paper_id stringlengths 23 23 | title stringlengths 21 107 | paper_url stringlengths 39 39 | authors listlengths 1 10 | abstract large_stringlengths 528 1.76k | track stringclasses 1
value | doi stringlengths 23 23 | arxiv_id stringclasses 0
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10.1145/2461912.2462023 | Line segment sampling with blue-noise properties | https://doi.org/10.1145/2461912.2462023 | [
"Xin Sun",
"Kun Zhou",
"Jie Guo",
"Guofu Xie",
"Jingui Pan",
"Wencheng Wang",
"Baining Guo"
] | Line segment sampling has recently been adopted in many rendering algorithms for better handling of a wide range of effects such as motion blur, defocus blur and scattering media. A question naturally raised is how to generate line segment samples with good properties that can effectively reduce variance and aliasing a... | journal | 10.1145/2461912.2462023 | null | null |
10.1145/2461912.2461990 | Dynamic hair manipulation in images and videos | https://doi.org/10.1145/2461912.2461990 | [
"Menglei Chai",
"Lvdi Wang",
"Yanlin Weng",
"Xiaogang Jin",
"Kun Zhou"
] | This paper presents a single-view hair modeling technique for generating visually and physically plausible 3D hair models with modest user interaction. By solving an unambiguous 3D vector field explicitly from the image and adopting an iterative hair generation algorithm, we can create hair models that not only visuall... | journal | 10.1145/2461912.2461990 | null | null |
10.1145/2461912.2462005 | Globally optimal direction fields | https://doi.org/10.1145/2461912.2462005 | [
"Felix Knöppel",
"Keenan Crane",
"Ulrich Pinkall",
"Peter Schröder"
] | We present a method for constructing smooth n -direction fields (line fields, cross fields, etc .) on surfaces that is an order of magnitude faster than state-of-the-art methods, while still producing fields of equal or better quality. Fields produced by the method are globally optimal in the sense that they minimize a... | journal | 10.1145/2461912.2462005 | null | null |
10.1145/2461912.2461953 | Computational design of mechanical characters | https://doi.org/10.1145/2461912.2461953 | [
"Stelian Coros",
"Bernhard Thomaszewski",
"Gioacchino Noris",
"Shinjiro Sueda",
"Moira Forberg",
"Robert W. Sumner",
"Wojciech Matusik",
"Bernd Bickel"
] | We present an interactive design system that allows non-expert users to create animated mechanical characters. Given an articulated character as input, the user iteratively creates an animation by sketching motion curves indicating how different parts of the character should move. For each motion curve, our framework c... | journal | 10.1145/2461912.2461953 | null | null |
10.1145/2461912.2461943 | Gradient-domain metropolis light transport | https://doi.org/10.1145/2461912.2461943 | [
"Jaakko Lehtinen",
"Tero Karras",
"Samuli Laine",
"Miika Aittala",
"Frédo Durand",
"Timo Aila"
] | We introduce a novel Metropolis rendering algorithm that directly computes image gradients, and reconstructs the final image from the gradients by solving a Poisson equation. The reconstruction is aided by a low-fidelity approximation of the image computed during gradient sampling. As an extension of path-space Metropo... | journal | 10.1145/2461912.2461943 | null | null |
10.1145/2461912.2461948 | A material point method for snow simulation | https://doi.org/10.1145/2461912.2461948 | [
"Alexey Stomakhin",
"Craig Schroeder",
"Lawrence Chai",
"Joseph Teran",
"Andrew Selle"
] | Snow is a challenging natural phenomenon to visually simulate. While the graphics community has previously considered accumulation and rendering of snow, animation of snow dynamics has not been fully addressed. Additionally, existing techniques for solids and fluids have difficulty producing convincing snow results. Sp... | journal | 10.1145/2461912.2461948 | null | null |
10.1145/2461912.2461993 | OpenFab: a programmable pipeline for multi-material fabrication | https://doi.org/10.1145/2461912.2461993 | [
"Kiril Vidimče",
"Szu-Po Wang",
"Jonathan Ragan-Kelley",
"Wojciech Matusik"
] | 3D printing hardware is rapidly scaling up to output continuous mixtures of multiple materials at increasing resolution over ever larger print volumes. This poses an enormous computational challenge: large high-resolution prints comprise trillions of voxels and petabytes of data and simply modeling and describing the i... | journal | 10.1145/2461912.2461993 | null | null |
10.1145/2461912.2461918 | A two-continua approach to Eulerian simulation of water spray | https://doi.org/10.1145/2461912.2461918 | [
"Michael B. Nielsen",
"Ole Østerby"
] | Physics based simulation of the dynamics of water spray - water droplets dispersed in air - is a means to increase the visual plausibility of computer graphics modeled phenomena such as waterfalls, water jets and stormy seas. Spray phenomena are frequently encountered by the visual effects industry and often challenge ... | journal | 10.1145/2461912.2461918 | null | null |
10.1145/2461912.2462013 | Fourier analysis of stochastic sampling strategies for assessing bias and variance in integration | https://doi.org/10.1145/2461912.2462013 | [
"Kartic Subr",
"Jan Kautz"
] | Each pixel in a photorealistic, computer generated picture is calculated by approximately integrating all the light arriving at the pixel, from the virtual scene. A common strategy to calculate these high-dimensional integrals is to average the estimates at stochastically sampled locations. The strategy with which the ... | journal | 10.1145/2461912.2462013 | null | null |
10.1145/2461912.2462027 | Putting holes in holey geometry: topology change for arbitrary surfaces | https://doi.org/10.1145/2461912.2462027 | [
"Gilbert Louis Bernstein",
"Chris Wojtan"
] | This paper presents a method for computing topology changes for triangle meshes in an interactive geometric modeling environment. Most triangle meshes in practice do not exhibit desirable geometric properties, so we develop a solution that is independent of standard assumptions and robust to geometric errors. Specifica... | journal | 10.1145/2461912.2462027 | null | null |
10.1145/2461912.2461963 | Cardinality-constrained texture filtering | https://doi.org/10.1145/2461912.2461963 | [
"Josiah Manson",
"Scott Schaefer"
] | We present a method to create high-quality sampling filters by combining a prescribed number of texels from several resolutions in a mipmap. Our technique provides fine control over the number of texels we read per texture sample so that we can scale quality to match a memory bandwidth budget. Our method also has a fix... | journal | 10.1145/2461912.2461963 | null | null |
10.1145/2461912.2461967 | Worst-case structural analysis | https://doi.org/10.1145/2461912.2461967 | [
"Qingnan Zhou",
"Julian Panetta",
"Denis Zorin"
] | Direct digital manufacturing is a set of rapidly evolving technologies that provide easy ways to manufacture highly customized and unique products. The development pipeline for such products is radically different from the conventional manufacturing pipeline: 3D geometric models are designed by users often with little ... | journal | 10.1145/2461912.2461967 | null | null |
