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Exertion-aware path generation
https://doi.org/10.1145/3386569.3392393
[ "Wanwan Li", "Biao Xie", "Yongqi Zhang", "Walter Meiss", "Haikun Huang", "Lap-Fai Yu" ]
We propose a novel approach for generating paths with desired exertion properties, which can be used for delivering highly realistic and immersive virtual reality applications that help users achieve exertion goals. Given a terrain as input, our optimization-based approach automatically generates feasible paths on the ...
journal
10.1145/3386569.3392393
null
null
[ 0.03335162252187729, 0.005132163409143686, -0.009074541740119457, 0.03396148234605789, 0.044874388724565506, 0.019178524613380432, 0.02911965735256672, 0.023029014468193054, -0.03908442705869675, -0.07147200405597687, -0.02860046736896038, 0.00013642953126691282, -0.03565099462866783, 0.00...
Image-based acquisition and modeling of polarimetric reflectance
https://doi.org/10.1145/3386569.3392387
[ "Seung-Hwan Baek", "Tizian Zeltner", "Hyun Jin Ku", "Inseung Hwang", "Xin Tong", "Wenzel Jakob", "Min H. Kim" ]
Realistic modeling of the bidirectional reflectance distribution function (BRDF) of scene objects is a vital prerequisite for any type of physically based rendering. In the last decades, the availability of databases containing real-world material measurements has fueled considerable innovation in the development of su...
journal
10.1145/3386569.3392387
null
null
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Converting stroked primitives to filled primitives
https://doi.org/10.1145/3386569.3392392
[ "Diego Nehab" ]
Vector graphics formats offer support for both filled and stroked primitives. Filled primitives paint all points in the region bounded by a set of outlines. Stroked primitives paint all points covered by a line drawn over the outlines. Editors allow users to convert stroked primitives to the outlines of equivalent fill...
journal
10.1145/3386569.3392392
null
null
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C-Space tunnel discovery for puzzle path planning
https://doi.org/10.1145/3386569.3392468
[ "Xinya Zhang", "Robert Belfer", "Paul G. Kry", "Etienne Vouga" ]
Rigid body disentanglement puzzles are challenging for both humans and motion planning algorithms because their solutions involve tricky twisting and sliding moves that correspond to navigating through narrow tunnels in the puzzle's configuration space (C-space). We propose a tunnel-discovery and planning strategy for ...
journal
10.1145/3386569.3392468
null
null
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Lifting simplices to find injectivity
https://doi.org/10.1145/3386569.3392484
[ "Xingyi Du", "Noam Aigerman", "Qingnan Zhou", "Shahar Z. Kovalsky", "Yajie Yan", "Danny M. Kaufman", "Tao Ju" ]
Mapping a source mesh into a target domain while preserving local injectivity is an important but highly non-trivial task. Existing methods either require an already-injective starting configuration, which is often not available, or rely on sophisticated solving schemes. We propose a novel energy form, called Total Lif...
journal
10.1145/3386569.3392484
null
null
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Nonlinear color triads for approximation, learning and direct manipulation of color distributions
https://doi.org/10.1145/3386569.3392461
[ "Maria Shugrina", "Amlan Kar", "Sanja Fidler", "Karan Singh" ]
We present nonlinear color triads, an extension of color gradients able to approximate a variety of natural color distributions that have no standard interactive representation. We derive a method to fit this compact parametric representation to existing images and show its power for tasks such as image editing and com...
journal
10.1145/3386569.3392461
null
null
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Principal symmetric meshes
https://doi.org/10.1145/3386569.3392446
[ "Davide Pellis", "Hui Wang", "Martin Kilian", "Florian Rist", "Helmut Pottmann", "Christian Müller" ]
The isolines of principal symmetric surface parametrizations run symmetrically to the principal directions. We describe two discrete versions of these special nets/quad meshes which are dual to each other and show their usefulness for various applications in the context of fabrication and architectural design. Our disc...
journal
10.1145/3386569.3392446
null
null
[ -0.01343456469476223, 0.022297125309705734, 0.0250488743185997, -0.00014992232900112867, 0.051101651042699814, 0.030674725770950317, 0.015898345038294792, -0.00023351769777946174, -0.0516846664249897, -0.11387354880571365, -0.025376232340931892, -0.05486573651432991, -0.04035743325948715, ...
Learned motion matching
https://doi.org/10.1145/3386569.3392440
[ "Daniel Holden", "Oussama Kanoun", "Maksym Perepichka", "Tiberiu Popa" ]
In this paper we present a learned alternative to the Motion Matching algorithm which retains the positive properties of Motion Matching but additionally achieves the scalability of neural-network-based generative models. Although neural-network-based generative models for character animation are capable of learning ex...
journal
10.1145/3386569.3392440
null
null
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Phong deformation: a better C 0 interpolant for embedded deformation
https://doi.org/10.1145/3386569.3392371
[ "Doug L. James" ]
Physics-based simulations of deforming tetrahedral meshes are widely used to animate detailed embedded geometry. Unfortunately most practitioners still use linear interpolation (or other low-order schemes) on tetrahedra, which can produce undesirable visual artifacts, e.g., faceting and shading artifacts, that necessit...
journal
10.1145/3386569.3392371
null
null
[ 0.0026977420784533024, 0.03480322286486626, 0.008537367917597294, 0.013239524327218533, 0.022428316995501518, 0.055154457688331604, -0.023377303034067154, 0.032906584441661835, -0.03880634903907776, -0.08698587864637375, -0.015985725447535515, -0.049982503056526184, -0.025238243862986565, ...
Tactile rendering based on skin stress optimization
https://doi.org/10.1145/3386569.3392398
[ "Mickeal Verschoor", "Dan Casas", "Miguel A. Otaduy" ]
We present a method to render virtual touch, such that the stimulus produced by a tactile device on a user's skin matches the stimulus computed in a virtual environment simulation. To achieve this, we solve the inverse mapping from skin stimulus to device configuration thanks to a novel optimization algorithm. Within t...
journal
10.1145/3386569.3392398
null
null
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Informative scene decomposition for crowd analysis, comparison and simulation guidance
https://doi.org/10.1145/3386569.3392407
[ "Feixiang He", "Yuanhang Xiang", "Xi Zhao", "He Wang" ]
Crowd simulation is a central topic in several fields including graphics. To achieve high-fidelity simulations, data has been increasingly relied upon for analysis and simulation guidance. However, the information in real-world data is often noisy, mixed and unstructured, making it difficult for effective analysis, the...
journal
10.1145/3386569.3392407
2004.14107
title_snapshot
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Holographic optics for thin and lightweight virtual reality
https://doi.org/10.1145/3386569.3392416
[ "Andrew Maimone", "Junren Wang" ]
We present a class of display designs combining holographic optics, directional backlighting, laser illumination, and polarization-based optical folding to achieve thin, lightweight, and high performance near-eye displays for virtual reality. Several design alternatives are proposed, compared, and experimentally valida...
journal
10.1145/3386569.3392416
null
null
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Immersive light field video with a layered mesh representation
https://doi.org/10.1145/3386569.3392485
[ "Michael Broxton", "John Flynn", "Ryan Overbeck", "Daniel Erickson", "Peter Hedman", "Matthew Duvall", "Jason Dourgarian", "Jay Busch", "Matt Whalen", "Paul Debevec" ]
We present a system for capturing, reconstructing, compressing, and rendering high quality immersive light field video. We accomplish this by leveraging the recently introduced DeepView view interpolation algorithm, replacing its underlying multi-plane image (MPI) scene representation with a collection of spherical she...
journal
10.1145/3386569.3392485
null
null
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Directional sources and listeners in interactive sound propagation using reciprocal wave field coding
https://doi.org/10.1145/3386569.3392459
[ "Chakravarty R. Alla Chaitanya", "Nikunj Raghuvanshi", "Keith W. Godin", "Zechen Zhang", "Derek Nowrouzezahrai", "John M. Snyder" ]
Common acoustic sources, like voices or musical instruments, exhibit strong frequency and directional dependence. When transported through complex environments, their anisotropic radiated field undergoes scattering, diffraction, and occlusion before reaching a directionally-sensitive listener. We present the first wave...
journal
10.1145/3386569.3392459
null
null
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Data-driven extraction and composition of secondary dynamics in facial performance capture
https://doi.org/10.1145/3386569.3392463
[ "Gaspard Zoss", "Eftychios Sifakis", "Markus Gross", "Thabo Beeler", "Derek Bradley" ]
Performance capture of expressive subjects, particularly facial performances acquired with high spatial resolution, will inevitably incorporate some fraction of motion that is due to inertial effects and dynamic overshoot due to ballistic motion. This is true in most natural capture environments where the actor is able...
journal
10.1145/3386569.3392463
null
null
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Human-in-the-loop differential subspace search in high-dimensional latent space
https://doi.org/10.1145/3386569.3392409
[ "Chia-Hsing Chiu", "Yuki Koyama", "Yu-Chi Lai", "Takeo Igarashi", "Yonghao Yue" ]
Generative models based on deep neural networks often have a high-dimensional latent space, ranging sometimes to a few hundred dimensions or even higher, which typically makes them hard for a user to explore directly. We propose differential subspace search to allow efficient iterative user exploration in such a space,...
journal
10.1145/3386569.3392409
null
null
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NASOQ: numerically accurate sparsity-oriented QP solver
https://doi.org/10.1145/3386569.3392486
[ "Kazem Cheshmi", "Danny M. Kaufman", "Shoaib Kamil", "Maryam Mehri Dehnavi" ]
Quadratic programs (QP), minimizations of quadratic objectives subject to linear inequality and equality constraints, are at the heart of algorithms across scientific domains. Applications include fundamental tasks in geometry processing, simulation, engineering, animation and finance where the accurate, reliable, effi...
journal
10.1145/3386569.3392486
null
null
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Computational image marking on metals via laser induced heating
https://doi.org/10.1145/3386569.3392423
[ "Sebastian Cucerca", "Piotr Didyk", "Hans-Peter Seidel", "Vahid Babaei" ]
Laser irradiation induces colors on some industrially important materials, such as stainless steel and titanium. It is however challenging to find marking configurations that create colorful, high-resolution images. The brute-force solution to the gamut exploration problem does not scale with the high-dimensional desig...
