According to the song, "it comes in a cup" and "it's only a
+ buck".
+ Chocolate Pudding from the song of the same name by the
+ Mighty Mighty Bosstones
+
According to the Courier, what Mama was asked to do, in "1776"
+ Look sharp
+
+
Album featuring "On My Way to Paradise"
+ Butterfly Kisses (Shades of Grace) by Bob Carlisle
+
Band who did the album "We'll Always Have Ohio"
+ Little John
+
+
BATES will rent you one
+ ?
+
Beth, who's half kender, half other stuff
+ Pageturner. Half-kender are from Dragonlance, a Dungeons
+ and Dragons game series and novel series; Beth is mentioned here.
+
+
Bob Fitch, Roy Straigis, Mike Brown, and Bill Augustine,
+ collectively
+ ? They were musicians, perhaps composers, but I don't see
+ that they ever worked together
+
+
Book whose subtitle is "Creating Virtual Worlds with REND386"
+ Playing God
+
+
Disco or Magnet
+ ?
+
+
Dominique Maillet reviewed it in Premiere (France) in
+ July 1984 (pg. 8)
+ The NeverEnding Story/L'Histoire sans fin? It was a
+ magazine for movie reviews. I couldn't find the contents of the
+ issue online, but this
+
+
+ page shows the cover for the issue, number 88, which
+ features Dune at the top, but since that movie wasn't
+ released until December 1984, it must have just been about them
+ making it. The other article featured on the cover is an interview
+ with Catherine Deneuve, which was on page 41 of the issue. So this
+ didn't help. But here
+ we can read an article from a 2023 issue of the magazine which
+ quotes her review of the movie, and this movie premiered July 20,
+ 1984 so is in the right time frame, so maybe.
+
+
Eleanor's replacement on a 70's sitcom
+ JackTripper. This is the plot of the beginning of
+ Three's Company.
+
+
"Electric Earthquake" hero
+ Superman
+
+
English name of 1996 Stefan Dorra game where "money plays no
+ part"
+ Black Market (German name Schwarzmarkt)
+
Film where Jane Fonda had a body double for her sex scene with
+ Jon Voight
+ Coming Home (1978)
+
+
Film with the quote "Don't you have the whole world to save?"
+ Mississippi Burning
+
+
First song on "Jump Up"
+ "Dear John" (album by Elton John)
+
+
Hollywood Joe's CD combining swing/jazz with rockabilly
+ Jack of Hearts (1995) is most likely the one intended.
+
+
Item A115 at Fatboyz Candy
+ chocolate kisses. I'm assuming this was a local store that
+ existed at the time of the hunt (or maybe a vending machine on
+ campus) but I can't find any trace of it. This answer makes sense
+ for the question and links other answers in a manner that becomes
+ obvious when you have enough of the answers.
+
+
It features The Seven Arits (with "the")
+ Papyrus of Ani or (Egyptian) Book of the Dead
+
+
Its tag line was "Intelligence runs in the family"
+ PalmPilot
+
+
"Key" of "Duet for Human and Narn" in a 1996 comic book
+ C Sharp. A Babylon 5 comic book from 1995.
+
+
Kombinatie tekenfilm/live action lijkt nergens op behalve op Neverending
+
+
+
+
+
+ Story (with "The")
+ ? This one is written in Dutch; it says "Combination
+ cartoon/live action not like anything but Neverending Story."
+ So possibly the Dutch title for it, except that I don't see that
+ NeverEnding Story has a cartoon portion (despite the drawings used
+ in some advertising for the film).
+
+
Laserdisc number 5720, catalogue number ID 2424 LI
+ Three of Hearts (See here)
+
+
Madonna fan page: "Something's ___"
+ Coming over (a lyric from her 1994 song "Secret")
+
+
Montag's activity in a 1966 film
+ Book burning (he's the lead character in Fahrenheit
+ 451)
+
+
Movie featuring the expression "Christopher Columbus!"
+ Little Women
+
+
Movie featuring the line "You're a very paranoid person. I like
+ that."
+ Dear God
+
+
Musical whose prologue features Frannie and Manny
+ ?
+
+
Name of "storage building" number 20 at UMD
+ Motorcycle (Here
+ you can see it labeled 020 Motorcycle Storage Building)
+
+
NASDAQ ticker symbol of group headquartered at 4200 Parliament
+ Place, Lanham, MD
+ CNET. This is tough, as it's a shared office building
+ housing many companies, but by searching for NASDAQ along with the
+ address, I found this
+ 1996 filing which shows COMNET Corporation, traded as CNET
+ on NASDAQ, was headquartered here. (It looks like their subsidiary
+ Group 1 Software trading as GSOF was also headquartered there, but
+ CNET fits in the puzzle.)
+
+ 1942 Hopalong Cassidy western
+ Undercover Man (The other possibility was Lost
+
+
+ Canyon)
+
November 2 in Mexico
+ Day of the Dead
+
+
Peruse
+ look over
+
+
Rubbing oil sold by I. Armstrong
+ ?
+
+
Song featured on CD5 single: Arista 74321-19619-2 (UK), 1994
+ "In the Navy" (the Village People song)
+
+
The domain name of HuskyLabs
+ butterfly.net
+
+
The Irish version requires fresh pig's blood and beef casings
+ Black pudding
+
+
"Trzy kobiety"
+ Three women? It's Polish for that phrase and is the title
+ of multiple movies and books.
+
+
What Mabel is doing when not listening to music or riding her
+ bicycle
+ ?
+
+
Where Tim Wilson claimed the Yeagre was on September 15, 1997
+ ?
+
+
Verse described on pg. 54-56 of More of Paul Harvey's The
+ Rest of the Story
+ "Old King Cole"
+
+
Putting it Together
+
We are making chains of phrases where either the first part or
+ the last part is the same between two consecutive phrases (bold
+ parts unattached):
+
+
mississippi burning / book burning / book of the dead /
+ day of the dead
+
Jacktripper / Jack of hearts / three of hearts
+ / three women / little women / little John / dear John / dear
+ God / playing God
+
coming home / coming over / look over / look sharp / C
+ sharp / CNET / butterfly.net / butterfly kisses / chocolate
+ kisses / chocolate pudding / black pudding / black market
+
superman undercover man
+
in the navy / old navy / old king cole
+
+ And we have these unlinked answers and 9 unsolved ones:
+
+
palm pilot
+
pageturner
+
+
motorcycle
+
+ The final answer, NAT, goes in place of old in old
+
+
+ king cole, and page in pageturner to make two
+ more unclued phrases. I assume all the phrases were meant to form a
+ loop if the two phrases with NAT were added.
+
+ I don't see clues matching them, but "day tripper" and either
+ supermarket or "in the market" could tie together some of the pieces
+ we have. very tenuously we may have two different versions of the
+ title of The NeverEnding Story.
+
+
+
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r2p09_MIT_Mystery_Hunt_1998_19.2582_Research/solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r2p09_MIT_Mystery_Hunt_1998_19.2582_Research/solution.html
new file mode 100644
index 0000000000000000000000000000000000000000..6116d8444f22e9af2d5b2bd381430ada81b9cc0f
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r2p09_MIT_Mystery_Hunt_1998_19.2582_Research/solution.html
@@ -0,0 +1,233 @@
+
+
+
+
+ 19.2582 Research Solution
+
+
+
19.2582 -- Research Solution
+
+
Known trivia answers:
+
+
According to the song, "it comes in a cup" and "it's only a
+ buck".
+ Chocolate Pudding from the song of the same name by the
+ Mighty Mighty Bosstones
+
According to the Courier, what Mama was asked to do, in "1776"
+ Look sharp
+
+
Album featuring "On My Way to Paradise"
+ Butterfly Kisses (Shades of Grace) by Bob Carlisle
+
Band who did the album "We'll Always Have Ohio"
+ Little John
+
+
BATES will rent you one
+ ?
+
Beth, who's half kender, half other stuff
+ Pageturner. Half-kender are from Dragonlance, a Dungeons
+ and Dragons game series and novel series; Beth is mentioned here.
+
+
Bob Fitch, Roy Straigis, Mike Brown, and Bill Augustine,
+ collectively
+ ? They were musicians, perhaps composers, but I don't see
+ that they ever worked together
+
+
Book whose subtitle is "Creating Virtual Worlds with REND386"
+ Playing God
+
+
Disco or Magnet
+ ?
+
+
Dominique Maillet reviewed it in Premiere (France) in
+ July 1984 (pg. 8)
+ The NeverEnding Story/L'Histoire sans fin? It was a
+ magazine for movie reviews. I couldn't find the contents of the
+ issue online, but this
+
+
+ page shows the cover for the issue, number 88, which
+ features Dune at the top, but since that movie wasn't
+ released until December 1984, it must have just been about them
+ making it. The other article featured on the cover is an interview
+ with Catherine Deneuve, which was on page 41 of the issue. So this
+ didn't help. But here
+ we can read an article from a 2023 issue of the magazine which
+ quotes her review of the movie, and this movie premiered July 20,
+ 1984 so is in the right time frame, so maybe.
+
+
Eleanor's replacement on a 70's sitcom
+ JackTripper. This is the plot of the beginning of
+ Three's Company.
+
+
"Electric Earthquake" hero
+ Superman
+
+
English name of 1996 Stefan Dorra game where "money plays no
+ part"
+ Black Market (German name Schwarzmarkt)
+
Film where Jane Fonda had a body double for her sex scene with
+ Jon Voight
+ Coming Home (1978)
+
+
Film with the quote "Don't you have the whole world to save?"
+ Mississippi Burning
+
+
First song on "Jump Up"
+ "Dear John" (album by Elton John)
+
+
Hollywood Joe's CD combining swing/jazz with rockabilly
+ Jack of Hearts (1995) is most likely the one intended.
+
+
Item A115 at Fatboyz Candy
+ chocolate kisses. I'm assuming this was a local store that
+ existed at the time of the hunt (or maybe a vending machine on
+ campus) but I can't find any trace of it. This answer makes sense
+ for the question and links other answers in a manner that becomes
+ obvious when you have enough of the answers.
+
+
It features The Seven Arits (with "the")
+ Papyrus of Ani or (Egyptian) Book of the Dead
+
+
Its tag line was "Intelligence runs in the family"
+ PalmPilot
+
+
"Key" of "Duet for Human and Narn" in a 1996 comic book
+ C Sharp. A Babylon 5 comic book from 1995.
+
+
Kombinatie tekenfilm/live action lijkt nergens op behalve op Neverending
+
+
+
+
+
+ Story (with "The")
+ ? This one is written in Dutch; it says "Combination
+ cartoon/live action not like anything but Neverending Story."
+ So possibly the Dutch title for it, except that I don't see that
+ NeverEnding Story has a cartoon portion (despite the drawings used
+ in some advertising for the film).
+
+
Laserdisc number 5720, catalogue number ID 2424 LI
+ Three of Hearts (See here)
+
+
Madonna fan page: "Something's ___"
+ Coming over (a lyric from her 1994 song "Secret")
+
+
Montag's activity in a 1966 film
+ Book burning (he's the lead character in Fahrenheit
+ 451)
+
+
Movie featuring the expression "Christopher Columbus!"
+ Little Women
+
+
Movie featuring the line "You're a very paranoid person. I like
+ that."
+ Dear God
+
+
Musical whose prologue features Frannie and Manny
+ ?
+
+
Name of "storage building" number 20 at UMD
+ Motorcycle (Here
+ you can see it labeled 020 Motorcycle Storage Building)
+
+
NASDAQ ticker symbol of group headquartered at 4200 Parliament
+ Place, Lanham, MD
+ CNET. This is tough, as it's a shared office building
+ housing many companies, but by searching for NASDAQ along with the
+ address, I found this
+ 1996 filing which shows COMNET Corporation, traded as CNET
+ on NASDAQ, was headquartered here. (It looks like their subsidiary
+ Group 1 Software trading as GSOF was also headquartered there, but
+ CNET fits in the puzzle.)
+
+ 1942 Hopalong Cassidy western
+ Undercover Man (The other possibility was Lost
+
+
+ Canyon)
+
November 2 in Mexico
+ Day of the Dead
+
+
Peruse
+ look over
+
+
Rubbing oil sold by I. Armstrong
+ ?
+
+
Song featured on CD5 single: Arista 74321-19619-2 (UK), 1994
+ "In the Navy" (the Village People song)
+
+
The domain name of HuskyLabs
+ butterfly.net
+
+
The Irish version requires fresh pig's blood and beef casings
+ Black pudding
+
+
"Trzy kobiety"
+ Three women? It's Polish for that phrase and is the title
+ of multiple movies and books.
+
+
What Mabel is doing when not listening to music or riding her
+ bicycle
+ ?
+
+
Where Tim Wilson claimed the Yeagre was on September 15, 1997
+ ?
+
+
Verse described on pg. 54-56 of More of Paul Harvey's The
+ Rest of the Story
+ "Old King Cole"
+
+
Putting it Together
+
We are making chains of phrases where either the first part or
+ the last part is the same between two consecutive phrases (bold
+ parts unattached):
+
+
mississippi burning / book burning / book of the dead /
+ day of the dead
+
Jacktripper / Jack of hearts / three of hearts
+ / three women / little women / little John / dear John / dear
+ God / playing God
+
coming home / coming over / look over / look sharp / C
+ sharp / CNET / butterfly.net / butterfly kisses / chocolate
+ kisses / chocolate pudding / black pudding / black market
+
superman undercover man
+
in the navy / old navy / old king cole
+
+ And we have these unlinked answers and 9 unsolved ones:
+
+
palm pilot
+
pageturner
+
+
motorcycle
+
+ The final answer, NAT, goes in place of old in old
+
+
+ king cole, and page in pageturner to make two
+ more unclued phrases. I assume all the phrases were meant to form a
+ loop if the two phrases with NAT were added.
+
+ I don't see clues matching them, but "day tripper" and either
+ supermarket or "in the market" could tie together some of the pieces
+ we have. very tenuously we may have two different versions of the
+ title of The NeverEnding Story.
+
+
+
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3p08_MIT_Mystery_Hunt_1998_19.567_Thesis_Preparation/_solution_assets/athena_minicourses.htm b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3p08_MIT_Mystery_Hunt_1998_19.567_Thesis_Preparation/_solution_assets/athena_minicourses.htm
new file mode 100644
index 0000000000000000000000000000000000000000..192c45e3c1103ed2c72a2ff99aabe3570b8c9711
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3p08_MIT_Mystery_Hunt_1998_19.567_Thesis_Preparation/_solution_assets/athena_minicourses.htm
@@ -0,0 +1,717 @@
+
+
+
+ Athena Minicourses
+
+
+
+
+
+
Athena
+Minicourses
+
+
All minicourses are presented in Room
+3-343;
+Athena® is a registered trademark of MIT.
As we continue like this, the Caesar shift keys will spell out the
+clue phrase, but by the time we’ve gotten through KEEP
+DECODING, the first letter at level 12 is spelled by 386634276
+letters at level 0. Clearly a more efficient strategy is
+required.
