diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/Assets/LayoutOverlay/LayoutOverlayStyle.uss b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/Assets/LayoutOverlay/LayoutOverlayStyle.uss
new file mode 100644
index 0000000000000000000000000000000000000000..ab9619bccbe1e2c1a5390e122d197a164363ee46
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@@ -0,0 +1,190 @@
+/**********************************************************************************************************************/
+/* LayoutOverlay */
+/**********************************************************************************************************************/
+
+LayoutOverlay {
+ flex-direction: column-reverse;
+ overflow: hidden;
+}
+
+LayoutOverlay.HasScrollbar {
+ margin-right: 18px;
+ margin-bottom: 18px;
+}
+
+//Disable Horizontal Toolbar until needed
+LayoutOverlay > #HorizontalToolbar {
+ height: 0;
+}
+
+LayoutOverlay > #HorizontalHolder {
+ flex:1 auto;
+ flex-direction: row;
+}
+
+LayoutOverlay > #HorizontalHolder > #VerticalToolbar {
+ width: 140px;
+ margin-left : 10px;
+}
+
+LayoutOverlay > #HorizontalHolder > #VerticalToolbar.Collapse {
+ width: 50px;
+}
+
+LayoutOverlay > #HorizontalHolder > #LeftOverlay {
+ flex-grow: 1;
+ flex-direction: column-reverse;
+ flex-wrap: wrap;
+ align-items: flex-start;
+}
+
+LayoutOverlay > #HorizontalHolder > #RightOverlay {
+
+ flex-grow: 1;
+ flex-direction: column-reverse;
+ flex-wrap: wrap-reverse;
+ align-items: flex-start;
+}
+
+LayoutOverlay > #DropdownOverlay {
+ height: 0;
+ width: 0;
+}
+
+LayoutOverlay > #HorizontalHolder > #RightOverlay.VisibilityWindowOn {
+ min-height : 400px;
+}
+
+LayoutOverlay > #HorizontalHolder > #RightOverlay {
+ min-height : 250px;
+}
+
+LayoutOverlay > #HorizontalHolder > #RightOverlay PopupWindow {
+ flex:1 0 auto;
+ width : 280px;
+ padding-left : 12px;
+ padding-right : 12px;
+}
+
+LayoutOverlay > #HorizontalHolder > #RightOverlay PopupWindow #ModeField {
+ margin-left : 0;
+}
+
+LayoutOverlay > #HorizontalHolder > #RightOverlay PopupWindow #BonePopupField {
+ margin-left : 0;
+}
+
+LayoutOverlay > #HorizontalHolder > #RightOverlay PopupWindow #BonePopupField .unity-popup-field__input {
+ flex-basis : 0px;
+}
+
+LayoutOverlay > #HorizontalHolder > #RightOverlay PopupWindow > #unity-content-container {
+ flex:1 0 auto;
+}
+
+LayoutOverlay > #HorizontalHolder > #RightOverlay PopupWindow .form-row {
+ max-height : 20px;
+ flex-direction: row;
+ margin-left : 0;
+ margin-right : 0;
+ margin-top : 0;
+ margin-bottom : 0;
+ flex : 1 0 auto;
+}
+
+LayoutOverlay > #HorizontalHolder > #RightOverlay PopupWindow .form-row-space {
+ height : 5px;
+}
+
+LayoutOverlay > #HorizontalHolder > #RightOverlay PopupWindow .form-editor {
+ flex-direction: row;
+ flex: 6;
+}
+
+LayoutOverlay > #HorizontalHolder > #RightOverlay PopupWindow .form-popup {
+ margin-left : 0px;
+ flex : 1 0 auto;
+}
+
+LayoutOverlay > #HorizontalHolder > #RightOverlay PopupWindow .form-popup .unity-enum-field {
+ flex : 1 0 auto;
+}
+
+LayoutOverlay > #HorizontalHolder > #RightOverlay PopupWindow .form-popup .unity-popup-field {
+ flex : 1 0 auto;
+}
+
+LayoutOverlay > #HorizontalHolder > #RightOverlay PopupWindow .form-popup .unity-label {
+ min-width : auto;
+ flex : 4;
+}
+
+LayoutOverlay > #HorizontalHolder > #RightOverlay PopupWindow .form-popup .unity-enum-field__input,
+LayoutOverlay > #HorizontalHolder > #RightOverlay PopupWindow .form-popup .unity-popup-field__input {
+ flex : 6;
+ min-width : auto;
+}
+
+LayoutOverlay > #HorizontalHolder > #RightOverlay PopupWindow .form-toggle {
+ margin-left : 0px;
+ flex : 1;
+}
+
+LayoutOverlay > #HorizontalHolder > #RightOverlay PopupWindow .form-toggle .unity-toggle__input {
+ justify-content : flex-end;
+}
+
+LayoutOverlay > #HorizontalHolder > #RightOverlay PopupWindow .form-integerfield {
+ margin-left : 0px;
+ flex : 1;
+}
+
+
+LayoutOverlay > #HorizontalHolder > #RightOverlay PopupWindow .form-integerfield IntegerInput {
+ margin-left : 0px;
+ flex : 6;
+}
+
+LayoutOverlay > #HorizontalHolder > #RightOverlay PopupWindow .slider-field {
+ flex: 3;
+}
+
+LayoutOverlay > #HorizontalHolder > #RightOverlay PopupWindow Label {
+ flex: 4;
+ margin-top : 2px;
+ margin-bottom : 2px;
+}
+
+
+LayoutOverlay > #HorizontalHolder > #RightOverlay PopupWindow Slider {
+ flex: 7;
+ margin-left : 4px;
+ margin-top :2px;
+ margin-right : 10px;
+ margin-bottom :2px;
+}
+
+LayoutOverlay > #HorizontalHolder > #RightOverlay PopupWindow Button {
+ flex : 1 0 auto;
+ margin-left: 1px;
+ margin-right: 1px;
+ margin-top: 1px;
+ margin-bottom: 1px;
+ border-left-width: 1px;
+ border-right-width: 1px;
+ border-bottom-width: 1px;
+ border-top-width: 1px;
+ border-top-left-radius: 3px;
+ border-top-right-radius: 3px;
+ border-bottom-left-radius: 3px;
+ border-bottom-right-radius: 3px;
+ padding-left: 2px;
+ padding-right: 2px;
+ padding-bottom: 2px;
+ padding-top: 2px;
+}
+
+LayoutOverlay > #HorizontalHolder > #RightOverlay PopupWindow Toggle {
+ align-self : center;
+ margin-bottom: 4px;
+}
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/Assets/LayoutOverlay/LayoutOverlayStyle.uss.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/Assets/LayoutOverlay/LayoutOverlayStyle.uss.meta
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+ScriptedImporter:
+ fileIDToRecycleName:
+ 11400000: stylesheet
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
+ script: {fileID: 12385, guid: 0000000000000000e000000000000000, type: 0}
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index 0000000000000000000000000000000000000000..8513c08e9d48621f161000eb7141aa2b43874521
--- /dev/null
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@@ -0,0 +1,16 @@
+/**********************************************************************************************************************/
+/* Scroller */
+/**********************************************************************************************************************/
+
+/* Horizontal scroller */
+Scroller {
+ display: none;
+}
+
+/**********************************************************************************************************************/
+/* ScrollView */
+/**********************************************************************************************************************/
+
+ScrollView {
+ flex: 1;
+}
\ No newline at end of file
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/Assets/LayoutOverlay/ScrollableToolbar.uss.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/Assets/LayoutOverlay/ScrollableToolbar.uss.meta
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@@ -0,0 +1,11 @@
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+guid: d62df6d8cd1bb504dbae262bb6d6efe6
+ScriptedImporter:
+ fileIDToRecycleName:
+ 11400000: tree
+ 11400002: inlineStyle
+ externalObjects: {}
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diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/Assets/SkinningModule/GenerateGeometryPanelStyle.uss b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/Assets/SkinningModule/GenerateGeometryPanelStyle.uss
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@@ -0,0 +1,17 @@
+/**********************************************************************************************************************/
+/* GenerateGeometryPanel */
+/**********************************************************************************************************************/
+
+#GenerateGeometryPanel {
+ height: 150px;
+}
+
+#GenerateGeometryPanel.Single #GenerateMultipleSprite {
+ visibility: hidden;
+ height : 0;
+}
+
+#GenerateGeometryPanel.Multiple #GenerateSingleSprite {
+ visibility: hidden;
+ height : 0;
+}
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+
+
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+
+
+
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+
+
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+
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+
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@@ -0,0 +1,20 @@
+/**********************************************************************************************************************/
+/* GenerateWeightsPanel */
+/**********************************************************************************************************************/
+
+.AssociateBoneDisabled {
+ height: 70px;
+}
+
+.AssociateBoneEnabled {
+ height: 90px;
+}
+
+#Content{
+ width : 250px;
+ align-content : center;
+}
+
+.form-row{
+ align-content : center;
+}
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diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Behavior.cs.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Behavior.cs.meta
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+// -----------------------------------------------------------------------
+//
+// Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
+//
+// -----------------------------------------------------------------------
+
+namespace UnityEngine.U2D.Animation.TriangleNet
+{
+ using System;
+ using Animation.TriangleNet.Meshing;
+ using Animation.TriangleNet.Meshing.Algorithm;
+
+ ///
+ /// Configure advanced aspects of the library.
+ ///
+ internal class Configuration
+ {
+ public Configuration()
+ : this(() => RobustPredicates.Default, () => new TrianglePool())
+ {
+ }
+
+ public Configuration(Func predicates)
+ : this(predicates, () => new TrianglePool())
+ {
+ }
+
+ public Configuration(Func predicates, Func trianglePool)
+ {
+ Predicates = predicates;
+ TrianglePool = trianglePool;
+ }
+
+ ///
+ /// Gets or sets the factory method for the implementation.
+ ///
+ public Func Predicates { get; set; }
+
+ ///
+ /// Gets or sets the factory method for the .
+ ///
+ public Func TrianglePool { get; set; }
+ }
+}
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+// -----------------------------------------------------------------------
+//
+// Original Triangle code by Jonathan Richard Shewchuk, http://www.cs.cmu.edu/~quake/triangle.html
+// Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
+//
+// -----------------------------------------------------------------------
+
+namespace UnityEngine.U2D.Animation.TriangleNet
+{
+ ///
+ /// The type of the mesh vertex.
+ ///
+ internal enum VertexType { InputVertex, SegmentVertex, FreeVertex, DeadVertex, UndeadVertex };
+
+ ///
+ /// Node renumbering algorithms.
+ ///
+ internal enum NodeNumbering { None, Linear, CuthillMcKee };
+
+ ///
+ /// Labels that signify the result of point location.
+ ///
+ /// The result of a search indicates that the point falls in the
+ /// interior of a triangle, on an edge, on a vertex, or outside the mesh.
+ ///
+ internal enum LocateResult { InTriangle, OnEdge, OnVertex, Outside };
+
+ ///
+ /// Labels that signify the result of vertex insertion.
+ ///
+ /// The result indicates that the vertex was inserted with complete
+ /// success, was inserted but encroaches upon a subsegment, was not inserted
+ /// because it lies on a segment, or was not inserted because another vertex
+ /// occupies the same location.
+ ///
+ enum InsertVertexResult { Successful, Encroaching, Violating, Duplicate };
+
+ ///
+ /// Labels that signify the result of direction finding.
+ ///
+ /// The result indicates that a segment connecting the two query
+ /// points falls within the direction triangle, along the left edge of the
+ /// direction triangle, or along the right edge of the direction triangle.
+ ///
+ enum FindDirectionResult { Within, Leftcollinear, Rightcollinear };
+}
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diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Geometry.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Geometry.meta
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diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/IO/IMeshFormat.cs b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/IO/IMeshFormat.cs
new file mode 100644
index 0000000000000000000000000000000000000000..c7db21f84a57db429e8c37d13e870a460b1ad60a
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/IO/IMeshFormat.cs
@@ -0,0 +1,39 @@
+// -----------------------------------------------------------------------
+//
+// Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
+//
+// -----------------------------------------------------------------------
+
+namespace UnityEngine.U2D.Animation.TriangleNet
+ .IO
+{
+ using System.IO;
+ using Animation.TriangleNet.Meshing;
+
+ ///
+ /// Interface for mesh I/O.
+ ///
+ internal interface IMeshFormat : IFileFormat
+ {
+ ///
+ /// Read a file containing a mesh.
+ ///
+ /// The path of the file to read.
+ /// An instance of the interface.
+ IMesh Import(string filename);
+
+ ///
+ /// Save a mesh to disk.
+ ///
+ /// An instance of the interface.
+ /// The path of the file to save.
+ void Write(IMesh mesh, string filename);
+
+ ///
+ /// Save a mesh to a .
+ ///
+ /// An instance of the interface.
+ /// The stream to save to.
+ void Write(IMesh mesh, Stream stream);
+ }
+}
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/IO/IPolygonFormat.cs b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/IO/IPolygonFormat.cs
new file mode 100644
index 0000000000000000000000000000000000000000..c4478470f91bac7d4bf610dc1d4e076321af099f
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/IO/IPolygonFormat.cs
@@ -0,0 +1,39 @@
+// -----------------------------------------------------------------------
+//
+// Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
+//
+// -----------------------------------------------------------------------
+
+namespace UnityEngine.U2D.Animation.TriangleNet
+ .IO
+{
+ using System.IO;
+ using Animation.TriangleNet.Geometry;
+
+ ///
+ /// Interface for geometry input.
+ ///
+ internal interface IPolygonFormat : IFileFormat
+ {
+ ///
+ /// Read a file containing polygon geometry.
+ ///
+ /// The path of the file to read.
+ /// An instance of the class.
+ IPolygon Read(string filename);
+
+ ///
+ /// Save a polygon geometry to disk.
+ ///
+ /// An instance of the class.
+ /// The path of the file to save.
+ void Write(IPolygon polygon, string filename);
+
+ ///
+ /// Save a polygon geometry to a .
+ ///
+ /// An instance of the class.
+ /// The stream to save to.
+ void Write(IPolygon polygon, Stream stream);
+ }
+}
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/IO/IPolygonFormat.cs.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/IO/IPolygonFormat.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..a70390ffa3a84a659fe43af4c4d8e0ea3b55d2cd
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+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/IO/IPolygonFormat.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: c5038e46090aa4f809c75db148ca3b5f
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/IO/InputTriangle.cs b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/IO/InputTriangle.cs
new file mode 100644
index 0000000000000000000000000000000000000000..877f4821ae56452783d8a9ce749ac57665abdff2
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/IO/InputTriangle.cs
@@ -0,0 +1,86 @@
+// -----------------------------------------------------------------------
+//
+// Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
+//
+// -----------------------------------------------------------------------
+
+namespace UnityEngine.U2D.Animation.TriangleNet
+ .IO
+{
+ using Animation.TriangleNet.Topology;
+ using Animation.TriangleNet.Geometry;
+
+ ///
+ /// Simple triangle class for input.
+ ///
+ internal class InputTriangle : ITriangle
+ {
+ internal int[] vertices;
+ internal int label;
+ internal double area;
+
+ public InputTriangle(int p0, int p1, int p2)
+ {
+ this.vertices = new int[] { p0, p1, p2 };
+ }
+
+ #region Public properties
+
+ ///
+ /// Gets the triangle id.
+ ///
+ public int ID
+ {
+ get { return 0; }
+ set {}
+ }
+
+ ///
+ /// Region ID the triangle belongs to.
+ ///
+ public int Label
+ {
+ get { return label; }
+ set { label = value; }
+ }
+
+ ///
+ /// Gets the triangle area constraint.
+ ///
+ public double Area
+ {
+ get { return area; }
+ set { area = value; }
+ }
+
+ ///
+ /// Gets the specified corners vertex.
+ ///
+ public Vertex GetVertex(int index)
+ {
+ return null; // TODO: throw NotSupportedException?
+ }
+
+ public int GetVertexID(int index)
+ {
+ return vertices[index];
+ }
+
+ public ITriangle GetNeighbor(int index)
+ {
+ return null;
+ }
+
+ public int GetNeighborID(int index)
+ {
+ return -1;
+ }
+
+ public ISegment GetSegment(int index)
+ {
+ return null;
+ }
+
+ #endregion
+ }
+}
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/IO/InputTriangle.cs.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/IO/InputTriangle.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..8128ddc4dde54d779d52bc80883f52aed5ca24f7
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+fileFormatVersion: 2
+guid: 8586f5d059bef4957927fa6f9b5f33f2
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/IO/TriangleFormat.cs b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/IO/TriangleFormat.cs
new file mode 100644
index 0000000000000000000000000000000000000000..57fbfd2788988028b5ab4f93c5c7516792b2ab68
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/IO/TriangleFormat.cs
@@ -0,0 +1,92 @@
+// -----------------------------------------------------------------------
+//
+// Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
+//
+// -----------------------------------------------------------------------
+
+namespace UnityEngine.U2D.Animation.TriangleNet
+ .IO
+{
+ using System;
+ using System.Collections.Generic;
+ using System.IO;
+ using Animation.TriangleNet.Geometry;
+ using Animation.TriangleNet.Meshing;
+
+ ///
+ /// Implements geometry and mesh file formats of the the original Triangle code.
