import ctypes from OpenGL.constant import Constant from OpenGL._bytes import bytes,unicode,as_8_bit, long from OpenGL._opaque import opaque_pointer_cls as _opaque_pointer_cls sizeof = ctypes.sizeof GL_FALSE = Constant( 'GL_FALSE', 0x0 ) GL_TRUE = Constant( 'GL_TRUE', 0x1 ) GL_BYTE = Constant( 'GL_BYTE', 0x1400 ) GL_UNSIGNED_BYTE = Constant( 'GL_UNSIGNED_BYTE', 0x1401 ) GL_SHORT = Constant( 'GL_SHORT', 0x1402 ) GL_UNSIGNED_SHORT = Constant( 'GL_UNSIGNED_SHORT', 0x1403 ) GL_INT = Constant( 'GL_INT', 0x1404 ) GL_UNSIGNED_INT = Constant( 'GL_UNSIGNED_INT', 0x1405 ) GL_UNSIGNED_INT64 = Constant( 'GL_UNSIGNED_INT64_AMD', 0x8BC2 ) GL_FLOAT = Constant( 'GL_FLOAT', 0x1406 ) GL_DOUBLE = Constant( 'GL_DOUBLE', 0x140a ) GL_CHAR = bytes GL_HALF_NV = Constant( 'GL_HALF_NV', 0x1401 ) GL_VOID_P = object() BYTE_SIZES = { GL_BYTE: 1, GL_CHAR: 1, GL_UNSIGNED_BYTE: 1, GL_SHORT: 2, GL_UNSIGNED_SHORT: 2, GL_INT: 4, GL_UNSIGNED_INT: 4, GL_UNSIGNED_INT64: 8, GL_FLOAT: 4, GL_DOUBLE: 8, } ARRAY_TO_GL_TYPE_MAPPING = { 'c': GL_UNSIGNED_BYTE, 'f': GL_FLOAT, 'b': GL_BYTE, 'i': GL_INT, 'l': GL_INT, '?': GL_INT,# Boolean 'd': GL_DOUBLE, 'L': GL_UNSIGNED_INT, 'h': GL_SHORT, 'H': GL_UNSIGNED_SHORT, 'B': GL_UNSIGNED_BYTE, 'I': GL_UNSIGNED_INT, None: None, }