Datasets:
Upload README.md
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README.md
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---
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- name: board_ascii
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dtype: string
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- name: side_to_move
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dtype: string
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- name: ply
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dtype: int64
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- name: game_phase
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dtype: string
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- name: fullmove_number
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dtype: int64
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- name: legal_moves_uci
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dtype: string
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- name: legal_moves_san
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dtype: string
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- name: num_legal_moves
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dtype: int64
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| 32 |
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- name: material_white
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dtype: int64
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- name: material_black
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dtype: int64
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- name: material_diff
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dtype: int64
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- name: material_total
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dtype: int64
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- name: white_pawns
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dtype: int64
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- name: white_knights
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dtype: int64
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- name: white_bishops
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dtype: int64
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- name: white_rooks
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dtype: int64
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- name: white_queens
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dtype: int64
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- name: black_pawns
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dtype: int64
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- name: black_knights
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dtype: int64
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- name: black_bishops
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dtype: int64
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- name: black_rooks
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dtype: int64
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- name: black_queens
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dtype: int64
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| 60 |
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- name: has_bishop_pair_white
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dtype: bool
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- name: has_bishop_pair_black
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dtype: bool
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- name: is_queenless
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dtype: bool
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- name: white_king_castled_short
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dtype: bool
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- name: white_king_castled_long
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dtype: bool
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| 70 |
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- name: white_king_in_center
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dtype: bool
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| 72 |
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- name: white_king_zone_attacks
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dtype: int64
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- name: black_king_castled_short
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dtype: bool
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- name: black_king_castled_long
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dtype: bool
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- name: black_king_in_center
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dtype: bool
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- name: black_king_zone_attacks
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dtype: int64
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- name: is_check
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dtype: bool
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- name: num_checkers
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dtype: int64
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- name: num_checking_moves
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dtype: int64
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| 88 |
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- name: num_capture_moves
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dtype: int64
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- name: max_capture_value
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dtype: int64
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- name: white_doubled_pawns
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dtype: int64
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- name: white_passed_pawns
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dtype: int64
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- name: black_doubled_pawns
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dtype: int64
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- name: black_passed_pawns
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dtype: int64
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- name: white_center_control
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dtype: int64
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- name: black_center_control
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dtype: int64
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- name: is_stalemate
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dtype: bool
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- name: is_insufficient_material
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dtype: bool
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- name: can_claim_draw
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dtype: bool
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- name: halfmove_clock
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dtype: int64
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- name: is_fifty_move_possible
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dtype: bool
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- name: board_tension
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dtype: int64
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- name: current_cp
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dtype: int64
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- name: current_mate
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dtype: int64
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- name: current_eval_desc
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dtype: string
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- name: current_eval_category
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dtype: string
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- name: best_move_uci
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dtype: string
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- name: best_move_san
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dtype: string
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- name: best_move_cp
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dtype: int64
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- name: best_move_mate
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dtype: int64
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- name: best_move_is_capture
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dtype: bool
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- name: best_move_captured_piece
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dtype: string
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- name: best_move_captured_value
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dtype: int64
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- name: best_move_is_check
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dtype: bool
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- name: best_move_is_checkmate
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dtype: bool
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- name: best_move_is_castling
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dtype: bool
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- name: best_move_is_promotion
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dtype: bool
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- name: best_move_promotion_piece
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dtype: string
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- name: best_move_piece_moved
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dtype: string
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- name: best_move_from
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dtype: string
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- name: best_move_to
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dtype: string
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- name: best_move_category
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dtype: string
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- name: best_move_is_sacrifice
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dtype: bool
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- name: best_move_sacrifice_type
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dtype: 'null'
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- name: best_move_material_sacrificed
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dtype: int64
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- name: best_move_creates_threats
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dtype: bool
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- name: best_move_num_new_attacks
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dtype: int64
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- name: best_move_total_threat_value
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dtype: int64
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- name: best_move_attacks_queen
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dtype: bool
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- name: best_move_attacks_rook
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dtype: bool
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- name: best_move_attacks_minor
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dtype: bool
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- name: best_move_new_attacks_json
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dtype: string
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- name: best_move_creates_fork
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dtype: bool
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- name: best_move_creates_pin