journal
10.1145/3386569.3392423
null
null
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N -dimensional rigid body dynamics
https://doi.org/10.1145/3386569.3392483
[ "Marc ten Bosch" ]
I present a formulation for Rigid Body Dynamics that is independent of the dimension of the space. I describe the state and equations of motion of rigid bodies using geometric algebra. Using collision detection algorithms extended to n D I resolve collisions and contact between bodies. My implementation is 4D, but the ...
journal
10.1145/3386569.3392483
null
null
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Neural subdivision
https://doi.org/10.1145/3386569.3392418
[ "Hsueh-Ti Derek Liu", "Vladimir G. Kim", "Siddhartha Chaudhuri", "Noam Aigerman", "Alec Jacobson" ]
This paper introduces Neural Subdivision , a novel framework for data-driven coarse-to-fine geometry modeling. During inference, our method takes a coarse triangle mesh as input and recursively subdivides it to a finer geometry by applying the fixed topological updates of Loop Subdivision, but predicting vertex positio...
journal
10.1145/3386569.3392418
2005.01819
title_snapshot
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Local motion phases for learning multi-contact character movements
https://doi.org/10.1145/3386569.3392450
[ "Sebastian Starke", "Yiwei Zhao", "Taku Komura", "Kazi Zaman" ]
Training a bipedal character to play basketball and interact with objects, or a quadruped character to move in various locomotion modes, are difficult tasks due to the fast and complex contacts happening during the motion. In this paper, we propose a novel framework to learn fast and dynamic character interactions that...
journal
10.1145/3386569.3392450
null
null
[ -0.018101751804351807, -0.014840396121144295, -0.02751685306429863, 0.03453937545418739, 0.03697068989276886, 0.011474729515612125, 0.01842677779495716, 0.002417877549305558, -0.0384344644844532, -0.05463468283414841, -0.009584790095686913, -0.019718771800398827, -0.06567558646202087, -0.0...
The design and evolution of the UberBake light baking system
https://doi.org/10.1145/3386569.3392394
[ "Dario Seyb", "Peter-Pike Sloan", "Ari Silvennoinen", "Michał Iwanicki", "Wojciech Jarosz" ]
We describe the design and evolution of UberBake, a global illumination system developed by Activision, which supports limited lighting changes in response to certain player interactions. Instead of relying on a fully dynamic solution, we use a traditional static light baking pipeline and extend it with a small set of ...
journal
10.1145/3386569.3392394
null
null
[ -0.0008913083001971245, 0.003209845395758748, 0.004199875518679619, 0.0002903768909163773, 0.0438479483127594, -0.010944727808237076, 0.010315044783055782, 0.030789785087108612, -0.028529096394777298, -0.06165813282132149, -0.03979833424091339, -0.007997752167284489, -0.04584107547998428, ...
Neural supersampling for real-time rendering
https://doi.org/10.1145/3386569.3392376
[ "Lei Xiao", "Salah Nouri", "Matt Chapman", "Alexander Fix", "Douglas Lanman", "Anton Kaplanyan" ]
Due to higher resolutions and refresh rates, as well as more photorealistic effects, real-time rendering has become increasingly challenging for video games and emerging virtual reality headsets. To meet this demand, modern graphics hardware and game engines often reduce the computational cost by rendering at a lower r...
journal
10.1145/3386569.3392376
null
null
[ 0.003621123032644391, 0.002923560794442892, 0.005857189651578665, 0.04387347400188446, 0.04056526720523834, 0.027017036452889442, 0.014820517040789127, 0.02755502425134182, -0.028329117223620415, -0.07444097101688385, -0.010920241475105286, -0.03461887687444687, -0.04090346023440361, 0.022...
Analytic spherical harmonic gradients for real-time rendering with many polygonal area lights
https://doi.org/10.1145/3386569.3392373
[ "Lifan Wu", "Guangyan Cai", "Shuang Zhao", "Ravi Ramamoorthi" ]
Recent work has developed analytic formulae for spherical harmonic (SH) coefficients from uniform polygonal lights, enabling near-field area lights to be included in Precomputed Radiance Transfer (PRT) systems, and in offline rendering. However, the method is inefficient since coefficients need to be recomputed at each...
journal
10.1145/3386569.3392373
null
null
[ -0.0039460137486457825, 0.035933658480644226, 0.053930725902318954, -0.0077512008138000965, 0.03872450813651085, 0.020945079624652863, -0.0059831468388438225, 0.0009539903840050101, -0.04026085510849953, -0.06386455148458481, -0.016122503206133842, -0.029229160398244858, -0.05124692246317863...
Sliced optimal transport sampling
https://doi.org/10.1145/3386569.3392395
[ "Lois Paulin", "Nicolas Bonneel", "David Coeurjolly", "Jean-Claude Iehl", "Antoine Webanck", "Mathieu Desbrun", "Victor Ostromoukhov" ]
In this paper, we introduce a numerical technique to generate sample distributions in arbitrary dimension for improved accuracy of Monte Carlo integration. We point out that optimal transport offers theoretical bounds on Monte Carlo integration error, and that the recently-introduced numerical framework of sliced optim...
journal
10.1145/3386569.3392395
null
null
[ -0.04870304465293884, -0.0009282702812924981, 0.010362276807427406, 0.0759228765964508, 0.03841380402445793, 0.011063102632761002, -0.0009045948972925544, -0.02256484143435955, -0.011536427773535252, -0.0903787761926651, -0.010515835136175156, -0.04660458490252495, -0.058675773441791534, 0...
TilinGNN: learning to tile with self-supervised graph neural network
https://doi.org/10.1145/3386569.3392380
[ "Hao Xu", "Ka-Hei Hui", "Chi-Wing Fu", "Hao Zhang" ]
We introduce the first neural optimization framework to solve a classical instance of the tiling problem. Namely, we seek a non-periodic tiling of an arbitrary 2D shape using one or more types of tiles---the tiles maximally fill the shape's interior without overlaps or holes. To start, we reformulate tiling as a graph ...
journal
10.1145/3386569.3392380
2007.02278
title_snapshot
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Interactive video stylization using few-shot patch-based training
https://doi.org/10.1145/3386569.3392453
[ "Ondřej Texler", "David Futschik", "Michal kučera", "Ondřej jamriška", "Šárka Sochorová", "Menclei Chai", "Sergey Tulyakov", "Daniel SÝkora" ]
In this paper, we present a learning-based method to the keyframe-based video stylization that allows an artist to propagate the style from a few selected keyframes to the rest of the sequence. Its key advantage is that the resulting stylization is semantically meaningful, i.e., specific parts of moving objects are sty...
journal
10.1145/3386569.3392453
2004.14489
title_snapshot
[ 0.06278277933597565, -0.04924476146697998, 0.012743594124913216, 0.04366203397512436, 0.05219677463173866, 0.03983192890882492, 0.014353704638779163, -0.0005156829720363021, -0.017133524641394615, -0.06221136078238487, -0.054964616894721985, -0.008689889684319496, -0.05542973801493645, -0....
The eyes have it: an integrated eye and face model for photorealistic facial animation
https://doi.org/10.1145/3386569.3392493
[ "Gabriel Schwartz", "Shih-En Wei", "Te-Li Wang", "Stephen Lombardi", "Tomas Simon", "Jason Saragih", "Yaser Sheikh" ]
Interacting with people across large distances is important for remote work, interpersonal relationships, and entertainment. While such face-to-face interactions can be achieved using 2D video conferencing or, more recently, virtual reality (VR), telepresence systems currently distort the communication of eye contact a...
journal
10.1145/3386569.3392493
null
null
[ 0.03566014766693115, 0.0405651219189167, -0.009893245995044708, 0.03087387979030609, 0.015317041426897049, 0.04314139112830162, 0.033338408917188644, 0.03712872043251991, -0.00837726704776287, -0.0501907579600811, -0.06717614084482193, 0.01031290739774704, -0.05580911785364151, 0.020125946...
Quad-mesh based isometric mappings and developable surfaces
https://doi.org/10.1145/3386569.3392430
[ "Caigui Jiang", "Cheng Wang", "Florian Rist", "Johannes Wallner", "Helmut Pottmann" ]
We discretize isometric mappings between surfaces as correspondences between checkerboard patterns derived from quad meshes. This method captures the degrees of freedom inherent in smooth isometries and enables a natural definition of discrete developable surfaces. This definition, which is remarkably simple, leads to ...
journal
10.1145/3386569.3392430
null
null
[ -0.008259708993136883, 0.025701148435473442, 0.011596066877245903, 0.009420104324817657, 0.04775642976164818, 0.07323610037565231, 0.002256033243611455, -0.006987026892602444, -0.030640197917819023, -0.08817898482084274, -0.0398460291326046, -0.038087159395217896, -0.040737953037023544, 0....
Monte Carlo geometry processing: a grid-free approach to PDE-based methods on volumetric domains
https://doi.org/10.1145/3386569.3392374
[ "Rohan Sawhney", "Keenan Crane" ]
This paper explores how core problems in PDE-based geometry processing can be efficiently and reliably solved via grid-free Monte Carlo methods. Modern geometric algorithms often need to solve Poisson-like equations on geometrically intricate domains. Conventional methods most often mesh the domain, which is both chall...
journal
10.1145/3386569.3392374
null
null
[ -0.03139626234769821, 0.017387354746460915, 0.020639542490243912, 0.04114741086959839, 0.025420986115932465, 0.01791309006512165, -0.0036726854741573334, -0.007103248033672571, -0.013321381993591785, -0.09242256730794907, -0.013483932241797447, -0.019419625401496887, -0.045446302741765976, ...
Lagrangian neural style transfer for fluids
https://doi.org/10.1145/3386569.3392473
[ "Byungsoo Kim", "Vinicius C. Azevedo", "Markus Gross", "Barbara Solenthaler" ]
Artistically controlling the shape, motion and appearance of fluid simulations pose major challenges in visual effects production. In this paper, we present a neural style transfer approach from images to 3D fluids formulated in a Lagrangian viewpoint. Using particles for style transfer has unique benefits compared to ...
journal
10.1145/3386569.3392473
2005.00803
title_snapshot
[ 0.020384369418025017, 0.0025856951251626015, 0.02969202771782875, 0.0245975349098444, 0.05039618909358978, 0.04047748073935509, -0.020450681447982788, 0.02096419967710972, -0.04868475720286369, -0.08541884273290634, -0.019891992211341858, -0.034557003527879715, -0.048660166561603546, 0.030...
