| namespace Eigen { | |
| /** \eigenManualPage LeastSquares Solving linear least squares systems | |
| This page describes how to solve linear least squares systems using %Eigen. An overdetermined system | |
| of equations, say \a Ax = \a b, has no solutions. In this case, it makes sense to search for the | |
| vector \a x which is closest to being a solution, in the sense that the difference \a Ax - \a b is | |
| as small as possible. This \a x is called the least square solution (if the Euclidean norm is used). | |
| The three methods discussed on this page are the SVD decomposition, the QR decomposition and normal | |
| equations. Of these, the SVD decomposition is generally the most accurate but the slowest, normal | |
| equations is the fastest but least accurate, and the QR decomposition is in between. | |
| \eigenAutoToc | |
| \section LeastSquaresSVD Using the SVD decomposition | |
| The \link BDCSVD::solve() solve() \endlink method in the BDCSVD class can be directly used to | |
| solve linear squares systems. It is not enough to compute only the singular values (the default for | |
| this class); you also need the singular vectors but the thin SVD decomposition suffices for | |
| computing least squares solutions: | |
| <table class="example"> | |
| <tr><th>Example:</th><th>Output:</th></tr> | |
| <tr> | |
| <td>\include TutorialLinAlgSVDSolve.cpp </td> | |
| <td>\verbinclude TutorialLinAlgSVDSolve.out </td> | |
| </tr> | |
| </table> | |
| This is example from the page \link TutorialLinearAlgebra Linear algebra and decompositions \endlink. | |
| If you just need to solve the least squares problem, but are not interested in the SVD per se, a | |
| faster alternative method is CompleteOrthogonalDecomposition. | |
| \section LeastSquaresQR Using the QR decomposition | |
| The solve() method in QR decomposition classes also computes the least squares solution. There are | |
| three QR decomposition classes: HouseholderQR (no pivoting, fast but unstable if your matrix is | |
| not rull rank), ColPivHouseholderQR (column pivoting, thus a bit slower but more stable) and | |
| FullPivHouseholderQR (full pivoting, so slowest and slightly more stable than ColPivHouseholderQR). | |
| Here is an example with column pivoting: | |
| <table class="example"> | |
| <tr><th>Example:</th><th>Output:</th></tr> | |
| <tr> | |
| <td>\include LeastSquaresQR.cpp </td> | |
| <td>\verbinclude LeastSquaresQR.out </td> | |
| </tr> | |
| </table> | |
| \section LeastSquaresNormalEquations Using normal equations | |
| Finding the least squares solution of \a Ax = \a b is equivalent to solving the normal equation | |
| <i>A</i><sup>T</sup><i>Ax</i> = <i>A</i><sup>T</sup><i>b</i>. This leads to the following code | |
| <table class="example"> | |
| <tr><th>Example:</th><th>Output:</th></tr> | |
| <tr> | |
| <td>\include LeastSquaresNormalEquations.cpp </td> | |
| <td>\verbinclude LeastSquaresNormalEquations.out </td> | |
| </tr> | |
| </table> | |
| This method is usually the fastest, especially when \a A is "tall and skinny". However, if the | |
| matrix \a A is even mildly ill-conditioned, this is not a good method, because the condition number | |
| of <i>A</i><sup>T</sup><i>A</i> is the square of the condition number of \a A. This means that you | |
| lose roughly twice as many digits of accuracy using the normal equation, compared to the more stable | |
| methods mentioned above. | |
| */ | |
| } |