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paper_id
string
title
string
paper_url
string
authors
list
abstract
large_string
track
string
doi
string
abstract_source
string
arxiv_id
string
arxiv_id_source
string
10.1145/3528223.3530187
Which cross fields can be quadrangulated?
https://doi.org/10.1145/3528223.3530187
[ "Hanxiao Shen", "Leyi Zhu", "Ryan Capouellez", "Daniele Panozzo", "Marcel Campen", "Denis Zorin" ]
We describe a method for the generation of seamless surface parametrizations with guaranteed local injectivity and full control over holonomy. Previous methods guarantee only one of the two. Local injectivity is required to enable these parametrizations' use in applications such as surface quadrangulation and spline co...
journal
10.1145/3528223.3530187
official
null
null
10.1145/3528223.3530153
Scalable neural indoor scene rendering
https://doi.org/10.1145/3528223.3530153
[ "Xiuchao Wu", "Jiamin Xu", "Zihan Zhu", "Hujun Bao", "Qixing Huang", "James Tompkin", "Weiwei Xu" ]
We propose a scalable neural scene reconstruction and rendering method to support distributed training and interactive rendering of large indoor scenes. Our representation is based on tiles. Tile appearances are trained in parallel through a background sampling strategy that augments each tile with distant scene inform...
journal
10.1145/3528223.3530153
official
null
null
10.1145/3528223.3530114
Local anatomically-constrained facial performance retargeting
https://doi.org/10.1145/3528223.3530114
[ "Prashanth Chandran", "Loïc Ciccone", "Markus Gross", "Derek Bradley" ]
Generating realistic facial animation for CG characters and digital doubles is one of the hardest tasks in animation. A typical production workflow involves capturing the performance of a real actor using mo-cap technology, and transferring the captured motion to the target digital character. This process, known as ret...
journal
10.1145/3528223.3530114
official
null
null
10.1145/3528223.3530081
Procedural texturing of solid wood with knots
https://doi.org/10.1145/3528223.3530081
[ "Maria Larsson", "Takashi Ijiri", "Hironori Yoshida", "Johannes A. J. Huber", "Magnus Fredriksson", "Olof Broman", "Takeo Igarashi" ]
We present a procedural framework for modeling the annual ring pattern of solid wood with knots. Although wood texturing is a well-studied topic, there have been few previous attempts at modeling knots inside the wood texture. Our method takes the skeletal structure of a tree log as input and produces a three-dimension...
journal
10.1145/3528223.3530081
official
null
null
10.1145/3528223.3530133
Free2CAD
https://doi.org/10.1145/3528223.3530133
[ "Changjian Li", "Hao Pan", "Adrien Bousseau", "Niloy J. Mitra" ]
CAD modeling, despite being the industry-standard, remains restricted to usage by skilled practitioners due to two key barriers. First, the user must be able to mentally parse a final shape into a valid sequence of supported CAD commands; and second, the user must be sufficiently conversant with CAD software packages t...
journal
10.1145/3528223.3530133
official
null
null
10.1145/3528223.3530117
Developability-driven piecewise approximations for triangular meshes
https://doi.org/10.1145/3528223.3530117
[ "Zheng-Yu Zhao", "Qing Fang", "Wenqing Ouyang", "Zheng Zhang", "Ligang Liu", "Xiao-Ming Fu" ]
We propose a novel method to compute a piecewise mesh with a few developable patches and a small approximation error for an input triangular mesh. Our key observation is that a deformed mesh after enforcing discrete developability is easily partitioned into nearly developable patches. To obtain the nearly developable m...
journal
10.1145/3528223.3530117
official
null
null
10.1145/3528223.3530137
Variational quadratic shape functions for polygons and polyhedra
https://doi.org/10.1145/3528223.3530137
[ "Astrid Bunge", "Philipp Herholz", "Olga Sorkine-Hornung", "Mario Botsch", "Michael Kazhdan" ]
Solving partial differential equations (PDEs) on geometric domains is an important component of computer graphics, geometry processing, and many other fields. Typically, the given discrete mesh is the geometric representation and should not be altered for simulation purposes. Hence, accurately solving PDEs on general m...
journal
10.1145/3528223.3530137
official
null
null
10.1145/3528223.3530166
DeltaConv
https://doi.org/10.1145/3528223.3530166
[ "Ruben Wiersma", "Ahmad Nasikun", "Elmar Eisemann", "Klaus Hildebrandt" ]
Learning from 3D point-cloud data has rapidly gained momentum, motivated by the success of deep learning on images and the increased availability of 3D data. In this paper, we aim to construct anisotropic convolution layers that work directly on the surface derived from a point cloud. This is challenging because of the...
journal
10.1145/3528223.3530166
official
null
null
10.1145/3528223.3530181
EMBER
https://doi.org/10.1145/3528223.3530181
[ "Philip Trettner", "Julius Nehring-Wirxel", "Leif Kobbelt" ]
Boolean operators are an essential tool in a wide range of geometry processing and CAD/CAM tasks. We present a novel method, EMBER, to compute Boolean operations on polygon meshes which is exact, reliable, and highly performant at the same time. Exactness is guaranteed by using a plane-based representation for the inpu...
journal
10.1145/3528223.3530181
official
null
null
10.1145/3528223.3530136
Dark stereo
https://doi.org/10.1145/3528223.3530136
[ "Krzysztof Wolski", "Fangcheng Zhong", "Karol Myszkowski", "Rafał K. Mantiuk" ]
It is often desirable or unavoidable to display Virtual Reality (VR) or stereoscopic content at low brightness. For example, a dimmer display reduces the flicker artefacts that are introduced by low-persistence VR headsets. It also saves power, prolongs battery life, and reduces the cost of a display or projection syst...
journal
10.1145/3528223.3530136
official
null
null
10.1145/3528223.3530143
Authentic volumetric avatars from a phone scan
https://doi.org/10.1145/3528223.3530143
[ "Chen Cao", "Tomas Simon", "Jin Kyu Kim", "Gabe Schwartz", "Michael Zollhoefer", "Shunsuke Saito", "Stephen Lombardi", "Shih-En Wei", "Danielle Belko", "Shoou-I Yu", "Yaser Sheikh", "Jason Saragih" ]
Creating photorealistic avatars of existing people currently requires extensive person-specific data capture, which is usually only accessible to the VFX industry and not the general public. Our work aims to address this drawback by relying only on a short mobile phone capture to obtain a drivable 3D head avatar that m...
journal
10.1145/3528223.3530143
official
null
null
10.1145/3528223.3530161
Blending camera and 77 GHz radar sensing for equitable, robust plethysmography
https://doi.org/10.1145/3528223.3530161
[ "Alexander Vilesov", "Pradyumna Chari", "Adnan Armouti", "Anirudh Bindiganavale Harish", "Kimaya Kulkarni", "Ananya Deoghare", "Laleh Jalilian", "Achuta Kadambi" ]
With the resurgence of non-contact vital sign sensing due to the COVID-19 pandemic, remote heart-rate monitoring has gained significant prominence. Many existing methods use cameras; however previous work shows a performance loss for darker skin tones. In this paper, we show through light transport analysis that the ca...
