _simple.GL_LINE_RESET_TOKEN: _simple.GL_LINE_RESET_TOKEN,
50
+ }
51
+ class Vertex( object ):
52
+ """Simplistic holder for vertex data from a feedback buffer"""
53
+ __slots__ = ('vertex','color','texture')
54
+ def __init__( self, vertex,color=None,texture=None):
55
+ """Store values for access"""
56
+ self.vertex = vertex
57
+ self.color = color
58
+ self.texture = texture
59
+ def createGetVertex( ):
60
+ mode = contextdata.getValue( "GL_FEEDBACK_BUFFER_TYPE" )
61
+ indexMode = _simple.glGetBooleanv( _simple.GL_INDEX_MODE )
62
+ colorSize = [ 4,1 ][ int(indexMode) ]
63
+ if mode in (_simple.GL_2D,_simple.GL_3D):
64
+ if mode == _simple.GL_2D:
65
+ size = 2
66
+ else:
67
+ size = 3
68
+ def getVertex( buffer, bufferIndex ):
69
+ end = bufferIndex+size
70
+ return (buffer[bufferIndex:end],None,None),end
71
+ elif mode == _simple.GL_3D_COLOR:
72
+ def getVertex( buffer, bufferIndex ):
73
+ end = bufferIndex+3
74
+ colorEnd = end + colorSize
75
+ return (buffer[bufferIndex:end],buffer[end:colorEnd],None),colorEnd
76
+ else:
77
+ if mode == _simple.GL_3D_COLOR_TEXTURE:
78
+ size = 3
79
+ else:
80
+ size = 4
81
+ def getVertex( buffer, bufferIndex ):
82
+ end = bufferIndex+size
83
+ colorEnd = end + colorSize
84
+ textureEnd = colorEnd + 4
85
+ return (buffer[bufferIndex:end],buffer[end:colorEnd],buffer[colorEnd:textureEnd]),textureEnd
86
+ return getVertex
vllm/lib/python3.10/site-packages/OpenGL/GL/framebufferobjects.py ADDED
@@ -0,0 +1,57 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """Convenience API for using Frame Buffer Objects"""
2
+ from OpenGL.extensions import alternate
3
+ from OpenGL.GL.ARB.framebuffer_object import *
4
+ from OpenGL.GL.EXT.framebuffer_object import *
5
+ from OpenGL.GL.EXT.framebuffer_multisample import *
6
+ from OpenGL.GL.EXT.framebuffer_blit import *
7
+
8
+ glBindFramebuffer = alternate(glBindFramebuffer,glBindFramebufferEXT)
9
+ glBindRenderbuffer = alternate( glBindRenderbuffer, glBindRenderbufferEXT )
10
+ glCheckFramebufferStatus = alternate( glCheckFramebufferStatus, glCheckFramebufferStatusEXT )
11
+ glDeleteFramebuffers = alternate( glDeleteFramebuffers, glDeleteFramebuffersEXT )
12
+ glDeleteRenderbuffers = alternate( glDeleteRenderbuffers, glDeleteRenderbuffersEXT )
13
+ glFramebufferRenderbuffer = alternate( glFramebufferRenderbuffer, glFramebufferRenderbufferEXT )
14
+ glFramebufferTexture1D = alternate( glFramebufferTexture1D, glFramebufferTexture1DEXT )
15
+ glFramebufferTexture2D = alternate( glFramebufferTexture2D, glFramebufferTexture2DEXT )
16
+ glFramebufferTexture3D = alternate( glFramebufferTexture3D, glFramebufferTexture3DEXT )
17
+ glGenFramebuffers = alternate( glGenFramebuffers, glGenFramebuffersEXT )
18
+ glGenRenderbuffers = alternate( glGenRenderbuffers, glGenRenderbuffersEXT )
19
+ glGenerateMipmap = alternate( glGenerateMipmap, glGenerateMipmapEXT )
20
+ glGetFramebufferAttachmentParameteriv = alternate( glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameterivEXT )
21
+ glGetRenderbufferParameteriv = alternate( glGetRenderbufferParameteriv, glGetRenderbufferParameterivEXT )
22
+ glIsFramebuffer = alternate( glIsFramebuffer, glIsFramebufferEXT )
23
+ glIsRenderbuffer = alternate( glIsRenderbuffer, glIsRenderbufferEXT )
24
+ glRenderbufferStorage = alternate( glRenderbufferStorage, glRenderbufferStorageEXT )
25
+
26
+ glBlitFramebuffer = alternate( glBlitFramebuffer, glBlitFramebufferEXT )
27
+ glRenderbufferStorageMultisample = alternate( glRenderbufferStorageMultisample, glRenderbufferStorageMultisampleEXT )
28
+
29
+ # this entry point is new to the ARB version of the extensions
30
+ #glFramebufferTextureLayer = alternate( glFramebufferTextureLayer, glFramebufferTextureLayerEXT )
31
+
32
+
33
+ def checkFramebufferStatus():
34
+ """Utility method to check status and raise errors"""
35
+ status = glCheckFramebufferStatus( GL_FRAMEBUFFER )
36
+ if status == GL_FRAMEBUFFER_COMPLETE:
37
+ return True
38
+ from OpenGL.error import GLError
39
+ description = None
40
+ for error_constant in [
41
+ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,
42
+ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,
43
+ GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS,
44
+ GL_FRAMEBUFFER_INCOMPLETE_FORMATS,
45
+ GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,
46
+ GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,
47
+ GL_FRAMEBUFFER_UNSUPPORTED,
48
+ ]:
49
+ if status == error_constant:
50
+ status = error_constant
51
+ description = str(status)
52
+ raise GLError(
53
+ err=status,
54
+ result=status,
55
+ baseOperation=glCheckFramebufferStatus,
56
+ description=description,
57
+ )
vllm/lib/python3.10/site-packages/OpenGL/GL/glget.py ADDED
@@ -0,0 +1,24 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """Implementation of the special "glGet" functions
2
+
3
+ For comparison, here's what a straightforward implementation looks like:
4
+
5
+ def glGetDoublev( pname ):
6
+ "Natural writing of glGetDoublev using standard ctypes"
7
+ output = c_double*sizes.get( pname )
8
+ result = output()
9
+ result = platform.PLATFORM.GL.glGetDoublev( pname, byref(result) )
10
+ return Numeric.array( result )
11
+ """
12
+ from OpenGL import wrapper
13
+ from OpenGL.GL.VERSION import GL_1_1 as _simple
14
+ import ctypes
15
+ GLenum = ctypes.c_uint
16
+ GLsize = GLsizei = ctypes.c_int
17
+
18
+ __all__ = (
19
+ 'glGetString',
20
+ )
21
+
22
+ glGetString = _simple.glGetString
23
+ glGetString.restype = ctypes.c_char_p
24
+ glGetString.__doc__ = """glGetString( constant ) -> Current string value"""
vllm/lib/python3.10/site-packages/OpenGL/GL/images.py ADDED
@@ -0,0 +1,639 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """Image-handling routines
2
+
3
+ ### Unresolved:
4
+
5
+ Following methods are not yet resolved due to my not being sure how the
6
+ function should be wrapped:
7
+
8
+ glCompressedTexImage3D
9
+ glCompressedTexImage2D
10
+ glCompressedTexImage1D
11
+ glCompressedTexSubImage3D
12
+ glCompressedTexSubImage2D
13
+ glCompressedTexSubImage1D
14
+ """
15
+ from OpenGL.raw.GL.VERSION import GL_1_1,GL_1_2, GL_3_0
16
+ from OpenGL import images, arrays, wrapper
17
+ from OpenGL._bytes import bytes,integer_types
18
+ from OpenGL.raw.GL import _types
19
+ import ctypes
20
+
21
+ def asInt( value ):
22
+ if isinstance( value, float ):
23
+ return int(round(value,0))
24
+ return value
25
+
26
+ ## update the image tables with standard image types...
