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  1. videollama2/lib/python3.10/site-packages/pandas/core/internals/__init__.py +85 -0
  2. videollama2/lib/python3.10/site-packages/pandas/core/window/__pycache__/__init__.cpython-310.pyc +0 -0
  3. videollama2/lib/python3.10/site-packages/pandas/core/window/__pycache__/common.cpython-310.pyc +0 -0
  4. videollama2/lib/python3.10/site-packages/pandas/core/window/__pycache__/doc.cpython-310.pyc +0 -0
  5. videollama2/lib/python3.10/site-packages/pandas/core/window/__pycache__/numba_.cpython-310.pyc +0 -0
  6. videollama2/lib/python3.10/site-packages/pandas/core/window/__pycache__/online.cpython-310.pyc +0 -0
  7. videollama2/lib/python3.10/site-packages/pandas/core/window/__pycache__/rolling.cpython-310.pyc +0 -0
  8. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/ES3_compatibility.py +27 -0
  9. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/base_instance.py +23 -0
  10. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/buffer_storage.py +25 -0
  11. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/clear_buffer_object.py +20 -0
  12. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/color_buffer_float.py +21 -0
  13. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/compatibility.py +15 -0
  14. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py +22 -0
  15. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/compute_shader.py +37 -0
  16. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/compute_variable_group_size.py +20 -0
  17. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/conservative_depth.py +15 -0
  18. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/copy_buffer.py +20 -0
  19. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/debug_output.py +47 -0
  20. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/depth_buffer_float.py +17 -0
  21. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/depth_texture.py +19 -0
  22. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/draw_instanced.py +20 -0
  23. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/explicit_attrib_location.py +15 -0
  24. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/explicit_uniform_location.py +15 -0
  25. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/fragment_coord_conventions.py +15 -0
  26. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/fragment_program_shadow.py +15 -0
  27. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/fragment_shader.py +17 -0
  28. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/framebuffer_no_attachments.py +28 -0
  29. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/framebuffer_sRGB.py +15 -0
  30. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/geometry_shader4.py +45 -0
  31. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/gpu_shader_fp64.py +80 -0
  32. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/imaging.py +190 -0
  33. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/indirect_parameters.py +21 -0
  34. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/instanced_arrays.py +17 -0
  35. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/occlusion_query.py +42 -0
  36. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/program_interface_query.py +81 -0
  37. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/robustness_isolation.py +15 -0
  38. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/sample_shading.py +18 -0
  39. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/sampler_objects.py +56 -0
  40. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/seamless_cube_map.py +15 -0
  41. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py +15 -0
  42. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/separate_shader_objects.py +202 -0
  43. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_bit_encoding.py +15 -0
  44. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_image_load_store.py +83 -0
  45. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_image_size.py +15 -0
  46. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_stencil_export.py +15 -0
  47. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shading_language_include.py +34 -0
  48. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shading_language_packing.py +15 -0
  49. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shadow_ambient.py +15 -0
  50. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/sparse_texture.py +27 -0
videollama2/lib/python3.10/site-packages/pandas/core/internals/__init__.py ADDED
@@ -0,0 +1,85 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from pandas.core.internals.api import make_block # 2023-09-18 pyarrow uses this
2
+ from pandas.core.internals.array_manager import (
3
+ ArrayManager,
4
+ SingleArrayManager,
5
+ )
6
+ from pandas.core.internals.base import (
7
+ DataManager,
8
+ SingleDataManager,
9
+ )
10
+ from pandas.core.internals.concat import concatenate_managers
11
+ from pandas.core.internals.managers import (
12
+ BlockManager,
13
+ SingleBlockManager,
14
+ )
15
+
16
+ __all__ = [
17
+ "Block", # pylint: disable=undefined-all-variable
18
+ "DatetimeTZBlock", # pylint: disable=undefined-all-variable
19
+ "ExtensionBlock", # pylint: disable=undefined-all-variable
20
+ "make_block",
21
+ "DataManager",
22
+ "ArrayManager",
23
+ "BlockManager",
24
+ "SingleDataManager",
25
+ "SingleBlockManager",
26
+ "SingleArrayManager",
27
+ "concatenate_managers",
28
+ ]
29
+
30
+
31
+ def __getattr__(name: str):
32
+ # GH#55139
33
+ import warnings
34
+
35
+ if name == "create_block_manager_from_blocks":
36
+ # GH#33892
37
+ warnings.warn(
38
+ f"{name} is deprecated and will be removed in a future version. "
39
+ "Use public APIs instead.",
40
+ DeprecationWarning,
41
+ # https://github.com/pandas-dev/pandas/pull/55139#pullrequestreview-1720690758
42
+ # on hard-coding stacklevel
43
+ stacklevel=2,
44
+ )
45
+ from pandas.core.internals.managers import create_block_manager_from_blocks
46
+
47
+ return create_block_manager_from_blocks
48
+
49
+ if name in [
50
+ "NumericBlock",
51
+ "ObjectBlock",
52
+ "Block",
53
+ "ExtensionBlock",
54
+ "DatetimeTZBlock",
55
+ ]:
56
+ warnings.warn(
57
+ f"{name} is deprecated and will be removed in a future version. "
58
+ "Use public APIs instead.",
59
+ DeprecationWarning,
60
+ # https://github.com/pandas-dev/pandas/pull/55139#pullrequestreview-1720690758
61
+ # on hard-coding stacklevel
62
+ stacklevel=2,
63
+ )
64
+ if name == "NumericBlock":
65
+ from pandas.core.internals.blocks import NumericBlock
66
+
67
+ return NumericBlock
68
+ elif name == "DatetimeTZBlock":
69
+ from pandas.core.internals.blocks import DatetimeTZBlock
70
+
71
+ return DatetimeTZBlock
72
+ elif name == "ExtensionBlock":
73
+ from pandas.core.internals.blocks import ExtensionBlock
74
+
75
+ return ExtensionBlock
76
+ elif name == "Block":
77
+ from pandas.core.internals.blocks import Block
78
+
79
+ return Block
80
+ else:
81
+ from pandas.core.internals.blocks import ObjectBlock
82
+
83
+ return ObjectBlock
84
+
85
+ raise AttributeError(f"module 'pandas.core.internals' has no attribute '{name}'")
videollama2/lib/python3.10/site-packages/pandas/core/window/__pycache__/__init__.cpython-310.pyc ADDED
Binary file (531 Bytes). View file
 
videollama2/lib/python3.10/site-packages/pandas/core/window/__pycache__/common.cpython-310.pyc ADDED
Binary file (3.99 kB). View file
 
videollama2/lib/python3.10/site-packages/pandas/core/window/__pycache__/doc.cpython-310.pyc ADDED
Binary file (4.43 kB). View file
 
videollama2/lib/python3.10/site-packages/pandas/core/window/__pycache__/numba_.cpython-310.pyc ADDED
Binary file (7.57 kB). View file
 
videollama2/lib/python3.10/site-packages/pandas/core/window/__pycache__/online.cpython-310.pyc ADDED
Binary file (3.16 kB). View file
 
videollama2/lib/python3.10/site-packages/pandas/core/window/__pycache__/rolling.cpython-310.pyc ADDED
Binary file (67.3 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/ES3_compatibility.py ADDED
@@ -0,0 +1,27 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_ES3_compatibility'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_ES3_compatibility',error_checker=_errors._error_checker)
14
+ GL_ANY_SAMPLES_PASSED_CONSERVATIVE=_C('GL_ANY_SAMPLES_PASSED_CONSERVATIVE',0x8D6A)
15
+ GL_COMPRESSED_R11_EAC=_C('GL_COMPRESSED_R11_EAC',0x9270)
16
+ GL_COMPRESSED_RG11_EAC=_C('GL_COMPRESSED_RG11_EAC',0x9272)
17
+ GL_COMPRESSED_RGB8_ETC2=_C('GL_COMPRESSED_RGB8_ETC2',0x9274)
18
+ GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2=_C('GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2',0x9276)
19
+ GL_COMPRESSED_RGBA8_ETC2_EAC=_C('GL_COMPRESSED_RGBA8_ETC2_EAC',0x9278)
20
+ GL_COMPRESSED_SIGNED_R11_EAC=_C('GL_COMPRESSED_SIGNED_R11_EAC',0x9271)
21
+ GL_COMPRESSED_SIGNED_RG11_EAC=_C('GL_COMPRESSED_SIGNED_RG11_EAC',0x9273)
22
+ GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC=_C('GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC',0x9279)