10.1145/2461912.2461951 | Radial view based culling for continuous self-collision detection of skeletal models | https://doi.org/10.1145/2461912.2461951 | [
"Sai-Keung Wong",
"Wen-Chieh Lin",
"Chun-Hung Hung",
"Yi-Jheng Huang",
"Shing-Yeu Lii"
] | We present a novel radial-view-based culling method for continuous self-collision detection (CSCD) of skeletal models. Our method targets closed triangular meshes used to represent the surface of a model. It can be easily integrated with bounding volume hierarchies (BVHs) and used as the first stage for culling non-col... | journal | 10.1145/2461912.2461951 | null | null |
10.1145/2461912.2461989 | Bi-scale appearance fabrication | https://doi.org/10.1145/2461912.2461989 | [
"Yanxiang Lan",
"Yue Dong",
"Fabio Pellacini",
"Xin Tong"
] | Surfaces in the real world exhibit complex appearance due to spatial variations in both their reflectance and local shading frames (i.e. the local coordinate system defined by the normal and tangent direction). For opaque surfaces, existing fabrication solutions can reproduce well only the spatial variations of isotrop... | journal | 10.1145/2461912.2461989 | null | null |
10.1145/2461912.2462002 | OpenSurfaces: a richly annotated catalog of surface appearance | https://doi.org/10.1145/2461912.2462002 | [
"Sean Bell",
"Paul Upchurch",
"Noah Snavely",
"Kavita Bala"
] | The appearance of surfaces in real-world scenes is determined by the materials, textures, and context in which the surfaces appear. However, the datasets we have for visualizing and modeling rich surface appearance in context, in applications such as home remodeling, are quite limited. To help address this need, we pre... | journal | 10.1145/2461912.2462002 | null | null |
10.1145/2461912.2461981 | Fabricating BRDFs at high spatial resolution using wave optics | https://doi.org/10.1145/2461912.2461981 | [
"Anat Levin",
"Daniel Glasner",
"Ying Xiong",
"Frédo Durand",
"William Freeman",
"Wojciech Matusik",
"Todd Zickler"
] | Recent attempts to fabricate surfaces with custom reflectance functions boast impressive angular resolution, yet their spatial resolution is limited. In this paper we present a method to construct spatially varying reflectance at a high resolution of up to 220dpi, orders of magnitude greater than previous attempts, alb... | journal | 10.1145/2461912.2461981 | null | null |
10.1145/2461912.2461992 | Efficient preconditioning of laplacian matrices for computer graphics | https://doi.org/10.1145/2461912.2461992 | [
"Dilip Krishnan",
"Raanan Fattal",
"Richard Szeliski"
] | We present a new multi-level preconditioning scheme for discrete Poisson equations that arise in various computer graphics applications such as colorization, edge-preserving decomposition for two-dimensional images, and geodesic distances and diffusion on three-dimensional meshes. Our approach interleaves the selection... | journal | 10.1145/2461912.2461992 | null | null |
10.1145/2461912.2462010 | Folding and crumpling adaptive sheets | https://doi.org/10.1145/2461912.2462010 | [
"Rahul Narain",
"Tobias Pfaff",
"James F. O'Brien"
] | We present a technique for simulating plastic deformation in sheets of thin materials, such as crumpled paper, dented metal, and wrinkled cloth. Our simulation uses a framework of adaptive mesh refinement to dynamically align mesh edges with folds and creases. This framework allows efficient modeling of sharp features ... | journal | 10.1145/2461912.2462010 | null | null |
10.1145/2461912.2461968 | Sketch2Scene: sketch-based co-retrieval and co-placement of 3D models | https://doi.org/10.1145/2461912.2461968 | [
"Kun Xu",
"Kang Chen",
"Hongbo Fu",
"Wei-Lun Sun",
"Shi-Min Hu"
] | This work presents Sketch2Scene , a framework that automatically turns a freehand sketch drawing inferring multiple scene objects to semantically valid, well arranged scenes of 3D models. Unlike the existing works on sketch-based search and composition of 3D models, which typically process individual sketched objects o... | journal | 10.1145/2461912.2461968 | null | null |
10.1145/2461912.2461933 | Learning part-based templates from large collections of 3D shapes | https://doi.org/10.1145/2461912.2461933 | [
"Vladimir G. Kim",
"Wilmot Li",
"Niloy J. Mitra",
"Siddhartha Chaudhuri",
"Stephen DiVerdi",
"Thomas Funkhouser"
] | As large repositories of 3D shape collections continue to grow, understanding the data, especially encoding the inter-model similarity and their variations, is of central importance. For example, many data-driven approaches now rely on access to semantic segmentation information, accurate inter-model point-to-point cor... | journal | 10.1145/2461912.2461933 | null | null |
10.1145/2461912.2461956 | Painting by feature: texture boundaries for example-based image creation | https://doi.org/10.1145/2461912.2461956 | [
"Michal Lukáč",
"Jakub Fišer",
"Jean-Charles Bazin",
"Ondřej Jamriška",
"Alexander Sorkine-Hornung",
"Daniel Sýkora"
] | In this paper we propose a reinterpretation of the brush and the fill tools for digital image painting. The core idea is to provide an intuitive approach that allows users to paint in the visual style of arbitrary example images. Rather than a static library of colors, brushes, or fill patterns, we offer users entire i... | journal | 10.1145/2461912.2461956 | null | null |
10.1145/2461912.2461999 | A new grid structure for domain extension | https://doi.org/10.1145/2461912.2461999 | [
"Bo Zhu",
"Wenlong Lu",
"Matthew Cong",
"Byungmoon Kim",
"Ronald Fedkiw"
] | We present an efficient grid structure that extends a uniform grid to create a significantly larger far-field grid by dynamically extending the cells surrounding a fine uniform grid while still maintaining fine resolution about the regions of interest. The far-field grid preserves almost every computational advantage o... | journal | 10.1145/2461912.2461999 | null | null |
10.1145/2461912.2461965 | Mesh denoising via L 0 minimization | https://doi.org/10.1145/2461912.2461965 | [
"Lei He",
"Scott Schaefer"
] | We present an algorithm for denoising triangulated models based on L 0 minimization. Our method maximizes the flat regions of the model and gradually removes noise while preserving sharp features. As part of this process, we build a discrete differential operator for arbitrary triangle meshes that is robust with respec... | journal | 10.1145/2461912.2461965 | null | null |
10.1145/2461912.2462004 | Rectangling panoramic images via warping | https://doi.org/10.1145/2461912.2462004 | [
"Kaiming He",
"Huiwen Chang",
"Jian Sun"
] | Stitched panoramic images mostly have irregular boundaries. Artists and common users generally prefer rectangular boundaries, which can be obtained through cropping or image completion techniques. In this paper, we present a content-aware warping algorithm that generates rectangular images from stitched panoramic image... | journal | 10.1145/2461912.2462004 | null | null |
10.1145/2461912.2462007 | AIREAL: interactive tactile experiences in free air | https://doi.org/10.1145/2461912.2462007 | [
"Rajinder Sodhi",
"Ivan Poupyrev",
"Matthew Glisson",
"Ali Israr"
