from OpenGL.arrays import vbo from OpenGL.GLES3.VERSION import GLES3_3_0 from OpenGL.GLES3.OES import mapbuffer class Implementation( vbo.Implementation ): """OpenGL-based implementation of VBO interfaces""" def __init__( self ): for name in self.EXPORTED_NAMES: for source in [ GLES3_3_0, mapbuffer ]: for possible in (name,name+'OES'): try: setattr( self, name, getattr( source, possible )) except AttributeError as err: pass else: found = True assert found, name if GLES3_3_0.glBufferData: self.available = True Implementation.register()