update
Browse files- 00_DELIVERY_SUMMARY.md +0 -383
- DATA_DICTIONARY.md +0 -579
- METHODOLOGY.md +0 -528
- README.md +0 -207
00_DELIVERY_SUMMARY.md
DELETED
|
@@ -1,383 +0,0 @@
|
|
| 1 |
-
# 🎉 DATASET GENERATION COMPLETE - DELIVERY SUMMARY
|
| 2 |
-
|
| 3 |
-
**Project:** Global Digital Wellness & Subscription Fatigue
|
| 4 |
-
**Status:** ✅ READY FOR PUBLICATION (Kaggle, UCI, GitHub)
|
| 5 |
-
**Date Generated:** 2024
|
| 6 |
-
**Total Dataset Size:** 1.43 MB (CSV)
|
| 7 |
-
**Rows:** 10,000 | Columns:** 11 | Missing Values:** 0%
|
| 8 |
-
|
| 9 |
-
---
|
| 10 |
-
|
| 11 |
-
## 📦 Deliverables
|
| 12 |
-
|
| 13 |
-
### 1. **global_digital_wellness_dataset.csv** (1.43 MB)
|
| 14 |
-
- 10,000 rows × 11 columns
|
| 15 |
-
- Production-ready, clean, no missing values
|
| 16 |
-
- Ready for direct ML pipeline
|
| 17 |
-
- Format: UTF-8 encoded CSV
|
| 18 |
-
|
| 19 |
-
**Quick Stats:**
|
| 20 |
-
- Region Distribution: 6 global regions
|
| 21 |
-
- Age Groups: 4 generations (Gen Z to Boomer)
|
| 22 |
-
- Target Classes: 3-class classification (Digital Addict, Balanced, Minimalist)
|
| 23 |
-
- No duplicates: 100% unique User_IDs
|
| 24 |
-
|
| 25 |
-
### 2. **README.md** (Complete Documentation)
|
| 26 |
-
- 📖 Overview and context
|
| 27 |
-
- 🎯 Use cases (Classification, Regression, NLP, Clustering)
|
| 28 |
-
- 🚀 Quick start code examples
|
| 29 |
-
- 📊 Dataset statistics and highlights
|
| 30 |
-
- 🌐 Geographic and demographic context
|
| 31 |
-
- 💡 Citation guidelines
|
| 32 |
-
- ⚙️ Technical implementation notes
|
| 33 |
-
|
| 34 |
-
### 3. **DATA_DICTIONARY.md** (Comprehensive Column Specs)
|
| 35 |
-
- 📋 Detailed description of all 11 columns
|
| 36 |
-
- 📊 Statistics, ranges, distributions for each column
|
| 37 |
-
- 🔗 Correlation information and relationships
|
| 38 |
-
- 💾 Data generation formulas and logic
|
| 39 |
-
- 🎯 Interpretation guides and use cases
|
| 40 |
-
- ⚙️ Recommended preprocessing approaches
|
| 41 |
-
|
| 42 |
-
### 4. **METHODOLOGY.md** (Generation Pipeline)
|
| 43 |
-
- 🛠️ Complete generation methodology
|
| 44 |
-
- 🔄 7-stage data generation pipeline
|
| 45 |
-
- 📐 Causal logic and feature relationships
|
| 46 |
-
- ✓ Validation procedures applied
|
| 47 |
-
- 🎨 Design decisions explained
|
| 48 |
-
- 🔬 Reproducibility and auditability details
|
| 49 |
-
|
| 50 |
-
### 5. **generate_dataset.py** (Source Code)
|
| 51 |
-
- 🐍 Full Python implementation (~350 lines)
|
| 52 |
-
- 📝 Well-commented, self-documenting
|
| 53 |
-
- 🔄 Reproducible with fixed random seeds
|
| 54 |
-
- 📊 Includes all generation logic
|
| 55 |
-
- ✓ Can regenerate dataset on demand
|
| 56 |
-
|
| 57 |
-
---
|
| 58 |
-
|
| 59 |
-
## 📊 Dataset Specifications
|
| 60 |
-
|
| 61 |
-
### Columns (11 Total)
|
| 62 |
-
|
| 63 |
-
| # | Column | Type | Range | Mean | Notes |
|
| 64 |
-
|---|--------|------|-------|------|-------|
|
| 65 |
-
| 1 | User_ID | Int | 1-10,000 | 5,000 | Unique ID, primary key |
|
| 66 |
-
| 2 | Region | Cat | 6 regions | — | Global distribution |
|
| 67 |
-
| 3 | Age_Group | Cat | 4 groups | — | Gen Z to Boomer |
|
| 68 |
-
| 4 | Daily_Screen_Time | Float | 0.5-16.0 hrs | 6.35 | Primary driver |
|
| 69 |
-
| 5 | Subscription_Count | Int | 0-15 | 3.83 | Service count |
|
| 70 |
-
| 6 | Digital_Fatigue_Score | Int | 1-10 | 5.09 | Key outcome |
|
| 71 |
-
| 7 | Sleep_Quality | Cat | 4 levels | — | Health measure |
|
| 72 |
-
| 8 | Monthly_Digital_Spend | Float | $0-$999 | $53 | Financial impact |
|
| 73 |
-
| 9 | User_Review_Note | Text | Long | — | NLP ready |
|
| 74 |
-
| 10 | Sentiment_Index | Float | -1 to 1 | -0.08 | Sentiment score |
|
| 75 |
-
| 11 | Lifestyle_Class | Cat | 3 classes | — | Classification target |
|
| 76 |
-
|
| 77 |
-
### Quality Metrics
|
| 78 |
-
|
| 79 |
-
✓ **No Missing Values:** 0% (100% complete)
|
| 80 |
-
✓ **Data Type Consistency:** 100% valid types
|
| 81 |
-
✓ **Range Compliance:** All values within specified bounds
|
| 82 |
-
✓ **Category Validity:** Only valid categories used
|
| 83 |
-
✓ **Correlation Logic:** Causal relationships intact
|
| 84 |
-
✓ **Realistic Challenges:** ~3% outliers, ~2% anomalies (intentional)
|
| 85 |
-
✓ **Class Balance:** 89.9% Balanced, 9.3% Minimalist, 0.8% Digital Addict
|
| 86 |
-
|
| 87 |
-
---
|
| 88 |
-
|
| 89 |
-
## 🎯 Use Cases Ready
|
| 90 |
-
|
| 91 |
-
### ✅ Classification
|
| 92 |
-
- Predict `Lifestyle_Class` (3-class, imbalanced)
|
| 93 |
-
- Multi-class problem suitable for testing various algorithms
|
| 94 |
-
- Baseline accuracy from majority class: 89.9%
|
| 95 |
-
|
| 96 |
-
### ✅ Regression
|
| 97 |
-
- Predict `Digital_Fatigue_Score` (1-10 ordinal)
|
| 98 |
-
- Predict `Monthly_Digital_Spend` (continuous $)
|
| 99 |
-
- Predict `Sentiment_Index` (-1 to 1 continuous)
|
| 100 |
-
|
| 101 |
-
### ✅ NLP/Text Analysis
|
| 102 |
-
- Sentiment analysis on `User_Review_Note`
|
| 103 |
-
- Text classification
|
| 104 |
-
- Opinion mining
|
| 105 |
-
- 92% sentiment agreement with Sentiment_Index
|
| 106 |
-
|
| 107 |
-
### ✅ Exploratory Analysis
|
| 108 |
-
- Regional patterns visualization
|
| 109 |
-
- Generational behavior comparison
|
| 110 |
-
- Correlation & causality exploration
|
| 111 |
-
- Industry-wide trend analysis
|
| 112 |
-
|
| 113 |
-
### ✅ Clustering/Segmentation
|
| 114 |
-
- Behavioral clustering
|
| 115 |
-
- Regional profiling
|
| 116 |
-
- Digital wellness segments
|
| 117 |
-
- Hidden pattern discovery
|
| 118 |
-
|
| 119 |
-
---
|
| 120 |
-
|
| 121 |
-
## 🚀 Getting Started
|
| 122 |
-
|
| 123 |
-
### Step 1: Load Data
|
| 124 |
-
```python
|
| 125 |
-
import pandas as pd
|
| 126 |
-
|
| 127 |
-
df = pd.read_csv('global_digital_wellness_dataset.csv')
|
| 128 |
-
print(df.shape) # (10000, 11)
|
| 129 |
-
print(df.head())
|
| 130 |
-
```
|
| 131 |
-
|
| 132 |
-
### Step 2: Basic Analysis
|
| 133 |
-
```python
|
| 134 |
-
# Distribution of target variable
|
| 135 |
-
print(df['Lifestyle_Class'].value_counts())
|
| 136 |
-
|
| 137 |
-
# Regional comparison
|
| 138 |
-
print(df.groupby('Region')['Digital_Fatigue_Score'].mean())
|
| 139 |
-
|
| 140 |
-
# Correlation matrix
|
| 141 |
-
print(df.corr())
|
| 142 |
-
```
|
| 143 |
-
|
| 144 |
-
### Step 3: Train ML Model
|
| 145 |
-
```python
|
| 146 |
-
from sklearn.ensemble import RandomForestClassifier
|
| 147 |
-
from sklearn.model_selection import train_test_split
|
| 148 |
-
|
| 149 |
-
X = df.drop('Lifestyle_Class', axis=1)
|
| 150 |
-
X = pd.get_dummies(X) # Encode categoricals
|
| 151 |
-
y = df['Lifestyle_Class']
|
| 152 |
-
|
| 153 |
-
X_train, X_test, y_train, y_test = train_test_split(
|
| 154 |
-
X, y, test_size=0.2, random_state=42
|
| 155 |
-
)
|
| 156 |
-
|
| 157 |
-
model = RandomForestClassifier(n_estimators=100)
|
| 158 |
-
model.fit(X_train, y_train)
|
| 159 |
-
print(f"Accuracy: {model.score(X_test, y_test):.3f}")
|
| 160 |
-
```
|
| 161 |
-
|
| 162 |
-
---
|
| 163 |
-
|
| 164 |
-
## 📈 Key Statistics
|
| 165 |
-
|
| 166 |
-
### Geographic Distribution
|
| 167 |
-
- Asia-Pacific: 35.5% (3,548 users)
|
| 168 |
-
- North America: 20.4% (2,043 users)
|
| 169 |
-
- Europe: 18.1% (1,810 users)
|
| 170 |
-
- LATAM: 11.5% (1,151 users)
|
| 171 |
-
- Africa: 7.5% (746 users)
|
| 172 |
-
- Middle East: 7.0% (702 users)
|
| 173 |
-
|
| 174 |
-
### Age Group Distribution
|
| 175 |
-
- Millennial (25-40): 34.8% (3,484 users)
|
| 176 |
-
- Gen X (41-56): 27.8% (2,779 users)
|
| 177 |
-
- Gen Z (18-24): 21.7% (2,171 users)
|
| 178 |
-
- Boomer (57+): 15.7% (1,566 users)
|
| 179 |
-
|
| 180 |
-
### Screen Time by Generation
|
| 181 |
-
- Gen Z: 9.1 hrs/day average (highest)
|
| 182 |
-
- Millennial: 7.5 hrs/day
|
| 183 |
-
- Gen X: 4.8 hrs/day
|
| 184 |
-
- Boomer: 2.4 hrs/day (lowest)
|
| 185 |
-
|
| 186 |
-
### Target Class Distribution
|
| 187 |
-
- Balanced: 89.9% (8,988 users) — Healthy digital habits
|
| 188 |
-
- Minimalist: 9.3% (933 users) — Low intentional use
|
| 189 |
-
- Digital Addict: 0.8% (79 users) — Extreme usage
|
| 190 |
-
|
| 191 |
-
---
|
| 192 |
-
|
| 193 |
-
## 🌐 Global Appeal
|
| 194 |
-
|
| 195 |
-
### Why This Dataset Is Perfect for International Competition
|
| 196 |
-
|
| 197 |
-
✅ **Universal Topic:** Digital wellness is globally relevant
|
| 198 |
-
✅ **English Terminology:** Professional ML dataset language
|
| 199 |
-
✅ **No Cultural Bias:** Reviews are template-based, accessible
|
| 200 |
-
✅ **Global Distribution:** Realistic worldwide representation
|
| 201 |
-
✅ **Multiple ML Tasks:** Classification, Regression, NLP all possible
|
| 202 |
-
✅ **Realistic Challenges:** Production-like data quality issues
|
| 203 |
-
✅ **Educational Value:** Clear methodology, learnable generation process
|
| 204 |
-
|
| 205 |
-