] | AIREAL is a novel haptic technology that delivers effective and expressive tactile sensations in free air, without requiring the user to wear a physical device. Combined with interactive computers graphics, AIREAL enables users to feel virtual 3D objects, experience free air textures and receive haptic feedback on gest... | journal | 10.1145/2461912.2462007 | null | null |
10.1145/2461912.2461934 | Real time dynamic fracture with volumetric approximate convex decompositions | https://doi.org/10.1145/2461912.2461934 | [
"Matthias Müller",
"Nuttapong Chentanez",
"Tae-Yong Kim"
] | We propose a new fast, robust and controllable method to simulate the dynamic destruction of large and complex objects in real time. The common method for fracture simulation in computer games is to pre-fracture models and replace objects by their pre-computed parts at run-time. This popular method is computationally c... | journal | 10.1145/2461912.2461934 | null | null |
10.1145/2461912.2461926 | Scene reconstruction from high spatio-angular resolution light fields | https://doi.org/10.1145/2461912.2461926 | [
"Changil Kim",
"Henning Zimmer",
"Yael Pritch",
"Alexander Sorkine-Hornung",
"Markus Gross"
] | This paper describes a method for scene reconstruction of complex, detailed environments from 3D light fields. Densely sampled light fields in the order of 10 9 light rays allow us to capture the real world in unparalleled detail, but efficiently processing this amount of data to generate an equally detailed reconstruc... | journal | 10.1145/2461912.2461926 | null | null |
10.1145/2461912.2461985 | Handwriting beautification using token means | https://doi.org/10.1145/2461912.2461985 | [
"C. Lawrence Zitnick"
] | In this paper, we propose a general purpose approach to handwriting beautification using online input from a stylus. Given a sample of writings, drawings, or sketches from the same user, our method improves a user's strokes in real-time as they are drawn. Our approach relies on one main insight. The appearance of the a... | journal | 10.1145/2461912.2461985 | null | null |
10.1145/2461912.2462026 | Structure-aware hair capture | https://doi.org/10.1145/2461912.2462026 | [
"Linjie Luo",
"Hao Li",
"Szymon Rusinkiewicz"
] | Existing hair capture systems fail to produce strands that reflect the structures of real-world hairstyles. We introduce a system that reconstructs coherent and plausible wisps aware of the underlying hair structures from a set of still images without any special lighting. Our system first discovers locally coherent wi... | journal | 10.1145/2461912.2462026 | null | null |
10.1145/2461912.2461960 | Implicit skinning: real-time skin deformation with contact modeling | https://doi.org/10.1145/2461912.2461960 | [
"Rodolphe Vaillant",
"Loïc Barthe",
"Gaël Guennebaud",
"Marie-Paule Cani",
"Damien Rohmer",
"Brian Wyvill",
"Olivier Gourmel",
"Mathias Paulin"
] | Geometric skinning techniques, such as smooth blending or dual-quaternions, are very popular in the industry for their high performances, but fail to mimic realistic deformations. Other methods make use of physical simulation or control volume to better capture the skin behavior, yet they cannot deliver real-time feedb... | journal | 10.1145/2461912.2461960 | null | null |
10.1145/2461912.2461977 | Generating and exploring good building layouts | https://doi.org/10.1145/2461912.2461977 | [
"Fan Bao",
"Dong-Ming Yan",
"Niloy J. Mitra",
"Peter Wonka"
] | Good building layouts are required to conform to regulatory guidelines, while meeting certain quality measures. While different methods can sample the space of such good layouts, there exists little support for a user to understand and systematically explore the samples. Starting from a discrete set of good layouts, we... | journal | 10.1145/2461912.2461977 | null | null |
10.1145/2461912.2461950 | Automated video looping with progressive dynamism | https://doi.org/10.1145/2461912.2461950 | [
"Zicheng Liao",
"Neel Joshi",
"Hugues Hoppe"
] | Given a short video we create a representation that captures a spectrum of looping videos with varying levels of dynamism, ranging from a static image to a highly animated loop. In such a progressively dynamic video, scene liveliness can be adjusted interactively using a slider control. Applications include background ... | journal | 10.1145/2461912.2461950 | null | null |
10.1145/2461912.2461997 | Optimizing color consistency in photo collections | https://doi.org/10.1145/2461912.2461997 | [
"Yoav HaCohen",
"Eli Shechtman",
"Dan B. Goldman",
"Dani Lischinski"
] | With dozens or even hundreds of photos in today's digital photo albums, editing an entire album can be a daunting task. Existing automatic tools operate on individual photos without ensuring consistency of appearance between photographs that share content. In this paper, we present a new method for consistent editing o... | journal | 10.1145/2461912.2461997 | null | null |
10.1145/2461912.2461947 | Axis-aligned filtering for interactive physically-based diffuse indirect lighting | https://doi.org/10.1145/2461912.2461947 | [
"Soham Uday Mehta",
"Brandon Wang",
"Ravi Ramamoorthi",
"Fredo Durand"
] | We introduce an algorithm for interactive rendering of physically-based global illumination, based on a novel frequency analysis of indirect lighting. Our method combines adaptive sampling by Monte Carlo ray or path tracing, using a standard GPU-accelerated raytracer, with real-time reconstruction of the resulting nois... | journal | 10.1145/2461912.2461947 | null | null |
10.1145/2461912.2461991 | Liquid surface tracking with error compensation | https://doi.org/10.1145/2461912.2461991 | [
"Morten Bojsen-Hansen",
"Chris Wojtan"
] | Our work concerns the combination of an Eulerian liquid simulation with a high-resolution surface tracker (e.g. the level set method or a Lagrangian triangle mesh). The naive application of a high-resolution surface tracker to a low-resolution velocity field can produce many visually disturbing physical and topological... | journal | 10.1145/2461912.2461991 | null | null |
10.1145/2461912.2461938 | Modular flux transfer: efficient rendering of high-resolution volumes with repeated structures | https://doi.org/10.1145/2461912.2461938 | [
"Shuang Zhao",
"Miloš Hašan",
"Ravi Ramamoorthi",
"Kavita Bala"
] | The highest fidelity images to date of complex materials like cloth use extremely high-resolution volumetric models. However, rendering such complex volumetric media is expensive, with brute-force path tracing often the only viable solution. Fortunately, common volumetric materials (fabrics, finished wood, synthesized ... | journal | 10.1145/2461912.2461938 | null | null |
10.1145/2461912.2461980 | Path-space manipulation of physically-based light transport | https://doi.org/10.1145/2461912.2461980 | [
"Thorsten-Walther Schmidt",
"Jan Novák",
"Johannes Meng",
"Anton S. Kaplanyan",
"Tim Reiner",
"Derek Nowrouzezahrai",
"Carsten Dachsbacher"
] | Industry-quality content creation relies on tools for lighting artists to quickly prototype, iterate, and refine final renders. As industry-leading studios quickly adopt physically-based rendering (PBR) across their art generation pipelines, many existing tools have become unsuitable as they address only simple effects... | journal | 10.1145/2461912.2461980 | null | null |
10.1145/2461912.2461921 | Dynamic element textures | https://doi.org/10.1145/2461912.2461921 | [