journal
10.1145/3528223.3530161
official
null
null
10.1145/3528223.3530075
Sparse ellipsometry
https://doi.org/10.1145/3528223.3530075
[ "Inseung Hwang", "Daniel S. Jeon", "Adolfo Muñoz", "Diego Gutierrez", "Xin Tong", "Min H. Kim" ]
Ellipsometry techniques allow to measure polarization information of materials, requiring precise rotations of optical components with different configurations of lights and sensors. This results in cumbersome capture devices, carefully calibrated in lab conditions, and in very long acquisition times, usually in the or...
journal
10.1145/3528223.3530075
official
null
null
10.1145/3528223.3530152
Alpha wrapping with an offset
https://doi.org/10.1145/3528223.3530152
[ "Cédric Portaneri", "Mael Rouxel-Labbé", "Michael Hemmer", "David Cohen-Steiner", "Pierre Alliez" ]
Given an input 3D geometry such as a triangle soup or a point set, we address the problem of generating a watertight and orientable surface triangle mesh that strictly encloses the input. The output mesh is obtained by greedily refining and carving a 3D Delaunay triangulation on an offset surface of the input, while ca...
journal
10.1145/3528223.3530152
official
null
null
10.1145/3528223.3530101
Noise-based enhancement for foveated rendering
https://doi.org/10.1145/3528223.3530101
[ "Taimoor Tariq", "Cara Tursun", "Piotr Didyk" ]
Human visual sensitivity to spatial details declines towards the periphery. Novel image synthesis techniques, so-called foveated rendering, exploit this observation and reduce the spatial resolution of synthesized images for the periphery, avoiding the synthesis of high-spatial-frequency details that are costly to gene...
journal
10.1145/3528223.3530101
official
2204.04455
title_snapshot
10.1145/3528223.3530127
Instant neural graphics primitives with a multiresolution hash encoding
https://doi.org/10.1145/3528223.3530127
[ "Thomas Müller", "Alex Evans", "Christoph Schied", "Alexander Keller" ]
Neural graphics primitives, parameterized by fully connected neural networks, can be costly to train and evaluate. We reduce this cost with a versatile new input encoding that permits the use of a smaller network without sacrificing quality, thus significantly reducing the number of floating point and memory access ope...
journal
10.1145/3528223.3530127
official
2201.05989
title_snapshot
10.1145/3528223.3530184
NeuralSound
https://doi.org/10.1145/3528223.3530184
[ "Xutong Jin", "Sheng Li", "Guoping Wang", "Dinesh Manocha" ]
We present a novel learning-based modal sound synthesis approach that includes a mixed vibration solver for modal analysis and a radiation network for acoustic transfer. Our mixed vibration solver consists of a 3D sparse convolution network and a Locally Optimal Block Preconditioned Conjugate Gradient (LOBPCG) module f...
journal
10.1145/3528223.3530184
official
null
null
10.1145/3528223.3530147
Accommodative holography
https://doi.org/10.1145/3528223.3530147
[ "Dongyeon Kim", "Seung-Woo Nam", "Byounghyo Lee", "Jong-Mo Seo", "Byoungho Lee" ]
Holographic displays have gained unprecedented attention as next-generation virtual and augmented reality applications with recent achievements in the realization of a high-contrast image through computer-generated holograms (CGHs). However, these holograms show a high energy concentration in a limited angular spectrum...
journal
10.1145/3528223.3530147
official
null
null
10.1145/3528223.3530135
WallPlan
https://doi.org/10.1145/3528223.3530135
[ "Jiahui Sun", "Wenming Wu", "Ligang Liu", "Wenjie Min", "Gaofeng Zhang", "Liping Zheng" ]
Floorplan generation has drawn widespread interest in the community. Recent learning-based methods for generating realistic floorplans have made significant progress while a complex heuristic post-processing is still necessary to obtain desired results. In this paper, we propose a novel wall-oriented method, called Wal...
journal
10.1145/3528223.3530135
official
null
null
10.1145/3528223.3530106
Sketch2Pose
https://doi.org/10.1145/3528223.3530106
[ "Kirill Brodt", "Mikhail Bessmeltsev" ]
Artists frequently capture character poses via raster sketches, then use these drawings as a reference while posing a 3D character in a specialized 3D software --- a time-consuming process, requiring specialized 3D training and mental effort. We tackle this challenge by proposing the first system for automatically infe...
journal
10.1145/3528223.3530106
official
null
null
10.1145/3528223.3530102
Filament based plasma
https://doi.org/10.1145/3528223.3530102
[ "Marcel Padilla", "Oliver Gross", "Felix Knöppel", "Albert Chern", "Ulrich Pinkall", "Peter Schröder" ]
Simulation of stellar atmospheres, such as that of our own sun, is a common task in CGI for scientific visualization, movies and games. A fibrous volumetric texture is a visually dominant feature of the solar corona---the plasma that extends from the solar surface into space. These coronal fibers can be modeled as magn...
journal
10.1145/3528223.3530102
official
null
null
10.1145/3528223.3530070
Joint neural phase retrieval and compression for energy- and computation-efficient holography on the edge
https://doi.org/10.1145/3528223.3530070
[ "Yujie Wang", "Praneeth Chakravarthula", "Qi Sun", "Baoquan Chen" ]
Recent deep learning approaches have shown remarkable promise to enable high fidelity holographic displays. However, lightweight wearable display devices cannot afford the computation demand and energy consumption for hologram generation due to the limited onboard compute capability and battery life. On the other hand,...
journal
10.1145/3528223.3530070
official
null
null
10.1145/3528223.3530088
Photo-to-shape material transfer for diverse structures
https://doi.org/10.1145/3528223.3530088
[ "Ruizhen Hu", "Xiangyu Su", "Xiangkai Chen", "Oliver Van Kaick", "Hui Huang" ]
We introduce a method for assigning photorealistic relightable materials to 3D shapes in an automatic manner. Our method takes as input a photo exemplar of a real object and a 3D object with segmentation, and uses the exemplar to guide the assignment of materials to the parts of the shape, so that the appearance of the...
journal
10.1145/3528223.3530088
official
2205.04018
title_snapshot
10.1145/3528223.3530055
Image features influence reaction time
https://doi.org/10.1145/3528223.3530055
[ "Budmonde Duinkharjav", "Praneeth Chakravarthula", "Rachel Brown", "Anjul Patney", "Qi Sun" ]
We aim to ask and answer an essential question " how quickly do we react after observing a displayed visual target?" To this end, we present psychophysical studies that characterize the remarkable disconnect between human saccadic behaviors and spatial visual acuity. Building on the results of our studies, we develop a...
journal
10.1145/3528223.3530055
official
null
null
10.1145/3528223.3530176
Robust computation of implicit surface networks for piecewise linear functions
https://doi.org/10.1145/3528223.3530176
[ "Xingyi Du", "Qingnan Zhou", "Nathan Carr", "Tao Ju" ]
Implicit surface networks, such as arrangements of implicit surfaces and materials interfaces, are used for modeling piecewise smooth or partitioned shapes. However, accurate and numerically robust algorithms for discretizing either structure on a grid are still lacking. We present a unified approach for computing both...