+
+
Let \(a_{n,l}\) be the length of an encoded letter \(l\) at the
+\(n\)th level. By writing these lengths in terms of the lengths at
+the previous level:
+
+\begin{align*}
+a_{0,l} &= 1, \\
+a_{3,\mathtt I} &= a_{2,e_{\mathbf E}(\mathtt I)} + a_{2,e_{\mathbf E}(\mathtt N)} + a_{2,e_{\mathbf E}(\mathtt D)} + a_{2,e_{\mathbf E}(\mathtt I)} + a_{2,e_{\mathbf E}(\mathtt A)} \\
+&= a_{2,\mathtt M} + a_{2,\mathtt R} + a_{2,\mathtt H} + a_{2,\mathtt M} + a_{2,\mathtt E},
+\end{align*}
+
+we can compute a table of \(a_{n,l}\):
+
+
+
\(n\)
+
\(a_{n,\mathtt A}\)
\(a_{n,\mathtt B}\)
\(a_{n,\mathtt C}\)
\(a_{n,\mathtt D}\)
\(a_{n,\mathtt E}\)
\(a_{n,\mathtt F}\)
\(a_{n,\mathtt G}\)
\(a_{n,\mathtt H}\)
\(a_{n,\mathtt I}\)
\(a_{n,\mathtt J}\)
\(a_{n,\mathtt K}\)
\(a_{n,\mathtt L}\)
\(a_{n,\mathtt M}\)
\(a_{n,\mathtt N}\)
\(a_{n,\mathtt O}\)
\(a_{n,\mathtt P}\)
\(a_{n,\mathtt Q}\)
\(a_{n,\mathtt R}\)
\(a_{n,\mathtt S}\)
\(a_{n,\mathtt T}\)
\(a_{n,\mathtt U}\)
\(a_{n,\mathtt X}\)
\(a_{n,\mathtt W}\)
\(a_{n,\mathtt X}\)
\(a_{n,\mathtt Y}\)
\(a_{n,\mathtt Z}\)
+
key
+
+
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
K
+
1
5
5
7
5
4
7
4
5
5
6
4
4
4
8
5
4
6
5
6
5
7
6
7
4
6
4
E
+
2
21
27
31
22
19
37
20
23
22
31
19
18
20
44
27
18
34
29
32
23
39
28
37
22
31
21
E
+
3
97
137
145
104
92
194
100
112
111
157
97
91
103
225
136
84
171
148
154
121
205
143
176
105
150
102
P
+
4
533
556
831
567
549
838
549
609
593
741
408
423
465
996
548
352
912
566
622
587
953
665
932
512
798
547
D
+
5
2712
3433
4346
3205
2421
5075
2448
3063
2874
3489
2533
1890
2380
5348
3589
2378
3704
3046
4170
3718
4311
4510
4204
2609
4249
2403
E
+
⋮
⋮
⋮
+
+
+
We can now use these encoded lengths to skip ahead to the necessary
+pages while decoding each successive level. This gets us as far
+as KEEP DECODING THIS DIG DUG PAC MA…, but once we get to about
+the nine
+quadrillionth page, we notice that the server has a “bug”: it
+starts redirecting our requests to round the page numbers to the
+nearest 64-bit double-precision floating point number.
+
+
In order to continue decoding with only the pages that the server
+will give us, we need the ability to predict the contents of an
+arbitrary page given guesses for a prefix of the clue phrase. Let
+\(e_{n,l}(i)\) be the \(i\)th letter of the encoding of an \(n\)th
+level letter \(l\). Using the lengths \(a_{n,l}\) from the table
+above, we can compute \(e_{n,l}(i)\) recursively. For example:
+
+\begin{align*}
+e_{0,l}(0) &= l, \\
+e_{3,\mathtt I}(i) &= \begin{cases}
+ e_{2,\mathtt M}(i), & 0 \le i < a_{2,\mathtt M}, \\
+ e_{2,\mathtt R}(i - a_{2,\mathtt M}), & a_{2,\mathtt M} \le i < a_{2,\mathtt M} + a_{2,\mathtt R}, \\
+ e_{2,\mathtt H}(i - a_{2,\mathtt M} - a_{2,\mathtt R}), & a_{2,\mathtt M} + a_{2,\mathtt R} \le i < a_{2,\mathtt M} + a_{2,\mathtt R} + a_{2,\mathtt H}, \\
+ e_{2,\mathtt M}(i - a_{2,\mathtt M} - a_{2,\mathtt R} - a_{2,\mathtt H}), & a_{2,\mathtt M} + a_{2,\mathtt R} + a_{2,\mathtt H} \le i < a_{2,\mathtt M} + a_{2,\mathtt R} + a_{2,\mathtt H} + a_{2,\mathtt M}, \\
+ e_{2,\mathtt E}(i - a_{2,\mathtt M} - a_{2,\mathtt R} - a_{2,\mathtt H} - a_{2,\mathtt M}), & a_{2,\mathtt M} + a_{2,\mathtt R} + a_{2,\mathtt H} + a_{2,\mathtt M} \le i < e_{3,\mathtt I}.
+\end{cases}
+\end{align*}
+
+Using the server to check various predictions based on the 26 possible
+guesses for the first letter of level \(n\) (and the corresponding
+level \(n - 1\) key), we work out more of the clue phrase:
+
+
KEEP DECODING THIS DIG DUG PACMAN GALAGA LEGIONS GALAGA XEVIOUS
+PACMAN CHAMPIONSHIP EDITION NEW RALLYX MS PACMAN MR DRILLER ONLINE
+GROBDA MOTOS THE TOWER OF DRUAGA METROCROSS GALAXIAN RALLYX KING AND
+BALLOON BOSCONIAN PAC AND PAL SUPER PACMAN DIG DUG II MAPPY DRAGON
+BUSTER SKY KID BARADUKE ROLLING THUNDER SKY KID DELUXE PACMANIA GALAGA
+EIGHTY EIGHT DRAGON SPIRIT POLE POSITION POLE POSITION II GALAGA
+ARRANGEMENT PACMAN ARRANGEMENT DIG DUG ARRANGEMENT DIG DUG PAC MAN
+GALAGA LEGIONS GALAGA XEVIOUS PACMAN CHAMP…
+
+
Now we really can’t go any farther—we’ve reached
+the last
+page, having exhausted the range of a 64-bit double. Fortunately
+the clue phrase has started repeating itself. The repeated part lists
+the games of
+the Namco
+Museum Virtual Arcade collection (arranged by their order in the
+collection’s menu screens). The answer is NAMCO MUSEUM
+VIRTUAL ARCADE.
Each singer is speaking to a specific real person; index into each of their names by the Roman numeral formed by the active pixels on that song's display. (Facility R) Each breakfast item includes an unexpected ingredient; read down the diagonal of these items. (Moscow) Find the fictional Scrabble words played by these fictional characters and take the letters from the blank tiles. (Set 1) Each storefront links to a chemistry problem; solve them, interpret their numerical answers as atomic numbers, and convert those numbers to periodic table symbols for a clue to the answer. (Yukon) Arrange the three-letter groups to form the names of monsters, each missing a letter; the missing letters spell a clue to the answer. (Phase 1) Solve the word equations to identify groups, take the indicated Nth members of those groups, and read the first letters of those items. (Green) Each image is two superimposed pieces of artwork from campus plus an added object; take the differences in their building numbers, use them as indexes into the added objects, and read those letters backwards. (Dossier 6) Ignore any ordering mechanism and use the extraction mechanism. (2005)
+
These are all anagrams of synonyms of names of the Seven Dwarves, each with an extra letter; when grouped, these extra letters spell the appropriate Dwarves’ names, each with an extra letter; these extra letters spell the answer. (Round 1) Use the numerical shape of each fictional map to index into the last name of the associated author. (Set 2) The answers to the clues in the first group are spoonerisms of the answers to the clues in the second group; pair them up, order the first group by their unique first letters, read the corresponding first letters of the second group, and follow those directions to bring something to Hunt HQ for the answer. (Red) Determine where on campus each of these well-known pieces of art was simulated, then index into the artists' names by building number. (Facility R) Break the "yells" into bigrams, turn the first letters into numbers, play them as Go moves (get it? Go Go Power Rangers?), and read the letter shapes on the boards. (NeoTokyo) Find the fictional Scrabble words played by these fictional characters and take the letters from the blank tiles. (Set 1) In the the movies these screenshots were taken from, the Wilhelm Scream occurred either right before or right after the pictured moments; correspondingly, take the first or last letter of each movie title. (Vatican) Ignore any ordering mechanism and use the extraction mechanism. (2003)
+
Solve the Pigpen cipher word search, decode the unused Pigpen symbols individually to get an instruction about how to orient the grid, then decode the shapes formed by those unused symbols. (Orange) Solve the cryptic clues and complete the acrostic, solve the extra cryptic clue spelled by the first letters of the clue answers, and use both that clue’s answer plus the message in the grid to find one last (standard) clue hidden within the grid. (Facility R) The alliterative letters in each line of the Beowulf pastiche spell numbers in Old English; taking the alliterative letters of those lines of Beowulf spells an instruction descibing which word in Beowulf is the answer. (Dossier 3) Each storefront links to a chemistry problem; solve them, interpret their numerical answers as atomic numbers, and convert those numbers to periodic table symbols for a clue to the answer. (Yukon) Pair up the words clued by the pictures so they differ only by an X and a Y; interpret the associated plots as X and Y coordinates of an Etch-a-Sketch cursor over time; draw instructions to go to HQ; while there, use the E-meter and take the numbers given in response to guessed words as the number of letters those words have in common with the answer word. (Phase 4) Call a Hunt HQ member’s mom. (Set 3) Every definition includes the sound of a number; use these as indexes into the definitions, which suggests that they all define winning words from the National Spelling Bee; take the first letters of those words for a clue to one more winning word from the National Spelling Bee. (NeoTokyo) Ignore any ordering mechanism and use the extraction mechanism. (2006)
+
Group the images in the grid to form military alphabet words, reassign those letters back to the grid, find all the military alphabet words in the grid, and read the remaining letters. (Page 7) Complete the crossword phonetically in all six languages, translate the Furbish words indicated by the brown clues into English, use them to solve the acrostic, and come to HQ to listen to what the stuffed animal says when hugged. (Law and Government) Each breakfast item includes an unexpected ingredient; read down the diagonal of these items. (Moscow) Fill in the grid, see which squares are used only once, take the message spelled by those letters, and train the answer. (Section 7) Complete the diagramless rebus crossword (treating IMP as a single character), then use the black squares as live cells in Conway's Game of Life; when a stable series of two oscillating states is reached, the positions of the live cells correspond to the letters of the answer word. (Advanced World Domination) Each singer is speaking to a specific real person; index into each of their names by the Roman numeral formed by the active pixels on that song's display. (Facility R) All of these accomplishments were grounds for Ig Nobel prizes; sort by prize type and index into the last names of the winners. (Cambridge) Ignore any ordering mechanism and use the extraction mechanism. (2002)
+
These are all works that were nominated for Hugo Awards, but didn't win; take the first letters of the works that did win, and then train the answer. (Section 6) Identify the fonts, find the Italian words among the Latin "Lorem ipsum" text, translate them, follow these instructions by using the font names as Vigenere cipher keys, and read the decrypted first letters of each line. (Timbuktu) The words in each group all use the same hand position in American Sign Language; these correspond to letters that spell the answer. (Kuala Lumpur) All of these accomplishments were grounds for Ig Nobel prizes; sort by prize type and index into the last names of the winners. (Cambridge) Figure out which letters would fall between each pair of corresponding letters in the two strings. (Boston) Call your friends across the country and have them collect the indicated words from the described locations to spell a phrase yielding the answer. (Page 3) Answer the questions, find the four-letter answers backwards in the centers of the six-letter ones, and chain the terminal letters of the six-letter answers to spell the answer. (Round 5) Ignore any ordering mechanism and use the extraction mechanism. (2004)
+
These are all works that were nominated for Hugo Awards, but didn't win; take the first letters of the works that did win, and then train the answer. (Section 6) Figure out which letters would fall between each pair of corresponding letters in the two strings. (Boston) These pictures were taken while standing in front of various vending machines on campus; there is a piece of paper with a letter on it on top of each one, and they spell a message describing what to bring to Hunt HQ in exchange for the answer. (Epcot Center) Fit the names of all the English monarchs but one into the grid; the missing one is the answer. (Getting Rich Quick) Arrange the three-letter groups to form the names of monsters, each missing a letter; the missing letters spell a clue to the answer. (Phase 1) Fill in the grid, see which squares are used only once, take the message spelled by those letters, and train the answer. (Section 7) Solve the Pigpen cipher word search, decode the unused Pigpen symbols individually to get an instruction about how to orient the grid, then decode the shapes formed by those unused symbols. (Orange) Ignore any ordering mechanism and use the extraction mechanism. (2002)
+
Group the images in the grid to form military alphabet words, reassign those letters back to the grid, find all the military alphabet words in the grid, and read the remaining letters. (Page 7) Determine where on campus each of these well-known pieces of art was simulated, then index into the artists' names by building number. (Facility R) Follow the trail of trees, indexing into names as appropriate, and then use that message to index into the plaque at the end of the trail. (Round 2) Use the information in the cockpit pictures to determine the city in which the plane crashed. (Writing) Interlock the answers in each set of clues into pangrammatic grids, determine which TV sets they fit into, and take the highlighted letters. (Performing Arts) Get a paper at Sidney's Grille showing the T's in various restaurant names along Main Street and Massachussetts Avenue, correlate each one with the map and the handout to get four digits of pi, and interpret those digits as phone code. (Law and Government) This ballroom dance is really a substitution cipher in which each move represents a letter. (Facility R) Ignore any ordering mechanism and use the extraction mechanism. (2002)
+
(2003)
+
+
+
+
+
+
+
+
+
+
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diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r503_MIT_Mystery_Hunt_2014_Walk_Across_Some_Dungeons/walk_across_some_dungeons b/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r503_MIT_Mystery_Hunt_2014_Walk_Across_Some_Dungeons/walk_across_some_dungeons
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@@ -0,0 +1,255 @@
+
+
+
+ Walk Across Some Dungeons (The Red and White Knights)
+
+
+
+
+
+This is a video game. You just have to beat it.
+
+
+There are 17 levels, the last of which reveals the answer.
+The goal of each level (but the last) is to reach the exit.
+The mechanics of the game are explained by example in the
+first seven levels. Levels 8 through 16 are the challenge
+levels.
+
+
+The source code for the game is here. It is written
+for Python 3, and runs as its own web server listening on port 8080. Just run it as python server.py and then visit http://localhost:8080/main in your browser.
+
+
+Each level has a hash code that allows players to share their progress. The hash code for the last level is 648148aa7791befdf90fc3a3e2b9f864. If you paste that over the hash as you're playing it will warp you to the last level and give you the ability to visit any level.
+
+
Legend
+
+
+
@
+
You. The player.
+
+ - |
+
Walls. You can't walk through them.
+
z
+
A zombie. Moves half as often as the player. Only moves if it can get closer to the player (as the crow flies, using taxicab geometry). When it has two equally good moves, it prefers to move horizontally.
+
g
+
A goblin. Same as the zombie, but moves at the same speed as the player.
+
i
+
An imp. Same as the zombie and goblin, but moves twice for each player move.
+
G
+
A golem. Moves slowly and mindlessly in one direction.
+
A
+
An archer. Does not move, but fires arrows in a single direction at a certain rate.
+
a
+
An arrow. Moves in a single direction until it hits something, then vanishes.
+
O
+
A boulder. Can be pushed by the player, unless something solid is in the way. Pushing it into a pit seals the pit.
+
#
+
A pit. Can be sealed with a boulder.
+
:
+
A locked door. Opens when all of the coins on a level are picked up.
+
$
+
A coin. Pick them up to open the doors.
+
) (
+
Conveyer belts. Anything that ends a turn on them (other than arrows) is pushed one space, unless something solid is in the way.
+
%
+
A portal. Standing on one of these is equivalent to standing on any other matching portal. You can push boulders through them.
+
>
+
The exit in level 16. The other levels use a corridor as their exit, but for level 16 the exit is in the middle and marked with this symbol.
+
+
+
Level 1
+
+To pass the zombie you must dodge it at just the right moment, so that it is directly over you when you are on the left side of the room.
+
+
Level 2
+
+You have to get the top boulder out of the way by pushing it into the middle of the bottom room, then you can move the boulders into the pits.
+
+
Level 3
+
+You have to run past the first golem, then backtrack in the space between them.
+
+
Level 4
+
+This is all about timing. For each row, you have to move into a space that an arrow vacated on the previous turn. If the row above isn't ready, you'll need to follow the arrows until you find a space that works.
+
+
Level 5
+
+You can't get to the exit the first time on the belt, because you don't get the option of sitting still. Even walking into a wall doesn't cause time to pass and thus have the conveyer push you one space. So, you can move zero or two spaces when on a conveyer (until you bump into something at the end of it). So you have to go around and push the boulder.
+
+
Level 6
+
+You have to pick up the two coins, but the timing of when you pick up the last one is important. If you do it too soon, the zombies will block both routes to the exit.
+
+
Level 7
+
+Push the first boulder through the portal and into a pit. Then go back through the portal to push the second one up, then back again to push it into the last pit.
+
+[video walkthrough of levels 1-7]
+
+
Enough coddling
+
+Ok, those were the training levels. Now things get tricky. This walkthrough won't explain step-by-step how to beat the challenge levels, for that see the videos. Instead I'll just try to hit the major points in the text here.
