"""GLX (x-windows)-specific platform features""" import ctypes, ctypes.util from functools import wraps from OpenGL.platform import baseplatform, ctypesloader class GLXPlatform( baseplatform.BasePlatform ): """Posix (Linux, FreeBSD, etceteras) implementation for PyOpenGL""" # On Linux (and, I assume, most GLX platforms, we have to load # GL and GLU with the "global" flag to allow GLUT to resolve its # references to GL/GLU functions). @baseplatform.lazy_property def GL(self): try: return ctypesloader.loadLibrary( ctypes.cdll, 'GL', mode=ctypes.RTLD_GLOBAL ) except OSError as err: raise ImportError("Unable to load OpenGL library", *err.args) @baseplatform.lazy_property def GLU(self): try: return ctypesloader.loadLibrary( ctypes.cdll, 'GLU', mode=ctypes.RTLD_GLOBAL ) except OSError as err: return None @baseplatform.lazy_property def GLUT( self ): try: return ctypesloader.loadLibrary( ctypes.cdll, 'glut', mode=ctypes.RTLD_GLOBAL ) except OSError as err: return None # GLX doesn't seem to have its own loadable module? @baseplatform.lazy_property def GLX(self): return self.GL @baseplatform.lazy_property def GLES1(self): try: return ctypesloader.loadLibrary( ctypes.cdll, 'GLESv1_CM', # ick mode=ctypes.RTLD_GLOBAL ) except OSError as err: return None @baseplatform.lazy_property def GLES2(self): try: return ctypesloader.loadLibrary( ctypes.cdll, 'GLESv2', mode=ctypes.RTLD_GLOBAL ) except OSError as err: return None @baseplatform.lazy_property def GLES3(self): # implementers guide says to use the same name for the DLL return self.GLES2 @baseplatform.lazy_property def glXGetProcAddressARB(self): base = self.GLX.glXGetProcAddressARB base.restype = ctypes.c_void_p return base @baseplatform.lazy_property def getExtensionProcedure(self): return self.glXGetProcAddressARB @baseplatform.lazy_property def GLE( self ): try: return ctypesloader.loadLibrary( ctypes.cdll, 'gle', mode=ctypes.RTLD_GLOBAL ) except OSError as err: return None DEFAULT_FUNCTION_TYPE = staticmethod( ctypes.CFUNCTYPE ) # This loads the GLX functions from the GL .so, not sure if that's # really kosher... @baseplatform.lazy_property def GetCurrentContext( self ): return self.GL.glXGetCurrentContext def getGLUTFontPointer( self, constant ): """Platform specific function to retrieve a GLUT font pointer GLUTAPI void *glutBitmap9By15; #define GLUT_BITMAP_9_BY_15 (&glutBitmap9By15) Key here is that we want the addressof the pointer in the DLL, not the pointer in the DLL. That is, our pointer is to the pointer defined in the DLL, we don't want the *value* stored in that pointer. """ name = [ x.title() for x in constant.split( '_' )[1:] ] internal = 'glut' + "".join( [x.title() for x in name] ) pointer = ctypes.c_void_p.in_dll( self.GLUT, internal ) return ctypes.c_void_p(ctypes.addressof(pointer)) @baseplatform.lazy_property def glGetError( self ): return self.GL.glGetError