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Who is the lead designer of the Foo Fighters pinball machine?,Jack Danger,Lead Designer: Jack Danger,Game Information & Overview: {#heading--gameinfo},stern,foo fighters
What is the release date for the Foo Fighters pinball machine?,March 2023,Release Date: March 2023,Game Information & Overview: {#heading--gameinfo},stern,foo fighters
"In the Foo Fighters pinball game, what is the name of the being that aims to reformat the world and erase all music from existence?",the Overlord,fighting against a being known only as the Overlord that aims to reformat the world and erase all music from existence,Game Information & Overview: {#heading--gameinfo},stern,foo fighters
"According to the Foo Fighters rulesheet, who provided the sound design?","Bob Baffy, select contributions by Tanio Klyce","Sound Design: Bob Baffy, select contributions by Tanio Klyce",Game Information & Overview: {#heading--gameinfo},stern,foo fighters
What is the name of the army the players must defeat in Foo Fighters?,spider-bots,while defeating his army of spider-bots,Game Information & Overview: {#heading--gameinfo},stern,foo fighters
What are the two versions of the Foo Fighters pinball machine playfield mentioned in the layout section?,Premium/LE and Pro,Premium/LE: | Pro:,Layout,stern,foo fighters
"In the Foo Fighters pinball game, how much ball save time is awarded for completing any skill shot?",+5 seconds,All skill shots award +5 seconds of ball save time.,Skill Shots,stern,foo fighters
"In Foo Fighters pinball, what is the scoring formula for a successful skill shot into the Rock-O-Meter lane?","100k x the lit insert (1, 2, or 3)","Scores 100k x the lit insert (1, 2, or 3).",Skill Shots,stern,foo fighters
"What is the maximum number of shots in a Super Skill Shot sequence in Foo Fighters pinball, and what is the scoring for that maximum sequence?",A 6-way Super Skill Shot for 500k x the length of the super skill shot,The sequence can be repeated for up to a 6-way Super Skill Shot for 500k x the length of the super skill shot.,Super Skill Shot,stern,foo fighters
"In the Foo Fighters pinball game, how much points are awarded for a Secret Skill Shot achieved by plunging the ball into the left inlane?",2.5M,Plunge the ball into the left inlane for 2.5M & additional ball save time.,Secret Skill Shot,stern,foo fighters
What is awarded in Foo Fighters pinball if the ball is plunged into the left outlane as a Secret Skill Shot?,5M & light Overdrive,Plunge the ball into the left outlane for 5M & light Overdrive.,Secret Skill Shot,stern,foo fighters
"In Foo Fighters pinball, what does a player receive for a short plunge that hits the drop targets?",250k and a level of whatever Van Mod insert is currently lit,Short plunge the ball so that it hits the drop targets for 250k and a level of whatever Van Mod insert is currently lit.,Skill Shots,stern,foo fighters
"In the Foo Fighters pinball game, how many white shots are required at maximum to light 'Start Van Mode' at the left ramp?",three white shots,"Shoot white shots to spell V-A-N and light ""Start Van Mode"" at the left ramp. Only one white shot is needed to light the left ramp for the first mode, up to a maximum of three white shots.",Van Modes (Cities),stern,foo fighters
"In the Foo Fighters pinball game by Stern, what happens to the left ramp if the player drains without completing a van mode?",The left ramp will be immediately lit to select another mode on the next ball.,"If the player drains without completing a van mode, the left ramp will be immediately lit to select another mode on the next ball.",Van Modes (Cities),stern,foo fighters
"In the Stern pinball game Foo Fighters, how many seconds of time are added to a van mode for each increment of progress made during the mode?",3 seconds,"All modes are timed for 50 seconds, but 3 seconds of time are added for each increment of progress made during the mode.",Van Modes (Cities),stern,foo fighters
