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| | #ifndef EIGEN_GPUHELPER_H |
| | #define EIGEN_GPUHELPER_H |
| |
|
| | #include <Eigen/Geometry> |
| | #include <GL/gl.h> |
| | #include <vector> |
| |
|
| | using namespace Eigen; |
| |
|
| | typedef Vector4f Color; |
| |
|
| | class GpuHelper |
| | { |
| | public: |
| |
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| | GpuHelper(); |
| |
|
| | ~GpuHelper(); |
| |
|
| | enum ProjectionMode2D { PM_Normalized = 1, PM_Viewport = 2 }; |
| | void pushProjectionMode2D(ProjectionMode2D pm); |
| | void popProjectionMode2D(); |
| |
|
| | |
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| | |
| | |
| | |
| | |
| | template<typename Scalar, int _Flags> |
| | void multMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget); |
| |
|
| | |
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| | |
| | |
| | template<typename Scalar, int _Flags> |
| | void loadMatrix(const Eigen::Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget); |
| |
|
| | template<typename Scalar, typename Derived> |
| | void loadMatrix( |
| | const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>,Derived>&, |
| | GLenum matrixTarget); |
| |
|
| | |
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| | |
| | |
| | |
| | inline void forceMatrixTarget(GLenum matrixTarget) {glMatrixMode(mCurrentMatrixTarget=matrixTarget);} |
| |
|
| | inline void setMatrixTarget(GLenum matrixTarget); |
| |
|
| | |
| | |
| | template<typename Scalar, int _Flags> |
| | inline void pushMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget); |
| |
|
| | template<typename Scalar, typename Derived> |
| | void pushMatrix( |
| | const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>,Derived>&, |
| | GLenum matrixTarget); |
| |
|
| | |
| | |
| | inline void pushMatrix(GLenum matrixTarget); |
| |
|
| | |
| | |
| | inline void popMatrix(GLenum matrixTarget); |
| |
|
| | void drawVector(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect = 50.); |
| | void drawVectorBox(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect = 50.); |
| | void drawUnitCube(void); |
| | void drawUnitSphere(int level=0); |
| |
|
| | |
| | inline void draw(GLenum mode, uint nofElement); |
| |
|
| | |
| | inline void draw(GLenum mode, uint start, uint end); |
| |
|
| | |
| | inline void draw(GLenum mode, const std::vector<uint>* pIndexes); |
| |
|
| | protected: |
| |
|
| | void update(void); |
| |
|
| | GLuint mColorBufferId; |
| | int mVpWidth, mVpHeight; |
| | GLenum mCurrentMatrixTarget; |
| | bool mInitialized; |
| | }; |
| |
|
| | |
| | |
| | extern GpuHelper gpu; |
| |
|
| |
|
| | |
| | |
| | template<bool RowMajor, int _Flags> struct GlMatrixHelper; |
| |
|
| | template<int _Flags> struct GlMatrixHelper<false,_Flags> |
| | { |
| | static void loadMatrix(const Matrix<float, 4,4, _Flags, 4,4>& mat) { glLoadMatrixf(mat.data()); } |
| | static void loadMatrix(const Matrix<double,4,4, _Flags, 4,4>& mat) { glLoadMatrixd(mat.data()); } |
| | static void multMatrix(const Matrix<float, 4,4, _Flags, 4,4>& mat) { glMultMatrixf(mat.data()); } |
| | static void multMatrix(const Matrix<double,4,4, _Flags, 4,4>& mat) { glMultMatrixd(mat.data()); } |
| | }; |
| |
|
| | template<int _Flags> struct GlMatrixHelper<true,_Flags> |
| | { |
| | static void loadMatrix(const Matrix<float, 4,4, _Flags, 4,4>& mat) { glLoadMatrixf(mat.transpose().eval().data()); } |
| | static void loadMatrix(const Matrix<double,4,4, _Flags, 4,4>& mat) { glLoadMatrixd(mat.transpose().eval().data()); } |
| | static void multMatrix(const Matrix<float, 4,4, _Flags, 4,4>& mat) { glMultMatrixf(mat.transpose().eval().data()); } |
| | static void multMatrix(const Matrix<double,4,4, _Flags, 4,4>& mat) { glMultMatrixd(mat.transpose().eval().data()); } |
| | }; |
| |
|
| | inline void GpuHelper::setMatrixTarget(GLenum matrixTarget) |
| | { |
| | if (matrixTarget != mCurrentMatrixTarget) |
| | glMatrixMode(mCurrentMatrixTarget=matrixTarget); |
| | } |
| |
|
| | template<typename Scalar, int _Flags> |
| | void GpuHelper::multMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget) |
| | { |
| | setMatrixTarget(matrixTarget); |
| | GlMatrixHelper<_Flags&Eigen::RowMajorBit, _Flags>::multMatrix(mat); |
| | } |
| |
|
| | template<typename Scalar, typename Derived> |
| | void GpuHelper::loadMatrix( |
| | const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>,Derived>&, |
| | GLenum matrixTarget) |
| | { |
| | setMatrixTarget(matrixTarget); |
| | glLoadIdentity(); |
| | } |
| |
|
| | template<typename Scalar, int _Flags> |
| | void GpuHelper::loadMatrix(const Eigen::Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget) |
| | { |
| | setMatrixTarget(matrixTarget); |
| | GlMatrixHelper<(_Flags&Eigen::RowMajorBit)!=0, _Flags>::loadMatrix(mat); |
| | } |
| |
|
| | inline void GpuHelper::pushMatrix(GLenum matrixTarget) |
| | { |
| | setMatrixTarget(matrixTarget); |
| | glPushMatrix(); |
| | } |
| |
|
| | template<typename Scalar, int _Flags> |
| | inline void GpuHelper::pushMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget) |
| | { |
| | pushMatrix(matrixTarget); |
| | GlMatrixHelper<_Flags&Eigen::RowMajorBit,_Flags>::loadMatrix(mat); |
| | } |
| |
|
| | template<typename Scalar, typename Derived> |
| | void GpuHelper::pushMatrix( |
| | const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>,Derived>&, |
| | GLenum matrixTarget) |
| | { |
| | pushMatrix(matrixTarget); |
| | glLoadIdentity(); |
| | } |
| |
|
| | inline void GpuHelper::popMatrix(GLenum matrixTarget) |
| | { |
| | setMatrixTarget(matrixTarget); |
| | glPopMatrix(); |
| | } |
| |
|
| | inline void GpuHelper::draw(GLenum mode, uint nofElement) |
| | { |
| | glDrawArrays(mode, 0, nofElement); |
| | } |
| |
|
| |
|
| | inline void GpuHelper::draw(GLenum mode, const std::vector<uint>* pIndexes) |
| | { |
| | glDrawElements(mode, pIndexes->size(), GL_UNSIGNED_INT, &(pIndexes->front())); |
| | } |
| |
|
| | inline void GpuHelper::draw(GLenum mode, uint start, uint end) |
| | { |
| | glDrawArrays(mode, start, end-start); |
| | } |
| |
|
| | #endif |
| |
|