+ ///
+ internal class TriangleFormat : IPolygonFormat, IMeshFormat
+ {
+ public bool IsSupported(string file)
+ {
+ string ext = Path.GetExtension(file).ToLower();
+
+ if (ext == ".node" || ext == ".poly" || ext == ".ele")
+ {
+ return true;
+ }
+
+ return false;
+ }
+
+ public IMesh Import(string filename)
+ {
+ string ext = Path.GetExtension(filename);
+
+ if (ext == ".node" || ext == ".poly" || ext == ".ele")
+ {
+ List triangles;
+ Polygon geometry;
+
+ (new TriangleReader()).Read(filename, out geometry, out triangles);
+
+ if (geometry != null && triangles != null)
+ {
+ return Converter.ToMesh(geometry, triangles.ToArray());
+ }
+ }
+
+ throw new NotSupportedException("Could not load '" + filename + "' file.");
+ }
+
+ public void Write(IMesh mesh, string filename)
+ {
+ var writer = new TriangleWriter();
+
+ writer.WritePoly((Mesh)mesh, Path.ChangeExtension(filename, ".poly"));
+ writer.WriteElements((Mesh)mesh, Path.ChangeExtension(filename, ".ele"));
+ }
+
+ public void Write(IMesh mesh, Stream stream)
+ {
+ throw new NotImplementedException();
+ }
+
+ public IPolygon Read(string filename)
+ {
+ string ext = Path.GetExtension(filename);
+
+ if (ext == ".node")
+ {
+ return (new TriangleReader()).ReadNodeFile(filename);
+ }
+ else if (ext == ".poly")
+ {
+ return (new TriangleReader()).ReadPolyFile(filename);
+ }
+
+ throw new NotSupportedException("File format '" + ext + "' not supported.");
+ }
+
+ public void Write(IPolygon polygon, string filename)
+ {
+ (new TriangleWriter()).WritePoly(polygon, filename);
+ }
+
+ public void Write(IPolygon polygon, Stream stream)
+ {
+ throw new NotImplementedException();
+ }
+ }
+}
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/IO/TriangleFormat.cs.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/IO/TriangleFormat.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..d0c20b074e59493d9d8a41f06c23b4c448a3435c
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@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 4a1337b0388344c16a0e94a38038934f
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/IO/TriangleReader.cs b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/IO/TriangleReader.cs
new file mode 100644
index 0000000000000000000000000000000000000000..bf44160ea4ccbd12dbd3dcf50ac44fef2c91a766
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/IO/TriangleReader.cs
@@ -0,0 +1,757 @@
+// -----------------------------------------------------------------------
+//
+// Original Triangle code by Jonathan Richard Shewchuk, http://www.cs.cmu.edu/~quake/triangle.html
+// Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
+//
+// -----------------------------------------------------------------------
+
+namespace UnityEngine.U2D.Animation.TriangleNet
+ .IO
+{
+ using System;
+ using System.Collections.Generic;
+ using System.Globalization;
+ using System.IO;
+ using Animation.TriangleNet.Geometry;
+
+ ///
+ /// Helper methods for reading Triangle file formats.
+ ///
+ internal class TriangleReader
+ {
+ static NumberFormatInfo nfi = NumberFormatInfo.InvariantInfo;
+
+ int startIndex = 0;
+
+ #region Helper methods
+
+ private bool TryReadLine(StreamReader reader, out string[] token)
+ {
+ token = null;
+
+ if (reader.EndOfStream)
+ {
+ return false;
+ }
+
+ string line = reader.ReadLine().Trim();
+
+ while (IsStringNullOrWhiteSpace(line) || line.StartsWith("#"))
+ {
+ if (reader.EndOfStream)
+ {
+ return false;
+ }
+
+ line = reader.ReadLine().Trim();
+ }
+
+ token = line.Split(new char[] { ' ', '\t' }, StringSplitOptions.RemoveEmptyEntries);
+
+ return true;
+ }
+
+ ///
+ /// Read vertex information of the given line.
+ ///
+ /// The input geometry.
+ /// The current vertex index.
+ /// The current line.
+ /// Number of point attributes
+ /// Number of point markers (0 or 1)
+ private void ReadVertex(List data, int index, string[] line, int attributes, int marks)
+ {
+ double x = double.Parse(line[1], nfi);
+ double y = double.Parse(line[2], nfi);
+
+ var v = new Vertex(x, y);
+
+ // Read a vertex marker.
+ if (marks > 0 && line.Length > 3 + attributes)
+ {
+ v.Label = int.Parse(line[3 + attributes]);
+ }
+
+ if (attributes > 0)
+ {
+#if USE_ATTRIBS
+ var attribs = new double[attributes];
+
+ // Read the vertex attributes.
+ for (int j = 0; j < attributes; j++)
+ {
+ if (line.Length > 3 + j)
+ {
+ attribs[j] = double.Parse(line[3 + j], nfi);
+ }
+ }
+
+ v.attributes = attribs;
+#endif
+ }
+
+ data.Add(v);
+ }
+
+ #endregion
+
+ #region Main I/O methods
+
+ ///
+ /// Reads geometry information from .node or .poly files.
+ ///
+ public void Read(string filename, out Polygon polygon)
+ {
+ polygon = null;
+
+ string path = Path.ChangeExtension(filename, ".poly");
+
+ if (File.Exists(path))
+ {
+ polygon = ReadPolyFile(path);
+ }
+ else
+ {
+ path = Path.ChangeExtension(filename, ".node");
+ polygon = ReadNodeFile(path);
+ }
+ }
+
+ ///
+ /// Reads a mesh from .node, .poly or .ele files.
+ ///
+ public void Read(string filename, out Polygon geometry, out List triangles)
+ {
+ triangles = null;
+
+ Read(filename, out geometry);
+
+ string path = Path.ChangeExtension(filename, ".ele");
+
+ if (File.Exists(path) && geometry != null)
+ {
+ triangles = ReadEleFile(path);
+ }
+ }
+
+ ///
+ /// Reads geometry information from .node or .poly files.
+ ///
+ public IPolygon Read(string filename)
+ {
+ Polygon geometry = null;
+
+ Read(filename, out geometry);
+
+ return geometry;
+ }
+
+ #endregion
+
+ ///
+ /// Read the vertices from a file, which may be a .node or .poly file.
+ ///
+ ///
+ /// Will NOT read associated .ele by default.
+ public Polygon ReadNodeFile(string nodefilename)
+ {
+ return ReadNodeFile(nodefilename, false);
+ }
+
+ ///
+ /// Read the vertices from a file, which may be a .node or .poly file.
+ ///
+ ///
+ ///
+ public Polygon ReadNodeFile(string nodefilename, bool readElements)
+ {
+ Polygon data;
+
+ startIndex = 0;
+
+ string[] line;
+ int invertices = 0, attributes = 0, nodemarkers = 0;
+
+ using (var reader = new StreamReader(nodefilename))
+ {
+ if (!TryReadLine(reader, out line))
+ {
+ throw new Exception("Can't read input file.");
+ }
+
+ // Read number of vertices, number of dimensions, number of vertex
+ // attributes, and number of boundary markers.
+ invertices = int.Parse(line[0]);
+
+ if (invertices < 3)
+ {
+ throw new Exception("Input must have at least three input vertices.");
+ }
+
+ if (line.Length > 1)
+ {
+ if (int.Parse(line[1]) != 2)
+ {
+ throw new Exception("Triangle only works with two-dimensional meshes.");
+ }
+ }
+
+ if (line.Length > 2)
+ {
+ attributes = int.Parse(line[2]);
+ }
+
+ if (line.Length > 3)
+ {
+ nodemarkers = int.Parse(line[3]);
+ }
+
+ data = new Polygon(invertices);
+
+ // Read the vertices.
+ if (invertices > 0)
+ {
+ for (int i = 0; i < invertices; i++)
+ {
+ if (!TryReadLine(reader, out line))
+ {
+ throw new Exception("Can't read input file (vertices).");
+ }
+
+ if (line.Length < 3)
+ {
+ throw new Exception("Invalid vertex.");
+ }
+
+ if (i == 0)
+ {
+ startIndex = int.Parse(line[0], nfi);
+ }
+
+ ReadVertex(data.Points, i, line, attributes, nodemarkers);
+ }
+ }
+ }
+
+ if (readElements)
+ {
+ // Read area file
+ string elefile = Path.ChangeExtension(nodefilename, ".ele");
+ if (File.Exists(elefile))
+ {
+ ReadEleFile(elefile, true);
+ }
+ }
+
+ return data;
+ }
+
+ ///
+ /// Read the vertices and segments from a .poly file.
+ ///
+ ///
+ /// Will NOT read associated .ele by default.
+ public Polygon ReadPolyFile(string polyfilename)
+ {
+ return ReadPolyFile(polyfilename, false, false);
+ }
+
+ ///
+ /// Read the vertices and segments from a .poly file.
+ ///
+ ///
+ /// If true, look for an associated .ele file.
+ /// Will NOT read associated .area by default.
+ public Polygon ReadPolyFile(string polyfilename, bool readElements)
+ {
+ return ReadPolyFile(polyfilename, readElements, false);
+ }
+
+ ///
+ /// Read the vertices and segments from a .poly file.
+ ///
+ ///
+ /// If true, look for an associated .ele file.
+ /// If true, look for an associated .area file.
+ public Polygon ReadPolyFile(string polyfilename, bool readElements, bool readArea)
+ {
+ // Read poly file
+ Polygon data;
+
+ startIndex = 0;
+
+ string[] line;
+ int invertices = 0, attributes = 0, nodemarkers = 0;
+
+ using (var reader = new StreamReader(polyfilename))
+ {
+ if (!TryReadLine(reader, out line))
+ {
+ throw new Exception("Can't read input file.");
+ }
+
+ // Read number of vertices, number of dimensions, number of vertex
+ // attributes, and number of boundary markers.
+ invertices = int.Parse(line[0]);
+
+ if (line.Length > 1)
+ {
+ if (int.Parse(line[1]) != 2)
+ {
+ throw new Exception("Triangle only works with two-dimensional meshes.");
+ }
+ }
+
+ if (line.Length > 2)
+ {
+ attributes = int.Parse(line[2]);
+ }
+
+ if (line.Length > 3)
+ {
+ nodemarkers = int.Parse(line[3]);
+ }
+
+ // Read the vertices.
+ if (invertices > 0)
+ {
+ data = new Polygon(invertices);
+
+ for (int i = 0; i < invertices; i++)
+ {
+ if (!TryReadLine(reader, out line))
+ {
+ throw new Exception("Can't read input file (vertices).");
+ }
+
+ if (line.Length < 3)
+ {
+ throw new Exception("Invalid vertex.");
+ }
+
+ if (i == 0)
+ {
+ // Set the start index!
+ startIndex = int.Parse(line[0], nfi);
+ }
+
+ ReadVertex(data.Points, i, line, attributes, nodemarkers);
+ }
+ }
+ else
+ {
+ // If the .poly file claims there are zero vertices, that means that
+ // the vertices should be read from a separate .node file.
+ data = ReadNodeFile(Path.ChangeExtension(polyfilename, ".node"));
+
+ invertices = data.Points.Count;
+ }
+
+ var points = data.Points;
+
+ if (points.Count == 0)
+ {
+ throw new Exception("No nodes available.");
+ }
+
+ // Read the segments from a .poly file.
+
+ // Read number of segments and number of boundary markers.
+ if (!TryReadLine(reader, out line))
+ {
+ throw new Exception("Can't read input file (segments).");
+ }
+
+ int insegments = int.Parse(line[0]);
+
+ int segmentmarkers = 0;
+ if (line.Length > 1)
+ {
+ segmentmarkers = int.Parse(line[1]);
+ }
+
+ int end1, end2, mark;
+ // Read and insert the segments.
+ for (int i = 0; i < insegments; i++)
+ {
+ if (!TryReadLine(reader, out line))
+ {
+ throw new Exception("Can't read input file (segments).");
+ }
+
+ if (line.Length < 3)
+ {
+ throw new Exception("Segment has no endpoints.");
+ }
+
+ // TODO: startIndex ok?
+ end1 = int.Parse(line[1]) - startIndex;
+ end2 = int.Parse(line[2]) - startIndex;
+ mark = 0;
+
+ if (segmentmarkers > 0 && line.Length > 3)
+ {
+ mark = int.Parse(line[3]);
+ }
+
+ if ((end1 < 0) || (end1 >= invertices))
+ {
+ if (Log.Verbose)
+ {
+ Log.Instance.Warning("Invalid first endpoint of segment.",
+ "MeshReader.ReadPolyfile()");
+ }
+ }
+ else if ((end2 < 0) || (end2 >= invertices))
+ {
+ if (Log.Verbose)
+ {
+ Log.Instance.Warning("Invalid second endpoint of segment.",
+ "MeshReader.ReadPolyfile()");
+ }
+ }
+ else
+ {
+ data.Add(new Segment(points[end1], points[end2], mark));
+ }
+ }
+
+ // Read holes from a .poly file.
+
+ // Read the holes.
+ if (!TryReadLine(reader, out line))
+ {
+ throw new Exception("Can't read input file (holes).");
+ }
+
+ int holes = int.Parse(line[0]);
+ if (holes > 0)
+ {
+ for (int i = 0; i < holes; i++)
+ {
+ if (!TryReadLine(reader, out line))
+ {
+ throw new Exception("Can't read input file (holes).");
+ }
+
+ if (line.Length < 3)
+ {
+ throw new Exception("Invalid hole.");
+ }
+
+ data.Holes.Add(new Point(double.Parse(line[1], nfi),
+ double.Parse(line[2], nfi)));
+ }
+ }
+
+ // Read area constraints (optional).
+ if (TryReadLine(reader, out line))
+ {
+ int id, regions = int.Parse(line[0]);
+
+ if (regions > 0)
+ {
+ for (int i = 0; i < regions; i++)
+ {
+ if (!TryReadLine(reader, out line))
+ {
+ throw new Exception("Can't read input file (region).");
+ }
+
+ if (line.Length < 4)
+ {
+ throw new Exception("Invalid region attributes.");
+ }
+
+ if (!int.TryParse(line[3], out id))
+ {
+ id = i;
+ }
+
+ double area = 0.0;
+
+ if (line.Length > 4)
+ {
+ double.TryParse(line[4], NumberStyles.Number, nfi, out area);
+ }
+
+ // Triangle's .poly file format allows region definitions with
+ // either 4 or 5 parameters, and different interpretations for
+ // them depending on the number of parameters.
+ //
+ // See http://www.cs.cmu.edu/~quake/triangle.poly.html
+ //
+ // The .NET version will interpret the fourth parameter always
+ // as an integer region id and the optional fifth parameter as
+ // an area constraint.
+
+ data.Regions.Add(new RegionPointer(
+ double.Parse(line[1], nfi), // Region x
+ double.Parse(line[2], nfi), // Region y
+ id, area));
+ }
+ }
+ }
+ }
+
+ // Read ele file
+ if (readElements)
+ {
+ string elefile = Path.ChangeExtension(polyfilename, ".ele");
+ if (File.Exists(elefile))
+ {
+ ReadEleFile(elefile, readArea);
+ }
+ }
+
+ return data;
+ }
+
+ ///
+ /// Read elements from an .ele file.
+ ///
+ /// The file name.
+ /// A list of triangles.
+ public List ReadEleFile(string elefilename)
+ {
+ return ReadEleFile(elefilename, false);
+ }
+
+ ///
+ /// Read the elements from an .ele file.
+ ///
+ ///
+ ///
+ ///
+ private List ReadEleFile(string elefilename, bool readArea)
+ {
+ int intriangles = 0, attributes = 0;
+
+ List triangles;
+
+ using (var reader = new StreamReader(elefilename))
+ {
+ // Read number of elements and number of attributes.
+ string[] line;
+ bool validRegion = false;
+
+ if (!TryReadLine(reader, out line))
+ {
+ throw new Exception("Can't read input file (elements).");
+ }
+
+ intriangles = int.Parse(line[0]);
+
+ // We irgnore index 1 (number of nodes per triangle)
+ attributes = 0;
+ if (line.Length > 2)
+ {
+ attributes = int.Parse(line[2]);
+ validRegion = true;
+ }
+
+ if (attributes > 1)
+ {
+ Log.Instance.Warning("Triangle attributes not supported.", "FileReader.Read");
+ }
+
+ triangles = new List(intriangles);
+
+ InputTriangle tri;
+
+ // Read triangles.
+ for (int i = 0; i < intriangles; i++)
+ {
+ if (!TryReadLine(reader, out line))
+ {
+ throw new Exception("Can't read input file (elements).");
+ }
+
+ if (line.Length < 4)
+ {
+ throw new Exception("Triangle has no nodes.");
+ }
+
+ // TODO: startIndex ok?
+ tri = new InputTriangle(
+ int.Parse(line[1]) - startIndex,
+ int.Parse(line[2]) - startIndex,
+ int.Parse(line[3]) - startIndex);
+
+ // Read triangle region
+ if (attributes > 0 && validRegion)
+ {
+ int region = 0;
+ validRegion = int.TryParse(line[4], out region);
+ tri.label = region;
+ }
+
+ triangles.Add(tri);
+ }
+ }
+
+ // Read area file
+ if (readArea)
+ {
+ string areafile = Path.ChangeExtension(elefilename, ".area");
+ if (File.Exists(areafile))
+ {
+ ReadAreaFile(areafile, intriangles);
+ }
+ }
+
+ return triangles;
+ }
+
+ ///
+ /// Read the area constraints from an .area file.
+ ///
+ ///
+ ///
+ ///
+ private double[] ReadAreaFile(string areafilename, int intriangles)
+ {
+ double[] data = null;
+
+ using (var reader = new StreamReader(areafilename))
+ {
+ string[] line;
+
+ if (!TryReadLine(reader, out line))
+ {
+ throw new Exception("Can't read input file (area).");
+ }
+
+ if (int.Parse(line[0]) != intriangles)
+ {
+ Log.Instance.Warning("Number of area constraints doesn't match number of triangles.",
+ "ReadAreaFile()");
+ return null;
+ }
+
+ data = new double[intriangles];
+
+ // Read area constraints.
+ for (int i = 0; i < intriangles; i++)
+ {
+ if (!TryReadLine(reader, out line))
+ {
+ throw new Exception("Can't read input file (area).");
+ }
+
+ if (line.Length != 2)
+ {
+ throw new Exception("Triangle has no nodes.");
+ }
+
+ data[i] = double.Parse(line[1], nfi);
+ }
+ }
+
+ return data;
+ }
+
+ ///
+ /// Read an .edge file.
+ ///
+ /// The file name.
+ /// The number of input vertices (read from a .node or .poly file).
+ /// A List of edges.
+ public List ReadEdgeFile(string edgeFile, int invertices)
+ {
+ // Read poly file
+ List data = null;
+
+ startIndex = 0;
+
+ string[] line;
+
+ using (var reader = new StreamReader(edgeFile))
+ {
+ // Read the edges from a .edge file.
+
+ // Read number of segments and number of boundary markers.
+ if (!TryReadLine(reader, out line))
+ {
+ throw new Exception("Can't read input file (segments).");
+ }
+
+ int inedges = int.Parse(line[0]);
+
+ int edgemarkers = 0;
+ if (line.Length > 1)
+ {
+ edgemarkers = int.Parse(line[1]);
+ }
+
+ if (inedges > 0)
+ {
+ data = new List(inedges);
+ }
+
+ int end1, end2, mark;
+ // Read and insert the segments.
+ for (int i = 0; i < inedges; i++)
+ {
+ if (!TryReadLine(reader, out line))
+ {
+ throw new Exception("Can't read input file (segments).");
+ }
+
+ if (line.Length < 3)
+ {
+ throw new Exception("Segment has no endpoints.");
+ }
+
+ // TODO: startIndex ok?