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dtype: bool
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- name: best_move_pinned_piece
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dtype: string
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- name: best_move_creates_skewer
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dtype: bool
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- name: best_move_is_discovered_attack
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dtype: bool
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- name: position_had_hanging_piece
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dtype: bool
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- name: position_hanging_piece_value
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dtype: int64
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- name: best_move_saves_hanging
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dtype: bool
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- name: best_move_saved_piece
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dtype: string
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- name: best_move_saved_piece_value
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dtype: int64
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- name: best_move_is_developing
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dtype: bool
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- name: best_move_improves_center
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dtype: bool
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- name: best_move_center_control_change
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dtype: int64
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- name: best_move_increases_king_pressure
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dtype: bool
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- name: best_move_king_attack_change
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dtype: int64
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- name: best_move_creates_passed_pawn
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dtype: bool
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- name: best_move_advances_passed_pawn
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dtype: bool
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- name: mobility_before
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dtype: int64
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- name: mobility_after_opponent
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dtype: int64
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- name: our_mobility_after
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dtype: int64
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- name: after_best_cp
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dtype: int64
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- name: after_best_mate
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dtype: int64
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- name: eval_change
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dtype: int64
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- name: pv_uci
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dtype: string
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- name: pv_san
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dtype: string
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- name: pv_length
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dtype: int64
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- name: candidates_json
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dtype: string
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- name: num_candidates
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dtype: int64
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- name: second_move_uci
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dtype: string
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- name: second_move_san
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dtype: string
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- name: second_move_cp
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dtype: int64
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- name: second_move_cp_loss
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dtype: int64
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- name: third_move_uci
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dtype: string
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- name: third_move_san
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dtype: string
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- name: third_move_cp
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dtype: int64
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- name: third_move_cp_loss
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dtype: int64
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- name: num_good_moves
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dtype: int64
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- name: num_ok_moves
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dtype: int64
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- name: num_mistake_moves
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dtype: int64
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- name: num_blunder_moves
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dtype: int64
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- name: gap_1_2
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dtype: int64
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- name: gap_1_3
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dtype: int64
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- name: gap_1_worst
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dtype: int64
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- name: is_clear_best
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dtype: bool
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- name: is_only_move
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dtype: bool
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- name: is_critical
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dtype: bool
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- name: is_tactical
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dtype: bool
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- name: is_forcing
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dtype: bool
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- name: is_quiet
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dtype: bool
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- name: is_winning
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dtype: bool
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- name: is_losing
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dtype: bool
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- name: is_equal
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dtype: bool
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- name: is_sharp
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dtype: bool
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- name: interesting_score
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dtype: int64
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- name: analysis_depth
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dtype: int64
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- name: analysis_multipv
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dtype: int64
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- name: white_elo
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dtype: int64
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- name: black_elo
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dtype: int64
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- name: avg_elo
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dtype: int64
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- name: elo_bucket
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dtype: string
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- name: time_control
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dtype: string
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- name: result
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dtype: string
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- name: puzzle_rating
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dtype: int64
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- name: puzzle_rating_deviation
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dtype: int64
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- name: puzzle_themes
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list: string
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- name: puzzle_solution_uci
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dtype: string
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- name: puzzle_popularity
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dtype: int64
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- name: puzzle_nb_plays
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dtype: int64
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- name: filter_reason
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dtype: string
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- name: in_100
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dtype: bool
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- name: in_500
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dtype: bool
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- name: in_1000
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dtype: bool
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- name: in_2000
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dtype: bool
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- name: in_5000
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dtype: bool
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- name: in_10000
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dtype: bool
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- name: in_20000
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dtype: bool
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- name: in_50000
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dtype: bool
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splits:
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- name: train
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num_bytes: 382924226
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num_examples: 100000
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download_size: 94131876
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dataset_size: 382924226
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configs:
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- config_name: default
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data_files:
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- split: train
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path: data/train-*
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---
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|
| 1 |
---
|
| 2 |
+
license: mit
|
| 3 |
+
task_categories:
|
| 4 |
+
- text-generation
|
| 5 |
+
language:
|
| 6 |
+
- en
|
| 7 |
+
tags:
|
| 8 |
+
- chess
|
| 9 |
+
- stockfish
|
| 10 |
+
- sft
|
| 11 |
+
- fine-tuning
|
| 12 |
+
- game-playing
|
| 13 |
+
pretty_name: Chess SFT Training Dataset
|
| 14 |
+
size_categories:
|
| 15 |
+
- 10K<n<100K
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|
| 16 |
---
|
| 17 |
+
|
| 18 |
+
# Chess SFT Training Dataset
|
| 19 |
+
|
| 20 |
+
A curated dataset of chess positions with deep Stockfish analysis, designed for supervised fine-tuning (SFT) of language models to play and understand chess.