27
+ images.COMPONENT_COUNTS.update( {
28
+ GL_1_1.GL_BITMAP : 1, # must be GL_UNSIGNED_BYTE
29
+
30
+ GL_1_1.GL_RED : 1,
31
+ GL_1_1.GL_GREEN : 1,
32
+ GL_1_1.GL_BLUE : 1,
33
+ GL_1_1.GL_ALPHA : 1,
34
+ GL_3_0.GL_RED_INTEGER : 1,
35
+ GL_3_0.GL_GREEN_INTEGER : 1,
36
+ GL_3_0.GL_BLUE_INTEGER : 1,
37
+ GL_3_0.GL_ALPHA_INTEGER : 1,
38
+ GL_1_1.GL_LUMINANCE : 1,
39
+ GL_1_1.GL_LUMINANCE_ALPHA : 2,
40
+ GL_1_1.GL_COLOR_INDEX : 1,
41
+ GL_1_1.GL_STENCIL_INDEX : 1,
42
+ GL_1_1.GL_DEPTH_COMPONENT : 1,
43
+
44
+ GL_1_1.GL_RGB : 3,
45
+ GL_1_2.GL_BGR : 3,
46
+ GL_3_0.GL_RGB16F : 3,
47
+ GL_3_0.GL_RGB16I : 3,
48
+ GL_3_0.GL_RGB16UI : 3,
49
+ GL_3_0.GL_RGB32F : 3,
50
+ GL_3_0.GL_RGB32I : 3,
51
+ GL_3_0.GL_RGB32UI : 3,
52
+ GL_3_0.GL_RGB8I : 3,
53
+ GL_3_0.GL_RGB8UI : 3,
54
+ GL_3_0.GL_RGB9_E5 : 3,
55
+ GL_3_0.GL_RGB_INTEGER : 3,
56
+
57
+ GL_1_1.GL_RGBA : 4,
58
+ GL_1_2.GL_BGRA : 4,
59
+ GL_3_0.GL_RGBA16F : 4,
60
+ GL_3_0.GL_RGBA16I : 4,
61
+ GL_3_0.GL_RGBA16UI : 4,
62
+ GL_3_0.GL_RGBA32F : 4,
63
+ GL_3_0.GL_RGBA32I : 4,
64
+ GL_3_0.GL_RGBA32UI : 4,
65
+ GL_3_0.GL_RGBA8I : 4,
66
+ GL_3_0.GL_RGBA8UI : 4,
67
+ GL_3_0.GL_RGBA_INTEGER : 4,
68
+ } )
69
+
70
+ images.TYPE_TO_ARRAYTYPE.update( {
71
+ GL_1_2.GL_UNSIGNED_BYTE_3_3_2 : GL_1_1.GL_UNSIGNED_BYTE,
72
+ GL_1_2.GL_UNSIGNED_BYTE_2_3_3_REV : GL_1_1.GL_UNSIGNED_BYTE,
73
+ GL_1_2.GL_UNSIGNED_SHORT_4_4_4_4 : GL_1_1.GL_UNSIGNED_SHORT,
74
+ GL_1_2.GL_UNSIGNED_SHORT_4_4_4_4_REV : GL_1_1.GL_UNSIGNED_SHORT,
75
+ GL_1_2.GL_UNSIGNED_SHORT_5_5_5_1 : GL_1_1.GL_UNSIGNED_SHORT,
76
+ GL_1_2.GL_UNSIGNED_SHORT_1_5_5_5_REV : GL_1_1.GL_UNSIGNED_SHORT,
77
+ GL_1_2.GL_UNSIGNED_SHORT_5_6_5 : GL_1_1.GL_UNSIGNED_SHORT,
78
+ GL_1_2.GL_UNSIGNED_SHORT_5_6_5_REV : GL_1_1.GL_UNSIGNED_SHORT,
79
+ GL_1_2.GL_UNSIGNED_INT_8_8_8_8 : GL_1_1.GL_UNSIGNED_INT,
80
+ GL_1_2.GL_UNSIGNED_INT_8_8_8_8_REV : GL_1_1.GL_UNSIGNED_INT,
81
+ GL_1_2.GL_UNSIGNED_INT_10_10_10_2 : GL_1_1.GL_UNSIGNED_INT,
82
+ GL_1_2.GL_UNSIGNED_INT_2_10_10_10_REV : GL_1_1.GL_UNSIGNED_INT,
83
+ GL_1_1.GL_UNSIGNED_BYTE : GL_1_1.GL_UNSIGNED_BYTE,
84
+ GL_1_1.GL_BYTE: GL_1_1.GL_BYTE,
85
+ GL_1_1.GL_UNSIGNED_SHORT : GL_1_1.GL_UNSIGNED_SHORT,
86
+ GL_1_1.GL_SHORT : GL_1_1.GL_SHORT,
87
+ GL_1_1.GL_UNSIGNED_INT : GL_1_1.GL_UNSIGNED_INT,
88
+ GL_1_1.GL_INT : GL_1_1.GL_INT,
89
+ GL_1_1.GL_FLOAT : GL_1_1.GL_FLOAT,
90
+ GL_1_1.GL_DOUBLE : GL_1_1.GL_DOUBLE,
91
+ GL_1_1.GL_BITMAP : GL_1_1.GL_UNSIGNED_BYTE,
92
+ } )
93
+ images.TIGHT_PACK_FORMATS.update({
94
+ GL_1_2.GL_UNSIGNED_BYTE_3_3_2 : 3,
95
+ GL_1_2.GL_UNSIGNED_BYTE_2_3_3_REV : 3,
96
+ GL_1_2.GL_UNSIGNED_SHORT_4_4_4_4 : 4,
97
+ GL_1_2.GL_UNSIGNED_SHORT_4_4_4_4_REV : 4,
98
+ GL_1_2.GL_UNSIGNED_SHORT_5_5_5_1 : 4,
99
+ GL_1_2.GL_UNSIGNED_SHORT_1_5_5_5_REV : 4,
100
+ GL_1_2.GL_UNSIGNED_SHORT_5_6_5 : 3,
101
+ GL_1_2.GL_UNSIGNED_SHORT_5_6_5_REV : 3,
102
+ GL_1_2.GL_UNSIGNED_INT_8_8_8_8 : 4,
103
+ GL_1_2.GL_UNSIGNED_INT_8_8_8_8_REV : 4,
104
+ GL_1_2.GL_UNSIGNED_INT_10_10_10_2 : 4,
105
+ GL_1_2.GL_UNSIGNED_INT_2_10_10_10_REV : 4,
106
+ GL_1_1.GL_BITMAP: 8, # single bits, 8 of them...
107
+ })
108
+
109
+ images.RANK_PACKINGS.update( {
110
+ 4: [
111
+ # Note the sgis parameters are skipped here unless you import
112
+ # the sgis texture4D extension...
113
+ (GL_1_1.glPixelStorei,GL_1_1.GL_PACK_ALIGNMENT, 1),
114
+ ],
115
+ 3: [
116
+ (GL_1_1.glPixelStorei,GL_1_2.GL_PACK_SKIP_IMAGES, 0),
117
+ (GL_1_1.glPixelStorei,GL_1_2.GL_PACK_IMAGE_HEIGHT, 0),
118
+ (GL_1_1.glPixelStorei,GL_1_1.GL_PACK_ALIGNMENT, 1),
119
+ ],
120
+ 2: [
121
+ (GL_1_1.glPixelStorei,GL_1_1.GL_PACK_ROW_LENGTH, 0),
122
+ (GL_1_1.glPixelStorei,GL_1_1.GL_PACK_SKIP_ROWS, 0),
123
+ (GL_1_1.glPixelStorei,GL_1_1.GL_PACK_ALIGNMENT, 1),
124
+ ],
125
+ 1: [
126
+ (GL_1_1.glPixelStorei,GL_1_1.GL_PACK_SKIP_PIXELS, 0),
127
+ (GL_1_1.glPixelStorei,GL_1_1.GL_PACK_ALIGNMENT, 1),
128
+ ],
129
+ } )
130
+
131
+
132
+ __all__ = (
133
+ 'glReadPixels',
134
+ 'glReadPixelsb',
135
+ 'glReadPixelsd',
136
+ 'glReadPixelsf',
137
+ 'glReadPixelsi',
138
+ 'glReadPixelss',
139
+ 'glReadPixelsub',
140
+ 'glReadPixelsui',
141
+ 'glReadPixelsus',
142
+
143
+ 'glGetTexImage',
144
+
145
+ 'glDrawPixels',
146
+ 'glDrawPixelsb',
147
+ 'glDrawPixelsf',
148
+ 'glDrawPixelsi',
149
+ 'glDrawPixelss',
150
+ 'glDrawPixelsub',
151
+ 'glDrawPixelsui',
152
+ 'glDrawPixelsus',
153
+
154
+
155
+ 'glTexSubImage2D',
156
+ 'glTexSubImage1D',
157
+ #'glTexSubImage3D',
158
+
159
+ 'glTexImage1D',
160
+ 'glTexImage2D',
161
+ #'glTexImage3D',
162
+
163
+ 'glGetTexImageb',
164
+ 'glGetTexImaged',
165
+ 'glGetTexImagef',
166
+ 'glGetTexImagei',
167
+ 'glGetTexImages',
168
+ 'glGetTexImageub',
169
+ 'glGetTexImageui',
170
+ 'glGetTexImageus',
171
+ 'glTexImage1Db',
172
+ 'glTexImage2Db',
173
+ #'glTexImage3Db',
174
+ 'glTexSubImage1Db',
175
+ 'glTexSubImage2Db',
176
+ #'glTexSubImage3Db',
177
+ 'glTexImage1Df',
178
+ 'glTexImage2Df',
179
+ #'glTexImage3Df',
180
+ 'glTexSubImage1Df',
181
+ 'glTexSubImage2Df',
182
+ #'glTexSubImage3Df',
183
+ 'glTexImage1Di',
184
+ 'glTexImage2Di',
185
+ #'glTexImage3Di',
186
+ 'glTexSubImage1Di',
187
+ 'glTexSubImage2Di',
188
+ #'glTexSubImage3Di',
189
+ 'glTexImage1Ds',
190
+ 'glTexImage2Ds',
191
+ #'glTexImage3Ds',
192
+ 'glTexSubImage1Ds',
193
+ 'glTexSubImage2Ds',
194
+ #'glTexSubImage3Ds',
195
+ 'glTexImage1Dub',
196
+ 'glTexImage2Dub',
197
+ #'glTexImage3Dub',
198
+ 'glTexSubImage1Dub',
199
+ 'glTexSubImage2Dub',
200
+ #'glTexSubImage3Dub',
201
+ 'glTexImage1Dui',
202
+ 'glTexImage2Dui',
203
+ #'glTexImage3Dui',
204
+ 'glTexSubImage1Dui',
205
+ 'glTexSubImage2Dui',
206
+ #'glTexSubImage3Dui',
207
+ 'glTexImage1Dus',
208
+ 'glTexImage2Dus',
209
+ #'glTexImage3Dus',
210
+ 'glTexSubImage1Dus',
211
+ 'glTexSubImage2Dus',
212
+ #'glTexSubImage3Dus',
213
+
214
+ #'glColorTable',
215
+ #'glGetColorTable',
216
+ #'glColorSubTable',
217
+
218
+ #'glConvolutionFilter1D',
219
+ #'glConvolutionFilter2D',
220
+ #'glGetConvolutionFilter',
221
+ #'glSeparableFilter2D',
222
+ #'glGetSeparableFilter',
223
+
224
+ #'glGetMinmax',
225
+ )
226
+
227
+ def _get_texture_level_dims(target,level):
228
+ """Retrieve texture dims for given level and target"""
229
+ dims = []
230
+ dim = _types.GLuint()
231
+ GL_1_1.glGetTexLevelParameteriv( target, level, GL_1_1.GL_TEXTURE_WIDTH, dim )
232
+ dims = [dim.value]
233
+ if target != GL_1_1.GL_TEXTURE_1D:
234
+ GL_1_1.glGetTexLevelParameteriv( target, level, GL_1_1.GL_TEXTURE_HEIGHT, dim )