"In the Stern pinball game Foo Fighters, what is required to enable the Austin and D.C. wizard modes?",Fully complete three van modes,Fully complete three van modes to enable the Austin and D.C. wizard modes.,Van Modes (Cities),stern,foo fighters
"In the Seattle mode of the Foo Fighters pinball game (manufactured by Stern), which shot counts as 2x progress and 2x Award increment?",The side loop,The side loop will count as 2x progress (and 2x Award increment).,Van Modes (Cities),stern,foo fighters
"In the Roswell mode, what happens if the Overlord catches the Foo Fighters?",You will lose mode progress,The Overlord will move towards the Foo Fighters - if he catches them you will lose mode progress so keep running!,Van Modes (Cities),stern,foo fighters
"In the Stern Foo Fighters pinball game, in the Los Angeles mode, which shot scores double what the left and right ramps score but does not increase the combo multiplier?",Side ramp,The side ramp scores double what the left and right ramps score. ... Double Value Shot: Side ramp (will not increase the combo multiplier),Van Modes (Cities),stern,foo fighters
"In the Foo Fighters pinball game by Stern, specifically in the New Orleans mode, how are side flipper shots treated when hit?","Side flipper shots only need to be made once, but will count as being hit twice!","Side flipper shots only need to be made once, but will count as being hit twice!",Van Modes (Cities),stern,foo fighters
"In the Chicago mode of the Foo Fighters pinball game by Stern, what happens if you hit the solitary-lit shot?",An award increment of 500K is awarded,Award increment: 500K (when you hit the solitary-lit shot),Van Modes (Cities),stern,foo fighters
"In the Foo Fighters pinball game by Stern, what is the maximum award value for the spinner shots in the New York mode?",5M,Award increment: 100k per roving shot + 10k per spin; caps at 5M,Van Modes (Cities),stern,foo fighters
"In the Foo Fighters pinball game, how is a cycling van mod locked in?",When you knock down the first drop in the bank after shooting all three drop targets and lighting the MOD-ulator target.,You lock in your cycling mod when you knock down the first drop in the bank.,Van Mods:,stern,foo fighters
"In the Foo Fighters pinball game, what happens to the Bonus X if the MOD-ulator target is shot without first knocking down all three drop targets?",The Bonus X will increase and the targets will reset.,"If the MOD-ulator target is shot without knocking down all three drop targets prior, the Bonus X will increase and the targets will reset.",Van Mods:,stern,foo fighters
"In the Foo Fighters pinball game, what is the base benefit of the 'Engine' van mod and how much is added per upgrade?",It adds more time to the next van mode: 20 seconds at base + 10 seconds per upgrade.,Engine: Adds more time to the next van mode - 20 seconds at base +10 seconds per upgrade.,Van Mods:,stern,foo fighters
"In the Foo Fighters pinball game, what is the base scoring increase for the 'Speakers' van mod and how much is added per upgrade?",500k at base + 250k per upgrade.,Speakers: Increased scoring for the next van mode - 500k at base +250k per upgrade.,Van Mods:,stern,foo fighters
"In the Foo Fighters pinball game, how does the 'Bomb' van mod affect the next van mode?",The next van mode requires less shots - 2 less shots at base + 1 per upgrade.,Bomb: The next van mode requires less shots - 2 less shots at base +1 per upgrade.,Van Mods:,stern,foo fighters
"In the Foo Fighters pinball game, what color insert identifies a Level 4 van mod?",Cyan,Level 4: Cyan,Van Mods:,stern,foo fighters
"In the Foo Fighters pinball game, what color insert identifies a Level 7 van mod?",Red,Level 7: Red,Van Mods:,stern,foo fighters
"In the Foo Fighters pinball game, van mods increase the base jackpot values in which feature?",D.C.,Van mods also increase the base jackpot values in D.C.,Van Mods:,stern,foo fighters
"In the Foo Fighters pinball game, what occurs at the left ramp when the third Bot Award is collected?",Bot Frenzy is lit.,Bot Frenzy is lit at the left ramp at the *third* Bot Award collected.,Bot Frenzy: {#heading--botfrenzy},stern,foo fighters