|
| 21 |
+
|
| 22 |
+
## Dataset Description
|
| 23 |
+
|
| 24 |
+
This dataset contains chess positions extracted from multiple high-quality sources, each analyzed with Stockfish at depth 20 with MultiPV 3 (top 3 candidate moves). The positions are carefully filtered for quality and diversity across game phases, player skill levels, and position types.
|
| 25 |
+
|
| 26 |
+
### Sources
|
| 27 |
+
|
| 28 |
+
| Source | Description | Proportion |
|
| 29 |
+
|--------|-------------|------------|
|
| 30 |
+
| **lichess-puzzles** | Tactical puzzles from Lichess with clear best moves | 30% |
|
| 31 |
+
| **lichess-elite** | Elite games (2400+ vs 2300+ rated) from [nikonoel.fr](https://database.nikonoel.fr/) | 25% |
|
| 32 |
+
| **lichess-tournament** | Competitive tournament games | 20% |
|
| 33 |
+
| **lichess-standard** | Standard rated games across all ELO ranges | 25% |
|
| 34 |
+
|
| 35 |
+
### Key Features
|
| 36 |
+
|
| 37 |
+
- **Deep analysis**: Stockfish depth 20, MultiPV 3
|
| 38 |
+
- **Rich annotations**: 100+ fields including evaluation, move quality, tactics, and positional factors
|
| 39 |
+
- **Balanced phases**: ~10% opening, ~65% middlegame, ~25% endgame (for game sources)
|
| 40 |
+
- **Quality filtered**: Positions selected for interesting decisions
|
| 41 |
+
- **Diverse skill levels**: From novice (<1600) to expert (2400+) play
|
| 42 |
+
|
| 43 |
+
---
|
| 44 |
+
|
| 45 |
+
## Complete Schema
|
| 46 |
+
|
| 47 |
+
### Identification & Source
|
| 48 |
+
|
| 49 |
+
| Field | Type | Description |
|
| 50 |
+
|-------|------|-------------|
|
| 51 |
+
| `id` | string | Unique identifier: `{source}_{game_id}_{ply}` |
|
| 52 |
+
| `game_id` | string | Original game or puzzle ID |
|
| 53 |
+
| `source` | string | Data source (lichess-puzzles, lichess-elite, lichess-tournament, lichess-standard) |
|
| 54 |
+
| `source_type` | string | "puzzle" or "game" |
|
| 55 |
+
|
| 56 |
+
### Position Representation
|
| 57 |
+
|
| 58 |
+
| Field | Type | Description |
|
| 59 |
+
|-------|------|-------------|
|
| 60 |
+
| `fen` | string | FEN notation of the position |
|
| 61 |
+
| `board_utf8` | string | Unicode board visualization |
|
| 62 |
+
| `board_ascii` | string | ASCII board visualization |
|
| 63 |
+
| `side_to_move` | string | "white" or "black" |
|
| 64 |
+
| `ply` | int | Half-move number in the game |
|
| 65 |
+
| `fullmove_number` | int | Full move number |
|
| 66 |
+
| `game_phase` | string | "opening", "middlegame", or "endgame" |
|
| 67 |
+
|
| 68 |
+
### Legal Moves
|
| 69 |
+
|
| 70 |
+
| Field | Type | Description |
|
| 71 |
+
|-------|------|-------------|
|
| 72 |
+
| `legal_moves_uci` | string | Space-separated legal moves in UCI notation |
|
| 73 |
+
| `legal_moves_san` | string | Space-separated legal moves in SAN notation |
|
| 74 |
+
| `num_legal_moves` | int | Count of legal moves |
|
| 75 |
+
|
| 76 |
+
### Current Position Evaluation
|
| 77 |
+
|
| 78 |
+
| Field | Type | Description |
|
| 79 |
+
|-------|------|-------------|
|
| 80 |
+
| `current_cp` | int | Centipawn evaluation (+ favors side to move) |
|
| 81 |
+
| `current_mate` | int/null | Mate distance if forced mate exists |
|
| 82 |
+
| `current_eval_desc` | string | Human-readable eval ("White is winning +3.5") |
|
| 83 |
+
| `current_eval_category` | string | "winning", "slightly_better", "equal", "slightly_worse", "losing" |
|
| 84 |
+
|
| 85 |
+
### Best Move Analysis
|
| 86 |
+
|
| 87 |
+
| Field | Type | Description |
|