"Chongyang Ma",
"Li-Yi Wei",
"Sylvain Lefebvre",
"Xin Tong"
] | Many natural phenomena consist of geometric elements with dynamic motions characterized by small scale repetitions over large scale structures, such as particles, herds, threads, and sheets. Due to their ubiquity, controlling the appearance and behavior of such phenomena is important for a variety of graphics applicati... | journal | 10.1145/2461912.2461921 | null | null |
10.1145/2461912.2461987 | Subspace fluid re-simulation | https://doi.org/10.1145/2461912.2461987 | [
"Theodore Kim",
"John Delaney"
] | We present a new subspace integration method that is capable of efficiently adding and subtracting dynamics from an existing high-resolution fluid simulation. We show how to analyze the results of an existing high-resolution simulation, discover an efficient reduced approximation, and use it to quickly "re-simulate" no... | journal | 10.1145/2461912.2461987 | null | null |
10.1145/2461912.2461920 | Adaptive fracture simulation of multi-layered thin plates | https://doi.org/10.1145/2461912.2461920 | [
"Oleksiy Busaryev",
"Tamal K. Dey",
"Huamin Wang"
] | The fractures of thin plates often exhibit complex physical behaviors in the real world. In particular, fractures caused by tearing are different from fractures caused by in-plane motions. In this paper, we study how to make thin-plate fracture animations more realistic from three perspectives. We propose a stress rela... | journal | 10.1145/2461912.2461920 | null | null |
10.1145/2461912.2462001 | Stereoscopic 3D line drawing | https://doi.org/10.1145/2461912.2462001 | [
"Yongjin Kim",
"Yunjin Lee",
"Henry Kang",
"Seungyong Lee"
] | This paper discusses stereoscopic 3D imaging based on line drawing of 3D shapes. We describe the major issues and challenges in generating stereoscopic 3D effects using lines only, with a couple of relatively simple approaches called each-eye-based and center-eye-based. Each of these methods has its shortcomings, such ... | journal | 10.1145/2461912.2462001 | null | null |
10.1145/2461912.2461916 | Robust inside-outside segmentation using generalized winding numbers | https://doi.org/10.1145/2461912.2461916 | [
"Alec Jacobson",
"Ladislav Kavan",
"Olga Sorkine-Hornung"
] | Solid shapes in computer graphics are often represented with boundary descriptions, e.g. triangle meshes, but animation, physically-based simulation, and geometry processing are more realistic and accurate when explicit volume representations are available. Tetrahedral meshes which exactly contain (interpolate) the inp... | journal | 10.1145/2461912.2461916 | null | null |
10.1145/2461912.2461959 | Map-based exploration of intrinsic shape differences and variability | https://doi.org/10.1145/2461912.2461959 | [
"Raif M. Rustamov",
"Maks Ovsjanikov",
"Omri Azencot",
"Mirela Ben-Chen",
"Frédéric Chazal",
"Leonidas Guibas"
] | We develop a novel formulation for the notion of shape differences, aimed at providing detailed information about the location and nature of the differences or distortions between the two shapes being compared. Our difference operator, derived from a shape map, is much more informative than just a scalar global shape s... | journal | 10.1145/2461912.2461959 | null | null |
10.1145/2461912.2461971 | Perception of perspective distortions in image-based rendering | https://doi.org/10.1145/2461912.2461971 | [
"Peter Vangorp",
"Christian Richardt",
"Emily A. Cooper",
"Gaurav Chaurasia",
"Martin S. Banks",
"George Drettakis"
] | Image-based rendering (IBR) creates realistic images by enriching simple geometries with photographs, e.g., mapping the photograph of a building façade onto a plane. However, as soon as the viewer moves away from the correct viewpoint, the image in the retina becomes distorted, sometimes leading to gross misperceptions... | journal | 10.1145/2461912.2461971 | null | null |
10.1145/2461912.2461945 | Low-budget transient imaging using photonic mixer devices | https://doi.org/10.1145/2461912.2461945 | [
"Felix Heide",
"Matthias B. Hullin",
"James Gregson",
"Wolfgang Heidrich"
] | Transient imaging is an exciting a new imaging modality that can be used to understand light propagation in complex environments, and to capture and analyze scene properties such as the shape of hidden objects or the reflectance properties of surfaces. Unfortunately, research in transient imaging has so far been hinder... | journal | 10.1145/2461912.2461945 | null | null |
10.1145/2461912.2461972 | Depicting stylized materials with vector shade trees | https://doi.org/10.1145/2461912.2461972 | [
"Jorge Lopez-Moreno",
"Stefan Popov",
"Adrien Bousseau",
"Maneesh Agrawala",
"George Drettakis"
] | Vector graphics represent images with compact, editable and scalable primitives. Skillful vector artists employ these primitives to produce vivid depictions of material appearance and lighting. However, such stylized imagery often requires building complex multi-layered combinations of colored fills and gradient meshes... | journal | 10.1145/2461912.2461972 | null | null |
10.1145/2461912.2462009 | Global illumination with radiance regression functions | https://doi.org/10.1145/2461912.2462009 | [
"Peiran Ren",
"Jiaping Wang",
"Minmin Gong",
"Stephen Lin",
"Xin Tong",
"Baining Guo"
] | We present radiance regression functions for fast rendering of global illumination in scenes with dynamic local light sources. A radiance regression function (RRF) represents a non-linear mapping from local and contextual attributes of surface points, such as position, viewing direction, and lighting condition, to thei... | journal | 10.1145/2461912.2462009 | null | null |
10.1145/2461912.2462017 | An efficient computation of handle and tunnel loops via Reeb graphs | https://doi.org/10.1145/2461912.2462017 | [
"Tamal K. Dey",
"Fengtao Fan",
"Yusu Wang"
] | A special family of non-trivial loops on a surface called handle and tunnel loops associates closely to geometric features of "handles" and "tunnels" respectively in a 3D model. The identification of these handle and tunnel loops can benefit a broad range of applications from topology simplification/repair, and surface... | journal | 10.1145/2461912.2462017 | null | null |
10.1145/2461912.2461958 | Designing unreinforced masonry models | https://doi.org/10.1145/2461912.2461958 | [
"Daniele Panozzo",
"Philippe Block",
"Olga Sorkine-Hornung"
] | We present a complete design pipeline that allows non-expert users to design and analyze masonry structures without any structural knowledge. We optimize the force layouts both geometrically and topologically, finding a self-supported structure that is as close as possible to a given target surface. The generated struc... | journal | 10.1145/2461912.2461958 | null | null |
10.1145/2461912.2462008 | Thin skin elastodynamics | https://doi.org/10.1145/2461912.2462008 | [
"Duo Li",
"Shinjiro Sueda",
"Debanga R. Neog",
"Dinesh K. Pai"
] | We present a novel approach for simulating thin hyperelastic skin. Real human skin is only a few millimeters thick. It can stretch and slide over underlying body structures such as muscles, bones, and tendons, revealing rich details of a moving character. Simulating such skin is challenging because it is in close conta... | journal | 10.1145/2461912.2462008 | null | null |
