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Upload folder using huggingface_hub

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  2. .gitattributes +26 -0
  3. fork_big/.thumbs/256x256/fork_big.usd.png +3 -0
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1
+ /***************************************************************************************************
2
+ * Copyright 2020 NVIDIA Corporation. All rights reserved.
3
+ *
4
+ * Redistribution and use in source and binary forms, with or without
5
+ * modification, are permitted provided that the following conditions
6
+ * are met:
7
+ * * Redistributions of source code must retain the above copyright
8
+ * notice, this list of conditions and the following disclaimer.
9
+ * * Redistributions in binary form must reproduce the above copyright
10
+ * notice, this list of conditions and the following disclaimer in the
11
+ * documentation and/or other materials provided with the distribution.
12
+ * * Neither the name of NVIDIA CORPORATION nor the names of its
13
+ * contributors may be used to endorse or promote products derived
14
+ * from this software without specific prior written permission.
15
+ *
16
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
17
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
19
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
20
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
21
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
22
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
23
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
24
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
+ **************************************************************************************************/
28
+ mdl 1.4;
29
+
30
+ import ::base::*;
31
+ import ::anno::*;
32
+
33
+ using OmniPBR_ClearCoat_Opacity import OmniPBR_ClearCoat_Opacity;
34
+
35
+
36
+
37
+ export material OmniPBR_Opacity(
38
+
39
+ color diffuse_color_constant = color(0.2f)
40
+ [[
41
+ anno::display_name("Base Color"),
42
+ anno::description("This is the base color"),
43
+ anno::in_group("Albedo")
44
+ ]],
45
+ uniform texture_2d diffuse_texture = texture_2d()
46
+ [[
47
+ anno::display_name("Albedo Map"),
48
+ anno::in_group("Albedo")
49
+ ]],
50
+ float albedo_desaturation = float(0.0)
51
+ [[
52
+ anno::display_name("Albedo Desaturation"),
53
+ anno::soft_range(float(0.0f), float(1.0f)),
54
+ anno::description("Desaturates the diffuse color"),
55
+ anno::in_group("Albedo")
56
+ ]],
57
+ float albedo_add = float(0.0)
58
+ [[
59
+ anno::display_name("Albedo Add"),
60
+ anno::soft_range(float(-1.0f), float(1.0f)),
61
+ anno::description("Adds a constant value to the diffuse color "),
62
+ anno::in_group("Albedo")
63
+ ]],
64
+ float albedo_brightness = float(1.0)
65
+ [[
66
+ anno::display_name("Albedo Brightness"),
67
+ anno::soft_range(float(0.0f), float(1.0f)),
68
+ anno::description("Multiplier for the diffuse color "),
69
+ anno::in_group("Albedo")
70
+ ]],
71
+ color diffuse_tint = color(1.0f)
72
+ [[
73
+ anno::display_name("Color Tint"),
74
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
75
+ anno::in_group("Albedo")
76
+ ]],
77
+
78
+
79
+ // -------------------- REFLECTIVITY ----------------------
80
+
81
+
82
+
83
+ float reflection_roughness_constant = 0.5f
84
+ [[
85
+ anno::display_name("Roughness Amount"),
86
+ anno::hard_range(0.0,1.),
87
+ anno::description("Higher roughness values lead to more blurry reflections"),
88
+ anno::in_group("Reflectivity")
89
+ ]],
90
+ float reflection_roughness_texture_influence = 0.0f
91
+ [[
92
+ anno::display_name("Roughness Map Influence"),
93
+ anno::hard_range(0.0, 1.),
94
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
95
+ anno::in_group("Reflectivity")
96
+ ]],
97
+ uniform texture_2d reflectionroughness_texture = texture_2d()
98
+ [[
99
+ anno::display_name("Roughness Map"),
100
+ anno::in_group("Reflectivity")
101
+ ]],
102
+
103
+
104
+ float metallic_constant = 0.f
105
+ [[
106
+ anno::display_name("Metallic Amount"),
107
+ anno::hard_range(0.0,1.),
108
+ anno::description("Metallic Material"),
109
+ anno::in_group("Reflectivity")
110
+ ]],
111
+ float metallic_texture_influence = 0.0f
112
+ [[
113
+ anno::display_name("Metallic Map Influence"),
114
+ anno::hard_range(0.0, 1.),
115
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
116
+ anno::in_group("Reflectivity")
117
+ ]],
118
+ uniform texture_2d metallic_texture = texture_2d()
119
+ [[
120
+ anno::display_name("Metallic Map"),
121
+ anno::in_group("Reflectivity")
122
+ ]],
123
+ float specular_level = float(0.5)
124
+ [[
125
+ anno::display_name("Specular"),
126
+ anno::soft_range(float(0.0f), float(1.0f)),
127
+ anno::description("The specular level (intensity) of the material"),
128
+ anno::in_group("Reflectivity")
129
+ ]],
130
+ // -------------------- ORM ----------------------
131
+ uniform bool enable_ORM_texture = false
132
+ [[
133
+ anno::display_name("Enable ORM Texture"),
134
+ anno::description("When True the ORM texture will be used to extract the Occlusion, Roughness and Metallic Map"),
135