+ end1 = int.Parse(line[1]) - startIndex;
+ end2 = int.Parse(line[2]) - startIndex;
+ mark = 0;
+
+ if (edgemarkers > 0 && line.Length > 3)
+ {
+ mark = int.Parse(line[3]);
+ }
+
+ if ((end1 < 0) || (end1 >= invertices))
+ {
+ if (Log.Verbose)
+ {
+ Log.Instance.Warning("Invalid first endpoint of segment.",
+ "MeshReader.ReadPolyfile()");
+ }
+ }
+ else if ((end2 < 0) || (end2 >= invertices))
+ {
+ if (Log.Verbose)
+ {
+ Log.Instance.Warning("Invalid second endpoint of segment.",
+ "MeshReader.ReadPolyfile()");
+ }
+ }
+ else
+ {
+ data.Add(new Edge(end1, end2, mark));
+ }
+ }
+ }
+
+ return data;
+ }
+
+ bool IsStringNullOrWhiteSpace(string value)
+ {
+ if (value != null)
+ {
+ for (int i = 0; i < value.Length; i++)
+ {
+ if (!char.IsWhiteSpace(value[i]))
+ {
+ return false;
+ }
+ }
+ }
+ return true;
+ }
+ }
+}
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/IO/TriangleReader.cs.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/IO/TriangleReader.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..146ab9d1b86dcb10bb058bfe1b09efec561ec7e3
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/IO/TriangleReader.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 9bd4358267e2d4fe3966c374d0a5b5b7
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/IO/TriangleWriter.cs b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/IO/TriangleWriter.cs
new file mode 100644
index 0000000000000000000000000000000000000000..23926f7e97b1798380e4d1f541d0b90c2c544507
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/IO/TriangleWriter.cs
@@ -0,0 +1,460 @@
+// -----------------------------------------------------------------------
+//
+// Original Triangle code by Jonathan Richard Shewchuk, http://www.cs.cmu.edu/~quake/triangle.html
+// Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
+//
+// -----------------------------------------------------------------------
+
+namespace UnityEngine.U2D.Animation.TriangleNet
+ .IO
+{
+ using System.Collections.Generic;
+ using System.Globalization;
+ using System.IO;
+ using Animation.TriangleNet.Geometry;
+ using Animation.TriangleNet.Topology;
+
+ ///
+ /// Helper methods for writing Triangle file formats.
+ ///
+ internal class TriangleWriter
+ {
+ static NumberFormatInfo nfi = NumberFormatInfo.InvariantInfo;
+
+ ///
+ /// Number the vertices and write them to a .node file.
+ ///
+ ///
+ ///
+ public void Write(Mesh mesh, string filename)
+ {
+ WritePoly(mesh, Path.ChangeExtension(filename, ".poly"));
+ WriteElements(mesh, Path.ChangeExtension(filename, ".ele"));
+ }
+
+ ///
+ /// Number the vertices and write them to a .node file.
+ ///
+ ///
+ ///
+ public void WriteNodes(Mesh mesh, string filename)
+ {
+ using (var writer = new StreamWriter(filename))
+ {
+ WriteNodes(writer, mesh);
+ }
+ }
+
+ ///
+ /// Number the vertices and write them to a .node file.
+ ///
+ private void WriteNodes(StreamWriter writer, Mesh mesh)
+ {
+ int outvertices = mesh.vertices.Count;
+ int nextras = mesh.nextras;
+
+ Behavior behavior = mesh.behavior;
+
+ if (behavior.Jettison)
+ {
+ outvertices = mesh.vertices.Count - mesh.undeads;
+ }
+
+ if (writer != null)
+ {
+ // Number of vertices, number of dimensions, number of vertex attributes,
+ // and number of boundary markers (zero or one).
+ writer.WriteLine("{0} {1} {2} {3}", outvertices, mesh.mesh_dim, nextras,
+ behavior.UseBoundaryMarkers ? "1" : "0");
+
+ if (mesh.numbering == NodeNumbering.None)
+ {
+ // If the mesh isn't numbered yet, use linear node numbering.
+ mesh.Renumber();
+ }
+
+ if (mesh.numbering == NodeNumbering.Linear)
+ {
+ // If numbering is linear, just use the dictionary values.
+ WriteNodes(writer, mesh.vertices.Values, behavior.UseBoundaryMarkers,
+ nextras, behavior.Jettison);
+ }
+ else
+ {
+ // If numbering is not linear, a simple 'foreach' traversal of the dictionary
+ // values doesn't reflect the actual numbering. Use an array instead.
+
+ // TODO: Could use a custom sorting function on dictionary values instead.
+ Vertex[] nodes = new Vertex[mesh.vertices.Count];
+
+ foreach (var node in mesh.vertices.Values)
+ {
+ nodes[node.id] = node;
+ }
+
+ WriteNodes(writer, nodes, behavior.UseBoundaryMarkers,
+ nextras, behavior.Jettison);
+ }
+ }
+ }
+
+ ///
+ /// Write the vertices to a stream.
+ ///
+ ///
+ ///
+ private void WriteNodes(StreamWriter writer, IEnumerable nodes, bool markers,
+ int attribs, bool jettison)
+ {
+ int index = 0;
+
+ foreach (var vertex in nodes)
+ {
+ if (!jettison || vertex.type != VertexType.UndeadVertex)
+ {
+ // Vertex number, x and y coordinates.
+ writer.Write("{0} {1} {2}", index, vertex.x.ToString(nfi), vertex.y.ToString(nfi));
+
+#if USE_ATTRIBS
+ // Write attributes.
+ for (int j = 0; j < attribs; j++)
+ {
+ writer.Write(" {0}", vertex.attributes[j].ToString(nfi));
+ }
+#endif
+
+ if (markers)
+ {
+ // Write the boundary marker.
+ writer.Write(" {0}", vertex.label);
+ }
+
+ writer.WriteLine();
+
+ index++;
+ }
+ }
+ }
+
+ ///
+ /// Write the triangles to an .ele file.
+ ///
+ ///
+ ///
+ public void WriteElements(Mesh mesh, string filename)
+ {
+ Otri tri = default(Otri);
+ Vertex p1, p2, p3;
+ bool regions = mesh.behavior.useRegions;
+
+ int j = 0;
+
+ tri.orient = 0;
+
+ using (var writer = new StreamWriter(filename))
+ {
+ // Number of triangles, vertices per triangle, attributes per triangle.
+ writer.WriteLine("{0} 3 {1}", mesh.triangles.Count, regions ? 1 : 0);
+
+ foreach (var item in mesh.triangles)
+ {
+ tri.tri = item;
+
+ p1 = tri.Org();
+ p2 = tri.Dest();
+ p3 = tri.Apex();
+
+ // Triangle number, indices for three vertices.
+ writer.Write("{0} {1} {2} {3}", j, p1.id, p2.id, p3.id);
+
+ if (regions)
+ {
+ writer.Write(" {0}", tri.tri.label);
+ }
+
+ writer.WriteLine();
+
+ // Number elements
+ item.id = j++;
+ }
+ }
+ }
+
+ ///
+ /// Write the segments and holes to a .poly file.
+ ///
+ /// Data source.
+ /// File name.
+ /// Write nodes into this file.
+ /// If the nodes should not be written into this file,
+ /// make sure a .node file was written before, so that the nodes
+ /// are numbered right.
+ public void WritePoly(IPolygon polygon, string filename)
+ {
+ bool hasMarkers = polygon.HasSegmentMarkers;
+
+ using (var writer = new StreamWriter(filename))
+ {
+ // TODO: write vertex attributes
+
+ writer.WriteLine("{0} 2 0 {1}", polygon.Points.Count, polygon.HasPointMarkers ? "1" : "0");
+
+ // Write nodes to this file.
+ WriteNodes(writer, polygon.Points, polygon.HasPointMarkers, 0, false);
+
+ // Number of segments, number of boundary markers (zero or one).
+ writer.WriteLine("{0} {1}", polygon.Segments.Count, hasMarkers ? "1" : "0");
+
+ Vertex p, q;
+
+ int j = 0;
+ foreach (var seg in polygon.Segments)
+ {
+ p = seg.GetVertex(0);
+ q = seg.GetVertex(1);
+
+ // Segment number, indices of its two endpoints, and possibly a marker.
+ if (hasMarkers)
+ {
+ writer.WriteLine("{0} {1} {2} {3}", j, p.ID, q.ID, seg.Label);
+ }
+ else
+ {
+ writer.WriteLine("{0} {1} {2}", j, p.ID, q.ID);
+ }
+
+ j++;
+ }
+
+ // Holes
+ j = 0;
+ writer.WriteLine("{0}", polygon.Holes.Count);
+ foreach (var hole in polygon.Holes)
+ {
+ writer.WriteLine("{0} {1} {2}", j++, hole.X.ToString(nfi), hole.Y.ToString(nfi));
+ }
+
+ // Regions
+ if (polygon.Regions.Count > 0)
+ {
+ j = 0;
+ writer.WriteLine("{0}", polygon.Regions.Count);
+ foreach (var region in polygon.Regions)
+ {
+ writer.WriteLine("{0} {1} {2} {3}", j, region.point.X.ToString(nfi),
+ region.point.Y.ToString(nfi), region.id);
+
+ j++;
+ }
+ }
+ }
+ }
+
+ ///
+ /// Write the segments and holes to a .poly file.
+ ///
+ ///
+ ///
+ public void WritePoly(Mesh mesh, string filename)
+ {
+ WritePoly(mesh, filename, true);
+ }
+
+ ///
+ /// Write the segments and holes to a .poly file.
+ ///
+ /// Data source.
+ /// File name.
+ /// Write nodes into this file.
+ /// If the nodes should not be written into this file,
+ /// make sure a .node file was written before, so that the nodes
+ /// are numbered right.
+ public void WritePoly(Mesh mesh, string filename, bool writeNodes)
+ {
+ Osub subseg = default(Osub);
+ Vertex pt1, pt2;
+
+ bool useBoundaryMarkers = mesh.behavior.UseBoundaryMarkers;
+
+ using (var writer = new StreamWriter(filename))
+ {
+ if (writeNodes)
+ {
+ // Write nodes to this file.
+ WriteNodes(writer, mesh);
+ }
+ else
+ {
+ // The zero indicates that the vertices are in a separate .node file.
+ // Followed by number of dimensions, number of vertex attributes,
+ // and number of boundary markers (zero or one).
+ writer.WriteLine("0 {0} {1} {2}", mesh.mesh_dim, mesh.nextras,
+ useBoundaryMarkers ? "1" : "0");
+ }
+
+ // Number of segments, number of boundary markers (zero or one).
+ writer.WriteLine("{0} {1}", mesh.subsegs.Count,
+ useBoundaryMarkers ? "1" : "0");
+
+ subseg.orient = 0;
+
+ int j = 0;
+ foreach (var item in mesh.subsegs.Values)
+ {
+ subseg.seg = item;
+
+ pt1 = subseg.Org();
+ pt2 = subseg.Dest();
+
+ // Segment number, indices of its two endpoints, and possibly a marker.
+ if (useBoundaryMarkers)
+ {
+ writer.WriteLine("{0} {1} {2} {3}", j, pt1.id, pt2.id, subseg.seg.boundary);
+ }
+ else
+ {
+ writer.WriteLine("{0} {1} {2}", j, pt1.id, pt2.id);
+ }
+
+ j++;
+ }
+
+ // Holes
+ j = 0;
+ writer.WriteLine("{0}", mesh.holes.Count);
+ foreach (var hole in mesh.holes)
+ {
+ writer.WriteLine("{0} {1} {2}", j++, hole.X.ToString(nfi), hole.Y.ToString(nfi));
+ }
+
+ // Regions
+ if (mesh.regions.Count > 0)
+ {
+ j = 0;
+ writer.WriteLine("{0}", mesh.regions.Count);
+ foreach (var region in mesh.regions)
+ {
+ writer.WriteLine("{0} {1} {2} {3}", j, region.point.X.ToString(nfi),
+ region.point.Y.ToString(nfi), region.id);
+
+ j++;
+ }
+ }
+ }
+ }
+
+ ///
+ /// Write the edges to an .edge file.
+ ///
+ ///
+ ///
+ public void WriteEdges(Mesh mesh, string filename)
+ {
+ Otri tri = default(Otri), trisym = default(Otri);
+ Osub checkmark = default(Osub);
+ Vertex p1, p2;
+
+ Behavior behavior = mesh.behavior;
+
+ using (var writer = new StreamWriter(filename))
+ {
+ // Number of edges, number of boundary markers (zero or one).
+ writer.WriteLine("{0} {1}", mesh.NumberOfEdges, behavior.UseBoundaryMarkers ? "1" : "0");
+
+ long index = 0;
+ // To loop over the set of edges, loop over all triangles, and look at
+ // the three edges of each triangle. If there isn't another triangle
+ // adjacent to the edge, operate on the edge. If there is another
+ // adjacent triangle, operate on the edge only if the current triangle
+ // has a smaller pointer than its neighbor. This way, each edge is
+ // considered only once.
+ foreach (var item in mesh.triangles)
+ {
+ tri.tri = item;
+
+ for (tri.orient = 0; tri.orient < 3; tri.orient++)
+ {
+ tri.Sym(ref trisym);
+ if ((tri.tri.id < trisym.tri.id) || (trisym.tri.id == Mesh.DUMMY))
+ {
+ p1 = tri.Org();
+ p2 = tri.Dest();
+
+ if (behavior.UseBoundaryMarkers)
+ {
+ // Edge number, indices of two endpoints, and a boundary marker.
+ // If there's no subsegment, the boundary marker is zero.
+ if (behavior.useSegments)
+ {
+ tri.Pivot(ref checkmark);
+
+ if (checkmark.seg.hash == Mesh.DUMMY)
+ {
+ writer.WriteLine("{0} {1} {2} {3}", index, p1.id, p2.id, 0);
+ }
+ else
+ {
+ writer.WriteLine("{0} {1} {2} {3}", index, p1.id, p2.id,
+ checkmark.seg.boundary);
+ }
+ }
+ else
+ {
+ writer.WriteLine("{0} {1} {2} {3}", index, p1.id, p2.id,
+ trisym.tri.id == Mesh.DUMMY ? "1" : "0");
+ }
+ }
+ else
+ {
+ // Edge number, indices of two endpoints.
+ writer.WriteLine("{0} {1} {2}", index, p1.id, p2.id);
+ }
+
+ index++;
+ }
+ }
+ }
+ }
+ }
+
+ ///
+ /// Write the triangle neighbors to a .neigh file.
+ ///
+ ///
+ ///
+ /// WARNING: Be sure WriteElements has been called before,
+ /// so the elements are numbered right!
+ public void WriteNeighbors(Mesh mesh, string filename)
+ {
+ Otri tri = default(Otri), trisym = default(Otri);
+ int n1, n2, n3;
+ int i = 0;
+
+ using (StreamWriter writer = new StreamWriter(filename))
+ {
+ // Number of triangles, three neighbors per triangle.
+ writer.WriteLine("{0} 3", mesh.triangles.Count);
+
+ foreach (var item in mesh.triangles)
+ {
+ tri.tri = item;
+
+ tri.orient = 1;
+ tri.Sym(ref trisym);
+ n1 = trisym.tri.id;
+
+ tri.orient = 2;
+ tri.Sym(ref trisym);
+ n2 = trisym.tri.id;
+
+ tri.orient = 0;
+ tri.Sym(ref trisym);
+ n3 = trisym.tri.id;
+
+ // Triangle number, neighboring triangle numbers.
+ writer.WriteLine("{0} {1} {2} {3}", i++, n1, n2, n3);
+ }
+ }
+ }
+ }
+}
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/IPredicates.cs b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/IPredicates.cs
new file mode 100644
index 0000000000000000000000000000000000000000..26d018853aaeff1d967e187cfdaa4f6d21eee95a
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/IPredicates.cs
@@ -0,0 +1,22 @@
+// -----------------------------------------------------------------------
+//
+// Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
+//
+// -----------------------------------------------------------------------
+
+namespace UnityEngine.U2D.Animation.TriangleNet
+{
+ using Animation.TriangleNet.Geometry;
+
+ internal interface IPredicates
+ {
+ double CounterClockwise(Point a, Point b, Point c);
+
+ double InCircle(Point a, Point b, Point c, Point p);
+
+ Point FindCircumcenter(Point org, Point dest, Point apex, ref double xi, ref double eta);
+
+ Point FindCircumcenter(Point org, Point dest, Point apex, ref double xi, ref double eta,
+ double offconstant);
+ }
+}
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/IPredicates.cs.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/IPredicates.cs.meta
new file mode 100644
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--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/IPredicates.cs.meta
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diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Logging/LogItem.cs.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Logging/LogItem.cs.meta
new file mode 100644
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diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Properties/AssemblyInfo.cs.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Properties/AssemblyInfo.cs.meta
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+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Properties/AssemblyInfo.cs.meta
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diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/TrianglePool.cs b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/TrianglePool.cs
new file mode 100644
index 0000000000000000000000000000000000000000..fd6d8eb6a77c349ffe4613f52cbfc934e95347ab
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/TrianglePool.cs
@@ -0,0 +1,305 @@
+// -----------------------------------------------------------------------
+//
+// Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
+//
+// -----------------------------------------------------------------------
+
+namespace UnityEngine.U2D.Animation.TriangleNet
+{
+ using System;
+ using System.Collections.Generic;
+ using Animation.TriangleNet.Geometry;
+ using Animation.TriangleNet.Topology;
+
+ internal class TrianglePool : ICollection
+ {
+ // Determines the size of each block in the pool.
+ private const int BLOCKSIZE = 1024;
+
+ // The total number of currently allocated triangles.
+ int size;
+
+ // The number of triangles currently used.
+ int count;
+
+ // The pool.
+ Triangle[][] pool;
+
+ // A stack of free triangles.
+ Stack stack;
+
+ public TrianglePool()
+ {
+ size = 0;
+
+ // On startup, the pool should be able to hold 2^16 triangles.
+ int n = Math.Max(1, 65536 / BLOCKSIZE);
+
+ pool = new Triangle[n][];
+ pool[0] = new Triangle[BLOCKSIZE];
+
+ stack = new Stack(BLOCKSIZE);
+ }
+
+ ///
+ /// Gets a triangle from the pool.