How much time is awarded at the start of the Bot Frenzy mode in Foo Fighters for every bot destroyed or unlit standup target hit prior to starting the mode?,One second of ball save time is given for every bot destroyed / unlit standup target hit.,One second of ball save time is given at the start of bot frenzy for every bot destroyed / unlit standup target hit prior to starting it.,Bot Frenzy: {#heading--botfrenzy},stern,foo fighters
"In Foo Fighters, what award is given for starting Bot Frenzy?",The right arm of the FooBot.,Starting **Bot Frenzy** awards the **[right arm of the FooBot](#heading--foobotmb)**.,Bot Frenzy: {#heading--botfrenzy},stern,foo fighters
What is the minimum score required during Bot Frenzy in Foo Fighters to upgrade the right arm of the FooBot?,At least 25M.,Upgrade it by scoring at least 25M during the frenzy.,Bot Frenzy: {#heading--botfrenzy},stern,foo fighters
"In the Foo Fighters pinball game, what is the base value for a spinner rip after the initial built-up value is used?",10k base + 5k per spinner rip.,"The built-up value is only applicable for one spinner rip, at which point the value will reset albeit at a higher base value (10k base + 5k per spinner rip)",Bot Frenzy: {#heading--botfrenzy},stern,foo fighters
"In the Foo Fighters pinball game, how many mystery awards does it usually take to advance the radio dial to the correct frequency to start Supersonic Radio mode?",about 6 mystery awards,This usually takes about 6 mystery awards.,Supersonic Radio: (Song: Walk),stern,foo fighters
"In the Foo Fighters pinball game, how many shots to the right ramp are required to start subsequent Area 51 multiballs?",9 shots to the right ramp.,Subsequent multiballs require 9 shots to the right ramp.,Area 51 Multiball:,stern,foo fighters
"In the Foo Fighters pinball game, what is the base value of the Area 51 multiball jackpot?",750k,"During multiball, all shots are lit for jackpot (750k)",Area 51 Multiball:,stern,foo fighters
"In the Foo Fighters pinball game, how much can the jackpot value be increased by after scoring the Area 51 super jackpot?",500k,Scoring the super jackpot enables the jackpots again and increases the jackpot value by 500k.,Area 51 Multiball:,stern,foo fighters
How many combos must a player start and cash out to light the side ramp for Combotron Multiball in Foo Fighters?,6 combos,Start and cash out 6 combos this way to light the side ramp for Combotron Multiball.,Combotron Multiball:,stern,foo fighters
"In Foo Fighters pinball, which multiball cannot be started during an Overlord multiball?",Combotron Multiball,"Combotron multiball can be started during Area 51 multiball (and vice versa), but cannot be started during an Overlord multiball.",Combotron Multiball:,stern,foo fighters
What is awarded upon starting Combotron multiball in the Foo Fighters pinball game?,FooBot chest,Starting Combotron multiball awards the FooBot chest.,Combotron Multiball:,stern,foo fighters
"In Foo Fighters pinball, how is the Combotron Multiball jackpot value determined?","The jackpot value is equal to 20% of the combined shot values from combos, including shot multipliers from FooBot parts but not including any other multipliers.","The jackpot value is equal to 20% of the combined shot values from combos, including shot multipliers from FooBot parts but not including any other multipliers.",Combotron Multiball:,stern,foo fighters
"In the Foo Fighters pinball game, what happens if a player does not collect a radio mystery award at the Sonic Radio targets within the limited time?",It will reset.,"the player must collect this mystery award to advance the dial and lock it in, otherwise it will reset.",Sonic Radio Targets: {#heading--mystery},stern,foo fighters
"In Foo Fighters pinball, how many mystery awards must be scored to max out the radio dial and start Supersonic Radio mode?",five,Maxing out the radio dial by scoring five mystery awards starts Supersonic Radio mode.,Sonic Radio Targets: {#heading--mystery},stern,foo fighters