+
+
Level 8
+
+The golem on this level is a timer. You have to get the two boulders into
+the pits and escape before the golem closes the passage. Getting the
+boulders in is pretty straightforward, but there are a few timing issues
+with the arrows. In particular, before you push the last boulder in
+you'll need to backtrack one step so that you aren't hit by a new arrow
+the moment you push it in.
+
+[video walkthrough of level 8]
+
+
Level 9
+
+For this level, the goblins are "released" by your moving to certain spots,
+if you don't release them in the right order, or aren't prepared for their
+release, then you won't make it.
+
+Before you push the first boulder in, you need to block some passages so
+you can survive the rest of the run. By the time you pick up the coin,
+one goblin should have jumped into a hole, the imp should be heading for
+a dead-end, and the other goblin will be right behind you the rest of the
+way to the exit.
+
+[video walkthrough of level 9]
+
+
Level 10
+
+You need to follow a particular path to avoid being clobbered by these
+golems, see the video.
+
+[video walkthrough of level 10]
+
+
Level 11
+
+Because the top two archers fire on every other turn, you have to block
+their arrows with a boulder to go back and forth across their firing path.
+The top-right archer is phase-shifted such that you can't actually push
+a block in its path until you've shifted yourself by stepping on the lone
+conveyer belt. Pushing boulders past the south archer is just a matter of
+timing.
+
+[video walkthrough of level 11]
+
+
Level 12
+
+You need to pick up exactly one coin per turn inside the room, and end up
+next to the door, to escape before the golem closes the path. There are a
+few ways to do that, but only one (that I know of) also avoids the zombie.
+This diagram describes the path:
+
+
+Push the top-most boulder down to the first portal (but not through it),
+then go around and use the other side of the portal to push it left until
+you get access to the coin. Get the coin, then go through the top-most
+portal so that you can push the bottom-right boulder left, through
+the portal and into the main vertical corridor. From there go around
+to get it up and then into a pit. This clears enough of a path that the
+rest should be straightforward, if you remember which portals go where.
+
+[video walkthrough of level 13]
+
+
Level 14
+
+The way the arrows are going, you can't move up past them without blocking
+nearly every other one with boulders. Since you still need one boulder to
+fill the pit, you don't have many boulders to spare, and you'll need to
+use the golem as well to block arrows. So first pust the second boulder
+up to stop the golem as soon as possible. Now two lanes are blocked.
+Work the remaining boulders up to block every other lane of arrows. You
+need to think ahead to make sure you don't end up surrounded.
+
+[video walkthrough of level 14]
+
+
Level 15
+
+You have to herd the zombies to avoid getting surrounded and leave enough
+space that you can reach the coin and then the exit. Going straight for
+the coin won't work. Head far right for a bit, then come around and down,
+pulling the zombies to the left before running for the coin and then the
+exit.
+
+[video walkthrough of level 15]
+
+
Level 16
+
+This level is based on the board game Clue. You need to get the coin from
+every room before you can escape through the center. You won't be able to
+just run from room to room, you'll need to lure the goblins toward one
+corner then jump through the portal and run out to get a coin while they're
+far away.
+
+
+First grab the northwest coin, go through the portal and grab the southeast
+coin. Move back and forth there to lure the goblins to the southeast, then
+jump through the portal. Go to the north room, but before you get the coin
+you'll need to hug the east wall there to delay the goblins getting in until
+you're right next to the coin. Flee for the portal and wait again in the
+southeast until they're all down there. Portal back to northwest and run
+through the western rooms to the southwest (getting coins).
+
+
+Portal to the northeast, get the coin, and lure the goblins toward that
+corner. Portal to southwest and run for the southern coin. Now you may
+need to lure the goblins northeast again and then southeast before they're
+in a good position for you to make a run for the eastern coin.
+
+
+The trick to the last coin is to pick it up when most of the goblins are
+caught on the other side of the center block. I have seen other ways
+to get the coin cleanly, but they are hard to reproduce. Luring them
+into the west-southwest room has worked for me, such that only one goblin
+ends up nearby and is easily escaped.
+
+
+You may be able to make it to the center after that coin, or you may need
+to go back to the portal and herd the goblins until you have a way to the
+middle.
+
+[video walkthrough of level 16]
+
+
+hey, you just met us / and this is crazy / but here's some info / so stalk us...maybe?
+
+
+
+
+
+
+
+
+
+
+
+
+
Usman Akeju
+
+Graduation Year: '04
+
+Hometown: Watertown, MA
+ Fun Fact: I starred in the Dramashop production "The School for Scandal". (5)
+
+
Jeff Barrett
+
+
Graduation Year: '02
+
+Hometown: Ahoskie, NC
+ Fun Fact: My research area is molecular dynamics. (5, 8)
+
+
Danny Ben-David
+
+
Graduation Year: '15
+
+Hometown: Kansas City, KS
+ Fun Fact: I am the CEO of the Why Not ZoidPAC? Super PAC. (9, 3, 5, 6)
+
+
Seth Bisen-Hersh
+
+
Graduation Year: '01
+
+Hometown: New York City, NY
+ Fun Fact: I wrote a song called "If Only I Were Straight". (3)
+
+
+
+
Harrison Bralower
+
+
Graduation Year: '11
+
+Hometown: Tampa, FL
+ Fun Fact: I wrote "Hacks and meta-hacks". (2, 3, 7, 4, 1, 5, 5)
+
+
Meredith Brown
+
+
Graduation Year: '06
+
+Hometown: Plymouth, MN
+ Fun Fact: I judge submissions for the Undergraduate Writing Research Contest. (10)
+
+
Brandy Buckingham
+
+
Graduation Year: '02
+
+Hometown: Lexington, MA
+ Fun Fact: I was an actor in Mee-Ow at Northwestern University. (3, 6)
+
+
Charlene Clark
+
+
Graduation Year: '03
+
+Hometown: Lawton, OK
+ Fun Fact: I worked as a tattoo artist. (4, 7)
+
+
+
Kevin Der
+
+
Graduation Year: '06
+
+Hometown: Fort Collins, CO
+ Fun Fact: I am a regular New York Times photographer. (9, 11)
+
+
Josh Dillon
+
+
Graduation Year: '09
+
+Hometown: New Orleans, LA
+ Fun Fact: I use radio waves to study evolution during the Big Bang period. (6, 4)
+
+ Amal Dorai
+
+
Graduation Year: '04
+
+Hometown: Newtown, PA
+ Fun Fact: I lost a space suit on Harvard's campus. (6, 3)
+
+
Zak Fallows
+
+
Graduation Year: '11
+
+Hometown: Milton, MA
+ Fun Fact: I taught "Introduction to Trading" at MIT in Spring 2013. (5, 3, 3, 5)
+
+
+
Jenelle Feather
+
+
Graduation Year: '13
+
+Hometown: Milwaukee, WI
+ Fun Fact: I was surrounded by a herd of elk while in a purple pickup at Zion National Park. (5, 8)
+
+
Teasha Feldman
+
+
Graduation Year: '14
+
+Hometown: Palo Alto, CA
+ Fun Fact: I spent a summer with MISTI working at CERN. (13, 7, 14, 10)
+
+
Rishi Gupta
+
+
Graduation Year: '10
+
+Hometown: Naperville, IL
+ Fun Fact: I am a current PhD student in Theoretical Probability. (8, 7)
+
+
Lauren Herring
+
+
Graduation Year: '16
+
+Hometown: Longmeadow, MA
+ Fun Fact: I'm a glassblower, dancer, and accidental neuroscientist. (8, 8)
+
+
+
Harvey Jones
+
+
Graduation Year: '06
+
+Hometown: St. Louis, MO
+ Fun Fact: I tested a novel form of voting that Adi Shamir developed. (3, 6)
+
+
Jason Juang
+
+
Graduation Year: '08
+
+Hometown: East Brunswick, NJ
+ Fun Fact: I attended Bexley Middle School. (8, 6, 4)
+
+
Dan Katz
+
+
Graduation Year: '03
+
+Hometown: Minneapolis, MN
+ Fun Fact: I won the Ellen King Freshman Writing Prize from the Program in Writing and Humanistic Studies at MIT. (4, 10)
+
+
Chris Lyon
+
+
Graduation Year: '02
+
+Hometown: Olympia, WA
+ Fun Fact: I collect and restore foosball tables. (7, 8)
+
+
+
Laura Martini
+
+
Graduation Year: '08
+
+Hometown: Mount Vernon, NY
+ Fun Fact: I made "Naughty Nosh", "Pink", and "Bubble Gum" cupcakes. (3, 5)
+
+
Dave Nelson
+
+
Graduation Year: '05
+
+Hometown: Jacksonville, FL
+ Fun Fact: I was a Research Scientist II at Oracle. (5)
+
+
Galen Pickard
+
+
Graduation Year: '05
+
+Hometown: Highland Park, IL
+ Fun Fact: I won the DARPA Robotics Challenge. (7)
+
+
Michael Pihulic
+
+
Graduation Year: '04
+
+Hometown: Columbia, MD
+ Fun Fact: I was on the Varsity Fencing (foil) team for MIT. (5)
+
+
+
Jay Pottharst
+
+
Graduation Year: '03
+
+Hometown: Urbana, IL
+ Fun Fact: I'm currently living in a houseboat. (9)
+
+
Erin Rhode
+
+
Graduation Year: '04
+
+Hometown: Windber, PA
+ Fun Fact: My mother's maiden name is Remlinger. (10)
+
+
Laura Royden
+
+
Graduation Year: '14
+
+Hometown: Concord, MA
+ Fun Fact: I like whales and coffee. (7, 3, 5)
+
+
Anand Sarwate
+
+
Graduation Year: '02
+
+Hometown: Kensington, CA
+ Fun Fact: My PhD advisor was Karl Aberer. (7, 7)
+
+
+
Kat Struckmann
+
+
Graduation Year: '14
+
+Hometown: Lebanon, NH
+ Fun Fact: I worked at the Lifelong Kindergarten Group at the MIT Media Lab. (8, 6)
+
Kristen Sunter
+
+
Graduation Year: '04
+
+Hometown: Blue Ash, OH
+ Fun Fact: I was one of the organizers of Anime Boston. (7)
+
+
Ash Turza
+
+
Graduation Year: '10
+
+Hometown: Cupertino, CA
+ Fun Fact: In 2005, I wrote "Battle Royale". (6, 2, 3, 9)
+
David Wilson
+
+
Graduation Year: '04
+
+Hometown: Hollis, NH
+ Fun Fact: I wrote an entry in the NOAA Data Sets and Indicators Competition. (4, 3-1)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r608_MIT_Mystery_Hunt_2014_Growth_and_Fixed_Costs/index.html b/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r608_MIT_Mystery_Hunt_2014_Growth_and_Fixed_Costs/index.html
new file mode 100644
index 0000000000000000000000000000000000000000..b86e797aed13ef9f8240f271450a60f158e4b7fd
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r608_MIT_Mystery_Hunt_2014_Growth_and_Fixed_Costs/index.html
@@ -0,0 +1,229 @@
+
+
+
+ Growth and Fixed Costs (The Caucus Race)
+
+
+
+
+
+
1. Standard Bank of Wonderland
+A commercial bank offering loans with competitive interest rates to
+Wonderland businesses; it has also issued a consumer credit
+card. Walrus is a major shareholder.
+
+
2. First Wonderland Bank
+A bank focused on small Wonderland merchants and loans for Wonderland
+individuals. First Wonderland has many branches in convenient areas of
+Wonderland and excellent customer service.
+
+
3. Rust Works Steel & Metal Products
+Rust Works Steel & Metal Products is an industrial conglomerate that
+mines raw materials and makes steel and other industrial goods in a
+highly-automated operation. It sells to Travels with Turtles as well
+as to Solid Manufacturing, Inc. The mines it owns are expected to be
+in operation for close to a century; other fixed assets are also
+long-lived, but are occasionally sold. Rust Works Steel & Metal
+Products is slow to pay its bills and slow to collect payment from its
+customers. Similarly, its customers have high "days payable" and "days
+receivable" amounts.
+
+
4. Travels with Turtles
+A popular, well-known travel company that owns its own infrastructure
+and cars, each of which require replacement every couple of
+decades. Travels with Turtles is financed with a loan from Standard
+Bank of Wonderland; some years it loses money.
+
+
5. Wonderland Dyes and Potions
+This innovative company is the premier producer of dyes and flavors in
+Wonderland: Its ingredients are key for manufacture of blacking and
+whiting as well as toothpaste and any size-changing food or
+drink. Wonderland D&P owns top-of-the-line chemical manufacturing
+equipment. It is known to demand quick payment from its customers, and
+this reputation helps its customers keep their accounts recievable
+balances low as well.
+
+
6. Solid Manufacturing, Inc.
+This contract manufacturer for Dovetail Design also makes tooling for
+White Rabbit Timepieces and other customers. It is heavily invested
+in precision manufacturing equipment and its margins are razor-thin.
+
+
7. Dovetail Design & Manufacturing
+Leading provider of computational plug-ins for mechanical "computers"
+which are increasingly popular in Wonderland. Dovetail offers modules
+that perform simple differentiation and integration that can be
+connected into simple parlour games; it continuously develops new
+products.
+
+
Dovetail contracts with Solid Manufacturing, Inc. for the
+high-precision manufacturing of its widgets. Its name is known
+throughout Wonderland, and its products are sold in a variety of
+Wonderland shops and resellers. Carpenter owns a majority stake and
+refuses to bank with Standard Wonderland.
+
+
8. Emblaze
+The Cheshire Cat's line of toothpaste. The majority of ingredients are
+purchased from Wonderland Dyes and Potions; its materials are cheap
+but its advertising is expensive, as is its manufacturing equipment
+which must be replaced about every ten years. Like most customers of
+Wonderland Dyes and Potions, Emblaze is paid promptly and pays its
+bills promptly as well.
+
+
9. The White and The Black
+One of many manufacturers of blacking and whiting, this small company
+is dependent on the only supplier for its key ingredients, Wonderland
+Dyes and Potions. Owned by Gryphon, who prides himself on managing
+cash flow and keeping inventory days low.
+
+
10. White Rabbit Timepieces
+This independent watch manufacturer has a strong brand and strives to
+reach exclusive Wonderland customers. Many Wonderland shops carry one
+or two types of Rabbit watches; in contrast, the company store carries
+each of hundreds of models and sizes. Distribution shops pay Rabbit
+only after a watch has sold.
+
+
The manufacturing is done by hand using specialized equipment that
+typically lasts about 15 years.
+
+
11. Caterpillar Smoke and Gears
+Large chain of customer shops owned by Caterpillar; these stores are
+the only source in Wonderland for some consumer goods such as
+Gryphon's Blacking and Whiting. In the last few years Caterpillar has
+acquired two smaller chains of customer shops to move into higher
+foot-traffic locations; before the acquisitions Caterpillar Smoke and
+Gears had several money-losing years.
+
+
Caterpillar Smoke and Gears lost a trademark battle last year to
+White's Chess Supply and Sundries, and is financed via loans from
+Standard Bank of Wonderland.
+
+
12. White's Chess Supply and Sundries
+Chain of consumer shops, owned by the court of the White King, that
+deals in many kinds of consumer goods and funds upkeep of the King's
+court. Staff's activities include development of new chess pieces and
+use of new materials in boards and pieces.
+
+
13. Scrumptious Essences
+This chain of shops has an exclusive license to sell size-changing
+Drinkme™ and Eatme™ products, which it makes using materials
+purchased from Wonderland Dye. Scrumptious Essences also does some
+experimenting on potions' effect on mirrors.
+
+
14. Tweedle Brothers Essential Supplies
+This small customer shop, like many in Wonderland, sells looking
+glasses, toothpaste, and magic potions. The brothers own their
+building and staff the counter themselves whenever possible. The shop
+only keeps the most commonly needed items and is often
+out-of-stock. Tweedle Brothers is slow to pay its bills.
+
+
15. Hatter's Tea-stop
+Tea shop owned by the Mad Hatter, who spends some of his time
+developing new tea combinations. Offers customers who are having an
+unbirthday the unusual option to pay after 30 days, but then often has
+trouble collecting payment.
+
+
16. Little Mouse Tea
+Tea shop formerly part of Hatter's Tea-stop that split off a few
+years ago and subsequently lost a suit filed by the same. Benefited
+from low prices for raw tea across Wonderland this year. The corporate
+split was funded by a loan which will come due in a few years.
