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  1. embodied_data/cc_texture/AcousticFoam001/AcousticFoam001_2K-JPG.mtlx +47 -0
  2. embodied_data/cc_texture/AcousticFoam001/AcousticFoam001_2K-JPG.usdc +0 -0
  3. embodied_data/cc_texture/Asphalt004/Asphalt004_2K-JPG.mtlx +42 -0
  4. embodied_data/cc_texture/Asphalt004/Asphalt004_2K-JPG.usdc +0 -0
  5. embodied_data/cc_texture/Asphalt006/Asphalt006_2K-JPG.mtlx +42 -0
  6. embodied_data/cc_texture/Asphalt006/Asphalt006_2K-JPG.usdc +0 -0
  7. embodied_data/cc_texture/Asphalt010/Asphalt010_2K-JPG.mtlx +47 -0
  8. embodied_data/cc_texture/Asphalt010/Asphalt010_2K-JPG.usdc +0 -0
  9. embodied_data/cc_texture/Asphalt015/Asphalt015_2K-JPG.mtlx +42 -0
  10. embodied_data/cc_texture/Asphalt015/Asphalt015_2K-JPG.usdc +0 -0
  11. embodied_data/cc_texture/Asphalt021/Asphalt021_2K-JPG.mtlx +42 -0
  12. embodied_data/cc_texture/Asphalt021/Asphalt021_2K-JPG.usdc +0 -0
  13. embodied_data/cc_texture/Asphalt022/Asphalt022_2K-JPG.mtlx +42 -0
  14. embodied_data/cc_texture/Asphalt022/Asphalt022_2K-JPG.usdc +0 -0
  15. embodied_data/cc_texture/Asphalt024C/Asphalt024C_2K-JPG.mtlx +42 -0
  16. embodied_data/cc_texture/Asphalt024C/Asphalt024C_2K-JPG.usdc +0 -0
  17. embodied_data/cc_texture/Asphalt025C/Asphalt025C_2K-JPG.mtlx +42 -0
  18. embodied_data/cc_texture/Asphalt025C/Asphalt025C_2K-JPG.usdc +0 -0
  19. embodied_data/cc_texture/Asphalt027C/Asphalt027C_2K-JPG.mtlx +42 -0
  20. embodied_data/cc_texture/Asphalt027C/Asphalt027C_2K-JPG.usdc +0 -0
  21. embodied_data/cc_texture/Asphalt029A/Asphalt029A_2K-JPG.mtlx +42 -0
  22. embodied_data/cc_texture/Asphalt029A/Asphalt029A_2K-JPG.usdc +0 -0
  23. embodied_data/cc_texture/Bamboo001B/Bamboo001B_2K-JPG.mtlx +47 -0
  24. embodied_data/cc_texture/Bamboo001B/Bamboo001B_2K-JPG.usdc +0 -0
  25. embodied_data/cc_texture/Bamboo002A/Bamboo002A_2K-JPG.mtlx +47 -0
  26. embodied_data/cc_texture/Bamboo002A/Bamboo002A_2K-JPG.usdc +0 -0
  27. embodied_data/cc_texture/Bamboo002C/Bamboo002C_2K-JPG.mtlx +47 -0
  28. embodied_data/cc_texture/Bamboo002C/Bamboo002C_2K-JPG.usdc +0 -0
  29. embodied_data/cc_texture/Bark001/Bark001_2K-JPG.mtlx +42 -0
  30. embodied_data/cc_texture/Bark001/Bark001_2K-JPG.usdc +0 -0
  31. embodied_data/cc_texture/Bark009/Bark009_2K-JPG.mtlx +42 -0
  32. embodied_data/cc_texture/Bark009/Bark009_2K-JPG.usdc +0 -0
  33. embodied_data/cc_texture/Bark012/Bark012_2K-JPG.mtlx +42 -0
  34. embodied_data/cc_texture/Bark012/Bark012_2K-JPG.usdc +0 -0
  35. embodied_data/cc_texture/Bark013/Bark013_2K-JPG.mtlx +42 -0
  36. embodied_data/cc_texture/Bark013/Bark013_2K-JPG.usdc +0 -0
  37. embodied_data/cc_texture/Bricks004/Bricks004_2K-JPG.mtlx +42 -0
  38. embodied_data/cc_texture/Bricks004/Bricks004_2K-JPG.usdc +0 -0
  39. embodied_data/cc_texture/Bricks006/Bricks006_2K-JPG.mtlx +42 -0
  40. embodied_data/cc_texture/Bricks006/Bricks006_2K-JPG.usdc +0 -0
  41. embodied_data/cc_texture/Bricks009/Bricks009_2K-JPG.mtlx +42 -0
  42. embodied_data/cc_texture/Bricks009/Bricks009_2K-JPG.usdc +0 -0
  43. embodied_data/cc_texture/Bricks015/Bricks015_2K-JPG.mtlx +42 -0
  44. embodied_data/cc_texture/Bricks015/Bricks015_2K-JPG.usdc +0 -0
  45. embodied_data/cc_texture/Bricks017/Bricks017_2K-JPG.mtlx +42 -0
  46. embodied_data/cc_texture/Bricks017/Bricks017_2K-JPG.usdc +0 -0
  47. embodied_data/cc_texture/Bricks021/Bricks021_2K-JPG.mtlx +42 -0
  48. embodied_data/cc_texture/Bricks021/Bricks021_2K-JPG.usdc +0 -0
  49. embodied_data/cc_texture/Bricks022/Bricks022_2K-JPG.mtlx +42 -0
  50. embodied_data/cc_texture/Bricks022/Bricks022_2K-JPG.usdc +0 -0
embodied_data/cc_texture/AcousticFoam001/AcousticFoam001_2K-JPG.mtlx ADDED
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+ <input type="color3" nodename="AcousticFoam001_2K_JPG_Color" name="base_color" />
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+ <input type="vector3" nodename="normalmap" name="normal" />
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+ <tiledimage type="float" ypos="-1.758621" name="AcousticFoam001_2K_JPG_Metalness" xpos="3.623188">
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+ <input type="vector2" value="1.0, 1.0" name="uvtiling" />
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+ </tiledimage>
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+ <tiledimage type="vector3" ypos="0.879310" name="AcousticFoam001_2K_JPG_NormalGL" xpos="1.086957">
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+ <input type="vector3" nodename="AcousticFoam001_2K_JPG_NormalGL" name="in" />
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+ <input type="float" value="1.0" name="scale" />
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+ </normalmap>
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+ <tiledimage type="float" ypos="-0.413793" name="AcousticFoam001_2K_JPG_Roughness" xpos="3.623188">
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+ <input type="filename" value="AcousticFoam001_2K-JPG_Roughness.jpg" name="file" />
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Binary file (2.64 kB). View file
 
embodied_data/cc_texture/Asphalt004/Asphalt004_2K-JPG.mtlx ADDED
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+ <input type="vector3" name="normal" nodename="normalmap" />
