akaaafk commited on
Commit
0ac0cea
·
verified ·
1 Parent(s): 63ac0ea

Add files using upload-large-folder tool

Browse files
This view is limited to 50 files because it contains too many changes.   See raw diff
Files changed (50) hide show
  1. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/Assets/LayoutOverlay.meta +8 -0
  2. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/Assets/SkinningModule.meta +8 -0
  3. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/BoneDrawingUtility.cs.meta +11 -0
  4. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/Cache.meta +8 -0
  5. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/CharacterModeTool.meta +8 -0
  6. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/ColorExtensions.cs +13 -0
  7. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/ColorExtensions.cs.meta +11 -0
  8. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/CopyTool.cs +661 -0
  9. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/CopyTool.cs.meta +11 -0
  10. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/DefaultPoseScope.cs +55 -0
  11. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/DefaultPoseScope.cs.meta +11 -0
  12. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/DrawingUtility.cs +261 -0
  13. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/DrawingUtility.cs.meta +11 -0
  14. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/GenerateGeometryTool.cs +215 -0
  15. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/GenerateGeometryTool.cs.meta +11 -0
  16. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/GenerateWeightsTool.cs +147 -0
  17. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/GenerateWeightsTool.cs.meta +11 -0
  18. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/HorizontalToggleTools.cs +166 -0
  19. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/HorizontalToggleTools.cs.meta +11 -0
  20. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/IconUtility.cs +30 -0
  21. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/MathUtility.cs.meta +11 -0
  22. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/MeshPreviewTool.meta +8 -0
  23. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/MeshTool.meta +8 -0
  24. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/ModuleToolGroup.cs +98 -0
  25. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/ModuleToolGroup.cs.meta +11 -0
  26. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/ModuleUtility.cs +128 -0
  27. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/SkinningModule.cs +570 -0
  28. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/SkinningModule.cs.meta +11 -0
  29. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/SkinningModuleView.cs +394 -0
  30. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/SkinningModuleView.cs.meta +11 -0
  31. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/SkinningSerializer.meta +8 -0
  32. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/SpriteBoneInfluence.meta +8 -0
  33. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/SpriteMeshData.meta +8 -0
  34. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/TextContent.cs +107 -0
  35. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/IK/Editor/Inspectors/CCDSolver2DEditor.cs +63 -0
  36. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/IK/Editor/Inspectors/CCDSolver2DEditor.cs.meta +11 -0
  37. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/IK/Editor/Inspectors/FabrikSolver2DEditor.cs +59 -0
  38. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/IK/Editor/Inspectors/FabrikSolver2DEditor.cs.meta +11 -0
  39. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/IK/Editor/Inspectors/IKManager2DEditor.cs +219 -0
  40. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/IK/Editor/Inspectors/IKManager2DEditor.cs.meta +11 -0
  41. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/IK/Editor/Inspectors/LimbSolver2DEditor.cs +44 -0
  42. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/IK/Editor/Inspectors/LimbSolver2DEditor.cs.meta +11 -0
  43. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/IK/Editor/Inspectors/Solver2DEditor.cs +164 -0
  44. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/IK/Editor/Inspectors/Solver2DEditor.cs.meta +11 -0
  45. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/IK/Runtime/IKUtility.cs.meta +11 -0
  46. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/IK/Runtime/LimbSolver2D.cs +91 -0
  47. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/IK/Runtime/LimbSolver2D.cs.meta +11 -0
  48. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/IK/Runtime/Solver2D.cs +297 -0
  49. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/IK/Runtime/Solver2D.cs.meta +11 -0
  50. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/IK/Runtime/Solver2DMenuAttribute.cs +33 -0
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/Assets/LayoutOverlay.meta ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 4817dc4ea8764f74298414d8ac0bb8d5
3
+ folderAsset: yes
4
+ DefaultImporter:
5
+ externalObjects: {}
6
+ userData:
7
+ assetBundleName:
8
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/Assets/SkinningModule.meta ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 4fccdb4aa9dd0db43becdec2eea211af
3
+ folderAsset: yes
4
+ DefaultImporter:
5
+ externalObjects: {}
6
+ userData:
7
+ assetBundleName:
8
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/BoneDrawingUtility.cs.meta ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 4e0025ed472de854692946726304a452
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/Cache.meta ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: d59ac20961f9b95419fd53d6c9663903
3
+ folderAsset: yes
4
+ DefaultImporter:
5
+ externalObjects: {}
6
+ userData:
7
+ assetBundleName:
8
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/CharacterModeTool.meta ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 6735c3e859fb15b4191b28f225534760
3
+ folderAsset: yes
4
+ DefaultImporter:
5
+ externalObjects: {}
6
+ userData:
7
+ assetBundleName:
8
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/ColorExtensions.cs ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using System;
2
+ using UnityEngine;
3
+
4
+ namespace UnityEditor.U2D.Animation
5
+ {
6
+ internal static class ColorExtensions
7
+ {
8
+ public static Color AlphaMultiplied(this Color c, float multiplier)
9
+ {
10
+ return new Color(c.r, c.g, c.b, c.a * multiplier);
11
+ }
12
+ }
13
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/ColorExtensions.cs.meta ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 10889aecec5b6ee41a2a1626c4cfc07c
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/CopyTool.cs ADDED
@@ -0,0 +1,661 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using System;
2
+ using System.Collections.Generic;
3
+ using System.Linq;
4
+ using UnityEngine;
5
+
6
+ using UnityEditor.U2D.Layout;
7
+ using UnityEngine.U2D;
8
+
9
+ namespace UnityEditor.U2D.Animation
10
+ {
11
+ internal interface ICopyToolStringStore
12
+ {
13
+ string stringStore
14
+ {
15
+ get;
16
+ set;
17
+ }
18
+ }
19
+
20
+ internal class SystemCopyBufferStringStore : ICopyToolStringStore
21
+ {
22
+ public string stringStore
23
+ {
24
+ get { return EditorGUIUtility.systemCopyBuffer; }
25
+ set { EditorGUIUtility.systemCopyBuffer = value; }
26
+ }
27
+ }
28
+
29
+ internal class CopyTool : MeshToolWrapper
30
+ {
31
+ public class NewBonesStore
32
+ {
33
+ public BoneCache[] newBones;
34
+ public Dictionary<string, string> newBoneNameDict;
35
+ public NewBonesStore()
36
+ {
37
+ newBones = null;
38
+ newBoneNameDict = new Dictionary<string, string>();
39
+ }
40
+
41
+ public void MapAllExistingBones()
42
+ {
43
+ foreach (var bone in newBones)
44
+ newBoneNameDict.Add(bone.name, bone.name);
45
+ }
46
+ }
47
+
48
+ private ICopyToolStringStore m_CopyToolStringStore;
49
+ private CopyToolView m_CopyToolView;
50
+
51
+ public float pixelsPerUnit
52
+ {
53
+ private get;
54
+ set;
55
+ }
56
+
57
+ public ICopyToolStringStore copyToolStringStore
58
+ {
59
+ set { m_CopyToolStringStore = value; }
60
+ }
61
+
62
+ internal override void OnCreate()
63
+ {
64
+ m_CopyToolView = new CopyToolView();
65
+ m_CopyToolView.onPasteActivated += OnPasteActivated;
66
+ m_CopyToolStringStore = new SystemCopyBufferStringStore();
67
+ disableMeshEditor = true;
68
+ }
69
+
70
+ public override void Initialize(LayoutOverlay layout)
71
+ {
72
+ m_CopyToolView.Initialize(layout);
73
+ }
74
+
75
+ protected override void OnActivate()
76
+ {
77
+ base.OnActivate();
78
+ m_CopyToolView.Show();
79
+ }
80
+
81
+ protected override void OnDeactivate()
82
+ {
83
+ base.OnDeactivate();
84
+ m_CopyToolView.Hide();
85
+ }
86
+
87
+ private void CopyMeshFromSpriteCache(SpriteCache sprite, SkinningCopySpriteData skinningSpriteData)
88
+ {
89
+ if (meshTool == null)
90
+ return;
91
+
92
+ meshTool.SetupSprite(sprite);
93
+ skinningSpriteData.vertices = meshTool.mesh.vertices;
94
+ skinningSpriteData.indices = meshTool.mesh.indices;
95
+ skinningSpriteData.edges = meshTool.mesh.edges;
96
+ skinningSpriteData.boneWeightNames = new List<string>();
97
+ foreach (var bone in meshTool.mesh.bones)
98
+ {
99
+ skinningSpriteData.boneWeightNames.Add(bone.name);
100
+ }
101
+ }
102
+
103
+ public void OnCopyActivated()
104
+ {
105
+ SkinningCopyData skinningCopyData;
106
+ var selectedSprite = skinningCache.selectedSprite;
107
+ if (selectedSprite == null)
108
+ {
109
+ skinningCopyData = CopyAll();
110
+ }
111
+ else
112
+ {
113
+ skinningCopyData = CopySingle(selectedSprite);
114
+ }
115
+
116
+ if (skinningCopyData != null)
117
+ m_CopyToolStringStore.stringStore = SkinningCopyUtility.SerializeSkinningCopyDataToString(skinningCopyData);
118
+ skinningCache.events.copy.Invoke();
119
+ }
120
+
121
+ public SkinningCopyData CopyAll()
122
+ {
123
+ var skinningCopyData = new SkinningCopyData();
124
+ skinningCopyData.pixelsPerUnit = pixelsPerUnit;
125
+
126
+ var sprites = skinningCache.GetSprites();
127
+ foreach (var sprite in sprites)
128
+ {
129
+ var skinningSpriteData = new SkinningCopySpriteData();
130
+ skinningSpriteData.spriteName = sprite.name;
131
+
132
+ var skeleton = skinningCache.GetEffectiveSkeleton(sprite);
133
+ if (skeleton != null && skeleton.BoneCount > 0)
134
+ {
135
+ if (skinningCache.hasCharacter)
136
+ {
137
+ // Order doesn't matter for character bones
138
+ skinningSpriteData.spriteBones = skeleton.bones.ToSpriteBone(Matrix4x4.identity).Select(x => new SpriteBoneCopyData()
139
+ {
140
+ spriteBone = x,
141
+ order = -1
142
+ }).ToList();
143
+ }
144
+
145
+ else
146
+ {
147
+ skinningSpriteData.spriteBones = new List<SpriteBoneCopyData>();
148
+ var bones = skeleton.bones.FindRoots();
149
+ foreach (var bone in bones)
150
+ GetSpriteBoneDataRecursively(skinningSpriteData.spriteBones, bone, skeleton.bones.ToList());
151
+ }
152
+ }
153
+ if (meshTool != null)
154
+ {
155
+ CopyMeshFromSpriteCache(sprite, skinningSpriteData);
156
+ }
157
+ skinningCopyData.copyData.Add(skinningSpriteData);
158
+ }
159
+
160
+ if (meshTool != null)
161
+ {
162
+ meshTool.SetupSprite(null);
163
+ }
164
+
165
+ return skinningCopyData;
166
+ }
167
+
168
+ public SkinningCopyData CopySingle(SpriteCache sprite)
169
+ {
170
+ var skinningCopyData = new SkinningCopyData();
171
+ skinningCopyData.pixelsPerUnit = pixelsPerUnit;
172
+
173
+ // Mesh
174
+ var skinningSpriteData = new SkinningCopySpriteData();
175
+ skinningCopyData.copyData.Add(skinningSpriteData);
176
+
177
+ CopyMeshFromSpriteCache(sprite, skinningSpriteData);
178
+
179
+ // Bones
180
+ var rootBones = new List<BoneCache>();
181
+ BoneCache[] boneCache = null;
182
+ if (skinningCache.hasCharacter)
183
+ {
184
+ var characterPart = skinningCache.GetCharacterPart(sprite);
185
+ if (characterPart != null && characterPart.bones != null)
186
+ {
187
+ boneCache = characterPart.bones;
188
+ var bones = characterPart.bones.FindRoots();
189
+ foreach (var bone in bones)
190
+ rootBones.Add(bone);
191
+ }
192
+ }
193
+ else
194
+ {
195
+ var skeleton = skinningCache.GetEffectiveSkeleton(sprite);
196
+ if (skeleton != null && skeleton.BoneCount > 0)
197
+ {
198
+ boneCache = skeleton.bones;
199
+ var bones = boneCache.FindRoots();
200
+ foreach (var bone in bones)
201
+ rootBones.Add(bone);
202
+ }
203
+ }
204
+
205
+ if (rootBones.Count > 0)
206
+ {
207
+ skinningSpriteData.spriteBones = new List<SpriteBoneCopyData>();
208
+ foreach (var rootBone in rootBones)
209
+ {
210
+ var rootBoneIndex = skinningSpriteData.spriteBones.Count;
211
+ GetSpriteBoneDataRecursively(skinningSpriteData.spriteBones, rootBone, boneCache.ToList());
212
+ if (skinningCache.hasCharacter)
213
+ {
214
+ // Offset the bones based on the currently selected Sprite in Character mode
215
+ var characterPart = sprite.GetCharacterPart();
216
+ if (characterPart != null)
217
+ {
218
+ var offset = characterPart.position;
219
+ var rootSpriteBone = skinningSpriteData.spriteBones[rootBoneIndex];
220
+ rootSpriteBone.spriteBone.position = rootSpriteBone.spriteBone.position - offset;
221
+ skinningSpriteData.spriteBones[rootBoneIndex] = rootSpriteBone;
222
+ }
223
+ }
224
+ }
225
+ }
226
+
227
+ return skinningCopyData;
228
+ }
229
+
230
+ private void GetSpriteBoneDataRecursively(List<SpriteBoneCopyData> bones, BoneCache rootBone, List<BoneCache> boneCache)
231
+ {
232
+ AppendSpriteBoneDataRecursively(bones, rootBone, -1, boneCache);
233
+ }
234
+
235
+ private void AppendSpriteBoneDataRecursively(List<SpriteBoneCopyData> spriteBones, BoneCache bone, int parentIndex, List<BoneCache> boneCache)
236
+ {
237
+ int currentParentIndex = spriteBones.Count;
238
+
239
+ var boneCopyData = new SpriteBoneCopyData()
240
+ {
241
+ spriteBone = new SpriteBone()
242
+ {
243
+ name = bone.name,
244
+ parentId = parentIndex
245
+ },
246
+ order = boneCache.FindIndex(x => x == bone)
247
+ };
248
+ if (boneCopyData.order < 0)
249
+ {
250
+ boneCopyData.order = boneCache.Count;
251
+ boneCache.Add(bone);
252
+ }
253
+
254
+ if (parentIndex == -1 && bone.parentBone != null)
255
+ {
256
+ boneCopyData.spriteBone.position = bone.position;
257
+ boneCopyData.spriteBone.rotation = bone.rotation;
258
+ }
259
+ else
260
+ {
261
+ boneCopyData.spriteBone.position = bone.localPosition;
262
+ boneCopyData.spriteBone.rotation = bone.localRotation;
263
+ }
264
+ boneCopyData.spriteBone.position = new Vector3(boneCopyData.spriteBone.position.x, boneCopyData.spriteBone.position.y, bone.depth);
265
+
266
+ boneCopyData.spriteBone.length = bone.localLength;
267
+ spriteBones.Add(boneCopyData);
268
+ foreach (var child in bone)
269
+ {
270
+ var childBone = child as BoneCache;
271
+ if (childBone != null)
272
+ AppendSpriteBoneDataRecursively(spriteBones, childBone, currentParentIndex, boneCache);
273
+ }
274
+ }
275
+
276
+ public void OnPasteActivated(bool bone, bool mesh, bool flipX, bool flipY)
277
+ {
278
+ var copyBuffer = m_CopyToolStringStore.stringStore;
279
+ if (!SkinningCopyUtility.CanDeserializeStringToSkinningCopyData(copyBuffer))
280
+ {
281
+ Debug.LogError(TextContent.copyError1);
282
+ return;
283
+ }
284
+
285
+ var skinningCopyData = SkinningCopyUtility.DeserializeStringToSkinningCopyData(copyBuffer);
286
+ if (skinningCopyData == null || skinningCopyData.copyData.Count == 0)
287
+ {
288
+ Debug.LogError(TextContent.copyError2);
289
+ return;
290
+ }
291
+
292
+ var scale = 1f;
293
+ if (skinningCopyData.pixelsPerUnit > 0f)
294
+ scale = pixelsPerUnit / skinningCopyData.pixelsPerUnit;
295
+
296
+ var sprites = skinningCache.GetSprites();
297
+ var copyMultiple = skinningCopyData.copyData.Count > 1;
298
+ if (copyMultiple && skinningCopyData.copyData.Count != sprites.Length && mesh)
299
+ {
300
+ Debug.LogError(String.Format(TextContent.copyError3, sprites.Length, skinningCopyData.copyData.Count));
301
+ return;
302
+ }
303
+
304
+ using (skinningCache.UndoScope(TextContent.pasteData))
305
+ {
306
+ NewBonesStore newBonesStore = null;
307
+ if (bone && copyMultiple && skinningCache.hasCharacter)
308
+ {
309
+ newBonesStore = new NewBonesStore();
310
+ var skinningSpriteData = skinningCopyData.copyData[0];
311
+ newBonesStore.newBones = skinningCache.CreateBoneCacheFromSpriteBones(skinningSpriteData.spriteBones.Select(y => y.spriteBone).ToArray(), scale);
312
+ if (flipX || flipY)
313
+ {
314
+ var characterRect = new Rect(Vector2.zero, skinningCache.character.dimension);
315
+ var newPositions = new Vector3[newBonesStore.newBones.Length];
316
+ var newRotations = new Quaternion[newBonesStore.newBones.Length];
317
+ for (var i = 0; i < newBonesStore.newBones.Length; ++i)
318
+ {
319
+ newPositions[i] = GetFlippedBonePosition(newBonesStore.newBones[i], Vector2.zero, characterRect, flipX, flipY);
320
+ newRotations[i] = GetFlippedBoneRotation(newBonesStore.newBones[i], flipX, flipY);
321
+ }
322
+ for (var i = 0; i < newBonesStore.newBones.Length; ++i)
323
+ {
324
+ newBonesStore.newBones[i].position = newPositions[i];
325
+ newBonesStore.newBones[i].rotation = newRotations[i];
326
+ }
327
+ }
328
+ newBonesStore.MapAllExistingBones();
329
+ var skeleton = skinningCache.character.skeleton;
330
+ skeleton.SetBones(newBonesStore.newBones);
331
+ skinningCache.events.skeletonTopologyChanged.Invoke(skeleton);
332
+ }
333
+
334
+ foreach (var skinningSpriteData in skinningCopyData.copyData)
335
+ {
336
+ SpriteCache sprite = null;
337
+ if (!String.IsNullOrEmpty(skinningSpriteData.spriteName))
338
+ {
339
+ sprite = sprites.FirstOrDefault(x => x.name == skinningSpriteData.spriteName);
340
+ }
341
+ if (sprite == null && (skinningCopyData.copyData.Count == 1 || String.IsNullOrEmpty(skinningSpriteData.spriteName)))
342
+ {
343
+ sprite = skinningCache.selectedSprite;
344
+ }
345
+ if (sprite == null)
