"""EGL (cross-platform) platform library""" import ctypes, ctypes.util from OpenGL.platform import baseplatform, ctypesloader class EGLPlatform( baseplatform.BasePlatform ): """EGL platform for opengl-es only platforms""" @baseplatform.lazy_property def GLES1(self): try: return ctypesloader.loadLibrary( ctypes.cdll, 'GLESv1_CM', # ick mode=ctypes.RTLD_GLOBAL ) except OSError as err: return None @baseplatform.lazy_property def GLES2(self): try: return ctypesloader.loadLibrary( ctypes.cdll, 'GLESv2', mode=ctypes.RTLD_GLOBAL ) except OSError as err: return None @baseplatform.lazy_property def GLES3(self): # implementers guide says to use the same name for the DLL return self.GLES2 @baseplatform.lazy_property def GL(self): try: return ctypesloader.loadLibrary( ctypes.cdll, 'GL', mode=ctypes.RTLD_GLOBAL ) except OSError as err: return self.GLES2 or self.GLES1 @baseplatform.lazy_property def GLU(self): try: return ctypesloader.loadLibrary( ctypes.cdll, 'GLU', mode=ctypes.RTLD_GLOBAL ) except OSError as err: return None @baseplatform.lazy_property def GLUT( self ): try: return ctypesloader.loadLibrary( ctypes.cdll, 'glut', mode=ctypes.RTLD_GLOBAL ) except OSError as err: return None @baseplatform.lazy_property def OpenGL(self): return self.GL @baseplatform.lazy_property def EGL(self): try: return ctypesloader.loadLibrary( ctypes.cdll, 'EGL', mode=ctypes.RTLD_GLOBAL ) except OSError as err: raise ImportError("Unable to load EGL library", *err.args) @baseplatform.lazy_property def getExtensionProcedure( self ): eglGetProcAddress = self.EGL.eglGetProcAddress eglGetProcAddress.restype = ctypes.c_void_p return eglGetProcAddress @baseplatform.lazy_property def GLE( self ): try: return ctypesloader.loadLibrary( ctypes.cdll, 'gle', mode=ctypes.RTLD_GLOBAL ) except OSError as err: return None DEFAULT_FUNCTION_TYPE = staticmethod( ctypes.CFUNCTYPE ) @baseplatform.lazy_property def GetCurrentContext( self ): return self.EGL.eglGetCurrentContext