IQ-MPM: an interface quadrature material point method for non-sticky strongly two-way coupled nonlinear solids and fluids
https://doi.org/10.1145/3386569.3392438
[ "Yu Fang", "Ziyin Qu", "Minchen Li", "Xinxin Zhang", "Yixin Zhu", "Mridul Aanjaneya", "Chenfanfu Jiang" ]
We propose a novel scheme for simulating two-way coupled interactions between nonlinear elastic solids and incompressible fluids. The key ingredient of this approach is a ghost matrix operator-splitting scheme for strongly coupled nonlinear elastica and incompressible fluids through the weak form of their governing equ...
journal
10.1145/3386569.3392438
null
null
[ -0.048755109310150146, -0.02291770651936531, 0.026030249893665314, 0.010849482379853725, 0.04175301268696785, 0.03482988849282265, 0.010101502761244774, -0.01564282365143299, -0.056871071457862854, -0.04682266339659691, 0.011072279885411263, 0.014512111432850361, -0.04033742845058441, 0.02...
Fabrication-in-the-loop co-optimization of surfaces and styli for drawing haptics
https://doi.org/10.1145/3386569.3392467
[ "Michal Piovarči", "Danny M. Kaufman", "David I. W. Levin", "Piotr Didyk" ]
Digital drawing tools are now standard in art and design workflows. These tools offer comfort, portability, and precision as well as native integration with digital-art workflows, software, and tools. At the same time, artists continue to work with long-standing, traditional drawing tools. One feature of traditional to...
journal
10.1145/3386569.3392467
null
null
[ 0.008163182996213436, 0.01944250799715519, -0.00300919683650136, 0.005649812985211611, 0.0546850748360157, 0.0583648607134819, -0.013998901471495628, -0.010598945431411266, -0.014231421053409576, -0.07878512889146805, -0.039290476590394974, 0.0020034541375935078, -0.05920778214931488, 0.01...
Catch & Carry: reusable neural controllers for vision-guided whole-body tasks
https://doi.org/10.1145/3386569.3392474
[ "Josh Merel", "Saran Tunyasuvunakool", "Arun Ahuja", "Yuval Tassa", "Leonard Hasenclever", "Vu Pham", "Tom Erez", "Greg Wayne", "Nicolas Heess" ]
We address the longstanding challenge of producing flexible, realistic humanoid character controllers that can perform diverse whole-body tasks involving object interactions. This challenge is central to a variety of fields, from graphics and animation to robotics and motor neuroscience. Our physics-based environment u...
journal
10.1145/3386569.3392474
1911.06636
title_snapshot
[ -0.027600811794400215, -0.002206518081948161, -0.037786927074193954, -0.005954834632575512, 0.03433113545179367, 0.023522283881902695, 0.003037084359675646, 0.005386388394981623, -0.052703265100717545, -0.04213263839483261, -0.03457267954945564, -0.03135548532009125, -0.06914547085762024, ...
Character controllers using motion VAEs
https://doi.org/10.1145/3386569.3392422
[ "Hung Yu Ling", "Fabio Zinno", "George Cheng", "Michiel Van De Panne" ]
A fundamental problem in computer animation is that of realizing purposeful and realistic human movement given a sufficiently-rich set of motion capture clips. We learn data-driven generative models of human movement using autoregressive conditional variational autoencoders, or Motion VAEs. The latent variables of the ...
journal
10.1145/3386569.3392422
2103.14274
title_snapshot
[ -0.0011829679133370519, 0.016546543687582016, -0.03173062205314636, 0.0328584685921669, 0.032544154673814774, 0.04251371696591377, 0.042907554656267166, 0.0018537878058850765, -0.03538275510072708, -0.05059882253408432, -0.053980618715286255, -0.013566185720264912, -0.050457924604415894, -...
Fast tetrahedral meshing in the wild
https://doi.org/10.1145/3386569.3392385
[ "Yixin Hu", "Teseo Schneider", "Bolun Wang", "Denis Zorin", "Daniele Panozzo" ]
We propose a new tetrahedral meshing method, fTetWild, to convert triangle soups into high-quality tetrahedral meshes. Our method builds on the TetWild algorithm, replacing the rational triangle insertion with a new incremental approach to construct and optimize the output mesh, interleaving triangle insertion and mesh...
journal
10.1145/3386569.3392385
1908.03581
title_snapshot
[ 0.007445202209055424, -0.01700546033680439, 0.004728651139885187, 0.030367057770490646, 0.03196025639772415, 0.038495637476444244, 0.011361842043697834, 0.021659964695572853, -0.019411275163292885, -0.0844673290848732, -0.013616957701742649, -0.03621533513069153, -0.06053081899881363, 0.02...
Codimensional surface tension flow using moving-least-squares particles
https://doi.org/10.1145/3386569.3392487
[ "Hui Wang", "Yongxu Jin", "Anqi Luo", "Xubo Yang", "Bo Zhu" ]
We propose a new Eulerian-Lagrangian approach to simulate the various surface tension phenomena characterized by volume, thin sheets, thin filaments, and points using Moving-Least-Squares (MLS) particles. At the center of our approach is a meshless Lagrangian description of the different types of codimensional geometri...
journal
10.1145/3386569.3392487
null
null
[ -0.016459854319691658, -0.033328089863061905, 0.05477703735232353, -0.00602264329791069, 0.03705475106835365, 0.008479958400130272, -0.005995487794280052, 0.0012310163583606482, -0.046557191759347916, -0.04964999109506607, -0.0065759276039898396, -0.02387668564915657, -0.048585232347249985, ...
A practical octree liquid simulator with adaptive surface resolution
https://doi.org/10.1145/3386569.3392460
[ "Ryoichi Ando", "Christopher Batty" ]
We propose a new adaptive liquid simulation framework that achieves highly detailed behavior with reduced implementation complexity. Prior work has shown that spatially adaptive grids are efficient for simulating large-scale liquid scenarios, but in order to enable adaptivity along the liquid surface these methods requ...
journal
10.1145/3386569.3392460
null
null
[ -0.05416843667626381, -0.021364998072385788, 0.0273608285933733, -0.0004301266453694552, 0.04761455953121185, 0.04169795662164688, -0.002316680969670415, -0.0028303596191108227, -0.0435524508357048, -0.06896352022886276, 0.0018534307600930333, -0.035065121948719025, -0.046844471246004105, ...
Portrait shadow manipulation
https://doi.org/10.1145/3386569.3392390
[ "Xuaner (Cecilia) Zhang", "Jonathan T. Barron", "Yun-Ta Tsai", "Rohit Pandey", "Xiuming Zhang", "Ren Ng", "David E. Jacobs" ]
Casually-taken portrait photographs often suffer from unflattering lighting and shadowing because of suboptimal conditions in the environment. Aesthetic qualities such as the position and softness of shadows and the lighting ratio between the bright and dark parts of the face are frequently determined by the constraint...
journal
10.1145/3386569.3392390
2005.08925
title_snapshot
[ 0.03917325660586357, -0.02018667571246624, -0.007727150805294514, 0.025805629789829254, 0.05373469367623329, -0.004590789787471294, 0.02740727737545967, 0.004909174051135778, -0.04267159849405289, -0.055860117077827454, -0.03254874795675278, -0.019476326182484627, -0.07639621198177338, -0....
Consistent video depth estimation
https://doi.org/10.1145/3386569.3392377
[ "Xuan Luo", "Jia-Bin Huang", "Richard Szeliski", "Kevin Matzen", "Johannes Kopf" ]
We present an algorithm for reconstructing dense, geometrically consistent depth for all pixels in a monocular video. We leverage a conventional structure-from-motion reconstruction to establish geometric constraints on pixels in the video. Unlike the ad-hoc priors in classical reconstruction, we use a learning-based p...
journal
10.1145/3386569.3392377
2004.15021
title_snapshot
[ 0.031157342717051506, 0.007013893220573664, -0.016722535714507103, 0.06531257927417755, 0.026142669841647148, 0.047650933265686035, 0.035558070987463, 0.028084181249141693, -0.03200092166662216, -0.0736141949892044, 0.01914258860051632, 0.006606313865631819, -0.04116935655474663, 0.0161842...
Continuous multiple importance sampling
https://doi.org/10.1145/3386569.3392436
[ "Rex West", "Iliyan Georgiev", "Adrien Gruson", "Toshiya Hachisuka" ]
Multiple importance sampling (MIS) is a provably good way to combine a finite set of sampling techniques to reduce variance in Monte Carlo integral estimation. However, there exist integration problems for which a continuum of sampling techniques is available. To handle such cases we establish a continuous MIS (CMIS) f...
journal
10.1145/3386569.3392436
null
null
[ -0.01306992582976818, -0.0006184698431752622, 0.015424268320202827, 0.048612743616104126, 0.041966281831264496, 0.01273144781589508, 0.0015568131348118186, 0.006098499521613121, -0.04818343371152878, -0.08567837625741959, -0.00835439469665289, 0.012997635640203953, -0.06349806487560272, 0....
Fast and deep facial deformations
https://doi.org/10.1145/3386569.3392397
[ "Stephen W. Bailey", "Dalton Omens", "Paul Dilorenzo", "James F. O'Brien" ]
Film-quality characters typically display highly complex and expressive facial deformation. The underlying rigs used to animate the deformations of a character's face are often computationally expensive, requiring high-end hardware to deform the mesh at interactive rates. In this paper, we present a method using convol...
journal
10.1145/3386569.3392397
null
null
[ -0.002277534920722246, -0.020942697301506996, -0.03806841000914574, 0.01210089586675167, 0.017630787566304207, 0.04297875240445137, 0.016579603776335716, 0.02555859088897705, 0.0031118092592805624, -0.05150962248444557, -0.02293701283633709, -0.006562178488820791, -0.04934035614132881, -0....
