diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/GL_422_pixels.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/GL_422_pixels.py new file mode 100644 index 0000000000000000000000000000000000000000..584f526f5857b4ee536578e8fdb5a513f9674452 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/GL_422_pixels.py @@ -0,0 +1,18 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_GL_422_pixels' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_GL_422_pixels',error_checker=_errors._error_checker) +GL_422_AVERAGE_EXT=_C('GL_422_AVERAGE_EXT',0x80CE) +GL_422_EXT=_C('GL_422_EXT',0x80CC) +GL_422_REV_AVERAGE_EXT=_C('GL_422_REV_AVERAGE_EXT',0x80CF) +GL_422_REV_EXT=_C('GL_422_REV_EXT',0x80CD) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/__pycache__/depth_bounds_test.cpython-310.pyc b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/__pycache__/depth_bounds_test.cpython-310.pyc new file mode 100644 index 0000000000000000000000000000000000000000..77d3d4cfcc78d89efb689c56ef0e64a427b001b8 Binary files /dev/null and b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/__pycache__/depth_bounds_test.cpython-310.pyc differ diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/__pycache__/texture_object.cpython-310.pyc b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/__pycache__/texture_object.cpython-310.pyc new file mode 100644 index 0000000000000000000000000000000000000000..138bcdce8706313cdb6860b0dddcc704cda6b2cd Binary files /dev/null and b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/__pycache__/texture_object.cpython-310.pyc differ diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/abgr.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/abgr.py new file mode 100644 index 0000000000000000000000000000000000000000..4e3fcf759fa5e0ecd994e4691ccf4d5e0ccb8586 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/abgr.py @@ -0,0 +1,15 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_abgr' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_abgr',error_checker=_errors._error_checker) +GL_ABGR_EXT=_C('GL_ABGR_EXT',0x8000) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/bgra.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/bgra.py new file mode 100644 index 0000000000000000000000000000000000000000..895a29c2878f46f9c6a9a2e0f85b0529b5494a76 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/bgra.py @@ -0,0 +1,16 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_bgra' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_bgra',error_checker=_errors._error_checker) +GL_BGRA_EXT=_C('GL_BGRA_EXT',0x80E1) +GL_BGR_EXT=_C('GL_BGR_EXT',0x80E0) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/bindable_uniform.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/bindable_uniform.py new file mode 100644 index 0000000000000000000000000000000000000000..8a52026ca2a5db4e694c42f090cbee067330fe01 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/bindable_uniform.py @@ -0,0 +1,28 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_bindable_uniform' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_bindable_uniform',error_checker=_errors._error_checker) +GL_MAX_BINDABLE_UNIFORM_SIZE_EXT=_C('GL_MAX_BINDABLE_UNIFORM_SIZE_EXT',0x8DED) +GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT=_C('GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT',0x8DE3) +GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT=_C('GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT',0x8DE4) +GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT=_C('GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT',0x8DE2) +GL_UNIFORM_BUFFER_BINDING_EXT=_C('GL_UNIFORM_BUFFER_BINDING_EXT',0x8DEF) +GL_UNIFORM_BUFFER_EXT=_C('GL_UNIFORM_BUFFER_EXT',0x8DEE) +@_f +@_p.types(_cs.GLint,_cs.GLuint,_cs.GLint) +def glGetUniformBufferSizeEXT(program,location):pass +@_f +@_p.types(_cs.GLintptr,_cs.GLuint,_cs.GLint) +def glGetUniformOffsetEXT(program,location):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint) +def glUniformBufferEXT(program,location,buffer):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/blend_color.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/blend_color.py new file mode 100644 index 0000000000000000000000000000000000000000..3f2c22f28e2bf86600f3c2704dd2c76ee762a7e8 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/blend_color.py @@ -0,0 +1,21 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_blend_color' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_blend_color',error_checker=_errors._error_checker) +GL_BLEND_COLOR_EXT=_C('GL_BLEND_COLOR_EXT',0x8005) +GL_CONSTANT_ALPHA_EXT=_C('GL_CONSTANT_ALPHA_EXT',0x8003) +GL_CONSTANT_COLOR_EXT=_C('GL_CONSTANT_COLOR_EXT',0x8001) +GL_ONE_MINUS_CONSTANT_ALPHA_EXT=_C('GL_ONE_MINUS_CONSTANT_ALPHA_EXT',0x8004) +GL_ONE_MINUS_CONSTANT_COLOR_EXT=_C('GL_ONE_MINUS_CONSTANT_COLOR_EXT',0x8002) +@_f +@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) +def glBlendColorEXT(red,green,blue,alpha):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/blend_func_separate.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/blend_func_separate.py new file mode 100644 index 0000000000000000000000000000000000000000..39cbe72ead78a5e0dfaf4c90465b016a9dcb680a --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/blend_func_separate.py @@ -0,0 +1,20 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_blend_func_separate' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_blend_func_separate',error_checker=_errors._error_checker) +GL_BLEND_DST_ALPHA_EXT=_C('GL_BLEND_DST_ALPHA_EXT',0x80CA) +GL_BLEND_DST_RGB_EXT=_C('GL_BLEND_DST_RGB_EXT',0x80C8) +GL_BLEND_SRC_ALPHA_EXT=_C('GL_BLEND_SRC_ALPHA_EXT',0x80CB) +GL_BLEND_SRC_RGB_EXT=_C('GL_BLEND_SRC_RGB_EXT',0x80C9) +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLenum) +def glBlendFuncSeparateEXT(sfactorRGB,dfactorRGB,sfactorAlpha,dfactorAlpha):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/blend_subtract.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/blend_subtract.py new file mode 100644 index 0000000000000000000000000000000000000000..69b44b384015abb4f4b8ce0665abd9396afdde6e --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/blend_subtract.py @@ -0,0 +1,16 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_blend_subtract' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_blend_subtract',error_checker=_errors._error_checker) +GL_FUNC_REVERSE_SUBTRACT_EXT=_C('GL_FUNC_REVERSE_SUBTRACT_EXT',0x800B) +GL_FUNC_SUBTRACT_EXT=_C('GL_FUNC_SUBTRACT_EXT',0x800A) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/clip_volume_hint.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/clip_volume_hint.py new file mode 100644 index 0000000000000000000000000000000000000000..ae5308797e47ea024170fb8fc0266f706b84ef6d --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/clip_volume_hint.py @@ -0,0 +1,15 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_clip_volume_hint' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_clip_volume_hint',error_checker=_errors._error_checker) +GL_CLIP_VOLUME_CLIPPING_HINT_EXT=_C('GL_CLIP_VOLUME_CLIPPING_HINT_EXT',0x80F0) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/color_subtable.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/color_subtable.py new file mode 100644 index 0000000000000000000000000000000000000000..a4431f600183131e1aaf003051c4a2729d92f0e3 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/color_subtable.py @@ -0,0 +1,20 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_color_subtable' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_color_subtable',error_checker=_errors._error_checker) + +@_f +@_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p) +def glColorSubTableEXT(target,start,count,format,type,data):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLint,_cs.GLint,_cs.GLsizei) +def glCopyColorSubTableEXT(target,start,x,y,width):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/compiled_vertex_array.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/compiled_vertex_array.py new file mode 100644 index 0000000000000000000000000000000000000000..a74e539bf2823d3ad69b878782b70c0497708123 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/compiled_vertex_array.py @@ -0,0 +1,21 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_compiled_vertex_array' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_compiled_vertex_array',error_checker=_errors._error_checker) +GL_ARRAY_ELEMENT_LOCK_COUNT_EXT=_C('GL_ARRAY_ELEMENT_LOCK_COUNT_EXT',0x81A9) +GL_ARRAY_ELEMENT_LOCK_FIRST_EXT=_C('GL_ARRAY_ELEMENT_LOCK_FIRST_EXT',0x81A8) +@_f +@_p.types(None,_cs.GLint,_cs.GLsizei) +def glLockArraysEXT(first,count):pass +@_f +@_p.types(None,) +def glUnlockArraysEXT():pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/coordinate_frame.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/coordinate_frame.py new file mode 100644 index 0000000000000000000000000000000000000000..2f9d282471e92d01531ef207604d941f6b362946 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/coordinate_frame.py @@ -0,0 +1,93 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_coordinate_frame' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_coordinate_frame',error_checker=_errors._error_checker) +GL_BINORMAL_ARRAY_EXT=_C('GL_BINORMAL_ARRAY_EXT',0x843A) +GL_BINORMAL_ARRAY_POINTER_EXT=_C('GL_BINORMAL_ARRAY_POINTER_EXT',0x8443) +GL_BINORMAL_ARRAY_STRIDE_EXT=_C('GL_BINORMAL_ARRAY_STRIDE_EXT',0x8441) +GL_BINORMAL_ARRAY_TYPE_EXT=_C('GL_BINORMAL_ARRAY_TYPE_EXT',0x8440) +GL_CURRENT_BINORMAL_EXT=_C('GL_CURRENT_BINORMAL_EXT',0x843C) +GL_CURRENT_TANGENT_EXT=_C('GL_CURRENT_TANGENT_EXT',0x843B) +GL_MAP1_BINORMAL_EXT=_C('GL_MAP1_BINORMAL_EXT',0x8446) +GL_MAP1_TANGENT_EXT=_C('GL_MAP1_TANGENT_EXT',0x8444) +GL_MAP2_BINORMAL_EXT=_C('GL_MAP2_BINORMAL_EXT',0x8447) +GL_MAP2_TANGENT_EXT=_C('GL_MAP2_TANGENT_EXT',0x8445) +GL_TANGENT_ARRAY_EXT=_C('GL_TANGENT_ARRAY_EXT',0x8439) +GL_TANGENT_ARRAY_POINTER_EXT=_C('GL_TANGENT_ARRAY_POINTER_EXT',0x8442) +GL_TANGENT_ARRAY_STRIDE_EXT=_C('GL_TANGENT_ARRAY_STRIDE_EXT',0x843F) +GL_TANGENT_ARRAY_TYPE_EXT=_C('GL_TANGENT_ARRAY_TYPE_EXT',0x843E) +@_f +@_p.types(None,_cs.GLbyte,_cs.GLbyte,_cs.GLbyte) +def glBinormal3bEXT(bx,by,bz):pass +@_f +@_p.types(None,arrays.GLbyteArray) +def glBinormal3bvEXT(v):pass +@_f +@_p.types(None,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) +def glBinormal3dEXT(bx,by,bz):pass +@_f +@_p.types(None,arrays.GLdoubleArray) +def glBinormal3dvEXT(v):pass +@_f +@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) +def glBinormal3fEXT(bx,by,bz):pass +@_f +@_p.types(None,arrays.GLfloatArray) +def glBinormal3fvEXT(v):pass +@_f +@_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint) +def glBinormal3iEXT(bx,by,bz):pass +@_f +@_p.types(None,arrays.GLintArray) +def glBinormal3ivEXT(v):pass +@_f +@_p.types(None,_cs.GLshort,_cs.GLshort,_cs.GLshort) +def glBinormal3sEXT(bx,by,bz):pass +@_f +@_p.types(None,arrays.GLshortArray) +def glBinormal3svEXT(v):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) +def glBinormalPointerEXT(type,stride,pointer):pass +@_f +@_p.types(None,_cs.GLbyte,_cs.GLbyte,_cs.GLbyte) +def glTangent3bEXT(tx,ty,tz):pass +@_f +@_p.types(None,arrays.GLbyteArray) +def glTangent3bvEXT(v):pass +@_f +@_p.types(None,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) +def glTangent3dEXT(tx,ty,tz):pass +@_f +@_p.types(None,arrays.GLdoubleArray) +def glTangent3dvEXT(v):pass +@_f +@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) +def glTangent3fEXT(tx,ty,tz):pass +@_f +@_p.types(None,arrays.GLfloatArray) +def glTangent3fvEXT(v):pass +@_f +@_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint) +def glTangent3iEXT(tx,ty,tz):pass +@_f +@_p.types(None,arrays.GLintArray) +def glTangent3ivEXT(v):pass +@_f +@_p.types(None,_cs.GLshort,_cs.GLshort,_cs.GLshort) +def glTangent3sEXT(tx,ty,tz):pass +@_f +@_p.types(None,arrays.GLshortArray) +def glTangent3svEXT(v):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) +def glTangentPointerEXT(type,stride,pointer):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/copy_texture.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/copy_texture.py new file mode 100644 index 0000000000000000000000000000000000000000..2cd8f89a4e1c787dc7d81d2158f3dddf36934d77 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/copy_texture.py @@ -0,0 +1,29 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_copy_texture' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_copy_texture',error_checker=_errors._error_checker) + +@_f +@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLint) +def glCopyTexImage1DEXT(target,level,internalformat,x,y,width,border):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLint) +def glCopyTexImage2DEXT(target,level,internalformat,x,y,width,height,border):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei) +def glCopyTexSubImage1DEXT(target,level,xoffset,x,y,width):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei) +def glCopyTexSubImage2DEXT(target,level,xoffset,yoffset,x,y,width,height):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei) +def glCopyTexSubImage3DEXT(target,level,xoffset,yoffset,zoffset,x,y,width,height):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/cull_vertex.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/cull_vertex.py new file mode 100644 index 0000000000000000000000000000000000000000..b2a4863e516f326fc0032c0ab9f8eb0f70dd6654 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/cull_vertex.py @@ -0,0 +1,22 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_cull_vertex' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_cull_vertex',error_checker=_errors._error_checker) +GL_CULL_VERTEX_EXT=_C('GL_CULL_VERTEX_EXT',0x81AA) +GL_CULL_VERTEX_EYE_POSITION_EXT=_C('GL_CULL_VERTEX_EYE_POSITION_EXT',0x81AB) +GL_CULL_VERTEX_OBJECT_POSITION_EXT=_C('GL_CULL_VERTEX_OBJECT_POSITION_EXT',0x81AC) +@_f +@_p.types(None,_cs.GLenum,arrays.GLdoubleArray) +def glCullParameterdvEXT(pname,params):pass +@_f +@_p.types(None,_cs.GLenum,arrays.GLfloatArray) +def glCullParameterfvEXT(pname,params):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/depth_bounds_test.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/depth_bounds_test.py new file mode 100644 index 0000000000000000000000000000000000000000..66280506fc664a2de87f6101781340dd097caa0c --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/depth_bounds_test.py @@ -0,0 +1,18 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_depth_bounds_test' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_depth_bounds_test',error_checker=_errors._error_checker) +GL_DEPTH_BOUNDS_EXT=_C('GL_DEPTH_BOUNDS_EXT',0x8891) +GL_DEPTH_BOUNDS_TEST_EXT=_C('GL_DEPTH_BOUNDS_TEST_EXT',0x8890) +@_f +@_p.types(None,_cs.GLclampd,_cs.GLclampd) +def glDepthBoundsEXT(zmin,zmax):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/direct_state_access.