journal
10.1145/3528223.3530176
official
null
null
10.1145/3528223.3530066
The power particle-in-cell method
https://doi.org/10.1145/3528223.3530066
[ "Ziyin Qu", "Minchen Li", "Fernando De Goes", "Chenfanfu Jiang" ]
This paper introduces a new weighting scheme for particle-grid transfers that generates hybrid Lagrangian/Eulerian fluid simulations with uniform particle distributions and precise volume control. At its core, our approach reformulates the construction of Power Particles [de Goes et al. 2015] by computing volume-constr...
journal
10.1145/3528223.3530066
official
null
null
10.1145/3528223.3530090
Real-time controllable motion transition for characters
https://doi.org/10.1145/3528223.3530090
[ "Xiangjun Tang", "He Wang", "Bo Hu", "Xu Gong", "Ruifan Yi", "Qilong Kou", "Xiaogang Jin" ]
Real-time in-between motion generation is universally required in games and highly desirable in existing animation pipelines. Its core challenge lies in the need to satisfy three critical conditions simultaneously: quality, controllability and speed , which renders any methods that need offline computation (or post-pro...
journal
10.1145/3528223.3530090
official
2205.02540
title_snapshot
10.1145/3528223.3530155
Spelunking the deep
https://doi.org/10.1145/3528223.3530155
[ "Nicholas Sharp", "Alec Jacobson" ]
Neural implicit representations, which encode a surface as the level set of a neural network applied to spatial coordinates, have proven to be remarkably effective for optimizing, compressing, and generating 3D geometry. Although these representations are easy to fit, it is not clear how to best evaluate geometric quer...
journal
10.1145/3528223.3530155
official
null
null
10.1145/3528223.3530100
Piecewise-smooth surface fitting onto unstructured 3D sketches
https://doi.org/10.1145/3528223.3530100
[ "Emilie Yu", "Rahul Arora", "J. Andreas Bærentzen", "Karan Singh", "Adrien Bousseau" ]
We propose a method to transform unstructured 3D sketches into piecewise smooth surfaces that preserve sketched geometric features. Immersive 3D drawing and sketch-based 3D modeling applications increasingly produce imperfect and unstructured collections of 3D strokes as design output. These 3D sketches are readily per...
journal
10.1145/3528223.3530100
official
null
null
10.1145/3528223.3530156
Implicit neural representation for physics-driven actuated soft bodies
https://doi.org/10.1145/3528223.3530156
[ "Lingchen Yang", "Byungsoo Kim", "Gaspard Zoss", "Baran Gözcü", "Markus Gross", "Barbara Solenthaler" ]
Active soft bodies can affect their shape through an internal actuation mechanism that induces a deformation. Similar to recent work, this paper utilizes a differentiable, quasi-static, and physics-based simulation layer to optimize for actuation signals parameterized by neural networks. Our key contribution is a gener...
journal
10.1145/3528223.3530156
official
2401.14861
title_snapshot
10.1145/3528223.3530111
Perception of letter glyph parameters for InfoTypography
https://doi.org/10.1145/3528223.3530111
[ "Johannes Lang", "Miguel A. Nacenta" ]
The advent of variable font technologies---where typographic parameters such as weight, x-height and slant are easily adjusted across a range---enables encoding ordinal, interval or ratio data into text that is still readable. This is potentially valuable to represent additional information in text labels in visualizat...
journal
10.1145/3528223.3530111
official
null
null
10.1145/3528223.3530121
NeAT
https://doi.org/10.1145/3528223.3530121
[ "Darius Rückert", "Yuanhao Wang", "Rui Li", "Ramzi Idoughi", "Wolfgang Heidrich" ]
In this paper, we present Neural Adaptive Tomography (NeAT), the first adaptive, hierarchical neural rendering pipeline for tomography. Through a combination of neural features with an adaptive explicit representation, we achieve reconstruction times far superior to existing neural inverse rendering methods. The adapti...
journal
10.1145/3528223.3530121
official
null
null
10.1145/3528223.3530151
Moving level-of-detail surfaces
https://doi.org/10.1145/3528223.3530151
[ "Corentin Mercier", "Thibault Lescoat", "Pierre Roussillon", "Tamy Boubekeur", "Jean-Marc Thiery" ]
We present a simple, fast, and smooth scheme to approximate Algebraic Point Set Surfaces using non-compact kernels, which is particularly suited for filtering and reconstructing point sets presenting large missing parts. Our key idea is to consider a moving level-of-detail of the input point set which is adaptive w.r.t...
journal
10.1145/3528223.3530151
official
null
null
10.1145/3528223.3530171
R2E2
https://doi.org/10.1145/3528223.3530171
[ "Sadjad Fouladi", "Brennan Shacklett", "Fait Poms", "Arjun Arora", "Alex Ozdemir", "Deepti Raghavan", "Pat Hanrahan", "Kayvon Fatahalian", "Keith Winstein" ]
In this paper we explore the viability of path tracing massive scenes using a "supercomputer" constructed on-the-fly from thousands of small, serverless cloud computing nodes. We present R2E2 (Really Elastic Ray Engine) a scene decomposition-based parallel renderer that rapidly acquires thousands of cloud CPU cores, lo...
journal
10.1145/3528223.3530171
official
null
null
10.1145/3528223.3530119
Towards practical physical-optics rendering
https://doi.org/10.1145/3528223.3530119
[ "Shlomi Steinberg", "Pradeep Sen", "Ling-Qi Yan" ]
Physical light transport (PLT) algorithms can represent the wave nature of light globally in a scene, and are consistent with Maxwell's theory of electromagnetism. As such, they are able to reproduce the wave-interference and diffraction effects of real physical optics. However, the recent works that have proposed PLT ...
journal
10.1145/3528223.3530119
official
null
null
10.1145/3528223.3530103
Approximate convex decomposition for 3D meshes with collision-aware concavity and tree search
https://doi.org/10.1145/3528223.3530103
[ "Xinyue Wei", "Minghua Liu", "Zhan Ling", "Hao Su" ]
Approximate convex decomposition aims to decompose a 3D shape into a set of almost convex components, whose convex hulls can then be used to represent the input shape. It thus enables efficient geometry processing algorithms specifically designed for convex shapes and has been widely used in game engines, physics simul...
journal
10.1145/3528223.3530103
official
2205.02961
title_snapshot
10.1145/3528223.3530058
Loki
https://doi.org/10.1145/3528223.3530058
[ "Steve Lesser", "Alexey Stomakhin", "Gilles Daviet", "Joel Wretborn", "John Edholm", "Noh-Hoon Lee", "Eston Schweickart", "Xiao Zhai", "Sean Flynn", "Andrew Moffat" ]
We introduce Loki, a new framework for robust simulation of fluid, rigid, and deformable objects with non-compromising fidelity on any single element, and capabilities for coupling and representation transitions across multiple elements. Loki adapts multiple best-in-class solvers into a unified framework driven by a de...