235
+ dims.append( dim.value )
236
+ if target != GL_1_1.GL_TEXTURE_2D:
237
+ GL_1_1.glGetTexLevelParameteriv( target, level, GL_1_1.GL_TEXTURE_DEPTH, dim )
238
+ dims.append( dim.value )
239
+ return dims
240
+
241
+ for suffix,type in [
242
+ ('b',GL_1_1.GL_BYTE),
243
+ ('d',GL_1_1.GL_DOUBLE),
244
+ ('f',GL_1_1.GL_FLOAT),
245
+ ('i',GL_1_1.GL_INT),
246
+ ('s',GL_1_1.GL_SHORT),
247
+ ('ub',GL_1_1.GL_UNSIGNED_BYTE),
248
+ ('ui',GL_1_1.GL_UNSIGNED_INT),
249
+ ('us',GL_1_1.GL_UNSIGNED_SHORT),
250
+ ]:
251
+ def glReadPixels( x,y,width,height,format,type=type, array=None, outputType=bytes ):
252
+ """Read specified pixels from the current display buffer
253
+
254
+ This typed version returns data in your specified default
255
+ array data-type format, or in the passed array, which will
256
+ be converted to the array-type required by the format.
257
+ """
258
+ x,y,width,height = asInt(x),asInt(y),asInt(width),asInt(height)
259
+ arrayType = arrays.GL_CONSTANT_TO_ARRAY_TYPE[ images.TYPE_TO_ARRAYTYPE.get(type,type) ]
260
+
261
+ if array is None:
262
+ array = imageData = images.SetupPixelRead( format, (width,height), type )
263
+ owned = True
264
+ else:
265
+ if isinstance( array, integer_types):
266
+ imageData = ctypes.c_void_p( array )
267
+ else:
268
+ array = arrayType.asArray( array )
269
+ imageData = arrayType.voidDataPointer( array )
270
+ owned = False
271
+ GL_1_1.glReadPixels(
272
+ x,y,
273
+ width, height,
274
+ format,type,
275
+ imageData
276
+ )
277
+ if owned and outputType is bytes:
278
+ return images.returnFormat( array, type )
279
+ else:
280
+ return array
281
+ globals()["glReadPixels%s"%(suffix,)] = glReadPixels
282
+ def glGetTexImage( target, level,format,type=type, array=None, outputType=bytes ):
283
+ """Get a texture-level as an image
284
+
285
+ target -- enum constant for the texture engine to be read
286
+ level -- the mip-map level to read
287
+ format -- image format to read out the data
288
+ type -- data-type into which to read the data
289
+ array -- optional array/offset into which to store the value
290
+
291
+ outputType -- default (bytes) provides string output of the
292
+ results iff OpenGL.UNSIGNED_BYTE_IMAGES_AS_STRING is True
293
+ and type == GL_UNSIGNED_BYTE. Any other value will cause
294
+ output in the default array output format.
295
+
296
+ returns the pixel data array in the format defined by the
297
+ format, type and outputType
298
+ """
299
+ arrayType = arrays.GL_CONSTANT_TO_ARRAY_TYPE[ images.TYPE_TO_ARRAYTYPE.get(type,type) ]
300
+ if array is None:
301
+ dims = _get_texture_level_dims(target,level)
302
+ array = imageData = images.SetupPixelRead( format, tuple(dims), type )
303
+ owned = True
304
+ else:
305
+ if isinstance( array, integer_types):
306
+ imageData = ctypes.c_void_p( array )
307
+ else:
308
+ array = arrayType.asArray( array )
309
+ imageData = arrayType.voidDataPointer( array )
310
+ owned = False
311
+ GL_1_1.glGetTexImage(
312
+ target, level, format, type, imageData
313
+ )
314
+ if owned and outputType is bytes:
315
+ return images.returnFormat( array, type )
316
+ else:
317
+ return array
318
+ globals()["glGetTexImage%s"%(suffix,)] = glGetTexImage
319
+ ## def glGetTexSubImage( target, level,format,type ):
320
+ ## """Get a texture-level as an image"""
321
+ ## dims = [GL_1_1.glGetTexLevelParameteriv( target, level, GL_1_1.GL_TEXTURE_WIDTH )]
322
+ ## if target != GL_1_1.GL_TEXTURE_1D:
323
+ ## dims.append( GL_1_1.glGetTexLevelParameteriv( target, level, GL_1_1.GL_TEXTURE_HEIGHT ) )
324
+ ## if target != GL_1_1.GL_TEXTURE_2D:
325
+ ## dims.append( GL_1_1.glGetTexLevelParameteriv( target, level, GL_1_2.GL_TEXTURE_DEPTH ) )
326
+ ## array = images.SetupPixelRead( format, tuple(dims), type )
327
+ ## arrayType = arrays.GL_CONSTANT_TO_ARRAY_TYPE[ images.TYPE_TO_ARRAYTYPE.get(type,type) ]
328
+ ## GL_1_1.glGetTexImage(
329
+ ## target, level, format, type, ctypes.c_void_p( arrayType.dataPointer(array))
330
+ ## )
331
+ ## return array
332
+ ## "%s = glGetTexImage"%(suffix)
333
+ try:
334
+ del suffix,type
335
+ except NameError as err:
336
+ pass
337
+ # Now the real glReadPixels...
338
+ def glReadPixels( x,y,width,height,format,type, array=None, outputType=bytes ):
339
+ """Read specified pixels from the current display buffer
340
+
341
+ x,y,width,height -- location and dimensions of the image to read
342
+ from the buffer
343
+ format -- pixel format for the resulting data
344
+ type -- data-format for the resulting data
345
+ array -- optional array/offset into which to store the value
346
+ outputType -- default (bytes) provides string output of the
347
+ results iff OpenGL.UNSIGNED_BYTE_IMAGES_AS_STRING is True
348
+ and type == GL_UNSIGNED_BYTE. Any other value will cause
349
+ output in the default array output format.
350
+
351
+ returns the pixel data array in the format defined by the
352
+ format, type and outputType
353
+ """
354
+ x,y,width,height = asInt(x),asInt(y),asInt(width),asInt(height)
355
+
356
+ arrayType = arrays.GL_CONSTANT_TO_ARRAY_TYPE[ images.TYPE_TO_ARRAYTYPE.get(type,type) ]
357
+ if array is None:
358
+ array = imageData = images.SetupPixelRead( format, (width,height), type )
359
+ owned = True
360
+ else:
361
+ if isinstance( array, integer_types):
362
+ imageData = ctypes.c_void_p( array )
363
+ else:
364
+ array = arrayType.asArray( array )
365
+ imageData = arrayType.voidDataPointer( array )
366
+ owned = False
367
+
368
+ GL_1_1.glReadPixels(
369
+ x,y,width,height,
370
+ format,type,
371
+ imageData
372
+ )
373
+ if owned and outputType is bytes:
374
+ return images.returnFormat( array, type )
375
+ else:
376
+ return array
377
+
378
+ def glGetTexImage( target, level,format,type, array=None, outputType=bytes ):
379
+ """Get a texture-level as an image
380
+
381
+ target -- enum constant for the texture engine to be read
382
+ level -- the mip-map level to read
383
+ format -- image format to read out the data
384
+ type -- data-type into which to read the data
385
+ array -- optional array/offset into which to store the value
386
+
387
+ outputType -- default (bytes) provides string output of the
388
+ results iff OpenGL.UNSIGNED_BYTE_IMAGES_AS_STRING is True
389
+ and type == GL_UNSIGNED_BYTE. Any other value will cause
390
+ output in the default array output format.
