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+The scene shows 2 objects on the left side and dashed target outlines on the right side. The dashed target outlines remain completely stationary. For each object, first rotate it in place to match the orientation of its corresponding dashed target outline, then move it horizontally to the right so that it aligns exactly with and fits within its corresponding dashed target outline.
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+The scene shows a bar chart titled 'Monthly Product Sales Statistics 2024' with Month on the x-axis and Sales on the y-axis. Find the month with the lowest sales and draw a red rectangular border around the corresponding bar to highlight it.
\ No newline at end of file
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+The scene shows a pie chart titled 'Product Category Sales Share 2024'. Find the category with the largest sales and draw a red rectangular border around the corresponding segment to highlight it.
\ No newline at end of file
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+The scene shows a bar chart titled 'Monthly Product Sales Statistics 2024' with Month on the x-axis and Sales on the y-axis. Find the month with the lowest sales and draw a red rectangular border around the corresponding bar to highlight it.
\ No newline at end of file
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+The scene shows a bar chart titled 'Weekly Website Visit Statistics' with Day of Week on the x-axis and Visits on the y-axis. Find the week with the lowest visits and draw a red rectangular border around the corresponding bar to highlight it.
\ No newline at end of file
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+The scene shows a scatter chart titled 'Correlation Analysis: Math vs Physics Scores' with Math Score on the x-axis and Physics Score on the y-axis. Find the point with the highest physics score and draw a red rectangular border around the corresponding point to highlight it.
\ No newline at end of file
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+The scene shows a network of nodes connected by directed edges (edges with arrows indicating direction) with a green starting node, a red ending node, and a blue triangular agent positioned at the green starting node. The agent can only move along edges in the direction they point (from the source node to the target node, cannot move backwards), moving from one node to an adjacent node each step. Move the blue triangular agent from the green starting node to the red ending node along the path with the minimum number of steps.
\ No newline at end of file
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\ No newline at end of file
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\ No newline at end of file
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\ No newline at end of file
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+Show a simple bounce trajectory with 2-3 bounces. The ball should move smoothly from start following the initial velocity arrow, bounce off the walls, and display a clear path. Stop after the 3rd bounce.
\ No newline at end of file
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+Generate a medium-complexity bounce trajectory with 4-5 bounces. Starting from the initial position with the velocity arrow, show the ball's path as it bounces multiple times off different walls. Stop after the 5th bounce.
\ No newline at end of file
diff --git a/In-Domain_50/O-15_ball_bounces_given_time_data-generator/00004/final_frame.png b/In-Domain_50/O-15_ball_bounces_given_time_data-generator/00004/final_frame.png
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+Animate a moderate bounce sequence. The ball should start from the initial position following the velocity arrow direction, demonstrate 4-5 bounces, creating an interesting path across the bounded area. Stop after the 5th bounce.
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+Two colored circular balls start at different positions. They move toward each other at equal speeds until they fully overlap and merge into one. The overlapping region during movement and the final merged ball should show the additive color mixture of the two original ball colors. Stop the animation when the balls have completely merged at the midpoint.
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+Two colored circular balls start at different positions. They move toward each other at equal speeds until they fully overlap and merge into one. The overlapping region during movement and the final merged ball should show the additive color mixture of the two original ball colors. Stop the animation when the balls have completely merged at the midpoint.
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\ No newline at end of file
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\ No newline at end of file
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\ No newline at end of file
diff --git a/In-Domain_50/O-18_glass_refraction_data-generator/00003/final_frame.png b/In-Domain_50/O-18_glass_refraction_data-generator/00003/final_frame.png
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\ No newline at end of file
diff --git a/In-Domain_50/O-18_glass_refraction_data-generator/00004/final_frame.png b/In-Domain_50/O-18_glass_refraction_data-generator/00004/final_frame.png
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\ No newline at end of file
diff --git a/In-Domain_50/O-19_mirror_reflection_data-generator/00000/final_frame.png b/In-Domain_50/O-19_mirror_reflection_data-generator/00000/final_frame.png
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+Given the mirror reflectivity = 0.43, predict how light reflects when it encounters the mirror. Extend the reflected ray to the image boundary.
\ No newline at end of file
diff --git a/In-Domain_50/O-19_mirror_reflection_data-generator/00001/final_frame.png b/In-Domain_50/O-19_mirror_reflection_data-generator/00001/final_frame.png
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\ No newline at end of file
diff --git a/In-Domain_50/O-19_mirror_reflection_data-generator/00002/final_frame.png b/In-Domain_50/O-19_mirror_reflection_data-generator/00002/final_frame.png
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+Given the mirror reflectivity = 0.65, predict how light reflects when it encounters the mirror. Extend the reflected ray to the image boundary.
\ No newline at end of file
diff --git a/In-Domain_50/O-19_mirror_reflection_data-generator/00003/final_frame.png b/In-Domain_50/O-19_mirror_reflection_data-generator/00003/final_frame.png
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\ No newline at end of file
diff --git a/In-Domain_50/O-19_mirror_reflection_data-generator/00004/final_frame.png b/In-Domain_50/O-19_mirror_reflection_data-generator/00004/final_frame.png
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\ No newline at end of file
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\ No newline at end of file
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\ No newline at end of file
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\ No newline at end of file
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\ No newline at end of file
diff --git a/In-Domain_50/O-25_LEGO_construction_assembly_data-generator/00004/final_frame.png b/In-Domain_50/O-25_LEGO_construction_assembly_data-generator/00004/final_frame.png
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diff --git a/In-Domain_50/O-25_LEGO_construction_assembly_data-generator/00004/ground_truth.mp4 b/In-Domain_50/O-25_LEGO_construction_assembly_data-generator/00004/ground_truth.mp4
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+Continue building the car by adding the highlighted piece. Snap it into the correct position on the chassis or body.
\ No newline at end of file
diff --git a/In-Domain_50/O-29_ballcolor_data-generator/00000/final_frame.png b/In-Domain_50/O-29_ballcolor_data-generator/00000/final_frame.png
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diff --git a/In-Domain_50/O-29_ballcolor_data-generator/00000/ground_truth.mp4 b/In-Domain_50/O-29_ballcolor_data-generator/00000/ground_truth.mp4
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+++ b/In-Domain_50/O-29_ballcolor_data-generator/00000/ground_truth.mp4
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
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diff --git a/In-Domain_50/O-29_ballcolor_data-generator/00000/prompt.txt b/In-Domain_50/O-29_ballcolor_data-generator/00000/prompt.txt
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+Show the red cluster (labeled A) moving toward other colored clusters (B, C, D). Only the red cluster moves; all other clusters remain stationary. When the red cluster collides with a target cluster, compare their counts. If the red cluster's count is greater than or equal to the target's count, the target disappears and the red cluster merges with it, keeping its red color and ID A. The red cluster's count label updates to show the exact sum. Continue until exactly one red cluster A remains, containing all balls.
\ No newline at end of file
diff --git a/In-Domain_50/O-29_ballcolor_data-generator/00001/final_frame.png b/In-Domain_50/O-29_ballcolor_data-generator/00001/final_frame.png
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diff --git a/In-Domain_50/O-29_ballcolor_data-generator/00001/ground_truth.mp4 b/In-Domain_50/O-29_ballcolor_data-generator/00001/ground_truth.mp4
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@@ -0,0 +1,3 @@
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diff --git a/In-Domain_50/O-29_ballcolor_data-generator/00001/prompt.txt b/In-Domain_50/O-29_ballcolor_data-generator/00001/prompt.txt
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+++ b/In-Domain_50/O-29_ballcolor_data-generator/00001/prompt.txt
@@ -0,0 +1 @@
+Demonstrate the merging sequence: the red cluster A moves to collide with one target cluster at a time. Other clusters stay still. Upon collision, if A's count is greater than or equal to the target's count, the target cluster disappears completely and A absorbs all its balls. A remains red with ID A, and its count increases. The TOTAL label never changes. Continue merging until only one red cluster A remains with count equal to TOTAL.