+ anno::in_group("Reflectivity")
136
+ ]],
137
+ uniform texture_2d ORM_texture = texture_2d()
138
+ [[
139
+ anno::display_name("ORM Map"),
140
+ anno::description("Texture that hae Occlusion, Roughness and Metallic map stored in the respective r, g and b channels"),
141
+ anno::in_group("Reflectivity")
142
+ ]],
143
+
144
+ // -------------------- AO Group ----------------------
145
+
146
+ float ao_to_diffuse = 0.0
147
+ [[
148
+ anno::display_name("AO to Diffuse"),
149
+ anno::description("Controls the amount of ambient occlusion multiplied into the diffuse color channel"),
150
+ anno::in_group("AO"),
151
+ anno::hard_range(0.0f, 1.0f)
152
+ ]],
153
+ uniform texture_2d ao_texture = texture_2d()
154
+ [[
155
+ anno::display_name("Ambient Occlusion Map"),
156
+ anno::description("The Ambient Occlusion texture for the material"),
157
+ anno::in_group("AO")
158
+ ]],
159
+
160
+
161
+ // -------------------- EMISSIVE ----------------------
162
+
163
+
164
+ uniform bool enable_emission = false
165
+ [[
166
+ anno::display_name("Enable Emission"),
167
+ anno::description("Enables the emission of light from the material"),
168
+ anno::in_group("Emissive")
169
+ ]],
170
+
171
+ color emissive_color = color(1.0, 0.1, 0.1)
172
+ [[
173
+ anno::enable_if("enable_emission == true"),
174
+ anno::display_name("Emissive Color"),
175
+ anno::description("The emission color"),
176
+ anno::in_group("Emissive")
177
+
178
+ ]],
179
+ uniform texture_2d emissive_color_texture = texture_2d()
180
+ [[
181
+ anno::enable_if("enable_emission == true"),
182
+ anno::display_name("Emissive Color map"),
183
+ anno::in_group("Emissive"),
184
+ anno::description("The emissive color texture")
185
+ ]],
186
+ uniform texture_2d emissive_mask_texture = texture_2d()
187
+ [[
188
+ anno::enable_if("enable_emission == true"),
189
+ anno::display_name("Emissive Mask map"),
190
+ anno::description("The texture masking the emissive color"),
191
+ anno::in_group("Emissive")
192
+ ]],
193
+ uniform float emissive_intensity = 40.f
194
+ [[
195
+ anno::enable_if("enable_emission == true"),
196
+ anno::display_name("Emissive Intensity"),
197
+ anno::description("Intensity of the emission"),
198
+ anno::in_group("Emissive")
199
+ ]],
200
+
201
+ // Cutout Opacity
202
+ uniform bool enable_opacity = true
203
+ [[
204
+ anno::display_name("Enable Opacity"),
205
+ anno::description("Enables the use of cutout opacity"),
206
+ anno::in_group("Opacity")
207
+ ]],
208
+ uniform bool enable_opacity_texture = false
209
+ [[
210
+ anno::display_name("Enable Opacity Texture"),
211
+ anno::description("Enables or disables the usage of the opacity texture map"),
212
+ anno::in_group("Opacity")
213
+ ]],
214
+ uniform float opacity_constant = 1.f
215
+ [[
216
+ anno::hard_range(0.0, 1.0),
217
+ anno::display_name("Opacity Amount"),
218
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
219
+ anno::in_group("Opacity")
220
+ ]],
221
+ uniform texture_2d opacity_texture = texture_2d()
222
+ [[
223
+ anno::display_name("Opacity Map"),
224
+ anno::in_group("Opacity")
225
+ ]],
226
+ uniform base::mono_mode opacity_mode = base::mono_average
227
+ [[
228
+ anno::display_name("Opacity Mono Source"),
229
+ anno::in_group("Opacity"),
230
+ anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum")
231
+ ]],
232
+ uniform float opacity_threshold = 0.f
233
+ [[
234
+ anno::hard_range(0.0, 1.0),
235
+ anno::display_name("Opacity Threshold"),
236
+ anno::description("If negative, disable cutout_opacity; if 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
237
+ anno::in_group("Opacity")
238
+ ]],
239
+
240
+ // -------------------- Normal ----------------------
241
+
242
+
243
+
244
+ /*
245
+ uniform bool enable_normalmap_texture = false
246
+ [[
247
+ anno::display_name("Enable Normal Texture"),
248
+ anno::description("Enables the usage of the normalmap texture"),
249
+ anno::in_group("Features")
250
+ ]],
251
+ */
252
+ uniform float bump_factor = 1.f
253
+ [[
254
+ anno::display_name("Normal Map Strength"),
255
+ anno::description("Strength of normal map."),
256
+ anno::in_group("Normal"),
257
+ anno::soft_range(0.0f, 1.0f)
258
+ ]],
259
+
260
+ uniform texture_2d normalmap_texture = texture_2d()
261
+ [[
262
+ anno::display_name("Normal Map"),
263
+ anno::description("Enables the usage of the normalmap texture"),
264
+ anno::in_group("Normal")
265
+ ]],
266
+
267
+
268
+
269
+ /* uniform bool enable_detail_normalmap_texture = false
270
+ [[
271
+ anno::display_name("Enable Detail Normal Texture"),
272
+ anno::in_group("Features"),
273
+ anno::description("Enables the usage of the detail normalmap texture")
274
+ ]],
275
+ */
276
+ uniform float detail_bump_factor = .3f
277
+ [[
278
+ anno::display_name("Detail Normal Strength"),
279
+ anno::in_group("Normal"),
280
+ anno::soft_range(0.0f, 1.0f),
281
+ anno::description("Strength of the detail normal")
282
+ ]],
283
+ uniform texture_2d detail_normalmap_texture = texture_2d()
284
+ [[
285
+ anno::display_name("Detail Normal Map"),
286
+ anno::in_group("Normal")
287
+ ]],
288
+ // UV Projection Group
289
+ uniform bool project_uvw = false
290
+ [[
291
