paper_id string | title string | paper_url string | authors list | abstract large_string | track string | doi string | abstract_source string | arxiv_id string | arxiv_id_source string |
|---|---|---|---|---|---|---|---|---|---|
10.1145/3658122 | Differentiable Geodesic Distance for Intrinsic Minimization on Triangle Meshes | https://doi.org/10.1145/3658122 | [
"Yue Li",
"Logan Numerow",
"Bernhard Thomaszewski",
"Stelian Coros"
] | Computing intrinsic distances on discrete surfaces is at the heart of many minimization problems in geometry processing and beyond. Solving these problems is extremely challenging as it demands the computation of on-surface distances along with their derivatives. We present a novel approach for intrinsic minimization o... | journal | 10.1145/3658122 | official | 2404.18610 | title_snapshot |
10.1145/3658223 | Multi-Material Mesh-Based Surface Tracking with Implicit Topology Changes | https://doi.org/10.1145/3658223 | [
"Peter Heiss-Synak",
"Aleksei Kalinov",
"Malina Strugaru",
"Arian Etemadi",
"Huidong Yang",
"Chris Wojtan"
] | We introduce a multi-material non-manifold mesh-based surface tracking algorithm that converts self-intersections into topological changes. Our algorithm generalizes prior work on manifold surface tracking with topological changes: it preserves surface features like mesh-based methods, and it robustly handles topologic... | journal | 10.1145/3658223 | official | null | null |
10.1145/3658187 | StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering | https://doi.org/10.1145/3658187 | [
"Lukas Radl",
"Michael Steiner",
"Mathias Parger",
"Alexander Weinrauch",
"Bernhard Kerbl",
"Markus Steinberger"
] | Gaussian Splatting has emerged as a prominent model for constructing 3D representations from images across diverse domains. However, the efficiency of the 3D Gaussian Splatting rendering pipeline relies on several simplifications. Notably, reducing Gaussian to 2D splats with a single viewspace depth introduces popping ... | journal | 10.1145/3658187 | official | 2402.00525 | title_snapshot |
10.1145/3658141 | Towards Motion Metamers for Foveated Rendering | https://doi.org/10.1145/3658141 | [
"Taimoor Tariq",
"Piotr Didyk"
] | Foveated rendering takes advantage of the reduced spatial sensitivity in peripheral vision to greatly reduce rendering cost without noticeable spatial quality degradation. Due to its benefits, it has emerged as a key enabler for real-time high-quality virtual and augmented realities. Interestingly though, a large body ... | journal | 10.1145/3658141 | official | null | null |
10.1145/3658168 | Holographic Parallax Improves 3D Perceptual Realism | https://doi.org/10.1145/3658168 | [
"Dongyeon Kim",
"Seung-Woo Nam",
"Suyeon Choi",
"Jong-Mo Seo",
"Gordon Wetzstein",
"Yoonchan Jeong"
] | Holographic near-eye displays are a promising technology to solve long-standing challenges in virtual and augmented reality display systems. Over the last few years, many different computer-generated holography (CGH) algorithms have been proposed that are supervised by different types of target content, such as 2.5D RG... | journal | 10.1145/3658168 | official | 2404.11810 | title_snapshot |
10.1145/3658202 | Seamless Parametrization in Penner Coordinates | https://doi.org/10.1145/3658202 | [
"Ryan Capouellez",
"Denis Zorin"
] | We introduce a conceptually simple and efficient algorithm for seamless parametrization, a key element in constructing quad layouts and texture charts on surfaces. More specifically, we consider the construction of parametrizations with prescribed holonomy signatures i.e., a set of angles at singularities, and rotation... | journal | 10.1145/3658202 | official | 2407.21342 | title_snapshot |
10.1145/3658158 | Surface-Filling Curve Flows via Implicit Medial Axes | https://doi.org/10.1145/3658158 | [
"Yuta Noma",
"Silvia Sellán",
"Nicholas Sharp",
"Karan Singh",
"Alec Jacobson"
] | We introduce a fast, robust, and user-controllable algorithm to generate surface-filling curves. We compute these curves through the gradient flow of a simple sparse energy, making our method several orders of magnitude faster than previous works. Our algorithm makes minimal assumptions on the topology and resolution o... | journal | 10.1145/3658158 | official | null | null |
10.1145/3658153 | Walkin’ Robin: Walk on Stars with Robin Boundary Conditions | https://doi.org/10.1145/3658153 | [
"Bailey Miller",
"Rohan Sawhney",
"Keenan Crane",
"Ioannis Gkioulekas"
] | Numerous scientific and engineering applications require solutions to boundary value problems (BVPs) involving elliptic partial differential equations, such as the Laplace or Poisson equations, on geometrically intricate domains. We develop a Monte Carlo method for solving such BVPs with arbitrary first-order linear bo... | journal | 10.1145/3658153 | official | null | null |
10.1145/3658233 | X-SLAM: Scalable Dense SLAM for Task-aware Optimization using CSFD | https://doi.org/10.1145/3658233 | [
"Zhexi Peng",
"Yin Yang",
"Tianjia Shao",
"Chenfanfu Jiang",
"Kun Zhou"
] | We present X-SLAM, a real-time dense differentiable SLAM system that leverages the complex-step finite difference (CSFD) method for efficient calculation of numerical derivatives, bypassing the need for a large-scale computational graph. The key to our approach is treating the SLAM process as a differentiable function,... | journal | 10.1145/3658233 | official | 2405.02187 | title_snapshot |
10.1145/3658134 | Semantic Gesticulator: Semantics-Aware Co-Speech Gesture Synthesis | https://doi.org/10.1145/3658134 | [
"Zeyi Zhang",
"Tenglong Ao",
"Yuyao Zhang",
"Qingzhe Gao",
"Chuan Lin",
"Baoquan Chen",
"Libin Liu"
] | In this work, we present Semantic Gesticulator , a novel framework designed to synthesize realistic gestures accompanying speech with strong semantic correspondence. Semantically meaningful gestures are crucial for effective non-verbal communication, but such gestures often fall within the long tail of the distribution... | journal | 10.1145/3658134 | official | 2405.09814 | title_snapshot |
10.1145/3658232 | Theory of Human Tetrachromatic Color Experience and Printing | https://doi.org/10.1145/3658232 | [
"Jessica Lee",
"Nicholas Jennings",
"Varun Srivastava",
"Ren Ng"
] | Genetic studies indicate that more than 50% of women are genetically tetrachromatic, expressing four distinct types of color photoreceptors (cone cells) in the retina. At least one functional tetrachromat has been identified in laboratory tests. We hypothesize that there is a large latent group in the population capabl... | journal | 10.1145/3658232 | official | null | null |
10.1145/3658216 | Proxy Tracing: Unbiased Reciprocal Estimation for Optimized Sampling in BDPT | https://doi.org/10.1145/3658216 | [
"Fujia Su",
"Bingxuan Li",
"Qingyang Yin",
"Yanchen Zhang",
"Sheng Li"
] | Robust light transport algorithms, particularly bidirectional path tracing (BDPT), face significant challenges when dealing with specular or highly glossy involved paths. BDPT constructs the full path by connecting sub-paths traced individually from the light source and camera. However, it remains difficult to sample b... | journal | 10.1145/3658216 | official | 2503.23412 | title_snapshot |
10.1145/3658227 | Interactive Design of Stylized Walking Gaits for Robotic Characters | https://doi.org/10.1145/3658227 | [
"Michael A. Hopkins",
"Georg Wiedebach",
