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  1. vllm/lib/python3.10/site-packages/OpenGL/GL/ATI/__pycache__/__init__.cpython-310.pyc +0 -0
  2. vllm/lib/python3.10/site-packages/OpenGL/GL/ATI/__pycache__/element_array.cpython-310.pyc +0 -0
  3. vllm/lib/python3.10/site-packages/OpenGL/GL/ATI/__pycache__/map_object_buffer.cpython-310.pyc +0 -0
  4. vllm/lib/python3.10/site-packages/OpenGL/GL/ATI/__pycache__/meminfo.cpython-310.pyc +0 -0
  5. vllm/lib/python3.10/site-packages/OpenGL/GL/ATI/__pycache__/pixel_format_float.cpython-310.pyc +0 -0
  6. vllm/lib/python3.10/site-packages/OpenGL/GL/ATI/__pycache__/separate_stencil.cpython-310.pyc +0 -0
  7. vllm/lib/python3.10/site-packages/OpenGL/GL/ATI/__pycache__/text_fragment_shader.cpython-310.pyc +0 -0
  8. vllm/lib/python3.10/site-packages/OpenGL/GL/ATI/__pycache__/texture_env_combine3.cpython-310.pyc +0 -0
  9. vllm/lib/python3.10/site-packages/OpenGL/GL/ATI/__pycache__/vertex_array_object.cpython-310.pyc +0 -0
  10. vllm/lib/python3.10/site-packages/OpenGL/GL/ATI/__pycache__/vertex_streams.cpython-310.pyc +0 -0
  11. vllm/lib/python3.10/site-packages/OpenGL/GL/ATI/element_array.py +42 -0
  12. vllm/lib/python3.10/site-packages/OpenGL/GL/KHR/__init__.py +0 -0
  13. vllm/lib/python3.10/site-packages/OpenGL/GL/KHR/__pycache__/__init__.cpython-310.pyc +0 -0
  14. vllm/lib/python3.10/site-packages/OpenGL/GL/KHR/__pycache__/debug.cpython-310.pyc +0 -0
  15. vllm/lib/python3.10/site-packages/OpenGL/GL/KHR/__pycache__/texture_compression_astc_hdr.cpython-310.pyc +0 -0
  16. vllm/lib/python3.10/site-packages/OpenGL/GL/KHR/debug.py +214 -0
  17. vllm/lib/python3.10/site-packages/OpenGL/GL/KHR/texture_compression_astc_hdr.py +40 -0
  18. vllm/lib/python3.10/site-packages/OpenGL/GL/KHR/texture_compression_astc_ldr.py +23 -0
  19. vllm/lib/python3.10/site-packages/OpenGL/GL/SGIS/__pycache__/detail_texture.cpython-310.pyc +0 -0
  20. vllm/lib/python3.10/site-packages/OpenGL/GL/SGIS/__pycache__/fog_function.cpython-310.pyc +0 -0
  21. vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/__init__.py +1 -0
  22. vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/__pycache__/__init__.cpython-310.pyc +0 -0
  23. vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/__pycache__/buffer_region.cpython-310.pyc +0 -0
  24. vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/__pycache__/create_context.cpython-310.pyc +0 -0
  25. vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/__pycache__/create_context_profile.cpython-310.pyc +0 -0
  26. vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/__pycache__/create_context_robustness.cpython-310.pyc +0 -0
  27. vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/__pycache__/extensions_string.cpython-310.pyc +0 -0
  28. vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/__pycache__/framebuffer_sRGB.cpython-310.pyc +0 -0
  29. vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/__pycache__/make_current_read.cpython-310.pyc +0 -0
  30. vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/__pycache__/multisample.cpython-310.pyc +0 -0
  31. vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/__pycache__/pbuffer.cpython-310.pyc +0 -0
  32. vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/__pycache__/pixel_format.cpython-310.pyc +0 -0
  33. vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/__pycache__/pixel_format_float.cpython-310.pyc +0 -0
  34. vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/__pycache__/render_texture.cpython-310.pyc +0 -0
  35. vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/__pycache__/robustness_application_isolation.cpython-310.pyc +0 -0
  36. vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/__pycache__/robustness_share_group_isolation.cpython-310.pyc +0 -0
  37. vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/buffer_region.py +23 -0
  38. vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/create_context.py +23 -0
  39. vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/create_context_profile.py +23 -0
  40. vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/create_context_robustness.py +23 -0
  41. vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/extensions_string.py +23 -0
  42. vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/framebuffer_sRGB.py +55 -0
  43. vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/make_current_read.py +23 -0
  44. vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/multisample.py +51 -0
  45. vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/pbuffer.py +23 -0
  46. vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/pixel_format.py +23 -0
  47. vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/pixel_format_float.py +23 -0
