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Unified motion planner for fishes with various swimming styles
https://doi.org/10.1145/2897824.2925977
[ "Daiki Satoi", "Mikihiro Hagiwara", "Akira Uemoto", "Hisanao Nakadai", "Junichi Hoshino" ]
We propose a unified motion planner that reproduces variations in swimming styles based on the differences in the fish skeletal structures or the variations in the swimming styles based on changes in environmental conditions. The key idea in our method, based on biology, is the following. We considered the common decis...
journal
10.1145/2897824.2925977
null
null
[ -0.023075193166732788, -0.01740659959614277, -0.026726797223091125, 0.011452674865722656, 0.0599234402179718, 0.030758090317249298, 0.00795937143266201, 0.009702782146632671, -0.05680163949728012, -0.06831993907690048, 0.0024681277573108673, -0.03831929340958595, -0.06408876180648804, -0.0...
Real-time facial animation with image-based dynamic avatars
https://doi.org/10.1145/2897824.2925873
[ "Chen Cao", "Hongzhi Wu", "Yanlin Weng", "Tianjia Shao", "Kun Zhou" ]
We present a novel image-based representation for dynamic 3D avatars, which allows effective handling of various hairstyles and headwear, and can generate expressive facial animations with fine-scale details in real-time. We develop algorithms for creating an image-based avatar from a set of sparsely captured images of...
journal
10.1145/2897824.2925873
null
null
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ProxImaL: efficient image optimization using proximal algorithms
https://doi.org/10.1145/2897824.2925875
[ "Felix Heide", "Steven Diamond", "Matthias Nießner", "Jonathan Ragan-Kelley", "Wolfgang Heidrich", "Gordon Wetzstein" ]
Computational photography systems are becoming increasingly diverse, while computational resources---for example on mobile platforms---are rapidly increasing. As diverse as these camera systems may be, slightly different variants of the underlying image processing tasks, such as demosaicking, deconvolution, denoising, ...
journal
10.1145/2897824.2925875
null
null
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Resolving fluid boundary layers with particle strength exchange and weak adaptivity
https://doi.org/10.1145/2897824.2925910
[ "Xinxin Zhang", "Minchen Li", "Robert Bridson" ]
Most fluid scenarios in graphics have a high Reynolds number, where viscosity is dominated by inertial effects, thus most solvers drop viscosity altogether: numerical damping from coarse grids is generally stronger than physical viscosity while resembling it in character. However, viscosity remains crucial near solid b...
journal
10.1145/2897824.2925910
null
null
[ -0.05129671469330788, -0.021268878132104874, 0.049246832728385925, 0.04804122447967529, 0.021166875958442688, -0.021105153486132622, -0.010466341860592365, 0.0011013568146154284, -0.02216091938316822, -0.07309220731258392, 0.012920305132865906, 0.00001562696706969291, -0.03692784160375595, ...
Efficient GPU rendering of subdivision surfaces using adaptive quadtrees
https://doi.org/10.1145/2897824.2925874
[ "Wade Brainerd", "Theresa Foley", "Manuel Kraemer", "Henry Moreton", "Matthias Nießner" ]
We present a novel method for real-time rendering of subdivision surfaces whose goal is to make subdivision faces as easy to render as triangles, points, or lines. Our approach uses standard GPU tessellation hardware and processes each face of a base mesh independently, thus allowing an entire model to be rendered in a...
journal
10.1145/2897824.2925874
null
null
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Drucker-prager elastoplasticity for sand animation
https://doi.org/10.1145/2897824.2925906
[ "Gergely Klár", "Theodore Gast", "Andre Pradhana", "Chuyuan Fu", "Craig Schroeder", "Chenfanfu Jiang", "Joseph Teran" ]
We simulate sand dynamics using an elastoplastic, continuum assumption. We demonstrate that the Drucker-Prager plastic flow model combined with a Hencky-strain-based hyperelasticity accurately recreates a wide range of visual sand phenomena with moderate computational expense. We use the Material Point Method (MPM) to ...
journal
10.1145/2897824.2925906
null
null
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Computational thermoforming
https://doi.org/10.1145/2897824.2925914
[ "Christian Schüller", "Daniele Panozzo", "Anselm Grundhöfer", "Henning Zimmer", "Evgeni Sorkine", "Olga Sorkine-Hornung" ]
We propose a method to fabricate textured 3D models using thermoforming. Differently from industrial techniques, which target mass production of a specific shape, we propose a combined hardware and software solution to manufacture customized, unique objects. Our method simulates the forming process and converts the tex...
journal
10.1145/2897824.2925914
null
null
[ 0.04614425450563431, 0.014056036248803139, -0.008172248490154743, 0.020352689549326897, 0.06721732765436172, 0.05112539604306221, 0.006937805097550154, 0.024444488808512688, -0.032680343836545944, -0.06926541030406952, -0.03727177530527115, -0.0120237423107028, -0.03610878065228462, 0.0199...
Roto++: accelerating professional rotoscoping using shape manifolds
https://doi.org/10.1145/2897824.2925973
[ "Wenbin Li", "Fabio Viola", "Jonathan Starck", "Gabriel J. Brostow", "Neill D. F. Campbell" ]
Rotoscoping (cutting out different characters/objects/layers in raw video footage) is a ubiquitous task in modern post-production and represents a significant investment in person-hours. In this work, we study the particular task of professional rotoscoping for high-end, live action movies and propose a new framework t...
journal
10.1145/2897824.2925973
null
null
[ 0.017626874148845673, -0.033252883702516556, 0.017954949289560318, 0.024252748116850853, 0.03938722983002663, 0.028575897216796875, 0.01336484495550394, -0.01314948033541441, -0.06187918409705162, -0.07644214481115341, -0.028265465050935745, -0.03973638266324997, -0.05081340670585632, -0.0...
Erosion thickness on medial axes of 3D shapes
https://doi.org/10.1145/2897824.2925938
[ "Yajie Yan", "Kyle Sykes", "Erin Chambers", "David Letscher", "Tao Ju" ]
While playing a fundamental role in shape understanding, the medial axis is known to be sensitive to small boundary perturbations. Methods for pruning the medial axis are usually guided by some measure of significance. The majority of significance measures over the medial axes of 3D shapes are locally defined and hence...
journal
10.1145/2897824.2925938
null
null
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JALI: an animator-centric viseme model for expressive lip synchronization
https://doi.org/10.1145/2897824.2925984
[ "Pif Edwards", "Chris Landreth", "Eugene Fiume", "Karan Singh" ]
The rich signals we extract from facial expressions imposes high expectations for the science and art of facial animation. While the advent of high-resolution performance capture has greatly improved realism, the utility of procedural animation warrants a prominent place in facial animation workflow. We present a syste...
journal
10.1145/2897824.2925984
null
null
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Accelerated quadratic proxy for geometric optimization
https://doi.org/10.1145/2897824.2925920
[ "Shahar Z. Kovalsky", "Meirav Galun", "Yaron Lipman" ]
We present the Accelerated Quadratic Proxy (AQP) - a simple first-order algorithm for the optimization of geometric energies defined over triangular and tetrahedral meshes. The main stumbling block of current optimization techniques used to minimize geometric energies over meshes is slow convergence due to ill-conditio...
journal
10.1145/2897824.2925920
null
null
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Fidelity vs. simplicity: a global approach to line drawing vectorization
https://doi.org/10.1145/2897824.2925946
[ "Jean-Dominique Favreau", "Florent Lafarge", "Adrien Bousseau" ]
Vector drawing is a popular representation in graphic design because of the precision, compactness and editability offered by parametric curves. However, prior work on line drawing vectorization focused solely on faithfully capturing input bitmaps, and largely overlooked the problem of producing a compact and editable ...
journal
10.1145/2897824.2925946
null
null
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Multiple-scattering microfacet BSDFs with the Smith model
https://doi.org/10.1145/2897824.2925943
[ "Eric Heitz", "Johannes Hanika", "Eugene d'Eon", "Carsten Dachsbacher" ]
Modeling multiple scattering in microfacet theory is considered an important open problem because a non-negligible portion of the energy leaving rough surfaces is due to paths that bounce multiple times. In this paper we derive the missing multiple-scattering components of the popular family of BSDFs based on the Smith...
journal
10.1145/2897824.2925943
null
null
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Learning how objects function via co-analysis of interactions
https://doi.org/10.1145/2897824.2925870
[ "Ruizhen Hu", "Oliver van Kaick", "Bojian Wu", "Hui Huang", "Ariel Shamir", "Hao Zhang" ]
We introduce a co-analysis method which learns a functionality model for an object category, e.g., strollers or backpacks. Like previous works on functionality, we analyze object-to-object interactions and intra-object properties and relations. Differently from previous works, our model goes beyond providing a function...
journal
10.1145/2897824.2925870
null
null
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A deep learning framework for character motion synthesis and editing
https://doi.org/10.1145/2897824.2925975
[ "Daniel Holden", "Jun Saito", "Taku Komura" ]
We present a framework to synthesize character movements based on high level parameters, such that the produced movements respect the manifold of human motion, trained on a large motion capture dataset. The learned motion manifold, which is represented by the hidden units of a convolutional autoencoder, represents moti...
journal
10.1145/2897824.2925975
null
null
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Additive light field displays: realization of augmented reality with holographic optical elements
https://doi.org/10.1145/2897824.2925971
[ "Seungjae Lee", "Changwon Jang", "Seokil Moon", "Jaebum Cho", "Byoungho Lee" ]
We propose a see-through additive light field display as a novel type of compressive light field display. We utilize holographic optical elements (HOEs) as transparent additive layers. The HOE layers are almost free from diffraction unlike spatial light modulator layers, which makes this additive light field display mo...