23
+ GL_COMPRESSED_SRGB8_ETC2=_C('GL_COMPRESSED_SRGB8_ETC2',0x9275)
24
+ GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2=_C('GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2',0x9277)
25
+ GL_MAX_ELEMENT_INDEX=_C('GL_MAX_ELEMENT_INDEX',0x8D6B)
26
+ GL_PRIMITIVE_RESTART_FIXED_INDEX=_C('GL_PRIMITIVE_RESTART_FIXED_INDEX',0x8D69)
27
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/base_instance.py ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_base_instance'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_base_instance',error_checker=_errors._error_checker)
14
+
15
+ @_f
16
+ @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLuint)
17
+ def glDrawArraysInstancedBaseInstance(mode,first,count,instancecount,baseinstance):pass
18
+ @_f
19
+ @_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p,_cs.GLsizei,_cs.GLuint)
20
+ def glDrawElementsInstancedBaseInstance(mode,count,type,indices,instancecount,baseinstance):pass
21
+ @_f
22
+ @_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p,_cs.GLsizei,_cs.GLint,_cs.GLuint)
23
+ def glDrawElementsInstancedBaseVertexBaseInstance(mode,count,type,indices,instancecount,basevertex,baseinstance):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/buffer_storage.py ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_buffer_storage'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_buffer_storage',error_checker=_errors._error_checker)
14
+ GL_BUFFER_IMMUTABLE_STORAGE=_C('GL_BUFFER_IMMUTABLE_STORAGE',0x821F)
15
+ GL_BUFFER_STORAGE_FLAGS=_C('GL_BUFFER_STORAGE_FLAGS',0x8220)
16
+ GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT=_C('GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT',0x00004000)
17
+ GL_CLIENT_STORAGE_BIT=_C('GL_CLIENT_STORAGE_BIT',0x0200)
18
+ GL_DYNAMIC_STORAGE_BIT=_C('GL_DYNAMIC_STORAGE_BIT',0x0100)
19
+ GL_MAP_COHERENT_BIT=_C('GL_MAP_COHERENT_BIT',0x0080)
20
+ GL_MAP_PERSISTENT_BIT=_C('GL_MAP_PERSISTENT_BIT',0x0040)
21
+ GL_MAP_READ_BIT=_C('GL_MAP_READ_BIT',0x0001)
22
+ GL_MAP_WRITE_BIT=_C('GL_MAP_WRITE_BIT',0x0002)
23
+ @_f
24
+ @_p.types(None,_cs.GLenum,_cs.GLsizeiptr,ctypes.c_void_p,_cs.GLbitfield)
25
+ def glBufferStorage(target,size,data,flags):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/clear_buffer_object.py ADDED
@@ -0,0 +1,20 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_clear_buffer_object'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_clear_buffer_object',error_checker=_errors._error_checker)
14
+
15
+ @_f
16
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
17
+ def glClearBufferData(target,internalformat,format,type,data):pass
18
+ @_f
19
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLintptr,_cs.GLsizeiptr,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
20
+ def glClearBufferSubData(target,internalformat,offset,size,format,type,data):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/color_buffer_float.py ADDED
@@ -0,0 +1,21 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_color_buffer_float'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_color_buffer_float',error_checker=_errors._error_checker)
14
+ GL_CLAMP_FRAGMENT_COLOR_ARB=_C('GL_CLAMP_FRAGMENT_COLOR_ARB',0x891B)
15
+ GL_CLAMP_READ_COLOR_ARB=_C('GL_CLAMP_READ_COLOR_ARB',0x891C)
16
+ GL_CLAMP_VERTEX_COLOR_ARB=_C('GL_CLAMP_VERTEX_COLOR_ARB',0x891A)
17
+ GL_FIXED_ONLY_ARB=_C('GL_FIXED_ONLY_ARB',0x891D)
18
+ GL_RGBA_FLOAT_MODE_ARB=_C('GL_RGBA_FLOAT_MODE_ARB',0x8820)
19
+ @_f
20
+ @_p.types(None,_cs.GLenum,_cs.GLenum)
21
+ def glClampColorARB(target,clamp):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/compatibility.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_compatibility'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_compatibility',error_checker=_errors._error_checker)
14
+
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py ADDED
@@ -0,0 +1,22 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_compressed_texture_pixel_storage'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_compressed_texture_pixel_storage',error_checker=_errors._error_checker)
14
+ GL_PACK_COMPRESSED_BLOCK_DEPTH=_C('GL_PACK_COMPRESSED_BLOCK_DEPTH',0x912D)
15
+ GL_PACK_COMPRESSED_BLOCK_HEIGHT=_C('GL_PACK_COMPRESSED_BLOCK_HEIGHT',0x912C)
16
+ GL_PACK_COMPRESSED_BLOCK_SIZE=_C('GL_PACK_COMPRESSED_BLOCK_SIZE',0x912E)
17
+ GL_PACK_COMPRESSED_BLOCK_WIDTH=_C('GL_PACK_COMPRESSED_BLOCK_WIDTH',0x912B)
18
+ GL_UNPACK_COMPRESSED_BLOCK_DEPTH=_C('GL_UNPACK_COMPRESSED_BLOCK_DEPTH',0x9129)
19
+ GL_UNPACK_COMPRESSED_BLOCK_HEIGHT=_C('GL_UNPACK_COMPRESSED_BLOCK_HEIGHT',0x9128)
20
+ GL_UNPACK_COMPRESSED_BLOCK_SIZE=_C('GL_UNPACK_COMPRESSED_BLOCK_SIZE',0x912A)
21
+ GL_UNPACK_COMPRESSED_BLOCK_WIDTH=_C('GL_UNPACK_COMPRESSED_BLOCK_WIDTH',0x9127)
22
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/compute_shader.py ADDED
@@ -0,0 +1,37 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_compute_shader'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_compute_shader',error_checker=_errors._error_checker)
14
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER=_C('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER',0x90ED)
15
+ GL_COMPUTE_SHADER=_C('GL_COMPUTE_SHADER',0x91B9)
16
+ GL_COMPUTE_SHADER_BIT=_C('GL_COMPUTE_SHADER_BIT',0x00000020)
17
+ GL_COMPUTE_WORK_GROUP_SIZE=_C('GL_COMPUTE_WORK_GROUP_SIZE',0x8267)
18
+ GL_DISPATCH_INDIRECT_BUFFER=_C('GL_DISPATCH_INDIRECT_BUFFER',0x90EE)
19
+ GL_DISPATCH_INDIRECT_BUFFER_BINDING=_C('GL_DISPATCH_INDIRECT_BUFFER_BINDING',0x90EF)
20
+ GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS=_C('GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS',0x8266)
21
+ GL_MAX_COMPUTE_ATOMIC_COUNTERS=_C('GL_MAX_COMPUTE_ATOMIC_COUNTERS',0x8265)
22
+ GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS=_C('GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS',0x8264)
23
+ GL_MAX_COMPUTE_IMAGE_UNIFORMS=_C('GL_MAX_COMPUTE_IMAGE_UNIFORMS',0x91BD)
24
+ GL_MAX_COMPUTE_SHARED_MEMORY_SIZE=_C('GL_MAX_COMPUTE_SHARED_MEMORY_SIZE',0x8262)
25
+ GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS=_C('GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS',0x91BC)
26
+ GL_MAX_COMPUTE_UNIFORM_BLOCKS=_C('GL_MAX_COMPUTE_UNIFORM_BLOCKS',0x91BB)
27
+ GL_MAX_COMPUTE_UNIFORM_COMPONENTS=_C('GL_MAX_COMPUTE_UNIFORM_COMPONENTS',0x8263)
28
+ GL_MAX_COMPUTE_WORK_GROUP_COUNT=_C('GL_MAX_COMPUTE_WORK_GROUP_COUNT',0x91BE)
29
+ GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS=_C('GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS',0x90EB)
30
+ GL_MAX_COMPUTE_WORK_GROUP_SIZE=_C('GL_MAX_COMPUTE_WORK_GROUP_SIZE',0x91BF)
31
+ GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER=_C('GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER',0x90EC)
32
+ @_f
33
+ @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint)
34
+ def glDispatchCompute(num_groups_x,num_groups_y,num_groups_z):pass
35
+ @_f
36
+ @_p.types(None,_cs.GLintptr)
37
+ def glDispatchComputeIndirect(indirect):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/compute_variable_group_size.py ADDED
@@ -0,0 +1,20 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_compute_variable_group_size'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_compute_variable_group_size',error_checker=_errors._error_checker)
14
+ GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB=_C('GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB',0x90EB)
15
+ GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB=_C('GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB',0x91BF)
16
+ GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB=_C('GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB',0x9344)
17
+ GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB=_C('GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB',0x9345)
18
+ @_f
19
+ @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint)
20
+ def glDispatchComputeGroupSizeARB(num_groups_x,num_groups_y,num_groups_z,group_size_x,group_size_y,group_size_z):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/conservative_depth.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_conservative_depth'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_conservative_depth',error_checker=_errors._error_checker)
14
+
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/copy_buffer.py ADDED
@@ -0,0 +1,20 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_copy_buffer'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_copy_buffer',error_checker=_errors._error_checker)
14
+ GL_COPY_READ_BUFFER=_C('GL_COPY_READ_BUFFER',0x8F36)
15
+ GL_COPY_READ_BUFFER_BINDING=_C('GL_COPY_READ_BUFFER_BINDING',0x8F36)
16
+ GL_COPY_WRITE_BUFFER=_C('GL_COPY_WRITE_BUFFER',0x8F37)
17
+ GL_COPY_WRITE_BUFFER_BINDING=_C('GL_COPY_WRITE_BUFFER_BINDING',0x8F37)
18
+ @_f
19
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLintptr,_cs.GLintptr,_cs.GLsizeiptr)
20