+
+
17. Humpty Dumpty Sundries
+Another sundries shop, one of the best-respected names among sundry
+shops in Wonderland. Offers guaranteed availability of the widest
+range of goods anywhere in Wonderland; suppliers grumble about Humpty
+Dumpty's fairly long days payable.
+
+
18. The Purple Walrus
+This oyster bar owned by Walrus is not very popular and not very
+unpopular. Staff are known to be grumpy, but the oysters are always
+fresh. The bar has borrowed heavily from Standard Bank of Wonderland,
+the smallest business to do so, and has good relationships with
+vendors of lemon juice and wine.
+
+
For years, the tax agency has puzzled over the Purple Walrus's low
+costs and low profitability; they wonder where the revenues are
+going.
+
+
19. Wonderland Pie Holdings
+This company owns several restaurant brands in Wonderland. It
+advertises heavily for all its brands, but since many locations are
+out-of-the-way and staff tends to be grumpy, the restaurants are
+generally not that popular—though management claims they are. It is
+owned by the Red Queen, who receives some cash from it every year. She
+takes pride in the fact that Wonderland Pie is bigger than other
+restauranteurs (but they have noticed that she still pays her vendors
+a lot for ingredients).
+
+
20. Right Raven Pub
+A small pub owned by a group of the Red Queen's guards that operates
+out of a house in the court and receives food and beer deliveries
+daily. The guards are happy waiters and bartenders, even though they
+expect the Queen to take any of the pub's profits. Right Raven is
+financed via a large loan from First Wonderland that they expect to
+roll over when it comes due in several years.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r704_MIT_Mystery_Hunt_2014_Glazing_Over/_solution_assets/correct.png b/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r704_MIT_Mystery_Hunt_2014_Glazing_Over/_solution_assets/correct.png
new file mode 100644
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+++ b/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r704_MIT_Mystery_Hunt_2014_Glazing_Over/_solution_assets/correct.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:ef5a72fde9d665dafeb0e3462bbb2448048d8e67f21ea3413cfeaa9346a60298
+size 10379
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r712_MIT_Mystery_Hunt_2014_Family_Ties/legend.png b/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r712_MIT_Mystery_Hunt_2014_Family_Ties/legend.png
new file mode 100644
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+++ b/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r712_MIT_Mystery_Hunt_2014_Family_Ties/legend.png
@@ -0,0 +1,3 @@
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+size 9852
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r023_MIT_Mystery_Hunt_2015_Time_is_Out_of_Joint/_solution_assets/index.html b/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r023_MIT_Mystery_Hunt_2015_Time_is_Out_of_Joint/_solution_assets/index.html
new file mode 100644
index 0000000000000000000000000000000000000000..3f0ba9f8dc8bcf6f15eb2cef85086b974fea653a
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r023_MIT_Mystery_Hunt_2015_Time_is_Out_of_Joint/_solution_assets/index.html
@@ -0,0 +1,193 @@
+
+
+
+
+
+
+
+
+
+
+ Solution to Time Is Out of Joint — MIT Mystery Hunt 2015
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
A natural thing to attempt is to perform the operations in order by time:
+
+
+
+
+
+
ABCDEFG
+
Sep 6, 1752, 11:20 AM
Caesar shift forwards by 8.
+
IJKLMNO
+
Apr 19, 1769, 3:15 PM
For any letter which is also in the word JOUSTING, replace it with the corresponding letter in HANDGRIP.
+
RHKLMIA
+
Feb 29, 1800, 2:30 PM
Replace the third letter with C.
+
RHCLMIA
+
Jan 17, 1875, 1:11 PM
Caesar shift forwards by 15.
+
GWRABXP
+
Oct 12, 1920, 1:09 AM
Swap the fourth and fifth letters.
+
GWRBAXP
+
Apr 26, 1970, 2:32 AM
Replace the last three letters with OWN.
+
GWRBOWN
+
Aug 3, 1975, 9:04 PM
Caesar shift the second letter backwards by 8.
+
GORBOWN
+
Aug 3, 1975, 9:05 PM
Rotate left by one letter (that is, move the first letter to the end).
+
ORBOWNG
+
Oct 25, 1992, 1:13 AM
Swap the first two letters; then rotate left by two.
+
BOWNGRO
+
Oct 25, 1992, 1:49 AM
Replace the first letter with a copy of the fourth letter.
+
NOWNGRO
+
Jul 17, 2025, 3:22 AM
Swap the fourth and fifth letters with the sixth and seventh letters.
+
NOWRONG
+
+
+
Unfortunately, the phrase NO WRONG only indicates that this was not correct.
+
+
We observe, however, that:
+
+
+
Sep 6, 1752 did not exist. In the switch to the Gregorian calendar, Sep 2 was followed by Sep 14.
+
Feb 29, 1800 did not exist. There is no leap day in years which are multiples of 100 (unless they are multiple of 400 - which 1800 is not).
+
Apr 26, 1970, 2:32 AM did not exist. During the switch to DST, the hour from 2 AM to 3 AM is skipped.
+
Oct 25, 1992, 1:13 AM and 1:49 AM each exist twice. During the switch from DST, 3 AM jumps back to 2 AM, so that hour occurs twice.
+
+
+
If you wait starting at 1700, doing the instruction at the appropriate time, you will skip the 1752, 1800, and 1970 steps, but you will execute both 1992 steps twice. Furthermore, you will not execute the 2025 step by the time you need to call in an answer in 2015.
+
+
+
+
ABCDEFG
+
Sep 6, 1752, 11:20 AM
Caesar shift forwards by 8.
+
(Skip)
+
+
Apr 19, 1769, 3:15 PM
For any letter which is also in the word JOUSTING, replace it with the corresponding letter in HANDGRIP.
+
+
ABCDEFP
+
Feb 29, 1800, 2:30 PM
Replace the third letter with C.
+
(Skip)
+
+
Jan 17, 1875, 1:11 PM
Caesar shift forwards by 15.
+
+
PQRSTUE
+
Oct 12, 1920, 1:09 AM
Swap the fourth and fifth letters.
+
+
PQRTSUE
+
Apr 26, 1970, 2:32 AM
Replace the last three letters with OWN.
+
(Skip)
+
+
Aug 3, 1975, 9:04 PM
Caesar shift the second letter backwards by 8.
+
+
PIRTSUE
+
Aug 3, 1975, 9:05 PM
Rotate left by one letter (that is, move the first letter to the end).
+
+
IRTSUEP
+
Oct 25, 1992, 1:13 AM
Swap the first two letters; then rotate left by two.
+
+
TSUEPRI
+
Oct 25, 1992, 1:49 AM
Replace the first letter with a copy of the fourth letter.
+
+
ESUEPRI
+
Oct 25, 1992, 1:13 AM
Swap the first two letters; then rotate left by two.
+
(Execute a second time)
+
UEPRISE
+
Oct 25, 1992, 1:49 AM
Replace the first letter with a copy of the fourth letter.
+
(Execute a second time)
+
REPRISE
+
Jul 17, 2025, 3:22 AM
Swap the fourth and fifth letters with the sixth and seventh letters.
+
(Skip)
+
+
+
Hence the answer is REPRISE.
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r023_MIT_Mystery_Hunt_2015_Time_is_Out_of_Joint/solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r023_MIT_Mystery_Hunt_2015_Time_is_Out_of_Joint/solution.html
new file mode 100644
index 0000000000000000000000000000000000000000..3f0ba9f8dc8bcf6f15eb2cef85086b974fea653a
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r023_MIT_Mystery_Hunt_2015_Time_is_Out_of_Joint/solution.html
@@ -0,0 +1,193 @@
+
+
+
+
+
+
+
+
+
+
+ Solution to Time Is Out of Joint — MIT Mystery Hunt 2015
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
A natural thing to attempt is to perform the operations in order by time:
+
+
+
+
+
+
ABCDEFG
+
Sep 6, 1752, 11:20 AM
Caesar shift forwards by 8.
+
IJKLMNO
+
Apr 19, 1769, 3:15 PM
For any letter which is also in the word JOUSTING, replace it with the corresponding letter in HANDGRIP.
+
RHKLMIA
+
Feb 29, 1800, 2:30 PM
Replace the third letter with C.
+
RHCLMIA
+
Jan 17, 1875, 1:11 PM
Caesar shift forwards by 15.
+
GWRABXP
+
Oct 12, 1920, 1:09 AM
Swap the fourth and fifth letters.
+
GWRBAXP
+
Apr 26, 1970, 2:32 AM
Replace the last three letters with OWN.
+
GWRBOWN
+
Aug 3, 1975, 9:04 PM
Caesar shift the second letter backwards by 8.
+
GORBOWN
+
Aug 3, 1975, 9:05 PM
Rotate left by one letter (that is, move the first letter to the end).
+
ORBOWNG
+
Oct 25, 1992, 1:13 AM
Swap the first two letters; then rotate left by two.
+
BOWNGRO
+
Oct 25, 1992, 1:49 AM
Replace the first letter with a copy of the fourth letter.
+
NOWNGRO
+
Jul 17, 2025, 3:22 AM
Swap the fourth and fifth letters with the sixth and seventh letters.
+
NOWRONG
+
+
+
Unfortunately, the phrase NO WRONG only indicates that this was not correct.
+
+
We observe, however, that:
+
+
+
Sep 6, 1752 did not exist. In the switch to the Gregorian calendar, Sep 2 was followed by Sep 14.
+
Feb 29, 1800 did not exist. There is no leap day in years which are multiples of 100 (unless they are multiple of 400 - which 1800 is not).
+
Apr 26, 1970, 2:32 AM did not exist. During the switch to DST, the hour from 2 AM to 3 AM is skipped.
+
Oct 25, 1992, 1:13 AM and 1:49 AM each exist twice. During the switch from DST, 3 AM jumps back to 2 AM, so that hour occurs twice.
+
+
+
If you wait starting at 1700, doing the instruction at the appropriate time, you will skip the 1752, 1800, and 1970 steps, but you will execute both 1992 steps twice. Furthermore, you will not execute the 2025 step by the time you need to call in an answer in 2015.
+
+
+
+
ABCDEFG
+
Sep 6, 1752, 11:20 AM
Caesar shift forwards by 8.
+
(Skip)
+
+
Apr 19, 1769, 3:15 PM
For any letter which is also in the word JOUSTING, replace it with the corresponding letter in HANDGRIP.
+
+
ABCDEFP
+
Feb 29, 1800, 2:30 PM
Replace the third letter with C.
+
(Skip)
+
+
Jan 17, 1875, 1:11 PM
Caesar shift forwards by 15.
+
+
PQRSTUE
+
Oct 12, 1920, 1:09 AM
Swap the fourth and fifth letters.
+
+
PQRTSUE
+
Apr 26, 1970, 2:32 AM
Replace the last three letters with OWN.
+
(Skip)
+
+
Aug 3, 1975, 9:04 PM
Caesar shift the second letter backwards by 8.
+
+
PIRTSUE
+
Aug 3, 1975, 9:05 PM
Rotate left by one letter (that is, move the first letter to the end).
+
+
IRTSUEP
+
Oct 25, 1992, 1:13 AM
Swap the first two letters; then rotate left by two.
+
+
TSUEPRI
+
Oct 25, 1992, 1:49 AM
Replace the first letter with a copy of the fourth letter.
+
+
ESUEPRI
+
Oct 25, 1992, 1:13 AM
Swap the first two letters; then rotate left by two.
+
(Execute a second time)
+
UEPRISE
+
Oct 25, 1992, 1:49 AM
Replace the first letter with a copy of the fourth letter.
+
(Execute a second time)
+
REPRISE
+
Jul 17, 2025, 3:22 AM
Swap the fourth and fifth letters with the sixth and seventh letters.
You find yourself in a modern-day one-room schoolhouse. I guess this is detention? Whatever it is, the door is locked. There is, however, a large box by the door with four slots (this will come in handy later).
+
Looking around, you see a woodshop area, a home economics area, a geography nook, a music station, and a teacher's desk with a weird machine and a small safe behind it. There aren't any student desks, which seems a bit of an oversight...
+
First off, go to the geography nook and demonstrate the sort of behavior that probably got you detention in the first place. You knock the globe off the shelf (right onto North America!) and several small pieces fall off. The game lets you pick up two of them and now you have PA and AR in your inventory.
+
Not wanting to get caught, you try to fix the globe. You put AR back, but [spoiler (click to reveal)] just falls right off instead. I guess you could say that this globe is pretty run-down now. Moving on...
+
Go over to the science lab area and pick up a jar of AMOEBAS. Take them over to the weird scrubber machine behind the teacher's desk. Put them in the slot with all of the sponges, and put the piece you just got into the slot with the glue. The object looks pretty weird after the first stage of the scrubber, but once everything gets stuck together, the [spoiler (click to reveal)] look fine (though having to keep little animals in this space is kind of annoying).
+
From the home ec area, pick up the [spoiler (click to reveal)] from the textile table and take it to that weird device behind the teacher's desk. Put it in the spongey compartment of the scrubber and put PA in the sticky slot. Pull the lever and it all becomes a kind of tree. There's some kind of glitch in the scrubbing process and a single bit falls out. Catch the [spoiler (click to reveal)] and add it to your inventory.
+
Take the [spoiler (click to reveal)] out of the scrubber and back over to the home ec area. Put it in the left side of the two-chambered oven. Herd all the animals wandering around the room into the right side of the oven. Set the left knob to 1 and the right to 4 and wait a moment.
+
Open the left side of the oven and take out the [spoiler (click to reveal)]. So soothing and smooth! Now head over to the shop area and use the double-bandsaw on it to get [spoiler (click to reveal)]. Yikes, is this really a good way to teach kids about safety? You seem to still have both of your thumbs, so take the piece you just made back to the globe. Maybe now you can fix it!
+
Try to fix the globe with it, and [spoiler (click to reveal)] falls off. Well, you're definitely getting warmer—it matches the first slot in the box by the exit! Place it there now.
+
Now head back to the oven and take [spoiler (click to reveal)] from the right-hand compartment. Time for more dubious shop safety! Take them to the double-bandsaw and get a much dimmer but louder object.
+
You notice a [spoiler (click to reveal)] hanging out in the shop area, and its teeth are looking kind of rusty and grimy. So, take it to the scrubber and put it in the spongey compartment, and put the [spoiler (click to reveal)] fresh from the bandsaw into the glue slot. Huh, card games certainly weren't part of the curriculum when I was in school! Stick this [spoiler (click to reveal)] into the right side of the oven for now.
+
The safe is unlocked for some reason. Open it and take out some GATS. Yikes! The teacher must've confiscated those from some really unruly kids.
+
Put them on the turntable in the music area and get another animal (just one majestic [spoiler (click to reveal)] this time).
+
Flush that from the music area over into the left side of the two-chambered oven. Turn the left dial to 2 and the right dial to 2.
+
Open the left side of the oven and take out some [spoiler (click to reveal)]. Take it to the double-bandsaw, getting [spoiler (click to reveal)]. You know what to do with these things by now...
+
Try to fix the globe with it and get [spoiler (click to reveal)]. Hey, this fits in the third slot by the door! Go put it there now.
+
Back to our cooking adventures. Open the right side of the oven and take the [spoiler (click to reveal)]. Take it over to the double-bandsaw to get a [spoiler (click to reveal)].
+
Head back to the music area and put it on the turntable. The jarring bagpipe music fades and you can take the [spoiler (click to reveal)]. This looks like it'll fit in the fourth slot of the box.
+
Now you can see that the little round piece in your inventory will fit perfectly in the second slot of the box. Put it there now!
+
The box opens. Ta-da! Take out the [spoiler (click to reveal)] and put it in the obvious place for it in the room. The school bell rings, class is dismissed, and you can successfully escape! Yay!
You find yourself in a modern-day one-room schoolhouse. I guess this is detention? Whatever it is, the door is locked. There is, however, a large box by the door with four slots (this will come in handy later).
+
Looking around, you see a woodshop area, a home economics area, a geography nook, a music station, and a teacher's desk with a weird machine and a small safe behind it. There aren't any student desks, which seems a bit of an oversight...
+
First off, go to the geography nook and demonstrate the sort of behavior that probably got you detention in the first place. You knock the globe off the shelf (right onto North America!) and several small pieces fall off. The game lets you pick up two of them and now you have PA and AR in your inventory.