"Kyle Cesare",
"Jared Bishop",
"Espen Knoop",
"Moritz Bächer"
] | Procedural animation has seen widespread use in the design of expressive walking gaits for virtual characters. While similar tools could breathe life into robotic characters, existing techniques are largely unaware of the kinematic and dynamic constraints imposed by physical robots. In this paper, we propose a system f... | journal | 10.1145/3658227 | official | null | null |
10.1145/3658155 | Split-and-Fit: Learning B-Reps via Structure-Aware Voronoi Partitioning | https://doi.org/10.1145/3658155 | [
"Yilin Liu",
"Jiale Chen",
"Shanshan Pan",
"Daniel Cohen-Or",
"Hao Zhang",
"Hui Huang"
] | We introduce a novel method for acquiring boundary representations (B-Reps) of 3D CAD models which involves a two-step process: it first applies a spatial partitioning , referred to as the "split", followed by a "fit" operation to derive a single primitive within each partition. Specifically, our partitioning aims to p... | journal | 10.1145/3658155 | official | 2406.05261 | title_snapshot |
10.1145/3658138 | Cybersickness Reduction via Gaze-Contingent Image Deformation | https://doi.org/10.1145/3658138 | [
"Colin Groth",
"Marcus Magnor",
"Steve Grogorick",
"Martin Eisemann",
"Piotr Didyk"
] | Virtual reality has ushered in a revolutionary era of immersive content perception. However, a persistent challenge in dynamic environments is the occurrence of cybersickness arising from a conflict between visual and vestibular cues. Prior techniques have demonstrated that limiting illusory self-motion, so-called vect... | journal | 10.1145/3658138 | official | null | null |
10.1145/3658133 | Conditional Mixture Path Guiding for Differentiable Rendering | https://doi.org/10.1145/3658133 | [
"Zhimin Fan",
"Pengcheng Shi",
"Mufan Guo",
"Ruoyu Fu",
"Yanwen Guo",
"Jie Guo"
] | The efficiency of inverse optimization in physically based differentiable rendering heavily depends on the variance of Monte Carlo estimation. Despite recent advancements emphasizing the necessity of tailored differential sampling strategies, the general approaches remain unexplored. In this paper, we investigate the i... | journal | 10.1145/3658133 | official | null | null |
10.1145/3658193 | SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration | https://doi.org/10.1145/3658193 | [
"Daniel Duckworth",
"Peter Hedman",
"Christian Reiser",
"Peter Zhizhin",
"Jean-François Thibert",
"Mario Lučić",
"Richard Szeliski",
"Jonathan T. Barron"
] | Recent techniques for real-time view synthesis have rapidly advanced in fidelity and speed, and modern methods are capable of rendering near-photorealistic scenes at interactive frame rates. At the same time, a tension has arisen between explicit scene representations amenable to rasterization and neural fields built o... | journal | 10.1145/3658193 | official | 2312.07541 | title_snapshot |
10.1145/3658212 | Neural Slicer for Multi-Axis 3D Printing | https://doi.org/10.1145/3658212 | [
"Tao Liu",
"Tianyu Zhang",
"Yongxue Chen",
"Yuming Huang",
"Charlie C. L. Wang"
] | We introduce a novel neural network-based computational pipeline as a representation-agnostic slicer for multi-axis 3D printing. This advanced slicer can work on models with diverse representations and intricate topology. The approach involves employing neural networks to establish a deformation mapping, defining a sca... | journal | 10.1145/3658212 | official | 2404.15061 | title_snapshot |
10.1145/3658160 | A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets | https://doi.org/10.1145/3658160 | [
"Bernhard Kerbl",
"Andreas Meuleman",
"Georgios Kopanas",
"Michael Wimmer",
"Alexandre Lanvin",
"George Drettakis"
] | Novel view synthesis has seen major advances in recent years, with 3D Gaussian splatting offering an excellent level of visual quality, fast training and real-time rendering. However, the resources needed for training and rendering inevitably limit the size of the captured scenes that can be represented with good visua... | journal | 10.1145/3658160 | official | 2406.12080 | title_snapshot |
10.1145/3658200 | Terrain Amplification using Multi Scale Erosion | https://doi.org/10.1145/3658200 | [
"Hugo Schott",
"Eric Galin",
"Eric Guérin",
"Axel Paris",
"Adrien Peytavie"
] | Modeling high-resolution terrains is a perennial challenge in the creation of virtual worlds. In this paper, we focus on the amplification of a low-resolution input terrain into a high-resolution, hydrologically consistent terrain featuring complex patterns by a multi-scale approach. Our framework combines the best of ... | journal | 10.1145/3658200 | official | null | null |
10.1145/3658140 | Interactive Character Control with Auto-Regressive Motion Diffusion Models | https://doi.org/10.1145/3658140 | [
"Yi Shi",
"Jingbo Wang",
"Xuekun Jiang",
"Bingkun Lin",
"Bo Dai",
"Xue Bin Peng"
] | Real-time character control is an essential component for interactive experiences, with a broad range of applications, including physics simulations, video games, and virtual reality. The success of diffusion models for image synthesis has led to the use of these models for motion synthesis. However, the majority of th... | journal | 10.1145/3658140 | official | 2306.00416 | title_snapshot |
10.1145/3658208 | Biharmonic Coordinates and their Derivatives for Triangular 3D Cages | https://doi.org/10.1145/3658208 | [
"Jean-Marc Thiery",
"Élie Michel",
"Jiong Chen"
] | As a natural extension to the harmonic coordinates, the biharmonic coordinates have been found superior for planar shape and image manipulation with an enriched deformation space. However, the 3D biharmonic coordinates and their derivatives have remained unexplored. In this work, we derive closed-form expressions for b... | journal | 10.1145/3658208 | official | null | null |
10.1145/3658191 | Contact detection between curved fibres: high order makes a difference | https://doi.org/10.1145/3658191 | [
"Octave Crespel",
"Emile Hohnadel",
"Thibaut Metivet",
"Florence Bertails-Descoubes"
] | Computer Graphics has a long history in the design of effective algorithms for handling contact and friction between solid objects. For the sake of simplicity and versatility, most methods rely on low-order primitives such as line segments or triangles, both for the detection and the response stages. In this paper we c... | journal | 10.1145/3658191 | official | null | null |
10.1145/3658221 | DiffPoseTalk: Speech-Driven Stylistic 3D Facial Animation and Head Pose Generation via Diffusion Models | https://doi.org/10.1145/3658221 | [
"Zhiyao Sun",
"Tian Lv",
"Sheng Ye",
"Matthieu Lin",
"Jenny Sheng",
"Yu-Hui Wen",
"Minjing Yu",
"Yong-Jin Liu"
] | The generation of stylistic 3D facial animations driven by speech presents a significant challenge as it requires learning a many-to-many mapping between speech, style, and the corresponding natural facial motion. However, existing methods either employ a deterministic model for speech-to-motion mapping or encode the s... | journal | 10.1145/3658221 | official | 2310.00434 | title_snapshot |
10.1145/3658210 | Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing | https://doi.org/10.1145/3658210 | [
"Song Zhang",
"Daqi Lin",
"Markus Kettunen",
"Cem Yuksel",
"Chris Wyman"