  48. vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/render_texture.py +23 -0
  49. vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/robustness_application_isolation.py +23 -0
  50. vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/robustness_share_group_isolation.py +23 -0
vllm/lib/python3.10/site-packages/OpenGL/GL/ATI/__pycache__/__init__.cpython-310.pyc ADDED
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vllm/lib/python3.10/site-packages/OpenGL/GL/ATI/__pycache__/element_array.cpython-310.pyc ADDED
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vllm/lib/python3.10/site-packages/OpenGL/GL/ATI/__pycache__/map_object_buffer.cpython-310.pyc ADDED
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vllm/lib/python3.10/site-packages/OpenGL/GL/ATI/__pycache__/meminfo.cpython-310.pyc ADDED
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vllm/lib/python3.10/site-packages/OpenGL/GL/ATI/__pycache__/pixel_format_float.cpython-310.pyc ADDED
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vllm/lib/python3.10/site-packages/OpenGL/GL/ATI/__pycache__/separate_stencil.cpython-310.pyc ADDED
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vllm/lib/python3.10/site-packages/OpenGL/GL/ATI/__pycache__/text_fragment_shader.cpython-310.pyc ADDED
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vllm/lib/python3.10/site-packages/OpenGL/GL/ATI/__pycache__/texture_env_combine3.cpython-310.pyc ADDED
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vllm/lib/python3.10/site-packages/OpenGL/GL/ATI/__pycache__/vertex_array_object.cpython-310.pyc ADDED
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vllm/lib/python3.10/site-packages/OpenGL/GL/ATI/__pycache__/vertex_streams.cpython-310.pyc ADDED
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vllm/lib/python3.10/site-packages/OpenGL/GL/ATI/element_array.py ADDED
@@ -0,0 +1,42 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension ATI.element_array
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.ATI.element_array to provide a more
5
+ Python-friendly API
6
+
7
+ Overview (from the spec)
8
+
9
+ This extension provides a mechanism for an application to create
10
+ an array of index data for use in specifying geometric primitives.
11
+
12
+ This extension is most useful when used in conjunction with the
13
+ ATI_vertex_array_object extension. ATI_vertex_array_object
14
+ provides an interface for storing vertex array data in persistent,
15
+ hardware-addressable memory. In cases where large amounts of
16
+ vertex data are in use, the index data used to construct
17
+ primitives (typically as passed to the GL through DrawElements)
18
+ can impose a significant bandwidth burden. ATI_element_array
19
+ allows the application to specify independent arrays of elements,
20
+ which can then be cached using ATI_vertex_array_object.
21
+
22
+
23
+ The official definition of this extension is available here:
24
+ http://www.opengl.org/registry/specs/ATI/element_array.txt
25
+ '''
26
+ from OpenGL import platform, constant, arrays
27
+ from OpenGL import extensions, wrapper
28
+ import ctypes
29
+ from OpenGL.raw.GL import _types, _glgets
30
+ from OpenGL.raw.GL.ATI.element_array import *
31
+ from OpenGL.raw.GL.ATI.element_array import _EXTENSION_NAME
32
+
33
+ def glInitElementArrayATI():
34
+ '''Return boolean indicating whether this extension is available'''
35
+ from OpenGL import extensions
36
+ return extensions.hasGLExtension( _EXTENSION_NAME )
37
+
38
+ # INPUT glElementPointerATI.pointer size not checked against 'type'
39
+ glElementPointerATI=wrapper.wrapper(glElementPointerATI).setInputArraySize(
40
+ 'pointer', None
41
+ )
42
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/KHR/__init__.py ADDED
File without changes
vllm/lib/python3.10/site-packages/OpenGL/GL/KHR/__pycache__/__init__.cpython-310.pyc ADDED
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vllm/lib/python3.10/site-packages/OpenGL/GL/KHR/__pycache__/debug.cpython-310.pyc ADDED
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vllm/lib/python3.10/site-packages/OpenGL/GL/KHR/__pycache__/texture_compression_astc_hdr.cpython-310.pyc ADDED
Binary file (1.83 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/GL/KHR/debug.py ADDED
@@ -0,0 +1,214 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension KHR.debug
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.KHR.debug to provide a more
5
+ Python-friendly API
6
+
7
+ Overview (from the spec)
8
+
9
+ This extension allows the GL to notify applications when various events
10
+ occur that may be useful during application development, debugging and
11
+ profiling.