391
+
392
+ returns the pixel data array in the format defined by the
393
+ format, type and outputType
394
+ """
395
+ arrayType = arrays.GL_CONSTANT_TO_ARRAY_TYPE[ images.TYPE_TO_ARRAYTYPE.get(type,type) ]
396
+ if array is None:
397
+ dims = _get_texture_level_dims(target,level)
398
+ array = imageData = images.SetupPixelRead( format, tuple(dims), type )
399
+ owned = True
400
+ else:
401
+ if isinstance( array, integer_types):
402
+ imageData = ctypes.c_void_p( array )
403
+ else:
404
+ array = arrayType.asArray( array )
405
+ imageData = arrayType.voidDataPointer( array )
406
+ owned = False
407
+ GL_1_1.glGetTexImage(
408
+ target, level, format, type, imageData
409
+ )
410
+ if outputType is bytes:
411
+ return images.returnFormat( array, type )
412
+ else:
413
+ return array
414
+
415
+
416
+ INT_DIMENSION_NAMES = [
417
+ 'width','height','depth','x','y','z',
418
+ 'xoffset','yoffset','zoffset',
419
+ 'start', 'count',
420
+ ]
421
+ def asWrapper( value ):
422
+ if not isinstance( value, wrapper.Wrapper ):
423
+ return wrapper.wrapper( value )
424
+ return value
425
+
426
+ def asIntConverter( value, *args ):
427
+ if isinstance( value, float ):
428
+ return int(round(value,0))
429
+ return value
430
+
431
+ def setDimensionsAsInts( baseOperation ):
432
+ """Set arguments with names in INT_DIMENSION_NAMES to asInt processing"""
433
+ baseOperation = asWrapper( baseOperation )
434
+ argNames = getattr( baseOperation, 'pyConverterNames', baseOperation.argNames )
435
+ for i,argName in enumerate(argNames):
436
+ if argName in INT_DIMENSION_NAMES:
437
+ baseOperation.setPyConverter( argName, asIntConverter )
438
+ return baseOperation
439
+
440
+
441
+
442
+ class ImageInputConverter( object ):
443
+ def __init__( self, rank, pixelsName=None, typeName='type' ):
444
+ self.rank = rank
445
+ self.typeName = typeName
446
+ self.pixelsName = pixelsName
447
+ def finalise( self, wrapper ):
448
+ """Get our pixel index from the wrapper"""
449
+ self.typeIndex = wrapper.pyArgIndex( self.typeName )
450
+ self.pixelsIndex = wrapper.pyArgIndex( self.pixelsName )
451
+ def __call__( self, arg, baseOperation, pyArgs ):
452
+ """pyConverter for the pixels argument"""
453
+ images.setupDefaultTransferMode()
454
+ images.rankPacking( self.rank )
455
+ type = pyArgs[ self.typeIndex ]
456
+ arrayType = arrays.GL_CONSTANT_TO_ARRAY_TYPE[ images.TYPE_TO_ARRAYTYPE[ type ] ]
457
+ return arrayType.asArray( arg )
458
+ # def cResolver( self, array ):
459
+ # return array
460
+ # return ctypes.c_void_p( arrays.ArrayDatatype.dataPointer( array ) )
461
+
462
+ class TypedImageInputConverter( ImageInputConverter ):
463
+ def __init__( self, rank, pixelsName, arrayType, typeName=None ):
464
+ self.rank = rank
465
+ self.arrayType = arrayType
466
+ self.pixelsName = pixelsName
467
+ self.typeName = typeName
468
+ def __call__( self, arg, baseOperation, pyArgs ):
469
+ """The pyConverter for the pixels"""
470
+ images.setupDefaultTransferMode()
471
+ images.rankPacking( self.rank )
472
+ return self.arrayType.asArray( arg )
473
+ def finalise( self, wrapper ):
474
+ """Get our pixel index from the wrapper"""
475
+ self.pixelsIndex = wrapper.pyArgIndex( self.pixelsName )
476
+ def width( self, pyArgs, index, wrappedOperation ):
477
+ """Extract the width from the pixels argument"""
478
+ return self.arrayType.dimensions( pyArgs[self.pixelsIndex] )[0]
479
+ def height( self, pyArgs, index, wrappedOperation ):
480
+ """Extract the height from the pixels argument"""
481
+ return self.arrayType.dimensions( pyArgs[self.pixelsIndex] )[1]
482
+ def depth( self, pyArgs, index, wrappedOperation ):
483
+ """Extract the depth from the pixels argument"""
484
+ return self.arrayType.dimensions( pyArgs[self.pixelsIndex] )[2]
485
+ def type( self, pyArgs, index, wrappedOperation ):
486
+ """Provide the item-type argument from our stored value
487
+
488
+ This is used for pre-bound processing where we want to provide
489
+ the type by implication...
490
+ """
491
+ return self.typeName
492
+
493
+ class CompressedImageConverter( object ):
494
+ def finalise( self, wrapper ):
495
+ """Get our pixel index from the wrapper"""
496
+ self.dataIndex = wrapper.pyArgIndex( 'data' )
497
+ def __call__( self, pyArgs, index, wrappedOperation ):
498
+ """Create a data-size measurement for our image"""
499
+ arg = pyArgs[ self.dataIndex ]
500
+ return arrays.ArrayType.arrayByteCount( arg )
501
+
502
+
503
+
504
+ DIMENSION_NAMES = (
505
+ 'width','height','depth'
506
+ )
507
+ PIXEL_NAMES = (
508
+ 'pixels', 'row', 'column',
509
+ )
510
+ DATA_SIZE_NAMES = (
511
+ 'imageSize',
512
+ )
513
+
514
+ def setImageInput(
515
+ baseOperation, arrayType=None, dimNames=DIMENSION_NAMES,
516
+ pixelName="pixels", typeName=None
517
+ ):
518
+ """Determine how to convert "pixels" into an image-compatible argument"""
519
+ baseOperation = asWrapper( baseOperation )
520
+ # rank is the count of width,height,depth arguments...
521
+ rank = len([
522
+ # rank is the number of dims we want, not the number we give...