] | Recent advancements in spatiotemporal reservoir resampling (ReSTIR) leverage sample reuse from neighbors to efficiently evaluate the path integral. Like rasterization, ReSTIR methods implicitly assume a pinhole camera and evaluate the light arriving at a pixel through a single predetermined subpixel location at a time ... | journal | 10.1145/3658210 | official | null | null |
10.1145/3658129 | BrepGen: A B-rep Generative Diffusion Model with Structured Latent Geometry | https://doi.org/10.1145/3658129 | [
"Xiang Xu",
"Joseph Lambourne",
"Pradeep Jayaraman",
"Zhengqing Wang",
"Karl Willis",
"Yasutaka Furukawa"
] | This paper presents BrepGen , a diffusion-based generative approach that directly outputs a Boundary representation (B-rep) Computer-Aided Design (CAD) model. BrepGen represents a B-rep model as a novel structured latent geometry in a hierarchical tree. With the root node representing a whole CAD solid, each element of... | journal | 10.1145/3658129 | official | 2401.15563 | title_snapshot |
10.1145/3658211 | TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction | https://doi.org/10.1145/3658211 | [
"Jia Li",
"Lu Wang",
"Lei Zhang",
"Beibei Wang"
] | Reconstructing objects with realistic materials from multi-view images is problematic, since it is highly ill-posed. Although the neural reconstruction approaches have exhibited impressive reconstruction ability, they are designed for objects with specific materials (e.g., diffuse or specular materials). To this end, w... | journal | 10.1145/3658211 | official | 2402.02771 | title_snapshot |
10.1145/3658199 | Lightning-fast Method of Fundamental Solutions | https://doi.org/10.1145/3658199 | [
"Jiong Chen",
"Florian Schaefer",
"Mathieu Desbrun"
] | The method of fundamental solutions (MFS) and its associated boundary element method (BEM) have gained popularity in computer graphics due to the reduced dimensionality they offer: for three-dimensional linear problems, they only require variables on the domain boundary to solve and evaluate the solution throughout spa... | journal | 10.1145/3658199 | official | null | null |
10.1145/3658203 | Real-Time Path Guiding Using Bounding Voxel Sampling | https://doi.org/10.1145/3658203 | [
"Haolin Lu",
"Wesley Chang",
"Trevor Hedstrom",
"Tzu-Mao Li"
] | We propose a real-time path guiding method, Voxel Path Guiding (VXPG), that significantly improves fitting efficiency under limited sampling budget. Our key idea is to use a spatial irradiance voxel data structure across all shading points to guide the location of path vertices. For each frame, we first populate the vo... | journal | 10.1145/3658203 | official | null | null |
10.1145/3658198 | Lifting Directional Fields to Minimal Sections | https://doi.org/10.1145/3658198 | [
"David Palmer",
"Albert Chern",
"Justin Solomon"
] | Directional fields, including unit vector, line, and cross fields, are essential tools in the geometry processing toolkit. The topology of directional fields is characterized by their singularities. While singularities play an important role in downstream applications such as meshing, existing methods for computing dir... | journal | 10.1145/3658198 | official | 2405.03853 | title_snapshot |
10.1145/3658139 | Spin-Weighted Spherical Harmonics for Polarized Light Transport | https://doi.org/10.1145/3658139 | [
"Shinyoung Yi",
"Donggun Kim",
"Jiwoong Na",
"Xin Tong",
"Min H. Kim"
] | The objective of polarization rendering is to simulate the interaction of light with materials exhibiting polarization-dependent behavior. However, integrating polarization into rendering is challenging and increases computational costs significantly. The primary difficulty lies in efficiently modeling and computing th... | journal | 10.1145/3658139 | official | 2501.07582 | title_snapshot |
10.1145/3658183 | 3D-Layers: Bringing Layer-Based Color Editing to VR Painting | https://doi.org/10.1145/3658183 | [
"Emilie Yu",
"Fanny Chevalier",
"Karan Singh",
"Adrien Bousseau"
] | The ability to represent artworks as stacks of layers is fundamental to modern graphics design, as it allows artists to easily separate visual elements, edit them in isolation, and blend them to achieve rich visual effects. Despite their ubiquity in 2D painting software, layers have not yet made their way to VR paintin... | journal | 10.1145/3658183 | official | null | null |
10.1145/3658217 | CharacterGen: Efficient 3D Character Generation from Single Images with Multi-View Pose Canonicalization | https://doi.org/10.1145/3658217 | [
"Hao-Yang Peng",
"Jia-Peng Zhang",
"Meng-Hao Guo",
"Yan-Pei Cao",
"Shi-Min Hu"
] | BNRist, Department of Computer Science and Technology, Tsinghua University, China In the field of digital content creation, generating high-quality 3D characters from single images is challenging, especially given the complexities of various body poses and the issues of self-occlusion and pose ambiguity. In this paper,... | journal | 10.1145/3658217 | official | 2402.17214 | title_snapshot |
10.1145/3658165 | A Vortex Particle-on-Mesh Method for Soap Film Simulation | https://doi.org/10.1145/3658165 | [
"Ningxiao Tao",
"Liangwang Ruan",
"Yitong Deng",
"Bo Zhu",
"Bin Wang",
"Baoquan Chen"
] | This paper introduces a novel physically-based vortex fluid model for films, aimed at accurately simulating cascading vortical structures on deforming thin films. Central to our approach is a novel mechanism decomposing the film's tangential velocity into circulation and dilatation components. These components are then... | journal | 10.1145/3658165 | official | null | null |
10.1145/3658229 | LightFormer: Light-Oriented Global Neural Rendering in Dynamic Scene | https://doi.org/10.1145/3658229 | [
"Haocheng Ren",
"Yuchi Huo",
"Yifan Peng",
"Hongtao Sheng",
"Weidong Xue",
"Hongxiang Huang",
"Jingzhen Lan",
"Rui Wang",
"Hujun Bao"
] | The generation of global illumination in real time has been a long-standing challenge in the graphics community, particularly in dynamic scenes with complex illumination. Recent neural rendering techniques have shown great promise by utilizing neural networks to represent the illumination of scenes and then decoding th... | journal | 10.1145/3658229 | official | null | null |
10.1145/3658166 | A Free-Space Diffraction BSDF | https://doi.org/10.1145/3658166 | [
"Shlomi Steinberg",
"Ravi Ramamoorthi",
"Benedikt Bitterli",
"Arshiya Mollazainali",
"Eugene D'Eon",
"Matt Pharr"
] | Free-space diffractions are an optical phenomenon where light appears to "bend" around the geometric edges and corners of scene objects. In this paper we present an efficient method to simulate such effects. We derive an edge-based formulation of Fraunhofer diffraction, which is well suited to the common (triangular) g... | journal | 10.1145/3658166 | official | null | null |
10.1145/3658120 | SketchDream: Sketch-based Text-To-3D Generation and Editing | https://doi.org/10.1145/3658120 | [
"Feng-Lin Liu",
"Hongbo Fu",
"Yu-Kun Lai",
"Lin Gao"
] | Existing text-based 3D generation methods generate attractive results but lack detailed geometry control. Sketches, known for their conciseness and expressiveness, have contributed to intuitive 3D modeling but are confined to producing texture-less mesh models within predefined categories. Integrating sketch and text s... | journal | 10.1145/3658120 | official | 2405.06461 | title_snapshot |
10.1145/3658218 | Temporally Stable Metropolis Light Transport Denoising using Recurrent Transformer Blocks | https://doi.org/10.1145/3658218 | [
"Chuhao Chen",
"Yuze He",
"Tzu-Mao Li"