\ No newline at end of file
diff --git a/In-Domain_50/O-29_ballcolor_data-generator/00002/final_frame.png b/In-Domain_50/O-29_ballcolor_data-generator/00002/final_frame.png
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diff --git a/In-Domain_50/O-29_ballcolor_data-generator/00002/ground_truth.mp4 b/In-Domain_50/O-29_ballcolor_data-generator/00002/ground_truth.mp4
new file mode 100644
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--- /dev/null
+++ b/In-Domain_50/O-29_ballcolor_data-generator/00002/ground_truth.mp4
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
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diff --git a/In-Domain_50/O-29_ballcolor_data-generator/00002/prompt.txt b/In-Domain_50/O-29_ballcolor_data-generator/00002/prompt.txt
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+++ b/In-Domain_50/O-29_ballcolor_data-generator/00002/prompt.txt
@@ -0,0 +1 @@
+Show the red cluster (labeled A) moving toward other colored clusters (B, C, D). Only the red cluster moves; all other clusters remain stationary. When the red cluster collides with a target cluster, compare their counts. If the red cluster's count is greater than or equal to the target's count, the target disappears and the red cluster merges with it, keeping its red color and ID A. The red cluster's count label updates to show the exact sum. Continue until exactly one red cluster A remains, containing all balls.
\ No newline at end of file
diff --git a/In-Domain_50/O-29_ballcolor_data-generator/00003/final_frame.png b/In-Domain_50/O-29_ballcolor_data-generator/00003/final_frame.png
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@@ -0,0 +1,3 @@
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--- /dev/null
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@@ -0,0 +1 @@
+Demonstrate the merging sequence: the red cluster A moves to collide with one target cluster at a time. Other clusters stay still. Upon collision, if A's count is greater than or equal to the target's count, the target cluster disappears completely and A absorbs all its balls. A remains red with ID A, and its count increases. The TOTAL label never changes. Continue merging until only one red cluster A remains with count equal to TOTAL.
\ No newline at end of file
diff --git a/In-Domain_50/O-29_ballcolor_data-generator/00004/final_frame.png b/In-Domain_50/O-29_ballcolor_data-generator/00004/final_frame.png
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diff --git a/In-Domain_50/O-29_ballcolor_data-generator/00004/ground_truth.mp4 b/In-Domain_50/O-29_ballcolor_data-generator/00004/ground_truth.mp4
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+Animate the red cluster (A) moving to collide with other colored clusters. When the red cluster collides with a target cluster, if the red cluster's count is greater than or equal to the target's count, the target cluster disappears completely and the red cluster absorbs all its balls. The red cluster keeps its red color and ID A, and its count increases by the target's count. Continue this process until all clusters merge into one red cluster A with count equal to TOTAL.
\ No newline at end of file
diff --git a/In-Domain_50/O-30_bookshelf_data-generator/00000/final_frame.png b/In-Domain_50/O-30_bookshelf_data-generator/00000/final_frame.png
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diff --git a/In-Domain_50/O-30_bookshelf_data-generator/00000/first_frame.png b/In-Domain_50/O-30_bookshelf_data-generator/00000/first_frame.png
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diff --git a/In-Domain_50/O-30_bookshelf_data-generator/00000/ground_truth.mp4 b/In-Domain_50/O-30_bookshelf_data-generator/00000/ground_truth.mp4
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diff --git a/In-Domain_50/O-30_bookshelf_data-generator/00000/insertion_indices.txt b/In-Domain_50/O-30_bookshelf_data-generator/00000/insertion_indices.txt
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+++ b/In-Domain_50/O-30_bookshelf_data-generator/00000/insertion_indices.txt
@@ -0,0 +1,6 @@
+Red book index -> Insertion position (0-based)
+==================================================
+Red book 0: insert at position 3
+Red book 1: insert at position 5
+Red book 2: insert at position 7
+Red book 3: insert at position 9
\ No newline at end of file
diff --git a/In-Domain_50/O-30_bookshelf_data-generator/00000/prompt.txt b/In-Domain_50/O-30_bookshelf_data-generator/00000/prompt.txt
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+You have a bookshelf with gold books (already placed) and azure books (to be inserted). Each gold book has a height, and they are arranged from left to right. gold books are clustered by height: if two adjacent gold books have similar heights, they belong to the same cluster. For each azure book, find the gold book cluster whose representative height (average of all books in that cluster) is closest to the azure book's height. Insert each azure book at the end of its assigned cluster. If multiple azure books are assigned to the same position, insert them in order of increasing height. Output the 0-based insertion position for each azure book.
\ No newline at end of file
diff --git a/In-Domain_50/O-30_bookshelf_data-generator/00001/final_frame.png b/In-Domain_50/O-30_bookshelf_data-generator/00001/final_frame.png
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diff --git a/In-Domain_50/O-30_bookshelf_data-generator/00001/ground_truth.mp4 b/In-Domain_50/O-30_bookshelf_data-generator/00001/ground_truth.mp4
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index 0000000000000000000000000000000000000000..75cc1b91b13f7657c75c6b756d3308492abc62ff
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+++ b/In-Domain_50/O-30_bookshelf_data-generator/00001/ground_truth.mp4
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diff --git a/In-Domain_50/O-30_bookshelf_data-generator/00001/insertion_indices.txt b/In-Domain_50/O-30_bookshelf_data-generator/00001/insertion_indices.txt
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--- /dev/null
+++ b/In-Domain_50/O-30_bookshelf_data-generator/00001/insertion_indices.txt
@@ -0,0 +1,5 @@
+Red book index -> Insertion position (0-based)
+==================================================
+Red book 0: insert at position 2
+Red book 1: insert at position 7
+Red book 2: insert at position 9
\ No newline at end of file
diff --git a/In-Domain_50/O-30_bookshelf_data-generator/00001/prompt.txt b/In-Domain_50/O-30_bookshelf_data-generator/00001/prompt.txt
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+++ b/In-Domain_50/O-30_bookshelf_data-generator/00001/prompt.txt
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+Given a row of lemon books (existing books on shelf) and indigo books (to insert), determine where each indigo book should be inserted. lemon books form clusters based on adjacent height differences: adjacent books with similar heights belong to the same cluster. Each cluster has a representative height (mean of all books in that cluster). Assign each indigo book to the cluster with the nearest representative height, and insert it at the end of that cluster. If multiple indigo books target the same position, insert them sorted by height (ascending). Output the 0-based insertion position for each indigo book.
\ No newline at end of file
diff --git a/In-Domain_50/O-30_bookshelf_data-generator/00002/final_frame.png b/In-Domain_50/O-30_bookshelf_data-generator/00002/final_frame.png
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diff --git a/In-Domain_50/O-30_bookshelf_data-generator/00002/ground_truth.mp4 b/In-Domain_50/O-30_bookshelf_data-generator/00002/ground_truth.mp4
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index 0000000000000000000000000000000000000000..08f1927521d1cc6de11b07f81a6462f19d5d69fc
--- /dev/null
+++ b/In-Domain_50/O-30_bookshelf_data-generator/00002/ground_truth.mp4
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
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diff --git a/In-Domain_50/O-30_bookshelf_data-generator/00002/insertion_indices.txt b/In-Domain_50/O-30_bookshelf_data-generator/00002/insertion_indices.txt
new file mode 100644
index 0000000000000000000000000000000000000000..51f410cc10754225df6b4c8081dfeb9be2039219
--- /dev/null
+++ b/In-Domain_50/O-30_bookshelf_data-generator/00002/insertion_indices.txt
@@ -0,0 +1,5 @@
+Red book index -> Insertion position (0-based)
+==================================================
+Red book 0: insert at position 2
+Red book 1: insert at position 5
+Red book 2: insert at position 8
\ No newline at end of file
diff --git a/In-Domain_50/O-30_bookshelf_data-generator/00002/prompt.txt b/In-Domain_50/O-30_bookshelf_data-generator/00002/prompt.txt
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@@ -0,0 +1 @@
+You have a bookshelf with royal books (already placed) and purple books (to be inserted). Each royal book has a height, and they are arranged from left to right. royal books are clustered by height: if two adjacent royal books have similar heights, they belong to the same cluster. For each purple book, find the royal book cluster whose representative height (average of all books in that cluster) is closest to the purple book's height. Insert each purple book at the end of its assigned cluster. If multiple purple books are assigned to the same position, insert them in order of increasing height. Output the 0-based insertion position for each purple book.