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/direct_state_access.py new file mode 100644 index 0000000000000000000000000000000000000000..9831ee6456eb4d560c98d5162686cd9d05297ace --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/direct_state_access.py @@ -0,0 +1,781 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_direct_state_access' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_direct_state_access',error_checker=_errors._error_checker) +GL_PROGRAM_MATRIX_EXT=_C('GL_PROGRAM_MATRIX_EXT',0x8E2D) +GL_PROGRAM_MATRIX_STACK_DEPTH_EXT=_C('GL_PROGRAM_MATRIX_STACK_DEPTH_EXT',0x8E2F) +GL_TRANSPOSE_PROGRAM_MATRIX_EXT=_C('GL_TRANSPOSE_PROGRAM_MATRIX_EXT',0x8E2E) +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint) +def glBindMultiTextureEXT(texunit,target,texture):pass +@_f +@_p.types(_cs.GLenum,_cs.GLuint,_cs.GLenum) +def glCheckNamedFramebufferStatusEXT(framebuffer,target):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLenum,ctypes.c_void_p) +def glClearNamedBufferDataEXT(buffer,internalformat,format,type,data):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLsizeiptr,_cs.GLsizeiptr,_cs.GLenum,_cs.GLenum,ctypes.c_void_p) +def glClearNamedBufferSubDataEXT(buffer,internalformat,offset,size,format,type,data):pass +@_f +@_p.types(None,_cs.GLbitfield) +def glClientAttribDefaultEXT(mask):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLsizei,_cs.GLint,_cs.GLsizei,ctypes.c_void_p) +def glCompressedMultiTexImage1DEXT(texunit,target,level,internalformat,width,border,imageSize,bits):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLint,_cs.GLsizei,ctypes.c_void_p) +def glCompressedMultiTexImage2DEXT(texunit,target,level,internalformat,width,height,border,imageSize,bits):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLint,_cs.GLsizei,ctypes.c_void_p) +def glCompressedMultiTexImage3DEXT(texunit,target,level,internalformat,width,height,depth,border,imageSize,bits):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) +def glCompressedMultiTexSubImage1DEXT(texunit,target,level,xoffset,width,format,imageSize,bits):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) +def glCompressedMultiTexSubImage2DEXT(texunit,target,level,xoffset,yoffset,width,height,format,imageSize,bits):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) +def glCompressedMultiTexSubImage3DEXT(texunit,target,level,xoffset,yoffset,zoffset,width,height,depth,format,imageSize,bits):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLsizei,_cs.GLint,_cs.GLsizei,ctypes.c_void_p) +def glCompressedTextureImage1DEXT(texture,target,level,internalformat,width,border,imageSize,bits):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLint,_cs.GLsizei,ctypes.c_void_p) +def glCompressedTextureImage2DEXT(texture,target,level,internalformat,width,height,border,imageSize,bits):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLint,_cs.GLsizei,ctypes.c_void_p) +def glCompressedTextureImage3DEXT(texture,target,level,internalformat,width,height,depth,border,imageSize,bits):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) +def glCompressedTextureSubImage1DEXT(texture,target,level,xoffset,width,format,imageSize,bits):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) +def glCompressedTextureSubImage2DEXT(texture,target,level,xoffset,yoffset,width,height,format,imageSize,bits):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) +def glCompressedTextureSubImage3DEXT(texture,target,level,xoffset,yoffset,zoffset,width,height,depth,format,imageSize,bits):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLint) +def glCopyMultiTexImage1DEXT(texunit,target,level,internalformat,x,y,width,border):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLint) +def glCopyMultiTexImage2DEXT(texunit,target,level,internalformat,x,y,width,height,border):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei) +def glCopyMultiTexSubImage1DEXT(texunit,target,level,xoffset,x,y,width):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei) +def glCopyMultiTexSubImage2DEXT(texunit,target,level,xoffset,yoffset,x,y,width,height):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei) +def glCopyMultiTexSubImage3DEXT(texunit,target,level,xoffset,yoffset,zoffset,x,y,width,height):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLint) +def glCopyTextureImage1DEXT(texture,target,level,internalformat,x,y,width,border):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLint) +def glCopyTextureImage2DEXT(texture,target,level,internalformat,x,y,width,height,border):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei) +def glCopyTextureSubImage1DEXT(texture,target,level,xoffset,x,y,width):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei) +def glCopyTextureSubImage2DEXT(texture,target,level,xoffset,yoffset,x,y,width,height):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei) +def glCopyTextureSubImage3DEXT(texture,target,level,xoffset,yoffset,zoffset,x,y,width,height):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint) +def glDisableClientStateIndexedEXT(array,index):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint) +def glDisableClientStateiEXT(array,index):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint) +def glDisableIndexedEXT(target,index):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint) +def glDisableVertexArrayAttribEXT(vaobj,index):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum) +def glDisableVertexArrayEXT(vaobj,array):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint) +def glEnableClientStateIndexedEXT(array,index):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint) +def glEnableClientStateiEXT(array,index):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint) +def glEnableIndexedEXT(target,index):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint) +def glEnableVertexArrayAttribEXT(vaobj,index):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum) +def glEnableVertexArrayEXT(vaobj,array):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLintptr,_cs.GLsizeiptr) +def glFlushMappedNamedBufferRangeEXT(buffer,offset,length):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum) +def glFramebufferDrawBufferEXT(framebuffer,mode):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray) +def glFramebufferDrawBuffersEXT(framebuffer,n,bufs):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum) +def glFramebufferReadBufferEXT(framebuffer,mode):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum) +def glGenerateMultiTexMipmapEXT(texunit,target):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum) +def glGenerateTextureMipmapEXT(texture,target):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLbooleanArray) +def glGetBooleanIndexedvEXT(target,index,data):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,ctypes.c_void_p) +def glGetCompressedMultiTexImageEXT(texunit,target,lod,img):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,ctypes.c_void_p) +def glGetCompressedTextureImageEXT(texture,target,lod,img):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLdoubleArray) +def glGetDoubleIndexedvEXT(target,index,data):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLdoubleArray) +def glGetDoublei_vEXT(pname,index,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLfloatArray) +def glGetFloatIndexedvEXT(target,index,data):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLfloatArray) +def glGetFloati_vEXT(pname,index,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) +def glGetFramebufferParameterivEXT(framebuffer,pname,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLintArray) +def glGetIntegerIndexedvEXT(target,index,data):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray) +def glGetMultiTexEnvfvEXT(texunit,target,pname,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLintArray) +def glGetMultiTexEnvivEXT(texunit,target,pname,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLdoubleArray) +def glGetMultiTexGendvEXT(texunit,coord,pname,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray) +def glGetMultiTexGenfvEXT(texunit,coord,pname,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLintArray) +def glGetMultiTexGenivEXT(texunit,coord,pname,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLenum,ctypes.c_void_p) +def glGetMultiTexImageEXT(texunit,target,level,format,type,pixels):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLenum,arrays.GLfloatArray) +def glGetMultiTexLevelParameterfvEXT(texunit,target,level,pname,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLenum,arrays.GLintArray) +def glGetMultiTexLevelParameterivEXT(texunit,target,level,pname,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLintArray) +def glGetMultiTexParameterIivEXT(texunit,target,pname,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLuintArray) +def glGetMultiTexParameterIuivEXT(texunit,target,pname,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray) +def glGetMultiTexParameterfvEXT(texunit,target,pname,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLintArray) +def glGetMultiTexParameterivEXT(texunit,target,pname,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) +def glGetNamedBufferParameterivEXT(buffer,pname,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLvoidpArray) +def glGetNamedBufferPointervEXT(buffer,pname,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLintptr,_cs.GLsizeiptr,ctypes.c_void_p) +def glGetNamedBufferSubDataEXT(buffer,offset,size,data):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,arrays.GLintArray) +def glGetNamedFramebufferAttachmentParameterivEXT(framebuffer,attachment,pname,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) +def glGetNamedFramebufferParameterivEXT(framebuffer,pname,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,arrays.GLintArray) +def glGetNamedProgramLocalParameterIivEXT(program,target,index,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,arrays.GLuintArray) +def glGetNamedProgramLocalParameterIuivEXT(program,target,index,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,arrays.GLdoubleArray) +def glGetNamedProgramLocalParameterdvEXT(program,target,index,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,arrays.GLfloatArray) +def glGetNamedProgramLocalParameterfvEXT(program,target,index,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,ctypes.c_void_p) +def glGetNamedProgramStringEXT(program,target,pname,string):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,arrays.GLintArray) +def glGetNamedProgramivEXT(program,target,pname,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) +def glGetNamedRenderbufferParameterivEXT(renderbuffer,pname,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLvoidpArray) +def glGetPointerIndexedvEXT(target,index,data):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLvoidpArray) +def glGetPointeri_vEXT(pname,index,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLenum,ctypes.c_void_p) +def glGetTextureImageEXT(texture,target,level,format,type,pixels):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLenum,arrays.GLfloatArray) +def glGetTextureLevelParameterfvEXT(texture,target,level,pname,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLenum,arrays.GLintArray) +def glGetTextureLevelParameterivEXT(texture,target,level,pname,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,arrays.GLintArray) +def glGetTextureParameterIivEXT(texture,target,pname,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,arrays.GLuintArray) +def glGetTextureParameterIuivEXT(texture,target,pname,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray) +def glGetTextureParameterfvEXT(texture,target,pname,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,arrays.GLintArray) +def glGetTextureParameterivEXT(texture,target,pname,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum,arrays.GLintArray) +def glGetVertexArrayIntegeri_vEXT(vaobj,index,pname,param):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) +def glGetVertexArrayIntegervEXT(vaobj,pname,param):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum,arrays.GLvoidpArray) +def glGetVertexArrayPointeri_vEXT(vaobj,index,pname,param):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLvoidpArray) +def glGetVertexArrayPointervEXT(vaobj,pname,param):pass +@_f +@_p.types(_cs.GLboolean,_cs.GLenum,_cs.GLuint) +def glIsEnabledIndexedEXT(target,index):pass +@_f +@_p.types(ctypes.c_void_p,_cs.GLuint,_cs.GLenum) +def glMapNamedBufferEXT(buffer,access):pass +@_f +@_p.types(ctypes.c_void_p,_cs.GLuint,_cs.GLintptr,_cs.GLsizeiptr,_cs.GLbitfield) +def glMapNamedBufferRangeEXT(buffer,offset,length,access):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) +def glMatrixFrustumEXT(mode,left,right,bottom,top,zNear,zFar):pass +@_f +@_p.types(None,_cs.GLenum) +def glMatrixLoadIdentityEXT(mode):pass +@_f +@_p.types(None,_cs.GLenum,arrays.GLdoubleArray) +def glMatrixLoadTransposedEXT(mode,m):pass +@_f +@_p.types(None,_cs.GLenum,arrays.GLfloatArray) +def glMatrixLoadTransposefEXT(mode,m):pass +@_f +@_p.types(None,_cs.GLenum,arrays.GLdoubleArray) +def glMatrixLoaddEXT(mode,m):pass +@_f +@_p.types(None,_cs.GLenum,arrays.GLfloatArray) +def glMatrixLoadfEXT(mode,m):pass +@_f +@_p.types(None,_cs.GLenum,arrays.GLdoubleArray) +def glMatrixMultTransposedEXT(mode,m):pass +@_f +@_p.types(None,_cs.GLenum,arrays.GLfloatArray) +def glMatrixMultTransposefEXT(mode,m):pass +@_f +@_p.types(None,_cs.GLenum,arrays.GLdoubleArray) +def glMatrixMultdEXT(mode,m):pass +@_f +@_p.types(None,_cs.GLenum,arrays.GLfloatArray) +def glMatrixMultfEXT(mode,m):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) +def glMatrixOrthoEXT(mode,left,right,bottom,top,zNear,zFar):pass +@_f +@_p.types(None,_cs.GLenum) +def glMatrixPopEXT(mode):pass +@_f +@_p.types(None,_cs.GLenum) +def glMatrixPushEXT(mode):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) +def glMatrixRotatedEXT(mode,angle,x,y,z):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) +def glMatrixRotatefEXT(mode,angle,x,y,z):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) +def glMatrixScaledEXT(mode,x,y,z):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) +def glMatrixScalefEXT(mode,x,y,z):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) +def glMatrixTranslatedEXT(mode,x,y,z):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) +def glMatrixTranslatefEXT(mode,x,y,z):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLuint) +def glMultiTexBufferEXT(texunit,target,internalformat,buffer):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) +def glMultiTexCoordPointerEXT(texunit,size,type,stride,pointer):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLfloat) +def glMultiTexEnvfEXT(texunit,target,pname,param):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray) +def glMultiTexEnvfvEXT(texunit,target,pname,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLint) +def glMultiTexEnviEXT(texunit,target,pname,param):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLintArray) +def glMultiTexEnvivEXT(texunit,target,pname,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLdouble) +def glMultiTexGendEXT(texunit,coord,pname,param):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLdoubleArray) +def glMultiTexGendvEXT(texunit,coord,pname,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLfloat) +def glMultiTexGenfEXT(texunit,coord,pname,param):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray) +def glMultiTexGenfvEXT(texunit,coord,pname,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLint) +def glMultiTexGeniEXT(texunit,coord,pname,param):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLintArray) +def glMultiTexGenivEXT(texunit,coord,pname,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLint,_cs.GLenum,_cs.GLenum,ctypes.c_void_p) +def glMultiTexImage1DEXT(texunit,target,level,internalformat,width,border,format,type,pixels):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLint,_cs.GLenum,_cs.GLenum,ctypes.c_void_p) +def glMultiTexImage2DEXT(texunit,target,level,internalformat,width,height,border,format,type,pixels):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLint,_cs.GLenum,_cs.GLenum,ctypes.c_void_p) +def glMultiTexImage3DEXT(texunit,target,level,internalformat,width,height,depth,border,format,type,pixels):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLintArray) +def glMultiTexParameterIivEXT(texunit,target,pname,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLuintArray) +def glMultiTexParameterIuivEXT(texunit,target,pname,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLfloat) +def glMultiTexParameterfEXT(texunit,target,pname,param):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray) +def glMultiTexParameterfvEXT(texunit,target,pname,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLint) +def glMultiTexParameteriEXT(texunit,target,pname,param):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLintArray) +def glMultiTexParameterivEXT(texunit,target,pname,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint) +def glMultiTexRenderbufferEXT(texunit,target,renderbuffer):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p) +def glMultiTexSubImage1DEXT(texunit,target,level,xoffset,width,format,type,pixels):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p) +def glMultiTexSubImage2DEXT(texunit,target,level,xoffset,yoffset,width,height,format,type,pixels):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p) +def glMultiTexSubImage3DEXT(texunit,target,level,xoffset,yoffset,zoffset,width,height,depth,format,type,pixels):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLsizeiptr,ctypes.c_void_p,_cs.GLenum) +def glNamedBufferDataEXT(buffer,size,data,usage):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLsizeiptr,ctypes.c_void_p,_cs.GLbitfield) +def glNamedBufferStorageEXT(buffer,size,data,flags):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLintptr,_cs.GLsizeiptr,ctypes.c_void_p) +def glNamedBufferSubDataEXT(buffer,offset,size,data):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLintptr,_cs.GLintptr,_cs.GLsizeiptr) +def glNamedCopyBufferSubDataEXT(readBuffer,writeBuffer,readOffset,writeOffset,size):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint) +def glNamedFramebufferParameteriEXT(framebuffer,pname,param):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLuint) +def glNamedFramebufferRenderbufferEXT(framebuffer,attachment,renderbuffertarget,renderbuffer):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint) +def glNamedFramebufferTexture1DEXT(framebuffer,attachment,textarget,texture,level):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint) +def glNamedFramebufferTexture2DEXT(framebuffer,attachment,textarget,texture,level):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint,_cs.GLint) +def glNamedFramebufferTexture3DEXT(framebuffer,attachment,textarget,texture,level,zoffset):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLint) +def glNamedFramebufferTextureEXT(framebuffer,attachment,texture,level):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLint,_cs.GLenum) +def glNamedFramebufferTextureFaceEXT(framebuffer,attachment,texture,level,face):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLint,_cs.GLint) +def glNamedFramebufferTextureLayerEXT(framebuffer,attachment,texture,level,layer):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) +def