12
+
13
+ These events are represented in the form of enumerable messages with a
14
+ human-readable string representation. Examples of debug events include
15
+ incorrect use of the GL, warnings of undefined behavior, and performance
16
+ warnings.
17
+
18
+ A message is uniquely identified by a source, a type and an
19
+ implementation-dependent ID within the source and type pair.
20
+
21
+ A message's source identifies the origin of the message and can either
22
+ describe components of the GL, the window system, third-party external
23
+ sources such as external debuggers, or even the application itself.
24
+
25
+ The type of the message roughly identifies the nature of the event that
26
+ caused the message. Examples include errors, performance warnings,
27
+ warnings about undefined behavior or notifications identifying that the
28
+ application is within a specific section of the application code.
29
+
30
+ A message's ID for a given source and type further distinguishes messages
31
+ within namespaces. For example, an error caused by a negative parameter
32
+ value or an invalid internal texture format are both errors generated by
33
+ the API, but would likely have different message IDs.
34
+
35
+ Each message is also assigned to a severity level that denotes roughly how
36
+ "important" that message is in comparison to other messages across all
37
+ sources and types. For example, notification of a GL error would likely
38
+ have a higher severity than a performance warning due to redundant state
39
+ changes.
40
+
41
+ Furthermore, every message contains an implementation-dependent string
42
+ representation that provides a useful description of the event.
43
+
44
+ Messages are communicated to the application through an application-
45
+ defined callback function that is called by the GL implementation on each
46
+ debug message. The motivation for the callback routine is to free
47
+ application developers from actively having to query whether a GL error,
48
+ or any other debuggable event has happened after each call to a GL
49
+ function. With a callback, developers can keep their code free of debug
50
+ checks, set breakpoints in the callback function, and only have to react
51
+ to messages as they occur. In situations where using a callback is not
52
+ possible, a message log is also provided that stores only copies of recent
53
+ messages until they are actively queried.
54
+
55
+ To control the volume of debug output, messages can be disabled either
56
+ individually by ID, or entire sets of messages can be turned off based on
57
+ combination of source and type, through the entire application code or
58
+ only section of the code encapsulated in debug groups. A debug group may
59
+ also be used to annotate the command stream using descriptive texts.
60
+
61
+ This extension also defines debug markers, a mechanism for the OpenGL
62
+ application to annotate the command stream with markers for discrete
63
+ events.
64
+
65
+ When profiling or debugging an OpenGL application with a built-in or an
66
+ external debugger or profiler, it is difficult to relate the commands
67
+ within the command stream to the elements of the scene or parts of the
68
+ program code to which they correspond. Debug markers and debug groups help
69
+ obviate this by allowing applications to specify this link. For example, a
70
+ debug marker can be used to identify the beginning of a frame in the
71
+ command stream and a debug group can encapsulate a specific command stream
72
+ to identify a rendering pass. Debug groups also allow control of the debug
73
+ outputs volume per section of an application code providing an effective
74
+ way to handle the massive amount of debug outputs that drivers can
75
+ generate.
76
+
77
+ Some existing implementations of ARB_debug_output only expose the
78
+ ARB_debug_output extension string if the context was created with the
79
+ debug flag {GLX|WGL}_CONTEXT_DEBUG_BIT_ARB as specified in
80
+ {GLX|WGL}_ARB_create_context. The behavior is not obvious when the
81
+ functionality is brought into the OpenGL core specification because the
82
+ extension string and function entry points must always exist.