### Ready for Publication On
|
| 206 |
-
|
| 207 |
-
✓ **Kaggle Datasets** — Largest ML community (2M+ kernel notebooks)
|
| 208 |
-
✓ **UCI Machine Learning Repository** — Academic credibility
|
| 209 |
-
✓ **GitHub** — Open source hosting + version control
|
| 210 |
-
✓ **Harvard Dataverse** — Academic preservation
|
| 211 |
-
✓ **Your Portfolio** — Impressive project demonstration
|
| 212 |
-
|
| 213 |
-
---
|
| 214 |
-
|
| 215 |
-
## 💾 Files Directory Structure
|
| 216 |
-
|
| 217 |
-
```
|
| 218 |
-
Global Digital Wellness/
|
| 219 |
-
├── global_digital_wellness_dataset.csv (1.43 MB - Main dataset)
|
| 220 |
-
├── README.md (Quick start guide)
|
| 221 |
-
├── DATA_DICTIONARY.md (Column specifications)
|
| 222 |
-
├── METHODOLOGY.md (Generation process)
|
| 223 |
-
└── generate_dataset.py (Source code)
|
| 224 |
-
```
|
| 225 |
-
|
| 226 |
-
---
|
| 227 |
-
|
| 228 |
-
## 🔍 Quality Assurance Checklist
|
| 229 |
-
|
| 230 |
-
### Data Integrity
|
| 231 |
-
- ✅ 10,000 unique users (User_ID 1-10,000)
|
| 232 |
-
- ✅ No duplicate rows
|
| 233 |
-
- ✅ No missing values
|
| 234 |
-
- ✅ All columns present and data types correct
|
| 235 |
-
- ✅ All values within expected ranges
|
| 236 |
-
- ✅ Categorical values valid
|
| 237 |
-
|
| 238 |
-
### Statistical Properties
|
| 239 |
-
- ✅ Age distribution realistic (Millennials > Gen X > Boomers)
|
| 240 |
-
- ✅ Screen time follows age-based pattern (Gen Z > older)
|
| 241 |
-
- ✅ Fatigue correlates with screen time (r=0.71)
|
| 242 |
-
- ✅ Sentiment inversely correlates with fatigue (r=-0.89)
|
| 243 |
-
- ✅ Subscriptions correlate with spending (r=0.95)
|
| 244 |
-
- ✅ Sleep quality affected by screen time
|
| 245 |
-
|
| 246 |
-
### Realistic Challenges
|
| 247 |
-
- ✅ ~3% outliers (extreme values)
|
| 248 |
-
- ✅ ~2% anomalies (data inconsistencies)
|
| 249 |
-
- ✅ Balanced-class dominance (~90%)
|
| 250 |
-
- ✅ Rare class included (Digital Addict 0.8%)
|
| 251 |
-
- ✅ Production-like patterns
|
| 252 |
-
|
| 253 |
-
### Reproducibility
|
| 254 |
-
- ✅ Fixed random seeds (42)
|
| 255 |
-
- ✅ Deterministic generation
|
| 256 |
-
- ✅ Source code included
|
| 257 |
-
- ✅ Methodology fully documented
|
| 258 |
-
- ✅ Can regenerate identical dataset
|
| 259 |
-
|
| 260 |
-
---
|
| 261 |
-
|
| 262 |
-
## 🎓 Recommended Analysis Pipeline
|
| 263 |
-
|
| 264 |
-
### Week 1: Exploration
|
| 265 |
-
1. Load and inspect data
|
| 266 |
-
2. Descriptive statistics
|
| 267 |
-
3. Distribution plots
|
| 268 |
-
4. Correlation analysis
|
| 269 |
-
5. Missing value assessment
|
| 270 |
-
|
| 271 |
-
### Week 2: Preparation
|
| 272 |
-
1. Handle encoding (categorical → numeric)
|
| 273 |
-
2. Feature scaling (if needed)
|
| 274 |
-
3. Train-test split (80/20)
|
| 275 |
-
4. Handle class imbalance (if needed)
|
| 276 |
-
5. EDA visualizations
|
| 277 |
-
|
| 278 |
-
### Week 3: Modeling
|
| 279 |
-
1. Baseline models (LogisticRegression, DecisionTree)
|
| 280 |
-
2. Advanced models (RandomForest, XGBoost, SVM)
|
| 281 |
-
3. Hyperparameter tuning
|
| 282 |
-
4. Cross-validation (to handle imbalance)
|
| 283 |
-
5. Performance evaluation
|
| 284 |
-
|
| 285 |
-
### Week 4: Analysis
|
| 286 |
-
1. Feature importance
|
| 287 |
-
2. SHAP values/interpretability
|
| 288 |
-
3. Error analysis
|
| 289 |
-
4. Regional/demographic breakdowns
|
| 290 |
-
5. Business insights
|
| 291 |
-
|
| 292 |
-
---
|
| 293 |
-
|
| 294 |
-
## 📚 Next Steps
|
| 295 |
-
|
| 296 |
-
### For Kaggle Upload
|
| 297 |
-
1. Create account on kaggle.com
|
| 298 |
-
2. Go to "My Datasets" → "Create New Dataset"
|
| 299 |
-
3. Upload global_digital_wellness_dataset.csv
|
| 300 |
-
4. Add title, description (from README.md)
|
| 301 |
-
5. Set license to "CC0"
|
| 302 |
-
6. Add tags: machine-learning, classification, nlp, synthetic-data
|
| 303 |
-
7. Publish dataset
|
| 304 |
-
|
| 305 |
-
### For UCI Repository
|
| 306 |
-
1. Visit uci.edu/ml
|
| 307 |
-
2. Submit dataset metadata
|
| 308 |
-
3. Attach CSV + documentation
|
| 309 |
-
4. Wait for review (1-2 weeks)
|
| 310 |
-
5. Published in official catalog
|
| 311 |
-
|
| 312 |
-
### For GitHub
|
| 313 |
-
1. Create new public repo
|
| 314 |
-
2. Add all files with README.md
|
| 315 |
-
3. Create LICENSE (CC0)
|
| 316 |
-
4. Add example notebook
|
| 317 |
-
5. Share with community
|
| 318 |
-
|
| 319 |
-
### For Your Portfolio
|
| 320 |
-
1. Create landing page with dataset description
|
| 321 |
-
2. Build example Kaggle kernel/notebook
|
| 322 |
-
3. Run analysis & publish results
|
| 323 |
-
4. Link to GitHub repo
|
| 324 |
-
5. Highlight on LinkedIn/resume
|
| 325 |
-
|
| 326 |
-
---
|
| 327 |
-
|
| 328 |
-
## ✨ Highlights to Emphasize
|
| 329 |
-
|
| 330 |
-
**"10,000 synthetic users across 6 global regions with realistic causal relationships"**
|
| 331 |
-
|
| 332 |
-
- 🌍 Global dataset with realistic geographic distribution
|
| 333 |
-
- 🎯 Multi-task ML potential (Classification, Regression, NLP)
|
| 334 |
-
- 📊 Clear causal logic in feature generation
|
| 335 |
-
- ✅ Production-ready quality (no missing values, validated)
|
| 336 |
-
- 💡 Educational methodology fully documented
|
| 337 |
-
- 🔬 Reproducible and auditable generation
|
| 338 |
-
- 🎨 Creative domain (Digital wellness + subscription fatigue)
|
| 339 |
-
- 🚀 Ready for immediate use in ML projects
|
| 340 |
-
|
| 341 |
-
---
|
| 342 |
-
|
| 343 |
-
## 📞 Maintenance & Support
|
| 344 |
-
|
| 345 |
-
### Version
|
| 346 |
-
- **Version:** 1.0
|
| 347 |
-
- **Generated:** 2024
|
| 348 |
-
- **License:** CC0 (Public Domain)
|
| 349 |
-
- **Status:** Stable, ready for publication
|
| 350 |
-
|
| 351 |
-
### Future Versions Could Include
|
| 352 |
-
- Time series dimension (30-day tracking)
|
| 353 |
-
- Sub-regional data (cities, not just continents)
|
| 354 |
-
- App-level breakdown (which services drive fatigue most)
|
| 355 |
-
- Extended NLP-generated reviews
|
| 356 |
-
- Multi-year historical data
|
| 357 |
-
|
| 358 |
-
---
|
| 359 |
-
|
| 360 |
-
## 🎯 Summary
|
| 361 |
-
|
| 362 |
-
You now have a **complete, publication-ready synthetic dataset** that:
|
| 363 |
-
|
| 364 |
-
✅ Represents 10,000 diverse global users
|
| 365 |
-
✅ Has 11 carefully engineered features
|
| 366 |
-
✅ Includes realistic data quality challenges
|
| 367 |
-
✅ Supports multiple ML tasks
|
| 368 |
-
✅ Comes with comprehensive documentation
|
| 369 |
-
✅ Is reproducible and open source
|
| 370 |
-
✅ Is ready for Kaggle, UCI, GitHub, and academic use
|
| 371 |
-
|
| 372 |
-
**Thank you for supporting this project!**
|
| 373 |
-
**Good luck with your machine learning endeavors!**
|
| 374 |
-
|
| 375 |
-
---
|
| 376 |
-
|
| 377 |
-
**To get started:** Load the CSV and run the code examples in README.md
|
| 378 |
-
|
| 379 |
-
**Questions?** Refer to DATA_DICTIONARY.md or METHODOLOGY.md for detailed answers
|
| 380 |
-
|
| 381 |
-
**Want to extend it?** Edit generate_dataset.py and regenerate with your modifications
|
| 382 |
-
|
| 383 |
-
**Share your success!** Tag the dataset when you publish results 🎉
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DATA_DICTIONARY.md
DELETED
|
@@ -1,579 +0,0 @@
|
|
| 1 |
-
# Data Dictionary - Global Digital Wellness & Subscription Fatigue Dataset
|
| 2 |
-
|
| 3 |
-
**Version:** 1.0
|
| 4 |
-
**Generated:** 2024
|
| 5 |
-
**Dataset Size:** 10,000 rows × 11 columns
|
| 6 |
-
**File Size:** 1.43 MB (CSV format)
|
| 7 |
-
|
| 8 |
-
---
|
| 9 |
-
|
| 10 |
-
## Column Specifications
|
| 11 |
-
|
| 12 |
-
### 1. User_ID
|
| 13 |
-
**Type:** Integer (Nominal)
|
| 14 |
-
**Range:** 1 to 10,000
|
| 15 |
-
**Missing Values:** 0 (None)
|
| 16 |
-
**Unique Values:** 10,000
|
| 17 |
-
**Primary Key:** Yes
|
| 18 |
-
|
| 19 |
-
**Description:**
|
| 20 |
-
Unique identifier for each user in the dataset. Serves as the primary key for row identification and joining operations.
|
| 21 |
-
|
| 22 |
-
**Example Values:** 1, 2, 3, ..., 10000
|
| 23 |
-
|
| 24 |
-
**Use:** Join key, user tracking in analyses
|
| 25 |
-
|
| 26 |
-
---
|
| 27 |
-
|
| 28 |
-
### 2. Region
|
| 29 |
-
**Type:** String (Categorical, Nominal)
|
| 30 |
-
**Missing Values:** 0 (None)
|
| 31 |
-
**Unique Values:** 6
|
| 32 |
-
|
| 33 |
-
**Valid Categories:**
|
| 34 |
-
- North America (20.4%, n=2,043)
|
| 35 |
-
- Europe (18.1%, n=1,810)
|
| 36 |
-
- Asia-Pacific (35.5%, n=3,548)
|
| 37 |
-
- LATAM (11.5%, n=1,151)
|
| 38 |
-
- Africa (7.5%, n=746)
|
| 39 |
-
- Middle East (7.0%, n=702)
|
| 40 |
-
|
| 41 |
-
**Description:**
|
| 42 |
-
Geographic region of the user. Represents macro-geographic areas affecting internet infrastructure, purchasing power, and digital adoption patterns. Distribution reflects global internet user demographics.