+ def glCopyBufferSubData(readTarget,writeTarget,readOffset,writeOffset,size):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/debug_output.py ADDED
@@ -0,0 +1,47 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_debug_output'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_debug_output',error_checker=_errors._error_checker)
14
+ GL_DEBUG_CALLBACK_FUNCTION_ARB=_C('GL_DEBUG_CALLBACK_FUNCTION_ARB',0x8244)
15
+ GL_DEBUG_CALLBACK_USER_PARAM_ARB=_C('GL_DEBUG_CALLBACK_USER_PARAM_ARB',0x8245)
16
+ GL_DEBUG_LOGGED_MESSAGES_ARB=_C('GL_DEBUG_LOGGED_MESSAGES_ARB',0x9145)
17
+ GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB=_C('GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB',0x8243)
18
+ GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB=_C('GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB',0x8242)
19
+ GL_DEBUG_SEVERITY_HIGH_ARB=_C('GL_DEBUG_SEVERITY_HIGH_ARB',0x9146)
20
+ GL_DEBUG_SEVERITY_LOW_ARB=_C('GL_DEBUG_SEVERITY_LOW_ARB',0x9148)
21
+ GL_DEBUG_SEVERITY_MEDIUM_ARB=_C('GL_DEBUG_SEVERITY_MEDIUM_ARB',0x9147)
22
+ GL_DEBUG_SOURCE_API_ARB=_C('GL_DEBUG_SOURCE_API_ARB',0x8246)
23
+ GL_DEBUG_SOURCE_APPLICATION_ARB=_C('GL_DEBUG_SOURCE_APPLICATION_ARB',0x824A)
24
+ GL_DEBUG_SOURCE_OTHER_ARB=_C('GL_DEBUG_SOURCE_OTHER_ARB',0x824B)
25
+ GL_DEBUG_SOURCE_SHADER_COMPILER_ARB=_C('GL_DEBUG_SOURCE_SHADER_COMPILER_ARB',0x8248)
26
+ GL_DEBUG_SOURCE_THIRD_PARTY_ARB=_C('GL_DEBUG_SOURCE_THIRD_PARTY_ARB',0x8249)
27
+ GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB=_C('GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB',0x8247)
28
+ GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB=_C('GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB',0x824D)
29
+ GL_DEBUG_TYPE_ERROR_ARB=_C('GL_DEBUG_TYPE_ERROR_ARB',0x824C)
30
+ GL_DEBUG_TYPE_OTHER_ARB=_C('GL_DEBUG_TYPE_OTHER_ARB',0x8251)
31
+ GL_DEBUG_TYPE_PERFORMANCE_ARB=_C('GL_DEBUG_TYPE_PERFORMANCE_ARB',0x8250)
32
+ GL_DEBUG_TYPE_PORTABILITY_ARB=_C('GL_DEBUG_TYPE_PORTABILITY_ARB',0x824F)
33
+ GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB=_C('GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB',0x824E)
34
+ GL_MAX_DEBUG_LOGGED_MESSAGES_ARB=_C('GL_MAX_DEBUG_LOGGED_MESSAGES_ARB',0x9144)
35
+ GL_MAX_DEBUG_MESSAGE_LENGTH_ARB=_C('GL_MAX_DEBUG_MESSAGE_LENGTH_ARB',0x9143)
36
+ @_f
37
+ @_p.types(None,_cs.GLDEBUGPROCARB,ctypes.c_void_p)
38
+ def glDebugMessageCallbackARB(callback,userParam):pass
39
+ @_f
40
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLsizei,arrays.GLuintArray,_cs.GLboolean)
41
+ def glDebugMessageControlARB(source,type,severity,count,ids,enabled):pass
42
+ @_f
43
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLenum,_cs.GLsizei,arrays.GLcharArray)
44
+ def glDebugMessageInsertARB(source,type,id,severity,length,buf):pass
45
+ @_f
46
+ @_p.types(_cs.GLuint,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray,arrays.GLuintArray,arrays.GLuintArray,arrays.GLuintArray,arrays.GLsizeiArray,arrays.GLcharArray)
47
+ def glGetDebugMessageLogARB(count,bufSize,sources,types,ids,severities,lengths,messageLog):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/depth_buffer_float.py ADDED
@@ -0,0 +1,17 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_depth_buffer_float'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_depth_buffer_float',error_checker=_errors._error_checker)
14
+ GL_DEPTH32F_STENCIL8=_C('GL_DEPTH32F_STENCIL8',0x8CAD)
15
+ GL_DEPTH_COMPONENT32F=_C('GL_DEPTH_COMPONENT32F',0x8CAC)
16
+ GL_FLOAT_32_UNSIGNED_INT_24_8_REV=_C('GL_FLOAT_32_UNSIGNED_INT_24_8_REV',0x8DAD)
17
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/depth_texture.py ADDED
@@ -0,0 +1,19 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_depth_texture'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_depth_texture',error_checker=_errors._error_checker)
14
+ GL_DEPTH_COMPONENT16_ARB=_C('GL_DEPTH_COMPONENT16_ARB',0x81A5)
15
+ GL_DEPTH_COMPONENT24_ARB=_C('GL_DEPTH_COMPONENT24_ARB',0x81A6)
16
+ GL_DEPTH_COMPONENT32_ARB=_C('GL_DEPTH_COMPONENT32_ARB',0x81A7)
17
+ GL_DEPTH_TEXTURE_MODE_ARB=_C('GL_DEPTH_TEXTURE_MODE_ARB',0x884B)
18
+ GL_TEXTURE_DEPTH_SIZE_ARB=_C('GL_TEXTURE_DEPTH_SIZE_ARB',0x884A)
19
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/draw_instanced.py ADDED
@@ -0,0 +1,20 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_draw_instanced'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_draw_instanced',error_checker=_errors._error_checker)
14
+
15
+ @_f
16
+ @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLsizei,_cs.GLsizei)
17
+ def glDrawArraysInstancedARB(mode,first,count,primcount):pass
18
+ @_f
19
+ @_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p,_cs.GLsizei)
20
+ def glDrawElementsInstancedARB(mode,count,type,indices,primcount):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/explicit_attrib_location.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_explicit_attrib_location'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_explicit_attrib_location',error_checker=_errors._error_checker)
14
+
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/explicit_uniform_location.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_explicit_uniform_location'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_explicit_uniform_location',error_checker=_errors._error_checker)
14
+ GL_MAX_UNIFORM_LOCATIONS=_C('GL_MAX_UNIFORM_LOCATIONS',0x826E)
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/fragment_coord_conventions.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_fragment_coord_conventions'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_fragment_coord_conventions',error_checker=_errors._error_checker)
14
+
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/fragment_program_shadow.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_fragment_program_shadow'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_fragment_program_shadow',error_checker=_errors._error_checker)
14
+
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/fragment_shader.py ADDED
@@ -0,0 +1,17 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_fragment_shader'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_fragment_shader',error_checker=_errors._error_checker)
14
+ GL_FRAGMENT_SHADER_ARB=_C('GL_FRAGMENT_SHADER_ARB',0x8B30)
15
+ GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB=_C('GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB',0x8B8B)
16
+ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB=_C('GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB',0x8B49)
17
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/framebuffer_no_attachments.py ADDED
@@ -0,0 +1,28 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_framebuffer_no_attachments'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_framebuffer_no_attachments',error_checker=_errors._error_checker)
14
+ GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS=_C('GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS',0x9314)
15
+ GL_FRAMEBUFFER_DEFAULT_HEIGHT=_C('GL_FRAMEBUFFER_DEFAULT_HEIGHT',0x9311)
16
+ GL_FRAMEBUFFER_DEFAULT_LAYERS=_C('GL_FRAMEBUFFER_DEFAULT_LAYERS',0x9312)
17
+ GL_FRAMEBUFFER_DEFAULT_SAMPLES=_C('GL_FRAMEBUFFER_DEFAULT_SAMPLES',0x9313)
18
+ GL_FRAMEBUFFER_DEFAULT_WIDTH=_C('GL_FRAMEBUFFER_DEFAULT_WIDTH',0x9310)
19
+ GL_MAX_FRAMEBUFFER_HEIGHT=_C('GL_MAX_FRAMEBUFFER_HEIGHT',0x9316)
20
+ GL_MAX_FRAMEBUFFER_LAYERS=_C('GL_MAX_FRAMEBUFFER_LAYERS',0x9317)
21
+ GL_MAX_FRAMEBUFFER_SAMPLES=_C('GL_MAX_FRAMEBUFFER_SAMPLES',0x9318)
22
+ GL_MAX_FRAMEBUFFER_WIDTH=_C('GL_MAX_FRAMEBUFFER_WIDTH',0x9315)
23
+ @_f
24
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint)
25
+ def glFramebufferParameteri(target,pname,param):pass
26
+ @_f
27
+ @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
28
+ def glGetFramebufferParameteriv(target,pname,params):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/framebuffer_sRGB.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_framebuffer_sRGB'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_framebuffer_sRGB',error_checker=_errors._error_checker)
14
+ GL_FRAMEBUFFER_SRGB=_C('GL_FRAMEBUFFER_SRGB',0x8DB9)
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/geometry_shader4.py ADDED
@@ -0,0 +1,45 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_geometry_shader4'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_geometry_shader4',error_checker=_errors._error_checker)
14
+ GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB=_C('GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB',0x8DA7)
15
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER=_C('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER',0x8CD4)
16
+ GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB=_C('GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB',0x8DA9)
17
+ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB=_C('GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB',0x8DA8)
18
+ GL_GEOMETRY_INPUT_TYPE_ARB=_C('GL_GEOMETRY_INPUT_TYPE_ARB',0x8DDB)