346
+ continue;
347
+
348
+ if (bone && (!skinningCache.hasCharacter || !copyMultiple))
349
+ {
350
+ var spriteBones = new SpriteBone[skinningSpriteData.spriteBones.Count];
351
+ for (int i = 0; i < skinningSpriteData.spriteBones.Count; ++i)
352
+ {
353
+ var order = skinningSpriteData.spriteBones[i].order;
354
+ spriteBones[order] = skinningSpriteData.spriteBones[i].spriteBone;
355
+ var parentId = spriteBones[order].parentId;
356
+ if (parentId >= 0)
357
+ {
358
+ spriteBones[order].parentId = skinningSpriteData.spriteBones[parentId].order;
359
+ }
360
+ }
361
+ newBonesStore = PasteSkeletonBones(sprite, spriteBones.ToList(), flipX, flipY, scale);
362
+ }
363
+
364
+ if (mesh && meshTool != null)
365
+ {
366
+ PasteMesh(sprite, skinningSpriteData, flipX, flipY, scale, newBonesStore);
367
+ }
368
+ }
369
+
370
+ if (newBonesStore != null && newBonesStore.newBones != null)
371
+ {
372
+ skinningCache.skeletonSelection.elements = newBonesStore.newBones;
373
+ skinningCache.events.boneSelectionChanged.Invoke();
374
+ }
375
+ }
376
+ skinningCache.events.paste.Invoke(bone, mesh, flipX, flipY);
377
+ }
378
+
379
+ private Vector3 GetFlippedBonePosition(BoneCache bone, Vector2 startPosition, Rect spriteRect
380
+ , bool flipX, bool flipY)
381
+ {
382
+ Vector3 position = startPosition;
383
+ if (flipX)
384
+ {
385
+ position.x += spriteRect.width - bone.position.x;
386
+ }
387
+ else
388
+ {
389
+ position.x += bone.position.x;
390
+ }
391
+
392
+ if (flipY)
393
+ {
394
+ position.y += spriteRect.height - bone.position.y;
395
+ }
396
+ else
397
+ {
398
+ position.y += bone.position.y;
399
+ }
400
+
401
+ position.z = bone.position.z;
402
+ return position;
403
+ }
404
+
405
+ private Quaternion GetFlippedBoneRotation(BoneCache bone, bool flipX, bool flipY)
406
+ {
407
+ var euler = bone.rotation.eulerAngles;
408
+ if (flipX)
409
+ {
410
+ if (euler.z <= 180)
411
+ {
412
+ euler.z = 180 - euler.z;
413
+ }
414
+ else
415
+ {
416
+ euler.z = 540 - euler.z;
417
+ }
418
+ }
419
+ if (flipY)
420
+ {
421
+ euler.z = 360 - euler.z;
422
+ }
423
+ return Quaternion.Euler(euler);
424
+ }
425
+
426
+ void SetBonePositionAndRotation(BoneCache[] boneCache, TransformCache bone, Vector3[] position, Quaternion[] rotation)
427
+ {
428
+ var index = Array.FindIndex(boneCache, x => x == bone);
429
+ if (index >= 0)
430
+ {
431
+ bone.position = position[index];
432
+ bone.rotation = rotation[index];
433
+ }
434
+ foreach (var child in bone.children)
435
+ {
436
+ SetBonePositionAndRotation(boneCache, child, position, rotation);
437
+ }
438
+ }
439
+
440
+ public NewBonesStore PasteSkeletonBones(SpriteCache sprite, List<SpriteBone> spriteBones, bool flipX, bool flipY, float scale = 1.0f)
441
+ {
442
+ NewBonesStore newBonesStore = new NewBonesStore();
443
+ newBonesStore.newBones = skinningCache.CreateBoneCacheFromSpriteBones(spriteBones.ToArray(), scale);
444
+ if (newBonesStore.newBones.Length == 0)
445
+ return null;
446
+
447
+ if (sprite == null || (skinningCache.mode == SkinningMode.SpriteSheet && skinningCache.hasCharacter))
448
+ return null;
449
+
450
+ var spriteRect = sprite.textureRect;
451
+ var skeleton = skinningCache.GetEffectiveSkeleton(sprite);
452
+
453
+ var rectPosition = spriteRect.position;
454
+ if (skinningCache.mode == SkinningMode.Character)
455
+ {
456
+ var characterPart = sprite.GetCharacterPart();
457
+ if (characterPart == null)
458
+ return null;
459
+ rectPosition = characterPart.position;
460
+ }
461
+
462
+ var newPositions = new Vector3[newBonesStore.newBones.Length];
463
+ var newRotations = new Quaternion[newBonesStore.newBones.Length];
464
+ for (var i = 0; i < newBonesStore.newBones.Length; ++i)
465
+ {
466
+ newPositions[i] = GetFlippedBonePosition(newBonesStore.newBones[i], rectPosition, spriteRect, flipX, flipY);
467
+ newRotations[i] = GetFlippedBoneRotation(newBonesStore.newBones[i], flipX, flipY);
468
+ }
469
+ for (var i = 0; i < newBonesStore.newBones.Length; ++i)
470
+ {
471
+ if(newBonesStore.newBones[i].parent == null)
472
+ SetBonePositionAndRotation(newBonesStore.newBones, newBonesStore.newBones[i], newPositions, newRotations);
473
+ }
474
+
475
+ if (skinningCache.mode == SkinningMode.SpriteSheet)
476
+ {
477
+ newBonesStore.MapAllExistingBones();
478
+ skeleton.SetBones(newBonesStore.newBones);
479
+ }
480
+ else
481
+ {
482
+ var existingBoneNames = skeleton.bones.Select(x => x.name).ToList();
483
+
484
+ skeleton.AddBones(newBonesStore.newBones);
485
+
486
+ var bones = skeleton.bones;
487
+
488
+ // Update names of all newly pasted bones
489
+ foreach (var bone in newBonesStore.newBones)
490
+ {
491
+ if (existingBoneNames.Contains(bone.name))
492
+ {
493
+ var oldBoneName = bone.name;
494
+ bone.name = SkeletonController.AutoBoneName(bone.parentBone, bones);
495
+ existingBoneNames.Add(bone.name);
496
+ newBonesStore.newBoneNameDict.Add(oldBoneName, bone.name);
497
+ }
498
+ else
499
+ {
500
+ newBonesStore.newBoneNameDict.Add(bone.name, bone.name);
501
+ }
502
+ }
503
+
504
+ skeleton.SetDefaultPose();
505
+ }
506
+
507
+ skinningCache.events.skeletonTopologyChanged.Invoke(skeleton);
508
+ return newBonesStore;
509
+ }
510
+
511
+ public void PasteMesh(SpriteCache sprite, SkinningCopySpriteData skinningSpriteData, bool flipX, bool flipY, float scale, NewBonesStore newBonesStore)
512
+ {
513
+ if (sprite == null)
514
+ return;
515
+
516
+ meshTool.SetupSprite(sprite);
517
+ meshTool.mesh.vertices = skinningSpriteData.vertices;
518
+ if (!Mathf.Approximately(scale, 1f) || flipX || flipY)
519
+ {
520
+ var spriteRect = sprite.textureRect;
521
+ foreach (var vertex in meshTool.mesh.vertices)
522
+ {
523
+ var position = vertex.position;
524
+ if (!Mathf.Approximately(scale, 1f))
525
+ position = position * scale;
526
+ if (flipX)
527
+ position.x = spriteRect.width - vertex.position.x;
528
+ if (flipY)
529
+ position.y = spriteRect.height - vertex.position.y;
530
+ vertex.position = position;
531
+ }
532
+ }
533
+ meshTool.mesh.indices = skinningSpriteData.indices;
534
+ meshTool.mesh.edges = skinningSpriteData.edges;
535
+
536
+ int[] copyBoneToNewBones = new int[skinningSpriteData.boneWeightNames.Count];
537
+ BoneCache[] setBones = null;
538
+
539
+ if (newBonesStore != null && newBonesStore.newBones != null)
540
+ {
541
+ // Update bone weights with new bone indices
542
+ var setBonesList = new List<BoneCache>();
543
+ copyBoneToNewBones = new int[skinningSpriteData.boneWeightNames.Count];
544
+ int index = 0;
545
+ for (int i = 0; i < skinningSpriteData.boneWeightNames.Count; ++i)
546
+ {
547
+ string oldBoneName = skinningSpriteData.boneWeightNames[i];
548
+ string newBoneName;
549
+ newBonesStore.newBoneNameDict.TryGetValue(oldBoneName, out newBoneName);
550
+ var newBone = newBonesStore.newBones.FirstOrDefault(bone => bone.name == newBoneName);
551
+ copyBoneToNewBones[i] = -1;
552
+ if (newBone == null)
553
+ continue;
554
+
555
+ for (int j = 0; j < skinningSpriteData.spriteBones.Count; ++j)
556
+ {
557
+ if (skinningSpriteData.spriteBones[j].spriteBone.name == oldBoneName)
558
+ {
559
+ copyBoneToNewBones[i] = index++;
560
+ setBonesList.Add(newBone);
561
+ break;
562
+ }
563
+ }
564
+ }
565
+ setBones = setBonesList.ToArray();
566
+ }
567
+ else
568
+ {
569
+ // Attempt to link weights based on existing bone names
570
+ var skeleton = skinningCache.GetEffectiveSkeleton(sprite);
571
+ var characterBones = new List<BoneCache>();
572
+ for (int i = 0; i < skinningSpriteData.boneWeightNames.Count; ++i)
573
+ {
574
+ copyBoneToNewBones[i] = -1;
575
+ var boneName = skinningSpriteData.boneWeightNames[i];
576
+ for (int j = 0; j < skeleton.bones.Length; ++j)
577
+ {
578
+ if (skeleton.bones[j].name == boneName)
579
+ {
580
+ copyBoneToNewBones[i] = characterBones.Count;
581
+ characterBones.Add(skeleton.bones[j]);
582
+ break;
583
+ }
584
+ }
585
+ }
586
+ setBones = characterBones.ToArray();
587
+ }
588
+
589
+ // Remap new bone indexes from copied bone indexes
590
+ foreach (var vertex in meshTool.mesh.vertices)
591
+ {
592
+ var editableBoneWeight = vertex.editableBoneWeight;
593
+
594
+ for (var i = 0; i < editableBoneWeight.Count; ++i)
595
+ {
596
+ if (!editableBoneWeight[i].enabled)
597
+ continue;
598
+
599
+ if (copyBoneToNewBones.Length > editableBoneWeight[i].boneIndex)
600
+ {
601
+ var boneIndex = copyBoneToNewBones[editableBoneWeight[i].boneIndex];
602
+ if (boneIndex != -1)
603
+ editableBoneWeight[i].boneIndex = boneIndex;
604
+ }
605
+ }
606
+ }
607
+
608
+ // Update associated bones for mesh
609
+ meshTool.mesh.SetCompatibleBoneSet(setBones);
610
+ meshTool.mesh.bones = setBones; // Fixes weights for bones that do not exist
611
+
612
+ // Update associated bones for character
613
+ if (skinningCache.hasCharacter)
614
+ {
615
+ var characterPart = sprite.GetCharacterPart();
616
+ if (characterPart != null)
617
+ {
618
+ characterPart.bones = setBones;
619
+ skinningCache.events.characterPartChanged.Invoke(characterPart);
620
+ }
621
+ }
622
+
623
+ meshTool.UpdateMesh();
624
+ }
625
+ }
626
+
627
+ internal class CopyToolView
628
+ {
629
+ private PastePanel m_PastePanel;
630
+
631
+ public event Action<bool, bool, bool, bool> onPasteActivated = (bone, mesh, flipX, flipY) => {};
632
+
633
+ public void Show()
634
+ {
635
+ m_PastePanel.SetHiddenFromLayout(false);
636
+ }
637
+
638
+ public void Hide()
639
+ {
640
+ m_PastePanel.SetHiddenFromLayout(true);
641
+ }
642
+
643
+ public void Initialize(LayoutOverlay layoutOverlay)
644
+ {
645
+ m_PastePanel = PastePanel.GenerateFromUXML();
646
+ BindElements();
647
+ layoutOverlay.rightOverlay.Add(m_PastePanel);
648
+ m_PastePanel.SetHiddenFromLayout(true);
649
+ }
650
+
651
+ void BindElements()
652
+ {
653
+ m_PastePanel.onPasteActivated += OnPasteActivated;
654
+ }
655
+
656
+ void OnPasteActivated(bool bone, bool mesh, bool flipX, bool flipY)
657
+ {
658
+ onPasteActivated(bone, mesh, flipX, flipY);
659
+ }
660
+ }
661
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/CopyTool.cs.meta ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 311e00422db8e4949bf926b0d039e05e
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/DefaultPoseScope.cs ADDED
@@ -0,0 +1,55 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using System;
2
+ using UnityEngine;
3
+
4
+ namespace UnityEditor.U2D.Animation
5
+ {
6
+ internal class DefaultPoseScope : IDisposable
7
+ {
8
+ private bool m_Disposed;
9
+ private SkeletonCache m_Skeleton;
10
+ private BonePose[] m_Pose;
11
+ private bool m_DoRestorePose = false;
12
+ private bool m_UseLocalPose;
13
+
14
+ public DefaultPoseScope(SkeletonCache skeleton, bool useLocalPose = true)
15
+ {
16
+ Debug.Assert(skeleton != null);
17
+
18
+ m_Skeleton = skeleton;
19
+ m_UseLocalPose = useLocalPose;
20
+
21
+ if (m_Skeleton.isPosePreview)
22
+ {
23
+ m_DoRestorePose = true;
24
+
25
+ if(useLocalPose)
26
+ m_Pose = m_Skeleton.GetLocalPose();
27
+ else
28
+ m_Pose = m_Skeleton.GetWorldPose();
29
+
30
+ m_Skeleton.RestoreDefaultPose();
31
+ }
32
+ }
33
+
34
+ ~DefaultPoseScope()
35
+ {
36
+ if (!m_Disposed)
37
+ Debug.LogError("Scope was not disposed! You should use the 'using' keyword or manually call Dispose.");
38
+ }
39
+
40
+ public void Dispose()
41
+ {
42
+ if (m_Disposed)
43
+ return;
44
+
45
+ m_Disposed = true;
46
+ if (m_Skeleton != null && m_DoRestorePose)
47
+ {
48
+ if(m_UseLocalPose)
49
+ m_Skeleton.SetLocalPose(m_Pose);
50
+ else
51
+ m_Skeleton.SetWorldPose(m_Pose);
52
+ }
53
+ }
54
+ }
55
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/DefaultPoseScope.cs.meta ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: bee8f4b5ba5b4ee46a3b10bad91b8c97
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/DrawingUtility.cs ADDED
@@ -0,0 +1,261 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using UnityEditor.U2D.Common;
2
+ using UnityEngine;
3
+
4
+ namespace UnityEditor.U2D.Animation
5
+ {
6
+ internal class DrawingUtility
7
+ {
8
+ public static readonly Color kSpriteBorderColor = new Color(0.25f, 0.5f, 1f, 0.75f);
9
+
10
+ public static void DrawLine(Vector3 p1, Vector3 p2, Vector3 normal, float width)
11
+ {
12
+ DrawLine(p1, p2, normal, width, width);
13
+ }
14
+
15
+ public static void DrawLine(Vector3 p1, Vector3 p2, Vector3 normal, float widthP1, float widthP2)
16
+ {
17
+ DrawLine(p1, p2, normal, widthP1, widthP2, Handles.color);
18
+ }
19
+
20
+ public static void DrawLine(Vector3 p1, Vector3 p2, Vector3 normal, float widthP1, float widthP2, Color color)
21
+ {
22
+ if (Event.current.type != EventType.Repaint)
23
+ return;
24
+
25
+ Vector3 up = Vector3.Cross(normal, p2 - p1).normalized;
26
+
27
+ Shader.SetGlobalFloat("_HandleSize", 1);
28
+
29
+ InternalEditorBridge.ApplyWireMaterial();
30
+ GL.PushMatrix();
31
+ GL.MultMatrix(Handles.matrix);
32
+ GL.Begin(4);
33
+ GL.Color(color);
34
+ GL.Vertex(p1 + up * widthP1 * 0.5f);
35
+ GL.Vertex(p1 - up * widthP1 * 0.5f);
36
+ GL.Vertex(p2 - up * widthP2 * 0.5f);
37
+ GL.Vertex(p1 + up * widthP1 * 0.5f);
38
+ GL.Vertex(p2 - up * widthP2 * 0.5f);
39
+ GL.Vertex(p2 + up * widthP2 * 0.5f);
40
+ GL.End();
41
+ GL.PopMatrix();
42
+ }
43
+
44
+ public static void BeginLines(Color color)
45
+ {
46
+ InternalEditorBridge.ApplyWireMaterial();
47
+ GL.PushMatrix();
48
+ GL.MultMatrix(Handles.matrix);
49
+ GL.Begin(GL.LINES);
50
+ GL.Color(color);
51
+ }
52
+
53
+ public static void BeginSolidLines()
54
+ {
55
+ InternalEditorBridge.ApplyWireMaterial();
56
+ GL.PushMatrix();
57
+ GL.MultMatrix(Handles.matrix);
58
+ GL.Begin(GL.TRIANGLES);
59
+ }
60
+
61
+ public static void EndLines()
62
+ {
63
+ GL.End();
64
+ GL.PopMatrix();
65
+ }
66
+
67
+ public static void DrawLine(Vector3 p1, Vector3 p2)
68
+ {
69
+ GL.Vertex(p1);
70
+ GL.Vertex(p2);
71
+ }
72
+
73
+ public static void DrawSolidLine(float width, Vector3 p1, Vector3 p2)
74
+ {
75
+ DrawSolidLine(p1, p2, Vector3.forward, width, width);
76
+ }
77
+
78
+ public static void DrawSolidLine(Vector3 p1, Vector3 p2, Vector3 normal, float widthP1, float widthP2)
79
+ {
80
+ GL.Color(Handles.color);
81
+
82
+ Vector3 right = Vector3.Cross(normal, p2 - p1).normalized;
83
+
84
+ GL.Vertex(p1 + right * widthP1 * 0.5f);
85
+ GL.Vertex(p1 - right * widthP1 * 0.5f);
86
+ GL.Vertex(p2 - right * widthP2 * 0.5f);
87
+ GL.Vertex(p1 + right * widthP1 * 0.5f);
88
+ GL.Vertex(p2 - right * widthP2 * 0.5f);
89
+ GL.Vertex(p2 + right * widthP2 * 0.5f);
90
+ }
91
+
92
+ public static void DrawBox(Rect position)
93
+ {
94
+ Vector3[] points = new Vector3[5];
95
+ int i = 0;
96
+ points[i++] = new Vector3(position.xMin, position.yMin, 0f);
97
+ points[i++] = new Vector3(position.xMax, position.yMin, 0f);
98
+ points[i++] = new Vector3(position.xMax, position.yMax, 0f);
99
+ points[i++] = new Vector3(position.xMin, position.yMax, 0f);
100
+
101
+ DrawLine(points[0], points[1]);
102
+ DrawLine(points[1], points[2]);
103
+ DrawLine(points[2], points[3]);
104
+ DrawLine(points[3], points[0]);
105
+ }
106
+
107
+ public static void DrawMesh(Mesh mesh, Material material, Matrix4x4 matrix)
108
+ {
109
+ Debug.Assert(mesh != null);
110
+ Debug.Assert(material != null);
111
+
112
+ if (Event.current.type != EventType.Repaint)
113
+ return;
114
+
115
+ material.SetFloat("_AdjustLinearForGamma", PlayerSettings.colorSpace == ColorSpace.Linear ? 1.0f : 0.0f);
116
+ material.SetPass(0);
117
+ Graphics.DrawMeshNow(mesh, Handles.matrix * matrix);
118
+ }
119
+
120
+ public static void DrawGUIStyleCap(int controlID, Vector3 position, Quaternion rotation, float size, GUIStyle guiStyle)
121
+ {
122
+ if (Event.current.type != EventType.Repaint)
123
+ return;
124
+
125
+ if (Camera.current && Vector3.Dot(position - Camera.current.transform.position, Camera.current.transform.forward) < 0f)
126
+ return;
127
+
128
+ Handles.BeginGUI();
129
+ guiStyle.Draw(GetGUIStyleRect(guiStyle, position), GUIContent.none, controlID);
130
+ Handles.EndGUI();
131
+ }
132
+
133
+ private static Rect GetGUIStyleRect(GUIStyle style, Vector3 position)
134
+ {
135
+ Vector2 vector = HandleUtility.WorldToGUIPoint(position);
136
+
137
+ float fixedWidth = style.fixedWidth;
138
+ float fixedHeight = style.fixedHeight;
139
+
140
+ return new Rect(vector.x - fixedWidth / 2f, vector.y - fixedHeight / 2f, fixedWidth, fixedHeight);
141
+ }
142
+
143
+ public static void DrawRect(Rect rect, Vector3 position, Quaternion rotation, Color color, float rectAlpha, float outlineAlpha)
144
+ {
145
+ if (Event.current.type != EventType.Repaint)
146
+ return;
147
+
148
+ Vector3[] corners = new Vector3[4];
149
+ for (int i = 0; i < 4; i++)
150
+ {
151
+ Vector3 point = GetLocalRectPoint(rect, i);
152
+ corners[i] = rotation * point + position;
153
+ }
154
+
155
+ Vector3[] points = new Vector3[]
156
+ {
157
+ corners[0],
158
+ corners[1],
159
+ corners[2],
160
+ corners[3],
161
+ corners[0]
162
+ };
163
+
164
+ Color l_color = Handles.color;
165
+ Handles.color = color;
166
+
167
+ Vector2 offset = new Vector2(1f, 1f);
168
+
169
+ if (!Camera.current)
170
+ {
171
+ offset.y *= -1;
172
+ }
173
+
174
+ Handles.DrawSolidRectangleWithOutline(points, new Color(1f, 1f, 1f, rectAlpha), new Color(1f, 1f, 1f, outlineAlpha));
175
+
176
+ Handles.color = l_color;
177
+ }
178
+
179
+ private static Vector2 GetLocalRectPoint(Rect rect, int index)
180
+ {
181
+ switch (index)
182
+ {
183
+ case (0): return new Vector2(rect.xMin, rect.yMax);
184
+ case (1): return new Vector2(rect.xMax, rect.yMax);
185
+ case (2): return new Vector2(rect.xMax, rect.yMin);
186
+ case (3): return new Vector2(rect.xMin, rect.yMin);
187
+ }
188
+ return Vector3.zero;
189
+ }
190
+
191
+ private static void SetDiscSectionPoints(Vector3[] dest, int count, Vector3 normal, Vector3 from, float angle)
192
+ {
193
+ from.Normalize();
194
+ Quaternion rotation = Quaternion.AngleAxis(angle / (float)(count - 1), normal);
195
+ Vector3 vector = from;
196
