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zig-clay
ssttevee/zig-clay
2025-03-09T02:54:21Z
clay bindings for zig
trunk
0
2
0
2
https://api.github.com/repos/ssttevee/zig-clay/tags
-
[ "clay", "zig", "zig-binding", "ziglang" ]
300
false
2025-03-13T09:42:23Z
true
true
0.14.0
github
[ { "commit": "v0.13", "name": "clay", "tar_url": "https://github.com/nicbarker/clay/archive/v0.13.tar.gz", "type": "remote", "url": "https://github.com/nicbarker/clay" }, { "commit": "5d7c3e4171b3a4ea03d9a8cf18ee65fb65b03c9f", "name": "raylib", "tar_url": "https://github.com/Not-N...
zig-clay This is my take on zig bindings for <a>clay</a>, inspired by https://codeberg.org/Zettexe/clay-zig. The goal is to be as zig-idiomatic as possible, while being as close as possible to the original clay syntax and naming. In general, all symbols that are originally prefixed with <code>Clay_</code> are translated to <code>clay.</code>. All symbols prefixed with <code>clay.</code> are optimized for zig-idiomaticity, but may not all be bit-compatible with their C counter parts. Most notably, <code>clay.RenderCommand</code> and <code>clay.String</code>. In such cases, the bit-incompatible type will have a <code>asSlice()</code> (for <code>clay.String</code> and <code>clay.RenderCommandArray</code>) or a <code>toZig()</code> (for <code>clay.RenderCommand</code>, <code>clay.ScrollContainerData</code>, and <code>clay.ElementData</code>) helper method for converting to the zig-optimized variants, and a <code>fromSlice()</code> or a <code>fromZig()</code> helper method for converting to the c-compatible variants. Using zig-clay in your own project Run this command from your project folder <code>sh zig fetch --save git+https://github.com/ssttevee/zig-clay.git#{optional commit hash to pin version}</code> Then add this snippet to your build.zig file ```zig const clay = b.dependency("clay", .{ .optimize = optimize, .target = target, }); exe.root_module.addImport("clay", clay.module("clay")); ``` Examples Examples can be found in the <code>examples</code> folder. Renderers Currently, only the raylib renderer bindings are available because it's the only library with a strong zig bindings package. If bindings for cairo or SDL become available, I'd be more than happy to add them.
[]
https://avatars.githubusercontent.com/u/124872?v=4
zig-common-access-token
jedisct1/zig-common-access-token
2025-05-16T09:39:42Z
Zig implementation of Common Access Token (CTA-5007).
main
0
2
0
2
https://api.github.com/repos/jedisct1/zig-common-access-token/tags
MIT
[ "access", "cat", "common", "common-access-tokens", "commonaccesstoken", "cta", "please-use-better-authentication-mechanisms", "token", "tokens", "zig", "zig-package" ]
27
false
2025-05-19T08:35:36Z
true
false
unknown
github
[]
Common Access Token (CAT) for Zig A Zig implementation of the Common Access Token (CAT) specification with HMAC signatures. What is CAT? Common Access Token (CAT) is a token format designed for authorization and authentication in distributed systems, particularly for media and content delivery applications. It provides a secure, compact, and efficient way to represent claims and authorization information between parties. CAT is built on established standards: - Based on <a>CBOR Web Token (CWT)</a> format - Uses <a>CBOR Object Signing and Encryption (COSE)</a> for cryptographic operations - Provides a binary alternative to JWT with smaller token sizes and more efficient processing Overview This library provides a complete implementation for generating and validating Common Access Tokens (CAT) using HMAC signatures. It is designed to be interoperable with other implementations like <a>node-cat</a> and <a>common-access-token</a>. Key benefits of using CAT tokens: - <strong>Compact</strong>: Binary format results in smaller token sizes compared to text-based formats - <strong>Efficient</strong>: CBOR encoding/decoding is faster and requires less processing power - <strong>Secure</strong>: Built on established cryptographic standards - <strong>Extensible</strong>: Supports custom claims and extensions Features <ul> <li><strong>Token Operations</strong>:</li> <li>Generate CAT tokens with HMAC signatures (HS256)</li> <li>Validate CAT tokens with comprehensive security checks</li> <li> Support for token expiration and time-based validation </li> <li> <strong>Claims Support</strong>: </li> <li>Standard CWT claims (issuer, subject, audience, expiration, etc.)</li> <li>CAT-specific claims (version, renewal, usage, data, authorization)</li> <li> Custom claim extension capability </li> <li> <strong>CBOR Implementation</strong>: </li> <li>High-performance CBOR encoding/decoding</li> <li>Support for all CBOR data types</li> <li>Support for indefinite-length arrays, maps, and strings</li> <li>Support for floating-point numbers</li> <li> Support for tagged values </li> <li> <strong>Error Handling</strong>: </li> <li>Comprehensive error types</li> <li>Detailed error messages</li> <li>Error context information</li> <li> Error recovery mechanisms </li> <li> <strong>Integration</strong>: </li> <li>Interoperability with other CAT implementations</li> <li>Easy integration with Zig applications</li> <li>Comprehensive documentation and examples</li> </ul> Installation Add this library to your <code>build.zig.zon</code> file: <code>zig .dependencies = .{ .zig_cat = .{ .url = "https://github.com/yourusername/zig-cat/archive/refs/tags/v0.1.0.tar.gz", .hash = "...", }, },</code> Then in your <code>build.zig</code>: <code>zig const zig_cat = b.dependency("zig_cat", .{ .target = target, .optimize = optimize, }); exe.addModule("cat", zig_cat.module("cat"));</code> Usage Token Generation This example demonstrates how to create a CAT token with standard claims: ```zig const std = @import("std"); const cat = @import("cat"); pub fn main() !void { var gpa = std.heap.GeneralPurposeAllocator(.{}){}; defer _ = gpa.deinit(); const allocator = gpa.allocator(); <code>// Create a key for token signing const key_hex = "403697de87af64611c1d32a05dab0fe1fcb715a86ab435f1ec99192d79569388"; const key = try cat.util.hexToBytes(allocator, key_hex); defer allocator.free(key); // Create a map of keys var keys = std.StringHashMap([]const u8).init(allocator); defer keys.deinit(); try keys.put("Symmetric256", key); // Create CAT options const cat_options = cat.CatOptions{ .keys = keys, .expect_cwt_tag = true, }; // Create a CAT instance var cat_instance = cat.Cat.init(allocator, cat_options); defer cat_instance.deinit(); // Create claims var claims = cat.Claims.init(allocator); defer claims.deinit(); try claims.setIssuer("example"); try claims.setSubject("user123"); try claims.setAudience("service"); const now = cat.util.currentTimeSecs(); try claims.setExpiration(now + 120); // 2 minutes from now try claims.setIssuedAt(now); // Generate token const token = try cat_instance.generate(claims, .{ .validation_type = cat.CatValidationType.Mac, .alg = "HS256", .kid = "Symmetric256", .generate_cwt_id = true, }); defer allocator.free(token); std.debug.print("Generated token: {s}\n", .{token}); </code> } ``` Token Validation ```zig const std = @import("std"); const cat = @import("cat"); pub fn main() !void { var gpa = std.heap.GeneralPurposeAllocator(.{}){}; defer _ = gpa.deinit(); const allocator = gpa.allocator(); <code>// Create a key for token validation const key_hex = "403697de87af64611c1d32a05dab0fe1fcb715a86ab435f1ec99192d79569388"; const key = try cat.util.hexToBytes(allocator, key_hex); defer allocator.free(key); // Create a map of keys var keys = std.StringHashMap([]const u8).init(allocator); defer keys.deinit(); try keys.put("Symmetric256", key); // Create CAT options const cat_options = cat.CatOptions{ .keys = keys, .expect_cwt_tag = true, }; // Create a CAT instance var cat_instance = cat.Cat.init(allocator, cat_options); defer cat_instance.deinit(); // Validate the token var claims = try cat_instance.validate(token, cat.CatValidationType.Mac, .{ .issuer = "example", .audience = null, }); defer claims.deinit(); std.debug.print("Token is valid!\n", .{}); </code> } ``` Examples The library includes several ready-to-use examples in the <code>examples/</code> directory: <ul> <li><strong>generate.zig</strong>: Demonstrates basic token generation with standard claims</li> <li><strong>validate.zig</strong>: Shows how to validate tokens and extract claims</li> <li><strong>interop.zig</strong>: Tests interoperability with the NodeJS implementation</li> <li><strong>cat_claims.zig</strong>: Demonstrates using CAT-specific claims for advanced use cases</li> </ul> To run an example: ```bash Generate a token zig build generate Validate a token (replace with an actual token) zig build validate -- Test interoperability with NodeJS implementation zig build interop [-- ] Use CAT-specific claims zig build cat_claims ``` Security Considerations When using CAT tokens in your applications, keep these security best practices in mind: <ol> <li><strong>Key Management</strong>:</li> <li>Store signing keys securely</li> <li>Rotate keys periodically</li> <li> Use different keys for different environments </li> <li> <strong>Token Validation</strong>: </li> <li>Always validate tokens before trusting their contents</li> <li>Check expiration times</li> <li> Verify the issuer and audience claims </li> <li> <strong>Token Lifetime</strong>: </li> <li>Use short-lived tokens when possible</li> <li> For longer sessions, consider refresh token patterns </li> <li> <strong>Claims</strong>: </li> <li>Only include necessary information in tokens</li> <li>Be cautious with sensitive data in claims</li> </ol> Compatibility This library is designed to be interoperable with other CAT implementations: <ul> <li><strong><a>node-cat</a></strong>: The NodeJS reference implementation</li> <li><strong><a>common-access-token</a></strong>: The Rust implementation</li> <li>Other implementations that follow the CAT specification</li> </ul> License This project is licensed under the MIT License - see the LICENSE file for details.
[]
https://avatars.githubusercontent.com/u/85748765?v=4
VulkanMemoryAllocator
johan0A/VulkanMemoryAllocator
2025-03-14T09:08:06Z
VulkanMemoryAllocator packaged for the Zig build system
main
0
2
0
2
https://api.github.com/repos/johan0A/VulkanMemoryAllocator/tags
MIT
[ "zig", "zig-library", "zig-package" ]
11
false
2025-04-28T19:13:40Z
true
true
0.14.0
github
[ { "commit": "master", "name": "VulkanMemoryAllocator", "tar_url": "https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator/archive/master.tar.gz", "type": "remote", "url": "https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator" }, { "commit": "68ab446d1fa0707bb7082c...
VulkanMemoryAllocator This is <a>VulkanMemoryAllocator</a>, packaged for the <a>Zig</a> build system. how to use <ol> <li>Add <code>VulkanMemoryAllocator</code> to the dependency list in <code>build.zig.zon</code>: </li> </ol> <code>sh zig fetch --save git+https://github.com/johan0A/VulkanMemoryAllocator#v3.2.1</code> <ol> <li>Config <code>build.zig</code>:</li> </ol> <code>zig ... const vma_dep = b.dependency("VulkanMemoryAllocator", .{ .target = target, .optimize = optimize, }); your_compilation.linkLibrary("vma", vma_dep.artifact("VulkanMemoryAllocator")); ...</code>
[ "https://github.com/johan0A/VulkanMemoryAllocator" ]
https://avatars.githubusercontent.com/u/587972?v=4
unikraft-zig
tw4452852/unikraft-zig
2025-04-22T08:01:26Z
Create an unikernel with Unikraft and Zig
main
0
2
0
2
https://api.github.com/repos/tw4452852/unikraft-zig/tags
-
[ "unikernel", "unikraft", "zig" ]
11
false
2025-04-29T01:31:11Z
true
true
0.14.0
github
[]
Create an unikernel with Unikraft and Zig Usage <code>git clone --recurse-submodules https://github.com/tw4452852/unikraft-zig cd unikraft-zig make olddefconfig make</code> The generated image will be <code>./workdir/build/app-zig_qemu-x86_64</code>, and you could run it with the qemu now (follow the instructions on https://unikraft.org/guides/internals#running). <code>qemu-system-x86_64 -nographic -kernel ./workdir/build/app-zig_qemu-x86_64 -cpu qemu64,pdpe1gb</code> You should see this: <code>Booting from ROM..Powered by o. .o _ _ __ _ Oo Oo ___ (_) | __ __ __ _ ' _) :_ oO oO ' _ `| | |/ / _)' _` | |_| _) oOo oOO| | | | | (| | | (_) | _) :_ OoOoO ._, ._:_:_,\_._, .__,_:_, \___) Helene 0.18.0~eabefb07-custom Hi Zig test.test.hello... sample test! PASS 1 passed, 0 skipped, 0 failed</code> You could also specify test root file and test filter by <code>make menuconfig</code> in <code>Application Options -&gt; Zig app</code>. Have fun! Supported architectures <ul> <li><code>x86_64</code></li> </ul>
[]
https://avatars.githubusercontent.com/u/100683661?v=4
zprof
ANDRVV/zprof
2025-05-10T19:34:43Z
๐Ÿงฎ Cross-allocator profiler for Zig
main
0
2
0
2
https://api.github.com/repos/ANDRVV/zprof/tags
MIT
[ "allocator", "memory", "profiler", "zig", "zig-package", "ziglang" ]
18
false
2025-05-12T16:50:19Z
true
false
unknown
github
[]
zprof - A cross-allocator profiler for Zig <strong>zprof</strong> is a lightweight, easy-to-use memory profiler that helps you track allocations, detect memory leaks, and logs memory changes. ๐Ÿ“– Table of Contents <ul> <li><a>zprof - A cross-allocator profiler for Zig</a></li> <li><a>๐Ÿ“– Table of Contents</a></li> <li><a>๐Ÿ“ฅ Installation</a><ul> <li><a>Using a package manager (Recommended)</a></li> </ul> </li> <li><a>๐Ÿš€ Quick Start</a></li> <li><a>๐Ÿ” Usage</a><ul> <li><a>Basic Usage</a></li> <li><a>Detecting Memory Leaks</a></li> <li><a>Logging Options</a></li> <li><a>Full Profiler API</a></li> <li><a>Fields</a></li> <li><a>Methods</a></li> <li><a>Methods in logging</a></li> </ul> </li> <li><a>๐Ÿ“ Examples</a><ul> <li><a>Testing for Memory Leaks</a></li> <li><a>Tracking Peak Memory Usage</a></li> </ul> </li> </ul> ๐Ÿ“ฅ Installation Using a package manager (Recommended) Add <code>zprof</code> to your project's <code>build.zig.zon</code>: <code>zig .{ .name = "my-project", .version = "0.1.0", .dependencies = .{ .zprof = .{ .url = "https://github.com/ANDRVV/zprof/archive/v0.1.3.zip", .hash = "...", }, }, }</code> Then in your <code>build.zig</code>, add: ```zig // Add zprof as a dependency const zprof_dep = b.dependency("zprof", .{ .target = target, .optimize = optimize, }); // Add the module to your executable exe.root_module.addImport("zprof", zprof_dep.module("zprof")); ``` ๐Ÿš€ Quick Start Here's how to use <code>zprof</code> in three easy steps: ```zig const std = @import("std"); const zprof = @import("zprof"); pub fn main() !void { var gpa = std.heap.GeneralPurposeAllocator(.{}){}; defer _ = gpa.deinit(); <code>// 1. Create a profiler by wrapping your allocator var prof = zprof.Zprof.init(&amp;gpa.allocator, true); // true enables logging // 2. Use the profiler's allocator instead of your original one const allocator = prof.allocator; // 3. Use the allocator as normal const data = try allocator.alloc(u8, 1024); defer allocator.free(data); // Get memory stats prof.profiler.sumLog(); // Logs a summary of memory usage // Check for leaks std.debug.print("Has leaks: {}\n", .{prof.profiler.hasLeaks()}); </code> } ``` ๐Ÿ” Usage Basic Usage To start profiling memory usage, simply wrap your allocator with <code>Zprof</code>: ```zig var prof = zprof.Zprof.init(&amp;allocator, false); // false disables automatic logging const tracked_allocator = prof.allocator; // Use tracked_allocator wherever you would use your original allocator ``` Detecting Memory Leaks <code>zprof</code> makes it easy to detect memory leaks in your application: <code>zig // At the end of your program or test const has_leaks = prof.profiler.hasLeaks(); if (has_leaks) { // Handle leaks (e.g., report, abort in tests) std.debug.print("Memory leak detected!\n", .{}); prof.profiler.sumLog(); // Print detailed info about allocations return error.MemoryLeak; }</code> Logging Options <code>zprof</code> provides several logging functions to help you understand your application's memory usage: ```zig // Log a complete summary of memory usage prof.profiler.sumLog(); // Sample output: // Zperf [*]: 2048 allocated-bytes=2048 alloc-times=1 free-times=0 live-bytes=2048 live-peak-bytes=2048 // Log just allocation and deallocation counts prof.profiler.actionLog(); // Sample output: // Zperf [*]: allocated-bytes=2048 alloc-times=1 free-times=0 // Log current memory usage prof.profiler.liveLog(); // Sample output: // Zperf [*]: live-bytes=2048 live-peak-bytes=2048 // Log specific allocation events (useful in custom allocators) // Is called when logging from init is enabled prof.profiler.allocLog(1024); // Sample output: // Zperf [+][myFunction]: allocated-now=1024 // Log specific deallocation events // Is called when logging from init is enabled prof.profiler.freeLog(1024); // Sample output: // Zperf [-][myFunction]: deallocated-now=1024 ``` Full Profiler API The <code>Profiler</code> struct contains several fields and methods: Fields | Field | Type | Description | |-------|------|-------------| | <code>allocated</code> | <code>u64</code> | Total bytes allocated since initialization | | <code>alloc_count</code> | <code>u64</code> | Number of allocation operations | | <code>free_count</code> | <code>u64</code> | Number of deallocation operations | | <code>live_peak</code> | <code>u64</code> | Maximum memory usage at any point | | <code>live_bytes</code> | <code>u64</code> | Current memory usage | Methods | Method | Description | |--------|-------------| | <code>hasLeaks()</code> | Returns <code>true</code> if there are memory leaks | | <code>reset()</code> | Resets all profiling statistics | | <code>sumLog()</code> | Logs a summary of all memory statistics | | <code>actionLog()</code> | Logs allocation and deallocation counts | | <code>liveLog()</code> | Logs current memory usage | Methods in logging | Method | Description | |--------|-------------| | <code>allocLog(size)</code> | Logs allocation from allocator calls | | <code>freeLog(size)</code> | Logs deallocation from allocator calls | ๐Ÿ“ Examples Testing for Memory Leaks ```zig test "no memory leaks" { var arena = std.heap.ArenaAllocator.init(std.testing.allocator); defer arena.deinit(); <code>var prof = zprof.Zprof.init(&amp;arena.allocator, false); const allocator = prof.allocator; // Perform allocations const data = try allocator.alloc(u8, 1024); defer allocator.free(data); // Verify no leaks try std.testing.expect(!prof.profiler.hasLeaks()); </code> } ``` Tracking Peak Memory Usage ```zig fn processLargeData(allocator: std.mem.Allocator, data: []const u8) !void { var buffer = try allocator.alloc(u8, data.len * 2); defer allocator.free(buffer); <code>// Process data... </code> } pub fn main() !void { var gpa = std.heap.GeneralPurposeAllocator(.{}){}; defer _ = gpa.deinit(); <code>var prof = zprof.Zprof.init(&amp;gpa.allocator, false); const allocator = prof.allocator; const data = try loadData(allocator); defer allocator.free(data); try processLargeData(allocator, data); // Log peak memory usage std.debug.print("Peak memory usage: {} bytes\n", .{prof.profiler.live_peak}); </code> } ``` Made with โค๏ธ for the Zig community
[]
https://avatars.githubusercontent.com/u/177000224?v=4
zli
mahiremirhan/zli
2025-05-17T04:54:46Z
๐Ÿ“Ÿ A blazing fast Zig CLI framework. Build ergonomic, high-performance command-line tools with ease.
main
0
2
0
2
https://api.github.com/repos/mahiremirhan/zli/tags
MIT
[ "api", "c", "compression", "delphi", "filter", "gzip-decompression", "image-editor", "pascal", "x509", "zig", "zig-package", "zlib-ng", "zlib-replacement", "zlibrary" ]
40
false
2025-05-22T07:54:00Z
true
true
0.14.0
github
[]
zli - A Blazing Fast Zig CLI Framework ๐Ÿš€ Welcome to the <strong>zli</strong> repository! This project provides a powerful framework for building command-line tools in Zig. With <strong>zli</strong>, you can create ergonomic and high-performance CLI applications with ease. Table of Contents <ol> <li><a>Introduction</a></li> <li><a>Features</a></li> <li><a>Installation</a></li> <li><a>Getting Started</a></li> <li><a>Usage</a></li> <li><a>Contributing</a></li> <li><a>License</a></li> <li><a>Links</a></li> </ol> Introduction <strong>zli</strong> is designed to simplify the process of building command-line applications. Zig is a low-level programming language that emphasizes performance and safety. By leveraging Zig's strengths, <strong>zli</strong> allows developers to focus on functionality without worrying about the underlying complexities. Features <ul> <li><strong>Fast Performance</strong>: Built on Zig's efficient compilation and execution model.</li> <li><strong>Ergonomic Design</strong>: Intuitive API that makes it easy to create and manage commands.</li> <li><strong>Modular Architecture</strong>: Easily extend functionality with custom modules.</li> <li><strong>Rich Documentation</strong>: Comprehensive guides and examples to help you get started.</li> <li><strong>Cross-Platform Support</strong>: Works on Windows, macOS, and Linux.</li> </ul> Installation To get started with <strong>zli</strong>, you need to install the framework. Visit the <a>Releases</a> section to download the latest version. Follow the instructions to install and execute the framework. Getting Started After installing <strong>zli</strong>, you can create a new CLI application. Hereโ€™s how: <ol> <li>Open your terminal.</li> <li>Navigate to the directory where you want to create your project.</li> <li>Run the following command to create a new project:</li> </ol> <code>bash zli create my-cli-app</code> <ol> <li>Navigate into your new project directory:</li> </ol> <code>bash cd my-cli-app</code> <ol> <li>Open the main source file in your favorite text editor.</li> </ol> Usage Creating commands in <strong>zli</strong> is straightforward. Hereโ€™s a simple example of how to define a command: ```zig const std = @import("std"); const zli = @import("zli"); pub fn main() !void { const app = zli.Application.init("my-cli-app", "1.0.0"); <code>app.command("greet", "Greet the user", greet); try app.run(); </code> } fn greet(args: *zli.CommandArgs) !void { const stdout = std.io.getStdOut().writer(); try stdout.print("Hello, {}!\n", .{args.get("name")}); } ``` Running Your Application Once you have defined your commands, you can run your application from the terminal: <code>bash ./my-cli-app greet --name="World"</code> This will output: <code>Hello, World!</code> Contributing We welcome contributions to <strong>zli</strong>! If you have suggestions, improvements, or bug fixes, please follow these steps: <ol> <li>Fork the repository.</li> <li>Create a new branch for your feature or fix.</li> <li>Make your changes and commit them.</li> <li>Push your branch to your fork.</li> <li>Open a pull request.</li> </ol> Please ensure your code adheres to the project's coding standards and includes tests where applicable. License <strong>zli</strong> is licensed under the MIT License. See the <a>LICENSE</a> file for more details. Links For more information and updates, check the <a>Releases</a> section. You can find the latest downloads and version updates there. Feel free to explore the repository, contribute, and enhance your command-line tool development experience with <strong>zli</strong>!
[]
https://avatars.githubusercontent.com/u/23480513?v=4
patch
cbilz/patch
2025-02-18T22:46:46Z
Zig package for applying patches to files
main
0
2
0
2
https://api.github.com/repos/cbilz/patch/tags
MIT
[ "build-system", "diff", "git", "patch", "zig", "zig-package" ]
358
false
2025-03-06T14:25:50Z
false
false
unknown
github
[]
Zig package for applying patches to files Work in progress. Feedback is welcome! Goal This project will provide a Zig package for applying diffs in Git and unified formats to directory trees or individual files. It will be free of system dependencies by default while allowing integration with Git or GNU patch when needed. Motivation One use case for this package will be to enable building C and C++ projects from pristine tarballs while applying patches for the host system, bug fixes, or other reasons. This approach is more transparent to dependents compared to building from a forked version of the upstream source. Rationale The package will expose <strong>outputs as artifacts</strong> (via <code>b.addNamedLazyPath(...)</code>) and accept <strong>inputs as options</strong> (via <code>b.option(LazyPath, ...)</code>), following <a>the intended approach</a>. Internally, the package will use <strong><code>std.Build.Step.Run</code></strong> instead of custom build steps in preparation for the <a>separation of the build runner from the configure process</a>. By default, the package will use its <strong>own <code>patch</code> implementation</strong> to help dependents reduce their system dependencies. Every system dependency removed makes it easier to onboard new contributors. However, there will also be options (via <code>b.systemIntegrationOption(...)</code>) to <a><strong>use the system packages</strong></a> Git or GNU patch when appropriate, such as when packaging or when build times or compatibility are of concern. Next steps <ol> <li>Complete implementation and review resource management:<ul> <li>Ensure a small number of file descriptors are open at any time.</li> <li>Delete temporary directories on exit.</li> <li>Clean up output directories in case of errors.</li> </ul> </li> <li>Create a test build step.</li> <li>Add additional test cases to check the following behaviors:<ul> <li>Correct handling of quote wrapped paths.</li> <li>Correct handling of patches with junk text between a hunk and the next header.</li> <li>Rejection of invalid paths (both wrapped and unwrapped).</li> <li>Rejection of empty patches.</li> <li>Rejection of patches without any headers.</li> <li>Rejection of invalid headers.</li> <li>Rejection of invalid hunks.</li> <li>Rejection of multiple changes to the same file within a single Git patch.</li> </ul> </li> <li>Fix bugs.</li> <li>Implement the remaining characteristics described in the <a>Rationale</a>.</li> <li>Update this README.</li> <li>Tag a release.</li> </ol> Requirements Uses Zig 0.14.0-dev.3462+edabcf619.