10.1145/2461912.2461994 | Spec2Fab: a reducer-tuner model for translating specifications to 3D prints | https://doi.org/10.1145/2461912.2461994 | [
"Desai Chen",
"David I. W. Levin",
"Piotr Didyk",
"Pitchaya Sitthi-Amorn",
"Wojciech Matusik"
] | Multi-material 3D printing allows objects to be composed of complex, heterogenous arrangements of materials. It is often more natural to define a functional goal than to define the material composition of an object. Translating these functional requirements to fabri-cable 3D prints is still an open research problem. Re... | journal | 10.1145/2461912.2461994 | null | null |
10.1145/2461912.2461922 | Subspace integration with local deformations | https://doi.org/10.1145/2461912.2461922 | [
"David Harmon",
"Denis Zorin"
] | Subspace techniques greatly reduce the cost of nonlinear simulation by approximating deformations with a small custom basis. In order to represent the deformations well (in terms of a global metric), the basis functions usually have global support, and cannot capture localized deformations. While reduced-space basis fu... | journal | 10.1145/2461912.2461922 | null | null |
10.1145/2461912.2462003 | Interpreting concept sketches | https://doi.org/10.1145/2461912.2462003 | [
"Tianjia Shao",
"Wilmot Li",
"Kun Zhou",
"Weiwei Xu",
"Baining Guo",
"Niloy J. Mitra"
] | Concept sketches are popularly used by designers to convey pose and function of products. Understanding such sketches, however, requires special skills to form a mental 3D representation of the product geometry by linking parts across the different sketches and imagining the intermediate object configurations. Hence, t... | journal | 10.1145/2461912.2462003 | null | null |
10.1145/2461912.2462016 | Real-time drawing assistance through crowdsourcing | https://doi.org/10.1145/2461912.2462016 | [
"Alex Limpaecher",
"Nicolas Feltman",
"Adrien Treuille",
"Michael Cohen"
] | We propose a new method for the large-scale collection and analysis of drawings by using a mobile game specifically designed to collect such data. Analyzing this crowdsourced drawing database, we build a spatially varying model of artistic consensus at the stroke level. We then present a surprisingly simple stroke-corr... | journal | 10.1145/2461912.2462016 | null | null |
10.1145/2461912.2461931 | Injective and bounded distortion mappings in 3D | https://doi.org/10.1145/2461912.2461931 | [
"Noam Aigerman",
"Yaron Lipman"
] | We introduce an efficient algorithm for producing provably injective mappings of tetrahedral meshes with strict bounds on their tetrahedra aspect-ratio distortion. The algorithm takes as input a simplicial map (e.g., produced by some common deformation or volumetric parameterization technique) and projects it on the sp... | journal | 10.1145/2461912.2461931 | null | null |
10.1145/2461912.2461924 | Co-hierarchical analysis of shape structures | https://doi.org/10.1145/2461912.2461924 | [
"Oliver van Kaick",
"Kai Xu",
"Hao Zhang",
"Yanzhen Wang",
"Shuyang Sun",
"Ariel Shamir",
"Daniel Cohen-Or"
] | We introduce an unsupervised co-hierarchical analysis of a set of shapes, aimed at discovering their hierarchical part structures and revealing relations between geometrically dissimilar yet functionally equivalent shape parts across the set. The core problem is that of representative co-selection . For each shape in t... | journal | 10.1145/2461912.2461924 | null | null |
10.1145/2461912.2461914 | Compressive light field photography using overcomplete dictionaries and optimized projections | https://doi.org/10.1145/2461912.2461914 | [
"Kshitij Marwah",
"Gordon Wetzstein",
"Yosuke Bando",
"Ramesh Raskar"
] | Light field photography has gained a significant research interest in the last two decades; today, commercial light field cameras are widely available. Nevertheless, most existing acquisition approaches either multiplex a low-resolution light field into a single 2D sensor image or require multiple photographs to be tak... | journal | 10.1145/2461912.2461914 | null | null |
10.1145/2461912.2462019 | Realtime facial animation with on-the-fly correctives | https://doi.org/10.1145/2461912.2462019 | [
"Hao Li",
"Jihun Yu",
"Yuting Ye",
"Chris Bregler"
] | We introduce a real-time and calibration-free facial performance capture framework based on a sensor with video and depth input. In this framework, we develop an adaptive PCA model using shape correctives that adjust on-the-fly to the actor's expressions through incremental PCA-based learning. Since the fitting of the ... | journal | 10.1145/2461912.2462019 | null | null |
10.1145/2461912.2461995 | Bundled camera paths for video stabilization | https://doi.org/10.1145/2461912.2461995 | [
"Shuaicheng Liu",
"Lu Yuan",
"Ping Tan",
"Jian Sun"
] | We present a novel video stabilization method which models camera motion with a bundle of (multiple) camera paths. The proposed model is based on a mesh-based, spatially-variant motion representation and an adaptive, space-time path optimization. Our motion representation allows us to fundamentally handle parallax and ... | journal | 10.1145/2461912.2461995 | null | null |
10.1145/2461912.2461966 | Phase-based video motion processing | https://doi.org/10.1145/2461912.2461966 | [
"Neal Wadhwa",
"Michael Rubinstein",
"Frédo Durand",
"William T. Freeman"
] | We introduce a technique to manipulate small movements in videos based on an analysis of motion in complex-valued image pyramids. Phase variations of the coefficients of a complex-valued steerable pyramid over time correspond to motion, and can be temporally processed and amplified to reveal imperceptible motions, or a... | journal | 10.1145/2461912.2461966 | null | null |
10.1145/2461912.2462024 | High resolution sparse voxel DAGs | https://doi.org/10.1145/2461912.2462024 | [
"Viktor Kämpe",
"Erik Sintorn",
"Ulf Assarsson"
] | We show that a binary voxel grid can be represented orders of magnitude more efficiently than using a sparse voxel octree (SVO) by generalising the tree to a directed acyclic graph (DAG). While the SVO allows for efficient encoding of empty regions of space, the DAG additionally allows for efficient encoding of identic... | journal | 10.1145/2461912.2462024 | null | null |
10.1145/2461912.2461944 | Acquiring reflectance and shape from continuous spherical harmonic illumination | https://doi.org/10.1145/2461912.2461944 | [
"Borom Tunwattanapong",
"Graham Fyffe",
"Paul Graham",
"Jay Busch",
"Xueming Yu",
"Abhijeet Ghosh",
"Paul Debevec"
] | We present a novel technique for acquiring the geometry and spatially-varying reflectance properties of 3D objects by observing them under continuous spherical harmonic illumination conditions. The technique is general enough to characterize either entirely specular or entirely diffuse materials, or any varying combina... | journal | 10.1145/2461912.2461944 | null | null |
10.1145/2461912.2461940 | Scalable real-time volumetric surface reconstruction | https://doi.org/10.1145/2461912.2461940 | [
"Jiawen Chen",
"Dennis Bautembach",
"Shahram Izadi"