83
+
84
+ This extension modifies the existing ARB_debug_output extension to allow
85
+ implementations to always have an empty message log. The specific messages
86
+ written to the message log or callback routines are already implementation
87
+ defined, so this specification simply makes it explicit that it's fine for
88
+ there to be zero messages generated, even when a GL error occurs, which is
89
+ useful if the context is non-debug.
90
+
91
+ Debug output can be enabled and disabled by changing the DEBUG_OUTPUT
92
+ state. It is implementation defined how much debug output is generated if
93
+ the context was created without the CONTEXT_DEBUG_BIT set. This is a new
94
+ query bit added to the existing GL_CONTEXT_FLAGS state to specify whether
95
+ the context was created with debug enabled.
96
+
97
+ Finally, this extension defines a mechanism for OpenGL applications to
98
+ label their objects (textures, buffers, shaders, etc.) with a descriptive
99
+ string.
100
+
101
+ When profiling or debugging an OpenGL application within an external or
102
+ built-in (debut output API) debugger or profiler it is difficult to
103
+ identify objects from their object names (integers).
104
+
105
+ Even when the object itself is viewed it can be problematic to
106
+ differentiate between similar objects. Attaching a descriptive string, a
107
+ label, to an object obviates this difficulty.
108
+
109
+ The intended purpose of this extension is purely to improve the user
110
+ experience within OpenGL development tools and application built-in
111
+ profilers and debuggers. This extension typically improves OpenGL
112
+ programmers efficiency by allowing them to instantly detect issues and the
113
+ reason for these issues giving him more time to focus on adding new
114
+ features to an OpenGL application.
115
+
116
+ The official definition of this extension is available here:
117
+ http://www.opengl.org/registry/specs/KHR/debug.txt
118
+ '''
119
+ from OpenGL import platform, constant, arrays
120
+ from OpenGL import extensions, wrapper
121
+ import ctypes
122
+ from OpenGL.raw.GL import _types, _glgets
123
+ from OpenGL.raw.GL.KHR.debug import *
124
+ from OpenGL.raw.GL.KHR.debug import _EXTENSION_NAME
125
+
126
+ def glInitDebugKHR():
127
+ '''Return boolean indicating whether this extension is available'''
128
+ from OpenGL import extensions
129
+ return extensions.hasGLExtension( _EXTENSION_NAME )
130
+
131
+ # INPUT glDebugMessageControl.ids size not checked against count
132
+ glDebugMessageControl=wrapper.wrapper(glDebugMessageControl).setInputArraySize(
133
+ 'ids', None
134
+ )
135
+ # INPUT glDebugMessageInsert.buf size not checked against 'buf,length'
136
+ glDebugMessageInsert=wrapper.wrapper(glDebugMessageInsert).setInputArraySize(
137
+ 'buf', None
138
+ )
139
+ # INPUT glGetDebugMessageLog.lengths size not checked against count
140
+ # INPUT glGetDebugMessageLog.ids size not checked against count
141
+ # INPUT glGetDebugMessageLog.severities size not checked against count
142
+ # INPUT glGetDebugMessageLog.sources size not checked against count
143
+ # INPUT glGetDebugMessageLog.messageLog size not checked against bufSize
144
+ # INPUT glGetDebugMessageLog.types size not checked against count
145
+ glGetDebugMessageLog=wrapper.wrapper(glGetDebugMessageLog).setInputArraySize(
146
+ 'lengths', None
147
+ ).setInputArraySize(
148
+ 'ids', None
149
+ ).setInputArraySize(
150
+ 'severities', None
151
+ ).setInputArraySize(
152
+ 'sources', None
153
+ ).setInputArraySize(
154
+ 'messageLog', None