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+ <input type="vector3" name="coat_normal" nodename="normalmap" />
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+ <input type="float" name="specular_roughness" nodename="Asphalt004_2K_JPG_Roughness" />
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+ <input type="float" name="coat_roughness" nodename="Asphalt004_2K_JPG_Roughness" />
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+ <input name="coat_normal" nodename="normalmap" type="vector3" />
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+ <input type="color3" name="base_color" nodename="Asphalt010_2K_JPG_Color" />
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+ <input type="vector3" name="normal" nodename="normalmap" />
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+ <input type="vector3" name="coat_normal" nodename="normalmap" />
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+ <input type="color3" name="opacity" nodename="Asphalt010_2K_JPG_Opacity" />
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+ <input type="float" name="specular_roughness" nodename="Asphalt010_2K_JPG_Roughness" />
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+ <input type="float" name="coat_roughness" nodename="Asphalt010_2K_JPG_Roughness" />
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+ <input name="coat" type="float" value="1" />
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+ <input name="coat_color" type="color3" value="1, 1, 1" />
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+ <input name="base" type="float" value="1" />
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+ <input name="base_color" type="color3" nodename="Asphalt015_2K_JPG_Color" />
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+ <input name="normal" type="vector3" nodename="normalmap" />
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+ <input name="coat_normal" type="vector3" nodename="normalmap" />
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+ <input name="specular_roughness" type="float" nodename="Asphalt015_2K_JPG_Roughness" />
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+ <input name="coat_roughness" type="float" nodename="Asphalt015_2K_JPG_Roughness" />
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+ <input name="uvtiling" type="vector2" value="1.0, 1.0" />
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+ </tiledimage>
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+ <input name="displacement" type="float" nodename="Asphalt015_2K_JPG_Displacement" />
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+ <input name="scale" type="float" value="1.0" />
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+ </displacement>
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+ <tiledimage name="Asphalt015_2K_JPG_NormalGL" xpos="1.086957" type="vector3" ypos="0.879310">
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+ <input name="file" type="filename" value="Asphalt015_2K-JPG_NormalGL.jpg" />
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+ <input name="uvtiling" type="vector2" value="1.0, 1.0" />
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+ </tiledimage>
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+ <normalmap name="normalmap" xpos="3.623188" type="vector3" ypos="3.586207">
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+ <input name="in" type="vector3" nodename="Asphalt015_2K_JPG_NormalGL" />
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+ <input name="scale" type="float" value="1.0" />
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+ </normalmap>
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+ <tiledimage name="Asphalt015_2K_JPG_Roughness" xpos="3.623188" type="float" ypos="-0.413793">
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+ <input name="file" type="filename" value="Asphalt015_2K-JPG_Roughness.jpg" />
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+ <input name="uvtiling" type="vector2" value="1.0, 1.0" />
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+ </tiledimage>
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+ </materialx>
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+ <input name="specular" value="0" type="float" />
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+ <input name="coat" value="1" type="float" />
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+ <input name="coat_color" value="1, 1, 1" type="color3" />
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+ <input name="base" value="1" type="float" />
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+ <input name="base_color" nodename="Asphalt021_2K_JPG_Color" type="color3" />
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+ <input name="normal" nodename="normalmap" type="vector3" />
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+ <input name="coat_normal" nodename="normalmap" type="vector3" />
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+ <input name="specular_roughness" nodename="Asphalt021_2K_JPG_Roughness" type="float" />
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+ <input name="coat_roughness" nodename="Asphalt021_2K_JPG_Roughness" type="float" />