| 88 |
+
|-------|------|-------------|
|
| 89 |
+
| `best_move_uci` | string | Best move in UCI notation |
|
| 90 |
+
| `best_move_san` | string | Best move in SAN notation |
|
| 91 |
+
| `best_move_cp` | int | Evaluation after best move |
|
| 92 |
+
| `best_move_mate` | int/null | Mate distance after best move |
|
| 93 |
+
| `best_move_is_capture` | bool | Move captures a piece |
|
| 94 |
+
| `best_move_captured_piece` | string/null | Name of captured piece |
|
| 95 |
+
| `best_move_captured_value` | int | Material value of capture |
|
| 96 |
+
| `best_move_is_check` | bool | Move gives check |
|
| 97 |
+
| `best_move_is_checkmate` | bool | Move is checkmate |
|
| 98 |
+
| `best_move_is_castling` | bool | Move is castling |
|
| 99 |
+
| `best_move_is_promotion` | bool | Move is pawn promotion |
|
| 100 |
+
| `best_move_promotion_piece` | string/null | Promotion piece type |
|
| 101 |
+
| `best_move_piece_moved` | string | Type of piece moved |
|
| 102 |
+
| `best_move_from` | string | Origin square (e.g., "e2") |
|
| 103 |
+
| `best_move_to` | string | Destination square (e.g., "e4") |
|
| 104 |
+
|
| 105 |
+
### Move Purpose Analysis (Why the move is good)
|
| 106 |
+
|
| 107 |
+
| Field | Type | Description |
|
| 108 |
+
|-------|------|-------------|
|
| 109 |
+
| `best_move_category` | string | Primary purpose: "tactic", "attack", "defense", "positional", "developing", "escape" |
|
| 110 |
+
| `best_move_is_sacrifice` | bool | Move sacrifices material |
|
| 111 |
+
| `best_move_sacrifice_type` | string/null | "queen_sac", "rook_sac", "piece_sac", "exchange_sac", "pawn_sac" |
|
| 112 |
+
| `best_move_material_sacrificed` | int | Material value sacrificed |
|
| 113 |
+
|
| 114 |
+
### Threats Created
|
| 115 |
+
|
| 116 |
+
| Field | Type | Description |
|
| 117 |
+
|-------|------|-------------|
|
| 118 |
+
| `best_move_creates_threats` | bool | Move creates new threats |
|
| 119 |
+
| `best_move_num_new_attacks` | int | Number of new piece attacks |
|
| 120 |
+
| `best_move_total_threat_value` | int | Total value of threatened pieces |
|
| 121 |
+
| `best_move_attacks_queen` | bool | Threatens enemy queen |
|
| 122 |
+
| `best_move_attacks_rook` | bool | Threatens enemy rook |
|
| 123 |
+
| `best_move_attacks_minor` | bool | Threatens knight or bishop |
|
| 124 |
+
| `best_move_new_attacks_json` | string/null | JSON array of attack details |
|
| 125 |
+
| `best_move_creates_fork` | bool | Creates a fork |
|
| 126 |
+
| `best_move_creates_pin` | bool | Creates a pin |
|
| 127 |
+
| `best_move_pinned_piece` | string/null | Pinned piece type |
|
| 128 |
+
| `best_move_creates_skewer` | bool | Creates a skewer |
|
| 129 |
+
| `best_move_is_discovered_attack` | bool | Is a discovered attack |
|
| 130 |
+
|
| 131 |
+
### Defensive Aspects
|
| 132 |
+
|
| 133 |
+
| Field | Type | Description |
|
| 134 |
+
|-------|------|-------------|
|
| 135 |
+
| `position_had_hanging_piece` | bool | Position had undefended piece |
|
| 136 |
+
| `position_hanging_piece_value` | int | Value of hanging piece |
|
| 137 |
+
| `best_move_saves_hanging` | bool | Move saves the hanging piece |
|
| 138 |
+
| `best_move_saved_piece` | string/null | Type of saved piece |
|
| 139 |
+
| `best_move_saved_piece_value` | int | Value of saved piece |
|
| 140 |
+
|
| 141 |
+
### Positional Improvements
|
| 142 |
+
|
| 143 |
+
| Field | Type | Description |
|
| 144 |
+
|-------|------|-------------|
|
| 145 |
+
| `best_move_is_developing` | bool | Develops a piece |