] | Metropolis Light Transport (MLT) is a global illumination algorithm that is well-known for rendering challenging scenes with intricate light paths. However, MLT methods tend to produce unpredictable correlation artifacts in images, which can introduce visual inconsistencies for animation rendering. This drawback also m... | journal | 10.1145/3658218 | official | null | null |
10.1145/3658237 | RealFill: Reference-Driven Generation for Authentic Image Completion | https://doi.org/10.1145/3658237 | [
"Luming Tang",
"Nataniel Ruiz",
"Qinghao Chu",
"Yuanzhen Li",
"Aleksander Holynski",
"David E. Jacobs",
"Bharath Hariharan",
"Yael Pritch",
"Neal Wadhwa",
"Kfir Aberman",
"Michael Rubinstein"
] | Recent advances in generative imagery have brought forth outpainting and inpainting models that can produce high-quality, plausible image content in unknown regions. However, the content these models hallucinate is necessarily inauthentic, since they are unaware of the true scene. In this work, we propose RealFill, a n... | journal | 10.1145/3658237 | official | 2309.16668 | title_snapshot |
10.1145/3658145 | Curvature-Driven Conformal Deformations | https://doi.org/10.1145/3658145 | [
"Etienne Corman"
] | In this paper, we introduce a novel approach for computing conformal deformations in ℝ 3 while minimizing curvature-based energies. Curvature-based energies serve as fundamental tools in geometry processing, essential for tasks such as surface fairing, deformation, and approximation using developable or cone metric sur... | journal | 10.1145/3658145 | official | null | null |
10.1145/3658127 | Mesh Neural Cellular Automata | https://doi.org/10.1145/3658127 | [
"Ehsan Pajouheshgar",
"Yitao Xu",
"Alexander Mordvintsev",
"Eyvind Niklasson",
"Tong Zhang",
"Sabine Süsstrunk"
] | Texture modeling and synthesis are essential for enhancing the realism of virtual environments. Methods that directly synthesize textures in 3D offer distinct advantages to the UV-mapping-based methods as they can create seamless textures and align more closely with the ways textures form in nature. We propose Mesh Neu... | journal | 10.1145/3658127 | official | 2311.02820 | title_snapshot |
10.1145/3658214 | Progressive Dynamics for Cloth and Shell Animation | https://doi.org/10.1145/3658214 | [
"Jiayi Eris Zhang",
"Doug James",
"Danny M. Kaufman"
] | We propose Progressive Dynamics, a coarse-to-fine, level-of-detail simulation method for the physics-based animation of complex frictionally contacting thin shell and cloth dynamics. Progressive Dynamics provides tight-matching consistency and progressive improvement across levels, with comparable quality and realism t... | journal | 10.1145/3658214 | official | null | null |
10.1145/3658173 | ZeroGrads: Learning Local Surrogates for Non-Differentiable Graphics | https://doi.org/10.1145/3658173 | [
"Michael Fischer",
"Tobias Ritschel"
] | Gradient-based optimization is now ubiquitous across graphics, but unfortunately can not be applied to problems with undefined or zero gradients. To circumvent this issue, the loss function can be manually replaced by a "surrogate" that has similar minima but is differentiable. Our proposed framework, ZeroGrads , autom... | journal | 10.1145/3658173 | official | null | null |
10.1145/3658162 | Portrait3D: Text-Guided High-Quality 3D Portrait Generation Using Pyramid Representation and GANs Prior | https://doi.org/10.1145/3658162 | [
"Yiqian Wu",
"Hao Xu",
"Xiangjun Tang",
"Xien Chen",
"Siyu Tang",
"Zhebin Zhang",
"Chen Li",
"Xiaogang Jin"
] | Existing neural rendering-based text-to-3D-portrait generation methods typically make use of human geometry prior and diffusion models to obtain guidance. However, relying solely on geometry information introduces issues such as the Janus problem, over-saturation, and over-smoothing. We present Portrait3D , a novel neu... | journal | 10.1145/3658162 | official | 2404.10394 | title_snapshot |
10.1145/3658180 | Eulerian-Lagrangian Fluid Simulation on Particle Flow Maps | https://doi.org/10.1145/3658180 | [
"Junwei Zhou",
"Duowen Chen",
"Molin Deng",
"Yitong Deng",
"Yuchen Sun",
"Sinan Wang",
"Shiying Xiong",
"Bo Zhu"
] | We propose a novel Particle Flow Map (PFM) method to enable accurate long-range advection for incompressible fluid simulation. The foundation of our method is the observation that a particle trajectory generated in a forward simulation naturally embodies a perfect flow map. Centered on this concept, we have developed a... | journal | 10.1145/3658180 | official | 2405.09672 | title_snapshot |
10.1145/3658181 | Implicit Swept Volume SDF: Enabling Continuous Collision-Free Trajectory Generation for Arbitrary Shapes | https://doi.org/10.1145/3658181 | [
"Jingping Wang",
"Tingrui Zhang",
"Qixuan Zhang",
"Chuxiao Zeng",
"Jingyi Yu",
"Chao Xu",
"Lan Xu",
"Fei Gao"
] | In the field of trajectory generation for objects, ensuring continuous collision-free motion remains a huge challenge, especially for non-convex geometries and complex environments. Previous methods either oversimplify object shapes, which results in a sacrifice of feasible space or rely on discrete sampling, which suf... | journal | 10.1145/3658181 | official | 2405.00362 | title_snapshot |
10.1145/3658194 | Spin-It Faster: Quadrics Solve All Topology Optimization Problems That Depend Only On Mass Moments | https://doi.org/10.1145/3658194 | [
"Christian Hafner",
"Mickaël Ly",
"Chris Wojtan"
] | The behavior of a rigid body primarily depends on its mass moments, which consist of the mass, center of mass, and moments of inertia. It is possible to manipulate these quantities without altering the geometric appearance of an object by introducing cavities in its interior. Algorithms that find cavities of suitable s... | journal | 10.1145/3658194 | official | null | null |
10.1145/3658169 | Spatial and Surface Correspondence Field for Interaction Transfer | https://doi.org/10.1145/3658169 | [
"Zeyu Huang",
"Honghao Xu",
"Haibin Huang",
"Chongyang Ma",
"Hui Huang",
"Ruizhen Hu"
] | In this paper, we introduce a new method for the task of interaction transfer. Given an example interaction between a source object and an agent, our method can automatically infer both surface and spatial relationships for the agent and target objects within the same category, yielding more accurate and valid transfer... | journal | 10.1145/3658169 | official | 2405.03221 | title_snapshot |
10.1145/3658154 | Position-Based Nonlinear Gauss-Seidel for Quasistatic Hyperelasticity | https://doi.org/10.1145/3658154 | [
"Yizhou Chen",
"Yushan Han",
"Jingyu Chen",
"Zhan Zhang",
"Alex Mcadams",
"Joseph Teran"
] | Position based dynamics [Müller et al. 2007] is a powerful technique for simulating a variety of materials. Its primary strength is its robustness when run with limited computational budget. Even though PBD is based on the projection of static constraints, it does not work well for quasistatic problems. This is particu... | journal | 10.1145/3658154 | official | 2306.09021 | title_snapshot |
10.1145/3658196 | Cricket: A Self-Powered Chirping Pixel | https://doi.org/10.1145/3658196 | [
"Shree K. Nayar",
"Jeremy Klotz",
"Nikhil Nanda",
"Mikhail Fridberg"
] | We present a sensor that can measure light and wirelessly communicate the measurement, without the need for an external power source or a battery. Our sensor, called cricket, harvests energy from incident light. It is asleep for most of the time and transmits a short and strong radio frequency chirp when its harvested ... | journal | 10.1145/3658196 | official | 2505.02246 | title_snapshot |