19
+ GL_GEOMETRY_OUTPUT_TYPE_ARB=_C('GL_GEOMETRY_OUTPUT_TYPE_ARB',0x8DDC)
20
+ GL_GEOMETRY_SHADER_ARB=_C('GL_GEOMETRY_SHADER_ARB',0x8DD9)
21
+ GL_GEOMETRY_VERTICES_OUT_ARB=_C('GL_GEOMETRY_VERTICES_OUT_ARB',0x8DDA)
22
+ GL_LINES_ADJACENCY_ARB=_C('GL_LINES_ADJACENCY_ARB',0x000A)
23
+ GL_LINE_STRIP_ADJACENCY_ARB=_C('GL_LINE_STRIP_ADJACENCY_ARB',0x000B)
24
+ GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB=_C('GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB',0x8DE0)
25
+ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB=_C('GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB',0x8C29)
26
+ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB=_C('GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB',0x8DE1)
27
+ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB=_C('GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB',0x8DDF)
28
+ GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB=_C('GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB',0x8DDD)
29
+ GL_MAX_VARYING_COMPONENTS=_C('GL_MAX_VARYING_COMPONENTS',0x8B4B)
30
+ GL_MAX_VERTEX_VARYING_COMPONENTS_ARB=_C('GL_MAX_VERTEX_VARYING_COMPONENTS_ARB',0x8DDE)
31
+ GL_PROGRAM_POINT_SIZE_ARB=_C('GL_PROGRAM_POINT_SIZE_ARB',0x8642)
32
+ GL_TRIANGLES_ADJACENCY_ARB=_C('GL_TRIANGLES_ADJACENCY_ARB',0x000C)
33
+ GL_TRIANGLE_STRIP_ADJACENCY_ARB=_C('GL_TRIANGLE_STRIP_ADJACENCY_ARB',0x000D)
34
+ @_f
35
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint)
36
+ def glFramebufferTextureARB(target,attachment,texture,level):pass
37
+ @_f
38
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint,_cs.GLenum)
39
+ def glFramebufferTextureFaceARB(target,attachment,texture,level,face):pass
40
+ @_f
41
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint,_cs.GLint)
42
+ def glFramebufferTextureLayerARB(target,attachment,texture,level,layer):pass
43
+ @_f
44
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint)
45
+ def glProgramParameteriARB(program,pname,value):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/gpu_shader_fp64.py ADDED
@@ -0,0 +1,80 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_gpu_shader_fp64'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_gpu_shader_fp64',error_checker=_errors._error_checker)
14
+ GL_DOUBLE=_C('GL_DOUBLE',0x140A)
15
+ GL_DOUBLE_MAT2=_C('GL_DOUBLE_MAT2',0x8F46)
16
+ GL_DOUBLE_MAT2x3=_C('GL_DOUBLE_MAT2x3',0x8F49)
17
+ GL_DOUBLE_MAT2x4=_C('GL_DOUBLE_MAT2x4',0x8F4A)
18
+ GL_DOUBLE_MAT3=_C('GL_DOUBLE_MAT3',0x8F47)
19
+ GL_DOUBLE_MAT3x2=_C('GL_DOUBLE_MAT3x2',0x8F4B)
20
+ GL_DOUBLE_MAT3x4=_C('GL_DOUBLE_MAT3x4',0x8F4C)
21
+ GL_DOUBLE_MAT4=_C('GL_DOUBLE_MAT4',0x8F48)
22
+ GL_DOUBLE_MAT4x2=_C('GL_DOUBLE_MAT4x2',0x8F4D)
23
+ GL_DOUBLE_MAT4x3=_C('GL_DOUBLE_MAT4x3',0x8F4E)
24
+ GL_DOUBLE_VEC2=_C('GL_DOUBLE_VEC2',0x8FFC)
25
+ GL_DOUBLE_VEC3=_C('GL_DOUBLE_VEC3',0x8FFD)
26
+ GL_DOUBLE_VEC4=_C('GL_DOUBLE_VEC4',0x8FFE)
27
+ @_f
28
+ @_p.types(None,_cs.GLuint,_cs.GLint,arrays.GLdoubleArray)
29
+ def glGetUniformdv(program,location,params):pass
30
+ @_f
31
+ @_p.types(None,_cs.GLint,_cs.GLdouble)
32
+ def glUniform1d(location,x):pass
33
+ @_f
34
+ @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLdoubleArray)
35
+ def glUniform1dv(location,count,value):pass
36
+ @_f
37
+ @_p.types(None,_cs.GLint,_cs.GLdouble,_cs.GLdouble)
38
+ def glUniform2d(location,x,y):pass
39
+ @_f
40
+ @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLdoubleArray)
41
+ def glUniform2dv(location,count,value):pass
42
+ @_f
43
+ @_p.types(None,_cs.GLint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
44
+ def glUniform3d(location,x,y,z):pass
45
+ @_f
46
+ @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLdoubleArray)
47
+ def glUniform3dv(location,count,value):pass
48
+ @_f
49
+ @_p.types(None,_cs.GLint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
50
+ def glUniform4d(location,x,y,z,w):pass
51
+ @_f
52
+ @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLdoubleArray)
53
+ def glUniform4dv(location,count,value):pass
54
+ @_f
55
+ @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray)
56
+ def glUniformMatrix2dv(location,count,transpose,value):pass
57
+ @_f
58
+ @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray)
59
+ def glUniformMatrix2x3dv(location,count,transpose,value):pass
60
+ @_f
61
+ @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray)
62
+ def glUniformMatrix2x4dv(location,count,transpose,value):pass
63
+ @_f
64
+ @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray)
65
+ def glUniformMatrix3dv(location,count,transpose,value):pass
66
+ @_f
67
+ @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray)
68
+ def glUniformMatrix3x2dv(location,count,transpose,value):pass
69
+ @_f
70
+ @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray)
71
+ def glUniformMatrix3x4dv(location,count,transpose,value):pass
72
+ @_f
73
+ @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray)
74
+ def glUniformMatrix4dv(location,count,transpose,value):pass
75
+ @_f
76
+ @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray)
77
+ def glUniformMatrix4x2dv(location,count,transpose,value):pass
78
+ @_f
79
+ @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray)
80
+ def glUniformMatrix4x3dv(location,count,transpose,value):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/imaging.py ADDED
@@ -0,0 +1,190 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_imaging'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_imaging',error_checker=_errors._error_checker)
14
+ GL_BLEND_COLOR=_C('GL_BLEND_COLOR',0x8005)
15
+ GL_BLEND_EQUATION=_C('GL_BLEND_EQUATION',0x8009)
16
+ GL_COLOR_MATRIX=_C('GL_COLOR_MATRIX',0x80B1)
17
+ GL_COLOR_MATRIX_STACK_DEPTH=_C('GL_COLOR_MATRIX_STACK_DEPTH',0x80B2)
18
+ GL_COLOR_TABLE=_C('GL_COLOR_TABLE',0x80D0)
19
+ GL_COLOR_TABLE_ALPHA_SIZE=_C('GL_COLOR_TABLE_ALPHA_SIZE',0x80DD)
20
+ GL_COLOR_TABLE_BIAS=_C('GL_COLOR_TABLE_BIAS',0x80D7)
21
+ GL_COLOR_TABLE_BLUE_SIZE=_C('GL_COLOR_TABLE_BLUE_SIZE',0x80DC)
22
+ GL_COLOR_TABLE_FORMAT=_C('GL_COLOR_TABLE_FORMAT',0x80D8)
23
+ GL_COLOR_TABLE_GREEN_SIZE=_C('GL_COLOR_TABLE_GREEN_SIZE',0x80DB)
24
+ GL_COLOR_TABLE_INTENSITY_SIZE=_C('GL_COLOR_TABLE_INTENSITY_SIZE',0x80DF)
25
+ GL_COLOR_TABLE_LUMINANCE_SIZE=_C('GL_COLOR_TABLE_LUMINANCE_SIZE',0x80DE)
26
+ GL_COLOR_TABLE_RED_SIZE=_C('GL_COLOR_TABLE_RED_SIZE',0x80DA)
27
+ GL_COLOR_TABLE_SCALE=_C('GL_COLOR_TABLE_SCALE',0x80D6)
28
+ GL_COLOR_TABLE_WIDTH=_C('GL_COLOR_TABLE_WIDTH',0x80D9)
29
+ GL_CONSTANT_ALPHA=_C('GL_CONSTANT_ALPHA',0x8003)
30
+ GL_CONSTANT_BORDER=_C('GL_CONSTANT_BORDER',0x8151)
31
+ GL_CONSTANT_COLOR=_C('GL_CONSTANT_COLOR',0x8001)
32
+ GL_CONVOLUTION_1D=_C('GL_CONVOLUTION_1D',0x8010)
33
+ GL_CONVOLUTION_2D=_C('GL_CONVOLUTION_2D',0x8011)
34
+ GL_CONVOLUTION_BORDER_COLOR=_C('GL_CONVOLUTION_BORDER_COLOR',0x8154)
35
+ GL_CONVOLUTION_BORDER_MODE=_C('GL_CONVOLUTION_BORDER_MODE',0x8013)
36
+ GL_CONVOLUTION_FILTER_BIAS=_C('GL_CONVOLUTION_FILTER_BIAS',0x8015)
37
+ GL_CONVOLUTION_FILTER_SCALE=_C('GL_CONVOLUTION_FILTER_SCALE',0x8014)
38
+ GL_CONVOLUTION_FORMAT=_C('GL_CONVOLUTION_FORMAT',0x8017)
39
+ GL_CONVOLUTION_HEIGHT=_C('GL_CONVOLUTION_HEIGHT',0x8019)
40
+ GL_CONVOLUTION_WIDTH=_C('GL_CONVOLUTION_WIDTH',0x8018)
41
+ GL_FUNC_ADD=_C('GL_FUNC_ADD',0x8006)
42
+ GL_FUNC_REVERSE_SUBTRACT=_C('GL_FUNC_REVERSE_SUBTRACT',0x800B)
43
+ GL_FUNC_SUBTRACT=_C('GL_FUNC_SUBTRACT',0x800A)
44
+ GL_HISTOGRAM=_C('GL_HISTOGRAM',0x8024)
45
+ GL_HISTOGRAM_ALPHA_SIZE=_C('GL_HISTOGRAM_ALPHA_SIZE',0x802B)
46
+ GL_HISTOGRAM_BLUE_SIZE=_C('GL_HISTOGRAM_BLUE_SIZE',0x802A)
47
+ GL_HISTOGRAM_FORMAT=_C('GL_HISTOGRAM_FORMAT',0x8027)
48
+ GL_HISTOGRAM_GREEN_SIZE=_C('GL_HISTOGRAM_GREEN_SIZE',0x8029)
49
+ GL_HISTOGRAM_LUMINANCE_SIZE=_C('GL_HISTOGRAM_LUMINANCE_SIZE',0x802C)
50
+ GL_HISTOGRAM_RED_SIZE=_C('GL_HISTOGRAM_RED_SIZE',0x8028)
51
+ GL_HISTOGRAM_SINK=_C('GL_HISTOGRAM_SINK',0x802D)
52
+ GL_HISTOGRAM_WIDTH=_C('GL_HISTOGRAM_WIDTH',0x8026)
53
+ GL_MAX=_C('GL_MAX',0x8008)
54
+ GL_MAX_COLOR_MATRIX_STACK_DEPTH=_C('GL_MAX_COLOR_MATRIX_STACK_DEPTH',0x80B3)
55
+ GL_MAX_CONVOLUTION_HEIGHT=_C('GL_MAX_CONVOLUTION_HEIGHT',0x801B)
56
+ GL_MAX_CONVOLUTION_WIDTH=_C('GL_MAX_CONVOLUTION_WIDTH',0x801A)
57
+ GL_MIN=_C('GL_MIN',0x8007)
58
+ GL_MINMAX=_C('GL_MINMAX',0x802E)
59
+ GL_MINMAX_FORMAT=_C('GL_MINMAX_FORMAT',0x802F)
60
+ GL_MINMAX_SINK=_C('GL_MINMAX_SINK',0x8030)
61
+ GL_ONE_MINUS_CONSTANT_ALPHA=_C('GL_ONE_MINUS_CONSTANT_ALPHA',0x8004)
62
+ GL_ONE_MINUS_CONSTANT_COLOR=_C('GL_ONE_MINUS_CONSTANT_COLOR',0x8002)
63
+ GL_POST_COLOR_MATRIX_ALPHA_BIAS=_C('GL_POST_COLOR_MATRIX_ALPHA_BIAS',0x80BB)
64
+ GL_POST_COLOR_MATRIX_ALPHA_SCALE=_C('GL_POST_COLOR_MATRIX_ALPHA_SCALE',0x80B7)
65
+ GL_POST_COLOR_MATRIX_BLUE_BIAS=_C('GL_POST_COLOR_MATRIX_BLUE_BIAS',0x80BA)
66
+ GL_POST_COLOR_MATRIX_BLUE_SCALE=_C('GL_POST_COLOR_MATRIX_BLUE_SCALE',0x80B6)
67
+ GL_POST_COLOR_MATRIX_COLOR_TABLE=_C('GL_POST_COLOR_MATRIX_COLOR_TABLE',0x80D2)
68
+ GL_POST_COLOR_MATRIX_GREEN_BIAS=_C('GL_POST_COLOR_MATRIX_GREEN_BIAS',0x80B9)