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+ </standard_surface>
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+ <surfacematerial name="Asphalt021_2K_JPG" xpos="8.695652" type="material" ypos="0.000000">
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+ <input name="surfaceshader" nodename="Asphalt021_2K_JPG_StandardSurface" type="surfaceshader" />
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+ <input name="displacementshader" nodename="displacement" type="displacementshader" />
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+ </surfacematerial>
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+ <tiledimage name="Asphalt021_2K_JPG_Color" xpos="3.623188" type="color3" ypos="-3.103448">
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+ <input name="file" value="Asphalt021_2K-JPG_Color.jpg" type="filename" colorspace="srgb_texture" />
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+ <input name="uvtiling" value="1.0, 1.0" type="vector2" />
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+ </tiledimage>
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+ <tiledimage name="Asphalt021_2K_JPG_Displacement" xpos="3.623188" type="float" ypos="5.163793">
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+ <input name="file" value="Asphalt021_2K-JPG_Displacement.jpg" type="filename" />
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+ <input name="uvtiling" value="1.0, 1.0" type="vector2" />
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+ </tiledimage>
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+ <displacement name="displacement" xpos="6.159420" type="displacementshader" ypos="1.879310">
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+ <input name="displacement" nodename="Asphalt021_2K_JPG_Displacement" type="float" />
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+ <input name="scale" value="1.0" type="float" />
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+ </displacement>
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+ <tiledimage name="Asphalt021_2K_JPG_NormalGL" xpos="1.086957" type="vector3" ypos="0.879310">
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+ <input name="file" value="Asphalt021_2K-JPG_NormalGL.jpg" type="filename" />
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+ <input name="uvtiling" value="1.0, 1.0" type="vector2" />
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+ </tiledimage>
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+ <normalmap name="normalmap" xpos="3.623188" type="vector3" ypos="3.586207">
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+ <input name="in" nodename="Asphalt021_2K_JPG_NormalGL" type="vector3" />
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+ <input name="scale" value="1.0" type="float" />
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+ </normalmap>
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+ <tiledimage name="Asphalt021_2K_JPG_Roughness" xpos="3.623188" type="float" ypos="-0.413793">
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+ <input name="file" value="Asphalt021_2K-JPG_Roughness.jpg" type="filename" />
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+ <input name="uvtiling" value="1.0, 1.0" type="vector2" />
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+ </tiledimage>
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+ </materialx>
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+ <standard_surface xpos="6.159420" type="surfaceshader" ypos="-1.879310" name="Asphalt022_2K_JPG_StandardSurface">
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+ <input type="float" value="0" name="specular" />
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+ <input type="float" value="1" name="coat" />
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+ <input type="color3" value="1, 1, 1" name="coat_color" />
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+ <input type="float" value="1" name="base" />
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+ <input type="color3" nodename="Asphalt022_2K_JPG_Color" name="base_color" />
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+ <input type="vector3" nodename="normalmap" name="normal" />
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+ <input type="vector3" nodename="normalmap" name="coat_normal" />
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+ <input type="float" nodename="Asphalt022_2K_JPG_Roughness" name="specular_roughness" />
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+ <input type="float" nodename="Asphalt022_2K_JPG_Roughness" name="coat_roughness" />
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+ </standard_surface>
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+ <surfacematerial xpos="8.695652" type="material" ypos="0.000000" name="Asphalt022_2K_JPG">
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+ <input type="surfaceshader" nodename="Asphalt022_2K_JPG_StandardSurface" name="surfaceshader" />
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+ <input type="displacementshader" nodename="displacement" name="displacementshader" />