10.1145/3658197 | Deep Sketch Vectorization via Implicit Surface Extraction | https://doi.org/10.1145/3658197 | [
"Chuan Yan",
"Yong Li",
"Deepali Aneja",
"Matthew Fisher",
"Edgar Simo-Serra",
"Yotam Gingold"
] | We introduce an algorithm for sketch vectorization with state-of-the-art accuracy and capable of handling complex sketches. We approach sketch vectorization as a surface extraction task from an unsigned distance field, which is implemented using a two-stage neural network and a dual contouring domain post processing al... | journal | 10.1145/3658197 | official | null | null |
10.1145/3658236 | DiffCAD: Weakly-Supervised Probabilistic CAD Model Retrieval and Alignment from an RGB Image | https://doi.org/10.1145/3658236 | [
"Daoyi Gao",
"David Rozenberszki",
"Stefan Leutenegger",
"Angela Dai"
] | Perceiving 3D structures from RGB images based on CAD model primitives can enable an effective, efficient 3D object-based representation of scenes. However, current approaches rely on supervision from expensive yet imperfect annotations of CAD models associated with real images, and encounter challenges due to the inhe... | journal | 10.1145/3658236 | official | 2311.18610 | title_snapshot |
10.1145/3658177 | Proxy Asset Generation for Cloth Simulation in Games | https://doi.org/10.1145/3658177 | [
"Zhongtian Zheng",
"Tongtong Wang",
"Qijia Feng",
"Zherong Pan",
"Xifeng Gao",
"Kui Wu"
] | Simulating high-resolution cloth poses computational challenges in real-time applications. In the gaming industry, the proxy mesh technique offers an alternative, simulating a simplified low-resolution cloth geometry, proxy mesh. This proxy mesh's dynamics drive the detailed high-resolution geometry, visual mesh , thro... | journal | 10.1145/3658177 | official | null | null |
10.1145/3658185 | Capacitive Touch Sensing on General 3D Surfaces | https://doi.org/10.1145/3658185 | [
"Gianpaolo Palma",
"Narges Pourjafarian",
"Jürgen Steimle",
"Paolo Cignoni"
] | Mutual-capacitive sensing is the most common technology for detecting multi-touch, especially on flat and simple curvature surfaces. Its extension to a more complex shape is still challenging, as a uniform distribution of sensing electrodes is required for consistent touch sensitivity across the surface. To overcome th... | journal | 10.1145/3658185 | official | null | null |
10.1145/3658192 | Scintilla: Simulating Combustible Vegetation for Wildfires | https://doi.org/10.1145/3658192 | [
"Andrzej Kokosza",
"Helge Wrede",
"Daniel Gonzalez Esparza",
"Milosz Makowski",
"Daoming Liu",
"Dominik L. Michels",
"Soren Pirk",
"Wojtek Palubicki"
] | Wildfires are a complex physical phenomenon that involves the combustion of a variety of flammable materials ranging from fallen leaves and dried twigs to decomposing organic material and living flora. All these materials can potentially act as fuel with different properties that determine the progress and severity of ... | journal | 10.1145/3658192 | official | null | null |
10.1145/3658130 | Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesis | https://doi.org/10.1145/3658130 | [
"Christian Reiser",
"Stephan Garbin",
"Pratul Srinivasan",
"Dor Verbin",
"Richard Szeliski",
"Ben Mildenhall",
"Jonathan Barron",
"Peter Hedman",
"Andreas Geiger"
] | While surface-based view synthesis algorithms are appealing due to their low computational requirements, they often struggle to reproduce thin structures. In contrast, more expensive methods that model the scene's geometry as a volumetric density field (e.g. NeRF) excel at reconstructing fine geometric detail. However,... | journal | 10.1145/3658130 | official | 2402.12377 | title_snapshot |
10.1145/3658215 | Adaptive grid generation for discretizing implicit complexes | https://doi.org/10.1145/3658215 | [
"Yiwen Ju",
"Xingyi Du",
"Qingnan Zhou",
"Nathan Carr",
"Tao Ju"
] | We present a method for generating a simplicial (e.g., triangular or tetrahedral) grid to enable adaptive discretization of implicit shapes defined by a vector function. Such shapes, which we call implicit complexes, are generalizations of implicit surfaces and useful for representing non-smooth and non-manifold struct... | journal | 10.1145/3658215 | official | null | null |
10.1145/3658152 | Differentiable Voronoi Diagrams for Simulation of Cell-Based Mechanical Systems | https://doi.org/10.1145/3658152 | [
"Logan Numerow",
"Yue Li",
"Stelian Coros",
"Bernhard Thomaszewski"
] | Navigating topological transitions in cellular mechanical systems is a significant challenge for existing simulation methods. While abstract models lack predictive capabilities at the cellular level, explicit network representations struggle with topology changes, and per-cell representations are computationally too de... | journal | 10.1145/3658152 | official | 2404.18629 | title_snapshot |
10.1145/3658167 | Creating LEGO Figurines from Single Images | https://doi.org/10.1145/3658167 | [
"Jiahao Ge",
"Mingjun Zhou",
"Wenrui Bao",
"Hao Xu",
"Chi-Wing Fu"
] | This paper presents a computational pipeline for creating personalized, physical LEGO ®1 figurines from user-input portrait photos. The generated figurine is an assembly of coherently-connected LEGO ® bricks detailed with uv-printed decals, capturing prominent features such as hairstyle, clothing style, and garment col... | journal | 10.1145/3658167 | official | null | null |
10.1145/3658176 | Real-time Physically Guided Hair Interpolation | https://doi.org/10.1145/3658176 | [
"Jerry Hsu",
"Tongtong Wang",
"Zherong Pan",
"Xifeng Gao",
"Cem Yuksel",
"Kui Wu"
] | Strand-based hair simulations have recently become increasingly popular for a range of real-time applications. However, accurately simulating the full number of hair strands remains challenging. A commonly employed technique involves simulating a subset of guide hairs to capture the overall behavior of the hairstyle. D... | journal | 10.1145/3658176 | official | null | null |
10.1145/3658224 | A Fully-correlated Anisotropic Micrograin BSDF Model | https://doi.org/10.1145/3658224 | [
"Simon Lucas",
"Mickaël Ribardière",
"Romain Pacanowski",
"Pascal Barla"
] | We introduce an improved version of the micrograin BSDF model [Lucas et al. 2023] for the rendering of anisotropic porous layers. Our approach leverages the properties of micrograins to take into account the correlation between their height and normal, as well as the correlation between the light and view directions. T... | journal | 10.1145/3658224 | official | null | null |
10.1145/3658161 | Stylized Rendering as a Function of Expectation | https://doi.org/10.1145/3658161 | [
"Rex West",
"Sayan Mukherjee"
] | We propose a generalization of the rendering equation that captures both the realistic light transport of physically-based rendering (PBR) and a subset of non-photorealistic rendering (NPR) stylizations in a principled manner. The proposed formulation is based on the key observation that both classical transport and ce... | journal | 10.1145/3658161 | official | null | null |
10.1145/3658209 | Categorical Codebook Matching for Embodied Character Controllers | https://doi.org/10.1145/3658209 | [
"Sebastian Starke",
"Paul Starke",
"Nicky He",
"Taku Komura",
"Yuting Ye"