journal
10.1145/2897824.2925971
null
null
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Computational network design from functional specifications
https://doi.org/10.1145/2897824.2925935
[ "Chi-Han Peng", "Yong-Liang Yang", "Fan Bao", "Daniel Fink", "Dong-Ming Yan", "Peter Wonka", "Niloy J. Mitra" ]
Connectivity and layout of underlying networks largely determine agent behavior and usage in many environments. For example, transportation networks determine the flow of traffic in a neighborhood, whereas building floorplans determine the flow of people in a workspace. Designing such networks from scratch is challengi...
journal
10.1145/2897824.2925935
1510.09203
title_snapshot
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Time-varying weathering in texture space
https://doi.org/10.1145/2897824.2925891
[ "Rachele Bellini", "Yanir Kleiman", "Daniel Cohen-Or" ]
We present a technique to synthesize time-varying weathered textures. Given a single texture image as input, the degree of weathering at different regions of the input texture is estimated by prevalence analysis of texture patches. This information then allows to gracefully increase or decrease the popularity of weathe...
journal
10.1145/2897824.2925891
null
null
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Bounded distortion harmonic shape interpolation
https://doi.org/10.1145/2897824.2925926
[ "Edward Chien", "Renjie Chen", "Ofir Weber" ]
Planar shape interpolation is a classic problem in computer graphics. We present a novel shape interpolation method that blends C ∞ planar harmonic mappings represented in closed-form. The intermediate mappings in the blending are guaranteed to be locally injective C ∞ harmonic mappings, with conformal and isometric di...
journal
10.1145/2897824.2925926
null
null
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Non-linear shape optimization using local subspace projections
https://doi.org/10.1145/2897824.2925886
[ "Przemyslaw Musialski", "Christian Hafner", "Florian Rist", "Michael Birsak", "Michael Wimmer", "Leif Kobbelt" ]
In this paper we present a novel method for non-linear shape optimization of 3d objects given by their surface representation. Our method takes advantage of the fact that various shape properties of interest give rise to underdetermined design spaces implying the existence of many good solutions. Our algorithm exploits...
journal
10.1145/2897824.2925886
null
null
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Emulating displays with continuously varying frame rates
https://doi.org/10.1145/2897824.2925879
[ "Krzysztof Templin", "Piotr Didyk", "Karol Myszkowski", "Hans-Peter Seidel" ]
The visual quality of a motion picture is significantly influenced by the choice of the presentation frame rate. Increasing the frame rate improves the clarity of the image and helps to alleviate many artifacts, such as blur, strobing, flicker, or judder. These benefits, however, come at the price of losing well-establ...
journal
10.1145/2897824.2925879
null
null
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PATEX: exploring pattern variations
https://doi.org/10.1145/2897824.2925950
[ "Paul Guerrero", "Gilbert Bernstein", "Wilmot Li", "Niloy J. Mitra" ]
Patterns play a central role in 2D graphic design. A critical step in the design of patterns is evaluating multiple design alternatives. Exploring these alternatives with existing tools is challenging because most tools force users to work with a single fixed representation of the pattern that encodes a specific set of...
journal
10.1145/2897824.2925950
null
null
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Multiphase SPH simulation for interactive fluids and solids
https://doi.org/10.1145/2897824.2925897
[ "Xiao Yan", "Yun-Tao Jiang", "Chen-Feng Li", "Ralph R. Martin", "Shi-Min Hu" ]
This work extends existing multiphase-fluid SPH frameworks to cover solid phases, including deformable bodies and granular materials. In our extended multiphase SPH framework, the distribution and shapes of all phases, both fluids and solids, are uniformly represented by their volume fraction functions. The dynamics of...
journal
10.1145/2897824.2925897
null
null
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Generalized non-reflecting boundaries for fluid re-simulation
https://doi.org/10.1145/2897824.2925963
[ "Morten Bojsen-Hansen", "Chris Wojtan" ]
When aiming to seamlessly integrate a fluid simulation into a larger scenario (like an open ocean), careful attention must be paid to boundary conditions. In particular, one must implement special "non-reflecting" boundary conditions, which dissipate out-going waves as they exit the simulation. Unfortunately, the state...
journal
10.1145/2897824.2925963
null
null
[ -0.04249383136630058, -0.020378820598125458, 0.02998855523765087, 0.009878952987492085, 0.045593295246362686, -0.022334376350045204, 0.006983415689319372, 0.008887859992682934, -0.07632489502429962, -0.051111429929733276, -0.007771680597215891, -0.03199179098010063, -0.04408888518810272, -...
Cinema 3D: large scale automultiscopic display
https://doi.org/10.1145/2897824.2925921
[ "Netalee Efrat", "Piotr Didyk", "Mike Foshey", "Wojciech Matusik", "Anat Levin" ]
While 3D movies are gaining popularity, viewers in a 3D cinema still need to wear cumbersome glasses in order to enjoy them. Automultiscopic displays provide a better alternative to the display of 3D content, as they present multiple angular images of the same scene without the need for special eyewear. However, automu...
journal
10.1145/2897824.2925921
null
null
[ 0.024128524586558342, 0.0060366434045135975, 0.0019274338847026229, -0.005978798493742943, 0.04731302708387375, 0.0225906353443861, 0.012167739681899548, -0.007687712088227272, -0.03569863364100456, -0.046966299414634705, 0.015308461152017117, -0.007037798408418894, -0.04021598398685455, 0...
Reflectance modeling by neural texture synthesis
https://doi.org/10.1145/2897824.2925917
[ "Miika Aittala", "Timo Aila", "Jaakko Lehtinen" ]
We extend parametric texture synthesis to capture rich, spatially varying parametric reflectance models from a single image. Our input is a single head-lit flash image of a mostly flat, mostly stationary (textured) surface, and the output is a tile of SVBRDF parameters that reproduce the appearance of the material. No ...
journal
10.1145/2897824.2925917
null
null
[ 0.008449630811810493, -0.010882641188800335, 0.03994030877947807, 0.011124808341264725, 0.03445408120751381, 0.035066742449998856, 0.004397664684802294, 0.00950299110263586, -0.03067699261009693, -0.08293797820806503, -0.03239208459854126, 0.013004511594772339, -0.02263922244310379, 0.0020...
The diffractive achromat full spectrum computational imaging with diffractive optics
https://doi.org/10.1145/2897824.2925941
[ "Yifan Peng", "Qiang Fu", "Felix Heide", "Wolfgang Heidrich" ]
Diffractive optical elements (DOEs) have recently drawn great attention in computational imaging because they can drastically reduce the size and weight of imaging devices compared to their refractive counterparts. However, the inherent strong dispersion is a tremendous obstacle that limits the use of DOEs in full spec...
journal
10.1145/2897824.2925941
null
null
[ -0.0061071645468473434, 0.03342309221625328, -0.009490064345300198, 0.03260655328631401, 0.04016774520277977, 0.0006529644597321749, 0.011733822524547577, 0.005898183677345514, -0.028712909668684006, -0.0383228063583374, -0.001020743977278471, -0.007818274199962616, -0.04531104862689972, 0...
Globally optimal toon tracking
https://doi.org/10.1145/2897824.2925872
[ "Haichao Zhu", "Xueting Liu", "Tien-Tsin Wong", "Pheng-Ann Heng" ]
The ability to identify objects or region correspondences between consecutive frames of a given hand-drawn animation sequence is an indispensable tool for automating animation modification tasks such as sequence-wide recoloring or shape-editing of a specific animated character. Existing correspondence identification me...
journal
10.1145/2897824.2925872
null
null
[ 0.0033810618333518505, -0.015321116894483566, 0.00579656008630991, 0.03079620935022831, 0.027212336659431458, 0.03242228925228119, -0.00039703428046777844, 0.049500804394483566, -0.05383578687906265, -0.04647114872932434, -0.06022639572620392, 0.0015990808606147766, -0.041821978986263275, ...
Practical multispectral lighting reproduction
https://doi.org/10.1145/2897824.2925934
[ "Chloe LeGendre", "Xueming Yu", "Dai Liu", "Jay Busch", "Andrew Jones", "Sumanta Pattanaik", "Paul Debevec" ]
We present a practical framework for reproducing omnidirectional incident illumination conditions with complex spectra using a light stage with multispectral LED lights. For lighting acquisition, we augment standard RGB panoramic photography with one or more observations of a color chart with numerous reflectance spect...
journal
10.1145/2897824.2925934
null
null
[ 0.02401549182832241, 0.006074409931898117, -0.003450502874329686, 0.017794059589505196, 0.0667278841137886, 0.004503278061747551, 0.017930196598172188, 0.013770670630037785, -0.062065497040748596, -0.07433624565601349, -0.002659530844539404, -0.006070361938327551, -0.06217207387089729, -0....
Position-normal distributions for efficient rendering of specular microstructure
https://doi.org/10.1145/2897824.2925915
[ "Ling-Qi Yan", "Miloš Hašan", "Steve Marschner", "Ravi Ramamoorthi" ]
Specular BRDF rendering traditionally approximates surface microstructure using a smooth normal distribution, but this ignores glinty effects, easily observable in the real world. While modeling the actual surface microstructure is possible, the resulting rendering problem is prohibitively expensive. Recently, Yan et a...
journal
10.1145/2897824.2925915
null
null
[ -0.018283255398273468, 0.028634153306484222, 0.03124656155705452, 0.03165588900446892, 0.03089323081076145, 0.029619481414556503, 0.002555596875026822, -0.012073496356606483, -0.02735748514533043, -0.06834303587675095, -0.01438562199473381, -0.012160135433077812, -0.055825088173151016, 0.0...
Soli: ubiquitous gesture sensing with millimeter wave radar
https://doi.org/10.1145/2897824.2925953
[ "Jaime Lien", "Nicholas Gillian", "M. Emre Karagozler", "Patrick Amihood", "Carsten Schwesig", "Erik Olson", "Hakim Raja", "Ivan Poupyrev" ]
This paper presents Soli , a new, robust, high-resolution, low-power, miniature gesture sensing technology for human-computer interaction based on millimeter-wave radar. We describe a new approach to developing a radar-based sensor optimized for human-computer interaction, building the sensor architecture from the grou...
journal
10.1145/2897824.2925953
null
null
[ -0.026253188028931618, 0.03742549195885658, 0.006807443220168352, -0.012199453078210354, 0.06702268868684769, -0.001159707666374743, 0.03527186065912247, 0.016548871994018555, -0.0280214324593544, -0.035787466913461685, -0.004482600372284651, 0.005367145407944918, -0.03138776123523712, -0....