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+ </surfacematerial>
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+ <tiledimage xpos="3.623188" type="color3" ypos="-3.103448" name="Asphalt022_2K_JPG_Color">
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+ <input type="filename" colorspace="srgb_texture" value="Asphalt022_2K-JPG_Color.jpg" name="file" />
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+ <input type="vector2" value="1.0, 1.0" name="uvtiling" />
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+ </tiledimage>
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+ <tiledimage xpos="3.623188" type="float" ypos="5.163793" name="Asphalt022_2K_JPG_Displacement">
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+ <input type="filename" value="Asphalt022_2K-JPG_Displacement.jpg" name="file" />
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+ <input type="vector2" value="1.0, 1.0" name="uvtiling" />
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+ </tiledimage>
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+ <displacement xpos="6.159420" type="displacementshader" ypos="1.879310" name="displacement">
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+ <input type="float" nodename="Asphalt022_2K_JPG_Displacement" name="displacement" />
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+ <input type="float" value="1.0" name="scale" />
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+ </displacement>
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+ <tiledimage xpos="1.086957" type="vector3" ypos="0.879310" name="Asphalt022_2K_JPG_NormalGL">
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+ <input type="filename" value="Asphalt022_2K-JPG_NormalGL.jpg" name="file" />
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+ <input type="vector2" value="1.0, 1.0" name="uvtiling" />
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+ </tiledimage>
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+ <normalmap xpos="3.623188" type="vector3" ypos="3.586207" name="normalmap">
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+ <input type="vector3" nodename="Asphalt022_2K_JPG_NormalGL" name="in" />
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+ <input type="float" value="1.0" name="scale" />
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+ </normalmap>
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+ <tiledimage xpos="3.623188" type="float" ypos="-0.413793" name="Asphalt022_2K_JPG_Roughness">
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+ <input type="filename" value="Asphalt022_2K-JPG_Roughness.jpg" name="file" />
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+ <input type="vector2" value="1.0, 1.0" name="uvtiling" />
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+ </tiledimage>
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+ </materialx>
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+ <input value="0" name="specular" type="float" />
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+ <input value="1" name="coat" type="float" />
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+ <input value="1, 1, 1" name="coat_color" type="color3" />
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+ <input value="1" name="base" type="float" />
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+ <input name="base_color" nodename="Asphalt024C_2K_JPG_Color" type="color3" />
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+ <input name="normal" nodename="normalmap" type="vector3" />
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+ <input name="coat_normal" nodename="normalmap" type="vector3" />
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+ <input name="specular_roughness" nodename="Asphalt024C_2K_JPG_Roughness" type="float" />
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+ <input name="coat_roughness" nodename="Asphalt024C_2K_JPG_Roughness" type="float" />
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+ </standard_surface>
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+ <surfacematerial ypos="0.000000" name="Asphalt024C_2K_JPG" xpos="8.695652" type="material">
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+ <input name="surfaceshader" nodename="Asphalt024C_2K_JPG_StandardSurface" type="surfaceshader" />
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+ <input name="displacementshader" nodename="displacement" type="displacementshader" />
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+ </surfacematerial>
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+ <tiledimage ypos="-3.103448" name="Asphalt024C_2K_JPG_Color" xpos="3.623188" type="color3">
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+ <input value="Asphalt024C_2K-JPG_Color.jpg" name="file" colorspace="srgb_texture" type="filename" />
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+ <input value="1.0, 1.0" name="uvtiling" type="vector2" />
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+ </tiledimage>
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+ <tiledimage ypos="5.163793" name="Asphalt024C_2K_JPG_Displacement" xpos="3.623188" type="float">