69
+ GL_POST_COLOR_MATRIX_GREEN_SCALE=_C('GL_POST_COLOR_MATRIX_GREEN_SCALE',0x80B5)
70
+ GL_POST_COLOR_MATRIX_RED_BIAS=_C('GL_POST_COLOR_MATRIX_RED_BIAS',0x80B8)
71
+ GL_POST_COLOR_MATRIX_RED_SCALE=_C('GL_POST_COLOR_MATRIX_RED_SCALE',0x80B4)
72
+ GL_POST_CONVOLUTION_ALPHA_BIAS=_C('GL_POST_CONVOLUTION_ALPHA_BIAS',0x8023)
73
+ GL_POST_CONVOLUTION_ALPHA_SCALE=_C('GL_POST_CONVOLUTION_ALPHA_SCALE',0x801F)
74
+ GL_POST_CONVOLUTION_BLUE_BIAS=_C('GL_POST_CONVOLUTION_BLUE_BIAS',0x8022)
75
+ GL_POST_CONVOLUTION_BLUE_SCALE=_C('GL_POST_CONVOLUTION_BLUE_SCALE',0x801E)
76
+ GL_POST_CONVOLUTION_COLOR_TABLE=_C('GL_POST_CONVOLUTION_COLOR_TABLE',0x80D1)
77
+ GL_POST_CONVOLUTION_GREEN_BIAS=_C('GL_POST_CONVOLUTION_GREEN_BIAS',0x8021)
78
+ GL_POST_CONVOLUTION_GREEN_SCALE=_C('GL_POST_CONVOLUTION_GREEN_SCALE',0x801D)
79
+ GL_POST_CONVOLUTION_RED_BIAS=_C('GL_POST_CONVOLUTION_RED_BIAS',0x8020)
80
+ GL_POST_CONVOLUTION_RED_SCALE=_C('GL_POST_CONVOLUTION_RED_SCALE',0x801C)
81
+ GL_PROXY_COLOR_TABLE=_C('GL_PROXY_COLOR_TABLE',0x80D3)
82
+ GL_PROXY_HISTOGRAM=_C('GL_PROXY_HISTOGRAM',0x8025)
83
+ GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE=_C('GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE',0x80D5)
84
+ GL_PROXY_POST_CONVOLUTION_COLOR_TABLE=_C('GL_PROXY_POST_CONVOLUTION_COLOR_TABLE',0x80D4)
85
+ GL_REDUCE=_C('GL_REDUCE',0x8016)
86
+ GL_REPLICATE_BORDER=_C('GL_REPLICATE_BORDER',0x8153)
87
+ GL_SEPARABLE_2D=_C('GL_SEPARABLE_2D',0x8012)
88
+ GL_TABLE_TOO_LARGE=_C('GL_TABLE_TOO_LARGE',0x8031)
89
+ @_f
90
+ @_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
91
+ def glBlendColor(red,green,blue,alpha):pass
92
+ @_f
93
+ @_p.types(None,_cs.GLenum)
94
+ def glBlendEquation(mode):pass
95
+ @_f
96
+ @_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
97
+ def glColorSubTable(target,start,count,format,type,data):pass
98
+ @_f
99
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
100
+ def glColorTable(target,internalformat,width,format,type,table):pass
101
+ @_f
102
+ @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray)
103
+ def glColorTableParameterfv(target,pname,params):pass
104
+ @_f
105
+ @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
106
+ def glColorTableParameteriv(target,pname,params):pass
107
+ @_f
108
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
109
+ def glConvolutionFilter1D(target,internalformat,width,format,type,image):pass
110
+ @_f
111
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
112
+ def glConvolutionFilter2D(target,internalformat,width,height,format,type,image):pass
113
+ @_f
114
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLfloat)
115
+ def glConvolutionParameterf(target,pname,params):pass
116
+ @_f
117
+ @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray)
118
+ def glConvolutionParameterfv(target,pname,params):pass
119
+ @_f
120
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint)
121
+ def glConvolutionParameteri(target,pname,params):pass
122
+ @_f
123
+ @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
124
+ def glConvolutionParameteriv(target,pname,params):pass
125
+ @_f
126
+ @_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLint,_cs.GLint,_cs.GLsizei)
127
+ def glCopyColorSubTable(target,start,x,y,width):pass
128
+ @_f
129
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei)
130
+ def glCopyColorTable(target,internalformat,x,y,width):pass
131
+ @_f
132
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei)
133
+ def glCopyConvolutionFilter1D(target,internalformat,x,y,width):pass
134
+ @_f
135
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei)
136
+ def glCopyConvolutionFilter2D(target,internalformat,x,y,width,height):pass
137
+ @_f
138
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
139
+ def glGetColorTable(target,format,type,table):pass
140
+ @_f
141
+ @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray)
142
+ def glGetColorTableParameterfv(target,pname,params):pass
143
+ @_f
144
+ @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
145
+ def glGetColorTableParameteriv(target,pname,params):pass
146
+ @_f
147
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
148
+ def glGetConvolutionFilter(target,format,type,image):pass
149
+ @_f
150
+ @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray)
151
+ def glGetConvolutionParameterfv(target,pname,params):pass
152
+ @_f
153
+ @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
154
+ def glGetConvolutionParameteriv(target,pname,params):pass
155
+ @_f
156
+ @_p.types(None,_cs.GLenum,_cs.GLboolean,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
157
+ def glGetHistogram(target,reset,format,type,values):pass
158
+ @_f
159
+ @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray)
160
+ def glGetHistogramParameterfv(target,pname,params):pass
161
+ @_f
162
+ @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
163
+ def glGetHistogramParameteriv(target,pname,params):pass
164
+ @_f
165
+ @_p.types(None,_cs.GLenum,_cs.GLboolean,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
166
+ def glGetMinmax(target,reset,format,type,values):pass
167
+ @_f
168
+ @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray)
169
+ def glGetMinmaxParameterfv(target,pname,params):pass
170
+ @_f
171
+ @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
172
+ def glGetMinmaxParameteriv(target,pname,params):pass
173
+ @_f
174
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,ctypes.c_void_p,ctypes.c_void_p,ctypes.c_void_p)
175
+ def glGetSeparableFilter(target,format,type,row,column,span):pass
176
+ @_f
177
+ @_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLboolean)
178
+ def glHistogram(target,width,internalformat,sink):pass
179
+ @_f
180
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLboolean)
181
+ def glMinmax(target,internalformat,sink):pass
182
+ @_f
183
+ @_p.types(None,_cs.GLenum)
184
+ def glResetHistogram(target):pass
185
+ @_f
186
+ @_p.types(None,_cs.GLenum)
187
+ def glResetMinmax(target):pass
188
+ @_f
189
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p,ctypes.c_void_p)
190
+ def glSeparableFilter2D(target,internalformat,width,height,format,type,row,column):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/indirect_parameters.py ADDED
@@ -0,0 +1,21 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_indirect_parameters'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_indirect_parameters',error_checker=_errors._error_checker)
14
+ GL_PARAMETER_BUFFER_ARB=_C('GL_PARAMETER_BUFFER_ARB',0x80EE)
15
+ GL_PARAMETER_BUFFER_BINDING_ARB=_C('GL_PARAMETER_BUFFER_BINDING_ARB',0x80EF)
16
+ @_f
17
+ @_p.types(None,_cs.GLenum,_cs.GLintptr,_cs.GLintptr,_cs.GLsizei,_cs.GLsizei)
18
+ def glMultiDrawArraysIndirectCountARB(mode,indirect,drawcount,maxdrawcount,stride):pass
19
+ @_f
20
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLintptr,_cs.GLintptr,_cs.GLsizei,_cs.GLsizei)
21
+ def glMultiDrawElementsIndirectCountARB(mode,type,indirect,drawcount,maxdrawcount,stride):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/instanced_arrays.py ADDED
@@ -0,0 +1,17 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_instanced_arrays'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_instanced_arrays',error_checker=_errors._error_checker)
14
+ GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB=_C('GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB',0x88FE)
15
+ @_f
16
+ @_p.types(None,_cs.GLuint,_cs.GLuint)
17
+ def glVertexAttribDivisorARB(index,divisor):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/occlusion_query.py ADDED
@@ -0,0 +1,42 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_occlusion_query'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_occlusion_query',error_checker=_errors._error_checker)
14
+ GL_CURRENT_QUERY_ARB=_C('GL_CURRENT_QUERY_ARB',0x8865)
15
+ GL_QUERY_COUNTER_BITS_ARB=_C('GL_QUERY_COUNTER_BITS_ARB',0x8864)
16
+ GL_QUERY_RESULT_ARB=_C('GL_QUERY_RESULT_ARB',0x8866)
17
+ GL_QUERY_RESULT_AVAILABLE_ARB=_C('GL_QUERY_RESULT_AVAILABLE_ARB',0x8867)
18
+ GL_SAMPLES_PASSED_ARB=_C('GL_SAMPLES_PASSED_ARB',0x8914)
19
+ @_f
20
+ @_p.types(None,_cs.GLenum,_cs.GLuint)
21
+ def glBeginQueryARB(target,id):pass
22
+ @_f
23
+ @_p.types(None,_cs.GLsizei,arrays.GLuintArray)
24
+ def glDeleteQueriesARB(n,ids):pass
25
+ @_f
26
+ @_p.types(None,_cs.GLenum)
27
+ def glEndQueryARB(target):pass
28
+ @_f
29
+ @_p.types(None,_cs.GLsizei,arrays.GLuintArray)
30
+ def glGenQueriesARB(n,ids):pass
31
+ @_f
32
+ @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
33
+ def glGetQueryObjectivARB(id,pname,params):pass
34
+ @_f
35
+ @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLuintArray)
36
+ def glGetQueryObjectuivARB(id,pname,params):pass
37
+ @_f
38
+ @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
39
+ def glGetQueryivARB(target,pname,params):pass
40
+ @_f
41
+ @_p.types(_cs.GLboolean,_cs.GLuint)
42