523
+ argName for argName in baseOperation.argNames
524
+ if argName in dimNames
525
+ ]) + 1
526
+ if arrayType:
527
+ converter = TypedImageInputConverter( rank, pixelName, arrayType, typeName=typeName )
528
+ for i,argName in enumerate(baseOperation.argNames):
529
+ if argName in dimNames:
530
+ baseOperation.setPyConverter( argName )
531
+ baseOperation.setCConverter( argName, getattr(converter,argName) )
532
+ elif argName == 'type' and typeName is not None:
533
+ baseOperation.setPyConverter( argName )
534
+ baseOperation.setCConverter( argName, converter.type )
535
+ else:
536
+ converter = ImageInputConverter( rank, pixelsName=pixelName, typeName=typeName or 'type' )
537
+ for argName in baseOperation.argNames:
538
+ if argName in DATA_SIZE_NAMES:
539
+ baseOperation.setPyConverter( argName )
540
+ baseOperation.setCConverter( argName, converter.imageDataSize )
541
+ baseOperation.setPyConverter(
542
+ pixelName, converter,
543
+ )
544
+ # baseOperation.setCResolver(
545
+ # pixelName, converter.cResolver
546
+ # )
547
+ return baseOperation
548
+
549
+ glDrawPixels = setDimensionsAsInts(
550
+ setImageInput(
551
+ GL_1_1.glDrawPixels
552
+ )
553
+ )
554
+ glTexSubImage2D = setDimensionsAsInts(
555
+ setImageInput(
556
+ GL_1_1.glTexSubImage2D
557
+ )
558
+ )
559
+ glTexSubImage1D = setDimensionsAsInts(
560
+ setImageInput(
561
+ GL_1_1.glTexSubImage1D
562
+ )
563
+ )
564
+ glTexImage2D = setDimensionsAsInts(
565
+ setImageInput(
566
+ GL_1_1.glTexImage2D
567
+ )
568
+ )
569
+ glTexImage1D = setDimensionsAsInts(
570
+ setImageInput(
571
+ GL_1_1.glTexImage1D
572
+ )
573
+ )
574
+
575
+ def typedImageFunction( suffix, arrayConstant, baseFunction ):
576
+ """Produce a typed version of the given image function"""
577
+ functionName = baseFunction.__name__
578
+ functionName = '%(functionName)s%(suffix)s'%locals()
579
+ if baseFunction:
580
+ arrayType = arrays.GL_CONSTANT_TO_ARRAY_TYPE[ arrayConstant ]
581
+ function = setDimensionsAsInts(
582
+ setImageInput(
583
+ baseFunction,
584
+ arrayType,
585
+ typeName = arrayConstant,
586
+ )
587
+ )
588
+ return functionName, function
589
+ else:
590
+ return functionName, baseFunction
591
+
592
+ def _setDataSize( baseFunction, argument='imageSize' ):
593
+ """Set the data-size value to come from the data field"""
594
+ if baseFunction:
595
+ converter = CompressedImageConverter()
596
+ return asWrapper( baseFunction ).setPyConverter(
597
+ argument
598
+ ).setCConverter( argument, converter )
599
+ else:
600
+ return baseFunction
601
+
602
+ def compressedImageFunction( baseFunction ):
603
+ """Set the imageSize and dimensions-as-ints converters for baseFunction"""
604
+ if baseFunction:
605
+ return setDimensionsAsInts(
606
+ _setDataSize(
607
+ baseFunction, argument='imageSize'
608
+ )
609
+ )
610
+ else:
611
+ return baseFunction
612
+
613
+ for suffix,arrayConstant in [
614
+ ('b', GL_1_1.GL_BYTE),
615
+ ('f', GL_1_1.GL_FLOAT),
616
+ ('i', GL_1_1.GL_INT),
617
+ ('s', GL_1_1.GL_SHORT),
618
+ ('ub', GL_1_1.GL_UNSIGNED_BYTE),
619
+ ('ui', GL_1_1.GL_UNSIGNED_INT),
620
+ ('us', GL_1_1.GL_UNSIGNED_SHORT),
621
+ ]:
622
+ for functionName in (
623
+ 'glTexImage1D','glTexImage2D',
624
+ 'glTexSubImage1D','glTexSubImage2D',
625
+ 'glDrawPixels',
626
+ #'glTexSubImage3D','glTexImage3D', # extension/1.2 standard
627
+ ):
628
+ functionName, function = typedImageFunction(
629
+ suffix, arrayConstant, getattr(GL_1_1,functionName),
630
+ )
631
+ globals()[functionName] = function
632
+ try:
633
+ del function, functionName
634
+ except NameError as err:
635
+ pass
636
+ try:
637
+ del suffix,arrayConstant
638
+ except NameError as err:
639
+ pass
vllm/lib/python3.10/site-packages/OpenGL/GL/pointers.py ADDED
@@ -0,0 +1,308 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """Implementations for "held-pointers" of various types
2
+
3
+ This argument type is special because it is stored, that is, it
4
+ needs to be cached on our side so that the memory address does not
5
+ go out-of-scope
6
+
7
+ storedPointers = {}
8
+ def glVertexPointerd( array ):
9
+ "Natural writing of glVertexPointerd using standard ctypes"
10
+ arg2 = GL_DOUBLE
11
+ arg3 = 0 # stride
12
+ arg4 = arrays.asArray(array, GL_DOUBLE)
13
+ arg1 = arrays.arraySize( arg4, 'd' )
14
+ platform.PLATFORM.GL.glVertexPointer( arg1, arg2, arg3, arrays.ArrayDatatype.dataPointer(arg4) )
15
+ # only store if we successfully set the value...
16
+ storedPointers[ GL_VERTEX_ARRAY ] = arg4
17
+ return arg4
18
+ """
19
+ from OpenGL import platform, error, wrapper, contextdata, converters, constant
20
+ from OpenGL.arrays import arrayhelpers, arraydatatype
21
+ from OpenGL.raw.GL.VERSION import GL_1_1 as _simple
22
+ import ctypes
23
+
24
+ GLsizei = ctypes.c_int
25
+ GLenum = ctypes.c_uint
26
+ GLint = ctypes.c_int
27
+ # OpenGL-ctypes variables that mimic OpenGL constant operation...
28
+ GL_INTERLEAVED_ARRAY_POINTER = constant.Constant( 'GL_INTERLEAVED_ARRAY_POINTER', -32910 )
29
+
30
+ __all__ = (
31
+ 'glColorPointer',
32
+ 'glColorPointerb','glColorPointerd','glColorPointerf','glColorPointeri',
33
+ 'glColorPointers','glColorPointerub','glColorPointerui','glColorPointerus',
34
+ 'glEdgeFlagPointer',
35
+ 'glEdgeFlagPointerb',
36
+ 'glIndexPointer',
37
+ 'glIndexPointerb','glIndexPointerd','glIndexPointerf',
38
+ 'glIndexPointeri','glIndexPointers','glIndexPointerub',
39
+ 'glNormalPointer',
40
+ 'glNormalPointerb',
41
+ 'glNormalPointerd','glNormalPointerf','glNormalPointeri','glNormalPointers',
42
+ 'glTexCoordPointer',
43
+ 'glTexCoordPointerb','glTexCoordPointerd','glTexCoordPointerf',
44
+ 'glTexCoordPointeri','glTexCoordPointers',
45
+ 'glVertexPointer',
46
+ 'glVertexPointerb','glVertexPointerd','glVertexPointerf','glVertexPointeri',
47
+ 'glVertexPointers',
48
+ 'glDrawElements','glDrawElementsui','glDrawElementsub','glDrawElementsus',
49
+ 'glFeedbackBuffer',
50
+ 'glSelectBuffer',
51
+ 'glRenderMode',
52
+ 'glGetPointerv',
53
+ 'glInterleavedArrays',
54
+ 'GL_INTERLEAVED_ARRAY_POINTER',
55
+ )
56
+
57
+
58
+ # Have to create *new* ctypes wrappers for the platform object!
59
+ # We can't just alter the default one since we have different ways of
60
+ # calling it
61
+
62
+ POINTER_FUNCTION_DATA = [
63
+ ('glColorPointerd', _simple.glColorPointer, _simple.GL_DOUBLE, _simple.GL_COLOR_ARRAY_POINTER, 0, 3),
64
+ ('glColorPointerf', _simple.glColorPointer, _simple.GL_FLOAT, _simple.GL_COLOR_ARRAY_POINTER, 0, 3),
65
+ ('glColorPointeri', _simple.glColorPointer, _simple.GL_INT, _simple.GL_COLOR_ARRAY_POINTER, 0, 3),
66
+ ('glColorPointers', _simple.glColorPointer, _simple.GL_SHORT, _simple.GL_COLOR_ARRAY_POINTER, 0, 3),
67
+ ('glColorPointerub', _simple.glColorPointer, _simple.GL_UNSIGNED_BYTE, _simple.GL_COLOR_ARRAY_POINTER, 0, 3),
68
+ # these data-types are mapped from diff Numeric types
69
+ ('glColorPointerb', _simple.glColorPointer, _simple.GL_BYTE, _simple.GL_COLOR_ARRAY_POINTER, 0, 3),
70
+ ('glColorPointerui', _simple.glColorPointer, _simple.GL_UNSIGNED_INT, _simple.GL_COLOR_ARRAY_POINTER, 0, 3),
71
+ ('glColorPointerus', _simple.glColorPointer, _simple.GL_UNSIGNED_SHORT, _simple.GL_COLOR_ARRAY_POINTER, 0, 3),
72
+
73
+ ('glEdgeFlagPointerb', _simple.glEdgeFlagPointer, _simple.GL_BYTE, _simple.GL_EDGE_FLAG_ARRAY_POINTER, 2, None),
74
+
75
+ ('glIndexPointerd', _simple.glIndexPointer, _simple.GL_DOUBLE, _simple.GL_INDEX_ARRAY_POINTER, 1, None),
76
+ ('glIndexPointerf', _simple.glIndexPointer, _simple.GL_FLOAT, _simple.GL_INDEX_ARRAY_POINTER, 1, None),