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+ <input value="Asphalt024C_2K-JPG_Displacement.jpg" name="file" type="filename" />
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+ <input value="1.0, 1.0" name="uvtiling" type="vector2" />
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+ </tiledimage>
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+ <displacement ypos="1.879310" name="displacement" xpos="6.159420" type="displacementshader">
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+ <input name="displacement" nodename="Asphalt024C_2K_JPG_Displacement" type="float" />
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+ <input value="1.0" name="scale" type="float" />
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+ </displacement>
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+ <tiledimage ypos="0.879310" name="Asphalt024C_2K_JPG_NormalGL" xpos="1.086957" type="vector3">
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+ <input value="Asphalt024C_2K-JPG_NormalGL.jpg" name="file" type="filename" />
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+ <input value="1.0, 1.0" name="uvtiling" type="vector2" />
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+ </tiledimage>
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+ <normalmap ypos="3.586207" name="normalmap" xpos="3.623188" type="vector3">
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+ <input name="in" nodename="Asphalt024C_2K_JPG_NormalGL" type="vector3" />
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+ <input value="1.0" name="scale" type="float" />
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+ </normalmap>
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+ <tiledimage ypos="-0.413793" name="Asphalt024C_2K_JPG_Roughness" xpos="3.623188" type="float">
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+ <input value="Asphalt024C_2K-JPG_Roughness.jpg" name="file" type="filename" />
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+ <input value="1.0, 1.0" name="uvtiling" type="vector2" />
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+ </tiledimage>
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+ </materialx>
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+ <input value="0" type="float" name="specular" />
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+ <input value="1, 1, 1" type="color3" name="coat_color" />
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+ <input value="1" type="float" name="base" />
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+ <input nodename="Asphalt025C_2K_JPG_Color" type="color3" name="base_color" />
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+ <input nodename="normalmap" type="vector3" name="normal" />
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+ <input nodename="Asphalt025C_2K_JPG_Roughness" type="float" name="specular_roughness" />
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+ <input nodename="Asphalt025C_2K_JPG_Roughness" type="float" name="coat_roughness" />
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+ </standard_surface>
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+ <surfacematerial type="material" ypos="0.000000" xpos="8.695652" name="Asphalt025C_2K_JPG">
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+ <input nodename="Asphalt025C_2K_JPG_StandardSurface" type="surfaceshader" name="surfaceshader" />
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+ <input nodename="displacement" type="displacementshader" name="displacementshader" />
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+ </surfacematerial>
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+ <input value="Asphalt025C_2K-JPG_Color.jpg" type="filename" colorspace="srgb_texture" name="file" />
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+ <input value="1.0, 1.0" type="vector2" name="uvtiling" />
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+ </tiledimage>
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+ <tiledimage type="float" ypos="5.163793" xpos="3.623188" name="Asphalt025C_2K_JPG_Displacement">
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+ <input value="Asphalt025C_2K-JPG_Displacement.jpg" type="filename" name="file" />
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+ <input value="1.0, 1.0" type="vector2" name="uvtiling" />
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+ </tiledimage>
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+ <displacement type="displacementshader" ypos="1.879310" xpos="6.159420" name="displacement">
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+ <input nodename="Asphalt025C_2K_JPG_Displacement" type="float" name="displacement" />
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+ <input value="1.0" type="float" name="scale" />
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+ </displacement>
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+ <tiledimage type="vector3" ypos="0.879310" xpos="1.086957" name="Asphalt025C_2K_JPG_NormalGL">
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+ <input value="Asphalt025C_2K-JPG_NormalGL.jpg" type="filename" name="file" />
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+ <input value="1.0, 1.0" type="vector2" name="uvtiling" />