Transfiguring portraits
https://doi.org/10.1145/2897824.2925871
[ "Ira Kemelmacher-Shlizerman" ]
People may look dramatically different by changing their hair color, hair style, when they grow older, in a different era style, or a different country or occupation. Some of those may transfigure appearance and inspire creative changes, some not, but how would we know without physically trying? We present a system tha...
journal
10.1145/2897824.2925871
null
null
[ 0.028172064572572708, -0.030717290937900543, -0.018136871978640556, 0.02784045599400997, 0.051650598645210266, 0.025755401700735092, 0.03358830511569977, 0.010959536768496037, -0.021995875984430313, -0.05756291002035141, -0.05766601487994194, -0.010613995604217052, -0.057621069252491, -0.0...
All-hex meshing using closed-form induced polycube
https://doi.org/10.1145/2897824.2925957
[ "Xianzhong Fang", "Weiwei Xu", "Hujun Bao", "Jin Huang" ]
The polycube-based hexahedralization methods are robust to generate all-hex meshes without internal singularities. They avoid the difficulty to control the global singularity structure for a valid hexahedralization in frame-field based methods. To thoroughly utilize this advantage, we propose to use a frame field witho...
journal
10.1145/2897824.2925957
null
null
[ -0.012538878247141838, -0.0015739976661279798, 0.014001992531120777, 0.016737354919314384, 0.008886901661753654, 0.036908648908138275, -0.01347704790532589, -0.005067231599241495, -0.03331902250647545, -0.08776521682739258, 0.017274295911192894, -0.06146962568163872, -0.0694313570857048, 0...
Generating dynamically feasible trajectories for quadrotor cameras
https://doi.org/10.1145/2897824.2925980
[ "Mike Roberts", "Pat Hanrahan" ]
When designing trajectories for quadrotor cameras, it is important that the trajectories respect the dynamics and physical limits of quadrotor hardware. We refer to such trajectories as being feasible . In this paper, we introduce a fast and user-friendly algorithm for generating feasible quadrotor camera trajectories....
journal
10.1145/2897824.2925980
null
null
[ 0.006681422702968121, -0.018384987488389015, -0.018515294417738914, 0.040864843875169754, 0.05555614084005356, 0.03319511190056801, 0.013132963329553604, 0.016461584717035294, -0.03838513046503067, -0.02230997011065483, -0.03542652726173401, -0.04241115599870682, -0.07890897244215012, -0.0...
CofiFab: coarse-to-fine fabrication of large 3D objects
https://doi.org/10.1145/2897824.2925876
[ "Peng Song", "Bailin Deng", "Ziqi Wang", "Zhichao Dong", "Wei Li", "Chi-Wing Fu", "Ligang Liu" ]
This paper presents CofiFab, a coarse-to-fine 3D fabrication solution, combining 3D printing and 2D laser cutting for cost-effective fabrication of large objects at lower cost and higher speed. Our key approach is to first build coarse internal base structures within the given 3D object using laser cutting, and then at...
journal
10.1145/2897824.2925876
null
null
[ 0.018542371690273285, 0.00214078719727695, -0.006280870176851749, 0.0015240530483424664, 0.05834697559475899, 0.0626642033457756, -0.01833813637495041, -0.009559335187077522, -0.03134690597653389, -0.04372722655534744, -0.023162776604294777, -0.04021769389510155, -0.07482744753360748, 0.04...
A compiler for 3D machine knitting
https://doi.org/10.1145/2897824.2925940
[ "James McCann", "Lea Albaugh", "Vidya Narayanan", "April Grow", "Wojciech Matusik", "Jennifer Mankoff", "Jessica Hodgins" ]
Industrial knitting machines can produce finely detailed, seamless, 3D surfaces quickly and without human intervention. However, the tools used to program them require detailed manipulation and understanding of low-level knitting operations. We present a compiler that can automatically turn assemblies of high-level sha...
journal
10.1145/2897824.2925940
null
null
[ -0.016884377226233482, 0.0019091592403128743, -0.03226712346076965, -0.007678545080125332, 0.03827642276883125, 0.03585712984204292, 0.02388622984290123, 0.008699553087353706, -0.011096306145191193, -0.04456771910190582, -0.035369571298360825, -0.027018267661333084, -0.06720161437988281, 0...
Surface-only liquids
https://doi.org/10.1145/2897824.2925899
[ "Fang Da", "David Hahn", "Christopher Batty", "Chris Wojtan", "Eitan Grinspun" ]
We propose a novel surface-only technique for simulating incompressible, inviscid and uniform-density liquids with surface tension in three dimensions. The liquid surface is captured by a triangle mesh on which a Lagrangian velocity field is stored. Because advection of the velocity field may violate the incompressibil...
journal
10.1145/2897824.2925899
null
null
[ -0.02697150781750679, 0.007198753766715527, 0.024381045252084732, 0.013274810276925564, 0.024923991411924362, 0.011729048565030098, -0.00025399340665899217, 0.00452854810282588, -0.04236285015940666, -0.06083189323544502, 0.005217703990638256, -0.05015818029642105, -0.051077913492918015, 0...
The sketchy database: learning to retrieve badly drawn bunnies
https://doi.org/10.1145/2897824.2925954
[ "Patsorn Sangkloy", "Nathan Burnell", "Cusuh Ham", "James Hays" ]
We present the Sketchy database , the first large-scale collection of sketch-photo pairs. We ask crowd workers to sketch particular photographic objects sampled from 125 categories and acquire 75,471 sketches of 12,500 objects. The Sketchy database gives us fine-grained associations between particular photos and sketch...
journal
10.1145/2897824.2925954
null
null
[ 0.0214337520301342, -0.0488850399851799, 0.00039065576856955886, 0.06372138857841492, 0.03826085478067398, -0.005314626730978489, 0.023054329678416252, 0.03488357737660408, -0.02549765817821026, -0.03228684514760971, -0.037182047963142395, 0.001465311273932457, -0.07473196089267731, -0.019...
Physics-driven pattern adjustment for direct 3D garment editing
https://doi.org/10.1145/2897824.2925896
[ "Aric Bartle", "Alla Sheffer", "Vladimir G. Kim", "Danny M. Kaufman", "Nicholas Vining", "Floraine Berthouzoz" ]
Designers frequently reuse existing designs as a starting point for creating new garments. In order to apply garment modifications, which the designer envisions in 3D, existing tools require meticulous manual editing of 2D patterns. These 2D edits need to account both for the envisioned geometric changes in the 3D shap...
journal
10.1145/2897824.2925896
null
null
[ 0.021985238417983055, -0.009095155633985996, -0.02237826958298683, -0.007366755977272987, 0.06794046610593796, 0.05530158430337906, 0.022811749950051308, -0.00789710320532322, -0.03545185923576355, -0.07779254019260406, -0.053846172988414764, -0.025235988199710846, -0.05035609379410744, -0...
Artist-directed dynamics for 2D animation
https://doi.org/10.1145/2897824.2925884
[ "Yunfei Bai", "Danny M. Kaufman", "C. Karen Liu", "Jovan Popović" ]
Animation artists enjoy the benefits of simulation but do not want to be held back by its constraints. Artist-directed dynamics seeks to resolve this need with a unified method that combines simulation with classical keyframing techniques. The combination of these approaches improves upon both extremes: simulation beco...
journal
10.1145/2897824.2925884
null
null
[ -0.030360912904143333, -0.014320985414087772, 0.0012603948125615716, 0.010377044789493084, 0.03278263658285141, 0.031238919124007225, 0.0288371779024601, 0.010201535187661648, -0.057340484112501144, -0.04547550901770592, -0.041282769292593, -0.02197224833071232, -0.03226681053638458, 0.021...
Multi-scale rendering of scratched materials using a structured SV-BRDF model
https://doi.org/10.1145/2897824.2925945
[ "Boris Raymond", "Gaël Guennebaud", "Pascal Barla" ]
We introduce a Spatially-Varying BRDF model tailored to the multi-scale rendering of scratched materials such as metals, plastics or finished woods. Our approach takes advantage of the regular structure of scratch distributions to achieve high performance without compromising visual quality. We provide users with contr...
journal
10.1145/2897824.2925945
null
null
[ -0.000847871764563024, 0.008573604747653008, 0.030360760167241096, 0.01818683370947838, 0.04041238874197006, 0.01616591401398182, 0.002310818759724498, -0.0025790331419557333, -0.03528487682342529, -0.08818737417459488, -0.030870497226715088, 0.0021687729749828577, -0.01851143129169941, 0....
Modeling dense inflorescences
https://doi.org/10.1145/2897824.2925982
[ "Andrew Owens", "Mikolaj Cieslak", "Jeremy Hart", "Regine Classen-Bockhoff", "Przemyslaw Prusinkiewicz" ]
Showy inflorescences - clusters of flowers - are a common feature of many plants, greatly contributing to their beauty. The large numbers of individual flowers (florets), arranged in space in a systematic manner, make inflorescences a natural target for procedural modeling. We present a suite of biologically motivated ...
journal
10.1145/2897824.2925982
null
null
[ -0.020526258274912834, -0.0012193303555250168, -0.013608686625957489, -0.015724753960967064, 0.04637371376156807, 0.01721315272152424, 0.004351887386292219, 0.026863835752010345, -0.02705545909702778, -0.048279132694005966, 0.010000080801546574, -0.044590339064598083, -0.04700474813580513, ...