77
+ ('glIndexPointeri', _simple.glIndexPointer, _simple.GL_INT, _simple.GL_INDEX_ARRAY_POINTER, 1, None),
78
+ ('glIndexPointerub', _simple.glIndexPointer, _simple.GL_UNSIGNED_BYTE, _simple.GL_INDEX_ARRAY_POINTER, 1, None),
79
+ ('glIndexPointers', _simple.glIndexPointer, _simple.GL_SHORT, _simple.GL_INDEX_ARRAY_POINTER, 1, None),
80
+ # these data-types are mapped from diff Numeric types
81
+ ('glIndexPointerb', _simple.glIndexPointer, _simple.GL_BYTE, _simple.GL_INDEX_ARRAY_POINTER, 1, None),
82
+
83
+ ('glNormalPointerd', _simple.glNormalPointer, _simple.GL_DOUBLE, _simple.GL_NORMAL_ARRAY_POINTER, 1, None),
84
+ ('glNormalPointerf', _simple.glNormalPointer, _simple.GL_FLOAT, _simple.GL_NORMAL_ARRAY_POINTER, 1, None),
85
+ ('glNormalPointeri', _simple.glNormalPointer, _simple.GL_INT, _simple.GL_NORMAL_ARRAY_POINTER, 1, None),
86
+ ('glNormalPointerb', _simple.glNormalPointer, _simple.GL_BYTE, _simple.GL_NORMAL_ARRAY_POINTER, 1, None),
87
+ ('glNormalPointers', _simple.glNormalPointer, _simple.GL_SHORT, _simple.GL_NORMAL_ARRAY_POINTER, 1, None),
88
+
89
+ ('glTexCoordPointerd', _simple.glTexCoordPointer, _simple.GL_DOUBLE, _simple.GL_TEXTURE_COORD_ARRAY_POINTER, 0, 2),
90
+ ('glTexCoordPointerf', _simple.glTexCoordPointer, _simple.GL_FLOAT, _simple.GL_TEXTURE_COORD_ARRAY_POINTER, 0, 2),
91
+ ('glTexCoordPointeri', _simple.glTexCoordPointer, _simple.GL_INT, _simple.GL_TEXTURE_COORD_ARRAY_POINTER, 0, 2),
92
+ ('glTexCoordPointerb', _simple.glTexCoordPointer, _simple.GL_BYTE, _simple.GL_TEXTURE_COORD_ARRAY_POINTER, 0, 2),
93
+ ('glTexCoordPointers', _simple.glTexCoordPointer, _simple.GL_SHORT, _simple.GL_TEXTURE_COORD_ARRAY_POINTER, 0, 2),
94
+
95
+ ('glVertexPointerd', _simple.glVertexPointer, _simple.GL_DOUBLE, _simple.GL_VERTEX_ARRAY_POINTER, 0, 3),
96
+ ('glVertexPointerf', _simple.glVertexPointer, _simple.GL_FLOAT, _simple.GL_VERTEX_ARRAY_POINTER, 0, 3),
97
+ ('glVertexPointeri', _simple.glVertexPointer, _simple.GL_INT, _simple.GL_VERTEX_ARRAY_POINTER, 0, 3),
98
+ ('glVertexPointerb', _simple.glVertexPointer, _simple.GL_INT, _simple.GL_VERTEX_ARRAY_POINTER, 0, 3),
99
+ ('glVertexPointers', _simple.glVertexPointer, _simple.GL_SHORT, _simple.GL_VERTEX_ARRAY_POINTER, 0, 3),
100
+ ]
101
+ def wrapPointerFunction( name, baseFunction, glType, arrayType,startArgs, defaultSize ):
102
+ """Wrap the given pointer-setting function"""
103
+ function= wrapper.wrapper( baseFunction )
104
+ if 'ptr' in baseFunction.argNames:
105
+ pointer_name = 'ptr'
106
+ else:
107
+ pointer_name = 'pointer'
108
+ assert not getattr( function, 'pyConverters', None ), """Reusing wrappers?"""
109
+ if arrayType:
110
+ arrayModuleType = arraydatatype.GL_CONSTANT_TO_ARRAY_TYPE[ glType ]
111
+ function.setPyConverter( pointer_name, arrayhelpers.asArrayType(arrayModuleType) )
112
+ else:
113
+ function.setPyConverter( pointer_name, arrayhelpers.AsArrayOfType(pointer_name,'type') )
114
+ function.setCConverter( pointer_name, converters.getPyArgsName( pointer_name ) )
115
+ if 'size' in function.argNames:
116
+ function.setPyConverter( 'size' )
117
+ function.setCConverter( 'size', arrayhelpers.arraySizeOfFirstType(arrayModuleType,defaultSize) )
118
+ if 'type' in function.argNames:
119
+ function.setPyConverter( 'type' )
120
+ function.setCConverter( 'type', glType )
121
+ if 'stride' in function.argNames:
122
+ function.setPyConverter( 'stride' )
123
+ function.setCConverter( 'stride', 0 )
124
+ function.setStoreValues( arrayhelpers.storePointerType( pointer_name, arrayType ) )
125
+ function.setReturnValues( wrapper.returnPyArgument( pointer_name ) )
126
+ return name,function
127
+
128
+
129
+
130
+ for name,function in [
131
+ wrapPointerFunction( *args )
132
+ for args in POINTER_FUNCTION_DATA
133
+ ]:
134
+ globals()[name] = function
135
+ try:
136
+ del name, function
137
+ except NameError as err:
138
+ pass
139
+
140
+ glVertexPointer = wrapper.wrapper( _simple.glVertexPointer ).setPyConverter(
141
+ 'pointer', arrayhelpers.AsArrayOfType( 'pointer', 'type' ),
142
+ ).setStoreValues(
143
+ arrayhelpers.storePointerType( 'pointer', _simple.GL_VERTEX_ARRAY_POINTER )
144
+ ).setReturnValues(
145
+ wrapper.returnPyArgument( 'pointer' )
146
+ )
147
+ glTexCoordPointer = wrapper.wrapper( _simple.glTexCoordPointer ).setPyConverter(
148
+ 'pointer', arrayhelpers.AsArrayOfType( 'pointer', 'type' ),
149
+ ).setStoreValues(
150
+ arrayhelpers.storePointerType( 'pointer', _simple.GL_TEXTURE_COORD_ARRAY_POINTER )
151
+ ).setReturnValues(
152
+ wrapper.returnPyArgument( 'pointer' )
153
+ )
154
+ glNormalPointer = wrapper.wrapper( _simple.glNormalPointer ).setPyConverter(
155
+ 'pointer', arrayhelpers.AsArrayOfType( 'pointer', 'type' ),
156
+ ).setStoreValues(
157
+ arrayhelpers.storePointerType( 'pointer', _simple.GL_NORMAL_ARRAY_POINTER )
158
+ ).setReturnValues(
159
+ wrapper.returnPyArgument( 'pointer' )
160
+ )
161
+ glIndexPointer = wrapper.wrapper( _simple.glIndexPointer ).setPyConverter(
162
+ 'pointer', arrayhelpers.AsArrayOfType( 'pointer', 'type' ),
163
+ ).setStoreValues(
164
+ arrayhelpers.storePointerType( 'pointer', _simple.GL_INDEX_ARRAY_POINTER )
165
+ ).setReturnValues(
166
+ wrapper.returnPyArgument( 'pointer' )
167
+ )
168
+ glEdgeFlagPointer = wrapper.wrapper( _simple.glEdgeFlagPointer ).setPyConverter(
169
+ # XXX type is wrong!
170
+ 'pointer', arrayhelpers.AsArrayTyped( 'pointer', arraydatatype.GLushortArray ),
171
+ ).setStoreValues(
172
+ arrayhelpers.storePointerType( 'pointer', _simple.GL_EDGE_FLAG_ARRAY_POINTER )
173
+ ).setReturnValues(
174
+ wrapper.returnPyArgument( 'pointer' )
175
+ )
176
+ glColorPointer = wrapper.wrapper( _simple.glColorPointer ).setPyConverter(
177
+ 'pointer', arrayhelpers.AsArrayOfType( 'pointer', 'type' ),
178
+ ).setStoreValues(
179
+ arrayhelpers.storePointerType( 'pointer', _simple.GL_COLOR_ARRAY_POINTER )
180
+ ).setReturnValues(
181
+ wrapper.returnPyArgument( 'pointer' )
182
+ )
183
+ glInterleavedArrays = wrapper.wrapper( _simple.glInterleavedArrays ).setStoreValues(
184
+ arrayhelpers.storePointerType( 'pointer', GL_INTERLEAVED_ARRAY_POINTER )
185
+ ).setReturnValues(
186
+ wrapper.returnPyArgument( 'pointer' )
187
+ )
188
+
189
+
190
+ glDrawElements = wrapper.wrapper( _simple.glDrawElements ).setPyConverter(
191
+ 'indices', arrayhelpers.AsArrayOfType( 'indices', 'type' ),
192
+ ).setReturnValues(
193
+ wrapper.returnPyArgument( 'indices' )
194
+ )
195
+
196
+ def glDrawElementsTyped( type, suffix ):
197
+ arrayType = arraydatatype.GL_CONSTANT_TO_ARRAY_TYPE[ type ]
198
+ function = wrapper.wrapper(
199
+ _simple.glDrawElements
200
+ ).setPyConverter('type').setCConverter(
201
+ 'type', type
202
+ ).setPyConverter('count').setCConverter(
203
+ 'count', arrayhelpers.AsArrayTypedSize( 'indices', arrayType ),
204
+ ).setPyConverter(
205
+ 'indices', arrayhelpers.AsArrayTyped( 'indices', arrayType ),
206
+ ).setReturnValues(
207
+ wrapper.returnPyArgument( 'indices' )
208
+ )
209
+ return function
210
+ for type,suffix in ((_simple.GL_UNSIGNED_BYTE,'ub'),(_simple.GL_UNSIGNED_INT,'ui'),(_simple.GL_UNSIGNED_SHORT,'us')):
211
+ globals()['glDrawElements%(suffix)s'%globals()] = glDrawElementsTyped( type,suffix )
212
+ try:
213
+ del type,suffix,glDrawElementsTyped
214
+ except NameError as err:
215
+ pass
216
+
217
+ # create buffer of given size and return it for future reference
218
+ # keep a per-context weakref around to allow us to return the original
219
+ # array we returned IFF the user has kept a reference as well...