+ anno::display_name("Enable Project UVW Coordinates"),
292
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
293
+ anno::in_group("UV")
294
+ ]],
295
+ uniform bool world_or_object = false
296
+ [[
297
+ anno::enable_if("project_uvw == true"),
298
+ anno::display_name("Enable World Space"),
299
+ anno::description("When set to 'true' uses world space for projection, when 'false' object space is used"),
300
+ anno::in_group("UV")
301
+ ]],
302
+
303
+ uniform int uv_space_index = 0
304
+ [[
305
+ anno::enable_if("project_uvw == true"),
306
+ anno::display_name("UV Space Index"),
307
+ anno::description("UV Space Index."),
308
+ anno::in_group("UV"),
309
+ anno::hard_range(0, 3)
310
+ ]],
311
+
312
+ // Adjustments Group
313
+ uniform float2 texture_translate = float2(0.0f)
314
+ [[
315
+ anno::enable_if("project_uvw == true"),
316
+ anno::display_name("Texture Translate"),
317
+ anno::description("Controls position of texture."),
318
+ anno::in_group("UV")
319
+ ]],
320
+ uniform float texture_rotate = 0.f
321
+ [[
322
+ anno::enable_if("project_uvw == true"),
323
+ anno::display_name("Texture Rotate"),
324
+ anno::description("Rotates angle of texture in degrees."),
325
+ anno::in_group("UV")
326
+ ]],
327
+ uniform float2 texture_scale = float2(1.0f)
328
+ [[
329
+ anno::enable_if("project_uvw == true"),
330
+ anno::display_name("Texture Scale"),
331
+ anno::description("Larger number increases size of texture."),
332
+ anno::in_group("UV")
333
+ ]],
334
+
335
+ uniform float2 detail_texture_translate = float2(0.0f)
336
+ [[
337
+ anno::enable_if("project_uvw == true"),
338
+ anno::display_name("Detail Texture Translate"),
339
+ anno::description("Controls the position of the detail texture."),
340
+ anno::in_group("UV")
341
+ ]],
342
+ uniform float detail_texture_rotate = 0.f
343
+ [[
344
+ anno::enable_if("project_uvw == true"),
345
+ anno::display_name("Detail Texture Rotate"),
346
+ anno::description("Rotates angle of the detail texture in degrees."),
347
+ anno::in_group("UV")
348
+ ]],
349
+ uniform float2 detail_texture_scale = float2(1.0f)
350
+ [[
351
+ anno::enable_if("project_uvw == true"),
352
+ anno::display_name("Detail Texture Scale"),
353
+ anno::description("Larger numbers increase the size of the detail texture"),
354
+ anno::in_group("UV")
355
+ ]]
356
+ )
357
+ [[
358
+ anno::display_name("OmniPBR Opacity"),
359
+ anno::description("OmniPBR supports opacity and ORM textures"),
360
+ anno::in_group("Base"),
361
+ anno::version( 2, 1, 0),
362
+ anno::author("NVIDIA CORPORATION"),
363
+ anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
364
+ ]]
365
+ = OmniPBR_ClearCoat_Opacity(
366
+ diffuse_texture: diffuse_texture,
367
+ albedo_desaturation: albedo_desaturation,
368
+ albedo_add: albedo_add,
369
+ albedo_brightness: albedo_brightness,
370
+ diffuse_color_constant: diffuse_color_constant,
371
+ diffuse_tint: diffuse_tint,
372
+ //ao
373
+ ao_texture: ao_texture,
374
+ ao_to_diffuse: ao_to_diffuse,
375
+ //ORM
376
+ ORM_texture: ORM_texture,
377
+ enable_ORM_texture: enable_ORM_texture,
378
+ //reflectivity
379
+ reflection_roughness_constant: reflection_roughness_constant,
380
+ reflectionroughness_texture: reflectionroughness_texture,
381
+ reflection_roughness_texture_influence: reflection_roughness_texture_influence,
382
+ metallic_constant: metallic_constant,
383
+ metallic_texture: metallic_texture,
384
+ metallic_texture_influence: metallic_texture_influence,
385
+ specular_level: specular_level,
386
+ //opacity
387
+ enable_opacity: enable_opacity,
388
+ enable_opacity_texture: enable_opacity_texture,
389
+ opacity_texture: opacity_texture,
390
+ opacity_constant: opacity_constant,
391
+ opacity_mode: opacity_mode,
392
+ opacity_threshold: opacity_threshold,
393
+ //emissive
394
+ enable_emission: enable_emission,
395
+ emissive_color: emissive_color,
396
+ emissive_color_texture: emissive_color_texture,
397
+ emissive_mask_texture: emissive_mask_texture,
398
+ emissive_intensity: emissive_intensity,
399
+ //clearcoat
400
+ enable_clearcoat: false,
401
+ clearcoat_tint: color(1.0f),
402
+ clearcoat_transparency: 1.0f,
403
+ clearcoat_reflection_roughness: 0.0f,
404
+ clearcoat_weight: 1.0f,
405
+ clearcoat_flatten: 1.0f,
406
+ clearcoat_ior: 1.56f,
407
+ clearcoat_bump_factor: 1.f,
408
+ clearcoat_normalmap_texture: texture_2d(),
409
+ //normal
410
+ normalmap_texture: normalmap_texture,
411
+ bump_factor: bump_factor,
412
+ detail_normalmap_texture: detail_normalmap_texture,
413
+ detail_bump_factor: detail_bump_factor,
414
+ project_uvw: project_uvw,
415
+ world_or_object: world_or_object,
416
+ uv_space_index: uv_space_index,
417
+ texture_translate: texture_translate,
418
+ texture_rotate: texture_rotate,
419
+ texture_scale: texture_scale,
420
+ detail_texture_translate: detail_texture_translate,
421
+ detail_texture_rotate: detail_texture_rotate,
422
+ detail_texture_scale: detail_texture_scale,
423
+ clearcoat_texture_translate: float2(0.0f),
424
+ clearcoat_texture_rotate: 0.0f,
425
+ clearcoat_texture_scale: float2(1.0f)
426
+ );
lemon_01/textures/.thumbs/138x108/Lemons_BaseColor.png.auto.png ADDED