glNamedProgramLocalParameter4dEXT(program,target,index,x,y,z,w):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,arrays.GLdoubleArray) +def glNamedProgramLocalParameter4dvEXT(program,target,index,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) +def glNamedProgramLocalParameter4fEXT(program,target,index,x,y,z,w):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,arrays.GLfloatArray) +def glNamedProgramLocalParameter4fvEXT(program,target,index,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint) +def glNamedProgramLocalParameterI4iEXT(program,target,index,x,y,z,w):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,arrays.GLintArray) +def glNamedProgramLocalParameterI4ivEXT(program,target,index,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint) +def glNamedProgramLocalParameterI4uiEXT(program,target,index,x,y,z,w):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,arrays.GLuintArray) +def glNamedProgramLocalParameterI4uivEXT(program,target,index,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLfloatArray) +def glNamedProgramLocalParameters4fvEXT(program,target,index,count,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLintArray) +def glNamedProgramLocalParametersI4ivEXT(program,target,index,count,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray) +def glNamedProgramLocalParametersI4uivEXT(program,target,index,count,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) +def glNamedProgramStringEXT(program,target,format,len,string):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLsizei,_cs.GLsizei) +def glNamedRenderbufferStorageEXT(renderbuffer,internalformat,width,height):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei) +def glNamedRenderbufferStorageMultisampleCoverageEXT(renderbuffer,coverageSamples,colorSamples,internalformat,width,height):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei) +def glNamedRenderbufferStorageMultisampleEXT(renderbuffer,samples,internalformat,width,height):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLdouble) +def glProgramUniform1dEXT(program,location,x):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLdoubleArray) +def glProgramUniform1dvEXT(program,location,count,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLfloat) +def glProgramUniform1fEXT(program,location,v0):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLfloatArray) +def glProgramUniform1fvEXT(program,location,count,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint) +def glProgramUniform1iEXT(program,location,v0):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLintArray) +def glProgramUniform1ivEXT(program,location,count,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint) +def glProgramUniform1uiEXT(program,location,v0):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuintArray) +def glProgramUniform1uivEXT(program,location,count,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLdouble,_cs.GLdouble) +def glProgramUniform2dEXT(program,location,x,y):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLdoubleArray) +def glProgramUniform2dvEXT(program,location,count,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLfloat,_cs.GLfloat) +def glProgramUniform2fEXT(program,location,v0,v1):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLfloatArray) +def glProgramUniform2fvEXT(program,location,count,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint) +def glProgramUniform2iEXT(program,location,v0,v1):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLintArray) +def glProgramUniform2ivEXT(program,location,count,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint,_cs.GLuint) +def glProgramUniform2uiEXT(program,location,v0,v1):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuintArray) +def glProgramUniform2uivEXT(program,location,count,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) +def glProgramUniform3dEXT(program,location,x,y,z):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLdoubleArray) +def glProgramUniform3dvEXT(program,location,count,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) +def glProgramUniform3fEXT(program,location,v0,v1,v2):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLfloatArray) +def glProgramUniform3fvEXT(program,location,count,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint) +def glProgramUniform3iEXT(program,location,v0,v1,v2):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLintArray) +def glProgramUniform3ivEXT(program,location,count,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint,_cs.GLuint,_cs.GLuint) +def glProgramUniform3uiEXT(program,location,v0,v1,v2):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuintArray) +def glProgramUniform3uivEXT(program,location,count,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) +def glProgramUniform4dEXT(program,location,x,y,z,w):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLdoubleArray) +def glProgramUniform4dvEXT(program,location,count,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) +def glProgramUniform4fEXT(program,location,v0,v1,v2,v3):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLfloatArray) +def glProgramUniform4fvEXT(program,location,count,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint) +def glProgramUniform4iEXT(program,location,v0,v1,v2,v3):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLintArray) +def glProgramUniform4ivEXT(program,location,count,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint) +def glProgramUniform4uiEXT(program,location,v0,v1,v2,v3):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuintArray) +def glProgramUniform4uivEXT(program,location,count,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) +def glProgramUniformMatrix2dvEXT(program,location,count,transpose,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) +def glProgramUniformMatrix2fvEXT(program,location,count,transpose,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) +def glProgramUniformMatrix2x3dvEXT(program,location,count,transpose,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) +def glProgramUniformMatrix2x3fvEXT(program,location,count,transpose,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) +def glProgramUniformMatrix2x4dvEXT(program,location,count,transpose,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) +def glProgramUniformMatrix2x4fvEXT(program,location,count,transpose,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) +def glProgramUniformMatrix3dvEXT(program,location,count,transpose,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) +def glProgramUniformMatrix3fvEXT(program,location,count,transpose,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) +def glProgramUniformMatrix3x2dvEXT(program,location,count,transpose,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) +def glProgramUniformMatrix3x2fvEXT(program,location,count,transpose,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) +def glProgramUniformMatrix3x4dvEXT(program,location,count,transpose,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) +def glProgramUniformMatrix3x4fvEXT(program,location,count,transpose,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) +def glProgramUniformMatrix4dvEXT(program,location,count,transpose,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) +def glProgramUniformMatrix4fvEXT(program,location,count,transpose,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) +def glProgramUniformMatrix4x2dvEXT(program,location,count,transpose,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) +def glProgramUniformMatrix4x2fvEXT(program,location,count,transpose,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) +def glProgramUniformMatrix4x3dvEXT(program,location,count,transpose,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) +def glProgramUniformMatrix4x3fvEXT(program,location,count,transpose,value):pass +@_f +@_p.types(None,_cs.GLbitfield) +def glPushClientAttribDefaultEXT(mask):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLuint) +def glTextureBufferEXT(texture,target,internalformat,buffer):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLintptr,_cs.GLsizeiptr) +def glTextureBufferRangeEXT(texture,target,internalformat,buffer,offset,size):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLint,_cs.GLenum,_cs.GLenum,ctypes.c_void_p) +def glTextureImage1DEXT(texture,target,level,internalformat,width,border,format,type,pixels):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLint,_cs.GLenum,_cs.GLenum,ctypes.c_void_p) +def glTextureImage2DEXT(texture,target,level,internalformat,width,height,border,format,type,pixels):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLint,_cs.GLenum,_cs.GLenum,ctypes.c_void_p) +def glTextureImage3DEXT(texture,target,level,internalformat,width,height,depth,border,format,type,pixels):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLboolean) +def glTexturePageCommitmentEXT(texture,level,xoffset,yoffset,zoffset,width,height,depth,resident):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,arrays.GLintArray) +def glTextureParameterIivEXT(texture,target,pname,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,arrays.GLuintArray) +def glTextureParameterIuivEXT(texture,target,pname,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLfloat) +def glTextureParameterfEXT(texture,target,pname,param):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray) +def glTextureParameterfvEXT(texture,target,pname,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLint) +def glTextureParameteriEXT(texture,target,pname,param):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,arrays.GLintArray) +def glTextureParameterivEXT(texture,target,pname,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint) +def glTextureRenderbufferEXT(texture,target,renderbuffer):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLsizei) +def glTextureStorage1DEXT(texture,target,levels,internalformat,width):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei) +def glTextureStorage2DEXT(texture,target,levels,internalformat,width,height):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLboolean) +def glTextureStorage2DMultisampleEXT(texture,target,samples,internalformat,width,height,fixedsamplelocations):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei) +def glTextureStorage3DEXT(texture,target,levels,internalformat,width,height,depth):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLboolean) +def glTextureStorage3DMultisampleEXT(texture,target,samples,internalformat,width,height,depth,fixedsamplelocations):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p) +def glTextureSubImage1DEXT(texture,target,level,xoffset,width,format,type,pixels):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p) +def glTextureSubImage2DEXT(texture,target,level,xoffset,yoffset,width,height,format,type,pixels):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p) +def glTextureSubImage3DEXT(texture,target,level,xoffset,yoffset,zoffset,width,height,depth,format,type,pixels):pass +@_f +@_p.types(_cs.GLboolean,_cs.GLuint) +def glUnmapNamedBufferEXT(buffer):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLintptr,_cs.GLsizei) +def glVertexArrayBindVertexBufferEXT(vaobj,bindingindex,buffer,offset,stride):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLsizei,_cs.GLintptr) +def glVertexArrayColorOffsetEXT(vaobj,buffer,size,type,stride,offset):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLsizei,_cs.GLintptr) +def glVertexArrayEdgeFlagOffsetEXT(vaobj,buffer,stride,offset):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum,_cs.GLsizei,_cs.GLintptr) +def glVertexArrayFogCoordOffsetEXT(vaobj,buffer,type,stride,offset):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum,_cs.GLsizei,_cs.GLintptr) +def glVertexArrayIndexOffsetEXT(vaobj,buffer,type,stride,offset):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLsizei,_cs.GLintptr) +def glVertexArrayMultiTexCoordOffsetEXT(vaobj,buffer,texunit,size,type,stride,offset):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum,_cs.GLsizei,_cs.GLintptr) +def glVertexArrayNormalOffsetEXT(vaobj,buffer,type,stride,offset):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLsizei,_cs.GLintptr) +def glVertexArraySecondaryColorOffsetEXT(vaobj,buffer,size,type,stride,offset):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLsizei,_cs.GLintptr) +def glVertexArrayTexCoordOffsetEXT(vaobj,buffer,size,type,stride,offset):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint) +def glVertexArrayVertexAttribBindingEXT(vaobj,attribindex,bindingindex):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint) +def glVertexArrayVertexAttribDivisorEXT(vaobj,index,divisor):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLboolean,_cs.GLuint) +def glVertexArrayVertexAttribFormatEXT(vaobj,attribindex,size,type,normalized,relativeoffset):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLuint) +def glVertexArrayVertexAttribIFormatEXT(vaobj,attribindex,size,type,relativeoffset):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLsizei,_cs.GLintptr) +def glVertexArrayVertexAttribIOffsetEXT(vaobj,buffer,index,size,type,stride,offset):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLuint) +def glVertexArrayVertexAttribLFormatEXT(vaobj,attribindex,size,type,relativeoffset):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLsizei,_cs.GLintptr) +def glVertexArrayVertexAttribLOffsetEXT(vaobj,buffer,index,size,type,stride,offset):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLboolean,_cs.GLsizei,_cs.GLintptr) +def glVertexArrayVertexAttribOffsetEXT(vaobj,buffer,index,size,type,normalized,stride,offset):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint) +def glVertexArrayVertexBindingDivisorEXT(vaobj,bindingindex,divisor):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLsizei,_cs.GLintptr) +def glVertexArrayVertexOffsetEXT(vaobj,buffer,size,type,stride,offset):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/draw_buffers2.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/draw_buffers2.py new file mode 100644 index 0000000000000000000000000000000000000000..57cfeba33ac54b529e3ee3bd399871ab2e8768e8 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/draw_buffers2.py @@ -0,0 +1,32 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_draw_buffers2' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_draw_buffers2',error_checker=_errors._error_checker) + +@_f +@_p.types(None,_cs.GLuint,_cs.GLboolean,_cs.GLboolean,_cs.GLboolean,_cs.GLboolean) +def glColorMaskIndexedEXT(index,r,g,b,a):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint) +def glDisableIndexedEXT(target,index):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint) +def glEnableIndexedEXT(target,index):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLbooleanArray) +def glGetBooleanIndexedvEXT(target,index,data):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLintArray) +def glGetIntegerIndexedvEXT(target,index,data):pass +@_f +@_p.types(_cs.GLboolean,_cs.GLenum,_cs.GLuint) +def glIsEnabledIndexedEXT(target,index):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/draw_instanced.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/draw_instanced.py new file mode 100644 index 0000000000000000000000000000000000000000..eef2d8731cc2fff178fb5f0f8dda8776731e4c4a --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/draw_instanced.py @@ -0,0 +1,20 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_draw_instanced' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_draw_instanced',error_checker=_errors._error_checker) + +@_f +@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLsizei,_cs.GLsizei) +def glDrawArraysInstancedEXT(mode,start,count,primcount):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p,_cs.GLsizei) +def glDrawElementsInstancedEXT(mode,count,type,indices,primcount):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/draw_range_elements.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/draw_range_elements.py new file mode 100644 index 0000000000000000000000000000000000000000..f7a2100a47f8a83a528d8985e43dd0a611f132ee --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/draw_range_elements.py @@ -0,0 +1,18 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_draw_range_elements' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_draw_range_elements',error_checker=_errors._error_checker) +GL_MAX_ELEMENTS_INDICES_EXT=_C('GL_MAX_ELEMENTS_INDICES_EXT',0x80E9) +GL_MAX_ELEMENTS_VERTICES_EXT=_C('GL_MAX_ELEMENTS_VERTICES_EXT',0x80E8) +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p) +def glDrawRangeElementsEXT(mode,start,end,count,type,indices):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/framebuffer_blit.