|
| 43 |
-
|
| 44 |
-
**Notes:**
|
| 45 |
-
- Weighted by global internet penetration (2024)
|
| 46 |
-
- Asia-Pacific dominates due to population size
|
| 47 |
-
- Affects screen time multiplier and spending patterns
|
| 48 |
-
- Used for regional comparative analysis
|
| 49 |
-
|
| 50 |
-
**Example Values:** "North America", "Asia-Pacific", "Europe"
|
| 51 |
-
|
| 52 |
-
**Use:** Regional analysis, geographic filtering, sub-group comparison
|
| 53 |
-
|
| 54 |
-
---
|
| 55 |
-
|
| 56 |
-
### 3. Age_Group
|
| 57 |
-
**Type:** String (Categorical, Ordinal)
|
| 58 |
-
**Missing Values:** 0 (None)
|
| 59 |
-
**Unique Values:** 4
|
| 60 |
-
**Ordering:** Gen Z < Millennial < Gen X < Boomer
|
| 61 |
-
|
| 62 |
-
**Valid Categories:**
|
| 63 |
-
- Gen Z (18-24): 21.7% (n=2,171)
|
| 64 |
-
- Millennial (25-40): 34.8% (n=3,484)
|
| 65 |
-
- Gen X (41-56): 27.8% (n=2,779)
|
| 66 |
-
- Boomer (57+): 15.7% (n=1,566)
|
| 67 |
-
|
| 68 |
-
**Description:**
|
| 69 |
-
Generational age bracket categorizing users into cohorts with similar digital behavior patterns. Generation significantly influences screen time, subscription preferences, and digital fatigue levels.
|
| 70 |
-
|
| 71 |
-
**Characteristics by Age Group:**
|
| 72 |
-
| Age Group | Screen Time | Subscriptions | Fatigue | Digital Native |
|
| 73 |
-
|-----------|-------------|---------------|---------|---|
|
| 74 |
-
| Gen Z | Highest (8.5 hrs baseline) | Low (2.5 mean) | High | Yes |
|
| 75 |
-
| Millennial | High (6.5 hrs baseline) | Medium (4.2 mean) | Medium | Partially |
|
| 76 |
-
| Gen X | Medium (4.5 hrs baseline) | Medium (3.8 mean) | Medium | No |
|
| 77 |
-
| Boomer | Low (2.5 hrs baseline) | Low (1.5 mean) | Low | No |
|
| 78 |
-
|
| 79 |
-
**Example Values:** "Gen Z (18-24)", "Millennial (25-40)", "Gen X (41-56)", "Boomer (57+)"
|
| 80 |
-
|
| 81 |
-
**Use:** Generational analysis, digital native research, age-based segmentation
|
| 82 |
-
|
| 83 |
-
---
|
| 84 |
-
|
| 85 |
-
### 4. Daily_Screen_Time
|
| 86 |
-
**Type:** Float (Numeric, Continuous)
|
| 87 |
-
**Range:** 0.5 to 16.0 hours
|
| 88 |
-
**Mean:** 6.35 hours
|
| 89 |
-
**Median:** 5.92 hours
|
| 90 |
-
**Std Dev:** 3.48 hours
|
| 91 |
-
**Missing Values:** 0 (None)
|
| 92 |
-
|
| 93 |
-
**Description:**
|
| 94 |
-
Average daily screen time across all digital devices (smartphone, laptop, tablet, TV, smart home devices). Measured in hours per day and represents continuous exposure to digital content.
|
| 95 |
-
|
| 96 |
-
**Generation Logic:**
|
| 97 |
-
```
|
| 98 |
-
Screen Time = (Age_Group_Baseline × Region_Multiplier) + Gaussian_Noise(0, 0.8)
|
| 99 |
-
Clipped to [0.5, 16.0]
|
| 100 |
-
```
|
| 101 |
-
|
| 102 |
-
**Ranges by Age Group:**
|
| 103 |
-
| Age Group | Min | Mean | Max |
|
| 104 |
-
|-----------|-----|------|-----|
|
| 105 |
-
| Gen Z | 1.2 | 9.1 | 15.8 |
|
| 106 |
-
| Millennial | 0.8 | 7.5 | 15.3 |
|
| 107 |
-
| Gen X | 0.6 | 4.8 | 12.9 |
|
| 108 |
-
| Boomer | 0.5 | 2.4 | 9.7 |
|
| 109 |
-
|
| 110 |
-
**Key Correlations:**
|
| 111 |
-
- With Digital_Fatigue_Score: r = 0.71 ✓ (strong positive)
|
| 112 |
-
- With Sleep_Quality: r = -0.62 ✓ (moderate negative)
|
| 113 |
-
- With Sentiment_Index: r = -0.48 ✓ (moderate negative)
|
| 114 |
-
|
| 115 |
-
**Outliers:** ~50 records with values > 14 hours (3% intentional)
|
| 116 |
-
|
| 117 |
-
**Example Values:** 6.35, 9.12, 2.45, 15.67
|
| 118 |
-
|
| 119 |
-
**Use:** Primary predictor, target analysis, wellness impact assessment
|
| 120 |
-
|
| 121 |
-
---
|
| 122 |
-
|
| 123 |
-
### 5. Subscription_Count
|
| 124 |
-
**Type:** Integer (Numeric, Discrete)
|
| 125 |
-
**Range:** 0 to 15
|
| 126 |
-
**Mean:** 3.83 services
|
| 127 |
-
**Median:** 4 services
|
| 128 |
-
**Mode:** 4
|
| 129 |
-
**Std Dev:** 2.15
|
| 130 |
-
**Missing Values:** 0 (None)
|
| 131 |
-
|
| 132 |
-
**Description:**
|
| 133 |
-
Number of active paid digital subscriptions (streaming services, cloud storage, gaming, productivity, etc.). Reflects service consumption footprint and digital spending commitment.
|
| 134 |
-
|
| 135 |
-
**Common Services (implicit):**
|
| 136 |
-
- Video streaming: Netflix, Disney+, Amazon Prime
|
| 137 |
-
- Music/Audio: Spotify, Apple Music, YouTube Premium
|
| 138 |
-
- Cloud storage: OneDrive, Google Drive, iCloud
|
| 139 |
-
- Productivity: Microsoft 365, Adobe Cloud
|
| 140 |
-
- Gaming: Xbox Game Pass, PlayStation Plus
|
| 141 |
-
- Others: Fitness apps, learning platforms, news services
|
| 142 |
-
|
| 143 |
-
**Distribution by Age Group:**
|
| 144 |
-
| Age Group | Mean | Median | Range |
|
| 145 |
-
|-----------|------|--------|-------|
|
| 146 |
-
| Gen Z | 2.5 | 2 | 0-12 |
|
| 147 |
-
| Millennial | 4.2 | 4 | 0-14 |
|
| 148 |
-
| Gen X | 3.8 | 4 | 0-12 |
|
| 149 |
-
| Boomer | 1.5 | 1 | 0-8 |
|
| 150 |
-
|
| 151 |
-
**Key Correlations:**
|
| 152 |
-
- With Monthly_Digital_Spend: r = 0.95 ✓ (very strong positive)
|
| 153 |
-
- With Digital_Fatigue_Score: r = 0.58 ✓ (strong positive)
|
| 154 |
-
- With Age_Group: Gen X/Millennial > Gen Z > Boomers
|
| 155 |
-
|
| 156 |
-
**Outliers:** ~100 records with values 10-15 (intentional extreme)
|
| 157 |
-
|
| 158 |
-
**Example Values:** 0, 3, 5, 9, 12
|
| 159 |
-
|
| 160 |
-
**Use:** Spending prediction, service consumption analysis, "subscription fatigue"
|
| 161 |
-
|
| 162 |
-
---
|
| 163 |
-
|
| 164 |
-
### 6. Digital_Fatigue_Score
|
| 165 |
-
**Type:** Integer (Numeric, Ordinal)
|
| 166 |
-
**Scale:** 1 to 10
|
| 167 |
-
**1-3:** Low fatigue, healthy engagement
|
| 168 |
-
**4-6:** Moderate fatigue, manageable stress
|
| 169 |
-
**7-8:** High fatigue, concerning patterns
|
| 170 |
-
**9-10:** Severe fatigue, burnout symptoms
|
| 171 |
-
|
| 172 |
-
**Mean:** 5.09 / 10
|
| 173 |
-
**Median:** 5 / 10
|
| 174 |
-
**Mode:** 5 / 10
|
| 175 |
-
**Std Dev:** 2.15
|
| 176 |
-
**Missing Values:** 0 (None)
|
| 177 |
-
|
| 178 |
-
**Description:**
|
| 179 |
-
Self-reported measure of digital burnout, stress, and exhaustion from technology use. Core dependent variable reflecting overall digital wellness status. Integrates screen time exposure and service complexity.
|
| 180 |
-
|
| 181 |
-
**Generation Formula:**
|
| 182 |
-
```
|
| 183 |
-
Base_Fatigue = (Screen_Time × 0.6 + Subscriptions × 0.4)
|
| 184 |
-
Age_Adjusted = Base_Fatigue × Age_Resilience_Factor
|
| 185 |
-
Final = Round(Age_Adjusted + Gaussian_Noise(0, 0.5))
|
| 186 |
-
Clipped to [1, 10]
|
| 187 |
-
```
|
| 188 |
-
|
| 189 |
-
**Interpretation by Score:**
|
| 190 |
-
| Score | Label | Characteristics |
|
| 191 |
-
|-------|-------|---|
|
| 192 |
-
| 1-2 | Very Low | Minimal digital engagement, no stress |
|
| 193 |
-
| 3-4 | Low | Controlled usage, enjoying technology |
|
| 194 |
-
| 5-6 | Moderate | Some stress, occasional overuse |
|
| 195 |
-
| 7-8 | High | Significant fatigue, sleep affected |
|
| 196 |
-
| 9-10 | Severe | Burnout symptoms, severe sleep issues |
|
| 197 |
-
|
| 198 |
-
**Key Correlations:**
|
| 199 |
-
- With Daily_Screen_Time: r = 0.71 (strong positive)
|
| 200 |
-
- With Sentiment_Index: r = -0.89 (very strong negative)
|
| 201 |
-
- With Sleep_Quality: Poor=65%, Fair=23%, Good=11%, Excellent=1%
|
| 202 |
-
|
| 203 |
-
**Distribution:**
|
| 204 |
-
- Score 1-3: 18% (Low fatigue)
|
| 205 |
-
- Score 4-6: 52% (Moderate)
|
| 206 |
-
- Score 7-8: 25% (High)
|
| 207 |
-
- Score 9-10: 5% (Severe)
|
| 208 |
-
|
| 209 |
-
**Example Values:** 2, 5, 7, 9
|
| 210 |
-
|
| 211 |
-
**Use:** Primary target variable (regression), classification feature, wellness indicator
|
| 212 |
-
|
| 213 |
-
---
|
| 214 |
-
|
| 215 |
-
### 7. Sleep_Quality
|
| 216 |
-
**Type:** String (Categorical, Ordinal)
|
| 217 |
-
**Missing Values:** 0 (None)
|
| 218 |
-
**Unique Values:** 4
|
| 219 |
-
|
| 220 |
-
**Valid Categories (Ordered):**
|
| 221 |
-
1. **Poor** (28.2%, n=2,818)
|
| 222 |
-
- <4 hours of sleep OR frequent disruptions
|
| 223 |
-
- Severe screen/digital impact
|
| 224 |
-
|
| 225 |
-
2. **Fair** (23.5%, n=2,352)
|
| 226 |
-
- 4-6 hours or troubling disruptions
|
| 227 |
-
- Moderate digital interference
|
| 228 |
-
|
| 229 |
-
3. **Good** (32.8%, n=3,282)
|
| 230 |
-
- 7-8 hours with minor issues
|
| 231 |
-
- Minimal digital impact
|
| 232 |
-
|
| 233 |
-
4. **Excellent** (15.5%, n=1,548)
|
| 234 |
-
- 8+ hours deep sleep
|
| 235 |
-
- No digital interference
|
| 236 |
-
|
| 237 |
-
**Description:**
|
| 238 |
-
Categorical assessment of sleep quality reflecting restfulness, duration, and screen time impact.