+ for (int i = 0; i < count; i++)
197
+ {
198
+ dest[i] = vector;
199
+ vector = rotation * vector;
200
+ }
201
+ }
202
+
203
+ static Vector3[] s_array;
204
+ public static void DrawSolidArc(Vector3 center, Vector3 normal, Vector3 from, float angle, float radius, int numSamples = 60)
205
+ {
206
+ if (Event.current.type != EventType.Repaint)
207
+ return;
208
+
209
+ numSamples = Mathf.Clamp(numSamples, 3, 60);
210
+
211
+ if (s_array == null)
212
+ s_array = new Vector3[60];
213
+
214
+ Color color = Handles.color;
215
+ SetDiscSectionPoints(s_array, numSamples, normal, from, angle);
216
+ InternalEditorBridge.ApplyWireMaterial();
217
+ GL.PushMatrix();
218
+ GL.MultMatrix(Handles.matrix);
219
+ GL.Begin(GL.TRIANGLES);
220
+ for (int i = 1; i < numSamples; i++)
221
+ {
222
+ GL.Color(color);
223
+ GL.Vertex(center);
224
+ GL.Vertex(center + s_array[i - 1] * radius);
225
+ GL.Vertex(center + s_array[i] * radius);
226
+ }
227
+ GL.End();
228
+ GL.PopMatrix();
229
+ }
230
+
231
+ public static void DrawSolidArc(Vector3 center, Vector3 normal, Vector3 from, float angle, float radius, float outlineScale, int numSamples = 60)
232
+ {
233
+ if (Event.current.type != EventType.Repaint)
234
+ return;
235
+
236
+ numSamples = Mathf.Clamp(numSamples, 3, 60);
237
+
238
+ if(s_array == null)
239
+ s_array = new Vector3[60];
240
+
241
+ Color color = Handles.color;
242
+ SetDiscSectionPoints(s_array, numSamples, normal, from, angle);
243
+ InternalEditorBridge.ApplyWireMaterial();
244
+ GL.PushMatrix();
245
+ GL.MultMatrix(Handles.matrix);
246
+ GL.Begin(4);
247
+ for (int i = 1; i < numSamples; i++)
248
+ {
249
+ GL.Color(color);
250
+ GL.Vertex(center + s_array[i - 1] * radius * outlineScale);
251
+ GL.Vertex(center + s_array[i - 1] * radius);
252
+ GL.Vertex(center + s_array[i] * radius);
253
+ GL.Vertex(center + s_array[i - 1] * radius * outlineScale);
254
+ GL.Vertex(center + s_array[i] * radius);
255
+ GL.Vertex(center + s_array[i] * radius * outlineScale);
256
+ }
257
+ GL.End();
258
+ GL.PopMatrix();
259
+ }
260
+ }
261
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/DrawingUtility.cs.meta ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 9b3f77b5965944b8ba5c1beefa1eb533
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/GenerateGeometryTool.cs ADDED
@@ -0,0 +1,215 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using System;
2
+ using UnityEditor.U2D.Layout;
3
+ using UnityEngine;
4
+
5
+ namespace UnityEditor.U2D.Animation
6
+ {
7
+ internal class GenerateGeometryTool : MeshToolWrapper
8
+ {
9
+ private const float kWeightTolerance = 0.1f;
10
+ private SpriteMeshDataController m_SpriteMeshDataController = new SpriteMeshDataController();
11
+ private ITriangulator m_Triangulator;
12
+ private IOutlineGenerator m_OutlineGenerator;
13
+ private IWeightsGenerator m_WeightGenerator;
14
+ private GenerateGeometryPanel m_GenerateGeometryPanel;
15
+
16
+ internal override void OnCreate()
17
+ {
18
+ m_Triangulator = new Triangulator();
19
+ m_OutlineGenerator = new OutlineGenerator();
20
+ m_WeightGenerator = new BoundedBiharmonicWeightsGenerator();
21
+ }
22
+
23
+ public override void Initialize(LayoutOverlay layout)
24
+ {
25
+ base.Initialize(layout);
26
+
27
+ m_GenerateGeometryPanel = GenerateGeometryPanel.GenerateFromUXML();
28
+ m_GenerateGeometryPanel.skinningCache = skinningCache;
29
+
30
+ layout.rightOverlay.Add(m_GenerateGeometryPanel);
31
+
32
+ BindElements();
33
+ Hide();
34
+ }
35
+
36
+ private void BindElements()
37
+ {
38
+ Debug.Assert(m_GenerateGeometryPanel != null);
39
+
40
+ m_GenerateGeometryPanel.onAutoGenerateGeometry += (float d, byte a, float s) =>
41
+ {
42
+ var selectedSprite = skinningCache.selectedSprite;
43
+
44
+ if (selectedSprite != null)
45
+ {
46
+ EditorUtility.DisplayProgressBar(TextContent.generatingGeometry, selectedSprite.name, 0f);
47
+
48
+ using (skinningCache.UndoScope(TextContent.generateGeometry))
49
+ {
50
+ GenerateGeometry(selectedSprite, d / 100f, a, s);
51
+
52
+ if (m_GenerateGeometryPanel.generateWeights)
53
+ {
54
+ EditorUtility.DisplayProgressBar(TextContent.generatingWeights, selectedSprite.name, 1f);
55
+ GenerateWeights(selectedSprite);
56
+ }
57
+
58
+ skinningCache.vertexSelection.Clear();
59
+ skinningCache.events.meshChanged.Invoke(selectedSprite.GetMesh());
60
+ }
61
+
62
+ EditorUtility.ClearProgressBar();
63
+ }
64
+ };
65
+
66
+ m_GenerateGeometryPanel.onAutoGenerateGeometryAll += (float d, byte a, float s) =>
67
+ {
68
+ var sprites = skinningCache.GetSprites();
69
+
70
+ using (skinningCache.UndoScope(TextContent.generateGeometry))
71
+ {
72
+ for (var i = 0; i < sprites.Length; ++i)
73
+ {
74
+ var sprite = sprites[i];
75
+
76
+ if (!sprite.IsVisible())
77
+ continue;
78
+
79
+ EditorUtility.DisplayProgressBar(TextContent.generateGeometry, sprite.name, i * 2f / (sprites.Length * 2f));
80
+
81
+ GenerateGeometry(sprite, d / 100f, a, s);
82
+
83
+ if (m_GenerateGeometryPanel.generateWeights)
84
+ {
85
+ EditorUtility.DisplayProgressBar(TextContent.generatingWeights, sprite.name, (i * 2f + 1) / (sprites.Length * 2f));
86
+ GenerateWeights(sprite);
87
+ }
88
+ }
89
+
90
+ foreach(var sprite in sprites)
91
+ skinningCache.events.meshChanged.Invoke(sprite.GetMesh());
92
+
93
+ EditorUtility.ClearProgressBar();
94
+ }
95
+ };
96
+ }
97
+
98
+ protected override void OnActivate()
99
+ {
100
+ base.OnActivate();
101
+ UpdateButton();
102
+ Show();
103
+ skinningCache.events.selectedSpriteChanged.AddListener(OnSelectedSpriteChanged);
104
+ }
105
+
106
+ protected override void OnDeactivate()
107
+ {
108
+ base.OnDeactivate();
109
+ Hide();
110
+ skinningCache.events.selectedSpriteChanged.RemoveListener(OnSelectedSpriteChanged);
111
+ }
112
+
113
+ private void Show()
114
+ {
115
+ m_GenerateGeometryPanel.SetHiddenFromLayout(false);
116
+ }
117
+
118
+ private void Hide()
119
+ {
120
+ m_GenerateGeometryPanel.SetHiddenFromLayout(true);
121
+ }
122
+
123
+ private void UpdateButton()
124
+ {
125
+ var selectedSprite = skinningCache.selectedSprite;
126
+
127
+ if (selectedSprite == null)
128
+ m_GenerateGeometryPanel.SetMode(GenerateGeometryPanel.GenerateMode.Multiple);
129
+ else
130
+ m_GenerateGeometryPanel.SetMode(GenerateGeometryPanel.GenerateMode.Single);
131
+ }
132
+
133
+ private void OnSelectedSpriteChanged(SpriteCache sprite)
134
+ {
135
+ UpdateButton();
136
+ }
137
+
138
+ private void GenerateGeometry(SpriteCache sprite, float outlineDetail, byte alphaTolerance, float subdivide)
139
+ {
140
+ Debug.Assert(sprite != null);
141
+
142
+ var mesh = sprite.GetMesh();
143
+
144
+ Debug.Assert(mesh != null);
145
+
146
+ m_SpriteMeshDataController.spriteMeshData = mesh;
147
+ m_SpriteMeshDataController.OutlineFromAlpha(m_OutlineGenerator, mesh.textureDataProvider, outlineDetail, alphaTolerance);
148
+ m_SpriteMeshDataController.Triangulate(m_Triangulator);
149
+
150
+ if (subdivide > 0f)
151
+ {
152
+ var largestAreaFactor = Mathf.Lerp(0.5f, 0.05f, Math.Min(subdivide, 100f) / 100f);
153
+ m_SpriteMeshDataController.Subdivide(m_Triangulator, largestAreaFactor);
154
+ }
155
+
156
+ foreach (var vertex in mesh.vertices)
157
+ vertex.position -= sprite.textureRect.position;
158
+ }
159
+
160
+ private void GenerateWeights(SpriteCache sprite)
161
+ {
162
+ Debug.Assert(sprite != null);
163
+
164
+ var mesh = sprite.GetMesh();
165
+
166
+ Debug.Assert(mesh != null);
167
+
168
+ using (new DefaultPoseScope(skinningCache.GetEffectiveSkeleton(sprite)))
169
+ {
170
+ if (NeedsAssociateBones(sprite.GetCharacterPart()))
171
+ {
172
+ using (new AssociateBonesScope(sprite))
173
+ {
174
+ GenerateWeights(mesh);
175
+ }
176
+ }
177
+ else
178
+ GenerateWeights(mesh);
179
+ }
180
+ }
181
+
182
+ private bool NeedsAssociateBones(CharacterPartCache characterPart)
183
+ {
184
+ if (characterPart == null)
185
+ return false;
186
+
187
+ var skeleton = characterPart.skinningCache.character.skeleton;
188
+
189
+ return characterPart.BoneCount == 0 ||
190
+ (characterPart.BoneCount == 1 && characterPart.GetBone(0) == skeleton.GetBone(0));
191
+ }
192
+
193
+ private void GenerateWeights(MeshCache mesh)
194
+ {
195
+ Debug.Assert(mesh != null);
196
+
197
+ m_SpriteMeshDataController.spriteMeshData = mesh;
198
+ m_SpriteMeshDataController.CalculateWeights(m_WeightGenerator, null, kWeightTolerance);
199
+ m_SpriteMeshDataController.SortTrianglesByDepth();
200
+ }
201
+
202
+ protected override void OnGUI()
203
+ {
204
+ m_MeshPreviewBehaviour.showWeightMap = m_GenerateGeometryPanel.generateWeights;
205
+ m_MeshPreviewBehaviour.overlaySelected = m_GenerateGeometryPanel.generateWeights;
206
+
207
+ skeletonTool.skeletonStyle = SkeletonStyles.Default;
208
+
209
+ if (m_GenerateGeometryPanel.generateWeights)
210
+ skeletonTool.skeletonStyle = SkeletonStyles.WeightMap;
211
+
212
+ DoSkeletonGUI();
213
+ }
214
+ }
215
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/GenerateGeometryTool.cs.meta ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 237f0a0a8eeab0d46873db954d4abded
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/GenerateWeightsTool.cs ADDED
@@ -0,0 +1,147 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using System;
2
+ using UnityEditor.U2D.Layout;
3
+ using UnityEngine;
4
+
5
+ namespace UnityEditor.U2D.Animation
6
+ {
7
+ internal class GenerateWeightsTool : MeshToolWrapper
8
+ {
9
+ private const float kWeightTolerance = 0.01f;
10
+ private SpriteMeshDataController m_SpriteMeshDataController = new SpriteMeshDataController();
11
+ private IWeightsGenerator m_WeightGenerator;
12
+ private GenerateWeightsPanel m_GenerateWeightsPanel;
13
+
14
+ internal override void OnCreate()
15
+ {
16
+ m_WeightGenerator = new BoundedBiharmonicWeightsGenerator();
17
+ }
18
+
19
+ public override void Initialize(LayoutOverlay layout)
20
+ {
21
+ base.Initialize(layout);
22
+
23
+ m_GenerateWeightsPanel = GenerateWeightsPanel.GenerateFromUXML();
24
+
25
+ layout.rightOverlay.Add(m_GenerateWeightsPanel);
26
+
27
+ BindElements();
28
+ m_GenerateWeightsPanel.SetHiddenFromLayout(true);
29
+ }
30
+
31
+ private void BindElements()
32
+ {
33
+ Debug.Assert(m_GenerateWeightsPanel != null);
34
+
35
+ m_GenerateWeightsPanel.onGenerateWeights += () =>
36
+ {
37
+ HandleWeights(GenerateWeights, TextContent.generateWeights);
38
+ };
39
+
40
+ m_GenerateWeightsPanel.onNormalizeWeights += () =>
41
+ {
42
+ HandleWeights(NormalizeWeights, TextContent.normalizeWeights);
43
+ };
44
+
45
+ m_GenerateWeightsPanel.onClearWeights += () =>
46
+ {
47
+ HandleWeights(ClearWeights, TextContent.clearWeights);
48
+ };
49
+ }
50
+
51
+ protected override void OnActivate()
52
+ {
53
+ base.OnActivate();
54
+ m_GenerateWeightsPanel.SetHiddenFromLayout(false);
55
+ skinningCache.events.skinningModeChanged.AddListener(OnModeChanged);
56
+ skinningCache.events.selectedSpriteChanged.AddListener(OnSpriteSelectionChanged);
57
+ m_GenerateWeightsPanel.Update(skinningCache.mode == SkinningMode.Character);
58
+ OnSpriteSelectionChanged(skinningCache.selectedSprite);
59
+ }
60
+
61
+ protected override void OnDeactivate()
62
+ {
63
+ base.OnDeactivate();
64
+ skinningCache.events.skinningModeChanged.RemoveListener(OnModeChanged);
65
+ skinningCache.events.selectedSpriteChanged.RemoveListener(OnSpriteSelectionChanged);
66
+ m_GenerateWeightsPanel.SetHiddenFromLayout(true);
67
+ }
68
+
69
+ void OnModeChanged(SkinningMode mode)
70
+ {
71
+ m_GenerateWeightsPanel.Update(mode == SkinningMode.Character);
72
+ }
73
+
74
+ void OnSpriteSelectionChanged(SpriteCache sprite)
75
+ {
76
+ m_GenerateWeightsPanel.generateButtonText = sprite != null ? TextContent.generate : TextContent.generateAll;
77
+ }
78
+
79
+ private void HandleWeights(Action<SpriteCache> action, string undoName)
80
+ {
81
+ using (skinningCache.UndoScope(undoName))
82
+ {
83
+ var selectedSprite = skinningCache.selectedSprite;
84
+ if (selectedSprite != null)
85
+ HandleWeightsForSprite(selectedSprite, action);
86
+ else
87
+ {
88
+ var sprites = skinningCache.GetSprites();
89
+
90
+ foreach (var sprite in sprites)
91
+ {
92
+ if (sprite.IsVisible())
93
+ HandleWeightsForSprite(sprite, action);
94
+ }
95
+ }
96
+ }
97
+ }
98
+
99
+ private void HandleWeightsForSprite(SpriteCache sprite, Action<SpriteCache> action)
100
+ {
101
+ Debug.Assert(sprite != null);
102
+
103
+ using (new DefaultPoseScope(skinningCache.GetEffectiveSkeleton(sprite)))
104
+ {
105
+ action(sprite);
106
+ }
107
+
108
+ skinningCache.events.meshChanged.Invoke(sprite.GetMesh());
109
+ }
110
+
111
+ private void GenerateWeights(SpriteCache sprite)
112
+ {
113
+ using (m_GenerateWeightsPanel.associateBones ? new AssociateBonesScope(sprite) : null)
114
+ {
115
+ m_SpriteMeshDataController.spriteMeshData = sprite.GetMesh();
116
+ m_SpriteMeshDataController.CalculateWeights(m_WeightGenerator, skinningCache.vertexSelection, kWeightTolerance);
117
+ m_SpriteMeshDataController.SortTrianglesByDepth();
118
+ }
119
+ }
120
+
121
+ private void NormalizeWeights(SpriteCache sprite)
122
+ {
123
+ m_SpriteMeshDataController.spriteMeshData = sprite.GetMesh();
124
+ m_SpriteMeshDataController.NormalizeWeights(skinningCache.vertexSelection);
125
+ m_SpriteMeshDataController.SortTrianglesByDepth();
126
+ }
127
+
128
+ private void ClearWeights(SpriteCache sprite)
129
+ {
130
+ m_SpriteMeshDataController.spriteMeshData = sprite.GetMesh();
131
+ m_SpriteMeshDataController.ClearWeights(skinningCache.vertexSelection);
132
+ }
133
+
134
+ protected override void OnGUI()
135
+ {
136
+ m_MeshPreviewBehaviour.showWeightMap = true;
137
+ m_MeshPreviewBehaviour.overlaySelected = true;
138
+ skeletonMode = SkeletonMode.EditPose;
139
+ meshMode = SpriteMeshViewMode.EditGeometry;
140
+ disableMeshEditor = true;
141
+ skeletonTool.skeletonStyle = SkeletonStyles.WeightMap;
142
+
143
+ DoSkeletonGUI();
144
+ DoMeshGUI();
145
+ }
146
+ }
147
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/GenerateWeightsTool.cs.meta ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 497003cbd9cf35349bb7a01db4d94b26
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/HorizontalToggleTools.cs ADDED
@@ -0,0 +1,166 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using System;
2
+ using UnityEngine;
3
+
4
+ namespace UnityEditor.U2D.Animation
5
+ {
6
+ internal class HorizontalToggleTools
7
+ {
8
+ private static class Styles
9
+ {
10
+ public static GUIContent visibilityCollapseIcon = new GUIContent(IconUtility.LoadIconResource("Visibility_Tool", IconUtility.k_LightIconResourcePath, IconUtility.k_DarkIconResourcePath), L10n.Tr(TextContent.visibilityIconTooltip));
11
+ public static GUIContent visibilityIcon = new GUIContent(L10n.Tr(TextContent.visibilityIconText), IconUtility.LoadIconResource("Visibility_Tool", IconUtility.k_LightIconResourcePath, IconUtility.k_DarkIconResourcePath), L10n.Tr(TextContent.visibilityIconTooltip));
12
+ public static GUIContent characterCollapseIcon = new GUIContent(IconUtility.LoadIconResource("character_Mode", IconUtility.k_LightIconResourcePath, IconUtility.k_DarkIconResourcePath), L10n.Tr(TextContent.restorePose));
13
+ public static GUIContent characterIcon = new GUIContent(L10n.Tr(TextContent.characterIconText), IconUtility.LoadIconResource("character_Mode", IconUtility.k_LightIconResourcePath, IconUtility.k_DarkIconResourcePath), L10n.Tr(TextContent.restorePose));
14
+ public static GUIContent spriteSheetIcon = new GUIContent(L10n.Tr(TextContent.spriteSheetIconText), IconUtility.LoadIconResource("Sprite_Mode", IconUtility.k_LightIconResourcePath, IconUtility.k_DarkIconResourcePath), L10n.Tr(TextContent.spriteSheetIconTooltip));
15
+ public static GUIContent spriteSheetCollapseIcon = new GUIContent(IconUtility.LoadIconResource("Sprite_Mode", IconUtility.k_LightIconResourcePath, IconUtility.k_DarkIconResourcePath), L10n.Tr(TextContent.spriteSheetIconTooltip));
16
+ public static GUIContent copyIcon = new GUIContent(L10n.Tr(TextContent.copyText), IconUtility.LoadIconResource("Copy", IconUtility.k_LightIconResourcePath, IconUtility.k_DarkIconResourcePath), L10n.Tr(TextContent.copyTooltip));
17
+ public static GUIContent copyCollapseIcon = new GUIContent(IconUtility.LoadIconResource("Copy", IconUtility.k_LightIconResourcePath, IconUtility.k_DarkIconResourcePath), L10n.Tr(TextContent.copyTooltip));
18
+ public static GUIContent pasteIcon = new GUIContent(L10n.Tr(TextContent.pasteText), IconUtility.LoadIconResource("Paste", IconUtility.k_LightIconResourcePath, IconUtility.k_DarkIconResourcePath), L10n.Tr(TextContent.pasteTooltip));
19
+ public static GUIContent pasteCollapseIcon = new GUIContent(IconUtility.LoadIconResource("Paste", IconUtility.k_LightIconResourcePath, IconUtility.k_DarkIconResourcePath), L10n.Tr(TextContent.pasteTooltip));
20
+ }
21
+
22
+ private SkinningCache skinningCache { get; set; }
23
+
24
+ private CopyTool copyTool
25
+ {
26
+ get { return skinningCache.GetTool(Tools.CopyPaste) as CopyTool; }
27
+ }
28
+
29
+ private VisibilityTool visibilityTool
30
+ {
31
+ get { return skinningCache.GetTool(Tools.Visibility) as VisibilityTool; }
32
+ }
33
+
34
+ private SwitchModeTool switchmodeTool
35
+ {
36
+ get { return skinningCache.GetTool(Tools.SwitchMode) as SwitchModeTool; }
37
+ }
38
+
39
+ private GUIContent spriteSheetIcon
40
+ {
41
+ get { return collapseToolbar ? Styles.spriteSheetCollapseIcon : Styles.spriteSheetIcon; }
42
+ }
43
+
44
+ private GUIContent copyIcon
45
+ {
46
+ get { return collapseToolbar ? Styles.copyCollapseIcon : Styles.copyIcon; }
47
+ }
48
+ private GUIContent pasteIcon
49
+ {
50
+ get { return collapseToolbar ? Styles.pasteCollapseIcon : Styles.pasteIcon; }
51
+ }
52
+
53
+ internal Action<BaseTool> onActivateTool = (b) => {};
54
+ private BaseTool m_PreviousTool;
55
+
56
+ public bool collapseToolbar { get; set; }
57
+
58
+ internal HorizontalToggleTools(SkinningCache s)
59
+ {
60