+ ///
+ ///
+ public Triangle Get()
+ {
+ Triangle triangle;
+
+ if (stack.Count > 0)
+ {
+ triangle = stack.Pop();
+ triangle.hash = -triangle.hash - 1;
+
+ Cleanup(triangle);
+ }
+ else if (count < size)
+ {
+ triangle = pool[count / BLOCKSIZE][count % BLOCKSIZE];
+ triangle.id = triangle.hash;
+
+ Cleanup(triangle);
+
+ count++;
+ }
+ else
+ {
+ triangle = new Triangle();
+ triangle.hash = size;
+ triangle.id = triangle.hash;
+
+ int block = size / BLOCKSIZE;
+
+ if (pool[block] == null)
+ {
+ pool[block] = new Triangle[BLOCKSIZE];
+
+ // Check if the pool has to be resized.
+ if (block + 1 == pool.Length)
+ {
+ Array.Resize(ref pool, 2 * pool.Length);
+ }
+ }
+
+ // Add triangle to pool.
+ pool[block][size % BLOCKSIZE] = triangle;
+
+ count = ++size;
+ }
+
+ return triangle;
+ }
+
+ public void Release(Triangle triangle)
+ {
+ stack.Push(triangle);
+
+ // Mark the triangle as free (used by enumerator).
+ triangle.hash = -triangle.hash - 1;
+ }
+
+ ///
+ /// Restart the triangle pool.
+ ///
+ public TrianglePool Restart()
+ {
+ foreach (var triangle in stack)
+ {
+ // Reset hash to original value.
+ triangle.hash = -triangle.hash - 1;
+ }
+
+ stack.Clear();
+
+ count = 0;
+
+ return this;
+ }
+
+ ///
+ /// Samples a number of triangles from the pool.
+ ///
+ /// The number of triangles to sample.
+ ///
+ ///
+ internal IEnumerable Sample(int k, Random random)
+ {
+ int i, count = this.Count;
+
+ if (k > count)
+ {
+ // TODO: handle Sample special case.
+ k = count;
+ }
+
+ Triangle t;
+
+ // TODO: improve sampling code (to ensure no duplicates).
+
+ while (k > 0)
+ {
+ i = random.Next(0, count);
+
+ t = pool[i / BLOCKSIZE][i % BLOCKSIZE];
+
+ if (t.hash >= 0)
+ {
+ k--;
+ yield return t;
+ }
+ }
+ }
+
+ private void Cleanup(Triangle triangle)
+ {
+ triangle.label = 0;
+ triangle.area = 0.0;
+ triangle.infected = false;
+
+ for (int i = 0; i < 3; i++)
+ {
+ triangle.vertices[i] = null;
+
+ triangle.subsegs[i] = default(Osub);
+ triangle.neighbors[i] = default(Otri);
+ }
+ }
+
+ public void Add(Triangle item)
+ {
+ throw new NotImplementedException();
+ }
+
+ public void Clear()
+ {
+ stack.Clear();
+
+ int blocks = (size / BLOCKSIZE) + 1;
+
+ for (int i = 0; i < blocks; i++)
+ {
+ var block = pool[i];
+
+ // Number of triangles in current block:
+ int length = (size - i * BLOCKSIZE) % BLOCKSIZE;
+
+ for (int j = 0; j < length; j++)
+ {
+ block[j] = null;
+ }
+ }
+
+ size = count = 0;
+ }
+
+ public bool Contains(Triangle item)
+ {
+ int i = item.hash;
+
+ if (i < 0 || i > size)
+ {
+ return false;
+ }
+
+ return pool[i / BLOCKSIZE][i % BLOCKSIZE].hash >= 0;
+ }
+
+ public void CopyTo(Triangle[] array, int index)
+ {
+ var enumerator = GetEnumerator();
+
+ while (enumerator.MoveNext())
+ {
+ array[index] = enumerator.Current;
+ index++;
+ }
+ }
+
+ public int Count
+ {
+ get { return count - stack.Count; }
+ }
+
+ public bool IsReadOnly
+ {
+ get { return true; }
+ }
+
+ public bool Remove(Triangle item)
+ {
+ throw new NotImplementedException();
+ }
+
+ public IEnumerator GetEnumerator()
+ {
+ return new Enumerator(this);
+ }
+
+ System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
+ {
+ return GetEnumerator();
+ }
+
+ class Enumerator : IEnumerator
+ {
+ // TODO: enumerator should be able to tell if collection changed.
+
+ int count;
+
+ Triangle[][] pool;
+
+ Triangle current;
+
+ int index, offset;
+
+ internal Enumerator(TrianglePool pool)
+ {
+ this.count = pool.Count;
+ this.pool = pool.pool;
+
+ index = 0;
+ offset = 0;
+ }
+
+ public Triangle Current
+ {
+ get { return current; }
+ }
+
+ public void Dispose()
+ {
+ }
+
+ object System.Collections.IEnumerator.Current
+ {
+ get { return current; }
+ }
+
+ public bool MoveNext()
+ {
+ while (index < count)
+ {
+ current = pool[offset / BLOCKSIZE][offset % BLOCKSIZE];
+
+ offset++;
+
+ if (current.hash >= 0)
+ {
+ index++;
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+ public void Reset()
+ {
+ index = offset = 0;
+ }
+ }
+ }
+}
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/TrianglePool.cs.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/TrianglePool.cs.meta
new file mode 100644
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diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/TriangleSampler.cs b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/TriangleSampler.cs
new file mode 100644
index 0000000000000000000000000000000000000000..6ff4de40e794ee10ea38e57361fffaeebc5117b6
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/TriangleSampler.cs
@@ -0,0 +1,85 @@
+// -----------------------------------------------------------------------
+//
+// Original Triangle code by Jonathan Richard Shewchuk, http://www.cs.cmu.edu/~quake/triangle.html
+// Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
+//
+// -----------------------------------------------------------------------
+
+namespace UnityEngine.U2D.Animation.TriangleNet
+{
+ using System;
+ using System.Collections.Generic;
+ using Animation.TriangleNet.Topology;
+
+ ///
+ /// Used for triangle sampling in the class.
+ ///
+ class TriangleSampler : IEnumerable
+ {
+ private const int RANDOM_SEED = 110503;
+
+ // Empirically chosen factor.
+ private const int samplefactor = 11;
+
+ private Random random;
+ private Mesh mesh;
+
+ // Number of random samples for point location (at least 1).
+ private int samples = 1;
+
+ // Number of triangles in mesh.
+ private int triangleCount = 0;
+
+ public TriangleSampler(Mesh mesh)
+ : this(mesh, new Random(RANDOM_SEED))
+ {
+ }
+
+ public TriangleSampler(Mesh mesh, Random random)
+ {
+ this.mesh = mesh;
+ this.random = random;
+ }
+
+ ///
+ /// Reset the sampler.
+ ///
+ public void Reset()
+ {
+ this.samples = 1;
+ this.triangleCount = 0;
+ }
+
+ ///
+ /// Update sampling parameters if mesh changed.
+ ///
+ public void Update()
+ {
+ int count = mesh.triangles.Count;
+
+ if (triangleCount != count)
+ {
+ triangleCount = count;
+
+ // The number of random samples taken is proportional to the cube root
+ // of the number of triangles in the mesh. The next bit of code assumes
+ // that the number of triangles increases monotonically (or at least
+ // doesn't decrease enough to matter).
+ while (samplefactor * samples * samples * samples < count)
+ {
+ samples++;
+ }
+ }
+ }
+
+ public IEnumerator GetEnumerator()
+ {
+ return mesh.triangles.Sample(samples, random).GetEnumerator();
+ }
+
+ System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
+ {
+ return GetEnumerator();
+ }
+ }
+}
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/TriangleSampler.cs.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/TriangleSampler.cs.meta
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diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Unity.2D.Animation.Triangle.Runtime.asmdef b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Unity.2D.Animation.Triangle.Runtime.asmdef
new file mode 100644
index 0000000000000000000000000000000000000000..08fc57554590a557552709b50738b4de48eaae45
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@@ -0,0 +1,8 @@
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+ "optionalUnityReferences": [],
+ "includePlatforms": [],
+ "excludePlatforms": [],
+ "allowUnsafeCode": false
+}
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diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Samples~/AnimationSamples/5 SpriteSwap/Animation/Clips/Idle.anim b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Samples~/AnimationSamples/5 SpriteSwap/Animation/Clips/Idle.anim
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+ m_PrefabAsset: {fileID: 0}
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diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Documentation~/2DPath.md b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Documentation~/2DPath.md
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@@ -0,0 +1,3 @@
+# Introduction
+
+2D Path provides a set of tools to edit polygons and b-splines in custom EditorWindow and the SceneView.
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditablePath.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditablePath.meta
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diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditablePath/ControlPoint.cs b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditablePath/ControlPoint.cs
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index 0000000000000000000000000000000000000000..3e260d9e55a98da30f385261736447877d3c1809
--- /dev/null
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@@ -0,0 +1,73 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace UnityEditor.U2D.Path
+{
+ public enum TangentMode
+ {
+ Linear = 0,
+ Continuous = 1,
+ Broken = 2
+ }
+
+ [Serializable]
+ public struct TangentCache
+ {
+ public Vector3 leftTangent;
+ public Vector3 rightTangent;
+ }
+
+ [Serializable]
+ public struct ControlPoint
+ {
+ public Vector3 position;
+ public Vector3 localLeftTangent;
+ public Vector3 localRightTangent;
+ public TangentMode tangentMode;
+ public TangentCache continuousCache;
+ public TangentCache brokenCache;
+ public bool mirrorLeft;
+
+ public Vector3 leftTangent
+ {
+ get { return localLeftTangent + position; }
+ set { localLeftTangent = value - position; }
+ }
+
+ public Vector3 rightTangent
+ {
+ get { return localRightTangent + position; }
+ set { localRightTangent = value - position; }
+ }
+
+ public void StoreTangents()
+ {
+ if (tangentMode == TangentMode.Continuous)
+ {
+ continuousCache.leftTangent = localLeftTangent;
+ continuousCache.rightTangent = localRightTangent;
+ }
+ else if (tangentMode == TangentMode.Broken)
+ {
+ brokenCache.leftTangent = localLeftTangent;
+ brokenCache.rightTangent = localRightTangent;
+ }
+ }
+
+ public void RestoreTangents()
+ {
+ if (tangentMode == TangentMode.Continuous)
+ {
+ localLeftTangent = continuousCache.leftTangent;
+ localRightTangent = continuousCache.rightTangent;
+ }
+ else if (tangentMode == TangentMode.Broken)
+ {
+ localLeftTangent = brokenCache.leftTangent;
+ localRightTangent = brokenCache.rightTangent;
+ }
+ }
+ }
+}
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditablePath/ControlPoint.cs.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditablePath/ControlPoint.cs.meta
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diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditablePath/EditablePath.cs b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditablePath/EditablePath.cs
new file mode 100644
index 0000000000000000000000000000000000000000..7aa6abc678fec9551c94d1d779f4f590fb9aa57e
--- /dev/null
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@@ -0,0 +1,147 @@
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace UnityEditor.U2D.Path
+{
+ [Serializable]
+ public class EditablePath : IEditablePath
+ {
+ [SerializeField]
+ private ShapeType m_ShapeType;
+ [SerializeField]
+ private IndexedSelection m_Selection = new IndexedSelection();
+ [SerializeField]
+ private List m_ControlPoints = new List();
+ [SerializeField]
+ private bool m_IsOpenEnded;
+ private Matrix4x4 m_LocalToWorldMatrix = Matrix4x4.identity;
+ private Matrix4x4 m_WorldToLocalMatrix = Matrix4x4.identity;
+ private Vector3 m_Forward = Vector3.forward;
+ private Vector3 m_Up = Vector3.up;
+ private Vector3 m_Right = Vector3.right;
+
+ public ShapeType shapeType
+ {
+ get { return m_ShapeType; }
+ set { m_ShapeType = value; }
+ }
+
+ public IUndoObject undoObject { get; set; }
+
+ public Matrix4x4 localToWorldMatrix
+ {
+ get { return m_LocalToWorldMatrix; }
+ set
+ {
+ m_LocalToWorldMatrix = value;
+ m_WorldToLocalMatrix = value.inverse;
+ }
+ }
+
+ public Vector3 forward
+ {
+ get { return m_Forward; }
+ set { m_Forward = value; }
+ }
+
+ public Vector3 up
+ {
+ get { return m_Up; }
+ set { m_Up = value; }
+ }
+
+ public Vector3 right
+ {
+ get { return m_Right; }
+ set { m_Right = value; }
+ }
+
+ public Matrix4x4 worldToLocalMatrix
+ {
+ get { return m_WorldToLocalMatrix; }
+ }
+
+ public bool isOpenEnded
+ {
+ get
+ {
+ if (pointCount < 3)
+ return true;
+
+ return m_IsOpenEnded;
+ }
+ set { m_IsOpenEnded = value; }
+ }
+
+ public ISelection selection
+ {
+ get { return m_Selection; }
+ }
+
+ public int pointCount
+ {
+ get { return m_ControlPoints.Count; }
+ }
+
+ public ControlPoint GetPoint(int index)
+ {
+ return TransformPoint(localToWorldMatrix, m_ControlPoints[index]);
+ }
+
+ public void SetPoint(int index, ControlPoint controlPoint)
+ {
+ m_ControlPoints[index] = TransformPoint(worldToLocalMatrix, controlPoint);
+ }
+
+ public void AddPoint(ControlPoint controlPoint)
+ {
+ m_ControlPoints.Insert(pointCount, TransformPoint(worldToLocalMatrix, controlPoint));
+ }
+
+ public void InsertPoint(int index, ControlPoint controlPoint)
+ {
+ m_ControlPoints.Insert(index, TransformPoint(worldToLocalMatrix, controlPoint));
+ }
+
+ public void RemovePoint(int index)
+ {
+ m_ControlPoints.RemoveAt(index);
+ }
+
+ public void Clear()
+ {
+ m_ControlPoints.Clear();
+ }
+
+ private ControlPoint TransformPoint(Matrix4x4 transformMatrix, ControlPoint controlPoint)
+ {
+ if (transformMatrix == Matrix4x4.identity)
+ return controlPoint;
+
+ var newControlPoint = new ControlPoint()
+ {
+ position = transformMatrix.MultiplyPoint3x4(controlPoint.position),
+ tangentMode = controlPoint.tangentMode,
+ continuousCache = controlPoint.continuousCache,
+ brokenCache = controlPoint.brokenCache,
+ mirrorLeft = controlPoint.mirrorLeft
+ };
+
+ newControlPoint.rightTangent = transformMatrix.MultiplyPoint3x4(controlPoint.rightTangent);
+ newControlPoint.leftTangent = transformMatrix.MultiplyPoint3x4(controlPoint.leftTangent);
+
+ return newControlPoint;
+ }
+
+ public bool Select(ISelector selector)
+ {
+ var changed = false;
+
+ for (var i = 0; i < pointCount; ++i)
+ changed |= selection.Select(i, selector.Select(GetPoint(i).position));
+
+ return changed;
+ }
+ }
+}
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditablePath/EditablePath.cs.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditablePath/EditablePath.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..31dc0521e03c31c0089a6277180624bcd2fa2ea5
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditablePath/EditablePath.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: cc93dba6e70bb8044a38eeb19db22669
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditablePath/EditablePathUtility.cs b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditablePath/EditablePathUtility.cs
new file mode 100644
index 0000000000000000000000000000000000000000..f9acbdf100875b015c6f98087eff9cdf7ab50803
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditablePath/EditablePathUtility.cs
@@ -0,0 +1,14 @@
+using UnityEngine;
+using UnityEditor;
+
+namespace UnityEditor.U2D.Path
+{
+ public class EditablePathUtility
+ {
+ public static int Mod(int x, int m)
+ {
+ int r = x % m;
+ return r < 0 ? r + m : r;
+ }
+ }
+}
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditablePath/EditablePathUtility.cs.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditablePath/EditablePathUtility.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..3bf61ff7d55b4c5549df707e60020b20b865f79a
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditablePath/EditablePathUtility.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 136ca6dbbd8b9704cb676d8e400f8096
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditablePath/IEditablePath.cs b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditablePath/IEditablePath.cs
new file mode 100644
index 0000000000000000000000000000000000000000..10fee18e0d4f0de8e29200743176cc5e90af2bdd
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditablePath/IEditablePath.cs
@@ -0,0 +1,24 @@
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace UnityEditor.U2D.Path
+{
+ public interface IEditablePath : ISelectable
+ {
+ ShapeType shapeType { get; set; }
+ IUndoObject undoObject { get; set; }
+ ISelection selection { get; }
+ Matrix4x4 localToWorldMatrix { get; set; }
+ Vector3 forward { get; set; }
+ Vector3 up { get; set; }
+ Vector3 right { get; set; }
+ bool isOpenEnded { get; set; }
+ int pointCount { get; }
+ ControlPoint GetPoint(int index);
+ void SetPoint(int index, ControlPoint controlPoint);
+ void AddPoint(ControlPoint controlPoint);
+ void InsertPoint(int index, ControlPoint controlPoint);
+ void RemovePoint(int index);
+ void Clear();
+ }
+}
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditablePath/IEditablePath.cs.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditablePath/IEditablePath.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..f5cbfbaabbda04cad648399ae9d96060ac566790
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditablePath/IEditablePath.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 5db033e7b440e254688b2fcca87e6a59
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditablePath/IEditablePathController.cs b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditablePath/IEditablePathController.cs
new file mode 100644
index 0000000000000000000000000000000000000000..4dae077762c8353780b0080d059a55424d681f68
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditablePath/IEditablePathController.cs
@@ -0,0 +1,24 @@
+using System;
+using UnityEngine;
+
+namespace UnityEditor.U2D.Path
+{
+ public interface IEditablePathController
+ {
+ IEditablePath editablePath { get; set; }
+ IEditablePath closestEditablePath { get; }
+ ISnapping snapping { get; set; }
+ bool enableSnapping { get; set; }
+ void RegisterUndo(string name);
+ void ClearSelection();
+ void SelectPoint(int index, bool select);
+ void CreatePoint(int index, Vector3 position);
+ void RemoveSelectedPoints();
+ void MoveSelectedPoints(Vector3 delta);
+ void MoveEdge(int index, Vector3 delta);
+ void SetLeftTangent(int index, Vector3 position, bool setToLinear, bool mirror, Vector3 cachedRightTangent, TangentMode cachedTangentMode);
+ void SetRightTangent(int index, Vector3 position, bool setToLinear, bool mirror, Vector3 cachedLeftTangent, TangentMode cachedTangentMode);
+ void ClearClosestPath();
+ void AddClosestPath(float distance);
+ }
+}
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditablePath/IEditablePathController.cs.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditablePath/IEditablePathController.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..df64cff9f908909fa26bc0232517e5e024bf525f
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditablePath/IEditablePathController.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 2416be64a5db15c4eb742e5f086682c3
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditablePath/Snapping.cs b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditablePath/Snapping.cs