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/framebuffer_blit.py new file mode 100644 index 0000000000000000000000000000000000000000..f7866b3e6431c3eb630d8adecfb0851b248627ae --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/framebuffer_blit.py @@ -0,0 +1,20 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_framebuffer_blit' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_framebuffer_blit',error_checker=_errors._error_checker) +GL_DRAW_FRAMEBUFFER_BINDING_EXT=_C('GL_DRAW_FRAMEBUFFER_BINDING_EXT',0x8CA6) +GL_DRAW_FRAMEBUFFER_EXT=_C('GL_DRAW_FRAMEBUFFER_EXT',0x8CA9) +GL_READ_FRAMEBUFFER_BINDING_EXT=_C('GL_READ_FRAMEBUFFER_BINDING_EXT',0x8CAA) +GL_READ_FRAMEBUFFER_EXT=_C('GL_READ_FRAMEBUFFER_EXT',0x8CA8) +@_f +@_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLbitfield,_cs.GLenum) +def glBlitFramebufferEXT(srcX0,srcY0,srcX1,srcY1,dstX0,dstY0,dstX1,dstY1,mask,filter):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/framebuffer_multisample.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/framebuffer_multisample.py new file mode 100644 index 0000000000000000000000000000000000000000..52953f0fdd0c19b302bebce381706427be9d3c6e --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/framebuffer_multisample.py @@ -0,0 +1,19 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_framebuffer_multisample' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_framebuffer_multisample',error_checker=_errors._error_checker) +GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT=_C('GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT',0x8D56) +GL_MAX_SAMPLES_EXT=_C('GL_MAX_SAMPLES_EXT',0x8D57) +GL_RENDERBUFFER_SAMPLES_EXT=_C('GL_RENDERBUFFER_SAMPLES_EXT',0x8CAB) +@_f +@_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei) +def glRenderbufferStorageMultisampleEXT(target,samples,internalformat,width,height):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/framebuffer_sRGB.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/framebuffer_sRGB.py new file mode 100644 index 0000000000000000000000000000000000000000..85bd44dd12e7c089cbcb71fe1b698330eac170a6 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/framebuffer_sRGB.py @@ -0,0 +1,16 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_framebuffer_sRGB' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_framebuffer_sRGB',error_checker=_errors._error_checker) +GL_FRAMEBUFFER_SRGB_CAPABLE_EXT=_C('GL_FRAMEBUFFER_SRGB_CAPABLE_EXT',0x8DBA) +GL_FRAMEBUFFER_SRGB_EXT=_C('GL_FRAMEBUFFER_SRGB_EXT',0x8DB9) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/geometry_shader4.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/geometry_shader4.py new file mode 100644 index 0000000000000000000000000000000000000000..1f946fd944f7b9342c1f4f4c44771db9b87d4479 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/geometry_shader4.py @@ -0,0 +1,36 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_geometry_shader4' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_geometry_shader4',error_checker=_errors._error_checker) +GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT=_C('GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT',0x8DA7) +GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT=_C('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT',0x8CD4) +GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT=_C('GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT',0x8DA9) +GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT=_C('GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT',0x8DA8) +GL_GEOMETRY_INPUT_TYPE_EXT=_C('GL_GEOMETRY_INPUT_TYPE_EXT',0x8DDB) +GL_GEOMETRY_OUTPUT_TYPE_EXT=_C('GL_GEOMETRY_OUTPUT_TYPE_EXT',0x8DDC) +GL_GEOMETRY_SHADER_EXT=_C('GL_GEOMETRY_SHADER_EXT',0x8DD9) +GL_GEOMETRY_VERTICES_OUT_EXT=_C('GL_GEOMETRY_VERTICES_OUT_EXT',0x8DDA) +GL_LINES_ADJACENCY_EXT=_C('GL_LINES_ADJACENCY_EXT',0x000A) +GL_LINE_STRIP_ADJACENCY_EXT=_C('GL_LINE_STRIP_ADJACENCY_EXT',0x000B) +GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT=_C('GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT',0x8DE0) +GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT=_C('GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT',0x8C29) +GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT=_C('GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT',0x8DE1) +GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT=_C('GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT',0x8DDF) +GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT=_C('GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT',0x8DDD) +GL_MAX_VARYING_COMPONENTS_EXT=_C('GL_MAX_VARYING_COMPONENTS_EXT',0x8B4B) +GL_MAX_VERTEX_VARYING_COMPONENTS_EXT=_C('GL_MAX_VERTEX_VARYING_COMPONENTS_EXT',0x8DDE) +GL_PROGRAM_POINT_SIZE_EXT=_C('GL_PROGRAM_POINT_SIZE_EXT',0x8642) +GL_TRIANGLES_ADJACENCY_EXT=_C('GL_TRIANGLES_ADJACENCY_EXT',0x000C) +GL_TRIANGLE_STRIP_ADJACENCY_EXT=_C('GL_TRIANGLE_STRIP_ADJACENCY_EXT',0x000D) +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint) +def glProgramParameteriEXT(program,pname,value):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/gpu_program_parameters.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/gpu_program_parameters.py new file mode 100644 index 0000000000000000000000000000000000000000..4aa3cb823ab7e8e53e785925a95ee7bbbff6229e --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/gpu_program_parameters.py @@ -0,0 +1,20 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_gpu_program_parameters' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_gpu_program_parameters',error_checker=_errors._error_checker) + +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLfloatArray) +def glProgramEnvParameters4fvEXT(target,index,count,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLfloatArray) +def glProgramLocalParameters4fvEXT(target,index,count,params):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/gpu_shader4.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/gpu_shader4.py new file mode 100644 index 0000000000000000000000000000000000000000..4cdf3ea5c2204a4c25e307ceebcd1d03f88680fc --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/gpu_shader4.py @@ -0,0 +1,74 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_gpu_shader4' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_gpu_shader4',error_checker=_errors._error_checker) +GL_INT_SAMPLER_1D_ARRAY_EXT=_C('GL_INT_SAMPLER_1D_ARRAY_EXT',0x8DCE) +GL_INT_SAMPLER_1D_EXT=_C('GL_INT_SAMPLER_1D_EXT',0x8DC9) +GL_INT_SAMPLER_2D_ARRAY_EXT=_C('GL_INT_SAMPLER_2D_ARRAY_EXT',0x8DCF) +GL_INT_SAMPLER_2D_EXT=_C('GL_INT_SAMPLER_2D_EXT',0x8DCA) +GL_INT_SAMPLER_2D_RECT_EXT=_C('GL_INT_SAMPLER_2D_RECT_EXT',0x8DCD) +GL_INT_SAMPLER_3D_EXT=_C('GL_INT_SAMPLER_3D_EXT',0x8DCB) +GL_INT_SAMPLER_BUFFER_EXT=_C('GL_INT_SAMPLER_BUFFER_EXT',0x8DD0) +GL_INT_SAMPLER_CUBE_EXT=_C('GL_INT_SAMPLER_CUBE_EXT',0x8DCC) +GL_MAX_PROGRAM_TEXEL_OFFSET_EXT=_C('GL_MAX_PROGRAM_TEXEL_OFFSET_EXT',0x8905) +GL_MIN_PROGRAM_TEXEL_OFFSET_EXT=_C('GL_MIN_PROGRAM_TEXEL_OFFSET_EXT',0x8904) +GL_SAMPLER_1D_ARRAY_EXT=_C('GL_SAMPLER_1D_ARRAY_EXT',0x8DC0) +GL_SAMPLER_1D_ARRAY_SHADOW_EXT=_C('GL_SAMPLER_1D_ARRAY_SHADOW_EXT',0x8DC3) +GL_SAMPLER_2D_ARRAY_EXT=_C('GL_SAMPLER_2D_ARRAY_EXT',0x8DC1) +GL_SAMPLER_2D_ARRAY_SHADOW_EXT=_C('GL_SAMPLER_2D_ARRAY_SHADOW_EXT',0x8DC4) +GL_SAMPLER_BUFFER_EXT=_C('GL_SAMPLER_BUFFER_EXT',0x8DC2) +GL_SAMPLER_CUBE_SHADOW_EXT=_C('GL_SAMPLER_CUBE_SHADOW_EXT',0x8DC5) +GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT=_C('GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT',0x8DD6) +GL_UNSIGNED_INT_SAMPLER_1D_EXT=_C('GL_UNSIGNED_INT_SAMPLER_1D_EXT',0x8DD1) +GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT=_C('GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT',0x8DD7) +GL_UNSIGNED_INT_SAMPLER_2D_EXT=_C('GL_UNSIGNED_INT_SAMPLER_2D_EXT',0x8DD2) +GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT=_C('GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT',0x8DD5) +GL_UNSIGNED_INT_SAMPLER_3D_EXT=_C('GL_UNSIGNED_INT_SAMPLER_3D_EXT',0x8DD3) +GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT=_C('GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT',0x8DD8) +GL_UNSIGNED_INT_SAMPLER_CUBE_EXT=_C('GL_UNSIGNED_INT_SAMPLER_CUBE_EXT',0x8DD4) +GL_UNSIGNED_INT_VEC2_EXT=_C('GL_UNSIGNED_INT_VEC2_EXT',0x8DC6) +GL_UNSIGNED_INT_VEC3_EXT=_C('GL_UNSIGNED_INT_VEC3_EXT',0x8DC7) +GL_UNSIGNED_INT_VEC4_EXT=_C('GL_UNSIGNED_INT_VEC4_EXT',0x8DC8) +GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT=_C('GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT',0x88FD) +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint,arrays.GLcharArray) +def glBindFragDataLocationEXT(program,color,name):pass +@_f +@_p.types(_cs.GLint,_cs.GLuint,arrays.GLcharArray) +def glGetFragDataLocationEXT(program,name):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,arrays.GLuintArray) +def glGetUniformuivEXT(program,location,params):pass +@_f +@_p.types(None,_cs.GLint,_cs.GLuint) +def glUniform1uiEXT(location,v0):pass +@_f +@_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuintArray) +def glUniform1uivEXT(location,count,value):pass +@_f +@_p.types(None,_cs.GLint,_cs.GLuint,_cs.GLuint) +def glUniform2uiEXT(location,v0,v1):pass +@_f +@_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuintArray) +def glUniform2uivEXT(location,count,value):pass +@_f +@_p.types(None,_cs.GLint,_cs.GLuint,_cs.GLuint,_cs.GLuint) +def glUniform3uiEXT(location,v0,v1,v2):pass +@_f +@_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuintArray) +def glUniform3uivEXT(location,count,value):pass +@_f +@_p.types(None,_cs.GLint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint) +def glUniform4uiEXT(location,v0,v1,v2,v3):pass +@_f +@_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuintArray) +def glUniform4uivEXT(location,count,value):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/index_array_formats.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/index_array_formats.py new file mode 100644 index 0000000000000000000000000000000000000000..251121e1709fbf233094405f21ef357688d62b48 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/index_array_formats.py @@ -0,0 +1,22 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_index_array_formats' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_index_array_formats',error_checker=_errors._error_checker) +GL_IUI_N3F_V2F_EXT=_C('GL_IUI_N3F_V2F_EXT',0x81AF) +GL_IUI_N3F_V3F_EXT=_C('GL_IUI_N3F_V3F_EXT',0x81B0) +GL_IUI_V2F_EXT=_C('GL_IUI_V2F_EXT',0x81AD) +GL_IUI_V3F_EXT=_C('GL_IUI_V3F_EXT',0x81AE) +GL_T2F_IUI_N3F_V2F_EXT=_C('GL_T2F_IUI_N3F_V2F_EXT',0x81B3) +GL_T2F_IUI_N3F_V3F_EXT=_C('GL_T2F_IUI_N3F_V3F_EXT',0x81B4) +GL_T2F_IUI_V2F_EXT=_C('GL_T2F_IUI_V2F_EXT',0x81B1) +GL_T2F_IUI_V3F_EXT=_C('GL_T2F_IUI_V3F_EXT',0x81B2) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/index_material.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/index_material.py new file mode 100644 index 0000000000000000000000000000000000000000..ce2858a7b6929496d738b08aaaeb4ed5b74bac6b --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/index_material.py @@ -0,0 +1,19 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_index_material' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_index_material',error_checker=_errors._error_checker) +GL_INDEX_MATERIAL_EXT=_C('GL_INDEX_MATERIAL_EXT',0x81B8) +GL_INDEX_MATERIAL_FACE_EXT=_C('GL_INDEX_MATERIAL_FACE_EXT',0x81BA) +GL_INDEX_MATERIAL_PARAMETER_EXT=_C('GL_INDEX_MATERIAL_PARAMETER_EXT',0x81B9) +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum) +def glIndexMaterialEXT(face,mode):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/light_texture.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/light_texture.py new file mode 100644 index 0000000000000000000000000000000000000000..dad9e8e24aa560a785b020c6f0c7a96176ce022a --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/light_texture.py @@ -0,0 +1,32 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_light_texture' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_light_texture',error_checker=_errors._error_checker) +GL_ATTENUATION_EXT=_C('GL_ATTENUATION_EXT',0x834D) +GL_FRAGMENT_COLOR_EXT=_C('GL_FRAGMENT_COLOR_EXT',0x834C) +GL_FRAGMENT_DEPTH_EXT=_C('GL_FRAGMENT_DEPTH_EXT',0x8452) +GL_FRAGMENT_MATERIAL_EXT=_C('GL_FRAGMENT_MATERIAL_EXT',0x8349) +GL_FRAGMENT_NORMAL_EXT=_C('GL_FRAGMENT_NORMAL_EXT',0x834A) +GL_SHADOW_ATTENUATION_EXT=_C('GL_SHADOW_ATTENUATION_EXT',0x834E) +GL_TEXTURE_APPLICATION_MODE_EXT=_C('GL_TEXTURE_APPLICATION_MODE_EXT',0x834F) +GL_TEXTURE_LIGHT_EXT=_C('GL_TEXTURE_LIGHT_EXT',0x8350) +GL_TEXTURE_MATERIAL_FACE_EXT=_C('GL_TEXTURE_MATERIAL_FACE_EXT',0x8351) +GL_TEXTURE_MATERIAL_PARAMETER_EXT=_C('GL_TEXTURE_MATERIAL_PARAMETER_EXT',0x8352) +@_f +@_p.types(None,_cs.GLenum) +def glApplyTextureEXT(mode):pass +@_f +@_p.types(None,_cs.GLenum) +def glTextureLightEXT(pname):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum) +def glTextureMaterialEXT(face,mode):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/misc_attribute.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/misc_attribute.py new file mode 100644 index 0000000000000000000000000000000000000000..50dfa5565800e3e4b8b3864fcc77dcf85df96567 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/misc_attribute.py @@ -0,0 +1,15 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_misc_attribute' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_misc_attribute',error_checker=_errors._error_checker) + + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/multi_draw_arrays.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/multi_draw_arrays.py new file mode 100644 index 0000000000000000000000000000000000000000..18ee571890ba958b0caaee780089015a04b73cda --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/multi_draw_arrays.py @@ -0,0 +1,20 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_multi_draw_arrays' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_multi_draw_arrays',error_checker=_errors._error_checker) + +@_f +@_p.types(None,_cs.GLenum,arrays.GLintArray,arrays.GLsizeiArray,_cs.GLsizei) +def glMultiDrawArraysEXT(mode,first,count,primcount):pass +@_f +@_p.types(None,_cs.GLenum,arrays.GLsizeiArray,_cs.GLenum,arrays.GLvoidpArray,_cs.GLsizei) +def glMultiDrawElementsEXT(mode,count,type,indices,primcount):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/multisample.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/multisample.py new file mode 100644 index 0000000000000000000000000000000000000000..646e677c71ce9535e4354fec88e9b2960d234f9a --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/multisample.py @@ -0,0 +1,36 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_multisample' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_multisample',error_checker=_errors._error_checker) +GL_1PASS_EXT=_C('GL_1PASS_EXT',0x80A1) +GL_2PASS_0_EXT=_C('GL_2PASS_0_EXT',0x80A2) +GL_2PASS_1_EXT=_C('GL_2PASS_1_EXT',0x80A3) +GL_4PASS_0_EXT=_C('GL_4PASS_0_EXT',0x80A4) +GL_4PASS_1_EXT=_C('GL_4PASS_1_EXT',0x80A5) +GL_4PASS_2_EXT=_C('GL_4PASS_2_EXT',0x80A6) +GL_4PASS_3_EXT=_C('GL_4PASS_3_EXT',0x80A7) +GL_MULTISAMPLE_BIT_EXT=_C('GL_MULTISAMPLE_BIT_EXT',0x20000000) +GL_MULTISAMPLE_EXT=_C('GL_MULTISAMPLE_EXT',0x809D) +GL_SAMPLES_EXT=_C('GL_SAMPLES_EXT',0x80A9) +GL_SAMPLE_ALPHA_TO_MASK_EXT=_C('GL_SAMPLE_ALPHA_TO_MASK_EXT',0x809E) +GL_SAMPLE_ALPHA_TO_ONE_EXT=_C('GL_SAMPLE_ALPHA_TO_ONE_EXT',0x809F) +GL_SAMPLE_BUFFERS_EXT=_C('GL_SAMPLE_BUFFERS_EXT',0x80A8) +GL_SAMPLE_MASK_EXT=_C('GL_SAMPLE_MASK_EXT',0x80A0) +GL_SAMPLE_MASK_INVERT_EXT=_C('GL_SAMPLE_MASK_INVERT_EXT',0x80AB) +GL_SAMPLE_MASK_VALUE_EXT=_C('GL_SAMPLE_MASK_VALUE_EXT',0x80AA) +GL_SAMPLE_PATTERN_EXT=_C('GL_SAMPLE_PATTERN_EXT',0x80AC) +@_f +@_p.types(None,_cs.GLclampf,_cs.GLboolean) +def glSampleMaskEXT(value,invert):pass +@_f +@_p.types(None,_cs.GLenum) +def glSamplePatternEXT(pattern):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/packed_depth_stencil.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/packed_depth_stencil.py new file mode 100644 index 0000000000000000000000000000000000000000..37c6efc6f2835b623f27599836d2a19cb817e5e3 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/packed_depth_stencil.py @@ -0,0 +1,18 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_packed_depth_stencil' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_packed_depth_stencil',error_checker=_errors._error_checker) +GL_DEPTH24_STENCIL8_EXT=_C('GL_DEPTH24_STENCIL8_EXT',0x88F0) +GL_DEPTH_STENCIL_EXT=_C('GL_DEPTH_STENCIL_EXT',0x84F9) +GL_TEXTURE_STENCIL_SIZE_EXT=_C('GL_TEXTURE_STENCIL_SIZE_EXT',0x88F1) +GL_UNSIGNED_INT_24_8_EXT=_C('GL_UNSIGNED_INT_24_8_EXT',0x84FA) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/packed_float.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/packed_float.py new file mode 100644 index 0000000000000000000000000000000000000000..22b88ac749ecfe7ab5c22e5b86967c7c40e21bda --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/packed_float.py @@ -0,0 +1,17 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_packed_float' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_packed_float',error_checker=_errors._error_checker) +GL_R11F_G11F_B10F_EXT=_C('GL_R11F_G11F_B10F_EXT',0x8C3A) +GL_RGBA_SIGNED_COMPONENTS_EXT=_C('GL_RGBA_SIGNED_COMPONENTS_EXT',0x8C3C) +GL_UNSIGNED_INT_10F_11F_11F_REV_EXT=_C('GL_UNSIGNED_INT_10F_11F_11F_REV_EXT',0x8C3B) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/paletted_texture.