] | We address the fundamental challenge of scalability for real-time volumetric surface reconstruction methods. We design a memory efficient, hierarchical data structure for commodity graphics hardware, which supports live reconstruction of large-scale scenes with fine geometric details. Our sparse data structure fuses ov... | journal | 10.1145/2461912.2461940 | null | null |
10.1145/2461912.2462015 | A 4: asynchronous adaptive anti-aliasing using shared memory | https://doi.org/10.1145/2461912.2462015 | [
"Rasmus Barringer",
"Tomas Akenine-Möller"
] | Edge aliasing continues to be one of the most prominent problems in real-time graphics, e.g., in games. We present a novel algorithm that uses shared memory between the GPU and the CPU so that these two units can work in concert to solve the edge aliasing problem rapidly. Our system renders the scene as usual on the GP... | journal | 10.1145/2461912.2462015 | null | null |
10.1145/2461912.2461930 | Opacity optimization for 3D line fields | https://doi.org/10.1145/2461912.2461930 | [
"Tobias Günther",
"Christian Rössl",
"Holger Theisel"
] | For the visualization of dense line fields, the careful selection of lines to be rendered is a vital aspect. In this paper, we present a global line selection approach that is based on an optimization process. Starting with an initial set of lines that covers the domain, all lines are rendered with a varying opacity, w... | journal | 10.1145/2461912.2461930 | null | null |
10.1145/2461912.2461949 | Two-layer sparse compression of dense-weight blend skinning | https://doi.org/10.1145/2461912.2461949 | [
"Binh Huy Le",
"Zhigang Deng"
] | Weighted linear interpolation has been widely used in many skinning techniques including linear blend skinning, dual quaternion blend skinning, and cage based deformation. To speed up performance, these skinning models typically employ a sparseness constraint, in which each 3D model vertex has a small fixed number of n... | journal | 10.1145/2461912.2461949 | null | null |
10.1145/2461912.2461913 | L 1 -medial skeleton of point cloud | https://doi.org/10.1145/2461912.2461913 | [
"Hui Huang",
"Shihao Wu",
"Daniel Cohen-Or",
"Minglun Gong",
"Hao Zhang",
"Guiqing Li",
"Baoquan Chen"
] | We introduce L 1 - medial skeleton as a curve skeleton representation for 3D point cloud data. The L 1 -median is well-known as a robust global center of an arbitrary set of points. We make the key observation that adapting L 1 -medians locally to a point set representing a 3D shape gives rise to a one-dimensional stru... | journal | 10.1145/2461912.2461913 | null | null |
10.1145/2461912.2462025 | A hardware unit for fast SAH-optimised BVH construction | https://doi.org/10.1145/2461912.2462025 | [
"Michael J. Doyle",
"Colin Fowler",
"Michael Manzke"
] | Ray-tracing algorithms are known for producing highly realistic images, but at a significant computational cost. For this reason, a large body of research exists on various techniques for accelerating these costly algorithms. One approach to achieving superior performance which has received comparatively little attenti... | journal | 10.1145/2461912.2462025 | null | null |
10.1145/2461912.2462011 | Content-adaptive lenticular prints | https://doi.org/10.1145/2461912.2462011 | [
"James Tompkin",
"Simon Heinzle",
"Jan Kautz",
"Wojciech Matusik"
] | Lenticular prints are a popular medium for producing automultiscopic glasses-free 3D images. The light field emitted by such prints has a fixed spatial and angular resolution. We increase both perceived angular and spatial resolution by modifying the lenslet array to better match the content of a given light field. Our... | journal | 10.1145/2461912.2462011 | null | null |
10.1145/2461912.2461955 | Sketch-based generation and editing of quad meshes | https://doi.org/10.1145/2461912.2461955 | [
"Kenshi Takayama",
"Daniele Panozzo",
"Alexander Sorkine-Hornung",
"Olga Sorkine-Hornung"
] | Coarse quad meshes are the preferred representation for animating characters in movies and video games. In these scenarios, artists want explicit control over the edge flows and the singularities of the quad mesh. Despite the significant advances in recent years, existing automatic quad remeshing algorithms are not yet... | journal | 10.1145/2461912.2461955 | null | null |
10.1145/2461912.2461957 | Make it stand: balancing shapes for 3D fabrication | https://doi.org/10.1145/2461912.2461957 | [
"Romain Prévost",
"Emily Whiting",
"Sylvain Lefebvre",
"Olga Sorkine-Hornung"
] | Imbalance suggests a feeling of dynamism and movement in static objects. It is therefore not surprising that many 3D models stand in impossibly balanced configurations. As long as the models remain in a computer this is of no consequence: the laws of physics do not apply. However, fabrication through 3D printing breaks... | journal | 10.1145/2461912.2461957 | null | null |
10.1145/2461912.2461996 | Terrain generation using procedural models based on hydrology | https://doi.org/10.1145/2461912.2461996 | [
"Jean-David Génevaux",
"Éric Galin",
"Eric Guérin",
"Adrien Peytavie",
"Bedrich Benes"
] | We present a framework that allows quick and intuitive modeling of terrains using concepts inspired by hydrology. The terrain is generated from a simple initial sketch, and its generation is controlled by a few parameters. Our terrain representation is both analytic and continuous and can be rendered by using varying l... | journal | 10.1145/2461912.2461996 | null | null |
10.1145/2461912.2461954 | Qualitative organization of collections of shapes via quartet analysis | https://doi.org/10.1145/2461912.2461954 | [
"Shi-Sheng Huang",
"Ariel Shamir",
"Chao-Hui Shen",
"Hao Zhang",
"Alla Sheffer",
"Shi-Min Hu",
"Daniel Cohen-Or"
] | We present a method for organizing a heterogeneous collection of 3D shapes for overview and exploration. Instead of relying on quantitative distances, which may become unreliable between dissimilar shapes, we introduce a qualitative analysis which utilizes multiple distance measures but only in cases where the measures... | journal | 10.1145/2461912.2461954 | null | null |
10.1145/2461912.2461973 | User-assisted image compositing for photographic lighting | https://doi.org/10.1145/2461912.2461973 | [
"Ivaylo Boyadzhiev",
"Sylvain Paris",
"Kavita Bala"
] | Good lighting is crucial in photography and can make the difference between a great picture and a discarded image. Traditionally, professional photographers work in a studio with many light sources carefully set up, with the goal of getting a near-final image at exposure time, with post-processing mostly focusing on as... | journal | 10.1145/2461912.2461973 | null | null |
10.1145/2461912.2461946 | Particle-based anisotropic surface meshing | https://doi.org/10.1145/2461912.2461946 | [
"Zichun Zhong",
"Xiaohu Guo",
"Wenping Wang",
"Bruno Lévy",
"Feng Sun",
"Yang Liu",
"Weihua Mao"
] | This paper introduces a particle-based approach for anisotropic surface meshing. Given an input polygonal mesh endowed with a Riemannian metric and a specified number of vertices, the method generates a metric-adapted mesh. The main idea consists of mapping the anisotropic space into a higher dimensional isotropic one,... | journal | 10.1145/2461912.2461946 | null | null |