"In Foo Fighters pinball, during Competition Mode, what is the first mystery award in the fixed order (excluding the add-a-ball)?",2.5M points,"In Competition Mode, the mystery award follows a fixed order (aside from the add-a-ball for the first mystery award during each multiball): - 2.5M points",Sonic Radio Targets: {#heading--mystery},stern,foo fighters
"In the Foo Fighters pinball game, what is the specific limitation on the Add-a-ball radio mystery award?",once per multiball,"- Add-a-ball (during multiball, once per multiball)",Sonic Radio Targets: {#heading--mystery},stern,foo fighters
What is the reward provided by the Max UFO Button in Foo Fighters pinball?,instantly awards three uses of the action button,- Max UFO Button (#heading--ufocaptiveball) (instantly awards three uses of the action button),Sonic Radio Targets: {#heading--mystery},stern,foo fighters
"In the Foo Fighters pinball game, how can a player spawn shots for Combotron combo sequences?",By shooting lit combo shots or by shooting the side ramp.,"Spawn these shots by either shooting lit combo shots, or by shooting the side ramp.",Combotron,stern,foo fighters
"In the Foo Fighters pinball game, what is the scoring multiplier for shooting the Overlord for a direct hit into the back targets while a combo is active?",5x the current combo value,Shooting the Overlord while a combo is active cashes out and completes the combo for 3x the current combo value (5x for a direct hit into the back targets).,Combotron,stern,foo fighters
"In the Foo Fighters pinball game, what multiball is available after scoring all six band member combos (even across multiple games if the topper is installed)?",Toy Time multiball,Toy Time multiball available after scoring all six (even across multiple games w/ the topper installed).,Combotron,stern,foo fighters
"In the Foo Fighters pinball game, what is the specific shot sequence required to complete the Nate band member combo?","Side loop, Side loop, Side loop",|Nate|Side loop|Side loop|Side loop|,Combotron,stern,foo fighters
"In the Foo Fighters pinball game, what action is required to light the side ramp for Combotron Multiball?",Cashing out six combos at the Overlord,Cashing out six combos at the Overlord targets lights the side ramp for Combotron Multiball.,Combotron,stern,foo fighters
"In the Foo Fighters pinball game, what is the base scoring formula for combo shots?",25k + 5k per band member combo x the current level each shot has been advanced to,Combo shots are worth 25k + 5k per band member combo x the current level each shot has been advanced to (make multiple combo shots to the same shot to advance its level further).,Combotron,stern,foo fighters
"In the Foo Fighters pinball game, how many switch hits are required to advance the UFO captive ball levels (excluding the +4 to advance)?",8 switch hits,Rolling over the loop switch by shooting the UFO captive ball enough times (8 switch hits +4 to advance levels),UFO Captive Ball,stern,foo fighters
"In the Foo Fighters pinball game, what are the color indicators for the number of action button uses earned?","yellow if one use, green if two, red if three","You can earn up to 3 action button uses at a time (yellow if one use, green if two, red if three).",UFO Captive Ball,stern,foo fighters
"In the Foo Fighters pinball game, under what specific condition can the UFO captive ball be advanced while a multiball mode is active?",If you shoot it immediately after a left crossover shot combo.,"The captive ball cannot be advanced while any [multiball mode] is active, unless you shoot it immediately after a left crossover shot combo.",UFO Captive Ball,stern,foo fighters
"In the Foo Fighters pinball game, what multiplier is applied to the UFO bonus if it is quickly shot via the upper flipper from the 'reformatted' lane?",2x,multiplied by 2x if quickly shot via the upper flipper from the 'reformatted' lane near it.,UFO Captive Ball,stern,foo fighters