+ def glIsQueryARB(id):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/program_interface_query.py ADDED
@@ -0,0 +1,81 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_program_interface_query'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_program_interface_query',error_checker=_errors._error_checker)
14
+ GL_ACTIVE_RESOURCES=_C('GL_ACTIVE_RESOURCES',0x92F5)
15
+ GL_ACTIVE_VARIABLES=_C('GL_ACTIVE_VARIABLES',0x9305)
16
+ GL_ARRAY_SIZE=_C('GL_ARRAY_SIZE',0x92FB)
17
+ GL_ARRAY_STRIDE=_C('GL_ARRAY_STRIDE',0x92FE)
18
+ GL_ATOMIC_COUNTER_BUFFER=_C('GL_ATOMIC_COUNTER_BUFFER',0x92C0)
19
+ GL_ATOMIC_COUNTER_BUFFER_INDEX=_C('GL_ATOMIC_COUNTER_BUFFER_INDEX',0x9301)
20
+ GL_BLOCK_INDEX=_C('GL_BLOCK_INDEX',0x92FD)
21
+ GL_BUFFER_BINDING=_C('GL_BUFFER_BINDING',0x9302)
22
+ GL_BUFFER_DATA_SIZE=_C('GL_BUFFER_DATA_SIZE',0x9303)
23
+ GL_BUFFER_VARIABLE=_C('GL_BUFFER_VARIABLE',0x92E5)
24
+ GL_COMPATIBLE_SUBROUTINES=_C('GL_COMPATIBLE_SUBROUTINES',0x8E4B)
25
+ GL_COMPUTE_SUBROUTINE=_C('GL_COMPUTE_SUBROUTINE',0x92ED)
26
+ GL_COMPUTE_SUBROUTINE_UNIFORM=_C('GL_COMPUTE_SUBROUTINE_UNIFORM',0x92F3)
27
+ GL_FRAGMENT_SUBROUTINE=_C('GL_FRAGMENT_SUBROUTINE',0x92EC)
28
+ GL_FRAGMENT_SUBROUTINE_UNIFORM=_C('GL_FRAGMENT_SUBROUTINE_UNIFORM',0x92F2)
29
+ GL_GEOMETRY_SUBROUTINE=_C('GL_GEOMETRY_SUBROUTINE',0x92EB)
30
+ GL_GEOMETRY_SUBROUTINE_UNIFORM=_C('GL_GEOMETRY_SUBROUTINE_UNIFORM',0x92F1)
31
+ GL_IS_PER_PATCH=_C('GL_IS_PER_PATCH',0x92E7)
32
+ GL_IS_ROW_MAJOR=_C('GL_IS_ROW_MAJOR',0x9300)
33
+ GL_LOCATION=_C('GL_LOCATION',0x930E)
34
+ GL_LOCATION_INDEX=_C('GL_LOCATION_INDEX',0x930F)
35
+ GL_MATRIX_STRIDE=_C('GL_MATRIX_STRIDE',0x92FF)
36
+ GL_MAX_NAME_LENGTH=_C('GL_MAX_NAME_LENGTH',0x92F6)
37
+ GL_MAX_NUM_ACTIVE_VARIABLES=_C('GL_MAX_NUM_ACTIVE_VARIABLES',0x92F7)
38
+ GL_MAX_NUM_COMPATIBLE_SUBROUTINES=_C('GL_MAX_NUM_COMPATIBLE_SUBROUTINES',0x92F8)
39
+ GL_NAME_LENGTH=_C('GL_NAME_LENGTH',0x92F9)
40
+ GL_NUM_ACTIVE_VARIABLES=_C('GL_NUM_ACTIVE_VARIABLES',0x9304)
41
+ GL_NUM_COMPATIBLE_SUBROUTINES=_C('GL_NUM_COMPATIBLE_SUBROUTINES',0x8E4A)
42
+ GL_OFFSET=_C('GL_OFFSET',0x92FC)
43
+ GL_PROGRAM_INPUT=_C('GL_PROGRAM_INPUT',0x92E3)
44
+ GL_PROGRAM_OUTPUT=_C('GL_PROGRAM_OUTPUT',0x92E4)
45
+ GL_REFERENCED_BY_COMPUTE_SHADER=_C('GL_REFERENCED_BY_COMPUTE_SHADER',0x930B)
46
+ GL_REFERENCED_BY_FRAGMENT_SHADER=_C('GL_REFERENCED_BY_FRAGMENT_SHADER',0x930A)
47
+ GL_REFERENCED_BY_GEOMETRY_SHADER=_C('GL_REFERENCED_BY_GEOMETRY_SHADER',0x9309)
48
+ GL_REFERENCED_BY_TESS_CONTROL_SHADER=_C('GL_REFERENCED_BY_TESS_CONTROL_SHADER',0x9307)
49
+ GL_REFERENCED_BY_TESS_EVALUATION_SHADER=_C('GL_REFERENCED_BY_TESS_EVALUATION_SHADER',0x9308)
50
+ GL_REFERENCED_BY_VERTEX_SHADER=_C('GL_REFERENCED_BY_VERTEX_SHADER',0x9306)
51
+ GL_SHADER_STORAGE_BLOCK=_C('GL_SHADER_STORAGE_BLOCK',0x92E6)
52
+ GL_TESS_CONTROL_SUBROUTINE=_C('GL_TESS_CONTROL_SUBROUTINE',0x92E9)
53
+ GL_TESS_CONTROL_SUBROUTINE_UNIFORM=_C('GL_TESS_CONTROL_SUBROUTINE_UNIFORM',0x92EF)
54
+ GL_TESS_EVALUATION_SUBROUTINE=_C('GL_TESS_EVALUATION_SUBROUTINE',0x92EA)
55
+ GL_TESS_EVALUATION_SUBROUTINE_UNIFORM=_C('GL_TESS_EVALUATION_SUBROUTINE_UNIFORM',0x92F0)
56
+ GL_TOP_LEVEL_ARRAY_SIZE=_C('GL_TOP_LEVEL_ARRAY_SIZE',0x930C)
57
+ GL_TOP_LEVEL_ARRAY_STRIDE=_C('GL_TOP_LEVEL_ARRAY_STRIDE',0x930D)
58
+ GL_TRANSFORM_FEEDBACK_VARYING=_C('GL_TRANSFORM_FEEDBACK_VARYING',0x92F4)
59
+ GL_TYPE=_C('GL_TYPE',0x92FA)
60
+ GL_UNIFORM=_C('GL_UNIFORM',0x92E1)
61
+ GL_UNIFORM_BLOCK=_C('GL_UNIFORM_BLOCK',0x92E2)
62
+ GL_VERTEX_SUBROUTINE=_C('GL_VERTEX_SUBROUTINE',0x92E8)
63
+ GL_VERTEX_SUBROUTINE_UNIFORM=_C('GL_VERTEX_SUBROUTINE_UNIFORM',0x92EE)
64
+ @_f
65
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
66
+ def glGetProgramInterfaceiv(program,programInterface,pname,params):pass
67
+ @_f
68
+ @_p.types(_cs.GLuint,_cs.GLuint,_cs.GLenum,arrays.GLcharArray)
69
+ def glGetProgramResourceIndex(program,programInterface,name):pass
70
+ @_f
71
+ @_p.types(_cs.GLint,_cs.GLuint,_cs.GLenum,arrays.GLcharArray)
72
+ def glGetProgramResourceLocation(program,programInterface,name):pass
73
+ @_f
74
+ @_p.types(_cs.GLint,_cs.GLuint,_cs.GLenum,arrays.GLcharArray)
75
+ def glGetProgramResourceLocationIndex(program,programInterface,name):pass
76
+ @_f
77
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLcharArray)
78
+ def glGetProgramResourceName(program,programInterface,index,bufSize,length,name):pass
79
+ @_f
80
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLintArray)
81
+ def glGetProgramResourceiv(program,programInterface,index,propCount,props,bufSize,length,params):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/robustness_isolation.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_robustness_isolation'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_robustness_isolation',error_checker=_errors._error_checker)
14
+
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/sample_shading.py ADDED
@@ -0,0 +1,18 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_sample_shading'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_sample_shading',error_checker=_errors._error_checker)
14
+ GL_MIN_SAMPLE_SHADING_VALUE_ARB=_C('GL_MIN_SAMPLE_SHADING_VALUE_ARB',0x8C37)
15
+ GL_SAMPLE_SHADING_ARB=_C('GL_SAMPLE_SHADING_ARB',0x8C36)
16
+ @_f
17
+ @_p.types(None,_cs.GLfloat)
18
+ def glMinSampleShadingARB(value):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/sampler_objects.py ADDED
@@ -0,0 +1,56 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_sampler_objects'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_sampler_objects',error_checker=_errors._error_checker)
14
+ GL_SAMPLER_BINDING=_C('GL_SAMPLER_BINDING',0x8919)
15
+ @_f
16
+ @_p.types(None,_cs.GLuint,_cs.GLuint)
17
+ def glBindSampler(unit,sampler):pass
18
+ @_f
19
+ @_p.types(None,_cs.GLsizei,arrays.GLuintArray)
20
+ def glDeleteSamplers(count,samplers):pass
21
+ @_f
22
+ @_p.types(None,_cs.GLsizei,arrays.GLuintArray)
23
+ def glGenSamplers(count,samplers):pass
24
+ @_f
25
+ @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
26
+ def glGetSamplerParameterIiv(sampler,pname,params):pass
27
+ @_f
28
+ @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLuintArray)
29
+ def glGetSamplerParameterIuiv(sampler,pname,params):pass
30
+ @_f
31
+ @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray)
32
+ def glGetSamplerParameterfv(sampler,pname,params):pass
33
+ @_f
34
+ @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
35
+ def glGetSamplerParameteriv(sampler,pname,params):pass
36
+ @_f
37
+ @_p.types(_cs.GLboolean,_cs.GLuint)
38
+ def glIsSampler(sampler):pass
39
+ @_f
40
+ @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
41
+ def glSamplerParameterIiv(sampler,pname,param):pass
42
+ @_f
43
+ @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLuintArray)
44
+ def glSamplerParameterIuiv(sampler,pname,param):pass
45
+ @_f
46
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLfloat)
47
+ def glSamplerParameterf(sampler,pname,param):pass
48
+ @_f
49
+ @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray)
50
+ def glSamplerParameterfv(sampler,pname,param):pass
51
+ @_f
52
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint)
53
+ def glSamplerParameteri(sampler,pname,param):pass
54
+ @_f
55
+ @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
56
+ def glSamplerParameteriv(sampler,pname,param):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/seamless_cube_map.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_seamless_cube_map'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_seamless_cube_map',error_checker=_errors._error_checker)
14
+ GL_TEXTURE_CUBE_MAP_SEAMLESS=_C('GL_TEXTURE_CUBE_MAP_SEAMLESS',0x884F)
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_seamless_cubemap_per_texture'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_seamless_cubemap_per_texture',error_checker=_errors._error_checker)
14
+ GL_TEXTURE_CUBE_MAP_SEAMLESS=_C('GL_TEXTURE_CUBE_MAP_SEAMLESS',0x884F)
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/separate_shader_objects.py ADDED
@@ -0,0 +1,202 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_separate_shader_objects'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_separate_shader_objects',error_checker=_errors._error_checker)
14
+ GL_ACTIVE_PROGRAM=_C('GL_ACTIVE_PROGRAM',0x8259)
15
+ GL_ALL_SHADER_BITS=_C('GL_ALL_SHADER_BITS',0xFFFFFFFF)
16
+ GL_FRAGMENT_SHADER_BIT=_C('GL_FRAGMENT_SHADER_BIT',0x00000002)
17
+ GL_GEOMETRY_SHADER_BIT=_C('GL_GEOMETRY_SHADER_BIT',0x00000004)
18
+ GL_PROGRAM_PIPELINE_BINDING=_C('GL_PROGRAM_PIPELINE_BINDING',0x825A)
19
+ GL_PROGRAM_SEPARABLE=_C('GL_PROGRAM_SEPARABLE',0x8258)
20
+ GL_TESS_CONTROL_SHADER_BIT=_C('GL_TESS_CONTROL_SHADER_BIT',0x00000008)
21
+ GL_TESS_EVALUATION_SHADER_BIT=_C('GL_TESS_EVALUATION_SHADER_BIT',0x00000010)
22
+ GL_VERTEX_SHADER_BIT=_C('GL_VERTEX_SHADER_BIT',0x00000001)
23
+ @_f
24
+ @_p.types(None,_cs.GLuint,_cs.GLuint)
25
+ def glActiveShaderProgram(pipeline,program):pass
26
+ @_f
27
+ @_p.types(None,_cs.GLuint)
28
+ def glBindProgramPipeline(pipeline):pass