new file mode 100644
index 0000000000000000000000000000000000000000..0dd8837b4b1f04529fee1e75befb027599090a7a
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditablePath/Snapping.cs
@@ -0,0 +1,21 @@
+using UnityEngine;
+using UnityEditor;
+
+namespace UnityEditor.U2D.Path
+{
+ public class Snapping : ISnapping
+ {
+ public Vector3 Snap(Vector3 position)
+ {
+ return new Vector3(
+ Snap(position.x, EditorSnapSettings.move.x),
+ Snap(position.y, EditorSnapSettings.move.y),
+ position.z);
+ }
+
+ private float Snap(float value, float snap)
+ {
+ return Mathf.Round(value / snap) * snap;
+ }
+ }
+}
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditorTool.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditorTool.meta
new file mode 100644
index 0000000000000000000000000000000000000000..f88bddfa2bd11a789f6911abfa63bdc56a82cd3c
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditorTool.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 47fb61e2873922c4893faa7eff277f25
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditorTool/PathEditorToolExtensions.cs b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditorTool/PathEditorToolExtensions.cs
new file mode 100644
index 0000000000000000000000000000000000000000..7836b3068ace5d410ed6076261a3c77b40eaf46d
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditorTool/PathEditorToolExtensions.cs
@@ -0,0 +1,108 @@
+using System;
+using System.Linq;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEditor;
+using UnityEditor.EditorTools;
+using UnityEditor.U2D.Path.GUIFramework;
+using UnityObject = UnityEngine.Object;
+
+namespace UnityEditor.U2D.Path
+{
+ public static class PathEditorToolExtensions
+ {
+ public static void CycleTangentMode(this PathEditorTool pathEditorTool) where T : ScriptablePath
+ {
+ var first = true;
+ var mixed = false;
+ var tangentMode = TangentMode.Linear;
+ var targets = pathEditorTool.targets;
+
+ foreach(var target in targets)
+ {
+ var path = pathEditorTool.GetPath(target);
+
+ if (path.selection.Count == 0)
+ continue;
+
+ for (var i = 0; i < path.pointCount; ++i)
+ {
+ if (!path.selection.Contains(i))
+ continue;
+
+ var point = path.GetPoint(i);
+
+ if (first)
+ {
+ first = false;
+ tangentMode = point.tangentMode;
+ }
+ else if (point.tangentMode != tangentMode)
+ {
+ mixed = true;
+ break;
+ }
+ }
+
+ if (mixed)
+ break;
+ }
+
+ if (mixed)
+ tangentMode = TangentMode.Linear;
+ else
+ tangentMode = GetNextTangentMode(tangentMode);
+
+ foreach(var target in targets)
+ {
+ var path = pathEditorTool.GetPath(target);
+
+ if (path.selection.Count == 0)
+ continue;
+
+ path.undoObject.RegisterUndo("Cycle Tangent Mode");
+
+ for (var i = 0; i < path.pointCount; ++i)
+ {
+ if (!path.selection.Contains(i))
+ continue;
+
+ path.SetTangentMode(i, tangentMode);
+ }
+
+ pathEditorTool.SetPath(target);
+ }
+ }
+
+ public static void MirrorTangent(this PathEditorTool pathEditorTool) where T : ScriptablePath
+ {
+ var targets = pathEditorTool.targets;
+
+ foreach(var target in targets)
+ {
+ var path = pathEditorTool.GetPath(target);
+
+ if (path.selection.Count == 0)
+ continue;
+
+ path.undoObject.RegisterUndo("Mirror Tangents");
+
+ for (var i = 0; i < path.pointCount; ++i)
+ {
+ if (!path.selection.Contains(i))
+ continue;
+
+ path.MirrorTangent(i);
+ }
+
+ pathEditorTool.SetPath(target);
+ }
+ }
+
+ private static TangentMode GetNextTangentMode(TangentMode tangentMode)
+ {
+ return (TangentMode)((((int)tangentMode) + 1) % Enum.GetValues(typeof(TangentMode)).Length);
+ }
+ }
+
+}
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditorTool/PathEditorToolExtensions.cs.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditorTool/PathEditorToolExtensions.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..a446107aa7fe389e44e68b8773cdc8b61ebf0bbc
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditorTool/PathEditorToolExtensions.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 94a1e3e609709aa4f9106a9aeea179f7
+MonoImporter:
+ externalObjects: {}
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+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditorTool/ScriptableData.cs b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditorTool/ScriptableData.cs
new file mode 100644
index 0000000000000000000000000000000000000000..a79b7fcd9325f9ad5bb8a2a9c98b7bc9500b57f4
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/EditorTool/ScriptableData.cs
@@ -0,0 +1,21 @@
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityObject = UnityEngine.Object;
+
+namespace UnityEditor.U2D.Path
+{
+ public class ScriptableData : ScriptableObject
+ {
+ [SerializeField]
+ private T m_Data;
+ public UnityObject owner { get; set; }
+ public int index { get; set; }
+
+ public T data
+ {
+ get { return m_Data; }
+ set { m_Data = value; }
+ }
+ }
+}
\ No newline at end of file
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/Handles.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/Handles.meta
new file mode 100644
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+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/Handles.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: ef3a2c79978afd74ebaa435c12615c7c
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
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diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/IMGUI.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/IMGUI.meta
new file mode 100644
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+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/IMGUI.meta
@@ -0,0 +1,8 @@
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diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/Selection.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/Selection.meta
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diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.pixel-perfect@4.0.1/Editor/ObjectMenuCreation/GameObjectCreation.cs b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.pixel-perfect@4.0.1/Editor/ObjectMenuCreation/GameObjectCreation.cs
new file mode 100644
index 0000000000000000000000000000000000000000..ce38fb65346fe44fad94a91ce28f4682f1ac8f01
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.pixel-perfect@4.0.1/Editor/ObjectMenuCreation/GameObjectCreation.cs
@@ -0,0 +1,72 @@
+using System;
+using UnityEditor.SceneManagement;
+using UnityEngine;
+using UnityEngine.U2D;
+
+namespace UnityEditor.U2D
+{
+ static class GameObjectCreation
+ {
+ const int k_PixelPerfectCameraGameObjectMenuPriority = 5;
+
+ [MenuItem("GameObject/2D Object/Pixel Perfect Camera", priority = k_PixelPerfectCameraGameObjectMenuPriority)]
+ static void GameObjectCreatePixelPerfectCamera(MenuCommand menuCommand)
+ {
+ var go = CreateGameObject("Pixel Perfect Camera", menuCommand, new []{typeof(PixelPerfectCamera)});
+ go.GetComponent().pixelSnapping = true;
+ }
+
+ static public GameObject CreateGameObject(string name, MenuCommand menuCommand, params Type[] components)
+ {
+ var parent = menuCommand.context as GameObject;
+ var newGO = ObjectFactory.CreateGameObject(name, components);
+ newGO.name = name;
+ Selection.activeObject = newGO;
+ Place(newGO, parent);
+ if (EditorSettings.defaultBehaviorMode == EditorBehaviorMode.Mode2D)
+ {
+ var position = newGO.transform.position;
+ position.z = 0;
+ newGO.transform.position = position;
+ }
+ Undo.RegisterCreatedObjectUndo(newGO, string.Format("Create {0}", name));
+ return newGO;
+ }
+
+ internal static void Place(GameObject go, GameObject parentTransform)
+ {
+ if (parentTransform != null)
+ {
+ var transform = go.transform;
+ Undo.SetTransformParent(transform, parentTransform.transform, "Reparenting");
+ transform.localPosition = Vector3.zero;
+ transform.localRotation = Quaternion.identity;
+ transform.localScale = Vector3.one;
+ go.layer = parentTransform.gameObject.layer;
+
+ if (parentTransform.GetComponent())
+ ObjectFactory.AddComponent(go);
+ }
+ else
+ {
+ PlaceGameObjectInFrontOfSceneView(go);
+
+ StageUtility.PlaceGameObjectInCurrentStage(go); // may change parent
+ }
+
+ // Only at this point do we know the actual parent of the object and can modify its name accordingly.
+ GameObjectUtility.EnsureUniqueNameForSibling(go);
+ Undo.SetCurrentGroupName("Create " + go.name);
+ Selection.activeGameObject = go;
+ }
+
+ internal static void PlaceGameObjectInFrontOfSceneView(GameObject go)
+ {
+ var view = SceneView.lastActiveSceneView;
+ if (view != null)
+ {
+ view.MoveToView(go.transform);
+ }
+ }
+ }
+}
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.pixel-perfect@4.0.1/Editor/ObjectMenuCreation/GameObjectCreation.cs.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.pixel-perfect@4.0.1/Editor/ObjectMenuCreation/GameObjectCreation.cs.meta
new file mode 100644
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diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.pixel-perfect@4.0.1/Samples~/Scenes and Extras/Extras/Custom Canvas Scaler.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.pixel-perfect@4.0.1/Samples~/Scenes and Extras/Extras/Custom Canvas Scaler.meta
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diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.pixel-perfect@4.0.1/Samples~/Scenes and Extras/Scenes/Scripts/BasicCameraFollow.cs b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.pixel-perfect@4.0.1/Samples~/Scenes and Extras/Scenes/Scripts/BasicCameraFollow.cs
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index 0000000000000000000000000000000000000000..35bfccb7d3180ec8963fd6316a07a9afb2ad0b14
--- /dev/null
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@@ -0,0 +1,16 @@
+using UnityEngine;
+using System.Collections;
+
+public class BasicCameraFollow : MonoBehaviour
+{
+ public GameObject followTarget;
+ private Vector3 targetPos;
+ public float moveSpeed;
+
+ void Update ()
+ {
+ targetPos = new Vector3(followTarget.transform.position.x, followTarget.transform.position.y, transform.position.z);
+ Vector3 velocity = targetPos - transform.position;
+ transform.position = Vector3.SmoothDamp (transform.position, targetPos, ref velocity, 1.0f, moveSpeed * Time.deltaTime);
+ }
+}
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.pixel-perfect@4.0.1/Samples~/Scenes and Extras/Scenes/Scripts/BasicCameraFollow.cs.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.pixel-perfect@4.0.1/Samples~/Scenes and Extras/Scenes/Scripts/BasicCameraFollow.cs.meta
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diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.pixel-perfect@4.0.1/Samples~/Scenes and Extras/Scenes/Scripts/CameraManager.cs b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.pixel-perfect@4.0.1/Samples~/Scenes and Extras/Scenes/Scripts/CameraManager.cs
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index 0000000000000000000000000000000000000000..80b358732ea07037aef722474ecabd0609684771
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.pixel-perfect@4.0.1/Samples~/Scenes and Extras/Scenes/Scripts/CameraManager.cs
@@ -0,0 +1,37 @@
+using System;
+using UnityEngine;
+using UnityEngine.U2D;
+
+public class CameraManager : MonoBehaviour
+{
+ public Camera ordinaryCamera;
+ public PixelPerfectCamera pixelPerfectCamera;
+
+ private bool isPixelPerfect;
+
+ void Awake()
+ {
+ isPixelPerfect = false;
+ ValidateCameras(isPixelPerfect);
+ }
+
+ public void TogglePixelPerfect(bool value)
+ {
+ isPixelPerfect = value;
+ ValidateCameras(isPixelPerfect);
+ }
+
+ public void ValidateCameras(bool value)
+ {
+ if (value)
+ {
+ ordinaryCamera.gameObject.SetActive(false);
+ pixelPerfectCamera.gameObject.SetActive(true);
+ }
+ else
+ {
+ ordinaryCamera.gameObject.SetActive(true);
+ pixelPerfectCamera.gameObject.SetActive(false);
+ }
+ }
+}
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.pixel-perfect@4.0.1/Samples~/Scenes and Extras/Scenes/Scripts/CameraManager.cs.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.pixel-perfect@4.0.1/Samples~/Scenes and Extras/Scenes/Scripts/CameraManager.cs.meta
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diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.pixel-perfect@4.0.1/Samples~/Scenes and Extras/Scenes/Scripts/HeroMover.cs b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.pixel-perfect@4.0.1/Samples~/Scenes and Extras/Scenes/Scripts/HeroMover.cs
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index 0000000000000000000000000000000000000000..5286f40b8f0290b589fa5347181cb3d6d9a588d2
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.pixel-perfect@4.0.1/Samples~/Scenes and Extras/Scenes/Scripts/HeroMover.cs
@@ -0,0 +1,26 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class HeroMover : MonoBehaviour
+{
+ public float Amplitude = 1.0f;
+ public float Frequency = 1.0f;
+
+ private Vector3 origin;
+ private float offset;
+
+
+ // Use this for initialization
+ void Start()
+ {
+ origin = transform.position;
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+ offset = Mathf.Sin(Time.time * Frequency * 4.0f) * Amplitude;
+ transform.position = origin + Vector3.right * offset;
+ }
+}
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.pixel-perfect@4.0.1/Samples~/Scenes and Extras/Unity.2D.PixelPerfect.Samples.asmdef.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.pixel-perfect@4.0.1/Samples~/Scenes and Extras/Unity.2D.PixelPerfect.Samples.asmdef.meta
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+ assetBundleName:
+ assetBundleVariant:
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDImportPostProcessor.cs.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDImportPostProcessor.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..76ceb50c9832a668feb72a15d88a446b8319fbd4
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDImportPostProcessor.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 96feaa0b12eabfe44b345be97ea0029c
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDLayer.cs b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDLayer.cs
new file mode 100644
index 0000000000000000000000000000000000000000..185a75c05c8f6a9ecab021870eba1904c17a0cfe
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDLayer.cs
@@ -0,0 +1,59 @@
+using System;
+using Unity.Collections;
+using UnityEngine;
+
+namespace UnityEditor.U2D.PSD
+{
+ [Serializable]
+ class PSDLayer
+ {
+ [SerializeField]
+ string m_Name;
+ [SerializeField]
+ string m_SpriteName;
+ [SerializeField]
+ bool m_IsGroup;
+ [SerializeField]
+ int m_ParentIndex;
+ [SerializeField]
+ string m_SpriteID;
+ [SerializeField]
+ int m_LayerID;
+ [SerializeField]
+ Vector2Int m_MosaicPosition;
+
+ [NonSerialized]
+ GameObject m_GameObject;
+
+ public PSDLayer(NativeArray tex, int parent, bool group, string layerName, int width, int height, int id)
+ {
+ isGroup = group;
+ parentIndex = parent;
+ texture = tex;
+ name = layerName;
+ this.width = width;
+ this.height = height;
+ layerID = id;
+ }
+
+ public int layerID { get { return m_LayerID; } private set { m_LayerID = value; } }
+
+ public string name { get { return m_Name; } private set { m_Name = value; } }
+ public string spriteName { get { return m_SpriteName; } set { m_SpriteName = value; } }
+ public bool isGroup { get { return m_IsGroup; } private set { m_IsGroup = value; } }
+ public int parentIndex { get { return m_ParentIndex; } private set { m_ParentIndex = value; } }
+ public Vector2Int mosaicPosition { get { return m_MosaicPosition; } set { m_MosaicPosition = value; } }
+ public GUID spriteID { get { return new GUID(m_SpriteID); } set { m_SpriteID = value.ToString(); } }
+ public GameObject gameObject { get { return m_GameObject; } set { m_GameObject = value; } }
+
+ public NativeArray texture { get; set; }
+ public int width { get; private set; }
+ public int height { get; private set; }
+
+ public void Dispose()
+ {
+ if (texture.IsCreated)
+ texture.Dispose();
+ }
+ }
+}
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDLayer.cs.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDLayer.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..b602270f849e0459fe54560d30076625f2437f86
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDLayer.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a775ce65fe4b55c46a628fa416f319d3
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDPlugin.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDPlugin.meta
new file mode 100644
index 0000000000000000000000000000000000000000..b78ae1c146b64a68434e95fa9d83d541d1719405
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDPlugin.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: c21e2663cf9e69a40b8ac0838a3f9ae1
+folderAsset: yes
+timeCreated: 1502356798
+licenseType: Pro
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDPlugin/PsdFile/Layers/LayerInfo/InfoLayers.cs b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDPlugin/PsdFile/Layers/LayerInfo/InfoLayers.cs
new file mode 100644
index 0000000000000000000000000000000000000000..43c371935b35e5c4d81df50673e462c64e057d45
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDPlugin/PsdFile/Layers/LayerInfo/InfoLayers.cs
@@ -0,0 +1,87 @@
+/////////////////////////////////////////////////////////////////////////////////
+//
+// Photoshop PSD FileType Plugin for Paint.NET
+// http://psdplugin.codeplex.com/
+//
+// This software is provided under the MIT License:
+// Copyright (c) 2006-2007 Frank Blumenberg
+// Copyright (c) 2010-2016 Tao Yue
+//
+// See LICENSE.txt for complete licensing and attribution information.
+//
+/////////////////////////////////////////////////////////////////////////////////
+
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+
+namespace PhotoshopFile
+{
+ ///
+ /// Layers that are stored as Additional Info, rather than in the main
+ /// Layers section of the PSD file.
+ ///
+ ///
+ /// Photoshop stores layers in the Additional Info section for 16-bit and
+ /// 32-bit depth images. The Layers section in the PSD file is left empty.
+ ///
+ /// This appears to be for backward-compatibility purposes, but it is not
+ /// required. Photoshop will successfully load a high-bitdepth image that
+ /// puts the layers in the Layers section.
+ ///
+ internal class InfoLayers : LayerInfo
+ {
+ public override string Signature
+ {
+ get { return "8BIM"; }
+ }
+
+ private string key;
+ public override string Key
+ {
+ get { return key; }
+ }
+
+ public PsdFile PsdFile { get; set; }
+
+ public InfoLayers(PsdFile psdFile, string key)
+ {
+ PsdFile = psdFile;
+
+ switch (key)
+ {
+ // The key does not have to match the bit depth, but it does have to
+ // be one of the known values.