|
| 239 |
-
|
| 240 |
-
**Conditional Probability Table (Screen-Time Based):**
|
| 241 |
-
```
|
| 242 |
-
If Daily_Screen_Time > 10 hours:
|
| 243 |
-
Poor: 80%, Fair: 15%, Good: 4%, Excellent: 1%
|
| 244 |
-
|
| 245 |
-
If Daily_Screen_Time 6-10 hours:
|
| 246 |
-
Poor: 20%, Fair: 40%, Good: 30%, Excellent: 10%
|
| 247 |
-
|
| 248 |
-
If Daily_Screen_Time < 6 hours:
|
| 249 |
-
Poor: 5%, Fair: 15%, Good: 50%, Excellent: 30%
|
| 250 |
-
```
|
| 251 |
-
|
| 252 |
-
**Key Correlations:**
|
| 253 |
-
- With Daily_Screen_Time: r = -0.62 (moderate negative)
|
| 254 |
-
- With Digital_Fatigue_Score: r = -0.71 (strong negative)
|
| 255 |
-
|
| 256 |
-
**Example Values:** "Poor", "Fair", "Good", "Excellent"
|
| 257 |
-
|
| 258 |
-
**Use:** Health outcome analysis, sleep impact assessment, lifestyle classification
|
| 259 |
-
|
| 260 |
-
---
|
| 261 |
-
|
| 262 |
-
### 8. Monthly_Digital_Spend
|
| 263 |
-
**Type:** Float (Numeric, Continuous)
|
| 264 |
-
**Range:** $0 to $883
|
| 265 |
-
**Mean:** $53.05 USD
|
| 266 |
-
**Median:** $49.20 USD
|
| 267 |
-
**Std Dev:** $41.35
|
| 268 |
-
**Missing Values:** 0 (None)
|
| 269 |
-
|
| 270 |
-
**Description:**
|
| 271 |
-
Total monthly spending on digital subscriptions and services in USD. Adjusted for regional purchasing power parity, reflecting actual affordability and service accessibility across regions.
|
| 272 |
-
|
| 273 |
-
**Generation Formula:**
|
| 274 |
-
```
|
| 275 |
-
Base_Spend = Subscriptions × $15 (base price)
|
| 276 |
-
Regional_Adjusted = Base_Spend × Region_PPP_Multiplier
|
| 277 |
-
Final = Regional_Adjusted + Gaussian_Noise(0, 10)
|
| 278 |
-
```
|
| 279 |
-
|
| 280 |
-
**Region PPP Multipliers:**
|
| 281 |
-
| Region | Multiplier | Rationale |
|
| 282 |
-
|--------|-----------|-----------|
|
| 283 |
-
| North America | 1.20 | Highest spending capacity |
|
| 284 |
-
| Europe | 1.10 | Strong purchasing power |
|
| 285 |
-
| Asia-Pacific | 0.75 | Mixed incomes, mobile-first |
|
| 286 |
-
| LATAM | 0.60 | Lower average incomes |
|
| 287 |
-
| Middle East | 0.85 | Mixed economies |
|
| 288 |
-
| Africa | 0.40 | Limited purchasing power |
|
| 289 |
-
|
| 290 |
-
**Spending by Age Group:**
|
| 291 |
-
| Age Group | Mean | Median | Max |
|
| 292 |
-
|-----------|------|--------|-----|
|
| 293 |
-
| Boomers | $22.50 | $15 | $120 |
|
| 294 |
-
| Gen X | $57.30 | $50 | $450 |
|
| 295 |
-
| Millennials | $68.40 | $60 | $650 |
|
| 296 |
-
| Gen Z | $31.20 | $28 | $250 |
|
| 297 |
-
|
| 298 |
-
**Key Correlations:**
|
| 299 |
-
- With Subscription_Count: r = 0.95 (very strong positive)
|
| 300 |
-
- With Monthly_Income (proxy via age): Age-dependent
|
| 301 |
-
- With Region: North America > Europe > Asia-Pacific > Others
|
| 302 |
-
|
| 303 |
-
**Outliers:** ~100 records with values $500-$883 (3% intentional)
|
| 304 |
-
|
| 305 |
-
**Example Values:** 0, 45.50, 85.30, 750.00
|
| 306 |
-
|
| 307 |
-
**Use:** Economic analysis, spending prediction, subscription ROI assessment
|
| 308 |
-
|
| 309 |
-
---
|
| 310 |
-
|
| 311 |
-
### 9. User_Review_Note
|
| 312 |
-
**Type:** String (Text, Unstructured)
|
| 313 |
-
**Typical Length:** 50-150 characters
|
| 314 |
-
**Missing Values:** 0 (None, regenerated after cleaning)
|
| 315 |
-
|
| 316 |
-
**Description:**
|
| 317 |
-
Unstructured text review or comment from user about their digital wellness experience. Includes complaints, positive feedback, and observations about technology use.
|
| 318 |
-
|
| 319 |
-
**Sentiment-Aligned Generation:**
|
| 320 |
-
|
| 321 |
-
**For Negative Sentiment (Sentiment_Index < -0.33):**
|
| 322 |
-
- "Too many ads and expensive subscriptions. I feel drained every day."
|
| 323 |
-
- "I've cancelled most services but still feel overwhelmed. Screen time is killing my sleep."
|
| 324 |
-
- "Digital fatigue is real. Between work emails and personal apps, I can't disconnect."
|
| 325 |
-
- (+ 5 more templates)
|
| 326 |
-
|
| 327 |
-
**For Neutral Sentiment (-0.33 to 0.33):**
|
| 328 |
-
- "I use digital tools for work and entertainment, but I try to maintain balance."
|
| 329 |
-
- "Some subscriptions are useful, others are just taking up space and money."
|
| 330 |
-
- "Screen time depends on work demands. Weekends are usually better."
|
| 331 |
-
- (+ 3 more templates)
|
| 332 |
-
|
| 333 |
-
**For Positive Sentiment (Sentiment_Index > 0.33):**
|
| 334 |
-
- "Digital tools help me stay connected with family abroad. Can't imagine life without them."
|
| 335 |
-
- "I've set healthy boundaries with screen time and feel much better now."
|
| 336 |
-
- "Using apps for meditation and fitness really improved my overall wellness."
|
| 337 |
-
- (+ 3 more templates)
|
| 338 |
-
|
| 339 |
-
**Often Includes Service Mentions (40% of records):**
|
| 340 |
-
Frequently mentions: Netflix, Spotify, Instagram, TikTok, Cloud Storage, YouTube Premium, etc.
|
| 341 |
-
|
| 342 |
-
**Best For:** NLP tasks, sentiment analysis, topic modeling, text classification
|
| 343 |
-
|
| 344 |
-
**Key Statistics:**
|
| 345 |
-
- Average length: 98 characters
|
| 346 |
-
- Contains service mentions: 40% of rows
|
| 347 |
-
- Sentiment agreement with Sentiment_Index: 92% concordance
|
| 348 |
-
|
| 349 |
-
**Example Values:**
|
| 350 |
-
- "Too many ads and expensive subscriptions. I feel drained every day."
|
| 351 |
-
- "I use digital tools for work, but I try to maintain balance."
|
| 352 |
-
- "Digital tools help me stay connected. Love the ecosystem!"
|
| 353 |
-
|
| 354 |
-
**Use:** Sentiment analysis validation, NLP training, text feature engineering
|
| 355 |
-
|
| 356 |
-
---
|
| 357 |
-
|
| 358 |
-
### 10. Sentiment_Index
|
| 359 |
-
**Type:** Float (Numeric, Continuous)
|
| 360 |
-
**Range:** -1.0 to 1.0
|
| 361 |
-
**-1.0 to -0.33:** Negative sentiment (pessimistic about digital tools)
|
| 362 |
-
*-0.33 to 0.33:** Neutral sentiment (balanced views)
|
| 363 |
-
**0.33 to 1.0:** Positive sentiment (optimistic about digital tools)
|
| 364 |
-
|
| 365 |
-
**Mean:** -0.08 (slightly negative overall)
|
| 366 |
-
**Median:** -0.06
|
| 367 |
-
**Std Dev:** 0.62
|
| 368 |
-
**Missing Values:** 0 (None)
|
| 369 |
-
|
| 370 |
-
**Description:**
|
| 371 |
-
Computed sentiment score extracted/derived from User_Review_Note. Represents emotional tone and valence regarding digital technology and wellness. Engineered feature for direct sentiment analysis without NLP processing.
|
| 372 |
-
|
| 373 |
-
**Generation Formula:**
|
| 374 |
-
```
|
| 375 |
-
Sentiment_Base = 1 - (2 × Digital_Fatigue_Score/10)
|
| 376 |
-
Jitter = Gaussian_Noise(0, 0.15)
|
| 377 |
-
Nonlinear = Gaussian_Noise(0, 0.1)
|
| 378 |
-
Final_Sentiment = Clip(Sentiment_Base + Jitter + Nonlinear, -1.0, 1.0)
|
| 379 |
-
```
|
| 380 |
-
|
| 381 |
-
**Distribution:**
|
| 382 |
-
| Range | Category | Percentage |
|
| 383 |
-
|-------|----------|-----------|
|
| 384 |
-
| -1.0 to -0.67 | Very Negative | 12% |
|
| 385 |
-
| -0.67 to -0.33 | Negative | 24% |
|
| 386 |
-
| -0.33 to 0.33 | Neutral | 32% |
|
| 387 |
-
| 0.33 to 0.67 | Positive | 22% |
|
| 388 |
-
| 0.67 to 1.0 | Very Positive | 10% |
|
| 389 |
-
|
| 390 |
-
**Key Correlations:**
|
| 391 |
-
- With Digital_Fatigue_Score: r = -0.89 (very strong negative)
|
| 392 |
-
- With Sleep_Quality (as ordinal): r = 0.68 (strong positive)
|
| 393 |
-
- With Daily_Screen_Time: r = -0.48 (moderate negative)
|
| 394 |
-
|
| 395 |
-
**Precision:** 2 decimal places, representing sentiment in 0.01 increments
|
| 396 |
-
|
| 397 |
-
**Example Values:** -0.85, -0.23, 0.15, 0.72
|
| 398 |
-
|
| 399 |
-
**Use:** Sentiment classification, quick sentiment check, feature engineering, validation of text analysis
|
| 400 |
-
|
| 401 |
-
---
|
| 402 |
-
|
| 403 |
-
### 11. Lifestyle_Class
|
| 404 |
-
**Type:** String (Categorical, Nominal—Classification Target)
|
| 405 |
-
**Values:** 3 classes
|
| 406 |
-
|
| 407 |
-
**Digital Addict**
|
| 408 |
-
- **Criteria:** Daily_Screen_Time > 9 hrs AND Digital_Fatigue_Score > 7
|
| 409 |
-
- **Count:** 79 (0.8%)
|
| 410 |
-
- **Characteristics:**
|
| 411 |
-
- Extreme screen time usage (>9 hours/day)
|
| 412 |
-
- High burnout symptoms (fatigue 8-10)
|
| 413 |
-
- Typically younger (Gen Z/Millennial)
|
| 414 |
-
- High subscription commitment
|
| 415 |
-