Bézier guarding: precise higher-order meshing of curved 2D domains
https://doi.org/10.1145/3386569.3392372
[ "Manish Mandad", "Marcel Campen" ]
We present a mesh generation algorithm for the curvilinear triangulation of planar domains with piecewise polynomial boundary. The resulting mesh consists of regular, injective higher-order triangular elements and precisely conforms with the domain's curved boundary. No smoothness requirements are imposed on the bounda...
journal
10.1145/3386569.3392372
null
null
[ -0.047111473977565765, 0.011965477839112282, 0.004749214742332697, 0.03473900631070137, 0.03485412523150444, 0.038989096879959106, 0.005816229153424501, -0.02006254531443119, -0.044545311480760574, -0.0563088022172451, -0.06328678876161575, -0.005537352524697781, -0.04040244221687317, 0.03...
Homogenized yarn-level cloth
https://doi.org/10.1145/3386569.3392412
[ "Georg Sperl", "Rahul Narain", "Chris Wojtan" ]
We present a method for animating yarn-level cloth effects using a thin-shell solver. We accomplish this through numerical homogenization: we first use a large number of yarn-level simulations to build a model of the potential energy density of the cloth, and then use this energy density function to compute forces in a...
journal
10.1145/3386569.3392412
null
null
[ 0.0018243675585836172, -0.04672777280211449, -0.009117295034229755, 0.008093792013823986, 0.05354175716638565, 0.050773315131664276, 0.007951954379677773, -0.0008486175211146474, -0.054940465837717056, -0.056478921324014664, 0.00043740979162976146, -0.026460830122232437, -0.03852486610412598...
RoboCut: hot-wire cutting with robot-controlled flexible rods
https://doi.org/10.1145/3386569.3392465
[ "Simon Duenser", "Roi Poranne", "Bernhard Thomaszewski", "Stelian Coros" ]
Hot-wire cutting is a subtractive fabrication technique used to carve foam and similar materials. Conventional machines rely on straight wires and are thus limited to creating piecewise ruled surfaces. In this work, we propose a method that exploits a dual-arm robot setup to actively control the shape of a flexible, he...
journal
10.1145/3386569.3392465
null
null
[ 0.038438890129327774, -0.009675826877355576, -0.044324059039354324, 0.017381243407726288, 0.05031435191631317, 0.03446761891245842, -0.006307213567197323, 0.009645268321037292, -0.025320224463939667, -0.06231577321887016, -0.0533398799598217, 0.02332688681781292, -0.05803439021110535, 0.01...
Wave curves: simulating lagrangian water waves on dynamically deforming surfaces
https://doi.org/10.1145/3386569.3392466
[ "Tomas Skrivan", "Andreas Soderstrom", "John Johansson", "Christoph Sprenger", "Ken Museth", "Chris Wojtan" ]
We propose a method to enhance the visual detail of a water surface simulation. Our method works as a post-processing step which takes a simulation as input and increases its apparent resolution by simulating many detailed Lagrangian water waves on top of it. We extend linear water wave theory to work in non-planar dom...
journal
10.1145/3386569.3392466
null
null
[ -0.006058055907487869, -0.018345525488257408, 0.02294662781059742, 0.016767513006925583, 0.050886280834674835, 0.01342723611742258, -0.013473013415932655, 0.00946823786944151, -0.05610497295856476, -0.10585387051105499, 0.006942274980247021, -0.0151676582172513, -0.028127700090408325, 0.03...
On elastic geodesic grids and their planar to spatial deployment
https://doi.org/10.1145/3386569.3392490
[ "Stefan Pillwein", "Kurt Leimer", "Michael Birsak", "Przemyslaw Musialski" ]
We propose a novel type of planar-to-spatial deployable structures that we call elastic geodesic grids. Our approach aims at the approximation of freeform surfaces with spatial grids of bent lamellas which can be deployed from a planar configuration using a simple kinematic mechanism. Such elastic structures are easy-t...
journal
10.1145/3386569.3392490
2007.00201
title_snapshot
[ -0.02149239368736744, 0.004016114864498377, 0.016003267839550972, 0.014452210627496243, 0.06623869389295578, 0.04215867817401886, -0.017810678109526634, 0.006736880633980036, -0.05269108712673187, -0.06622100621461868, -0.012237408198416233, -0.04851458594202995, -0.043914977461099625, 0.0...
Cut-enhanced PolyCube-maps for feature-aware all-hex meshing
https://doi.org/10.1145/3386569.3392378
[ "Hao-Xiang Guo", "Xiaohan Liu", "Dong-Ming Yan", "Yang Liu" ]
Volumetric PolyCube-Map-based methods offer automatic ways to construct all-hexahedral meshes for closed 3D polyhedral domains, but their meshing quality is limited by the lack of interior singularities and feature alignment. In the presented work, we propose cut-enhanced PolyCube-Maps , to introduce essential interior...
journal
10.1145/3386569.3392378
null
null
[ -0.01426685694605112, 0.0007638538954779506, -0.012809284962713718, 0.03219212219119072, 0.025815187022089958, 0.06869076192378998, 0.001636626897379756, -0.025765910744667053, -0.01563093066215515, -0.08871540427207947, -0.020790530368685722, -0.047745659947395325, -0.040196772664785385, ...
Projective dynamics with dry frictional contact
https://doi.org/10.1145/3386569.3392396
[ "Mickaël Ly", "Jean Jouve", "Laurence Boissieux", "Florence Bertails-Descoubes" ]
Projective dynamics was introduced a few years ago as a fast method to yield an approximate yet stable solution to the dynamics of nodal systems subject to stiff internal forces. Previous attempts to include contact forces in that framework considered adding a quadratic penalty energy to the global system, which howeve...
journal
10.1145/3386569.3392396
null
null
[ -0.042213525623083115, -0.018908509984612465, -0.010921151377260685, 0.021373553201556206, 0.021615680307149887, 0.045990120619535446, 0.0004914675373584032, -0.010113568976521492, -0.033742230385541916, -0.06264583021402359, -0.016368983313441277, -0.009776015765964985, -0.06287074089050293...
GS-PAT: high-speed multi-point sound-fields for phased arrays of transducers
https://doi.org/10.1145/3386569.3392492
[ "Diego Martinez Plasencia", "Ryuji Hirayama", "Roberto Montano-Murillo", "Sriram Subramanian" ]
Phased Arrays of Transducers (PATs) allow accurate control of ultrasound fields, with applications in haptics, levitation (i.e. displays) and parametric audio. However, algorithms for multi-point levitation or tactile feedback are usually limited to computing solutions in the order of hundreds of sound-fields per secon...
journal
10.1145/3386569.3392492
null
null
[ -0.027317164465785027, -0.002929056528955698, 0.013545988127589226, -0.01437594834715128, 0.007011735811829567, 0.048685889691114426, 0.0031598759815096855, 0.027510568499565125, -0.040665749460458755, -0.06396323442459106, -0.00930981058627367, -0.00006708022556267679, -0.02960449643433094,...
Unsupervised K -modal styled content generation
https://doi.org/10.1145/3386569.3392454
[ "Omry Sendik", "Dani Lischinski", "Daniel Cohen-Or" ]
The emergence of deep generative models has recently enabled the automatic generation of massive amounts of graphical content, both in 2D and in 3D. Generative Adversarial Networks (GANs) and style control mechanisms, such as Adaptive Instance Normalization (AdaIN), have proved particularly effective in this context, c...
journal
10.1145/3386569.3392454
2001.03640
title_judge
[ 0.0056810700334608555, -0.04010119289159775, -0.0031066432129591703, 0.04849794879555702, 0.0283509474247694, -0.006832365412265062, 0.0059910244308412075, 0.010176061652600765, -0.008987328968942165, -0.041205666959285736, -0.03589580953121185, -0.000936043041292578, -0.06631336361169815, ...
MGCN: descriptor learning using multiscale GCNs
https://doi.org/10.1145/3386569.3392443
[ "Yiqun Wang", "Jing Ren", "Dong-Ming Yan", "Jianwei Guo", "Xiaopeng Zhang", "Peter Wonka" ]
We propose a novel framework for computing descriptors for characterizing points on three-dimensional surfaces. First, we present a new non-learned feature that uses graph wavelets to decompose the Dirichlet energy on a surface. We call this new feature Wavelet Energy Decomposition Signature (WEDS). Second, we propose ...
journal
10.1145/3386569.3392443
2001.10472
title_snapshot
[ -0.008537999354302883, -0.0029803358484059572, 0.03950732946395874, 0.050508011132478714, 0.03055322915315628, 0.022287093102931976, -0.0023358059115707874, 0.009046339429914951, -0.0033534779213368893, -0.06557587534189224, 0.0005853751790709794, 0.00007517365884268656, -0.06319410353899002...
Computational design of skintight clothing
https://doi.org/10.1145/3386569.3392477
[ "Juan Montes", "Bernhard Thomaszewski", "Sudhir Mudur", "Tiberiu Popa" ]
We propose an optimization-driven approach for automated, physics-based pattern design for tight-fitting clothing. Designing such clothing poses particular challenges since large nonlinear deformations, tight contact between cloth and body, and body deformations have to be accounted for. To address these challenges, we...
journal
10.1145/3386569.3392477
null
null
[ 0.024546323344111443, 0.010495462454855442, -0.01957416720688343, -0.0010538510978221893, 0.08511684834957123, 0.06197916716337204, 0.016987161710858345, -0.04896543547511101, -0.014492856338620186, -0.053537119179964066, -0.03649156913161278, -0.044404011219739914, -0.04026399180293083, -...
DeepFaceDrawing: deep generation of face images from sketches
https://doi.org/10.1145/3386569.3392386
[ "Shu-Yu Chen", "Wanchao Su", "Lin Gao", "Shihong Xia", "Hongbo Fu" ]
Recent deep image-to-image translation techniques allow fast generation of face images from freehand sketches. However, existing solutions tend to overfit to sketches, thus requiring professional sketches or even edge maps as input. To address this issue, our key idea is to implicitly model the shape space of plausible...
journal
10.1145/3386569.3392386
null
null
[ -0.012869642116129398, -0.018740223720669746, -0.02552909590303898, 0.03608221188187599, 0.02132122591137886, 0.0481354184448719, 0.021681835874915123, 0.009573940187692642, -0.00892252754420042, -0.09371361881494522, -0.013677213340997696, -0.027772456407546997, -0.06962995231151581, -0.0...