\ No newline at end of file
diff --git a/In-Domain_50/O-30_bookshelf_data-generator/00003/final_frame.png b/In-Domain_50/O-30_bookshelf_data-generator/00003/final_frame.png
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diff --git a/In-Domain_50/O-30_bookshelf_data-generator/00003/ground_truth.mp4 b/In-Domain_50/O-30_bookshelf_data-generator/00003/ground_truth.mp4
new file mode 100644
index 0000000000000000000000000000000000000000..9e63d98be9203c47caff004d9f1818ac06d248bb
--- /dev/null
+++ b/In-Domain_50/O-30_bookshelf_data-generator/00003/ground_truth.mp4
@@ -0,0 +1,3 @@
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diff --git a/In-Domain_50/O-30_bookshelf_data-generator/00003/insertion_indices.txt b/In-Domain_50/O-30_bookshelf_data-generator/00003/insertion_indices.txt
new file mode 100644
index 0000000000000000000000000000000000000000..dc918958094971f312bd151937c31a833add4c0d
--- /dev/null
+++ b/In-Domain_50/O-30_bookshelf_data-generator/00003/insertion_indices.txt
@@ -0,0 +1,5 @@
+Red book index -> Insertion position (0-based)
+==================================================
+Red book 0: insert at position 5
+Red book 1: insert at position 6
+Red book 2: insert at position 8
\ No newline at end of file
diff --git a/In-Domain_50/O-30_bookshelf_data-generator/00003/prompt.txt b/In-Domain_50/O-30_bookshelf_data-generator/00003/prompt.txt
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+++ b/In-Domain_50/O-30_bookshelf_data-generator/00003/prompt.txt
@@ -0,0 +1 @@
+A bookshelf contains emerald books arranged left to right. emerald books are grouped into clusters where adjacent books with similar heights form a cluster. navy books need to be inserted. For each navy book, find the cluster whose average height (mean of all books in that cluster) is closest to the navy book's height, and insert the navy book at the end of that cluster. If multiple navy books target the same position, insert them sorted by height (ascending). Output the 0-based insertion position for each navy book.
\ No newline at end of file
diff --git a/In-Domain_50/O-30_bookshelf_data-generator/00004/final_frame.png b/In-Domain_50/O-30_bookshelf_data-generator/00004/final_frame.png
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diff --git a/In-Domain_50/O-30_bookshelf_data-generator/00004/first_frame.png b/In-Domain_50/O-30_bookshelf_data-generator/00004/first_frame.png
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diff --git a/In-Domain_50/O-30_bookshelf_data-generator/00004/ground_truth.mp4 b/In-Domain_50/O-30_bookshelf_data-generator/00004/ground_truth.mp4
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index 0000000000000000000000000000000000000000..f1cc833b9dc330ef3198a543533deed25e19d29a
--- /dev/null
+++ b/In-Domain_50/O-30_bookshelf_data-generator/00004/ground_truth.mp4
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diff --git a/In-Domain_50/O-30_bookshelf_data-generator/00004/insertion_indices.txt b/In-Domain_50/O-30_bookshelf_data-generator/00004/insertion_indices.txt
new file mode 100644
index 0000000000000000000000000000000000000000..1ea9bae1c19c05d70b71c66cc73576ac806fa6b9
--- /dev/null
+++ b/In-Domain_50/O-30_bookshelf_data-generator/00004/insertion_indices.txt
@@ -0,0 +1,4 @@
+Red book index -> Insertion position (0-based)
+==================================================
+Red book 0: insert at position 5
+Red book 1: insert at position 8
\ No newline at end of file
diff --git a/In-Domain_50/O-30_bookshelf_data-generator/00004/prompt.txt b/In-Domain_50/O-30_bookshelf_data-generator/00004/prompt.txt
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--- /dev/null
+++ b/In-Domain_50/O-30_bookshelf_data-generator/00004/prompt.txt
@@ -0,0 +1 @@
+A bookshelf contains sky books arranged left to right. sky books are grouped into clusters where adjacent books with similar heights form a cluster. yellow books need to be inserted. For each yellow book, find the cluster whose average height (mean of all books in that cluster) is closest to the yellow book's height, and insert the yellow book at the end of that cluster. If multiple yellow books target the same position, insert them sorted by height (ascending). Output the 0-based insertion position for each yellow book.
\ No newline at end of file
diff --git a/In-Domain_50/O-31_ball_eating_data-generator/00000/final_frame.png b/In-Domain_50/O-31_ball_eating_data-generator/00000/final_frame.png
new file mode 100644
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+++ b/In-Domain_50/O-31_ball_eating_data-generator/00000/final_frame.png
@@ -0,0 +1,3 @@
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diff --git a/In-Domain_50/O-31_ball_eating_data-generator/00000/first_frame.png b/In-Domain_50/O-31_ball_eating_data-generator/00000/first_frame.png
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diff --git a/In-Domain_50/O-31_ball_eating_data-generator/00000/ground_truth.mp4 b/In-Domain_50/O-31_ball_eating_data-generator/00000/ground_truth.mp4
new file mode 100644
index 0000000000000000000000000000000000000000..2ae529575c9ec0252588962bd630b035b741a2ea
--- /dev/null
+++ b/In-Domain_50/O-31_ball_eating_data-generator/00000/ground_truth.mp4
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
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diff --git a/In-Domain_50/O-31_ball_eating_data-generator/00000/prompt.txt b/In-Domain_50/O-31_ball_eating_data-generator/00000/prompt.txt
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--- /dev/null
+++ b/In-Domain_50/O-31_ball_eating_data-generator/00000/prompt.txt
@@ -0,0 +1 @@
+Animate the black ball using a greedy largest-first strategy to eat all red balls. At each step, the black ball targets the largest red ball that is smaller than or equal to its current size. After eating each red ball, the black ball grows larger (1.4x). Show smooth movement as the black ball approaches each target, the red ball disappearing when eaten, and the black ball growing after each consumption. Continue until all red balls are eaten.