+ skinningCache = s;
61
+ }
62
+
63
+ internal void DoGUI(Rect drawArea, BaseTool currentTool, bool isDisabled)
64
+ {
65
+ using (new EditorGUI.DisabledScope(isDisabled))
66
+ {
67
+ GUILayout.BeginArea(drawArea);
68
+ EditorGUILayout.BeginHorizontal();
69
+
70
+ DoPreviewToggle();
71
+ DoModeToggle();
72
+ DoCopyToggle(currentTool);
73
+ GUILayout.FlexibleSpace();
74
+ DoVisibilityToggle(currentTool);
75
+
76
+ EditorGUILayout.EndHorizontal();
77
+ GUILayout.EndArea();
78
+ }
79
+ }
80
+
81
+ private void StorePreviousTool(BaseTool currentTool)
82
+ {
83
+ if(currentTool != copyTool && currentTool != visibilityTool)
84
+ m_PreviousTool = currentTool;
85
+ }
86
+
87
+ private void DoModeToggle()
88
+ {
89
+ if (skinningCache.hasCharacter)
90
+ {
91
+ EditorGUI.BeginChangeCheck();
92
+ var isActive = GUILayout.Toggle(switchmodeTool.isActive , spriteSheetIcon, EditorStyles.toolbarButton);
93
+ if (EditorGUI.EndChangeCheck())
94
+ {
95
+ using (skinningCache.UndoScope(TextContent.setMode))
96
+ {
97
+ if (isActive)
98
+ switchmodeTool.Activate();
99
+ else
100
+ switchmodeTool.Deactivate();
101
+ }
102
+ }
103
+ }
104
+ }
105
+
106
+ private void DoCopyToggle(BaseTool currentTool)
107
+ {
108
+ if (GUILayout.Button(copyIcon, EditorStyles.toolbarButton))
109
+ {
110
+ copyTool.OnCopyActivated();
111
+ }
112
+ EditorGUI.BeginChangeCheck();
113
+ GUILayout.Toggle(copyTool.isActive, pasteIcon, EditorStyles.toolbarButton);
114
+ if (EditorGUI.EndChangeCheck())
115
+ TogglePasteTool(currentTool);
116
+ }
117
+
118
+ internal void TogglePasteTool(BaseTool currentTool)
119
+ {
120
+ if (!copyTool.isActive)
121
+ {
122
+ onActivateTool(copyTool);
123
+ StorePreviousTool(currentTool);
124
+ }
125
+ else if (m_PreviousTool != null)
126
+ {
127
+ onActivateTool(m_PreviousTool);
128
+ }
129
+ }
130
+
131
+ void DoVisibilityToggle(BaseTool currentTool)
132
+ {
133
+ EditorGUI.BeginChangeCheck();
134
+ GUILayout.Toggle(visibilityTool.isActive, visbilityIcon, EditorStyles.toolbarButton);
135
+ if (EditorGUI.EndChangeCheck())
136
+ ToggleVisibilityTool(currentTool);
137
+ }
138
+
139
+ GUIContent visbilityIcon { get { return collapseToolbar ? Styles.visibilityCollapseIcon : Styles.visibilityIcon; } }
140
+
141
+ internal void ToggleVisibilityTool(BaseTool currentTool)
142
+ {
143
+ onActivateTool(visibilityTool);
144
+ }
145
+
146
+ private void DoPreviewToggle()
147
+ {
148
+ var skeleton = skinningCache.GetEffectiveSkeleton(skinningCache.selectedSprite);
149
+
150
+ EditorGUI.BeginDisabledGroup(skeleton == null || skeleton.isPosePreview == false);
151
+ EditorGUI.BeginChangeCheck();
152
+ GUILayout.Button(characterIcon, EditorStyles.toolbarButton);
153
+ if (EditorGUI.EndChangeCheck())
154
+ {
155
+ using (skinningCache.UndoScope("Restore Pose"))
156
+ {
157
+ skinningCache.RestoreBindPose();
158
+ skinningCache.events.restoreBindPose.Invoke();
159
+ }
160
+ }
161
+ EditorGUI.EndDisabledGroup();
162
+ }
163
+
164
+ GUIContent characterIcon { get { return collapseToolbar ? Styles.characterCollapseIcon : Styles.characterIcon; } }
165
+ }
166
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/HorizontalToggleTools.cs.meta ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 28c640dd2a903f0498148ed21c25a97f
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/IconUtility.cs ADDED
@@ -0,0 +1,30 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using System.IO;
2
+ using UnityEngine;
3
+
4
+ namespace UnityEditor.U2D.Animation
5
+ {
6
+ internal static class IconUtility
7
+ {
8
+ static public readonly string k_LightIconResourcePath = "SkinningModule/Icons/Light";
9
+ static public readonly string k_DarkIconResourcePath = "SkinningModule/Icons/Dark";
10
+ static public readonly string k_SelectedResourceIconPath = "SkinningModule/Icons/Selected";
11
+
12
+ public static Texture2D LoadIconResource(string name, string personalPath, string proPath)
13
+ {
14
+ string iconPath = "";
15
+
16
+ if (EditorGUIUtility.isProSkin && !string.IsNullOrEmpty(proPath))
17
+ iconPath = Path.Combine(proPath, "d_" + name);
18
+ else
19
+ iconPath = Path.Combine(personalPath, name);
20
+ if (EditorGUIUtility.pixelsPerPoint > 1.0f)
21
+ {
22
+ var icon2x = ResourceLoader.Load<Texture2D>(iconPath + "@2x.png");
23
+ if (icon2x != null)
24
+ return icon2x;
25
+ }
26
+
27
+ return ResourceLoader.Load<Texture2D>(iconPath+".png");
28
+ }
29
+ }
30
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/MathUtility.cs.meta ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 5e4f2af0145cfe44797338834d0b013a
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/MeshPreviewTool.meta ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 9aa898c2e4f1cbc4ba5d122fc7b47317
3
+ folderAsset: yes
4
+ DefaultImporter:
5
+ externalObjects: {}
6
+ userData:
7
+ assetBundleName:
8
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/MeshTool.meta ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 9ee4e8d7932896548ab9dd0fa6efebc5
3
+ folderAsset: yes
4
+ DefaultImporter:
5
+ externalObjects: {}
6
+ userData:
7
+ assetBundleName:
8
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/ModuleToolGroup.cs ADDED
@@ -0,0 +1,98 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using System;
2
+ using System.Collections.Generic;
3
+ using System.Linq;
4
+ using UnityEngine;
5
+
6
+ namespace UnityEditor.U2D.Animation
7
+ {
8
+ internal class ModuleToolGroup
9
+ {
10
+ class ToolGroupEntry
11
+ {
12
+ public BaseTool tool;
13
+ public Action activateCallback;
14
+ }
15
+
16
+ class ToolGroup
17
+ {
18
+ public int groupId;
19
+ public List<ToolGroupEntry> tools = new List<ToolGroupEntry>();
20
+ public int previousToolIndex;
21
+ }
22
+ List<ToolGroup> m_ToolGroups = new List<ToolGroup>();
23
+
24
+ public void AddToolToGroup(int groupId, BaseTool tool, Action toolActivatedCallback)
25
+ {
26
+ List<ToolGroupEntry> tools = null;
27
+ for (int i = 0; i < m_ToolGroups.Count; ++i)
28
+ {
29
+ if (m_ToolGroups[i].groupId == groupId)
30
+ {
31
+ tools = m_ToolGroups[i].tools;
32
+ }
33
+
34
+ var toolIndex = m_ToolGroups[i].tools.FindIndex(x => x.tool == tool);
35
+ if (toolIndex != -1)
36
+ {
37
+ Debug.LogError(string.Format("{0} already exist in group.", tool.name));
38
+ return;
39
+ }
40
+ }
41
+
42
+ if (tools == null)
43
+ {
44
+ var toolGroup = new ToolGroup()
45
+ {
46
+ groupId = groupId
47
+ };
48
+ tools = toolGroup.tools;
49
+ m_ToolGroups.Add(toolGroup);
50
+ }
51
+
52
+ tools.Add(new ToolGroupEntry()
53
+ {
54
+ tool = tool,
55
+ activateCallback = toolActivatedCallback
56
+ });
57
+ }
58
+
59
+ public void ActivateTool(BaseTool tool)
60
+ {
61
+ var toolGroupIndex = -1;
62
+ var groupTool = m_ToolGroups.FirstOrDefault(x =>
63
+ {
64
+ toolGroupIndex = x.tools.FindIndex(y => y.tool == tool);
65
+ return toolGroupIndex >= 0;
66
+ });
67
+
68
+ if (groupTool != null && toolGroupIndex >= 0)
69
+ {
70
+ var previousTool = groupTool.previousToolIndex >= 0 ? groupTool.tools[groupTool.previousToolIndex] : null;
71
+ if (tool.isActive) // we want to deactivate the tool and switch to original
72
+ {
73
+ tool.Deactivate();
74
+ if (previousTool != null && previousTool.tool != tool && previousTool.tool != null)
75
+ {
76
+ previousTool.tool.Activate();
77
+ groupTool.previousToolIndex = toolGroupIndex;
78
+ }
79
+ }
80
+ else
81
+ {
82
+ for (int i = 0; i < groupTool.tools.Count; ++i)
83
+ {
84
+ var gt = groupTool.tools[i];
85
+ if (gt.tool.isActive)
86
+ {
87
+ groupTool.previousToolIndex = i;
88
+ gt.tool.Deactivate();
89
+ }
90
+ }
91
+ tool.Activate();
92
+ if (groupTool.tools[toolGroupIndex].activateCallback != null)
93
+ groupTool.tools[toolGroupIndex].activateCallback();
94
+ }
95
+ }
96
+ }
97
+ }
98
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/ModuleToolGroup.cs.meta ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: ebefc406fa7f065458cfccf8e07be2f9
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/ModuleUtility.cs ADDED
@@ -0,0 +1,128 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using UnityEngine;
2
+ using System;
3
+ using System.Collections.Generic;
4
+
5
+
6
+ namespace UnityEditor.U2D.Animation
7
+ {
8
+ internal static class ModuleUtility
9
+ {
10
+ public static Vector3 GUIToWorld(Vector3 guiPosition)
11
+ {
12
+ return GUIToWorld(guiPosition, Vector3.forward, Vector3.zero);
13
+ }
14
+
15
+ public static Vector3 GUIToWorld(Vector3 guiPosition, Vector3 planeNormal, Vector3 planePos)
16
+ {
17
+ Vector3 worldPos = Handles.inverseMatrix.MultiplyPoint(guiPosition);
18
+
19
+ if (Camera.current)
20
+ {
21
+ Ray ray = HandleUtility.GUIPointToWorldRay(guiPosition);
22
+
23
+ planeNormal = Handles.matrix.MultiplyVector(planeNormal);
24
+
25
+ planePos = Handles.matrix.MultiplyPoint(planePos);
26
+
27
+ Plane plane = new Plane(planeNormal, planePos);
28
+
29
+ float distance = 0f;
30
+
31
+ if (plane.Raycast(ray, out distance))
32
+ {
33
+ worldPos = Handles.inverseMatrix.MultiplyPoint(ray.GetPoint(distance));
34
+ }
35
+ }
36
+
37
+ return worldPos;
38
+ }
39
+
40
+ public static GUIContent[] ToGUIContentArray(string[] names)
41
+ {
42
+ return Array.ConvertAll(names, n => new GUIContent(n));
43
+ }
44
+
45
+ public static Color CalculateNiceColor(int index, int numColors)
46
+ {
47
+ numColors = Mathf.Clamp(numColors, 1, int.MaxValue);
48
+
49
+ int loops = index / numColors;
50
+ index = index % 360;
51
+
52
+ int hueAngleStep = 360 / numColors;
53
+ float hueLoopOffset = hueAngleStep * 0.5f;
54
+ float hue = index * hueAngleStep + loops * hueLoopOffset;
55
+
56
+ return Color.HSVToRGB(Mathf.Repeat(hue, 360f) / 360f, 1f, 1f);
57
+ }
58
+
59
+ public static void UpdateLocalToWorldMatrices(List<SpriteBoneData> spriteBoneDataList, Matrix4x4 rootMatrix, ref Matrix4x4[] localToWorldMatrices)
60
+ {
61
+ if (localToWorldMatrices == null || localToWorldMatrices.Length != spriteBoneDataList.Count)
62
+ localToWorldMatrices = new Matrix4x4[spriteBoneDataList.Count];
63
+
64
+ bool[] calculatedMatrix = new bool[spriteBoneDataList.Count];
65
+
66
+ var processedBoneCount = 0;
67
+ while (processedBoneCount < spriteBoneDataList.Count)
68
+ {
69
+ int oldCount = processedBoneCount;
70
+
71
+ for (var i = 0; i < spriteBoneDataList.Count; ++i)
72
+ {
73
+ if (calculatedMatrix[i])
74
+ continue;
75
+
76
+ var sourceBone = spriteBoneDataList[i];
77
+ if (sourceBone.parentId != -1 && !calculatedMatrix[sourceBone.parentId])
78
+ continue;
79
+
80
+ var localToWorldMatrix = Matrix4x4.identity;
81
+ localToWorldMatrix.SetTRS(sourceBone.localPosition, sourceBone.localRotation, Vector3.one);
82
+
83
+ if (sourceBone.parentId == -1)
84
+ localToWorldMatrix = rootMatrix * localToWorldMatrix;
85
+ else if (calculatedMatrix[sourceBone.parentId])
86
+ localToWorldMatrix = localToWorldMatrices[sourceBone.parentId] * localToWorldMatrix;
87
+
88
+ localToWorldMatrices[i] = localToWorldMatrix;
89
+ calculatedMatrix[i] = true;
90
+ processedBoneCount++;
91
+ }
92
+
93
+ if (oldCount == processedBoneCount)
94
+ throw new ArgumentException("Invalid hierarchy detected");
95
+ }
96
+ }
97
+
98
+ public static List<SpriteBoneData> CreateSpriteBoneData(UnityEngine.U2D.SpriteBone[] spriteBoneList, Matrix4x4 rootMatrix)
99
+ {
100
+ List<SpriteBoneData> spriteBoneDataList = new List<SpriteBoneData>(spriteBoneList.Length);
101
+
102
+ foreach (var spriteBone in spriteBoneList)
103
+ {
104
+ spriteBoneDataList.Add(new SpriteBoneData()
105
+ {
106
+ name = spriteBone.name,
107
+ parentId = spriteBone.parentId,
108
+ localPosition = spriteBone.position,
109
+ localRotation = spriteBone.rotation,
110
+ depth = spriteBone.position.z,
111
+ length = spriteBone.length
112
+ });
113
+ }
114
+
115
+ Matrix4x4[] localToWorldMatrices = null;
116
+ UpdateLocalToWorldMatrices(spriteBoneDataList, rootMatrix, ref localToWorldMatrices);
117
+
118
+ for (int i = 0; i < spriteBoneDataList.Count; ++i)
119
+ {
120
+ var spriteBoneData = spriteBoneDataList[i];
121
+ spriteBoneData.position = localToWorldMatrices[i].MultiplyPoint(Vector2.zero);
122
+ spriteBoneData.endPosition = localToWorldMatrices[i].MultiplyPoint(Vector2.right * spriteBoneData.length);
123
+ }
124
+
125
+ return spriteBoneDataList;
126
+ }
127
+ }
128
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/SkinningModule.cs ADDED
@@ -0,0 +1,570 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using UnityEngine;
2
+ using System;
3
+ using System.Linq;
4
+ using System.Collections.Generic;
5
+ using UnityEditor.U2D.Sprites;
6
+
7
+ namespace UnityEditor.U2D.Animation
8
+ {
9
+ [RequireSpriteDataProvider(typeof(ISpriteMeshDataProvider), typeof(ISpriteBoneDataProvider))]
10
+ internal partial class SkinningModule : SpriteEditorModuleBase
11
+ {
12
+ private static class Styles
13
+ {
14
+ public static string moduleName = L10n.Tr("Skinning Editor");
15
+ }
16
+
17
+ private SkinningCache m_SkinningCache;
18
+ private int m_PrevNearestControl = -1;
19
+ private SpriteOutlineRenderer m_SpriteOutlineRenderer;
20
+ private MeshPreviewTool m_MeshPreviewTool;
21
+ private SkinningMode m_PreviousSkinningMode;
22
+ private SpriteBoneInfluenceTool m_CharacterSpriteTool;
23
+ private HorizontalToggleTools m_HorizontalToggleTools;
24
+ private AnimationAnalytics m_Analytics;
25
+ private ModuleToolGroup m_ModuleToolGroup;
26
+ IMeshPreviewBehaviour m_MeshPreviewBehaviourOverride = null;
27
+ bool m_CollapseToolbar;
28
+
29
+ internal SkinningCache skinningCache
30
+ {
31
+ get { return m_SkinningCache; }
32
+ }
33
+
34
+ private BaseTool currentTool
35
+ {
36
+ get { return skinningCache.selectedTool; }
37
+ set { skinningCache.selectedTool = value; }
38
+ }
39
+
40
+ public override string moduleName
41
+ {
42
+ get { return Styles.moduleName; }
43
+ }
44
+
45
+ public override void OnModuleActivate()
46
+ {
47
+ m_SkinningCache = Cache.Create<SkinningCache>();
48
+
49
+ AddMainUI(spriteEditor.GetMainVisualContainer());
50
+
51
+ using (skinningCache.DisableUndoScope())
52
+ {
53
+ skinningCache.Create(spriteEditor, SkinningCachePersistentState.instance);
54
+ skinningCache.CreateToolCache(spriteEditor, m_LayoutOverlay);
55
+ m_CharacterSpriteTool = skinningCache.CreateTool<SpriteBoneInfluenceTool>();
56
+ m_CharacterSpriteTool.Initialize(m_LayoutOverlay);
57
+ m_MeshPreviewTool = skinningCache.CreateTool<MeshPreviewTool>();
58
+ SetupModuleToolGroup();
59
+ m_MeshPreviewTool.Activate();
60
+
61
+ m_SpriteOutlineRenderer = new SpriteOutlineRenderer(spriteEditor, skinningCache.events);
62
+
63
+ spriteEditor.enableMouseMoveEvent = true;
64
+
65
+ Undo.undoRedoPerformed += UndoRedoPerformed;
66
+ skinningCache.events.skeletonTopologyChanged.AddListener(SkeletonTopologyChanged);
67
+ skinningCache.events.skeletonPreviewPoseChanged.AddListener(SkeletonPreviewPoseChanged);
68
+ skinningCache.events.skeletonBindPoseChanged.AddListener(SkeletonBindPoseChanged);
69
+ skinningCache.events.characterPartChanged.AddListener(CharacterPartChanged);
70
+ skinningCache.events.skinningModeChanged.AddListener(OnViewModeChanged);
71
+ skinningCache.events.meshChanged.AddListener(OnMeshChanged);
72
+ skinningCache.events.boneNameChanged.AddListener(OnBoneNameChanged);
73
+ skinningCache.events.boneDepthChanged.AddListener(OnBoneDepthChanged);
74
+ skinningCache.events.spriteLibraryChanged.AddListener(OnSpriteLibraryChanged);
75
+ skinningCache.events.meshPreviewBehaviourChange.AddListener(OnMeshPreviewBehaviourChange);
76
+
77
+ skinningCache.RestoreFromPersistentState();
78
+ ActivateTool(skinningCache.selectedTool);
79
+ skinningCache.RestoreToolStateFromPersistentState();
80
+
81
+ // Set state for Switch Mode tool
82
+ m_PreviousSkinningMode = skinningCache.mode;
83
+ if (skinningCache.mode == SkinningMode.Character)
84
+ {
85
+ skinningCache.GetTool(Tools.SwitchMode).Deactivate();
86
+ }
87
+ else
88
+ {
89
+ skinningCache.GetTool(Tools.SwitchMode).Activate();
90
+ }
91
+ SetupSpriteEditor(true);
92
+
93
+ m_HorizontalToggleTools = new HorizontalToggleTools(skinningCache)
94
+ {
95
+ onActivateTool = (b) =>
96
+ {
97
+ using (skinningCache.UndoScope(TextContent.setTool))
98
+ {
99
+ ActivateTool(b);
100
+ }
101
+ }
102
+ };
103
+
104
+ var ai = spriteEditor.GetDataProvider<ISpriteEditorDataProvider>() as AssetImporter;
105
+ m_Analytics = new AnimationAnalytics(new UnityAnalyticsStorage(),
106
+ skinningCache.events,
107
+ new SkinningModuleAnalyticsModel(skinningCache),
108
+ ai == null ? -1 : ai.GetInstanceID());
109
+
110
+ UpdateCollapseToolbar();
111
+ }
112
+ }
113
+
114
+ public override void OnModuleDeactivate()
115
+ {
116
+ if (m_SpriteOutlineRenderer != null)
117
+ m_SpriteOutlineRenderer.Dispose();
118
+
119
+ spriteEditor.enableMouseMoveEvent = false;
120
+
121
+ Undo.undoRedoPerformed -= UndoRedoPerformed;
122
+ skinningCache.events.skeletonTopologyChanged.RemoveListener(SkeletonTopologyChanged);
123
+ skinningCache.events.skeletonPreviewPoseChanged.RemoveListener(SkeletonPreviewPoseChanged);
124
+ skinningCache.events.skeletonBindPoseChanged.RemoveListener(SkeletonBindPoseChanged);
125
+ skinningCache.events.characterPartChanged.RemoveListener(CharacterPartChanged);
126
+ skinningCache.events.skinningModeChanged.RemoveListener(OnViewModeChanged);
127
+ skinningCache.events.meshChanged.RemoveListener(OnMeshChanged);
128
+ skinningCache.events.boneNameChanged.RemoveListener(OnBoneNameChanged);
129
+ skinningCache.events.boneDepthChanged.RemoveListener(OnBoneDepthChanged);
130
+ skinningCache.events.spriteLibraryChanged.RemoveListener(OnSpriteLibraryChanged);
131
+ skinningCache.events.meshPreviewBehaviourChange.RemoveListener(OnMeshPreviewBehaviourChange);
132
+
133
+ RemoveMainUI(spriteEditor.GetMainVisualContainer());
134
+ RestoreSpriteEditor();
135
+ m_Analytics.Dispose();
136
+ m_Analytics = null;
137
+
138
+ Cache.Destroy(m_SkinningCache);
139
+ }
140
+
141
+ private void UpdateCollapseToolbar()