Quanta burst photography
https://doi.org/10.1145/3386569.3392470
[ "Sizhuo Ma", "Shantanu Gupta", "Arin C. Ulku", "Claudio Bruschini", "Edoardo Charbon", "Mohit Gupta" ]
Single-photon avalanche diodes (SPADs) are an emerging sensor technology capable of detecting individual incident photons, and capturing their time-of-arrival with high timing precision. While these sensors were limited to singlepixel or low-resolution devices in the past, recently, large (up to 1 MPixel) SPAD arrays h...
journal
10.1145/3386569.3392470
2006.11840
title_snapshot
[ -0.005708593875169754, -0.006219026632606983, -0.045442402362823486, 0.03201441466808319, 0.056890927255153656, -0.01880560629069805, 0.012134701944887638, 0.023205962032079697, -0.06012556701898575, -0.03660979121923447, 0.018604490906000137, -0.032852474600076675, -0.02573133073747158, -...
Robust eulerian-on-lagrangian rods
https://doi.org/10.1145/3386569.3392489
[ "Rosa M. Sánchez-Banderas", "Alejandro Rodríguez", "Héctor Barreiro", "Miguel A. Otaduy" ]
This paper introduces a method to simulate complex rod assemblies and stacked layers with implicit contact handling, through Eulerian-on-Lagrangian (EoL) discretizations. Previous EoL methods fail to handle such complex situations, due to ubiquitous and intrinsic degeneracies in the contact geometry, which prevent the ...
journal
10.1145/3386569.3392489
null
null
[ -0.00454909959807992, -0.016033824533224106, 0.03222435340285301, 0.008723552338778973, 0.06166926398873329, 0.031961023807525635, -0.0064686317928135395, -0.02747967280447483, -0.06515444815158844, -0.0544748529791832, -0.003973848186433315, -0.04522404074668884, -0.04108823463320732, 0.0...
Inter-surface maps via constant-curvature metrics
https://doi.org/10.1145/3386569.3392399
[ "Patrick Schmidt", "Marcel Campen", "Janis Born", "Leif Kobbelt" ]
We propose a novel approach to represent maps between two discrete surfaces of the same genus and to minimize intrinsic mapping distortion. Our maps are well-defined at every surface point and are guaranteed to be continuous bijections (surface homeomorphisms). As a key feature of our approach, only the images of verti...
journal
10.1145/3386569.3392399
null
null
[ -0.014826579950749874, 0.036736343055963516, 0.019310755655169487, 0.004264172166585922, 0.0037090331315994263, 0.050622377544641495, 0.008339324966073036, 0.028484094887971878, -0.040684252977371216, -0.08940543979406357, -0.04685511067509651, -0.041275497525930405, -0.05407765507698059, ...
Massively parallel rendering of complex closed-form implicit surfaces
https://doi.org/10.1145/3386569.3392429
[ "Matthew J. Keeter" ]
We present a new method for directly rendering complex closed-form implicit surfaces on modern GPUs, taking advantage of their massive parallelism. Our model representation is unambiguously solid, can be sampled at arbitrary resolution, and supports both constructive solid geometry (CSG) and more unusual modeling opera...
journal
10.1145/3386569.3392429
null
null
[ -0.010534938424825668, 0.011042115278542042, 0.031898949295282364, 0.014276336878538132, 0.0193102415651083, 0.04732935130596161, -0.00017623516032472253, 0.040563903748989105, -0.014413487166166306, -0.06590604037046432, -0.01062561571598053, -0.03574303910136223, -0.057700540870428085, 0...
Attribute2Font: creating fonts you want from attributes
https://doi.org/10.1145/3386569.3392456
[ "Yizhi Wang", "Yue Gao", "Zhouhui Lian" ]
Font design is now still considered as an exclusive privilege of professional designers, whose creativity is not possessed by existing software systems. Nevertheless, we also notice that most commercial font products are in fact manually designed by following specific requirements on some attributes of glyphs, such as ...
journal
10.1145/3386569.3392456
2005.07865
title_snapshot
[ 0.027717135846614838, 0.00438495259732008, 0.024421105161309242, 0.021932067349553108, 0.03256440535187721, 0.046305976808071136, 0.00529874162748456, 0.013460997492074966, -0.00874365121126175, -0.053929928690195084, -0.031122922897338867, 0.001743788248859346, -0.06179393455386162, 0.015...
AnisoMPM: animating anisotropic damage mechanics
https://doi.org/10.1145/3386569.3392428
[ "Joshuah Wolper", "Yunuo Chen", "Minchen Li", "Yu Fang", "Ziyin Qu", "Jiecong Lu", "Meggie Cheng", "Chenfanfu Jiang" ]
Dynamic fracture surrounds us in our day-to-day lives, but animating this phenomenon is notoriously difficult and only further complicated by anisotropic materials---those with underlying structures that dictate preferred fracture directions. Thus, we present AnisoMPM: a robust and general approach for animating the dy...
journal
10.1145/3386569.3392428
null
null
[ -0.01939261145889759, -0.010026943869888783, -0.0028256212826818228, 0.02699965052306652, 0.01412434782832861, 0.025930102914571762, 0.01287984661757946, -0.022131972014904022, -0.03937702625989914, -0.07569858431816101, 0.00825128797441721, 0.008429343812167645, -0.019176598638296127, 0.0...
Adaptive merging for rigid body simulation
https://doi.org/10.1145/3386569.3392417
[ "Eulalie Coevoet", "Otman Benchekroun", "Paul G. Kry" ]
We reduce computation time in rigid body simulations by merging collections of bodies when they share a common spatial velocity. Merging relies on monitoring the state of contacts, and a metric that compares the relative linear and angular motion of bodies based on their sizes. Unmerging relies on an inexpensive single...
journal
10.1145/3386569.3392417
null
null
[ -0.032243285328149796, -0.009717783890664577, 0.008208935149013996, 0.043904971331357956, 0.043678075075149536, 0.014137983322143555, 0.003512348048388958, 0.008926299400627613, -0.061311185359954834, -0.08106561005115509, -0.018661614507436752, -0.021534046158194542, -0.06817929446697235, ...
Error-bounded compatible remeshing
https://doi.org/10.1145/3386569.3392434
[ "Yang Yang", "Wen-Xiang Zhang", "Yuan Liu", "Ligang Liu", "Xiao-Ming Fu" ]
We present a novel method to construct compatible surface meshes with bounded approximation errors. Given two oriented and topologically equivalent surfaces and a sparse set of corresponding landmarks, our method contains two steps: (1) generate compatible meshes with bounded approximation errors and (2) reduce mesh co...
journal
10.1145/3386569.3392434
null
null
[ -0.021709419786930084, 0.029032303020358086, 0.012616169638931751, 0.015861570835113525, 0.0674358680844307, 0.0687868520617485, 0.014501222409307957, -0.03873779624700546, -0.030833125114440918, -0.08179236948490143, -0.020536281168460846, -0.01812724396586418, -0.06832047551870346, 0.007...
One shot 3D photography
https://doi.org/10.1145/3386569.3392420
[ "Johannes Kopf", "Kevin Matzen", "Suhib Alsisan", "Ocean Quigley", "Francis Ge", "Yangming Chong", "Josh Patterson", "Jan-Michael Frahm", "Shu Wu", "Matthew Yu", "Peizhao Zhang", "Zijian He", "Peter Vajda", "Ayush Saraf", "Michael Cohen" ]
3D photography is a new medium that allows viewers to more fully experience a captured moment. In this work, we refer to a 3D photo as one that displays parallax induced by moving the viewpoint (as opposed to a stereo pair with a fixed viewpoint). 3D photos are static in time, like traditional photos, but are displayed...
journal
10.1145/3386569.3392420
2008.12298
title_snapshot
[ 0.024707138538360596, 0.01982175186276436, -0.0051790219731628895, 0.023587197065353394, 0.06339764595031738, 0.038394052535295486, 0.02743319235742092, 0.007016406860202551, -0.01574825868010521, -0.06178484857082367, -0.00281256390735507, -0.04988803341984749, -0.04068963602185249, 0.012...
A massively parallel and scalable multi-GPU material point method
https://doi.org/10.1145/3386569.3392442
[ "Xinlei Wang", "Yuxing Qiu", "Stuart R. Slattery", "Yu Fang", "Minchen Li", "Song-Chun Zhu", "Yixin Zhu", "Min Tang", "Dinesh Manocha", "Chenfanfu Jiang" ]
Harnessing the power of modern multi-GPU architectures, we present a massively parallel simulation system based on the Material Point Method (MPM) for simulating physical behaviors of materials undergoing complex topological changes, self-collision, and large deformations. Our system makes three critical contributions....
journal
10.1145/3386569.3392442
null
null
[ -0.035779066383838654, -0.024065839126706123, 0.021309033036231995, 0.04400387033820152, 0.001588387880474329, 0.054414037615060806, -0.012840887531638145, 0.017038393765687943, -0.04547687619924545, -0.059768196195364, 0.013936043716967106, -0.034807756543159485, -0.02794206142425537, 0.0...
Fast and scalable turbulent flow simulation with two-way coupling
https://doi.org/10.1145/3386569.3392400
[ "Wei Li", "Yixin Chen", "Mathieu Desbrun", "Changxi Zheng", "Xiaopei Liu" ]
Despite their cinematic appeal, turbulent flows involving fluid-solid coupling remain a computational challenge in animation. At the root of this current limitation is the numerical dispersion from which most accurate Navier-Stokes solvers suffer: proper coupling between fluid and solid often generates artificial dispe...
journal
10.1145/3386569.3392400
null
null
[ -0.018748706206679344, -0.01776770129799843, 0.028379006311297417, 0.009670085273683071, 0.00823065172880888, -0.0017713428242132068, 0.0064739566296339035, -0.007695940788835287, -0.02724916860461235, -0.04785950481891632, 0.01837899722158909, -0.030878286808729172, -0.01345148403197527, ...