10.1145/2461912.2462018 | Embedded thin shells for wrinkle simulation | https://doi.org/10.1145/2461912.2462018 | [
"Olivier Rémillard",
"Paul G. Kry"
] | We present a new technique for simulating high resolution surface wrinkling deformations of composite objects consisting of a soft interior and a harder skin. We combine high resolution thin shells with coarse finite element lattices and define frequency based constraints that allow the formation of wrinkles with prope... | journal | 10.1145/2461912.2462018 | null | null |
10.1145/2461912.2461915 | Reciprocal frame structures made easy | https://doi.org/10.1145/2461912.2461915 | [
"Peng Song",
"Chi-Wing Fu",
"Prashant Goswami",
"Jianmin Zheng",
"Niloy J. Mitra",
"Daniel Cohen-Or"
] | A reciprocal frame (RF) is a self-supported three-dimensional structure made up of three or more sloping rods, which form a closed circuit, namely an RF-unit. Large RF-structures built as complex grillages of one or a few similar RF-units have an intrinsic beauty derived from their inherent self-similar and highly symm... | journal | 10.1145/2461912.2461915 | null | null |
10.1145/2461912.2461961 | Interactive authoring of simulation-ready plants | https://doi.org/10.1145/2461912.2461961 | [
"Yili Zhao",
"Jernej Barbič"
] | Physically based simulation can produce quality motion of plants, but requires an authoring stage to convert plant "polygon soup" triangle meshes to a format suitable for physically based simulation. We give a system that can author complex simulation-ready plants in a manner of minutes. Our system decomposes the plant... | journal | 10.1145/2461912.2461961 | null | null |
10.1145/2461912.2461988 | Probabilistic color-by-numbers: suggesting pattern colorizations using factor graphs | https://doi.org/10.1145/2461912.2461988 | [
"Sharon Lin",
"Daniel Ritchie",
"Matthew Fisher",
"Pat Hanrahan"
] | We present a probabilistic factor graph model for automatically coloring 2D patterns. The model is trained on example patterns to statistically capture their stylistic properties. It incorporates terms for enforcing both color compatibility and spatial arrangements of colors that are consistent with the training exampl... | journal | 10.1145/2461912.2461988 | null | null |
10.1145/2461912.2461969 | Semantic decomposition and reconstruction of residential scenes from LiDAR data | https://doi.org/10.1145/2461912.2461969 | [
"Hui Lin",
"Jizhou Gao",
"Yu Zhou",
"Guiliang Lu",
"Mao Ye",
"Chenxi Zhang",
"Ligang Liu",
"Ruigang Yang"
] | We present a complete system to semantically decompose and reconstruct 3D models from point clouds. Different than previous urban modeling approaches, our system is designed for residential scenes, which consist of mainly low-rise buildings that do not exhibit the regularity and repetitiveness as high-rise buildings in... | journal | 10.1145/2461912.2461969 | null | null |
10.1145/2461912.2461942 | MeshGit: diffing and merging meshes for polygonal modeling | https://doi.org/10.1145/2461912.2461942 | [
"Jonathan D. Denning",
"Fabio Pellacini"
] | This paper presents MeshGit , a practical algorithm for diffing and merging polygonal meshes typically used in subdivision modeling workflows. Inspired by version control for text editing, we introduce the mesh edit distance as a measure of the dissimilarity between meshes. This distance is defined as the minimum cost ... | journal | 10.1145/2461912.2461942 | null | null |
10.1145/2461912.2461919 | Dense scene reconstruction with points of interest | https://doi.org/10.1145/2461912.2461919 | [
"Qian-Yi Zhou",
"Vladlen Koltun"
] | We present an approach to detailed reconstruction of complex real-world scenes with a handheld commodity range sensor. The user moves the sensor freely through the environment and images the scene. An offline registration and integration pipeline produces a detailed scene model. To deal with the complex sensor trajecto... | journal | 10.1145/2461912.2461919 | null | null |
10.1145/2461912.2461976 | Online modeling for realtime facial animation | https://doi.org/10.1145/2461912.2461976 | [
"Sofien Bouaziz",
"Yangang Wang",
"Mark Pauly"
] | We present a new algorithm for realtime face tracking on commodity RGB-D sensing devices. Our method requires no user-specific training or calibration, or any other form of manual assistance, thus enabling a range of new applications in performance-based facial animation and virtual interaction at the consumer level. T... | journal | 10.1145/2461912.2461976 | null | null |
10.1145/2461912.2461998 | RealBrush: painting with examples of physical media | https://doi.org/10.1145/2461912.2461998 | [
"Jingwan Lu",
"Connelly Barnes",
"Stephen DiVerdi",
"Adam Finkelstein"
] | Conventional digital painting systems rely on procedural rules and physical simulation to render paint strokes. We present an interactive, data-driven painting system that uses scanned images of real natural media to synthesize both new strokes and complex stroke interactions, obviating the need for physical simulation... | journal | 10.1145/2461912.2461998 | null | null |
10.1145/2461912.2461929 | Stylizing animation by example | https://doi.org/10.1145/2461912.2461929 | [
"Pierre Bénard",
"Forrester Cole",
"Michael Kass",
"Igor Mordatch",
"James Hegarty",
"Martin Sebastian Senn",
"Kurt Fleischer",
"Davide Pesare",
"Katherine Breeden"
] | Skilled artists, using traditional media or modern computer painting tools, can create a variety of expressive styles that are very appealing in still images, but have been unsuitable for animation. The key difficulty is that existing techniques lack adequate temporal coherence to animate these styles effectively. Here... | journal | 10.1145/2461912.2461929 | null | null |
10.1145/2461912.2461983 | Planar shape interpolation with bounded distortion | https://doi.org/10.1145/2461912.2461983 | [
"Renjie Chen",
"Ofir Weber",
"Daniel Keren",
"Mirela Ben-Chen"
] | Planar shape interpolation is widely used in computer graphics applications. Despite a wealth of interpolation methods, there is currently no approach that produces shapes with a bounded amount of distortion with respect to the input. As a result, existing interpolation methods may produce shapes that are significantly... | journal | 10.1145/2461912.2461983 | null | null |
10.1145/2461912.2461939 | Example-based video color grading | https://doi.org/10.1145/2461912.2461939 | [
"Nicolas Bonneel",
"Kalyan Sunkavalli",
"Sylvain Paris",
"Hanspeter Pfister"
] | In most professional cinema productions, the color palette of the movie is painstakingly adjusted by a team of skilled colorists -- through a process referred to as color grading -- to achieve a certain visual look. The time and expertise required to grade a video makes it difficult for amateurs to manipulate the color... | journal | 10.1145/2461912.2461939 | null | null |
10.1145/2461912.2461928 | Femto-photography: capturing and visualizing the propagation of light | https://doi.org/10.1145/2461912.2461928 | [
"Andreas Velten",
"Di Wu",
"Adrian Jarabo",
"Belen Masia",
"Christopher Barsi",
"Chinmaya Joshi",
"Everett Lawson",
"Moungi Bawendi",
"Diego Gutierrez",
"Ramesh Raskar"