220
+ def glSelectBuffer( size, buffer = None ):
221
+ """Create a selection buffer of the given size
222
+ """
223
+ if buffer is None:
224
+ buffer = arraydatatype.GLuintArray.zeros( (size,) )
225
+ _simple.glSelectBuffer( size, buffer )
226
+ contextdata.setValue( _simple.GL_SELECTION_BUFFER_POINTER, buffer )
227
+ return buffer
228
+ def glFeedbackBuffer( size, type, buffer = None ):
229
+ """Create a selection buffer of the given size
230
+ """
231
+ if buffer is None:
232
+ buffer = arraydatatype.GLfloatArray.zeros( (size,) )
233
+ _simple.glFeedbackBuffer( size, type, buffer )
234
+ contextdata.setValue( _simple.GL_FEEDBACK_BUFFER_POINTER, buffer )
235
+ contextdata.setValue( "GL_FEEDBACK_BUFFER_TYPE", type )
236
+ return buffer
237
+
238
+ def glRenderMode( newMode ):
239
+ """Change to the given rendering mode
240
+
241
+ If the current mode is GL_FEEDBACK or GL_SELECT, return
242
+ the current buffer appropriate to the mode
243
+ """
244
+ # must get the current mode to determine operation...
245
+ from OpenGL.GL import glGetIntegerv
246
+ from OpenGL.GL import selection, feedback
247
+ currentMode = glGetIntegerv( _simple.GL_RENDER_MODE )
248
+ try:
249
+ currentMode = currentMode[0]
250
+ except (TypeError,ValueError,IndexError) as err:
251
+ pass
252
+ if currentMode in (_simple.GL_RENDER,0):
253
+ # no array needs to be returned...
254
+ return _simple.glRenderMode( newMode )
255
+ result = _simple.glRenderMode( newMode )
256
+ # result is now an integer telling us how many elements were copied...
257
+
258
+ if result < 0:
259
+ if currentMode == _simple.GL_SELECT:
260
+ raise error.GLError(
261
+ _simple.GL_STACK_OVERFLOW,
262
+ "glSelectBuffer too small to hold selection results",
263
+ )
264
+ elif currentMode == _simple.GL_FEEDBACK:
265
+ raise error.GLError(
266
+ _simple.GL_STACK_OVERFLOW,
267
+ "glFeedbackBuffer too small to hold selection results",
268
+ )
269
+ else:
270
+ raise error.GLError(
271
+ _simple.GL_STACK_OVERFLOW,
272
+ "Unknown glRenderMode buffer (%s) too small to hold selection results"%(
273
+ currentMode,
274
+ ),
275
+ )
276
+ # Okay, now that the easy cases are out of the way...
277
+ # Do we have a pre-stored pointer about which the user already knows?
278
+ context = platform.GetCurrentContext()
279
+ if context == 0:
280
+ raise error.Error(
281
+ """Returning from glRenderMode without a valid context!"""
282
+ )
283
+ arrayConstant, wrapperFunction = {
284
+ _simple.GL_FEEDBACK: (_simple.GL_FEEDBACK_BUFFER_POINTER,feedback.parseFeedback),
285
+ _simple.GL_SELECT: (_simple.GL_SELECTION_BUFFER_POINTER, selection.GLSelectRecord.fromArray),
286
+ }[ currentMode ]
287
+ current = contextdata.getValue( arrayConstant )
288
+ # XXX check to see if it's the *same* array we set currently!
289
+ if current is None:
290
+ current = glGetPointerv( arrayConstant )
291
+ # XXX now, can turn the array into the appropriate wrapper type...
292
+ if wrapperFunction:
293
+ current = wrapperFunction( current, result )
294
+ return current
295
+
296
+ # XXX this belongs in the GL module, not here!
297
+ def glGetPointerv( constant ):
298
+ """Retrieve a stored pointer constant"""
299
+ # do we have a cached version of the pointer?
300
+ # get the base pointer from the underlying operation
301
+ vp = ctypes.voidp()
302
+ _simple.glGetPointerv( constant, ctypes.byref(vp) )
303
+ current = contextdata.getValue( constant )
304
+ if current is not None:
305
+ if arraydatatype.ArrayDatatype.dataPointer( current ) == vp.value:
306
+ return current
307
+ # XXX should be coercing to the proper type and converting to an array
308
+ return vp
vllm/lib/python3.10/site-packages/OpenGL/GL/selection.py ADDED
@@ -0,0 +1,64 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """Selection-buffer handling code
2
+
3
+ This code is resonsible for turning gluint *
4
+ arrays into structured representations for use
5
+ by Python-level code.
6
+ """
7
+ from OpenGL._bytes import integer_types
8
+
9
+ def uintToLong( value ):
10
+ if value < 0:
11
+ # array type without a uint, so represented as an int
12
+ value = (value & 0x7fffffff) + 0x80000000
13
+ return value
14
+
15
+ class GLSelectRecord( object ):
16
+ """Minimalist object for storing an OpenGL selection-buffer record
17
+
18
+ Provides near and far as *float* values by dividing by
19
+ self.DISTANCE_DIVISOR (2**32-1)
20
+ From the spec:
21
+ Depth values (which are in the range [0,1]) are multiplied by
22
+ 2^32 - 1, before being placed in the hit record.
23
+
24
+ Names are unmodified, so normally are slices of the array passed in
25
+ to GLSelectRecord.fromArray( array )
26
+ """
27
+ DISTANCE_DIVISOR = float((2**32)-1)
28
+ __slots__ = ('near','far','names')
29
+ def fromArray( cls, array, total ):
30
+ """Produce list with all records from the array"""
31
+ result = []
32
+ index = 0
33
+ arrayLength = len(array)
34
+ for item in range( total ):
35
+ if index + 2 >= arrayLength:
36
+ break
37
+ count = array[index]
38
+ near = array[index+1]
39
+ far = array[index+2]
40
+ names = [ uintToLong(v) for v in array[index+3:index+3+count]]
41
+ result.append( cls( near, far, names ) )
42
+ index += 3+count
43
+ return result
44
+ fromArray = classmethod( fromArray )
45
+
46
+ def __init__( self, near, far, names ):
47
+ """Initialise/store the values"""
48
+ self.near = self.convertDistance( near )
49
+ self.far = self.convertDistance( far )
50
+ self.names = names
51
+ def convertDistance( self, value ):
52
+ """Convert a distance value from array uint to 0.0-1.0 range float"""
53
+ return uintToLong( value ) / self.DISTANCE_DIVISOR
54
+ def __getitem__( self, key ):
55
+ """Allow for treating the record as a three-tuple"""
56
+ if isinstance( key, integer_types):
57
+ return (self.near,self.far,self.names)[key]
58
+ elif key in self.__slots__:
59
+ try:
60
+ return getattr( self, key )
61
+ except AttributeError as err:
62
+ raise KeyError( """Don't have an index/key %r for %s instant"""%(
63
+ key, self.__class__,
64
+ ))
vllm/lib/python3.10/site-packages/OpenGL/GL/shaders.py ADDED
@@ -0,0 +1,228 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """Convenience module providing common shader entry points
2
+
3
+ The point of this module is to allow client code to use
4
+ OpenGL Core names to reference shader-related operations
5
+ even if the local hardware only supports ARB extension-based
6
+ shader rendering.
7
+
8
+ There are also two utility methods compileProgram and compileShader
9
+ which make it easy to create demos which are shader-using.
10
+ """
11
+ import logging
12
+ log = logging.getLogger( __name__ )
13
+ from OpenGL import GL
14
+ from OpenGL.GL.ARB import (
15
+ shader_objects, fragment_shader, vertex_shader, vertex_program,
16
+ geometry_shader4, separate_shader_objects, get_program_binary,
17
+ )
18
+ from OpenGL.extensions import alternate
19
+ from OpenGL._bytes import bytes,unicode,as_8_bit
20
+
21
+ __all__ = [
22
+ 'glAttachShader',
23
+ 'glDeleteShader',
24
+ 'glGetProgramInfoLog',
25
+ 'glGetShaderInfoLog',
26
+ 'glGetProgramiv',
27
+ 'glGetShaderiv',
28
+ 'compileProgram',
29
+ 'compileShader',
30
+ 'GL_VALIDATE_STATUS',
31
+ 'GL_LINK_STATUS',
32
+ # automatically added stuff here...