155
+ ).setInputArraySize(
156
+ 'types', None
157
+ )
158
+ # INPUT glPushDebugGroup.message size not checked against 'message,length'
159
+ glPushDebugGroup=wrapper.wrapper(glPushDebugGroup).setInputArraySize(
160
+ 'message', None
161
+ )
162
+ # INPUT glObjectLabel.label size not checked against 'label,length'
163
+ glObjectLabel=wrapper.wrapper(glObjectLabel).setInputArraySize(
164
+ 'label', None
165
+ )
166
+ # INPUT glGetObjectLabel.label size not checked against bufSize
167
+ glGetObjectLabel=wrapper.wrapper(glGetObjectLabel).setInputArraySize(
168
+ 'length', 1
169
+ ).setInputArraySize(
170
+ 'label', None
171
+ )
172
+ # INPUT glObjectPtrLabel.label size not checked against 'label,length'
173
+ glObjectPtrLabel=wrapper.wrapper(glObjectPtrLabel).setInputArraySize(
174
+ 'label', None
175
+ )
176
+ # INPUT glGetObjectPtrLabel.label size not checked against bufSize
177
+ glGetObjectPtrLabel=wrapper.wrapper(glGetObjectPtrLabel).setInputArraySize(
178
+ 'length', 1
179
+ ).setInputArraySize(
180
+ 'label', None
181
+ )
182
+ glGetPointerv=wrapper.wrapper(glGetPointerv).setOutput(
183
+ 'params',size=(1,),orPassIn=True
184
+ )
185
+ # INPUT glGetDebugMessageLogKHR.lengths size not checked against count
186
+ # INPUT glGetDebugMessageLogKHR.ids size not checked against count
187
+ # INPUT glGetDebugMessageLogKHR.severities size not checked against count
188
+ # INPUT glGetDebugMessageLogKHR.sources size not checked against count
189
+ # INPUT glGetDebugMessageLogKHR.messageLog size not checked against bufSize
190
+ # INPUT glGetDebugMessageLogKHR.types size not checked against count
191
+ glGetDebugMessageLogKHR=wrapper.wrapper(glGetDebugMessageLogKHR).setInputArraySize(
192
+ 'lengths', None
193
+ ).setInputArraySize(
194
+ 'ids', None
195
+ ).setInputArraySize(
196
+ 'severities', None
197
+ ).setInputArraySize(
198
+ 'sources', None
199
+ ).setInputArraySize(
200
+ 'messageLog', None
201
+ ).setInputArraySize(
202
+ 'types', None
203
+ )
204
+ # INPUT glGetObjectLabelKHR.label size not checked against bufSize
205
+ glGetObjectLabelKHR=wrapper.wrapper(glGetObjectLabelKHR).setInputArraySize(
206
+ 'label', None
207
+ )
208
+ # INPUT glGetObjectPtrLabelKHR.label size not checked against bufSize
209
+ glGetObjectPtrLabelKHR=wrapper.wrapper(glGetObjectPtrLabelKHR).setInputArraySize(
210
+ 'length', 1
211
+ ).setInputArraySize(
212
+ 'label', None
213
+ )
214
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/KHR/texture_compression_astc_hdr.py ADDED
@@ -0,0 +1,40 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension KHR.texture_compression_astc_hdr
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.KHR.texture_compression_astc_hdr to provide a more
5
+ Python-friendly API
6
+
7
+ Overview (from the spec)
8
+
9
+ Adaptive Scalable Texture Compression (ASTC) is a new texture
10
+ compression technology that offers unprecendented flexibility,
11
+ while producing better or comparable results than existing texture
12
+ compressions at all bit rates. It includes support for 2D and
13
+ slice-based 3D textures, with low and high dynamic range, at
14
+ bitrates from below 1 bit/pixel up to 8 bits/pixel in fine steps.
15
+
16
+ The goal of this extension is to support the full 2D profile of the
17
+ ASTC texture compression specification, and allow construction of
18
+ 3D textures from multiple 2D slices.
19
+
20
+ ASTC-compressed textures are handled in OpenGL ES and OpenGL by
21
+ adding new supported formats to the existing mechanisms for handling
22
+ compressed textures.