An interaction-aware, perceptual model for non-linear elastic objects
https://doi.org/10.1145/2897824.2925885
[ "Michal Piovarči", "David I. W. Levin", "Jason Rebello", "Desai Chen", "Roman Ďurikovič", "Hanspeter Pfister", "Wojciech Matusik", "Piotr Didyk" ]
Everyone, from a shopper buying shoes to a doctor palpating a growth, uses their sense of touch to learn about the world. 3D printing is a powerful technology because it gives us the ability to control the haptic impression an object creates. This is critical for both replicating existing, real-world constructs and des...
journal
10.1145/2897824.2925885
null
null
[ 0.014036464504897594, 0.029191400855779648, 0.008974995464086533, 0.00939362682402134, 0.035670772194862366, 0.05190882831811905, 0.022174449637532234, 0.02862245962023735, -0.029558690264821053, -0.0585707426071167, -0.041617829352617264, 0.011688435450196266, -0.0481695681810379, 0.02232...
cSculpt: a system for collaborative sculpting
https://doi.org/10.1145/2897824.2925956
[ "Claudio Calabrese", "Gabriele Salvati", "Marco Tarini", "Fabio Pellacini" ]
Collaborative systems are well established solutions for sharing work among people. In computer graphics these workflows are still not well established, compared to what is done for text writing or software development. Usually artists work alone and share their final models by sending files. In this paper we present a...
journal
10.1145/2897824.2925956
null
null
[ 0.03451158106327057, -0.030068501830101013, -0.03517604246735573, 0.043325185775756836, 0.05576235428452492, 0.01720511168241501, 0.003067116253077984, 0.037282105535268784, -0.047481223940849304, -0.09093431383371353, -0.03983582183718681, -0.049169499427080154, -0.06361839175224304, 0.02...
Body talk: crowdshaping realistic 3D avatars with words
https://doi.org/10.1145/2897824.2925981
[ "Stephan Streuber", "M. Alejandra Quiros-Ramirez", "Matthew Q. Hill", "Carina A. Hahn", "Silvia Zuffi", "Alice O'Toole", "Michael J. Black" ]
Realistic, metrically accurate, 3D human avatars are useful for games, shopping, virtual reality, and health applications. Such avatars are not in wide use because solutions for creating them from high-end scanners, low-cost range cameras, and tailoring measurements all have limitations. Here we propose a simple soluti...
journal
10.1145/2897824.2925981
null
null
[ 0.028072286397218704, -0.002943659434095025, -0.02625476010143757, 0.0334615558385849, 0.006097118370234966, 0.03882691264152527, 0.014243260025978088, 0.028843503445386887, -0.005213799420744181, -0.0513441227376461, -0.04268442094326019, -0.004488081205636263, -0.07934702932834625, -0.02...
HexEx: robust hexahedral mesh extraction
https://doi.org/10.1145/2897824.2925976
[ "Max Lyon", "David Bommes", "Leif Kobbelt" ]
State-of-the-art hex meshing algorithms consist of three steps: Frame-field design, parametrization generation, and mesh extraction. However, while the first two steps are usually discussed in detail, the last step is often not well studied. In this paper, we fully concentrate on reliable mesh extraction. Parametrizati...
journal
10.1145/2897824.2925976
null
null
[ -0.00205789296887815, 0.035503190010786057, -0.013219709508121014, 0.027810096740722656, 0.015728842467069626, 0.047725968062877655, -0.01747954450547695, -0.013799315318465233, -0.023971838876605034, -0.09859509766101837, 0.012595674023032188, -0.04523930326104164, -0.049366068094968796, ...
G 1 non-uniform Catmull-Clark surfaces
https://doi.org/10.1145/2897824.2925924
[ "Xin Li", "G. Thomas Finnigan", "Thomas W. Sederberg" ]
This paper develops new refinement rules for non-uniform Catmull-Clark surfaces that produce G 1 extraordinary points whose blending functions have a single local maximum. The method consists of designing an "eigen polyhedron" in R 2 for each extraordinary point, and formulating refinement rules for which refinement of...
journal
10.1145/2897824.2925924
null
null
[ -0.022038061171770096, 0.027978405356407166, 0.026566505432128906, 0.011763685382902622, 0.04915005713701248, 0.009723994880914688, 0.029788929969072342, 0.01022163312882185, -0.023869670927524567, -0.08651257306337357, -0.011445076204836369, -0.029207507148385048, -0.055122703313827515, 0...
Seamless visual sharing with color vision deficiencies
https://doi.org/10.1145/2897824.2925878
[ "Wuyao Shen", "Xiangyu Mao", "Xinghong Hu", "Tien-Tsin Wong" ]
Approximately 250 million people suffer from color vision deficiency (CVD). They can hardly share the same visual content with normal-vision audiences. In this paper, we propose the first system that allows CVD and normal-vision audiences to share the same visual content simultaneously. The key that we can achieve this...
journal
10.1145/2897824.2925878
null
null
[ 0.01333937793970108, 0.009374466724693775, 0.014010586775839329, 0.026919910684227943, 0.040721602737903595, 0.015530910342931747, 0.014106704853475094, 0.01316213607788086, -0.03356027975678444, -0.04980695620179176, -0.013499397784471512, 0.010840028524398804, -0.05414578691124916, 0.025...
AutoHair: fully automatic hair modeling from a single image
https://doi.org/10.1145/2897824.2925961
[ "Menglei Chai", "Tianjia Shao", "Hongzhi Wu", "Yanlin Weng", "Kun Zhou" ]
We introduce AutoHair , the first fully automatic method for 3D hair modeling from a single portrait image, with no user interaction or parameter tuning. Our method efficiently generates complete and high-quality hair geometries, which are comparable to those generated by the state-of-the-art methods, where user intera...
journal
10.1145/2897824.2925961
null
null
[ 0.0139161366969347, -0.04407750815153122, 0.013039864599704742, 0.0019333121599629521, 0.018200214952230453, 0.03222046047449112, 0.026868224143981934, -0.019885165616869926, -0.0032508657313883305, -0.06339216977357864, -0.0466683991253376, -0.010947363451123238, -0.05779498815536499, 0.0...
Adaptive polynomial rendering
https://doi.org/10.1145/2897824.2925936
[ "Bochang Moon", "Steven McDonagh", "Kenny Mitchell", "Markus Gross" ]
In this paper, we propose a new adaptive rendering method to improve the performance of Monte Carlo ray tracing, by reducing noise contained in rendered images while preserving high-frequency edges. Our method locally approximates an image with polynomial functions and the optimal order of each polynomial function is e...
journal
10.1145/2897824.2925936
null
null
[ -0.011765613220632076, 0.023510782048106194, 0.019150881096720695, 0.04210899770259857, 0.04875386133790016, 0.009342876262962818, 0.005193650722503662, -0.007884124293923378, -0.03725896775722504, -0.09095907211303711, -0.02857893705368042, 0.009853951632976532, -0.021582894027233124, 0.0...
Perspective-aware manipulation of portrait photos
https://doi.org/10.1145/2897824.2925933
[ "Ohad Fried", "Eli Shechtman", "Dan B. Goldman", "Adam Finkelstein" ]
This paper introduces a method to modify the apparent relative pose and distance between camera and subject given a single portrait photo. Our approach fits a full perspective camera and a parametric 3D head model to the portrait, and then builds a 2D warp in the image plane to approximate the effect of a desired chang...
journal
10.1145/2897824.2925933
null
null
[ 0.03229249268770218, -0.0028001468162983656, -0.025168946012854576, 0.017229929566383362, 0.04834476485848427, 0.033107347786426544, 0.054386720061302185, 0.005771151278167963, -0.033860016614198685, -0.0523281991481781, -0.03331831842660904, -0.009293914772570133, -0.09064452350139618, -0...
Learning to simplify: fully convolutional networks for rough sketch cleanup
https://doi.org/10.1145/2897824.2925972
[ "Edgar Simo-Serra", "Satoshi Iizuka", "Kazuma Sasaki", "Hiroshi Ishikawa" ]
In this paper, we present a novel technique to simplify sketch drawings based on learning a series of convolution operators. In contrast to existing approaches that require vector images as input, we allow the more general and challenging input of rough raster sketches such as those obtained from scanning pencil sketch...
journal
10.1145/2897824.2925972
null
null
[ 0.015231546014547348, -0.035777632147073746, 0.02988136000931263, 0.04529060050845146, 0.03148789331316948, 0.03736229985952377, 0.007872086949646473, 0.013436510227620602, -0.028379976749420166, -0.08064492046833038, -0.02548132836818695, -0.018783310428261757, -0.06485141813755035, 0.004...
SketchiMo: sketch-based motion editing for articulated characters
https://doi.org/10.1145/2897824.2925970
[ "Byungkuk Choi", "Roger Blanco i Ribera", "J. P. Lewis", "Yeongho Seol", "Seokpyo Hong", "Haegwang Eom", "Sunjin Jung", "Junyong Noh" ]
We present SketchiMo, a novel approach for the expressive editing of articulated character motion. SketchiMo solves for the motion given a set of projective constraints that relate the sketch inputs to the unknown 3 D poses. We introduce the concept of sketch space, a contextual geometric representation of sketch targe...
journal
10.1145/2897824.2925970
null
null
[ -0.013540039770305157, -0.021151738241314888, -0.012473669834434986, 0.012011906132102013, 0.040659502148628235, 0.039419785141944885, 0.02618090622127056, 0.0287645161151886, -0.05208370089530945, -0.07482345402240753, -0.031478673219680786, -0.03196464106440544, -0.07042967528104782, -0....
Let there be color!: joint end-to-end learning of global and local image priors for automatic image colorization with simultaneous classification
https://doi.org/10.1145/2897824.2925974
[ "Satoshi Iizuka", "Edgar Simo-Serra", "Hiroshi Ishikawa" ]
We present a novel technique to automatically colorize grayscale images that combines both global priors and local image features. Based on Convolutional Neural Networks, our deep network features a fusion layer that allows us to elegantly merge local information dependent on small image patches with global priors comp...
journal
10.1145/2897824.2925974
null
null
[ 0.024808719754219055, -0.023055734112858772, -0.03873073682188988, 0.05751508101820946, 0.027937116101384163, 0.03865289315581322, 0.00455890828743577, -0.002633083611726761, -0.04112328961491585, -0.07871337980031967, -0.02942637912929058, -0.011368036270141602, -0.06358438730239868, 0.01...