+
Not wanting to get caught, you try to fix the globe. You put AR back, but [spoiler (click to reveal)] just falls right off instead. I guess you could say that this globe is pretty run-down now. Moving on...
+
Go over to the science lab area and pick up a jar of AMOEBAS. Take them over to the weird scrubber machine behind the teacher's desk. Put them in the slot with all of the sponges, and put the piece you just got into the slot with the glue. The object looks pretty weird after the first stage of the scrubber, but once everything gets stuck together, the [spoiler (click to reveal)] look fine (though having to keep little animals in this space is kind of annoying).
+
From the home ec area, pick up the [spoiler (click to reveal)] from the textile table and take it to that weird device behind the teacher's desk. Put it in the spongey compartment of the scrubber and put PA in the sticky slot. Pull the lever and it all becomes a kind of tree. There's some kind of glitch in the scrubbing process and a single bit falls out. Catch the [spoiler (click to reveal)] and add it to your inventory.
+
Take the [spoiler (click to reveal)] out of the scrubber and back over to the home ec area. Put it in the left side of the two-chambered oven. Herd all the animals wandering around the room into the right side of the oven. Set the left knob to 1 and the right to 4 and wait a moment.
+
Open the left side of the oven and take out the [spoiler (click to reveal)]. So soothing and smooth! Now head over to the shop area and use the double-bandsaw on it to get [spoiler (click to reveal)]. Yikes, is this really a good way to teach kids about safety? You seem to still have both of your thumbs, so take the piece you just made back to the globe. Maybe now you can fix it!
+
Try to fix the globe with it, and [spoiler (click to reveal)] falls off. Well, you're definitely getting warmer—it matches the first slot in the box by the exit! Place it there now.
+
Now head back to the oven and take [spoiler (click to reveal)] from the right-hand compartment. Time for more dubious shop safety! Take them to the double-bandsaw and get a much dimmer but louder object.
+
You notice a [spoiler (click to reveal)] hanging out in the shop area, and its teeth are looking kind of rusty and grimy. So, take it to the scrubber and put it in the spongey compartment, and put the [spoiler (click to reveal)] fresh from the bandsaw into the glue slot. Huh, card games certainly weren't part of the curriculum when I was in school! Stick this [spoiler (click to reveal)] into the right side of the oven for now.
+
The safe is unlocked for some reason. Open it and take out some GATS. Yikes! The teacher must've confiscated those from some really unruly kids.
+
Put them on the turntable in the music area and get another animal (just one majestic [spoiler (click to reveal)] this time).
+
Flush that from the music area over into the left side of the two-chambered oven. Turn the left dial to 2 and the right dial to 2.
+
Open the left side of the oven and take out some [spoiler (click to reveal)]. Take it to the double-bandsaw, getting [spoiler (click to reveal)]. You know what to do with these things by now...
+
Try to fix the globe with it and get [spoiler (click to reveal)]. Hey, this fits in the third slot by the door! Go put it there now.
+
Back to our cooking adventures. Open the right side of the oven and take the [spoiler (click to reveal)]. Take it over to the double-bandsaw to get a [spoiler (click to reveal)].
+
Head back to the music area and put it on the turntable. The jarring bagpipe music fades and you can take the [spoiler (click to reveal)]. This looks like it'll fit in the fourth slot of the box.
+
Now you can see that the little round piece in your inventory will fit perfectly in the second slot of the box. Put it there now!
+
The box opens. Ta-da! Take out the [spoiler (click to reveal)] and put it in the obvious place for it in the room. The school bell rings, class is dismissed, and you can successfully escape! Yay!
by Kenan Diab, Iolanthe Chronis, Travis Hance, Miranda Gavrin, Brad Stronger, and Jeff Walden
+
Answer: PAWS
+
+
+
+
The puzzle consists of twelve 3x2 grids of images. Each grid corresponds to a line in The Twelve Days of Christmas. In each grid, some pictures match the object from the line perfectly, and some do not. Thus each grid gives a braille letter, and we read them in song order to get DOG OR CAT FEET. This clues the answer, PAWS.
by Kenan Diab, Iolanthe Chronis, Travis Hance, Miranda Gavrin, Brad Stronger, and Jeff Walden
+
Answer: PAWS
+
+
+
+
The puzzle consists of twelve 3x2 grids of images. Each grid corresponds to a line in The Twelve Days of Christmas. In each grid, some pictures match the object from the line perfectly, and some do not. Thus each grid gives a braille letter, and we read them in song order to get DOG OR CAT FEET. This clues the answer, PAWS.
The yellow square in the center is the sun. The planets can be found "in orbit" around the sun, but each planet has an extra letter. The letters spell the answer, HEARTPIN.
+
+
+
+
The yellow square in the center is the sun. The planets can be found "in orbit" around the sun, but each planet has an extra letter. The letters spell the answer, HEARTPIN.
+
+
+
+
The yellow square in the center is the sun. The planets can be found "in orbit" around the sun, but each planet has an extra letter. The letters spell the answer, HEARTPIN.
+
+
+
+
The yellow square in the center is the sun. The planets can be found "in orbit" around the sun, but each planet has an extra letter. The letters spell the answer, HEARTPIN.
+
+
+
+
This is a regular game of Go Fish, except that every player cheats exactly once, telling another player to “go fish” when they actually had one of the requested cards (noted with ***, below). There is one cheating incident in each of the 5 turns. Translate cards to letters (Ace=A, 2=B, 3=C, etc.) and order them in player table order to get the answer AHEAD.
+
+
Starting Hands:
+Angel: A, 2, 5, 7, 8
+Betta: 3, 3, 8, 9, 10
+Char: A, 4, 10, Q, K
+Dory: 3, 5, 5, 6, 10
+Elver: A, 4, 7, Q, K
+
+
+
+
Turn 1
+
+
Angel: Dory, do you have any 7s?
+Dory: Go fis
+Angel draws a 2.
+
+
Betta: Char do you have any 3s?
+Char: Go fish!
+Betta draws an 8.
+
+
Char: Elver do you have any 4s?
+Elver: Go fish! [Elver has one 4]
+Char draws a 2.
+
+
Dory: Angel do you have any 5s?
+Angel gives Dory a 5.
+Dory: Betta do you have any 3s?
+Betta gives Dory 2 3s.
+Dory: Angel do you have any 3s?
+Angel: Go fish!
+Dory draws a King.
+
+
Elver: Char do you have any Kings?
+Char gives Elver a King.
+Elver: Betta do you have any Kings?
+Betta: Go fish!
+Elver draws a 7.
+
+
Hands at end of turn 1:
+Angel: A, 2, 2, 7, 8
+Betta: 8, 8, 9, 10
+Char: A, 2, 4, 10, Q
+Dory: 3, 3, 3, 5, 5, 5, 6, 10, K
+Elver: A, 4, 7, 7, Q, K, K
+
+
Turn 2
+
+
Angel: Char do you have any Aces?
+Char gives Angel an Ace.
+Angel: Betta do you have any Aces?
+Betta: Go fish!
+Angel draws a Jack.
+
+
Betta: Dory do you have any 8s?
+Dory: Go fish!
+Betta draws a 4.
+
+
Char: Elver do you have any Queens?
+Elver gives Char a Queen.
+Char: Angel do you have any Queens?
+Angel: Go fish!
+Char draws a 5.
+
+
Dory: Elver do you have any Kings?
+Elver gives Dory 2 Kings.
+Dory: Char do you have any 5s?
+Char: Go fish! [Char has one 5]
+Dory draws a 6.
+
+
Elver: Angel do you have any 7s?
+Angel gives Elver a 7.
+Elver: Dory do you have any 7s?
+Dory: Go fish!
+Elver draws a 7.
+Elver plays a set of 7s.
+Elver: Char do you have any 4s?
+Char gives Elver a 4.
+Elver: Dory do you have any 4s?
+Dory: Go fish!
+Elver draws a Queen.
+
+
Hands at end of turn 2:
+Angel: A, A, 2, 2, 8, J
+Betta: 4, 8, 8, 9, 10
+Char: 2, 5, 10, Q, Q
+Dory: 3, 3, 3, 5, 5, 5, 6, 6, 10, K, K, K
+Elver: A, 4, 4, Q
+
+
Turn 3
+
+
Angel: Char do you have any 2s?
+Char gives Angel a 2.
+Angel: Dory do you have any 2s?
+Dory: Go fish!
+Angel draws a 8.
+
+
Betta: Elver do you have any 4s?
+Elver gives Betta 2 4s.
+Betta: Dory do you have any 4s?
+Dory: Go fish!
+Betta draws a 9.
+
+
Char: Dory do you have any 5s?
+Dory gives Char 3 5s.
+Char plays a set of 5s
+Char: Dory do you have any Queens?
+Dory: Go fish!
+Char draws a 9.
+
+
Dory: Betta do you have any Kings?
+Betta: Go fish!
+Dory draws an Ace.
+
+
Elver: Char do you have any Queens?
+Char gives Elver 2 Queens.
+Elver: Angel do you have any Aces?
+Angel: Go fish! [Angel has two Aces]
+Elver draws a 10.
+
+
Hands at end of turn 3:
+Angel: A, A, 2, 2, 2, 8, 8, J
+Betta: 4, 4, 4, 8, 8, 9, 9, 10
+Char: 9, 10
+Dory: A, 3, 3, 3, 6, 6, 10, K, K, K
+Elver: A, 10, Q, Q, Q
+
+
Turn 4
+
+
Angel: Betta do you have any 8s?
+Betta: Go fish! [Betta has two 8s]
+Angel draws a 2.
+Angel plays a set of 2s.
+
+
Betta: Angel do you have any 8s?
+Angel gives Betta 2 8s.
+Betta plays a set of 8s.
+Betta: Char do you have any 9s?
+Char gives Betta a 9.
+Betta: Dory do you have any 9s?
+Dory: Go fish!
+Betta draws a Queen.
+
+
Char: Dory do you have any 10s?
+Dory gives Char a 10.
+Char: Betta do you have any 10s?
+Betta gives Char a 10.
+Char: Angel do you have any 10s?
+Angel: Go fish!
+Char draws a Jack.
+
+
Dory: Elver do you have any Aces?
+Elver gives Dory an Ace.
+Dory: Betta do you have any 6s?
+Betta: Go fish!
+Dory draws a Jack.
+
+
Elver: Char do you have any 10s?
+Char gives Elver 3 10s.
+Elver plays a set of 10s.
+Elver: Dory do you have any Queens?
+Dory: Go fish!
+Elver draws a 4.
+
+
Hands at end of turn 4:
+Angel: A, A, J
+Betta: 4, 4, 4, 9, 9, 9, Q
+Char: J
+Dory: A, A, 3, 3, 3, 6, 6, J, K, K, K
+Elver: 4, Q, Q, Q
+
+
Turn 5
+
+
Angel: Dory do you have any Jacks?
+Dory gives Angel a Jack.
+Angel: Dory do you have any Aces?
+Dory: Go fish! [Dory has two Aces]
+Angel draws a 9.
+
+
Betta: Elver do you have any Queens?
+Elver gives Betta 3 Queens.
+Betta plays a set of Queens.
+Betta: Angel do you have any 9s?
+Angel gives Betta a 9.
+Betta plays a set of 9s.
+Betta: Angel do you have any 4s?
+Angel: Go fish!
+Betta draws a 6.
+
+
Char: Angel do you have any Jacks?
+Angel gives Char 2 Jacks.
+Char: Dory do you have any Jacks?
+Dory: Go fish!
+Char draws a 3.
+
+
Dory: Char do you have any Kings?
+Char: Go fish!
+Dory draws a King.
+Dory plays a set of Kings.
+Dory: Angel do you have any Aces?
+Angel gives Dory 2 Aces.
+Dory plays a set of Aces.
+Dory: Elver do you have any 3?
+Elver: Go fish!
+Dory draws a 6.
+
+
Elver: Betta do you have any 4s?
+Betta gives Elver 3 4s.
+Elver plays a set of 4s.
+
+
Fin.
+
+
Hands at end of game:
+Angel: [empty]
+Betta: 6
+Char: 3, J, J, J
+Dory: 3, 3, 3, 6, 6, 6
+Elver: [empty]
Five schoolmates get together for a friendly game.
+
+
Angel: Dory, do you have any 7s?
+Dory: Go fish!
+Angel draws a 2.
+
+
Betta: Char do you have any 3s?
+Char: Go fish!
+Betta draws an 8.
+
+
Char: Elver do you have any 4s?
+Elver: Go fish!
+Char draws a 2.
+
+
Dory: Angel do you have any 5s?
+Angel gives Dory a 5.
+Dory: Betta do you have any 3s?
+Betta gives Dory 2 3s.
+Dory: Angel do you have any 3s?
+Angel: Go fish!
+Dory draws a King.
+
+
Elver: Char do you have any Kings?
+Char gives Elver a King.
+Elver: Betta do you have any Kings?
+Betta: Go fish!
+Elver draws a 7.
+
+
Angel: Char do you have any Aces?
+Char gives Angel an Ace.
+Angel: Betta do you have any Aces?
+Betta: Go fish!
+Angel draws a Jack.
+
+
Betta: Dory do you have any 8s?
+Dory: Go fish!
+Betta draws a 4.
+
+
Char: Elver do you have any Queens?
+Elver gives Char a Queen.
+Char: Angel do you have any Queens?
+Angel: Go fish!
+Char draws a 5.
+
+
Dory: Elver do you have any Kings?
+Elver gives Dory 2 Kings.
+Dory: Char do you have any 5s?
+Char: Go fish!
+Dory draws a 6.
+
+
Elver: Angel do you have any 7s?
+Angel gives Elver a 7.
+Elver: Dory do you have any 7s?
+Dory: Go fish!
+Elver draws a 7.
+Elver plays a set of 7s.
+Elver: Char do you have any 4s?
+Char gives Elver a 4.
+Elver: Dory do you have any 4s?
+Dory: Go fish!
+Elver draws a Queen.
+
+
Angel: Char do you have any 2s?
+Char gives Angel a 2.
+Angel: Dory do you have any 2s?
+Dory: Go fish!
+Angel draws a 8.
+
+
Betta: Elver do you have any 4s?
+Elver gives Betta 2 4s.
+Betta: Dory do you have any 4s?
+Dory: Go fish!
+Betta draws a 9.
+
+
Char: Dory do you have any 5s?
+Dory gives Char 3 5s.
+Char plays a set of 5s
+Char: Dory do you have any Queens?
+Dory: Go fish!
+Char draws a 9.
+
+
Dory: Betta do you have any Kings?
+Betta: Go fish!
+Dory draws an Ace.
+
+
Elver: Char do you have any Queens?
+Char gives Elver 2 Queens.
+Elver: Angel do you have any Aces?
+Angel: Go fish!
+Elver draws a 10.
+
+
Angel: Betta do you have any 8s?
+Betta: Go fish!
+Angel draws a 2.
+Angel plays a set of 2s.
+
+
Betta: Angel do you have any 8s?
+Angel gives Betta 2 8s.
+Betta plays a set of 8s.
+Betta: Char do you have any 9s?
+Char gives Betta a 9.
+Betta: Dory do you have any 9s?
+Dory: Go fish!
+Betta draws a Queen.
+
+
Char: Dory do you have any 10s?
+Dory gives Char a 10.
+Char: Betta do you have any 10s?
+Betta gives Char a 10.
+Char: Angel do you have any 10s?
+Angel: Go fish!
+Char draws a Jack.
+
+
Dory: Elver do you have any Aces?
+Elver gives Dory an Ace.
+Dory: Betta do you have any 6s?
+Betta: Go fish!
+Dory draws a Jack.
+
+
Elver: Char do you have any 10s?
+Char gives Elver 3 10s.
+Elver plays a set of 10s.
+Elver: Dory do you have any Queens?
+Dory: Go fish!
+Elver draws a 4.
+
+
Angel: Dory do you have any Jacks?
+Dory gives Angel a Jack.
+Angel: Dory do you have any Aces?
+Dory: Go fish!
+Angel draws a 9.
+
+
Betta: Elver do you have any Queens?
+Elver gives Betta 3 Queens.
+Betta plays a set of Queens.
+Betta: Angel do you have any 9s?
+Angel gives Betta a 9.
+Betta plays a set of 9s.
+Betta: Angel do you have any 4s?
+Angel: Go fish!
+Betta draws a 6.