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+ </tiledimage>
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+ <normalmap type="vector3" ypos="3.586207" xpos="3.623188" name="normalmap">
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+ <input nodename="Asphalt025C_2K_JPG_NormalGL" type="vector3" name="in" />
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+ <input value="1.0" type="float" name="scale" />
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+ </normalmap>
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+ <tiledimage type="float" ypos="-0.413793" xpos="3.623188" name="Asphalt025C_2K_JPG_Roughness">
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+ <input value="Asphalt025C_2K-JPG_Roughness.jpg" type="filename" name="file" />
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+ <input value="1.0, 1.0" type="vector2" name="uvtiling" />
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+ </tiledimage>
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+ </materialx>
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+ <input name="specular" type="float" value="0" />
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+ <input name="coat" type="float" value="1" />
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+ <input name="coat_color" type="color3" value="1, 1, 1" />
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+ <input name="base" type="float" value="1" />
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+ <input name="base_color" type="color3" nodename="Asphalt027C_2K_JPG_Color" />
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+ <input name="normal" type="vector3" nodename="normalmap" />
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+ <input name="coat_normal" type="vector3" nodename="normalmap" />
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+ <input name="specular_roughness" type="float" nodename="Asphalt027C_2K_JPG_Roughness" />
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+ <input name="coat_roughness" type="float" nodename="Asphalt027C_2K_JPG_Roughness" />
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+ </standard_surface>
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+ <input name="displacementshader" type="displacementshader" nodename="displacement" />
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+ <tiledimage name="Asphalt027C_2K_JPG_Color" ypos="-3.103448" type="color3" xpos="3.623188">
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+ <input name="file" type="filename" colorspace="srgb_texture" value="Asphalt027C_2K-JPG_Color.jpg" />
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+ <input name="uvtiling" type="vector2" value="1.0, 1.0" />
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+ <input name="file" type="filename" value="Asphalt027C_2K-JPG_Displacement.jpg" />
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+ <displacement name="displacement" ypos="1.879310" type="displacementshader" xpos="6.159420">
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+ <input name="scale" type="float" value="1.0" />
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+ <tiledimage name="Asphalt027C_2K_JPG_NormalGL" ypos="0.879310" type="vector3" xpos="1.086957">
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+ <input name="file" type="filename" value="Asphalt027C_2K-JPG_NormalGL.jpg" />
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+ <input name="uvtiling" type="vector2" value="1.0, 1.0" />
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+ </tiledimage>
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+ <normalmap name="normalmap" ypos="3.586207" type="vector3" xpos="3.623188">
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+ <input name="in" type="vector3" nodename="Asphalt027C_2K_JPG_NormalGL" />
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+ <input name="scale" type="float" value="1.0" />
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+ </normalmap>
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+ <tiledimage name="Asphalt027C_2K_JPG_Roughness" ypos="-0.413793" type="float" xpos="3.623188">
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+ <input name="file" type="filename" value="Asphalt027C_2K-JPG_Roughness.jpg" />
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+ <input name="uvtiling" type="vector2" value="1.0, 1.0" />
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+ </materialx>
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+ <input value="1, 1, 1" name="coat_color" type="color3" />
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+ <input nodename="Asphalt029A_2K_JPG_Color" name="base_color" type="color3" />
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+ <input nodename="normalmap" name="normal" type="vector3" />
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+ <input nodename="Asphalt029A_2K_JPG_Roughness" name="specular_roughness" type="float" />
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+ <input nodename="Asphalt029A_2K_JPG_Roughness" name="coat_roughness" type="float" />
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