Multi-scale label-map extraction for texture synthesis
https://doi.org/10.1145/2897824.2925964
[ "Yitzchak David Lockerman", "Basile Sauvage", "Rémi Allègre", "Jean-Michel Dischler", "Julie Dorsey", "Holly Rushmeier" ]
Texture synthesis is a well-established area, with many important applications in computer graphics and vision. However, despite their success, synthesis techniques are not used widely in practice because the creation of good exemplars remains challenging and extremely tedious. In this paper, we introduce an unsupervis...
journal
10.1145/2897824.2925964
null
null
[ -0.006619063206017017, -0.01633555255830288, 0.03504123538732529, 0.019288543611764908, 0.030520286411046982, 0.035100359469652176, -0.013963193632662296, 0.011292035691440105, -0.033444833010435104, -0.06866277754306793, -0.06006820127367973, -0.001534210634417832, -0.04475735127925873, 0...
Fast and exact discrete geodesic computation based on triangle-oriented wavefront propagation
https://doi.org/10.1145/2897824.2925930
[ "Yipeng Qin", "Xiaoguang Han", "Hongchuan Yu", "Yizhou Yu", "Jianjun Zhang" ]
Computing discrete geodesic distance over triangle meshes is one of the fundamental problems in computational geometry and computer graphics. In this problem, an effective window pruning strategy can significantly affect the actual running time. Due to its importance, we conduct an in-depth study of window pruning oper...
journal
10.1145/2897824.2925930
null
null
[ -0.059757426381111145, 0.019159311428666115, 0.06306985020637512, 0.012163409031927586, 0.03338400274515152, 0.044635213911533356, 0.003105737268924713, 0.03682274743914604, -0.04013065993785858, -0.07748359441757202, -0.018810946494340897, -0.015167376026511192, -0.03676808252930641, 0.03...
Computational design of stable planar-rod structures
https://doi.org/10.1145/2897824.2925978
[ "Eder Miguel", "Mathias Lepoutre", "Bernd Bickel" ]
We present a computational method for designing wire sculptures consisting of interlocking wires. Our method allows the computation of aesthetically pleasing structures that are structurally stable, efficiently fabricatable with a 2D wire bending machine, and assemblable without the need of additional connectors. Start...
journal
10.1145/2897824.2925978
null
null
[ 0.036976806819438934, -0.0004667504399549216, -0.026693256571888924, 0.00026454345788806677, 0.05829246714711189, 0.030594084411859512, 0.009750778786838055, -0.017452232539653778, -0.038852520287036896, -0.061434999108314514, 0.006182133220136166, -0.023646948859095573, -0.07420817762613297...
Sky is not the limit: semantic-aware sky replacement
https://doi.org/10.1145/2897824.2925942
[ "Yi-Hsuan Tsai", "Xiaohui Shen", "Zhe Lin", "Kalyan Sunkavalli", "Ming-Hsuan Yang" ]
Skies are common backgrounds in photos but are often less interesting due to the time of photographing. Professional photographers correct this by using sophisticated tools with painstaking efforts that are beyond the command of ordinary users. In this work, we propose an automatic background replacement algorithm that...
journal
10.1145/2897824.2925942
null
null
[ 0.05129082873463631, -0.03280334547162056, 0.0031852240208536386, 0.02559082955121994, 0.07183431088924408, 0.005294705741107464, 0.014590980485081673, 0.019662396982312202, -0.023153847083449364, -0.057465434074401855, -0.08617633581161499, -0.008506661280989647, -0.059853535145521164, 0....
Fast approximations for boundary element based brittle fracture simulation
https://doi.org/10.1145/2897824.2925902
[ "David Hahn", "Chris Wojtan" ]
We present a boundary element based method for fast simulation of brittle fracture. By introducing simplifying assumptions that allow us to quickly estimate stress intensities and opening displacements during crack propagation, we build a fracture algorithm where the cost of each time step scales linearly with the leng...
journal
10.1145/2897824.2925902
null
null
[ -0.04413525015115738, 0.004654512275010347, -0.03257471323013306, 0.002293939236551523, 0.03799670189619064, 0.04464642331004143, 0.005556759890168905, -0.023960130289196968, -0.016325002536177635, -0.03721529617905617, -0.002514314604923129, 0.02302369847893715, -0.03720397874712944, 0.02...
Task-based locomotion
https://doi.org/10.1145/2897824.2925893
[ "Shailen Agrawal", "Michiel van de Panne" ]
High quality locomotion is key to achieving believable character animation, but is often modeled as a generic stepping motion between two locations. In practice, locomotion often has task-specific characteristics and can exhibit a rich vocabulary of step types, including side steps, toe pivots, heel pivots, and intenti...
journal
10.1145/2897824.2925893
null
null
[ -0.007701164111495018, -0.017090724781155586, -0.038021404296159744, 0.0019466803641989827, 0.046079542487859726, 0.011827145703136921, 0.019612401723861694, 0.014291844330728054, -0.016725873574614525, -0.05370570719242096, -0.01609678566455841, -0.03756274655461311, -0.05761187523603439, ...
Automatically scheduling halide image processing pipelines
https://doi.org/10.1145/2897824.2925952
[ "Ravi Teja Mullapudi", "Andrew Adams", "Dillon Sharlet", "Jonathan Ragan-Kelley", "Kayvon Fatahalian" ]
The Halide image processing language has proven to be an effective system for authoring high-performance image processing code. Halide programmers need only provide a high-level strategy for mapping an image processing pipeline to a parallel machine (a schedule ), and the Halide compiler carries out the mechanical task...
journal
10.1145/2897824.2925952
null
null
[ -0.016275523230433464, 0.030980071052908897, -0.023560205474495888, 0.042870067059993744, 0.024430356919765472, 0.02335575968027115, -0.0092127975076437, 0.032028112560510635, -0.021673157811164856, -0.031970150768756866, -0.011945049278438091, -0.028054935857653618, -0.05246001109480858, ...
Rig animation with a tangible and modular input device
https://doi.org/10.1145/2897824.2925909
[ "Oliver Glauser", "Wan-Chun Ma", "Daniele Panozzo", "Alec Jacobson", "Otmar Hilliges", "Olga Sorkine-Hornung" ]
We propose a novel approach to digital character animation, combining the benefits of tangible input devices and sophisticated rig animation algorithms. A symbiotic software and hardware approach facilitates the animation process for novice and expert users alike. We overcome limitations inherent to all previous tangib...
journal
10.1145/2897824.2925909
null
null
[ -0.001828626962378621, 0.013991555199027061, -0.03441876545548439, 0.005858018063008785, 0.054101042449474335, 0.02955075539648533, 0.016546346247196198, 0.008374065160751343, -0.053992860019207, -0.04239724576473236, -0.026911938562989235, -0.030519535765051842, -0.039637260138988495, 0.0...
Legible compact calligrams
https://doi.org/10.1145/2897824.2925887
[ "Changqing Zou", "Junjie Cao", "Warunika Ranaweera", "Ibraheem Alhashim", "Ping Tan", "Alla Sheffer", "Hao Zhang" ]
A calligram is an arrangement of words or letters that creates a visual image, and a compact calligram fits one word into a 2D shape. We introduce a fully automatic method for the generation of legible compact calligrams which provides a balance between conveying the input shape, legibility, and aesthetics. Our method ...
journal
10.1145/2897824.2925887
null
null
[ 0.029471084475517273, -0.005940900184214115, -0.012749237939715385, -0.007803141139447689, 0.05061418563127518, 0.052684735506772995, 0.019913867115974426, 0.020609863102436066, -0.04353080689907074, -0.07822321355342865, -0.020370356738567352, -0.03224929794669151, -0.0489422082901001, -0...
Rigel: flexible multi-rate image processing hardware
https://doi.org/10.1145/2897824.2925892
[ "James Hegarty", "Ross Daly", "Zachary DeVito", "Jonathan Ragan-Kelley", "Mark Horowitz", "Pat Hanrahan" ]
Image processing algorithms implemented using custom hardware or FPGAs of can be orders-of-magnitude more energy efficient and performant than software. Unfortunately, converting an algorithm by hand to a hardware description language suitable for compilation on these platforms is frequently too time consuming to be pr...
journal
10.1145/2897824.2925892
null
null
[ 0.021741343662142754, 0.006858613807708025, -0.016917500644922256, 0.03883512318134308, 0.0672401562333107, 0.04198715090751648, -0.011485244147479534, 0.04443969950079918, -0.04454860836267471, -0.051336873322725296, 0.0013083108933642507, -0.02739151194691658, -0.04659367352724075, 0.003...
GazeStereo3D: seamless disparity manipulations
https://doi.org/10.1145/2897824.2925866
[ "Petr Kellnhofer", "Piotr Didyk", "Karol Myszkowski", "Mohamed M. Hefeeda", "Hans-Peter Seidel", "Wojciech Matusik" ]
Producing a high quality stereoscopic impression on current displays is a challenging task. The content has to be carefully prepared in order to maintain visual comfort, which typically affects the quality of depth reproduction. In this work, we show that this problem can be significantly alleviated when the eye fixati...
journal
10.1145/2897824.2925866
null
null
[ 0.011718512512743473, 0.0338984914124012, -0.003942051436752081, 0.022485222667455673, 0.05689668282866478, 0.011684353463351727, 0.02275642566382885, 0.05339187756180763, -0.013833300210535526, -0.050003547221422195, -0.029390158131718636, 0.018359024077653885, -0.057788144797086716, 0.00...