|
| 146 |
+
| `best_move_improves_center` | bool | Improves center control |
|
| 147 |
+
| `best_move_center_control_change` | int | Change in center control |
|
| 148 |
+
| `best_move_increases_king_pressure` | bool | Increases attack on enemy king |
|
| 149 |
+
| `best_move_king_attack_change` | int | Change in king zone attacks |
|
| 150 |
+
| `best_move_creates_passed_pawn` | bool | Creates a passed pawn |
|
| 151 |
+
| `best_move_advances_passed_pawn` | bool | Advances existing passed pawn |
|
| 152 |
+
|
| 153 |
+
### Mobility
|
| 154 |
+
|
| 155 |
+
| Field | Type | Description |
|
| 156 |
+
|-------|------|-------------|
|
| 157 |
+
| `mobility_before` | int | Our legal moves before |
|
| 158 |
+
| `mobility_after_opponent` | int | Opponent's moves after our move |
|
| 159 |
+
| `our_mobility_after` | int | Our moves after opponent replies |
|
| 160 |
+
|
| 161 |
+
### Evaluation After Best Move
|
| 162 |
+
|
| 163 |
+
| Field | Type | Description |
|
| 164 |
+
|-------|------|-------------|
|
| 165 |
+
| `after_best_cp` | int | Eval after best move (from opponent's view) |
|
| 166 |
+
| `after_best_mate` | int/null | Mate distance after best move |
|
| 167 |
+
| `eval_change` | int | Change in evaluation |
|
| 168 |
+
|
| 169 |
+
### Principal Variation
|
| 170 |
+
|
| 171 |
+
| Field | Type | Description |
|
| 172 |
+
|-------|------|-------------|
|
| 173 |
+
| `pv_uci` | string | Best line in UCI (up to 10 moves) |
|
| 174 |
+
| `pv_san` | string | Best line in SAN |
|
| 175 |
+
| `pv_length` | int | Length of principal variation |
|
| 176 |
+
|
| 177 |
+
### Alternative Moves (2nd and 3rd Best)
|
| 178 |
+
|
| 179 |
+
| Field | Type | Description |
|
| 180 |
+
|-------|------|-------------|
|
| 181 |
+
| `second_move_uci` | string/null | 2nd best move UCI |
|
| 182 |
+
| `second_move_san` | string/null | 2nd best move SAN |
|
| 183 |
+
| `second_move_cp` | int/null | 2nd best move evaluation |
|
| 184 |
+
| `second_move_cp_loss` | int/null | Centipawn loss vs best |
|
| 185 |
+
| `third_move_uci` | string/null | 3rd best move UCI |
|
| 186 |
+
| `third_move_san` | string/null | 3rd best move SAN |
|
| 187 |
+
| `third_move_cp` | int/null | 3rd best move evaluation |
|
| 188 |
+
| `third_move_cp_loss` | int/null | Centipawn loss vs best |
|
| 189 |
+
|
| 190 |
+
### All Candidates (JSON)
|
| 191 |
+
|
| 192 |
+
| Field | Type | Description |
|
| 193 |
+
|-------|------|-------------|
|
| 194 |
+
| `candidates_json` | string | Full JSON array of all analyzed moves with complete data |
|
| 195 |
+
| `num_candidates` | int | Number of candidates analyzed (typically 3) |
|
| 196 |
+
|
| 197 |
+
### Move Quality Distribution
|
| 198 |
+
|
| 199 |
+
| Field | Type | Description |
|
| 200 |
+
|-------|------|-------------|
|
| 201 |
+
| `num_good_moves` | int | Moves within 30cp of best |
|
| 202 |
+
| `num_ok_moves` | int | Moves 30-100cp worse |
|
| 203 |
+
| `num_mistake_moves` | int | Moves 100-200cp worse |
|
| 204 |
+
| `num_blunder_moves` | int | Moves 200+cp worse |
|
| 205 |
+
|
| 206 |
+
### Evaluation Gaps
|
| 207 |
+
|
| 208 |
+
| Field | Type | Description |
|
| 209 |
+
|-------|------|-------------|
|
| 210 |
+
| `gap_1_2` | int | Centipawn gap: best vs 2nd best |
|
| 211 |
+
| `gap_1_3` | int | Centipawn gap: best vs 3rd best |
|
| 212 |
+
| `gap_1_worst` | int | Centipawn gap: best vs worst candidate |
|
| 213 |
+
|
| 214 |
+
### Position Type Flags
|
| 215 |
+
|
| 216 |
+