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/paletted_texture.py new file mode 100644 index 0000000000000000000000000000000000000000..6b958a0f31e37e29242738e05fbbc99de24e1316 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/paletted_texture.py @@ -0,0 +1,32 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_paletted_texture' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_paletted_texture',error_checker=_errors._error_checker) +GL_COLOR_INDEX12_EXT=_C('GL_COLOR_INDEX12_EXT',0x80E6) +GL_COLOR_INDEX16_EXT=_C('GL_COLOR_INDEX16_EXT',0x80E7) +GL_COLOR_INDEX1_EXT=_C('GL_COLOR_INDEX1_EXT',0x80E2) +GL_COLOR_INDEX2_EXT=_C('GL_COLOR_INDEX2_EXT',0x80E3) +GL_COLOR_INDEX4_EXT=_C('GL_COLOR_INDEX4_EXT',0x80E4) +GL_COLOR_INDEX8_EXT=_C('GL_COLOR_INDEX8_EXT',0x80E5) +GL_TEXTURE_INDEX_SIZE_EXT=_C('GL_TEXTURE_INDEX_SIZE_EXT',0x80ED) +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p) +def glColorTableEXT(target,internalFormat,width,format,type,table):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,ctypes.c_void_p) +def glGetColorTableEXT(target,format,type,data):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray) +def glGetColorTableParameterfvEXT(target,pname,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray) +def glGetColorTableParameterivEXT(target,pname,params):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/pixel_buffer_object.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/pixel_buffer_object.py new file mode 100644 index 0000000000000000000000000000000000000000..0ad7c38a7210e9d75293d581396afb447a000f1f --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/pixel_buffer_object.py @@ -0,0 +1,18 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_pixel_buffer_object' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_pixel_buffer_object',error_checker=_errors._error_checker) +GL_PIXEL_PACK_BUFFER_BINDING_EXT=_C('GL_PIXEL_PACK_BUFFER_BINDING_EXT',0x88ED) +GL_PIXEL_PACK_BUFFER_EXT=_C('GL_PIXEL_PACK_BUFFER_EXT',0x88EB) +GL_PIXEL_UNPACK_BUFFER_BINDING_EXT=_C('GL_PIXEL_UNPACK_BUFFER_BINDING_EXT',0x88EF) +GL_PIXEL_UNPACK_BUFFER_EXT=_C('GL_PIXEL_UNPACK_BUFFER_EXT',0x88EC) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/pixel_transform_color_table.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/pixel_transform_color_table.py new file mode 100644 index 0000000000000000000000000000000000000000..ea22b7f8d3620c1e89f32cf30b6bf3c2dfb09e6c --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/pixel_transform_color_table.py @@ -0,0 +1,15 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_pixel_transform_color_table' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_pixel_transform_color_table',error_checker=_errors._error_checker) + + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/point_parameters.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/point_parameters.py new file mode 100644 index 0000000000000000000000000000000000000000..fb47f3ce8373cd3fe3f1ff499c0c4e51a8a8b5c9 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/point_parameters.py @@ -0,0 +1,23 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_point_parameters' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_point_parameters',error_checker=_errors._error_checker) +GL_DISTANCE_ATTENUATION_EXT=_C('GL_DISTANCE_ATTENUATION_EXT',0x8129) +GL_POINT_FADE_THRESHOLD_SIZE_EXT=_C('GL_POINT_FADE_THRESHOLD_SIZE_EXT',0x8128) +GL_POINT_SIZE_MAX_EXT=_C('GL_POINT_SIZE_MAX_EXT',0x8127) +GL_POINT_SIZE_MIN_EXT=_C('GL_POINT_SIZE_MIN_EXT',0x8126) +@_f +@_p.types(None,_cs.GLenum,_cs.GLfloat) +def glPointParameterfEXT(pname,param):pass +@_f +@_p.types(None,_cs.GLenum,arrays.GLfloatArray) +def glPointParameterfvEXT(pname,params):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/polygon_offset.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/polygon_offset.py new file mode 100644 index 0000000000000000000000000000000000000000..dbbc70bf18b4e38ed8a19b744691e36866befd4d --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/polygon_offset.py @@ -0,0 +1,19 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_polygon_offset' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_polygon_offset',error_checker=_errors._error_checker) +GL_POLYGON_OFFSET_BIAS_EXT=_C('GL_POLYGON_OFFSET_BIAS_EXT',0x8039) +GL_POLYGON_OFFSET_EXT=_C('GL_POLYGON_OFFSET_EXT',0x8037) +GL_POLYGON_OFFSET_FACTOR_EXT=_C('GL_POLYGON_OFFSET_FACTOR_EXT',0x8038) +@_f +@_p.types(None,_cs.GLfloat,_cs.GLfloat) +def glPolygonOffsetEXT(factor,bias):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/provoking_vertex.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/provoking_vertex.py new file mode 100644 index 0000000000000000000000000000000000000000..ad3c3c93fe1e6e520f95c17d78a2bb63c58c9477 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/provoking_vertex.py @@ -0,0 +1,20 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_provoking_vertex' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_provoking_vertex',error_checker=_errors._error_checker) +GL_FIRST_VERTEX_CONVENTION_EXT=_C('GL_FIRST_VERTEX_CONVENTION_EXT',0x8E4D) +GL_LAST_VERTEX_CONVENTION_EXT=_C('GL_LAST_VERTEX_CONVENTION_EXT',0x8E4E) +GL_PROVOKING_VERTEX_EXT=_C('GL_PROVOKING_VERTEX_EXT',0x8E4F) +GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT=_C('GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT',0x8E4C) +@_f +@_p.types(None,_cs.GLenum) +def glProvokingVertexEXT(mode):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/rescale_normal.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/rescale_normal.py new file mode 100644 index 0000000000000000000000000000000000000000..3a83dd75b4a662d734ffb315811a5292d52ddf01 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/rescale_normal.py @@ -0,0 +1,15 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_rescale_normal' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_rescale_normal',error_checker=_errors._error_checker) +GL_RESCALE_NORMAL_EXT=_C('GL_RESCALE_NORMAL_EXT',0x803A) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/separate_shader_objects.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/separate_shader_objects.py new file mode 100644 index 0000000000000000000000000000000000000000..2262cc6618cc64e2aa477b428a23efa9f70568e7 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/separate_shader_objects.py @@ -0,0 +1,164 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_separate_shader_objects' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_separate_shader_objects',error_checker=_errors._error_checker) +GL_ACTIVE_PROGRAM_EXT=_C('GL_ACTIVE_PROGRAM_EXT',0x8B8D) +GL_ACTIVE_PROGRAM_EXT=_C('GL_ACTIVE_PROGRAM_EXT',0x8B8D) +GL_ALL_SHADER_BITS_EXT=_C('GL_ALL_SHADER_BITS_EXT',0xFFFFFFFF) +GL_FRAGMENT_SHADER_BIT_EXT=_C('GL_FRAGMENT_SHADER_BIT_EXT',0x00000002) +GL_PROGRAM_PIPELINE_BINDING_EXT=_C('GL_PROGRAM_PIPELINE_BINDING_EXT',0x825A) +GL_PROGRAM_SEPARABLE_EXT=_C('GL_PROGRAM_SEPARABLE_EXT',0x8258) +GL_VERTEX_SHADER_BIT_EXT=_C('GL_VERTEX_SHADER_BIT_EXT',0x00000001) +@_f +@_p.types(None,_cs.GLuint) +def glActiveProgramEXT(program):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint) +def glActiveShaderProgramEXT(pipeline,program):pass +@_f +@_p.types(None,_cs.GLuint) +def glBindProgramPipelineEXT(pipeline):pass +@_f +@_p.types(_cs.GLuint,_cs.GLenum,arrays.GLcharArray) +def glCreateShaderProgramEXT(type,string):pass +@_f +@_p.types(_cs.GLuint,_cs.GLenum,_cs.GLsizei,ctypes.POINTER( ctypes.POINTER( _cs.GLchar ))) +def glCreateShaderProgramvEXT(type,count,strings):pass +@_f +@_p.types(None,_cs.GLsizei,arrays.GLuintArray) +def glDeleteProgramPipelinesEXT(n,pipelines):pass +@_f +@_p.types(None,_cs.GLsizei,arrays.GLuintArray) +def glGenProgramPipelinesEXT(n,pipelines):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLcharArray) +def glGetProgramPipelineInfoLogEXT(pipeline,bufSize,length,infoLog):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) +def glGetProgramPipelineivEXT(pipeline,pname,params):pass +@_f +@_p.types(_cs.GLboolean,_cs.GLuint) +def glIsProgramPipelineEXT(pipeline):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint) +def glProgramParameteriEXT(program,pname,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLfloat) +def glProgramUniform1fEXT(program,location,v0):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLfloatArray) +def glProgramUniform1fvEXT(program,location,count,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint) +def glProgramUniform1iEXT(program,location,v0):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLintArray) +def glProgramUniform1ivEXT(program,location,count,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint) +def glProgramUniform1uiEXT(program,location,v0):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuintArray) +def glProgramUniform1uivEXT(program,location,count,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLfloat,_cs.GLfloat) +def glProgramUniform2fEXT(program,location,v0,v1):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLfloatArray) +def glProgramUniform2fvEXT(program,location,count,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint) +def glProgramUniform2iEXT(program,location,v0,v1):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLintArray) +def glProgramUniform2ivEXT(program,location,count,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint,_cs.GLuint) +def glProgramUniform2uiEXT(program,location,v0,v1):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuintArray) +def glProgramUniform2uivEXT(program,location,count,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) +def glProgramUniform3fEXT(program,location,v0,v1,v2):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLfloatArray) +def glProgramUniform3fvEXT(program,location,count,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint) +def glProgramUniform3iEXT(program,location,v0,v1,v2):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLintArray) +def glProgramUniform3ivEXT(program,location,count,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint,_cs.GLuint,_cs.GLuint) +def glProgramUniform3uiEXT(program,location,v0,v1,v2):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuintArray) +def glProgramUniform3uivEXT(program,location,count,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) +def glProgramUniform4fEXT(program,location,v0,v1,v2,v3):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLfloatArray) +def glProgramUniform4fvEXT(program,location,count,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint) +def glProgramUniform4iEXT(program,location,v0,v1,v2,v3):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLintArray) +def glProgramUniform4ivEXT(program,location,count,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint) +def glProgramUniform4uiEXT(program,location,v0,v1,v2,v3):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuintArray) +def glProgramUniform4uivEXT(program,location,count,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) +def glProgramUniformMatrix2fvEXT(program,location,count,transpose,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) +def glProgramUniformMatrix2x3fvEXT(program,location,count,transpose,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) +def glProgramUniformMatrix2x4fvEXT(program,location,count,transpose,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) +def glProgramUniformMatrix3fvEXT(program,location,count,transpose,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) +def glProgramUniformMatrix3x2fvEXT(program,location,count,transpose,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) +def glProgramUniformMatrix3x4fvEXT(program,location,count,transpose,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) +def glProgramUniformMatrix4fvEXT(program,location,count,transpose,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) +def glProgramUniformMatrix4fvEXT(program,location,count,transpose,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) +def glProgramUniformMatrix4x2fvEXT(program,location,count,transpose,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) +def glProgramUniformMatrix4x3fvEXT(program,location,count,transpose,value):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLbitfield,_cs.GLuint) +def glUseProgramStagesEXT(pipeline,stages,program):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint) +def glUseShaderProgramEXT(type,program):pass +@_f +@_p.types(None,_cs.GLuint) +def glValidateProgramPipelineEXT(pipeline):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/separate_specular_color.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/separate_specular_color.py new file mode 100644 index 0000000000000000000000000000000000000000..5ae40f741f38286f230dd12b65f6066188ca3ee6 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/separate_specular_color.py @@ -0,0 +1,17 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_separate_specular_color' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_separate_specular_color',error_checker=_errors._error_checker) +GL_LIGHT_MODEL_COLOR_CONTROL_EXT=_C('GL_LIGHT_MODEL_COLOR_CONTROL_EXT',0x81F8) +GL_SEPARATE_SPECULAR_COLOR_EXT=_C('GL_SEPARATE_SPECULAR_COLOR_EXT',0x81FA) +GL_SINGLE_COLOR_EXT=_C('GL_SINGLE_COLOR_EXT',0x81F9) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/shader_image_load_formatted.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/shader_image_load_formatted.py new file mode 100644 index 0000000000000000000000000000000000000000..4f7b7a643cec420549b10a2674ae3df3123d2e07 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/shader_image_load_formatted.py @@ -0,0 +1,15 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_shader_image_load_formatted' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_shader_image_load_formatted',error_checker=_errors._error_checker) + + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/shader_image_load_store.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/shader_image_load_store.py new file mode 100644 index 0000000000000000000000000000000000000000..1c7fff57fb25aab0d4bac02a6b878a1ae5164ad2 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/shader_image_load_store.py @@ -0,0 +1,74 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_shader_image_load_store' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_shader_image_load_store',error_checker=_errors._error_checker) +GL_ALL_BARRIER_BITS_EXT=_C('GL_ALL_BARRIER_BITS_EXT',0xFFFFFFFF) +GL_ATOMIC_COUNTER_BARRIER_BIT_EXT=_C('GL_ATOMIC_COUNTER_BARRIER_BIT_EXT',0x00001000) +GL_BUFFER_UPDATE_BARRIER_BIT_EXT=_C('GL_BUFFER_UPDATE_BARRIER_BIT_EXT',0x00000200) +GL_COMMAND_BARRIER_BIT_EXT=_C('GL_COMMAND_BARRIER_BIT_EXT',0x00000040) +GL_ELEMENT_ARRAY_BARRIER_BIT_EXT=_C('GL_ELEMENT_ARRAY_BARRIER_BIT_EXT',0x00000002) +GL_FRAMEBUFFER_BARRIER_BIT_EXT=_C('GL_FRAMEBUFFER_BARRIER_BIT_EXT',0x00000400) +GL_IMAGE_1D_ARRAY_EXT=_C('GL_IMAGE_1D_ARRAY_EXT',0x9052) +GL_IMAGE_1D_EXT=_C('GL_IMAGE_1D_EXT',0x904C) +GL_IMAGE_2D_ARRAY_EXT=_C('GL_IMAGE_2D_ARRAY_EXT',0x9053) +GL_IMAGE_2D_EXT=_C('GL_IMAGE_2D_EXT',0x904D) +GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT=_C('GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT',0x9056) +GL_IMAGE_2D_MULTISAMPLE_EXT=_C('GL_IMAGE_2D_MULTISAMPLE_EXT',0x9055) +GL_IMAGE_2D_RECT_EXT=_C('GL_IMAGE_2D_RECT_EXT',0x904F) +GL_IMAGE_3D_EXT=_C('GL_IMAGE_3D_EXT',0x904E) +GL_IMAGE_BINDING_ACCESS_EXT=_C('GL_IMAGE_BINDING_ACCESS_EXT',0x8F3E) +GL_IMAGE_BINDING_FORMAT_EXT=_C('GL_IMAGE_BINDING_FORMAT_EXT',0x906E) +GL_IMAGE_BINDING_LAYERED_EXT=_C('GL_IMAGE_BINDING_LAYERED_EXT',0x8F3C) +GL_IMAGE_BINDING_LAYER_EXT=_C('GL_IMAGE_BINDING_LAYER_EXT',0x8F3D) +GL_IMAGE_BINDING_LEVEL_EXT=_C('GL_IMAGE_BINDING_LEVEL_EXT',0x8F3B) +GL_IMAGE_BINDING_NAME_EXT=_C('GL_IMAGE_BINDING_NAME_EXT',0x8F3A) +GL_IMAGE_BUFFER_EXT=_C('GL_IMAGE_BUFFER_EXT',0x9051) +GL_IMAGE_CUBE_EXT=_C('GL_IMAGE_CUBE_EXT',0x9050) +GL_IMAGE_CUBE_MAP_ARRAY_EXT=_C('GL_IMAGE_CUBE_MAP_ARRAY_EXT',0x9054) +GL_INT_IMAGE_1D_ARRAY_EXT=_C('GL_INT_IMAGE_1D_ARRAY_EXT',0x905D) +GL_INT_IMAGE_1D_EXT=_C('GL_INT_IMAGE_1D_EXT',0x9057) +GL_INT_IMAGE_2D_ARRAY_EXT=_C('GL_INT_IMAGE_2D_ARRAY_EXT',0x905E) +GL_INT_IMAGE_2D_EXT=_C('GL_INT_IMAGE_2D_EXT',0x9058) +GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT=_C('GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT',0x9061) +GL_INT_IMAGE_2D_MULTISAMPLE_EXT=_C('GL_INT_IMAGE_2D_MULTISAMPLE_EXT',0x9060) +GL_INT_IMAGE_2D_RECT_EXT=_C('GL_INT_IMAGE_2D_RECT_EXT',0x905A) +GL_INT_IMAGE_3D_EXT=_C('GL_INT_IMAGE_3D_EXT',0x9059) +GL_INT_IMAGE_BUFFER_EXT=_C('GL_INT_IMAGE_BUFFER_EXT',0x905C) +GL_INT_IMAGE_CUBE_EXT=_C('GL_INT_IMAGE_CUBE_EXT',0x905B) +GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT=_C('GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT',0x905F) +GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT=_C('GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT',0x8F39) +GL_MAX_IMAGE_SAMPLES_EXT=_C('GL_MAX_IMAGE_SAMPLES_EXT',0x906D) +GL_MAX_IMAGE_UNITS_EXT=_C('GL_MAX_IMAGE_UNITS_EXT',0x8F38) +GL_PIXEL_BUFFER_BARRIER_BIT_EXT=_C('GL_PIXEL_BUFFER_BARRIER_BIT_EXT',0x00000080) +GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT=_C('GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT',0x00000020) +GL_TEXTURE_FETCH_BARRIER_BIT_EXT=_C('GL_TEXTURE_FETCH_BARRIER_BIT_EXT',0x00000008) +GL_TEXTURE_UPDATE_BARRIER_BIT_EXT=_C('GL_TEXTURE_UPDATE_BARRIER_BIT_EXT',0x00000100) +GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT=_C('GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT',0x00000800) +GL_UNIFORM_BARRIER_BIT_EXT=_C('GL_UNIFORM_BARRIER_BIT_EXT',0x00000004) +GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT=_C('GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT',0x9068) +GL_UNSIGNED_INT_IMAGE_1D_EXT=_C('GL_UNSIGNED_INT_IMAGE_1D_EXT',0x9062) +GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT=_C('GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT',0x9069) +GL_UNSIGNED_INT_IMAGE_2D_EXT=_C('GL_UNSIGNED_INT_IMAGE_2D_EXT',0x9063) +GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT=_C('GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT',0x906C) +GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT=_C('GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT',0x906B) +GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT=_C('GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT',0x9065) +GL_UNSIGNED_INT_IMAGE_3D_EXT=_C('GL_UNSIGNED_INT_IMAGE_3D_EXT',0x9064) +GL_UNSIGNED_INT_IMAGE_BUFFER_EXT=_C('GL_UNSIGNED_INT_IMAGE_BUFFER_EXT',0x9067) +GL_UNSIGNED_INT_IMAGE_CUBE_EXT=_C('GL_UNSIGNED_INT_IMAGE_CUBE_EXT',0x9066) +GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT=_C('GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT',0x906A) +GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT=_C('GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT',0x00000001) +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLint,_cs.GLboolean,_cs.GLint,_cs.GLenum,_cs.GLint) +def glBindImageTextureEXT(index,texture,level,layered,layer,access,format):pass +@_f +@_p.types(None,_cs.GLbitfield) +def glMemoryBarrierEXT(barriers):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/shader_integer_mix.