- Poor sleep quality (70%+ "Poor")
|
| 416 |
-
- Negative sentiment (75%+ negative)
|
| 417 |
-
|
| 418 |
-
**Balanced**
|
| 419 |
-
- **Criteria:** All others not classified as Addict or Minimalist
|
| 420 |
-
- **Count:** 8,988 (89.9%)
|
| 421 |
-
- **Characteristics:**
|
| 422 |
-
- Moderate screen time (4-9 hours/day)
|
| 423 |
-
- Manageable fatigue levels (4-7)
|
| 424 |
-
- Diverse age groups balanced
|
| 425 |
-
- Reasonable subscriptions (2-6)
|
| 426 |
-
- Varied sleep quality
|
| 427 |
-
- Mixed sentiment distribution
|
| 428 |
-
|
| 429 |
-
**Minimalist**
|
| 430 |
-
- **Criteria:** Daily_Screen_Time < 4 hrs AND Subscription_Count < 2
|
| 431 |
-
- **Count:** 933 (9.3%)
|
| 432 |
-
- **Characteristics:**
|
| 433 |
-
- Low screen time (<4 hours/day)
|
| 434 |
-
- Minimal fatigue (scores 1-5)
|
| 435 |
-
- Typically older (Gen X/Boomer)
|
| 436 |
-
- Few subscriptions (<2)
|
| 437 |
-
- Good-to-excellent sleep (60%+ "Good/Excellent")
|
| 438 |
-
- Positive sentiment (70%+ positive)
|
| 439 |
-
|
| 440 |
-
**Distribution:**
|
| 441 |
-
```
|
| 442 |
-
Balanced ███████████████ (89.9%)
|
| 443 |
-
Minimalist │ (9.3%)
|
| 444 |
-
Addict . (0.8%)
|
| 445 |
-
Total: 10,000 users
|
| 446 |
-
```
|
| 447 |
-
|
| 448 |
-
**Classification Task Baseline:**
|
| 449 |
-
- Trivial accuracy from predicting majority class: 89.9%
|
| 450 |
-
- Balanced accuracy target: >70% across all classes
|
| 451 |
-
- Cross-validation stability important (class imbalance sensitive)
|
| 452 |
-
|
| 453 |
-
**Example Values:** "Digital Addict", "Balanced", "Minimalist"
|
| 454 |
-
|
| 455 |
-
**Use:** Primary classification target, segmentation, lifestyle interventions
|
| 456 |
-
|
| 457 |
-
---
|
| 458 |
-
|
| 459 |
-
## Missing Data Handling
|
| 460 |
-
|
| 461 |
-
### Original Missing Data (Post-Generation)
|
| 462 |
-
Deliberately injected realistic missing patterns:
|
| 463 |
-
|
| 464 |
-
| Column | Rate | Reason |
|
| 465 |
-
|--------|------|--------|
|
| 466 |
-
| User_Review_Note | 5% | Some users skip surveys |
|
| 467 |
-
| Monthly_Digital_Spend | 3% | Privacy concerns |
|
| 468 |
-
| Sleep_Quality | 2% | Survey non-response |
|
| 469 |
-
| Others | 0% | Always collected |
|
| 470 |
-
|
| 471 |
-
### Final Dataset
|
| 472 |
-
All missing values handled:
|
| 473 |
-
- Reviews: Regenerated with appropriate sentiment
|
| 474 |
-
- Spend: Median imputation per region
|
| 475 |
-
- Sleep: Regenerated based on screen time probabilities
|
| 476 |
-
- **Result: 0% missing in exported CSV**
|
| 477 |
-
|
| 478 |
-
---
|
| 479 |
-
|
| 480 |
-
## Data Quality Metrics
|
| 481 |
-
|
| 482 |
-
### Outliers (~3% of rows - Intentional)
|
| 483 |
-
```
|
| 484 |
-
Daily_Screen_Time: 50 rows with 14-16 hours
|
| 485 |
-
Monthly_Digital_Spend: 50 rows with $500-$1000
|
| 486 |
-
Subscription_Count: 50 rows with 10-15 services
|
| 487 |
-
```
|
| 488 |
-
**Purpose:** Robustness testing, anomaly detection practice
|
| 489 |
-
|
| 490 |
-
### Anomalies (~2% of rows - Realistic Inconsistencies)
|
| 491 |
-
```
|
| 492 |
-
High fatigue (8-10) + Excellent sleep quality: ~100 rows
|
| 493 |
-
Low subscriptions (0) + High spending (>$200): ~20 rows
|
| 494 |
-
```
|
| 495 |
-
**Purpose:** Data quality checking, constraint validation
|
| 496 |
-
|
| 497 |
-
### Data Validation Passed
|
| 498 |
-
✓ Type consistency (no type violations)
|
| 499 |
-
✓ Range validation (all values in acceptable bounds)
|
| 500 |
-
✓ Categorical consistency (only valid categories)
|
| 501 |
-
✓ Correlation validation (causal relationships intact)
|
| 502 |
-
✓ No perfect multicollinearity
|
| 503 |
-
✓ Class balance appropriate for problem
|
| 504 |
-
|
| 505 |
-
---
|
| 506 |
-
|
| 507 |
-
## Recommended Data Preprocessing
|
| 508 |
-
|
| 509 |
-
### Categorical Encoding
|
| 510 |
-
```python
|
| 511 |
-
# One-hot encode
|
| 512 |
-
X = pd.get_dummies(X, columns=['Region', 'Age_Group', 'Sleep_Quality'])
|
| 513 |
-
|
| 514 |
-
# Or ordinal encode (causal models)
|
| 515 |
-
age_map = {'Boomer (57+)': 0, 'Gen X (41-56)': 1, 'Millennial (25-40)': 2, 'Gen Z (18-24)': 3}
|
| 516 |
-
X['Age_Group'] = X['Age_Group'].map(age_map)
|
| 517 |
-
```
|
| 518 |
-
|
| 519 |
-
### Numeric Scaling
|
| 520 |
-
```python
|
| 521 |
-
from sklearn.preprocessing import StandardScaler, MinMaxScaler
|
| 522 |
-
|
| 523 |
-
scaler = StandardScaler()
|
| 524 |
-
X[['Daily_Screen_Time', 'Monthly_Digital_Spend']] = scaler.fit_transform(...)
|
| 525 |
-
```
|
| 526 |
-
|
| 527 |
-
### Feature Engineering
|
| 528 |
-
```python
|
| 529 |
-
# Interaction features
|
| 530 |
-
X['Screen_Sub_Interaction'] = X['Daily_Screen_Time'] * X['Subscription_Count']
|
| 531 |
-
X['Spend_Per_Sub'] = X['Monthly_Digital_Spend'] / (X['Subscription_Count'] + 1)
|
| 532 |
-
|
| 533 |
-
# Binning features
|
| 534 |
-
X['Screen_Category'] = pd.cut(X['Daily_Screen_Time'], bins=[0, 4, 9, 16], labels=['Low', 'Med', 'High'])
|
| 535 |
-
```
|
| 536 |
-
|
| 537 |
-
### Handling Outliers
|
| 538 |
-
```python
|
| 539 |
-
# IQR method
|
| 540 |
-
Q1 = X.quantile(0.25)
|
| 541 |
-
Q3 = X.quantile(0.75)
|
| 542 |
-
IQR = Q3 - Q1
|
| 543 |
-
outliers = (X < Q1 - 1.5*IQR) | (X > Q3 + 1.5*IQR)
|
| 544 |
-
|
| 545 |
-
# Or cap at percentiles
|
| 546 |
-
X = X.clip(X.quantile(0.01), X.quantile(0.99), axis=1)
|
| 547 |
-
```
|
| 548 |
-
|
| 549 |
-
---
|
| 550 |
-
|
| 551 |
-
## Related Analyses
|
| 552 |
-
|
| 553 |
-
### Recommended Starting Analyses
|
| 554 |
-
1. Correlation matrix heatmap
|
| 555 |
-
2. Pairplot by Lifestyle_Class
|
| 556 |
-
3. Regional comparison plots
|
| 557 |
-
4. Age group breakdown
|
| 558 |
-
5. Screen time vs sleep scatterplot
|
| 559 |
-
6. Sentiment distribution
|
| 560 |
-
|
| 561 |
-
### ML Model Suggestions
|
| 562 |
-
- **Baseline:** LogisticRegression (89.9% accuracy from majority class)
|
| 563 |
-
- **Good performers:** RandomForest, XGBoost, SVM
|
| 564 |
-
- **Also try:** Neural Networks, KNN ensembles
|
| 565 |
-
- **Handle:** Class imbalance with class_weight or sampling
|
| 566 |
-
|
| 567 |
-
---
|
| 568 |
-
|
| 569 |
-
## Version History
|
| 570 |
-
|
| 571 |
-
| Version | Date | Changes |
|
| 572 |
-
|---------|------|---------|
|
| 573 |
-
| 1.0 | 2024 | Initial public release |
|
| 574 |
-
|
| 575 |
-
---
|
| 576 |
-
|
| 577 |
-
**Questions or Issues?** Check README.md or contact dataset maintainers.
|
| 578 |
-
|
| 579 |
-
**License:** CC0 - Public Domain — Use freely without restrictions!
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
METHODOLOGY.md
DELETED
|
@@ -1,528 +0,0 @@
|
|
| 1 |
-
# Dataset Generation Methodology
|
| 2 |
-
|
| 3 |
-
## Overview
|
| 4 |
-
|
| 5 |
-
The **Global Digital Wellness & Subscription Fatigue** dataset is a synthetically generated but highly realistic dataset designed for machine learning research and competitions. This document explains the generation methodology, causal logic, and data quality assurance.
|
| 6 |
-
|
| 7 |
-
---
|
| 8 |
-
|
| 9 |
-
## Generation Philosophy
|
| 10 |
-
|
| 11 |
-
### Core Principles
|
| 12 |
-
|
| 13 |
-
1. **Realism Over Randomness**
|
| 14 |
-
- Features follow causal relationships, not random distributions
|
| 15 |
-
- Includes realistic data challenges (outliers, inconsistencies)
|
| 16 |
-
- Reflects real-world digital behavior patterns
|
| 17 |
-
|
| 18 |
-
2. **Global Representativeness**
|
| 19 |
-
- Distribution reflects global internet demographics
|
| 20 |
-
- Regional variations in purchasing power, usage patterns
|
| 21 |
-
- Multiple languages/cultures implicitly represented
|
| 22 |
-
|
| 23 |
-
3. **Educational Value**
|
| 24 |
-
- Clear methodology demonstrates ML best practices
|
| 25 |
-
- Can be understood by data scientists and students
|
| 26 |
-
- Reproducible and auditable generation process
|
| 27 |
-
|
| 28 |
-
---
|
| 29 |
-
|
| 30 |
-
## Generation Pipeline
|
| 31 |
-
|
| 32 |
-
### Stage 1: Root Features (Foundation)
|
| 33 |
-
|
| 34 |
-
**Features Generated First:**
|
| 35 |
-
- `User_ID` (sequential 1-10,000)
|
| 36 |
-
- `Region` (multinomial sampling)
|
| 37 |
-
- `Age_Group` (multinomial sampling)
|
| 38 |
-
|
| 39 |
-
**Why Root Features?**
|
| 40 |
-
These determine all downstream features via causal logic. Age and region are the "independent drivers" of behavior.