23
+
24
+ The official definition of this extension is available here:
25
+ http://www.opengl.org/registry/specs/KHR/texture_compression_astc_hdr.txt
26
+ '''
27
+ from OpenGL import platform, constant, arrays
28
+ from OpenGL import extensions, wrapper
29
+ import ctypes
30
+ from OpenGL.raw.GL import _types, _glgets
31
+ from OpenGL.raw.GL.KHR.texture_compression_astc_hdr import *
32
+ from OpenGL.raw.GL.KHR.texture_compression_astc_hdr import _EXTENSION_NAME
33
+
34
+ def glInitTextureCompressionAstcHdrKHR():
35
+ '''Return boolean indicating whether this extension is available'''
36
+ from OpenGL import extensions
37
+ return extensions.hasGLExtension( _EXTENSION_NAME )
38
+
39
+
40
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/KHR/texture_compression_astc_ldr.py ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension KHR.texture_compression_astc_ldr
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.GL.KHR.texture_compression_astc_ldr to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/KHR/texture_compression_astc_ldr.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.GL import _types, _glgets
14
+ from OpenGL.raw.GL.KHR.texture_compression_astc_ldr import *
15
+ from OpenGL.raw.GL.KHR.texture_compression_astc_ldr import _EXTENSION_NAME
16
+
17
+ def glInitTextureCompressionAstcLdrKHR():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+
23
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/GL/SGIS/__pycache__/detail_texture.cpython-310.pyc ADDED
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vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/__init__.py ADDED
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1
+ """OpenGL Extensions"""
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vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/__pycache__/buffer_region.cpython-310.pyc ADDED
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vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/__pycache__/create_context_robustness.cpython-310.pyc ADDED
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vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/__pycache__/extensions_string.cpython-310.pyc ADDED
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vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/__pycache__/framebuffer_sRGB.cpython-310.pyc ADDED
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vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/__pycache__/make_current_read.cpython-310.pyc ADDED
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vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/__pycache__/multisample.cpython-310.pyc ADDED
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vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/__pycache__/pbuffer.cpython-310.pyc ADDED
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vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/__pycache__/pixel_format_float.cpython-310.pyc ADDED
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vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/__pycache__/render_texture.cpython-310.pyc ADDED
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vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/__pycache__/robustness_application_isolation.cpython-310.pyc ADDED
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vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/__pycache__/robustness_share_group_isolation.cpython-310.pyc ADDED
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vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/buffer_region.py ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension ARB.buffer_region
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.WGL.ARB.buffer_region to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/ARB/buffer_region.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.WGL import _types, _glgets
14
+ from OpenGL.raw.WGL.ARB.buffer_region import *
15
+ from OpenGL.raw.WGL.ARB.buffer_region import _EXTENSION_NAME
16
+
17
+ def glInitBufferRegionARB():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+
23
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/create_context.py ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension ARB.create_context
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.WGL.ARB.create_context to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/ARB/create_context.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.WGL import _types, _glgets
14
+ from OpenGL.raw.WGL.ARB.create_context import *
15
+ from OpenGL.raw.WGL.ARB.create_context import _EXTENSION_NAME
16
+
17
+ def glInitCreateContextARB():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+
23
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/create_context_profile.py ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension ARB.create_context_profile
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.WGL.ARB.create_context_profile to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/ARB/create_context_profile.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.WGL import _types, _glgets
14
+ from OpenGL.raw.WGL.ARB.create_context_profile import *
15
+ from OpenGL.raw.WGL.ARB.create_context_profile import _EXTENSION_NAME
16
+
17
+ def glInitCreateContextProfileARB():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+
23
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/create_context_robustness.py ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension ARB.create_context_robustness
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.WGL.ARB.create_context_robustness to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/ARB/create_context_robustness.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.WGL import _types, _glgets
14
+ from OpenGL.raw.WGL.ARB.create_context_robustness import *
15
+ from OpenGL.raw.WGL.ARB.create_context_robustness import _EXTENSION_NAME
16
+
17
+ def glInitCreateContextRobustnessARB():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+
23
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/extensions_string.py ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension ARB.extensions_string
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.WGL.ARB.extensions_string to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/ARB/extensions_string.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.WGL import _types, _glgets
14
+ from OpenGL.raw.WGL.ARB.extensions_string import *
15
+ from OpenGL.raw.WGL.ARB.extensions_string import _EXTENSION_NAME
16
+
17
+ def glInitExtensionsStringARB():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+
23
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/framebuffer_sRGB.py ADDED
@@ -0,0 +1,55 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension ARB.framebuffer_sRGB
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.WGL.ARB.framebuffer_sRGB to provide a more
5
+ Python-friendly API
6
+
7
+ Overview (from the spec)
8
+
9
+ Conventionally, OpenGL assumes framebuffer color components are stored
10
+ in a linear color space. In particular, framebuffer blending is a
11
+ linear operation.