journal
10.1145/3528223.3530058
official
null
null
10.1145/3528223.3530112
Position-free multiple-bounce computations for smith microfacet BSDFs
https://doi.org/10.1145/3528223.3530112
[ "Beibei Wang", "Wenhua Jin", "Jiahui Fan", "Jian Yang", "Nicolas Holzschuch", "Ling-Qi Yan" ]
Bidirectional Scattering Distribution Functions (BSDFs) encode how a material reflects or transmits the incoming light. The most commonly used model is the microfacet BSDF. It computes the material response from the microgeometry of the surface assuming a single bounce on specular microfacets. The original model ignore...
journal
10.1145/3528223.3530112
official
2109.14398
title_snapshot
10.1145/3528223.3530118
Computing sparse integer-constrained cones for conformal parameterizations
https://doi.org/10.1145/3528223.3530118
[ "Mo Li", "Qing Fang", "Wenqing Ouyang", "Ligang Liu", "Xiao-Ming Fu" ]
We propose a novel method to generate sparse integer-constrained cone singularities with low distortion constraints for conformal parameterizations. Inspired by [Fang et al. 2021; Soliman et al. 2018], the cone computation is formulated as a constrained optimization problem, where the objective is the number of cones m...
journal
10.1145/3528223.3530118
official
null
null
10.1145/3528223.3530067
Physics-based character controllers using conditional VAEs
https://doi.org/10.1145/3528223.3530067
[ "Jungdam Won", "Deepak Gopinath", "Jessica Hodgins" ]
High-quality motion capture datasets are now publicly available, and researchers have used them to create kinematics-based controllers that can generate plausible and diverse human motions without conditioning on specific goals (i.e., a task-agnostic generative model). In this paper, we present an algorithm to build su...
journal
10.1145/3528223.3530067
official
null
null
10.1145/3528223.3530159
DCT-net
https://doi.org/10.1145/3528223.3530159
[ "Yifang Men", "Yuan Yao", "Miaomiao Cui", "Zhouhui Lian", "Xuansong Xie" ]
This paper introduces DCT-Net, a novel image translation architecture for few-shot portrait stylization. Given limited style exemplars (~100), the new architecture can produce high-quality style transfer results with advanced ability to synthesize high-fidelity contents and strong generality to handle complicated scene...
journal
10.1145/3528223.3530159
official
null
null
10.1145/3528223.3530073
Unbiased inverse volume rendering with differential trackers
https://doi.org/10.1145/3528223.3530073
[ "Merlin Nimier-David", "Thomas Müller", "Alexander Keller", "Wenzel Jakob" ]
Volumetric representations are popular in inverse rendering because they have a simple parameterization, are smoothly varying, and transparently handle topology changes. However, incorporating the full volumetric transport of light is costly and challenging, often leading practitioners to implement simplified models, s...
journal
10.1145/3528223.3530073
official
null
null
10.1145/3528223.3530182
Contact-centric deformation learning
https://doi.org/10.1145/3528223.3530182
[ "Cristian Romero", "Dan Casas", "Maurizio M. Chiaramonte", "Miguel A. Otaduy" ]
We propose a novel method to machine-learn highly detailed, nonlinear contact deformations for real-time dynamic simulation. We depart from previous deformation-learning strategies, and model contact deformations in a contact-centric manner. This strategy shows excellent generalization with respect to the object's conf...
journal
10.1145/3528223.3530182
official
null
null
10.1145/3528223.3530170
Disentangling random and cyclic effects in time-lapse sequences
https://doi.org/10.1145/3528223.3530170
[ "Erik Härkönen", "Miika Aittala", "Tuomas Kynkäänniemi", "Samuli Laine", "Timo Aila", "Jaakko Lehtinen" ]
Time-lapse image sequences offer visually compelling insights into dynamic processes that are too slow to observe in real time. However, playing a long time-lapse sequence back as a video often results in distracting flicker due to random effects, such as weather, as well as cyclic effects, such as the day-night cycle....
journal
10.1145/3528223.3530170
official
2207.01413
title_snapshot
10.1145/3528223.3530157
GANimator
https://doi.org/10.1145/3528223.3530157
[ "Peizhuo Li", "Kfir Aberman", "Zihan Zhang", "Rana Hanocka", "Olga Sorkine-Hornung" ]
We present GANimator, a generative model that learns to synthesize novel motions from a single, short motion sequence. GANimator generates motions that resemble the core elements of the original motion, while simultaneously synthesizing novel and diverse movements. Existing data-driven techniques for motion synthesis r...
journal
10.1145/3528223.3530157
official
null
null
10.1145/3528223.3530108
Neural dual contouring
https://doi.org/10.1145/3528223.3530108
[ "Zhiqin Chen", "Andrea Tagliasacchi", "Thomas Funkhouser", "Hao Zhang" ]
We introduce neural dual contouring (NDC), a new data-driven approach to mesh reconstruction based on dual contouring (DC). Like traditional DC, it produces exactly one vertex per grid cell and one quad for each grid edge intersection, a natural and efficient structure for reproducing sharp features. However, rather th...
journal
10.1145/3528223.3530108
official
2202.01999
title_snapshot
10.1145/3528223.3530162
Computational design of passive grippers
https://doi.org/10.1145/3528223.3530162
[ "Milin Kodnongbua", "Ian Good", "Yu Lou", "Jeffrey Lipton", "Adriana Schulz" ]
This work proposes a novel generative design tool for passive grippers---robot end effectors that have no additional actuation and instead leverage the existing degrees of freedom in a robotic arm to perform grasping tasks. Passive grippers are used because they offer interesting trade-offs between cost and capabilitie...
journal
10.1145/3528223.3530162
official
2306.03174
title_snapshot
10.1145/3528223.3530057
Learning to use chopsticks in diverse gripping styles
https://doi.org/10.1145/3528223.3530057
[ "Zeshi Yang", "Kangkang Yin", "Libin Liu" ]
Learning dexterous manipulation skills is a long-standing challenge in computer graphics and robotics, especially when the task involves complex and delicate interactions between the hands, tools and objects. In this paper, we focus on chopsticks-based object relocation tasks, which are common yet demanding. The key to...
journal
10.1145/3528223.3530057
official
2205.14313
title_snapshot
10.1145/3528223.3530083
Mixed integer neural inverse design
https://doi.org/10.1145/3528223.3530083
[ "Navid Ansari", "Hans-Peter Seidel", "Vahid Babaei" ]
In computational design and fabrication, neural networks are becoming important surrogates for bulky forward simulations. A long-standing, intertwined question is that of inverse design: how to compute a design that satisfies a desired target performance? Here, we show that the piecewise linear property, very common in...
journal
10.1145/3528223.3530083
official
2109.12888
title_snapshot
10.1145/3528223.3530062
Clustered vector textures
https://doi.org/10.1145/3528223.3530062
[ "Peihan Tu", "Li-Yi Wei", "Matthias Zwicker" ]
Repetitive vector patterns are common in a variety of applications but can be challenging and tedious to create. Existing automatic synthesis methods target relatively simple, unstructured patterns such as discrete elements and continuous Bézier curves. This paper proposes an algorithm for generating vector patterns wi...