Git LFS Details

  • SHA256: 3ba61784839f7adc5e2bd5b0ea3683be6baac8f8546d412f4e0b58afaad71feb
  • Pointer size: 129 Bytes
  • Size of remote file: 6.85 kB
lemon_01/textures/.thumbs/138x108/Lemons_Normal.png.auto.png ADDED

Git LFS Details

  • SHA256: 17adb466626f571a2cd5b69712ff1ee4a5d2043bf43a282cf01f7df41aa58614
  • Pointer size: 130 Bytes
  • Size of remote file: 14.7 kB
lemon_01/textures/.thumbs/138x108/Lemons_ORM.png.auto.png ADDED

Git LFS Details

  • SHA256: 3f3bc4001f8a2eed16f09665ceaaabd3ed367016fb53a2b6011f29b847365ff2
  • Pointer size: 129 Bytes
  • Size of remote file: 2.76 kB
lemon_01/textures/.thumbs/256x256/Lemons_BaseColor.png.auto.png ADDED

Git LFS Details

  • SHA256: f71190bba0b8a1b7d58e9f75424f2bb656b6ee1cfaae7ffa48fbb0e967726dc1
  • Pointer size: 130 Bytes
  • Size of remote file: 25.8 kB
lemon_01/textures/.thumbs/256x256/Lemons_Normal.png.auto.png ADDED

Git LFS Details

  • SHA256: dfb3895bdbb827ca3204539203e659ea4cbfedae5736dd47e0b3e074421a8f7c
  • Pointer size: 130 Bytes
  • Size of remote file: 88.6 kB