+ case "Layr":
+ case "Lr16":
+ case "Lr32":
+ this.key = key;
+ break;
+ default:
+ throw new PsdInvalidException(
+ "InfoLayers key must be Layr, Lr16, or Lr32.");
+ }
+ }
+
+ public InfoLayers(PsdBinaryReader reader, PsdFile psdFile,
+ string key, long dataLength)
+ : this(psdFile, key)
+ {
+ if (psdFile.Layers.Count > 0)
+ {
+ throw new PsdInvalidException(
+ "Cannot have both regular layers and Additional Info layers");
+ }
+
+ var endPosition = reader.BaseStream.Position + dataLength;
+ psdFile.LoadLayers(reader, false);
+
+ if (reader.BaseStream.Position != endPosition)
+ {
+ throw new PsdInvalidException(
+ "Incorrect length for InfoLayers.");
+ }
+ }
+ }
+}
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDPlugin/PsdFile/Layers/LayerInfo/InfoLayers.cs.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDPlugin/PsdFile/Layers/LayerInfo/InfoLayers.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..b3dc005a0b3f7ac9192016a9f87d4171facd3b59
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDPlugin/PsdFile/Layers/LayerInfo/InfoLayers.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 81ec2894805ff534395009ab7c13ea4c
+timeCreated: 1495006553
+licenseType: Pro
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDPlugin/PsdFile/Layers/LayerInfo/LayerId.cs b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDPlugin/PsdFile/Layers/LayerInfo/LayerId.cs
new file mode 100644
index 0000000000000000000000000000000000000000..5bb0e67adf608dec134217a36cc01c9937175d00
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDPlugin/PsdFile/Layers/LayerInfo/LayerId.cs
@@ -0,0 +1,71 @@
+/////////////////////////////////////////////////////////////////////////////////
+// Author : leoyaik@unity3d.com
+/////////////////////////////////////////////////////////////////////////////////
+
+using System;
+using System.Collections.Generic;
+using System.Diagnostics;
+using System.Linq;
+using System.Text;
+
+namespace PhotoshopFile
+{
+ ///
+ /// Layers that are stored as Additional Info, rather than in the main
+ /// Layers section of the PSD file.
+ ///
+ ///
+ /// Photoshop stores layers in the Additional Info section for 16-bit and
+ /// 32-bit depth images. The Layers section in the PSD file is left empty.
+ ///
+ /// This appears to be for backward-compatibility purposes, but it is not
+ /// required. Photoshop will successfully load a high-bitdepth image that
+ /// puts the layers in the Layers section.
+ ///
+ internal class LayerId : LayerInfo
+ {
+ public override string Signature
+ {
+ get { return "8BIM"; }
+ }
+
+ private string key;
+ public override string Key
+ {
+ get { return key; }
+ }
+
+ private int id = 0;
+ public int ID
+ {
+ get { return id; }
+ }
+
+
+ public LayerId(string key)
+ {
+ switch (key)
+ {
+ // The key does not have to match the bit depth, but it does have to
+ // be one of the known values.
+ case "lyid":
+ case "lnsr":
+ this.key = key;
+ break;
+ default:
+ throw new PsdInvalidException(
+ "LayerId key should be lyid or lnsr");
+ }
+ }
+
+ public LayerId(PsdBinaryReader reader,
+ string key, long dataLength)
+ : this(key)
+ {
+ if (dataLength == 4)
+ id = reader.ReadInt32();
+ else
+ throw new PsdInvalidException("LayerId data length should be 4");
+ }
+ }
+}
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDPlugin/PsdFile/Layers/LayerInfo/LayerId.cs.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDPlugin/PsdFile/Layers/LayerInfo/LayerId.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..362e4ba27aea4bc8589550f8d7fab90b066b37da
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDPlugin/PsdFile/Layers/LayerInfo/LayerId.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 4c40067c9a690e44ca098f5e4ed763e7
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDPlugin/PsdFile/Layers/LayerInfo/LayerSectionInfo.cs b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDPlugin/PsdFile/Layers/LayerInfo/LayerSectionInfo.cs
new file mode 100644
index 0000000000000000000000000000000000000000..425d53e5fb6304dc3ea7c129daeba1f886d7db58
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDPlugin/PsdFile/Layers/LayerInfo/LayerSectionInfo.cs
@@ -0,0 +1,94 @@
+/////////////////////////////////////////////////////////////////////////////////
+//
+// Photoshop PSD FileType Plugin for Paint.NET
+// http://psdplugin.codeplex.com/
+//
+// This software is provided under the MIT License:
+// Copyright (c) 2006-2007 Frank Blumenberg
+// Copyright (c) 2010-2015 Tao Yue
+//
+// See LICENSE.txt for complete licensing and attribution information.
+//
+/////////////////////////////////////////////////////////////////////////////////
+
+using System;
+
+namespace PhotoshopFile
+{
+ internal enum LayerSectionType
+ {
+ Layer = 0,
+ OpenFolder = 1,
+ ClosedFolder = 2,
+ SectionDivider = 3
+ }
+
+ internal enum LayerSectionSubtype
+ {
+ Normal = 0,
+ SceneGroup = 1
+ }
+
+ ///
+ /// Layer sections are known as Groups in the Photoshop UI.
+ ///
+ internal class LayerSectionInfo : LayerInfo
+ {
+ public override string Signature
+ {
+ get { return "8BIM"; }
+ }
+
+ private string key;
+ public override string Key
+ {
+ get { return key; }
+ }
+
+ public LayerSectionType SectionType { get; set; }
+
+ private LayerSectionSubtype? subtype;
+ public LayerSectionSubtype Subtype
+ {
+ get { return subtype ?? LayerSectionSubtype.Normal; }
+ set { subtype = value; }
+ }
+
+ private string blendModeKey;
+ public string BlendModeKey
+ {
+ get { return blendModeKey; }
+ set
+ {
+ if (value.Length != 4)
+ {
+ throw new ArgumentException(
+ "BlendModeKey must be 4 characters in length.");
+ }
+ blendModeKey = value;
+ }
+ }
+
+ public LayerSectionInfo(PsdBinaryReader reader, string key, int dataLength)
+ {
+ // The key for layer section info is documented to be "lsct". However,
+ // some Photoshop files use the undocumented key "lsdk", with apparently
+ // the same data format.
+ this.key = key;
+
+ SectionType = (LayerSectionType)reader.ReadInt32();
+ if (dataLength >= 12)
+ {
+ var signature = reader.ReadAsciiChars(4);
+ if (signature != "8BIM")
+ throw new PsdInvalidException("Invalid section divider signature.");
+
+ BlendModeKey = reader.ReadAsciiChars(4);
+ if (dataLength >= 16)
+ {
+ Subtype = (LayerSectionSubtype)reader.ReadInt32();
+ }
+ }
+ }
+ }
+}
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDPlugin/PsdFile/Layers/LayerInfo/LayerSectionInfo.cs.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDPlugin/PsdFile/Layers/LayerInfo/LayerSectionInfo.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..2808ce90f188eee9c84d61828bf09c21b197e536
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDPlugin/PsdFile/Layers/LayerInfo/LayerSectionInfo.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 4ca20fe44ab2bfd4d8a1c3547b4a136f
+timeCreated: 1495006553
+licenseType: Pro
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDPlugin/PsdFile/Layers/LayerInfo/LayerUnicodeName.cs b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDPlugin/PsdFile/Layers/LayerInfo/LayerUnicodeName.cs
new file mode 100644
index 0000000000000000000000000000000000000000..9de1c630fbb7c1304f1f8ecd81ae91fbc29fab57
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDPlugin/PsdFile/Layers/LayerInfo/LayerUnicodeName.cs
@@ -0,0 +1,42 @@
+/////////////////////////////////////////////////////////////////////////////////
+//
+// Photoshop PSD FileType Plugin for Paint.NET
+// http://psdplugin.codeplex.com/
+//
+// This software is provided under the MIT License:
+// Copyright (c) 2006-2007 Frank Blumenberg
+// Copyright (c) 2010-2014 Tao Yue
+//
+// See LICENSE.txt for complete licensing and attribution information.
+//
+/////////////////////////////////////////////////////////////////////////////////
+
+using System;
+
+namespace PhotoshopFile
+{
+ internal class LayerUnicodeName : LayerInfo
+ {
+ public override string Signature
+ {
+ get { return "8BIM"; }
+ }
+
+ public override string Key
+ {
+ get { return "luni"; }
+ }
+
+ public string Name { get; set; }
+
+ public LayerUnicodeName(string name)
+ {
+ Name = name;
+ }
+
+ public LayerUnicodeName(PsdBinaryReader reader)
+ {
+ Name = reader.ReadUnicodeString();
+ }
+ }
+}
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDPlugin/PsdFile/Layers/LayerInfo/LayerUnicodeName.cs.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDPlugin/PsdFile/Layers/LayerInfo/LayerUnicodeName.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..5f3ce04b68e4124397afbd2e15517ce88f0ce2d3
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDPlugin/PsdFile/Layers/LayerInfo/LayerUnicodeName.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 277ac9726bb060c48860d92018fc06cf
+timeCreated: 1495006553
+licenseType: Pro
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDPlugin/PsdFile/Layers/Mask.cs b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDPlugin/PsdFile/Layers/Mask.cs
new file mode 100644
index 0000000000000000000000000000000000000000..b99a9243b03fa0785bde457c36ddca84501d74f7
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDPlugin/PsdFile/Layers/Mask.cs
@@ -0,0 +1,149 @@
+/////////////////////////////////////////////////////////////////////////////////
+//
+// Photoshop PSD FileType Plugin for Paint.NET
+// http://psdplugin.codeplex.com/
+//
+// This software is provided under the MIT License:
+// Copyright (c) 2006-2007 Frank Blumenberg
+// Copyright (c) 2010-2014 Tao Yue
+//
+// Portions of this file are provided under the BSD 3-clause License:
+// Copyright (c) 2006, Jonas Beckeman
+//
+// See LICENSE.txt for complete licensing and attribution information.
+//
+/////////////////////////////////////////////////////////////////////////////////
+
+using System;
+using System.Collections.Specialized;
+using System.Diagnostics;
+using PDNWrapper;
+using System.Globalization;
+using Unity.Collections;
+
+namespace PhotoshopFile
+{
+ internal class Mask
+ {
+ ///
+ /// The layer to which this mask belongs
+ ///
+ public Layer Layer { get; private set; }
+
+ ///
+ /// The rectangle enclosing the mask.
+ ///
+ public Rectangle Rect { get; set; }
+
+ private byte backgroundColor;
+ public byte BackgroundColor
+ {
+ get { return backgroundColor; }
+ set
+ {
+ if ((value != 0) && (value != 255))
+ throw new PsdInvalidException("Mask background must be fully-opaque or fully-transparent.");
+ backgroundColor = value;
+ }
+ }
+
+ private static int positionVsLayerBit = BitVector32.CreateMask();
+ private static int disabledBit = BitVector32.CreateMask(positionVsLayerBit);
+ private static int invertOnBlendBit = BitVector32.CreateMask(disabledBit);
+
+ private BitVector32 flags;
+ public BitVector32 Flags { get { return flags; } }
+
+ ///
+ /// If true, the position of the mask is relative to the layer.
+ ///
+ public bool PositionVsLayer
+ {
+ get { return flags[positionVsLayerBit]; }
+ set { flags[positionVsLayerBit] = value; }
+ }
+
+ public bool Disabled
+ {
+ get { return flags[disabledBit]; }
+ set { flags[disabledBit] = value; }
+ }
+
+ ///
+ /// if true, invert the mask when blending.
+ ///
+ public bool InvertOnBlend
+ {
+ get { return flags[invertOnBlendBit]; }
+ set { flags[invertOnBlendBit] = value; }
+ }
+
+ ///
+ /// Mask image data.
+ ///
+ public NativeArray ImageData { get; set; }
+
+ public Mask(Layer layer)
+ {
+ Layer = layer;
+ this.flags = new BitVector32();
+ }
+
+ public Mask(Layer layer, Rectangle rect, byte color, BitVector32 flags)
+ {
+ Layer = layer;
+ Rect = rect;
+ BackgroundColor = color;
+ this.flags = flags;
+ }
+ }
+
+ ///
+ /// Mask info for a layer. Contains both the layer and user masks.
+ ///
+ internal class MaskInfo
+ {
+ public Mask LayerMask { get; set; }
+
+ public Mask UserMask { get; set; }
+
+ ///
+ /// Construct MaskInfo with null masks.
+ ///
+ public MaskInfo()
+ {
+ }
+
+ public MaskInfo(PsdBinaryReader reader, Layer layer)
+ {
+ Util.DebugMessage(reader.BaseStream, "Load, Begin, MaskInfo");
+
+ var maskLength = reader.ReadUInt32();
+ if (maskLength <= 0)
+ return;
+
+ var startPosition = reader.BaseStream.Position;
+ var endPosition = startPosition + maskLength;
+
+ // Read layer mask
+ var rectangle = reader.ReadRectangle();
+ var backgroundColor = reader.ReadByte();
+ var flagsByte = reader.ReadByte();
+ LayerMask = new Mask(layer, rectangle, backgroundColor, new BitVector32(flagsByte));
+
+ // User mask is supplied separately when there is also a vector mask.
+ if (maskLength == 36)
+ {
+ var userFlagsByte = reader.ReadByte();
+ var userBackgroundColor = reader.ReadByte();
+ var userRectangle = reader.ReadRectangle();
+ UserMask = new Mask(layer, userRectangle, userBackgroundColor, new BitVector32(userFlagsByte));
+ }
+
+ // 20-byte mask data will end with padding.