] | Translating motions from a real user onto a virtual embodied avatar is a key challenge for character animation in the metaverse. In this work, we present a novel generative framework that enables mapping from a set of sparse sensor signals to a full body avatar motion in real-time while faithfully preserving the motion... | journal | 10.1145/3658209 | official | null | null |
10.1145/3658123 | Solid Knitting | https://doi.org/10.1145/3658123 | [
"Yuichi Hirose",
"Mark Gillespie",
"Angelica M. Bonilla Fominaya",
"James McCann"
] | We introduce solid knitting, a new fabrication technique that combines the layer-by-layer volumetric approach of 3D printing with the topologically-entwined stitch structure of knitting to produce solid 3D objects. We define the basic building blocks of solid knitting and demonstrate a working prototype of a solid knit... | journal | 10.1145/3658123 | official | null | null |
10.1145/3658150 | Transparent Image Layer Diffusion using Latent Transparency | https://doi.org/10.1145/3658150 | [
"Lvmin Zhang",
"Maneesh Agrawala"
] | We present an approach enabling large-scale pretrained latent diffusion models to generate transparent images. The method allows generation of single transparent images or of multiple transparent layers. The method learns a "latent transparency" that encodes alpha channel transparency into the latent manifold of a pret... | journal | 10.1145/3658150 | official | 2402.17113 | title_snapshot |
10.1145/3658135 | A Neural Network Model for Efficient Musculoskeletal-Driven Skin Deformation | https://doi.org/10.1145/3658135 | [
"Yushan Han",
"Yizhou Chen",
"Carmichael Ong",
"Jingyu Chen",
"Jennifer Hicks",
"Joseph Teran"
] | We present a comprehensive neural network to model the deformation of human soft tissues including muscle, tendon, fat and skin. Our approach provides kinematic and active correctives to linear blend skinning [Magnenat-Thalmann et al. 1989] that enhance the realism of soft tissue deformation at modest computational cos... | journal | 10.1145/3658135 | official | null | null |
10.1145/3658186 | NeuralTO: Neural Reconstruction and View Synthesis of Translucent Objects | https://doi.org/10.1145/3658186 | [
"Yuxiang Cai",
"Jiaxiong Qiu",
"Zhong Li",
"Bo Ren"
] | Learning from multi-view images using neural implicit signed distance functions shows impressive performance on 3D Reconstruction of opaque objects. However, existing methods struggle to reconstruct accurate geometry when applied to translucent objects due to the non-negligible bias in their rendering function. To addr... | journal | 10.1145/3658186 | official | null | null |
10.1145/3658178 | Kinetic Simulation of Turbulent Multifluid Flows | https://doi.org/10.1145/3658178 | [
"Wei Li",
"Kui Wu",
"Mathieu Desbrun"
] | Despite its visual appeal, the simulation of separated multiphase flows (i.e., streams of fluids separated by interfaces) faces numerous challenges in accurately reproducing complex behaviors such as guggling, wetting, or bubbling. These difficulties are especially pronounced for high Reynolds numbers and large density... | journal | 10.1145/3658178 | official | null | null |
10.1145/3658228 | Robust Containment Queries over Collections of Rational Parametric Curves via Generalized Winding Numbers | https://doi.org/10.1145/3658228 | [
"Jacob Spainhour",
"David Gunderman",
"Kenneth Weiss"
] | Point containment queries for regions bound by watertight geometric surfaces, i.e., closed and without self-intersections, can be evaluated straightforwardly with a number of well-studied algorithms. When this assumption on domain geometry is not met, such methods are either unusable, or prone to misclassifications tha... | journal | 10.1145/3658228 | official | 2403.17371 | title_snapshot |
10.1145/3658136 | Analogist: Out-of-the-box Visual In-Context Learning with Image Diffusion Model | https://doi.org/10.1145/3658136 | [
"Zheng Gu",
"Shiyuan Yang",
"Jing Liao",
"Jing Huo",
"Yang Gao"
] | Visual In-Context Learning (ICL) has emerged as a promising research area due to its capability to accomplish various tasks with limited example pairs through analogical reasoning. However, training-based visual ICL has limitations in its ability to generalize to unseen tasks and requires the collection of a diverse ta... | journal | 10.1145/3658136 | official | 2405.10316 | title_snapshot |
10.1145/3658230 | NICER: A New and Improved Consumed Endurance and Recovery Metric to Quantify Muscle Fatigue of Mid-Air Interactions | https://doi.org/10.1145/3658230 | [
"Yi Li",
"Benjamin Tag",
"Shaozhang Dai",
"Robert Crowther",
"Tim Dwyer",
"Pourang Irani",
"Barrett Ens"
] | Natural gestures are crucial for mid-air interaction, but predicting and managing muscle fatigue is challenging. Existing torque-based models are limited in their ability to model above-shoulder interactions and to account for fatigue recovery. We introduce a new hybrid model, NICER , which combines a torque-based appr... | journal | 10.1145/3658230 | official | 2406.08875 | title_snapshot |
10.1145/3658151 | Fabric Tessellation: Realizing Freeform Surfaces by Smocking | https://doi.org/10.1145/3658151 | [
"Aviv Segall",
"Jing Ren",
"Amir Vaxman",
"Olga Sorkine-Hornung"
] | We present a novel method for realizing freeform surfaces with pieces of flat fabric, where curvature is created by stitching together points on the fabric using a technique known as smocking. Smocking is renowned for producing intricate geometric textures with voluminous pleats. However, it has been mostly used to rea... | journal | 10.1145/3658151 | official | null | null |
10.1145/3658125 | Computational Homogenization for Inverse Design of Surface-based Inflatables | https://doi.org/10.1145/3658125 | [
"Yingying Ren",
"Julian Panetta",
"Seiichi Suzuki",
"Uday Kusupati",
"Florin Isvoranu",
"Mark Pauly"
] | Surface-based inflatables are composed of two thin layers of nearly inextensible sheet material joined together along carefully selected fusing curves. During inflation, pressure forces separate the two sheets to maximize the enclosed volume. The fusing curves restrict this expansion, leading to a spatially varying in-... | journal | 10.1145/3658125 | official | null | null |
10.1145/3658231 | Computational Illusion Knitting | https://doi.org/10.1145/3658231 | [
"Amy Zhu",
"Yuxuan Mei",
"Benjamin Jones",
"Zachary Tatlock",
"Adriana Schulz"
] | Illusion-knit fabrics reveal distinct patterns or images depending on the viewing angle. Artists have manually achieved this effect by exploiting "microgeometry," i.e., small differences in stitch heights. However, past work in computational 3D knitting does not model or exploit designs based on stitch height variation... | journal | 10.1145/3658231 | official | null | null |
10.1145/3658128 | Automatic Digital Garment Initialization from Sewing Patterns | https://doi.org/10.1145/3658128 | [
"Chen Liu",
"Weiwei Xu",
"Yin Yang",
"Huamin Wang"
] | The rapid advancement of digital fashion and generative AI technology calls for an automated approach to transform digital sewing patterns into well-fitted garments on human avatars. When given a sewing pattern with its associated sewing relationships, the primary challenge is to establish an initial arrangement of sew... | journal | 10.1145/3658128 | official | null | null |
10.1145/3658225 | Split-Aperture 2-in-1 Computational Cameras | https://doi.org/10.1145/3658225 | [
"Zheng Shi",