[]
https://avatars.githubusercontent.com/u/3088277?v=4
zig-nn
thevilledev/zig-nn
2025-03-13T19:51:10Z
A lightweight neural network library implemented in Zig
main
0
2
0
2
https://api.github.com/repos/thevilledev/zig-nn/tags
MIT
[ "learning", "neural-networks", "zig", "zig-package" ]
144
false
2025-04-08T10:53:44Z
true
true
0.14.0
github
[]
Neural Network in Zig <a></a> A minimalistic neural network implementation in Zig for learning purposes. This project focuses on understanding the fundamentals of neural networks including hidden layers, activation functions, and basic training processes. Features <ul> <li>Matrix operations from scratch</li> <li>Common activation functions (Sigmoid, Linear, ReLU, Tanh)</li> <li>Advanced activation functions (Swish, GLU, SwiGLU)</li> <li>Basic feed-forward neural network architecture</li> <li>Support for gated architectures used in modern transformer models</li> </ul> See <a>examples</a>. Documentation Detailed documentation is available in the <code>docs</code> directory: - <a>Neural Network Architecture</a> - Design principles and implementation details - <a>Advanced Activation Functions</a> - Detailed information about activation functions Building Make sure you have Zig installed on your system. This project is developed with the latest stable version of Zig. For convenience, a Makefile is provided with common operations: ```bash Build and run everything (build, test, examples) make Run specific examples, for example: make example-simple-xor Build with different optimization modes make BUILD_MODE=ReleaseFast make release # Build with ReleaseSafe mode See all available commands make help ``` Testing The project includes a comprehensive test suite to verify the functionality of all components. The build system is configured to run tests for each module sequentially, making it easy to identify which component has issues. ```bash Run all tests make test Run tests for specific components, for example: zig build test-matrix # Run matrix operation tests zig build test-activation # Run activation function tests zig build test-layer # Run neural network layer tests zig build test-network # Run full network tests ``` Learning Goals This project serves as a learning exercise for: <ul> <li>Understanding neural network fundamentals</li> <li>Implementing mathematical operations in Zig</li> <li>Working with Zig's memory management and error handling</li> </ul> License MIT License
[]
https://avatars.githubusercontent.com/u/51416554?v=4
shuffling-allocator.zig
hendriknielaender/shuffling-allocator.zig
2025-02-11T14:14:15Z
a shuffling allocator
main
5
2
0
2
https://api.github.com/repos/hendriknielaender/shuffling-allocator.zig/tags
MIT
[ "allocator", "zig", "zig-library", "zig-package", "ziglang" ]
48
false
2025-03-14T22:08:04Z
true
true
unknown
github
[]
shuffling-allocator.zig The <strong>ShufflingAllocator</strong> package provides a type that wraps an existing allocator and shuffles the order of heap allocations, effectively randomizing the placement of heap-allocated memory. This randomization is useful for testing, benchmarking, and performance evaluation, allowing you to decouple the effects of memory locality from performance metrics during code optimization or profiling. Features <ul> <li><strong>Heap Allocation Shuffling</strong>: Randomizes the placement of heap allocations to avoid accidental memory locality, reducing cache effects during performance testing.</li> <li><strong>Concurrency Support</strong>: Designed to support multi-threaded environments while maintaining proper synchronization using mutexes.</li> <li><strong>Customizable Randomization</strong>: Uses a global random state to shuffle allocations across different size classes, enhancing the reliability of performance tests.</li> <li><strong>Raw Memory Management</strong>: Provides custom alloc, free, resize, and remap methods adhering to the Zig standard library's allocator interface.</li> </ul> Use Cases <ul> <li><strong>Performance Testing</strong>: Separate the impact of memory locality from other performance factors when benchmarking code changes.</li> <li><strong>Memory Management Research</strong>: Experiment with different allocation patterns and their impact on system performance.</li> <li><strong>Randomization for Debugging</strong>: Randomize heap allocations to test for latent bugs or memory-related issues that depend on specific memory layouts.</li> </ul> <strong>Note on Security Use Cases</strong> While randomizing heap allocation addresses certain memory access patterns that could influence performance, this package is <strong>not</strong> designed for security purposes (e.g., as a substitute for Address Space Layout Randomization (ASLR)). If you're looking for a solution focused on security hardening, this package may not meet your needs due to design choices that prioritize performance over security. Installation To use this package in your Zig project, you can simply import it: <code>zig const ShufflingAllocator = @import("shuffling_allocator").ShufflingAllocator;</code> API Reference This is the primary type in this package, implementing the standard <code>std.mem.Allocator</code> interface, with the following methods: <ul> <li><code>alloc</code>: Allocates memory with randomized placement. If the memory size is too large for shuffling, it falls back to standard allocation.</li> <li><code>free</code>: Frees the memory, also randomizing its location in the heap.</li> <li><code>resize</code>: Resizes the allocated memory without applying shuffling.</li> <li><code>remap</code>: Remaps the memory without applying shuffling.</li> </ul> Inspired by https://github.com/fitzgen/shuffling-allocator
[]
https://avatars.githubusercontent.com/u/30945458?v=4
GradleZigBuild
FalsePattern/GradleZigBuild
2025-05-04T21:59:58Z
A gradle plugin for integrating with the zig build system and zig toolchain management.
master
0
2
0
2
https://api.github.com/repos/FalsePattern/GradleZigBuild/tags
NOASSERTION
[ "gradle", "gradle-kotlin-dsl", "gradle-plugin", "gradle-zig", "zig", "ziglang" ]
100
false
2025-05-07T09:17:35Z
false
false
unknown
github
[]
404
[]
https://avatars.githubusercontent.com/u/533849?v=4
mcgain
wnkz/mcgain
2025-03-05T20:56:05Z
A simple command-line tool to control audio device volume levels on macOS
main
1
2
0
2
https://api.github.com/repos/wnkz/mcgain/tags
Apache-2.0
[ "coreaudio", "macos", "zig" ]
17
false
2025-05-16T13:13:40Z
true
true
0.14.0
github
[]
๐ŸŽค mcgain A simple command-line tool to control audio device volume levels on macOS. <blockquote> <span class="bg-blue-100 text-blue-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-blue-900 dark:text-blue-300">NOTE</span> This is my first project written in Zig. While I'm learning the language and trying to follow best practices, there might be some non-idiomatic code. </blockquote> โœจ Features <ul> <li>List available audio devices</li> <li>Get volume levels for input/output channels</li> <li>Set volume levels for input/output channels</li> <li>Support for both scalar (0-1) and decibel values</li> </ul> Prerequisites <ul> <li>macOS (uses CoreAudio)</li> <li>Zig 0.13.0 or later</li> </ul> Installation <code>bash git clone https://github.com/wnkz/mcgain.git cd mcgain zig build</code> The binary will be available at <code>zig-out/bin/mcgain</code> ๐Ÿš€ Usage List available devices <code>bash mcgain ls</code> Get volume levels <code>bash mcgain get-levels # Show volume levels in scalar (0-1) mcgain get-levels -d # Show volume levels in decibels mcgain get-levels -n # Show device names</code> Set volume levels <code>bash mcgain set-levels &lt;device_id&gt; &lt;in|out&gt; &lt;value&gt; # Set volume using scalar (0-1) mcgain set-levels -d &lt;device_id&gt; &lt;in|out&gt; &lt;value&gt; # Set volume using decibels mcgain set-levels -n "Device Name" &lt;in|out&gt; &lt;value&gt; # Set volume by device name</code> Building from source <code>bash zig build # Build the project zig build run # Build and run</code> License This project is licensed under the Apache License 2.0 - see the <a>LICENSE</a> file for details. Acknowledgments <ul> <li>Written in <a>Zig</a></li> <li>Uses macOS CoreAudio Framework</li> </ul>
[]
https://avatars.githubusercontent.com/u/208390463?v=4
SystemElva
SystemElva/SystemElva
2025-03-25T16:13:44Z
A hobbyist OS project designed to fit on a 1.44 MiB floppy diskette.
main
0
2
1
2
https://api.github.com/repos/SystemElva/SystemElva/tags
MIT
[ "bootloader", "hobby-os", "kernel", "operating-system", "os", "zig", "zig-package" ]
140
false
2025-05-18T15:17:31Z
false
false
unknown
github
[]
404
[]
https://avatars.githubusercontent.com/u/823099?v=4
maxminddb.zig
marselester/maxminddb.zig
2025-02-14T00:32:15Z
MaxMind DB format reader in Zig.
master
0
2
2
2
https://api.github.com/repos/marselester/maxminddb.zig/tags
ISC
[ "maxmind", "maxmind-db", "zig", "zig-package" ]
73
false
2025-05-12T15:26:54Z
true
true
unknown
github
[]
Zig MaxMind DB Reader This Zig package reads the <a>MaxMind DB format</a>. It's based on <a>maxminddb-rust</a> implementation. You'll need <a>MaxMind-DB/test-data</a> to run examples and tests. <code>sh $ git submodule update --init $ zig build test $ zig build example_lookup zh-CN = ็‘žๅ…ธ de = Schweden pt-BR = Suรฉcia es = Suecia en = Sweden ru = ะจะฒะตั†ะธั fr = Suรจde ja = ใ‚นใ‚ฆใ‚งใƒผใƒ‡ใƒณ็Ž‹ๅ›ฝ</code> Quick start Add maxminddb.zig as a dependency in your <code>build.zig.zon</code>. <code>sh $ zig fetch --save git+https://github.com/marselester/maxminddb.zig#master</code> Add the <code>maxminddb</code> module as a dependency in your <code>build.zig</code>: <code>zig const mmdb = b.dependency("maxminddb", .{ .target = target, .optimize = optimize, }); exe.root_module.addImport("maxminddb", mmdb.module("maxminddb"));</code> See <a>examples</a>.
[]
https://avatars.githubusercontent.com/u/146390816?v=4
kcov
allyourcodebase/kcov
2025-04-28T19:32:14Z
kcov ported to the zig build system
master
0
2
0
2
https://api.github.com/repos/allyourcodebase/kcov/tags
GPL-2.0
[ "zig", "zig-package" ]
12
false
2025-05-15T10:33:40Z
true
true
0.14.0
github
[ { "commit": "master", "name": "kcov", "tar_url": "https://github.com/SimonKagstrom/kcov/archive/master.tar.gz", "type": "remote", "url": "https://github.com/SimonKagstrom/kcov" }, { "commit": "6c72830882690c1eb2567a537525c3f432c1da50", "name": "zlib", "tar_url": "https://github.c...
<a></a> Kcov This is <a>Kcov</a>, packaged for <a>Zig</a>.
[ "https://github.com/allyourcodebase/kcov" ]
https://avatars.githubusercontent.com/u/48999343?v=4
csscolorparser-zig
sorairolake/csscolorparser-zig
2025-04-28T02:28:10Z
Zig CSS color parser library
develop
0
2
1
2
https://api.github.com/repos/sorairolake/csscolorparser-zig/tags
Apache-2.0
[ "color", "css", "css-color", "hsl", "hwb", "oklab", "oklch", "parser", "rgb", "zig", "zig-library", "zig-package", "ziglang" ]
85
false
2025-05-12T16:44:16Z
true
true
0.14.0
github
[]
csscolorparser-zig <a></a> <strong>csscolorparser-zig</strong> is a <a>Zig</a> library for parsing CSS color string as defined in the W3C's <a>CSS Color Module Level 4</a>. Usage Add this package to your <code>build.zig.zon</code>: <code>sh zig fetch --save git+https://github.com/sorairolake/csscolorparser-zig.git</code> Add the following to your <code>build.zig</code>: <code>zig const csscolorparser = b.dependency("csscolorparser", .{}); exe.root_module.addImport("csscolorparser", csscolorparser.module("csscolorparser"));</code> Supported color formats <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <a>Named colors</a> <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <a>RGB hexadecimal notations</a> <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> 6 digits (<code>#RRGGBB</code>) <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> 8 digits (<code>#RRGGBBAA</code>) <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> 3 digits (<code>#RGB</code>) <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> 4 digits (<code>#RGBA</code>) <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> [<code>rgb()</code> and <code>rgba()</code>] <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> [<code>hsl()</code> and <code>hsla()</code>] <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> [<code>hwb()</code>] <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <a><code>lab()</code></a> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <a><code>lch()</code></a> <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <a><code>oklab()</code></a> <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <a><code>oklch()</code></a> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> [<code>color()</code>] Documentation To build the documentation: <code>sh zig build doc</code> The result is generated in <code>zig-out/doc/csscolorparser</code>. If you want to preview this, run a HTTP server locally. For example: <code>sh python -m http.server -d zig-out/doc/csscolorparser</code> Then open <code>http://localhost:8000/</code> in your browser. Zig version This library is compatible with Zig version 0.14.0. Source code The upstream repository is available at <a>https://github.com/sorairolake/csscolorparser-zig.git</a>. Changelog Please see <a>CHANGELOG.adoc</a>. Contributing Please see <a>CONTRIBUTING.adoc</a>. Acknowledgment This library is ported from both the [<code>csscolorparser</code>] crate in <a>Rust</a> and the [<code>github.com/mazznoer/csscolorparser</code>] package in <a>Go</a>. The <code>csscolorparser</code> crate v0.7.0 is distributed under the terms of either the Apache License 2.0 or the MIT License, and the <code>github.com/mazznoer/csscolorparser</code> package v0.1.5 is distributed under the terms of the MIT License. License Copyright (C) 2025 Shun Sakai (see <a>AUTHORS.adoc</a>) This library is distributed under the terms of either the <em>Apache License 2.0</em> or the <em>MIT License</em>. This project is compliant with version 3.3 of the <a><em>REUSE Specification</em></a>. See copyright notices of individual files for more details on copyright and licensing information.
[]
https://avatars.githubusercontent.com/u/150533238?v=4
zigport
mmycin/zigport
2025-03-16T19:24:11Z
A CLI tool that automatically generates TypeScript FFI bindings for Zig libraries, making it easy to call Zig functions from JavaScript/TypeScript in Bun projects
main
0
2
0
2
https://api.github.com/repos/mmycin/zigport/tags
MIT
[ "bun-ffi", "cli", "ffi", "generator", "zig", "zig-ffi" ]
33
false
2025-04-14T18:47:54Z
false
false
unknown
github
[]
Zigport <code>zigport</code> is an NPM package as well as a command-line tool that automates the generation of TypeScript Foreign Function Interface (FFI) bindings for <strong>Zig</strong> libraries created by Tahcin Ul Karim (Mycin). It simplifies the process of calling Zig functions from JavaScript/TypeScript, making it an excellent choice for <strong>Bun</strong>-based projects that require high-performance Zig functions. Yes, you can now summon Zig speed into your Bun app without breaking a sweat! Why zigport? <ul> <li><strong>Automated Zig FFI Binding Generation</strong>: No need to manually write bindings; <code>zigport</code> does the heavy lifting for you.</li> <li><strong>Seamless Integration with Bun</strong>: Works like magic with Bunโ€™s FFI capabilities.</li> <li><strong>Efficient Type Mapping</strong>: Zig types get mapped to TypeScript with zero headaches.</li> <li><strong>Simple CLI Interface</strong>: Generate and clean bindings with a single command. No over-engineered nonsense.</li> </ul> Installation You can install <code>zigport</code> globally using <code>npm</code>, <code>yarn</code>, or <code>bun</code>: ```bash Using npm npm install -g zigport Using yarn yarn global add zigport Using bun bun add -g zigport ``` Getting Started 1. Set Up Your Project Create a <code>lib/</code> directory in your project root. This is where the magic happens. <code>bash mkdir -p lib/zig</code> 2. Write Your Zig Code Inside <code>lib/zig/</code>, create a Zig source file (e.g., <code>hello.zig</code>) with the following content: ```zig const std = @import("std"); export fn say_hello() void { std.debug.print("Hello, {s}!\n", .{"World"}); } ``` 3. Generate Bindings Now, let <code>zigport</code> do its thing: <code>bash zigport generate lib/</code> This will: - Compile Zig files into dynamic libraries (<code>.so</code>, <code>.dll</code>, <code>.dylib</code> depending on your platform). - Generate TypeScript FFI bindings. - Create an <code>index.ts</code> file inside <code>lib/</code>. 4. Use Zig Functions in TypeScript Once the bindings are generated, import and use them in your TypeScript code: ```typescript import { sayHello } from "./lib"; sayHello(); ``` 5. Run it! Note that for now it only supports <strong>Bun</strong>, but weโ€™re working on supporting Deno and Node.js. For this, you'll need Bun installed on your machine. Install Bun using <code>npm</code>, <code>yarn</code>, or <code>bun</code>: <code>bash npm install -g bun</code> Now run the file. <code>bash bun run fileName.ts</code> Boom. Zig-powered performance, Bun simplicity. Lifeโ€™s good. CLI Commands <code>zigport generate &lt;path&gt;</code> Generates Zig FFI bindings and compiles Zig files into dynamic libraries. <code>bash zigport generate lib/</code> <code>zigport clean</code> Removes generated files, including compiled Zig libraries and TypeScript bindings. <code>bash zigport clean</code> <code>zigport help</code> Displays the help menu with available commands. <code>bash zigport help</code> Advanced Usage Passing and Returning Numbers Zig can return numbers, making complex calculations lightning-fast. Zig Code (<code>math.zig</code>): <code>zig export fn add_numbers(a: i32, b: i32) i32 { return a + b; }</code> Generate bindings: <code>bash zigport generate lib/</code> TypeScript Usage: ```typescript import { addNumbers } from "./lib"; console.log("5 + 3 =", addNumbers(5, 3)); ``` Passing and Returning Strings Zig can return strings too! But memory management is your responsibility. Zig Code (<code>string_utils.zig</code>): ```zig const std = @import("std"); export fn greet(name: [<em>]const u8) [</em>]const u8 { const message = "Hello, " ++ name ++ "!"; return message; } ``` Generate bindings: <code>bash zigport generate lib/</code> TypeScript Usage: ```typescript import { greet } from "./lib"; console.log(greet("Alice")); ``` Zig just greeted Alice from TypeScript. Mind-blowing, right? Troubleshooting 1. <code>zigport</code> fails to generate bindings <ul> <li>Ensure that <strong>Zig</strong> is installed.</li> <li>Check that the <code>lib/zig/</code> directory contains valid Zig files.</li> <li>Run <code>zig build</code> inside <code>lib/zig/</code> to diagnose compilation issues.</li> </ul> 2. TypeScript FFI calls fail <ul> <li>Ensure that the Zig functions are properly exported using <code>export</code>.</li> <li>Verify that the correct function signatures are used in TypeScript.</li> </ul> 3. Dynamic libraries are not loading <ul> <li>On <strong>Windows</strong>, ensure that <code>.dll</code> files are in the correct directory.</li> <li>On <strong>macOS</strong>, use <code>install_name_tool</code> to set the correct library paths.</li> <li>On <strong>Linux</strong>, check <code>LD_LIBRARY_PATH</code>.</li> </ul> Example Project Hereโ€™s a simple Bun project using <code>zigport</code>: Directory Structure <code>my-project/ โ”œโ”€โ”€ lib/ โ”‚ โ”œโ”€โ”€ zig/ โ”‚ โ”‚ โ”œโ”€โ”€ hello.zig โ”‚ โ”‚ โ”œโ”€โ”€ math.zig โ”‚ โ”‚ โ”œโ”€โ”€ string_utils.zig โ”‚ โ”‚ โ”œโ”€โ”€ build.zig โ”œโ”€โ”€ src/ โ”‚ โ”œโ”€โ”€ main.ts โ”œโ”€โ”€ package.json</code> <code>main.ts</code> ```typescript import { sayHello, addNumbers, greet } from "../lib"; sayHello("zigport User"); console.log(addNumbers(10, 20)); console.log(greet("Bob")); ``` Contributing Love <code>zigport</code>? Want to make it even better? Feel free to open issues or submit pull requests on GitHub. If <code>zigport</code> saved you hours of headache, consider buying us a virtual coffee โ˜•๏ธ! License This project is licensed under the MIT License. See the <a>LICENSE</a> file for details. Note: Also, check out <a>RustPort</a> โ€“ a similar tool that generates TypeScript FFI bindings for Rust libraries. Because Rust needs love too!
[]
https://avatars.githubusercontent.com/u/65524156?v=4
ClockHelper-zig
RecursiveError/ClockHelper-zig
2025-03-23T19:48:04Z
ClockHelper is a utility to facilitate clock management on STM32 microcontrollers.
main
0
2
0
2
https://api.github.com/repos/RecursiveError/ClockHelper-zig/tags
MIT
[ "embedded", "stm32", "zig", "zig-package" ]
2,254
false
2025-04-06T12:28:58Z
true
true
0.14.0
github
[]
ClockHelper ClockHelper is a utility to facilitate clock management on STM32 microcontrollers. usage To use it, it's very simple: Choose a controller from the <a>list</a>: ```zig const ClockHelper = @import("ClockHelper"); const STM32F103x = ClockHelper.@"STM32F103C(8-B)Tx"; ``` Create a clock using the settings you want to use: <code>zig const config = STM32F103x.Config{}; const Clock = STM32F103x.ClockTree.init_comptime(config);</code> And that's it, ClockHelper will give you the clock value of each peripheral for this setting, and it will also warn you if a setting is invalid! ```zig const std = @import("std"); const ClockHelper = @import("ClockHelper"); const STM32F103x = ClockHelper.@"STM32F103C(8-B)Tx"; const config = STM32F103x.Config{}; const Clock = STM32F103x.ClockTree.init_comptime(config); const conf_text = ClockHelper.print_clock_configs(config); pub fn main() !void { std.debug.print("Corrent Config:\n{s}\n", .{conf_text.*}); <code>std.debug.print( \\Corrent OutClocks: \\SysClock: {d}Mhz \\AHB Clock: {d}Mhz \\APB1 Clock: {d}Mhz \\APB2 Clock: {d}Mhz \\ , .{ (Clock.SysCLKOutput.get_comptime() / 1_000_000), (Clock.AHBOutput.get_comptime() / 1_000_000), (Clock.APB1Output.get_comptime() / 1_000_000), (Clock.APB2Output.get_comptime() / 1_000_000), }); </code> } ```
[]
https://avatars.githubusercontent.com/u/29697678?v=4
logex
ross-weir/logex
2025-04-30T14:23:51Z
logex is a drop-in zig std.log extensions library enabling extra functionality/customization
main
2
2
0
2
https://api.github.com/repos/ross-weir/logex/tags
-
[ "logging", "zig", "ziglang" ]
52
false
2025-05-16T03:27:21Z
true
true
0.14.0
github
[]
Logex <a></a> <code>logex</code> (log extensions) is a minimal, extensible logging library for Zig that enhances <code>std.log</code> with additional features while maintaining a simple, drop-in interface. Features <ul> <li><strong>Drop-in Extension</strong>: Extends <code>std.log</code> with extra features - easy to add and remove without changing logging calls throughout your project</li> <li><strong>Extensible Appenders</strong>: Comes with console and file appenders, with the ability to implement custom appenders for any logging destination</li> <li><strong>Customize Formatting</strong>: Multiple format options:</li> <li>Text (compatible with <code>std.log</code> default format)</li> <li>JSON</li> <li>Custom (implement your own formatting function)</li> <li><strong>Minimal Impact</strong>: <code>logex</code> aims to add minimal overhead by remaining comptime as much as possible like the default <code>std.log</code> implementation.</li> </ul> Install Add <code>logex</code> as a dependency to your zig project like so: <code>bash zig fetch --save git+https://github.com/ross-weir/logex.git</code> And configure it in your <code>build.zig</code>: ```zig // .. snip const logex = b.dependency("logex", .{ .target = target, .optimize = optimize, }); const exe_mod = b.createModule(.{ .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize, .imports = &amp;.{ .{ .name = "logex", .module = logex.module("logex"), }, }, }); ``` Quick Start ```zig const std = @import("std"); const logex = @import("logex"); // Create appender types // Log to the console at debug and above levels, using default text formatting const ConsoleAppender = logex.appenders.Console(.debug, .{}); // Log to file at info and above levels, using JSON formatting const FileAppender = logex.appenders.File(.info, .{ .format = .json, }); // Create logger type with both appender types const Logger = logex.Logex(.{ ConsoleAppender, FileAppender }); // Use in std_options pub const std_options: std.Options = .{ .logFn = Logger.logFn, }; pub fn main() !void { // Initialize appender instances const console_appender = ConsoleAppender.init; const file_appender = try FileAppender.init("app.log"); <code>// Initialize logger try Logger.init(.{}, .{ console_appender, file_appender }); // Use std.log as usual // Debug message will only be displayed on console std.log.debug("Debug message", .{}); // Info message will be logged to file and console std.log.info("Info message", .{}); </code> } ``` Removing <code>logex</code> is as simple as removing <code>Logger.logFn</code> and deleting initialzation. Appenders <code>logex</code> comes with two built-in appenders: <ul> <li><strong>Console Appender</strong>: Logs to <code>stderr</code>, works the same as the default <code>logFn</code> from <code>std.log</code></li> <li><strong>File Appender</strong>: Logs to file</li> </ul> Creating Custom Appenders You can create custom appenders by implementing the <code>Appender</code> interface: ```zig const logex = @import("logex"); const MyCustomAppender = struct { pub fn log( self: <em>@This(), comptime record: </em>const logex.Record, context: *const logex.Context, ) !void { // Implement your logging logic } }; ``` See a more complete example <a>here</a>. Formatting <code>logex</code> supports multiple output formats: <ul> <li><strong>Text</strong>: Default format compatible with <code>std.log</code></li> <li><strong>JSON</strong>: Structured logging in JSON format</li> <li><strong>Custom</strong>: Implement your own formatting function</li> </ul> See a complete example using a custom formatter <a>here</a>. Examples Check out the <a>example</a> directory for complete usage examples.
[]
https://avatars.githubusercontent.com/u/37661824?v=4
tcp-ip
LvMalware/tcp-ip
2025-02-14T22:41:12Z
User-space implementation of the TCP/IP stack using Linux TAP interface
master
0
2
0
2
https://api.github.com/repos/LvMalware/tcp-ip/tags
-
[ "arp", "ethernet-protocol", "icmp", "internet-protocol", "network", "network-programming", "tcp", "zig" ]
254
false
2025-03-21T22:50:02Z
true
false
unknown
github
[]
TCP/IP What is this? This is a user-land implementation of the TCP/IP protocol using the Linux TAP interface. The goal was to have a deeper understanding about TCP/IP and other network protocols by implementing them myself. It also seemed like an interesting project to exercise Zig programming. I started by following <a>this</a> guide and then filled the missing parts by reading the related RFCs. How to run it You will need <a>Zig</a> (version 0.14.0) to build. ``` Clone project git clone https://github.com/LvMalware/tcp-ip cd into the folder cd tcp-ip/ build project zig build Add <code>cap_net_admin</code> capability to the file: sudo setcap cap_net_admin=ep zig-out/bin/stack Run the executable ./zig-out/bin/stack ``` By default, the tap interface will have the IP <code>10.0.0.4</code> and the program will run a TCP echo server listenning on port <code>5501</code>. Now you can use a tcp client like netcat to interact with it. <code>nc 10.0.0.4 5501</code> Implemented Basics of: - Ethernet - IP functionality - ICMP echo (ping) - ARP request/response - TCP functionality (connection, retransmission, etc.) Missing/TODO <ul> <li> Handle Urgent data on the TCP </li> <li> Implement IP options and fragmentation </li> <li> Implement timeouts </li> <li> Many more </li> </ul>
[]
https://avatars.githubusercontent.com/u/94462076?v=4
image-builder
lumi2021/image-builder
2025-02-11T02:03:05Z
A very tiny library that I made for generating disk images in the zig build script.
main
0
2
0
2
https://api.github.com/repos/lumi2021/image-builder/tags
MIT
[ "build-tool", "disk-image", "osdev", "zig", "zig-library", "ziglang" ]
4,765
false
2025-05-18T16:50:11Z
true
false
unknown
github
[]
LUMI's Image Building Steps for Zig; This is a very tiny library that I made for generating disk images in the zig build script. It is fully written in zig and completelly system-independent. How to settup it in your project: <ol> <li>Clone this repository;</li> <li>Copy the <code>image-builder/</code> directory inside your project's root or dependency directory;</li> <li>See the documentation about how to use it.</li> </ol> Content and Documentation: Inside <code>image-builder/</code> there are 2 itens: <code>image-builder/ |-- main.zig -- Main namespace interface '-- .src/ -- Implementation of the library</code> You should only import <code>main.zig</code> and never directly use anything inside <code>.src/</code> if you don't know exactly what you're doing! In your build script, create a reference for <code>imageBuilder.zig</code> as follows: <code>zig const imageBuilder = @import("image-builder/main.zig");</code> Also create references for important constants: <code>zig const KiB = imageBuilder.size_constants.KiB; // 1 KiB in sectors size const MiB = imageBuilder.size_constants.MiB; // i MiB in sectors size const GPTr = imageBuilder.size_constants.GPT_reserved_sectors; // GPT reserved sectors</code> You can create a GPT disk by calling the <code>addBuildGPTDiskImage()</code> function. It returns a <code>Disk</code> structure that contains the build step and some usefull functions to manipulate it data: <code>zig const disk = imageBuilder.addBuildGPTDiskImage( b, // The `*Build` reference 20*MiB, // The size of the disk, in sectors "mydisk.img" // The image file name, relative to `zig-out` );</code> To create a partition inside the disk, you can call tha function <code>addPartition()</code> in the disk instance. Notice that you need togive to it a path to a directory. This directory is the source of the content of the partition, relative to the project root directory: <code>zig disk.addPartition( .FAT, // The file system "Main", // The partition label "disk-data", // The source directory 20*MiB - GPTr // The partition size );</code> and at the end, don't forget to link the disk creation step with some already existent: <code>zig build_step.dependOn(&amp;disk.step); // or b.default_step = &amp;disk.step;</code> <strong>For more information about how to use the tool, check <a>build.zig</a> or the module files!</strong> Development Status: <code>Version: 1.0</code> <code>| Disk Type | Implemented | Tested | |--------------|-------------|--------| | GPT | ๐ŸŸฉ | โš ๏ธ | | MBR | ๐Ÿ”ด | ๐Ÿ”ด | | Hybrid | ๐Ÿ”ด | ๐Ÿ”ด | | Free | ๐Ÿ”ด | ๐Ÿ”ด |</code> <code>| File Systems | Implemented | Tested | ---------------|-------------|--------| | vFAT | ๐ŸŸฉ | โš ๏ธ | | Ext2 | ๐Ÿ”ด | ๐Ÿ”ด | | Ext3 | ๐Ÿ”ด | ๐Ÿ”ด | | Ext4 | ๐Ÿ”ด | ๐Ÿ”ด | | NTFS | ๐Ÿ”ด | ๐Ÿ”ด | | Btrfs | ๐Ÿ”ด | ๐Ÿ”ด | | ISO 9660 | ๐Ÿ”ด | ๐Ÿ”ด |</code> <blockquote> obs: disk types and file systems listed here are planned to be added at some moment </blockquote> Using and Contributing: Feel free to use this code how you want, this project is under the <a>MIT license!</a> \ Feel free to contribute using the tool, sending issues or pull requests!
[]
https://avatars.githubusercontent.com/u/164466470?v=4
zig-demo-webserver
scottredig/zig-demo-webserver
2025-03-12T22:44:55Z
a webserver which hosts a zig build path
main
0
1
0
1
https://api.github.com/repos/scottredig/zig-demo-webserver/tags
MIT
[ "zig", "zig-package" ]
7
false
2025-04-21T10:57:33Z
true
true
unknown
github
[ { "commit": "0b676643886b1e2f19cf11b4e15b028768708342", "name": "mime", "tar_url": "https://github.com/andrewrk/mime/archive/0b676643886b1e2f19cf11b4e15b028768708342.tar.gz", "type": "remote", "url": "https://github.com/andrewrk/mime" } ]
zig-demo-webserver A webserver which hosts the install directory (where the contents of running <code>zig build</code> goes) of a zig project. See the example folder's build.zig for usage. Intentionally made without bells and wistles, focused on serving the result of a zig build as simply as possible.