12
+
13
+ The sRGB color space is based on typical (non-linear) monitor
14
+ characteristics expected in a dimly lit office. It has been
15
+ standardized by the International Electrotechnical Commission (IEC)
16
+ as IEC 61966-2-1. The sRGB color space roughly corresponds to 2.2
17
+ gamma correction.
18
+
19
+ This extension adds a framebuffer capability for sRGB framebuffer
20
+ update and blending. When blending is disabled but the new sRGB
21
+ updated mode is enabled (assume the framebuffer supports the
22
+ capability), high-precision linear color component values for red,
23
+ green, and blue generated by fragment coloring are encoded for sRGB
24
+ prior to being written into the framebuffer. When blending is enabled
25
+ along with the new sRGB update mode, red, green, and blue framebuffer
26
+ color components are treated as sRGB values that are converted to
27
+ linear color values, blended with the high-precision color values
28
+ generated by fragment coloring, and then the blend result is encoded
29
+ for sRGB just prior to being written into the framebuffer.
30
+
31
+ The primary motivation for this extension is that it allows OpenGL
32
+ applications to render into a framebuffer that is scanned to a monitor
33
+ configured to assume framebuffer color values are sRGB encoded.
34
+ This assumption is roughly true of most PC monitors with default
35
+ gamma correction. This allows applications to achieve faithful
36
+ color reproduction for OpenGL rendering without adjusting the
37
+ monitor's gamma correction.
38
+
39
+ The official definition of this extension is available here:
40
+ http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt
41
+ '''
42
+ from OpenGL import platform, constant, arrays
43
+ from OpenGL import extensions, wrapper
44
+ import ctypes
45
+ from OpenGL.raw.WGL import _types, _glgets
46
+ from OpenGL.raw.WGL.ARB.framebuffer_sRGB import *
47
+ from OpenGL.raw.WGL.ARB.framebuffer_sRGB import _EXTENSION_NAME
48
+
49
+ def glInitFramebufferSrgbARB():
50
+ '''Return boolean indicating whether this extension is available'''
51
+ from OpenGL import extensions
52
+ return extensions.hasGLExtension( _EXTENSION_NAME )
53
+
54
+
55
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/make_current_read.py ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension ARB.make_current_read
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.WGL.ARB.make_current_read to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/ARB/make_current_read.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.WGL import _types, _glgets
14
+ from OpenGL.raw.WGL.ARB.make_current_read import *
15
+ from OpenGL.raw.WGL.ARB.make_current_read import _EXTENSION_NAME
16
+
17
+ def glInitMakeCurrentReadARB():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+
23
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/multisample.py ADDED
@@ -0,0 +1,51 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension ARB.multisample
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.WGL.ARB.multisample to provide a more
5
+ Python-friendly API
6
+
7
+ Overview (from the spec)
8
+
9
+ This extension provides a mechanism to antialias all GL primitives:
10
+ points, lines, polygons, bitmaps, and images. The technique is to
11
+ sample all primitives multiple times at each pixel. The color
12
+ sample values are resolved to a single, displayable color each time
13
+ a pixel is updated, so the antialiasing appears to be automatic at
14
+ the application level. Because each sample includes depth and
15
+ stencil information, the depth and stencil functions perform
16
+ equivalently to the single-sample mode.
17
+
18
+ An additional buffer, called the multisample buffer, is added to
19
+ the framebuffer. Pixel sample values, including color, depth, and
20
+ stencil values, are stored in this buffer. When the framebuffer
21
+ includes a multisample buffer, it does not also include separate
22
+ depth or stencil buffers, even if the multisample buffer does not
23
+ store depth or stencil values. Color buffers (left/right, front/
24
+ back, and aux) do coexist with the multisample buffer, however.
25
+
26
+ Multisample antialiasing is most valuable for rendering polygons,
27
+ because it requires no sorting for hidden surface elimination, and
28
+ it correctly handles adjacent polygons, object silhouettes, and
29
+ even intersecting polygons. If only points or lines are being
30
+ rendered, the "smooth" antialiasing mechanism provided by the base
31
+ GL may result in a higher quality image. This extension is
32
+ designed to allow multisample and smooth antialiasing techniques
33
+ to be alternated during the rendering of a single scene.