|
| 41 |
-
|
| 42 |
-
```python
|
| 43 |
-
# Region Distribution (weighted by global internet users 2024)
|
| 44 |
-
REGIONS = {
|
| 45 |
-
'North America': 0.20, # ~20% of global internet users
|
| 46 |
-
'Europe': 0.18, # ~18%
|
| 47 |
-
'Asia-Pacific': 0.35, # ~35% (largest market)
|
| 48 |
-
'LATAM': 0.12,
|
| 49 |
-
'Africa': 0.08,
|
| 50 |
-
'Middle East': 0.07
|
| 51 |
-
}
|
| 52 |
-
|
| 53 |
-
# Age Groups (generational distribution)
|
| 54 |
-
AGE_GROUPS = {
|
| 55 |
-
'Gen Z (18-24)': 0.22, # 22% of online users
|
| 56 |
-
'Millennial (25-40)': 0.35, # 35% (largest segment)
|
| 57 |
-
'Gen X (41-56)': 0.28,
|
| 58 |
-
'Boomer (57+)': 0.15
|
| 59 |
-
}
|
| 60 |
-
```
|
| 61 |
-
|
| 62 |
-
**Result:** 10,000 users with realistic geographic and generational distribution
|
| 63 |
-
|
| 64 |
-
---
|
| 65 |
-
|
| 66 |
-
### Stage 2: Behavioral Features (Driven by Root Features)
|
| 67 |
-
|
| 68 |
-
#### 2a. Daily_Screen_Time
|
| 69 |
-
|
| 70 |
-
**Causal Logic:**
|
| 71 |
-
```
|
| 72 |
-
Screen_Time = (Age_Baseline × Region_Multiplier) + Gaussian_Noise
|
| 73 |
-
```
|
| 74 |
-
|
| 75 |
-
**Age Baselines (hours/day):**
|
| 76 |
-
```
|
| 77 |
-
Gen Z (18-24) → 8.5 hours (highest, digital natives)
|
| 78 |
-
Millennial (25-40) → 6.5 hours (heavy users, work + leisure)
|
| 79 |
-
Gen X (41-56) → 4.5 hours (moderate, selective use)
|
| 80 |
-
Boomer (57+) → 2.5 hours (lowest, intentional limit)
|
| 81 |
-
```
|
| 82 |
-
|
| 83 |
-
**Region Multipliers:**
|
| 84 |
-
```
|
| 85 |
-
Asia-Pacific → 1.20 (highest, mobile-first culture)
|
| 86 |
-
North America → 1.15 (high infrastructure, adoption)
|
| 87 |
-
Europe → 1.10 (regulated but high usage)
|
| 88 |
-
Middle East → 0.90
|
| 89 |
-
LATAM → 0.95
|
| 90 |
-
Africa → 0.85 (lower connectivity, bandwidth limits)
|
| 91 |
-
```
|
| 92 |
-
|
| 93 |
-
**Noise Model:**
|
| 94 |
-
```
|
| 95 |
-
noise ~ N(0, 0.8) # Standard deviation of 0.8 hours
|
| 96 |
-
Final = Clip(value, 0.5, 16.0)
|
| 97 |
-
```
|
| 98 |
-
|
| 99 |
-
**Result:**
|
| 100 |
-
- Average: 6.35 hours
|
| 101 |
-
- Gen Z average: 9.1 hours
|
| 102 |
-
- Boomer average: 2.4 hours
|
| 103 |
-
- Clear age gradient
|
| 104 |
-
|
| 105 |
-
#### 2b. Subscription_Count
|
| 106 |
-
|
| 107 |
-
**Causal Logic:**
|
| 108 |
-
```
|
| 109 |
-
Subscriptions = Poisson(Age_Mean) + Poisson_Noise
|
| 110 |
-
```
|
| 111 |
-
|
| 112 |
-
**Age Group Means:**
|
| 113 |
-
```
|
| 114 |
-
Gen Z (18-24) → λ=2.5 (fewer subscriptions, price-sensitive)
|
| 115 |
-
Millennial (25-40) → λ=4.2 (highest, established income)
|
| 116 |
-
Gen X (41-56) → λ=3.8 (established, high income)
|
| 117 |
-
Boomer (57+) → λ=1.5 (few services, selective)
|
| 118 |
-
```
|
| 119 |
-
|
| 120 |
-
**Rationale:**
|
| 121 |
-
- Millennials: Peak earning years + digital adoption
|
| 122 |
-
- Gen X: Strong purchasing power, late adopters
|
| 123 |
-
- Gen Z: Cost-aware, limited income
|
| 124 |
-
- Boomers: Few services, intentionally low
|
| 125 |
-
|
| 126 |
-
**Result:**
|
| 127 |
-
```
|
| 128 |
-
Mean: 3.83 subscriptions
|
| 129 |
-
Distribution: Mostly 1-6, with 3-5% having 8+
|
| 130 |
-
```
|
| 131 |
-
|
| 132 |
-
#### 2c. Monthly_Digital_Spend
|
| 133 |
-
|
| 134 |
-
**Causal Logic:**
|
| 135 |
-
```
|
| 136 |
-
Spend = (Subscriptions × Base_Price × Region_PPP) + Gaussian_Noise
|
| 137 |
-
```
|
| 138 |
-
|
| 139 |
-
**Parameters:**
|
| 140 |
-
```
|
| 141 |
-
Base_Price_Per_Sub = $15 USD
|
| 142 |
-
Region_PPP_Multiplier:
|
| 143 |
-
North America → 1.20 (high purchasing power)
|
| 144 |
-
Europe → 1.10
|
| 145 |
-
Asia-Pacific → 0.75 (mixed incomes)
|
| 146 |
-
LATAM → 0.60 (lower incomes)
|
| 147 |
-
Africa → 0.40 (limited spending)
|
| 148 |
-
Middle East → 0.85
|
| 149 |
-
|
| 150 |
-
Noise ~ N(0, 10) # $10 USD standard deviation
|
| 151 |
-
```
|
| 152 |
-
|
| 153 |
-
**Result:**
|
| 154 |
-
```
|
| 155 |
-
Mean: $53.05
|
| 156 |
-
Range: $0 - $883
|
| 157 |
-
Strong correlation with Subscriptions (r=0.95)
|
| 158 |
-
```
|
| 159 |
-
|
| 160 |
-
---
|
| 161 |
-
|
| 162 |
-
### Stage 3: Outcome Features (Derived from Previous)
|
| 163 |
-
|
| 164 |
-
#### 3a. Digital_Fatigue_Score
|
| 165 |
-
|
| 166 |
-
**Causal Logic:**
|
| 167 |
-
```
|
| 168 |
-
Fatigue = (Screen_Time × 0.6 + Subscriptions × 0.4) × Age_Adjustment + Noise
|
| 169 |
-
```
|
| 170 |
-
|
| 171 |
-
**Model:**
|
| 172 |
-
- Screen time contributes 60% (primary fatigue driver)
|
| 173 |
-
- Subscription complexity contributes 40% (decision fatigue)
|
| 174 |
-
- Age adjustment: Younger = more resilient
|
| 175 |
-
- Gen Z: 0.85 (resilient)
|
| 176 |
-
- Millennial: 0.95 (normal)
|
| 177 |
-
- Gen X: 1.05 (more affected)
|
| 178 |
-
- Boomer: 1.15 (most sensitive)
|
| 179 |
-
|
| 180 |
-
**Noise:** N(0, 0.5), rounded to integer
|
| 181 |
-
|
| 182 |
-
**Example Calculation:**
|
| 183 |
-
```
|
| 184 |
-
User: Gen Z, 10 hrs screen time, 4 subscriptions
|
| 185 |
-
Base = (10 × 0.6) + (4 × 0.4) = 6.4
|
| 186 |
-
Age_Adjusted = 6.4 × 0.85 = 5.44
|
| 187 |
-
Final = Round(5.44 + noise) ∈ [1,10]
|
| 188 |
-
```
|
| 189 |
-
|
| 190 |
-
**Result:**
|
| 191 |
-
- Mean: 5.09/10
|
| 192 |
-
- Strong correlation with Screen_Time (r=0.71)
|
| 193 |
-
- Distribution: ~50% moderate (4-6), ~25% high (7-8)
|
| 194 |
-
|
| 195 |
-
#### 3b. Sleep_Quality
|
| 196 |
-
|
| 197 |
-
**Causal Logic:**
|
| 198 |
-
```
|
| 199 |
-
Sleep_Quality = Sample(Probability_Distribution | Screen_Time)
|
| 200 |
-
```
|
| 201 |
-
|
| 202 |
-
**Conditional Probabilities:**
|
| 203 |
-
```
|
| 204 |
-
If Screen_Time > 10 hrs:
|
| 205 |
-
P(Poor) = 0.80, P(Fair) = 0.15, P(Good) = 0.04, P(Excellent) = 0.01
|
| 206 |
-
|
| 207 |
-
If Screen_Time 6-10 hrs:
|
| 208 |
-
P(Poor) = 0.20, P(Fair) = 0.40, P(Good) = 0.30, P(Excellent) = 0.10
|
| 209 |
-
|
| 210 |
-
If Screen_Time < 6 hrs:
|
| 211 |
-
P(Poor) = 0.05, P(Fair) = 0.15, P(Good) = 0.50, P(Excellent) = 0.30
|
| 212 |
-
```
|
| 213 |
-
|
| 214 |
-
**Result:**
|
| 215 |
-
- 80% of users with >10 hrs screen time have "Poor" sleep
|
| 216 |
-
- Clear inverse relationship with screen time
|
| 217 |
-
- Distribution reflects realistic health impacts
|
| 218 |
-
|
| 219 |
-
---
|
| 220 |
-
|
| 221 |
-
### Stage 4: Sentiment Features (Text-Based)
|
| 222 |
-
|
| 223 |
-
#### 4a. Sentiment_Index
|
| 224 |
-
|
| 225 |
-
**Causal Logic:**
|
| 226 |
-
```
|
| 227 |
-
Sentiment = 1 - (2 × Fatigue/10) + Jitter + Nonlinear_Noise
|
| 228 |
-
```
|
| 229 |
-
|
| 230 |
-
**Model:**
|
| 231 |
-
- Primary driver: Inverse of Digital_Fatigue_Score
|
| 232 |
-
- More fatigue = more negative sentiment
|
| 233 |
-
- Jitter: N(0, 0.15) — moderate random variation
|
| 234 |
-
- Nonlinear: N(0, 0.1) — personality/context effects
|
| 235 |
-
|
| 236 |
-
**Range:** [-1.0, 1.0]
|
| 237 |
-
|
| 238 |
-
**Interpretation:**
|
| 239 |
-
```
|
| 240 |
-
-1.0 to -0.33 → Very negative (fed up, burned out)
|
| 241 |
-
-0.33 to 0.33 → Neutral (mixed feelings)
|
| 242 |
-
0.33 to 1.0 → Very positive (satisfied, optimistic)
|
| 243 |
-
```
|
| 244 |
-
|
| 245 |
-
**Result:**
|
| 246 |
-
- Mean: -0.08 (slightly negative overall)
|
| 247 |
-
- Correlation with Fatigue: r=-0.89 (extremely strong inverse)
|
| 248 |
-
- Distribution: 36% negative, 32% neutral, 32% positive
|
| 249 |
-
|
| 250 |
-
#### 4b. User_Review_Note
|
| 251 |
-
|
| 252 |
-
**Causal Logic:**
|
| 253 |
-
```
|
| 254 |
-
Review = SelectTemplate(Sentiment_Bins) + OptionalServiceMention
|
| 255 |
-
```
|
| 256 |
-
|
| 257 |
-
**Template Library:**
|
| 258 |
-
|
| 259 |
-
**Negative Templates (Sentiment < -0.33):**
|
| 260 |
-
```
|
| 261 |
-
1. "Too many ads and expensive subscriptions. I feel drained every day."
|
| 262 |
-
2. "I've cancelled most services but still feel overwhelmed. Screen time is killing my sleep."
|
| 263 |
-
3. "Digital fatigue is real. Between work emails and personal apps, I can't disconnect."
|
| 264 |
-
4. "Spent $200+ last month on subscriptions I barely use. Feeling guilty and exhausted."
|
| 265 |
-
5. "The constant notifications make it impossible to focus. My mental health is suffering."
|
| 266 |
-
6. "Everyone's addicted but nobody talks about how bad it really is for our brains."
|
| 267 |
-
7. "Uninstalled half my apps but the habit is hard to break. Still checking constantly."
|
| 268 |
-
8. "Quality of sleep has dropped noticeably since my screen time increased."
|
| 269 |
-
```
|
| 270 |
-
|
| 271 |
-
**Neutral Templates (-0.33 to 0.33):**
|
| 272 |
-
```
|
| 273 |
-
1. "I use digital tools for work and entertainment, but I try to maintain balance."
|
| 274 |
-
2. "Some subscriptions are useful, others are just taking up space and money."
|
| 275 |
-
3. "Screen time depends on work demands. Weekends are usually better."
|
| 276 |
-
4. "Trying to be more mindful, but it's difficult in today's world."
|
| 277 |
-
5. "Digital wellness is important, but finding the right balance is challenging."
|
| 278 |
-
6. "I have too many apps, but I don't know which ones to cut."
|
| 279 |
-
```
|
| 280 |
-
|
| 281 |
-
**Positive Templates (Sentiment > 0.33):**
|
| 282 |
-
```
|
| 283 |
-
1. "Digital tools help me stay connected with family abroad. Can't imagine life without them."
|
| 284 |
-
2. "I've set healthy boundaries with screen time and feel much better now."
|
| 285 |
-
3. "Using apps for meditation and fitness really improved my overall wellness."
|
| 286 |
-
4. "Found the right mix of subscriptions that actually add value to my life."
|
| 287 |
-
5. "Technology enables my creativity and professional growth. Love the digital ecosystem."
|
| 288 |
-
6. "My sleep improved once I started digital detox after 9 PM. Game changer!"
|
| 289 |
-
```
|
| 290 |
-
|
| 291 |
-
**Service Mentions (40% of reviews):**
|
| 292 |
-
```
|
| 293 |
-
Services: Netflix, Spotify, Instagram, TikTok, Discord, YouTube Premium,
|
| 294 |
-
Cloud Storage, Gaming Pass, Email Premium, Fitness App, etc.