journal
10.1145/3528223.3530062
official
null
null
10.1145/3528223.3530095
Regression-based Monte Carlo integration
https://doi.org/10.1145/3528223.3530095
[ "Corentin Salaün", "Adrien Gruson", "Binh-Son Hua", "Toshiya Hachisuka", "Gurprit Singh" ]
Monte Carlo integration is typically interpreted as an estimator of the expected value using stochastic samples. There exists an alternative interpretation in calculus where Monte Carlo integration can be seen as estimating a constant function---from the stochastic evaluations of the integrand---that integrates to the ...
journal
10.1145/3528223.3530095
official
2211.07422
title_snapshot
10.1145/3528223.3530172
ASSET
https://doi.org/10.1145/3528223.3530172
[ "Difan Liu", "Sandesh Shetty", "Tobias Hinz", "Matthew Fisher", "Richard Zhang", "Taesung Park", "Evangelos Kalogerakis" ]
We present ASSET, a neural architecture for automatically modifying an input high-resolution image according to a user's edits on its semantic segmentation map. Our architecture is based on a transformer with a novel attention mechanism. Our key idea is to sparsify the transformer's attention matrix at high resolutions...
journal
10.1145/3528223.3530172
official
null
null
10.1145/3528223.3530129
Shape dithering for 3D printing
https://doi.org/10.1145/3528223.3530129
[ "Mostafa Morsy Abdelkader Morsy", "Alan Brunton", "Philipp Urban" ]
We present an efficient, purely geometric, algorithmic, and parameter free approach to improve surface quality and accuracy in voxel-controlled 3D printing by counteracting quantization artifacts. Such artifacts arise due to the discrete voxel sampling of the continuous shape used to control the 3D printer, and are cha...
journal
10.1145/3528223.3530129
official
null
null
10.1145/3528223.3530063
MatBuilder
https://doi.org/10.1145/3528223.3530063
[ "Loïs Paulin", "Nicolas Bonneel", "David Coeurjolly", "Jean-Claude Iehl", "Alexander Keller", "Victor Ostromoukhov" ]
Many applications ranging from quasi-Monte Carlo integration over optimal control to neural networks benefit from high-dimensional, highly uniform samples. In the case of computer graphics, and more particularly in rendering, despite the need for uniformity, several sub-problems expose a low-dimensional structure. In t...
journal
10.1145/3528223.3530063
official
null
null
10.1145/3528223.3530091
Learning high-DOF reaching-and-grasping via dynamic representation of gripper-object interaction
https://doi.org/10.1145/3528223.3530091
[ "Qijin She", "Ruizhen Hu", "Juzhan Xu", "Min Liu", "Kai Xu", "Hui Huang" ]
We approach the problem of high-DOF reaching-and-grasping via learning joint planning of grasp and motion with deep reinforcement learning. To resolve the sample efficiency issue in learning the high-dimensional and complex control of dexterous grasping, we propose an effective representation of grasping state characte...
journal
10.1145/3528223.3530091
official
2204.13998
title_snapshot
10.1145/3528223.3530142
Simulation and optimization of magnetoelastic thin shells
https://doi.org/10.1145/3528223.3530142
[ "Xuwen Chen", "Xingyu Ni", "Bo Zhu", "Bin Wang", "Baoquan Chen" ]
Magnetoelastic thin shells exhibit great potential in realizing versatile functionalities through a broad range of combination of material stiffness, remnant magnetization intensity, and external magnetic stimuli. In this paper, we propose a novel computational method for forward simulation and inverse design of magnet...
journal
10.1145/3528223.3530142
official
null
null
10.1145/3528223.3530093
Fast evaluation of smooth distance constraints on co-dimensional geometry
https://doi.org/10.1145/3528223.3530093
[ "Abhishek Madan", "David I. W. Levin" ]
We present a new method for computing a smooth minimum distance function based on the LogSumExp function for point clouds, edge meshes, triangle meshes, and combinations of all three. We derive blending weights and a modified Barnes-Hut acceleration approach that ensure our method approximates the true distance, and is...
journal
10.1145/3528223.3530093
official
2108.10480
title_snapshot
10.1145/3528223.3530082
Unified many-worlds browsing of arbitrary physics-based animations
https://doi.org/10.1145/3528223.3530082
[ "Purvi Goel", "Doug L. James" ]
Manually tuning physics-based animation parameters to explore a simulation outcome space or achieve desired motion outcomes can be notoriously tedious. This problem has motivated many sophisticated and specialized optimization-based methods for fine-grained (keyframe) control, each of which are typically limited to spe...
journal
10.1145/3528223.3530082
official
null
null
10.1145/3528223.3530177
NeROIC
https://doi.org/10.1145/3528223.3530177
[ "Zhengfei Kuang", "Kyle Olszewski", "Menglei Chai", "Zeng Huang", "Panos Achlioptas", "Sergey Tulyakov" ]
We present a novel method to acquire object representations from online image collections, capturing high-quality geometry and material properties of arbitrary objects from photographs with varying cameras, illumination, and backgrounds. This enables various object-centric rendering applications such as novel-view synt...
journal
10.1145/3528223.3530177
official
null
null
10.1145/3528223.3530180
High dynamic range and super-resolution from raw image bursts
https://doi.org/10.1145/3528223.3530180
[ "Bruno Lecouat", "Thomas Eboli", "Jean Ponce", "Julien Mairal" ]
Photographs captured by smartphones and mid-range cameras have limited spatial resolution and dynamic range, with noisy response in underexposed regions and color artefacts in saturated areas. This paper introduces the first approach (to the best of our knowledge) to the reconstruction of highresolution, high-dynamic r...
journal
10.1145/3528223.3530180
official
2207.14671
title_snapshot
10.1145/3528223.3530169
Physics informed neural fields for smoke reconstruction with sparse data
https://doi.org/10.1145/3528223.3530169
[ "Mengyu Chu", "Lingjie Liu", "Quan Zheng", "Aleksandra Franz", "Hans-Peter Seidel", "Christian Theobalt", "Rhaleb Zayer" ]
High-fidelity reconstruction of dynamic fluids from sparse multiview RGB videos remains a formidable challenge, due to the complexity of the underlying physics as well as the severe occlusion and complex lighting in the captured data. Existing solutions either assume knowledge of obstacles and lighting, or only focus o...
journal
10.1145/3528223.3530169
official
2206.06577
title_snapshot
10.1145/3528223.3530110
ASE
https://doi.org/10.1145/3528223.3530110
[ "Xue Bin Peng", "Yunrong Guo", "Lina Halper", "Sergey Levine", "Sanja Fidler" ]
The incredible feats of athleticism demonstrated by humans are made possible in part by a vast repertoire of general-purpose motor skills, acquired through years of practice and experience. These skills not only enable humans to perform complex tasks, but also provide powerful priors for guiding their behaviors when le...