\ No newline at end of file
diff --git a/In-Domain_50/O-31_ball_eating_data-generator/00001/final_frame.png b/In-Domain_50/O-31_ball_eating_data-generator/00001/final_frame.png
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--- /dev/null
+++ b/In-Domain_50/O-31_ball_eating_data-generator/00001/final_frame.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
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diff --git a/In-Domain_50/O-31_ball_eating_data-generator/00001/first_frame.png b/In-Domain_50/O-31_ball_eating_data-generator/00001/first_frame.png
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diff --git a/In-Domain_50/O-31_ball_eating_data-generator/00001/ground_truth.mp4 b/In-Domain_50/O-31_ball_eating_data-generator/00001/ground_truth.mp4
new file mode 100644
index 0000000000000000000000000000000000000000..14c7ca9a9bbb42111fb008eb40f3f771aa34e83f
--- /dev/null
+++ b/In-Domain_50/O-31_ball_eating_data-generator/00001/ground_truth.mp4
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
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diff --git a/In-Domain_50/O-31_ball_eating_data-generator/00001/prompt.txt b/In-Domain_50/O-31_ball_eating_data-generator/00001/prompt.txt
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--- /dev/null
+++ b/In-Domain_50/O-31_ball_eating_data-generator/00001/prompt.txt
@@ -0,0 +1 @@
+Show the black ball eating all red balls in a greedy largest-first sequence. At each step, select the largest available red ball that is smaller than or equal to the current black ball size. Animate the black ball moving to each target, the red ball vanishing when eaten, and the black ball increasing in size. Continue until all red balls are consumed using this optimal strategy.
\ No newline at end of file
diff --git a/In-Domain_50/O-31_ball_eating_data-generator/00002/final_frame.png b/In-Domain_50/O-31_ball_eating_data-generator/00002/final_frame.png
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diff --git a/In-Domain_50/O-31_ball_eating_data-generator/00002/ground_truth.mp4 b/In-Domain_50/O-31_ball_eating_data-generator/00002/ground_truth.mp4
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diff --git a/In-Domain_50/O-31_ball_eating_data-generator/00002/prompt.txt b/In-Domain_50/O-31_ball_eating_data-generator/00002/prompt.txt
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+++ b/In-Domain_50/O-31_ball_eating_data-generator/00002/prompt.txt
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+Show the black ball eating all red balls in a greedy largest-first sequence. At each step, select the largest available red ball that is smaller than or equal to the current black ball size. Animate the black ball moving to each target, the red ball vanishing when eaten, and the black ball increasing in size. Continue until all red balls are consumed using this optimal strategy.
\ No newline at end of file
diff --git a/In-Domain_50/O-31_ball_eating_data-generator/00003/final_frame.png b/In-Domain_50/O-31_ball_eating_data-generator/00003/final_frame.png
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diff --git a/In-Domain_50/O-31_ball_eating_data-generator/00003/ground_truth.mp4 b/In-Domain_50/O-31_ball_eating_data-generator/00003/ground_truth.mp4
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+Animate the black ball using a greedy largest-first strategy to eat all red balls. At each step, the black ball targets the largest red ball that is smaller than or equal to its current size. After eating each red ball, the black ball grows larger (1.4x). Show smooth movement as the black ball approaches each target, the red ball disappearing when eaten, and the black ball growing after each consumption. Continue until all red balls are eaten.
\ No newline at end of file
diff --git a/In-Domain_50/O-31_ball_eating_data-generator/00004/final_frame.png b/In-Domain_50/O-31_ball_eating_data-generator/00004/final_frame.png
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diff --git a/In-Domain_50/O-31_ball_eating_data-generator/00004/ground_truth.mp4 b/In-Domain_50/O-31_ball_eating_data-generator/00004/ground_truth.mp4
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+Show the black ball eating all red balls in a greedy largest-first sequence. At each step, select the largest available red ball that is smaller than or equal to the current black ball size. Animate the black ball moving to each target, the red ball vanishing when eaten, and the black ball increasing in size. Continue until all red balls are consumed using this optimal strategy.
\ No newline at end of file
diff --git a/In-Domain_50/O-32_rolling_ball_data-generator/00000/final_frame.png b/In-Domain_50/O-32_rolling_ball_data-generator/00000/final_frame.png
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diff --git a/In-Domain_50/O-32_rolling_ball_data-generator/00000/ground_truth.mp4 b/In-Domain_50/O-32_rolling_ball_data-generator/00000/ground_truth.mp4
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+The scene shows a 5x5 grid with 6 orange square blocks, each with a black outline, positioned at various locations. All blocks must move simultaneously rightward by exactly 3 steps. Each block shifts one grid cell per step toward the right, and all blocks must remain within the grid boundaries throughout the movement. After the movement, all blocks should be positioned exactly 3 steps rightward from their original positions.
\ No newline at end of file
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+++ b/In-Domain_50/O-36_grid_shift_data-generator/00004/prompt.txt
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+The scene displays a 10x10 grid containing 34 orange square blocks with black borders, distributed across different cells. Move every block rightward by precisely 1 step. All blocks move together at the same time, shifting 1 grid cell in the right direction, and each block must stay within the grid's boundaries. The final configuration shows all blocks in their new positions, each exactly 1 step rightward from where it started.
\ No newline at end of file
diff --git a/In-Domain_50/O-37_light_sequence_data-generator/00000/final_frame.png b/In-Domain_50/O-37_light_sequence_data-generator/00000/final_frame.png
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+The scene shows 10 circular lights in a horizontal row on a white background. Lights on are gold/yellow with glow; lights off are gray. Initially, some lights are on and some are off.
+
+Your task: Modify the light states so that the 1st, 4th, 7th, and 9th lights from the left (counting from left to right) are on (gold/yellow with glow), and all other lights are off (gray). Turn lights on/off as needed. Lights change from gray to gold/yellow (with glow) when turned on, and from gold/yellow to gray (glow disappears) when turned off. Lights stay in fixed positions; only their states change.
\ No newline at end of file
diff --git a/In-Domain_50/O-37_light_sequence_data-generator/00001/final_frame.png b/In-Domain_50/O-37_light_sequence_data-generator/00001/final_frame.png
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@@ -0,0 +1,3 @@
+The scene shows 4 circular lights in a horizontal row on a white background. Lights on are gold/yellow with glow; lights off are gray. Initially, some lights are on and some are off.
+
+Your task: Modify the light states so that all lights in the right half of the row (the 2 lights from the right side, counting from left to right) are on (gold/yellow with glow), and all lights in the left half are off (gray). Turn lights on/off as needed. Lights change from gray to gold/yellow (with glow) when turned on, and from gold/yellow to gray (glow disappears) when turned off. Lights stay in fixed positions; only their states change.
\ No newline at end of file
diff --git a/In-Domain_50/O-37_light_sequence_data-generator/00002/final_frame.png b/In-Domain_50/O-37_light_sequence_data-generator/00002/final_frame.png
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@@ -0,0 +1,3 @@
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@@ -0,0 +1,3 @@
+The scene shows 6 circular lights in a horizontal row on a white background. Lights on are gold/yellow with glow; lights off are gray. Initially, some lights are on and some are off.
+
+Your task: Modify the light states so that the 1st light from the left (counting from left to right) is on (gold/yellow with glow), and all other lights are off (gray). Turn lights on/off as needed. Lights change from gray to gold/yellow (with glow) when turned on, and from gold/yellow to gray (glow disappears) when turned off. Lights stay in fixed positions; only their states change.
\ No newline at end of file
diff --git a/In-Domain_50/O-37_light_sequence_data-generator/00003/final_frame.png b/In-Domain_50/O-37_light_sequence_data-generator/00003/final_frame.png
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@@ -0,0 +1,3 @@
+The scene shows 6 circular lights in a horizontal row on a white background. Lights on are gold/yellow with glow; lights off are gray. Initially, some lights are on and some are off.
+
+Your task: Modify the light states so that all lights at odd positions (counting from left to right: 1st is odd, 2nd is even, 3rd is odd, and so on) are on (gold/yellow with glow), and all lights at even positions are off (gray). Turn lights on/off as needed. Lights change from gray to gold/yellow (with glow) when turned on, and from gold/yellow to gray (glow disappears) when turned off. Lights stay in fixed positions; only their states change.