Bijective maps from simplicial foliations
https://doi.org/10.1145/2897824.2925890
[ "Marcel Campen", "Cláudio T. Silva", "Denis Zorin" ]
This paper presents a method for bijective parametrization of 2D and 3D objects over canonical domains. While a range of solutions for the two-dimensional case are well-known, our method guarantees bijectivity of mappings also for a large, combinatorially-defined class of tetrahedral meshes (shellable meshes). The key ...
journal
10.1145/2897824.2925890
null
null
[ -0.03229925408959389, 0.009221253916621208, 0.004817242734134197, -0.007533073890954256, 0.025292132049798965, 0.0666351243853569, -0.003007406136021018, 0.007177696563303471, -0.02107539400458336, -0.059624627232551575, -0.033654436469078064, -0.0402984656393528, -0.0653245821595192, 0.02...
Rich360: optimized spherical representation from structured panoramic camera arrays
https://doi.org/10.1145/2897824.2925983
[ "Jungjin Lee", "Bumki Kim", "Kyehyun Kim", "Younghui Kim", "Junyong Noh" ]
This paper presents Rich360, a novel system for creating and viewing a 360° panoramic video obtained from multiple cameras placed on a structured rig. Rich360 provides an as-rich-as-possible 360° viewing experience by effectively resolving two issues that occur in the existing pipeline. First, a deformable spherical pr...
journal
10.1145/2897824.2925983
null
null
[ 0.014687709510326385, 0.023247171193361282, 0.01699724793434143, 0.016632627695798874, 0.052816301584243774, 0.051779620349407196, 0.002975515089929104, -0.0025578634813427925, -0.030551500618457794, -0.06119489297270775, 0.0004094383039046079, 0.007594892289489508, -0.035810478031635284, ...
Tactile mesh saliency
https://doi.org/10.1145/2897824.2925927
[ "Manfred Lau", "Kapil Dev", "Weiqi Shi", "Julie Dorsey", "Holly Rushmeier" ]
While the concept of visual saliency has been previously explored in the areas of mesh and image processing, saliency detection also applies to other sensory stimuli. In this paper, we explore the problem of tactile mesh saliency, where we define salient points on a virtual mesh as those that a human is more likely to ...
journal
10.1145/2897824.2925927
null
null
[ 0.0006656027399003506, 0.01611262746155262, 0.025409825146198273, -0.00031192111782729626, 0.011292445473372936, 0.022736748680472374, 0.013630639761686325, 0.02707723155617714, -0.0355343222618103, -0.0700705423951149, -0.03347019478678703, 0.010832030326128006, -0.042263880372047424, 0.0...
Pose-space subspace dynamics
https://doi.org/10.1145/2897824.2925916
[ "Hongyi Xu", "Jernej Barbič" ]
We enrich character animations with secondary soft-tissue Finite Element Method (FEM) dynamics computed under arbitrary rigged or skeletal motion. Our method optionally incorporates pose-space deformation (PSD). It runs at milliseconds per frame for complex characters, and fits directly into standard character animatio...
journal
10.1145/2897824.2925916
null
null
[ -0.040946830064058304, -0.00876282062381506, -0.012524469755589962, 0.01593477465212345, 0.03570188581943512, 0.04757656902074814, 0.01776874251663685, -0.00043965212535113096, -0.03222392126917839, -0.06470293551683426, -0.01571403443813324, -0.02778092958033085, -0.05699202045798302, 0.0...
Mesh arrangements for solid geometry
https://doi.org/10.1145/2897824.2925901
[ "Qingnan Zhou", "Eitan Grinspun", "Denis Zorin", "Alec Jacobson" ]
Many high-level geometry processing tasks rely on low-level constructive solid geometry operations. Though trivial for implicit representations, boolean operations are notoriously difficult to execute robustly for explicit boundary representations. Existing methods for 3D triangle meshes fall short in one way or anothe...
journal
10.1145/2897824.2925901
null
null
[ -0.017881743609905243, 0.017913244664669037, 0.01534256897866726, 0.012750477530062199, 0.03786952793598175, 0.05092605575919151, 0.002432693960145116, -0.015666360035538673, -0.048622842878103256, -0.07061487436294556, -0.0324481725692749, -0.02539300173521042, -0.06988442689180374, 0.014...
Interactive sketching of urban procedural models
https://doi.org/10.1145/2897824.2925951
[ "Gen Nishida", "Ignacio Garcia-Dorado", "Daniel G. Aliaga", "Bedrich Benes", "Adrien Bousseau" ]
3D modeling remains a notoriously difficult task for novices despite significant research effort to provide intuitive and automated systems. We tackle this problem by combining the strengths of two popular domains: sketch-based modeling and procedural modeling. On the one hand, sketch-based modeling exploits our abilit...
journal
10.1145/2897824.2925951
null
null
[ 0.02077113278210163, -0.023697447031736374, -0.000684676575474441, 0.03753701597452164, 0.04315610229969025, 0.030965926125645638, 0.029229246079921722, 0.021712584421038628, -0.020326687023043633, -0.07937254011631012, -0.05864667519927025, -0.03793597221374512, -0.0725855901837349, -0.00...
Designing structurally-sound ornamental curve networks
https://doi.org/10.1145/2897824.2925888
[ "Jonas Zehnder", "Stelian Coros", "Bernhard Thomaszewski" ]
We present a computational tool for designing ornamental curve networks---structurally-sound physical surfaces with user-controlled aesthetics. In contrast to approaches that leverage texture synthesis for creating decorative surface patterns, our method relies on user-defined spline curves as central design primitives...
journal
10.1145/2897824.2925888
null
null
[ 0.01945187896490097, 0.007557858247309923, 0.004613110795617104, 0.022130049765110016, 0.05786579102277756, 0.05307438597083092, 0.00585087900981307, 0.009933995082974434, -0.03741847351193428, -0.08053755760192871, -0.011983010917901993, -0.022247858345508575, -0.04138648137450218, 0.0171...
RAID: a relation-augmented image descriptor
https://doi.org/10.1145/2897824.2925939
[ "Paul Guerrero", "Niloy J. Mitra", "Peter Wonka" ]
As humans, we regularly interpret scenes based on how objects are related , rather than based on the objects themselves. For example, we see a person riding an object X or a plank bridging two objects. Current methods provide limited support to search for content based on such relations. We present raid , a relation-au...
journal
10.1145/2897824.2925939
1510.01113
title_snapshot
[ -0.005297887604683638, -0.017274828627705574, 0.0017354683950543404, 0.06309501826763153, 0.02104870416224003, 0.013494790531694889, 0.0006017083069309592, 0.0015113940462470055, -0.03472531959414482, -0.0078053162433207035, -0.0703272894024849, -0.001362715964205563, -0.08120232075452805, ...
Flow-guided warping for image-based shape manipulation
https://doi.org/10.1145/2897824.2925937
[ "Romain Vergne", "Pascal Barla", "Georges-Pierre Bonneau", "Roland W. Fleming" ]
We present an interactive method that manipulates perceived object shape from a single input color image thanks to a warping technique implemented on the GPU. The key idea is to give the illusion of shape sharpening or rounding by exaggerating orientation patterns in the image that are strongly correlated to surface cu...
journal
10.1145/2897824.2925937
null
null
[ 0.03852195665240288, 0.0037622537929564714, -0.014457537792623043, 0.014880780130624771, 0.0028372351080179214, 0.05447359010577202, 0.014567858539521694, 0.04091278091073036, -0.03472413495182991, -0.08794528245925903, -0.06200623884797096, -0.0018733624601736665, -0.059048354625701904, 0...
Fitting procedural yarn models for realistic cloth rendering
https://doi.org/10.1145/2897824.2925932
[ "Shuang Zhao", "Fujun Luan", "Kavita Bala" ]
Fabrics play a significant role in many applications in design, prototyping, and entertainment. Recent fiber-based models capture the rich visual appearance of fabrics, but are too onerous to design and edit. Yarn-based procedural models are powerful and convenient, but too regular and not realistic enough in appearanc...
journal
10.1145/2897824.2925932
null
null
[ 0.031391043215990067, -0.031962525099515915, -0.012594317086040974, 0.016934769228100777, 0.06296264380216599, 0.050808653235435486, 0.014560621231794357, 0.011282744817435741, -0.02582058124244213, -0.08574668318033218, -0.0530959889292717, -0.05917937681078911, -0.05003897100687027, 0.01...
Beyond developable: computational design and fabrication with auxetic materials
https://doi.org/10.1145/2897824.2925944
[ "Mina Konaković", "Keenan Crane", "Bailin Deng", "Sofien Bouaziz", "Daniel Piker", "Mark Pauly" ]
We present a computational method for interactive 3D design and rationalization of surfaces via auxetic materials, i.e., flat flexible material that can stretch uniformly up to a certain extent. A key motivation for studying such material is that one can approximate doubly-curved surfaces (such as the sphere) using onl...
journal
10.1145/2897824.2925944
null
null
[ 0.004147030413150787, 0.020037386566400528, -0.013162150979042053, 0.0016605063574388623, 0.057512301951646805, 0.04721646010875702, 0.009061145596206188, -0.0040616123005747795, -0.028878329321742058, -0.07952407002449036, -0.006603532005101442, -0.010993562638759613, -0.03167450428009033, ...
Printing arbitrary meshes with a 5DOF wireframe printer
https://doi.org/10.1145/2897824.2925966
[ "Rundong Wu", "Huaishu Peng", "François Guimbretière", "Steve Marschner" ]
Traditional 3D printers fabricate objects by depositing material to build up the model layer by layer. Instead printing only wireframes can reduce printing time and the cost of material while producing effective depictions of shape. However, wireframe printing requires the printer to undergo arbitrary 3D motions, rathe...
journal
10.1145/2897824.2925966
null
null
[ 0.021740343421697617, 0.009360038675367832, -0.017867928370833397, 0.032839804887771606, 0.04892393574118614, 0.05406232178211212, 0.014260781928896904, 0.011884083971381187, -0.018765516579151154, -0.07523737102746964, -0.019891269505023956, -0.03751704841852188, -0.08563380688428879, 0.0...