[]
https://avatars.githubusercontent.com/u/69104965?v=4
lexbor-zig
doccaico/lexbor-zig
2025-02-18T00:49:49Z
Zig build package and wrapper for Lexbor v2.4.0
main
0
1
1
1
https://api.github.com/repos/doccaico/lexbor-zig/tags
-
[ "lexbor", "zig" ]
2,446
false
2025-05-17T17:12:47Z
true
true
unknown
github
[]
(WIP) lexbor-zig Experimental Zig build package and wrapper for <a>Lexbor</a> v2.4.0 Currently, it has only been tested on Windows. Fetch <code>zig fetch --save=lexbor https://github.com/doccaico/lexbor-zig/archive/&lt;git-commit-hash&gt;.tar.gz</code> Using as a single static library (it included all modules) ```zig // build.zig // const exe = b.addExecutable(.{ // ... const lexbor = b.dependency("lexbor", .{ .target = target, .optimize = optimize, }); exe.root_module.addImport("lexbor", lexbor.module("lexbor")); // src/main.zig const std = @import("std"); const core = @import("lexbor").core; pub fn main() !void { const array = core.array.create(); const status = core.array.init(array, 32); <code>try std.testing.expectEqual(status, .ok); _ = core.array.destroy(array, true); </code> } ``` Using individual modules (e.g. html module) ```zig // build.zig // const exe = b.addExecutable(.{ // ... const lexbor = b.dependency("lexbor", .{ .target = target, .optimize = optimize, .html = true, }); exe.root_module.addImport("lexbor", lexbor.module("lexbor")); ``` See more options: <a>build.zig</a> How to build a static library (it included all modules) ``` git clone https://github.com/doccaico/lexbor-zig zig build ``` How to build static libraries separately (e.g. html module) ``` git clone https://github.com/doccaico/lexbor-zig zig build -Dhtml ```
[]
https://avatars.githubusercontent.com/u/35633190?v=4
coreutilz
a2p1k02/coreutilz
2025-05-18T13:37:07Z
Simple reimplementation of coreutils written on Zig
main
0
1
0
1
https://api.github.com/repos/a2p1k02/coreutilz/tags
-
[ "coreutils", "ls", "touch", "zig", "ziglang" ]
5
false
2025-05-19T09:57:58Z
true
false
unknown
github
[]
coreutilz Simple reimplementation of coreutils written on Zig Build <code>sh sudo pacman -Syu zig git clone https://github.com/a2p1k02/coreutilz/ cd coreutilz zig build.zig</code> TODO <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> ls <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> touch <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> chmod <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> chown <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> cat <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> mkdir <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> rm <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> ...
[]
https://avatars.githubusercontent.com/u/35633190?v=4
zigos
a2p1k02/zigos
2025-05-17T13:09:36Z
This is a simple OS written with Zig programming language
main
0
1
0
1
https://api.github.com/repos/a2p1k02/zigos/tags
-
[ "barebones", "os", "zig" ]
4
false
2025-05-17T15:50:16Z
true
false
unknown
github
[]
zigos This is a simple OS from Zig Bare Bones. I will develop this OS as my hobby project
[]
https://avatars.githubusercontent.com/u/88044178?v=4
injector
angelrecovery/injector
2025-05-18T07:11:57Z
Command line utility to inject shared libraries into target processes on WIndows.
main
0
1
0
1
https://api.github.com/repos/angelrecovery/injector/tags
BSD-2-Clause
[ "cli", "injector", "windows", "zig" ]
19
false
2025-05-22T04:07:26Z
true
true
0.14.0
github
[ { "commit": "d21b419d808215e1f82605fdaddc49750bfa3bca", "name": "zigwin32", "tar_url": "https://github.com/marlersoft/zigwin32/archive/d21b419d808215e1f82605fdaddc49750bfa3bca.tar.gz", "type": "remote", "url": "https://github.com/marlersoft/zigwin32" } ]
injector
[]
https://avatars.githubusercontent.com/u/132564?v=4
jetzig-web-app-demo
muthuishere/jetzig-web-app-demo
2025-04-01T18:42:03Z
A small JetZig Web app with postgres and docker file
main
0
1
0
1
https://api.github.com/repos/muthuishere/jetzig-web-app-demo/tags
-
[ "webapp", "zig", "ziglang" ]
45
false
2025-04-05T20:13:04Z
true
true
0.14.0
github
[ { "commit": "2c52792217b9441ed5e91d67e7ec5a8959285307.tar.gz", "name": "jetzig", "tar_url": "https://github.com/jetzig-framework/jetzig/archive/2c52792217b9441ed5e91d67e7ec5a8959285307.tar.gz.tar.gz", "type": "remote", "url": "https://github.com/jetzig-framework/jetzig" } ]
404
[]
https://avatars.githubusercontent.com/u/53528937?v=4
clig
Lygaen/clig
2025-02-23T12:08:14Z
CLI + Config loading for Zig ! Everything is setup to have almost no friction !
main
0
1
0
1
https://api.github.com/repos/Lygaen/clig/tags
NOASSERTION
[ "cli", "cli-parser", "config", "config-parser", "library", "zig", "zig-library", "ziglang" ]
3,100
false
2025-03-07T20:35:43Z
true
true
0.14.0
github
[]
CLI + Config for zig 0.14.0 ! Many of the current libraries in zig only support for CLI command arguments or config loading but not both at the same time. This library aims to solve that problem ! It aims to be as minimal as possible, and as much in compile-time as possible. Installation Run the following command in your favourite terminal, in a folder containing a <code>build.zig.zon</code> : <code>sh $ zig fetch --save git+https://github.com/Lygaen/clig</code> Add the dpendency to your <code>build.zig</code> : ```zig const std = @import("std"); pub fn build(b: *std.Build) void { // -- snip -- <code>const clig_dep = b.dependency("clig", .{ .target = target, .optimize = optimize, }); // Where `exe` represents your executable/library to link to exe.linkLibrary(clig_dep.artifact("clig")); // -- snip -- </code> } ``` And voilร  ! Everything is in order. Usage You can see the <code>example/</code> folder for an example usage of this library. It aims to be as less disruptive as possible : First import <code>clig</code> : <code>zig const clig = @import("clig");</code> Define your config, it should be <strong>default constructible</strong> (aka. all fields should have defaults) : <code>zig const Config = struct { flag: u8 = 5, string: []const u8 = "default value", randoming: enum { true_random, prng, cprng, } = .true_random, advanced: struct { testify: bool = false, random: u8 = 76, } = .{}, };</code> Define a <code>help</code> struct that contains the description of the fields of <code>Config</code>, having the same name. <blockquote> Until we can add additional information to fields, this is the only solution to add compile-time information to a struct. <code>zig const ConfigHelp = struct { flag: []const u8 = "Flag that does strictly nothing", string: []const u8 = "Might want to set a variable as a string as well", randoming: []const u8 = "Sets the useless type of randomness to use", advanced: struct { testify: []const u8 = "Type-ception is fun", random: []const u8 = "Sets the randomness as to how much do nothing", } = .{}, };</code> </blockquote> Now you can call <code>clig.init(#ConfigType, #Allocator, #InitOptions)</code> freely ! ```zig pub fn main() !void { // -- snip -- <code>_ = clig.init(Config, allocator, .{ .help = .{ .title = "Example", .preambule = "CLIG Example CLI application that can do nothing ;)", .description = ConfigHelp, }, }) catch |err| switch (err) { error.HelpMessageShown =&gt; return, // Handle the case where help was shown else =&gt; return err, }; defer clig.deinit(); </code> } ``` And that's it ! If you have already a <code>Config</code> type defined, all you need is to add a <code>Helper</code> companion of the said type to add the descriptions. CLI arguments can be parsed using : <code>--arg=&lt;value&gt;</code> or <code>--arg value</code> or if the type is a bool <code>--arg</code> (to set to true). The above types will generate the following configs and help message : ```sh $ zig build run -- --help clig-example - Example CLIG Example CLI application that can do nothing ;) Arguments : --flag Default: 5 - Flag that does strictly nothing --string Default: default value - Might want to set a variable as a string as well --randoming Default: true_random - Sets the useless type of randomness to use Section advanced --advanced.testify Default: false - Type-ception is fun --advanced.random Default: 76 - Sets the randomness as to how much do nothing ``` <code>json $ cat config.json { "flag": 5, "string": "default value", "randoming": "true_random", "advanced": { "testify": false, "random": 76 } }</code> TODOs <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Config file loading <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Argument loading <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <code>=</code> in arguments loading <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Comptime Help <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> More detailed documentation <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> ENV arguments <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Better Errors <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Revamp the example
[]
https://avatars.githubusercontent.com/u/36482619?v=4
ulid-zig
jkoop/ulid-zig
2025-05-02T18:56:34Z
A simple ULID helper for Zig
master
0
1
0
1
https://api.github.com/repos/jkoop/ulid-zig/tags
MIT
[ "ulid", "zig", "zig-package", "ziglang" ]
5,753
false
2025-05-16T15:00:57Z
true
true
0.14.0
github
[]
Ulid package for Zig This is a simple package for Zig projects that implements <a>ULID</a> as an enum with convenience methods. Includes methods for <code>std.json</code> to en-/decode as a string, e.g. <code>"01JT9B27HTN19SEWVMWXRDRVC4"</code>. <ul> <li><a>API docs</a></li> </ul> Usage ```zig const Ulid = @import("ulid").Ulid; // generate a new ulid // we default to non-monotonic mode var ulid = Ulid.generate(.{}) catch unreachable; // for monotonic mode, guaranteeing ulid to be "higher" than all previous. See api doc var ulid = try Ulid.generate(.{ .monotonic_mode = true }); // parse a ulid from a string var ulid = try Ulid.fromString("01JT9B27HTN19SEWVMWXRDRVC4"); // encode a ulid to a string var buffer: [26]u8 = @splat(0); ulid.toString(&amp;buffer); // overwrites the bytes of the buffer with the string and returns the string // compare two ulids if (ulid1 == ulid2) { // this ๐Ÿ‘† is allowed; they're enums after all } ``` Installation The normal procedure: <code>sh zig fetch --save https://github.com/jkoop/ulid-zig/archive/COMMIT.zip</code> ```zig // build.zig before b.installArtifact(exe); const ulid = b.dependency("ulid", .{ .target = target, .optimize = optimize, }).module("ulid"); exe.root_module.addImport("ulid", ulid); ```
[]
https://avatars.githubusercontent.com/u/49008623?v=4
zterm
kioz-wang/zterm
2025-04-17T14:11:59Z
A Zig implementation of console_codes (4). Let's start to print colorful message anywhere!
main
4
1
0
1
https://api.github.com/repos/kioz-wang/zterm/tags
MIT
[ "cli", "zig", "zig-package" ]
774
false
2025-05-22T07:05:41Z
true
true
0.14.0
github
[ { "commit": "ff6152d6d52e666b38862b4efa2ceccde79b2f8f", "name": "zargs", "tar_url": "https://github.com/kioz-wang/zargs/archive/ff6152d6d52e666b38862b4efa2ceccde79b2f8f.tar.gz", "type": "remote", "url": "https://github.com/kioz-wang/zargs" } ]
zterm A Zig implementation of <a>console_codes (4)</a>. Features <ul> <li>No memory allocator needed</li> <li>Generate attributes containing multiple styles (e.g. bold, italic) and colors (including foreground/background)</li> <li>Comptime constructor</li> <li>Use <code>.value(v)</code> to wrap any value for formatting, enforcing strict attribute handling (applied before output and reset after)</li> <li>Use <code>.fprint(writer, fmt, args)</code> to incrementally apply an attribute before output</li> <li>Move cursor to/at a position</li> <li>Get the position of current cursor</li> <li>Support <a><code>NO_COLOR</code></a> (also, support <code>NO_STYLE</code>!)</li> <li>Check environments at runtime</li> <li>Get literal string (ignore environments, comptime) by <code>toString()</code></li> <li>Get window size</li> </ul> Plans <blockquote> See <a>issues</a>. </blockquote> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Cross-platform: windows, macos <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Read the key, text, password and etc APIs <blockquote> See https://kioz-wang.github.io/zterm/#doc </blockquote> Installation fetch Get the latest version: <code>bash zig fetch --save git+https://github.com/kioz-wang/zterm</code> To fetch a specific version (e.g., <code>v0.14.1</code>): <code>bash zig fetch --save https://github.com/kioz-wang/zterm/archive/refs/tags/v0.14.1.tar.gz</code> Version Notes <blockquote> See https://github.com/kioz-wang/zterm/releases </blockquote> The version number follows the format <code>vx.y.z</code>: - <strong>x</strong>: Currently fixed at 0. It will increment to 1 when the project stabilizes. Afterward, it will increment by 1 for any breaking changes. - <strong>y</strong>: Represents the supported Zig version. For example, <code>vx.14.z</code> supports <a>Zig 0.14.0</a>. - <strong>z</strong>: Iteration version, where even numbers indicate releases with new features or significant changes (see <a>milestones</a>), and odd numbers indicate releases with fixes or minor changes. import Use <code>addImport</code> in your <code>build.zig</code> (e.g.): ```zig const exe_mod = b.createModule(.{ .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize, }); exe_mod.addImport("Term", b.dependency("zterm", .{}).module("Term")); const exe = b.addExecutable(.{ .name = "your_app_name", .root_module = exe_mod, }); exe.linkLibC(); b.installArtifact(exe); const run_cmd = b.addRunArtifact(exe); run_cmd.step.dependOn(b.getInstallStep()); if (b.args) |args| { run_cmd.addArgs(args); } const run_step = b.step("run", "Run the app"); run_step.dependOn(&amp;run_cmd.step); ``` After importing the <code>Term</code>, you could get a terminal <code>getStd</code> by: <code>zig const term = @import("Term").getStd();</code> Examples See builtin demo: <code>zig build run -- -h</code> <blockquote> Welcome to submit PRs to link your project that use <code>zterm</code>! </blockquote> More real-world examples are coming! <ul> <li>emmm...</li> </ul> License <a>MIT</a> ยฉ Kioz Wang
[]
https://avatars.githubusercontent.com/u/98653095?v=4
taqp
Flokkq/taqp
2025-02-18T16:31:50Z
diy macro-pad
main
0
1
0
1
https://api.github.com/repos/Flokkq/taqp/tags
NOASSERTION
[ "diy", "macro-pad", "rust", "streamdeck", "zig" ]
317
false
2025-03-05T22:51:13Z
false
false
unknown
github
[]
Making a diy stream-deck (taqp) <ul> <li>I want to learn zig, hardware orientated programming and ffi</li> <li>Also having a self-made stream-deck is pretty awesome</li> </ul> The plan... <ul> <li>[ ] setup</li> <li>[x] talk to rust from zig</li> <li>[x] talk to esp from zig</li> <li>[x] connect to esp from device</li> <li>[ ] react to physical button press</li> <li>[ ] send data to the daemon running on the device</li> <li>[ ] load config from the gui application</li> </ul>
[]
https://avatars.githubusercontent.com/u/118655836?v=4
B3T
GasFurr/B3T
2025-05-08T16:12:06Z
B3T: Better Todo Than (your) Todo. Lightweight todo manager for developers written in Zig.
main
0
1
0
1
https://api.github.com/repos/GasFurr/B3T/tags
MIT
[ "cli", "lightweight", "todo-list", "zig" ]
99
false
2025-05-16T21:40:08Z
true
true
0.15.0-dev.471+369177f0b
github
[ { "commit": "dc25a9ba890935f99d2f139caeec65ca00e5b6ca.tar.gz", "name": "microwave", "tar_url": "https://github.com/edqx/microwave/archive/dc25a9ba890935f99d2f139caeec65ca00e5b6ca.tar.gz.tar.gz", "type": "remote", "url": "https://github.com/edqx/microwave" } ]
CURRENTLY WIP - ALL INFO DOWN HERE IS JUST IMAGE OF WHAT SOFTWARE SHOULD DO AT THE END OF DEVELOPMENT! CURRENTLY NOT WORKING. B3T: Better Todo Than (your) Todo <em>Lightweight, offline-first todo tracker for developers. Built with Zig.</em> No bloat, no cloud, just your tasks. <a></a> <a></a> ๐Ÿš€ Why B3T? For developers tired of: <ul> <li><strong>Cloud-dependent tools</strong> that break without Wi-Fi.</li> <li><strong>Heavyweight apps</strong> that drain resources.</li> <li><strong>Scattered TODOs</strong> buried in code comments.</li> </ul> B3T solves this with <strong>local-first task management</strong> and seamless codebase integration. โœจ Features <ul> <li><strong>๐Ÿ“ด Offline-First</strong> Work from a cabin, train, or server room. No accounts, no sync, no BS.</li> <li><strong>โšก Zig-Powered Simplicity</strong> Single binary, zero runtime dependencies. Just works.</li> <li><strong>๐Ÿ”Ž Codebase-Aware</strong> Automatically find <code>//B3T-TODO</code> comments with <code>b3t scan</code>.</li> <li><strong>๐Ÿ“‚ Template-Driven</strong> Define projects via <code>b3t.toml</code>. Reuse configs across projects.</li> <li><strong>๐Ÿ”’ Minimalist by Default</strong> No GUIs, no plugins, no distractions.</li> </ul> ๐Ÿ› ๏ธ Quick Start <ol> <li><strong>Install</strong> (requires <a>Zig</a>):</li> </ol> <code>bash git clone https://github.com/gasfurr/b3t cd b3t ./install.sh # Installs B3T with bash script</code> <ol> <li><strong>Init a Project</strong>:</li> </ol> <code>bash b3t init # Creates b3t.toml in your project</code> <ol> <li><strong>Scan for TODOs</strong>:</li> </ol> <code>bash b3t scan # Detects TODOs in code comments</code> <ol> <li><strong>List Tasks</strong>:</li> </ol> <code>bash b3t list # Shows tasks from code.</code> ๐Ÿ“ Example Workflow (everything here is not working for now.) <strong>1. Create your <code>mytemplate.toml</code>:</strong> ```toml [project] name = "my_awesome_app" [options] scan.taskName = "//B3T-TODO:" # Configure parser Priorities configuration priorities = [ "HIGH", "MED", "LOW", "CRIT"] #2, 3, 4, 1 priorities.level = [2, 3, 4, 1] # Just write it in same order priorities.flag = "b3t.priority=" #It will find the keyword and set priority Ignore configuration project.ignore = ["src/stolencode.rs", "src/privatelinks.txt"] # Will not read this files And everything else... (more in docs) ``` <strong>2. Write Code with TODOs:</strong> <code>rust // main.rs fn main() { //B3T-TODO: Fix memory leak b3t.priority=CRIT //B3T-TODO: Fix the typo in print b3t.priority=LOW //B3T-TODO: someunpriorityzed todo // my api token: lolyoureallyleakedapitokenintodos? //B3T-TODO: Multithreading support b3t.priority=MED }</code> <strong>3. Do the work:</strong> ```bash ~ b3t template save mytemplate.toml mytemplate Save your templates. ~ cd home/my_awesome_app Go to your project root ~ b3t init my_awesome_app -t mytemplate Creates b3t.toml by your template (stored in program) ~ b3t scan # When you in your projects root Detects the comments using b3t.toml configuration. (It scans all files if not said otherwise.) ~ cd /home/.homework # Now you can do anything ~ b3t list my_awesome_app # Just ask for your project's Todo list! |&gt; my_awesome_app todo: | โ–บ 1.[CRIT] Fix memory leak | โ†’ src/main.rs:2 | โ–บ 2.[MED] Multithreading support | โ†’ src/main.rs:6 | โ–บ 3.[LOW] Fix the typo in print | โ†’ src/main.rs:3 | โ–บ 4.[] someunpriorityzed todo | โ†’ src/main.rs:4 And then you can just delete your project from database anytime ~ b3t delete my_awesome_app |&gt; Are you sure? [Yes/any key] So easy, isn't it? ``` ๐Ÿง  Philosophy <ul> <li><strong>Your Machine, Your Rules</strong> Tasks stay on your device. No telemetry, no hidden sync.</li> <li><strong>Templates Over Boilerplate</strong> Configure once, reuse everywhere. No more copy-pasting.</li> <li><strong>Small and Focused</strong> Does one thing well: track TODOs in code. Nothing else.</li> </ul> ๐Ÿค Contributing B3T is <strong>open source</strong> (<a>MIT</a>). We welcome: <ul> <li><strong>Templates</strong>: Share <code>b3t.toml</code> presets for frameworks.</li> <li><strong>Core Improvements</strong>: Zig optimizations or bug fixes.</li> <li><strong>Documentation</strong>: Improve guides for advanced configs.</li> </ul> Check <a>CONTRIBUTING.md</a> for guidelines. ๐Ÿ“œ License B3T is licensed under the <a>MIT License</a>. This project uses <a>microwave</a> (<a>MIT License</a>) for TOML parsing. โ“ FAQ <strong>Q: Why Zig?</strong> A: For raw speed and explicit control. And i just love this language, it's <em>the</em> c but better as i see it. <blockquote> I just feel like writing good software is best support for new programming language. </blockquote> <strong>Q: How to add task manually?</strong> A: It's not intended, but you can just create some sort of <code>todo.txt</code> and <code>b3t</code> will parse it. <blockquote> It's a design choice - b3t strictly believes in your codebase as only true source. </blockquote> <strong>Q: Can I sync across devices?</strong> A: Not directlyโ€”by design. But you can version-control <code>.b3t</code> with Git if you want. <strong>Q: Why no GUI/plugins?</strong> A: To stay minimal. Pipe <code>b3t list</code> to other tools if needed. <strong>Q: What if I want more features?</strong> A: Keep an eye on <a>BetterB3T</a> for plugins/SQLite. This version is intentionally barebones. <strong>Made by developers, for developers.</strong>
[]
https://avatars.githubusercontent.com/u/35633190?v=4
grepz
a2p1k02/grepz
2025-05-18T11:01:27Z
Zig way for linux grep
main
0
1
0
1
https://api.github.com/repos/a2p1k02/grepz/tags
-
[ "grep", "linux", "zig", "ziglang" ]
2
false
2025-05-18T11:04:07Z
true
false
unknown
github
[]
grepz Zig way for linux grep
[]
https://avatars.githubusercontent.com/u/70007968?v=4
JanRenderer
Name-hw/JanRenderer
2025-02-21T10:22:20Z
์‹ฌ์‹ฌํ•ด์„œ ๋งŒ๋“  C++17๊ณผ Zig๋กœ ์ž‘์„ฑ๋œ Vulkan ๋ Œ๋”๋ง ์—”์ง„
main
4
1
0
1
https://api.github.com/repos/Name-hw/JanRenderer/tags
MIT
[ "3d", "3d-graphics", "cpp", "graphics", "graphics-engine", "graphics-programming", "render", "renderer", "renderering", "rendering-3d-graphics", "rendering-engine", "shader", "shaders", "vulkan", "vulkan-compute-shaders", "vulkan-engine", "vulkan-renderer", "zig", "zig-lib", "z...
25,261
false
2025-05-16T11:44:36Z
true
true
0.11.0
github
[ { "commit": "ccf7297ef6c01e21b2d51ad81b5b6ce929e86a00", "name": "zmath", "tar_url": "https://github.com/zig-gamedev/zmath/archive/ccf7297ef6c01e21b2d51ad81b5b6ce929e86a00.tar.gz", "type": "remote", "url": "https://github.com/zig-gamedev/zmath" }, { "commit": "75ab44d1bff1c16585ceeacf2db5...
<strong>JanRenderer (WIP)</strong> <a></a> Rendering engine built with Vulkan written in C++17 and Zig. <strong>Features</strong> <ul> <li>Rendering engine built with Vulkan</li> <li>Written in C++17 and Zig</li> <li>Using Depth buffer</li> <li>Generate Mipmaps</li> <li>MSAA (MultiSampling Anti-Aliasing) support</li> <li>Compute Shader</li> </ul> <strong>Getting Started</strong> <ol> <li>Link the glfw library.</li> <li>Import the built JanRenderer library and JanRenderer.zig. (see <a>this</a>).</li> </ol> <strong>Build</strong> <ol> <li>First, install <a>vcpkg</a> and run 'vcpkg install'.</li> <li>Build using zig's build system in Visual Studio Code (see shortcuts below).</li> <li>Executable program and Library files are created in the 'bin' folder.</li> </ol> Shortcuts <ul> <li>build: Ctrl+Shift+B</li> <li>debug: F5</li> <li>run: Ctrl+F5</li> </ul> Vscode extensions <ol> <li><a>https://marketplace.visualstudio.com/items?itemName=ziglang.vscode-zig</a></li> <li><a>https://marketplace.visualstudio.com/items?itemName=ms-vscode.cpptools</a></li> <li><a>https://marketplace.visualstudio.com/items?itemName=llvm-vs-code-extensions.lldb-dap</a></li> </ol> Libraries Install the library via vcpkg or zig's build system (see build.zig, build.zig.zon). Namings <ol> <li>Variables: camelCase</li> <li>Functions: camelCase</li> <li>Types (including classes, structs, enums, typedefs, etc): PascalCase</li> <li>Enums: PascalCase</li> </ol> <strong>Dependencies</strong> Vcpkg <ul> <li><a>volk</a></li> <li><a>cglm</a></li> <li><a>stb</a></li> <li><a>tinyobjloader</a></li> </ul> Zig build system <ul> <li><a>zmath</a></li> <li><a>zglfw</a></li> <li><a>zgui</a></li> <li><a>coyote-ecs</a></li> </ul>
[]
https://avatars.githubusercontent.com/u/64004309?v=4
sandsim
asynched/sandsim
2025-04-27T15:50:39Z
A simple demo on sand particles using Zig and Raylib
main
0
1
0
1
https://api.github.com/repos/asynched/sandsim/tags
-
[ "raylib", "zig" ]
932
false
2025-04-29T11:07:04Z
true
true
0.14.0
github
[ { "commit": "master", "name": "raylib_zig", "tar_url": "https://github.com/Not-Nik/raylib-zig/archive/master.tar.gz", "type": "remote", "url": "https://github.com/Not-Nik/raylib-zig" } ]
Sandsim A simple demo on sand falling down using raylib. Preview
[]
https://avatars.githubusercontent.com/u/121856799?v=4
wasm-fmt-vscode
Inc44/wasm-fmt-vscode
2025-03-15T21:09:11Z
Code Formatter powered by WebAssembly
main
0
1
0
1
https://api.github.com/repos/Inc44/wasm-fmt-vscode/tags
MIT
[ "c", "clang-format", "cpp", "css", "formatter", "html", "javascript", "lua", "python", "ruff", "sql", "wasm", "yaml", "zig" ]
209
true
2025-03-15T23:18:17Z
false
false
unknown
github
[]
<a> </a> wasm fmt - Visual Studio Code Extension wasm fmt is a multi-language code formatting tool with the following advantages: <ol> <li>It eliminates the need for a language runtime environment.</li> <li>Powered by WebAssembly, it operates swiftly and reliably across all VSCode environments, including VSCode Desktop, vscode.dev, and github.dev.</li> </ol> Supported languages <ul> <li><a>ruff_fmt</a></li> </ul> <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Python <ul> <li><a>gofmt</a></li> </ul> <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Golang <ul> <li><a>web_fmt</a></li> </ul> <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> JavaScript / TypeScript / JSX / TSX <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> JSON / JSONC <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> CSS / SCSS / SASS / LESS <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> HTML / Vue / Svelte / Astro / Jinja / Twig <ul> <li><a>clang-format</a></li> </ul> <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> C / C++ <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Objective-C / Objective-C++ <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> C# <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Java <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> JavaScript / TypeScript [^1] <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> JSON / JSONC [^1] <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Protobuf <ul> <li><a>dart_fmt</a></li> </ul> <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Dart <ul> <li><a>zig_fmt</a></li> </ul> <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Zig <ul> <li><a>lua_fmt</a></li> </ul> <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Lua <ul> <li><a>sql_fmt</a></li> </ul> <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> SQL <ul> <li><a>yamlfmt</a> <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> YAML <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> GitHub Actions Workflow</li> </ul> [^1]: JavaScript / TypeScrip / JSON / JSONC are supported by clang-format as well, but web_fmt is used for better output.