journal
10.1145/3528223.3530110
official
null
null
10.1145/3528223.3530089
Umbrella meshes
https://doi.org/10.1145/3528223.3530089
[ "Yingying Ren", "Uday Kusupati", "Julian Panetta", "Florin Isvoranu", "Davide Pellis", "Tian Chen", "Mark Pauly" ]
We present a computational inverse design framework for a new class of volumetric deployable structures that have compact rest states and deploy into bending-active 3D target surfaces. Umbrella meshes consist of elastic beams, rigid plates, and hinge joints that can be directly printed or assembled in a zero-energy fab...
journal
10.1145/3528223.3530089
official
null
null
10.1145/3528223.3530061
Interactive augmented reality storytelling guided by scene semantics
https://doi.org/10.1145/3528223.3530061
[ "Changyang Li", "Wanwan Li", "Haikun Huang", "Lap-Fai Yu" ]
We present a novel interactive augmented reality (AR) storytelling approach guided by indoor scene semantics. Our approach automatically populates virtual contents in real-world environments to deliver AR stories, which match both the story plots and scene semantics. During the storytelling process, a player can partic...
journal
10.1145/3528223.3530061
official
null
null
10.1145/3528223.3530068
CLIPasso
https://doi.org/10.1145/3528223.3530068
[ "Yael Vinker", "Ehsan Pajouheshgar", "Jessica Y. Bo", "Roman Christian Bachmann", "Amit Haim Bermano", "Daniel Cohen-Or", "Amir Zamir", "Ariel Shamir" ]
Abstraction is at the heart of sketching due to the simple and minimal nature of line drawings. Abstraction entails identifying the essential visual properties of an object or scene, which requires semantic understanding and prior knowledge of high-level concepts. Abstract depictions are therefore challenging for artis...
journal
10.1145/3528223.3530068
official
null
null
10.1145/3528223.3530116
Facial hair tracking for high fidelity performance capture
https://doi.org/10.1145/3528223.3530116
[ "Sebastian Winberg", "Gaspard Zoss", "Prashanth Chandran", "Paulo Gotardo", "Derek Bradley" ]
Facial hair is a largely overlooked topic in facial performance capture. Most production pipelines in the entertainment industry do not have a way to automatically capture facial hair or track the skin underneath it. Thus, actors are asked to shave clean before face capture, which is very often undesirable. Capturing t...
journal
10.1145/3528223.3530116
official
null
null
10.1145/3528223.3530138
VEMPIC
https://doi.org/10.1145/3528223.3530138
[ "Michael Tao", "Christopher Batty", "Mirela Ben-Chen", "Eugene Fiume", "David I. W. Levin" ]
The comprehensive visual modeling of fluid motion has historically been a challenging task, due in no small part to the difficulties inherent in geometries that are non-manifold, open, or thin. Modern geometric cut-cell mesh generators have been shown to produce, both robustly and quickly, workable volumetric elements ...
journal
10.1145/3528223.3530138
official
null
null
10.1145/3528223.3530165
A general two-stage initialization for sag-free deformable simulations
https://doi.org/10.1145/3528223.3530165
[ "Jerry Hsu", "Nghia Truong", "Cem Yuksel", "Kui Wu" ]
Initializing simulations of deformable objects involves setting the rest state of all internal forces at the rest shape of the object. However, often times the rest shape is not explicitly provided. In its absence, it is common to initialize by treating the given initial shape as the rest shape. This leads to sagging, ...
journal
10.1145/3528223.3530165
official
null
null
10.1145/3528223.3530056
DeepFaceVideoEditing
https://doi.org/10.1145/3528223.3530056
[ "Feng-Lin Liu", "Shu-Yu Chen", "Yu-Kun Lai", "Chunpeng Li", "Yue-Ren Jiang", "Hongbo Fu", "Lin Gao" ]
Sketches, which are simple and concise, have been used in recent deep image synthesis methods to allow intuitive generation and editing of facial images. However, it is nontrivial to extend such methods to video editing due to various challenges, ranging from appropriate manipulation propagation and fusion of multiple ...
journal
10.1145/3528223.3530056
official
null
null
10.1145/3528223.3530109
A fast unsmoothed aggregation algebraic multigrid framework for the large-scale simulation of incompressible flow
https://doi.org/10.1145/3528223.3530109
[ "Han Shao", "Libo Huang", "Dominik L. Michels" ]
Multigrid methods are quite efficient for solving the pressure Poisson equation in simulations of incompressible flow. However, for viscous liquids, geometric multigrid turned out to be less efficient for solving the variational viscosity equation. In this contribution, we present an Unsmoothed Aggregation Algebraic Mu...
journal
10.1145/3528223.3530109
official
null
null
10.1145/3528223.3530099
DR.JIT
https://doi.org/10.1145/3528223.3530099
[ "Wenzel Jakob", "Sébastien Speierer", "Nicolas Roussel", "Delio Vicini" ]
DR.JIT is a new just-in-time compiler for physically based rendering and its derivative. DR.JIT expedites research on these topics in two ways: first, it traces high-level simulation code (e.g., written in Python) and aggressively simplifies and specializes the resulting program representation, producing data-parallel ...
journal
10.1145/3528223.3530099
official
null
null
10.1145/3528223.3530175
Compatible intrinsic triangulations
https://doi.org/10.1145/3528223.3530175
[ "Kenshi Takayama" ]
Finding distortion-minimizing homeomorphisms between surfaces of arbitrary genus is a fundamental task in computer graphics and geometry processing. We propose a simple method utilizing intrinsic triangulations, operating directly on the original surfaces without going through any intermediate domains such as a plane o...
journal
10.1145/3528223.3530175
official
null
null
10.1145/3528223.3530140
DEF
https://doi.org/10.1145/3528223.3530140
[ "Albert Matveev", "Ruslan Rakhimov", "Alexey Artemov", "Gleb Bobrovskikh", "Vage Egiazarian", "Emil Bogomolov", "Daniele Panozzo", "Denis Zorin", "Evgeny Burnaev" ]
We propose Deep Estimators of Features (DEFs), a learning-based framework for predicting sharp geometric features in sampled 3D shapes. Differently from existing data-driven methods, which reduce this problem to feature classification, we propose to regress a scalar field representing the distance from point samples to...
journal
10.1145/3528223.3530140
official
null
null
10.1145/3528223.3530060
Character articulation through profile curves
https://doi.org/10.1145/3528223.3530060
[ "Fernando De Goes", "William Sheffler", "Kurt Fleischer" ]
Computer animation relies heavily on rigging setups that articulate character surfaces through a broad range of poses. Although many deformation strategies have been proposed over the years, constructing character rigs is still a cumbersome process that involves repetitive authoring of point weights and corrective scul...
journal
10.1145/3528223.3530060
official
null
null
10.1145/3528223.3530179
NeuralTailor
https://doi.org/10.1145/3528223.3530179
[ "Maria Korosteleva", "Sung-Hee Lee" ]
The fields of SocialVR, performance capture, and virtual try-on are often faced with a need to faithfully reproduce real garments in the virtual world. One critical task is the disentanglement of the intrinsic garment shape from deformations due to fabric properties, physical forces, and contact with the body. We propo...