"In the Foo Fighters pinball game, what happens to the UFO captive ball progression when making the 'reformatted' lane and upper flipper combo?",It adds +1 to the UFO captive ball progression regardless of any ongoing modes.,Making this combo also adds +1 to the UFO captive ball progression regardless of any ongoing modes.,UFO Captive Ball,stern,foo fighters
"In the Foo Fighters pinball game, how many times must a player roll through either of the left and right return lanes to enable one of the inlanes for Super Spinner?",three times,Roll through either of the left and right return lanes three times to enable one of the inlanes for super spinner,Super Spinner,stern,foo fighters
"In the Foo Fighters pinball game, what does the Super Spinner do when it lights the spinner?",scores 5x the spinner value for a limited time,Super spinner lights the spinner to score 5x the spinner value for a limited time.,Super Spinner,stern,foo fighters
How can the base spinner level be increased in the Foo Fighters pinball game?,by shooting it enough times or via a radio mystery award,The base spinner level can be increased by shooting it enough times or via a radio mystery award.,Super Spinner,stern,foo fighters
How is the Super Spinner in the Foo Fighters pinball game toggled?,with the flippers,"one of the inlanes for super spinner, which can be toggled with the flippers.",Super Spinner,stern,foo fighters
"In the Foo Fighters pinball game, how many times must a player roll through the lit Rock-O-Meter lane while the ""battery"" insert is lit to start a 2x playfield multiplier?",three times,"Roll through the lit Rock-O-Meter lane while the ""battery"" insert is lit, either indirectly or through right orbit shots, three times to start a 40-second timed 2x playfield multiplier.",Playfield Multiplier,stern,foo fighters
"In Foo Fighters pinball, what happens to the multiplier and timer if the player completes the process of qualifying the playfield multiplier again while the 2x multiplier is already running?",The timer resets and the multiplier increases to 3x.,Completing the process of qualifying the playfield multiplier again while it's running will reset the timer and increase the multiplier to 3x.,Playfield Multiplier,stern,foo fighters
How much time is added to the playfield multiplier timer if the player completes the qualification process while a 3x multiplier is running in Foo Fighters?,10 seconds,Completing it while 3x is running will add 10 seconds to the playfield multiplier timer.,Playfield Multiplier,stern,foo fighters
"According to the Foo Fighters rulesheet, what two methods can be used to advance the Rock-O-Meter?",Making skill shots to the lane or shooting the right orbit.,The Rock-O-Meter is advanced by making [skill shots] to the lane or by shooting the right orbit.,Playfield Multiplier,stern,foo fighters
"In Foo Fighters pinball, what must be shot to light the ""battery"" at the right orbit to advance the Rock-O-Meter at the highest difficulty?",The MOD-ulator target,"The ""battery"" to advance the Rock-O-Meter eventually has to be lit at the right orbit by shooting the MOD-ulator target (on a timer at the highest difficulty).",Playfield Multiplier,stern,foo fighters
"In the Foo Fighters pinball game, how many standup targets must be shot to destroy spider-bots and light the Bot Award target?",4 standup targets,"Shoot the 4 standup targets to destroy spider-bots with each unlit target shot, and light the Bot Award target for an award after hitting all four.",Bot Awards & Bot Frenzy: {#heading--botawards},stern,foo fighters
"In Foo Fighters, how much is the Bot Bonus worth for every bot destroyed?",500k x the number of bots destroyed,"Every bot award also scores the Bot Bonus, worth 500k x the number of bots destroyed.",Bot Awards & Bot Frenzy: {#heading--botawards},stern,foo fighters
What award is lit at the right outlane after completing 1 set of Bot Awards in Foo Fighters?,ball save,- 1 set: Light ball save at the right outlane,Bot Awards & Bot Frenzy: {#heading--botawards},stern,foo fighters
