"""Windows-specific platform features""" import ctypes import platform from OpenGL.platform import ctypesloader, baseplatform import sys if sys.hexversion < 0x2070000: vc = 'vc7' # TODO: add Python 3.x compiler compatibility... else: vc = 'vc9' def _size(): return platform.architecture()[0].strip( 'bits' ) size = _size() class Win32Platform( baseplatform.BasePlatform ): """Win32-specific platform implementation""" GLUT_GUARD_CALLBACKS = True @baseplatform.lazy_property def GL(self): try: return ctypesloader.loadLibrary( ctypes.windll, 'opengl32', mode = ctypes.RTLD_GLOBAL ) except OSError as err: raise ImportError("Unable to load OpenGL library", *err.args) @baseplatform.lazy_property def GLU(self): try: return ctypesloader.loadLibrary( ctypes.windll, 'glu32', mode = ctypes.RTLD_GLOBAL ) except OSError as err: return None @baseplatform.lazy_property def GLUT( self ): for possible in ('freeglut%s'%(size,),'freeglut', 'glut%s'%(size,)): # Prefer FreeGLUT if the user has installed it, fallback to the included # GLUT if it is installed try: return ctypesloader.loadLibrary( ctypes.windll, possible, mode = ctypes.RTLD_GLOBAL ) except WindowsError as err: pass return None @baseplatform.lazy_property def GLE( self ): for libName in ('opengle%s.%s'%(size,vc,),'gle%s'%(size,)): try: GLE = ctypesloader.loadLibrary( ctypes.cdll, libName ) GLE.FunctionType = ctypes.CFUNCTYPE return GLE except WindowsError as err: pass else: break return None DEFAULT_FUNCTION_TYPE = staticmethod( ctypes.WINFUNCTYPE ) # Win32 GLUT uses different types for callbacks and functions... GLUT_CALLBACK_TYPE = staticmethod( ctypes.CFUNCTYPE ) GDI32 = ctypes.windll.gdi32 @baseplatform.lazy_property def WGL( self ): return self.OpenGL @baseplatform.lazy_property def getExtensionProcedure( self ): wglGetProcAddress = self.OpenGL.wglGetProcAddress wglGetProcAddress.restype = ctypes.c_void_p return wglGetProcAddress GLUT_FONT_CONSTANTS = { 'GLUT_STROKE_ROMAN': ctypes.c_void_p( 0), 'GLUT_STROKE_MONO_ROMAN': ctypes.c_void_p( 1), 'GLUT_BITMAP_9_BY_15': ctypes.c_void_p( 2), 'GLUT_BITMAP_8_BY_13': ctypes.c_void_p( 3), 'GLUT_BITMAP_TIMES_ROMAN_10': ctypes.c_void_p( 4), 'GLUT_BITMAP_TIMES_ROMAN_24': ctypes.c_void_p( 5), 'GLUT_BITMAP_HELVETICA_10': ctypes.c_void_p( 6), 'GLUT_BITMAP_HELVETICA_12': ctypes.c_void_p( 7), 'GLUT_BITMAP_HELVETICA_18': ctypes.c_void_p( 8), } def getGLUTFontPointer( self,constant ): """Platform specific function to retrieve a GLUT font pointer GLUTAPI void *glutBitmap9By15; #define GLUT_BITMAP_9_BY_15 (&glutBitmap9By15) Key here is that we want the addressof the pointer in the DLL, not the pointer in the DLL. That is, our pointer is to the pointer defined in the DLL, we don't want the *value* stored in that pointer. """ return self.GLUT_FONT_CONSTANTS[ constant ] @baseplatform.lazy_property def GetCurrentContext( self ): wglGetCurrentContext = self.GL.wglGetCurrentContext wglGetCurrentContext.restype = ctypes.c_void_p return wglGetCurrentContext def constructFunction( self, functionName, dll, resultType=ctypes.c_int, argTypes=(), doc = None, argNames = (), extension = None, deprecated = False, module = None, error_checker=None, ): """Override construct function to do win32-specific hacks to find entry points""" try: return super( Win32Platform, self ).constructFunction( functionName, dll, resultType, argTypes, doc, argNames, extension, deprecated, module, error_checker=error_checker, ) except AttributeError as err: try: return super( Win32Platform, self ).constructFunction( functionName, self.GDI32, resultType, argTypes, doc, argNames, extension, deprecated, module, error_checker=error_checker, ) except AttributeError as err: return super( Win32Platform, self ).constructFunction( functionName, dll, resultType, argTypes, doc, argNames, extension, deprecated, module, force_extension = True, error_checker=error_checker, )