|
| 295 |
-
|
| 296 |
-
Pattern: " ({service_name} mainly)"
|
| 297 |
-
```
|
| 298 |
-
|
| 299 |
-
**Result:**
|
| 300 |
-
- Realistic diversity in 10,000 unique reviews
|
| 301 |
-
- 92% sentiment agreement with computed Sentiment_Index
|
| 302 |
-
- Natural variation in length and tone
|
| 303 |
-
|
| 304 |
-
---
|
| 305 |
-
|
| 306 |
-
### Stage 5: Classification Target
|
| 307 |
-
|
| 308 |
-
#### 5a. Lifestyle_Class
|
| 309 |
-
|
| 310 |
-
**Three-Class Taxonomy:**
|
| 311 |
-
|
| 312 |
-
**Rule-Based Classification:**
|
| 313 |
-
```
|
| 314 |
-
IF Screen_Time > 9 AND Digital_Fatigue_Score > 7:
|
| 315 |
-
Label = 'Digital Addict'
|
| 316 |
-
ELIF Screen_Time < 4 AND Subscription_Count < 2:
|
| 317 |
-
Label = 'Minimalist'
|
| 318 |
-
ELSE:
|
| 319 |
-
Label = 'Balanced'
|
| 320 |
-
```
|
| 321 |
-
|
| 322 |
-
**Distribution Logic:**
|
| 323 |
-
```
|
| 324 |
-
Digital Addict: 0.8% (79 users) — Extreme cases
|
| 325 |
-
Minimalist: 9.3% (933 users) — Intentional low-use
|
| 326 |
-
Balanced: 89.9% (8,988 users) — Healthy middle
|
| 327 |
-
```
|
| 328 |
-
|
| 329 |
-
**Why This Distribution?**
|
| 330 |
-
- Reflects real-world population
|
| 331 |
-
- Challenging for ML (imbalanced target)
|
| 332 |
-
- Requires proper handling (class weights, sampling)
|
| 333 |
-
- Balanced class dominates business case
|
| 334 |
-
|
| 335 |
-
---
|
| 336 |
-
|
| 337 |
-
### Stage 6: Data Quality Challenges (Realism)
|
| 338 |
-
|
| 339 |
-
#### 6a. Missing Values (Intentionally Introduced)
|
| 340 |
-
|
| 341 |
-
**Pattern:**
|
| 342 |
-
```python
|
| 343 |
-
MISSING_RATES = {
|
| 344 |
-
'User_Review_Note': 0.05, # ~500 missing
|
| 345 |
-
'Monthly_Digital_Spend': 0.03, # ~300 missing
|
| 346 |
-
'Sleep_Quality': 0.02, # ~200 missing
|
| 347 |
-
}
|
| 348 |
-
```
|
| 349 |
-
|
| 350 |
-
**Reason for Missing:**
|
| 351 |
-
- Reviews: Survey skipping, lazy users
|
| 352 |
-
- Spend: Privacy concerns, reluctance to share
|
| 353 |
-
- Sleep: Non-compliance in data collection
|
| 354 |
-
|
| 355 |
-
**Handling in Final Dataset:**
|
| 356 |
-
- Reviews: Regenerated with appropriate sentiment
|
| 357 |
-
- Spend: Imputed with regional median + noise
|
| 358 |
-
- Sleep: Regenerated based on screen time probabilities
|
| 359 |
-
- Result: 0% missing in exported CSV
|
| 360 |
-
|
| 361 |
-
**Purpose:** Tests data cleaning skills, imputation strategies
|
| 362 |
-
|
| 363 |
-
#### 6b. Outliers (Intentionally Injected)
|
| 364 |
-
|
| 365 |
-
**~3% of rows (300 records) contain extreme values:**
|
| 366 |
-
```python
|
| 367 |
-
# 50 records: Daily_Screen_Time = 14-16 hours
|
| 368 |
-
# 50 records: Monthly_Digital_Spend = $500-$1000
|
| 369 |
-
# 50 records: Subscription_Count = 10-15
|
| 370 |
-
```
|
| 371 |
-
|
| 372 |
-
**Nature:** Realistic outliers, not errors
|
| 373 |
-
- Some people ARE extremely heavy users
|
| 374 |
-
- Some people DO spend lots on services
|
| 375 |
-
- Valid data points, not mistakes
|
| 376 |
-
|
| 377 |
-
**Purpose:** Tests outlier detection, robustness strategies
|
| 378 |
-
|
| 379 |
-
#### 6c. Data Anomalies (~2% of rows)
|
| 380 |
-
|
| 381 |
-
**Realistic inconsistencies:**
|
| 382 |
-
```python
|
| 383 |
-
# 100 records: High fatigue (8-10) + Excellent sleep
|
| 384 |
-
# Reason: Some people are resilient despite heavy use
|
| 385 |
-
# Or: Survey response inconsistency
|
| 386 |
-
|
| 387 |
-
# 20 records: 0 subscriptions + High spending ($200+)
|
| 388 |
-
# Reason: One-time purchases, gifts, shared accounts
|
| 389 |
-
```
|
| 390 |
-
|
| 391 |
-
**Purpose:** Tests data quality validation, constraint checking
|
| 392 |
-
|
| 393 |
-
---
|
| 394 |
-
|
| 395 |
-
### Stage 7: Validation
|
| 396 |
-
|
| 397 |
-
#### 7a. Type Checking
|
| 398 |
-
```
|
| 399 |
-
✓ All integer columns are integers
|
| 400 |
-
✓ All float columns are floats
|
| 401 |
-
✓ All strings are valid categories
|
| 402 |
-
✓ No type violations
|
| 403 |
-
```
|
| 404 |
-
|
| 405 |
-
#### 7b. Range Validation
|
| 406 |
-
```
|
| 407 |
-
✓ Screen_Time: 0.5 ≤ x ≤ 16.0
|
| 408 |
-
✓ Digital_Fatigue_Score: 1 ≤ x ≤ 10
|
| 409 |
-
✓ Sentiment_Index: -1.0 ≤ x ≤ 1.0
|
| 410 |
-
✓ Monthly_Digital_Spend: 0 ≤ x ≤ 1000
|
| 411 |
-
✓ Subscription_Count: 0 ≤ x ≤ 15
|
| 412 |
-
```
|
| 413 |
-
|
| 414 |
-
#### 7c. Categorical Validation
|
| 415 |
-
```
|
| 416 |
-
✓ Region: 6 valid categories only
|
| 417 |
-
✓ Age_Group: 4 valid categories only
|
| 418 |
-
✓ Sleep_Quality: 4 valid categories only
|
| 419 |
-
✓ Lifestyle_Class: 3 valid categories only
|
| 420 |
-
```
|
| 421 |
-
|
| 422 |
-
#### 7d. Correlation Validation
|
| 423 |
-
```
|
| 424 |
-
✓ Screen_Time ↔ Digital_Fatigue: r = 0.71 (expected ~0.70)
|
| 425 |
-
✓ Subscriptions ↔ Spend: r = 0.95 (expected ~0.95)
|
| 426 |
-
✓ Fatigue ↔ Sentiment: r = -0.89 (expected ~-0.90)
|
| 427 |
-
✓ No unexplained correlations
|
| 428 |
-
```
|
| 429 |
-
|
| 430 |
-
#### 7e. Class Balance
|
| 431 |
-
```
|
| 432 |
-
Balanced: 8,988 (89.9%) — Acceptable dominance
|
| 433 |
-
Minimalist: 933 (9.3%) — Enough for minority
|
| 434 |
-
Digital Addict: 79 (0.8%) — Challenging for models
|
| 435 |
-
```
|
| 436 |
-
|
| 437 |
-
---
|
| 438 |
-
|
| 439 |
-
## Key Design Decisions
|
| 440 |
-
|
| 441 |
-
### Why This Causal Structure?
|
| 442 |
-
|
| 443 |
-
1. **Age influences Screen Time:** Digital natives (Gen Z) use more, natural behavior
|
| 444 |
-
2. **Screen Time drives Fatigue:** Direct health mechanism, well-established
|
| 445 |
-
3. **Fatigue predicts Sentiment:** Emotional expressed through complaints/praise
|
| 446 |
-
4. **Screen Time affects Sleep:** Established circadian rhythm disruption
|
| 447 |
-
5. **Subscriptions reflect Economics:** Age/income correlate with purchasing
|
| 448 |
-
|
| 449 |
-
### Why This Class Distribution?
|
| 450 |
-
|
| 451 |
-
- **89.9% Balanced:** Real-world distribution, reflects most people's behavior
|
| 452 |
-
- **Challenges ML:** Requires handling imbalance, not trivial
|
| 453 |
-
- **Realistic:** Extreme cases (Digital Addict) are rare
|
| 454 |
-
- **Interesting:** Tests classifier on skewed data
|
| 455 |
-
|
| 456 |
-
### Why These Regions?
|
| 457 |
-
|
| 458 |
-
- **Asia-Pacific 35%:** Largest internet user base (China, India)
|
| 459 |
-
- **North America 20%:** Developed market, high spending
|
| 460 |
-
- **Europe 18%:** Strong market, regulated
|
| 461 |
-
- **Others 27%:** Diverse emerging markets
|
| 462 |
-
|
| 463 |
-
Matches 2024 global internet demographic data
|
| 464 |
-
|
| 465 |
-
---
|
| 466 |
-
|
| 467 |
-
## Reproducibility
|
| 468 |
-
|
| 469 |
-
### Random Seeds
|
| 470 |
-
```python
|
| 471 |
-
np.random.seed(42)
|
| 472 |
-
random.seed(42)
|
| 473 |
-
faker = Faker()
|
| 474 |
-
Faker.seed(42)
|
| 475 |
-
```
|
| 476 |
-
|
| 477 |
-
**Result:** Exact same dataset generated each run
|
| 478 |
-
|
| 479 |
-
### Deterministic Generation
|
| 480 |
-
1. Region/Age drawn via fixed random seed
|
| 481 |
-
2. Screen time calculated deterministically
|
| 482 |
-
3. Subscriptions drawn with fixed Poisson parameters
|
| 483 |
-
4. All subsequent features follow deterministic functions
|
| 484 |
-
|
| 485 |
-
**Result:** Dataset is auditable and reproducible
|
| 486 |
-
|
| 487 |
-
---
|
| 488 |
-
|
| 489 |
-
## Known Limitations
|
| 490 |
-
|
| 491 |
-
1. **Synthetic, not Real:** Patterns are engineered, not from actual humans
|
| 492 |
-
2. **Perfect Causal Logic:** Real-world is messier
|
| 493 |
-
3. **Limited Text:** Reviews use templates, not true user language
|
| 494 |
-
4. **No Temporal:** Single-snapshot, no time series
|
| 495 |
-
5. **Geographic Avgerage:** Does not capture sub-regional variation
|
| 496 |
-
|
| 497 |
-
**Mitigations:** Clear methodology, explicit assumptions, ideal for learning
|
| 498 |
-
|
| 499 |
-
---
|
| 500 |
-
|
| 501 |
-
## Future Enhancements
|
| 502 |
-
|
| 503 |
-
1. **Temporal Dimension:** Time series over 30 days
|
| 504 |
-
2. **Richer Text:** GPT/NLP-generated reviews
|
| 505 |
-
3. **SubRegions:** Cities instead of continents
|
| 506 |
-
4. **Multi-Year Trends:** Evolution over time
|
| 507 |
-
5. **Device Breakdown:** Phone vs laptop vs tablet vs TV
|
| 508 |
-
6. **App Categories:** Which apps users prioritize
|
| 509 |
-
|
| 510 |
-
---
|
| 511 |
-
|
| 512 |
-
## Conclusion
|
| 513 |
-
|
| 514 |
-
This dataset exemplifies **high-quality synthetic data generation** for machine learning:
|
| 515 |
-
- ✓ Realistic causal relationships
|
| 516 |
-
- ✓ Production-like data quality challenges
|
| 517 |
-
- ✓ Global representativeness
|
| 518 |
-
- ✓ Clear, auditable methodology
|
| 519 |
-
- ✓ Reproducible generation
|
| 520 |
-
- ✓ Educational value
|
| 521 |
-
|
| 522 |
-
**Perfect for:** Learning ML, portfolio projects, research,competitions, teaching
|
| 523 |
-
|
| 524 |
-
---
|
| 525 |
-
|
| 526 |
-
**License:** CC0 — Public Domain
|
| 527 |
-
**Version:** 1.0
|
| 528 |
-
**Generated:** 2024
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
README.md
CHANGED
|
@@ -68,29 +68,6 @@ This is a **synthetic but realistic** dataset designed to explore the intersecti
|
|
| 68 |
|
| 69 |
---
|
| 70 |
|
| 71 |
-
## 📈 Data Quality Features
|
| 72 |
-
|
| 73 |
-
### ✓ Causal Relationships Built-In
|
| 74 |
-
- Age influences screen time (Gen Z ≈ 8.5 hrs → Boomers ≈ 2.5 hrs)
|
| 75 |
-
- Screen time drives fatigue score (correlation ≈ 0.71)
|
| 76 |
-
- Subscriptions correlate with spending (correlation ≈ 0.95)
|
| 77 |
-
- High fatigue → Negative sentiment (inverse correlation ≈ -0.89)
|
| 78 |
-
- High screen time → Poor sleep (80% when > 10 hrs)
|
| 79 |
-
|
| 80 |
-
### ✓ Realistic Data Challenges
|
| 81 |
-
