#ifndef TYPES_H #define TYPES_H #include #ifdef USE_FLOAT_SCALAR typedef float Scalar #else typedef double Scalar; #endif #ifdef EIGEN_DONT_ALIGN #define EIGEN_ALIGNMENT Eigen::DontAlign #else #define EIGEN_ALIGNMENT Eigen::AutoAlign #endif template < int Rows, int Cols, int Options = (Eigen::ColMajor | EIGEN_ALIGNMENT) > using MatrixT = Eigen::Matrix; ///< A typedef of the dense matrix of Eigen. typedef MatrixT<2, 1> Vector2; ///< A 2d column vector. typedef MatrixT<2, 2> Matrix22; ///< A 2 by 2 matrix. typedef MatrixT<2, 3> Matrix23; ///< A 2 by 3 matrix. typedef MatrixT<3, 1> Vector3; ///< A 3d column vector. typedef MatrixT<3, 2> Matrix32; ///< A 3 by 2 matrix. typedef MatrixT<3, 3> Matrix33; ///< A 3 by 3 matrix. typedef MatrixT<3, 4> Matrix34; ///< A 3 by 4 matrix. typedef MatrixT<4, 1> Vector4; ///< A 4d column vector. typedef MatrixT<4, 4> Matrix44; ///< A 4 by 4 matrix. typedef MatrixT<4, Eigen::Dynamic> Matrix4X; ///< A 4 by n matrix. typedef MatrixT<3, Eigen::Dynamic> Matrix3X; ///< A 3 by n matrix. typedef MatrixT MatrixX3; ///< A n by 3 matrix. typedef MatrixT<2, Eigen::Dynamic> Matrix2X; ///< A 2 by n matrix. typedef MatrixT MatrixX2; ///< A n by 2 matrix. typedef MatrixT VectorX; ///< A nd column vector. typedef MatrixT MatrixXX; ///< A n by m matrix. typedef Eigen::Matrix EigenMatrix12; // eigen quaternions typedef Eigen::AngleAxis EigenAngleAxis; typedef Eigen::Quaternion EigenQuaternion; // Conversion between a 3d vector type to Eigen::Vector3d template inline Vector3 to_eigen_vec3(const Vec_T &vec) { return Vector3(vec[0], vec[1], vec[2]); } template inline Vec_T from_eigen_vec3(const Vector3 &vec) { Vec_T v; v[0] = vec(0); v[1] = vec(1); v[2] = vec(2); return v; } class Matrix3333 // 3x3 matrix: each element is a 3x3 matrix { public: Matrix3333(); Matrix3333(const Matrix3333& other); ~Matrix3333() {} void SetZero(); // [0 0 0; 0 0 0; 0 0 0]; 0 = 3x3 zeros void SetIdentity(); //[I 0 0; 0 I 0; 0 0 I]; 0 = 3x3 zeros, I = 3x3 identity // operators Matrix33& operator() (int row, int col); Matrix3333 operator+ (const Matrix3333& plus); Matrix3333 operator- (const Matrix3333& minus); Matrix3333 operator* (const Matrix33& multi); friend Matrix3333 operator* (const Matrix33& multi1, Matrix3333& multi2); Matrix3333 operator* (Scalar multi); friend Matrix3333 operator* (Scalar multi1, Matrix3333& multi2); Matrix3333 transpose(); Matrix33 Contract(const Matrix33& multi); // this operator is commutative Matrix3333 Contract(Matrix3333& multi); //protected: Matrix33 mat[3][3]; }; class Matrix2222 // 2x2 matrix: each element is a 2x2 matrix { public: Matrix2222(); Matrix2222(const Matrix2222& other); ~Matrix2222() {} void SetZero(); // [0 0; 0 0]; 0 = 2x2 zeros void SetIdentity(); //[I 0; 0 I;]; 0 = 2x2 zeros, I = 2x2 identity // operators and basic functions Matrix22& operator() (int row, int col); Matrix2222 operator+ (const Matrix2222& plus); Matrix2222 operator- (const Matrix2222& minus); Matrix2222 operator* (const Matrix22& multi); friend Matrix2222 operator* (const Matrix22& multi1, Matrix2222& multi2); Matrix2222 operator* (Scalar multi); friend Matrix2222 operator* (Scalar multi1, Matrix2222& multi2); Matrix2222 transpose(); Matrix22 Contract(const Matrix22& multi); // this operator is commutative Matrix2222 Contract(Matrix2222& multi); protected: Matrix22 mat[2][2]; }; // dst = src1 \kron src2 void directProduct(Matrix3333& dst, const Matrix33& src1, const Matrix33& src2); void directProduct(Matrix2222& dst, const Matrix22& src1, const Matrix22& src2); #endif // TYPES_H ///////////////////////////////////////////////////////////////////////////////