"""List of forward-compatible entry points for OpenGL 3.1 Taken from the list at: http://www.devklog.net/2008/08/23/forward-compatible-opengl-3-entry-points/ """ records = """glActiveTexture glAttachShader glBeginConditionalRender glBeginQuery glBeginTransformFeedback glBindAttribLocation glBindBuffer glBindBufferBase glBindBufferRange glBindFragDataLocation glBindFramebuffer glBindRenderbuffer glBindTexture glBindVertexArray glBlendColor glBlendEquation glBlendEquationSeparate glBlendFunc glBlendFuncSeparate glBlitFramebuffer glBufferData glBufferSubData glCheckFramebufferStatus glClampColor glClear glClearBuffer* glClearColor glClearDepth glClearStencil glClipPlane glColorMask* glCompileShader glCompressedTexImage* glCompressedTexSubImage* glCopyPixels glCopyTexImage* glCopyTexSubImage* glCreateProgram glCreateShader glCullFace glDeleteBuffers glDeleteFramebuffers glDeleteProgram glDeleteQueries glDeleteRenderbuffers glDeleteShader glDeleteTextures glDeleteVertexArrays glDepthFunc glDepthMask glDepthRange glDetachShader glDisable glDisableVertexAttribArray glDrawArrays glDrawBuffer glDrawBuffers glDrawElements glDrawRangeElements glEnable glEnableVertexAttribArray glEndConditionalRender glEndQuery glEndTransformFeedback glFinish glFlush glFlushMappedBufferRange glFramebufferRenderbuffer glFramebufferTexture* glFramebufferTextureLayer glFrontFace glGenBuffers glGenerateMipmap glGenFramebuffers glGenQueries glGenRenderbuffers glGenTextures glGenVertexArrays glGetActiveAttrib glGetActiveUniform glGetAttachedShaders glGetAttribLocation glGetBooleanv glGetBufferParameter* glGetBufferPointer* glGetBufferSubData glGetClipPlane glGetCompressedTexImage glGetDoublev glGetError glGetFloatv glGetFragDataLocation glGetFramebufferAttachmentParameter* glGetIntegerv glGetProgram* glGetProgramInfoLog glGetQuery* glGetQueryObject* glGetRenderbufferParameter* glGetShader* glGetShaderInfoLog glGetShaderSource glGetString glGetTexEnv* glGetTexImage glGetTexLevelParameter* glGetTexParameter* glGetTransformFeedbackVaryings glGetUniform* glGetUniformLocation glGetVertexAttrib* glGetVertexAttribIPointer* glGetVertexAttribPointer* glHint glIsBuffer glIsEnabled glIsFramebuffer glIsProgram glIsQuery glIsRenderbuffer glIsShader glIsTexture glIsVertexArray glLineWidth glLinkProgram glLogicOp glMapBuffer glMapBufferRange glMultiDrawArrays glMultiDrawElements glPixelStore* glPointParameter* glPointSize glPolygonMode glReadBuffer glReadPixels glRenderbufferStorage glRenderbufferStorageMultisample glSampleCoverage glScissor glShadeModel glShaderSource glStencilFunc glStencilFuncSeparate glStencilMask glStencilMaskSeparate glStencilOp glStencilOpSeparate glTexEnv glTexImage* glTexParameter* glTexSubImage* glTransformFeedbackVaryings glUniform1* glUniform2* glUniform3* glUniform4* glUniformMatrix2* glUniformMatrix2x3* glUniformMatrix2x4* glUniformMatrix3* glUniformMatrix3x2* glUniformMatrix3x4* glUniformMatrix4* glUniformMatrix4x2* glUniformMatrix4x3* glUnmapBuffer glUseProgram glValidateProgram glVertexAttrib1* glVertexAttrib2* glVertexAttrib3* glVertexAttrib4* glVertexAttrib4N* glVertexAttribI* glVertexAttribI4 glVertexAttribIPointer glVertexAttribPointer glViewport""".splitlines() def deprecated( name ): for allowed in records: if name == allowed: return False elif allowed.endswith( '*' ) and allowed.startswith(name[:len(allowed)-1]): return False return True