+
+
Char: Angel do you have any Jacks?
+Angel gives Char 2 Jacks.
+Char: Dory do you have any Jacks?
+Dory: Go fish!
+Char draws a 3.
+
+
Dory: Char do you have any Kings?
+Char: Go fish!
+Dory draws a King.
+Dory plays a set of Kings.
+Dory: Angel do you have any Aces?
+Angel gives Dory 2 Aces.
+Dory plays a set of Aces.
+Dory: Elver do you have any 3s?
+Elver: Go fish!
+Dory draws a 6.
+
+
Elver: Betta do you have any 4s?
+Betta gives Elver 3 4s.
+Elver plays a set of 4s.
Five schoolmates get together for a friendly game.
+
+
Angel: Dory, do you have any 7s?
+Dory: Go fish!
+Angel draws a 2.
+
+
Betta: Char do you have any 3s?
+Char: Go fish!
+Betta draws an 8.
+
+
Char: Elver do you have any 4s?
+Elver: Go fish!
+Char draws a 2.
+
+
Dory: Angel do you have any 5s?
+Angel gives Dory a 5.
+Dory: Betta do you have any 3s?
+Betta gives Dory 2 3s.
+Dory: Angel do you have any 3s?
+Angel: Go fish!
+Dory draws a King.
+
+
Elver: Char do you have any Kings?
+Char gives Elver a King.
+Elver: Betta do you have any Kings?
+Betta: Go fish!
+Elver draws a 7.
+
+
Angel: Char do you have any Aces?
+Char gives Angel an Ace.
+Angel: Betta do you have any Aces?
+Betta: Go fish!
+Angel draws a Jack.
+
+
Betta: Dory do you have any 8s?
+Dory: Go fish!
+Betta draws a 4.
+
+
Char: Elver do you have any Queens?
+Elver gives Char a Queen.
+Char: Angel do you have any Queens?
+Angel: Go fish!
+Char draws a 5.
+
+
Dory: Elver do you have any Kings?
+Elver gives Dory 2 Kings.
+Dory: Char do you have any 5s?
+Char: Go fish!
+Dory draws a 6.
+
+
Elver: Angel do you have any 7s?
+Angel gives Elver a 7.
+Elver: Dory do you have any 7s?
+Dory: Go fish!
+Elver draws a 7.
+Elver plays a set of 7s.
+Elver: Char do you have any 4s?
+Char gives Elver a 4.
+Elver: Dory do you have any 4s?
+Dory: Go fish!
+Elver draws a Queen.
+
+
Angel: Char do you have any 2s?
+Char gives Angel a 2.
+Angel: Dory do you have any 2s?
+Dory: Go fish!
+Angel draws a 8.
+
+
Betta: Elver do you have any 4s?
+Elver gives Betta 2 4s.
+Betta: Dory do you have any 4s?
+Dory: Go fish!
+Betta draws a 9.
+
+
Char: Dory do you have any 5s?
+Dory gives Char 3 5s.
+Char plays a set of 5s
+Char: Dory do you have any Queens?
+Dory: Go fish!
+Char draws a 9.
+
+
Dory: Betta do you have any Kings?
+Betta: Go fish!
+Dory draws an Ace.
+
+
Elver: Char do you have any Queens?
+Char gives Elver 2 Queens.
+Elver: Angel do you have any Aces?
+Angel: Go fish!
+Elver draws a 10.
+
+
Angel: Betta do you have any 8s?
+Betta: Go fish!
+Angel draws a 2.
+Angel plays a set of 2s.
+
+
Betta: Angel do you have any 8s?
+Angel gives Betta 2 8s.
+Betta plays a set of 8s.
+Betta: Char do you have any 9s?
+Char gives Betta a 9.
+Betta: Dory do you have any 9s?
+Dory: Go fish!
+Betta draws a Queen.
+
+
Char: Dory do you have any 10s?
+Dory gives Char a 10.
+Char: Betta do you have any 10s?
+Betta gives Char a 10.
+Char: Angel do you have any 10s?
+Angel: Go fish!
+Char draws a Jack.
+
+
Dory: Elver do you have any Aces?
+Elver gives Dory an Ace.
+Dory: Betta do you have any 6s?
+Betta: Go fish!
+Dory draws a Jack.
+
+
Elver: Char do you have any 10s?
+Char gives Elver 3 10s.
+Elver plays a set of 10s.
+Elver: Dory do you have any Queens?
+Dory: Go fish!
+Elver draws a 4.
+
+
Angel: Dory do you have any Jacks?
+Dory gives Angel a Jack.
+Angel: Dory do you have any Aces?
+Dory: Go fish!
+Angel draws a 9.
+
+
Betta: Elver do you have any Queens?
+Elver gives Betta 3 Queens.
+Betta plays a set of Queens.
+Betta: Angel do you have any 9s?
+Angel gives Betta a 9.
+Betta plays a set of 9s.
+Betta: Angel do you have any 4s?
+Angel: Go fish!
+Betta draws a 6.
+
+
Char: Angel do you have any Jacks?
+Angel gives Char 2 Jacks.
+Char: Dory do you have any Jacks?
+Dory: Go fish!
+Char draws a 3.
+
+
Dory: Char do you have any Kings?
+Char: Go fish!
+Dory draws a King.
+Dory plays a set of Kings.
+Dory: Angel do you have any Aces?
+Angel gives Dory 2 Aces.
+Dory plays a set of Aces.
+Dory: Elver do you have any 3s?
+Elver: Go fish!
+Dory draws a 6.
+
+
Elver: Betta do you have any 4s?
+Betta gives Elver 3 4s.
+Elver plays a set of 4s.
This is a regular game of Go Fish, except that every player cheats exactly once, telling another player to “go fish” when they actually had one of the requested cards (noted with ***, below). There is one cheating incident in each of the 5 turns. Translate cards to letters (Ace=A, 2=B, 3=C, etc.) and order them in player table order to get the answer AHEAD.
+
+
Starting Hands:
+Angel: A, 2, 5, 7, 8
+Betta: 3, 3, 8, 9, 10
+Char: A, 4, 10, Q, K
+Dory: 3, 5, 5, 6, 10
+Elver: A, 4, 7, Q, K
+
+
+
+
Turn 1
+
+
Angel: Dory, do you have any 7s?
+Dory: Go fis
+Angel draws a 2.
+
+
Betta: Char do you have any 3s?
+Char: Go fish!
+Betta draws an 8.
+
+
Char: Elver do you have any 4s?
+Elver: Go fish! [Elver has one 4]
+Char draws a 2.
+
+
Dory: Angel do you have any 5s?
+Angel gives Dory a 5.
+Dory: Betta do you have any 3s?
+Betta gives Dory 2 3s.
+Dory: Angel do you have any 3s?
+Angel: Go fish!
+Dory draws a King.
+
+
Elver: Char do you have any Kings?
+Char gives Elver a King.
+Elver: Betta do you have any Kings?
+Betta: Go fish!
+Elver draws a 7.
+
+
Hands at end of turn 1:
+Angel: A, 2, 2, 7, 8
+Betta: 8, 8, 9, 10
+Char: A, 2, 4, 10, Q
+Dory: 3, 3, 3, 5, 5, 5, 6, 10, K
+Elver: A, 4, 7, 7, Q, K, K
+
+
Turn 2
+
+
Angel: Char do you have any Aces?
+Char gives Angel an Ace.
+Angel: Betta do you have any Aces?
+Betta: Go fish!
+Angel draws a Jack.
+
+
Betta: Dory do you have any 8s?
+Dory: Go fish!
+Betta draws a 4.
+
+
Char: Elver do you have any Queens?
+Elver gives Char a Queen.
+Char: Angel do you have any Queens?
+Angel: Go fish!
+Char draws a 5.
+
+
Dory: Elver do you have any Kings?
+Elver gives Dory 2 Kings.
+Dory: Char do you have any 5s?
+Char: Go fish! [Char has one 5]
+Dory draws a 6.
+
+
Elver: Angel do you have any 7s?
+Angel gives Elver a 7.
+Elver: Dory do you have any 7s?
+Dory: Go fish!
+Elver draws a 7.
+Elver plays a set of 7s.
+Elver: Char do you have any 4s?
+Char gives Elver a 4.
+Elver: Dory do you have any 4s?
+Dory: Go fish!
+Elver draws a Queen.
+
+
Hands at end of turn 2:
+Angel: A, A, 2, 2, 8, J
+Betta: 4, 8, 8, 9, 10
+Char: 2, 5, 10, Q, Q
+Dory: 3, 3, 3, 5, 5, 5, 6, 6, 10, K, K, K
+Elver: A, 4, 4, Q
+
+
Turn 3
+
+
Angel: Char do you have any 2s?
+Char gives Angel a 2.
+Angel: Dory do you have any 2s?
+Dory: Go fish!
+Angel draws a 8.
+
+
Betta: Elver do you have any 4s?
+Elver gives Betta 2 4s.
+Betta: Dory do you have any 4s?
+Dory: Go fish!
+Betta draws a 9.
+
+
Char: Dory do you have any 5s?
+Dory gives Char 3 5s.
+Char plays a set of 5s
+Char: Dory do you have any Queens?
+Dory: Go fish!
+Char draws a 9.
+
+
Dory: Betta do you have any Kings?
+Betta: Go fish!
+Dory draws an Ace.
+
+
Elver: Char do you have any Queens?
+Char gives Elver 2 Queens.
+Elver: Angel do you have any Aces?
+Angel: Go fish! [Angel has two Aces]
+Elver draws a 10.
+
+
Hands at end of turn 3:
+Angel: A, A, 2, 2, 2, 8, 8, J
+Betta: 4, 4, 4, 8, 8, 9, 9, 10
+Char: 9, 10
+Dory: A, 3, 3, 3, 6, 6, 10, K, K, K
+Elver: A, 10, Q, Q, Q
+
+
Turn 4
+
+
Angel: Betta do you have any 8s?
+Betta: Go fish! [Betta has two 8s]
+Angel draws a 2.
+Angel plays a set of 2s.
+
+
Betta: Angel do you have any 8s?
+Angel gives Betta 2 8s.
+Betta plays a set of 8s.
+Betta: Char do you have any 9s?
+Char gives Betta a 9.
+Betta: Dory do you have any 9s?
+Dory: Go fish!
+Betta draws a Queen.
+
+
Char: Dory do you have any 10s?
+Dory gives Char a 10.
+Char: Betta do you have any 10s?
+Betta gives Char a 10.
+Char: Angel do you have any 10s?
+Angel: Go fish!
+Char draws a Jack.
+
+
Dory: Elver do you have any Aces?
+Elver gives Dory an Ace.
+Dory: Betta do you have any 6s?
+Betta: Go fish!
+Dory draws a Jack.
+
+
Elver: Char do you have any 10s?
+Char gives Elver 3 10s.
+Elver plays a set of 10s.
+Elver: Dory do you have any Queens?
+Dory: Go fish!
+Elver draws a 4.
+
+
Hands at end of turn 4:
+Angel: A, A, J
+Betta: 4, 4, 4, 9, 9, 9, Q
+Char: J
+Dory: A, A, 3, 3, 3, 6, 6, J, K, K, K
+Elver: 4, Q, Q, Q
+
+
Turn 5
+
+
Angel: Dory do you have any Jacks?
+Dory gives Angel a Jack.
+Angel: Dory do you have any Aces?
+Dory: Go fish! [Dory has two Aces]
+Angel draws a 9.
+
+
Betta: Elver do you have any Queens?
+Elver gives Betta 3 Queens.
+Betta plays a set of Queens.
+Betta: Angel do you have any 9s?
+Angel gives Betta a 9.
+Betta plays a set of 9s.
+Betta: Angel do you have any 4s?
+Angel: Go fish!
+Betta draws a 6.
+
+
Char: Angel do you have any Jacks?
+Angel gives Char 2 Jacks.
+Char: Dory do you have any Jacks?
+Dory: Go fish!
+Char draws a 3.
+
+
Dory: Char do you have any Kings?
+Char: Go fish!
+Dory draws a King.
+Dory plays a set of Kings.
+Dory: Angel do you have any Aces?
+Angel gives Dory 2 Aces.
+Dory plays a set of Aces.
+Dory: Elver do you have any 3?
+Elver: Go fish!
+Dory draws a 6.
+
+
Elver: Betta do you have any 4s?
+Betta gives Elver 3 4s.
+Elver plays a set of 4s.
+
+
Fin.
+
+
Hands at end of game:
+Angel: [empty]
+Betta: 6
+Char: 3, J, J, J
+Dory: 3, 3, 3, 6, 6, 6
+Elver: [empty]
Each block of verse is a parody of the opening lines of a famous poem.
+The parody follows the same meter and rhyme scheme as the original,
+and each word has the same number of syllables as a corresponding
+word in the original.
+Within the parody, exactly one word is a numeral (one, two, seven, etc).
+This numeral indexes into the corresponding word of the original poem.
+The indexed letters, in the order in which the parodies are presented,
+spell out the answer: CITYGATES.
+
+
Letter: C
+
+Parody:
+The pencil and the sharpener
+Were writing down a line,
+They cried like crocodiles to find
+Three syllables not rhyme,
+“If we could only change the verse,”
+They said, “we would be fine.”
+
+Original (“The Walrus and the Carpenter” by Lewis Carroll):
+The Walrus and the Carpenter
+Were walking close at hand;
+They wept like anything to see
+Such quantities of sand:
+"If this were only cleared away,"
+They said, “it would be grand!”
+
+
Letter: I
+
+Parody:
+Whose words these are I do not know,
+They run from us as rivers flow
+The two of us can only stare
+To see how fast our mouths can go.
+
+Original (“Stopping by Woods on a Snowy Evening” by Robert Frost):
+Whose woods these are I think I know.
+His house is in the village though;
+He will not see me stopping here
+To watch his woods fill up with snow.
+
+
Letter: T
+
+Parody:
+Waiter! Waiter! walking past
+Bring me pastries thick and fast.
+What exotic cheese or wine
+Could match one humble madeleine?
+
+Original (“The Tyger” by William Blake):
+Tyger! Tyger! burning bright
+In the forest of the night
+What immortal hand or eye
+Could frame thy fearful symmetry?
+
+
Letter: Y
+
+Parody:
+Good hats, bad hats, sane hats, mad hats,
+Thin hats, fat hats, dog hats, cat hats.
+There are hats of every kind,
+If you seek you’ll always find
+Three hats that fit your state of mind.
+
+Original (“One Fish Two Fish Red Fish Blue Fish” by Dr. Seuss):
+One fish, Two fish, Red fish, Blue fish,
+Black fish, Blue fish, Old fish, New fish.
+This one has a little car.
+This one has a little star.
+Say! What a lot of fish there are.
+
+
Letter: G
+
+Parody:
+‘Twas within an ancient quarry, as I wandered, sad and sorry,
+Spying many an old and rusted fragment of discarded ore,
+As I trampled brambles brickle, suddenly I saw some nickel,
+Curved as were a farmer’s sickle, sickle from a bygone yore,
+By the quarry-shafts this fragment, nickel from a bygone yore.
+Only this (plus seven more).
+
+Original (“The Raven” by Edgar Allan Poe):
+Once upon a midnight dreary, while I pondered, weak and weary,
+Over many a quaint and curious volume of forgotten lore—
+While I nodded, nearly napping, suddenly there came a tapping,
+As of some one gently rapping, rapping at my chamber door.
+“’Tis some visitor,” I muttered, “tapping at my chamber door—
+Only this and nothing more.”
+
+
Letter: A
+
+Parody:
+Wish all the children welcome on their way,
+Young things must sing their song at the first light,
+Peace, peace unto the newborn of the day.
+
+We fools of one age, our song sung, now may
+Endow the world to those of clearer sight.
+Wish all the children welcome on their way.
+
+Original (“Do not go gentle into that good night” by Dylan Thomas):
+Do not go gentle into that good night,
+Old age should burn and rave at close of day;
+Rage, rage against the dying of the light.
+
+Though wise men at their end know dark is right,
+Because their words had forked no lightning they
+Do not go gentle into that good night.
+
+
Letter: T
+
+Parody:
+Thy heart reminds me of a winter’s night,
+But is yet darker and more withering.
+While moon beams sow the sparkling snow with light,
+Thy icy soul hath not one gleam of spring.