142
+ {
143
+ m_CollapseToolbar = SkinningModuleSettings.compactToolBar;
144
+ m_WeightToolbar.CollapseToolBar(m_CollapseToolbar);
145
+ m_MeshToolbar.CollapseToolBar(m_CollapseToolbar);
146
+ m_BoneToolbar.CollapseToolBar(m_CollapseToolbar);
147
+ m_LayoutOverlay.verticalToolbar.Collapse(m_CollapseToolbar);
148
+ m_HorizontalToggleTools.collapseToolbar = m_CollapseToolbar;
149
+ }
150
+
151
+ private void OnBoneNameChanged(BoneCache bone)
152
+ {
153
+ var character = skinningCache.character;
154
+
155
+ if (character != null && character.skeleton == bone.skeleton)
156
+ skinningCache.SyncSpriteSheetSkeletons();
157
+ DataModified();
158
+ }
159
+
160
+ private void OnBoneDepthChanged(BoneCache bone)
161
+ {
162
+ var sprites = skinningCache.GetSprites();
163
+ var controller = new SpriteMeshDataController();
164
+
165
+ foreach (var sprite in sprites)
166
+ {
167
+ var mesh = sprite.GetMesh();
168
+
169
+ if (mesh.ContainsBone(bone))
170
+ {
171
+ controller.spriteMeshData = mesh;
172
+ controller.SortTrianglesByDepth();
173
+ skinningCache.events.meshChanged.Invoke(mesh);
174
+ }
175
+ }
176
+
177
+ DataModified();
178
+ }
179
+
180
+ private void OnMeshChanged(MeshCache mesh)
181
+ {
182
+ DataModified();
183
+ }
184
+
185
+ private void DataModified()
186
+ {
187
+ spriteEditor.SetDataModified();
188
+ }
189
+
190
+ private void OnViewModeChanged(SkinningMode mode)
191
+ {
192
+ SetupSpriteEditor();
193
+ }
194
+
195
+ private void SetupSpriteEditor(bool setPreviewTexture = false)
196
+ {
197
+ var textureProvider = spriteEditor.GetDataProvider<ITextureDataProvider>();
198
+ if (textureProvider == null)
199
+ return;
200
+
201
+ var emptyTexture = new Texture2D(1, 1, TextureFormat.RGBAHalf, false, true);
202
+ emptyTexture.hideFlags = HideFlags.HideAndDontSave;
203
+ emptyTexture.SetPixel(1, 1, new Color(0, 0, 0, 0));
204
+ emptyTexture.Apply();
205
+
206
+ int width = 0, height = 0;
207
+ if (skinningCache.mode == SkinningMode.SpriteSheet)
208
+ {
209
+ textureProvider.GetTextureActualWidthAndHeight(out width, out height);
210
+ }
211
+ else
212
+ {
213
+ width = skinningCache.character.dimension.x;
214
+ height = skinningCache.character.dimension.y;
215
+ }
216
+
217
+ if (m_PreviousSkinningMode != skinningCache.mode || setPreviewTexture)
218
+ {
219
+ spriteEditor.SetPreviewTexture(emptyTexture, width, height);
220
+ if (m_PreviousSkinningMode != skinningCache.mode)
221
+ {
222
+ m_PreviousSkinningMode = skinningCache.mode;
223
+ spriteEditor.ResetZoomAndScroll();
224
+ }
225
+ }
226
+
227
+ spriteEditor.spriteRects = new List<SpriteRect>();
228
+ }
229
+
230
+ private void RestoreSpriteEditor()
231
+ {
232
+ var textureProvider = spriteEditor.GetDataProvider<ITextureDataProvider>();
233
+
234
+ if (textureProvider != null)
235
+ {
236
+ int width, height;
237
+ textureProvider.GetTextureActualWidthAndHeight(out width, out height);
238
+
239
+ var texture = textureProvider.previewTexture;
240
+ spriteEditor.SetPreviewTexture(texture, width, height);
241
+ }
242
+
243
+ var spriteRectProvider = spriteEditor.GetDataProvider<ISpriteEditorDataProvider>();
244
+
245
+ if (spriteRectProvider != null)
246
+ spriteEditor.spriteRects = new List<SpriteRect>(spriteRectProvider.GetSpriteRects());
247
+ }
248
+
249
+ public override bool CanBeActivated()
250
+ {
251
+ var dataProvider = spriteEditor.GetDataProvider<ISpriteEditorDataProvider>();
252
+ return dataProvider == null ? false : dataProvider.spriteImportMode != SpriteImportMode.None;
253
+ }
254
+
255
+ public override void DoPostGUI()
256
+ {
257
+ if (!spriteEditor.windowDimension.Contains(Event.current.mousePosition))
258
+ HandleUtility.nearestControl = 0;
259
+
260
+ if (Event.current.type == EventType.Layout && m_PrevNearestControl != HandleUtility.nearestControl)
261
+ {
262
+ m_PrevNearestControl = HandleUtility.nearestControl;
263
+ spriteEditor.RequestRepaint();
264
+ }
265
+
266
+ skinningCache.EndUndoOperation();
267
+ }
268
+
269
+ public override void DoMainGUI()
270
+ {
271
+ Debug.Assert(currentTool != null);
272
+
273
+ DoViewGUI();
274
+
275
+ if (!spriteEditor.editingDisabled)
276
+ skinningCache.selectionTool.DoGUI();
277
+
278
+ m_MeshPreviewTool.previewBehaviourOverride = m_MeshPreviewBehaviourOverride != null ? m_MeshPreviewBehaviourOverride : currentTool.previewBehaviour;
279
+ m_MeshPreviewTool.DoGUI();
280
+ m_MeshPreviewTool.DrawOverlay();
281
+
282
+ m_SpriteOutlineRenderer.RenderSpriteOutline(spriteEditor, skinningCache.selectedSprite);
283
+
284
+ m_MeshPreviewTool.OverlayWireframe();
285
+
286
+ if (!spriteEditor.editingDisabled)
287
+ {
288
+ currentTool.DoGUI();
289
+ DoCopyPasteKeyboardEventHandling();
290
+ }
291
+
292
+ DrawRectGizmos();
293
+
294
+ if (SkinningModuleSettings.compactToolBar != m_CollapseToolbar)
295
+ UpdateCollapseToolbar();
296
+ }
297
+
298
+ public override void DoToolbarGUI(Rect drawArea)
299
+ {
300
+ m_HorizontalToggleTools.DoGUI(drawArea, currentTool, spriteEditor.editingDisabled);
301
+ }
302
+
303
+ void DoCopyPasteKeyboardEventHandling()
304
+ {
305
+ var evt = Event.current;
306
+ if (evt.type == EventType.ValidateCommand)
307
+ {
308
+ if (evt.commandName == "Copy" || evt.commandName == "Paste")
309
+ evt.Use();
310
+ return;
311
+ }
312
+
313
+ if (evt.type == EventType.ExecuteCommand)
314
+ {
315
+ var copyTool = skinningCache.GetTool(Tools.CopyPaste) as CopyTool;
316
+ if (copyTool != null && evt.commandName == "Copy")
317
+ {
318
+ copyTool.OnCopyActivated();
319
+ evt.Use();
320
+ }
321
+ else if (copyTool != null && evt.commandName == "Paste")
322
+ {
323
+ copyTool.OnPasteActivated(true, true, false, false);
324
+ evt.Use();
325
+ }
326
+ }
327
+ }
328
+
329
+ private void DrawRectGizmos()
330
+ {
331
+ if (Event.current.type == EventType.Repaint)
332
+ {
333
+ var selectedSprite = skinningCache.selectedSprite;
334
+ var sprites = skinningCache.GetSprites();
335
+ var unselectedRectColor = new Color(1f, 1f, 1f, 0.5f);
336
+
337
+ foreach (var sprite in sprites)
338
+ {
339
+ var skeleton = skinningCache.GetEffectiveSkeleton(sprite);
340
+
341
+ Debug.Assert(skeleton != null);
342
+
343
+ if (skeleton.isPosePreview)
344
+ continue;
345
+
346
+ var color = unselectedRectColor;
347
+
348
+ if (sprite == selectedSprite)
349
+ color = DrawingUtility.kSpriteBorderColor;
350
+
351
+ if (skinningCache.mode == SkinningMode.Character
352
+ && sprite != selectedSprite)
353
+ continue;
354
+
355
+ var matrix = sprite.GetLocalToWorldMatrixFromMode();
356
+ var rect = new Rect(matrix.MultiplyPoint3x4(Vector3.zero), sprite.textureRect.size);
357
+
358
+ DrawingUtility.BeginLines(color);
359
+ DrawingUtility.DrawBox(rect);
360
+ DrawingUtility.EndLines();
361
+ }
362
+ }
363
+ }
364
+
365
+ private void UndoRedoPerformed()
366
+ {
367
+ using (new DisableUndoScope(skinningCache))
368
+ {
369
+ UpdateToggleState();
370
+ skinningCache.UndoRedoPerformed();
371
+ SetupSpriteEditor();
372
+ }
373
+ }
374
+
375
+ #region CharacterConsistency
376
+ //TODO: Bring this to a better place, maybe CharacterController
377
+ private void SkeletonPreviewPoseChanged(SkeletonCache skeleton)
378
+ {
379
+ var character = skinningCache.character;
380
+
381
+ if (character != null && character.skeleton == skeleton)
382
+ skinningCache.SyncSpriteSheetSkeletons();
383
+ }
384
+
385
+ private void SkeletonBindPoseChanged(SkeletonCache skeleton)
386
+ {
387
+ var character = skinningCache.character;
388
+
389
+ if (character != null && character.skeleton == skeleton)
390
+ skinningCache.SyncSpriteSheetSkeletons();
391
+ DataModified();
392
+ }
393
+
394
+ private void SkeletonTopologyChanged(SkeletonCache skeleton)
395
+ {
396
+ var character = skinningCache.character;
397
+
398
+ if (character == null)
399
+ {
400
+ var sprite = FindSpriteFromSkeleton(skeleton);
401
+
402
+ Debug.Assert(sprite != null);
403
+
404
+ sprite.UpdateMesh(skeleton.bones);
405
+
406
+ DataModified();
407
+ }
408
+ else if (character.skeleton == skeleton)
409
+ {
410
+ skinningCache.CreateSpriteSheetSkeletons();
411
+ DataModified();
412
+ }
413
+ }
414
+
415
+ private void CharacterPartChanged(CharacterPartCache characterPart)
416
+ {
417
+ var character = skinningCache.character;
418
+
419
+ Debug.Assert(character != null);
420
+
421
+ using (new DefaultPoseScope(character.skeleton))
422
+ {
423
+ skinningCache.CreateSpriteSheetSkeleton(characterPart);
424
+ DataModified();
425
+ }
426
+
427
+ if (skinningCache.mode == SkinningMode.Character)
428
+ characterPart.SyncSpriteSheetSkeleton();
429
+ }
430
+
431
+ private SpriteCache FindSpriteFromSkeleton(SkeletonCache skeleton)
432
+ {
433
+ var sprites = skinningCache.GetSprites();
434
+ return sprites.FirstOrDefault(sprite => sprite.GetSkeleton() == skeleton);
435
+ }
436
+
437
+ #endregion
438
+
439
+ public override bool ApplyRevert(bool apply)
440
+ {
441
+ if (apply)
442
+ {
443
+ m_Analytics.FlushEvent();
444
+ skinningCache.applyingChanges = true;
445
+ skinningCache.RestoreBindPose();
446
+ ApplyBone();
447
+ ApplyMesh();
448
+ ApplyCharacter();
449
+ skinningCache.applyingChanges = false;
450
+ DoApplyAnalytics();
451
+ }
452
+ else
453
+ skinningCache.Revert();
454
+ return true;
455
+ }
456
+
457
+ private void DoApplyAnalytics()
458
+ {
459
+ var sprites = skinningCache.GetSprites();
460
+ var spriteBoneCount = sprites.Select(s => s.GetSkeleton().BoneCount).ToArray();
461
+ BoneCache[] bones = null;
462
+
463
+ if (skinningCache.hasCharacter)
464
+ bones = skinningCache.character.skeleton.bones;
465
+ else
466
+ bones = sprites.SelectMany(s => s.GetSkeleton().bones).ToArray();
467
+
468
+ m_Analytics.SendApplyEvent(sprites.Length, spriteBoneCount, bones);
469
+ }
470
+
471
+ private void ApplyBone()
472
+ {
473
+ var boneDataProvider = spriteEditor.GetDataProvider<ISpriteBoneDataProvider>();
474
+ if (boneDataProvider != null)
475
+ {
476
+ var sprites = skinningCache.GetSprites();
477
+ foreach (var sprite in sprites)
478
+ {
479
+ var bones = sprite.GetSkeleton().bones;
480
+ boneDataProvider.SetBones(new GUID(sprite.id), bones.ToSpriteBone(sprite.localToWorldMatrix).ToList());
481
+ }
482
+ }
483
+ }
484
+
485
+ private void ApplyMesh()
486
+ {
487
+ var meshDataProvider = spriteEditor.GetDataProvider<ISpriteMeshDataProvider>();
488
+ if (meshDataProvider != null)
489
+ {
490
+ var sprites = skinningCache.GetSprites();
491
+ foreach (var sprite in sprites)
492
+ {
493
+ var mesh = sprite.GetMesh();
494
+ var guid = new GUID(sprite.id);
495
+ meshDataProvider.SetVertices(guid, mesh.vertices.Select(x =>
496
+ new Vertex2DMetaData()
497
+ {
498
+ boneWeight = x.editableBoneWeight.ToBoneWeight(false),
499
+ position = x.position
500
+ }
501
+ ).ToArray());
502
+ meshDataProvider.SetIndices(guid, mesh.indices.ToArray());
503
+ meshDataProvider.SetEdges(guid, mesh.edges.Select(x => new Vector2Int(x.index1, x.index2)).ToArray());
504
+ }
505
+ }
506
+ }
507
+
508
+ private void ApplyCharacter()
509
+ {
510
+ var characterDataProvider = spriteEditor.GetDataProvider<ICharacterDataProvider>();
511
+ var character = skinningCache.character;
512
+ if (characterDataProvider != null && character != null)
513
+ {
514
+ var data = new CharacterData();
515
+ var characterBones = character.skeleton.bones;
516
+ data.bones = characterBones.ToSpriteBone(Matrix4x4.identity);
517
+
518
+ var parts = character.parts;
519
+ data.parts = parts.Select(x =>
520
+ new CharacterPart()
521
+ {
522
+ spriteId = x.sprite.id,
523
+ spritePosition = new RectInt((int)x.position.x, (int)x.position.y, (int)x.sprite.textureRect.width, (int)x.sprite.textureRect.height),
524
+ bones = x.bones.Select(bone => Array.IndexOf(characterBones, bone)).ToArray()
525
+ }
526
+ ).ToArray();
527
+
528
+ characterDataProvider.SetCharacterData(data);
529
+ }
530
+
531
+ var spriteLibDataProvider = spriteEditor.GetDataProvider<ISpriteLibDataProvider>();
532
+ if (spriteLibDataProvider != null)
533
+ {
534
+ spriteLibDataProvider.SetSpriteCategoryList(skinningCache.spriteCategoryList.ToSpriteLibrary());
535
+ }
536
+ }
537
+
538
+ void OnSpriteLibraryChanged()
539
+ {
540
+ DataModified();
541
+ }
542
+
543
+
544
+ void OnMeshPreviewBehaviourChange(IMeshPreviewBehaviour meshPreviewBehaviour)
545
+ {
546
+ m_MeshPreviewBehaviourOverride = meshPreviewBehaviour;
547
+ }
548
+
549
+ private void SetupModuleToolGroup()
550
+ {
551
+ m_ModuleToolGroup = new ModuleToolGroup();
552
+ m_ModuleToolGroup.AddToolToGroup(0, skinningCache.GetTool(Tools.Visibility), null);
553
+ m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.EditGeometry), () => currentTool = skinningCache.GetTool(Tools.EditGeometry));
554
+ m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.CreateVertex), () => currentTool = skinningCache.GetTool(Tools.CreateVertex));
555
+ m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.CreateEdge), () => currentTool = skinningCache.GetTool(Tools.CreateEdge));
556
+ m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.SplitEdge), () => currentTool = skinningCache.GetTool(Tools.SplitEdge));
557
+ m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.GenerateGeometry), () => currentTool = skinningCache.GetTool(Tools.GenerateGeometry));
558
+ m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.EditPose), () => currentTool = skinningCache.GetTool(Tools.EditPose));
559
+ m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.EditJoints), () => currentTool = skinningCache.GetTool(Tools.EditJoints));
560
+ m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.CreateBone), () => currentTool = skinningCache.GetTool(Tools.CreateBone));
561
+ m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.SplitBone), () => currentTool = skinningCache.GetTool(Tools.SplitBone));
562
+ m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.WeightSlider), () => currentTool = skinningCache.GetTool(Tools.WeightSlider));
563
+ m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.WeightBrush), () => currentTool = skinningCache.GetTool(Tools.WeightBrush));
564
+ m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.GenerateWeights), () => currentTool = skinningCache.GetTool(Tools.GenerateWeights));
565
+ m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.BoneInfluence), () => currentTool = skinningCache.GetTool(Tools.BoneInfluence));
566
+ m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.CopyPaste), () => currentTool = skinningCache.GetTool(Tools.CopyPaste));
567
+ }
568
+ }
569
+ }
570
+
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/SkinningModule.cs.meta ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 92be5a949cc9a014dbcb41d98e5aec03
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/SkinningModuleView.cs ADDED
@@ -0,0 +1,394 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using System;
2
+ using UnityEditor.U2D.Common;
3
+ using UnityEditor.U2D.Layout;
4
+ using UnityEngine;
5
+ using UnityEditor.ShortcutManagement;
6
+ using UnityEngine.UIElements;
7
+
8
+ namespace UnityEditor.U2D.Animation
9
+ {
10
+ internal partial class SkinningModule
11
+ {
12
+ private LayoutOverlay m_LayoutOverlay;
13
+ private BoneToolbar m_BoneToolbar;
14
+ private MeshToolbar m_MeshToolbar;
15
+ private WeightToolbar m_WeightToolbar;
16
+
17
+ private InternalEditorBridge.ShortcutContext m_ShortcutContext;
18
+
19
+ private static SkinningModule GetModuleFromContext(ShortcutArguments args)
20
+ {
21
+ var sc = args.context as InternalEditorBridge.ShortcutContext;
22
+ if (sc == null)
23
+ return null;
24
+
25
+ return sc.context as SkinningModule;
26
+ }
27
+
28
+ [Shortcut("2D/Animation/Toggle Tool Text", typeof(InternalEditorBridge.ShortcutContext), KeyCode.BackQuote, ShortcutModifiers.Shift)]
29
+ private static void CollapseToolbar(ShortcutArguments args)
30
+ {
31
+ var sm = GetModuleFromContext(args);
32
+ if (sm != null)
33
+ {
34
+ SkinningModuleSettings.compactToolBar = !SkinningModuleSettings.compactToolBar;
35
+ }
36
+ }
37
+
38
+ [Shortcut("2D/Animation/Restore Bind Pose", typeof(InternalEditorBridge.ShortcutContext), KeyCode.Alpha1, ShortcutModifiers.Shift)]
39
+ private static void DisablePoseModeKey(ShortcutArguments args)
40
+ {
41
+ var sm = GetModuleFromContext(args);
42
+ if (sm != null && !sm.spriteEditor.editingDisabled)
43
+ {
44
+ var effectiveSkeleton = sm.skinningCache.GetEffectiveSkeleton(sm.skinningCache.selectedSprite);
45
+ if (effectiveSkeleton != null && effectiveSkeleton.isPosePreview)
46
+ {
47
+ using (sm.skinningCache.UndoScope(TextContent.restorePose))
48
+ {
49
+ sm.skinningCache.RestoreBindPose();
50
+ sm.skinningCache.events.shortcut.Invoke("#1");
51
+ }
52
+ }
53
+ }
54
+ }
55
+
56
+ [Shortcut("2D/Animation/Toggle Character Mode", typeof(InternalEditorBridge.ShortcutContext), KeyCode.Alpha2, ShortcutModifiers.Shift)]
57
+ private static void ToggleCharacterModeKey(ShortcutArguments args)
58
+ {
59
+ var sm = GetModuleFromContext(args);
60
+ if (sm != null && !sm.spriteEditor.editingDisabled && sm.skinningCache.hasCharacter)
61
+ {
62
+ var tool = sm.skinningCache.GetTool(Tools.SwitchMode);
63
+
64
+ using (sm.skinningCache.UndoScope(TextContent.setMode))
65
+ {
66
+ if (tool.isActive)
67
+ tool.Deactivate();
68
+ else
69
+ tool.Activate();
70
+ }
71
+
72
+ sm.skinningCache.events.shortcut.Invoke("#2");
73
+ }
74
+ }
75
+
76
+ [Shortcut("2D/Animation/Preview Pose", typeof(InternalEditorBridge.ShortcutContext), KeyCode.Q, ShortcutModifiers.Shift)]
77
+ private static void EditPoseKey(ShortcutArguments args)
78
+ {
79
+ var sm = GetModuleFromContext(args);
80
+ if (sm != null && !sm.spriteEditor.editingDisabled)
81
+ {
82
+ sm.SetSkeletonTool(Tools.EditPose);
83
+ sm.skinningCache.events.shortcut.Invoke("#q");
84
+ }
85
+ }
86
+
87
+ [Shortcut("2D/Animation/Edit Bone", typeof(InternalEditorBridge.ShortcutContext), KeyCode.W, ShortcutModifiers.Shift)]
88