\ No newline at end of file
diff --git a/In-Domain_50/O-37_light_sequence_data-generator/00004/final_frame.png b/In-Domain_50/O-37_light_sequence_data-generator/00004/final_frame.png
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@@ -0,0 +1,3 @@
+The scene shows 8 circular lights in a horizontal row on a white background. Lights on are gold/yellow with glow; lights off are gray. Initially, some lights are on and some are off.
+
+Your task: Modify the light states so that the rightmost 2 lights (counting from left to right) are on (gold/yellow with glow), and all other lights are off (gray). Turn lights on/off as needed. Lights change from gray to gold/yellow (with glow) when turned on, and from gold/yellow to gray (glow disappears) when turned off. Lights stay in fixed positions; only their states change.
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+Identify the color that appears most frequently. Keep objects of the majority color unchanged and visible, while fading out all objects of other colors until they disappear.
\ No newline at end of file
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+Identify the color that appears most frequently. Keep objects of the majority color unchanged and visible, while fading out all objects of other colors until they disappear.
\ No newline at end of file
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+The scene shows a sequence of colored circles arranged horizontally from left to right. Each circle is displayed in a distinct color (red, blue, green, yellow, or orange) in the center of the frame. The last position contains a question mark (?) indicating the missing color. Observe the repeating pattern: the colors follow a cyclic order that repeats after a certain number of elements. Identify the color cycle by examining the order of colors from left to right. Determine where in the cycle the sequence currently is and which color should come next. Replace the question mark with the correct colored circle that completes the color cycle pattern.
\ No newline at end of file
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+The scene shows a sequence of shapes arranged horizontally from left to right. Each shape is displayed as a geometric figure (circle, square, triangle, diamond, or star) in the center of the frame. The last position contains a question mark (?) indicating the missing shape. Observe the repeating pattern: the shapes follow a cyclic order that repeats after a certain number of elements. Identify the cycle by examining the order of shapes from left to right. Determine where in the cycle the sequence currently is and which shape should come next. Replace the question mark with the correct shape that completes the shape cycle pattern.
\ No newline at end of file
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+The scene shows a sequence of numbers arranged horizontally from left to right. Each number is displayed as a digit in the center of the frame. The last position contains a question mark (?) indicating the missing number. Observe the arithmetic pattern: each number differs from the previous one by a constant value (the common difference). Calculate the difference between consecutive visible numbers to identify the step size. Apply this step size to the last visible number to determine the missing value. Replace the question mark with the correct number that completes the arithmetic sequence.
\ No newline at end of file
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@@ -0,0 +1 @@
+The scene shows a sequence of numbers arranged horizontally from left to right. Each number is displayed as a digit in the center of the frame. The last position contains a question mark (?) indicating the missing number. Observe the arithmetic pattern: each number differs from the previous one by a constant value (the common difference). Calculate the difference between consecutive visible numbers to identify the step size. Apply this step size to the last visible number to determine the missing value. Replace the question mark with the correct number that completes the arithmetic sequence.
\ No newline at end of file
diff --git a/In-Domain_50/O-47_sliding_puzzle_data-generator/00000/final_frame.png b/In-Domain_50/O-47_sliding_puzzle_data-generator/00000/final_frame.png
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+Complete this sliding puzzle. The goal is to arrange the numbered tiles in grid order (filling each row from left to right, with rows from top to bottom), with the empty space at the bottom-right corner.
+
+Rules: Only tiles adjacent to the empty space can be moved. Slide one tile per move into the empty space.
+
+Complete in exactly 5 moves.
+
+Do not make extra moves. Keep the camera view fixed and maintain the grid structure unchanged.
\ No newline at end of file
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+Complete this sliding puzzle. The goal is to arrange the numbered tiles in grid order (filling each row from left to right, with rows from top to bottom), with the empty space at the bottom-right corner.
+
+Rules: Only tiles adjacent to the empty space can be moved. Slide one tile per move into the empty space.
+
+Complete in exactly 5 moves.
+
+Do not make extra moves. Keep the camera view fixed and maintain the grid structure unchanged.
\ No newline at end of file
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+Complete this sliding puzzle. The goal is to arrange the numbered tiles in grid order (filling each row from left to right, with rows from top to bottom), with the empty space at the bottom-right corner.
+
+Rules: Only tiles adjacent to the empty space can be moved. Slide one tile per move into the empty space.
+
+Complete in exactly 5 moves.
+
+Do not make extra moves. Keep the camera view fixed and maintain the grid structure unchanged.
\ No newline at end of file
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+++ b/In-Domain_50/O-47_sliding_puzzle_data-generator/00003/prompt.txt
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+Complete this sliding puzzle. The goal is to arrange the numbered tiles in grid order (filling each row from left to right, with rows from top to bottom), with the empty space at the bottom-right corner.
+
+Rules: Only tiles adjacent to the empty space can be moved. Slide one tile per move into the empty space.
+
+Complete in exactly 5 moves.
+
+Do not make extra moves. Keep the camera view fixed and maintain the grid structure unchanged.
\ No newline at end of file
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+
+Rules: Only tiles adjacent to the empty space can be moved. Slide one tile per move into the empty space.
+
+Complete in exactly 5 moves.
+
+Do not make extra moves. Keep the camera view fixed and maintain the grid structure unchanged.
\ No newline at end of file
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+This scene shows a crossroad with two traffic lights. The two traffic lights are opposite to each other: when one is red, the other is green, and vice versa. Traffic Light A is currently red with countdown 9, while Traffic Light B is green. Produce a video demonstrating the countdown reducing from 9 to 0, then reveal the final state of both traffic lights.
\ No newline at end of file
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+++ b/In-Domain_50/O-52_traffic_light_data-generator/00001/prompt.txt
@@ -0,0 +1 @@
+This scene shows a crossroad with two traffic lights. The two traffic lights are opposite to each other: when one is red, the other is green, and vice versa. Right now, Traffic Light A shows red with a 9-second countdown. Traffic Light B shows green. Generate a video where the countdown decrements from 9 to 0, and then display the final state of both lights.
\ No newline at end of file
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+This scene shows a crossroad with two traffic lights. The two traffic lights are opposite to each other: when one is red, the other is green, and vice versa. Right now, Traffic Light A shows red with a 6-second countdown. Traffic Light B shows green. Generate a video where the countdown decrements from 6 to 0, and then display the final state of both lights.
\ No newline at end of file
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+This scene shows a crossroad with two traffic lights. The two traffic lights are opposite to each other: when one is red, the other is green, and vice versa. Currently, Traffic Light A shows red with countdown 6. Traffic Light B shows green with countdown 5. Generate a video showing countdown numbers decrementing. When countdown reaches 0, apply the relative rule to switch states. Then show the final state of both traffic lights after 13 seconds.
\ No newline at end of file
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+This scene shows a crossroad with two traffic lights. The two traffic lights are opposite to each other: when one is red, the other is green, and vice versa. At the moment, Traffic Light A displays red with a countdown of 4. Traffic Light B displays green. Create a video that shows the countdown decreasing from 4 to 0, followed by the final state of both lights.
\ No newline at end of file
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+++ b/In-Domain_50/O-53_clock_data-generator/00000/prompt.txt
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+Starting from the shown time, demonstrate how the clock will appear 4 hours later by moving the hour hand accordingly.
\ No newline at end of file
diff --git a/In-Domain_50/O-53_clock_data-generator/00001/final_frame.png b/In-Domain_50/O-53_clock_data-generator/00001/final_frame.png
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+This clock shows a time with only the hour hand. Show what the clock will look like after 11 hours.
\ No newline at end of file
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+Starting from the shown time, demonstrate how the clock will appear 16 hours later by moving the hour hand accordingly.
\ No newline at end of file
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+The clock displays the current hour. Animate the hour hand to show the time after 6 hours have passed.
\ No newline at end of file
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+The clock displays the current hour. Animate the hour hand to show the time after 15 hours have passed.