"Ilya Chugunov",
"Mario Bijelic",
"Geoffroi Côté",
"Jiwoon Yeom",
"Qiang Fu",
"Hadi Amata",
"Wolfgang Heidrich",
"Felix Heide"
] | While conventional cameras offer versatility for applications ranging from amateur photography to autonomous driving, computational cameras allow for domain-specific adaption. Cameras with co-designed optics and image processing algorithms enable high-dynamic-range image recovery, depth estimation, and hyperspectral im... | journal | 10.1145/3658225 | official | null | null |
10.1145/3658148 | Bilateral Guided Radiance Field Processing | https://doi.org/10.1145/3658148 | [
"Yuehao Wang",
"Chaoyi Wang",
"Bingchen Gong",
"Tianfan Xue"
] | Neural Radiance Fields (NeRF) achieves unprecedented performance in synthesizing novel view synthesis, utilizing multi-view consistency. When capturing multiple inputs, image signal processing (ISP) in modern cameras will independently enhance them, including exposure adjustment, color correction, local tone mapping, e... | journal | 10.1145/3658148 | official | 2406.00448 | title_snapshot |
10.1145/3658126 | PEA-PODs: Perceptual Evaluation of Algorithms for Power Optimization in XR Displays | https://doi.org/10.1145/3658126 | [
"Kenneth Chen",
"Thomas Wan",
"Nathan Matsuda",
"Ajit Ninan",
"Alexandre Chapiro",
"Qi Sun"
] | Display power consumption is an emerging concern for untethered devices. This goes double for augmented and virtual extended reality (XR) displays, which target high refresh rates and high resolutions while conforming to an ergonomically light form factor. A number of image mapping techniques have been proposed to exte... | journal | 10.1145/3658126 | official | null | null |
10.1145/3658207 | Smooth Bijective Projection in a High-order Shell | https://doi.org/10.1145/3658207 | [
"Shibo Liu",
"Yang Ji",
"Jia-Peng Guo",
"Ligang Liu",
"Xiao-Ming Fu"
] | We propose a new structure called a higher-order shell, which is composed of a set of triangular prisms. Each triangular prism is enveloped by three Bézier triangles (top, middle, and bottom) and three side surfaces, each of which is trimmed from a bilinear surface. Moreover, we define a continuous vector field to smoo... | journal | 10.1145/3658207 | official | null | null |
10.1145/3658164 | Going with the Flow | https://doi.org/10.1145/3658164 | [
"Yousuf Soliman",
"Marcel Padilla",
"Oliver Gross",
"Felix Knöppel",
"Ulrich Pinkall",
"Peter Schröder"
] | Given a sequence of poses of a body we study the motion resulting when the body is immersed in a (possibly) moving, incompressible medium. With the poses given, say, by an animator, the governing second-order ordinary differential equations are those of a rigid body with time-dependent inertia acted upon by various for... | journal | 10.1145/3658164 | official | null | null |
10.1145/3658131 | Stochastic Computation of Barycentric Coordinates | https://doi.org/10.1145/3658131 | [
"Fernando de Goes",
"Mathieu Desbrun"
] | This paper presents a practical and general approach for computing barycentric coordinates through stochastic sampling. Our key insight is a reformulation of the kernel integral defining barycentric coordinates into a weighted least-squares minimization that enables Monte Carlo integration without sacrificing linear pr... | journal | 10.1145/3658131 | official | null | null |
10.1145/3658172 | S3: Speech, Script and Scene driven Head and Eye Animation | https://doi.org/10.1145/3658172 | [
"Yifang Pan",
"Rishabh Agrawal",
"Karan Singh"
] | We present S 3 , a novel approach to generating expressive, animator-centric 3D head and eye animation of characters in conversation. Given speech audio, a Directorial script and a cinematographic 3D scene as input, we automatically output the animated 3D rotation of each character's head and eyes. S 3 distills animati... | journal | 10.1145/3658172 | official | null | null |
10.1145/3658159 | CWF: Consolidating Weak Features in High-quality Mesh Simplification | https://doi.org/10.1145/3658159 | [
"Rui Xu",
"Longdu Liu",
"Ningna Wang",
"Shuangmin Chen",
"Shiqing Xin",
"Xiaohu Guo",
"Zichun Zhong",
"Taku Komura",
"Wenping Wang",
"Changhe Tu"
] | In mesh simplification, common requirements like accuracy, triangle quality, and feature alignment are often considered as a trade-off. Existing algorithms concentrate on just one or a few specific aspects of these requirements. For example, the well-known Quadric Error Metrics (QEM) approach [Garland and Heckbert 1997... | journal | 10.1145/3658159 | official | 2404.15661 | title_snapshot |
10.1145/3658179 | Vertex Block Descent | https://doi.org/10.1145/3658179 | [
"Anka He Chen",
"Ziheng Liu",
"Yin Yang",
"Cem Yuksel"
] | We introduce vertex block descent, a block coordinate descent solution for the variational form of implicit Euler through vertex-level Gauss-Seidel iterations. It operates with local vertex position updates that achieve reductions in global variational energy with maximized parallelism. This forms a physics solver that... | journal | 10.1145/3658179 | official | 2403.06321 | title_snapshot |
10.1145/3658171 | NeurCADRecon: Neural Representation for Reconstructing CAD Surfaces by Enforcing Zero Gaussian Curvature | https://doi.org/10.1145/3658171 | [
"Qiujie Dong",
"Rui Xu",
"Pengfei Wang",
"Shuangmin Chen",
"Shiqing Xin",
"Xiaohong Jia",
"Wenping Wang",
"Changhe Tu"
] | Despite recent advances in reconstructing an organic model with the neural signed distance function (SDF), the high-fidelity reconstruction of a CAD model directly from low-quality unoriented point clouds remains a significant challenge. In this paper, we address this challenge based on the prior observation that the s... | journal | 10.1145/3658171 | official | 2404.13420 | title_snapshot |
10.1145/3658174 | Repulsive Shells | https://doi.org/10.1145/3658174 | [
"Josua Sassen",
"Henrik Schumacher",
"Martin Rumpf",
"Keenan Crane"
] | This paper develops a shape space framework for collision-aware geometric modeling, where basic geometric operations automatically avoid inter-penetration. Shape spaces are a powerful tool for surface modeling, shape analysis, nonrigid motion planning, and animation, but past formulations permit nonphysical intersectio... | journal | 10.1145/3658174 | official | null | null |
10.1145/3658143 | Super-Resolution Cloth Animation with Spatial and Temporal Coherence | https://doi.org/10.1145/3658143 | [
"Jiawang Yu",
"Zhendong Wang"
] | Creating super-resolution cloth animations, which refine coarse cloth meshes with fine wrinkle details, faces challenges in preserving spatial consistency and temporal coherence across frames. In this paper, we introduce a general framework to address these issues, leveraging two core modules. The first module interlea... | journal | 10.1145/3658143 | official | null | null |
10.1145/3658182 | Target-Aware Image Denoising for Inverse Monte Carlo Rendering | https://doi.org/10.1145/3658182 | [
"Jeongmin Gu",
"Jonghee Back",
"Sung-Eui Yoon",
"Bochang Moon"
] | Physically based differentiable rendering allows an accurate light transport simulation to be differentiated with respect to the rendering input, i.e., scene parameters, and it enables inferring scene parameters from target images, e.g., photos or synthetic images, via an iterative optimization. However, this inverse M... | journal | 10.1145/3658182 | official | null | null |