+ private static void EditJointsKey(ShortcutArguments args)
89
+ {
90
+ var sm = GetModuleFromContext(args);
91
+ if (sm != null && !sm.spriteEditor.editingDisabled)
92
+ {
93
+ sm.SetSkeletonTool(Tools.EditJoints);
94
+ sm.skinningCache.events.shortcut.Invoke("#w");
95
+ }
96
+ }
97
+
98
+ [Shortcut("2D/Animation/Create Bone", typeof(InternalEditorBridge.ShortcutContext), KeyCode.E, ShortcutModifiers.Shift)]
99
+ private static void CreateBoneKey(ShortcutArguments args)
100
+ {
101
+ var sm = GetModuleFromContext(args);
102
+ if (sm != null && !sm.spriteEditor.editingDisabled)
103
+ {
104
+ sm.SetSkeletonTool(Tools.CreateBone);
105
+ sm.skinningCache.events.shortcut.Invoke("#e");
106
+ }
107
+ }
108
+
109
+ [Shortcut("2D/Animation/Split Bone", typeof(InternalEditorBridge.ShortcutContext), KeyCode.R, ShortcutModifiers.Shift)]
110
+ private static void SplitBoneKey(ShortcutArguments args)
111
+ {
112
+ var sm = GetModuleFromContext(args);
113
+ if (sm != null && !sm.spriteEditor.editingDisabled)
114
+ {
115
+ sm.SetSkeletonTool(Tools.SplitBone);
116
+ sm.skinningCache.events.shortcut.Invoke("#r");
117
+ }
118
+ }
119
+
120
+ [Shortcut("2D/Animation/Auto Geometry", typeof(InternalEditorBridge.ShortcutContext), KeyCode.A, ShortcutModifiers.Shift)]
121
+ private static void GenerateGeometryKey(ShortcutArguments args)
122
+ {
123
+ var sm = GetModuleFromContext(args);
124
+ if (sm != null && !sm.spriteEditor.editingDisabled)
125
+ {
126
+ sm.SetMeshTool(Tools.GenerateGeometry);
127
+ sm.skinningCache.events.shortcut.Invoke("#a");
128
+ }
129
+ }
130
+
131
+ [Shortcut("2D/Animation/Edit Geometry", typeof(InternalEditorBridge.ShortcutContext), KeyCode.S, ShortcutModifiers.Shift)]
132
+ private static void MeshSelectionKey(ShortcutArguments args)
133
+ {
134
+ var sm = GetModuleFromContext(args);
135
+ if (sm != null && !sm.spriteEditor.editingDisabled)
136
+ {
137
+ sm.SetMeshTool(Tools.EditGeometry);
138
+ sm.skinningCache.events.shortcut.Invoke("#s");
139
+ }
140
+ }
141
+
142
+ [Shortcut("2D/Animation/Create Vertex", typeof(InternalEditorBridge.ShortcutContext), KeyCode.J, ShortcutModifiers.Shift)]
143
+ private static void CreateVertex(ShortcutArguments args)
144
+ {
145
+ var sm = GetModuleFromContext(args);
146
+ if (sm != null && !sm.spriteEditor.editingDisabled)
147
+ {
148
+ sm.SetMeshTool(Tools.CreateVertex);
149
+ sm.skinningCache.events.shortcut.Invoke("#d");
150
+ }
151
+ }
152
+
153
+ [Shortcut("2D/Animation/Create Edge", typeof(InternalEditorBridge.ShortcutContext), KeyCode.G, ShortcutModifiers.Shift)]
154
+ private static void CreateEdgeKey(ShortcutArguments args)
155
+ {
156
+ var sm = GetModuleFromContext(args);
157
+ if (sm != null && !sm.spriteEditor.editingDisabled)
158
+ {
159
+ sm.SetMeshTool(Tools.CreateEdge);
160
+ sm.skinningCache.events.shortcut.Invoke("#g");
161
+ }
162
+ }
163
+
164
+ [Shortcut("2D/Animation/Split Edge", typeof(InternalEditorBridge.ShortcutContext), KeyCode.H, ShortcutModifiers.Shift)]
165
+ private static void SplitEdge(ShortcutArguments args)
166
+ {
167
+ var sm = GetModuleFromContext(args);
168
+ if (sm != null && !sm.spriteEditor.editingDisabled)
169
+ {
170
+ sm.SetMeshTool(Tools.SplitEdge);
171
+ sm.skinningCache.events.shortcut.Invoke("#h");
172
+ }
173
+ }
174
+
175
+ [Shortcut("2D/Animation/Auto Weights", typeof(InternalEditorBridge.ShortcutContext), KeyCode.Z, ShortcutModifiers.Shift)]
176
+ private static void GenerateWeightsKey(ShortcutArguments args)
177
+ {
178
+ var sm = GetModuleFromContext(args);
179
+ if (sm != null && !sm.spriteEditor.editingDisabled)
180
+ {
181
+ sm.SetWeightTool(Tools.GenerateWeights);
182
+ sm.skinningCache.events.shortcut.Invoke("#z");
183
+ }
184
+ }
185
+
186
+ [Shortcut("2D/Animation/Weight Slider", typeof(InternalEditorBridge.ShortcutContext), KeyCode.X, ShortcutModifiers.Shift)]
187
+ private static void WeightSliderKey(ShortcutArguments args)
188
+ {
189
+ var sm = GetModuleFromContext(args);
190
+ if (sm != null && !sm.spriteEditor.editingDisabled)
191
+ {
192
+ sm.SetWeightTool(Tools.WeightSlider);
193
+ sm.skinningCache.events.shortcut.Invoke("#x");
194
+ }
195
+ }
196
+
197
+ [Shortcut("2D/Animation/Weight Brush", typeof(InternalEditorBridge.ShortcutContext), KeyCode.N, ShortcutModifiers.Shift)]
198
+ private static void WeightBrushKey(ShortcutArguments args)
199
+ {
200
+ var sm = GetModuleFromContext(args);
201
+ if (sm != null && !sm.spriteEditor.editingDisabled)
202
+ {
203
+ sm.SetWeightTool(Tools.WeightBrush);
204
+ sm.skinningCache.events.shortcut.Invoke("#c");
205
+ }
206
+ }
207
+
208
+ [Shortcut("2D/Animation/Bone Influence", typeof(InternalEditorBridge.ShortcutContext), KeyCode.V, ShortcutModifiers.Shift)]
209
+ private static void BoneInfluenceKey(ShortcutArguments args)
210
+ {
211
+ var sm = GetModuleFromContext(args);
212
+ if (sm != null && !sm.spriteEditor.editingDisabled && sm.skinningCache.mode == SkinningMode.Character)
213
+ {
214
+ sm.SetWeightTool(Tools.BoneInfluence);
215
+ sm.skinningCache.events.shortcut.Invoke("#v");
216
+ }
217
+ }
218
+
219
+ [Shortcut("2D/Animation/Paste Panel Weights", typeof(InternalEditorBridge.ShortcutContext), KeyCode.B, ShortcutModifiers.Shift)]
220
+ private static void PastePanelKey(ShortcutArguments args)
221
+ {
222
+ var sm = GetModuleFromContext(args);
223
+ if (sm != null && !sm.spriteEditor.editingDisabled)
224
+ {
225
+ sm.m_HorizontalToggleTools.TogglePasteTool(sm.currentTool);
226
+ sm.skinningCache.events.shortcut.Invoke("#b");
227
+ }
228
+ }
229
+
230
+ [Shortcut("2D/Animation/Visibility Panel", typeof(InternalEditorBridge.ShortcutContext), KeyCode.P, ShortcutModifiers.Shift)]
231
+ private static void VisibilityPanelKey(ShortcutArguments args)
232
+ {
233
+ var sm = GetModuleFromContext(args);
234
+ if (sm != null && !sm.spriteEditor.editingDisabled)
235
+ {
236
+ sm.m_HorizontalToggleTools.ToggleVisibilityTool(sm.currentTool);
237
+ sm.skinningCache.events.shortcut.Invoke("#p");
238
+ }
239
+ }
240
+
241
+ private void AddMainUI(VisualElement mainView)
242
+ {
243
+ var visualTree = ResourceLoader.Load<VisualTreeAsset>("LayoutOverlay/LayoutOverlay.uxml");
244
+ VisualElement clone = visualTree.CloneTree();
245
+ m_LayoutOverlay = clone.Q<LayoutOverlay>("LayoutOverlay");
246
+
247
+ mainView.Add(m_LayoutOverlay);
248
+ m_LayoutOverlay.hasScrollbar = true;
249
+ m_LayoutOverlay.StretchToParentSize();
250
+
251
+ CreateBoneToolbar();
252
+ CreateMeshToolbar();
253
+ CreateWeightToolbar();
254
+
255
+ m_ShortcutContext = new InternalEditorBridge.ShortcutContext()
256
+ {
257
+ isActive = isFocused,
258
+ context = this
259
+ };
260
+ InternalEditorBridge.RegisterShortcutContext(m_ShortcutContext);
261
+ InternalEditorBridge.AddEditorApplicationProjectLoadedCallback(OnProjectLoaded);
262
+ }
263
+
264
+ private void OnProjectLoaded()
265
+ {
266
+ if (m_ShortcutContext != null)
267
+ InternalEditorBridge.RegisterShortcutContext(m_ShortcutContext);
268
+ }
269
+
270
+ private void DoViewGUI()
271
+ {
272
+ if (spriteEditor.editingDisabled == m_BoneToolbar.enabledSelf)
273
+ {
274
+ m_BoneToolbar.SetEnabled(!spriteEditor.editingDisabled);
275
+ m_MeshToolbar.SetEnabled(!spriteEditor.editingDisabled);
276
+ m_WeightToolbar.SetEnabled(!spriteEditor.editingDisabled);
277
+ }
278
+
279
+ if (spriteEditor.editingDisabled == m_LayoutOverlay.rightOverlay.enabledSelf)
280
+ {
281
+ m_LayoutOverlay.rightOverlay.SetEnabled(!spriteEditor.editingDisabled);
282
+ m_LayoutOverlay.rightOverlay.visible = !spriteEditor.editingDisabled;
283
+ }
284
+ }
285
+
286
+ private bool isFocused()
287
+ {
288
+ return spriteEditor != null && (EditorWindow.focusedWindow == spriteEditor as EditorWindow);
289
+ }
290
+
291
+ private void CreateBoneToolbar()
292
+ {
293
+ m_BoneToolbar = BoneToolbar.GenerateFromUXML();
294
+ m_BoneToolbar.Setup(skinningCache);
295
+ m_LayoutOverlay.verticalToolbar.AddToContainer(m_BoneToolbar);
296
+
297
+ m_BoneToolbar.SetSkeletonTool += SetSkeletonTool;
298
+ m_BoneToolbar.SetEnabled(!spriteEditor.editingDisabled);
299
+ }
300
+
301
+ private void CreateMeshToolbar()
302
+ {
303
+ m_MeshToolbar = MeshToolbar.GenerateFromUXML();
304
+ m_MeshToolbar.skinningCache = skinningCache;
305
+ m_LayoutOverlay.verticalToolbar.AddToContainer(m_MeshToolbar);
306
+
307
+ m_MeshToolbar.SetMeshTool += SetMeshTool;
308
+ m_MeshToolbar.SetEnabled(!spriteEditor.editingDisabled);
309
+ }
310
+
311
+ private void CreateWeightToolbar()
312
+ {
313
+ m_WeightToolbar = WeightToolbar.GenerateFromUXML();
314
+ m_WeightToolbar.skinningCache = skinningCache;
315
+ m_LayoutOverlay.verticalToolbar.AddToContainer(m_WeightToolbar);
316
+ m_WeightToolbar.SetWeightTool += SetWeightTool;
317
+ m_WeightToolbar.SetEnabled(!spriteEditor.editingDisabled);
318
+ }
319
+
320
+ private void SetSkeletonTool(Tools toolType)
321
+ {
322
+ var tool = skinningCache.GetTool(toolType) as SkeletonToolWrapper;
323
+
324
+ if (currentTool == tool)
325
+ return;
326
+
327
+ using (skinningCache.UndoScope(TextContent.setTool))
328
+ {
329
+ ActivateTool(tool);
330
+
331
+ if (tool.editBindPose)
332
+ skinningCache.RestoreBindPose();
333
+ }
334
+ }
335
+
336
+ private void SetMeshTool(Tools toolType)
337
+ {
338
+ var tool = skinningCache.GetTool(toolType);
339
+
340
+ if (currentTool == tool)
341
+ return;
342
+
343
+ using (skinningCache.UndoScope(TextContent.setTool))
344
+ {
345
+ ActivateTool(tool);
346
+ skinningCache.RestoreBindPose();
347
+ UnselectBones();
348
+ }
349
+ }
350
+
351
+ private void SetWeightTool(Tools toolType)
352
+ {
353
+ var tool = skinningCache.GetTool(toolType);
354
+
355
+ if (currentTool == tool)
356
+ return;
357
+
358
+ using (skinningCache.UndoScope(TextContent.setTool))
359
+ {
360
+ ActivateTool(tool);
361
+ }
362
+ }
363
+
364
+ private void ActivateTool(BaseTool tool)
365
+ {
366
+ m_ModuleToolGroup.ActivateTool(tool);
367
+ UpdateToggleState();
368
+ skinningCache.events.toolChanged.Invoke(tool);
369
+ }
370
+
371
+ private void UnselectBones()
372
+ {
373
+ skinningCache.skeletonSelection.Clear();
374
+ skinningCache.events.boneSelectionChanged.Invoke();
375
+ }
376
+
377
+ private void UpdateToggleState()
378
+ {
379
+ Debug.Assert(m_BoneToolbar != null);
380
+ Debug.Assert(m_MeshToolbar != null);
381
+ Debug.Assert(m_WeightToolbar != null);
382
+
383
+ m_BoneToolbar.UpdateToggleState();
384
+ m_MeshToolbar.UpdateToggleState();
385
+ m_WeightToolbar.UpdateToggleState();
386
+ }
387
+
388
+ private void RemoveMainUI(VisualElement mainView)
389
+ {
390
+ InternalEditorBridge.RemoveEditorApplicationProjectLoadedCallback(OnProjectLoaded);
391
+ InternalEditorBridge.UnregisterShortcutContext(m_ShortcutContext);
392
+ }
393
+ }
394
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/SkinningModuleView.cs.meta ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 4ddf280179469e548a5aff8e5eec973c
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/SkinningSerializer.meta ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 6a526b93b1b26d040a197bb4ffe84ba1
3
+ folderAsset: yes
4
+ DefaultImporter:
5
+ externalObjects: {}
6
+ userData:
7
+ assetBundleName:
8
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/SpriteBoneInfluence.meta ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: ae8222a77d2168b45b8a300c2ae1300b
3
+ folderAsset: yes
4
+ DefaultImporter:
5
+ externalObjects: {}
6
+ userData:
7
+ assetBundleName:
8
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/SpriteMeshData.meta ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 100c104341c6bfd4e824d8347fff1f87
3
+ folderAsset: yes
4
+ DefaultImporter:
5
+ externalObjects: {}
6
+ userData:
7
+ assetBundleName:
8
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/TextContent.cs ADDED
@@ -0,0 +1,107 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using UnityEngine;
2
+
3
+ namespace UnityEditor.U2D.Animation
4
+ {
5
+ internal static class TextContent
6
+ {
7
+ // Undo
8
+ public static string setMode = "Set Mode";
9
+ public static string setTool = "Set Tool";
10
+ public static string pasteData = "Paste Data";
11
+ public static string generateGeometry = "Generate Geometry";
12
+ public static string generateWeights = "Generate Weights";
13
+ public static string normalizeWeights = "Normalize Weights";
14
+ public static string clearWeights = "Clear Weights";
15
+ public static string restorePose = "Restore Pose";
16
+ public static string selection = "Selection";
17
+ public static string clearSelection = "Clear Selection";
18
+ public static string editWeights = "Edit Weights";
19
+ public static string boneName = "Bone Name";
20
+ public static string boneDepth = "Bone Depth";
21
+ public static string rotateBone = "Rotate Bone";
22
+ public static string moveBone = "Move Bone";
23
+ public static string freeMoveBone = "Free Move Bone";
24
+ public static string moveJoint = "Move Joint";
25
+ public static string moveEndPoint = "Move End Point";
26
+ public static string boneLength = "Bone Length";
27
+ public static string createBone = "Create Bone";
28
+ public static string splitBone = "Split Bone";
29
+ public static string removeBone = "Remove Bone";
30
+ public static string moveVertices = "Move Vertices";
31
+ public static string createVertex = "Create Vertex";
32
+ public static string createEdge = "Create Edge";
33
+ public static string splitEdge = "Split Edge";
34
+ public static string removeEdge = "Remove Edge";
35
+ public static string removeVertices = "Remove Vertices";
36
+ public static string selectionChange = "Selection Change";
37
+ public static string boneVisibility = "Bone Visibility";
38
+ public static string setParentBone = "Set Parent Bone";
39
+ public static string visibilityChange = "VisibilityChange";
40
+ public static string boneSelection = "Bone Selection";
41
+ public static string expandBones = "Expand Bones";
42
+ public static string meshVisibility = "Mesh Visibility";
43
+ public static string meshOpacity = "Mesh Opacity";
44
+ public static string opacityChange = "Opacity Change";
45
+
46
+ // Tooltips
47
+ public static string visibilityIconTooltip = "Visibility tool";
48
+ public static string characterIconTooltip = "Restore bind pose";
49
+ public static string spriteSheetIconTooltip = "Switch between Sprite sheet and Character mode";
50
+ public static string copyTooltip = "Copy";
51
+ public static string pasteTooltip = "Paste";
52
+ public static string onTooltip = "On";
53
+ public static string offTooltip = "Off";
54
+
55
+ // Horizontal tool bar button txt
56
+ public static string visibilityIconText = "Visibility";
57
+ public static string characterIconText = "Reset Pose";
58
+ public static string spriteSheetIconText = "Sprite Sheet";
59
+ public static string copyText = "Copy";
60
+ public static string pasteText = "Paste";
61
+
62
+ // Settings
63
+ public static string selectedOutlineColor = "Selected Outline Color";
64
+ public static string spriteOutlineSize = "Sprite Outline Size";
65
+ public static string boneOutlineSize = "Bone Outline Size";
66
+
67
+ // Sprite Library
68
+ public static string convertGroupToCategory = "Convert Group to Category";
69
+ public static string newTrailingDots = "New...";
70
+ public static string removeEmptyCategory = "Remove Empty Category";
71
+ public static string convertLayerToCategory = "Convert Layer to Category";
72
+ public static string clearAllCategory = "Clear All Category";
73
+ public static string spriteCategoryChanged = "Sprite Category Changed";
74
+ public static string spriteCategoryIndexChanged = "Sprite Category Index Changed";
75
+ public static string category = "Category";
76
+ public static string label = "Label";
77
+
78
+ // Other
79
+ public static string generatingGeometry = "Generating Geometry";
80
+ public static string generatingWeights = "Generating Weights";
81
+ public static string vertexWeight = "Vertex Weight";
82
+ public static string vertexWeightToolTip = "Adjust bone weights for selected vertex";
83
+ public static string bone = "Bone";
84
+ public static string depth = "Depth";
85
+ public static string sprite = "Sprite";
86
+ public static string spriteVisibility = "SpriteVisibility";
87
+ public static string name = "Name";
88
+ public static string none = "None";
89
+ public static string size = "Size";
90
+ public static string visibilityTab = "Visibility Tab";
91
+ public static string addBoneInfluence = "Add Bone Influence";
92
+ public static string removeBoneInfluence = "Remove Bone Influence";
93
+ public static string reorderBoneInfluence = "Reorder Bone Influence";
94
+ public static string noSpriteSelected = "No sprite selected";
95
+ public static string weightSlider = "Weight Slider";
96
+ public static string weightBrush = "Weight Brush";
97
+ public static string generateAll = "Generate All";
98
+ public static string generate = "Generate";
99
+ public static string smoothMeshError = "Generated mesh could not be smoothed. Please try using different parameters";
100
+ public static string copyError1 = "Unable to convert copied data to Skinning Module paste data.";
101
+ public static string copyError2 = "There is no copied data to paste.";
102
+ public static string copyError3 = "Target has a different number of Sprites ({0}) compared to copied source ({1}) for Mesh copy.";
103
+ public static string mode = "Mode";
104
+ public static string modeTooltip = "Different operation mode for weight adjustment";
105
+ public static string boneToolTip = "The bone that is affecting";
106
+ }
107
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/IK/Editor/Inspectors/CCDSolver2DEditor.cs ADDED
@@ -0,0 +1,63 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using UnityEngine;
2
+ using UnityEngine.U2D.IK;
3
+
4
+ namespace UnityEditor.U2D.IK
5
+ {
6
+ /// <summary>
7
+ /// Custom Inspector for CCDSolver2D.