Efficient bijective parameterizations
https://doi.org/10.1145/3386569.3392435
[ "Jian-Ping Su", "Chunyang Ye", "Ligang Liu", "Xiao-Ming Fu" ]
We propose a novel method to efficiently compute bijective parameterizations with low distortion on disk topology meshes. Our method relies on a second-order solver. To design an efficient solver, we develop two key techniques. First, we propose a coarse shell to substantially reduce the number of collision constraints...
journal
10.1145/3386569.3392435
null
null
[ -0.06393846869468689, 0.0034938084427267313, 0.00970463640987873, 0.012131431140005589, 0.023050375282764435, 0.07110404968261719, -0.011706355027854443, -0.029052462428808212, -0.013860075734555721, -0.06917862594127655, 0.024042347446084023, -0.025864366441965103, -0.06835722178220749, 0...
Compositional neural scene representations for shading inference
https://doi.org/10.1145/3386569.3392475
[ "Jonathan Granskog", "Fabrice Rousselle", "Marios Papas", "Jan Novák" ]
We present a technique for adaptively partitioning neural scene representations. Our method disentangles lighting, material, and geometric information yielding a scene representation that preserves the orthogonality of these components, improves interpretability of the model, and allows compositing new scenes by mixing...
journal
10.1145/3386569.3392475
null
null
[ 0.009877649135887623, -0.007899623364210129, -0.00983743742108345, 0.03623155131936073, 0.014542697928845882, 0.051101524382829666, -0.008195199072360992, 0.019527900964021683, -0.050282083451747894, -0.05039918050169945, -0.03392016887664795, -0.014071561396121979, -0.06293714046478271, 0...
Graph2Plan: learning floorplan generation from layout graphs
https://doi.org/10.1145/3386569.3392391
[ "Ruizhen Hu", "Zeyu Huang", "Yuhan Tang", "Oliver Van Kaick", "Hao Zhang", "Hui Huang" ]
We introduce a learning framework for automated floorplan generation which combines generative modeling using deep neural networks and user-in-the-loop designs to enable human users to provide sparse design constraints. Such constraints are represented by a layout graph. The core component of our learning framework is ...
journal
10.1145/3386569.3392391
2004.13204
title_snapshot
[ 0.040957070887088776, -0.028066737577319145, -0.011267864145338535, 0.021122049540281296, 0.05684925243258476, 0.0402604378759861, 0.016948699951171875, -0.00732837850227952, -0.009832399897277355, -0.05809001252055168, -0.03237229958176613, -0.04233422502875328, -0.059539876878261566, -0....
Langevin monte carlo rendering with gradient-based adaptation
https://doi.org/10.1145/3386569.3392382
[ "Fujun Luan", "Shuang Zhao", "Kavita Bala", "Ioannis Gkioulekas" ]
We introduce a suite of Langevin Monte Carlo algorithms for efficient photorealistic rendering of scenes with complex light transport effects, such as caustics, interreflections, and occlusions. Our algorithms operate in primary sample space, and use the Metropolis-adjusted Langevin algorithm (MALA) to generate new sam...
journal
10.1145/3386569.3392382
null
null
[ 0.013693442568182945, 0.02531047724187374, 0.013438444584608078, 0.043204765766859055, 0.060397058725357056, 0.027628730982542038, 0.023768659681081772, -0.010279924608767033, -0.04147234186530113, -0.08422433584928513, 0.007709910161793232, 0.010672813281416893, -0.05454840138554573, 0.00...
Incremental potential contact: intersection-and inversion-free, large-deformation dynamics
https://doi.org/10.1145/3386569.3392425
[ "Minchen Li", "Zachary Ferguson", "Teseo Schneider", "Timothy Langlois", "Denis Zorin", "Daniele Panozzo", "Chenfanfu Jiang", "Danny M. Kaufman" ]
Contacts weave through every aspect of our physical world, from daily household chores to acts of nature. Modeling and predictive computation of these phenomena for solid mechanics is important to every discipline concerned with the motion of mechanical systems, including engineering and animation. Nevertheless, effici...
journal
10.1145/3386569.3392425
null
null
[ -0.04058274254202843, -0.002935771830379963, -0.017996538430452347, 0.012752783484756947, 0.0441599041223526, 0.04848841205239296, 0.00807344913482666, 0.0205695703625679, -0.040438804775476456, -0.05766722932457924, 0.017512209713459015, -0.03486163914203644, -0.03706473112106323, 0.01778...
Exact and efficient polyhedral envelope containment check
https://doi.org/10.1145/3386569.3392426
[ "Bolun Wang", "Teseo Schneider", "Yixin Hu", "Marco Attene", "Daniele Panozzo" ]
We introduce a new technique to check containment of a triangle within an envelope built around a given triangle mesh. While existing methods conservatively check containment within a Euclidean envelope, our approach makes use of a non-Euclidean envelope where containment can be checked both exactly and efficiently. Ex...
journal
10.1145/3386569.3392426
null
null
[ -0.026793668046593666, 0.022040467709302902, 0.01403870340436697, 0.023394718766212463, 0.03182242810726166, 0.03232842683792114, -0.012849346734583378, -0.000512943253852427, -0.048054274171590805, -0.09122942388057709, -0.002968699438497424, -0.029129497706890106, -0.05846191942691803, 0...
A model for soap film dynamics with evolving thickness
https://doi.org/10.1145/3386569.3392405
[ "Sadashige Ishida", "Peter Synak", "Fumiya Narita", "Toshiya Hachisuka", "Chris Wojtan" ]
Previous research on animations of soap bubbles, films, and foams largely focuses on the motion and geometric shape of the bubble surface. These works neglect the evolution of the bubble's thickness, which is normally responsible for visual phenomena like surface vortices, Newton's interference patterns, capillary wave...
journal
10.1145/3386569.3392405
null
null
[ -0.014831006526947021, -0.015080682002007961, 0.006849966943264008, 0.018388262018561363, 0.021630795672535896, 0.021411830559372902, -0.0014973148936405778, -0.012550903484225273, -0.05233012139797211, -0.05928654223680496, -0.007635239977389574, -0.024226689711213112, -0.03291567787528038,...
Accurate face rig approximation with deep differential subspace reconstruction
https://doi.org/10.1145/3386569.3392491
[ "Steven L. Song", "Weiqi Shi", "Michael Reed" ]
To be suitable for film-quality animation, rigs for character deformation must fulfill a broad set of requirements. They must be able to create highly stylized deformation, allow a wide variety of controls to permit artistic freedom, and accurately reflect the design intent. Facial deformation is especially challenging...
journal
10.1145/3386569.3392491
2006.01746
title_snapshot
[ -0.00550895044580102, 0.006379119586199522, -0.029601560905575752, 0.0264270156621933, 0.0587737113237381, 0.037494007498025894, 0.02855003997683525, -0.015643209218978882, -0.021955911070108414, -0.06227223947644234, -0.012347567826509476, -0.014728376641869545, -0.04432990774512291, -0.0...
Chemomechanical simulation of soap film flow on spherical bubbles
https://doi.org/10.1145/3386569.3392094
[ "Weizhen Huang", "Julian Iseringhausen", "Tom Kneiphof", "Ziyin Qu", "Chenfanfu Jiang", "Matthias B. Hullin" ]
Soap bubbles are widely appreciated for their fragile nature and their colorful appearance. The natural sciences and, in extension, computer graphics, have comprehensively studied the mechanical behavior of films and foams, as well as the optical properties of thin liquid layers. In this paper, we focus on the dynamics...
journal
10.1145/3386569.3392094
null
null
[ -0.013390563428401947, -0.01003488339483738, 0.007308092433959246, 0.0008405303815379739, 0.05332261696457863, 0.04088616743683815, -0.02145969867706299, -0.0006725399289280176, -0.04017258062958717, -0.06876130402088165, 0.011698310263454914, -0.022468015551567078, -0.010515929199755192, ...
Radiative backpropagation: an adjoint method for lightning-fast differentiable rendering
https://doi.org/10.1145/3386569.3392406
[ "Merlin Nimier-David", "Sébastien Speierer", "Benoît Ruiz", "Wenzel Jakob" ]
Physically based differentiable rendering has recently evolved into a powerful tool for solving inverse problems involving light. Methods in this area perform a differentiable simulation of the physical process of light transport and scattering to estimate partial derivatives relating scene parameters to pixels in the ...
journal
10.1145/3386569.3392406
null
null
[ -0.01440021488815546, 0.003699099412187934, 0.023503528907895088, 0.006018949206918478, 0.03630910813808441, 0.01412928570061922, 0.002989750588312745, -0.007629425264894962, -0.03322601690888405, -0.0688609853386879, -0.008736778981983662, 0.002261052606627345, -0.04454321786761284, 0.035...
Sequential gallery for interactive visual design optimization
https://doi.org/10.1145/3386569.3392444
[ "Yuki Koyama", "Issei Sato", "Masataka Goto" ]
Visual design tasks often involve tuning many design parameters. For example, color grading of a photograph involves many parameters, some of which non-expert users might be unfamiliar with. We propose a novel user-in-the-loop optimization method that allows users to efficiently find an appropriate parameter set by exp...
journal
10.1145/3386569.3392444
2005.04107
title_snapshot
[ 0.005339318886399269, 0.01039228867739439, -0.013807122595608234, 0.027906635776162148, 0.05659102275967598, 0.02122643031179905, 0.005923487711697817, 0.007347348611801863, -0.009933678433299065, -0.06235342472791672, -0.03622257709503174, -0.0020911586470901966, -0.059418532997369766, -0...
RigNet: neural rigging for articulated characters
https://doi.org/10.1145/3386569.3392379
[ "Zhan Xu", "Yang Zhou", "Evangelos Kalogerakis", "Chris Landreth", "Karan Singh" ]
We present RigNet , an end-to-end automated method for producing animation rigs from input character models. Given an input 3D model representing an articulated character, RigNet predicts a skeleton that matches the animator expectations in joint placement and topology. It also estimates surface skin weights based on t...
journal
10.1145/3386569.3392379
2005.00559
title_snapshot
[ 0.02225094847381115, -0.023582424968481064, -0.0365145243704319, 0.027238592505455017, 0.03524184599518776, 0.04393334686756134, 0.0036382253747433424, 0.006048141047358513, -0.055203553289175034, -0.05880715325474739, -0.03117477148771286, -0.017068009823560715, -0.05023908615112305, -0.0...