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/shader_integer_mix.py new file mode 100644 index 0000000000000000000000000000000000000000..9becb9a017f20b8da986eb76fac92530ab5735a3 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/shader_integer_mix.py @@ -0,0 +1,15 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_shader_integer_mix' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_shader_integer_mix',error_checker=_errors._error_checker) + + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/stencil_clear_tag.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/stencil_clear_tag.py new file mode 100644 index 0000000000000000000000000000000000000000..814f791213ebb72b3c2a25b1304c2de4b91ae4ba --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/stencil_clear_tag.py @@ -0,0 +1,18 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_stencil_clear_tag' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_stencil_clear_tag',error_checker=_errors._error_checker) +GL_STENCIL_CLEAR_TAG_VALUE_EXT=_C('GL_STENCIL_CLEAR_TAG_VALUE_EXT',0x88F3) +GL_STENCIL_TAG_BITS_EXT=_C('GL_STENCIL_TAG_BITS_EXT',0x88F2) +@_f +@_p.types(None,_cs.GLsizei,_cs.GLuint) +def glStencilClearTagEXT(stencilTagBits,stencilClearTag):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/subtexture.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/subtexture.py new file mode 100644 index 0000000000000000000000000000000000000000..07d1c4bd98c9b413e2ae85e8124d5f67b0dfe76a --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/subtexture.py @@ -0,0 +1,20 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_subtexture' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_subtexture',error_checker=_errors._error_checker) + +@_f +@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p) +def glTexSubImage1DEXT(target,level,xoffset,width,format,type,pixels):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p) +def glTexSubImage2DEXT(target,level,xoffset,yoffset,width,height,format,type,pixels):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture.py new file mode 100644 index 0000000000000000000000000000000000000000..ce96d81d5db723093229d40dcd2b96c91a687681 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture.py @@ -0,0 +1,57 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_texture' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_texture',error_checker=_errors._error_checker) +GL_ALPHA12_EXT=_C('GL_ALPHA12_EXT',0x803D) +GL_ALPHA16_EXT=_C('GL_ALPHA16_EXT',0x803E) +GL_ALPHA4_EXT=_C('GL_ALPHA4_EXT',0x803B) +GL_ALPHA8_EXT=_C('GL_ALPHA8_EXT',0x803C) +GL_INTENSITY12_EXT=_C('GL_INTENSITY12_EXT',0x804C) +GL_INTENSITY16_EXT=_C('GL_INTENSITY16_EXT',0x804D) +GL_INTENSITY4_EXT=_C('GL_INTENSITY4_EXT',0x804A) +GL_INTENSITY8_EXT=_C('GL_INTENSITY8_EXT',0x804B) +GL_INTENSITY_EXT=_C('GL_INTENSITY_EXT',0x8049) +GL_LUMINANCE12_ALPHA12_EXT=_C('GL_LUMINANCE12_ALPHA12_EXT',0x8047) +GL_LUMINANCE12_ALPHA4_EXT=_C('GL_LUMINANCE12_ALPHA4_EXT',0x8046) +GL_LUMINANCE12_EXT=_C('GL_LUMINANCE12_EXT',0x8041) +GL_LUMINANCE16_ALPHA16_EXT=_C('GL_LUMINANCE16_ALPHA16_EXT',0x8048) +GL_LUMINANCE16_EXT=_C('GL_LUMINANCE16_EXT',0x8042) +GL_LUMINANCE4_ALPHA4_EXT=_C('GL_LUMINANCE4_ALPHA4_EXT',0x8043) +GL_LUMINANCE4_EXT=_C('GL_LUMINANCE4_EXT',0x803F) +GL_LUMINANCE6_ALPHA2_EXT=_C('GL_LUMINANCE6_ALPHA2_EXT',0x8044) +GL_LUMINANCE8_ALPHA8_EXT=_C('GL_LUMINANCE8_ALPHA8_EXT',0x8045) +GL_LUMINANCE8_EXT=_C('GL_LUMINANCE8_EXT',0x8040) +GL_PROXY_TEXTURE_1D_EXT=_C('GL_PROXY_TEXTURE_1D_EXT',0x8063) +GL_PROXY_TEXTURE_2D_EXT=_C('GL_PROXY_TEXTURE_2D_EXT',0x8064) +GL_REPLACE_EXT=_C('GL_REPLACE_EXT',0x8062) +GL_RGB10_A2_EXT=_C('GL_RGB10_A2_EXT',0x8059) +GL_RGB10_EXT=_C('GL_RGB10_EXT',0x8052) +GL_RGB12_EXT=_C('GL_RGB12_EXT',0x8053) +GL_RGB16_EXT=_C('GL_RGB16_EXT',0x8054) +GL_RGB2_EXT=_C('GL_RGB2_EXT',0x804E) +GL_RGB4_EXT=_C('GL_RGB4_EXT',0x804F) +GL_RGB5_A1_EXT=_C('GL_RGB5_A1_EXT',0x8057) +GL_RGB5_EXT=_C('GL_RGB5_EXT',0x8050) +GL_RGB8_EXT=_C('GL_RGB8_EXT',0x8051) +GL_RGBA12_EXT=_C('GL_RGBA12_EXT',0x805A) +GL_RGBA16_EXT=_C('GL_RGBA16_EXT',0x805B) +GL_RGBA2_EXT=_C('GL_RGBA2_EXT',0x8055) +GL_RGBA4_EXT=_C('GL_RGBA4_EXT',0x8056) +GL_RGBA8_EXT=_C('GL_RGBA8_EXT',0x8058) +GL_TEXTURE_ALPHA_SIZE_EXT=_C('GL_TEXTURE_ALPHA_SIZE_EXT',0x805F) +GL_TEXTURE_BLUE_SIZE_EXT=_C('GL_TEXTURE_BLUE_SIZE_EXT',0x805E) +GL_TEXTURE_GREEN_SIZE_EXT=_C('GL_TEXTURE_GREEN_SIZE_EXT',0x805D) +GL_TEXTURE_INTENSITY_SIZE_EXT=_C('GL_TEXTURE_INTENSITY_SIZE_EXT',0x8061) +GL_TEXTURE_LUMINANCE_SIZE_EXT=_C('GL_TEXTURE_LUMINANCE_SIZE_EXT',0x8060) +GL_TEXTURE_RED_SIZE_EXT=_C('GL_TEXTURE_RED_SIZE_EXT',0x805C) +GL_TEXTURE_TOO_LARGE_EXT=_C('GL_TEXTURE_TOO_LARGE_EXT',0x8065) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture3D.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture3D.py new file mode 100644 index 0000000000000000000000000000000000000000..eff90dfb808075993dcd4bb7f5af2d397414c942 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture3D.py @@ -0,0 +1,28 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_texture3D' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_texture3D',error_checker=_errors._error_checker) +GL_MAX_3D_TEXTURE_SIZE_EXT=_C('GL_MAX_3D_TEXTURE_SIZE_EXT',0x8073) +GL_PACK_IMAGE_HEIGHT_EXT=_C('GL_PACK_IMAGE_HEIGHT_EXT',0x806C) +GL_PACK_SKIP_IMAGES_EXT=_C('GL_PACK_SKIP_IMAGES_EXT',0x806B) +GL_PROXY_TEXTURE_3D_EXT=_C('GL_PROXY_TEXTURE_3D_EXT',0x8070) +GL_TEXTURE_3D_EXT=_C('GL_TEXTURE_3D_EXT',0x806F) +GL_TEXTURE_DEPTH_EXT=_C('GL_TEXTURE_DEPTH_EXT',0x8071) +GL_TEXTURE_WRAP_R_EXT=_C('GL_TEXTURE_WRAP_R_EXT',0x8072) +GL_UNPACK_IMAGE_HEIGHT_EXT=_C('GL_UNPACK_IMAGE_HEIGHT_EXT',0x806E) +GL_UNPACK_SKIP_IMAGES_EXT=_C('GL_UNPACK_SKIP_IMAGES_EXT',0x806D) +@_f +@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLint,_cs.GLenum,_cs.GLenum,ctypes.c_void_p) +def glTexImage3DEXT(target,level,internalformat,width,height,depth,border,format,type,pixels):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p) +def glTexSubImage3DEXT(target,level,xoffset,yoffset,zoffset,width,height,depth,format,type,pixels):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_array.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_array.py new file mode 100644 index 0000000000000000000000000000000000000000..f9d97f08810c7e9ddddf7d9667fe6bc97ef4b5c7 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_array.py @@ -0,0 +1,23 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_texture_array' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_texture_array',error_checker=_errors._error_checker) +GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT=_C('GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT',0x884E) +GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT=_C('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT',0x8CD4) +GL_MAX_ARRAY_TEXTURE_LAYERS_EXT=_C('GL_MAX_ARRAY_TEXTURE_LAYERS_EXT',0x88FF) +GL_PROXY_TEXTURE_1D_ARRAY_EXT=_C('GL_PROXY_TEXTURE_1D_ARRAY_EXT',0x8C19) +GL_PROXY_TEXTURE_2D_ARRAY_EXT=_C('GL_PROXY_TEXTURE_2D_ARRAY_EXT',0x8C1B) +GL_TEXTURE_1D_ARRAY_EXT=_C('GL_TEXTURE_1D_ARRAY_EXT',0x8C18) +GL_TEXTURE_2D_ARRAY_EXT=_C('GL_TEXTURE_2D_ARRAY_EXT',0x8C1A) +GL_TEXTURE_BINDING_1D_ARRAY_EXT=_C('GL_TEXTURE_BINDING_1D_ARRAY_EXT',0x8C1C) +GL_TEXTURE_BINDING_2D_ARRAY_EXT=_C('GL_TEXTURE_BINDING_2D_ARRAY_EXT',0x8C1D) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_buffer_object.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_buffer_object.py new file mode 100644 index 0000000000000000000000000000000000000000..717182a900f8684ce0b14051db7a82cc39d26d75 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_buffer_object.py @@ -0,0 +1,21 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_texture_buffer_object' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_texture_buffer_object',error_checker=_errors._error_checker) +GL_MAX_TEXTURE_BUFFER_SIZE_EXT=_C('GL_MAX_TEXTURE_BUFFER_SIZE_EXT',0x8C2B) +GL_TEXTURE_BINDING_BUFFER_EXT=_C('GL_TEXTURE_BINDING_BUFFER_EXT',0x8C2C) +GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT=_C('GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT',0x8C2D) +GL_TEXTURE_BUFFER_EXT=_C('GL_TEXTURE_BUFFER_EXT',0x8C2A) +GL_TEXTURE_BUFFER_FORMAT_EXT=_C('GL_TEXTURE_BUFFER_FORMAT_EXT',0x8C2E) +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint) +def glTexBufferEXT(target,internalformat,buffer):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_compression_latc.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_compression_latc.py new file mode 100644 index 0000000000000000000000000000000000000000..f5b07ed166e54cba681c99bc3ec371a97b5b6d76 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_compression_latc.py @@ -0,0 +1,18 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_texture_compression_latc' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_texture_compression_latc',error_checker=_errors._error_checker) +GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT=_C('GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT',0x8C72) +GL_COMPRESSED_LUMINANCE_LATC1_EXT=_C('GL_COMPRESSED_LUMINANCE_LATC1_EXT',0x8C70) +GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT=_C('GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT',0x8C73) +GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT=_C('GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT',0x8C71) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_compression_rgtc.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_compression_rgtc.py new file mode 100644 index 0000000000000000000000000000000000000000..8ecc7a8c0eeb353044ed2c2892dfe56a57f68777 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_compression_rgtc.py @@ -0,0 +1,18 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_texture_compression_rgtc' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_texture_compression_rgtc',error_checker=_errors._error_checker) +GL_COMPRESSED_RED_GREEN_RGTC2_EXT=_C('GL_COMPRESSED_RED_GREEN_RGTC2_EXT',0x8DBD) +GL_COMPRESSED_RED_RGTC1_EXT=_C('GL_COMPRESSED_RED_RGTC1_EXT',0x8DBB) +GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT=_C('GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT',0x8DBE) +GL_COMPRESSED_SIGNED_RED_RGTC1_EXT=_C('GL_COMPRESSED_SIGNED_RED_RGTC1_EXT',0x8DBC) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_compression_s3tc.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_compression_s3tc.py new file mode 100644 index 0000000000000000000000000000000000000000..bcd978dd91a6a723019168b5fc027baed509f02c --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_compression_s3tc.py @@ -0,0 +1,18 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_texture_compression_s3tc' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_texture_compression_s3tc',error_checker=_errors._error_checker) +GL_COMPRESSED_RGBA_S3TC_DXT1_EXT=_C('GL_COMPRESSED_RGBA_S3TC_DXT1_EXT',0x83F1) +GL_COMPRESSED_RGBA_S3TC_DXT3_EXT=_C('GL_COMPRESSED_RGBA_S3TC_DXT3_EXT',0x83F2) +GL_COMPRESSED_RGBA_S3TC_DXT5_EXT=_C('GL_COMPRESSED_RGBA_S3TC_DXT5_EXT',0x83F3) +GL_COMPRESSED_RGB_S3TC_DXT1_EXT=_C('GL_COMPRESSED_RGB_S3TC_DXT1_EXT',0x83F0) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_cube_map.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_cube_map.py new file mode 100644 index 0000000000000000000000000000000000000000..468e2b3683591d49064d1d2d2786fc61368aa34a --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_cube_map.py @@ -0,0 +1,26 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_texture_cube_map' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_texture_cube_map',error_checker=_errors._error_checker) +GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT=_C('GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT',0x851C) +GL_NORMAL_MAP_EXT=_C('GL_NORMAL_MAP_EXT',0x8511) +GL_PROXY_TEXTURE_CUBE_MAP_EXT=_C('GL_PROXY_TEXTURE_CUBE_MAP_EXT',0x851B) +GL_REFLECTION_MAP_EXT=_C('GL_REFLECTION_MAP_EXT',0x8512) +GL_TEXTURE_BINDING_CUBE_MAP_EXT=_C('GL_TEXTURE_BINDING_CUBE_MAP_EXT',0x8514) +GL_TEXTURE_CUBE_MAP_EXT=_C('GL_TEXTURE_CUBE_MAP_EXT',0x8513) +GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT=_C('GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT',0x8516) +GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT=_C('GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT',0x8518) +GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT=_C('GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT',0x851A) +GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT=_C('GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT',0x8515) +GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT=_C('GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT',0x8517) +GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT=_C('GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT',0x8519) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_env_add.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_env_add.py new file mode 100644 index 0000000000000000000000000000000000000000..7e8c9d87081c221ba3474795ce1b31a974c01ca3 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_env_add.py @@ -0,0 +1,15 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_texture_env_add' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_texture_env_add',error_checker=_errors._error_checker) + + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_env_combine.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_env_combine.py new file mode 100644 index 0000000000000000000000000000000000000000..0296abe717095c09729be05fbcc5a0ec0041efb7 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_env_combine.py @@ -0,0 +1,35 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_texture_env_combine' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_texture_env_combine',error_checker=_errors._error_checker) +GL_ADD_SIGNED_EXT=_C('GL_ADD_SIGNED_EXT',0x8574) +GL_COMBINE_ALPHA_EXT=_C('GL_COMBINE_ALPHA_EXT',0x8572) +GL_COMBINE_EXT=_C('GL_COMBINE_EXT',0x8570) +GL_COMBINE_RGB_EXT=_C('GL_COMBINE_RGB_EXT',0x8571) +GL_CONSTANT_EXT=_C('GL_CONSTANT_EXT',0x8576) +GL_INTERPOLATE_EXT=_C('GL_INTERPOLATE_EXT',0x8575) +GL_OPERAND0_ALPHA_EXT=_C('GL_OPERAND0_ALPHA_EXT',0x8598) +GL_OPERAND0_RGB_EXT=_C('GL_OPERAND0_RGB_EXT',0x8590) +GL_OPERAND1_ALPHA_EXT=_C('GL_OPERAND1_ALPHA_EXT',0x8599) +GL_OPERAND1_RGB_EXT=_C('GL_OPERAND1_RGB_EXT',0x8591) +GL_OPERAND2_ALPHA_EXT=_C('GL_OPERAND2_ALPHA_EXT',0x859A) +GL_OPERAND2_RGB_EXT=_C('GL_OPERAND2_RGB_EXT',0x8592) +GL_PREVIOUS_EXT=_C('GL_PREVIOUS_EXT',0x8578) +GL_PRIMARY_COLOR_EXT=_C('GL_PRIMARY_COLOR_EXT',0x8577) +GL_RGB_SCALE_EXT=_C('GL_RGB_SCALE_EXT',0x8573) +GL_SOURCE0_ALPHA_EXT=_C('GL_SOURCE0_ALPHA_EXT',0x8588) +GL_SOURCE0_RGB_EXT=_C('GL_SOURCE0_RGB_EXT',0x8580) +GL_SOURCE1_ALPHA_EXT=_C('GL_SOURCE1_ALPHA_EXT',0x8589) +GL_SOURCE1_RGB_EXT=_C('GL_SOURCE1_RGB_EXT',0x8581) +GL_SOURCE2_ALPHA_EXT=_C('GL_SOURCE2_ALPHA_EXT',0x858A) +GL_SOURCE2_RGB_EXT=_C('GL_SOURCE2_RGB_EXT',0x8582) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_env_dot3.