| Field | Type | Description |
|
| 217 |
+
|-------|------|-------------|
|
| 218 |
+
| `is_clear_best` | bool | Best move is clearly superior (gap > 50cp) |
|
| 219 |
+
| `is_only_move` | bool | Only one reasonable move (gap > 150cp) |
|
| 220 |
+
| `is_critical` | bool | Large eval swing based on move choice |
|
| 221 |
+
| `is_tactical` | bool | Position involves tactics |
|
| 222 |
+
| `is_forcing` | bool | Few good options, forcing sequence |
|
| 223 |
+
| `is_quiet` | bool | Calm positional position |
|
| 224 |
+
| `is_winning` | bool | Side to move is winning |
|
| 225 |
+
| `is_losing` | bool | Side to move is losing |
|
| 226 |
+
| `is_equal` | bool | Position is roughly equal |
|
| 227 |
+
| `is_sharp` | bool | High tension, big eval swings possible |
|
| 228 |
+
|
| 229 |
+
### Quality Score
|
| 230 |
+
|
| 231 |
+
| Field | Type | Description |
|
| 232 |
+
|-------|------|-------------|
|
| 233 |
+
| `interesting_score` | int | Composite score for position quality (higher = more interesting) |
|
| 234 |
+
| `filter_reason` | string | Why position was kept: "puzzle", "critical", "very_interesting", "interesting", "standard", "boring" |
|
| 235 |
+
|
| 236 |
+
### Material Count
|
| 237 |
+
|
| 238 |
+
| Field | Type | Description |
|
| 239 |
+
|-------|------|-------------|
|
| 240 |
+
| `material_white` | int | White's material value |
|
| 241 |
+
| `material_black` | int | Black's material value |
|
| 242 |
+
| `material_diff` | int | Material difference (+ favors white) |
|
| 243 |
+
| `material_total` | int | Total material on board |
|
| 244 |
+
| `white_pawns` | int | White pawn count |
|
| 245 |
+
| `white_knights` | int | White knight count |
|
| 246 |
+
| `white_bishops` | int | White bishop count |
|
| 247 |
+
| `white_rooks` | int | White rook count |
|
| 248 |
+
| `white_queens` | int | White queen count |
|
| 249 |
+
| `black_pawns` | int | Black pawn count |
|
| 250 |
+
| `black_knights` | int | Black knight count |
|
| 251 |
+
| `black_bishops` | int | Black bishop count |
|
| 252 |
+
| `black_rooks` | int | Black rook count |
|
| 253 |
+
| `black_queens` | int | Black queen count |
|
| 254 |
+
| `has_bishop_pair_white` | bool | White has bishop pair |
|
| 255 |
+
| `has_bishop_pair_black` | bool | Black has bishop pair |
|
| 256 |
+
| `is_queenless` | bool | Neither side has a queen |
|
| 257 |
+
|
| 258 |
+
### King Safety
|
| 259 |
+
|
| 260 |
+
| Field | Type | Description |
|
| 261 |
+
|-------|------|-------------|
|
| 262 |
+
| `white_king_castled_short` | bool | White castled kingside |
|
| 263 |
+
| `white_king_castled_long` | bool | White castled queenside |
|
| 264 |
+
| `white_king_in_center` | bool | White king still in center |
|
| 265 |
+
| `white_king_zone_attacks` | int | Attacks on white king zone |
|
| 266 |
+
| `black_king_castled_short` | bool | Black castled kingside |
|
| 267 |
+
| `black_king_castled_long` | bool | Black castled queenside |
|
| 268 |
+
| `black_king_in_center` | bool | Black king still in center |
|
| 269 |
+
| `black_king_zone_attacks` | int | Attacks on black king zone |
|
| 270 |
+
|
| 271 |
+
### Checks and Threats
|
| 272 |
+
|
| 273 |
+
| Field | Type | Description |
|
| 274 |
+
|-------|------|-------------|
|
| 275 |
+
| `is_check` | bool | Side to move is in check |
|
| 276 |
+
| `num_checkers` | int | Number of checking pieces |
|
| 277 |
+
| `num_checking_moves` | int | Legal moves that give check |
|
| 278 |
+
| `num_capture_moves` | int | Legal capturing moves |