34
+
35
+ The official definition of this extension is available here:
36
+ http://www.opengl.org/registry/specs/ARB/multisample.txt
37
+ '''
38
+ from OpenGL import platform, constant, arrays
39
+ from OpenGL import extensions, wrapper
40
+ import ctypes
41
+ from OpenGL.raw.WGL import _types, _glgets
42
+ from OpenGL.raw.WGL.ARB.multisample import *
43
+ from OpenGL.raw.WGL.ARB.multisample import _EXTENSION_NAME
44
+
45
+ def glInitMultisampleARB():
46
+ '''Return boolean indicating whether this extension is available'''
47
+ from OpenGL import extensions
48
+ return extensions.hasGLExtension( _EXTENSION_NAME )
49
+
50
+
51
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/pbuffer.py ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension ARB.pbuffer
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.WGL.ARB.pbuffer to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/ARB/pbuffer.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.WGL import _types, _glgets
14
+ from OpenGL.raw.WGL.ARB.pbuffer import *
15
+ from OpenGL.raw.WGL.ARB.pbuffer import _EXTENSION_NAME
16
+
17
+ def glInitPbufferARB():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+
23
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/pixel_format.py ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension ARB.pixel_format
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.WGL.ARB.pixel_format to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/ARB/pixel_format.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.WGL import _types, _glgets
14
+ from OpenGL.raw.WGL.ARB.pixel_format import *
15
+ from OpenGL.raw.WGL.ARB.pixel_format import _EXTENSION_NAME
16
+
17
+ def glInitPixelFormatARB():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+
23
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/pixel_format_float.py ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension ARB.pixel_format_float
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.WGL.ARB.pixel_format_float to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/ARB/pixel_format_float.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.WGL import _types, _glgets
14
+ from OpenGL.raw.WGL.ARB.pixel_format_float import *
15
+ from OpenGL.raw.WGL.ARB.pixel_format_float import _EXTENSION_NAME
16
+
17
+ def glInitPixelFormatFloatARB():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+
23
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/render_texture.py ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension ARB.render_texture
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.WGL.ARB.render_texture to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/ARB/render_texture.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.WGL import _types, _glgets
14
+ from OpenGL.raw.WGL.ARB.render_texture import *
15
+ from OpenGL.raw.WGL.ARB.render_texture import _EXTENSION_NAME
16
+
17
+ def glInitRenderTextureARB():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+
23
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/robustness_application_isolation.py ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension ARB.robustness_application_isolation
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.WGL.ARB.robustness_application_isolation to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/ARB/robustness_application_isolation.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.WGL import _types, _glgets
14
+ from OpenGL.raw.WGL.ARB.robustness_application_isolation import *
15
+ from OpenGL.raw.WGL.ARB.robustness_application_isolation import _EXTENSION_NAME
16
+
17
+ def glInitRobustnessApplicationIsolationARB():
18
+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
22
+
23
+ ### END AUTOGENERATED SECTION
vllm/lib/python3.10/site-packages/OpenGL/WGL/ARB/robustness_share_group_isolation.py ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''OpenGL extension ARB.robustness_share_group_isolation
2
+
3
+ This module customises the behaviour of the
4
+ OpenGL.raw.WGL.ARB.robustness_share_group_isolation to provide a more
5
+ Python-friendly API
6
+
7
+ The official definition of this extension is available here:
8
+ http://www.opengl.org/registry/specs/ARB/robustness_share_group_isolation.txt
9
+ '''
10
+ from OpenGL import platform, constant, arrays
11
+ from OpenGL import extensions, wrapper
12
+ import ctypes
13
+ from OpenGL.raw.WGL import _types, _glgets
14
+ from OpenGL.raw.WGL.ARB.robustness_share_group_isolation import *
15
+ from OpenGL.raw.WGL.ARB.robustness_share_group_isolation import _EXTENSION_NAME
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+
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+ def glInitRobustnessShareGroupIsolationARB():
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+ '''Return boolean indicating whether this extension is available'''
19
+ from OpenGL import extensions
20
+ return extensions.hasGLExtension( _EXTENSION_NAME )
21
+
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+
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+ ### END AUTOGENERATED SECTION