+
+Original (“Shall I compare thee to a summer's day?” by William Shakespeare):
+Shall I compare thee to a summer’s day
+Thou art more lovely and more temperate
+Rough winds do shake the darling buds of May
+And summer’s lease hath all too short a stay.
+
+
Letter: E
+
+Parody:
+At Christmastime, my Uncle Jim
+A five-course dinner made himself.
+Where streams of steaming gravy ran
+And pot-roasts overflowed the pan
+Down to the kitchen shelf.
+
+Original (“Kubla Khan” by Samuel Taylor Coleridge):
+In Xanadu did Kubla Khan
+A stately pleasure-dome decree:
+Where Alph, the sacred river, ran
+Through caverns measureless to man
+Down to a sunless sea.
+
+
Letter: S
+
+Parody:
+Man is the thing with foibles,
+That seven sins can sin,
+And makes the chains without the key,
+And fastens the heart in.
+
+Original (“Hope is the Thing with Feathers” by Emily Dickinson):
+"Hope" is the thing with feathers—
+That perches in the soul—
+And sings the tune without the words—
+And never stops—at all.
Each block of verse is a parody of the opening lines of a famous poem.
+The parody follows the same meter and rhyme scheme as the original,
+and each word has the same number of syllables as a corresponding
+word in the original.
+Within the parody, exactly one word is a numeral (one, two, seven, etc).
+This numeral indexes into the corresponding word of the original poem.
+The indexed letters, in the order in which the parodies are presented,
+spell out the answer: CITYGATES.
+
+
Letter: C
+
+Parody:
+The pencil and the sharpener
+Were writing down a line,
+They cried like crocodiles to find
+Three syllables not rhyme,
+“If we could only change the verse,”
+They said, “we would be fine.”
+
+Original (“The Walrus and the Carpenter” by Lewis Carroll):
+The Walrus and the Carpenter
+Were walking close at hand;
+They wept like anything to see
+Such quantities of sand:
+"If this were only cleared away,"
+They said, “it would be grand!”
+
+
Letter: I
+
+Parody:
+Whose words these are I do not know,
+They run from us as rivers flow
+The two of us can only stare
+To see how fast our mouths can go.
+
+Original (“Stopping by Woods on a Snowy Evening” by Robert Frost):
+Whose woods these are I think I know.
+His house is in the village though;
+He will not see me stopping here
+To watch his woods fill up with snow.
+
+
Letter: T
+
+Parody:
+Waiter! Waiter! walking past
+Bring me pastries thick and fast.
+What exotic cheese or wine
+Could match one humble madeleine?
+
+Original (“The Tyger” by William Blake):
+Tyger! Tyger! burning bright
+In the forest of the night
+What immortal hand or eye
+Could frame thy fearful symmetry?
+
+
Letter: Y
+
+Parody:
+Good hats, bad hats, sane hats, mad hats,
+Thin hats, fat hats, dog hats, cat hats.
+There are hats of every kind,
+If you seek you’ll always find
+Three hats that fit your state of mind.
+
+Original (“One Fish Two Fish Red Fish Blue Fish” by Dr. Seuss):
+One fish, Two fish, Red fish, Blue fish,
+Black fish, Blue fish, Old fish, New fish.
+This one has a little car.
+This one has a little star.
+Say! What a lot of fish there are.
+
+
Letter: G
+
+Parody:
+‘Twas within an ancient quarry, as I wandered, sad and sorry,
+Spying many an old and rusted fragment of discarded ore,
+As I trampled brambles brickle, suddenly I saw some nickel,
+Curved as were a farmer’s sickle, sickle from a bygone yore,
+By the quarry-shafts this fragment, nickel from a bygone yore.
+Only this (plus seven more).
+
+Original (“The Raven” by Edgar Allan Poe):
+Once upon a midnight dreary, while I pondered, weak and weary,
+Over many a quaint and curious volume of forgotten lore—
+While I nodded, nearly napping, suddenly there came a tapping,
+As of some one gently rapping, rapping at my chamber door.
+“’Tis some visitor,” I muttered, “tapping at my chamber door—
+Only this and nothing more.”
+
+
Letter: A
+
+Parody:
+Wish all the children welcome on their way,
+Young things must sing their song at the first light,
+Peace, peace unto the newborn of the day.
+
+We fools of one age, our song sung, now may
+Endow the world to those of clearer sight.
+Wish all the children welcome on their way.
+
+Original (“Do not go gentle into that good night” by Dylan Thomas):
+Do not go gentle into that good night,
+Old age should burn and rave at close of day;
+Rage, rage against the dying of the light.
+
+Though wise men at their end know dark is right,
+Because their words had forked no lightning they
+Do not go gentle into that good night.
+
+
Letter: T
+
+Parody:
+Thy heart reminds me of a winter’s night,
+But is yet darker and more withering.
+While moon beams sow the sparkling snow with light,
+Thy icy soul hath not one gleam of spring.
+
+Original (“Shall I compare thee to a summer's day?” by William Shakespeare):
+Shall I compare thee to a summer’s day
+Thou art more lovely and more temperate
+Rough winds do shake the darling buds of May
+And summer’s lease hath all too short a stay.
+
+
Letter: E
+
+Parody:
+At Christmastime, my Uncle Jim
+A five-course dinner made himself.
+Where streams of steaming gravy ran
+And pot-roasts overflowed the pan
+Down to the kitchen shelf.
+
+Original (“Kubla Khan” by Samuel Taylor Coleridge):
+In Xanadu did Kubla Khan
+A stately pleasure-dome decree:
+Where Alph, the sacred river, ran
+Through caverns measureless to man
+Down to a sunless sea.
+
+
Letter: S
+
+Parody:
+Man is the thing with foibles,
+That seven sins can sin,
+And makes the chains without the key,
+And fastens the heart in.
+
+Original (“Hope is the Thing with Feathers” by Emily Dickinson):
+"Hope" is the thing with feathers—
+That perches in the soul—
+And sings the tune without the words—
+And never stops—at all.
+On a long ocean journey, it’s important to stay well-fed. Good thing
+this submarine has a well-stocked galley! Why not make some food for
+your fellow aquatic adventurers?
+
+
+
+Make a meal in three courses (at least one vegetarian, at least one not)
+ to feed at least four people (two of you and two of us, so you need to
+be willing to eat what you bring!). All three courses must contribute
+points to your score. Please also bring a written description of what
+you have prepared, including a full list of all ingredients and which
+points you are claiming. Call us when you are ready to bring it to HQ.
+Extra rewards may be in store if your team makes us something really
+tasty!
+
+
+
+Choose several constraints, based on your team size:
+
+
+
1-20 people: 20 points
+
21-30 people: 30 points
+
31-50 people: 40 points
+
51-70 people: 50 points
+
71-100 people: 60 points
+
101+ people: 70 points
+
+
+
+You’re on a long ocean journey, and it’s hard to make food on a submarine:
+
+
+
+
+1 point if at least one course includes fresh citrus (avoid scurvy!)
+
+1 point if at least one course includes dried fruits, vegetables,
+or mushrooms (+2 bonus, for 3 total, if any of the dried fruits,
+vegetables, or mushrooms has been rehydrated)
+
+2 points if at least one course includes salted meat or jerky
+
+2 points if at least one course includes rum
+
+2 points if at least one course contains only shelf-stable
+non-perishable ingredients, and contains at least four ingredients total
+
+2 points if at least one course contains crackers, biscuits, or hardtack, but no other starch
+
+3 points if you make homemade hardtack
+
+3 points if at least one course includes powdered eggs, powdered milk, or powdered cheese
+
+4 points if no fresh water is involved in preparing any courses
+(salt water above 2% salinity is OK [that’s 1 teaspoon per cup], and
+other liquids besides water are OK)
+
+
+
+You may as well use what you can find in the sea:
+
+
+
+1 point if at least one course includes sea salt
+
+2 points if at least one course includes fish
+
+2 points if at least one course includes seaweed
+
+3 points if at least one course includes octopus or squid
+
+3 points if at least one course includes scallops, scalloped potatoes, or chicken or veal scallopine
+
+4 points if at least one course includes sea urchin
+
+4 points if at least one course includes sea cucumber
+
+1 points if at least one course includes regular cucumber
+
+1 points if at least one course includes goldfish crackers
+
+1 points if at least one course includes swedish fish
+
+3 points if at least one course includes tapioca “pearls”
+
+3 points if at least one course includes something grown hydroponically
+
+6 points if the meal includes at least one Seafood Watch “best choice” sustainable seafood option (seafoodwatch.org) and no “good alternative” or
+“avoid” options.
+
+3 points if the meal includes at least one Seafood Watch “good alternative” sustainable seafood option and no “avoid” options.
+
+
+
+Make it really thematic!
+
+
+
+2 points per course that has been shaped or decorated by your team to look like a sea creature
+
Make it authentic “steampunk” cuisine: +2 points if at least one course includes something steamed
+
Oil and water don’t mix! +4 points if you prepare a dish that
+normally contains oil or butter, but you find a clever way to completely
+ omit all oil or butter.
+
Sail the seven C’s: +5 points per course that uses seven
+ingredients starting with C. (Each kind of ingredient can only count towards
+one course.)
+
Show your love of the ocean by making at least one course
+predominantly blue in color: +2 points if commercial food coloring is
+used OR +5 points if the course is predominantly blue without use of
+food coloring
+
+3 points if at least one course is served on a plate or container
+shaped like a boat (+2 bonus, for 5 total, if the boat-food-assembly
+floats).
+
+4 points if at least one course is served within a closed container
+ shaped like a submarine (+3 bonus, for 7 total, if the
+submarine-food-assembly is watertight and neutrally buoyant).
Once you have explored enough to develop a new upgrade for your submarine, call it in.
+
+
+
+At every stage you will produce a plausible puzzle answer word or phrase.
+
+
Alphabetize your answers.
+
Change the first letter of one entry to M.
+
Change a cartoon character to the NCAA school that has a sports team exactly named as the color of that character's clothing.
+
Replace the US Navy Vessel with the first and namesake of its class.
+
One entry is associated with ancient cultural sites in a Mediterranean country. Replace it with the present day name of that country.
+
Find an entry containing a number, and another entry that's a member of an ordered list. Switch their numbers.
+
Take the first letter of the entry prominently featured in the Book of Exodus.
+
Your list contains at least one double letter. Take the last one.
+
One entry is a colored solid. Replace it with that color.
+
Replace the last letter of an entry to form a word that describes Catwoman. Take the new letter.
+
Replace a country with the longest river running through it. Then switch that entry and the entry that directly precedes it.
+
Replace the entry with the lowest Scrabble score with its alphabetically first Scrabble legal anagram.
+
Insert one string of letters into the middle of an entry to make a country. Take the first letter of the string you inserted.
+
Replace the fifth entry with the longest substring that is a common word.
+
One entry could have a word added to form the title of a popular rock movie. Replace it with the first name of the lead vocalist of the title song.
+
Replace a one-word entry with a homophone, then take the fifth letter of the new word, wrapping if necessary.
+
Remove the last 1/3 of an entry to get a word found in the dictionary.
+
The entry that currently is second to last alphabetically could have a bigram changed to make something musical. Replace it with a new letter followed by the 5th, 4th, and 2nd letters of that entry.
+
Shift the first consonant of an entry forward ten letters.
+
Replace a multi-part name of a person with their first name.
+
Replace one letter of an entry and anagram to produce something Pablo Picasso does. Take the letter you replaced.
+
Replace a television show that aired new episodes this century with the network it debuted on.
+
One entry has a consonant repeated 3 times, and its first 4 letters spell a common word. Replace it with the nth most popular male baby name in the US in 1981, where n is the length of that entry.
+
Replace one letter in an entry to produce a tropical national capital. Take the new letter.
+
Shift the first two letters of an entry forward one, then replace the rest with vowels to make a word of the same length.
+
Delete an E to leave the last name of an American artist whose most famous works involve the use of balloons. Replace the entry with his or her legal first name.
+
Replace one letter to turn an entry into a word you can play on a piano. Take the new letter.
+
Replace a country with its capital city.
+
The third entry in your list is a Hall of Famer. Replace it with the leading Hall of Fame vote getter in the year he made his Major League debut. Shift the first letter backward two places.
+
One entry could have two letters prepended and its last letter changed, to form a Greek word that might malign a tragic hero. Take the last letter of that entry.
+
Delete the first letter of one entry.
+
One entry is the first name of a person that won an unshared Nobel Prize in Economics and holds a PhD from MIT. Replace it with the city that contains the school he or she received a degree from most recently, other than MIT.
+
Replace the third entry with a new entry that associates with it in a phrase using "and".
+
Replace or delete a letter from an entry to make the longest river you can.
+
Find the first entry chain in your list that you haven't extracted anything from yet. Take all cardinal directions that don't appear in the word.
+
One of your entries appears in the title of a 1968 song. Replace it with the last name of the previous person referenced in that title.
+
Take the second letter of the entry containing the last palindromic trigram in your list.
+
Replace a major military victory for the British over the French with the TLD suffix of the country in which that site is currently located.
+
Replace a playing card with the last word of the last corresponding puzzle title in last year's Hunt. Take the first letter of that word.
+
Shift the middle letter of an entry, rounded left if necessary, backward four places.
+
Bombard one of your entries with two alpha particles. Take the chemical symbol of the result.
+
Append one of the ten most common English words to produce something found on a menu.
+
Take the first letter of the entry whose portrait appears closest to you.
+
Take the last letter alphabetically of the entry that currently is first alphabetically.
+
It's time for dinner! An area in Boston has many restaurants serving one of your entries. Take the second letter of the far-left color on the flag of the country most associated with that area.
Once you have explored enough to develop a new upgrade for your submarine, call it in.
+
+
+
+At every stage you will produce a plausible puzzle answer word or phrase.
+
+
Alphabetize your answers.
+
Change the first letter of one entry to M.
+
Change a cartoon character to the NCAA school that has a sports team exactly named as the color of that character's clothing.
+
Replace the US Navy Vessel with the first and namesake of its class.
+
One entry is associated with ancient cultural sites in a Mediterranean country. Replace it with the present day name of that country.
+
Find an entry containing a number, and another entry that's a member of an ordered list. Switch their numbers.
+
Take the first letter of the entry prominently featured in the Book of Exodus.
+
Your list contains at least one double letter. Take the last one.
+
One entry is a colored solid. Replace it with that color.
+
Replace the last letter of an entry to form a word that describes Catwoman. Take the new letter.
+
Replace a country with the longest river running through it. Then switch that entry and the entry that directly precedes it.
+
Replace the entry with the lowest Scrabble score with its alphabetically first Scrabble legal anagram.
+
Insert one string of letters into the middle of an entry to make a country. Take the first letter of the string you inserted.
+
Replace the fifth entry with the longest substring that is a common word.
+
One entry could have a word added to form the title of a popular rock movie. Replace it with the first name of the lead vocalist of the title song.
+
Replace a one-word entry with a homophone, then take the fifth letter of the new word, wrapping if necessary.
+
Remove the last 1/3 of an entry to get a word found in the dictionary.
+
The entry that currently is second to last alphabetically could have a bigram changed to make something musical. Replace it with a new letter followed by the 5th, 4th, and 2nd letters of that entry.
+
Shift the first consonant of an entry forward ten letters.
+
Replace a multi-part name of a person with their first name.
+
Replace one letter of an entry and anagram to produce something Pablo Picasso does. Take the letter you replaced.
+
Replace a television show that aired new episodes this century with the network it debuted on.
+
One entry has a consonant repeated 3 times, and its first 4 letters spell a common word. Replace it with the nth most popular male baby name in the US in 1981, where n is the length of that entry.
+
Replace one letter in an entry to produce a tropical national capital. Take the new letter.
+
Shift the first two letters of an entry forward one, then replace the rest with vowels to make a word of the same length.
+
Delete an E to leave the last name of an American artist whose most famous works involve the use of balloons. Replace the entry with his or her legal first name.
+
Replace one letter to turn an entry into a word you can play on a piano. Take the new letter.
+
Replace a country with its capital city.
+
The third entry in your list is a Hall of Famer. Replace it with the leading Hall of Fame vote getter in the year he made his Major League debut. Shift the first letter backward two places.
+
One entry could have two letters prepended and its last letter changed, to form a Greek word that might malign a tragic hero. Take the last letter of that entry.
+
Delete the first letter of one entry.