[]
https://avatars.githubusercontent.com/u/86977709?v=4
jasm
Jotrorox/jasm
2025-02-19T17:12:41Z
A simple Assembler written from scratch, for educational and recreational purposes
master
0
1
0
1
https://api.github.com/repos/Jotrorox/jasm/tags
MIT
[ "asm", "assembler", "assembly", "binary", "hex", "jasm", "jasm-assembler", "unix", "vscode", "zig" ]
171
false
2025-04-24T12:15:25Z
false
false
unknown
github
[]
JASM Assembler A modern, user-friendly x86_64 assembler for Linux. Features <ul> <li>Simple, intuitive syntax</li> <li>Support for most x86_64 instructions</li> <li>ELF and raw binary output formats</li> <li>Fast compilation times</li> <li>Comprehensive error messages</li> </ul> Installation Building from Source <ol> <li> Clone the repository: <code>bash git clone https://github.com/jotrorox/jasm.git cd jasm</code> </li> <li> Build the project: <code>bash cc -o nob nob.c ./nob --type Release</code> </li> </ol> The build system supports different build types: - <code>Debug</code>: Includes debugging symbols and ASAN (Address Sanitizer) - <code>Release</code>: Optimized build with maximum performance - <code>Verbose</code>: Includes additional warnings and debug information Additional build options: - <code>--verbose</code>: Show detailed build information - <code>--output &lt;dir&gt;</code>: Specify output directory (default: build) - <code>--clean</code>: Clean the build directory - <code>--verbose</code>: Show verbose output - <code>--quiet</code>: Suppress output - <code>--cc &lt;path&gt;</code>: Specify the C compiler (default: cc) - <code>--help</code>: Show help message System Requirements <ul> <li>Linux x86_64</li> <li>A C compiler (<code>cc</code> in your path)</li> </ul> Usage Basic usage: <code>bash jasm input.jasm [output]</code> Options: - <code>-h, --help</code>: Display help message - <code>-v, --verbose</code>: Enable verbose output - <code>-V, --version</code>: Display version information - <code>-f, --format &lt;format&gt;</code>: Specify output format (elf, bin) Examples Hello World ```jasm Example: Print "Hello, world!" to stdout data msg "Hello, World!\n" sys_write(stdout, msg, 14) mov rax, 1 # sys_write mov rdi, 1 # stdout mov rsi, msg # message mov rdx, 14 # length call sys_exit(0) mov rax, 60 # sys_exit mov rdi, 0 # status call ``` Documentation For detailed documentation, visit our <a>documentation website</a>. License This project is licensed under the MIT License - see the <a>LICENSE</a> file for details. Contributing Contributions are welcome! Please feel free to submit a Pull Request. Author Johannes (Jotrorox) Mรผller
[]
https://avatars.githubusercontent.com/u/175068426?v=4
advisory-db
Zig-Sec/advisory-db
2025-03-16T08:59:16Z
Security advisory database for Zig packages
main
0
1
0
1
https://api.github.com/repos/Zig-Sec/advisory-db/tags
CC0-1.0
[ "security", "security-advisories", "security-audit", "vulnerabilities", "zig" ]
236
false
2025-05-12T12:37:38Z
true
true
0.14.0
github
[]
Zig-Sec Advisory Database The Zig-Sec Advisory Database is a repository of security-advisories filed against Zig packages. The following tools make use of the given database and can be used to audit Zig packages: <ul> <li><code>zat</code>: The Zig Audit Tool (not released yet)</li> </ul> Reporting Vulnerabilities To report a new vulnerability, open a pull request using the template below. Steps <ol> <li>Create a file named <code>ZIGSEC-0000-0000.zon</code> in the <code>packages/&lt;package_name&gt;</code> subdirectory of the repository. The name for a package can be found in its <code>build.zig.zon</code>. For example if the name is <code>zbor</code>, the advisory is placed in <code>packages/zbor/</code>.</li> <li>Copy and paste the <a>ZON advisory template</a> into the created file. Delete the comments and fill it out with details about the vulnerability. Make sure to describe the vulnerability in detail.</li> <li>Open a <a>pull request</a>. After being reviewed your advisory will be assigned a unique identifier <code>ZIGSEC-YYYY-NNNN</code> and be published to the database.</li> </ol> <blockquote> The created <code>.zon</code> file can be validated using the validate application. It can be build using <code>zig build</code>. </blockquote> Criteria The following vulnerabilities qualify for an advisory: <ul> <li>Code Execution</li> <li>Memory Corruption</li> <li>Privilege Escalation</li> <li>File Disclosure or Directory Traversal</li> <li>Web Security (XSS, CSRF, etc.)</li> <li>Format Injection (SQL Injection, etc.)</li> <li>Cryptography Failure (confidentiality breakage, integrity breakage, authenticity breakage, key leakage)</li> <li>Covert Channels (Specter, Meltdown, etc.)</li> <li>Denial of Service (especially if used in a web context)</li> </ul> In addition to the qualifiers stated above, the package should have a certain user base, i.e. the vulnerability actually impacts other packages and users. Advisory Format Advisories are defined using the Zig Object Notation (ZON). ```zon .{ // Identifier for the advisory (mandatory) in the format ZIGSEC-YYYY-NNNN, // e.g. ZIGSEC-2025-0001 for the first published advisory in the year 2025. // Please use ZIGSEC-0000-0000 in pull requests. .id = "ZIGSEC-0000-0000", <code>// The name of the affected Zig package (mandatory). .package = "mypackage", // The fingerprint of the affected Zig package (mandatory). .fingerprint = 0xec469ac53ee70841, // Disclosure date of the advisory as an RFC3339 date (mandatory). .date = "2025-01-31", // A package-url (https://github.com/package-url/purl-spec) for the Zig package (optional). // // A purl is a URL composed of seven components: // ``` // scheme:type/namespace/name@version?qualifiers#subpath // ``` .purl = "pkg:github/r4gus/mypackage", // Whether the advisory is withdrawn (optional). //.withdrawn = "YYYY-MM-DD", // URL to a long-form description of this issue, e.g. a GitHub issue/PR, // a change log entry, or a blogpost announcing the release (optional, except // for advisories using a license that requires attribution). .url = "https://github.com/mystuff/mypackage/issues/123", // URL to additional helpful references regarding the advisory (optional). .references = .{ "https://github.com/mystuff/mypackage/discussions/1", }, // Optional: the advisory license. //.license = .{ // // A license identifier (mandatory). // .id = "CC-BY-4.0", // // A reference with a description of the license (optional). // .ref = "https://creativecommons.org/licenses/by/4.0/deed.en", //}, // Optional: Indicates the type of informational security advisory // - `unmaintained` for packages that are no longer maintained // - `notice` for other informational notices .informational = .unmaintained, // Optional: Categories this advisory falls under. Valid categories are: // code_execution, crypto_failure, denial_of_service, file_disclosure // format_injection, memory_corruption, memory_exposure, privilege_escalation. .categories = .{ .code_execution, }, // Optional: a Common Vulnerability Scoring System score. More information // can be found on the CVSS website, https://www.first.org/cvss/. //.cvss = "CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H", // Freeform keywords which describe this vulnerability. .keywords = .{ "http", "memory" }, // Vulnerability aliases, e.g. CVE IDs (optional but recommended) //.aliases = .{ "CVE-2025-XXXX" }, // Related vulnerabilities (optional) //.related = .{ "CVE-2024-YYYY", "CVE-2018-ZZZZ" }, // Optional: metadata which narrows the scope of what this advisory affects .affected = .{ // CPU architectures impacted by this vulnerability (optional). // For a list of CPU architectures run `zig targets`. .arch = .{ "x86", "x86_64"}, // Operating systems impacted by this vulnerability (optional) // For a list of operating systems run `zig targets`. //.os = .{ "windows" }, }, // Versions which include fixes for this vulnerability (mandatory). // Those are [Semantic Versions](https://semver.org/). // Use `.patched = .{}` e.g. in case of unmaintained where there is no fix. .versions = .{ .patched = .{"&gt;= 1.2.0"}, // Versions which were never vulnerable (optional). //.unaffected = .{"&lt; 1.1.0"}, }, // A short description of the issue. .description = "Your short description here", // A long desctiption of the issue in [Markdown](https://www.markdownguide.org/) // format (mandatory). .detail = "Your description here.", // Recommendations (optional but recommended). .recommended = "You should do XYZ", </code> } ``` FAQ <em>Q: Do I need to be the owner of a package to file an advisory?</em> A: No, anyone can file an advisory against a package. Make sure the package has a certain reach and describe the vulnerability in detail. We must be able to validate the vulnerability in order to merge it. <em>Q: Is this the official way to report vulnerabilities for Zig packages?</em> A: There are many ways to report vulnerabilities for software including the <a>GitHub Advisory Database</a> and the <a>Open Source Vulnerabilities Database</a>. This is just another way inspired by <a>RustSEC</a> and dedicated specifically to Zig packages. <strong>Together with ZAT, this is part of a research project on how to increase the security of the Zig ecosystem through transparency</strong>. License All content in this repository is published in the public domain, except otherwise specified. Advisories published under a different domain contain a license field specifying the license. Dev Notes Pages for every advisory can be generated by running <code>zig build advisories</code> (<strong>TODO</strong>: execute this via github actions).
[]
https://avatars.githubusercontent.com/u/69888212?v=4
soulib
blitz-krieg-cmd/soulib
2025-03-16T22:35:29Z
Souls Lib - Zig library for Reading and Writing Dark Souls Remastered files.
main
0
1
0
1
https://api.github.com/repos/blitz-krieg-cmd/soulib/tags
GPL-3.0
[ "fromsoftware", "parser", "zig", "zig-package", "ziglang" ]
72
false
2025-03-25T19:17:19Z
true
true
0.14.0
github
[]
Souls Lib (Soulib) <blockquote> Currently a very WIP library being created slowly in my free time. Feel free to contribute but I don't have any clear direction on how I want this project to be structured so please be mindful of that. If you have any questions feel free to ask them. </blockquote> Goals <ul> <li>Zig Library</li> <li>C ABI Library from Zig</li> <li>All recent common fromsoft formats (excluding older titles. anything prior ds1-ptde)</li> </ul> Design of the library Rough summary of using the library: <ul> <li>Open file using it's path.</li> <li>Read all bytes from file.</li> <li>Pass file bytes to library and parse.</li> </ul> Example Usage ```zig const std = @import("std"); // Import the library. const soulib = @import("soulib"); pub fn main() !void { // Define the allocator to use. var arena = std.heap.ArenaAllocator.init(std.heap.page_allocator); defer arena.deinit(); const allocator = arena.allocator(); <code>// Define the file to parse over. const path = "path/to/dcx/file.dcx"; var file = std.fs.openFileAbsolute( path, .{ .mode = .read_only }, ) catch unreachable; defer file.close(); // Read the bytes from the file. const fileBytes = try file.readToEndAlloc(allocator, try file.getEndPos()); // Parse the file. const dcx = try soulib.DCX.read( allocator, fileBytes, ); // Use the parsed data. std.debug.print("HEADER:\n Magic: {c}\n Compression Type: {c}\n Compressed size: {d}\n Decompressed size: {d}\nBODY:\n Length: {d}\n Summary: {x}", .{ dcx.header.dcx, dcx.header.format, dcx.header.compressedSize, dcx.header.uncompressedSize, dcx.data.len, dcx.data[0..32], }); </code> } ``` Formats Basic descriptions are provided below. Checkmarks show library progress on file type. State | Format | Extension | Description ------ | ------ | --------- | ----------- โœ๏ธ | DCX | .dcx | A simple wrapper for a single compressed file โœ๏ธ | TPF | .tpf | A container for platform-specific texture data โŒ | BND3 | .*bnd | A general-purpose file container used before DS2 โŒ | BHD5 | .bhd, .bhd5 | The header file for the large primary file archives used by most games โŒ | BTAB | .btab | Controls lightmap atlasing โŒ | BTL | .btl | Configures point light sources โŒ | BTPB | .btpb | Contains baked light probes for a map โŒ | BXF3 | .*bhd + .*bdt | Equivalent to BND3 but with a separate header and data file โŒ | CCM | .ccm | Determines font layout and texture mapping โŒ | CLM2 | .clm | A FLVER companion format that has something to do with cloth โŒ | DRB | .drb | Controls GUI layout and styling โŒ | EDD | .edd | An ESD companion format that gives friendly names for various elements โŒ | EMELD | .eld, .emeld | Stores friendly names for EMEVD events โŒ | EMEVD | .evd, .emevd | Event scripts โŒ | ENFL | .entryfilelist | Specifies assets to preload when going through a load screen โŒ | ESD | .esd | Defines a set of state machines used to control characters, menus, dialog, and/or map events โŒ | F2TR | .flver2tri | A FLVER companion format that links the vertices to the FaceGen system โŒ | FLVER | .flv, .flver | FromSoftware's standard 3D model format โŒ | FMG | .fmg | A collection of strings with corresponding IDs used for most game text โŒ | GPARAM | .fltparam, .gparam | A generic graphics configuration format โŒ | GRASS | .grass | Specifies meshes for grass to be dynamically placed on โŒ | LUAGNL | .luagnl | A list of global variable names for Lua scripts โŒ | LUAINFO | .luainfo | Information about AI goals for Lua scripts โŒ | MCG | .mcg | A high-level navigation format used in DeS and DS1 โŒ | MCP | .mcp | Another high-level navigation format used in DeS and DS1 โŒ | MSB | .msb | The main map format, listing all enemies, collisions, trigger volumes, etc โŒ | MTD | .mtd | Defines some material and shader properties; referenced by FLVER materials โŒ | NVM | .nvm | The navmesh format used in DeS and DS1 โŒ | PARAM | .param | A generic configuration format โŒ | PARAMDEF | .def, .paramdef | A companion format that specifies the format of data in a param โŒ | PARAMTDF | .tdf | A companion format that provides friendly names for enumerated types in params โŒ | RMB | .rmb | Controller rumble effects for all games Examples Building <blockquote> To run examples: <code>zig build read_dcx -Dtarget=x86_64-windows -- "E:/SteamLibrary/steamapps/common/DARK SOULS REMASTERED/msg/ENGLISH/item.msgbnd.dcx"</code> </blockquote> Notes on Testing The tests in the source look to a Dark Souls Remastered Directory. It should be alongside the build.zig and called "dsr". <ul> <li>build.zig</li> <li>src/</li> <li>root.zig</li> <li>dcx.zig</li> <li>dsr/</li> <li>chr/</li> <li>msg/</li> </ul>
[]
https://avatars.githubusercontent.com/u/26161607?v=4
multi-zig-project
pierangelomiceli/multi-zig-project
2025-04-10T22:49:31Z
Zig + VS Code Multi-Project Debug Setup
main
0
1
0
1
https://api.github.com/repos/pierangelomiceli/multi-zig-project/tags
MIT
[ "devtools", "template-project", "vscode", "zig", "ziglang" ]
9
false
2025-04-15T22:41:59Z
false
false
unknown
github
[]
โšก Zig + VS Code Multi-Project Debug Setup This repository is a <strong>starter template</strong> for working with <strong>multiple Zig projects</strong> in a single workspace using <strong>VS Code</strong>, with: <ul> <li>โœ… A single <code>tasks.json</code></li> <li>โœ… A single <code>launch.json</code></li> <li>โœ… Dynamic project selection at debug/build time (via input dropdown)</li> <li>โœ… LLDB debugger support</li> <li>โœ… No scripts, no <code>.env</code>, no bash tricks</li> </ul> ๐Ÿ“ Project structure <code>multi-zig-project/ โ”œโ”€โ”€ project1/ โ”‚ โ”œโ”€โ”€ src/ โ”‚ โ””โ”€โ”€ build.zig โ”œโ”€โ”€ project2/ โ”‚ โ”œโ”€โ”€ src/ โ”‚ โ””โ”€โ”€ build.zig โ””โ”€โ”€ .vscode/ โ”œโ”€โ”€ tasks.json โ””โ”€โ”€ launch.json</code> ๐Ÿง  How it works When you press โ–ถ๏ธ <strong>Run and Debug</strong> in VS Code or press F5 key: <ol> <li>You're prompted to pick the project (<code>project1</code> or <code>project2</code>) to debug</li> <li>You're prompted to pick the project (<code>project1</code> or <code>project2</code>) to build</li> <li>The correct <code>zig build</code> command runs automatically in the right folder</li> <li>The debugger starts the corresponding executable from <code>zig-out/bin/</code></li> <li>You have full step-debugging and breakpoints with <strong>LLDB</strong></li> </ol> All this is handled using <strong>VS Code's built-in <code>inputs</code> API</strong>, so: <ul> <li>No external files</li> <li>No shell scripts</li> <li>No hardcoded paths</li> </ul> ๐Ÿš€ How to use it <ol> <li>Open the workspace in VS Code</li> <li>Place a breakpoint on project1 or project2 <code>main.zig</code> files.</li> <li>Press <code>F5</code> to Debug </li> <li>you'll be prompted to pick a project to Debug</li> <li>you'll be prompted to pick a project for pre-build</li> </ol> ๐Ÿ›  Requirements <ul> <li><a>Zig</a></li> <li><a>VS Code</a></li> <li><a>CodeLLDB Extension</a></li> </ul> ๐Ÿ“š Why this setup? Zig doesn't yet have a built-in package manager or multi-project workflow like <code>cargo</code> in Rust. This setup gives you: <ul> <li>Clean structure</li> <li>One config for all projects</li> <li>Less duplication</li> <li>Fully native integration with VS Code</li> </ul> Fully working with breakpoint on vscode. ๐Ÿ’ก Inspired by This was built out of necessity โ€” because we were tired of repeating configurations on <code>launch.json</code> and <code>tasks.json</code> files during my learning experiments. Hope it helps others looking for a clean Zig + VS Code workflow! ๐Ÿ“ฆ License MIT โ€“ Free to use, modify, fork, or scream at.
[]
https://avatars.githubusercontent.com/u/49297668?v=4
zig-fetch-py
crosstyan/zig-fetch-py
2025-03-07T09:57:43Z
zig fetch in python
main
0
1
0
1
https://api.github.com/repos/crosstyan/zig-fetch-py/tags
WTFPL
[ "zig" ]
32
false
2025-04-28T11:00:09Z
false
false
unknown
github
[]
zig-fetch-py A Python utility for working with Zig package manager files and Zig Object Notation (ZON). Features <ul> <li>Parse ZON files into Python dictionaries</li> <li>Convert ZON files to JSON</li> <li>Download and extract dependencies from ZON files</li> <li>Recursively download nested dependencies</li> <li>Scan directories for <code>build.zig.zon</code> files</li> </ul> Installation Using uv (recommended) <a>uv</a> is a fast Python package installer and resolver. ```bash Install uv if you don't have it curl -sSf https://astral.sh/uv/install.sh | bash Clone the repository git clone https://github.com/yourusername/zig-fetch-py.git cd zig-fetch-py Create and activate a virtual environment uv venv source .venv/bin/activate # On Windows: .venv\Scripts\activate Install the package in development mode uv pip install -e . Install development dependencies uv pip install -e ".[dev]" ``` Using pip ```bash Clone the repository git clone https://github.com/yourusername/zig-fetch-py.git cd zig-fetch-py Create a virtual environment python -m venv .venv source .venv/bin/activate # On Windows: .venv\Scripts\activate Install the package in development mode pip install -e . Install development dependencies pip install -e ".[dev]" ``` Usage Command Line Interface The package provides a command-line interface with the following commands: Download Dependencies Download dependencies from a ZON file or directory: ```bash Download dependencies from a single ZON file zig-fetch download examples/test.zon Download dependencies from a directory (finds all build.zig.zon files) zig-fetch download lib/ Download dependencies recursively (finds dependencies of dependencies) zig-fetch -v download examples/test.zon --recursive Combine directory scanning with recursive downloading zig-fetch -v download lib/ --recursive ``` Options: - <code>--recursive</code>, <code>-r</code>: Recursively process dependencies of dependencies - <code>--verbose</code>, <code>-v</code>: Enable verbose logging (on the parent command) This will download all dependencies to <code>~/.cache/zig/p</code> and extract them to directories named after their hash values. Convert ZON to JSON Convert a ZON file to JSON: <code>bash uv run zig-fetch convert examples/test.zon</code> Options: - <code>--indent N</code>, <code>-i N</code>: Set the indentation level for the JSON output (default: 2) - <code>--output PATH</code>, <code>-o PATH</code>: Output file (default: stdout) - <code>--empty-tuple-as-dict</code>: Parse empty tuples (<code>.{}</code>) as empty dictionaries (<code>{}</code>) instead of empty lists (<code>[]</code>) - <code>--verbose</code>, <code>-v</code>: Enable verbose logging Python API You can also use the package as a Python library: ```python from zig_fetch_py.parser import parse_zon_file, zon_to_json from zig_fetch_py.downloader import process_dependencies Parse a ZON file zon_data = parse_zon_file("examples/test.zon") Convert ZON to JSON json_str = zon_to_json(zon_content, indent=2) Download dependencies dependencies = process_dependencies("examples/test.zon") ``` ZON Parser Options The ZON parser supports the following options: <ul> <li><code>empty_tuple_as_dict</code>: If True, empty tuples (<code>.{}</code>) will be parsed as empty dictionaries (<code>{}</code>) instead of empty lists (<code>[]</code>)</li> </ul> Trivia Cursor (powered by Claude 3.7) help me do almost all of the heavy lifting. I can't even write a proper parser by my own. The motivation of it is this issue (<a>add http/socks5 proxy support for package manager</a>). Until proper proxy support is added to zig, I'll maintain this repo. (The Zon parser might be useful for other projects though) License ``` DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE Version 2, December 2004 Copyright (C) 2024 <a>&#99;&#114;&#111;&#115;&#115;&#116;&#121;&#97;&#110;&#64;&#111;&#117;&#116;&#108;&#111;&#111;&#107;&#46;&#99;&#111;&#109;</a> Everyone is permitted to copy and distribute verbatim or modified copies of this license document, and changing it is allowed as long as the name is changed. <code> DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE </code> TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION <ol> <li>You just DO WHAT THE FUCK YOU WANT TO.</li> </ol>
[]
https://avatars.githubusercontent.com/u/35633190?v=4
zshell
a2p1k02/zshell
2025-05-14T08:01:21Z
This is a simple shell that was coded in the Zig programming language
main
0
1
0
1
https://api.github.com/repos/a2p1k02/zshell/tags
-
[ "linux", "shell", "unix", "unix-shell", "zig", "ziglang" ]
2
false
2025-05-14T08:05:10Z
true
false
unknown
github
[]
zshell Zshell - Zig shell. This is a simple shell that was coded in the Zig programming language. So, if I test this shell correct, it will work great How to build <ol> <li>Install all dependencies e.g. <code>doas pacman -Syu zig</code></li> <li>Build it <code>zig build</code></li> <li>Run it <code>zig build run</code></li> <li>If you complete all steps, you will see this prompt <code>a2p1k02@archlinux /home/a2p1k02/Projects/zig/zshell $</code></li> </ol>
[]
https://avatars.githubusercontent.com/u/44649669?v=4
zig-compile-commands
Tomcat-42/zig-compile-commands
2025-04-08T18:27:33Z
compile_commands.json generation for c projects using zig build
main
0
1
0
1
https://api.github.com/repos/Tomcat-42/zig-compile-commands/tags
MIT
[ "build", "c", "compile-commands", "compile-commands-json", "zig", "zig-build", "zig-build-system" ]
5
false
2025-04-08T19:34:11Z
true
true
0.15.0-dev.208+8acedfd5b
github
[]
zig compile commands Simple build module to generate a <code>compile_commands.json</code> file from <a>clang compilation database fragments</a> dir. Note: I will only maintain support for zig master. Usage Fetch the package: <code>sh zig fetch --save=compile_commands git+https://github.com/Tomcat-42/zig-compile-commands</code> Add the <code>-gen-cdb-fragment-path &lt;DIR&gt;</code> flag to your target. Here could be any dir, for example the zig cache: ```zig const flags: []const []const u8 = &amp;.{ "-std=c23", "-Wall", "-Wextra", "-Werror", "-Wpedantic", "-fno-strict-aliasing", "-gen-cdb-fragment-path", b.fmt("{s}/{s}", .{ b.cache_root.path.?, "cdb" }), }; const mod = b.createModule(.{ .target = target, .optimize = optimize, .link_libc = true, .pic = true, }); mod.addIncludePath(b.path("include")); mod.addCSourceFiles(.{ .root = b.path("src"), .files = &amp;.{"main.c"}, .flags = flags, }); const exe = b.addExecutable(.{ .name = "exe", .root_module = mod, }); ``` Now, create the step. The arguments are the fragments dir(the same that you added to the flags) and the resulting <code>compile_commands.json</code> path: <code>zig const cc_step = b.step("cc", "Generate Compile Commands Database"); const gen_file_step = try GenCompileCommands.createStep( b, b.fmt("{s}/{s}", .{ b.cache_root.path orelse "./", "cdb" }), b.fmt("{s}/{s}", .{ b.cache_root.path orelse "./", "compile_commands.json" }), ); gen_file_step.dependOn(&amp;exe.step); cc_step.dependOn(gen_file_step);</code> Finally, generate the file: <code>sh zig build cc</code>
[]
https://avatars.githubusercontent.com/u/54773474?v=4
zinit
ComixHe/zinit
2025-03-26T19:19:39Z
A tiny init for linux container.
main
0
0
0
0
https://api.github.com/repos/ComixHe/zinit/tags
MIT
[ "container", "init", "linux", "zig" ]
21
false
2025-05-21T17:43:49Z
true
true
0.15.0-dev.621+a63f7875f
github
[ { "commit": "refs", "name": "clap", "tar_url": "https://github.com/Hejsil/zig-clap/archive/refs.tar.gz", "type": "remote", "url": "https://github.com/Hejsil/zig-clap" } ]
zinit A tiny init written in Zig for linux container, which for forwarding signal and recycling dead processes. Requirements <ul> <li>Zig compiler (&gt;= 0.14.0)</li> <li>Linux &gt;= 3.4 (for PR_SET_CHILD_SUBREAPER)</li> <li>Linux kernel supports signalfd</li> </ul> Installation &amp; Build <code>bash git clone &lt;repo_url&gt; &amp;&amp; cd &lt;project_dir&gt; zig build --release=safe</code> Commandโ€‘Line Options ```Text Usage: zinit [OPTIONS] -- [args...] Options: -h, --help Show help and exit -v, --version Show version and exit -s, --signal The triggered signal when parent process dies --forward-mode The mode of forwarding signals to child processes ``` <ul> <li><code>&lt;command&gt;</code>: The binary to execute.</li> <li><code>[args...]</code>: Arguments passed to the child process.</li> </ul> Examples ```bash !/path/to/zinit /bin/bash export YOUR_ENV=SOME_VALUE do some preparing exec my-binary ``` Configuration &amp; Environment Variables you can build from source with '-Dtracing-child=true' or set <strong>ZINIT_TRACING_CHILD=ON</strong> at runtime to make child process waiting before execvpe. The priority of <strong>ZINIT_TRACING_CHILD</strong> is higher than build config, you can set this to <strong>ON</strong> or <strong>OFF</strong> to override config value. One usage is using strace to tracing child process. License This project is licensed under the MIT License. See the <code>LICENSE</code> file for details.
[]
https://avatars.githubusercontent.com/u/26410371?v=4
nix-zon-parser
Jeansidharta/nix-zon-parser
2025-02-21T18:56:30Z
A nix library to parse build.zig.zon files into a nix expression
main
0
0
0
0
https://api.github.com/repos/Jeansidharta/nix-zon-parser/tags
MIT
[ "nix", "zig", "ziglang" ]
9
false
2025-02-24T06:03:55Z
false
false
unknown
github
[]
Zon parser to Nix expression This is a function to conver a <code>.zon</code> expression to a nix value. <code>.zon</code> files are related to the <a>zig</a> language and are mainly used to declare project metadata, such as version, name, and dependencies. Motivation Currently there are very few tools to package zig projects in nix. The main issue is zig's dependencies. During build, zig will try to fetch any missing dependencies from the internet; however, since nix builds are pure, they don't have internet access. Therefore, if we want to package a zig project, we must fetch it ourselves before zig build, and provide these packages to zig using the <code>zig build --system &lt;PREFETCHED_DEPENDENCIES&gt;</code> command. The manual way of doing it is to create a nix flake and populate its inputs with the project's dependencies. We then need to patch <code>build.zig.zon</code> to point to our fetched dependency, instead of a URL. With this project, we could instead read the project's dependencies during evaluation, and automatically fetch theses dependencies using <a><code>fetchurl</code></a> with the correct hash and version. It would then be very painless to maintain a flake for any zig project. Usage The recomended way of using this is through flakes. Simply add this into your inputs and use its <code>parse</code> output: ```nix { inputs.nix-zon-parser.url = "github:Jeansidharta/nix-zon-parser"; outputs = { nix-zon-parser, ... }: let parsed = nix-zon-parser.parse (builtins.readFile ./build.zig.zon); inherit (parsed) name version dependencies; <code> # You can then use these variables to create your derivation in { # Rest of your flake }; </code> } ``` Issues The project is not currently very robust. It is not very well tested, and might give weird results if the zon file is not correctly formated. This project is not meant to validate a zon file, but instead to read data from a valid zon file. Therefore, it assumes the file is correctly formated while parsing it. If you encounter any issues using it, please open an issue. Testing The <code>test.sh</code> script should run all automated tests. Comparison with Zon2nix <a>zon2nix</a> is a project that is similar in spirit, but has a very different purpose. zon2nix is a CLI script that will take a <code>build.zig.zon</code> file as an argument and spit in stdout a nix expression with all of the file's dependencies. Since it's a CLI application, it cannot be used by nix to fetch the project's dependencies at runtime. The user must first manually call <code>zon2nix build.zig.zon &gt; dependencies.nix</code> an then import these dependencies in their derivation script. Another issue is that zon2nix only cares about the dependencies, and so it cannot be used to fetch othe metadata, such as the project name or version. This project is a parser entirely written in nix. This means it is significantly slower than zon2nix, but it allows us to use the information in <code>build.zig.zon</code> to make a derivation. The user can then do things like <code>nix { parsedBuild = parse (builtins.readFile ./build.zig.zon); projectName = parsedBuild.name; projectVersion = parsedBuild.version; projectDependencies = parsedBuild.dependencies; }</code> Contributing If you wish to open an issue or a PR, feel free to do so. I'll do my best to respond in a timely manner.