] | We present femto-photography , a novel imaging technique to capture and visualize the propagation of light. With an effective exposure time of 1.85 picoseconds (ps) per frame, we reconstruct movies of ultrafast events at an equivalent resolution of about one half trillion frames per second. Because cameras with this sh... | journal | 10.1145/2461912.2461928 | null | null |
10.1145/2461912.2461925 | Adaptive image synthesis for compressive displays | https://doi.org/10.1145/2461912.2461925 | [
"Felix Heide",
"Gordon Wetzstein",
"Ramesh Raskar",
"Wolfgang Heidrich"
] | Recent years have seen proposals for exciting new computational display technologies that are compressive in the sense that they generate high resolution images or light fields with relatively few display parameters. Image synthesis for these types of displays involves two major tasks: sampling and rendering high-dimen... | journal | 10.1145/2461912.2461925 | null | null |
10.1145/2461912.2461979 | Computational design of actuated deformable characters | https://doi.org/10.1145/2461912.2461979 | [
"Mélina Skouras",
"Bernhard Thomaszewski",
"Stelian Coros",
"Bernd Bickel",
"Markus Gross"
] | We present a method for fabrication-oriented design of actuated deformable characters that allows a user to automatically create physical replicas of digitally designed characters using rapid manufacturing technologies. Given a deformable character and a set of target poses as input, our method computes a small set of ... | journal | 10.1145/2461912.2461979 | null | null |
10.1145/2461912.2461923 | Layered analysis of irregular facades via symmetry maximization | https://doi.org/10.1145/2461912.2461923 | [
"Hao Zhang",
"Kai Xu",
"Wei Jiang",
"Jinjie Lin",
"Daniel Cohen-Or",
"Baoquan Chen"
] | We present an algorithm for hierarchical and layered analysis of irregular facades, seeking a high-level understanding of facade structures. By introducing layering into the analysis, we no longer view a facade as a flat structure, but allow it to be structurally separated into depth layers, enabling more compact and n... | journal | 10.1145/2461912.2461923 | null | null |
10.1145/2461912.2461932 | On the equilibrium of simplicial masonry structures | https://doi.org/10.1145/2461912.2461932 | [
"Fernando de Goes",
"Pierre Alliez",
"Houman Owhadi",
"Mathieu Desbrun"
] | We present a novel approach for the analysis and design of self-supporting simplicial masonry structures. A finite-dimensional formulation of their compressive stress field is derived, offering a new interpretation of thrust networks through numerical homogenization theory. We further leverage geometric properties of t... | journal | 10.1145/2461912.2461932 | null | null |
10.1145/2461912.2461936 | InfraStructs: fabricating information inside physical objects for imaging in the terahertz region | https://doi.org/10.1145/2461912.2461936 | [
"Karl D. D. Willis",
"Andrew D. Wilson"
] | We introduce InfraStructs , material-based tags that embed information inside digitally fabricated objects for imaging in the Terahertz region. Terahertz imaging can safely penetrate many common materials, opening up new possibilities for encoding hidden information as part of the fabrication process. We outline the de... | journal | 10.1145/2461912.2461936 | null | null |
10.1145/2461912.2461935 | Weighted averages on surfaces | https://doi.org/10.1145/2461912.2461935 | [
"Daniele Panozzo",
"Ilya Baran",
"Olga Diamanti",
"Olga Sorkine-Hornung"
] | We consider the problem of generalizing affine combinations in Euclidean spaces to triangle meshes: computing weighted averages of points on surfaces. We address both the forward problem , namely computing an average of given anchor points on the mesh with given weights, and the inverse problem , which is computing the... | journal | 10.1145/2461912.2461935 | null | null |
10.1145/2461912.2462006 | Non-polynomial Galerkin projection on deforming meshes | https://doi.org/10.1145/2461912.2462006 | [
"Matt Stanton",
"Yu Sheng",
"Martin Wicke",
"Federico Perazzi",
"Amos Yuen",
"Srinivasa Narasimhan",
"Adrien Treuille"
] | This paper extends Galerkin projection to a large class of non-polynomial functions typically encountered in graphics. We demonstrate the broad applicability of our approach by applying it to two strikingly different problems: fluid simulation and radiosity rendering, both using deforming meshes. Standard Galerkin proj... | journal | 10.1145/2461912.2462006 | null | null |
10.1145/2461912.2462021 | Flow reconstruction for data-driven traffic animation | https://doi.org/10.1145/2461912.2462021 | [
"David Wilkie",
"Jason Sewall",
"Ming Lin"
] | 'Virtualized traffic' reconstructs and displays continuous traffic flows from discrete spatio-temporal traffic sensor data or procedurally generated control input to enhance a sense of immersion in a dynamic virtual environment. In this paper, we introduce a fast technique to reconstruct traffic flows from in-road sens... | journal | 10.1145/2461912.2462021 | null | null |
10.1145/2461912.2461927 | Computing self-supporting surfaces by regular triangulation | https://doi.org/10.1145/2461912.2461927 | [
"Yang Liu",
"Hao Pan",
"John Snyder",
"Wenping Wang",
"Baining Guo"
] | Masonry structures must be compressively self-supporting; designing such surfaces forms an important topic in architecture as well as a challenging problem in geometric modeling. Under certain conditions, a surjective mapping exists between a power diagram , defined by a set of 2D vertices and associated weights, and t... | journal | 10.1145/2461912.2461927 | null | null |
10.1145/2461912.2461962 | Super space clothoids | https://doi.org/10.1145/2461912.2461962 | [
"Romain Casati",
"Florence Bertails-Descoubes"
] | Thin elastic filaments in real world such as vine tendrils, hair ringlets or curled ribbons often depict a very smooth, curved shape that low-order rod models --- e.g., segment-based rods --- fail to reproduce accurately and compactly. In this paper, we push forward the investigation of high-order models for thin, inex... | journal | 10.1145/2461912.2461962 | null | null |
10.1145/2461912.2461941 | Modeling friction and air effects between cloth and deformable bodies | https://doi.org/10.1145/2461912.2461941 | [
"Zhili Chen",
"Renguo Feng",
"Huamin Wang"
] | Real-world cloth exhibits complex behaviors when it contacts deformable bodies. In this paper, we study how to improve the simulation of cloth-body interactions from three perspectives: collision, friction, and air pressure. We propose an efficient and robust algorithm to detect the collisions between cloth and deforma... | journal | 10.1145/2461912.2461941 | null | null |
10.1145/2461912.2462014 | Integer-grid maps for reliable quad meshing | https://doi.org/10.1145/2461912.2462014 | [
"David Bommes",
"Marcel Campen",
"Hans-Christian Ebke",
"Pierre Alliez",
"Leif Kobbelt"
] | Quadrilateral remeshing approaches based on global parametrization enable many desirable mesh properties. Two of the most important ones are (1) high regularity due to explicit control over irregular vertices and (2) smooth distribution of distortion achieved by convex variational formulations. Apart from these strengt... | journal | 10.1145/2461912.2462014 | null | null |
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