| using namespace Eigen; | |
| int main() | |
| { | |
| // A common Euler system by many armies around the world, | |
| // where the first one is the azimuth(the angle from the north - | |
| // the same angle that is show in compass) | |
| // and the second one is elevation(the angle from the horizon) | |
| // and the third one is roll(the angle between the horizontal body | |
| // direction and the plane ground surface) | |
| // Keep remembering we're using radian angles here! | |
| typedef EulerSystem<-EULER_Z, EULER_Y, EULER_X> MyArmySystem; | |
| typedef EulerAngles<double, MyArmySystem> MyArmyAngles; | |
| MyArmyAngles vehicleAngles( | |
| 3.14/*PI*/ / 2, /* heading to east, notice that this angle is counter-clockwise */ | |
| -0.3, /* going down from a mountain */ | |
| 0.1); /* slightly rolled to the right */ | |
| // Some Euler angles representation that our plane use. | |
| EulerAnglesZYZd planeAngles(0.78474, 0.5271, -0.513794); | |
| MyArmyAngles planeAnglesInMyArmyAngles(planeAngles); | |
| std::cout << "vehicle angles(MyArmy): " << vehicleAngles << std::endl; | |
| std::cout << "plane angles(ZYZ): " << planeAngles << std::endl; | |
| std::cout << "plane angles(MyArmy): " << planeAnglesInMyArmyAngles << std::endl; | |
| // Now lets rotate the plane a little bit | |
| std::cout << "==========================================================\n"; | |
| std::cout << "rotating plane now!\n"; | |
| std::cout << "==========================================================\n"; | |
| Quaterniond planeRotated = AngleAxisd(-0.342, Vector3d::UnitY()) * planeAngles; | |
| planeAngles = planeRotated; | |
| planeAnglesInMyArmyAngles = planeRotated; | |
| std::cout << "new plane angles(ZYZ): " << planeAngles << std::endl; | |
| std::cout << "new plane angles(MyArmy): " << planeAnglesInMyArmyAngles << std::endl; | |
| return 0; | |
| } | |