journal
10.1145/3528223.3530179
official
null
null
10.1145/3528223.3530186
Modeling and rendering non-euclidean spaces approximated with concatenated polytopes
https://doi.org/10.1145/3528223.3530186
[ "Seung-Wook Kim", "Jaehyung Doh", "Junghyun Han" ]
A non-Euclidean space is characterized as a manifold with a specific structure that violates Euclid's postulates. This paper proposes to approximate a manifold with polytopes. Based on the scene designer's specification, the polytopes are automatically concatenated and embedded in a higher-dimensional Euclidean space. ...
journal
10.1145/3528223.3530186
official
null
null
10.1145/3528223.3530132
Efficient kinetic simulation of two-phase flows
https://doi.org/10.1145/3528223.3530132
[ "Wei Li", "Yihui Ma", "Xiaopei Liu", "Mathieu Desbrun" ]
Real-life multiphase flows exhibit a number of complex and visually appealing behaviors, involving bubbling, wetting, splashing, and glugging. However, most state-of-the-art simulation techniques in graphics can only demonstrate a limited range of multiphase flow phenomena, due to their inability to handle the real wat...
journal
10.1145/3528223.3530132
official
null
null
10.1145/3528223.3530078
ComplexGen
https://doi.org/10.1145/3528223.3530078
[ "Haoxiang Guo", "Shilin Liu", "Hao Pan", "Yang Liu", "Xin Tong", "Baining Guo" ]
We view the reconstruction of CAD models in the boundary representation (B-Rep) as the detection of geometric primitives of different orders, i.e. , vertices, edges and surface patches, and the correspondence of primitives, which are holistically modeled as a chain complex, and show that by modeling such comprehensive ...
journal
10.1145/3528223.3530078
official
null
null
10.1145/3528223.3530072
Energetically consistent inelasticity for optimization time integration
https://doi.org/10.1145/3528223.3530072
[ "Xuan Li", "Minchen Li", "Chenfanfu Jiang" ]
In this paper, we propose Energetically Consistent Inelasticity (ECI), a new formulation for modeling and discretizing finite strain elastoplasticity/viscoelasticity in a way that is compatible with optimization-based time integrators. We provide an in-depth analysis for allowing plasticity to be implicitly integrated ...
journal
10.1145/3528223.3530072
official
null
null
10.1145/3528223.3530096
Iterative poisson surface reconstruction (iPSR) for unoriented points
https://doi.org/10.1145/3528223.3530096
[ "Fei Hou", "Chiyu Wang", "Wencheng Wang", "Hong Qin", "Chen Qian", "Ying He" ]
Poisson surface reconstruction (PSR) remains a popular technique for reconstructing watertight surfaces from 3D point samples thanks to its efficiency, simplicity, and robustness. Yet, the existing PSR method and subsequent variants work only for oriented points. This paper intends to validate that an improved PSR, cal...
journal
10.1145/3528223.3530096
official
2209.09510
title_snapshot
10.1145/3528223.3530065
Rewriting geometric rules of a GAN
https://doi.org/10.1145/3528223.3530065
[ "Sheng-Yu Wang", "David Bau", "Jun-Yan Zhu" ]
Deep generative models make visual content creation more accessible to novice users by automating the synthesis of diverse, realistic content based on a collected dataset. However, the current machine learning approaches miss a key element of the creative process - the ability to synthesize things that go far beyond th...
journal
10.1145/3528223.3530065
official
2207.14288
title_snapshot
10.1145/3528223.3530150
A clebsch method for free-surface vortical flow simulation
https://doi.org/10.1145/3528223.3530150
[ "Shiying Xiong", "Zhecheng Wang", "Mengdi Wang", "Bo Zhu" ]
We propose a novel Clebsch method to simulate the free-surface vortical flow. At the center of our approach lies a level-set method enhanced by a wave-function correction scheme and a wave-function extrapolation algorithm to tackle the Clebsch method's numerical instabilities near a dynamic interface. By combining the ...
journal
10.1145/3528223.3530150
official
null
null
10.1145/3528223.3530105
Practical level-of-detail aggregation of fur appearance
https://doi.org/10.1145/3528223.3530105
[ "Junqiu Zhu", "Sizhe Zhao", "Lu Wang", "Yanning Xu", "Ling-Qi Yan" ]
Fur appearance rendering is crucial for the realism of computer generated imagery, but is also a challenge in computer graphics for many years. Much effort has been made to accurately simulate the multiple-scattered light transport among fur fibers, but the computation cost is still very high, since the number of fur f...
journal
10.1145/3528223.3530105
official
null
null
10.1145/3528223.3530120
Covector fluids
https://doi.org/10.1145/3528223.3530120
[ "Mohammad Sina Nabizadeh", "Stephanie Wang", "Ravi Ramamoorthi", "Albert Chern" ]
The animation of delicate vortical structures of gas and liquids has been of great interest in computer graphics. However, common velocity-based fluid solvers can damp the vortical flow, while vorticity-based fluid solvers suffer from performance drawbacks. We propose a new velocity-based fluid solver derived from a re...
journal
10.1145/3528223.3530120
official
null
null
10.1145/3528223.3530071
Computational design of high-level interlocking puzzles
https://doi.org/10.1145/3528223.3530071
[ "Rulin Chen", "Ziqi Wang", "Peng Song", "Bernd Bickel" ]
Interlocking puzzles are intriguing geometric games where the puzzle pieces are held together based on their geometric arrangement, preventing the puzzle from falling apart. High-level-of-difficulty , or simply high-level , interlocking puzzles are a subclass of interlocking puzzles that require multiple moves to take ...
journal
10.1145/3528223.3530071
official
null
null
10.1145/3528223.3530064
Affine body dynamics
https://doi.org/10.1145/3528223.3530064
[ "Lei Lan", "Danny M. Kaufman", "Minchen Li", "Chenfanfu Jiang", "Yin Yang" ]
Simulating stiff materials in applications where deformations are either not significant or else can safely be ignored is a fundamental task across fields. Rigid body modeling has thus long remained a critical tool and is, by far, the most popular simulation strategy currently employed for modeling stiff solids. At the...
journal
10.1145/3528223.3530064
official
null
null
10.1145/3528223.3530134
Grid-free Monte Carlo for PDEs with spatially varying coefficients
https://doi.org/10.1145/3528223.3530134
[ "Rohan Sawhney", "Dario Seyb", "Wojciech Jarosz", "Keenan Crane" ]
Partial differential equations (PDEs) with spatially varying coefficients arise throughout science and engineering, modeling rich heterogeneous material behavior. Yet conventional PDE solvers struggle with the immense complexity found in nature, since they must first discretize the problem---leading to spatial aliasing...