33
+ ]
34
+
35
+ def _alt( base, name ):
36
+ if hasattr( GL, base ):
37
+ root = getattr( GL, base )
38
+ if hasattr(root,'__call__'):
39
+ globals()[base] = alternate(
40
+ getattr(GL,base),
41
+ getattr(module,name)
42
+ )
43
+ __all__.append( base )
44
+ else:
45
+ globals()[base] = root
46
+ __all__.append( base )
47
+ return True
48
+ return False
49
+ _excludes = ['glGetProgramiv']
50
+ for module in (
51
+ shader_objects,fragment_shader,vertex_shader,vertex_program,
52
+ geometry_shader4,
53
+ ):
54
+ for name in dir(module):
55
+ found = None
56
+ for suffix in ('ObjectARB','_ARB','ARB'):
57
+ if name.endswith( suffix ):
58
+ found = False
59
+ base = name[:-(len(suffix))]
60
+ if base not in _excludes:
61
+ if _alt( base, name ):
62
+ found = True
63
+ break
64
+ if found is False:
65
+ log.debug( '''Found no alternate for: %s.%s''',
66
+ module.__name__,name,
67
+ )
68
+
69
+ glAttachShader = alternate( GL.glAttachShader,shader_objects.glAttachObjectARB )
70
+ glDetachShader = alternate( GL.glDetachShader,shader_objects.glDetachObjectARB )
71
+ glDeleteShader = alternate( GL.glDeleteShader,shader_objects.glDeleteObjectARB )
72
+ glGetAttachedShaders = alternate( GL.glGetAttachedShaders, shader_objects.glGetAttachedObjectsARB )
73
+
74
+ glGetProgramInfoLog = alternate( GL.glGetProgramInfoLog, shader_objects.glGetInfoLogARB )
75
+ glGetShaderInfoLog = alternate( GL.glGetShaderInfoLog, shader_objects.glGetInfoLogARB )
76
+
77
+ glGetShaderiv = alternate( GL.glGetShaderiv, shader_objects.glGetObjectParameterivARB )
78
+ glGetProgramiv = alternate( GL.glGetProgramiv, shader_objects.glGetObjectParameterivARB )
79
+
80
+ GL_VALIDATE_STATUS = GL.GL_VALIDATE_STATUS
81
+ GL_COMPILE_STATUS = GL.GL_COMPILE_STATUS
82
+ GL_LINK_STATUS = GL.GL_LINK_STATUS
83
+ GL_FALSE = GL.GL_FALSE
84
+ GL_TRUE = GL.GL_TRUE
85
+
86
+ class ShaderProgram( int ):
87
+ """Integer sub-class with context-manager operation"""
88
+ def __enter__( self ):
89
+ """Start use of the program"""
90
+ glUseProgram( self )
91
+ def __exit__( self, typ, val, tb ):
92
+ """Stop use of the program"""
93
+ glUseProgram( 0 )
94
+
95
+ def check_validate( self ):
96
+ """Check that the program validates
97
+
98
+ Validation has to occur *after* linking/loading
99
+
100
+ raises RuntimeError on failures
101
+ """
102
+ glValidateProgram( self )
103
+ validation = glGetProgramiv( self, GL_VALIDATE_STATUS )
104
+ if validation == GL_FALSE:
105
+ raise RuntimeError(
106
+ """Validation failure (%r): %s"""%(
107
+ validation,
108
+ glGetProgramInfoLog( self ),
109
+ ))
110
+ return self
111
+
112
+ def check_linked( self ):
113
+ """Check link status for this program
114
+
115
+ raises RuntimeError on failures
116
+ """
117
+ link_status = glGetProgramiv( self, GL_LINK_STATUS )
118
+ if link_status == GL_FALSE:
119
+ raise RuntimeError(
120
+ """Link failure (%s): %s"""%(
121
+ link_status,
122
+ glGetProgramInfoLog( self ),
123
+ ))
124
+ return self
125
+
126
+ def retrieve( self ):
127
+ """Attempt to retrieve binary for this compiled shader
128
+
129
+ Note that binaries for a program are *not* generally portable,
130
+ they should be used solely for caching compiled programs for
131
+ local use; i.e. to reduce compilation overhead.
132
+
133
+ returns (format,binaryData) for the shader program
134
+ """
135
+ from OpenGL.raw.GL._types import GLint,GLenum
136
+ from OpenGL.arrays import GLbyteArray
137
+ size = GLint()
138
+ glGetProgramiv( self, get_program_binary.GL_PROGRAM_BINARY_LENGTH, size )
139
+ result = GLbyteArray.zeros( (size.value,))
140
+ size2 = GLint()
141
+ format = GLenum()
142
+ get_program_binary.glGetProgramBinary( self, size.value, size2, format, result )
143
+ return format.value, result
144
+ def load( self, format, binary ):
145
+ """Attempt to load binary-format for a pre-compiled shader
146
+
147
+ See notes in retrieve
148
+ """
149
+ get_program_binary.glProgramBinary( self, format, binary, len(binary))
150
+ self.check_validate() # On AMD Linux we see this fail, despite logging "validation successful"
151
+ self.check_linked()
152
+ return self
153
+
154
+ def compileProgram(*shaders, **named):
155
+ """Create a new program, attach shaders and validate
156
+
157
+ shaders -- arbitrary number of shaders to attach to the
158
+ generated program.
159
+ separable (keyword only) -- set the separable flag to allow
160
+ for partial installation of shader into the pipeline (see
161
+ glUseProgramStages)
162
+ retrievable (keyword only) -- set the retrievable flag to
163
+ allow retrieval of the program binary representation, (see
164
+ glProgramBinary, glGetProgramBinary)
165
+
166
+ This convenience function is *not* standard OpenGL,
167
+ but it does wind up being fairly useful for demos
168
+ and the like. You may wish to copy it to your code
169
+ base to guard against PyOpenGL changes.
170
+
171
+ Usage:
172
+
173
+ shader = compileProgram(
174
+ compileShader( source, GL_VERTEX_SHADER ),
175
+ compileShader( source2, GL_FRAGMENT_SHADER ),
176
+ )
177
+ glUseProgram( shader )
178
+
179
+ Note:
180
+ If (and only if) validation of the linked program
181
+ *passes* then the passed-in shader objects will be
182
+ deleted from the GL.
183
+
184
+ returns ShaderProgram() (GLuint) program reference
185
+ raises RuntimeError when a link/validation failure occurs
186
+ """
187
+ program = glCreateProgram()
188
+ if named.get('separable'):
189
+ glProgramParameteri( program, separate_shader_objects.GL_PROGRAM_SEPARABLE, GL_TRUE )
190
+ if named.get('retrievable'):
191
+ glProgramParameteri( program, get_program_binary.GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE )
192
+ for shader in shaders:
193
+ glAttachShader(program, shader)
194
+ program = ShaderProgram( program )
195
+ glLinkProgram(program)
196
+ program.check_validate()
197
+ program.check_linked()
198
+ for shader in shaders:
199
+ glDeleteShader(shader)
200
+ return program
201
+ def compileShader( source, shaderType ):
202
+ """Compile shader source of given type
203
+
204
+ source -- GLSL source-code for the shader
205
+ shaderType -- GLenum GL_VERTEX_SHADER, GL_FRAGMENT_SHADER, etc,
206
+
207
+ returns GLuint compiled shader reference
208
+ raises RuntimeError when a compilation failure occurs
209
+ """
210
+ if isinstance( source, (bytes,unicode)):
211
+ source = [ source ]
212
+ source = [ as_8_bit(s) for s in source ]
213
+ shader = glCreateShader(shaderType)
214
+ glShaderSource( shader, source )
215
+ glCompileShader( shader )
216
+ result = glGetShaderiv( shader, GL_COMPILE_STATUS )
217
+ if not(result):
218
+ # TODO: this will be wrong if the user has
219
+ # disabled traditional unpacking array support.
220
+ raise RuntimeError(
221
+ """Shader compile failure (%s): %s"""%(
222
+ result,
223
+ glGetShaderInfoLog( shader ),
224
+ ),
225
+ source,
226
+ shaderType,
227
+ )
228
+ return shader
vllm/lib/python3.10/site-packages/OpenGL/GL/vboimplementation.py ADDED
@@ -0,0 +1,21 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from OpenGL.arrays import vbo
2
+ from OpenGL.GL.VERSION import GL_1_5, GL_3_0, GL_3_1
3
+
4
+ class Implementation( vbo.Implementation ):
5
+ """OpenGL-based implementation of VBO interfaces"""
6
+ def __init__( self ):
7
+ for name in self.EXPORTED_NAMES:
8
+ found = False
9
+ for source in (GL_1_5,GL_3_0, GL_3_1):
10
+ try:
11
+ setattr( self, name, getattr( source, name ))
12
+ except AttributeError as err:
13
+ pass
14
+ else:
15
+ found = True
16
+ break
17
+ assert found, name
18
+ if GL_1_5.glBufferData:
19
+ self.available = True
20
+
21
+ Implementation.register()
vllm/lib/python3.10/site-packages/OpenGL/arrays/__pycache__/__init__.cpython-310.pyc ADDED
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