[]
https://avatars.githubusercontent.com/u/67539676?v=4
zig-wc
guuzaa/zig-wc
2025-02-27T14:14:55Z
A simple word count program written in Zig.
main
0
0
0
0
https://api.github.com/repos/guuzaa/zig-wc/tags
Unlicense
[ "binutils", "zig", "ziglang" ]
12
false
2025-03-06T12:29:34Z
true
true
unknown
github
[]
wc - Word Count Utility in Zig A modern implementation of the classic Unix <code>wc</code> utility written in the Zig programming language. This tool counts lines, words, and characters in text files or from standard input. Features <ul> <li>Count lines, words, and characters in files or from stdin</li> <li>Selectively display only the counts you need</li> <li>Process multiple files at once with totals</li> <li>Clean, modular codebase with comprehensive test coverage</li> </ul> Installation Prerequisites <ul> <li>Zig compiler (0.13 or later recommended)</li> </ul> Building from Source Clone the repository and build using Zig's build system: <code>bash git clone https://github.com/yourusername/wc.git cd wc zig build</code> The executable will be available at <code>zig-out/bin/wc</code>. Installing System-wide <code>bash zig build install</code> Usage ``` Usage: wc [OPTION]... [FILE]... Print newline, word, and byte counts for each FILE, and a total line if more than one FILE is specified. If no FILE is specified, read standard input. Options: -c print the byte counts -l print the newline counts -w print the word counts -h, --help display this help and exit With no options, print line, word, and byte counts. ``` Examples Count lines, words, and characters in a file: <code>bash wc file.txt</code> Count only lines in multiple files: <code>bash wc -l file1.txt file2.txt</code> Count words from standard input: <code>bash cat file.txt | wc -w</code> Project Structure <ul> <li><code>src/main.zig</code>: Entry point and main program flow</li> <li><code>src/counter.zig</code>: Core counting functionality</li> <li><code>src/options.zig</code>: Command-line options handling</li> <li><code>src/formatter.zig</code>: Output formatting</li> <li><code>src/cli.zig</code>: Command-line argument parsing</li> <li><code>build.zig</code>: Build configuration</li> </ul> Development Running Tests <code>bash zig build test</code> Building with Different Optimization Levels ```bash Debug build zig build -Doptimize=Debug Release build zig build -Doptimize=ReleaseFast ``` How It Works The program reads input either from files specified on the command line or from standard input if no files are provided. It counts: <ul> <li><strong>Lines</strong>: The number of newline characters (<code>\n</code>)</li> <li><strong>Words</strong>: Sequences of non-whitespace characters</li> <li><strong>Characters</strong>: The total number of bytes</li> </ul> For each file, it displays the requested counts along with the filename. If multiple files are processed, a total line is displayed at the end. Contributing Contributions are welcome! Please feel free to submit a Pull Request. License This project is licensed under the Unlicense License - see the <code>LICENSE.txt</code> file for details.
[]
https://avatars.githubusercontent.com/u/131526244?v=4
glfw-demo
7R35C0/glfw-demo
2025-04-01T14:42:51Z
Simple demos of using GLFW library.
main
0
0
0
0
https://api.github.com/repos/7R35C0/glfw-demo/tags
MIT
[ "glfw", "glfw-demo", "zig", "zig-build-system" ]
119
false
2025-04-06T11:26:44Z
true
true
0.14.0
github
[ { "commit": "master", "name": "glfw", "tar_url": "https://github.com/glfw/glfw/releases/download/3.4/glfw-3.4.zip/archive/master.tar.gz", "type": "remote", "url": "https://github.com/glfw/glfw/releases/download/3.4/glfw-3.4.zip" } ]
README The repo contains simple demos of using <a>GLFW</a> library. Tested only with Linux Fedora 41, X11, glfw 3.4.0 and zig 0.14.0 ๐Ÿ“Œ Requirement Before running the demos, check <a>GLFW 3.4.0</a> requirements, especially installing dependencies, and install <a>Zig 0.14.0</a> programming language. Also install <a>CMake (3.30.8)</a> and <a>Clang (19.1.7)</a>, these versions are informative, the code may or may not work with other versions. ๐Ÿ“Œ Implementation Repo uses the <a>Zig Build System</a> to build and run the demos written in C language. The GLFW library itself is configured, built, and installed as dependency with CMake, via the zig build system. ๐Ÿ“Œ Usage Run <code>zig build dep</code> step once to fetch, configure, build and install C/C++ dependencies, the results will be in the <code>include</code> and <code>lib</code> folders. This step will only need to be run again if dependencies or their configs have been changed. Use <code>zig build run -- demo/&lt;folder_name&gt;</code> step to run a demo, the output will be in <code>zig-out/bin</code>. The <code>zig build run</code> step uses the <code>src</code> folder by default. ๐Ÿ“Œ Final note More information are in <a>build.zig</a> and each demo file. However, for more detailed information or other use cases of library, please refer to <a>GLFW documentation</a> and related guides. Unless explicitly stated otherwise, the source codes are licensed under the <a>MIT License</a>.
[]
https://avatars.githubusercontent.com/u/371708?v=4
ecpz
apirogov/ecpz
2025-03-11T01:15:56Z
Evaluate C++ using Python and Zig
main
0
0
0
0
https://api.github.com/repos/apirogov/ecpz/tags
MIT
[ "clang", "cpp", "python", "zig" ]
38
false
2025-04-13T14:20:14Z
false
false
unknown
github
[]
ecpz - <strong>E</strong>valuate <strong>C</strong>++ using <strong>P</strong>ython and <strong>Z</strong>ig Do you need to evaluate some simple C++ code from inside your application, and it should work cross-platform (Linux, Mac and Windows) without causing a headache? You've seen it all, <a>quine-relay</a> stopped being amusing years ago, and you feel the itch for something new? No problem, <em>easy-peasy with <code>ecpz</code>!</em> This little package combines the ubiquity of Python and ingeniuity of the Zig toolchain to give you the ability to compile C++ snippets without pain. If you have a non-trivial project consisting of more than one source file, you should probably configure and build it properly using e.g. <a>CMake</a>. If you need an interactive C++ code execution environment (i.e. a REPL), check out <a>cling</a>. But if for some reason you need to produce and execute some ad-hoc throw-away C++ snippets as a part of your workflow, <code>ecpz</code> might be just what you need! Usage Install <code>ecpz</code> using <code>pip</code> or <code>uv</code> and check <code>ecpz --help</code> for all options. In the following, the features of <code>ecpz</code> are illustrated by some examples. <code>ecpz run</code> Compile and run a single source file provided either as argument or via standard input. For example, create <code>hello.cpp</code>: ```cpp include int main() { std::println("Hello world!"); } ``` And run it: <code>bash $ cat hello.cpp | ecpz --clang-arg -std=c++23 run Hello world!</code> <code>ecpz print</code> Evaluates some expressions and pretty-print them using <code>std::print(ln)</code> <em>(note that this automatically implies <code>-std=c++23</code>)</em>. For example, create a header <code>prelude.hpp</code>: ```cpp include include inline double tau() { return 2 * std::numbers::pi; } ``` And now run: <code>bash $ ecpz --prelude prelude.hpp print "{:.3f} {} {} {}" "tau()" "[](){ int i=0; ++i; return i; }()" "std::is_same_v&lt;int, double&gt;" "std::is_same_v&lt;int, int32_t&gt;" 6.283 1 false true</code> You can set the <code>ECPZ_PRELUDE</code> environment variable to the path of your custom header to make it always included by default. Note that as usual, CLI arguments override equivalent environment variables. Creating a Quine Usually, using I/O to let code open itself directly is forbidden and considered bad sportsmanship. Everybody agrees that the following things are clear cases of cheating: <ul> <li>reading a hard-coded string filename</li> <li>using the <code>argv[0]</code> trick to reflect back the name of the current file/executable</li> <li>reading the file using some compile- or runtime reflection capabilities of the programming language</li> <li>adding and using a special <code>quine</code> command in a custom programming language or environment</li> </ul> We will do none of these things. Create some source file <code>FILE</code> with the following content: ```cpp include "ecpz/subprocess.hpp" int main(int i, char** a) { using b = std::istreambuf_iterator; using c = std::string; auto d = <a></a>{ std::ifstream f(e, std::ios::binary); return c(b(f), b()); }; std::vector e(i+3, a[i-1]); e[0]="ecpz"; e[1]="run"; auto f = i%2 == 0 ? subprocess::run(e).output : d(a[i-1]); subprocess::set_bin(); std::cout&lt;&lt;f; } ``` Now run it with <code>ecpz run FILE FILE</code> and convince yourself that we do not cheat in such despicable and reprehensible ways as the ones listed above! Spoiler Nobody ever said that we cannot just... * run a C++ source file through `ecpz`, * which uses a Python package, * which provides the `zig` toolchain, * which provides `clang`, * to compile and then run the program, which * runs its arguments through `ecpz`, * compiling and then running the same program, which now finally * prints the file passed to it as the argument Or, at least *I* did not get the memo that this is illegal. In that case I apologize for wasting your time. But even *if* this is still cheating - isn't cheating in glorious ways not also a form of *art*? Limitations The following issues are fixable, i.e. only a matter of more effort and time: <ul> <li>currently only synchronous execution is supported, no I/O buffering or streaming</li> <li>currently it is not possible to pipe input data into <code>ecpz run</code> to pass it as stdin</li> </ul> Acknowledgements Thanks to <a>sheredom</a> for creating <a>subprocess.h</a>, the only true header-only C(++) subprocess library I could find!
[]
https://avatars.githubusercontent.com/u/735975?v=4
libversion-zig
godsarmy/libversion-zig
2025-04-02T04:57:02Z
libversion-zig is a small wrapper around libversion C API, making it easier to use with Zig.
main
0
0
0
0
https://api.github.com/repos/godsarmy/libversion-zig/tags
MIT
[ "libversion", "zig" ]
21
false
2025-04-12T13:35:23Z
true
true
0.14.0
github
[ { "commit": "refs", "name": "libversion", "tar_url": "https://github.com/repology/libversion/archive/refs.tar.gz", "type": "remote", "url": "https://github.com/repology/libversion" } ]
libversion-zig This package is a thin wrapper around <a>libversion</a>'s C API. Its release version is in synchronization with <a>libversion release</a>. Installation <code>sh zig fetch --save git+https://github.com/godsarmy/libversion-zig</code> Now in your build.zig you can access the module like this: <code>zig const libversion = b.dependency("libversion", .{ .target = target, .optimize = optimize, }); exe.root_module.addImport("libversion", libversion.module("libversion"));</code> Usage <ul> <li>Import <code>libversion-zig</code> like this: <code>zig const libversion = @import("libversion");</code></li> <li> Call Functions in <code>libversion-zig</code> ```zig // execute versionCompare2 _ = libversion.versionCompare2("1.0", "1.1"); // return -1 _ = libversion.versionCompare2("2.0", "1.9"); // return 1 _ = libversion.versionCompare2("2.0", "2.0"); // return 0 // execute versionCompare4 _ = libversion.versionCompare4( "1.0p1", "1.0pre1", libversion.flag.VERSIONFLAG_P_IS_PATCH, libversion.flag.VERSIONFLAG_P_IS_PATCH, ); // return 1 _ = libverison.versionCompare4( "1.0p1", "1.0patch1", libversion.flag.VERSIONFLAG_P_IS_PATCH, libversion.flag.VERSIONFLAG_P_IS_PATCH, ); // return 0 _ = libversion.versionCompare4( "1.0p1", "1.0post1", libversion.flag.VERSIONFLAG_P_IS_PATCH, libversion.flag.VERSIONFLAG_P_IS_PATCH, ); // return 0 ``` </li> </ul> Zig Release support <code>libversion-zig</code> keeps track the specification of latest <a>stable version of Zig</a>. Currently, it can only be built by <a>Zig 0.14</a>. The plan is to support releases once Zig 1.0 is released but this can still change. Development &amp; Build <ul> <li>Install <a>Zig 0.14</a>.</li> <li>Clone project by git.</li> <li>In project workspace, run build/test by <code>zig</code> command. <code>sh zig build test</code></li> </ul>
[]
https://avatars.githubusercontent.com/u/61741851?v=4
Leetcode
Abdoelabassi/Leetcode
2025-04-16T10:11:33Z
Solving Leetcode problems using different programming languages: C/C++, Fortran, Python, Rust, Java, Go, Zig, JS/TS
main
0
0
0
0
https://api.github.com/repos/Abdoelabassi/Leetcode/tags
-
[ "algorithms", "bigonotation", "clang", "datastructures", "fortran", "golang", "java", "leetcode", "rust", "typescript", "zig" ]
1,587
false
2025-04-27T18:04:10Z
false
false
unknown
github
[]
Leetcode problems This repository contains solutions to various Leetcode problems. The solutions are written with different programming languages, including Python, Java, Rust, Go, Zig, and C++. Each solution is designed to be efficient and easy to understand. Directory Structure Data structures and algorithms impelemnting various data structures and algorithms in different programming languages. Leetcode problems solving various leetcode problems in different programming languages. Author EL Abassi Abderrazaq
[]
https://avatars.githubusercontent.com/u/192961174?v=4
ziro-sleep
dacheng-zig/ziro-sleep
2025-04-02T12:06:19Z
coroutine sleep in zig
main
0
0
0
0
https://api.github.com/repos/dacheng-zig/ziro-sleep/tags
-
[ "coroutine", "zig", "zoroutine" ]
19
false
2025-05-10T05:23:45Z
true
true
0.14.0
github
[ { "commit": "94ed6af7b2aaaeab987fbf87fcee410063df715b", "name": "libxev", "tar_url": "https://github.com/mitchellh/libxev/archive/94ed6af7b2aaaeab987fbf87fcee410063df715b.tar.gz", "type": "remote", "url": "https://github.com/mitchellh/libxev" }, { "commit": "47fbfb27b143ccde055f3f07444d2...
ziro-sleep This is a coroutine sleep example, powered by ziro, which is a coroutine engine. <blockquote> ziro: https://github.com/dacheng-zig/ziro libxev: https://github.com/mitchellh/libxev </blockquote> Run <code>shell zig build run</code> Release <code>shell zig build -Doptimize=ReleaseSmall</code> Then check <code>zig-out/bin</code>.
[]
https://avatars.githubusercontent.com/u/126345041?v=4
zig_freetype2
PaNDa2code/zig_freetype2
2025-04-22T17:03:48Z
Minimal Zig wrapper around FreeType2
master
0
0
0
0
https://api.github.com/repos/PaNDa2code/zig_freetype2/tags
MIT
[ "freetype2", "zig" ]
11
false
2025-05-10T17:48:06Z
true
true
0.14.0
github
[ { "commit": "refs", "name": "freetype", "tar_url": "https://github.com/freetype/freetype/archive/refs.tar.gz", "type": "remote", "url": "https://github.com/freetype/freetype" } ]
zig_freetype2 <strong>zig_freetype2</strong> is a minimal Zig wrapper around FreeType2, designed to make integrating FreeType into Zig projects easier. Usage 1. Add as a dependency Use <code>zig fetch</code> to add the module to your project: <code>bash zig fetch --save git+https://github.com/PaNDa2code/zig_freetype2</code> 2. Add to your build script In your <code>build.zig</code> file: ```zig const std = @import("std"); pub fn build(b: *std.Build) void { const target = b.standardTargetOptions(.{}); const optimize = b.standardOptimizeOption(.{}); <code>const freetype = b.dependency("zig_freetype2", .{}); const freetype_mod = freetype.module("zig_freetype2"); const exe_mod = b.createModule(.{ .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize, }); exe_mod.addImport("freetype", freetype_mod); const exe = b.addExecutable(.{ .name = "my_project", .root_module = exe_mod, .linkage = if (target.result.abi == .musl) .static else .dynamic, }); b.installArtifact(exe); </code> } ``` 3. Use in your project Example: ```zig const std = @import("std"); const freetype = @import("freetype"); pub fn main() !void { const gpa = std.heap.GeneralPurposeAllocator(.{}){}; const allocator = gpa.allocator(); defer gpa.deinit(); <code>const library = try freetype.Library.init(allocator); defer library.deinit(); const face = try library.face("arial.ttf"); defer face.deinit(); const glyph = try face.getGlyph('A'); defer glyph.deinit(); </code> } ``` Current Status This project is currently incomplete and depends on <strong>libc</strong>. The long-term goal is to remove the libc dependency entirely and support more platforms.
[ "https://github.com/PaNDa2code/zterm" ]
https://avatars.githubusercontent.com/u/13835680?v=4
project-picker
reykjalin/project-picker
2025-05-16T05:21:15Z
CLI to select from a pre-defined list of items with filtering support
main
0
0
0
0
https://api.github.com/repos/reykjalin/project-picker/tags
MIT
[ "cli", "fuzzy", "zig" ]
11
false
2025-05-16T05:23:09Z
true
true
0.14.0
github
[ { "commit": "84d6cb381c0d628550fac3f6daa24c5faf7b2cd1", "name": "vaxis", "tar_url": "https://github.com/rockorager/libvaxis/archive/84d6cb381c0d628550fac3f6daa24c5faf7b2cd1.tar.gz", "type": "remote", "url": "https://github.com/rockorager/libvaxis" }, { "commit": "aa24df42183ad415d10bc0a3...
Project picker Presents a filterable list of pre-defined strings from <code>~/.config/project-picker/projects</code> for you to select and provide to some shell command. Once an item in the list is selected <code>project-picker</code> will print the full path to STDOUT. <strong>Exit codes:</strong> <ul> <li>If an item is picked <code>project-picker</code> will exit with status <code>0</code>.</li> <li>If no item is chosen <code>project-picker</code> will exit with status <code>1</code>.</li> <li>If <code>Ctrl-C</code> is used to close <code>project-picker</code> instead of selecting an item it will exit with status <code>1</code>.</li> <li>If an error occurred <code>project-picker</code> will exit with status <code>74</code> and an error message is printed to STDERR.</li> </ul> Usage example: jump between project folders Add a list of the projects you want easily available to a config file, then run <code>project-picker</code>. <code>project-picker</code> will print the selected project path to STDOUT. Add project paths to the config file <code>~/projects/project-a ~/projects/project-b /Users/jdoe/projects/project-c ~/projects/sub-projects/*</code> If you end a path with <code>/*</code> <code>project-picker</code> will list all the directories in that folder. Example: jump between projects with cd Put in a shell script or alias: ```fish ~/.config/fish/functions/pp.fish Fish alias for project-picker, usage: pp function pp set dir (project-picker) # A non-zero exit code means no project was selected. if test $status -eq 0 cd $dir end end ``` Usage example: pass result to command This is the quick and dirty way to use <code>project-picker</code>. If an error occurs or you don't pick an item nothing will be passed to the command. ```bash <code>cd</code> to selected item. cd $(project-picker) Open selected item in vim. vim $(project-picker) ``` Build <code>project-picker</code> ```sh Will place <code>project-picker</code> in ./zig-out/bin zig build -Doptimize=ReleaseSafe Will place <code>project-picker</code> in ~/.local/bin zig build -Doptimize=ReleaseSafe --prefix ~/.local ```
[]
https://avatars.githubusercontent.com/u/2475286?v=4
zfixlang
thejchap/zfixlang
2025-04-03T06:49:30Z
simple interpreter for prefix expressions
main
0
0
0
0
https://api.github.com/repos/thejchap/zfixlang/tags
-
[ "interpreter", "zig" ]
20
false
2025-04-08T23:45:22Z
true
true
0.14.0
github
[]
zfixlang a simple interpreter for prefix expressions in zig to get a feel for the language. implemented with both ast generation as well as just a single pass through the string syntax: <code>(+ 1 1) (* 2 (+ 42 1))</code> resources <ul> <li><a>https://v2.pauladamsmith.com/2024/07/writing-an-interpreter-in-go-in-zig-part-5/</a></li> <li><a>https://zig.news/edyu/zig-unionenum-wtf-is-switchunionenum-2e02</a></li> </ul>
[]
https://avatars.githubusercontent.com/u/193276332?v=4
baogao
andoni-hazaiah/baogao
2025-03-04T18:17:59Z
baogao (bร ogร o) is a flexible and extensible logging library for the Zig Programming Language.
main
0
0
0
0
https://api.github.com/repos/andoni-hazaiah/baogao/tags
MIT
[ "extensible", "flexible", "logger", "logging", "logging-library", "zig", "zig-library", "zig-package", "ziglang" ]
11
false
2025-03-08T21:26:16Z
true
true
unknown
github
[]
<strong><code>baogao</code></strong> (<code>bร ogร o</code>) is a flexible and extensible logging library for the Zig Programming Language. Usage TODO
[]
https://avatars.githubusercontent.com/u/1906851?v=4
dizazm
jhark/dizazm
2025-05-16T16:34:25Z
A command-line tool for Windows that disassembles symbols in PE files.
main
0
0
0
0
https://api.github.com/repos/jhark/dizazm/tags
ISC
[ "asm", "windows", "x86-64", "zig", "zig-package" ]
12
false
2025-05-16T16:37:10Z
true
true
0.14.0
github
[ { "commit": "0e2491d8e6d2be38dc0c2ce8e103469886e468bb", "name": "flags", "tar_url": "https://github.com/joegm/flags/archive/0e2491d8e6d2be38dc0c2ce8e103469886e468bb.tar.gz", "type": "remote", "url": "https://github.com/joegm/flags" }, { "commit": "6035a194bea8472c463345b86c3ef9333490ecfe...
dizazm A command-line tool for Windows that disassembles symbols in PE files. Uses <a>Capstone</a> and <a>dbghelp.dll</a>. Requirements <ul> <li>Windows.</li> <li>Zig compiler (version 0.14.0)</li> </ul> Building <code>sh zig build</code> Usage ``` Usage: dizazm [-s | --symbol ] [-a | --address ] [-l | --length ] [-b | --bytes] [-h | --help] Disassembles a specified symbol from a Portable Executable (PE) file (.exe, .dll). Example: dizazm -s CreateFileW kernel32.dll Options: -s, --symbol The name of the symbol to disassemble -a, --address The address to disassemble (e.g., 0x1000) -l, --length Number of bytes to disassemble -b, --bytes Print raw instruction bytes -h, --help Show this help and exit Arguments: ``` Note: For dbghelp support you will need to place dbghelp.dll (and optionally symsrv.dll) in the same directory as dizazm.exe. You can get these from the <a>Windows Debugging Tools</a>. The DLL is loaded on demand, so dizazm will work without it, but only be able to find symbols in the export table. If symsrv.dll is made available then you may also specify a symbol path via <code>_NT_SYMBOL_PATH</code> see <a>Using SymSrv</a>. E.g. <code>_NT_SYMBOL_PATH="srv*https://msdl.microsoft.com/download/symbols"</code>. License This project is licensed under the ISC License - see the <a>LICENSE</a> file for details.
[]
https://avatars.githubusercontent.com/u/64004309?v=4
6502-emulator
asynched/6502-emulator
2025-02-27T02:47:16Z
A 6502 processor emulator in Zig
main
0
0
0
0
https://api.github.com/repos/asynched/6502-emulator/tags
-
[ "6502", "zig" ]
5
false
2025-02-27T04:11:35Z
true
true
unknown
github
[]
404
[]
https://avatars.githubusercontent.com/u/183272735?v=4
coroutines-zig
ciathefed/coroutines-zig
2025-03-09T23:15:24Z
Zig bindings for tsoding's coroutines library
main
0
0
0
0
https://api.github.com/repos/ciathefed/coroutines-zig/tags
MIT
[ "coroutines", "zig", "zig-package" ]
13
false
2025-03-13T00:14:08Z
true
true
0.14.0
github
[]
coroutines-zig Zig bindings for tsoding's <a>coroutines</a> library Install <code>shell zig fetch --save "git+https://github.com/ciathefed/coroutines-zig#v0.1.0"</code> Add the following to <code>build.zig</code>: <code>zig const coroutines = b.dependency("coroutines", .{ .target = target, .optimize = optimize, }); exe_mod.addImport("coroutines", coroutines.module("coroutines"));</code> Example ```zig const std = @import("std"); const coroutines = @import("coroutines"); fn counter(arg: ?*anyopaque) callconv(.C) void { const n = @as(usize, @intCast(@intFromPtr(arg))); for (0..n) |i| { std.debug.print("[{}] {}\n", .{ coroutines.id(), i }); coroutines.yield(); } } pub fn main() !void { coroutines.init(); <code>coroutines.go(counter, @ptrFromInt(5)); coroutines.go(counter, @ptrFromInt(10)); while (coroutines.alive() &gt; 1) { coroutines.yield(); } </code> } ``` You can find more examples <a>here</a>
[]
https://avatars.githubusercontent.com/u/1731652?v=4
zig-mpi-template
ssande7/zig-mpi-template
2025-03-09T23:20:04Z
Basic template for using MPI with zig
main
0
0
0
0
https://api.github.com/repos/ssande7/zig-mpi-template/tags
MIT
[ "mpi", "zig" ]
11
false
2025-03-10T11:02:40Z
true
true
0.14.0
github
[]
Basic template for using MPI with zig. Only tested with OpenMPI 5.0.5-2 for now, but likely works with other (recent) versions. Might expand to other implementations in future. All steps for creating an <code>mpi</code> zig module are in <a><code>build_mpi.zig</code></a>, which: - Finds the system MPI header - Makes a temporary copy in the zig cache with the <code>OMPI_PREDEFINED_GLOBAL</code> macro definition and usage patched to be friendly to <code>translate-c</code> - Sets up the <code>translate-c</code> build step - Provides a helper function for linking MPI Relies on being able to call <code>mpicc --showme:arg</code> to query include directories, library directories, and the MPI library name for linkage. Also checks link flags to extract rpath if possible, although this may not work if the base compiler is not <code>gcc</code>, and all other flags are currently ignored.
[]
https://avatars.githubusercontent.com/u/22117584?v=4
st
Nish7/st
2025-03-17T18:48:32Z
Smalltalk + Zig Playground
main
0
0
0
0
https://api.github.com/repos/Nish7/st/tags
-
[ "smalltalk", "zig" ]
2
false
2025-03-25T19:11:53Z
false
false
unknown
github
[]
st smalltalk + zig playground Smalltalk Installation <ul> <li>Using GNU Smalltalk 3.2.5</li> <li>Avoiding the Pharo due to the size of the image and the complexity of the environment</li> <li>All <code>.st</code> are scripts that can be run with <code>gst &lt;script&gt;.st</code></li> <li><code>gst</code> is the GNU Smalltalk interpreter.</li> <li>Documentation: <a>GNU Smalltalk</a></li> </ul> <strong>Note</strong>: The scripts are not using the Smalltalk dialects of Pharo or Squeak. They are using the GNU Smalltalk dialect.
