#usda 1.0 ( customLayerData = { dictionary cameraSettings = { dictionary Front = { double3 position = (500, 0, 0) double radius = 5 } dictionary Perspective = { double3 position = (5, 5, 5) double3 target = (-3.978038431995401e-8, -3.978038254359717e-8, 7.956076863990802e-8) } dictionary Right = { double3 position = (0, -500, 0) double radius = 5 } dictionary Top = { double3 position = (0, 0, 500) double radius = 5 } string boundCamera = "/OmniverseKit_Persp" } dictionary omni_layer = { string authoring_layer = "./Looks.usd" dictionary locked = { } dictionary muteness = { } } dictionary renderSettings = { } } defaultPrim = "Root" upAxis = "Z" ) def Xform "Root" { def Scope "Looks" { token ui:displayGroup = "Material Graphs" token ui:displayName = "Looks" int ui:order = 1024 uniform token[] xformOpOrder = [] def Material "ml_body" { token outputs:mdl:displacement.connect = token outputs:mdl:surface.connect = token outputs:mdl:volume.connect = def Shader "ml_body" { uniform token info:implementationSource = "sourceAsset" uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@ uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR" color3f inputs:diffuse_color_constant = (0.5, 0.5, 0.5) ( customData = { float3 default = (1, 1, 1) dictionary range = { float3 max = (1, 1, 1) float3 min = (0, 0, 0) } } displayGroup = "Albedo" displayName = "Base Color" ) asset inputs:diffuse_texture = @./textures/table_000_Alb.jpg@ ( displayGroup = "Albedo" displayName = "Albedo Map" ) color3f inputs:emissive_color = (1, 1, 1) ( customData = { float3 default = (1, 1, 1) dictionary range = { float3 max = (1, 1, 1) float3 min = (0, 0, 0) } } displayGroup = "Emissive" displayName = "Emissive Color" ) float inputs:emissive_intensity = 10000 ( customData = { float default = 10000 dictionary range = { float max = 100000 float min = 0 } } displayGroup = "Emissive" displayName = "Emissive Intensity" ) bool inputs:enable_emission = 0 ( customData = { bool default = 0 } displayGroup = "Emissive" displayName = "Enable Emission" ) bool inputs:enable_opacity = 0 ( customData = { bool default = 0 } displayGroup = "Opacity" displayName = "Enable Opacity" ) bool inputs:enable_opacity_texture = 0 ( customData = { bool default = 0 } displayGroup = "Opacity" displayName = "Enable Opacity Texture" ) asset inputs:metallic_texture = @./textures/table_000_Mat.jpg@ ( colorSpace = "raw" displayGroup = "Reflectivity" displayName = "Metallic Map" ) float inputs:metallic_texture_influence = 1 ( customData = { float default = 0 dictionary range = { float max = 1 float min = 0 } } displayGroup = "Reflectivity" displayName = "Metallic Map Influence" ) asset inputs:normalmap_texture = @./textures/table_000_Nor.jpg@ ( colorSpace = "raw" displayGroup = "Normal" displayName = "Normal map" ) float inputs:opacity_constant = 1 ( customData = { float default = 1 dictionary range = { float max = 1 float min = 0 } } displayGroup = "Opacity" displayName = "Opacity Amount" ) int inputs:opacity_mode = 1 ( customData = { int default = 1 dictionary range = { int max = 3 int min = 0 } } displayGroup = "Opacity" displayName = "Opacity Mono Source" renderType = "::base::mono_mode" sdrMetadata = { string __SDR__enum_value = "mono_average" string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3" } ) float inputs:opacity_threshold = 0 ( customData = { float default = 0 dictionary range = { float max = 1 float min = 0 } } displayGroup = "Opacity" displayName = "Opacity Threshold" ) float inputs:reflection_roughness_texture_influence = 1 ( customData = { float default = 0 dictionary range = { float max = 1 float min = 0 } } displayGroup = "Reflectivity" displayName = "Roughness Map Influence" ) asset inputs:reflectionroughness_texture = @./textures/table_000_Rgh.jpg@ ( colorSpace = "raw" displayGroup = "Reflectivity" displayName = "Roughness Map" ) float inputs:texture_rotate = 0 ( customData = { float default = 0 dictionary range = { float max = 360 float min = 0 } } displayGroup = "UV" displayName = "Texture Rotate" ) float2 inputs:texture_scale = (1, 1) ( customData = { float2 default = (1, 1) } displayGroup = "UV" displayName = "Texture Scale" ) float2 inputs:texture_translate = (0, 0) ( customData = { float2 default = (0, 0) } displayGroup = "UV" displayName = "Texture Translate" ) token outputs:out } } def Material "ml_body_01" { token outputs:mdl:displacement.connect = token outputs:mdl:surface.connect = token outputs:mdl:volume.connect = custom uniform bool paused = 0 ( customData = { bool nonpersistant = 1 } hidden = true ) def Shader "Shader" { uniform token info:implementationSource = "sourceAsset" uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@ uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR" asset inputs:diffuse_texture = @./textures/213619.jpg@ ( colorSpace = "auto" ) token outputs:out ( renderType = "material" ) } } def Material "ml_body_02" { token outputs:mdl:displacement.connect = token outputs:mdl:surface.connect = token outputs:mdl:volume.connect = custom uniform bool paused = 0 ( customData = { bool nonpersistant = 1 } hidden = true ) def Shader "Shader" { uniform token info:implementationSource = "sourceAsset" uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@ uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR" asset inputs:diffuse_texture = @./textures/213539.jpg@ ( colorSpace = "auto" ) token outputs:out ( renderType = "material" ) } } def Material "ml_body_03" { token outputs:mdl:displacement.connect = token outputs:mdl:surface.connect = token outputs:mdl:volume.connect = def Shader "Shader" { uniform token info:implementationSource = "sourceAsset" uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@ uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR" asset inputs:diffuse_texture = @./textures/213543.jpg@ ( colorSpace = "auto" ) token outputs:out ( renderType = "material" ) } } def Material "ml_body_04" { token outputs:mdl:displacement.connect = token outputs:mdl:surface.connect = token outputs:mdl:volume.connect = def Shader "Shader" { uniform token info:implementationSource = "sourceAsset" uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@ uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR" asset inputs:diffuse_texture = @./textures/213549.jpg@ ( colorSpace = "auto" ) token outputs:out ( renderType = "material" ) } } def Material "ml_body_05" { token outputs:mdl:displacement.connect = token outputs:mdl:surface.connect = token outputs:mdl:volume.connect = def Shader "Shader" { uniform token info:implementationSource = "sourceAsset" uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@ uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR" asset inputs:diffuse_texture = @./textures/213619.jpg@ ( colorSpace = "auto" ) token outputs:out ( renderType = "material" ) } } def Material "ml_body_06" { token outputs:mdl:displacement.connect = token outputs:mdl:surface.connect = token outputs:mdl:volume.connect = def Shader "Shader" { uniform token info:implementationSource = "sourceAsset" uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@ uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR" asset inputs:diffuse_texture = @./textures/213701.jpg@ ( colorSpace = "auto" ) token outputs:out ( renderType = "material" ) } } def Material "ml_body_07" { token outputs:mdl:displacement.connect = token outputs:mdl:surface.connect = token outputs:mdl:volume.connect = def Shader "Shader" { uniform token info:implementationSource = "sourceAsset" uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@ uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR" asset inputs:diffuse_texture = @./textures/999870.jpeg@ ( colorSpace = "auto" ) token outputs:out ( renderType = "material" ) } } def Material "ml_body_08" { token outputs:mdl:displacement.connect = token outputs:mdl:surface.connect = token outputs:mdl:volume.connect = def Shader "Shader" { uniform token info:implementationSource = "sourceAsset" uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@ uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR" asset inputs:diffuse_texture = @./textures/1000110.jpg@ ( colorSpace = "auto" ) token outputs:out ( renderType = "material" ) } } def Material "ml_body_09" { token outputs:mdl:displacement.connect = token outputs:mdl:surface.connect = token outputs:mdl:volume.connect = def Shader "Shader" { uniform token info:implementationSource = "sourceAsset" uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@ uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR" asset inputs:diffuse_texture = @./textures/1000233.jpg@ ( colorSpace = "auto" ) token outputs:out ( renderType = "material" ) } } def Material "ml_body_10" { token outputs:mdl:displacement.connect = token outputs:mdl:surface.connect = token outputs:mdl:volume.connect = def Shader "Shader" { uniform token info:implementationSource = "sourceAsset" uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@ uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR" asset inputs:diffuse_texture = @./textures/1001567.jpg@ ( colorSpace = "auto" ) token outputs:out ( renderType = "material" ) } } def Material "ml_body_11" { token outputs:mdl:displacement.connect = token outputs:mdl:surface.connect = token outputs:mdl:volume.connect = def Shader "Shader" { uniform token info:implementationSource = "sourceAsset" uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@ uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR" asset inputs:diffuse_texture = @./textures/5596796.jpg@ ( colorSpace = "auto" ) token outputs:out ( renderType = "material" ) } } def Material "ml_body_12" { token outputs:mdl:displacement.connect = token outputs:mdl:surface.connect = token outputs:mdl:volume.connect = def Shader "Shader" { uniform token info:implementationSource = "sourceAsset" uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@ uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR" asset inputs:diffuse_texture = @./textures/7923897.jpg@ ( colorSpace = "auto" ) token outputs:out ( renderType = "material" ) } } def Material "ml_body_13" { token outputs:mdl:displacement.connect = token outputs:mdl:surface.connect = token outputs:mdl:volume.connect = def Shader "Shader" { uniform