Learning temporal coherence via self-supervision for GAN-based video generation
https://doi.org/10.1145/3386569.3392457
[ "Mengyu Chu", "You Xie", "Jonas Mayer", "Laura Leal-Taixé", "Nils Thuerey" ]
Our work explores temporal self-supervision for GAN-based video generation tasks. While adversarial training successfully yields generative models for a variety of areas, temporal relationships in the generated data are much less explored. Natural temporal changes are crucial for sequential generation tasks, e.g. video...
journal
10.1145/3386569.3392457
1811.09393
title_snapshot
[ 0.034665416926145554, -0.01585138589143753, -0.014742434956133366, 0.042615313082933426, 0.012621000409126282, 0.01223604567348957, 0.0048207747749984264, 0.018845876678824425, -0.001535389688797295, -0.04140882566571236, -0.013917732052505016, -0.007441302295774221, -0.05369899049401283, ...
CNNs on surfaces using rotation-equivariant features
https://doi.org/10.1145/3386569.3392437
[ "Ruben Wiersma", "Elmar Eisemann", "Klaus Hildebrandt" ]
This paper is concerned with a fundamental problem in geometric deep learning that arises in the construction of convolutional neural networks on surfaces. Due to curvature, the transport of filter kernels on surfaces results in a rotational ambiguity, which prevents a uniform alignment of these kernels on the surface....
journal
10.1145/3386569.3392437
2006.01570
title_snapshot
[ 0.019033929333090782, 0.006992035545408726, 0.023987071588635445, 0.023759320378303528, 0.01486823707818985, 0.0409310981631279, 0.005457122344523668, 0.017596231773495674, -0.027684830129146576, -0.08938394486904144, -0.0173218734562397, -0.014173113740980625, -0.06423338502645493, 0.0359...
Simple and scalable frictional contacts for thin nodal objects
https://doi.org/10.1145/3386569.3392439
[ "Gilles Daviet" ]
Frictional contacts are the primary way by which physical bodies interact, yet they pose many numerical challenges. Previous works have devised robust methods for handling collisions in elastic bodies, cloth, or fiber assemblies such as hair, but the performance of many of those algorithms degrades when applied to obje...
journal
10.1145/3386569.3392439
null
null
[ -0.04295579716563225, -0.011053060181438923, -0.0018287132261320949, 0.01660131849348545, 0.017398569732904434, 0.03579333424568176, 0.00349538610316813, -0.0007081683725118637, -0.053891949355602264, -0.0645299181342125, 0.011616292409598827, -0.01746649108827114, -0.0723099634051323, 0.0...
HeadBlaster: a wearable approach to simulating motion perception using head-mounted air propulsion jets
https://doi.org/10.1145/3386569.3392482
[ "Shi-Hong Liu", "Pai-Chien Yen", "Yi-Hsuan Mao", "Yu-Hsin Lin", "Erick Chandra", "Mike Y. Chen" ]
We present HeadBlaster, a novel wearable technology that creates motion perception by applying ungrounded force to the head to stimulate the vestibular and proprioception sensory systems. Compared to motion platforms that tilt the body, HeadBlaster more closely approximates how lateral inertial and centrifugal forces a...
journal
10.1145/3386569.3392482
null
null
[ 0.02802738919854164, 0.010945035144686699, 0.005474597681313753, 0.005952801555395126, 0.030581464990973473, 0.002999468008056283, 0.013633793219923973, 0.003355991328135133, -0.039053115993738174, -0.05709078535437584, -0.01579884998500347, 0.007892890833318233, -0.012699083425104618, -0....
ENIGMA: evolutionary non-isometric geometry MAtching
https://doi.org/10.1145/3386569.3392447
[ "Michal Edelstein", "Danielle Ezuz", "Mirela Ben-Chen" ]
In this paper we propose a fully automatic method for shape correspondence that is widely applicable, and especially effective for non isometric shapes and shapes of different topology. We observe that fully-automatic shape correspondence can be decomposed as a hybrid discrete/continuous optimization problem, and we fi...
journal
10.1145/3386569.3392447
1905.10763
title_snapshot
[ -0.00906878150999546, 0.012155607342720032, -0.023672914132475853, 0.009877678006887436, 0.049818653613328934, 0.09325502067804337, 0.008679892867803574, 0.0007928816485218704, -0.026033196598291397, -0.08940675854682922, -0.03787344694137573, -0.019374888390302658, -0.07158426940441132, 0...
Variance-aware path guiding
https://doi.org/10.1145/3386569.3392441
[ "Alexander Rath", "Pascal Grittmann", "Sebastian Herholz", "Petr Vévoda", "Philipp Slusallek", "Jaroslav Křivánek" ]
Path guiding is a promising tool to improve the performance of path tracing algorithms. However, not much research has investigated what target densities a guiding method should strive to learn for optimal performance. Instead, most previous work pursues the zero-variance goal: The local decisions are guided under the ...
journal
10.1145/3386569.3392441
null
null
[ 0.02361263521015644, 0.009251098148524761, 0.02754703350365162, 0.008525053970515728, 0.01669011265039444, 0.023272652179002762, 0.02240433357656002, 0.007657449226826429, -0.044387586414813995, -0.10426313430070877, -0.028138162568211555, -0.026266202330589294, -0.04591703414916992, 0.000...
Path-space differentiable rendering
https://doi.org/10.1145/3386569.3392383
[ "Cheng Zhang", "Bailey Miller", "Kai Yan", "Ioannis Gkioulekas", "Shuang Zhao" ]
Physics-based differentiable rendering, the estimation of derivatives of radiometric measures with respect to arbitrary scene parameters, has a diverse array of applications from solving analysis-by-synthesis problems to training machine learning pipelines incorporating forward rendering processes. Unfortunately, gener...
journal
10.1145/3386569.3392383
null
null
[ -0.008054407313466072, 0.037392593920230865, 0.0171697698533535, 0.028634922578930855, 0.06594967097043991, 0.006435846909880638, 0.00995449349284172, -0.006207818631082773, -0.014861557632684708, -0.06789719313383102, -0.008708187378942966, -0.020347265526652336, -0.051310617476701736, 0....
Single image HDR reconstruction using a CNN with masked features and perceptual loss
https://doi.org/10.1145/3386569.3392403
[ "Marcel Santana Santos", "Tsang Ing Ren", "Nima Khademi Kalantari" ]
Digital cameras can only capture a limited range of real-world scenes' luminance, producing images with saturated pixels. Existing single image high dynamic range (HDR) reconstruction methods attempt to expand the range of luminance, but are not able to hallucinate plausible textures, producing results with artifacts i...
journal
10.1145/3386569.3392403
2005.07335
title_snapshot
[ 0.030300719663500786, 0.005317906383424997, -0.023097164928913116, 0.04817579686641693, 0.05631508678197861, 0.007515940349549055, 0.000048843055992620066, 0.00035434795427136123, -0.05441901832818985, -0.057430606335401535, -0.010892498306930065, -0.0012133031850680709, -0.03371202945709228...
Example-driven virtual cinematography by learning camera behaviors
https://doi.org/10.1145/3386569.3392427
[ "Hongda Jiang", "Bin Wang", "Xi Wang", "Marc Christie", "Baoquan Chen" ]
Designing a camera motion controller that has the capacity to move a virtual camera automatically in relation with contents of a 3D animation, in a cinematographic and principled way, is a complex and challenging task. Many cinematographic rules exist, yet practice shows there are significant stylistic variations in ho...
journal
10.1145/3386569.3392427
null
null
[ 0.006392711773514748, 0.002271676668897271, 0.005106235854327679, 0.05157558619976044, 0.03989851847290993, 0.0055812057107687, 0.0012520247837528586, -0.012205193750560284, -0.01522563025355339, -0.011929192580282688, -0.04181700944900513, 0.0029175644740462303, -0.06216781213879585, 0.00...
Polar stroking: new theory and methods for stroking paths
https://doi.org/10.1145/3386569.3392458
[ "Mark J. Kilgard" ]
Stroking and filling are the two basic rendering operations on paths in vector graphics. The theory of filling a path is well-understood in terms of contour integrals and winding numbers, but when path rendering standards specify stroking, they resort to the analogy of painting pixels with a brush that traces the outli...
journal
10.1145/3386569.3392458
2007.00308
title_snapshot
[ 0.01627858355641365, 0.011567960493266582, 0.027554716914892197, 0.02617991529405117, 0.015636021271348, 0.014054681174457073, 0.00283979345113039, 0.03701452165842056, -0.0380917526781559, -0.08150815963745117, -0.04283440485596657, -0.0366835780441761, -0.04833213984966278, -0.0079780779...
The leopard never changes its spots: realistic pigmentation pattern formation by coupling tissue growth with reaction-diffusion
https://doi.org/10.1145/3386569.3392478
[ "Marcelo De Gomensoro Malheiros", "Henrique Fensterseifer", "Marcelo Walter" ]
Previous research in pattern formation using reaction-diffusion mostly focused on static domains, either for computational simplicity or mathematical tractability. In this work, we have explored the expressiveness of combining simple mechanisms as a possible explanation for pigmentation pattern formation, where tissue ...
journal
10.1145/3386569.3392478
null
null
[ -0.013100884854793549, -0.010497183538973331, -0.0418432280421257, 0.016695652157068253, 0.06315384060144424, 0.03418642282485962, 0.04738299921154976, -0.00006805161683587357, -0.04712839797139168, -0.06541934609413147, 0.004606117494404316, -0.006840394344180822, -0.047569334506988525, 0...
Towards occlusion-aware multifocal displays
https://doi.org/10.1145/3386569.3392424
[ "Jen-Hao Rick Chang", "Anat Levin", "B. V. K. Vijaya Kumar", "Aswin C. Sankaranarayanan" ]
The human visual system uses numerous cues for depth perception, including disparity, accommodation, motion parallax and occlusion. It is incumbent upon virtual-reality displays to satisfy these cues to provide an immersive user experience. Multifocal displays, one of the classic approaches to satisfy the accommodation...
journal
10.1145/3386569.3392424
2005.00946
title_snapshot
[ 0.0167279914021492, 0.05070658400654793, 0.021018078550696373, 0.0021079801954329014, 0.025389397516846657, 0.012046405114233494, 0.006791586987674236, 0.038047630339860916, -0.03960347920656204, -0.04341716691851616, -0.013402076438069344, 0.015462237410247326, -0.06597214937210083, -0.00...