[]
https://avatars.githubusercontent.com/u/85001747?v=4
qik
voidwyrm-2/qik
2025-04-05T14:39:00Z
A simple register-based virtual machine
main
0
0
0
0
https://api.github.com/repos/voidwyrm-2/qik/tags
Apache-2.0
[ "bytecode", "bytecode-virtual-machine", "virtual-machine", "vm", "zig" ]
13
false
2025-05-09T07:02:00Z
true
true
0.14.0
github
[]
Qik Notice I am no longer maintaining or working on Qik whatsoever Qik is a simple register-based virtual machine
[]
https://avatars.githubusercontent.com/u/85955025?v=4
SDL_GPU-Learning
Liam-Malone/SDL_GPU-Learning
2025-03-19T23:22:10Z
Using SDL3's SDL_gpu backend to learn graphics programming
master
0
0
0
0
https://api.github.com/repos/Liam-Malone/SDL_GPU-Learning/tags
-
[ "glsl", "graphics", "graphics-programming", "sdl3", "sdl3-gpu", "zig" ]
15,420
false
2025-05-17T12:41:37Z
true
true
unknown
github
[ { "commit": null, "name": "sdl", "tar_url": null, "type": "relative", "url": "deps/SDL" } ]
SDL_GPU Learning Learning how to write a basic renderer on top of SDL3's SDL_gpu API. This will hopefully be the renderer that gets used in GAME (My game project, yet-to-be-titled). For now that project remains on the standard SDL3 SDL_Renderer (built for OpenGL backend), but hopefully I can progress this renderer and get it to a good enough stage to not have to deal with that dual-state management nightmare. Resources <ul> <li> Will largely be referencing the <a>SDL_gpu_examples</a>. </li> <li> I will likely also pull on the LearnOpenGL book, and maybe some of XorDev's shader posts. </li> </ul>
[]
https://avatars.githubusercontent.com/u/152508846?v=4
bb
haha-systems/bb
2025-05-19T21:48:02Z
bb is always watching
origin
0
0
0
0
https://api.github.com/repos/haha-systems/bb/tags
MIT
[ "file-watcher", "zig", "ziglang" ]
14
false
2025-05-19T22:14:59Z
true
true
0.14.0
github
[]
bb a little file event watcher written in <a>zig</a>. *<em>sorry: currently linux only</em> building <ol> <li><code>zig build --release=fast</code></li> <li><code>cp zig-out/bin/bb ~/.local/bin</code> (or wherever you want it)</li> </ol> usage <code>bb &lt;path&gt; "&lt;pattern&gt;" -- &lt;command&gt; [args..]</code> <code>path</code> - the path to watch for events, includes all subdirs, uses .gitignore if available, supports relative or absolute paths <code>pattern</code> - a simple pattern to filter for specific files, supports simple glob (<em>) and maybe (?) parameters, e.g. <code>*.zig</code> or <code>?prefix_*.zig</code>, uses .gitignore if available, </em><em>must be enclosed in quotes</em>* <code>--</code> to pass the next args to <code>bb</code> <code>command</code> - the command you want to run on file events <code>args...</code> - any additional args for the command full example <code>bash bb . "*.zig" -- zig build test --summary all</code> this will cause any changes to *.zig files in the current directory and below to trigger a test build to run why? <ul> <li>learning zig/linux stuff</li> <li>i needed a file watcher, so i made one</li> </ul> why not just use X? see <a>why?</a> license see <a>LICENSE.md</a>
[]
https://avatars.githubusercontent.com/u/208390463?v=4
SelvaDisk
SystemElva/SelvaDisk
2025-05-16T09:06:08Z
Scriptable disk image creator written in Zig.
main
0
0
0
0
https://api.github.com/repos/SystemElva/SelvaDisk/tags
MPL-2.0
[ "disk-image", "image-creator", "operating-system", "operating-systems", "os", "osdev", "zig", "ziglang" ]
44
false
2025-05-20T12:36:05Z
true
true
unknown
github
[ { "commit": "7f8ff4c0099034f0dbec95f1d3b4dfe066ef0ff0", "name": "SelvaFat", "tar_url": "https://github.com/SystemElva/SelvaFat//archive/7f8ff4c0099034f0dbec95f1d3b4dfe066ef0ff0.tar.gz", "type": "remote", "url": "https://github.com/SystemElva/SelvaFat/" }, { "commit": null, "name": "S...
404
[]
https://avatars.githubusercontent.com/u/40689339?v=4
zig-exercism
cpmachado/zig-exercism
2025-03-21T16:17:04Z
My solutions to exercism Zig track
master
0
0
0
0
https://api.github.com/repos/cpmachado/zig-exercism/tags
MIT
[ "exercism", "exercism-solutions", "zig", "ziglang" ]
1
false
2025-03-21T16:18:12Z
false
false
unknown
github
[]
zig-exercism-solutions My solutions to the go track at <a>Exercism</a>. LICENSE See <a>LICENSE</a> for details.
[]
https://avatars.githubusercontent.com/u/12786150?v=4
trie.zig
hedzr/trie.zig
2025-04-16T07:06:19Z
key-value storage identified by dotted path
master
0
0
0
0
https://api.github.com/repos/hedzr/trie.zig/tags
Apache-2.0
[ "radix-tree", "trie", "trie-tree", "zig", "zig-lib", "zig-library", "zig-package" ]
65
false
2025-04-17T11:01:50Z
true
true
0.14.0
github
[]
trie.zig <code>trie.zig</code> implement a Trie-tree structure in zig-lang. <code>trie.zig</code> provides a key value storage identified by the dotted path, such as <code>app.logging.file</code> =&gt; <code>/var/log/app/stdout.log</code>. <code>trie.zig</code> allows these value to be inserted: string, int, float, and boolean. The future vision includes supporting a broader array of data types, which is dependent on the usefulness of zig-lang's syntax as it evolves. Usage The usage is, ```zig const std = @import("std"); const trie = @import("trie_lib"); fn trie_test(writer: anytype) !void { const GPA = std.heap.GeneralPurposeAllocator; // var general_purpose_allocator = GPA(.{}){}; // const gpa = general_purpose_allocator.allocator(); var gpa = GPA(.{ .enable_memory_limit = true }){}; const allocator = gpa.allocator(); defer _ = gpa.deinit(); <code>var t = try trie.Trie(trie.NodeValue).init(allocator, "app"); defer t.deinit(); try t.set("logging.file", "/var/log/app/stdout.log"); try t.set("logging.rotate", true); try t.set("logging.interval", 3 * 24 * 60 * 60 * 1000 * 1000); // 3 days try t.set("debug", false); try t.set("deb.install", false); try t.set("deb.target", "app-debug.deb"); try t.set("debfile", "app-release.deb"); // print("t: {s} \n", .{try t.dump()}); const dstr = try t.dump(); try writer.print("\nt.dump: \n{s} \n", .{dstr}); var v = try t.get("deb.target"); try writer.print("\ndeb.target: {s} \n", .{v.string}); v = try t.get("debfile"); try writer.print("debfile: {s} \n", .{v.string}); v = try t.get("deb.install"); try writer.print("deb.install: {} \n", .{v.boolean}); v = try t.get("logging.interval"); try writer.print("logging.interval: {} \n", .{v.int}); v = try t.get("logging.rotate"); try writer.print("logging.rotate: {} \n", .{v.boolean}); v = try t.get("debug"); try writer.print("debug: {} \n", .{v.boolean}); </code> } ``` Import <code>trie.zig</code> Dependency in <code>build.zig.zon</code> In your <code>build.zig.zon</code>, add a reference to <code>trie.zig</code>: <code>zig .{ .name = "my-app", .paths = .{""}, .version = "0.0.0", .dependencies = .{ .trie = .{ .url = "https://github.com/hedzr/trie.zig/archive/master.tar.gz", .hash = "$INSERT_HASH_HERE" }, }, }</code> The hash can also be written and updated by this command line: <code>bash zig fetch https://github.com/hedzr/trie.zig/archive/master.tar.gz --save</code> <blockquote> Instead of <code>master</code> you can use a specific commit/tag. </blockquote> Dependency in <code>build.zig</code> Suppose you should already have an executable, something like: <code>zig const exe = b.addExecutable(.{ .name = "my-app", .root_module = exe_mod, });</code> Add the following line: <code>zig const trie_dep = b.dependency("trie", .{ .target = target, .optimize = optimize, }); std.debug.print("trie_dep: {s} \n", .{trie_dep.builder.modules.keys()}); exe.root_module.addImport("trie", trie_dep.module("trie"));</code> You can now <code>const trie = @import("trie");</code> in your project. In your <code>main.zig</code> Now insert these codes as a first look, ```zig const trie = @import("trie"); fn trie_test(writer: anytype) !void { const GPA = std.heap.GeneralPurposeAllocator; // var general_purpose_allocator = GPA(.{}){}; // const gpa = general_purpose_allocator.allocator(); var gpa = GPA(.{ .enable_memory_limit = true }){}; const allocator = gpa.allocator(); defer _ = gpa.deinit(); <code>var t = try trie.Trie(trie.NodeValue).init(allocator, "app"); defer t.deinit(); try t.set("logging.file", "/var/log/app/stdout.log"); try t.set("logging.rotate", true); </code> } ``` APIs get Get leaf node value by its dotted path, or an <code>Error</code> on unexisted node or branch node. set Set <code>(key, value)</code> pair into trie tree. dump Dump internal structure for debugging purpose. walk Walk on all nodes. ```zig test "walker" { print("\n", .{}); <code>var t = try Trie(NodeValue).init(test_allocator, "app"); defer t.deinit(); try t.set("logging.file", "/var/log/app/stdout.log"); try t.set("logging.rotate", true); try t.set("logging.interval", 3 * 24 * 60 * 60 * 1000 * 1000); // 3 days try t.set("debug", false); try t.set("deb.install", false); try t.set("deb.target", "app-debug.deb"); try t.set("debfile", "app-release.deb"); try t.walk(walkOnTTree); </code> } fn walkOnTTree(key: []const u8, val: ?*NodeValue, props: anytype) bool { _ = props.level; const delim = props.trie.delimiter; const alloc = props.trie.alloc.allocator(); const node = props.node; if (node.endsWith(delim) and node.isBranch()) { print("{}. {s}/\n", .{ props.level, key }); } else if (node.isLeaf()) { var vs: []const u8 = "(null)"; if (val) |v| { vs = v.toString(alloc) catch "(nothing)"; } print("{}. {s} =&gt; {s} ; '{s}'\n", .{ props.level, key, vs, node.fragment.? }); } return false; } ``` LICENSE Apache 2.0
[]
https://avatars.githubusercontent.com/u/184196411?v=4
io-bench
Super-ZIG/io-bench
2025-04-23T03:51:22Z
SuperZIG.io project benchmarks repository.
main
0
0
0
0
https://api.github.com/repos/Super-ZIG/io-bench/tags
MIT
[ "benchmark", "superzig", "zig" ]
27
false
2025-04-24T02:17:23Z
true
true
0.14.0
github
[]
<a> </a> <a> </a> <b> When simplicity meets efficiency </b> <b> <i> part of <a>SuperZig</a>::<a>io</a> library </i> </b> <blockquote> Well, the library has a lot of stuff, so I'm going to do the comparisons and benchmarks individually. In this table, I've listed all the important comparisons I've done so far (this document is still under development). </blockquote> | Target | Implementation | Competitor | Result | | ------- | -------------------------------------------------------------------------------------- | ------------- | ------ | | <code>ascii</code> | <a><code>io.string.utils.ascii</code></a> | <code>std.ascii</code> | x1 | | <code>utf8</code> | <a><code>io.string.utils.utf8</code></a> | <code>std.unicode</code> | x5 | <blockquote> <strong><em>To execute the benchmark, use one of the following commands:</em></strong> </blockquote> ```bash For optimized performance: zig build run --release=fast -- For normal performance: zig build run -- ``` <a> </a>
[]
https://avatars.githubusercontent.com/u/47909066?v=4
zbc-lib
skelitheprogrammer/zbc-lib
2025-04-01T12:45:37Z
Basic arithmetic evaluation using Shunting Yards algorithm
main
0
0
0
0
https://api.github.com/repos/skelitheprogrammer/zbc-lib/tags
MIT
[ "cal", "libr", "zig" ]
7
false
2025-04-02T20:01:18Z
true
true
0.15.0-dev.37+423907c27
github
[]
Zig basic calculator library Basic arithmetic evaluation using <a>Shunting Yards</a> algorithm Installation <code>zig fetch --save git+https://github.com/skelitheprogrammer/zbc-lib</code> In build.zig ``` const calculator = b.dependency("zbc", .{ .target = target, .optimize = optimize, }); exe.root_module.addImport("zbc", calculator.module("zbc")); <code>Import in your code</code> const calculator = @import("zbc"); <code>Call</code> try calculator.process(&amp;input); ``` Projects using this library <a>zbc-cli</a> Limitations Currently only accepts <code>+</code>,<code>-</code>,<code>/</code>,<code>*</code>,<code>()</code> operators
[]
https://avatars.githubusercontent.com/u/6431196?v=4
zit
oswalpalash/zit
2025-04-05T23:47:38Z
zit - Zig TUI Library
main
0
0
0
0
https://api.github.com/repos/oswalpalash/zit/tags
MIT
[ "zig", "zig-package" ]
107
false
2025-04-19T14:27:59Z
true
false
unknown
github
[]
Zit - A Text User Interface Library for Zig Zit is a TUI (Text User Interface) library for Zig that enables developers to create interactive terminal applications. The library provides tools for terminal manipulation, input handling, rendering, layout management, and widget creation. Features <ul> <li><strong>Terminal handling</strong>: Cross-platform terminal operations with raw mode support</li> <li><strong>Text rendering</strong>: Support for colors (named colors), styles (bold, italic, underline), and basic text drawing</li> <li><strong>Layout system</strong>: Basic layout management with Rect-based positioning</li> <li><strong>Widget library</strong>: Core UI components including:</li> <li>Labels</li> <li>Buttons</li> <li>Checkboxes</li> <li>Progress bars</li> <li>Lists</li> <li><strong>Input handling</strong>: Keyboard and mouse event processing</li> <li><strong>Event system</strong>: Basic event handling for widgets</li> <li><strong>Modern and intuitive API</strong></li> <li><strong>Efficient memory management</strong></li> <li><strong>Thread-safe components</strong></li> <li><strong>Rich widget set</strong></li> <li><strong>Cross-platform support</strong></li> <li><strong>Zero dependencies</strong></li> </ul> Memory Management Zit provides a sophisticated memory management system designed for optimal performance and safety in TUI applications. The system includes: MemoryManager The core memory management component that coordinates different allocators: ```zig var memory_manager = try memory.MemoryManager.init(allocator, arena_size, widget_pool_size); defer memory_manager.deinit(); // Get the arena allocator for temporary allocations const arena = memory_manager.getArenaAllocator(); // Get the widget pool allocator for widget instances const widget_pool = memory_manager.getWidgetPoolAllocator(); ``` ArenaAllocator A fast allocator for temporary allocations with automatic cleanup: ```zig var arena = try memory.ArenaAllocator.init(parent_allocator, size, is_thread_safe); defer arena.deinit(); // Reset the arena to free all allocations arena.reset(); ``` PoolAllocator An efficient allocator for widget instances with object reuse: ```zig var pool = try memory.PoolAllocator.init(parent_allocator, node_size, initial_capacity); defer pool.deinit(); // Get statistics about pool usage const stats = pool.getStats(); ``` Memory Safety Built-in safety features to prevent common memory issues: ```zig var safety = try memory.MemorySafety.init(allocator); defer safety.deinit(); // Validate pointer access if (safety.validatePointer(ptr, len)) { // Safe to use the pointer } // Check for buffer overflows try safety.checkAllocations(); ``` Memory Debugging Tools for tracking memory usage and detecting leaks: ```zig var debugger = try memory.MemoryDebugger.init(allocator); defer debugger.deinit(); // Track allocations const ptr = try debugger.allocator().alloc(u8, 100); defer debugger.allocator().free(ptr); // Dump memory leaks try debugger.dumpLeaks(std.io.getStdErr().writer()); ``` Memory Optimization Performance optimizations for memory-intensive operations: ```zig var optimizer = try memory.MemoryOptimizer.init(allocator); defer optimizer.deinit(); // Pre-allocate cache lines optimizer.optimize(256); // Get optimization statistics const stats = optimizer.getStats(); ``` Usage Example ```zig const std = @import("std"); const zit = @import("zit"); const memory = zit.memory; pub fn main() !void { // Initialize memory manager var gpa = std.heap.GeneralPurposeAllocator(.{}){}; defer _ = gpa.deinit(); const allocator = gpa.allocator(); <code>var memory_manager = try memory.MemoryManager.init(allocator, 1024 * 1024, 100); defer memory_manager.deinit(); // Initialize terminal with memory manager var term = try zit.terminal.init(memory_manager.getArenaAllocator()); defer term.deinit() catch {}; // Create widgets using the widget pool allocator var button = try zit.widget.Button.init(memory_manager.getWidgetPoolAllocator(), "Click Me!"); defer button.deinit(); // ... rest of the application code </code> } ``` Best Practices <ol> <li>Use the <code>MemoryManager</code> as the primary interface for memory management</li> <li>Use the arena allocator for temporary allocations that can be freed together</li> <li>Use the widget pool allocator for widget instances</li> <li>Enable memory safety checks in development builds</li> <li>Use the memory debugger to track down leaks</li> <li>Consider using the memory optimizer for performance-critical sections</li> </ol> Thread Safety All memory management components are thread-safe by default. The <code>ArenaAllocator</code> can be configured for thread safety: <code>zig // Create a thread-safe arena var arena = try memory.ArenaAllocator.init(allocator, size, true);</code> Performance Considerations <ul> <li>The arena allocator is extremely fast for temporary allocations</li> <li>The pool allocator reduces fragmentation for widget instances</li> <li>The memory optimizer can significantly improve performance for repeated allocations</li> <li>Memory safety checks have minimal overhead in release builds</li> </ul> Installation Add Zit to your project: ```bash Clone the repository git clone https://github.com/oswalpalash/zit.git Add as a dependency in your build.zig ``` In your <code>build.zig</code>: ```zig const zit_dep = b.dependency("zit", .{ .target = target, .optimize = optimize, }); const zit_module = zit_dep.module("zit"); exe.addModule("zit", zit_module); ``` Quick Start Here's a simple example to get you started: ```zig const std = @import("std"); const zit = @import("zit"); pub fn main() !void { // Initialize allocator var gpa = std.heap.GeneralPurposeAllocator(.{}){}; defer _ = gpa.deinit(); const allocator = gpa.allocator(); <code>// Initialize terminal var term = try zit.terminal.init(allocator); defer term.deinit() catch {}; // Get terminal size const width = term.width; const height = term.height; // Initialize renderer var renderer = try zit.render.Renderer.init(allocator, width, height); defer renderer.deinit(); // Enable raw mode try term.enableRawMode(); defer term.disableRawMode() catch {}; // Initialize input handler var input_handler = zit.input.InputHandler.init(allocator, &amp;term); try input_handler.enableMouse(); // Create a label var label = try zit.widget.Label.init(allocator, "Hello, Zit!"); defer label.deinit(); label.setAlignment(.center); label.setColor( zit.render.Color{ .named_color = zit.render.NamedColor.bright_white }, zit.render.Color{ .named_color = zit.render.NamedColor.blue } ); // Main event loop var running = true; while (running) { // Clear the buffer renderer.back.clear(); // Draw the label const label_rect = zit.layout.Rect.init( if (width &gt; 20) (width - 20) / 2 else 0, if (height &gt; 1) height / 2 else 0, 20, 1 ); try label.widget.layout(label_rect); try label.widget.draw(&amp;renderer); // Render to screen try renderer.render(); // Poll for events with a 100ms timeout const event = try input_handler.pollEvent(100); if (event) |e| { switch (e) { .key =&gt; |key| { // Exit on 'q' key if (key.key == 'q' and !key.modifiers.ctrl and !key.modifiers.alt) { running = false; } }, .resize =&gt; |resize| { // Resize renderer try renderer.resize(resize.width, resize.height); }, else =&gt; {}, } } } // Clean up try term.clear(); try term.moveCursor(0, 0); </code> } ``` Core Components Terminal Handling The terminal module provides basic terminal operations: ```zig // Initialize terminal var term = try zit.terminal.init(allocator); // Enable raw mode for direct input try term.enableRawMode(); // Get terminal dimensions const width = term.width; const height = term.height; // Move cursor and clear screen try term.moveCursor(x, y); try term.clear(); ``` Input Handling The input module processes keyboard and mouse events: ```zig // Initialize input handler var input_handler = zit.input.InputHandler.init(allocator, &amp;term); try input_handler.enableMouse(); // Poll for events with timeout const event = try input_handler.pollEvent(100); // Handle different event types if (event) |e| { switch (e) { .key =&gt; |key| { // Handle key press if (key.key == 'q' and !key.modifiers.ctrl and !key.modifiers.alt) { // Exit on 'q' } }, .mouse =&gt; |mouse| { // Handle mouse event }, .resize =&gt; |resize| { // Handle terminal resize }, else =&gt; {}, } } ``` Rendering The render module manages screen drawing: ```zig // Initialize renderer var renderer = try zit.render.Renderer.init(allocator, width, height); // Clear the back buffer renderer.back.clear(); // Draw text with color and style renderer.drawStr( x, y, "Hello, World!", zit.render.Color{ .named_color = zit.render.NamedColor.bright_white }, zit.render.Color{ .named_color = zit.render.NamedColor.blue }, zit.render.Style.init(true, false, false) // bold ); // Draw a box renderer.drawBox( x, y, width, height, zit.render.BorderStyle.single, zit.render.Color{ .named_color = zit.render.NamedColor.white }, zit.render.Color{ .named_color = zit.render.NamedColor.default }, zit.render.Style{} ); // Render to screen try renderer.render(); ``` Widgets The widget module provides basic UI components: ```zig // Create a label var label = try zit.widget.Label.init(allocator, "Hello, Zit!"); label.setAlignment(.center); label.setColor(fg_color, bg_color); // Create a button var button = try zit.widget.Button.init(allocator, "Click Me!"); button.setColors(normal_fg, normal_bg, hover_fg, hover_bg); button.setBorder(.rounded); button.setOnPress(onButtonPress); // Create a checkbox var checkbox = try zit.widget.Checkbox.init(allocator, "Enable Feature"); checkbox.setColors(normal_fg, normal_bg, checked_fg, checked_bg); checkbox.setOnChange(onCheckboxChange); // Create a progress bar var progress_bar = try zit.widget.ProgressBar.init(allocator); progress_bar.setValue(30); progress_bar.setShowPercentage(true); progress_bar.setColors(fg, bg, empty_fg, empty_bg); progress_bar.setBorder(.single); // Create a list var list = try zit.widget.List.init(allocator); try list.addItem("Option 1"); try list.addItem("Option 2"); list.setSelectedIndex(0); list.setOnSelect(onListSelect); list.setColors(normal_fg, normal_bg, selected_fg, selected_bg); list.setBorder(.single); ``` License This project is licensed under the MIT License - see the <a>LICENSE</a> file for details.
[]
https://avatars.githubusercontent.com/u/130914459?v=4
gilfoyle
smercer10/gilfoyle
2025-04-26T17:24:47Z
WIP UCI chess engine.
main
0
0
0
0
https://api.github.com/repos/smercer10/gilfoyle/tags
GPL-3.0
[ "chess-engine", "zig" ]
25
false
2025-04-26T20:33:02Z
true
true
0.15.0-dev.384+c06fecd46
github
[]
Gilfoyle Coming soon...
[]
https://avatars.githubusercontent.com/u/1331451?v=4
zoodle
helabenkhalfallah/zoodle
2025-03-29T21:46:41Z
Zoodle is a compiler for a minimalist Toy Language written in Zig. It compiles source code into WebAssembly (WASM), with a focus on understanding low-level systems programming, memory management, concurrency, and compiler internals.
main
0
0
0
0
https://api.github.com/repos/helabenkhalfallah/zoodle/tags
MIT
[ "compiler", "zig", "zig-lang", "ziglang" ]
3
false
2025-03-29T21:55:26Z
false
false
unknown
github
[]
Zoodle <strong>Zoodle</strong> is a compiler for a minimalist Toy Language written in <a>Zig</a>. It compiles source code into <a>WebAssembly (WASM)</a>, with a focus on understanding low-level systems programming, memory management, concurrency, and compiler internals. This project is educational and hands-on โ€” not just a compiler, but a complete deep dive into modern systems programming with Zig. ๐Ÿš€ Project Goals <ul> <li>Build a real compiler from scratch using Zig</li> <li>Learn memory allocation, concurrency, and binary encoding</li> <li>Output real <code>.wasm</code> binaries that run in browsers and WASM runtimes</li> </ul> ๐Ÿงฉ Toy Language Features The Toy Language is intentionally small but expressive. It supports: <ul> <li><code>int</code>, <code>boolean</code>, and <code>string</code> types</li> <li>Immutable variables using <code>let</code></li> <li>Arithmetic and logical expressions</li> <li>Functions with typed parameters and return values</li> <li>Control flow: <code>if</code>, <code>while</code>, <code>return</code></li> <li>Entry point: <code>fn main() -&gt; int</code></li> </ul> Example program: ```tl fn add(a: int, b: int) -&gt; int { return a + b; } fn main() -&gt; int { let result: int = add(3, 4); return result; } ``` ๐Ÿ“ฆ Compiler Pipeline Zoodle's compilation steps: <ol> <li><strong>Lexing</strong> โ€“ Breaks source code into tokens</li> <li><strong>Parsing</strong> โ€“ Converts tokens to an Abstract Syntax Tree (AST)</li> <li><strong>Semantic Analysis</strong> โ€“ Validates types and scoping</li> <li><strong>IR Generation</strong> โ€“ Produces an intermediate representation</li> <li><strong>WASM Codegen</strong> โ€“ Converts IR into <code>.wasm</code> binary</li> <li><strong>CLI / REPL</strong> โ€“ Runs and interacts with the compiled code</li> </ol> ๐Ÿ”ง Technologies <ul> <li><a>Zig</a> โ€“ Systems programming language</li> <li><a>WebAssembly (binary + WAT format)</a></li> <li>Custom parser, memory allocators, and concurrency features</li> </ul> ๐Ÿ“š Documentation <ul> <li><a>Evaluating C, C++, Rust, and Zig for Modern Low-Level Development (Design Philosophies)</a></li> <li><a>Evaluating C, C++, Rust, and Zig for Modern Low-Level Development (Memory Management)</a></li> <li><a>Evaluating C, C++, Rust, and Zig for Modern Low-Level Development (Concurrency Mechanisms)</a></li> <li><a>Evaluating C, C++, Rust, and Zig for Modern Low-Level Development (Error Handling)</a></li> <li><a>Evaluating C, C++, Rust, and Zig for Modern Low-Level Development (Developer Experience, Portability, Benchmarks and Adoption)</a></li> </ul> ๐Ÿค Contributing This is a learning-focused project. Contributions, bug reports, and questions are welcome! Just open an issue or a pull request. ๐Ÿ“„ License MIT License. See <code>LICENSE</code> file for details.
[]
https://avatars.githubusercontent.com/u/58077502?v=4
zchp8
GasInfinity/zchp8
2025-05-04T11:14:18Z
A CHIP-8, SCHIP-8 and XO-CHIP emulator with a raylib frontend.
main
0
0
0
0
https://api.github.com/repos/GasInfinity/zchp8/tags
MIT
[ "chip8", "raylib", "zig" ]
713
false
2025-05-04T11:17:37Z
true
true
unknown
github
[ { "commit": "a5639bb186f5c5644c1eee02f5954320637cfb02.tar.gz", "name": "raylib", "tar_url": "https://github.com/raysan5/raylib/archive/a5639bb186f5c5644c1eee02f5954320637cfb02.tar.gz.tar.gz", "type": "remote", "url": "https://github.com/raysan5/raylib" } ]
๐Ÿ•น๏ธ zchp8 <em>Example of zchp8 running <a>Nyancat</a>.</em> A CHIP-8, SCHIP-8 and XO-CHIP emulator with (literally garbage) audio support. The frontend is managed by raylib.