"In Foo Fighters, what is the award for completing 2 sets of Bot Awards?",Light [MOD-ulator frenzy](#heading--modulator) at the paddle target,- 2 sets: Light [MOD-ulator frenzy](#heading--modulator) at the paddle target,Bot Awards & Bot Frenzy: {#heading--botawards},stern,foo fighters
"In Foo Fighters, at what number of bots destroyed is Extra Ball lit at the Bot Award target?",10 and 30,Extra ball is lit at the Bot Award target after 10 and 30 bots have been destroyed,Bot Awards & Bot Frenzy: {#heading--botawards},stern,foo fighters
How much end-of-ball bonus is awarded per bot destroyed in Foo Fighters?,50k,50k is awarded in [end-of-ball bonus](#heading--bonus) per bot destroyed,Bot Awards & Bot Frenzy: {#heading--botawards},stern,foo fighters
"In Foo Fighters, how much additional ball save time is given at the start of bot frenzy for every bot destroyed?",1 second,1 second of ball save time is given at the start of [bot frenzy](#heading--botfrenzy) for every destroyed bot.,Bot Awards & Bot Frenzy: {#heading--botawards},stern,foo fighters
"In the Foo Fighters pinball game, where is the lightning target located?",Slightly above the entrance to the Rock-O-Meter lane.,The lightning target is located slightly above the entrance to the Rock-O-Meter lane,Lightning Target,stern,foo fighters
"In the Foo Fighters pinball game, what happens when you hit the lightning target?",It lights the lightning bolt inserts at the left and right ramps for 50k.,Hitting the lightning target lights the lightning bolt inserts at the left and right ramps for 50k,Lightning Target,stern,foo fighters
"In Foo Fighters pinball, how can a player increase the current lightning target value by 50k and award it again?",By making the left and right ramp shots as combos.,make these ramp shots as combos to increase the current lightning target value by 50k and award it again.,Lightning Target,stern,foo fighters
How many lightning target hits are required to start Super Lightning mode in Foo Fighters?,10 lightning target hits.,Collecting 10 lightning target hits starts a 30-second timed Super Lightning mode,Lightning Target,stern,foo fighters
"In Foo Fighters pinball, how long is the base duration of Super Lightning mode, and how much time is added per target hit and lit lightning ramp scored prior?","The base duration is 30 seconds, and 5 seconds are added for every target hit and lit lightning ramp scored prior.",starts a 30-second timed Super Lightning mode (5 seconds are added for every target hit and lit lightning ramp scored prior),Lightning Target,stern,foo fighters
"During Super Lightning mode in Foo Fighters, what is awarded by the left and right ramps?",10x the lightning value that was built up through target hits or combos prior.,"During Super Lightning, the left and right ramps are lit to award 10x the lightning value that was built up through target hits or combos prior.",Lightning Target,stern,foo fighters
"In the Foo Fighters pinball game, what multiplier is enabled on the next shot if a player shatters or passes either ray gun target?",2x shot multiplier,Shatzing / alley passing either ray gun target will enable a 2x shot multiplier on the next shot made following the ray gun target completion,Ray Gun Targets: {#heading--rayguns},stern,foo fighters
"In the Foo Fighters pinball game, how can a player achieve a 4x shot multiplier following the completion of a ray gun target?",By immediately shooting the ray gun target on the other side.,- 4x if the player *immediately* shoots the ray gun target on the other side.,Ray Gun Targets: {#heading--rayguns},stern,foo fighters
"In the Foo Fighters pinball game, what happens to the shot multiplier if a left crossover shot is made while a shot multiplier is active?",The multiplier will also apply to the next upper flipper shot (either upper loop or side ramp).,"If the left crossover shot is made with a shot multiplier active, they will also apply to the next upper flipper shot (either upper loop or side ramp).",Ray Gun Targets: {#heading--rayguns},stern,foo fighters