|
| 279 |
+
| `max_capture_value` | int | Highest value capture available |
|
| 280 |
+
|
| 281 |
+
### Pawn Structure
|
| 282 |
+
|
| 283 |
+
| Field | Type | Description |
|
| 284 |
+
|-------|------|-------------|
|
| 285 |
+
| `white_doubled_pawns` | int | White's doubled pawns |
|
| 286 |
+
| `black_doubled_pawns` | int | Black's doubled pawns |
|
| 287 |
+
| `white_passed_pawns` | int | White's passed pawns |
|
| 288 |
+
| `black_passed_pawns` | int | Black's passed pawns |
|
| 289 |
+
|
| 290 |
+
### Center Control
|
| 291 |
+
|
| 292 |
+
| Field | Type | Description |
|
| 293 |
+
|-------|------|-------------|
|
| 294 |
+
| `white_center_control` | int | White's attacks on d4,d5,e4,e5 |
|
| 295 |
+
| `black_center_control` | int | Black's attacks on d4,d5,e4,e5 |
|
| 296 |
+
|
| 297 |
+
### Board State Flags
|
| 298 |
+
|
| 299 |
+
| Field | Type | Description |
|
| 300 |
+
|-------|------|-------------|
|
| 301 |
+
| `is_stalemate` | bool | Position is stalemate |
|
| 302 |
+
| `is_insufficient_material` | bool | Draw by insufficient material |
|
| 303 |
+
| `can_claim_draw` | bool | Draw can be claimed |
|
| 304 |
+
| `halfmove_clock` | int | Moves since pawn move/capture |
|
| 305 |
+
| `is_fifty_move_possible` | bool | 50-move rule applicable |
|
| 306 |
+
| `board_tension` | int | Sum of attacked piece values |
|
| 307 |
+
|
| 308 |
+
### Player Ratings
|
| 309 |
+
|
| 310 |
+
| Field | Type | Description |
|
| 311 |
+
|-------|------|-------------|
|
| 312 |
+
| `white_elo` | int | White player's rating |
|
| 313 |
+
| `black_elo` | int | Black player's rating |
|
| 314 |
+
| `avg_elo` | int | Average rating |
|
| 315 |
+
| `elo_bucket` | string | "novice" (<1600), "club" (1600-2000), "strong" (2000-2400), "expert" (2400+) |
|
| 316 |
+
|
| 317 |
+
### Game Metadata
|
| 318 |
+
|
| 319 |
+
| Field | Type | Description |
|
| 320 |
+
|-------|------|-------------|
|
| 321 |
+
| `time_control` | string | Time control of the game |
|
| 322 |
+
| `result` | string | Game result (1-0, 0-1, 1/2-1/2) |
|
| 323 |
+
|
| 324 |
+
### Analysis Metadata
|
| 325 |
+
|
| 326 |
+
| Field | Type | Description |
|
| 327 |
+
|-------|------|-------------|
|
| 328 |
+
| `analysis_depth` | int | Stockfish search depth used |
|
| 329 |
+
| `analysis_multipv` | int | Number of lines analyzed |
|
| 330 |
+
|
| 331 |
+
### Puzzle-Specific Fields (only for lichess-puzzles)
|
| 332 |
+
|
| 333 |
+
| Field | Type | Description |
|
| 334 |
+
|-------|------|-------------|
|
| 335 |
+
| `puzzle_rating` | int | Puzzle difficulty rating |
|
| 336 |
+
| `puzzle_rating_deviation` | int | Rating uncertainty |
|
| 337 |
+
| `puzzle_themes` | string | Space-separated puzzle themes |
|
| 338 |
+
| `puzzle_solution_uci` | string | Puzzle solution moves in UCI |
|
| 339 |
+
| `puzzle_popularity` | int | Puzzle popularity score |
|
| 340 |
+
| `puzzle_nb_plays` | int | Number of times puzzle was played |
|
| 341 |
+
|
| 342 |
+
### Subset Flags
|
| 343 |
+
|
| 344 |
+
| Field | Type | Description |
|
| 345 |
+
|-------|------|-------------|
|
| 346 |
+
| `in_100` | bool | Included in 100-sample subset |
|
| 347 |
+
| `in_500` | bool | Included in 500-sample subset |
|
| 348 |
+
| `in_1000` | bool | Included in 1000-sample subset |
|
| 349 |
+
| `in_2000` | bool | Included in 2000-sample subset |
|
| 350 |
+
| ... | ... | Additional subset flags as available |
|
| 351 |
+
|
| 352 |
+
---
|
| 353 |
+
|
| 354 |
+