29
+ @_f
30
+ @_p.types(_cs.GLuint,_cs.GLenum,_cs.GLsizei,ctypes.POINTER( ctypes.POINTER( _cs.GLchar )))
31
+ def glCreateShaderProgramv(type,count,strings):pass
32
+ @_f
33
+ @_p.types(None,_cs.GLsizei,arrays.GLuintArray)
34
+ def glDeleteProgramPipelines(n,pipelines):pass
35
+ @_f
36
+ @_p.types(None,_cs.GLsizei,arrays.GLuintArray)
37
+ def glGenProgramPipelines(n,pipelines):pass
38
+ @_f
39
+ @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLcharArray)
40
+ def glGetProgramPipelineInfoLog(pipeline,bufSize,length,infoLog):pass
41
+ @_f
42
+ @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
43
+ def glGetProgramPipelineiv(pipeline,pname,params):pass
44
+ @_f
45
+ @_p.types(_cs.GLboolean,_cs.GLuint)
46
+ def glIsProgramPipeline(pipeline):pass
47
+ @_f
48
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLdouble)
49
+ def glProgramUniform1d(program,location,v0):pass
50
+ @_f
51
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLdoubleArray)
52
+ def glProgramUniform1dv(program,location,count,value):pass
53
+ @_f
54
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLfloat)
55
+ def glProgramUniform1f(program,location,v0):pass
56
+ @_f
57
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLfloatArray)
58
+ def glProgramUniform1fv(program,location,count,value):pass
59
+ @_f
60
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint)
61
+ def glProgramUniform1i(program,location,v0):pass
62
+ @_f
63
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLintArray)
64
+ def glProgramUniform1iv(program,location,count,value):pass
65
+ @_f
66
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint)
67
+ def glProgramUniform1ui(program,location,v0):pass
68
+ @_f
69
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuintArray)
70
+ def glProgramUniform1uiv(program,location,count,value):pass
71
+ @_f
72
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLdouble,_cs.GLdouble)
73
+ def glProgramUniform2d(program,location,v0,v1):pass
74
+ @_f
75
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLdoubleArray)
76
+ def glProgramUniform2dv(program,location,count,value):pass
77
+ @_f
78
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLfloat,_cs.GLfloat)
79
+ def glProgramUniform2f(program,location,v0,v1):pass
80
+ @_f
81
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLfloatArray)
82
+ def glProgramUniform2fv(program,location,count,value):pass
83
+ @_f
84
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint)
85
+ def glProgramUniform2i(program,location,v0,v1):pass
86
+ @_f
87
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLintArray)
88
+ def glProgramUniform2iv(program,location,count,value):pass
89
+ @_f
90
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint,_cs.GLuint)
91
+ def glProgramUniform2ui(program,location,v0,v1):pass
92
+ @_f
93
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuintArray)
94
+ def glProgramUniform2uiv(program,location,count,value):pass
95
+ @_f
96
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
97
+ def glProgramUniform3d(program,location,v0,v1,v2):pass
98
+ @_f
99
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLdoubleArray)
100
+ def glProgramUniform3dv(program,location,count,value):pass
101
+ @_f
102
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
103
+ def glProgramUniform3f(program,location,v0,v1,v2):pass
104
+ @_f
105
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLfloatArray)
106
+ def glProgramUniform3fv(program,location,count,value):pass
107
+ @_f
108
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint)
109
+ def glProgramUniform3i(program,location,v0,v1,v2):pass
110
+ @_f
111
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLintArray)
112
+ def glProgramUniform3iv(program,location,count,value):pass
113
+ @_f
114
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint,_cs.GLuint,_cs.GLuint)
115
+ def glProgramUniform3ui(program,location,v0,v1,v2):pass
116
+ @_f
117
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuintArray)
118
+ def glProgramUniform3uiv(program,location,count,value):pass
119
+ @_f
120
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
121
+ def glProgramUniform4d(program,location,v0,v1,v2,v3):pass
122
+ @_f
123
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLdoubleArray)
124
+ def glProgramUniform4dv(program,location,count,value):pass
125
+ @_f
126
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
127
+ def glProgramUniform4f(program,location,v0,v1,v2,v3):pass
128
+ @_f
129
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLfloatArray)
130
+ def glProgramUniform4fv(program,location,count,value):pass
131
+ @_f
132
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint)
133
+ def glProgramUniform4i(program,location,v0,v1,v2,v3):pass
134
+ @_f
135
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLintArray)
136
+ def glProgramUniform4iv(program,location,count,value):pass
137
+ @_f
138
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint)
139
+ def glProgramUniform4ui(program,location,v0,v1,v2,v3):pass
140
+ @_f
141
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuintArray)
142
+ def glProgramUniform4uiv(program,location,count,value):pass
143
+ @_f
144
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray)
145
+ def glProgramUniformMatrix2dv(program,location,count,transpose,value):pass
146
+ @_f
147
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray)
148
+ def glProgramUniformMatrix2fv(program,location,count,transpose,value):pass
149
+ @_f
150
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray)
151
+ def glProgramUniformMatrix2x3dv(program,location,count,transpose,value):pass
152
+ @_f
153
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray)
154
+ def glProgramUniformMatrix2x3fv(program,location,count,transpose,value):pass
155
+ @_f
156
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray)
157
+ def glProgramUniformMatrix2x4dv(program,location,count,transpose,value):pass
158
+ @_f
159
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray)
160
+ def glProgramUniformMatrix2x4fv(program,location,count,transpose,value):pass
161
+ @_f
162
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray)
163
+ def glProgramUniformMatrix3dv(program,location,count,transpose,value):pass
164
+ @_f
165
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray)
166
+ def glProgramUniformMatrix3fv(program,location,count,transpose,value):pass
167
+ @_f
168
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray)
169
+ def glProgramUniformMatrix3x2dv(program,location,count,transpose,value):pass
170
+ @_f
171
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray)
172
+ def glProgramUniformMatrix3x2fv(program,location,count,transpose,value):pass
173
+ @_f
174
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray)
175
+ def glProgramUniformMatrix3x4dv(program,location,count,transpose,value):pass
176
+ @_f
177
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray)
178
+ def glProgramUniformMatrix3x4fv(program,location,count,transpose,value):pass
179
+ @_f
180
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray)
181
+ def glProgramUniformMatrix4dv(program,location,count,transpose,value):pass
182
+ @_f
183
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray)
184
+ def glProgramUniformMatrix4fv(program,location,count,transpose,value):pass
185
+ @_f
186
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray)
187
+ def glProgramUniformMatrix4x2dv(program,location,count,transpose,value):pass
188
+ @_f
189
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray)
190
+ def glProgramUniformMatrix4x2fv(program,location,count,transpose,value):pass
191
+ @_f
192
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray)
193
+ def glProgramUniformMatrix4x3dv(program,location,count,transpose,value):pass
194
+ @_f
195
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray)
196
+ def glProgramUniformMatrix4x3fv(program,location,count,transpose,value):pass
197
+ @_f
198
+ @_p.types(None,_cs.GLuint,_cs.GLbitfield,_cs.GLuint)
199
+ def glUseProgramStages(pipeline,stages,program):pass
200
+ @_f
201
+ @_p.types(None,_cs.GLuint)
202
+ def glValidateProgramPipeline(pipeline):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_bit_encoding.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_shader_bit_encoding'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_shader_bit_encoding',error_checker=_errors._error_checker)
14
+
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_image_load_store.py ADDED
@@ -0,0 +1,83 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_shader_image_load_store'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_shader_image_load_store',error_checker=_errors._error_checker)
14
+ GL_ALL_BARRIER_BITS=_C('GL_ALL_BARRIER_BITS',0xFFFFFFFF)
15
+ GL_ATOMIC_COUNTER_BARRIER_BIT=_C('GL_ATOMIC_COUNTER_BARRIER_BIT',0x00001000)
16
+ GL_BUFFER_UPDATE_BARRIER_BIT=_C('GL_BUFFER_UPDATE_BARRIER_BIT',0x00000200)
