"""Implementation of OpenGL constant objects""" import sys from OpenGL._bytes import bytes,unicode,as_8_bit, long, integer_types, maxsize from OpenGL import _configflags class Constant( object ): """OpenGL constant that displays itself as a name rather than a value The purpose of this class is to make debugging OpenGL code easier, as you recieve messages that say what value you passed in in a human-readable form, rather than as a bald number that requires lookup and disambiguation in the header file. """ def __new__( cls, name, value=None ): """Initialise the constant with the given name and value""" if not isinstance( value, Constant ): if isinstance( value, float ) and cls is not FloatConstant: return FloatConstant( name, value ) elif isinstance( value, int ) and cls is not IntConstant: return IntConstant( name, value ) elif isinstance( value, long ) and cls is not LongConstant: return LongConstant( name, value ) elif isinstance( value, (bytes,unicode) ) and cls is not StringConstant: return StringConstant( name, as_8_bit(value) ) if isinstance( value, integer_types ): if value > maxsize: # TODO: I'm guessing this should really by sizeof GLint, not value = - (value & maxsize) base = super(Constant,cls).__new__( cls, value ) base.name = name if _configflags.MODULE_ANNOTATIONS: frame = sys._getframe().f_back if frame and frame.f_back and '__name__' in frame.f_back.f_globals: base.__module__ = frame.f_back.f_globals['__name__'] return base def __repr__( self ): """Return the name, rather than the bald value""" return self.name def __getnewargs__( self ): """Produce the new arguments for recreating the instance""" return (self.name,) + super( Constant, self ).__getnewargs__() class NumericConstant( Constant ): """Base class for numeric-value constants""" def __str__( self ): """Return the value as a human-friendly string""" return '%s (%s)'%(self.name,super(Constant,self).__str__()) def __getstate__(self): """Retrieve state for pickle and the like""" return self.name def __setstate__( self, state ): self.name = state class IntConstant( NumericConstant, int ): """Integer constant""" if int is not long: class LongConstant( NumericConstant, long ): """Long integer constant""" else: LongConstant = IntConstant class FloatConstant( NumericConstant, float ): """Float constant""" class StringConstant( Constant, bytes ): """String constants""" def __repr__( self ): """Return the value as a human-friendly string""" return '%s (%s)'%(self.name,super(Constant,self).__str__()) if __name__ == "__main__": x = IntConstant( 'testint', 3 ) y = FloatConstant( 'testfloat', 3.0 ) z = StringConstant( 'teststr', 'some testing string' ) import pickle for val in x,y,z: restored = pickle.loads( pickle.dumps( val )) assert restored == val, (str(restored),str(val)) assert restored.name == val.name, (restored.name,val.name)