[]
https://avatars.githubusercontent.com/u/131185093?v=4
ZiggyPongz
cjRem44x/ZiggyPongz
2025-04-11T17:44:19Z
A classic Pong clone implemented in Zig using Raylib - demonstrating game development fundamentals and modern Zig programming practices.
main
0
0
0
0
https://api.github.com/repos/cjRem44x/ZiggyPongz/tags
-
[ "education", "game-development", "zig", "zig-gamedev" ]
18,466
false
2025-04-11T18:08:08Z
true
true
0.15.0-dev.208+8acedfd5b
github
[ { "commit": "master", "name": "raylib_zig", "tar_url": "https://github.com/Not-Nik/raylib-zig/archive/master.tar.gz", "type": "remote", "url": "https://github.com/Not-Nik/raylib-zig" } ]
ZiggyPongz A simple Pong clone written in Zig using the Raylib library. This project serves as an educational resource for learning game development concepts and the Zig programming language. Educational Purpose This project is created for educational purposes only to demonstrate: - Basic game development concepts - Zig programming language fundamentals - Collision detection - Simple game AI - Real-time graphics rendering with Raylib - Game loop implementation - Structure and organization of a small game project Game Features <ul> <li>Classic Pong gameplay mechanics</li> <li>Player vs CPU gameplay</li> <li>Score tracking</li> <li>Smooth paddle movement</li> <li>Ball physics with screen boundary detection</li> <li>Simple AI opponent</li> <li>Visual styling with custom colors</li> </ul> Controls <ul> <li>Up Arrow: Move player paddle up</li> <li>Down Arrow: Move player paddle down</li> <li>ESC: Exit game</li> </ul> Technical Details <ul> <li>Written in Zig programming language</li> <li>Uses Raylib for graphics and input handling</li> <li>Implements basic collision detection</li> <li>Runs at 60 FPS</li> <li>Resolution: 1200x800</li> </ul> Disclaimer This is a learning project and is not intended for commercial use. All code is written for educational purposes to understand game development concepts and the Zig programming language. Building and Running Prerequisites <ul> <li><a>Zig</a> (0.11.0 or later)</li> <li><a>Raylib</a> (4.5.0 or later)</li> </ul> Build Steps <ol> <li> Clone the repository: <code>bash git clone https://github.com/yourusername/ZiggyPongz.git cd ZiggyPongz</code> </li> <li> Build the project: <code>bash zig build</code> </li> <li> Run the game: <code>bash zig build run</code> </li> </ol> Development For development with hot reloading: <code>bash zig build run -- -watch</code> Build Modes <ul> <li>Release build: <code>zig build -Doptimize=ReleaseFast</code></li> <li>Debug build: <code>zig build -Doptimize=Debug</code></li> </ul>
[]
https://avatars.githubusercontent.com/u/103554944?v=4
AWA5.zig
TemariVirus/AWA5.zig
2025-04-10T17:54:56Z
An AWA5.0 interpreter written in Zig
main
0
0
0
0
https://api.github.com/repos/TemariVirus/AWA5.zig/tags
Unlicense
[ "esolang", "vtuber", "zig" ]
8
false
2025-04-13T03:56:29Z
true
true
0.14.0
github
[]
AWA5.zig Zero dependency interpreter for the AWA5.0 language, written in Zig. <a>Language spec</a> Run <code>sh zig build run -- -h</code> Using in your own project <code>sh zig fetch --save git+https://github.com/TemariVirus/AWA5.zig#GIT_COMMIT_HASH_OR_TAG</code> Then in your <code>build.zig</code>: <code>zig const awa5 = b.dependency("AWA5_zig", .{ .target = target, .optimize = optimize, }); your_module.addImport("awa5", awa5.module("awa5"));</code>
[]
https://avatars.githubusercontent.com/u/88557639?v=4
zig-curl
lishaduck/zig-curl
2025-04-13T20:34:31Z
https://github.com/mattnite/zig-libcurl rewritten
master
0
0
0
0
https://api.github.com/repos/lishaduck/zig-curl/tags
NOASSERTION
[ "zig", "zig-package" ]
9
false
2025-04-13T20:37:21Z
true
true
0.14.0
github
[ { "commit": "master", "name": "curl", "tar_url": "https://github.com/curl/curl/releases/download/curl-8_13_0/curl-8.13.0.tar.gz/archive/master.tar.gz", "type": "remote", "url": "https://github.com/curl/curl/releases/download/curl-8_13_0/curl-8.13.0.tar.gz" }, { "commit": "master", "n...
cURL for Zig cURL packaged for Zig. Installation <code>sh zig fetch --save 'git+https://github.com/lishaduck/zig-curl#8.13.0'</code> This will add a dependency entry to your <code>build.zig.zon</code>. Then, to link cURL, add this to your <code>build.zig</code>: <code>zig const curl = b.dependency("curl", .{}); module.linkLibrary(curl.artifact("curl"));</code>
[]
https://avatars.githubusercontent.com/u/116777388?v=4
uinput-zig
Agent-E11/uinput-zig
2025-05-03T04:42:06Z
A Zig implementation of the uinput.h examples located here: https://www.kernel.org/doc/html/v4.12/input/uinput.html
main
0
0
0
0
https://api.github.com/repos/Agent-E11/uinput-zig/tags
-
[ "c", "uinput", "zig" ]
3
false
2025-05-03T04:44:23Z
true
true
0.14.0
github
[]
404
[]
https://avatars.githubusercontent.com/u/5868779?v=4
zgp
pierrekraemer/zgp
2025-04-09T13:03:32Z
Zig Geometry Processing
main
0
0
0
0
https://api.github.com/repos/pierrekraemer/zgp/tags
-
[ "geometry-processing", "zig" ]
80
false
2025-05-21T15:58:14Z
true
true
0.14.0
github
[ { "commit": "d5f381759825ee0bac29bc294d47aa05be4ab7b5", "name": "zigglgen", "tar_url": "https://github.com/castholm/zigglgen/archive/d5f381759825ee0bac29bc294d47aa05be4ab7b5.tar.gz", "type": "remote", "url": "https://github.com/castholm/zigglgen" }, { "commit": "fce122b6b1e963285b3359f95...
zgp Zig Geometry Processing
[]
https://avatars.githubusercontent.com/u/77930083?v=4
particle-simulation-2d
lucascompython/particle-simulation-2d
2025-04-29T13:11:34Z
2D Particle Simulation
master
0
0
0
0
https://api.github.com/repos/lucascompython/particle-simulation-2d/tags
GPL-3.0
[ "dawn", "imgui", "sdl", "webgpu", "wgpu", "zig" ]
102
false
2025-05-21T18:30:02Z
true
true
0.15.0-dev.386+2e35fdd03
github
[]
2D Particle Simulation This project is built with <a><code>Zig</code></a>, <a><code>SDL3</code></a>, <a><code>Dawn</code></a> / <a><code>Wgpu-Native</code></a> and <a><code>ImGui</code></a>. This project is a rewrite of <a>this project</a> that used Raylib and performed all the calculations on the CPU. I'm making this project with the goal of learning modern graphics programming and the differences between graphics library stacks. A 3D version of this simulation that uses <a><code>Rust</code></a> + <a><code>Winit</code></a> + <a><code>Wgpu</code></a> + <a><code>Egui</code></a>, can be found <a>here</a>. Demo https://github.com/user-attachments/assets/5b5efdc1-bf9a-4533-bed4-976d08e197d7 Simulation Methods The simulation can run on different methods, such as: - CPU - Works everywhere but has limited performance - GPU (Compute Shaders) - Only works on native and WebGPU (no WebGL support) but has much better performance I wanted to add another GPU method, namely Transform Feedback since it is (I think) pretty the most performant method for this simulation that can run on WebGL, but I've found it difficult to implement in <code>wgpu</code>. Here is a <a>discussion</a> about it. Still looking into it! Build Locally This project has the following build dependencies: - <strong>zig</strong> - for, well, the program itself - <strong>python3</strong> - for <a><code>dear_bindings</code></a> and <a><code>fetching the dependencies of Dawn</code></a> - <strong>git</strong> - for downloading the <a>submodules</a> - <strong>rust</strong> - for compiling <code>wgpu-native</code> - <strong>clang</strong> - for compiling <code>C</code>/<code>C++</code> code with <code>LTO</code> enabled and not conflict with the <code>Zig</code>/<code>Rust</code> compilers - <strong>cmake</strong> - for compiling <code>SDL3</code> and <code>Dawn</code> - <strong>ninja</strong> - for compiling <code>SDL3</code> and <code>Dawn</code> - And development packages of multiple things like OpenGL, X11, Wayland, libc++, etc. ```bash git clone https://github.com/lucascompython/particle-simulation-2d.git cd particle-simulation-2d zig build make-deps # Will fetch the submodules and build the dependencies (SDL3, ImGui, Dawn, Wgpu-Native) zig build run OR zig build run -Doptimize=ReleaseFast # for release build ``` TODO: <ul> <li>Add Web support</li> <li>Improve performance</li> <li>Add mobile support</li> <li>Make CI work nicely</li> </ul>
[]
https://avatars.githubusercontent.com/u/565124?v=4
ff-fp8x8
peterhellberg/ff-fp8x8
2025-03-17T08:57:58Z
Firefly Zero version of w4-8x8-fill-patterns
main
0
0
0
0
https://api.github.com/repos/peterhellberg/ff-fp8x8/tags
-
[ "firefly-zero", "wasm", "zig" ]
21
false
2025-03-17T10:05:41Z
true
true
unknown
github
[ { "commit": "refs", "name": "ff", "tar_url": "https://github.com/peterhellberg/ff/archive/refs.tar.gz", "type": "remote", "url": "https://github.com/peterhellberg/ff" } ]
peter.fp8x8 :zap: Using <a>Zig</a> to compile a ROM for use in <a>Firefly Zero</a> Development Build and run in the Firefly Zero emulator: <code>sh zig build run</code> File watcher (<code>spy</code>) can be started by calling: <code>sh zig build spy</code>
[]
https://avatars.githubusercontent.com/u/52933714?v=4
zgbc
rmehri01/zgbc
2025-02-11T08:07:09Z
๐ŸŽฎ Game Boy emulator written in Zig and compiled to WASM.
main
6
0
0
0
https://api.github.com/repos/rmehri01/zgbc/tags
MIT
[ "gameboy-emulator", "wasm", "zig" ]
666
false
2025-04-17T05:20:49Z
true
true
0.14.0
github
[]
404
[]
https://avatars.githubusercontent.com/u/67539676?v=4
coreutils
guuzaa/coreutils
2025-04-08T11:19:28Z
A project to implement GNU coreutils in C++ and Zig.
main
1
0
0
0
https://api.github.com/repos/guuzaa/coreutils/tags
Apache-2.0
[ "coreutils", "cpp", "cpp20", "zig" ]
22
false
2025-04-21T12:14:19Z
true
true
0.14.0
github
[ { "commit": "1a71188d1816cc0741785d4694f790a1106a150a.tar.gz", "name": "compile_commands", "tar_url": "https://github.com/the-argus/zig-compile-commands/archive/1a71188d1816cc0741785d4694f790a1106a150a.tar.gz.tar.gz", "type": "remote", "url": "https://github.com/the-argus/zig-compile-commands" ...
Coreutils Implementation A project to implement GNU coreutils utilities in <code>C++</code> and <code>Zig</code>. This is an ongoing effort to recreate the essential Unix/Linux command-line tools. Implemented Utilities <ul> <li><code>wc</code>: Word, line, and byte counting utility</li> <li><code>true</code>: Do nothing, successfully (exit with status 0) </li> <li><code>false</code>: Do nothing, unsuccessfully (exit with status 1) </li> </ul> Planned Utilities The project aims to implement all core utilities, including but not limited to: - File Management: <code>ls</code>, <code>cp</code>, <code>mv</code>, <code>rm</code>, <code>mkdir</code>, <code>cat</code>, etc. - Text Processing: <code>head</code>, <code>tail</code>, <code>sort</code>, <code>uniq</code>, etc. - System Information: <code>pwd</code>, <code>whoami</code>, <code>uname</code>, etc. - And many more... Installation Prerequisites <ul> <li>Zig compiler (0.14 recommended)</li> </ul> Building from Source Clone the repository and build using Zig's build system: <code>bash git clone https://github.com/guuzaa/coreutils.git cd coreutils zig build</code> The executables will be available in <code>zig-out/bin/</code>. Usage wc Examples Count lines, words, and characters in a file: ```bash wc file.txt ``` Count only lines in multiple files: ```bash wc -l file1.txt file2.txt ``` Count words from standard input: ```bash cat file.txt | wc -w ``` Contributing Contributions are welcome! Feel free to: - Implement new utilities - Improve existing implementations - Report bugs - Suggest enhancements License Licensed under Apache-2.0 license (<a>LICENSE</a> or http://opensource.org/licenses/Apache-2.0)
[]
https://avatars.githubusercontent.com/u/14539473?v=4
zig-generate-geodesics
alexbishop/zig-generate-geodesics
2025-04-26T04:44:51Z
Compute the geodesic growth series for the Fabrykowski-Gupta group
main
0
0
0
0
https://api.github.com/repos/alexbishop/zig-generate-geodesics/tags
MIT
[ "zig" ]
21
false
2025-05-02T04:51:57Z
true
true
0.14.0
github
[]
Geodesic Growth Series: Fabrykowski-Gupta group This repo contains some code to generate the geodesic growth series for the Fabrykowski-Gupta group. The design of this code is based on the Unix philosophy. In paricular, the software in this repo is separated into five executables, plus a bash script to connect everything. The code in this repo uses the usual generating set with the recursively defined generator <code>b = (a,1,b)</code>. This code is relased under the MIT license. Requirements The code in this repo is written for a GNU/Linux based system. In particular, this program has only been tested on Debian Trixie. The code makes use of some common GNU coreutils such as <code>sort</code>, <code>gawk</code>, <code>tee</code>, <code>gzip</code>. This program is written in Zig (v0.14.0), so you will need a copy of the Zig compiler. How to compile and run Compile the program by running: <code>bash zig build -Doptimize=ReleaseSafe</code> <blockquote> <span class="bg-blue-100 text-blue-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-blue-900 dark:text-blue-300">NOTE</span> You must use <code>ReleaseSafe</code> or <code>Debug</code> as its adds additional bounds checks on array accesses which the program does not explicitly check. (This should not cause any issues, you sould have to be generating out to well over length 1000 before this becomes an issue: it is simply not realistic to be able to reach this situation.) </blockquote> After compiling, the programs should then be available under <code>./zig-out/bin</code>. To start the code, run the program <code>run.sh</code>. <blockquote> <span class="bg-blue-100 text-blue-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-blue-900 dark:text-blue-300">NOTE</span> You should view and edit the contents of <code>run.sh</code> before running it. This script contains some settings at the top: <code>bash COMPRESS="gzip" GENERATE_NEXT="./prepend-generator-fg" OUTDIR="$(pwd)/output" SORT_TMPDIR="$OUTDIR/tmp" SORT_BUFFER_SIZE=8G SIZE=35</code> There is a description of each such variable in the file <code>run.sh</code> </blockquote> Output Files The output of this program is given as: <ol> <li>text files formatted as <code>length*.summary</code> which contain a basic summary of the level;</li> <li>a summary to standard output which is just a concatination of the <code>length*.summary</code> files; and</li> <li>compressed text files of the form <code>length*.data</code> contains the contents of the spheres. These files are compressed using the <code>$COMPRESS</code> variable in <code>run.sh</code>. The format of these files is described as follows.</li> </ol> Summary Format The files <code>length*.summary</code> have the following format ```text processing length [length-of-elements-in-sphere] [timing information] sphere size: [number-of-elements] ([number-of-geodesics]) file size: [compressed-file-size] / [uncompressed-file-size] ([compression-ratio]) ``` For example: ```text processing length 34 real 240m27.913s user 279m34.721s sys 18m11.892s sphere size: 2,751,740,432 (5,043,285,984) file size: 15,448,128,041 / 205,633,326,389 (7%) ``` Indicates that <ul> <li>there are 2,751,740,432 elements of length 34;</li> <li>there are 5,043,285,984 elements of length 34;</li> <li>the compressed file size of length34.data is 15,448,128,041 bytes;</li> <li>the uncompressed file size of length34.data is 205,633,326,389 bytes; and</li> <li>generating length34.data from the previous lengths took around 279 minutes = 4.65 hours.</li> </ul> Sphere Format The uncompressed contexts of the files of the form <code>length*.data</code> contain one element per line. Overview Each line has the form: ```text ``` where <ul> <li><code>[portrait]</code> is an encoding of a minimal size portrait of an element;</li> <li><code>[descend-set]</code> is an encoding of a subset of the generators which, if pre-composed with the element, will result in a shorter element; and</li> <li><code>[count]</code> is a count, in base 10, of the number of geodesics give this element.</li> </ul> Example Contents of <code>length3.data</code>: <code>text (&lt;Ab(&gt;A1B)):D:1 (&lt;BA1):A:1 (&lt;aB(&lt;a1b)):H:1 (&lt;ab(&gt;a1b)):D:1 (&lt;ba1):A:1 (=1BA):A:1 (=1ba):A:1 (=BA1):B:1 (=ba1):B:1 (&gt;(&lt;1BA)AB):H:1 (&gt;(&lt;1ba)aB):D:1 (&gt;(&gt;BA1)Ab):H:1 (&gt;(&gt;ba1)ab):D:1 (&gt;1BA):B:1 (&gt;1ba):B:1</code> Some lines from <code>length35.data</code>: <code>text (&lt;(&lt;(&lt;(&lt;1BA)(&lt;1BA)(&lt;A1B))(=(&lt;A1B)AB)(&gt;ab(&gt;a1b)))(=aB(&lt;AB(&lt;A1B)))(=(&lt;1BA)(&lt;a1b)(&gt;(&gt;ba1)ab))):H:2 (&lt;(&lt;(&lt;(&lt;1BA)(&lt;1BA)(&lt;A1B))(=(&lt;A1B)AB)(&gt;ab(&gt;a1b)))(=aB(&lt;AB(&lt;A1B)))(=(&lt;1BA)(&lt;a1b)(&gt;A1B))):H:4 (&lt;(&lt;(&lt;(&lt;1BA)(&lt;1BA)(&lt;A1B))(=(&lt;A1B)AB)(&gt;ab(&gt;a1b)))(=aB(&lt;AB(&lt;A1B)))(=(&lt;1BA)(&lt;a1b)(&gt;BA1))):H:1 (&lt;(&lt;(&lt;(&lt;1BA)(&lt;1BA)(&lt;A1B))(=(&lt;A1B)AB)(&gt;ab(&gt;a1b)))(=aB(&lt;AB(&lt;A1B)))(=(&lt;1ba)(&gt;A1B)(&lt;1BA))):H:1 (&lt;(&lt;(&lt;(&lt;1BA)(&lt;1BA)(&lt;A1B))(=(&lt;A1B)AB)(&gt;ab(&gt;a1b)))(=aB(&lt;AB(&lt;A1B)))(=(&lt;1ba)(&gt;A1B)(&lt;A1B))):H:6 (&lt;(&lt;(&lt;(&lt;1BA)(&lt;1BA)(&lt;A1B))(=(&lt;A1B)AB)(&gt;ab(&gt;a1b)))(=aB(&lt;AB(&lt;A1B)))(=(&lt;1ba)(&gt;A1B)(&lt;ab(&gt;a1b)))):H:4 (&lt;(&lt;(&lt;(&lt;1BA)(&lt;1BA)(&lt;A1B))(=(&lt;A1B)AB)(&gt;ab(&gt;a1b)))(=aB(&lt;AB(&lt;A1B)))(=(&lt;A1B)(&lt;a1b)(&gt;BA1))):A:1 (&lt;(&lt;(&lt;(&lt;1BA)(&lt;1BA)(&lt;A1B))(=(&lt;A1B)AB)(&gt;ab(&gt;a1b)))(=aB(&lt;AB(&lt;A1B)))(=(&gt;BA1)(&lt;1BA)(&lt;a1b))):L:2 (&lt;(&lt;(&lt;(&lt;1BA)(&lt;1BA)(&lt;A1B))(=(&lt;A1B)AB)(&gt;ab(&gt;a1b)))(=aB(&lt;AB(&lt;A1B)))(=(&gt;BA1)(&lt;A1B)(&lt;1ba))):H:1 (&lt;(&lt;(&lt;(&lt;1BA)(&lt;1BA)(&lt;A1B))(=(&lt;A1B)AB)(&gt;ab(&gt;a1b)))(=aB(&lt;AB(&lt;A1B)))(=(&gt;a1b)ab)):A:1 (&lt;(&lt;(&lt;(&lt;1BA)(&lt;1BA)(&lt;A1B))(=(&lt;A1B)AB)(&gt;ab(&gt;a1b)))(=aB(&lt;AB(&lt;A1B)))(=(&gt;ba1)(&gt;(&lt;1ba)aB)b)):D:1 (&lt;(&lt;(&lt;(&lt;1BA)(&lt;1BA)(&lt;A1B))(=(&lt;A1B)AB)(&gt;ab(&gt;a1b)))(=aB(&lt;AB(&lt;A1B)))(=1(=BA1)A)):H:1 (&lt;(&lt;(&lt;(&lt;1BA)(&lt;1BA)(&lt;A1B))(=(&lt;A1B)AB)(&gt;ab(&gt;a1b)))(=aB(&lt;AB(&lt;A1B)))(=a(=1ba)(&gt;a1b))):H:2</code> Format of portraits Portraits can be defined recusively as follows ```text the action of the generator a [portait] ~&gt; 'a' the action of the generator a^{-1} [portait] ~&gt; 'A' the action of the generator b [portait] ~&gt; 'b' the action of the generator b^{-1} [portait] ~&gt; 'B' we need to expand out the action using wreath recursion Here * [action] is how the subtrees are permuted * the three sub-portraits are the actions on the subtrees <a>portrait</a> ~&gt; '(' <a>action</a> <a>portrait</a> ')' do not permute the subtree [action] ~&gt; '=' do not permute the subtree as like the generator a [action] ~&gt; '&gt;' do not permute the subtree as like the generator a^{-1} [action] ~&gt; '&lt;' ``` Format of the descend set A descend set is a subset of the generating set <code>X = \{ a, a^{-1}, b, b^{-1} \}</code>. We encode the desend set as a single ASCII character. In particular, we encode it as <code>text 0100 x4 x3 x2 x1</code> where <ul> <li><code>x1</code> is <code>1</code> if and only if <code>a</code> is in the set;</li> <li><code>x2</code> is <code>1</code> if and only if <code>a^{-1}</code> is in the set;</li> <li><code>x3</code> is <code>1</code> if and only if <code>b</code> is in the set; and</li> <li><code>x4</code> is <code>1</code> if and only if <code>b^{-1}</code> is in the set.</li> </ul> We choose this encoding as it corresponds to letters in ASCII. For example, in ASCII, the letter <code>H</code> is encoded as <code>01001000</code> which would correspond to a descend set containing only <code>b^{-1}</code>. Output of the program Summary | length | spherical growth | spherical geodesic growth | | -- | -- | -- | | 3 | 16 | 16 | | 4 | 32 | 32 | | 5 | 64 | 64 | | 6 | 128 | 128 | | 7 | 256 | 256 | | 8 | 512 | 512 | | 9 | 1,024 | 1,024 | | 10 | 1,968 | 2,048 | | 11 | 3,608 | 3,664 | | 12 | 6,816 | 7,104 | | 13 | 12,704 | 13,424 | | 14 | 23,696 | 25,664 | | 15 | 43,720 | 48,432 | | 16 | 80,224 | 91,136 | | 17 | 146,432 | 170,304 | | 18 | 266,688 | 318,944 | | 19 | 484,464 | 591,984 | | 20 | 878,800 | 1,104,032 | | 21 | 1,589,376 | 2,049,584 | | 22 | 2,862,976 | 3,797,952 | | 23 | 5,145,456 | 7,004,976 | | 24 | 9,226,328 | 12,928,032 | | 25 | 16,495,488 | 23,712,040 | | 26 | 29,422,368 | 43,491,840 | | 27 | 52,346,136 | 79,512,504 | | 28 | 92,872,704 | 144,997,904 | | 29 | 164,374,672 | 263,539,944 | | 30 | 290,176,048 | 478,231,104 | | 31 | 511,135,408 | 864,602,376 | | 32 | 897,966,344 | 1,560,704,000 | | 33 | 1,573,794,776 | 2,808,866,784 | | 34 | 2,751,740,432 | 5,043,285,984 | | 35 | 4,802,049,192 | 9,030,311,920 | Ouptut content <strong>NOTE:</strong> The output given in this section is for a slightly older version of the program. In particular, the file sizes will be different by around 1 byte. (The new version of the program ends the file with a <code>\n</code> character while the older version did not.) Here is some example output of the program. This code was run on a Lenovo ThinkPad E15 with 12th Gen Intel(R) Core(TM) i3-1215U CPU. Note that I hibernated my computer partway through, so some of the timings are off (look at the <code>user</code> timing for more accurate information). ```text processing length 3 real 0m0.008s user 0m0.011s sys 0m0.004s sphere size: 16 (16) file size: 114 / 215 (53%) ~~~~~~~~~~~~~~~~~~~~~~~~~~ processing length 4 real 0m0.008s user 0m0.012s sys 0m0.006s sphere size: 32 (32) file size: 171 / 511 (33%) ~~~~~~~~~~~~~~~~~~~~~~~~~~ processing length 5 real 0m0.006s user 0m0.008s sys 0m0.005s sphere size: 64 (64) file size: 340 / 1,223 (27%) ~~~~~~~~~~~~~~~~~~~~~~~~~~ processing length 6 real 0m0.006s user 0m0.009s sys 0m0.005s sphere size: 128 (128) file size: 589 / 2,847 (20%) ~~~~~~~~~~~~~~~~~~~~~~~~~~ processing length 7 real 0m0.006s user 0m0.007s sys 0m0.007s sphere size: 256 (256) file size: 1,145 / 6,175 (18%) ~~~~~~~~~~~~~~~~~~~~~~~~~~ processing length 8 real 0m0.007s user 0m0.013s sys 0m0.004s sphere size: 512 (512) file size: 2,142 / 13,311 (16%) ~~~~~~~~~~~~~~~~~~~~~~~~~~ processing length 9 real 0m0.007s user 0m0.009s sys 0m0.007s sphere size: 1,024 (1,024) file size: 4,207 / 28,183 (14%) ~~~~~~~~~~~~~~~~~~~~~~~~~~ processing length 10 real 0m0.011s user 0m0.012s sys 0m0.010s sphere size: 1,968 (2,048) file size: 8,087 / 57,567 (14%) ~~~~~~~~~~~~~~~~~~~~~~~~~~ processing length 11 real 0m0.015s user 0m0.019s sys 0m0.009s sphere size: 3,608 (3,664) file size: 14,909 / 113,887 (13%) ~~~~~~~~~~~~~~~~~~~~~~~~~~ processing length 12 real 0m0.019s user 0m0.029s sys 0m0.004s sphere size: 6,816 (7,104) file size: 28,422 / 229,735 (12%) ~~~~~~~~~~~~~~~~~~~~~~~~~~ processing length 13 real 0m0.030s user 0m0.027s sys 0m0.022s sphere size: 12,704 (13,424) file size: 53,646 / 457,183 (11%) ~~~~~~~~~~~~~~~~~~~~~~~~~~ processing length 14 real 0m0.041s user 0m0.055s sys 0m0.009s sphere size: 23,696 (25,664) file size: 101,700 / 904,455 (11%) ~~~~~~~~~~~~~~~~~~~~~~~~~~ processing length 15 real 0m0.070s user 0m0.083s sys 0m0.018s sphere size: 43,720 (48,432) file size: 191,719 / 1,760,999 (10%) ~~~~~~~~~~~~~~~~~~~~~~~~~~ processing length 16 real 0m0.122s user 0m0.153s sys 0m0.021s sphere size: 80,224 (91,136) file size: 357,935 / 3,399,903 (10%) ~~~~~~~~~~~~~~~~~~~~~~~~~~ processing length 17 real 0m0.201s user 0m0.265s sys 0m0.029s sphere size: 146,432 (170,304) file size: 664,415 / 6,504,671 (10%) ~~~~~~~~~~~~~~~~~~~~~~~~~~ processing length 18 real 0m0.369s user 0m0.501s sys 0m0.062s sphere size: 266,688 (318,944) file size: 1,228,222 / 12,394,867 (9%) ~~~~~~~~~~~~~~~~~~~~~~~~~~ processing length 19 real 0m0.671s user 0m0.969s sys 0m0.128s sphere size: 484,464 (591,984) file size: 2,260,638 / 23,476,403 (9%) ~~~~~~~~~~~~~~~~~~~~~~~~~~ processing length 20 real 0m1.286s user 0m2.011s sys 0m0.131s sphere size: 878,800 (1,104,032) file size: 4,144,199 / 44,299,419 (9%) ~~~~~~~~~~~~~~~~~~~~~~~~~~ processing length 21 real 0m2.276s user 0m3.477s sys 0m0.360s sphere size: 1,589,376 (2,049,584) file size: 7,604,821 / 83,100,139 (9%) ~~~~~~~~~~~~~~~~~~~~~~~~~~ processing length 22 real 0m4.157s user 0m6.590s sys 0m0.667s sphere size: 2,862,976 (3,797,952) file size: 13,865,516 / 155,047,399 (8%) ~~~~~~~~~~~~~~~~~~~~~~~~~~ processing length 23 real 0m7.573s user 0m12.260s sys 0m1.110s sphere size: 5,145,456 (7,004,976) file size: 25,308,064 / 288,058,559 (8%) ~~~~~~~~~~~~~~~~~~~~~~~~~~ processing length 24 real 0m13.857s user 0m22.880s sys 0m1.989s sphere size: 9,226,328 (12,928,032) file size: 45,948,382 / 533,062,639 (8%) ~~~~~~~~~~~~~~~~~~~~~~~~~~ processing length 25 real 0m25.472s user 0m42.380s sys 0m3.761s sphere size: 16,495,488 (23,712,040) file size: 83,313,572 / 982,381,315 (8%) ~~~~~~~~~~~~~~~~~~~~~~~~~~ processing length 26 real 1m29.910s user 2m1.034s sys 0m9.608s sphere size: 29,422,368 (43,491,840) file size: 150,437,518 / 1,803,608,215 (8%) ~~~~~~~~~~~~~~~~~~~~~~~~~~ processing length 27 real 2m41.481s user 3m38.582s sys 0m15.938s sphere size: 52,346,136 (79,512,504) file size: 271,562,082 / 3,299,144,847 (8%) ~~~~~~~~~~~~~~~~~~~~~~~~~~ processing length 28 real 4m49.052s user 6m34.905s sys 0m26.641s sphere size: 92,872,704 (144,997,904) file size: 487,444,555 / 6,011,161,683 (8%) ~~~~~~~~~~~~~~~~~~~~~~~~~~ processing length 29 real 8m44.622s user 12m29.071s sys 0m51.535s sphere size: 164,374,672 (263,539,944) file size: 874,053,652 / 10,917,112,943 (8%) ~~~~~~~~~~~~~~~~~~~~~~~~~~ processing length 30 real 15m37.733s user 22m20.214s sys 1m32.771s sphere size: 290,176,048 (478,231,104) file size: 1,560,402,512 / 19,757,181,219 (7%) ~~~~~~~~~~~~~~~~~~~~~~~~~~ processing length 31 real 79m37.222s user 85m5.353s sys 4m16.917s sphere size: 511,135,408 (864,602,376) file size: 2,781,590,004 / 35,655,330,151 (7%) ~~~~~~~~~~~~~~~~~~~~~~~~~~ processing length 32 real 210m17.224s user 146m14.148s sys 8m6.128s sphere size: 897,966,344 (1,560,704,000) file size: 4,937,352,481 / 64,125,095,363 (7%) ~~~~~~~~~~~~~~~~~~~~~~~~~~ processing length 33 real 278m23.807s user 186m31.923s sys 11m17.029s sphere size: 1,573,794,776 (2,808,866,784) file size: 8,749,389,142 / 115,003,901,189 (7%) ~~~~~~~~~~~~~~~~~~~~~~~~~~ processing length 34 real 240m27.913s user 279m34.721s sys 18m11.892s sphere size: 2,751,740,432 (5,043,285,984) file size: 15,448,128,041 / 205,633,326,389 (7%) ~~~~~~~~~~~~~~~~~~~~~~~~~~ processing length 35 real 636m15.186s user 672m44.035s sys 41m58.897s sphere size: 4,802,049,192 (9,030,311,920) file size: 27,230,594,230 / 366,833,616,923 (7%) ```
[]
https://avatars.githubusercontent.com/u/17596952?v=4
agez
andrewkreuzer/agez
2025-02-10T20:14:12Z
age encryption for zig
main
0
0
0
0
https://api.github.com/repos/andrewkreuzer/agez/tags
MIT
[ "age-encryption", "zig" ]
1,165
false
2025-05-14T20:49:18Z
true
true
0.11.0
github
[]
agez
[]
https://avatars.githubusercontent.com/u/59342135?v=4
ziglings-solutions
FumingPower3925/ziglings-solutions
2025-02-16T11:18:55Z
My solutions for the popular ziglings tiny broken problems. Original Repo:
main
0
0
0
0
https://api.github.com/repos/FumingPower3925/ziglings-solutions/tags
MIT
[ "low-level-programming", "system-programming", "zig", "ziglang" ]
37
false
2025-02-24T16:52:08Z
false
false
unknown
github
[]