8
+ /// </summary>
9
+ [CustomEditor(typeof(CCDSolver2D))]
10
+ [CanEditMultipleObjects]
11
+ public class CCDSolver2DEditor : Solver2DEditor
12
+ {
13
+ private static class Contents
14
+ {
15
+ public static readonly GUIContent effectorLabel = new GUIContent("Effector", "The last Transform of a hierarchy constrained by the target");
16
+ public static readonly GUIContent targetLabel = new GUIContent("Target", "Transfrom which the effector will follow");
17
+ public static readonly GUIContent chainLengthLabel = new GUIContent("Chain Length", "Number of Transforms handled by the IK");
18
+ public static readonly GUIContent iterationsLabel = new GUIContent("Iterations", "Number of iterations the IK solver is run per frame");
19
+ public static readonly GUIContent toleranceLabel = new GUIContent("Tolerance", "How close the target is to the goal to be considered as successful");
20
+ public static readonly GUIContent velocityLabel = new GUIContent("Velocity", "How fast the chain elements rotate to the effector per iteration");
21
+ }
22
+
23
+ private SerializedProperty m_TargetProperty;
24
+ private SerializedProperty m_EffectorProperty;
25
+ private SerializedProperty m_TransformCountProperty;
26
+
27
+ private SerializedProperty m_IterationsProperty;
28
+ private SerializedProperty m_ToleranceProperty;
29
+ private SerializedProperty m_VelocityProperty;
30
+ private CCDSolver2D m_Solver;
31
+
32
+ private void OnEnable()
33
+ {
34
+ m_Solver = target as CCDSolver2D;
35
+ var chainProperty = serializedObject.FindProperty("m_Chain");
36
+ m_TargetProperty = chainProperty.FindPropertyRelative("m_TargetTransform");
37
+ m_EffectorProperty = chainProperty.FindPropertyRelative("m_EffectorTransform");
38
+ m_TransformCountProperty = chainProperty.FindPropertyRelative("m_TransformCount");
39
+ m_IterationsProperty = serializedObject.FindProperty("m_Iterations");
40
+ m_ToleranceProperty = serializedObject.FindProperty("m_Tolerance");
41
+ m_VelocityProperty = serializedObject.FindProperty("m_Velocity");
42
+ }
43
+
44
+ /// <summary>
45
+ /// Custom Inspector OnInspectorGUI override.
46
+ /// </summary>
47
+ public override void OnInspectorGUI()
48
+ {
49
+ IKChain2D chain = m_Solver.GetChain(0);
50
+
51
+ serializedObject.Update();
52
+ EditorGUILayout.PropertyField(m_EffectorProperty, Contents.effectorLabel);
53
+ EditorGUILayout.PropertyField(m_TargetProperty, Contents.targetLabel);
54
+ EditorGUILayout.IntSlider(m_TransformCountProperty, 0, IKUtility.GetMaxChainCount(chain), Contents.chainLengthLabel);
55
+ EditorGUILayout.PropertyField(m_IterationsProperty, Contents.iterationsLabel);
56
+ EditorGUILayout.PropertyField(m_ToleranceProperty, Contents.toleranceLabel);
57
+ EditorGUILayout.PropertyField(m_VelocityProperty, Contents.velocityLabel);
58
+
59
+ DrawCommonSolverInspector();
60
+ serializedObject.ApplyModifiedProperties();
61
+ }
62
+ }
63
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/IK/Editor/Inspectors/CCDSolver2DEditor.cs.meta ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 089ed0d19d5c8124da97c7dc15838b97
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/IK/Editor/Inspectors/FabrikSolver2DEditor.cs ADDED
@@ -0,0 +1,59 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using UnityEngine;
2
+ using UnityEngine.U2D.IK;
3
+
4
+ namespace UnityEditor.U2D.IK
5
+ {
6
+ /// <summary>
7
+ /// Custom Inspector for FabrikSolver2D.
8
+ /// </summary>
9
+ [CustomEditor(typeof(FabrikSolver2D))]
10
+ [CanEditMultipleObjects]
11
+ public class FabrikSolver2DEditor : Solver2DEditor
12
+ {
13
+ private static class Contents
14
+ {
15
+ public static readonly GUIContent effectorLabel = new GUIContent("Effector", "The last Transform of a hierarchy constrained by the target");
16
+ public static readonly GUIContent targetLabel = new GUIContent("Target", "Transfrom which the effector will follow");
17
+ public static readonly GUIContent chainLengthLabel = new GUIContent("Chain Length", "Number of Transforms handled by the IK");
18
+ public static readonly GUIContent iterationsLabel = new GUIContent("Iterations", "Number of iterations the IK solver is run per frame");
19
+ public static readonly GUIContent toleranceLabel = new GUIContent("Tolerance", "How close the target is to the goal to be considered as successful");
20
+ }
21
+
22
+ private SerializedProperty m_TargetProperty;
23
+ private SerializedProperty m_EffectorProperty;
24
+ private SerializedProperty m_TransformCountProperty;
25
+ private SerializedProperty m_IterationsProperty;
26
+ private SerializedProperty m_ToleranceProperty;
27
+ private FabrikSolver2D m_Solver;
28
+
29
+ private void OnEnable()
30
+ {
31
+ m_Solver = target as FabrikSolver2D;
32
+ var chainProperty = serializedObject.FindProperty("m_Chain");
33
+ m_TargetProperty = chainProperty.FindPropertyRelative("m_TargetTransform");
34
+ m_EffectorProperty = chainProperty.FindPropertyRelative("m_EffectorTransform");
35
+ m_TransformCountProperty = chainProperty.FindPropertyRelative("m_TransformCount");
36
+ m_IterationsProperty = serializedObject.FindProperty("m_Iterations");
37
+ m_ToleranceProperty = serializedObject.FindProperty("m_Tolerance");
38
+ }
39
+
40
+ /// <summary>
41
+ /// Custom Inspector OnInspectorGUI override.
42
+ /// </summary>
43
+ public override void OnInspectorGUI()
44
+ {
45
+ IKChain2D chain = m_Solver.GetChain(0);
46
+
47
+ serializedObject.Update();
48
+ EditorGUILayout.PropertyField(m_EffectorProperty, Contents.effectorLabel);
49
+ EditorGUILayout.PropertyField(m_TargetProperty, Contents.targetLabel);
50
+ EditorGUILayout.IntSlider(m_TransformCountProperty, 0, IKUtility.GetMaxChainCount(chain), Contents.chainLengthLabel);
51
+ EditorGUILayout.PropertyField(m_IterationsProperty, Contents.iterationsLabel);
52
+ EditorGUILayout.PropertyField(m_ToleranceProperty, Contents.toleranceLabel);
53
+
54
+ DrawCommonSolverInspector();
55
+
56
+ serializedObject.ApplyModifiedProperties();
57
+ }
58
+ }
59
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/IK/Editor/Inspectors/FabrikSolver2DEditor.cs.meta ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 1bbf7e9905b18064197948bb9710c04d
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/IK/Editor/Inspectors/IKManager2DEditor.cs ADDED
@@ -0,0 +1,219 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using UnityEditorInternal;
2
+ using UnityEngine;
3
+ using UnityEngine.U2D.IK;
4
+ using System;
5
+ using System.Collections.Generic;
6
+ using System.Reflection;
7
+ using System.Linq;
8
+ using UnityEditor.U2D.Animation;
9
+
10
+ namespace UnityEditor.U2D.IK
11
+ {
12
+ /// <summary>
13
+ /// Custom Inspector for IKManager2D.
14
+ /// </summary>
15
+ [CustomEditor(typeof(IKManager2D))]
16
+ [CanEditMultipleObjects]
17
+ class IKManager2DEditor : Editor
18
+ {
19
+ private class Contents
20
+ {
21
+ public static readonly GUIContent findAllSolversLabel = new GUIContent("Find Solvers", "Find all applicable solvers handled by this manager");
22
+ public static readonly GUIContent weightLabel = new GUIContent("Weight", "Blend between Forward and Inverse Kinematics");
23
+ public static readonly string listHeaderLabel = "IK Solvers";
24
+ public static readonly string createSolverString = "Create Solver";
25
+ public static readonly string restoreDefaultPoseString = "Restore Default Pose";
26
+ public static readonly GUIContent gizmoColorTooltip = new GUIContent("","Customizes the IK Chain's Gizmo color");
27
+ public static int showGizmoPropertyWidth = 20;
28
+ public static int solverPropertyWidth = 100;
29
+ public static int solverColorPropertyWidth = 40;
30
+ public static readonly GUIContent gizmoVisibilityToolTip = new GUIContent("",L10n.Tr("Show/Hide Gizmo"));
31
+ public readonly GUIStyle visibilityToggleStyle;
32
+
33
+ public Contents()
34
+ {
35
+ visibilityToggleStyle = new GUIStyle();
36
+ visibilityToggleStyle.fixedWidth = EditorGUIUtility.singleLineHeight;
37
+ visibilityToggleStyle.onNormal.background = IconUtility.LoadIconResource("Visibility_Tool", IconUtility.k_LightIconResourcePath, IconUtility.k_DarkIconResourcePath);
38
+ visibilityToggleStyle.normal.background = IconUtility.LoadIconResource("Visibility_Hidded", IconUtility.k_LightIconResourcePath, IconUtility.k_DarkIconResourcePath);
39
+ }
40
+ }
41
+
42
+ static Contents k_Contents;
43
+ private ReorderableList m_ReorderableList;
44
+ private Solver2D m_SelectedSolver;
45
+ private Editor m_SelectedSolverEditor;
46
+
47
+ SerializedProperty m_SolversProperty;
48
+ SerializedProperty m_SolverEditorDataProperty;
49
+ SerializedProperty m_WeightProperty;
50
+ List<Type> m_SolverTypes;
51
+ IKManager2D m_Manager;
52
+
53
+ private void OnEnable()
54
+ {
55
+ m_Manager = target as IKManager2D;
56
+ m_SolverTypes = GetDerivedTypes<Solver2D>();
57
+ m_SolversProperty = serializedObject.FindProperty("m_Solvers");
58
+ m_SolverEditorDataProperty = serializedObject.FindProperty("m_SolverEditorData");
59
+ m_WeightProperty = serializedObject.FindProperty("m_Weight");
60
+ SetupReordeableList();
61
+ }
62
+
63
+ void SetupReordeableList()
64
+ {
65
+ m_ReorderableList = new ReorderableList(serializedObject, m_SolversProperty, true, true, true, true);
66
+ m_ReorderableList.drawHeaderCallback = (Rect rect) =>
67
+ {
68
+ GUI.Label(rect, Contents.listHeaderLabel);
69
+ };
70
+ m_ReorderableList.elementHeightCallback = (int index) =>
71
+ {
72
+ return EditorGUIUtility.singleLineHeight + 6;
73
+ };
74
+ m_ReorderableList.drawElementCallback = (Rect rect, int index, bool isactive, bool isfocused) =>
75
+ {
76
+ rect.y += 2f;
77
+ rect.height = EditorGUIUtility.singleLineHeight;
78
+ SerializedProperty element = m_SolversProperty.GetArrayElementAtIndex(index);
79
+ SerializedProperty elementData = m_SolverEditorDataProperty.GetArrayElementAtIndex(index);
80
+ var width = rect.width;
81
+ rect.width = width > Contents.showGizmoPropertyWidth ? Contents.showGizmoPropertyWidth : width;
82
+ var showGizmoProperty = elementData.FindPropertyRelative("showGizmo");
83
+ showGizmoProperty.boolValue = GUI.Toggle(rect, showGizmoProperty.boolValue, Contents.gizmoVisibilityToolTip, k_Contents.visibilityToggleStyle);
84
+ rect.x += rect.width;
85
+ width -= rect.width;
86
+ rect.width = width > Contents.solverPropertyWidth ? width - Contents.solverColorPropertyWidth : Contents.solverPropertyWidth;
87
+ EditorGUI.PropertyField(rect, element, GUIContent.none);
88
+ rect.x += rect.width;
89
+ width -= 100;
90
+ rect.width = width > Contents.solverColorPropertyWidth ? Contents.solverColorPropertyWidth : width;
91
+ EditorGUI.PropertyField(rect, elementData.FindPropertyRelative("color"), Contents.gizmoColorTooltip);
92
+ };
93
+ m_ReorderableList.onAddCallback = (ReorderableList list) =>
94
+ {
95
+ var menu = new GenericMenu();
96
+
97
+ foreach (Type type in m_SolverTypes)
98
+ {
99
+ Solver2DMenuAttribute attribute = Attribute.GetCustomAttribute(type, typeof(Solver2DMenuAttribute)) as Solver2DMenuAttribute;
100
+
101
+ if (attribute != null)
102
+ menu.AddItem(new GUIContent(attribute.menuPath), false, OnSelectMenu, type);
103
+ else
104
+ menu.AddItem(new GUIContent(type.Name), false, OnSelectMenu, type);
105
+ }
106
+
107
+ menu.ShowAsContext();
108
+ };
109
+ m_ReorderableList.onRemoveCallback = (ReorderableList list) =>
110
+ {
111
+ Solver2D solver = m_Manager.solvers[list.index];
112
+ if (solver)
113
+ {
114
+ Undo.RegisterCompleteObjectUndo(m_Manager, Undo.GetCurrentGroupName());
115
+
116
+ m_Manager.RemoveSolver(solver);
117
+
118
+ GameObject solverGO = solver.gameObject;
119
+
120
+ if (solverGO.transform.childCount == 0)
121
+ Undo.DestroyObjectImmediate(solverGO);
122
+ else
123
+ Undo.DestroyObjectImmediate(solver);
124
+
125
+ EditorUtility.SetDirty(m_Manager);
126
+ }
127
+ else
128
+ {
129
+ ReorderableList.defaultBehaviours.DoRemoveButton(list);
130
+ }
131
+ };
132
+ }
133
+
134
+ private void OnSelectMenu(object param)
135
+ {
136
+ Type solverType = param as Type;
137
+
138
+ GameObject solverGO = new GameObject(GameObjectUtility.GetUniqueNameForSibling(m_Manager.transform, "New " + solverType.Name));
139
+ solverGO.transform.SetParent(m_Manager.transform);
140
+ solverGO.transform.localPosition = Vector3.zero;
141
+ solverGO.transform.rotation = Quaternion.identity;
142
+ solverGO.transform.localScale = Vector3.one;
143
+
144
+ Solver2D solver = solverGO.AddComponent(solverType) as Solver2D;
145
+
146
+ Undo.RegisterCreatedObjectUndo(solverGO, Contents.createSolverString);
147
+ Undo.RegisterCompleteObjectUndo(m_Manager, Contents.createSolverString);
148
+ m_Manager.AddSolver(solver);
149
+ EditorUtility.SetDirty(m_Manager);
150
+
151
+ Selection.activeGameObject = solverGO;
152
+ }
153
+
154
+ /// <summary>
155
+ /// Custom Inspector OnInspectorGUI override.
156
+ /// </summary>
157
+ public override void OnInspectorGUI()
158
+ {
159
+ if(k_Contents == null)
160
+ k_Contents = new Contents();
161
+
162
+ serializedObject.Update();
163
+
164
+ EditorGUILayout.Space();
165
+
166
+ m_ReorderableList.DoLayoutList();
167
+
168
+ EditorGUILayout.Space();
169
+
170
+ EditorGUILayout.PropertyField(m_WeightProperty, Contents.weightLabel);
171
+
172
+ EditorGUILayout.BeginHorizontal();
173
+ GUILayout.FlexibleSpace();
174
+
175
+ DoRestoreDefaultPoseButton();
176
+
177
+ GUILayout.FlexibleSpace();
178
+ EditorGUILayout.EndHorizontal();
179
+
180
+ serializedObject.ApplyModifiedProperties();
181
+ }
182
+
183
+ private void DoRestoreDefaultPoseButton()
184
+ {
185
+ if (GUILayout.Button(Contents.restoreDefaultPoseString, GUILayout.MaxWidth(150f)))
186
+ {
187
+ foreach (var l_target in targets)
188
+ {
189
+ var manager = l_target as IKManager2D;
190
+
191
+ IKEditorManager.instance.Record(manager, Contents.restoreDefaultPoseString);
192
+
193
+ foreach(var solver in manager.solvers)
194
+ {
195
+ for(int i = 0; i < solver.chainCount; ++i)
196
+ {
197
+ var chain = solver.GetChain(i);
198
+ chain.RestoreDefaultPose(solver.constrainRotation);
199
+
200
+ if(chain.target)
201
+ {
202
+ chain.target.position = chain.effector.position;
203
+ chain.target.rotation = chain.effector.rotation;
204
+ }
205
+ }
206
+ }
207
+
208
+ IKEditorManager.instance.UpdateManagerImmediate(manager, true);
209
+ }
210
+ }
211
+ }
212
+
213
+ List<Type> GetDerivedTypes<T>() where T : class
214
+ {
215
+ List<Type> types = Assembly.GetAssembly(typeof(T)).GetTypes().Where(myType => myType.IsClass && !myType.IsAbstract && myType.IsSubclassOf(typeof(T))).ToList();
216
+ return types;
217
+ }
218
+ }
219
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/IK/Editor/Inspectors/IKManager2DEditor.cs.meta ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 774c00e683b6094459a1ed557b35694b
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/IK/Editor/Inspectors/LimbSolver2DEditor.cs ADDED
@@ -0,0 +1,44 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using UnityEngine;
2
+ using UnityEngine.U2D.IK;
3
+
4
+ namespace UnityEditor.U2D.IK
5
+ {
6
+ /// <summary>
7
+ /// Custom Inspector for LimbSolver2D.
8
+ /// </summary>
9
+ [CustomEditor(typeof(LimbSolver2D))]
10
+ [CanEditMultipleObjects]
11
+ public class LimbSolver2DEditor : Solver2DEditor
12
+ {
13
+ private static class Contents
14
+ {
15
+ public static readonly GUIContent effectorLabel = new GUIContent("Effector", "The last Transform of a hierarchy constrained by the target");
16
+ public static readonly GUIContent targetLabel = new GUIContent("Target", "Transfrom which the effector will follow");
17
+ public static readonly GUIContent flipLabel = new GUIContent("Flip", "Select between the two possible solutions of the solver");
18
+ }
19
+
20
+ private SerializedProperty m_ChainProperty;
21
+ private SerializedProperty m_FlipProperty;
22
+
23
+ private void OnEnable()
24
+ {
25
+ m_ChainProperty = serializedObject.FindProperty("m_Chain");
26
+ m_FlipProperty = serializedObject.FindProperty("m_Flip");
27
+ }
28
+
29
+ /// <summary>
30
+ /// Custom Inspector OnInspectorGUI override.
31
+ /// </summary>
32
+ public override void OnInspectorGUI()
33
+ {
34
+ serializedObject.Update();
35
+ EditorGUILayout.PropertyField(m_ChainProperty.FindPropertyRelative("m_EffectorTransform"), Contents.effectorLabel);
36
+ EditorGUILayout.PropertyField(m_ChainProperty.FindPropertyRelative("m_TargetTransform"), Contents.targetLabel);
37
+ EditorGUILayout.PropertyField(m_FlipProperty, Contents.flipLabel);
38
+
39
+ DrawCommonSolverInspector();
40
+
41
+ serializedObject.ApplyModifiedProperties();
42
+ }
43
+ }
44
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/IK/Editor/Inspectors/LimbSolver2DEditor.cs.meta ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 03bd69c1b56e1114794712e23f86f554
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/IK/Editor/Inspectors/Solver2DEditor.cs ADDED
@@ -0,0 +1,164 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using UnityEngine;
2
+ using UnityEngine.U2D.IK;
3
+
4
+ namespace UnityEditor.U2D.IK
5
+ {
6
+ /// <summary>
7
+ /// Custom Inspector for Solver2D.