17
+ GL_COMMAND_BARRIER_BIT=_C('GL_COMMAND_BARRIER_BIT',0x00000040)
18
+ GL_ELEMENT_ARRAY_BARRIER_BIT=_C('GL_ELEMENT_ARRAY_BARRIER_BIT',0x00000002)
19
+ GL_FRAMEBUFFER_BARRIER_BIT=_C('GL_FRAMEBUFFER_BARRIER_BIT',0x00000400)
20
+ GL_IMAGE_1D=_C('GL_IMAGE_1D',0x904C)
21
+ GL_IMAGE_1D_ARRAY=_C('GL_IMAGE_1D_ARRAY',0x9052)
22
+ GL_IMAGE_2D=_C('GL_IMAGE_2D',0x904D)
23
+ GL_IMAGE_2D_ARRAY=_C('GL_IMAGE_2D_ARRAY',0x9053)
24
+ GL_IMAGE_2D_MULTISAMPLE=_C('GL_IMAGE_2D_MULTISAMPLE',0x9055)
25
+ GL_IMAGE_2D_MULTISAMPLE_ARRAY=_C('GL_IMAGE_2D_MULTISAMPLE_ARRAY',0x9056)
26
+ GL_IMAGE_2D_RECT=_C('GL_IMAGE_2D_RECT',0x904F)
27
+ GL_IMAGE_3D=_C('GL_IMAGE_3D',0x904E)
28
+ GL_IMAGE_BINDING_ACCESS=_C('GL_IMAGE_BINDING_ACCESS',0x8F3E)
29
+ GL_IMAGE_BINDING_FORMAT=_C('GL_IMAGE_BINDING_FORMAT',0x906E)
30
+ GL_IMAGE_BINDING_LAYER=_C('GL_IMAGE_BINDING_LAYER',0x8F3D)
31
+ GL_IMAGE_BINDING_LAYERED=_C('GL_IMAGE_BINDING_LAYERED',0x8F3C)
32
+ GL_IMAGE_BINDING_LEVEL=_C('GL_IMAGE_BINDING_LEVEL',0x8F3B)
33
+ GL_IMAGE_BINDING_NAME=_C('GL_IMAGE_BINDING_NAME',0x8F3A)
34
+ GL_IMAGE_BUFFER=_C('GL_IMAGE_BUFFER',0x9051)
35
+ GL_IMAGE_CUBE=_C('GL_IMAGE_CUBE',0x9050)
36
+ GL_IMAGE_CUBE_MAP_ARRAY=_C('GL_IMAGE_CUBE_MAP_ARRAY',0x9054)
37
+ GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS=_C('GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS',0x90C9)
38
+ GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE=_C('GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE',0x90C8)
39
+ GL_IMAGE_FORMAT_COMPATIBILITY_TYPE=_C('GL_IMAGE_FORMAT_COMPATIBILITY_TYPE',0x90C7)
40
+ GL_INT_IMAGE_1D=_C('GL_INT_IMAGE_1D',0x9057)
41
+ GL_INT_IMAGE_1D_ARRAY=_C('GL_INT_IMAGE_1D_ARRAY',0x905D)
42
+ GL_INT_IMAGE_2D=_C('GL_INT_IMAGE_2D',0x9058)
43
+ GL_INT_IMAGE_2D_ARRAY=_C('GL_INT_IMAGE_2D_ARRAY',0x905E)
44
+ GL_INT_IMAGE_2D_MULTISAMPLE=_C('GL_INT_IMAGE_2D_MULTISAMPLE',0x9060)
45
+ GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY=_C('GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY',0x9061)
46
+ GL_INT_IMAGE_2D_RECT=_C('GL_INT_IMAGE_2D_RECT',0x905A)
47
+ GL_INT_IMAGE_3D=_C('GL_INT_IMAGE_3D',0x9059)
48
+ GL_INT_IMAGE_BUFFER=_C('GL_INT_IMAGE_BUFFER',0x905C)
49
+ GL_INT_IMAGE_CUBE=_C('GL_INT_IMAGE_CUBE',0x905B)
50
+ GL_INT_IMAGE_CUBE_MAP_ARRAY=_C('GL_INT_IMAGE_CUBE_MAP_ARRAY',0x905F)
51
+ GL_MAX_COMBINED_IMAGE_UNIFORMS=_C('GL_MAX_COMBINED_IMAGE_UNIFORMS',0x90CF)
52
+ GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS=_C('GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS',0x8F39)
53
+ GL_MAX_FRAGMENT_IMAGE_UNIFORMS=_C('GL_MAX_FRAGMENT_IMAGE_UNIFORMS',0x90CE)
54
+ GL_MAX_GEOMETRY_IMAGE_UNIFORMS=_C('GL_MAX_GEOMETRY_IMAGE_UNIFORMS',0x90CD)
55
+ GL_MAX_IMAGE_SAMPLES=_C('GL_MAX_IMAGE_SAMPLES',0x906D)
56
+ GL_MAX_IMAGE_UNITS=_C('GL_MAX_IMAGE_UNITS',0x8F38)
57
+ GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS=_C('GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS',0x90CB)
58
+ GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS=_C('GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS',0x90CC)
59
+ GL_MAX_VERTEX_IMAGE_UNIFORMS=_C('GL_MAX_VERTEX_IMAGE_UNIFORMS',0x90CA)
60
+ GL_PIXEL_BUFFER_BARRIER_BIT=_C('GL_PIXEL_BUFFER_BARRIER_BIT',0x00000080)
61
+ GL_SHADER_IMAGE_ACCESS_BARRIER_BIT=_C('GL_SHADER_IMAGE_ACCESS_BARRIER_BIT',0x00000020)
62
+ GL_TEXTURE_FETCH_BARRIER_BIT=_C('GL_TEXTURE_FETCH_BARRIER_BIT',0x00000008)
63
+ GL_TEXTURE_UPDATE_BARRIER_BIT=_C('GL_TEXTURE_UPDATE_BARRIER_BIT',0x00000100)
64
+ GL_TRANSFORM_FEEDBACK_BARRIER_BIT=_C('GL_TRANSFORM_FEEDBACK_BARRIER_BIT',0x00000800)
65
+ GL_UNIFORM_BARRIER_BIT=_C('GL_UNIFORM_BARRIER_BIT',0x00000004)
66
+ GL_UNSIGNED_INT_IMAGE_1D=_C('GL_UNSIGNED_INT_IMAGE_1D',0x9062)
67
+ GL_UNSIGNED_INT_IMAGE_1D_ARRAY=_C('GL_UNSIGNED_INT_IMAGE_1D_ARRAY',0x9068)
68
+ GL_UNSIGNED_INT_IMAGE_2D=_C('GL_UNSIGNED_INT_IMAGE_2D',0x9063)
69
+ GL_UNSIGNED_INT_IMAGE_2D_ARRAY=_C('GL_UNSIGNED_INT_IMAGE_2D_ARRAY',0x9069)
70
+ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE=_C('GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE',0x906B)
71
+ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY=_C('GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY',0x906C)
72
+ GL_UNSIGNED_INT_IMAGE_2D_RECT=_C('GL_UNSIGNED_INT_IMAGE_2D_RECT',0x9065)
73
+ GL_UNSIGNED_INT_IMAGE_3D=_C('GL_UNSIGNED_INT_IMAGE_3D',0x9064)
74
+ GL_UNSIGNED_INT_IMAGE_BUFFER=_C('GL_UNSIGNED_INT_IMAGE_BUFFER',0x9067)
75
+ GL_UNSIGNED_INT_IMAGE_CUBE=_C('GL_UNSIGNED_INT_IMAGE_CUBE',0x9066)
76
+ GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY=_C('GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY',0x906A)
77
+ GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT=_C('GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT',0x00000001)
78
+ @_f
79
+ @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLint,_cs.GLboolean,_cs.GLint,_cs.GLenum,_cs.GLenum)
80
+ def glBindImageTexture(unit,texture,level,layered,layer,access,format):pass
81
+ @_f
82
+ @_p.types(None,_cs.GLbitfield)
83
+ def glMemoryBarrier(barriers):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_image_size.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_shader_image_size'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_shader_image_size',error_checker=_errors._error_checker)
14
+
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_stencil_export.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_shader_stencil_export'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_shader_stencil_export',error_checker=_errors._error_checker)
14
+
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shading_language_include.py ADDED
@@ -0,0 +1,34 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_shading_language_include'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_shading_language_include',error_checker=_errors._error_checker)
14
+ GL_NAMED_STRING_LENGTH_ARB=_C('GL_NAMED_STRING_LENGTH_ARB',0x8DE9)
15
+ GL_NAMED_STRING_TYPE_ARB=_C('GL_NAMED_STRING_TYPE_ARB',0x8DEA)
16
+ GL_SHADER_INCLUDE_ARB=_C('GL_SHADER_INCLUDE_ARB',0x8DAE)
17
+ @_f
18
+ @_p.types(None,_cs.GLuint,_cs.GLsizei,ctypes.POINTER( ctypes.POINTER( _cs.GLchar )),arrays.GLintArray)
19
+ def glCompileShaderIncludeARB(shader,count,path,length):pass
20
+ @_f
21
+ @_p.types(None,_cs.GLint,arrays.GLcharArray)
22
+ def glDeleteNamedStringARB(namelen,name):pass
23
+ @_f
24
+ @_p.types(None,_cs.GLint,arrays.GLcharArray,_cs.GLsizei,arrays.GLintArray,arrays.GLcharArray)
25
+ def glGetNamedStringARB(namelen,name,bufSize,stringlen,string):pass
26
+ @_f
27
+ @_p.types(None,_cs.GLint,arrays.GLcharArray,_cs.GLenum,arrays.GLintArray)
28
+ def glGetNamedStringivARB(namelen,name,pname,params):pass
29
+ @_f
30
+ @_p.types(_cs.GLboolean,_cs.GLint,arrays.GLcharArray)
31
+ def glIsNamedStringARB(namelen,name):pass
32
+ @_f
33
+ @_p.types(None,_cs.GLenum,_cs.GLint,arrays.GLcharArray,_cs.GLint,arrays.GLcharArray)
34
+ def glNamedStringARB(type,namelen,name,stringlen,string):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shading_language_packing.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_shading_language_packing'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_shading_language_packing',error_checker=_errors._error_checker)
14
+
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shadow_ambient.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_shadow_ambient'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_shadow_ambient',error_checker=_errors._error_checker)
14
+ GL_TEXTURE_COMPARE_FAIL_VALUE_ARB=_C('GL_TEXTURE_COMPARE_FAIL_VALUE_ARB',0x80BF)
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/sparse_texture.py ADDED
@@ -0,0 +1,27 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_sparse_texture'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_sparse_texture',error_checker=_errors._error_checker)
14
+ GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB=_C('GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB',0x9199)
15
+ GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB=_C('GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB',0x919A)
16
+ GL_MAX_SPARSE_TEXTURE_SIZE_ARB=_C('GL_MAX_SPARSE_TEXTURE_SIZE_ARB',0x9198)
17
+ GL_MIN_SPARSE_LEVEL_ARB=_C('GL_MIN_SPARSE_LEVEL_ARB',0x919B)
18
+ GL_NUM_VIRTUAL_PAGE_SIZES_ARB=_C('GL_NUM_VIRTUAL_PAGE_SIZES_ARB',0x91A8)
19
+ GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB=_C('GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB',0x91A9)
20
+ GL_TEXTURE_SPARSE_ARB=_C('GL_TEXTURE_SPARSE_ARB',0x91A6)
21
+ GL_VIRTUAL_PAGE_SIZE_INDEX_ARB=_C('GL_VIRTUAL_PAGE_SIZE_INDEX_ARB',0x91A7)
22
+ GL_VIRTUAL_PAGE_SIZE_X_ARB=_C('GL_VIRTUAL_PAGE_SIZE_X_ARB',0x9195)
23
+ GL_VIRTUAL_PAGE_SIZE_Y_ARB=_C('GL_VIRTUAL_PAGE_SIZE_Y_ARB',0x9196)
24
+ GL_VIRTUAL_PAGE_SIZE_Z_ARB=_C('GL_VIRTUAL_PAGE_SIZE_Z_ARB',0x9197)
25
+ @_f
26
+ @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLboolean)
27
+ def glTexPageCommitmentARB(target,level,xoffset,yoffset,zoffset,width,height,depth,resident):pass