# https://github.com/mikedh/trimesh # Vertices for the table with extents [1.2, 0.8, 0.03] v -0.60000000 -0.40000000 -0.01500000 v -0.60000000 -0.40000000 0.01500000 v -0.60000000 0.40000000 -0.01500000 v -0.60000000 0.40000000 0.01500000 v 0.60000000 -0.40000000 -0.01500000 v 0.60000000 -0.40000000 0.01500000 v 0.60000000 0.40000000 -0.01500000 v 0.60000000 0.40000000 0.01500000 # UV coordinates from the example, defines points on the 2D texture map # (u, v) values from 0.0 to 1.0 vt 0.0 0.0 vt 0.0 1.0 vt 1.0 0.0 vt 1.0 1.0 vt 0.0 0.5 vt 1.0 0.5 vt 0.5 0.0 vt 0.5 1.0 # Faces with UV mapping # format: f vertex_index/uv_index vertex_index/uv_index vertex_index/uv_index f 2/1 4/2 1/3 f 5/3 2/1 1/3 f 1/1 4/2 3/4 f 3/4 5/3 1/1 f 2/1 8/4 4/2 f 6/3 2/1 5/3 f 6/3 8/4 2/1 f 4/2 8/4 3/4 f 7/4 5/3 3/4 f 3/2 8/4 7/4 f 7/4 6/3 5/3 f 8/4 6/3 7/4