- **Outliers (~3%)**: Extreme screen time (15-16 hrs), high spending ($500-1000)
|
| 82 |
-
- **Missing values (original)**: ~5% in reviews, ~3% in spending, ~2% in sleep
|
| 83 |
-
- **Data anomalies (~2%)**: Realistic inconsistencies (e.g., high fatigue + excellent sleep)
|
| 84 |
-
- **Regional variance**: Purchasing power parity adjustments applied
|
| 85 |
-
|
| 86 |
-
### ✓ Production-Ready Quality
|
| 87 |
-
- No duplicates
|
| 88 |
-
- Logical constraints enforced
|
| 89 |
-
- Missing values handled appropriately
|
| 90 |
-
- Realistic distributions and correlations
|
| 91 |
-
|
| 92 |
-
---
|
| 93 |
-
|
| 94 |
## 🚀 Quick Start
|
| 95 |
|
| 96 |
### Load the Dataset
|
|
@@ -150,187 +127,3 @@ print(confusion_matrix(y_test, y_pred))
|
|
| 150 |
|
| 151 |
---
|
| 152 |
|
| 153 |
-
## 🔍 Dataset Statistics
|
| 154 |
-
|
| 155 |
-
### Overall Statistics
|
| 156 |
-
- **Daily Screen Time**: Mean 6.35 hrs, Range 0.5-16 hrs
|
| 157 |
-
- **Digital Fatigue Score**: Mean 5.09/10, Range 1-10
|
| 158 |
-
- **Monthly Digital Spend**: Mean $53.05, Range $0-$855+
|
| 159 |
-
- **Subscription Count**: Mean 3.83, Range 0-15
|
| 160 |
-
|
| 161 |
-
### Geographic Distribution
|
| 162 |
-
- **Asia-Pacific**: 35.5% (3,548 users) — Largest segment
|
| 163 |
-
- **North America**: 20.4% (2,043 users) — High spending
|
| 164 |
-
- **Europe**: 18.1% (1,810 users) — Regulated markets
|
| 165 |
-
- **LATAM**: 11.5% (1,151 users) — Price-sensitive
|
| 166 |
-
- **Africa**: 7.5% (746 users) — Growing adoption
|
| 167 |
-
- **Middle East**: 7.0% (702 users) — Diverse access
|
| 168 |
-
|
| 169 |
-
### Lifestyle Class Distribution
|
| 170 |
-
- **Digital Addict**: 0.8% (79 users) — Extreme screen time + high fatigue
|
| 171 |
-
- **Balanced**: 89.9% (8,988 users) — Healthy digital habits
|
| 172 |
-
- **Minimalist**: 9.3% (933 users) — Low usage intentionally
|
| 173 |
-
|
| 174 |
-
---
|
| 175 |
-
|
| 176 |
-
## 🌐 Global Context
|
| 177 |
-
|
| 178 |
-
This dataset represents diverse digital behavior patterns worldwide:
|
| 179 |
-
|
| 180 |
-
| Region | Characteristics |
|
| 181 |
-
|--------|-----------------|
|
| 182 |
-
| **North America** | High screen time, expensive subscriptions, strong digital culture |
|
| 183 |
-
| **Europe** | Regulated markets (GDPR), privacy-conscious, balanced usage |
|
| 184 |
-
| **Asia-Pacific** | Largest user base, mobile-first, high engagement, diverse purchasing power |
|
| 185 |
-
| **LATAM** | Emerging adoption, price-sensitive, growing digital dependence |
|
| 186 |
-
| **Africa** | Low penetration, limited bandwidth, emerging smartphone adoption |
|
| 187 |
-
| **Middle East** | Diverse regulations, high usage, varied development levels |
|
| 188 |
-
|
| 189 |
-
---
|
| 190 |
-
|
| 191 |
-
## 💡 Column Details
|
| 192 |
-
|
| 193 |
-
### User_ID
|
| 194 |
-
- Unique identifier for each user
|
| 195 |
-
- Range: 1 to 10,000
|
| 196 |
-
- No duplicates or missing values
|
| 197 |
-
|
| 198 |
-
### Region
|
| 199 |
-
- Geographic location affecting digital behavior patterns
|
| 200 |
-
- Distribution weighted by global internet penetration
|
| 201 |
-
- Used for region-based analysis and comparison
|
| 202 |
-
|
| 203 |
-
### Age_Group
|
| 204 |
-
- Generational bracket reflecting digital behavior
|
| 205 |
-
- **Gen Z (18-24)**: Digital natives, highest screen time
|
| 206 |
-
- **Millennial (25-40)**: Early digital adopters, heavy users
|
| 207 |
-
- **Gen X (41-56)**: Late adopters, moderate-to-high usage
|
| 208 |
-
- **Boomer (57+)**: Selective digital engagement, lowest screen time
|
| 209 |
-
|
| 210 |
-
### Daily_Screen_Time
|
| 211 |
-
- Average daily hours across all devices (phone, laptop, tablet, TV)
|
| 212 |
-
- Key driver of fatigue and sleep issues
|
| 213 |
-
- Causal relationship with other features
|
| 214 |
-
- Range: 0.5 to 16 hours
|
| 215 |
-
|
| 216 |
-
### Subscription_Count
|
| 217 |
-
- Number of active paid subscriptions
|
| 218 |
-
- Examples: Netflix, Spotify, Cloud storage, Gaming pass, etc.
|
| 219 |
-
- Correlates with spending and age group
|
| 220 |
-
- Range: 0 to 15 services
|
| 221 |
-
|
| 222 |
-
### Digital_Fatigue_Score
|
| 223 |
-
- Self-reported measure of digital burnout/tiredness
|
| 224 |
-
- Ordinal scale 1-10
|
| 225 |
-
- Driven by screen time and subscription count
|
| 226 |
-
- Predicts lifestyle classification
|
| 227 |
-
|
| 228 |
-
### Sleep_Quality
|
| 229 |
-
- Categorical assessment of sleep quality
|
| 230 |
-
- **Poor**: <4 hrs or severe disruption
|
| 231 |
-
- **Fair**: 5-6 hrs with interruptions
|
| 232 |
-
- **Good**: 7-8 hrs with minor issues
|
| 233 |
-
- **Excellent**: 8+ hrs of deep sleep
|
| 234 |
-
- Influenced by screen time (inverse relationship)
|
| 235 |
-
|
| 236 |
-
### Monthly_Digital_Spend
|
| 237 |
-
- Total USD spending on digital services monthly
|
| 238 |
-
- Adjusted for regional purchasing power parity
|
| 239 |
-
- Highly correlated with subscription count
|
| 240 |
-
- Range: $0 to $860+ annually
|
| 241 |
-
|
| 242 |
-
### User_Review_Note
|
| 243 |
-
- Unstructured text review of digital wellness experience
|
| 244 |
-
- 50-150 characters typically
|
| 245 |
-
- Sentiment-aligned with Sentiment_Index
|
| 246 |
-
- NLP task suitable (sentiment analysis, text classification)
|
| 247 |
-
|
| 248 |
-
### Sentiment_Index
|
| 249 |
-
- Computed sentiment from review text
|
| 250 |
-
- Range: -1.0 (very negative) to 1.0 (very positive)
|
| 251 |
-
- Inverse correlation with Digital_Fatigue_Score (r ≈ -0.89)
|
| 252 |
-
- Engineered feature for quick sentiment tasks
|
| 253 |
-
|
| 254 |
-
### Lifestyle_Class (Target)
|
| 255 |
-
- **Digital Addict**: Screen_Time > 9 hrs AND Fatigue > 7
|
| 256 |
-
- Extreme usage with burnout symptoms
|
| 257 |
-
- 0.8% of population
|
| 258 |
-
|
| 259 |
-
- **Minimalist**: Screen_Time < 4 hrs AND Subscriptions < 2
|
| 260 |
-
- Intentional low usage
|
| 261 |
-
- 9.3% of population
|
| 262 |
-
|
| 263 |
-
- **Balanced**: All others
|
| 264 |
-
- Healthy digital habits
|
| 265 |
-
- 89.9% of population
|
| 266 |
-
|
| 267 |
-
---
|
| 268 |
-
|
| 269 |
-
## 📚 Recommended Approach
|
| 270 |
-
|
| 271 |
-
1. **Start with EDA**: Explore distributions and correlations
|
| 272 |
-
2. **Handle Features**: Encode categorical variables, scale numerics
|
| 273 |
-
3. **Try Models**: Start with simple baselines (LogisticRegression, DecisionTree)
|
| 274 |
-
4. **Progress to Advanced**: Random Forest, XGBoost, Neural Networks
|
| 275 |
-
5. **Evaluate Thoroughly**: Use cross-validation, multiple metrics
|
| 276 |
-
6. **Interpret Results**: Feature importance, SHAP values, model explanations
|
| 277 |
-
|
| 278 |
-
---
|
| 279 |
-
|
| 280 |
-
## 📞 Citation & License
|
| 281 |
-
|
| 282 |
-
**Dataset Name:** Global Digital Wellness & Subscription Fatigue Synthetic Dataset
|
| 283 |
-
**Version:** 1.0
|
| 284 |
-
**Generated:** 2024
|
| 285 |
-
|
| 286 |
-
**Citation:**
|
| 287 |
-
```
|
| 288 |
-
@dataset{digital_wellness_2024,
|
| 289 |
-
title={Global Digital Wellness & Subscription Fatigue Synthetic Dataset},
|
| 290 |
-
year={2024},
|
| 291 |
-
url={https://kaggle.com/datasets/...}
|
| 292 |
-
}
|
| 293 |
-
```
|
| 294 |
-
|
| 295 |
-
**License:** CC0 — Public Domain
|
| 296 |
-
You are free to use, modify, and distribute this dataset without restrictions.
|
| 297 |
-
|
| 298 |
-
---
|
| 299 |
-
|
| 300 |
-
## 🛠️ Technical Notes
|
| 301 |
-
|
| 302 |
-
### Generation Methodology
|
| 303 |
-
- **Causal Logic**: Features engineered with realistic dependencies
|
| 304 |
-
- **Faker Library**: For diverse and realistic text generation
|
| 305 |
-
- **Numpy/Pandas**: Statistical distributions and data manipulation
|
| 306 |
-
- **Domain Knowledge**: Behavioral patterns from digital wellness research
|
| 307 |
-
|
| 308 |
-
### Data Generation Pipeline
|
| 309 |
-
1. Generate root features (Region, Age_Group) with realistic distributions
|
| 310 |
-
2. Simulate derived features (Screen_Time, Subscriptions) using causal logic
|
| 311 |
-
3. Calculate intermediate features (Fatigue_Score, Sleep_Quality)
|
| 312 |
-
4. Generate text reviews with sentiment alignment
|
| 313 |
-
5. Classify users into lifestyle categories
|
| 314 |
-
6. Inject realistic data challenges (3% outliers, 5-10% missing patterns)
|
| 315 |
-
7. Validate causal relationships and statistical properties
|
| 316 |
-
|
| 317 |
-
### Known Challenges
|
| 318 |
-
- **Class Imbalance**: Digital Addict is only 0.8% (use class weights or sampling)
|
| 319 |
-
- **Causal Features**: Relationships are engineered (not real-world)
|
| 320 |
-
- **Missing Data**: Handled post-generation (in production, might need imputation strategy)
|
| 321 |
-
- **Synthetic Nature**: Patterns are statistically realistic but not from real humans
|
| 322 |
-
|
| 323 |
-
---
|
| 324 |
-
|
| 325 |
-
## 🎯 Success Metrics
|
| 326 |
-
|
| 327 |
-
- **Classification Accuracy**: Baseline ≥ 89% (Balanced class dominance)
|
| 328 |
-
- **Cross-validation Stability**: CV scores close to test scores
|
| 329 |
-
- **Feature Importance**: Screen_Time and Subscriptions top predictors
|
| 330 |
-
- **Interpretability**: Clear causal paths in decision trees
|
| 331 |
-
|
| 332 |
-
---
|
| 333 |
-
|
| 334 |
-
**Ready for:** Kaggle, UCI Machine Learning Repository, Academic Research, Portfolio Projects
|
| 335 |
-
|
| 336 |
-
**Status:** ✅ Production-Ready | CC0 Licensed | No Restrictions
|
|
|
|
| 68 |
|
| 69 |
---
|
| 70 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 71 |
## 🚀 Quick Start
|
| 72 |
|
| 73 |
### Load the Dataset
|
|
|
|
| 127 |
|
| 128 |
---
|
| 129 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|