+ reader.BaseStream.Position = endPosition;
+
+ Util.DebugMessage(reader.BaseStream, "Load, End, MaskInfo");
+ }
+ }
+}
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDPlugin/PsdFile/Layers/Mask.cs.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDPlugin/PsdFile/Layers/Mask.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..57b01e5cafe10597cf5a9492b88841674a0fb8c6
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDPlugin/PsdFile/Layers/Mask.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 2b6148b9ac6738b4999b4686f3820560
+timeCreated: 1495006553
+licenseType: Pro
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/SpriteData.cs b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/SpriteData.cs
new file mode 100644
index 0000000000000000000000000000000000000000..86cf51d71a473567460a80ed9a94112422e0008c
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/SpriteData.cs
@@ -0,0 +1,94 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using UnityEditor.U2D.Sprites;
+using UnityEngine;
+using UnityEngine.U2D;
+
+namespace UnityEditor.U2D.PSD
+{
+ [Serializable]
+ internal class SpriteMetaData : SpriteRect
+ {
+ public List spriteBone;
+ public List spriteOutline;
+ public List vertices;
+ public List spritePhysicsOutline;
+ public int[] indices;
+ public Vector2Int[] edges;
+ public float tessellationDetail;
+ public int parentGroupIndex = -1;
+ public Vector2Int uvTransform = Vector2Int.zero;
+
+ public SpriteMetaData() {}
+
+ public SpriteMetaData(SpriteRect sr)
+ {
+ alignment = sr.alignment;
+ border = sr.border;
+ name = sr.name;
+ pivot = GetPivotValue(sr.alignment, sr.pivot);
+ rect = sr.rect;
+ spriteID = sr.spriteID;
+ }
+
+ public static GUID GetGUIDFromSerializedProperty(SerializedProperty sp)
+ {
+ return new GUID(sp.FindPropertyRelative("m_SpriteID").stringValue);
+ }
+
+ public static Vector2 GetPivotValue(SpriteAlignment alignment, Vector2 customOffset)
+ {
+ switch (alignment)
+ {
+ case SpriteAlignment.BottomLeft:
+ return new Vector2(0f, 0f);
+ case SpriteAlignment.BottomCenter:
+ return new Vector2(0.5f, 0f);
+ case SpriteAlignment.BottomRight:
+ return new Vector2(1f, 0f);
+
+ case SpriteAlignment.LeftCenter:
+ return new Vector2(0f, 0.5f);
+ case SpriteAlignment.Center:
+ return new Vector2(0.5f, 0.5f);
+ case SpriteAlignment.RightCenter:
+ return new Vector2(1f, 0.5f);
+
+ case SpriteAlignment.TopLeft:
+ return new Vector2(0f, 1f);
+ case SpriteAlignment.TopCenter:
+ return new Vector2(0.5f, 1f);
+ case SpriteAlignment.TopRight:
+ return new Vector2(1f, 1f);
+
+ case SpriteAlignment.Custom:
+ return customOffset;
+ }
+ return Vector2.zero;
+ }
+
+ public static implicit operator UnityEditor.AssetImporters.SpriteImportData(SpriteMetaData value)
+ {
+ var output = new UnityEditor.AssetImporters.SpriteImportData();
+ output.name = value.name;
+ output.alignment = value.alignment;
+ output.rect = value.rect;
+ output.border = value.border;
+ output.pivot = value.pivot;
+ output.tessellationDetail = value.tessellationDetail;
+ output.spriteID = value.spriteID.ToString();
+ if (value.spriteOutline != null)
+ output.outline = value.spriteOutline.Select(x => x.outline).ToList();
+
+ return output;
+ }
+ }
+
+ [Serializable]
+ internal class SpriteOutline
+ {
+ [SerializeField]
+ public Vector2[] outline;
+ }
+}
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/SpriteData.cs.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/SpriteData.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..2ab203e5692658836163e5f8df3b9493e7c0005a
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/SpriteData.cs.meta
@@ -0,0 +1,13 @@
+fileFormatVersion: 2
+guid: 74fa967f55c32124c86b5f4f945e92f7
+timeCreated: 1502357841
+licenseType: Pro
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/Tasks.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/Tasks.meta
new file mode 100644
index 0000000000000000000000000000000000000000..555c7d9dfce837787d3a0e6cc7ef813783768a45
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/Tasks.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: b1575b7a6ef047c4ab65d2fc455e5e22
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/TexturePlatformSettingsController.cs b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/TexturePlatformSettingsController.cs
new file mode 100644
index 0000000000000000000000000000000000000000..9fd01e50b2606dda4ef0ffb770869956e1fed982
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/TexturePlatformSettingsController.cs
@@ -0,0 +1,254 @@
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Assertions;
+
+namespace UnityEditor.U2D.PSD
+{
+ internal class TexturePlatformSettingsController
+ {
+ public bool HandleDefaultSettings(List platformSettings, TexturePlatformSettingsView view)
+ {
+ Assert.IsTrue(platformSettings.Count > 0, "At least 1 platform setting is needed to display the texture platform setting UI.");
+
+ int allSize = platformSettings[0].maxTextureSize;
+ TextureImporterCompression allCompression = platformSettings[0].textureCompression;
+ bool allUseCrunchedCompression = platformSettings[0].crunchedCompression;
+ int allCompressionQuality = platformSettings[0].compressionQuality;
+ TextureResizeAlgorithm allResizeAlgorithm = platformSettings[0].resizeAlgorithm;
+
+ var newSize = allSize;
+ var newCompression = allCompression;
+ var newUseCrunchedCompression = allUseCrunchedCompression;
+ var newCompressionQuality = allCompressionQuality;
+ var newResizeAlgorithm = allResizeAlgorithm;
+
+ bool mixedSize = false;
+ bool mixedCompression = false;
+ bool mixedUseCrunchedCompression = false;
+ bool mixedCompressionQuality = false;
+ bool mixedResizeAlgorithm = false;
+
+ bool sizeChanged = false;
+ bool compressionChanged = false;
+ bool useCrunchedCompressionChanged = false;
+ bool compressionQualityChanged = false;
+ bool resizedChanged = false;
+
+ for (var i = 1; i < platformSettings.Count; ++i)
+ {
+ var settings = platformSettings[i];
+ if (settings.maxTextureSize != allSize)
+ mixedSize = true;
+ if (settings.textureCompression != allCompression)
+ mixedCompression = true;
+ if (settings.crunchedCompression != allUseCrunchedCompression)
+ mixedUseCrunchedCompression = true;
+ if (settings.compressionQuality != allCompressionQuality)
+ mixedCompressionQuality = true;
+ if (settings.resizeAlgorithm != allResizeAlgorithm)
+ mixedResizeAlgorithm = true;
+ }
+
+ EditorGUI.indentLevel++;
+ newSize = view.DrawMaxSize(allSize, mixedSize, false, out sizeChanged);
+ newResizeAlgorithm = view.DrawResizeAlgorithm(allResizeAlgorithm, mixedResizeAlgorithm, false, out resizedChanged);
+ newCompression = view.DrawCompression(allCompression, mixedCompression, out compressionChanged);
+ if (!mixedCompression && allCompression != TextureImporterCompression.Uncompressed)
+ {
+ newUseCrunchedCompression = view.DrawUseCrunchedCompression(allUseCrunchedCompression, mixedUseCrunchedCompression, out useCrunchedCompressionChanged);
+
+ if (!mixedUseCrunchedCompression && allUseCrunchedCompression)
+ {
+ newCompressionQuality = view.DrawCompressionQualitySlider(allCompressionQuality, mixedCompressionQuality, out compressionQualityChanged);
+ }
+ }
+ EditorGUI.indentLevel--;
+
+ if (sizeChanged || compressionChanged || useCrunchedCompressionChanged || compressionQualityChanged || resizedChanged)
+ {
+ for (var i = 0; i < platformSettings.Count; ++i)
+ {
+ if (sizeChanged)
+ platformSettings[i].maxTextureSize = newSize;
+ if (compressionChanged)
+ platformSettings[i].textureCompression = newCompression;
+ if (useCrunchedCompressionChanged)
+ platformSettings[i].crunchedCompression = newUseCrunchedCompression;
+ if (compressionQualityChanged)
+ platformSettings[i].compressionQuality = newCompressionQuality;
+ if (resizedChanged)
+ platformSettings[i].resizeAlgorithm = newResizeAlgorithm;
+ }
+ return true;
+ }
+ else
+ return false;
+ }
+
+ public bool HandlePlatformSettings(BuildTarget buildTarget, List platformSettings, TexturePlatformSettingsView view)
+ {
+ if (buildTarget == BuildTarget.NoTarget)
+ {
+ return HandleDefaultSettings(platformSettings, view);
+ }
+ Assert.IsTrue(platformSettings.Count > 0, "At least 1 platform setting is needed to display the texture platform setting UI.");
+
+ bool allOverride = platformSettings[0].overridden;
+ int allSize = platformSettings[0].maxTextureSize;
+ TextureImporterFormat allFormat = platformSettings[0].format;
+ int allCompressionQuality = platformSettings[0].compressionQuality;
+ TextureResizeAlgorithm allResizeAlgorithm = platformSettings[0].resizeAlgorithm;
+ var newResizeAlgorithm = allResizeAlgorithm;
+
+ var newOverride = allOverride;
+ var newSize = allSize;
+ var newFormat = allFormat;
+ var newCompressionQuality = allCompressionQuality;
+
+ bool mixedOverride = false;
+ bool mixedSize = false;
+ bool mixedFormat = false;
+ bool mixedCompression = false;
+ bool mixedResizeAlgorithm = false;
+
+ bool overrideChanged = false;
+ bool sizeChanged = false;
+ bool formatChanged = false;
+ bool compressionChanged = false;
+ bool resizedChanged = false;
+
+ for (var i = 1; i < platformSettings.Count; ++i)
+ {
+ var settings = platformSettings[i];
+ if (settings.overridden != allOverride)
+ mixedOverride = true;
+ if (settings.maxTextureSize != allSize)
+ mixedSize = true;
+ if (settings.format != allFormat)
+ mixedFormat = true;
+ if (settings.compressionQuality != allCompressionQuality)
+ mixedCompression = true;
+ if (settings.resizeAlgorithm != allResizeAlgorithm)
+ mixedResizeAlgorithm = true;
+ }
+
+ EditorGUI.indentLevel++;
+ newOverride = view.DrawOverride(allOverride, mixedOverride, out overrideChanged);
+ newResizeAlgorithm = view.DrawResizeAlgorithm(allResizeAlgorithm, mixedResizeAlgorithm, mixedOverride || !allOverride, out resizedChanged);
+ newSize = view.DrawMaxSize(allSize, mixedSize, mixedOverride || !allOverride, out sizeChanged);
+
+ int[] formatValues = null;
+ string[] formatStrings = null;
+ AcquireTextureFormatValuesAndStrings(buildTarget, out formatValues, out formatStrings);
+
+ newFormat = view.DrawFormat(allFormat, formatValues, formatStrings, mixedFormat, mixedOverride || !allOverride, out formatChanged);
+
+
+ if (!mixedFormat && !mixedOverride && allOverride && IsFormatRequireCompressionSetting(allFormat))
+ {
+ bool showAsEnum =
+ buildTarget == BuildTarget.iOS ||
+ buildTarget == BuildTarget.tvOS ||
+ buildTarget == BuildTarget.Android
+ ;
+
+ if (showAsEnum)
+ {
+ int compressionMode = 1;
+ if (allCompressionQuality == (int)TextureCompressionQuality.Fast)
+ compressionMode = 0;
+ else if (allCompressionQuality == (int)TextureCompressionQuality.Best)
+ compressionMode = 2;
+
+ var returnValue = view.DrawCompressionQualityPopup(compressionMode, mixedCompression, out compressionChanged);
+
+ if (compressionChanged)
+ {
+ switch (returnValue)
+ {
+ case 0:
+ newCompressionQuality = (int)TextureCompressionQuality.Fast;
+ break;
+ case 1:
+ newCompressionQuality = (int)TextureCompressionQuality.Normal;
+ break;
+ case 2:
+ newCompressionQuality = (int)TextureCompressionQuality.Best;
+ break;
+
+ default:
+ Assert.IsTrue(false, "ITexturePlatformSettingsView.DrawCompressionQualityPopup should never return compression option value that's not 0, 1 or 2.");
+ break;
+ }
+ }
+ }
+ else
+ {
+ newCompressionQuality = view.DrawCompressionQualitySlider(allCompressionQuality, mixedCompression, out compressionChanged);
+ }
+ }
+ EditorGUI.indentLevel--;
+
+ if (overrideChanged || sizeChanged || formatChanged || compressionChanged || resizedChanged)
+ {
+ for (var i = 0; i < platformSettings.Count; ++i)
+ {
+ if (overrideChanged)
+ platformSettings[i].overridden = newOverride;
+ if (sizeChanged)
+ platformSettings[i].maxTextureSize = newSize;
+ if (formatChanged)
+ platformSettings[i].format = newFormat;
+ if (compressionChanged)
+ platformSettings[i].compressionQuality = newCompressionQuality;
+ if (resizedChanged)
+ platformSettings[i].resizeAlgorithm = newResizeAlgorithm;
+ }
+
+ return true;
+ }
+ else
+ return false;
+ }
+
+ public void AcquireTextureFormatValuesAndStrings(BuildTarget buildTarget, out int[] formatValues, out string[] formatStrings)
+ {
+ if (IsGLESMobileTargetPlatform(buildTarget))
+ {
+ if (buildTarget == BuildTarget.iOS || buildTarget == BuildTarget.tvOS)
+ {
+ formatValues = TexturePlatformSettingsModal.kTextureFormatsValueApplePVR;
+ formatStrings = TexturePlatformSettingsModal.s_TextureFormatStringsApplePVR;
+ }
+ else
+ {
+ formatValues = TexturePlatformSettingsModal.kTextureFormatsValueAndroid;
+ formatStrings = TexturePlatformSettingsModal.s_TextureFormatStringsAndroid;
+ }
+ }
+ else
+ {
+ if (buildTarget == BuildTarget.WebGL)
+ {
+ formatValues = TexturePlatformSettingsModal.kTextureFormatsValueWebGL;
+ formatStrings = TexturePlatformSettingsModal.s_TextureFormatStringsWebGL;
+ }
+ else
+ {
+ formatValues = TexturePlatformSettingsModal.kTextureFormatsValueDefault;
+ formatStrings = TexturePlatformSettingsModal.s_TextureFormatStringsDefault;
+ }
+ }
+ }
+
+ internal static bool IsFormatRequireCompressionSetting(TextureImporterFormat format)
+ {
+ return ArrayUtility.Contains(TexturePlatformSettingsModal.kFormatsWithCompressionSettings, format);
+ }
+
+ internal static bool IsGLESMobileTargetPlatform(BuildTarget target)
+ {
+ return target == BuildTarget.iOS || target == BuildTarget.tvOS || target == BuildTarget.Android;
+ }
+ }
+}
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/TexturePlatformSettingsController.cs.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/TexturePlatformSettingsController.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..0dc44b0967e4c9f80dcd85f72a7d82546ce1630d
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/TexturePlatformSettingsController.cs.meta
@@ -0,0 +1,13 @@
+fileFormatVersion: 2
+guid: bec0ba5e646aab9419f2d0e88304dbd0
+timeCreated: 1502357294
+licenseType: Pro
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/TexturePlatformSettingsModal.cs b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/TexturePlatformSettingsModal.cs
new file mode 100644
index 0000000000000000000000000000000000000000..563bf61a6f85522368be9385441fa684851caab5
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/TexturePlatformSettingsModal.cs
@@ -0,0 +1,380 @@
+namespace UnityEditor.U2D.PSD
+{
+ internal static class TexturePlatformSettingsModal
+ {
+ public static readonly TextureImporterFormat[] kFormatsWithCompressionSettings =
+ {
+ TextureImporterFormat.PVRTC_RGB2,
+ TextureImporterFormat.PVRTC_RGB4,
+ TextureImporterFormat.PVRTC_RGBA2,
+ TextureImporterFormat.PVRTC_RGBA4,
+ TextureImporterFormat.ETC_RGB4,
+ TextureImporterFormat.ETC2_RGBA8,
+ TextureImporterFormat.ETC_RGB4,
+ TextureImporterFormat.ETC2_RGB4,
+ TextureImporterFormat.ETC2_RGB4_PUNCHTHROUGH_ALPHA,
+ TextureImporterFormat.ETC2_RGBA8,
+#if UNITY_2019_1_OR_NEWER
+ TextureImporterFormat.ASTC_4x4,
+ TextureImporterFormat.ASTC_5x5,
+ TextureImporterFormat.ASTC_6x6,
+ TextureImporterFormat.ASTC_8x8,
+ TextureImporterFormat.ASTC_10x10,
+ TextureImporterFormat.ASTC_12x12,
+#else
+ TextureImporterFormat.ASTC_RGB_4x4,
+ TextureImporterFormat.ASTC_RGB_5x5,
+ TextureImporterFormat.ASTC_RGB_6x6,
+ TextureImporterFormat.ASTC_RGB_8x8,
+ TextureImporterFormat.ASTC_RGB_10x10,
+ TextureImporterFormat.ASTC_RGB_12x12,
+ TextureImporterFormat.ASTC_RGBA_4x4,
+ TextureImporterFormat.ASTC_RGBA_5x5,
+ TextureImporterFormat.ASTC_RGBA_6x6,
+ TextureImporterFormat.ASTC_RGBA_8x8,
+ TextureImporterFormat.ASTC_RGBA_10x10,
+ TextureImporterFormat.ASTC_RGBA_12x12
+ #endif
+ };
+
+ public struct BuildPlatformData
+ {
+ public string buildTargetName;
+ public TextureImporterFormat defaultTextureFormat;
+ public BuildTarget[] buildTarget;
+ }
+
+ // Add new platforms here
+ public static readonly BuildPlatformData[] kValidBuildPlatform = new BuildPlatformData[]
+ {
+ new BuildPlatformData()
+ {
+ buildTargetName = "Default",
+ defaultTextureFormat = TextureImporterFormat.Automatic,
+ buildTarget = new[]
+ {
+ BuildTarget.NoTarget
+ }
+ },
+
+ new BuildPlatformData()
+ {
+ buildTargetName = "PC, Mac & Linux Standalone",
+ defaultTextureFormat = TextureImporterFormat.RGBA32,
+ buildTarget = new[]
+ {
+ BuildTarget.StandaloneWindows,
+ BuildTarget.StandaloneWindows64,
+ BuildTarget.StandaloneLinux64,
+ BuildTarget.StandaloneOSX,
+ }
+ },
+ new BuildPlatformData()
+ {
+ buildTargetName = "iOS",
+ defaultTextureFormat = TextureImporterFormat.RGBA32,
+ buildTarget = new[] { BuildTarget.iOS }
+ },
+ new BuildPlatformData()
+ {
+ buildTargetName = "tvOS",
+ defaultTextureFormat = TextureImporterFormat.RGBA32,
+ buildTarget = new[] { BuildTarget.tvOS }
+ },
+ new BuildPlatformData()
+ {
+ buildTargetName = "Android",
+ defaultTextureFormat = TextureImporterFormat.RGBA32,
+ buildTarget = new[] { BuildTarget.Android }
+ },
+ new BuildPlatformData()
+ {
+ buildTargetName = "Universal Windows Platform",
+ defaultTextureFormat = TextureImporterFormat.RGBA32,