Ziglings Solutions Description This set of little exercises are one of the best ways to learn the Zig programming language. And as my current goal is to learn the Zig programming language I started solving them and uploading my solutions here. Checklist <ul> <li>[X] <a>001_hello</a></li> <li>[X] <a>002_std</a></li> <li>[X] <a>003_assignment</a></li> <li>[X] <a>004_arrays</a></li> <li>[X] <a>005_arrays2</a></li> <li>[X] <a>006_strings</a></li> <li>[X] <a>007_strings2</a></li> <li>[X] <a>008_quiz</a></li> <li>[X] <a>009_if</a></li> <li>[X] <a>010_if2</a></li> <li>[X] <a>011_while</a></li> <li>[X] <a>012_while2</a></li> <li>[X] <a>013_while3</a></li> <li>[X] <a>014_while4</a></li> <li>[X] <a>015_for</a></li> <li>[X] <a>016_for2</a></li> <li>[X] <a>017_quiz2</a></li> <li>[X] <a>018_functions</a></li> <li>[X] <a>019_functions2</a></li> <li>[X] <a>020_quiz3</a></li> <li>[X] <a>021_errors</a></li> <li>[X] <a>022_errors2</a></li> <li>[X] <a>023_errors3</a></li> <li>[X] <a>024_errors4</a></li> <li>[X] <a>025_errors5</a></li> <li>[X] <a>026_hello2</a></li> <li>[X] <a>027_defer</a></li> <li>[X] <a>028_defer2</a></li> <li>[X] <a>029_errdefer</a></li> <li>[X] <a>030_switch</a></li> <li>[X] <a>031_switch2</a></li> <li>[X] <a>032_unreachable</a></li> <li>[X] <a>033_iferror</a></li> <li>[X] <a>034_quiz4</a></li> <li>[X] <a>035_enums</a></li> <li>[X] <a>036_enums2</a></li> <li>[X] <a>037_structs</a></li> <li>[X] <a>038_structs2</a></li> <li>[X] <a>039_pointers</a></li> <li>[X] <a>040_pointers2</a> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 041_pointers3 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 042_pointers4 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 043_pointers5 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 044_quiz5 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 045_optionals <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 046_optionals2 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 047_methods <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 048_methods2 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 049_quiz6 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 050_no_value <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 051_values <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 052_slices <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 053_slices2 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 054_manypointers <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 055_unions <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 056_unions2 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 057_unions3 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 058_quiz7 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 059_integers <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 060_floats <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 061_coercions <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 062_loop_expressions <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 063_labels <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 064_builtins <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 065_builtins2 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 066_comptime <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 067_comptime2 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 068_comptime3 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 069_comptime4 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 070_comptime5 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 071_comptime6 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 072_comptime7 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 073_comptime8 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 074_comptime9 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 075_quiz8 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 076_sentinels <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 077_sentinels2 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 078_sentinels3 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 079_quoted_identifiers <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 080_anonymous_structs <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 081_anonymous_structs2 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 082_anonymous_structs3 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 083_anonymous_lists <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 084_async <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 085_async2 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 086_async3 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 087_async4 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 088_async5 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 089_async6 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 090_async7 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 091_async8 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 092_interfaces <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 093_hello_c <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 094_c_math <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 095_for3 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 096_memory_allocation <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 097_bit_manipulation <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 098_bit_manipulation2 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 099_formatting <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 100_for4 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 101_for5 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 102_testing <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 103_tokenization <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 104_threading <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 105_threading2 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 106_files <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 107_files2 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 108_labeled_switch <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 109_vectors <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 110_quiz9 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 999_the_end</li> </ul>
[]
https://avatars.githubusercontent.com/u/20770505?v=4
delti
Jafagervik/delti
2025-03-28T06:26:12Z
Delti prog language
main
0
0
0
0
https://api.github.com/repos/Jafagervik/delti/tags
-
[ "hobby-project", "programming-language", "zig", "zig-package" ]
15
false
2025-04-01T23:27:14Z
true
true
0.14.0
github
[]
Delti - like jai and odin, but for me Datatypes usize, isize u8, u16, u32, u64, u128 i8, i16, i32, i64, i128 f8, f16, f32, f64, f128 str = []u8 Project Layout <code>src -- compy.zig # compiler -- lexer.zig # lexer -- compy.zig # compiler -- compy.zig # compiler -- compy.zig # compiler -- compy.zig # compiler</code>
[]
https://avatars.githubusercontent.com/u/110578011?v=4
krpg
CodeOnARaft/krpg
2025-02-12T02:41:18Z
2.5D Old School RPG
master
0
0
0
0
https://api.github.com/repos/CodeOnARaft/krpg/tags
MIT
[ "gamedev", "gamedevelopment", "learning-zig", "raylib", "zig" ]
52,751
false
2025-05-14T02:04:56Z
false
false
unknown
github
[]
krpg Overview krpg is a simple old school rpg, imagined in the vein of Daggerfall. Very early development. The main purpose of this project is to teach myself zig. Because of this, do not expect great zig code. Building Project currently uses zig v0.14 The game project is in the <a>game</a> folder, do a <strong>zig build run</strong> there. The editor project is in the <a>editor</a> folder, do a <strong>zig build run</strong> there. Game Controls |Control| Function| |--|--| |WASD|Walking| |Mouse|Look| | e| interact| | i| inventory| |~|Console| |F5|Turn on/off Debug| |F10| Quit/Exit | Console comands |Control| Function| |--|--| |LOCATION X Y| WARP to X,Y position| Credits See <a>credits file</a> Game Library <a>raylib</a>
[]
https://avatars.githubusercontent.com/u/4605603?v=4
zidl
tiehuis/zidl
2025-05-16T06:59:18Z
MIDL compiler in Zig
master
0
0
0
0
https://api.github.com/repos/tiehuis/zidl/tags
MIT
[ "zig" ]
118
false
2025-05-19T07:27:23Z
true
true
0.15.0-dev.355+206bd1ced
github
[ { "commit": "f954ddd40b43ec6fd4d349a13ba7ceff3c4e1055", "name": "aro", "tar_url": "https://github.com/Vexu/arocc/archive/f954ddd40b43ec6fd4d349a13ba7ceff3c4e1055.tar.gz", "type": "remote", "url": "https://github.com/Vexu/arocc" } ]
zidl An IDL Compiler written in Zig. This is intended as an alternative to more mature projects such as WIDL, for use directly in the zig compiler. Compatibility The goal of this compiler is to have output parity with WIDL for the mingw-64 header files. Anything more is not intended to be supported at this stage. Usage <code>zig build ./zig-out/bin/zidl --help</code> ``` Usage ./zig-out/bin/zidl: [options] file.. General options: -h, --help Print this message. -v, --version Print zidl version. Compile options: --winrt Use midl3.0 (default midl2.0) --skip-imports Don't parse imported files --stacktrace Render a stacktrace on parse error --log-level debug|info|warn|err Print all log messages less than requested level -D= Define a macro for the C preprocessor Debug options: --tokens Print a list of tokens produced by the tokenizer --codegen Perform codegen step (default: true) --show-failed-optional-parses Render all parsing failures for optional rules ``` License MIT Licensed. This is a clean-room implementation. The PEG grammar has created with help from WIDL BNF grammar as a reference.
[]
https://avatars.githubusercontent.com/u/24943868?v=4
dsa
jethrodaniel/dsa
2025-02-15T20:54:52Z
Data structures and algorithms practice (in Ruby and Zig)
main
0
0
0
0
https://api.github.com/repos/jethrodaniel/dsa/tags
-
[ "ruby", "zig" ]
95
false
2025-03-03T05:26:31Z
false
false
unknown
github
[]
dsa Data structures and algorithms practice.
[]
https://avatars.githubusercontent.com/u/71237005?v=4
zig_sandbox
permalik/zig_sandbox
2025-03-11T00:11:17Z
sandbox:Zig Programming and Turnkey Ecosystem
master
0
0
0
0
https://api.github.com/repos/permalik/zig_sandbox/tags
-
[ "dsa", "nix", "systems", "zig" ]
19
false
2025-04-10T18:11:35Z
true
false
unknown
github
[]
zig_sandbox sandbox:Zig Programming and Turnkey Ecosystem <a>Environment</a> - <a>Configuration</a> - <a>Development</a> - <a>CI</a> - <a>Production</a> - <a>Nuke</a> <a>Curricula</a> - <a>Fundamental</a> - <a>Construct</a> - <a>DataStructure</a> - <a>Algorithm</a> Environment Development Getting Started Clone the repo <code>sh git clone git@github.com:permalik/zig_sandbox.git</code> <a>Install Nix</a> Enter Nix shell <code>sh nix develop</code> Tooling Format and Lint Nix Format <code>sh alejandra &lt;target&gt;</code> Pre-Commit Various Pre-Commit hooks. Initialize ```sh Make script executable sudo chmod +x precommit.sh Execute script sudo ./precommit.sh ``` Testing Configuration Shell The root <code>.bashrc</code> will be sourced within the shell. If changes are needed, update <code>.bashrc</code> and restart the shell with <code>nix develop</code> CI GitHub Actions on Push and Pull Request using Ubuntu x86_64-Linux Self-Hosted Runner Production ```sh Restart Docker orb restart docker Create image docker-build-dev Build ephemeral container docker-run-dev Destroy image docker rmi zig_sandbox:dev ``` Nuke Follow instructions to purge curricula and launch a somewhat opinionated turnkey ecosystem. Initialize purge ```sh Make script executable sudo chmod +x nuke.sh Execute script sudo ./nuke.sh ``` Update project/repository naming in various places and update the README: - <code>./.bashrc</code> - <code>Dockerfile</code> - <code>README.md</code> - <code>flake.nix</code> Nuking the environment will only recreate an executable-producing build. If a library or combination combination of the two is required, that will need to be created manually. Curricula Fundamental Construct DataStructure Algorithm
[]
https://avatars.githubusercontent.com/u/96265823?v=4
zig-tokenizer
ifonso/zig-tokenizer
2025-04-27T04:48:53Z
just messing with tokenizers for the sake of learning
main
0
0
0
0
https://api.github.com/repos/ifonso/zig-tokenizer/tags
MIT
[ "llm", "tokenizer", "zig" ]
5
false
2025-04-27T04:57:48Z
true
true
0.14.0
github
[]
Zig Tokenizer Um projeto de teste para criaรงรฃo de um tokenizer para LLMs, atualmente implementa dois modos: quebra conservadora, e quebra agressiva. <ul> <li><strong>Conservative</strong>: preserva palavras compostas (e.g., "co-working", "Let's") e separa apenas em pontuaรงรตes pesadas e espaรงos.</li> <li><strong>Aggressive</strong>: separa sรญmbolos intermediรกrios como hรญfens, apรณstrofes e barras, para gerar tokens mais fragmentados, ideal para prรฉ-processamento de LLMs.</li> </ul> <blockquote> Nรฃo รฉ uma lib. (atรฉ o momento) </blockquote> Como usar Inicialize o tokenizer informando as opรงรตes desejadas: ```zig const Tokenizer = @import("tokenizer.zig").Tokenizer; const tokenizer = Tokenizer.init(true, .Agressive); const input = "Olรก, Mundo!"; const tokens = try tokenizer.tokenize(allocator, input); ``` Status <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Tokenizaรงรฃo de palavras, pontuaรงรฃo e sรญmbolos intermediรกrios. <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Suporte a modos Conservative e Aggressive. <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Offsets para reconstruรงรฃo reversรญvel. <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Lowercasing opcional. <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> BPE (Byte-Pair Encoding) apรณs tokenizaรงรฃo. <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Suporte completo a Unicode (caracteres acentuados, scripts orientais, etc). <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Tratamento especial para emojis e sรญmbolos complexos.
[]
https://avatars.githubusercontent.com/u/29165327?v=4
pqc-zig
OnlyF0uR/pqc-zig
2025-04-30T08:38:33Z
Post-Quantum Cryptography for Zig
main
0
0
0
0
https://api.github.com/repos/OnlyF0uR/pqc-zig/tags
Apache-2.0
[ "cryptography", "post-quantum-cryptography", "pqc", "pqcrypto", "zig", "zig-library", "zig-package" ]
40
false
2025-05-01T14:20:14Z
false
false
unknown
github
[]
pqc-zig Zig bindings to the <a>PQClean</a> C implementations of cryptographic algorithms proposed during the <a>NIST Post-Quantum Cryptography Competition</a>. Additionally, there are light abstractions for convenient use present in the crypto.zig files. Requirements <ul> <li>Make</li> <li>GCC</li> <li>Zig 0.15+</li> </ul> Supported schemes (KEM, and signature) <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> hqc-128 (Clean) <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> hqc-192 (Clean) <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> hqc-256 (Clean) <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> ml-kem-1024 (Clean, AVX2, AARCH64) <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> ml-kem-512 (Clean, AVX2, AARCH64) <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> ml-kem-768 (Clean, AVX2, AARCH64) <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> falcon-1024 (Clean, AVX2, AARCH64) <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> falcon-512 (Clean, AVX2, AARCH64) <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> falcon-padded-1024 (Clean, AVX2, AARCH64) <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> falcon-padded-512 (Clean, AVX2, AARCH64) <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> ml-dsa-44 (Clean, AVX2, AARCH64) <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> ml-dsa-65 (Clean, AVX2, AARCH64) <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> ml-dsa-87 (Clean, AVX2, AARCH64) <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> sphincs-sha2-128s-simple (Clean, AVX2) <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> sphincs-sha2-192f-simple (Clean, AVX2) <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> sphincs-sha2-192s-simple (Clean, AVX2) <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> sphincs-sha2-256f-simple (Clean, AVX2) <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> sphincs-sha2-256s-simple (Clean, AVX2) <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> sphincs-shake-128f-simple (Clean, AVX2, AARCH64) <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> sphincs-shake-128s-simple (Clean, AVX2, AARCH64) <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> sphincs-shake-192f-simple (Clean, AVX2, AARCH64) <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> sphincs-shake-192s-simple (Clean, AVX2, AARCH64) <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> sphincs-shake-256f-simple (Clean, AVX2, AARCH64) <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> sphincs-shake-256s-simple (Clean, AVX2, AARCH64) Tests While more rigorous testing is to be implemented, you can run tests by navigating to the desired module and using: <code>bash zig build test</code>
[]
https://avatars.githubusercontent.com/u/22438427?v=4
zvips
bernardassan/zvips
2025-04-05T13:03:18Z
A blazingly fast image processing library in Zig using libvips
main
4
0
0
0
https://api.github.com/repos/bernardassan/zvips/tags
MIT
[ "bindings", "gir", "gobject", "libvips", "zig", "zig-package" ]
1,994
false
2025-05-15T12:00:12Z
true
true
0.15.0-dev.208+8acedfd5b
github
[ { "commit": "9500e7f21eb6858f78ea5eda26c90b0cc2ccdbbd.tar.gz", "name": "gobject", "tar_url": "https://github.com/ianprime0509/zig-gobject/archive/9500e7f21eb6858f78ea5eda26c90b0cc2ccdbbd.tar.gz.tar.gz", "type": "remote", "url": "https://github.com/ianprime0509/zig-gobject" }, { "commit":...
Zivips Libvips bindings for Zig using GObject Introspection System Dependencies Arch Linux Runtime dependencies <code>elvish sudo pacman -S libvips libheif glib2</code> Build time dependencies <code>elvish sudo pacman -S libxslt</code>
[]
https://avatars.githubusercontent.com/u/76426234?v=4
simpleble
RoadRoller01/simpleble
2025-04-22T19:10:09Z
Simpleble packaged for Zig
master
0
0
0
0
https://api.github.com/repos/RoadRoller01/simpleble/tags
MIT
[ "zig", "zig-package" ]
444
false
2025-05-17T16:45:43Z
true
true
0.14.0
github
[ { "commit": "72f037c03fc78dc615628959fafce03000086777", "name": "fmt", "tar_url": "https://github.com/allyourcodebase/fmt-zig/archive/72f037c03fc78dc615628959fafce03000086777.tar.gz", "type": "remote", "url": "https://github.com/allyourcodebase/fmt-zig" } ]
Note: Until someone wrap dbus in build.zig... You must install dbus on your system before using. Simpleble Simpleble with build.zig
[]
https://avatars.githubusercontent.com/u/206474604?v=4
rapto
raptodb/rapto
2025-04-25T16:13:04Z
๐Ÿš€ A next-gen database with CAS model and SIMD operations
unstable
0
1
0
1
https://api.github.com/repos/raptodb/rapto/tags
BSD-3-Clause
[ "cache", "cas", "database", "high-performance", "key-value", "simd", "zig" ]
12
false
2025-04-26T09:24:41Z
false
false
unknown
github
[]
<strong>Rapto</strong> is a next-gen database with CAS model and SIMD operations. Overview The project is work in progress. CAS <strong>CAS</strong> (<strong>Cache As Storage</strong>) is a system in which storage is utilized and managed as a cache. Rather than maintaining two separate layers, CAS merges storage and caching into a single, unified layer. The cache is organized through a priority-based sorting mechanism, supported by intelligent swapping strategies, to accelerate linear search while minimizing computational costs.
[]
https://avatars.githubusercontent.com/u/152291607?v=4
tatamios
kouosi/tatamios
2025-03-29T17:25:09Z
A hobby osdev effort from scratch in zig
main
0
1
0
1
https://api.github.com/repos/kouosi/tatamios/tags
ISC
[ "osdev", "x86-64", "zig" ]
223
false
2025-05-11T22:33:20Z
true
false
unknown
github
[]
TatamiOS Yet another hobby operating system maybe? Building You only need <a>zig master</a> to build. <code>sh zig build</code> Running To run you need <a>qemu</a>. <code>sh zig build run</code>
[]
https://avatars.githubusercontent.com/u/110308379?v=4
game-engine
nukkeldev/game-engine
2025-05-07T01:17:58Z
A generically-named game engine written in Zig
main
1
1
0
1
https://api.github.com/repos/nukkeldev/game-engine/tags
-
[ "game-engine", "sokol", "zig" ]
58
false
2025-05-13T09:43:19Z
true
true
0.14.0
github
[ { "commit": "01bde5a6cf5d934948a1c6e60483e4ab75524891", "name": "sokol", "tar_url": "https://github.com/floooh/sokol-zig/archive/01bde5a6cf5d934948a1c6e60483e4ab75524891.tar.gz", "type": "remote", "url": "https://github.com/floooh/sokol-zig" }, { "commit": "716dae9c6a03eec642a4fb2ac28ebc...
Garden Engine A multimedia engine with a focus on atmosphere and performance. Allows the creation of both developer and user-interactable environments (gardens) that may use the various systems provided.
[]
https://avatars.githubusercontent.com/u/138317632?v=4
color-picker-tui
BasileBux/color-picker-tui
2025-02-13T10:32:39Z
A terminal color picker
main
0
1
0
1
https://api.github.com/repos/BasileBux/color-picker-tui/tags
-
[ "terminal", "tui", "tui-zig", "zig" ]
4,638
false
2025-04-19T10:19:43Z
true
true
0.11.0
github
[]
Terminal color picker This is a terminal based color picker. It is a little tool to help you choose pick colors and translate them from / to different formats. It is linux only but a macos version could happen as it really similar to linux. It is highly inspired by <a>this website</a>. <a>https://github.com/user-attachments/assets/063aa337-312d-4ef6-986d-950d8a76b35e</a> The TUI draws a big square for color selection. This square could not appear completely square depending on your font. For better looking squares, I recommend using a font which has a 1:2 ratio such as <a>FiraCode</a>. It is mainly a way to learn Zig and do a nice TUI. I don't use any libraries or external dependencies so all you need to compile it is Zig. Installation I don't do packaging or releases. If you want to use it, you will need to build it from source. You need to have <code>zig</code> installed on your system. Then clone this repo, <code>cd</code> into it and run <code>zig build</code> which will compile the program. You can find the output in <code>./zig-out/bin/color-picker-tui</code>. Then move it to your path or use it as you wish. Usage Just drag your mouse over the gradients to select a color. You can also give the colors in the input fields on the right. To validate the input, just press <code>enter</code>. You can also paste in the input fields with <code>Ctrl + Shift + V</code> or <code>p</code>. To copy the color, click on the relevant format at the top. To quit the program, you can do <code>Ctrl + C</code>, <code>escape</code> or <code>q</code>. <blockquote> <span class="bg-yellow-100 text-yellow-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-yellow-900 dark:text-yellow-300">WARNING</span> The clipboard features only work in Wayland. X11 sucks and I don't want to support it. </blockquote> Note This is a project I did to learn and explore many things at once. The codebase is really messy and for some parts a disaster. I most likely won't fix it as it is not the purpose. If you are interested, the things I explored are: - Terminal UI - Zig general concepts - Zig comptime (really powerful) - Buffers - OOP composition (I now know that I don't like OOP) I tried to make as little heap allocations as possible which isn't always the best solution. But the allocators concept in Zig is really strong and I should probably explore it more. I also don't use any other dependencies than zig's standard library.
[]
https://avatars.githubusercontent.com/u/146390816?v=4
zfp
allyourcodebase/zfp
2025-04-19T03:55:30Z
A Zig build wrapper for the ZFP C compression library
main
0
1
0
1
https://api.github.com/repos/allyourcodebase/zfp/tags
BSD-3-Clause
[ "compression", "compressor", "zfp", "zig", "zig-library", "ziglang" ]
12
false
2025-05-09T15:13:53Z
true
true
0.14.0
github
[ { "commit": "master", "name": "zfp", "tar_url": "https://github.com/LLNL/zfp/releases/download/1.0.1/zfp-1.0.1.tar.gz/archive/master.tar.gz", "type": "remote", "url": "https://github.com/LLNL/zfp/releases/download/1.0.1/zfp-1.0.1.tar.gz" } ]
<a></a> zfp-zig: zfp packaged for the Zig programming language This is the <a>ZFP C compression library</a> for the <a>Zig</a> programming language. Currently does not wrap the C++ compressed array classes. How do I include it in my Zig program? If you are starting a new package: ```bash mkdir my_project; cd my_project zig init add the package to 'build.zig.zon' zig fetch --save=zfp git+https://github.com/allyourcodebase/zfp.git <code>This will add the zig C library as a dependency to your project. Next, if you are linking it to a library or executable, add the following to **build.zig**:</code>Zig pub fn build(b: *std.Build) !void { const target = b.standardTargetOptions(.{}); <code>const optimize = b.standardOptimizeOption(.{}); const zfp_dep = b.dependency("zfp", .{ .target = target, .optimize = optimize, }); // if you are linking it to a library... const lib_mod = b.createModule(.{ .root_source_file = b.path("src/root.zig"), .target = target, .optimize = optimize, }); lib_mod.linkLibrary(zfp_dep.artifact("zfp")); // or, if you are linking it to an executable... const exe_mod = b.createModule(.{ .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize, }); exe_mod.linkLibrary(zfp_dep.artifact("zfp")); </code> } ``` Requirements The target version of Zig is <code>0.14</code>. It may work with earlier versions, but has not been tested.
[ "https://github.com/allyourcodebase/zfp" ]
https://avatars.githubusercontent.com/u/36035180?v=4
lc3-zig
Azkel1/lc3-zig
2025-05-07T19:16:46Z
A LC3 emulator in Zig based on the guide of Justin Meiners and Ryan Pendleton
master
0
1
0
1
https://api.github.com/repos/Azkel1/lc3-zig/tags
-
[ "lc3", "zig", "ziglang" ]
6
false
2025-05-07T19:26:41Z
true
true
0.14.0
github
[]
404
[]
https://avatars.githubusercontent.com/u/14991225?v=4
cargo-zigbuild-action
hominsu/cargo-zigbuild-action
2025-02-23T15:06:55Z
Github Action to build Cargo project with cargo-zigbuild
main
0
1
0
1
https://api.github.com/repos/hominsu/cargo-zigbuild-action/tags
GPL-3.0
[ "actions", "build", "build-tools", "cargo", "rust", "zig" ]
2,614
false
2025-03-05T05:02:48Z
false
false
unknown
github
[]
About Github Action to build Cargo project with <a>cargo-zigbuild</a> <ul> <li><a>About</a></li> <li><a>Usage</a></li> <li><a>Customizing</a></li> <li><a>inputs</a></li> </ul> Usage ```yaml name: ci on: push: tags: ['v*'] jobs: build: if: startsWith(github.ref, 'refs/tags/') runs-on: ubuntu-latest permissions: contents: read packages: write <code>steps: - name: Checkout repository uses: actions/checkout@v4 with: fetch-depth: 0 - name: Build uses: hominsu/cargo-zigbuild-action@v1 with: name: jproxy args: | target=x86_64-unknown-linux-musl,release,features=mimalloc target=aarch64-unknown-linux-musl,release,features=mimalloc target=armv7-unknown-linux-musleabihf,release,features=jemalloc target=arm-unknown-linux-musleabihf,release,features=jemalloc target=i686-unknown-linux-musl,release,features=jemalloc target=x86_64-apple-darwin,release target=aarch64-apple-darwin,release target=x86_64-pc-windows-gnu,release target=i686-pc-windows-gnu,release </code> ``` Customizing inputs The following inputs can be used as <code>step.with</code> keys <blockquote> <code>List</code> type is a newline-delimited string <code>yaml set: target.args.mybuildarg=value</code> <code>yaml set: | target.args.mybuildarg=value foo*.args.mybuildarg=value</code> <code>CSV</code> type is a comma-delimited string <code>yaml targets: default,release</code> </blockquote> | Name | Type | Description | | -------------- | -------- | ------------------------------------------------------------------------- | | <code>workdir</code> | String | Working directory of cargo/cargo-zigbuild execution | | <code>outdir</code> | String | Output directory for the build artifacts | | <code>name</code> | String | Name of binary to compile | | <code>args</code> | List/CSV | Arguments to pass to cargo/cargo-zigbuild | | <code>github-token</code> | String | API token used to authenticate to a Git repository for remote definitions |
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https://avatars.githubusercontent.com/u/998922?v=4
zun
dbushell/zun
2025-04-17T08:00:38Z
โšก Zig daemon and CLI to turn on my dumb lights
main
0
1
0
1
https://api.github.com/repos/dbushell/zun/tags
MIT
[ "zig", "ziglang" ]
50
false
2025-04-25T00:24:56Z
true
true
0.14.0
github
[]
โšก ZUN <blockquote> <em>Fiat lux</em> โ˜€๏ธ </blockquote> From the blog: <ul> <li><a>"Zig Smart Lights"</a></li> </ul> This is a hobby project for me to learn Zig software development. Configuration There is no auto-discovery (yet/ever). Subject to change. Zonfig location: <code>~/.config/zun/zun.zon</code> <code>zon .{ .lights = .{ .{ .label = "Disco Light", .addr = "192.168.1.10", }, }, }</code> <a>MIT License</a> | Copyright ยฉ 2025 <a>David Bushell</a>
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