8
+ /// </summary>
9
+ [CustomEditor(typeof(Solver2D))]
10
+ [CanEditMultipleObjects]
11
+ public class Solver2DEditor : Editor
12
+ {
13
+ private static class Contents
14
+ {
15
+ public static readonly GUIContent constrainRotationLabel = new GUIContent("Constrain Rotation", "Set Effector's rotation to Target");
16
+ public static readonly GUIContent solveFromDefaultPoseLabel = new GUIContent("Solve from Default Pose", "Restore transform's rotation to default value before solving the IK");
17
+ public static readonly GUIContent weightLabel = new GUIContent("Weight", "Blend between Forward and Inverse Kinematics");
18
+ public static readonly string restoreDefaultPoseString = "Restore Default Pose";
19
+ public static readonly string createTargetString = "Create Target";
20
+ }
21
+
22
+ private SerializedProperty m_ConstrainRotationProperty;
23
+ private SerializedProperty m_SolveFromDefaultPoseProperty;
24
+ private SerializedProperty m_WeightProperty;
25
+ private SerializedProperty m_SolverColorProperty;
26
+
27
+ private void SetupProperties()
28
+ {
29
+ if(m_ConstrainRotationProperty == null || m_SolveFromDefaultPoseProperty == null || m_WeightProperty == null)
30
+ {
31
+ m_ConstrainRotationProperty = serializedObject.FindProperty("m_ConstrainRotation");
32
+ m_SolveFromDefaultPoseProperty = serializedObject.FindProperty("m_SolveFromDefaultPose");
33
+ m_WeightProperty = serializedObject.FindProperty("m_Weight");
34
+ }
35
+ }
36
+
37
+ /// <summary>
38
+ /// Custom Inspector GUI for Solver2D.
39
+ /// </summary>
40
+ protected void DrawCommonSolverInspector()
41
+ {
42
+ SetupProperties();
43
+
44
+ EditorGUILayout.PropertyField(m_ConstrainRotationProperty, Contents.constrainRotationLabel);
45
+ EditorGUILayout.PropertyField(m_SolveFromDefaultPoseProperty, Contents.solveFromDefaultPoseLabel);
46
+ EditorGUILayout.PropertyField(m_WeightProperty, Contents.weightLabel);
47
+
48
+ EditorGUILayout.Space();
49
+
50
+ EditorGUILayout.BeginHorizontal();
51
+ GUILayout.FlexibleSpace();
52
+
53
+ EditorGUI.BeginDisabledGroup(!EnableCreateTarget());
54
+ DoCreateTargetButton();
55
+ EditorGUI.EndDisabledGroup();
56
+
57
+ EditorGUI.BeginDisabledGroup(!EnableRestoreDefaultPose());
58
+ DoRestoreDefaultPoseButton();
59
+ EditorGUI.EndDisabledGroup();
60
+
61
+ GUILayout.FlexibleSpace();
62
+ EditorGUILayout.EndHorizontal();
63
+
64
+ EditorGUILayout.Space();
65
+ }
66
+
67
+ private bool EnableRestoreDefaultPose()
68
+ {
69
+ foreach (var l_target in targets)
70
+ {
71
+ var solver = l_target as Solver2D;
72
+
73
+ if (!solver.isValid || IKEditorManager.instance.FindManager(solver) == null)
74
+ continue;
75
+
76
+ return true;
77
+ }
78
+
79
+ return false;
80
+ }
81
+
82
+ private bool EnableCreateTarget()
83
+ {
84
+ foreach (var l_target in targets)
85
+ {
86
+ var solver = l_target as Solver2D;
87
+
88
+ if (!solver.isValid)
89
+ continue;
90
+
91
+ for(int i = 0; i < solver.chainCount; ++i)
92
+ {
93
+ var chain = solver.GetChain(i);
94
+
95
+ if(chain.target == null)
96
+ return true;
97
+ }
98
+ }
99
+
100
+ return false;
101
+ }
102
+
103
+ private void DoRestoreDefaultPoseButton()
104
+ {
105
+ if (GUILayout.Button(Contents.restoreDefaultPoseString, GUILayout.MaxWidth(150f)))
106
+ {
107
+ foreach (var l_target in targets)
108
+ {
109
+ var solver = l_target as Solver2D;
110
+
111
+ if (!solver.isValid)
112
+ continue;
113
+
114
+ IKEditorManager.instance.Record(solver, Contents.restoreDefaultPoseString);
115
+
116
+ for(int i = 0; i < solver.chainCount; ++i)
117
+ {
118
+ var chain = solver.GetChain(i);
119
+ chain.RestoreDefaultPose(solver.constrainRotation);
120
+
121
+ if(chain.target)
122
+ {
123
+ chain.target.position = chain.effector.position;
124
+ chain.target.rotation = chain.effector.rotation;
125
+ }
126
+ }
127
+
128
+ IKEditorManager.instance.UpdateSolverImmediate(solver, true);
129
+ }
130
+ }
131
+ }
132
+
133
+ private void DoCreateTargetButton()
134
+ {
135
+ if (GUILayout.Button(Contents.createTargetString, GUILayout.MaxWidth(125f)))
136
+ {
137
+ foreach (var l_target in targets)
138
+ {
139
+ var solver = l_target as Solver2D;
140
+
141
+ if (!solver.isValid)
142
+ continue;
143
+
144
+ for(int i = 0; i < solver.chainCount; ++i)
145
+ {
146
+ var chain = solver.GetChain(i);
147
+
148
+ if(chain.target == null)
149
+ {
150
+ Undo.RegisterCompleteObjectUndo(solver, Contents.createTargetString);
151
+
152
+ chain.target = new GameObject(GameObjectUtility.GetUniqueNameForSibling(solver.transform, solver.name + "_Target")).transform;
153
+ chain.target.SetParent(solver.transform);
154
+ chain.target.position = chain.effector.position;
155
+ chain.target.rotation = chain.effector.rotation;
156
+
157
+ Undo.RegisterCreatedObjectUndo(chain.target.gameObject, Contents.createTargetString);
158
+ }
159
+ }
160
+ }
161
+ }
162
+ }
163
+ }
164
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/IK/Editor/Inspectors/Solver2DEditor.cs.meta ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 4a4d0d0740dce7045a9925d5be120303
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/IK/Runtime/IKUtility.cs.meta ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: b5fde14964733764c8c198a418b2eaaf
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/IK/Runtime/LimbSolver2D.cs ADDED
@@ -0,0 +1,91 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using System.Collections.Generic;
2
+ using UnityEngine.Scripting.APIUpdating;
3
+
4
+ namespace UnityEngine.U2D.IK
5
+ {
6
+ /// <summary>
7
+ /// Component for 2D Limb IK.
8
+ /// </summary>
9
+ [MovedFrom("UnityEngine.Experimental.U2D.IK")]
10
+ [Solver2DMenuAttribute("Limb")]
11
+ public class LimbSolver2D : Solver2D
12
+ {
13
+ [SerializeField]
14
+ private IKChain2D m_Chain = new IKChain2D();
15
+
16
+ [SerializeField]
17
+ private bool m_Flip;
18
+ private Vector3[] m_Positions = new Vector3[3];
19
+ private float[] m_Lengths = new float[2];
20
+ private float[] m_Angles = new float[2];
21
+
22
+ /// <summary>
23
+ /// Get Set for flip property.
24
+ /// </summary>
25
+ public bool flip
26
+ {
27
+ get { return m_Flip; }
28
+ set { m_Flip = value; }
29
+ }
30
+
31
+ /// <summary>
32
+ /// Override base class DoInitialize.
33
+ /// </summary>
34
+ protected override void DoInitialize()
35
+ {
36
+ m_Chain.transformCount = m_Chain.effector == null || IKUtility.GetAncestorCount(m_Chain.effector) < 2 ? 0 : 3;
37
+ base.DoInitialize();
38
+ }
39
+
40
+ /// <summary>
41
+ /// Override base class GetChainCount.
42
+ /// </summary>
43
+ /// <returns>Always returns 1.</returns>
44
+ protected override int GetChainCount()
45
+ {
46
+ return 1;
47
+ }
48
+
49
+ /// <summary>
50
+ /// Override base class GetChain.
51
+ /// </summary>
52
+ /// <param name="index">Index to query.</param>
53
+ /// <returns>Returns IKChain2D for the Solver.</returns>
54
+ public override IKChain2D GetChain(int index)
55
+ {
56
+ return m_Chain;
57
+ }
58
+
59
+ /// <summary>
60
+ /// Override base class DoPrepare.
61
+ /// </summary>
62
+ protected override void DoPrepare()
63
+ {
64
+ var lengths = m_Chain.lengths;
65
+ m_Positions[0] = m_Chain.transforms[0].position;
66
+ m_Positions[1] = m_Chain.transforms[1].position;
67
+ m_Positions[2] = m_Chain.transforms[2].position;
68
+ m_Lengths[0] = lengths[0];
69
+ m_Lengths[1] = lengths[1];
70
+ }
71
+
72
+ /// <summary>
73
+ /// OVerride base class DoUpdateIK.
74
+ /// </summary>
75
+ /// <param name="effectorPositions">List of effector positions.</param>
76
+ protected override void DoUpdateIK(List<Vector3> effectorPositions)
77
+ {
78
+ Vector3 effectorPosition = effectorPositions[0];
79
+ Vector2 effectorLocalPosition2D = m_Chain.transforms[0].InverseTransformPoint(effectorPosition);
80
+ effectorPosition = m_Chain.transforms[0].TransformPoint(effectorLocalPosition2D);
81
+
82
+ if (effectorLocalPosition2D.sqrMagnitude > 0f && Limb.Solve(effectorPosition, m_Lengths, m_Positions, ref m_Angles))
83
+ {
84
+ float flipSign = flip ? -1f : 1f;
85
+ m_Chain.transforms[0].localRotation *= Quaternion.FromToRotation(Vector3.right, effectorLocalPosition2D) * Quaternion.FromToRotation(m_Chain.transforms[1].localPosition, Vector3.right);
86
+ m_Chain.transforms[0].localRotation *= Quaternion.AngleAxis(flipSign * m_Angles[0], Vector3.forward);
87
+ m_Chain.transforms[1].localRotation *= Quaternion.FromToRotation(Vector3.right, m_Chain.transforms[1].InverseTransformPoint(effectorPosition)) * Quaternion.FromToRotation(m_Chain.transforms[2].localPosition, Vector3.right);
88
+ }
89
+ }
90
+ }
91
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/IK/Runtime/LimbSolver2D.cs.meta ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 30ae93fb156fc6d4c828c64571fc3edd
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/IK/Runtime/Solver2D.cs ADDED
@@ -0,0 +1,297 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using System;
2
+ using System.Collections.Generic;
3
+ using UnityEngine.Scripting.APIUpdating;
4
+ using UnityEngine.Serialization;
5
+
6
+ namespace UnityEngine.U2D.IK
7
+ {
8
+ /// <summary>
9
+ /// Abstract class for implementing a 2D IK Solver.
10
+ /// </summary>
11
+ [MovedFrom("UnityEngine.Experimental.U2D.IK")]
12
+ public abstract class Solver2D : MonoBehaviour
13
+ {
14
+ [SerializeField]
15
+ private bool m_ConstrainRotation = true;
16
+ [FormerlySerializedAs("m_RestoreDefaultPose")]
17
+ [SerializeField]
18
+ private bool m_SolveFromDefaultPose = true;
19
+ [SerializeField][Range(0f, 1f)]
20
+ private float m_Weight = 1f;
21
+
22
+ private Plane m_Plane;
23
+ private List<Vector3> m_TargetPositions = new List<Vector3>();
24
+
25
+ /// <summary>
26
+ /// Returns the number of IKChain2D in the solver.
27
+ /// </summary>
28
+ public int chainCount
29
+ {
30
+ get { return GetChainCount(); }
31
+ }
32
+
33
+ /// <summary>
34
+ /// Get Set for rotation constrain property.
35
+ /// </summary>
36
+ public bool constrainRotation
37
+ {
38
+ get { return m_ConstrainRotation; }
39
+ set { m_ConstrainRotation = value; }
40
+ }
41
+
42
+ /// <summary>
43
+ /// Get Set for restoring default pose.
44
+ /// </summary>
45
+ public bool solveFromDefaultPose
46
+ {
47
+ get { return m_SolveFromDefaultPose; }
48
+ set { m_SolveFromDefaultPose = value; }
49
+ }
50
+
51
+ /// <summary>
52
+ /// Returns true if the Solver2D is in a valid state.
53
+ /// </summary>
54
+ public bool isValid
55
+ {
56
+ get { return Validate(); }
57
+ }
58
+
59
+ /// <summary>
60
+ /// Returns true if all chains in the Solver has a target.
61
+ /// </summary>
62
+ public bool allChainsHaveTargets
63
+ {
64
+ get { return HasTargets(); }
65
+ }
66
+
67
+ /// <summary>
68
+ /// Get and Set Solver weights.
69
+ /// </summary>
70
+ public float weight
71
+ {
72
+ get { return m_Weight; }
73
+ set { m_Weight = Mathf.Clamp01(value); }
74
+ }
75
+
76
+ private void OnEnable() {}
77
+
78
+ /// <summary>
79
+ /// Validate and initialize the Solver.
80
+ /// </summary>
81
+ protected virtual void OnValidate()
82
+ {
83
+ m_Weight = Mathf.Clamp01(m_Weight);
84
+
85
+ if (!isValid)
86
+ Initialize();
87
+ }
88
+
89
+ private bool Validate()
90
+ {
91
+ for (int i = 0; i < GetChainCount(); ++i)
92
+ {
93
+ var chain = GetChain(i);
94
+ if (!chain.isValid)
95
+ return false;
96
+ }
97
+ return DoValidate();
98
+ }
99
+
100
+ private bool HasTargets()
101
+ {
102
+ for (int i = 0; i < GetChainCount(); ++i)
103
+ {
104
+ var chain = GetChain(i);
105
+ if (chain.target == null)
106
+ return false;
107
+ }
108
+ return true;
109
+ }
110
+
111
+ /// <summary>
112
+ /// Initializes the solver.
113
+ /// </summary>
114
+ public void Initialize()
115
+ {
116
+ DoInitialize();
117
+
118
+ for (int i = 0; i < GetChainCount(); ++i)
119
+ {
120
+ var chain = GetChain(i);
121
+ chain.Initialize();
122
+ }
123
+ }
124
+
125
+ private void Prepare()
126
+ {
127
+ var rootTransform = GetPlaneRootTransform();
128
+ if (rootTransform != null)
129
+ {
130
+ m_Plane.normal = rootTransform.forward;
131
+ m_Plane.distance = -Vector3.Dot(m_Plane.normal, rootTransform.position);
132
+ }
133
+
134
+ for (int i = 0; i < GetChainCount(); ++i)
135
+ {
136
+ var chain = GetChain(i);
137
+ var constrainTargetRotation = constrainRotation && chain.target != null;
138
+
139
+ if (m_SolveFromDefaultPose)
140
+ chain.RestoreDefaultPose(constrainTargetRotation);
141
+ }
142
+
143
+ DoPrepare();
144
+ }
145
+
146
+ private void PrepareEffectorPositions()
147
+ {
148
+ m_TargetPositions.Clear();
149
+
150
+ for (int i = 0; i < GetChainCount(); ++i)
151
+ {
152
+ var chain = GetChain(i);
153
+
154
+ if (chain.target)
155
+ m_TargetPositions.Add(chain.target.position);
156
+ }
157
+ }
158
+
159
+ /// <summary>
160
+ /// Perfom Solver IK update.
161
+ /// </summary>
162
+ /// <param name="globalWeight">Weight for position solving.</param>
163
+ public void UpdateIK(float globalWeight)
164
+ {
165
+ if(allChainsHaveTargets)
166
+ {
167
+ PrepareEffectorPositions();
168
+ UpdateIK(m_TargetPositions, globalWeight);
169
+ }
170
+ }
171
+
172
+ /// <summary>
173
+ /// Perform Solver IK update.
174
+ /// </summary>
175
+ /// <param name="positions">Positions of chain.</param>
176
+ /// <param name="globalWeight">Weight for position solving.</param>
177
+ public void UpdateIK(List<Vector3> positions, float globalWeight)
178
+ {
179
+ if(positions.Count != chainCount)
180
+ return;
181
+
182
+ float finalWeight = globalWeight * weight;
183
+ if (finalWeight == 0f)
184
+ return;
185
+
186
+ if (!isValid)
187
+ return;
188
+
189
+ Prepare();
190
+
191
+ if (finalWeight < 1f)
192
+ StoreLocalRotations();
193
+
194
+ DoUpdateIK(positions);
195
+
196
+ if (constrainRotation)
197
+ {
198
+ for (int i = 0; i < GetChainCount(); ++i)
199
+ {
200
+ var chain = GetChain(i);
201
+
202
+ if (chain.target)
203
+ chain.effector.rotation = chain.target.rotation;
204
+ }
205
+ }
206
+
207
+ if (finalWeight < 1f)
208
+ BlendFkToIk(finalWeight);
209
+ }
210
+
211
+ private void StoreLocalRotations()
212
+ {
213
+ for (int i = 0; i < GetChainCount(); ++i)
214
+ {
215
+ var chain = GetChain(i);
216
+ chain.StoreLocalRotations();
217
+ }
218
+ }
219
+
220
+ private void BlendFkToIk(float finalWeight)
221
+ {
222
+ for (int i = 0; i < GetChainCount(); ++i)
223
+ {
224
+ var chain = GetChain(i);
225
+ var constrainTargetRotation = constrainRotation && chain.target != null;
226
+ chain.BlendFkToIk(finalWeight, constrainTargetRotation);
227
+ }
228
+ }
229
+
230
+ /// <summary>
231
+ /// Override to return the IKChain2D at the given index.
232
+ /// </summary>
233
+ /// <param name="index">Index for IKChain2D.</param>
234
+ /// <returns></returns>
235
+ public abstract IKChain2D GetChain(int index);
236
+
237
+ /// <summary>
238
+ /// OVerride to return the number of chains in the Solver
239
+ /// </summary>
240
+ /// <returns>Integer represents IKChain2D count.</returns>
241
+ protected abstract int GetChainCount();
242
+
243
+ /// <summary>
244
+ /// Override to perform Solver IK update
245
+ /// </summary>
246
+ /// <param name="effectorPositions">Position of the effectors.</param>
247
+ protected abstract void DoUpdateIK(List<Vector3> effectorPositions);
248
+
249
+ /// <summary>
250
+ /// Override to perform custom validation.
251
+ /// </summary>
252
+ /// <returns>Returns true if the Solver is in a valid state. False otherwise.</returns>
253
+ protected virtual bool DoValidate() { return true; }
254
+
255
+ /// <summary>
256
+ /// Override to perform initialize the solver
257
+ /// </summary>
258
+ protected virtual void DoInitialize() {}
259
+
260
+ /// <summary>
261
+ /// Override to prepare the solver for update
262
+ /// </summary>
263
+ protected virtual void DoPrepare() {}
264
+
265
+ /// <summary>
266
+ /// Override to return the root Unity Transform of the Solver. The default implementation returns the root
267
+ /// transform of the first chain.
268
+ /// </summary>
269
+ /// <returns>Unity Transform that represents the root.</returns>
270
+ protected virtual Transform GetPlaneRootTransform()
271
+ {
272
+ if (chainCount > 0)
273
+ return GetChain(0).rootTransform;
274
+ return null;
275
+ }
276
+
277
+ /// <summary>
278
+ /// Convert a world position coordinate to the solver's plane space
279
+ /// </summary>
280
+ /// <param name="worldPosition">Vector3 representing world position</param>
281
+ /// <returns>Converted position in solver's plane</returns>
282
+ protected Vector3 GetPointOnSolverPlane(Vector3 worldPosition)
283
+ {
284
+ return GetPlaneRootTransform().InverseTransformPoint(m_Plane.ClosestPointOnPlane(worldPosition));
285
+ }
286
+
287
+ /// <summary>
288
+ /// Convert a position from solver's plane to world coordinate
289
+ /// </summary>
290
+ /// <param name="planePoint">Vector3 representing a position in the Solver's plane.</param>
291
+ /// <returns>Converted position to world coordinate.</returns>
292
+ protected Vector3 GetWorldPositionFromSolverPlanePoint(Vector2 planePoint)
293
+ {
294
+ return GetPlaneRootTransform().TransformPoint(planePoint);
295
+ }
296
+ }
297
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/IK/Runtime/Solver2D.cs.meta ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: fd469cc9c7a046649b08db54fa8e1cca
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/IK/Runtime/Solver2DMenuAttribute.cs ADDED
@@ -0,0 +1,33 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using System;
2
+ using UnityEngine;
3
+ using UnityEngine.Scripting.APIUpdating;
4
+
5
+ namespace UnityEngine.U2D.IK
6
+ {
7
+ /// <summary>
8
+ /// Attribute to add a menu item in IKManager2D to create the Solver.
9
+ /// </summary>
10
+ [MovedFrom("UnityEngine.Experimental.U2D.IK")]
11
+ [AttributeUsage(AttributeTargets.Class)]
12
+ public sealed class Solver2DMenuAttribute : Attribute
13
+ {
14
+ string m_MenuPath;
15
+
16
+ /// <summary>
17
+ /// Menu path.
18
+ /// </summary>
19
+ public string menuPath
20
+ {
21
+ get { return m_MenuPath; }
22
+ }
23
+
24
+ /// <summary>
25
+ /// Constructor
26
+ /// </summary>
27
+ /// <param name="_menuPath">Menu item path.</param>
28
+ public Solver2DMenuAttribute(string _menuPath)
29
+ {
30
+ m_MenuPath = _menuPath;
31
+ }
32
+ }
33
+ }