A system for rapid exploration of shader optimization choices
https://doi.org/10.1145/2897824.2925923
[ "Yong He", "Theresa Foley", "Kayvon Fatahalian" ]
We present Spire, a shading language and compiler framework that facilitates rapid exploration of shader optimization choices (such as frequency reduction and algorithmic approximation) afforded by modern real-time graphics engines. Our design combines ideas from rate-based shader programming with new language features...
journal
10.1145/2897824.2925923
null
null
[ 0.03657897189259529, -0.010803037323057652, 0.014615101739764214, 0.014786751009523869, 0.025939028710126877, 0.041316065937280655, 0.007313319947570562, 0.007979086600244045, -0.021545499563217163, -0.061948053538799286, -0.0228975061327219, 0.005607892293483019, -0.04742281883955002, 0.0...
Efficient and precise interactive hand tracking through joint, continuous optimization of pose and correspondences
https://doi.org/10.1145/2897824.2925965
[ "Jonathan Taylor", "Lucas Bordeaux", "Thomas Cashman", "Bob Corish", "Cem Keskin", "Toby Sharp", "Eduardo Soto", "David Sweeney", "Julien Valentin", "Benjamin Luff", "Arran Topalian", "Erroll Wood", "Sameh Khamis", "Pushmeet Kohli", "Shahram Izadi", "Richard Banks", "Andrew Fitzgibbo...
Fully articulated hand tracking promises to enable fundamentally new interactions with virtual and augmented worlds, but the limited accuracy and efficiency of current systems has prevented widespread adoption. Today's dominant paradigm uses machine learning for initialization and recovery followed by iterative model-f...
journal
10.1145/2897824.2925965
null
null
[ -0.014170018956065178, 0.009523752145469189, 0.004099866840988398, -0.004446420352905989, 0.024068644270300865, 0.0522572360932827, 0.009171964600682259, 0.019309256225824356, -0.04555471986532211, -0.05354669317603111, -0.04093874990940094, -0.0035463387612253428, -0.06184189394116402, -0...
Subdivision exterior calculus for geometry processing
https://doi.org/10.1145/2897824.2925880
[ "Fernando de Goes", "Mathieu Desbrun", "Mark Meyer", "Tony DeRose" ]
This paper introduces a new computational method to solve differential equations on subdivision surfaces. Our approach adapts the numerical framework of Discrete Exterior Calculus (DEC) from the polygonal to the subdivision setting by exploiting the refin-ability of subdivision basis functions. The resulting Subdivisio...
journal
10.1145/2897824.2925880
null
null
[ -0.059537261724472046, -0.003200855106115341, 0.04035445302724838, 0.007607193198055029, 0.046019166707992554, 0.04441973939538002, 0.00469706067815423, -0.02472608909010887, -0.03653663769364357, -0.06574563682079315, -0.005868768319487572, 0.0009399655391462147, -0.038540903478860855, 0....
Real-time polygonal-light shading with linearly transformed cosines
https://doi.org/10.1145/2897824.2925895
[ "Eric Heitz", "Jonathan Dupuy", "Stephen Hill", "David Neubelt" ]
In this paper, we show that applying a linear transformation---represented by a 3 x 3 matrix---to the direction vectors of a spherical distribution yields another spherical distribution, for which we derive a closed-form expression. With this idea, we can use any spherical distribution as a base shape to create a new f...
journal
10.1145/2897824.2925895
null
null
[ -0.009148991666734219, 0.01845419406890869, 0.05974734202027321, -0.0015582111664116383, 0.04420367255806923, 0.05587208271026611, -0.014079120941460133, 0.007749977987259626, -0.02754044532775879, -0.07623684406280518, -0.022211594507098198, -0.027916941791772842, -0.05777980759739876, 0....
Adjoint-driven Russian roulette and splitting in light transport simulation
https://doi.org/10.1145/2897824.2925912
[ "Jiří Vorba", "Jaroslav Křivánek" ]
While Russian roulette (RR) and splitting are considered fundamental importance sampling techniques in neutron transport simulations, they have so far received relatively little attention in light transport. In computer graphics, RR and splitting are most often based solely on local reflectance properties. However, thi...
journal
10.1145/2897824.2925912
null
null
[ -0.028513096272945404, -0.0013190594036132097, -0.010408284142613411, 0.046145372092723846, 0.015923641622066498, -0.02559250220656395, 0.011731932871043682, -0.006005947943776846, -0.05700792744755745, -0.06804396212100983, -0.019516095519065857, -0.029722033068537712, -0.04030374810099602,...
A semi-implicit material point method for the continuum simulation of granular materials
https://doi.org/10.1145/2897824.2925877
[ "Gilles Daviet", "Florence Bertails-Descoubes" ]
We present a new continuum-based method for the realistic simulation of large-scale free-flowing granular materials. We derive a compact model for the rheology of the material, which accounts for the exact nonsmooth Drucker-Prager yield criterion combined with a varying volume fraction. Thanks to a semi-implicit time-s...
journal
10.1145/2897824.2925877
null
null
[ -0.05587494373321533, -0.026438724249601364, 0.010597094893455505, 0.014491823501884937, 0.026423828676342964, 0.03613288700580597, -0.005039130337536335, -0.006265733391046524, -0.05223168805241585, -0.055887967348098755, -0.006010003387928009, -0.02580544352531433, -0.020343787968158722, ...
Synthesis of filigrees for digital fabrication
https://doi.org/10.1145/2897824.2925911
[ "Weikai Chen", "Xiaolong Zhang", "Shiqing Xin", "Yang Xia", "Sylvain Lefebvre", "Wenping Wang" ]
Filigrees are thin patterns found in jewelry, ornaments and lace fabrics. They are often formed of repeated base elements manually composed into larger, delicate patterns. Digital fabrication simplifies the process of turning a virtual model of a filigree into a physical object. However, designing a virtual model of a ...
journal
10.1145/2897824.2925911
null
null
[ 0.03776712715625763, 0.0054871635511517525, -0.013576248660683632, 0.027552297338843346, 0.07116847485303879, 0.03403032198548317, -0.004556658212095499, -0.0036029135808348656, -0.031968988478183746, -0.05858081951737404, -0.034379057586193085, -0.04786687344312668, -0.04356727376580238, ...
Shadow theatre: discovering human motion from a sequence of silhouettes
https://doi.org/10.1145/2897824.2925869
[ "Jungdam Won", "Jehee Lee" ]
Shadow theatre is a genre of performance art in which the actors are only visible as shadows projected on the screen. The goal of this study is to generate animated characters, the shadows of which match a sequence of target silhouettes. This poses several challenges. The motion of multiple characters are carefully coo...
journal
10.1145/2897824.2925869
null
null
[ 0.0367412194609642, -0.009467446245253086, -0.020610349252820015, 0.014663752168416977, 0.056774403899908066, 0.02435224875807762, 0.03094738908112049, 0.025663500651717186, -0.07055852562189102, -0.046267688274383545, -0.029489323496818542, -0.02740694396197796, -0.03704039379954338, 0.00...
Fusion4D: real-time performance capture of challenging scenes
https://doi.org/10.1145/2897824.2925969
[ "Mingsong Dou", "Sameh Khamis", "Yury Degtyarev", "Philip Davidson", "Sean Ryan Fanello", "Adarsh Kowdle", "Sergio Orts Escolano", "Christoph Rhemann", "David Kim", "Jonathan Taylor", "Pushmeet Kohli", "Vladimir Tankovich", "Shahram Izadi" ]
We contribute a new pipeline for live multi-view performance capture, generating temporally coherent high-quality reconstructions in real-time. Our algorithm supports both incremental reconstruction, improving the surface estimation over time, as well as parameterizing the nonrigid scene motion. Our approach is highly ...
journal
10.1145/2897824.2925969
null
null
[ -0.001412363606505096, -0.007248896639794111, 0.003417264437302947, 0.044869739562273026, 0.032128915190696716, 0.025254514068365097, 0.012132115662097931, 0.04075146093964577, -0.029118701815605164, -0.0656665712594986, -0.0037919017486274242, -0.04196295514702797, -0.056405190378427505, ...
Point registration via efficient convex relaxation
https://doi.org/10.1145/2897824.2925913
[ "Haggai Maron", "Nadav Dym", "Itay Kezurer", "Shahar Kovalsky", "Yaron Lipman" ]
Point cloud registration is a fundamental task in computer graphics, and more specifically, in rigid and non-rigid shape matching. The rigid shape matching problem can be formulated as the problem of simultaneously aligning and labelling two point clouds in 3D so that they are as similar as possible. We name this probl...
journal
10.1145/2897824.2925913
null
null
[ -0.02827039733529091, 0.024467362090945244, -0.015688326209783554, 0.04006072133779526, 0.034286126494407654, 0.06524260342121124, 0.010953117161989212, 0.019837073981761932, -0.03021748550236225, -0.07157338410615921, -0.02696070447564125, -0.024641303345561028, -0.051270991563797, -0.011...
Volume-encoded UV-maps
https://doi.org/10.1145/2897824.2925898
[ "Marco Tarini" ]
UV-maps are required in order to apply a 2D texture over a 3D model. Conventional UV-maps are defined by an assignment of uv positions to mesh vertices. We present an alternative representation, volume-encoded UV-maps, in which each point on the surface is mapped to a uv position which is solely a function of its 3D po...
journal
10.1145/2897824.2925898
null
null
[ 0.0065523735247552395, 0.025670774281024933, 0.015107943676412106, -0.021999038755893707, 0.016429780051112175, 0.06934522837400436, -0.010604623705148697, 0.02281283028423786, -0.05269375443458557, -0.0799376592040062, -0.030195483937859535, -0.0041033439338207245, -0.03816382586956024, 0...