## Position Quality Distribution
|
| 355 |
+
|
| 356 |
+
Positions are categorized by why they were kept:
|
| 357 |
+
|
| 358 |
+
- **puzzle**: From the puzzles dataset (tactical training)
|
| 359 |
+
- **critical**: Large evaluation swing based on move choice
|
| 360 |
+
- **very_interesting**: High composite interest score (score >= 30)
|
| 361 |
+
- **interesting**: Good interest score (score >= 15)
|
| 362 |
+
- **standard**: Baseline interesting positions (score >= 0)
|
| 363 |
+
- **boring**: Lower interest but included for diversity
|
| 364 |
+
|
| 365 |
+
## Intended Uses
|
| 366 |
+
|
| 367 |
+
- **SFT for chess LLMs**: Train language models to suggest good chess moves
|
| 368 |
+
- **Move quality prediction**: Predict evaluation changes from moves
|
| 369 |
+
- **Position understanding**: Train models to describe chess positions
|
| 370 |
+
- **Chess tutoring**: Generate explanations for why moves are good/bad
|
| 371 |
+
- **Move purpose classification**: Classify moves as tactical/positional/defensive
|
| 372 |
+
|
| 373 |
+
## Example Usage
|
| 374 |
+
|
| 375 |
+
```python
|
| 376 |
+
from datasets import load_dataset
|
| 377 |
+
|
| 378 |
+
dataset = load_dataset("agi-noobs/chess-sft-20k")
|
| 379 |
+
|
| 380 |
+
# Get a position
|
| 381 |
+
pos = dataset["train"][0]
|
| 382 |
+
|
| 383 |
+
# Basic info
|
| 384 |
+
print(f"FEN: {pos['fen']}")
|
| 385 |
+
print(f"Best move: {pos['best_move_san']}")
|
| 386 |
+
print(f"Evaluation: {pos['current_cp']} cp")
|
| 387 |
+
|
| 388 |
+
# Move characteristics
|
| 389 |
+
print(f"Is tactical: {pos['is_tactical']}")
|
| 390 |
+
print(f"Is sacrifice: {pos['best_move_is_sacrifice']}")
|
| 391 |
+
print(f"Creates fork: {pos['best_move_creates_fork']}")
|
| 392 |
+
|
| 393 |
+
# Position insights
|
| 394 |
+
print(f"Material diff: {pos['material_diff']}")
|
| 395 |
+
print(f"Board tension: {pos['board_tension']}")
|
| 396 |
+
|
| 397 |
+
# Alternative moves
|
| 398 |
+
print(f"2nd best: {pos['second_move_san']} ({pos['second_move_cp_loss']}cp worse)")
|
| 399 |
+
```
|
| 400 |
+
|
| 401 |
+
## Generation Details
|
| 402 |
+
|
| 403 |
+
- **Stockfish version**: Latest (via Homebrew)
|
| 404 |
+
- **Analysis depth**: 20 ply
|
| 405 |
+
- **MultiPV**: 3 (top 3 moves analyzed)
|
| 406 |
+
- **Hash**: 128 MB per instance
|
| 407 |
+
- **Workers**: 8 parallel Stockfish instances
|
| 408 |
+
|
| 409 |
+
## Limitations
|
| 410 |
+
|
| 411 |
+
- Evaluations are Stockfish's assessment, not ground truth
|
| 412 |
+
- Some positions may have multiple equally good moves not captured by MultiPV 3
|
| 413 |
+
- Puzzle positions are pre-solution (the position before the winning tactic)
|
| 414 |
+
- ELO ratings are from Lichess, which may differ from FIDE ratings
|
| 415 |
+
|
| 416 |
+
## License
|
| 417 |
+
|
| 418 |
+
MIT License
|
| 419 |
+
|
| 420 |
+
## Citation
|
| 421 |
+
|
| 422 |
+
```bibtex
|
| 423 |
+
@dataset{chess_sft_2024,
|
| 424 |
+
title={Chess SFT Training Dataset},
|
| 425 |
+
author={AGI Noobs},
|
| 426 |
+
year={2024},
|
| 427 |
+
publisher={Hugging Face},
|
| 428 |
+
url={https://huggingface.co/datasets/agi-noobs/chess-sft-20k}
|
| 429 |
+
}
|
| 430 |
+
```
|
| 431 |
+
|
| 432 |
+
## Acknowledgments
|
| 433 |
+
|
| 434 |
+
- [Lichess](https://lichess.org/) for the open game and puzzle databases
|
| 435 |
+
- [nikonoel.fr](https://database.nikonoel.fr/) for the curated elite games database
|
| 436 |
+
- [Stockfish](https://stockfishchess.org/) for the chess engine
|