token info:implementationSource = "sourceAsset" uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@ uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR" asset inputs:diffuse_texture = @./textures/8184508.jpg@ ( colorSpace = "auto" ) token outputs:out ( renderType = "material" ) } } def Material "ml_body_14" { token outputs:mdl:displacement.connect = token outputs:mdl:surface.connect = token outputs:mdl:volume.connect = def Shader "Shader" { uniform token info:implementationSource = "sourceAsset" uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@ uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR" asset inputs:diffuse_texture = @./textures/11628587.jpg@ ( colorSpace = "auto" ) token outputs:out ( renderType = "material" ) } } def Material "ml_body_15" { token outputs:mdl:displacement.connect = token outputs:mdl:surface.connect = token outputs:mdl:volume.connect = def Shader "Shader" { uniform token info:implementationSource = "sourceAsset" uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@ uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR" asset inputs:diffuse_texture = @./textures/12819165.jpg@ ( colorSpace = "auto" ) token outputs:out ( renderType = "material" ) } } def Material "ml_body_16" { token outputs:mdl:displacement.connect = token outputs:mdl:surface.connect = token outputs:mdl:volume.connect = def Shader "Shader" { uniform token info:implementationSource = "sourceAsset" uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@ uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR" asset inputs:diffuse_texture = @./textures/15318812.jpg@ ( colorSpace = "auto" ) token outputs:out ( renderType = "material" ) } } def Material "ml_body_17" { token outputs:mdl:displacement.connect = token outputs:mdl:surface.connect = token outputs:mdl:volume.connect = def Shader "Shader" { uniform token info:implementationSource = "sourceAsset" uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@ uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR" asset inputs:diffuse_texture = @./textures/15602284.png@ ( colorSpace = "auto" ) token outputs:out ( renderType = "material" ) } } def Material "ml_body_18" { token outputs:mdl:displacement.connect = token outputs:mdl:surface.connect = token outputs:mdl:volume.connect = def Shader "Shader" { uniform token info:implementationSource = "sourceAsset" uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@ uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR" asset inputs:diffuse_texture = @./textures/19189366.jpg@ ( colorSpace = "auto" ) token outputs:out ( renderType = "material" ) } } def Material "ml_body_19" { token outputs:mdl:displacement.connect = token outputs:mdl:surface.connect = token outputs:mdl:volume.connect = def Shader "Shader" { uniform token info:implementationSource = "sourceAsset" uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@ uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR" asset inputs:diffuse_texture = @./textures/19879214.jpeg@ ( colorSpace = "auto" ) token outputs:out ( renderType = "material" ) } } def Material "ml_body_20" { token outputs:mdl:displacement.connect = token outputs:mdl:surface.connect = token outputs:mdl:volume.connect = custom uniform bool paused = 0 ( customData = { bool nonpersistant = 1 } hidden = true ) def Shader "Shader" { uniform token info:implementationSource = "sourceAsset" uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@ uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR" asset inputs:diffuse_texture = @./textures/20980477.jpeg@ ( colorSpace = "auto" ) token outputs:out ( renderType = "material" ) } } } } def "Render" ( hide_in_stage_window = true no_delete = true ) { def "OmniverseKit" { def "HydraTextures" ( hide_in_stage_window = true no_delete = true ) { def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] hide_in_stage_window = true no_delete = true ) { rel camera = token omni:rtx:background:source:texture:textureMode = "repeatMirrored" token omni:rtx:background:source:type = "domeLight" bool omni:rtx:dlss:frameGeneration = 0 bool omni:rtx:material:db:nonVisualMaterialCSV:enabled = 0 bool omni:rtx:material:db:syncLoads = 1 token omni:rtx:post:dlss:execMode = "performance" bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 bool omni:rtx:post:registeredCompositing:invertToneMap = 1 bool omni:rtx:pt:lightcache:cached:dontResolveConflicts = 1 int omni:rtx:pt:maxSamplesPerLaunch = 2073600 int omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) bool omni:rtx:rt:demoire = 0 bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 bool omni:rtx:scene:hydra:materialSyncLoads = 1 bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 uint omni:rtx:viewTile:limit = 4294967295 rel orderedVars = custom bool overrideClipRange = 0 uniform int2 resolution = (1280, 720) } } } def RenderSettings "OmniverseGlobalRenderSettings" ( prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] no_delete = true ) { rel products = } def "Vars" { def RenderVar "LdrColor" ( hide_in_stage_window = true no_delete = true ) { uniform string sourceName = "LdrColor" } } }