"In the Foo Fighters pinball game, how are the ray gun targets relit?",By rolling through their respective inlane.,The ray gun targets are relit by rolling through their respective inlane.,Ray Gun Targets: {#heading--rayguns},stern,foo fighters
"According to the Foo Fighters pinball rules, are shots spotted via the action button subject to the ray gun target shot multipliers?",No.,Shots spotted via the [action button](#heading--ufocaptiveball) are not subject to these multipliers.,Ray Gun Targets: {#heading--rayguns},stern,foo fighters
"In the Foo Fighters pinball game, what three methods can be used to light the Extra Ball at the Bot Award target?","Completing two Van Modes, destroying 10 and 30 spider-bots, or a percentage-based mystery award.",Extra ball can be lit at the Bot Award target by: - Completing two Van Modes - After destroying 10 and 30 spider-bots - Percentage-based mystery award,Extra Balls: {#heading--extraballs},stern,foo fighters
"In the Foo Fighters pinball game, if extra balls are disabled or the extra ball cap has been reached, how many points are awarded?",10M points,"If extra balls are disabled or the extra ball cap has been reached, 10M points are awarded instead.",Extra Balls: {#heading--extraballs},stern,foo fighters
"In the Foo Fighters pinball game, what two multipliers apply to the 10M points awarded if the extra ball is disabled or the cap has been reached?",playfield and ray gun multipliers,"If extra balls are disabled or the extra ball cap has been reached, 10M points are awarded instead. This is multiplied by playfield and ray gun multipliers.",Extra Balls: {#heading--extraballs},stern,foo fighters
"In the Foo Fighters pinball game, how much is each Van mode shot worth toward the End-of-Ball Bonus?",100k x the number of lit mode shots this ball,Van mode shots - 100k x the number of lit mode shots this ball,End-of-Ball Bonus: {#heading--bonus},stern,foo fighters
"In the Foo Fighters pinball game, how many points are awarded per combo made toward the End-of-Ball Bonus?",50k x the number of combos made this ball,Combos made - 50k x the number of combos made this ball,End-of-Ball Bonus: {#heading--bonus},stern,foo fighters
"In the Foo Fighters pinball game, how is the points value for Bots destroyed calculated for the End-of-Ball Bonus?",50k x the number of bots destroyed this game,Bots destroyed - 50k x the number of bots destroyed this game,End-of-Ball Bonus: {#heading--bonus},stern,foo fighters
"In the Foo Fighters pinball game, where is the Bonus X built?",at the paddle target when drops are still active,"All multiplied by the bonus X, built at the paddle target when drops are still active.",End-of-Ball Bonus: {#heading--bonus},stern,foo fighters
"In the Foo Fighters pinball game, how much progress is made toward increasing the Bonus X if 2 drop targets are knocked down and the MOD-ulator target is hit?",1 circle,"If you have 1 or 2 drop targets knocked down and hit the MOD-ulator target, they will reset and you will progress toward increasing your Bonus X (1 circle if 2 drops down, 2 circles if 1 drop down).",End-of-Ball Bonus: {#heading--bonus},stern,foo fighters
"In the Foo Fighters pinball game, how much progress is made toward increasing the Bonus X if 1 drop target is knocked down and the MOD-ulator target is hit?",2 circles,"If you have 1 or 2 drop targets knocked down and hit the MOD-ulator target, they will reset and you will progress toward increasing your Bonus X (1 circle if 2 drops down, 2 circles if 1 drop down).",End-of-Ball Bonus: {#heading--bonus},stern,foo fighters
"In the Foo Fighters pinball game, what song is played during the Austin mini-wizard mode?",Times Like These,(Song: *Times Like These*),Austin (Mini-Wizard Mode),stern,foo fighters
"In the Foo Fighters pinball game, how many Van Modes must be completed to qualify Austin as an option on the Van Modes map?",3,Complete 3 **[Van Modes](#heading--vanmodes)** to qualify this as an option on the Van Modes map.,Austin (Mini-Wizard Mode),stern,foo fighters