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+Predict the fluid motion in a 3-tube apparatus. Initial heights are 5, 23, 16 cm. Based on gravity 9.8 m/s² and the damping k=1.72, generate a video showing the liquid equalizing to a common level.
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+A system of communicating vessels with 5 vertical tubes is filled with yellow liquid. As shown in the image, the initial liquid levels are: [7, 17, 11, 16, 10] cm. Given the standard gravity (g=9.8 m/s²) and the damping coefficient k=1.76, simulate how the liquid flows until it reaches a stable hydrostatic equilibrium.
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+Simulate the restoration of equilibrium in these communicating vessels (4 tubes). The tubes hold yellow liquid at initial heights [18, 23, 7, 9] cm. Driven by gravity (9.8 m/s²), the fluid will flow between sections with a damping constant k=1.71.
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+Simulate the restoration of equilibrium in these communicating vessels (3 tubes). The tubes hold blue liquid at initial heights [23, 17, 8] cm. Driven by gravity (9.8 m/s²), the fluid will flow between sections with a damping constant k=1.79.
\ No newline at end of file
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+Here is a communicating vessel apparatus. Parameters: Tubes=5, Initial Levels=[9, 14, 19, 13, 20] cm, Gravity=9.8 m/s², Damping k=3.48. Depict the fluid seeking its equilibrium.
\ No newline at end of file
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+A sequence of shapes arranged in a 'small-big-small' pattern. Circle the next shape in the candidate area that continues this 'small-big-small-big' pattern.
\ No newline at end of file
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\ No newline at end of file
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\ No newline at end of file
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\ No newline at end of file
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\ No newline at end of file
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\ No newline at end of file
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\ No newline at end of file
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+The scene shows 4 objects on the left side and dashed target outlines on the right side. The dashed target outlines remain completely stationary. Move each object horizontally to the right so that it aligns exactly with and fits within its corresponding dashed target outline.
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diff --git a/Out-of-Domain_50/G-24_separate_objects_no_spin_data-generator/00004/final_frame.png b/Out-of-Domain_50/G-24_separate_objects_no_spin_data-generator/00004/final_frame.png
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+The scene shows 3 objects on the left side and dashed target outlines on the right side. The dashed target outlines remain completely stationary. Move each object horizontally to the right so that it aligns exactly with and fits within its corresponding dashed target outline.
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+++ b/Out-of-Domain_50/G-250_color_triple_intersection_red_data-generator/00000/prompt.txt
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+Look at the Venn diagram on the screen. Please color the area that belongs to the intersection of all three sets in red.
\ No newline at end of file
diff --git a/Out-of-Domain_50/G-250_color_triple_intersection_red_data-generator/00001/final_frame.png b/Out-of-Domain_50/G-250_color_triple_intersection_red_data-generator/00001/final_frame.png
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diff --git a/Out-of-Domain_50/G-250_color_triple_intersection_red_data-generator/00001/ground_truth.mp4 b/Out-of-Domain_50/G-250_color_triple_intersection_red_data-generator/00001/ground_truth.mp4
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+++ b/Out-of-Domain_50/G-250_color_triple_intersection_red_data-generator/00001/ground_truth.mp4
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
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+++ b/Out-of-Domain_50/G-250_color_triple_intersection_red_data-generator/00001/prompt.txt
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+Observe this Venn diagram and color the region where all three sets overlap in red.
\ No newline at end of file
diff --git a/Out-of-Domain_50/G-250_color_triple_intersection_red_data-generator/00002/final_frame.png b/Out-of-Domain_50/G-250_color_triple_intersection_red_data-generator/00002/final_frame.png
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+version https://git-lfs.github.com/spec/v1
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+++ b/Out-of-Domain_50/G-250_color_triple_intersection_red_data-generator/00002/prompt.txt
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+Please identify the triple intersection area in this Venn diagram and color it red.
\ No newline at end of file
diff --git a/Out-of-Domain_50/G-250_color_triple_intersection_red_data-generator/00003/final_frame.png b/Out-of-Domain_50/G-250_color_triple_intersection_red_data-generator/00003/final_frame.png
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+++ b/Out-of-Domain_50/G-250_color_triple_intersection_red_data-generator/00003/ground_truth.mp4
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
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+++ b/Out-of-Domain_50/G-250_color_triple_intersection_red_data-generator/00003/prompt.txt
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+Find the intersection of all three sets in this Venn diagram and color it red.
\ No newline at end of file
diff --git a/Out-of-Domain_50/G-250_color_triple_intersection_red_data-generator/00004/final_frame.png b/Out-of-Domain_50/G-250_color_triple_intersection_red_data-generator/00004/final_frame.png
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+Observe this Venn diagram and color the region where all three sets overlap in red.
\ No newline at end of file
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+Two identical square objects are placed into two containers with liquids of different densities. The right container has higher density liquid (the object that ends up floating higher), the left has lower density. After the motion settles, add a red rectangular outline around the object inside the higher-density liquid; the rectangle appears only at the end and stays visible, and do not mark the other object.
\ No newline at end of file
diff --git a/Out-of-Domain_50/G-273_high_density_liquid_data-generator/00001/final_frame.png b/Out-of-Domain_50/G-273_high_density_liquid_data-generator/00001/final_frame.png
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+Two pigment colors are displayed. A rectangular zone marked with a white border indicates where the pigments will mix. Using subtractive color mixing rules, determine the resulting color and display it within the marked zone.
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+Apply subtractive color mixing principles. Observe the two pigment colors positioned on the left and right sides. The white-bordered rectangular area in the center is the mixing zone. Display the resulting mixed color inside this marked zone.
\ No newline at end of file
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+Apply subtractive color mixing principles. Observe the two pigment colors positioned on the left and right sides. The white-bordered rectangular area in the center is the mixing zone. Display the resulting mixed color inside this marked zone.
\ No newline at end of file
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+++ b/Out-of-Domain_50/O-2_pigment_color_mixing_subtractive_data-generator/00003/prompt.txt
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+Demonstrate subtractive color mixing. The image shows two pigment colors. The center region is marked with a white rectangular outline. Predict and show what color appears in the marked mixing zone when these two pigments combine.
\ No newline at end of file
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+Demonstrate subtractive color mixing. The image shows two pigment colors. The center region is marked with a white rectangular outline. Predict and show what color appears in the marked mixing zone when these two pigments combine.
\ No newline at end of file
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+The scene displays multiple colored geometric objects (cubes, spheres, pyramids, cones) positioned across the canvas. Identify the rightmost objects based on spatial position relative to all other objects. Remove all rightmost objects from the scene by making them disappear completely. All other objects must remain stationary and unchanged in their exact original positions, colors, and shapes. Do not modify, move, or alter any objects that are not at the specified rightmost location.
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+Complete this pattern by filling in the missing grid cells on the right side. Observe the left half of the pattern and recognize that it should be mirrored to create a symmetric pattern. Fill in the right half by mirroring the left half across the vertical center line. Keep the camera view fixed in the top-down perspective and maintain all existing cells unchanged. Stop the video when the symmetric pattern is fully completed.
\ No newline at end of file
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+Adjust the blue level slider from 62% to 80% upward. When reaching 70%, the state changes immediately and the Activate button turns green.
\ No newline at end of file
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+Adjust the blue level slider from 37% to 58% upward. When reaching 47%, the state changes immediately and the Activate button turns green.
\ No newline at end of file
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+Adjust the blue level slider from 27% to 91% upward. When reaching 60%, the state changes immediately and the Activate button turns green.
\ No newline at end of file
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+Adjust the blue level slider from 98% to 93% downward. When reaching 95%, the state changes immediately and the Activate button turns green.