+ buildTarget = new[] { BuildTarget.WSAPlayer }
+ },
+ };
+
+ public static readonly int[] kTextureFormatsValueApplePVR =
+ {
+ (int)TextureImporterFormat.PVRTC_RGB2,
+ (int)TextureImporterFormat.PVRTC_RGBA2,
+ (int)TextureImporterFormat.PVRTC_RGB4,
+ (int)TextureImporterFormat.PVRTC_RGBA4,
+
+#if UNITY_2019_1_OR_NEWER
+ (int)TextureImporterFormat.ASTC_4x4,
+ (int)TextureImporterFormat.ASTC_5x5,
+ (int)TextureImporterFormat.ASTC_6x6,
+ (int)TextureImporterFormat.ASTC_8x8,
+ (int)TextureImporterFormat.ASTC_10x10,
+ (int)TextureImporterFormat.ASTC_12x12,
+#else
+ (int)TextureImporterFormat.ASTC_RGB_4x4,
+ (int)TextureImporterFormat.ASTC_RGB_5x5,
+ (int)TextureImporterFormat.ASTC_RGB_6x6,
+ (int)TextureImporterFormat.ASTC_RGB_8x8,
+ (int)TextureImporterFormat.ASTC_RGB_10x10,
+ (int)TextureImporterFormat.ASTC_RGB_12x12,
+ (int)TextureImporterFormat.ASTC_RGBA_4x4,
+ (int)TextureImporterFormat.ASTC_RGBA_5x5,
+ (int)TextureImporterFormat.ASTC_RGBA_6x6,
+ (int)TextureImporterFormat.ASTC_RGBA_8x8,
+ (int)TextureImporterFormat.ASTC_RGBA_10x10,
+ (int)TextureImporterFormat.ASTC_RGBA_12x12,
+#endif
+
+ (int)TextureImporterFormat.RGB16,
+ (int)TextureImporterFormat.RGB24,
+ (int)TextureImporterFormat.Alpha8,
+ (int)TextureImporterFormat.RGBA16,
+ (int)TextureImporterFormat.RGBA32
+ };
+
+ public static readonly int[] kTextureFormatsValueAndroid =
+ {
+ (int)TextureImporterFormat.DXT1,
+ (int)TextureImporterFormat.DXT5,
+#if ENABLE_CRUNCH_TEXTURE_COMPRESSION
+ (int)TextureImporterFormat.DXT1Crunched,
+ (int)TextureImporterFormat.DXT5Crunched,
+#endif
+
+ (int)TextureImporterFormat.ETC_RGB4,
+
+ (int)TextureImporterFormat.ETC2_RGB4,
+ (int)TextureImporterFormat.ETC2_RGB4_PUNCHTHROUGH_ALPHA,
+ (int)TextureImporterFormat.ETC2_RGBA8,
+
+
+ (int)TextureImporterFormat.PVRTC_RGB2,
+ (int)TextureImporterFormat.PVRTC_RGBA2,
+ (int)TextureImporterFormat.PVRTC_RGB4,
+ (int)TextureImporterFormat.PVRTC_RGBA4,
+
+ (int)TextureImporterFormat.ETC_RGB4,
+ (int)TextureImporterFormat.ETC2_RGBA8,
+
+#if UNITY_2019_1_OR_NEWER
+ (int)TextureImporterFormat.ASTC_4x4,
+ (int)TextureImporterFormat.ASTC_5x5,
+ (int)TextureImporterFormat.ASTC_6x6,
+ (int)TextureImporterFormat.ASTC_8x8,
+ (int)TextureImporterFormat.ASTC_10x10,
+ (int)TextureImporterFormat.ASTC_12x12,
+#else
+ (int)TextureImporterFormat.ASTC_RGB_4x4,
+ (int)TextureImporterFormat.ASTC_RGB_5x5,
+ (int)TextureImporterFormat.ASTC_RGB_6x6,
+ (int)TextureImporterFormat.ASTC_RGB_8x8,
+ (int)TextureImporterFormat.ASTC_RGB_10x10,
+ (int)TextureImporterFormat.ASTC_RGB_12x12,
+ (int)TextureImporterFormat.ASTC_RGBA_4x4,
+ (int)TextureImporterFormat.ASTC_RGBA_5x5,
+ (int)TextureImporterFormat.ASTC_RGBA_6x6,
+ (int)TextureImporterFormat.ASTC_RGBA_8x8,
+ (int)TextureImporterFormat.ASTC_RGBA_10x10,
+ (int)TextureImporterFormat.ASTC_RGBA_12x12,
+#endif
+
+ (int)TextureImporterFormat.RGB16,
+ (int)TextureImporterFormat.RGB24,
+ (int)TextureImporterFormat.Alpha8,
+ (int)TextureImporterFormat.RGBA16,
+ (int)TextureImporterFormat.RGBA32
+ };
+
+ public static readonly int[] kTextureFormatsValueSTV =
+ {
+ (int)TextureImporterFormat.ETC_RGB4,
+
+ (int)TextureImporterFormat.RGB16,
+ (int)TextureImporterFormat.RGB24,
+ (int)TextureImporterFormat.Alpha8,
+ (int)TextureImporterFormat.RGBA16,
+ (int)TextureImporterFormat.RGBA32,
+ };
+
+ public static readonly int[] kTextureFormatsValueWebGL =
+ {
+ (int)TextureImporterFormat.DXT1,
+ (int)TextureImporterFormat.DXT5,
+#if ENABLE_CRUNCH_TEXTURE_COMPRESSION
+ (int)TextureImporterFormat.DXT1Crunched,
+ (int)TextureImporterFormat.DXT5Crunched,
+#endif
+ (int)TextureImporterFormat.RGB16,
+ (int)TextureImporterFormat.RGB24,
+ (int)TextureImporterFormat.Alpha8,
+ (int)TextureImporterFormat.ARGB16,
+ (int)TextureImporterFormat.RGBA32
+ };
+
+ public static readonly int[] kNormalFormatsValueDefault =
+ {
+ (int)TextureImporterFormat.BC5,
+ (int)TextureImporterFormat.BC7,
+ (int)TextureImporterFormat.DXT5,
+#if ENABLE_CRUNCH_TEXTURE_COMPRESSION
+ (int)TextureImporterFormat.DXT5Crunched,
+#endif
+ (int)TextureImporterFormat.ARGB16,
+ (int)TextureImporterFormat.RGBA32,
+ };
+ public static readonly int[] kTextureFormatsValueDefault =
+ {
+ (int)TextureImporterFormat.DXT1,
+ (int)TextureImporterFormat.DXT5,
+#if ENABLE_CRUNCH_TEXTURE_COMPRESSION
+ (int)TextureImporterFormat.DXT1Crunched,
+ (int)TextureImporterFormat.DXT5Crunched,
+#endif
+ (int)TextureImporterFormat.RGB16,
+ (int)TextureImporterFormat.RGB24,
+ (int)TextureImporterFormat.Alpha8,
+ (int)TextureImporterFormat.ARGB16,
+ (int)TextureImporterFormat.RGBA32,
+ (int)TextureImporterFormat.RGBAHalf,
+ (int)TextureImporterFormat.BC4,
+ (int)TextureImporterFormat.BC5,
+ (int)TextureImporterFormat.BC6H,
+ (int)TextureImporterFormat.BC7,
+ };
+ public static readonly int[] kTextureFormatsValueSingleChannel =
+ {
+ (int)TextureImporterFormat.Alpha8,
+ (int)TextureImporterFormat.BC4,
+ };
+
+ internal static string[] s_TextureFormatStringsWebGL;
+ internal static string[] s_TextureFormatStringsApplePVR;
+ internal static string[] s_TextureFormatStringsAndroid;
+ internal static string[] s_TextureFormatStringsSTV;
+ internal static string[] s_TextureFormatStringsSingleChannel;
+ internal static string[] s_TextureFormatStringsDefault;
+
+ static TexturePlatformSettingsModal()
+ {
+ s_TextureFormatStringsApplePVR = BuildTextureStrings(kTextureFormatsValueApplePVR);
+ s_TextureFormatStringsAndroid = BuildTextureStrings(kTextureFormatsValueAndroid);
+ s_TextureFormatStringsSTV = BuildTextureStrings(kTextureFormatsValueSTV);
+ s_TextureFormatStringsWebGL = BuildTextureStrings(kTextureFormatsValueWebGL);
+ s_TextureFormatStringsDefault = BuildTextureStrings(kTextureFormatsValueDefault);
+ s_TextureFormatStringsSingleChannel = BuildTextureStrings(kTextureFormatsValueSingleChannel);
+ }
+
+ internal static string[] BuildTextureStrings(int[] texFormatValues)
+ {
+ string[] retval = new string[texFormatValues.Length];
+ for (int i = 0; i < texFormatValues.Length; i++)
+ {
+ int val = texFormatValues[i];
+ retval[i] = GetTextureFormatString((TextureImporterFormat)val);
+ }
+ return retval;
+ }
+
+ static string GetTextureFormatString(TextureImporterFormat format)
+ {
+ switch (format)
+ {
+ case TextureImporterFormat.DXT1:
+ return "RGB Crunched DTX1";
+ case TextureImporterFormat.DXT5:
+ return "RGB Crunched DTX5";
+ case TextureImporterFormat.RGB16:
+ return "RGB 16 bit";
+ case TextureImporterFormat.RGB24:
+ return "RGB 24 bit";
+ case TextureImporterFormat.Alpha8:
+ return "Alpha 8";
+ case TextureImporterFormat.ARGB16:
+ return "ARGB 16 bit";
+ case TextureImporterFormat.RGBA32:
+ return "RGBA 32 bit";
+ case TextureImporterFormat.ARGB32:
+ return "ARGB 32 bit";
+ case TextureImporterFormat.RGBA16:
+ return "RGBA 16 bit";
+ case TextureImporterFormat.RGBAHalf:
+ return "RGBA Half";
+
+ case TextureImporterFormat.BC4:
+ return "R Compressed BC4";
+ case TextureImporterFormat.BC5:
+ return "RG Compressed BC5";
+ case TextureImporterFormat.BC6H:
+ return "RGB HDR Compressed BC6H";
+ case TextureImporterFormat.BC7:
+ return "RGB(A) Compressed BC7";
+ case TextureImporterFormat.PVRTC_RGB2:
+ return "RGB Compressed PVRTC 2 bits";
+ case TextureImporterFormat.PVRTC_RGBA2:
+ return "RGBA Compressed PVRTC 2 bits";
+ case TextureImporterFormat.PVRTC_RGB4:
+ return "RGB Compressed PVRTC 4 bits";
+ case TextureImporterFormat.PVRTC_RGBA4:
+ return "RGBA Compressed PVRTC 4 bits";
+ case TextureImporterFormat.ETC_RGB4:
+ return "RGB Compressed ETC 4 bits";
+
+ case TextureImporterFormat.EAC_R:
+ return "11-bit R Compressed EAC 4 bit";
+ case TextureImporterFormat.EAC_R_SIGNED:
+ return "11-bit signed R Compressed EAC 4 bit";
+ case TextureImporterFormat.EAC_RG:
+ return "11-bit RG Compressed EAC 8 bit";
+ case TextureImporterFormat.EAC_RG_SIGNED:
+ return "11-bit signed RG Compressed EAC 8 bit";
+
+ case TextureImporterFormat.ETC2_RGB4:
+ return "RGB Compressed ETC2 4 bits";
+ case TextureImporterFormat.ETC2_RGB4_PUNCHTHROUGH_ALPHA:
+ return "RGB + 1-bit Alpha Compressed ETC2 4 bits";
+ case TextureImporterFormat.ETC2_RGBA8:
+ return "RGBA Compressed ETC2 8 bits";
+
+#if UNITY_2019_1_OR_NEWER
+ case TextureImporterFormat.ASTC_4x4:
+ return "RGB(A) Compressed ASTC 4 x 4 block";
+ case TextureImporterFormat.ASTC_5x5:
+ return "RGB(A) Compressed ASTC 5 x 5 block";
+ case TextureImporterFormat.ASTC_6x6:
+ return "RGB(A) Compressed ASTC 6 x 6 block";
+ case TextureImporterFormat.ASTC_8x8:
+ return "RGB(A) Compressed ASTC 8 x 8 block";
+ case TextureImporterFormat.ASTC_10x10:
+ return "RGB(A) Compressed ASTC 10 x 10 block";
+ case TextureImporterFormat.ASTC_12x12:
+ return "RGB(A) Compressed ASTC 12 x 12 block";
+#else
+ case TextureImporterFormat.ASTC_RGB_4x4:
+ return "RGB Compressed ASTC 4 x 4 block";
+ case TextureImporterFormat.ASTC_RGB_5x5:
+ return "RGB Compressed ASTC 5 x 5 block";
+ case TextureImporterFormat.ASTC_RGB_6x6:
+ return "RGB Compressed ASTC 6 x 6 block";
+ case TextureImporterFormat.ASTC_RGB_8x8:
+ return "RGB Compressed ASTC 8 x 8 block";
+ case TextureImporterFormat.ASTC_RGB_10x10:
+ return "RGB Compressed ASTC 10 x 10 block";
+ case TextureImporterFormat.ASTC_RGB_12x12:
+ return "RGB Compressed ASTC 12 x 12 block";
+ case TextureImporterFormat.ASTC_RGBA_4x4:
+ return "RGBA Compressed ASTC 4 x 4 block";
+ case TextureImporterFormat.ASTC_RGBA_5x5:
+ return "RGBA Compressed ASTC 5 x 5 block";
+ case TextureImporterFormat.ASTC_RGBA_6x6:
+ return "RGBA Compressed ASTC 6 x 6 block";
+ case TextureImporterFormat.ASTC_RGBA_8x8:
+ return "RGBA Compressed ASTC 8 x 8 block";
+ case TextureImporterFormat.ASTC_RGBA_10x10:
+ return "RGBA Compressed ASTC 10 x 10 block";
+ case TextureImporterFormat.ASTC_RGBA_12x12:
+ return "RGBA Compressed ASTC 12 x 12 block";
+#endif
+ }
+ return "Unsupported";
+ }
+ }
+}
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/TexturePlatformSettingsModal.cs.meta b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/TexturePlatformSettingsModal.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..bb86804a8f2d00ff21c86bfcd894d540ab6f0336
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/TexturePlatformSettingsModal.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 82b98efb927566943b71cfb089627aa4
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/TexturePlatformSettingsView.cs b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/TexturePlatformSettingsView.cs
new file mode 100644
index 0000000000000000000000000000000000000000..3bda23995d841080446532ea66cf367ec495e3c5
--- /dev/null
+++ b/benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/TexturePlatformSettingsView.cs
@@ -0,0 +1,155 @@
+using UnityEngine;
+
+namespace UnityEditor.U2D.PSD
+{
+ internal class TexturePlatformSettingsView
+ {
+ class Styles
+ {
+ public readonly GUIContent textureFormatLabel = new GUIContent("Format");
+ public readonly GUIContent maxTextureSizeLabel = new GUIContent("Max Texture Size", "Maximum size of the packed texture.");
+ public readonly GUIContent compressionLabel = new GUIContent("Compression", "How will this texture be compressed?");
+ public readonly GUIContent resizeAlgorithmLabel = new GUIContent("Resize", "Algorithm to use when resizing texture");
+ public readonly GUIContent useCrunchedCompressionLabel = new GUIContent("Use Crunch Compression", "Texture is crunch-compressed to save space on disk when applicable.");
+ public readonly GUIContent compressionQualityLabel = new GUIContent("Compressor Quality");
+ public readonly GUIContent compressionQualitySliderLabel = new GUIContent("Compressor Quality", "Use the slider to adjust compression quality from 0 (Fastest) to 100 (Best)");
+
+ public readonly int[] kMaxTextureSizeValues = { 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192 };
+ public readonly GUIContent[] kMaxTextureSizeStrings;
+
+ public readonly GUIContent[] kTextureCompressionOptions =
+ {
+ new GUIContent("None", "Texture is not compressed."),
+ new GUIContent("Low Quality", "Texture compressed with low quality but high performance, high compression format."),
+ new GUIContent("Normal Quality", "Texture is compressed with a standard format."),
+ new GUIContent("High Quality", "Texture compressed with a high quality format."),
+ };
+
+ public readonly GUIContent[] kResizeAlgoritmOptions =
+ {
+ new GUIContent(TextureResizeAlgorithm.Mitchell.ToString()),
+ new GUIContent(TextureResizeAlgorithm.Bilinear.ToString()),
+ };
+
+ public readonly int[] kTextureCompressionValues =
+ {
+ (int)TextureImporterCompression.Uncompressed,
+ (int)TextureImporterCompression.CompressedLQ,
+ (int)TextureImporterCompression.Compressed,
+ (int)TextureImporterCompression.CompressedHQ
+ };
+
+ public readonly GUIContent[] kMobileCompressionQualityOptions =
+ {
+ new GUIContent("Fast"),
+ new GUIContent("Normal"),
+ new GUIContent("Best")
+ };
+
+ public Styles()
+ {
+ kMaxTextureSizeStrings = new GUIContent[kMaxTextureSizeValues.Length];
+ for (var i = 0; i < kMaxTextureSizeValues.Length; ++i)
+ kMaxTextureSizeStrings[i] = new GUIContent(string.Format("{0}", kMaxTextureSizeValues[i]));
+ }
+ }
+
+ private static Styles s_Styles;
+
+ public string buildPlatformTitle { get; set; }
+
+ internal TexturePlatformSettingsView()
+ {
+ s_Styles = s_Styles ?? new Styles();
+ }
+
+ public virtual TextureResizeAlgorithm DrawResizeAlgorithm(TextureResizeAlgorithm defaultValue, bool isMixedValue, bool isDisabled, out bool changed)
+ {
+ using (new EditorGUI.DisabledScope(isDisabled))
+ {
+ EditorGUI.BeginChangeCheck();
+ EditorGUI.showMixedValue = isMixedValue;
+ defaultValue = (TextureResizeAlgorithm)EditorGUILayout.EnumPopup(s_Styles.resizeAlgorithmLabel, defaultValue);
+ EditorGUI.showMixedValue = false;
+ changed = EditorGUI.EndChangeCheck();
+ }
+ return defaultValue;
+ }
+
+ public virtual TextureImporterCompression DrawCompression(TextureImporterCompression defaultValue, bool isMixedValue, out bool changed)
+ {
+ EditorGUI.BeginChangeCheck();
+ EditorGUI.showMixedValue = isMixedValue;
+ defaultValue = (TextureImporterCompression)EditorGUILayout.IntPopup(s_Styles.compressionLabel, (int)defaultValue, s_Styles.kTextureCompressionOptions, s_Styles.kTextureCompressionValues);
+ EditorGUI.showMixedValue = false;
+ changed = EditorGUI.EndChangeCheck();
+ return defaultValue;
+ }
+
+ public virtual bool DrawUseCrunchedCompression(bool defaultValue, bool isMixedValue, out bool changed)
+ {
+ EditorGUI.BeginChangeCheck();
+ EditorGUI.showMixedValue = isMixedValue;
+ defaultValue = EditorGUILayout.Toggle(s_Styles.useCrunchedCompressionLabel, defaultValue);
+ EditorGUI.showMixedValue = false;
+ changed = EditorGUI.EndChangeCheck();
+ return defaultValue;
+ }
+
+ public virtual bool DrawOverride(bool defaultValue, bool isMixedValue, out bool changed)
+ {
+ EditorGUI.BeginChangeCheck();
+ EditorGUI.showMixedValue = isMixedValue;
+ defaultValue = EditorGUILayout.ToggleLeft(new GUIContent("Override"), defaultValue);
+ EditorGUI.showMixedValue = false;
+ changed = EditorGUI.EndChangeCheck();
+ return defaultValue;
+ }
+
+ public virtual int DrawMaxSize(int defaultValue, bool isMixedValue, bool isDisabled, out bool changed)
+ {
+ using (new EditorGUI.DisabledScope(isDisabled))
+ {
+ EditorGUI.BeginChangeCheck();
+ EditorGUI.showMixedValue = isMixedValue;
+ defaultValue = EditorGUILayout.IntPopup(s_Styles.maxTextureSizeLabel, defaultValue, s_Styles.kMaxTextureSizeStrings, s_Styles.kMaxTextureSizeValues);
+ EditorGUI.showMixedValue = false;
+ changed = EditorGUI.EndChangeCheck();
+ return defaultValue;
+ }
+ }
+
+ public virtual TextureImporterFormat DrawFormat(TextureImporterFormat defaultValue, int[] displayValues, string[] displayStrings, bool isMixedValue, bool isDisabled, out bool changed)
+ {
+ using (new EditorGUI.DisabledScope(isDisabled))
+ {
+ EditorGUI.BeginChangeCheck();
+ EditorGUI.showMixedValue = isMixedValue;
+ defaultValue = (TextureImporterFormat)EditorGUILayout.IntPopup(s_Styles.textureFormatLabel.text, (int)defaultValue, displayStrings, displayValues);
+ EditorGUI.showMixedValue = false;
+ changed = EditorGUI.EndChangeCheck();
+ return defaultValue;
+ }
+ }
+
+ public virtual int DrawCompressionQualityPopup(int defaultValue, bool isMixedValue, out bool changed)
+ {
+ EditorGUI.BeginChangeCheck();
+ EditorGUI.showMixedValue = isMixedValue;
+ defaultValue = EditorGUILayout.Popup(s_Styles.compressionQualityLabel, defaultValue, s_Styles.kMobileCompressionQualityOptions);
+ EditorGUI.showMixedValue = false;
+ changed = EditorGUI.EndChangeCheck();
+ return defaultValue;
+ }
+
+ public virtual int DrawCompressionQualitySlider(int defaultValue, bool isMixedValue, out bool changed)
+ {
+ EditorGUI.BeginChangeCheck();
+ EditorGUI.showMixedValue = isMixedValue;
+ defaultValue = EditorGUILayout.IntSlider(s_Styles.compressionQualitySliderLabel, defaultValue, 0, 100);
+ EditorGUI.showMixedValue = false;
+ changed = EditorGUI.EndChangeCheck();
+ return defaultValue;
+ }
+ }
+}