"In the Foo Fighters pinball game, what is the formula for determining the starting jackpot value in the Austin wizard mode based on van mode performance?",1.5M + 500k per van mode completed in one try,"For each van mode you managed to complete in one try, your starting jackpot value will be larger. Shoot the red shots to score jackpots determined by the player's performance in the **van modes** (1.5M + 500k per van mode completed in one try)",Austin (Mini-Wizard Mode),stern,foo fighters
"In the Foo Fighters pinball game, which shot is used to collect the super jackpot during the Austin wizard mode?",the blue shot,"The super jackpot is collected at the blue shot, whose location can be changed by shooting the Overlord.",Austin (Mini-Wizard Mode),stern,foo fighters
"In the Foo Fighters pinball game, how much value does each super jackpot add to the jackpots that follow it during the Austin wizard mode?",+100k,Each super jackpot adds +100k value to the jackpots that follow it.,Austin (Mini-Wizard Mode),stern,foo fighters
"In the Foo Fighters pinball game, how many jackpots must be scored before a super jackpot to qualify for a 5x super jackpot?",4,"Scoring a 5x super jackpot, by scoring 4 jackpots before the super jackpot, will add a ball;",Austin (Mini-Wizard Mode),stern,foo fighters
"In the Foo Fighters pinball game, how many add-a-balls are awarded for the first 6x and 7x super jackpots during the Austin wizard mode?",two more,"Scoring a 5x super jackpot, by scoring 4 jackpots before the super jackpot, will add a ball; two more add-a-balls are awarded for the first 6x and 7x super jackpots.",Austin (Mini-Wizard Mode),stern,foo fighters
"In the Foo Fighters pinball game, what three tasks must be completed to light the left ramp to commence The Final Battle against the Overlord?","Saving all cities from the Overlord's forces (including Austin and D.C.), playing all three Overlord Multiballs, and assembling the FooBot and playing FooBot Multiball.","The left ramp will light to commence the final battle against the Overlord after completing all three of the following tasks: - Saving all cities from the Overlord's forces, including Austin and D.C. - Playing all three Overlord Multiballs - Assembling the FooBot and playing FooBot Multiball",The Final Battle (Wizard Mode),stern,foo fighters
"In Phase 1 of The Final Battle in Foo Fighters pinball, how much does the hurry-up value increase per shot?",5M,The hurry-up value starts at 10M and increases by 5M per shot.,The Final Battle (Wizard Mode),stern,foo fighters
"In Phase 2 of The Final Battle in Foo Fighters pinball, which four shots must be completed to rescue the band members?","the left crossover, side loop, side ramp, and right orbit","Rescue the other band members by making their corresponding shots - the left crossover, side loop, side ramp, and right orbit",The Final Battle (Wizard Mode),stern,foo fighters
What happens if the player runs out of time during Phase 3 of The Final Battle in Foo Fighters pinball?,They fail the battle and the flippers shut off.,"If the player runs out of time, they fail the battle and the flippers shut off.",The Final Battle (Wizard Mode),stern,foo fighters
"In Phase 4 of The Final Battle in Foo Fighters pinball, how is the time limit indicated?",Foobot's HP bar,"Phase 4 has a time limit of 150 seconds, indicated by Foobot's HP bar.",The Final Battle (Wizard Mode),stern,foo fighters
"In Foo Fighters pinball, how many shots must be taken in Phase 4 of The Final Battle before the final blow is lit at the Overlord?",40 shots,"After 40 shots, the final blow will be lit at the Overlord.",The Final Battle (Wizard Mode),stern,foo fighters
What occurs to the FooBot parts after the Overlord is defeated in Foo Fighters pinball?,"All process will reset along with all FooBot parts, but their shot multipliers will be increased by +1x for the next play through of the game.","Once the Overlord is defeated, all process will reset along with all FooBot parts, but their shot multipliers will be increased by +1x for the next play through of the game!",The Final Battle (Wizard Mode),stern,foo fighters
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