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_env_dot3.py new file mode 100644 index 0000000000000000000000000000000000000000..ead39b556c6ac9ffca6a8f47d2c4b9e2acd475be --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_env_dot3.py @@ -0,0 +1,16 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_texture_env_dot3' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_texture_env_dot3',error_checker=_errors._error_checker) +GL_DOT3_RGBA_EXT=_C('GL_DOT3_RGBA_EXT',0x8741) +GL_DOT3_RGB_EXT=_C('GL_DOT3_RGB_EXT',0x8740) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_filter_anisotropic.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_filter_anisotropic.py new file mode 100644 index 0000000000000000000000000000000000000000..5ba520ac6cfae9422c01f9506374969f91cff39e --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_filter_anisotropic.py @@ -0,0 +1,16 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_texture_filter_anisotropic' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_texture_filter_anisotropic',error_checker=_errors._error_checker) +GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT=_C('GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT',0x84FF) +GL_TEXTURE_MAX_ANISOTROPY_EXT=_C('GL_TEXTURE_MAX_ANISOTROPY_EXT',0x84FE) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_integer.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_integer.py new file mode 100644 index 0000000000000000000000000000000000000000..696badc064ad10acbbb7b89edab23a230cbe48af --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_integer.py @@ -0,0 +1,78 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_texture_integer' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_texture_integer',error_checker=_errors._error_checker) +GL_ALPHA16I_EXT=_C('GL_ALPHA16I_EXT',0x8D8A) +GL_ALPHA16UI_EXT=_C('GL_ALPHA16UI_EXT',0x8D78) +GL_ALPHA32I_EXT=_C('GL_ALPHA32I_EXT',0x8D84) +GL_ALPHA32UI_EXT=_C('GL_ALPHA32UI_EXT',0x8D72) +GL_ALPHA8I_EXT=_C('GL_ALPHA8I_EXT',0x8D90) +GL_ALPHA8UI_EXT=_C('GL_ALPHA8UI_EXT',0x8D7E) +GL_ALPHA_INTEGER_EXT=_C('GL_ALPHA_INTEGER_EXT',0x8D97) +GL_BGRA_INTEGER_EXT=_C('GL_BGRA_INTEGER_EXT',0x8D9B) +GL_BGR_INTEGER_EXT=_C('GL_BGR_INTEGER_EXT',0x8D9A) +GL_BLUE_INTEGER_EXT=_C('GL_BLUE_INTEGER_EXT',0x8D96) +GL_GREEN_INTEGER_EXT=_C('GL_GREEN_INTEGER_EXT',0x8D95) +GL_INTENSITY16I_EXT=_C('GL_INTENSITY16I_EXT',0x8D8B) +GL_INTENSITY16UI_EXT=_C('GL_INTENSITY16UI_EXT',0x8D79) +GL_INTENSITY32I_EXT=_C('GL_INTENSITY32I_EXT',0x8D85) +GL_INTENSITY32UI_EXT=_C('GL_INTENSITY32UI_EXT',0x8D73) +GL_INTENSITY8I_EXT=_C('GL_INTENSITY8I_EXT',0x8D91) +GL_INTENSITY8UI_EXT=_C('GL_INTENSITY8UI_EXT',0x8D7F) +GL_LUMINANCE16I_EXT=_C('GL_LUMINANCE16I_EXT',0x8D8C) +GL_LUMINANCE16UI_EXT=_C('GL_LUMINANCE16UI_EXT',0x8D7A) +GL_LUMINANCE32I_EXT=_C('GL_LUMINANCE32I_EXT',0x8D86) +GL_LUMINANCE32UI_EXT=_C('GL_LUMINANCE32UI_EXT',0x8D74) +GL_LUMINANCE8I_EXT=_C('GL_LUMINANCE8I_EXT',0x8D92) +GL_LUMINANCE8UI_EXT=_C('GL_LUMINANCE8UI_EXT',0x8D80) +GL_LUMINANCE_ALPHA16I_EXT=_C('GL_LUMINANCE_ALPHA16I_EXT',0x8D8D) +GL_LUMINANCE_ALPHA16UI_EXT=_C('GL_LUMINANCE_ALPHA16UI_EXT',0x8D7B) +GL_LUMINANCE_ALPHA32I_EXT=_C('GL_LUMINANCE_ALPHA32I_EXT',0x8D87) +GL_LUMINANCE_ALPHA32UI_EXT=_C('GL_LUMINANCE_ALPHA32UI_EXT',0x8D75) +GL_LUMINANCE_ALPHA8I_EXT=_C('GL_LUMINANCE_ALPHA8I_EXT',0x8D93) +GL_LUMINANCE_ALPHA8UI_EXT=_C('GL_LUMINANCE_ALPHA8UI_EXT',0x8D81) +GL_LUMINANCE_ALPHA_INTEGER_EXT=_C('GL_LUMINANCE_ALPHA_INTEGER_EXT',0x8D9D) +GL_LUMINANCE_INTEGER_EXT=_C('GL_LUMINANCE_INTEGER_EXT',0x8D9C) +GL_RED_INTEGER_EXT=_C('GL_RED_INTEGER_EXT',0x8D94) +GL_RGB16I_EXT=_C('GL_RGB16I_EXT',0x8D89) +GL_RGB16UI_EXT=_C('GL_RGB16UI_EXT',0x8D77) +GL_RGB32I_EXT=_C('GL_RGB32I_EXT',0x8D83) +GL_RGB32UI_EXT=_C('GL_RGB32UI_EXT',0x8D71) +GL_RGB8I_EXT=_C('GL_RGB8I_EXT',0x8D8F) +GL_RGB8UI_EXT=_C('GL_RGB8UI_EXT',0x8D7D) +GL_RGBA16I_EXT=_C('GL_RGBA16I_EXT',0x8D88) +GL_RGBA16UI_EXT=_C('GL_RGBA16UI_EXT',0x8D76) +GL_RGBA32I_EXT=_C('GL_RGBA32I_EXT',0x8D82) +GL_RGBA32UI_EXT=_C('GL_RGBA32UI_EXT',0x8D70) +GL_RGBA8I_EXT=_C('GL_RGBA8I_EXT',0x8D8E) +GL_RGBA8UI_EXT=_C('GL_RGBA8UI_EXT',0x8D7C) +GL_RGBA_INTEGER_EXT=_C('GL_RGBA_INTEGER_EXT',0x8D99) +GL_RGBA_INTEGER_MODE_EXT=_C('GL_RGBA_INTEGER_MODE_EXT',0x8D9E) +GL_RGB_INTEGER_EXT=_C('GL_RGB_INTEGER_EXT',0x8D98) +@_f +@_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint) +def glClearColorIiEXT(red,green,blue,alpha):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint) +def glClearColorIuiEXT(red,green,blue,alpha):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray) +def glGetTexParameterIivEXT(target,pname,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLuintArray) +def glGetTexParameterIuivEXT(target,pname,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray) +def glTexParameterIivEXT(target,pname,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLuintArray) +def glTexParameterIuivEXT(target,pname,params):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_lod_bias.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_lod_bias.py new file mode 100644 index 0000000000000000000000000000000000000000..f1b0053e5d27ee26798c3f445129ee74fb94a0ba --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_lod_bias.py @@ -0,0 +1,17 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_texture_lod_bias' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_texture_lod_bias',error_checker=_errors._error_checker) +GL_MAX_TEXTURE_LOD_BIAS_EXT=_C('GL_MAX_TEXTURE_LOD_BIAS_EXT',0x84FD) +GL_TEXTURE_FILTER_CONTROL_EXT=_C('GL_TEXTURE_FILTER_CONTROL_EXT',0x8500) +GL_TEXTURE_LOD_BIAS_EXT=_C('GL_TEXTURE_LOD_BIAS_EXT',0x8501) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_object.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_object.py new file mode 100644 index 0000000000000000000000000000000000000000..6d372270db200fbcd1b84eb55c77ca76561bf535 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_object.py @@ -0,0 +1,36 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_texture_object' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_texture_object',error_checker=_errors._error_checker) +GL_TEXTURE_1D_BINDING_EXT=_C('GL_TEXTURE_1D_BINDING_EXT',0x8068) +GL_TEXTURE_2D_BINDING_EXT=_C('GL_TEXTURE_2D_BINDING_EXT',0x8069) +GL_TEXTURE_3D_BINDING_EXT=_C('GL_TEXTURE_3D_BINDING_EXT',0x806A) +GL_TEXTURE_PRIORITY_EXT=_C('GL_TEXTURE_PRIORITY_EXT',0x8066) +GL_TEXTURE_RESIDENT_EXT=_C('GL_TEXTURE_RESIDENT_EXT',0x8067) +@_f +@_p.types(_cs.GLboolean,_cs.GLsizei,arrays.GLuintArray,arrays.GLbooleanArray) +def glAreTexturesResidentEXT(n,textures,residences):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint) +def glBindTextureEXT(target,texture):pass +@_f +@_p.types(None,_cs.GLsizei,arrays.GLuintArray) +def glDeleteTexturesEXT(n,textures):pass +@_f +@_p.types(None,_cs.GLsizei,arrays.GLuintArray) +def glGenTexturesEXT(n,textures):pass +@_f +@_p.types(_cs.GLboolean,_cs.GLuint) +def glIsTextureEXT(texture):pass +@_f +@_p.types(None,_cs.GLsizei,arrays.GLuintArray,arrays.GLclampfArray) +def glPrioritizeTexturesEXT(n,textures,priorities):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_perturb_normal.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_perturb_normal.py new file mode 100644 index 0000000000000000000000000000000000000000..125f8de38176e4d2694aaec67e69b6a1612360d3 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_perturb_normal.py @@ -0,0 +1,18 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_texture_perturb_normal' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_texture_perturb_normal',error_checker=_errors._error_checker) +GL_PERTURB_EXT=_C('GL_PERTURB_EXT',0x85AE) +GL_TEXTURE_NORMAL_EXT=_C('GL_TEXTURE_NORMAL_EXT',0x85AF) +@_f +@_p.types(None,_cs.GLenum) +def glTextureNormalEXT(mode):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_sRGB.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_sRGB.py new file mode 100644 index 0000000000000000000000000000000000000000..b62bbffa278787326ac0fc7f578cc4e469d4edda --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_sRGB.py @@ -0,0 +1,30 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_texture_sRGB' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_texture_sRGB',error_checker=_errors._error_checker) +GL_COMPRESSED_SLUMINANCE_ALPHA_EXT=_C('GL_COMPRESSED_SLUMINANCE_ALPHA_EXT',0x8C4B) +GL_COMPRESSED_SLUMINANCE_EXT=_C('GL_COMPRESSED_SLUMINANCE_EXT',0x8C4A) +GL_COMPRESSED_SRGB_ALPHA_EXT=_C('GL_COMPRESSED_SRGB_ALPHA_EXT',0x8C49) +GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT=_C('GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT',0x8C4D) +GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT=_C('GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT',0x8C4E) +GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT=_C('GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT',0x8C4F) +GL_COMPRESSED_SRGB_EXT=_C('GL_COMPRESSED_SRGB_EXT',0x8C48) +GL_COMPRESSED_SRGB_S3TC_DXT1_EXT=_C('GL_COMPRESSED_SRGB_S3TC_DXT1_EXT',0x8C4C) +GL_SLUMINANCE8_ALPHA8_EXT=_C('GL_SLUMINANCE8_ALPHA8_EXT',0x8C45) +GL_SLUMINANCE8_EXT=_C('GL_SLUMINANCE8_EXT',0x8C47) +GL_SLUMINANCE_ALPHA_EXT=_C('GL_SLUMINANCE_ALPHA_EXT',0x8C44) +GL_SLUMINANCE_EXT=_C('GL_SLUMINANCE_EXT',0x8C46) +GL_SRGB8_ALPHA8_EXT=_C('GL_SRGB8_ALPHA8_EXT',0x8C43) +GL_SRGB8_EXT=_C('GL_SRGB8_EXT',0x8C41) +GL_SRGB_ALPHA_EXT=_C('GL_SRGB_ALPHA_EXT',0x8C42) +GL_SRGB_EXT=_C('GL_SRGB_EXT',0x8C40) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_sRGB_decode.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_sRGB_decode.py new file mode 100644 index 0000000000000000000000000000000000000000..6a5ba5f38dfdf99f04f8f4fb9cd118adec448fc5 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_sRGB_decode.py @@ -0,0 +1,17 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_texture_sRGB_decode' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_texture_sRGB_decode',error_checker=_errors._error_checker) +GL_DECODE_EXT=_C('GL_DECODE_EXT',0x8A49) +GL_SKIP_DECODE_EXT=_C('GL_SKIP_DECODE_EXT',0x8A4A) +GL_TEXTURE_SRGB_DECODE_EXT=_C('GL_TEXTURE_SRGB_DECODE_EXT',0x8A48) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_shared_exponent.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_shared_exponent.py new file mode 100644 index 0000000000000000000000000000000000000000..89b4bd7015dc59ec831e7dab69d6db9b796c0cd4 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_shared_exponent.py @@ -0,0 +1,17 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_texture_shared_exponent' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_texture_shared_exponent',error_checker=_errors._error_checker) +GL_RGB9_E5_EXT=_C('GL_RGB9_E5_EXT',0x8C3D) +GL_TEXTURE_SHARED_SIZE_EXT=_C('GL_TEXTURE_SHARED_SIZE_EXT',0x8C3F) +GL_UNSIGNED_INT_5_9_9_9_REV_EXT=_C('GL_UNSIGNED_INT_5_9_9_9_REV_EXT',0x8C3E) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_swizzle.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_swizzle.py new file mode 100644 index 0000000000000000000000000000000000000000..a5fec05af38c97b741d312b2cb8a6e9f9bc88128 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture_swizzle.py @@ -0,0 +1,19 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_texture_swizzle' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_texture_swizzle',error_checker=_errors._error_checker) +GL_TEXTURE_SWIZZLE_A_EXT=_C('GL_TEXTURE_SWIZZLE_A_EXT',0x8E45) +GL_TEXTURE_SWIZZLE_B_EXT=_C('GL_TEXTURE_SWIZZLE_B_EXT',0x8E44) +GL_TEXTURE_SWIZZLE_G_EXT=_C('GL_TEXTURE_SWIZZLE_G_EXT',0x8E43) +GL_TEXTURE_SWIZZLE_RGBA_EXT=_C('GL_TEXTURE_SWIZZLE_RGBA_EXT',0x8E46) +GL_TEXTURE_SWIZZLE_R_EXT=_C('GL_TEXTURE_SWIZZLE_R_EXT',0x8E42) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/timer_query.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/timer_query.py new file mode 100644 index 0000000000000000000000000000000000000000..aaede3dcd6ac5d212c3b36ce031d9e35342ca0d7 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/timer_query.py @@ -0,0 +1,20 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_timer_query' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_timer_query',error_checker=_errors._error_checker) +GL_TIME_ELAPSED_EXT=_C('GL_TIME_ELAPSED_EXT',0x88BF) +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLint64Array) +def glGetQueryObjecti64vEXT(id,pname,params):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLuint64Array) +def glGetQueryObjectui64vEXT(id,pname,params):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/transform_feedback.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/transform_feedback.py new file mode 100644 index 0000000000000000000000000000000000000000..adef8762a7998471b6ff07a2316ece039a51a191 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/transform_feedback.py @@ -0,0 +1,49 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_transform_feedback' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_transform_feedback',error_checker=_errors._error_checker) +GL_INTERLEAVED_ATTRIBS_EXT=_C('GL_INTERLEAVED_ATTRIBS_EXT',0x8C8C) +GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT=_C('GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT',0x8C8A) +GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT=_C('GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT',0x8C8B) +GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT=_C('GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT',0x8C80) +GL_PRIMITIVES_GENERATED_EXT=_C('GL_PRIMITIVES_GENERATED_EXT',0x8C87) +GL_RASTERIZER_DISCARD_EXT=_C('GL_RASTERIZER_DISCARD_EXT',0x8C89) +GL_SEPARATE_ATTRIBS_EXT=_C('GL_SEPARATE_ATTRIBS_EXT',0x8C8D) +GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT=_C('GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT',0x8C8F) +GL_TRANSFORM_FEEDBACK_BUFFER_EXT=_C('GL_TRANSFORM_FEEDBACK_BUFFER_EXT',0x8C8E) +GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT=_C('GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT',0x8C7F) +GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT=_C('GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT',0x8C85) +GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT=_C('GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT',0x8C84) +GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT=_C('GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT',0x8C88) +GL_TRANSFORM_FEEDBACK_VARYINGS_EXT=_C('GL_TRANSFORM_FEEDBACK_VARYINGS_EXT',0x8C83) +GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT=_C('GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT',0x8C76) +@_f +@_p.types(None,_cs.GLenum) +def glBeginTransformFeedbackEXT(primitiveMode):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint) +def glBindBufferBaseEXT(target,index,buffer):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLintptr) +def glBindBufferOffsetEXT(target,index,buffer,offset):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLintptr,_cs.GLsizeiptr) +def glBindBufferRangeEXT(target,index,buffer,offset,size):pass +@_f +@_p.types(None,) +def glEndTransformFeedbackEXT():pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLsizeiArray,arrays.GLuintArray,arrays.GLcharArray) +def glGetTransformFeedbackVaryingEXT(program,index,bufSize,length,size,type,name):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLsizei,ctypes.POINTER( ctypes.POINTER( _cs.GLchar )),_cs.GLenum) +def glTransformFeedbackVaryingsEXT(program,count,varyings,bufferMode):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/vertex_array.