\ No newline at end of file
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+Adjust the blue level slider from 63% to 87% upward. When reaching 75%, the state changes immediately and the Activate button turns green.
\ No newline at end of file
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+This is Raven's Progressive Matrices like task. Complete the missing pattern in this 3x3 matrix.
\ No newline at end of file
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+This is Raven's Progressive Matrices like task. Complete the missing pattern in this 3x3 matrix.
\ No newline at end of file
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\ No newline at end of file
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\ No newline at end of file
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+This is Raven's Progressive Matrices like task. Complete the missing pattern in this 3x3 matrix.
\ No newline at end of file
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+Delete the symbol ♥ at position 4 from the sequence. First, fade out the symbol at position 4 and all symbols to its right. Then, remove the symbol at position 4. Finally, make all the symbols that were originally to the right of position 4 reappear and smoothly shift left to close the gap.
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+Delete the symbol ♦ at position 6 from the sequence. First, fade out the symbol at position 6 and all symbols to its right. Then, remove the symbol at position 6. Finally, make all the symbols that were originally to the right of position 6 reappear and smoothly shift left to close the gap.
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+Delete the symbol ◇ at position 2 from the sequence. First, fade out the symbol at position 2 and all symbols to its right. Then, remove the symbol at position 2. Finally, make all the symbols that were originally to the right of position 2 reappear and smoothly shift left to close the gap.
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+Delete the symbol ▶ at position 6 from the sequence. First, fade out the symbol at position 6 and all symbols to its right. Then, remove the symbol at position 6. Finally, make all the symbols that were originally to the right of position 6 reappear and smoothly shift left to close the gap.
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+Delete the symbol ♥ at position 5 from the sequence. First, fade out the symbol at position 5 and all symbols to its right. Then, remove the symbol at position 5. Finally, make all the symbols that were originally to the right of position 5 reappear and smoothly shift left to close the gap.
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+Insert the symbol ◯ at position 4. Show the symbol fading in above the sequence, sliding down to its position, and the remaining symbols shifting to accommodate the new addition.
\ No newline at end of file
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+Insert symbol ◯ at position 6 in the sequence. The video shows the new symbol fading in above the target position, then sliding down while other symbols shift to make room.
\ No newline at end of file
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+Place symbol ♥ at position 2 in the symbol sequence. The insertion is shown by the new symbol materializing above the target location and descending into position while subsequent symbols shift right.
\ No newline at end of file
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+Insert the symbol ● at position 6. Show the symbol fading in above the sequence, sliding down to its position, and the remaining symbols shifting to accommodate the new addition.
\ No newline at end of file
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+Place symbol ◀ at position 5 in the symbol sequence. The insertion is shown by the new symbol materializing above the target location and descending into position while subsequent symbols shift right.
\ No newline at end of file
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+Perform a symbol deletion operation on the marked target. The scene contains a horizontal sequence of colored geometric symbols arranged from left to right. One specific symbol in this sequence is uniquely identified as the target for deletion by a red border frame drawn around it. No other symbol has this red border marking. Execute the deletion by removing the marked target symbol from the sequence. After deletion, the remaining symbols must maintain their original order and spacing, creating a sequence with exactly one fewer symbol than the initial state. The target symbol is unambiguously identified by the red border, ensuring there is no confusion about which symbol to delete.
\ No newline at end of file
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+Perform a symbol deletion operation on the marked target. The scene contains a horizontal sequence of colored geometric symbols arranged from left to right. One specific symbol in this sequence is uniquely identified as the target for deletion by a red border frame drawn around it. No other symbol has this red border marking. Execute the deletion by removing the marked target symbol from the sequence. After deletion, the remaining symbols must maintain their original order and spacing, creating a sequence with exactly one fewer symbol than the initial state. The target symbol is unambiguously identified by the red border, ensuring there is no confusion about which symbol to delete.
\ No newline at end of file
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+Perform a symbol deletion operation on the marked target. The scene contains a horizontal sequence of colored geometric symbols arranged from left to right. One specific symbol in this sequence is uniquely identified as the target for deletion by a red border frame drawn around it. No other symbol has this red border marking. Execute the deletion by removing the marked target symbol from the sequence. After deletion, the remaining symbols must maintain their original order and spacing, creating a sequence with exactly one fewer symbol than the initial state. The target symbol is unambiguously identified by the red border, ensuring there is no confusion about which symbol to delete.
\ No newline at end of file
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+Remove the marked symbol from the symbol sequence. The task involves a horizontal sequence of symbols where each symbol consists of a colored geometric shape. The sequence contains multiple distinct symbols, and exactly one symbol is marked for deletion using a red rectangular border drawn around it. This red border serves as the sole indicator identifying which symbol must be removed, eliminating any ambiguity in target selection. Delete only the symbol that is enclosed by the red border. After the deletion operation, the resulting sequence must contain all remaining symbols in their original order, with the target symbol completely absent. The deletion affects only the marked symbol, leaving all other symbols unchanged in their visual properties and sequential positions.
\ No newline at end of file
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+Remove the marked symbol from the symbol sequence. The task involves a horizontal sequence of symbols where each symbol consists of a colored geometric shape. The sequence contains multiple distinct symbols, and exactly one symbol is marked for deletion using a red rectangular border drawn around it. This red border serves as the sole indicator identifying which symbol must be removed, eliminating any ambiguity in target selection. Delete only the symbol that is enclosed by the red border. After the deletion operation, the resulting sequence must contain all remaining symbols in their original order, with the target symbol completely absent. The deletion affects only the marked symbol, leaving all other symbols unchanged in their visual properties and sequential positions.
\ No newline at end of file
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+Replace symbol ♥ at position 4 with symbol ▼. First, fade out the symbol at position 4 and all symbols to its right. Then, replace the symbol at position 4 with ▼. Finally, make the new symbol at position 4 and all the original symbols to its right reappear.
\ No newline at end of file
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+Replace symbol ★ at position 4 with symbol ◯. First, fade out the symbol at position 4 and all symbols to its right. Then, replace the symbol at position 4 with ◯. Finally, make the new symbol at position 4 and all the original symbols to its right reappear.
\ No newline at end of file
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+Substitute the symbol ♥ at position 2 with ◯. First, fade out the symbol at position 2 and all symbols to its right. Then, replace the symbol at position 2 with ◯. Finally, make the new symbol at position 2 and all the original symbols to its right reappear.
\ No newline at end of file
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+Substitute the symbol ▶ at position 5 with □. The substitution is shown by cross-fading: the original symbol fades out while the replacement symbol fades in at the same location.
\ No newline at end of file
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+Replace the symbol ▲ at position 5 with symbol ★. First, fade out the symbol at position 5 and all symbols to its right. Then, replace the symbol at position 5 with ★. Finally, make the new symbol at position 5 and all the original symbols to its right reappear.
\ No newline at end of file
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+Edit to meet constraint: minimum 3 of symbol ◇. The sequence currently has 1. Insert 2 ◇ symbols at positions 4 and 7 to satisfy the requirement.
\ No newline at end of file
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\ No newline at end of file
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\ No newline at end of file
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\ No newline at end of file
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\ No newline at end of file
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+ "repo": "",
+ "is_dirty": false
+ }
+ }
+}
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diff --git a/Out-of-Domain_50/O-65_animal_size_sorting_data-generator/00004/prompt.txt b/Out-of-Domain_50/O-65_animal_size_sorting_data-generator/00004/prompt.txt
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+++ b/Out-of-Domain_50/O-65_animal_size_sorting_data-generator/00004/prompt.txt
@@ -0,0 +1 @@
+Animal faces of different sizes are scattered randomly on the canvas. Sort them by size from largest to smallest and align them horizontally at the bottom baseline.