10.1145/3658189 | Learning a Generalized Physical Face Model From Data | https://doi.org/10.1145/3658189 | [
"Lingchen Yang",
"Gaspard Zoss",
"Prashanth Chandran",
"Markus Gross",
"Barbara Solenthaler",
"Eftychios Sifakis",
"Derek Bradley"
] | Physically-based simulation is a powerful approach for 3D facial animation as the resulting deformations are governed by physical constraints, allowing to easily resolve self-collisions, respond to external forces and perform realistic anatomy edits. Today's methods are data-driven, where the actuations for finite elem... | journal | 10.1145/3658189 | official | 2402.19477 | title_snapshot |
10.1145/3658201 | Ray Tracing Harmonic Functions | https://doi.org/10.1145/3658201 | [
"Mark Gillespie",
"Denise Yang",
"Mario Botsch",
"Keenan Crane"
] | Sphere tracing is a fast and high-quality method for visualizing surfaces encoded by signed distance functions (SDFs). We introduce a similar method for a completely different class of surfaces encoded by harmonic functions , opening up rich new possibilities for visual computing. Our starting point is similar in spiri... | journal | 10.1145/3658201 | official | null | null |
10.1145/3658146 | CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets | https://doi.org/10.1145/3658146 | [
"Longwen Zhang",
"Ziyu Wang",
"Qixuan Zhang",
"Qiwei Qiu",
"Anqi Pang",
"Haoran Jiang",
"Wei Yang",
"Lan Xu",
"Jingyi Yu"
] | In the realm of digital creativity, our potential to craft intricate 3D worlds from imagination is often hampered by the limitations of existing digital tools, which demand extensive expertise and efforts. To narrow this disparity, we introduce CLAY, a 3D geometry and material generator designed to effortlessly transfo... | journal | 10.1145/3658146 | official | 2406.13897 | title_snapshot |
10.1145/3658124 | An Induce-on-Boundary Magnetostatic Solver for Grid-Based Ferrofluids | https://doi.org/10.1145/3658124 | [
"Xingyu Ni",
"Ruicheng Wang",
"Bin Wang",
"Baoquan Chen"
] | This paper introduces a novel Induce-on-Boundary (IoB) solver designed to address the magnetostatic governing equations of ferrofluids. The IoB solver is based on a single-layer potential and utilizes only the surface point cloud of the object, offering a lightweight, fast, and accurate solution for calculating magneti... | journal | 10.1145/3658124 | official | null | null |
10.1145/3658147 | DressCode: Autoregressively Sewing and Generating Garments from Text Guidance | https://doi.org/10.1145/3658147 | [
"Kai He",
"Kaixin Yao",
"Qixuan Zhang",
"Jingyi Yu",
"Lingjie Liu",
"Lan Xu"
] | Apparel's significant role in human appearance underscores the importance of garment digitalization for digital human creation. Recent advances in 3D content creation are pivotal for digital human creation. Nonetheless, garment generation from text guidance is still nascent. We introduce a text-driven 3D garment genera... | journal | 10.1145/3658147 | official | 2401.16465 | title_snapshot |
10.1145/3658190 | Learning Images Across Scales Using Adversarial Training | https://doi.org/10.1145/3658190 | [
"Krzysztof Wolski",
"Adarsh Djeacoumar",
"Alireza Javanmardi",
"Hans-Peter Seidel",
"Christian Theobalt",
"Guillaume Cordonnier",
"Karol Myszkowski",
"George Drettakis",
"Xingang Pan",
"Thomas Leimkühler"
] | The real world exhibits rich structure and detail across many scales of observation. It is difficult, however, to capture and represent a broad spectrum of scales using ordinary images. We devise a novel paradigm for learning a representation that captures an orders-of-magnitude variety of scales from an unstructured c... | journal | 10.1145/3658190 | official | 2406.08924 | title_snapshot |
10.1145/3658157 | Training-Free Consistent Text-to-Image Generation | https://doi.org/10.1145/3658157 | [
"Yoad Tewel",
"Omri Kaduri",
"Rinon Gal",
"Yoni Kasten",
"Lior Wolf",
"Gal Chechik",
"Yuval Atzmon"
] | Text-to-image models offer a new level of creative flexibility by allowing users to guide the image generation process through natural language. However, using these models to consistently portray the same subject across diverse prompts remains challenging. Existing approaches fine-tune the model to teach it new words ... | journal | 10.1145/3658157 | official | 2402.03286 | title_snapshot |
10.1145/3658121 | From microfacets to participating media: A unified theory of light transport with stochastic geometry | https://doi.org/10.1145/3658121 | [
"Dario Seyb",
"Eugene d'Eon",
"Benedikt Bitterli",
"Wojciech Jarosz"
] | Stochastic geometry models have enjoyed immense success in graphics for modeling interactions of light with complex phenomena such as participating media, rough surfaces, fibers, and more. Although each of these models operates on the same principle of replacing intricate geometry by a random process and deriving the a... | journal | 10.1145/3658121 | official | null | null |
10.1145/3658205 | TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Prompts | https://doi.org/10.1145/3658205 | [
"Jingyu Zhuang",
"Di Kang",
"Yan-Pei Cao",
"Guanbin Li",
"Liang Lin",
"Ying Shan"
] | Text-driven 3D scene editing has gained significant attention owing to its convenience and user-friendliness. However, existing methods still lack accurate control of the specified appearance and location of the editing result due to the inherent limitations of the text description. To this end, we propose a 3D scene e... | journal | 10.1145/3658205 | official | 2401.14828 | title_snapshot |
10.1145/3658234 | Universal Facial Encoding of Codec Avatars from VR Headsets | https://doi.org/10.1145/3658234 | [
"Shaojie Bai",
"Te-Li Wang",
"Chenghui Li",
"Akshay Venkatesh",
"Tomas Simon",
"Chen Cao",
"Gabriel Schwartz",
"Jason Saragih",
"Yaser Sheikh",
"Shih-En Wei"
] | Faithful real-time facial animation is essential for avatar-mediated telepresence in Virtual Reality (VR). To emulate authentic communication, avatar animation needs to be efficient and accurate: able to capture both extreme and subtle expressions within a few milliseconds to sustain the rhythm of natural conversations... | journal | 10.1145/3658234 | official | 2407.13038 | title_snapshot |
10.1145/3658144 | ColorVideoVDP: A visual difference predictor for image, video and display distortions | https://doi.org/10.1145/3658144 | [
"Rafal K. Mantiuk",
"Param Hanji",
"Maliha Ashraf",
"Yuta Asano",
"Alexandre Chapiro"
] | ColorVideoVDP is a video and image quality metric that models spatial and temporal aspects of vision for both luminance and color. The metric is built on novel psychophysical models of chromatic spatiotemporal contrast sensitivity and cross-channel contrast masking. It accounts for the viewing conditions, geometric, an... | journal | 10.1145/3658144 | official | 2401.11485 | title_snapshot |
10.1145/3658149 | Cyclogenesis: Simulating Hurricanes and Tornadoes | https://doi.org/10.1145/3658149 | [
"Jorge Alejandro Amador Herrera",
"Jonathan Klein",
"Daoming Liu",
"Wojtek Pałubicki",
"Sören Pirk",
"Dominik L. Michels"
] | Cyclones are large-scale phenomena that result from complex heat and water transfer processes in the atmosphere, as well as from the interaction of multiple hydrometeors , i.e., water and ice particles. When cyclones make landfall, they are considered natural disasters and spawn dread and awe alike. We propose a physic... | journal | 10.1145/3658149 | official | null | null |
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