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/vertex_array.py new file mode 100644 index 0000000000000000000000000000000000000000..1864bf81ab524c331e673cec372b35406986e109 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/vertex_array.py @@ -0,0 +1,72 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_vertex_array' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_vertex_array',error_checker=_errors._error_checker) +GL_COLOR_ARRAY_COUNT_EXT=_C('GL_COLOR_ARRAY_COUNT_EXT',0x8084) +GL_COLOR_ARRAY_EXT=_C('GL_COLOR_ARRAY_EXT',0x8076) +GL_COLOR_ARRAY_POINTER_EXT=_C('GL_COLOR_ARRAY_POINTER_EXT',0x8090) +GL_COLOR_ARRAY_SIZE_EXT=_C('GL_COLOR_ARRAY_SIZE_EXT',0x8081) +GL_COLOR_ARRAY_STRIDE_EXT=_C('GL_COLOR_ARRAY_STRIDE_EXT',0x8083) +GL_COLOR_ARRAY_TYPE_EXT=_C('GL_COLOR_ARRAY_TYPE_EXT',0x8082) +GL_EDGE_FLAG_ARRAY_COUNT_EXT=_C('GL_EDGE_FLAG_ARRAY_COUNT_EXT',0x808D) +GL_EDGE_FLAG_ARRAY_EXT=_C('GL_EDGE_FLAG_ARRAY_EXT',0x8079) +GL_EDGE_FLAG_ARRAY_POINTER_EXT=_C('GL_EDGE_FLAG_ARRAY_POINTER_EXT',0x8093) +GL_EDGE_FLAG_ARRAY_STRIDE_EXT=_C('GL_EDGE_FLAG_ARRAY_STRIDE_EXT',0x808C) +GL_INDEX_ARRAY_COUNT_EXT=_C('GL_INDEX_ARRAY_COUNT_EXT',0x8087) +GL_INDEX_ARRAY_EXT=_C('GL_INDEX_ARRAY_EXT',0x8077) +GL_INDEX_ARRAY_POINTER_EXT=_C('GL_INDEX_ARRAY_POINTER_EXT',0x8091) +GL_INDEX_ARRAY_STRIDE_EXT=_C('GL_INDEX_ARRAY_STRIDE_EXT',0x8086) +GL_INDEX_ARRAY_TYPE_EXT=_C('GL_INDEX_ARRAY_TYPE_EXT',0x8085) +GL_NORMAL_ARRAY_COUNT_EXT=_C('GL_NORMAL_ARRAY_COUNT_EXT',0x8080) +GL_NORMAL_ARRAY_EXT=_C('GL_NORMAL_ARRAY_EXT',0x8075) +GL_NORMAL_ARRAY_POINTER_EXT=_C('GL_NORMAL_ARRAY_POINTER_EXT',0x808F) +GL_NORMAL_ARRAY_STRIDE_EXT=_C('GL_NORMAL_ARRAY_STRIDE_EXT',0x807F) +GL_NORMAL_ARRAY_TYPE_EXT=_C('GL_NORMAL_ARRAY_TYPE_EXT',0x807E) +GL_TEXTURE_COORD_ARRAY_COUNT_EXT=_C('GL_TEXTURE_COORD_ARRAY_COUNT_EXT',0x808B) +GL_TEXTURE_COORD_ARRAY_EXT=_C('GL_TEXTURE_COORD_ARRAY_EXT',0x8078) +GL_TEXTURE_COORD_ARRAY_POINTER_EXT=_C('GL_TEXTURE_COORD_ARRAY_POINTER_EXT',0x8092) +GL_TEXTURE_COORD_ARRAY_SIZE_EXT=_C('GL_TEXTURE_COORD_ARRAY_SIZE_EXT',0x8088) +GL_TEXTURE_COORD_ARRAY_STRIDE_EXT=_C('GL_TEXTURE_COORD_ARRAY_STRIDE_EXT',0x808A) +GL_TEXTURE_COORD_ARRAY_TYPE_EXT=_C('GL_TEXTURE_COORD_ARRAY_TYPE_EXT',0x8089) +GL_VERTEX_ARRAY_COUNT_EXT=_C('GL_VERTEX_ARRAY_COUNT_EXT',0x807D) +GL_VERTEX_ARRAY_EXT=_C('GL_VERTEX_ARRAY_EXT',0x8074) +GL_VERTEX_ARRAY_POINTER_EXT=_C('GL_VERTEX_ARRAY_POINTER_EXT',0x808E) +GL_VERTEX_ARRAY_SIZE_EXT=_C('GL_VERTEX_ARRAY_SIZE_EXT',0x807A) +GL_VERTEX_ARRAY_STRIDE_EXT=_C('GL_VERTEX_ARRAY_STRIDE_EXT',0x807C) +GL_VERTEX_ARRAY_TYPE_EXT=_C('GL_VERTEX_ARRAY_TYPE_EXT',0x807B) +@_f +@_p.types(None,_cs.GLint) +def glArrayElementEXT(i):pass +@_f +@_p.types(None,_cs.GLint,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,ctypes.c_void_p) +def glColorPointerEXT(size,type,stride,count,pointer):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLsizei) +def glDrawArraysEXT(mode,first,count):pass +@_f +@_p.types(None,_cs.GLsizei,_cs.GLsizei,arrays.GLbooleanArray) +def glEdgeFlagPointerEXT(stride,count,pointer):pass +@_f +@_p.types(None,_cs.GLenum,arrays.GLvoidpArray) +def glGetPointervEXT(pname,params):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,ctypes.c_void_p) +def glIndexPointerEXT(type,stride,count,pointer):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,ctypes.c_void_p) +def glNormalPointerEXT(type,stride,count,pointer):pass +@_f +@_p.types(None,_cs.GLint,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,ctypes.c_void_p) +def glTexCoordPointerEXT(size,type,stride,count,pointer):pass +@_f +@_p.types(None,_cs.GLint,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,ctypes.c_void_p) +def glVertexPointerEXT(size,type,stride,count,pointer):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/vertex_array_bgra.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/vertex_array_bgra.py new file mode 100644 index 0000000000000000000000000000000000000000..ef986a1c5947602a15fa10e2c34f728508a7f664 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/vertex_array_bgra.py @@ -0,0 +1,15 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_vertex_array_bgra' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_vertex_array_bgra',error_checker=_errors._error_checker) +GL_BGRA=_C('GL_BGRA',0x80E1) + diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/vertex_shader.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/vertex_shader.py new file mode 100644 index 0000000000000000000000000000000000000000..6c1ebfe21d91add50e21142c302ad14ea9cb4df4 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/vertex_shader.py @@ -0,0 +1,249 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_vertex_shader' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_vertex_shader',error_checker=_errors._error_checker) +GL_CURRENT_VERTEX_EXT=_C('GL_CURRENT_VERTEX_EXT',0x87E2) +GL_FULL_RANGE_EXT=_C('GL_FULL_RANGE_EXT',0x87E1) +GL_INVARIANT_DATATYPE_EXT=_C('GL_INVARIANT_DATATYPE_EXT',0x87EB) +GL_INVARIANT_EXT=_C('GL_INVARIANT_EXT',0x87C2) +GL_INVARIANT_VALUE_EXT=_C('GL_INVARIANT_VALUE_EXT',0x87EA) +GL_LOCAL_CONSTANT_DATATYPE_EXT=_C('GL_LOCAL_CONSTANT_DATATYPE_EXT',0x87ED) +GL_LOCAL_CONSTANT_EXT=_C('GL_LOCAL_CONSTANT_EXT',0x87C3) +GL_LOCAL_CONSTANT_VALUE_EXT=_C('GL_LOCAL_CONSTANT_VALUE_EXT',0x87EC) +GL_LOCAL_EXT=_C('GL_LOCAL_EXT',0x87C4) +GL_MATRIX_EXT=_C('GL_MATRIX_EXT',0x87C0) +GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT=_C('GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT',0x87CA) +GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT=_C('GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT',0x87CD) +GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT=_C('GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT',0x87CE) +GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT=_C('GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT',0x87CC) +GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT=_C('GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT',0x87CB) +GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT=_C('GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT',0x87C5) +GL_MAX_VERTEX_SHADER_INVARIANTS_EXT=_C('GL_MAX_VERTEX_SHADER_INVARIANTS_EXT',0x87C7) +GL_MAX_VERTEX_SHADER_LOCALS_EXT=_C('GL_MAX_VERTEX_SHADER_LOCALS_EXT',0x87C9) +GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT=_C('GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT',0x87C8) +GL_MAX_VERTEX_SHADER_VARIANTS_EXT=_C('GL_MAX_VERTEX_SHADER_VARIANTS_EXT',0x87C6) +GL_MVP_MATRIX_EXT=_C('GL_MVP_MATRIX_EXT',0x87E3) +GL_NEGATIVE_ONE_EXT=_C('GL_NEGATIVE_ONE_EXT',0x87DF) +GL_NEGATIVE_W_EXT=_C('GL_NEGATIVE_W_EXT',0x87DC) +GL_NEGATIVE_X_EXT=_C('GL_NEGATIVE_X_EXT',0x87D9) +GL_NEGATIVE_Y_EXT=_C('GL_NEGATIVE_Y_EXT',0x87DA) +GL_NEGATIVE_Z_EXT=_C('GL_NEGATIVE_Z_EXT',0x87DB) +GL_NORMALIZED_RANGE_EXT=_C('GL_NORMALIZED_RANGE_EXT',0x87E0) +GL_ONE_EXT=_C('GL_ONE_EXT',0x87DE) +GL_OP_ADD_EXT=_C('GL_OP_ADD_EXT',0x8787) +GL_OP_CLAMP_EXT=_C('GL_OP_CLAMP_EXT',0x878E) +GL_OP_CROSS_PRODUCT_EXT=_C('GL_OP_CROSS_PRODUCT_EXT',0x8797) +GL_OP_DOT3_EXT=_C('GL_OP_DOT3_EXT',0x8784) +GL_OP_DOT4_EXT=_C('GL_OP_DOT4_EXT',0x8785) +GL_OP_EXP_BASE_2_EXT=_C('GL_OP_EXP_BASE_2_EXT',0x8791) +GL_OP_FLOOR_EXT=_C('GL_OP_FLOOR_EXT',0x878F) +GL_OP_FRAC_EXT=_C('GL_OP_FRAC_EXT',0x8789) +GL_OP_INDEX_EXT=_C('GL_OP_INDEX_EXT',0x8782) +GL_OP_LOG_BASE_2_EXT=_C('GL_OP_LOG_BASE_2_EXT',0x8792) +GL_OP_MADD_EXT=_C('GL_OP_MADD_EXT',0x8788) +GL_OP_MAX_EXT=_C('GL_OP_MAX_EXT',0x878A) +GL_OP_MIN_EXT=_C('GL_OP_MIN_EXT',0x878B) +GL_OP_MOV_EXT=_C('GL_OP_MOV_EXT',0x8799) +GL_OP_MULTIPLY_MATRIX_EXT=_C('GL_OP_MULTIPLY_MATRIX_EXT',0x8798) +GL_OP_MUL_EXT=_C('GL_OP_MUL_EXT',0x8786) +GL_OP_NEGATE_EXT=_C('GL_OP_NEGATE_EXT',0x8783) +GL_OP_POWER_EXT=_C('GL_OP_POWER_EXT',0x8793) +GL_OP_RECIP_EXT=_C('GL_OP_RECIP_EXT',0x8794) +GL_OP_RECIP_SQRT_EXT=_C('GL_OP_RECIP_SQRT_EXT',0x8795) +GL_OP_ROUND_EXT=_C('GL_OP_ROUND_EXT',0x8790) +GL_OP_SET_GE_EXT=_C('GL_OP_SET_GE_EXT',0x878C) +GL_OP_SET_LT_EXT=_C('GL_OP_SET_LT_EXT',0x878D) +GL_OP_SUB_EXT=_C('GL_OP_SUB_EXT',0x8796) +GL_OUTPUT_COLOR0_EXT=_C('GL_OUTPUT_COLOR0_EXT',0x879B) +GL_OUTPUT_COLOR1_EXT=_C('GL_OUTPUT_COLOR1_EXT',0x879C) +GL_OUTPUT_FOG_EXT=_C('GL_OUTPUT_FOG_EXT',0x87BD) +GL_OUTPUT_TEXTURE_COORD0_EXT=_C('GL_OUTPUT_TEXTURE_COORD0_EXT',0x879D) +GL_OUTPUT_TEXTURE_COORD10_EXT=_C('GL_OUTPUT_TEXTURE_COORD10_EXT',0x87A7) +GL_OUTPUT_TEXTURE_COORD11_EXT=_C('GL_OUTPUT_TEXTURE_COORD11_EXT',0x87A8) +GL_OUTPUT_TEXTURE_COORD12_EXT=_C('GL_OUTPUT_TEXTURE_COORD12_EXT',0x87A9) +GL_OUTPUT_TEXTURE_COORD13_EXT=_C('GL_OUTPUT_TEXTURE_COORD13_EXT',0x87AA) +GL_OUTPUT_TEXTURE_COORD14_EXT=_C('GL_OUTPUT_TEXTURE_COORD14_EXT',0x87AB) +GL_OUTPUT_TEXTURE_COORD15_EXT=_C('GL_OUTPUT_TEXTURE_COORD15_EXT',0x87AC) +GL_OUTPUT_TEXTURE_COORD16_EXT=_C('GL_OUTPUT_TEXTURE_COORD16_EXT',0x87AD) +GL_OUTPUT_TEXTURE_COORD17_EXT=_C('GL_OUTPUT_TEXTURE_COORD17_EXT',0x87AE) +GL_OUTPUT_TEXTURE_COORD18_EXT=_C('GL_OUTPUT_TEXTURE_COORD18_EXT',0x87AF) +GL_OUTPUT_TEXTURE_COORD19_EXT=_C('GL_OUTPUT_TEXTURE_COORD19_EXT',0x87B0) +GL_OUTPUT_TEXTURE_COORD1_EXT=_C('GL_OUTPUT_TEXTURE_COORD1_EXT',0x879E) +GL_OUTPUT_TEXTURE_COORD20_EXT=_C('GL_OUTPUT_TEXTURE_COORD20_EXT',0x87B1) +GL_OUTPUT_TEXTURE_COORD21_EXT=_C('GL_OUTPUT_TEXTURE_COORD21_EXT',0x87B2) +GL_OUTPUT_TEXTURE_COORD22_EXT=_C('GL_OUTPUT_TEXTURE_COORD22_EXT',0x87B3) +GL_OUTPUT_TEXTURE_COORD23_EXT=_C('GL_OUTPUT_TEXTURE_COORD23_EXT',0x87B4) +GL_OUTPUT_TEXTURE_COORD24_EXT=_C('GL_OUTPUT_TEXTURE_COORD24_EXT',0x87B5) +GL_OUTPUT_TEXTURE_COORD25_EXT=_C('GL_OUTPUT_TEXTURE_COORD25_EXT',0x87B6) +GL_OUTPUT_TEXTURE_COORD26_EXT=_C('GL_OUTPUT_TEXTURE_COORD26_EXT',0x87B7) +GL_OUTPUT_TEXTURE_COORD27_EXT=_C('GL_OUTPUT_TEXTURE_COORD27_EXT',0x87B8) +GL_OUTPUT_TEXTURE_COORD28_EXT=_C('GL_OUTPUT_TEXTURE_COORD28_EXT',0x87B9) +GL_OUTPUT_TEXTURE_COORD29_EXT=_C('GL_OUTPUT_TEXTURE_COORD29_EXT',0x87BA) +GL_OUTPUT_TEXTURE_COORD2_EXT=_C('GL_OUTPUT_TEXTURE_COORD2_EXT',0x879F) +GL_OUTPUT_TEXTURE_COORD30_EXT=_C('GL_OUTPUT_TEXTURE_COORD30_EXT',0x87BB) +GL_OUTPUT_TEXTURE_COORD31_EXT=_C('GL_OUTPUT_TEXTURE_COORD31_EXT',0x87BC) +GL_OUTPUT_TEXTURE_COORD3_EXT=_C('GL_OUTPUT_TEXTURE_COORD3_EXT',0x87A0) +GL_OUTPUT_TEXTURE_COORD4_EXT=_C('GL_OUTPUT_TEXTURE_COORD4_EXT',0x87A1) +GL_OUTPUT_TEXTURE_COORD5_EXT=_C('GL_OUTPUT_TEXTURE_COORD5_EXT',0x87A2) +GL_OUTPUT_TEXTURE_COORD6_EXT=_C('GL_OUTPUT_TEXTURE_COORD6_EXT',0x87A3) +GL_OUTPUT_TEXTURE_COORD7_EXT=_C('GL_OUTPUT_TEXTURE_COORD7_EXT',0x87A4) +GL_OUTPUT_TEXTURE_COORD8_EXT=_C('GL_OUTPUT_TEXTURE_COORD8_EXT',0x87A5) +GL_OUTPUT_TEXTURE_COORD9_EXT=_C('GL_OUTPUT_TEXTURE_COORD9_EXT',0x87A6) +GL_OUTPUT_VERTEX_EXT=_C('GL_OUTPUT_VERTEX_EXT',0x879A) +GL_SCALAR_EXT=_C('GL_SCALAR_EXT',0x87BE) +GL_VARIANT_ARRAY_EXT=_C('GL_VARIANT_ARRAY_EXT',0x87E8) +GL_VARIANT_ARRAY_POINTER_EXT=_C('GL_VARIANT_ARRAY_POINTER_EXT',0x87E9) +GL_VARIANT_ARRAY_STRIDE_EXT=_C('GL_VARIANT_ARRAY_STRIDE_EXT',0x87E6) +GL_VARIANT_ARRAY_TYPE_EXT=_C('GL_VARIANT_ARRAY_TYPE_EXT',0x87E7) +GL_VARIANT_DATATYPE_EXT=_C('GL_VARIANT_DATATYPE_EXT',0x87E5) +GL_VARIANT_EXT=_C('GL_VARIANT_EXT',0x87C1) +GL_VARIANT_VALUE_EXT=_C('GL_VARIANT_VALUE_EXT',0x87E4) +GL_VECTOR_EXT=_C('GL_VECTOR_EXT',0x87BF) +GL_VERTEX_SHADER_BINDING_EXT=_C('GL_VERTEX_SHADER_BINDING_EXT',0x8781) +GL_VERTEX_SHADER_EXT=_C('GL_VERTEX_SHADER_EXT',0x8780) +GL_VERTEX_SHADER_INSTRUCTIONS_EXT=_C('GL_VERTEX_SHADER_INSTRUCTIONS_EXT',0x87CF) +GL_VERTEX_SHADER_INVARIANTS_EXT=_C('GL_VERTEX_SHADER_INVARIANTS_EXT',0x87D1) +GL_VERTEX_SHADER_LOCALS_EXT=_C('GL_VERTEX_SHADER_LOCALS_EXT',0x87D3) +GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT=_C('GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT',0x87D2) +GL_VERTEX_SHADER_OPTIMIZED_EXT=_C('GL_VERTEX_SHADER_OPTIMIZED_EXT',0x87D4) +GL_VERTEX_SHADER_VARIANTS_EXT=_C('GL_VERTEX_SHADER_VARIANTS_EXT',0x87D0) +GL_W_EXT=_C('GL_W_EXT',0x87D8) +GL_X_EXT=_C('GL_X_EXT',0x87D5) +GL_Y_EXT=_C('GL_Y_EXT',0x87D6) +GL_ZERO_EXT=_C('GL_ZERO_EXT',0x87DD) +GL_Z_EXT=_C('GL_Z_EXT',0x87D7) +@_f +@_p.types(None,) +def glBeginVertexShaderEXT():pass +@_f +@_p.types(_cs.GLuint,_cs.GLenum,_cs.GLenum) +def glBindLightParameterEXT(light,value):pass +@_f +@_p.types(_cs.GLuint,_cs.GLenum,_cs.GLenum) +def glBindMaterialParameterEXT(face,value):pass +@_f +@_p.types(_cs.GLuint,_cs.GLenum) +def glBindParameterEXT(value):pass +@_f +@_p.types(_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLenum) +def glBindTexGenParameterEXT(unit,coord,value):pass +@_f +@_p.types(_cs.GLuint,_cs.GLenum,_cs.GLenum) +def glBindTextureUnitParameterEXT(unit,value):pass +@_f +@_p.types(None,_cs.GLuint) +def glBindVertexShaderEXT(id):pass +@_f +@_p.types(None,_cs.GLuint) +def glDeleteVertexShaderEXT(id):pass +@_f +@_p.types(None,_cs.GLuint) +def glDisableVariantClientStateEXT(id):pass +@_f +@_p.types(None,_cs.GLuint) +def glEnableVariantClientStateEXT(id):pass +@_f +@_p.types(None,) +def glEndVertexShaderEXT():pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint) +def glExtractComponentEXT(res,src,num):pass +@_f +@_p.types(_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLuint) +def glGenSymbolsEXT(datatype,storagetype,range,components):pass +@_f +@_p.types(_cs.GLuint,_cs.GLuint) +def glGenVertexShadersEXT(range):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLbooleanArray) +def glGetInvariantBooleanvEXT(id,value,data):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray) +def glGetInvariantFloatvEXT(id,value,data):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) +def glGetInvariantIntegervEXT(id,value,data):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLbooleanArray) +def glGetLocalConstantBooleanvEXT(id,value,data):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray) +def glGetLocalConstantFloatvEXT(id,value,data):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) +def glGetLocalConstantIntegervEXT(id,value,data):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLbooleanArray) +def glGetVariantBooleanvEXT(id,value,data):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray) +def glGetVariantFloatvEXT(id,value,data):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) +def glGetVariantIntegervEXT(id,value,data):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLvoidpArray) +def glGetVariantPointervEXT(id,value,data):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint) +def glInsertComponentEXT(res,src,num):pass +@_f +@_p.types(_cs.GLboolean,_cs.GLuint,_cs.GLenum) +def glIsVariantEnabledEXT(id,cap):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,ctypes.c_void_p) +def glSetInvariantEXT(id,type,addr):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,ctypes.c_void_p) +def glSetLocalConstantEXT(id,type,addr):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint) +def glShaderOp1EXT(op,res,arg1):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLuint) +def glShaderOp2EXT(op,res,arg1,arg2):pass +@_f +@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint) +def glShaderOp3EXT(op,res,arg1,arg2,arg3):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLenum) +def glSwizzleEXT(res,in_,outX,outY,outZ,outW):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,ctypes.c_void_p) +def glVariantPointerEXT(id,type,stride,addr):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLbyteArray) +def glVariantbvEXT(id,addr):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLdoubleArray) +def glVariantdvEXT(id,addr):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLfloatArray) +def glVariantfvEXT(id,addr):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLintArray) +def glVariantivEXT(id,addr):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLshortArray) +def glVariantsvEXT(id,addr):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLubyteArray) +def glVariantubvEXT(id,addr):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLuintArray) +def glVariantuivEXT(id,addr):pass +@_f +@_p.types(None,_cs.GLuint,arrays.GLushortArray) +def glVariantusvEXT(id,addr):pass +@_f +@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLenum) +def glWriteMaskEXT(res,in_,outX,outY,outZ,outW):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/vertex_weighting.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/vertex_weighting.py new file mode 100644 index 0000000000000000000000000000000000000000..18ab487f4d39301a74bd09ad02804fff5711fde4 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/vertex_weighting.py @@ -0,0 +1,35 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_vertex_weighting' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_vertex_weighting',error_checker=_errors._error_checker) +GL_CURRENT_VERTEX_WEIGHT_EXT=_C('GL_CURRENT_VERTEX_WEIGHT_EXT',0x850B) +GL_MODELVIEW0_EXT=_C('GL_MODELVIEW0_EXT',0x1700) +GL_MODELVIEW0_MATRIX_EXT=_C('GL_MODELVIEW0_MATRIX_EXT',0x0BA6) +GL_MODELVIEW0_STACK_DEPTH_EXT=_C('GL_MODELVIEW0_STACK_DEPTH_EXT',0x0BA3) +GL_MODELVIEW1_EXT=_C('GL_MODELVIEW1_EXT',0x850A) +GL_MODELVIEW1_MATRIX_EXT=_C('GL_MODELVIEW1_MATRIX_EXT',0x8506) +GL_MODELVIEW1_STACK_DEPTH_EXT=_C('GL_MODELVIEW1_STACK_DEPTH_EXT',0x8502) +GL_VERTEX_WEIGHTING_EXT=_C('GL_VERTEX_WEIGHTING_EXT',0x8509) +GL_VERTEX_WEIGHT_ARRAY_EXT=_C('GL_VERTEX_WEIGHT_ARRAY_EXT',0x850C) +GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT=_C('GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT',0x8510) +GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT=_C('GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT',0x850D) +GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT=_C('GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT',0x850F) +GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT=_C('GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT',0x850E) +@_f +@_p.types(None,_cs.GLint,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) +def glVertexWeightPointerEXT(size,type,stride,pointer):pass +@_f +@_p.types(None,_cs.GLfloat) +def glVertexWeightfEXT(weight):pass +@_f +@_p.types(None,arrays.GLfloatArray) +def glVertexWeightfvEXT(weight):pass diff --git a/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/x11_sync_object.py b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/x11_sync_object.py new file mode 100644 index 0000000000000000000000000000000000000000..00be1c776fa45f9f99044f1f410b62123b1a63e3 --- /dev/null +++ b/vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/x11_sync_object.py @@ -0,0 +1,17 @@ +'''Autogenerated by xml_generate script, do not edit!''' +from OpenGL import platform as _p, arrays +# Code generation uses this +from OpenGL.raw.GL import _types as _cs +# End users want this... +from OpenGL.raw.GL._types import * +from OpenGL.raw.GL import _errors +from OpenGL.constant import Constant as _C + +import ctypes +_EXTENSION_NAME = 'GL_EXT_x11_sync_object' +def _f( function ): + return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_x11_sync_object',error_checker=_errors._error_checker) +GL_SYNC_X11_FENCE_EXT=_C('GL_SYNC_X11_FENCE_EXT',0x90E1) +@_f +@_p.types(_cs.GLsync,_cs.GLenum,_cs.GLintptr,_cs.GLbitfield) +def glImportSyncEXT(external_sync_type,external_sync,flags):pass