\ No newline at end of file
diff --git a/Out-of-Domain_50/O-6_2d_geometric_transformation_data-generator/00000/final_frame.png b/Out-of-Domain_50/O-6_2d_geometric_transformation_data-generator/00000/final_frame.png
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diff --git a/Out-of-Domain_50/O-6_2d_geometric_transformation_data-generator/00000/ground_truth.mp4 b/Out-of-Domain_50/O-6_2d_geometric_transformation_data-generator/00000/ground_truth.mp4
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+++ b/Out-of-Domain_50/O-6_2d_geometric_transformation_data-generator/00000/ground_truth.mp4
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
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--- /dev/null
+++ b/Out-of-Domain_50/O-6_2d_geometric_transformation_data-generator/00000/prompt.txt
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+Perform a 2D geometric transformation by rotating the planar object to the target position. You are given: (1) a solid-colored 2D shape in its starting orientation, (2) a clearly marked rotation center point, and (3) a target outline indicating where the shape should end up after rotation. Your task is to rotate the shape in the 2D plane around the specified rotation center until the shape's position precisely aligns with and overlaps the target outline. The object must maintain its size and shape during rotation, only its orientation should change.
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--- /dev/null
+++ b/Out-of-Domain_50/O-6_2d_geometric_transformation_data-generator/00001/prompt.txt
@@ -0,0 +1 @@
+Perform a 2D geometric transformation by rotating the planar object to the target position. You are given: (1) a solid-colored 2D shape in its starting orientation, (2) a clearly marked rotation center point, and (3) a target outline indicating where the shape should end up after rotation. Your task is to rotate the shape in the 2D plane around the specified rotation center until the shape's position precisely aligns with and overlaps the target outline. The object must maintain its size and shape during rotation, only its orientation should change.
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+++ b/Out-of-Domain_50/O-6_2d_geometric_transformation_data-generator/00002/ground_truth.mp4
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+Transform the 2D shape through planar rotation to achieve the target configuration. The initial state displays a solid 2D polygon, a rotation center point (marked with a small circle), and a target outline (shown as an unfilled shape contour). Rotate the shape in the plane around the designated rotation center point until the shape's position and orientation exactly match those shown by the target outline. The final state should show the shape completely aligned with and filling the target outline shape.
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+Execute a planar rotation transformation on the 2D shape. The scene contains three key elements: a filled 2D polygon showing the initial state, a rotation center marker indicating the pivot point, and a target outline showing the goal state. Rotate the shape in the plane around the marked center point until it reaches the orientation depicted by the target outline. The rotation should result in the shape perfectly matching the target outline's position and orientation.
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+The 2 2D object(s) in the image rotate around their respective centroids at a uniform speed as shown in the diagram.
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\ No newline at end of file
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\ No newline at end of file
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\ No newline at end of file
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diff --git a/README.md b/README.md
new file mode 100644
index 0000000000000000000000000000000000000000..c7af5950b81171b2ee1d313127723e7283eeef33
--- /dev/null
+++ b/README.md
@@ -0,0 +1,103 @@
+---
+license: apache-2.0
+language:
+- en
+tags:
+- video-generation
+pretty_name: VBVR-Bench-Data
+size_categories:
+- n<1K
+configs:
+- config_name: VBVR-Bench-Data
+ data_files:
+ - split: test
+ path: VBVR-Bench.json
+---
+
+# VBVR: A Very Big Video Reasoning Suite
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+## Overview
+Video reasoning grounds intelligence in spatiotemporally consistent visual environments that go beyond what text can naturally capture,
+enabling intuitive reasoning over motion, interaction, and causality. Rapid progress in video models has focused primarily on visual quality.
+Systematically studying video reasoning and its scaling behavior suffers from a lack of video reasoning (training) data.
+To address this gap, we introduce the Very Big Video Reasoning (VBVR) Dataset, an unprecedentedly large-scale resource spanning 200 curated reasoning tasks
+and over one million video clips—approximately three orders of magnitude larger than existing datasets. We further present VBVR-Bench,
+a verifiable evaluation framework that moves beyond model-based judging by incorporating rule-based, human-aligned scorers,
+enabling reproducible and interpretable diagnosis of video reasoning capabilities.
+Leveraging the VBVR suite, we conduct one of the first large-scale scaling studies of video reasoning and observe early signs of emergent generalization
+to unseen reasoning tasks. **Together, VBVR lays a foundation for the next stage of research in generalizable video reasoning.**
+
+
+## Release Information
+We are pleased to release the official **VBVR-Bench** test dataset, designed for standardized and rigorous evaluation of video-based visual reasoning models.
+The test split is designed along with the evaluation toolkit provided by Video-Reason at [VBVR-Bench evaluation code](https://github.com/Video-Reason/VBVR-Bench).
+
+After running evaluation, you can compare your model’s performance on the public leaderboard at [VBVR-Bench Leaderboard](https://huggingface.co/spaces/Video-Reason/VBVR-Bench-Leaderboard).
+
+In this release, we present
+[**VBVR-Wan2.2**](https://huggingface.co/Video-Reason/VBVR-Wan2.2),
+[**VBVR-Dataset**](https://huggingface.co/datasets/Video-Reason/VBVR-Dataset),
+[**VBVR-Bench-Data**](https://huggingface.co/datasets/Video-Reason/VBVR-Bench-Data) and
+[**VBVR-Bench-Leaderboard**](https://huggingface.co/spaces/Video-Reason/VBVR-Bench-Leaderboard).
+
+## Data Structure
+The dataset is organized by domain and task generator. For example:
+
+```bash
+In-Domain_50/
+ G-31_directed_graph_navigation_data-generator/
+ 00000/
+ first_frame.png
+ final_frame.png
+ ground_truth.mp4
+ prompt.txt
+```
+Structure Description
+
+- In-Domain_50/Out-of-Domain_50:
+Evaluation splits indicating whether samples belong to in-domain or out-of-domain settings.
+
+- G-XXX_task-name_data-generator:
+A specific reasoning task category and its corresponding data generator.
+
+- 00000-00004:
+Individual sample instances.
+
+Each sample directory contains
+- first_frame.png: The initial frame of the video
+
+- final_frame.png: The final frame
+
+- ground_truth.mp4: The full video sequence
+
+- prompt.txt: The textual reasoning question or instruction
+
+## 🖊️ Citation
+
+```bib
+@article{vbvr2026,
+ title={A Very Big Video Reasoning Suite},
+ author={Maijunxian Wang and Ruisi Wang and Juyi Lin and Ran Ji and Thaddäus Wiedemer and Qingying Gao and Dezhi Luo and Yaoyao Qian and Lianyu Huang and Zelong Hong and Jiahui Ge and Qianli Ma and Hang He and Yifan Zhou and Lingzi Guo and Lantao Mei and Jiachen Li and Hanwen Xing and Tianqi Zhao and Fengyuan Yu and Weihang Xiao and Yizheng Jiao and Jianheng Hou and Danyang Zhang and Pengcheng Xu and Boyang Zhong and Zehong Zhao and Gaoyun Fang and John Kitaoka and Yile Xu and Hua Xu and Kenton Blacutt and Tin Nguyen and Siyuan Song and Haoran Sun and Shaoyue Wen and Linyang He and Runming Wang and Yanzhi Wang and Mengyue Yang and Ziqiao Ma and Raphaël Millière and Freda Shi and Nuno Vasconcelos and Daniel Khashabi and Alan Yuille and Yilun Du and Ziming Liu and Bo Li and Dahua Lin and Ziwei Liu and Vikash Kumar and Yijiang Li and Lei Yang and Zhongang Cai and Hokin Deng},
+ journal = {arXiv preprint arXiv:2602.20159},
+ year = {2026}
+}
+```
\ No newline at end of file
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