journal
10.1145/3528223.3530134
official
2201.13240
title_snapshot
10.1145/3528223.3530130
EyeNeRF
https://doi.org/10.1145/3528223.3530130
[ "Gengyan Li", "Abhimitra Meka", "Franziska Mueller", "Marcel C. Buehler", "Otmar Hilliges", "Thabo Beeler" ]
A unique challenge in creating high-quality animatable and relightable 3D avatars of real people is modeling human eyes, particularly in conjunction with the surrounding periocular face region. The challenge of synthesizing eyes is multifold as it requires 1) appropriate representations for the various components of th...
journal
10.1145/3528223.3530130
official
null
null
10.1145/3528223.3530139
Differentiable signed distance function rendering
https://doi.org/10.1145/3528223.3530139
[ "Delio Vicini", "Sébastien Speierer", "Wenzel Jakob" ]
Physically-based differentiable rendering has recently emerged as an attractive new technique for solving inverse problems that recover complete 3D scene representations from images. The inversion of shape parameters is of particular interest but also poses severe challenges: shapes are intertwined with visibility, who...
journal
10.1145/3528223.3530139
official
null
null
10.1145/3528223.3530145
Computational pattern making from 3D garment models
https://doi.org/10.1145/3528223.3530145
[ "Nico Pietroni", "Corentin Dumery", "Raphael Falque", "Mark Liu", "Teresa Vidal-Calleja", "Olga Sorkine-Hornung" ]
We propose a method for computing a sewing pattern of a given 3D garment model. Our algorithm segments an input 3D garment shape into patches and computes their 2D parameterization, resulting in pattern pieces that can be cut out of fabric and sewn together to manufacture the garment. Unlike the general state-of-the-ar...
journal
10.1145/3528223.3530145
official
2202.10272
title_snapshot
10.1145/3528223.3530122
ADOP
https://doi.org/10.1145/3528223.3530122
[ "Darius Rückert", "Linus Franke", "Marc Stamminger" ]
In this paper we present ADOP, a novel point-based, differentiable neural rendering pipeline. Like other neural renderers, our system takes as input calibrated camera images and a proxy geometry of the scene, in our case a point cloud. To generate a novel view, the point cloud is rasterized with learned feature vectors...
journal
10.1145/3528223.3530122
official
null
null
10.1145/3528223.3530124
Adaptive rigidification of elastic solids
https://doi.org/10.1145/3528223.3530124
[ "Alexandre Mercier-Aubin", "Paul G. Kry", "Alexandre Winter", "David I. W. Levin" ]
We present a method for reducing the computational cost of elastic solid simulation by treating connected sets of non-deforming elements as rigid bodies. Non-deforming elements are identified as those where the strain rate squared Frobenius norm falls below a threshold for several frames. Rigidification uses a breadth ...
journal
10.1145/3528223.3530124
official
null
null
10.1145/3528223.3530069
Penetration-free projective dynamics on the GPU
https://doi.org/10.1145/3528223.3530069
[ "Lei Lan", "Guanqun Ma", "Yin Yang", "Changxi Zheng", "Minchen Li", "Chenfanfu Jiang" ]
We present a GPU algorithm for deformable simulation. Our method offers good computational efficiency and penetration-free guarantee at the same time, which are not common with existing techniques. The main idea is an algorithmic integration of projective dynamics (PD) and incremental potential contact (IPC). PD is a p...
journal
10.1145/3528223.3530069
official
null
null
10.1145/3528223.3530173
MatFormer
https://doi.org/10.1145/3528223.3530173
[ "Paul Guerrero", "Miloš Hašan", "Kalyan Sunkavalli", "Radomír Měch", "Tamy Boubekeur", "Niloy J. Mitra" ]
Procedural material graphs are a compact, parameteric, and resolution-independent representation that are a popular choice for material authoring. However, designing procedural materials requires significant expertise and publicly accessible libraries contain only a few thousand such graphs. We present MatFormer, a gen...
journal
10.1145/3528223.3530173
official
null
null
10.1145/3528223.3530168
EARS
https://doi.org/10.1145/3528223.3530168
[ "Alexander Rath", "Pascal Grittmann", "Sebastian Herholz", "Philippe Weier", "Philipp Slusallek" ]
Russian roulette and splitting are widely used techniques to increase the efficiency of Monte Carlo estimators. But, despite their popularity, there is little work on how to best apply them. Most existing approaches rely on simple heuristics based on, e.g., surface albedo and roughness. Their efficiency often hinges on...
journal
10.1145/3528223.3530168
official
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null
10.1145/3528223.3530080
Efficient estimation of boundary integrals for path-space differentiable rendering
https://doi.org/10.1145/3528223.3530080
[ "Kai Yan", "Christoph Lassner", "Brian Budge", "Zhao Dong", "Shuang Zhao" ]
Boundary integrals are unique to physics-based differentiable rendering and crucial for differentiating with respect to object geometry. Under the differential path integral framework---which has enabled the development of sophisticated differentiable rendering algorithms---the boundary components are themselves path i...
journal
10.1145/3528223.3530080
official
null
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10.1145/3528223.3530167
Estimation of yarn-level simulation models for production fabrics
https://doi.org/10.1145/3528223.3530167
[ "Georg Sperl", "Rosa M. Sánchez-Banderas", "Manwen Li", "Chris Wojtan", "Miguel A. Otaduy" ]
This paper introduces a methodology for inverse-modeling of yarn-level mechanics of cloth, based on the mechanical response of fabrics in the real world. We compiled a database from physical tests of several different knitted fabrics used in the textile industry. These data span different types of complex knit patterns...
journal
10.1145/3528223.3530167
official
null
null
10.1145/3528223.3530160
Unbiased and consistent rendering using biased estimators
https://doi.org/10.1145/3528223.3530160
[ "Zackary Misso", "Benedikt Bitterli", "Iliyan Georgiev", "Wojciech Jarosz" ]
We introduce a general framework for transforming biased estimators into unbiased and consistent estimators for the same quantity. We show how several existing unbiased and consistent estimation strategies in rendering are special cases of this framework, and are part of a broader debiasing principle. We provide a reci...
journal
10.1145/3528223.3530160
official
null
null
10.1145/3528223.3530123
Volume parametrization quantization for hexahedral meshing
https://doi.org/10.1145/3528223.3530123
[ "Hendrik Brückler", "David Bommes", "Marcel Campen" ]
Developments in the field of parametrization-based quad mesh generation on surfaces have been impactful over the past decade. In this context, an important advance has been the replacement of error-prone rounding in the generation of integer-grid maps, by robust quantization methods. In parallel, parametrization-based ...
journal
10.1145/3528223.3530123
official
null
null
10.1145/3528223.3530074
Egocentric scene reconstruction from an omnidirectional video
https://doi.org/10.1145/3528223.3530074
[ "Hyeonjoong Jang", "Andréas Meuleman", "Dahyun Kang", "Donggun Kim", "Christian Richardt", "Min H. Kim" ]
Omnidirectional videos capture environmental scenes effectively, but they have rarely been used for geometry reconstruction. In this work, we propose an egocentric 3D reconstruction method that can acquire scene geometry with high accuracy from a short egocentric omnidirectional video. To this end, we first estimate pe...
journal
10.1145/3528223.3530074
official
null
null
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