Robust fitting of parallax-aware mixtures for path guiding
https://doi.org/10.1145/3386569.3392421
[ "Lukas Ruppert", "Sebastian Herholz", "Hendrik P. A. Lensch" ]
Effective local light transport guiding demands for high quality guiding information, i.e., a precise representation of the directional incident radiance distribution at every point inside the scene. We introduce a parallax-aware distribution model based on parametric mixtures. By parallax-aware warping of the distribu...
journal
10.1145/3386569.3392421
null
null
[ 0.02120264805853367, 0.002625128021463752, 0.024101639166474342, 0.013782776892185211, 0.023940499871969223, 0.034663740545511246, -0.01107562892138958, 0.010503229685127735, -0.03999711573123932, -0.07159464061260223, -0.04766824096441269, -0.0007822468760423362, -0.03709842264652252, 0.0...
Variable-width contouring for additive manufacturing
https://doi.org/10.1145/3386569.3392448
[ "Samuel Hornus", "Tim Kuipers", "Olivier Devillers", "Monique Teillaud", "Jonàs Martínez", "Marc Glisse", "Sylvain Lazard", "Sylvain Lefebvre" ]
In most layered additive manufacturing processes, a tool solidifies or deposits material while following pre-planned trajectories to form solid beads. Many interesting problems arise in this context, among which one concerns the planning of trajectories for filling a planar shape as densely as possible. This is the pro...
journal
10.1145/3386569.3392448
null
null
[ 0.03862487152218819, 0.00870993360877037, -0.0012631837744265795, 0.008675157092511654, 0.057312123477458954, 0.08863943070173264, -0.002257059095427394, -0.009200595319271088, -0.06100519746541977, -0.054218389093875885, -0.031061865389347076, -0.04130103439092636, -0.041749291121959686, ...
A low-parametric rhombic microstructure family for irregular lattices
https://doi.org/10.1145/3386569.3392451
[ "Davi Colli Tozoni", "Jérémie Dumas", "Zhongshi Jiang", "Julian Panetta", "Daniele Panozzo", "Denis Zorin" ]
New fabrication technologies have significantly decreased the cost of fabrication of shapes with highly complex geometric structure. One important application of complex fine-scale geometric structures is to create variable effective elastic material properties in shapes manufactured from a single material. Modificatio...
journal
10.1145/3386569.3392451
null
null
[ -0.007377090398222208, 0.014378996565937996, 0.015059255994856358, 0.011248099617660046, 0.05373354256153107, 0.060691867023706436, 0.00628878315910697, -0.04140045866370201, -0.048653263598680496, -0.05784304440021515, 0.0070008751936256886, -0.03190282732248306, -0.033147718757390976, 0....
Robust motion in-betweening
https://doi.org/10.1145/3386569.3392480
[ "Félix G. Harvey", "Mike Yurick", "Derek Nowrouzezahrai", "Christopher Pal" ]
In this work we present a novel, robust transition generation technique that can serve as a new tool for 3D animators, based on adversarial recurrent neural networks. The system synthesises high-quality motions that use temporally-sparse keyframes as animation constraints. This is reminiscent of the job of in-betweenin...
journal
10.1145/3386569.3392480
2102.04942
title_snapshot
[ 0.01647752895951271, -0.010934303514659405, -0.018025347962975502, 0.0013571599265560508, 0.020195864140987396, 0.012765655294060707, 0.02352135255932808, -0.00451809773221612, -0.05908529832959175, -0.052325163036584854, -0.03957664221525192, -0.04031796380877495, -0.02113027311861515, 0....
PolyFit: perception-aligned vectorization of raster clip-art via intermediate polygonal fitting
https://doi.org/10.1145/3386569.3392401
[ "Edoardo Alberto Dominici", "Nico Schertler", "Jonathan Griffin", "Shayan Hoshyari", "Leonid Sigal", "Alla Sheffer" ]
Raster clip-art images, which consist of distinctly colored regions separated by sharp boundaries typically allow for a clear mental vector interpretation. Converting these images into vector format can facilitate compact lossless storage and enable numerous processing operations. Despite recent progress, existing vect...
journal
10.1145/3386569.3392401
null
null
[ 0.011400561779737473, -0.04665033519268036, 0.023909661918878555, 0.027188967913389206, 0.027971135452389717, 0.05587413161993027, 0.012758533470332623, 0.003578188829123974, -0.03690049797296524, -0.07997673749923706, -0.04228828474879265, -0.008900867775082588, -0.06924396008253098, -0.0...
Specular manifold sampling for rendering high-frequency caustics and glints
https://doi.org/10.1145/3386569.3392408
[ "Tizian Zeltner", "Iliyan Georgiev", "Wenzel Jakob" ]
Scattering from specular surfaces produces complex optical effects that are frequently encountered in realistic scenes: intricate caustics due to focused reflection, multiple refraction, and high-frequency glints from specular microstructure. Yet, despite their importance and considerable research to this end, sampling...
journal
10.1145/3386569.3392408
null
null
[ 0.00787606555968523, 0.017759248614311218, 0.017667660489678383, 0.035077761858701706, 0.02786918543279171, 0.00037152410368435085, 0.0025840862654149532, 0.026156924664974213, -0.022167876362800598, -0.09181302785873413, -0.00044605013681575656, -0.005865688435733318, -0.06816498190164566, ...
Automatic structure synthesis for 3D woven relief
https://doi.org/10.1145/3386569.3392449
[ "Rundong Wu", "Claire Harvey", "Joy Xiaoji Zhang", "Sean Kroszner", "Brooks Hagan", "Steve Marschner" ]
3D weaving is a manufacturing technique that creates multilayer textiles with substantial thickness. Currently, the primary use for these materials is in regularly structured carbon-polymer or glass-polymer composites, but in principle a wide range of complex shapes can be achieved, providing the opportunity to customi...
journal
10.1145/3386569.3392449
null
null
[ 0.03855416178703308, -0.00036328579881228507, -0.0028819015715271235, 0.0009817193495109677, 0.04846026375889778, 0.06421578675508499, 0.005812318064272404, -0.0042026410810649395, -0.05165600776672363, -0.04940872639417648, -0.058282651007175446, -0.03812473639845848, -0.023766115307807922,...
Deep geometric texture synthesis
https://doi.org/10.1145/3386569.3392471
[ "Amir Hertz", "Rana Hanocka", "Raja Giryes", "Daniel Cohen-Or" ]
Recently, deep generative adversarial networks for image generation have advanced rapidly; yet, only a small amount of research has focused on generative models for irregular structures, particularly meshes. Nonetheless, mesh generation and synthesis remains a fundamental topic in computer graphics. In this work, we pr...
journal
10.1145/3386569.3392471
2007.00074
title_snapshot
[ 0.009665732271969318, -0.007114510051906109, 0.006117993965744972, 0.026506293565034866, 0.006623607128858566, 0.043854620307683945, 0.010565202683210373, 0.02244347706437111, -0.018907448276877403, -0.10768724977970123, -0.022634511813521385, -0.016658660024404526, -0.06233911216259003, 0...
Single-shot high-quality facial geometry and skin appearance capture
https://doi.org/10.1145/3386569.3392464
[ "Jérémy Riviere", "Paulo Gotardo", "Derek Bradley", "Abhijeet Ghosh", "Thabo Beeler" ]
We propose a new light-weight face capture system capable of reconstructing both high-quality geometry and detailed appearance maps from a single exposure. Unlike currently employed appearance acquisition systems, the proposed technology does not require active illumination and hence can readily be integrated with pass...
journal
10.1145/3386569.3392464
null
null
[ 0.006946648471057415, 0.01426767185330391, -0.014371058903634548, 0.007527190260589123, 0.04960324987769127, 0.050320159643888474, 0.030831944197416306, 0.0001117140709538944, -0.027507316321134567, -0.0794503316283226, -0.00020108050375711173, -0.040712565183639526, -0.06530575454235077, ...
MichiGAN: multi-input-conditioned hair image generation for portrait editing
https://doi.org/10.1145/3386569.3392488
[ "Zhentao Tan", "Menglei Chai", "Dongdong Chen", "Jing Liao", "Qi Chu", "Lu Yuan", "Sergey Tulyakov", "Nenghai Yu" ]
Despite the recent success of face image generation with GANs, conditional hair editing remains challenging due to the under-explored complexity of its geometry and appearance. In this paper, we present MichiGAN (Multi-Input-Conditioned Hair Image GAN), a novel conditional image generation method for interactive portra...
journal
10.1145/3386569.3392488
2010.16417
title_snapshot
[ -0.00637128297239542, -0.012349924072623253, 0.0014747895766049623, 0.04582735523581505, 0.042516566812992096, 0.03020339645445347, 0.017538033425807953, -0.013858327642083168, -0.012742445804178715, -0.05639634281396866, -0.027979716658592224, -0.0014631401281803846, -0.05632174387574196, ...
Point2Mesh: a self-prior for deformable meshes
https://doi.org/10.1145/3386569.3392415
[ "Rana Hanocka", "Gal Metzer", "Raja Giryes", "Daniel Cohen-Or" ]
In this paper, we introduce Point2Mesh , a technique for reconstructing a surface mesh from an input point cloud. Instead of explicitly specifying a prior that encodes the expected shape properties, the prior is defined automatically using the input point cloud, which we refer to as a self-prior. The self-prior encapsu...
journal
10.1145/3386569.3392415
2005.11084
title_snapshot
[ -0.02360362745821476, 0.0008907828596420586, -0.0108715845271945, 0.02784346230328083, 0.027704857289791107, 0.08351937681436539, 0.0012578369351103902, -0.020003262907266617, -0.019436994567513466, -0.10693927109241486, -0.017143351957201958, -0.0292346328496933, -0.030876711010932922, 0....