Procedural voronoi foams for additive manufacturing
https://doi.org/10.1145/2897824.2925922
[ "Jonàs Martínez", "Jérémie Dumas", "Sylvain Lefebvre" ]
Microstructures at the scale of tens of microns change the physical properties of objects, making them lighter or more flexible. While traditionally difficult to produce, additive manufacturing now lets us physically realize such microstructures at low cost. In this paper we propose to study procedural, aperiodic micro...
journal
10.1145/2897824.2925922
null
null
[ 0.007508282084017992, 0.016978519037365913, -0.0021613077260553837, 0.02832469716668129, 0.02980824001133442, 0.06412433832883835, -0.0034412420354783535, 0.014030787162482738, -0.055129196494817734, -0.0669083297252655, -0.01091208029538393, -0.0410754568874836, -0.03053872287273407, 0.02...
Mapping virtual and physical reality
https://doi.org/10.1145/2897824.2925883
[ "Qi Sun", "Li-Yi Wei", "Arie Kaufman" ]
Real walking offers higher immersive presence for virtual reality (VR) applications than alternative locomotive means such as walking-in-place and external control gadgets, but needs to take into consideration different room sizes, wall shapes, and surrounding objects in the virtual and real worlds. Despite perceptual ...
journal
10.1145/2897824.2925883
null
null
[ 0.004047617316246033, 0.03300127387046814, 0.01020853966474533, 0.025334088131785393, 0.03596547245979309, 0.021295616403222084, 0.04332028701901436, 0.03744911029934883, -0.027782507240772247, -0.06415048986673355, -0.08185794949531555, -0.04462992772459984, -0.04456804692745209, -0.00853...
Example-based plastic deformation of rigid bodies
https://doi.org/10.1145/2897824.2925979
[ "Ben Jones", "Nils Thuerey", "Tamar Shinar", "Adam W. Bargteil" ]
Physics-based animation is often used to animate scenes containing destruction of near-rigid, man-made materials. For these applications, the most important visual features are plastic deformation and fracture. Methods based on continuum mechanics model these materials as elastoplastic, and must perform expensive elast...
journal
10.1145/2897824.2925979
null
null
[ -0.0010552825406193733, 0.030293771997094154, -0.0249367356300354, 0.024532021954655647, 0.039340123534202576, 0.04423438757658005, -0.0066601973958313465, 0.012257328256964684, -0.06928674131631851, -0.02789495512843132, -0.04123908653855324, -0.006758443545550108, -0.028085388243198395, ...
ZoeMatrope: a system for physical material design
https://doi.org/10.1145/2897824.2925925
[ "Leo Miyashita", "Kota Ishihara", "Yoshihiro Watanabe", "Masatoshi Ishikawa" ]
Reality is the most realistic representation. We introduce a material display called ZoeMatrope that can reproduce a variety of materials with high resolution, dynamic range and light field reproducibility by using compositing and animation principles used in a zoetrope and a thaumatrope. With ZoeMatrope, the quality o...
journal
10.1145/2897824.2925925
null
null
[ 0.025303814560174942, 0.04938283562660217, -0.02818330191075802, 0.03662341460585594, 0.06448394805192947, 0.02094997838139534, -0.011019271798431873, 0.024538347497582436, -0.06302244961261749, -0.06446036696434021, -0.049647409468889236, -0.012695669196546078, -0.022854717448353767, 0.02...
Computational imaging with multi-camera time-of-flight systems
https://doi.org/10.1145/2897824.2925928
[ "Shikhar Shrestha", "Felix Heide", "Wolfgang Heidrich", "Gordon Wetzstein" ]
Depth cameras are a ubiquitous technology used in a wide range of applications, including robotic and machine vision, human-computer interaction, autonomous vehicles as well as augmented and virtual reality. In this paper, we explore the design and applications of phased multi-camera time-of-flight (ToF) systems. We de...
journal
10.1145/2897824.2925928
null
null
[ 0.033552832901477814, 0.02183869667351246, -0.0050826831720769405, 0.01594282127916813, 0.052089739590883255, 0.01912500150501728, 0.016115957871079445, 0.03325158357620239, -0.02169828675687313, -0.05559602007269859, 0.007757318206131458, -0.02048571966588497, -0.01593904010951519, 0.0151...
Motion graphs for unstructured textured meshes
https://doi.org/10.1145/2897824.2925967
[ "Fabián Prada", "Misha Kazhdan", "Ming Chuang", "Alvaro Collet", "Hugues Hoppe" ]
Scanned performances are commonly represented in virtual environments as sequences of textured triangle meshes. Detailed shapes deforming over time benefit from meshes with dynamically evolving connectivity. We analyze these unstructured mesh sequences to automatically synthesize motion graphs with new smooth transitio...
journal
10.1145/2897824.2925967
null
null
[ 0.018350010737776756, 0.0028180466033518314, 0.0024992714170366526, 0.022104645147919655, 0.034849099814891815, 0.007143879309296608, 0.01871158741414547, 0.046635352075099945, -0.03721143677830696, -0.0859302431344986, -0.031866654753685, -0.029874440282583237, -0.05103001371026039, -0.00...
Real-time skeletal skinning with optimized centers of rotation
https://doi.org/10.1145/2897824.2925959
[ "Binh Huy Le", "Jessica K. Hodgins" ]
Skinning algorithms that work across a broad range of character designs and poses are crucial to creating compelling animations. Currently, linear blend skinning (LBS) and dual quaternion skinning (DQS) are the most widely used, especially for real-time applications. Both techniques are efficient to compute and are eff...
journal
10.1145/2897824.2925959
null
null
[ 0.006573868915438652, -0.001573651097714901, -0.016989847645163536, -0.01977427862584591, 0.027788998559117317, 0.039729099720716476, 0.015425458550453186, 0.0073749711737036705, -0.03530411049723625, -0.06617752462625504, -0.05598073452711105, -0.028293900191783905, -0.031213894486427307, ...
Connected fermat spirals for layered fabrication
https://doi.org/10.1145/2897824.2925958
[ "Haisen Zhao", "Fanglin Gu", "Qi-Xing Huang", "Jorge Garcia", "Yong Chen", "Changhe Tu", "Bedrich Benes", "Hao Zhang", "Daniel Cohen-Or", "Baoquan Chen" ]
We develop a new kind of "space-filling" curves, connected Fermat spirals , and show their compelling properties as a tool path fill pattern for layered fabrication. Unlike classical space-filling curves such as the Peano or Hilbert curves, which constantly wind and bind to preserve locality, connected Fermat spirals a...
journal
10.1145/2897824.2925958
null
null
[ 0.008509045466780663, 0.005028828512877226, -0.003575969720259309, 0.03507450222969055, 0.05869990587234497, 0.05434778332710266, 0.004470549989491701, -0.004691378679126501, -0.027253026142716408, -0.04547329619526863, -0.031730473041534424, -0.03266198933124542, -0.04850257188081741, 0.0...
Binary continuous image decomposition for multi-view display
https://doi.org/10.1145/2897824.2925949
[ "Gou Koutaki" ]
This paper proposes multi-view display using a digital light processing (DLP) projector and new active shutter glasses. In conventional stereoscopic active shutter systems, active shutter glasses have a 0--1 (open and closed) state, and the right and left frames are temporally divided. However, this causes the display ...
journal
10.1145/2897824.2925949
null
null
[ -0.0008717026794329286, 0.05473281070590019, -0.012920145876705647, 0.023567888885736465, 0.047465961426496506, 0.02987254597246647, -0.014260183088481426, -0.007483967579901218, -0.03638781979680061, -0.050893187522888184, -0.001942862174473703, -0.010841035284101963, -0.06121641770005226, ...
Computational design of reconfigurables
https://doi.org/10.1145/2897824.2925900
[ "Akash Garg", "Alec Jacobson", "Eitan Grinspun" ]
A reconfigurable is an object or collection of objects whose transformation between various states defines its functionality or aesthetic appeal. For example, consider a mechanical assembly composed of interlocking pieces, a transforming folding bicycle, or a space-saving arrangement of apartment furniture. Unlike trad...
journal
10.1145/2897824.2925900
null
null
[ 0.005547507666051388, 0.026487603783607483, -0.011733230203390121, -0.00995443295687437, 0.08214329928159714, 0.03756634145975113, -0.0053980727680027485, 0.009120956063270569, -0.029590928927063942, -0.07170654833316803, -0.02941467985510826, -0.029600324109196663, -0.044814907014369965, ...
Crowd-driven mid-scale layout design
https://doi.org/10.1145/2897824.2925894
[ "Tian Feng", "Lap-Fai Yu", "Sai-Kit Yeung", "KangKang Yin", "Kun Zhou" ]
We propose a novel approach for designing mid-scale layouts by optimizing with respect to human crowd properties. Given an input layout domain such as the boundary of a shopping mall, our approach synthesizes the paths and sites by optimizing three metrics that measure crowd flow properties: mobility, accessibility, an...
journal
10.1145/2897824.2925894
null
null
[ -0.0034959062468260527, -0.034869756549596786, 0.02233331836760044, -0.004648030735552311, 0.03876376897096634, 0.015580277889966965, 0.03873978182673454, 0.02576223574578762, -0.014674004167318344, -0.044234007596969604, -0.014202296733856201, -0.03601182624697685, -0.07048941403627396, 0...
Schrödinger's smoke
https://doi.org/10.1145/2897824.2925868
[ "Albert Chern", "Felix Knöppel", "Ulrich Pinkall", "Peter Schröder", "Steffen Weißmann" ]
We describe a new approach for the purely Eulerian simulation of incompressible fluids. In it, the fluid state is represented by a C 2 -valued wave function evolving under the Schrödinger equation subject to incompressibility constraints. The underlying dynamical system is Hamiltonian and governed by the kinetic energy...
journal
10.1145/2897824.2925868
null
null
[ -0.02376694791018963, 0.006763085722923279, 0.013651004061102867, 0.044321946799755096, 0.011805939488112926, -0.026360776275396347, 0.02439284324645996, 0.006083548069000244, -0.037226155400276184, -0.04585014283657074, -0.00872159842401743, -0.058211203664541245, -0.06560597568750381, 0....