+
One entry is the first name of a person that won an unshared Nobel Prize in Economics and holds a PhD from MIT. Replace it with the city that contains the school he or she received a degree from most recently, other than MIT.
+
Replace the third entry with a new entry that associates with it in a phrase using "and".
+
Replace or delete a letter from an entry to make the longest river you can.
+
Find the first entry chain in your list that you haven't extracted anything from yet. Take all cardinal directions that don't appear in the word.
+
One of your entries appears in the title of a 1968 song. Replace it with the last name of the previous person referenced in that title.
+
Take the second letter of the entry containing the last palindromic trigram in your list.
+
Replace a major military victory for the British over the French with the TLD suffix of the country in which that site is currently located.
+
Replace a playing card with the last word of the last corresponding puzzle title in last year's Hunt. Take the first letter of that word.
+
Shift the middle letter of an entry, rounded left if necessary, backward four places.
+
Bombard one of your entries with two alpha particles. Take the chemical symbol of the result.
+
Append one of the ten most common English words to produce something found on a menu.
+
Take the first letter of the entry whose portrait appears closest to you.
+
Take the last letter alphabetically of the entry that currently is first alphabetically.
+
It's time for dinner! An area in Boston has many restaurants serving one of your entries. Take the second letter of the far-left color on the flag of the country most associated with that area.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r094_MIT_Mystery_Hunt_2015_Cthulhu/12defn5meft3bw4e50q8dwmrurt6fa8y.png b/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r094_MIT_Mystery_Hunt_2015_Cthulhu/12defn5meft3bw4e50q8dwmrurt6fa8y.png
new file mode 100644
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--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r094_MIT_Mystery_Hunt_2015_Cthulhu/12defn5meft3bw4e50q8dwmrurt6fa8y.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:518119ecc216d4ba86450f74f8e49b48f7de3c96ae2cbb2653f9ef6a180c4497
+size 10310
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r121_MIT_Mystery_Hunt_2015_A_Case_of_the_Monday_Crosswords/_solution_assets/index.html b/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r121_MIT_Mystery_Hunt_2015_A_Case_of_the_Monday_Crosswords/_solution_assets/index.html
new file mode 100644
index 0000000000000000000000000000000000000000..26f8d4ed5ccd34efbf8d581f1d92c7556bc3260e
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r121_MIT_Mystery_Hunt_2015_A_Case_of_the_Monday_Crosswords/_solution_assets/index.html
@@ -0,0 +1,517 @@
+
+
+
+
+
+
+
+
+
+
+ Solution to A Case of the Monday Crosswords — MIT Mystery Hunt 2015
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Use the word lengths to help solve the clues. As a check, the answers are in alphabetical order. Recognize that there are some commonalities and sort the answers into groups of 3. As hinted with the title, title font, and copyright notice, each grouping matches the theme of a Monday New York Times crossword from 2014. Each of these crosswords has a “theme revealer” answer. Order the theme revealers from oldest to newest and index in by the numbers given to yield ROBBERIES, the answer.
+
+
+
+
+
+
+
+
Answers
+
+
+
Theme
+
+
+
Date
+
+
+
Index
+
+
+
Letter
+
+
+
+
+
PRESSURE COOKER
+
+
+
REC CENTER
+
+
+
2/10/2014
+
+
+
9
+
+
+
R
+
+
+
+
+
CULTURE CLASH
+
+
+
+
+
+
+
+
+
SPARE CHANGE
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
MUDDY
+ CHARLES
+
+
+
DIRTY WORDS
+
+
+
3/24/2014
+
+
+
7
+
+
+
O
+
+
+
+
+
GROSS
+ DOMESTIC PRODUCT
+
+
+
+
+
+
+
+
+
DUSTY
+ MILLER
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
NECK
+ AND NECK
+
+
+
BODY DOUBLES
+
+
+
4/28/2014
+
+
+
8
+
+
+
B
+
+
+
+
+
TOE
+ TO TOE
+
+
+
+
+
+
+
+
+
ELBOW
+ TO ELBOW
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
BLUE BOOK
+
+
+
B-TEAM
+
+
+
6/16/2014
+
+
+
1
+
+
+
B
+
+
+
+
+
BACK BURNER
+
+
+
+
+
+
+
+
+
BAD BLOOD
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
GAME HIGHLIGHTS
+
+
+
BEAUTY PARLOR
+
+
+
7/7/2014
+
+
+
2
+
+
+
E
+
+
+
+
+
TEMP
+ TO PERM
+
+
+
+
+
+
+
+
+
PHONE
+ EXTENSIONS
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
NO EXIT
+
+
+
AIRPLANE SEATS
+
+
+
8/4/2014
+
+
+
3
+
+
+
R
+
+
+
+
+
MALCOLM IN THE
+ MIDDLE
+
+
+
+
+
+
+
+
+
OUT THE WINDOW
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
LIVIN LA VIDA
+ LOCA
+
+
+
MISSIN G
+
+
+
10/6/2014
+
+
+
5
+
+
+
I
+
+
+
+
+
JUMPIN JUMPIN
+
+
+
+
+
+
+
+
+
STAYIN ALIVE
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
OTHELLO
+
+
+
GAME SEVEN
+
+
+
10/13/2014
+
+
+
4
+
+
+
E
+
+
+
+
+
CRANIUM
+
+
+
+
+
+
+
+
+
OLD MAID
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
ALANIS
+ MORISSETTE
+
+
+
TWINS
+
+
+
11/17/2014
+
+
+
5
+
+
+
S
+
+
+
+
+
ELVIS PRESLEY
+
+
+
+
+
+
+
+
+
SCARLETT
+ JOHANSSON
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r121_MIT_Mystery_Hunt_2015_A_Case_of_the_Monday_Crosswords/solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r121_MIT_Mystery_Hunt_2015_A_Case_of_the_Monday_Crosswords/solution.html
new file mode 100644
index 0000000000000000000000000000000000000000..26f8d4ed5ccd34efbf8d581f1d92c7556bc3260e
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r121_MIT_Mystery_Hunt_2015_A_Case_of_the_Monday_Crosswords/solution.html
@@ -0,0 +1,517 @@
+
+
+
+
+
+
+
+
+
+
+ Solution to A Case of the Monday Crosswords — MIT Mystery Hunt 2015
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Use the word lengths to help solve the clues. As a check, the answers are in alphabetical order. Recognize that there are some commonalities and sort the answers into groups of 3. As hinted with the title, title font, and copyright notice, each grouping matches the theme of a Monday New York Times crossword from 2014. Each of these crosswords has a “theme revealer” answer. Order the theme revealers from oldest to newest and index in by the numbers given to yield ROBBERIES, the answer.
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2016/mit2016r0207_MIT_Mystery_Hunt_2016_The_Case_of_the_Dangerous_Game/asset_index.html b/benchmark/MIT_Mystery_Hunt/puzzles/2016/mit2016r0207_MIT_Mystery_Hunt_2016_The_Case_of_the_Dangerous_Game/asset_index.html
new file mode 100644
index 0000000000000000000000000000000000000000..8cef01db3914cc78618e4a5589ad52bfe163fc5b
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/2016/mit2016r0207_MIT_Mystery_Hunt_2016_The_Case_of_the_Dangerous_Game/asset_index.html
@@ -0,0 +1,198 @@
+
+
+
+
+
+
+
+
+
+
+ The Case of the Dangerous Game — Rip van Winkle — MIT Mystery Hunt 2016
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
The Case of the Dangerous Game
+
+
+
+
On a lazy Sunday afternoon, Rip enjoys relaxing with a hot cup of tea and the latest mystery novel.
+
+
It was half past midnight by the time Holmes and I arrived at the scene of the crime. The body had been removed, but the rest of the scene was intact. Uniformed officers made way as we entered the manor's cavernous study, where a captain greeted us eagerly.
+
+
"This seems to be the source of the dispute," he observed, gesturing toward the square mahogany table by the fireplace. "Our victim must have been expecting a friendly game, but unfortunately for him, his visitor had nothing of the sort in mind." From the surface of the table, strange words peered back at us, many unrecognizable to me as any tongue to which I'd ever been exposed. On a neighboring pedestal, a bag lay collapsed in a wrinkled heap.
+
+
"What is all this?" I asked Holmes. "Can you make sense of these peculiar arrangements? The letters are the usual, but the words aren't any language I know."
+
+
"Peculiar!" he scoffed. "Why, these are all normal English words. Did you never play this game as a child, Watson?"
+
+
"Of course I did," I replied, miffed at the condescension. "Well, then what's that first word there, starting from the center square and going to the right? Surely no word I know."
+
+
"That? A type of beam," he mused, taking one of the score sheets from the table, on which both players' moves were recorded. "And you can rearrange those letters to get a word for certain cranial nerves."
+
+
"And our victim's reply?" I asked, picking up the other score sheet. "I see he used all seven of his tiles."
+
+
"A crucial word in this game!" he exclaimed. "For in its singular form," he explained, "it can also be spelled as the alphabetically first word containing a Q but no U. And the next one," he continued, pointing to a word placed vertically, "means the killing of a prophet."
+
+
"This next I know," I interrupted swiftly, eying a word that stretched nearly to the bottom of the board. "I remember it from my marine biology days," I announced with pride. "A sea snail once used to make purple dye. And this next one, intersecting at the R and with a blank for an L, is a flower that follows the sun."
+
+
"Indeed," Holmes nodded. "Add a V and rearrange the letters in that word to get Stan Laurel's birthplace. And you know the next word too, I presume?"
+
+
"A Roman nickname," I answered. "Like the one for the emperor named after his little boots."
+
+
"Correct," agreed Holmes, "though not like the one for the orator who shared his name with chickpeas."
+
+
"This next one I'm lost on though," I sighed, referring to the first word to reach the bottom of the board.
+
+
"Another name for the river rat," Holmes explained. "And after that, another crucial one to know for this game," he observed, pointing to a word that availed itself of a previously played I. "Remove the first letter, repeat the final letter, or do both -- all are spellings of the same word."
+
+
I marveled at Holmes's knowledge of the arcane and wondered whether there wasn't a better use for his time than memorizing alternative spellings of words. But the next one I was honestly curious about. A six-letter enigma, our victim's opponent had been forced to use a blank, since all the tiles for a particular letter had been exhausted. "This couldn't be English," I conjectured. "A loanword from Greek, perhaps?"
+
+
"On the contrary, my dear Watson, it's about as English as it gets! The prefix you see there is pure Middle English, indicating a past participle. One of the rare words of its form that have survived to modernity."
+
+
"The next one I know," I offered, happy to be back in the realm of flora and fauna. "A plant genus. And change the second letter to form a wild goat."
+
+
"You do seem to know your animals," Holmes commended.
+
+
"Yes, I've always had a bit of an excessive interest in them," I admitted. "This next word may even apply," I laughed, pointing out yet another occasion where our visitor had used all seven tiles, this time horizontally across the board.
+
+
The following word, which saw our victim playing three tiles vertically and forming only one word, Holmes quickly explained as another important Q but no U word, and the one after it I recognized as a word for rootlike structures. "If there had been an open S on the board," Holmes proclaimed, "our visitor might have played a word meaning perspiration instead."
+
+
The next play, which ran to one of the board's edges, was a sugar, and it formed a second word too. "Replace the E in the sugar with a U," Holmes added, "and you can rearrange those letters to get a word for women who assist in childbirth."
+
+
The subsequent word was a common interjection that formed four words crossing it. "Change the last two letters both to Es," I noted, "and it could still be played in the same spot."
+
+
At last, we arrived at the final word played. "You can see from their score sheets that our victim's guest marked this play invalid," remarked the captain, whom I was amazed to find still with us.
+
+
"But that five-letter word, extending to the left edge of the board, is perfectly usual!" I objected. "It means cool and uninvolved. I must use it to describe Holmes here twice a day."
+
+
"You must consider the play as a whole," Holmes observed. "And I think you'll find that this move isn't the only one they disagreed on. Look closely at both score sheets, and you'll see they don't concur on a single move!"
+
+
Holmes turned quickly to leave the room. "But the crime scene, sir!" cried the captain. "Don't you want to take a look around?"
+
+
"No time to lose," snapped Holmes. "I know the model of the getaway car." The rest of us stood still, dazed and bewildered.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2016/mit2016r0207_MIT_Mystery_Hunt_2016_The_Case_of_the_Dangerous_Game/index.html b/benchmark/MIT_Mystery_Hunt/puzzles/2016/mit2016r0207_MIT_Mystery_Hunt_2016_The_Case_of_the_Dangerous_Game/index.html
new file mode 100644
index 0000000000000000000000000000000000000000..370b3381409e9c7c6ce72f460500709871b2e5aa
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/2016/mit2016r0207_MIT_Mystery_Hunt_2016_The_Case_of_the_Dangerous_Game/index.html
@@ -0,0 +1,198 @@
+
+
+
+
+
+
+
+
+
+
+ The Case of the Dangerous Game — Rip van Winkle — MIT Mystery Hunt 2016
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
The Case of the Dangerous Game
+
+
+
+
On a lazy Sunday afternoon, Rip enjoys relaxing with a hot cup of tea and the latest mystery novel.
+
+
It was half past midnight by the time Holmes and I arrived at the scene of the crime. The body had been removed, but the rest of the scene was intact. Uniformed officers made way as we entered the manor's cavernous study, where a captain greeted us eagerly.
+
+
"This seems to be the source of the dispute," he observed, gesturing toward the square mahogany table by the fireplace. "Our victim must have been expecting a friendly game, but unfortunately for him, his visitor had nothing of the sort in mind." From the surface of the table, strange words peered back at us, many unrecognizable to me as any tongue to which I'd ever been exposed. On a neighboring pedestal, a bag lay collapsed in a wrinkled heap.
+
+
"What is all this?" I asked Holmes. "Can you make sense of these peculiar arrangements? The letters are the usual, but the words aren't any language I know."
+
+
"Peculiar!" he scoffed. "Why, these are all normal English words. Did you never play this game as a child, Watson?"
+
+
"Of course I did," I replied, miffed at the condescension. "Well, then what's that first word there, starting from the center square and going to the right? Surely no word I know."
+
+
"That? A type of beam," he mused, taking one of the score sheets from the table, on which both players' moves were recorded. "And you can rearrange those letters to get a word for certain cranial nerves."
+
+
"And our victim's reply?" I asked, picking up the other score sheet. "I see he used all seven of his tiles."
+
+
"A crucial word in this game!" he exclaimed. "For in its singular form," he explained, "it can also be spelled as the alphabetically first word containing a Q but no U. And the next one," he continued, pointing to a word placed vertically, "means the killing of a prophet."
+
+
"This next I know," I interrupted swiftly, eying a word that stretched nearly to the bottom of the board. "I remember it from my marine biology days," I announced with pride. "A sea snail once used to make purple dye. And this next one, intersecting at the R and with a blank for an L, is a flower that follows the sun."
+
+
"Indeed," Holmes nodded. "Add a V and rearrange the letters in that word to get Stan Laurel's birthplace. And you know the next word too, I presume?"
+
+
"A Roman nickname," I answered. "Like the one for the emperor named after his little boots."
+
+
"Correct," agreed Holmes, "though not like the one for the orator who shared his name with chickpeas."
+
+
"This next one I'm lost on though," I sighed, referring to the first word to reach the bottom of the board.
+
+
"Another name for the river rat," Holmes explained. "And after that, another crucial one to know for this game," he observed, pointing to a word that availed itself of a previously played I. "Remove the first letter, repeat the final letter, or do both -- all are spellings of the same word."
+
+
I marveled at Holmes's knowledge of the arcane and wondered whether there wasn't a better use for his time than memorizing alternative spellings of words. But the next one I was honestly curious about. A six-letter enigma, our victim's opponent had been forced to use a blank, since all the tiles for a particular letter had been exhausted. "This couldn't be English," I conjectured. "A loanword from Greek, perhaps?"
+
+
"On the contrary, my dear Watson, it's about as English as it gets! The prefix you see there is pure Middle English, indicating a past participle. One of the rare words of its form that have survived to modernity."
+
+
"The next one I know," I offered, happy to be back in the realm of flora and fauna. "A plant genus. And change the second letter to form a wild goat."
+
+
"You do seem to know your animals," Holmes commended.
+
+
"Yes, I've always had a bit of an excessive interest in them," I admitted. "This next word may even apply," I laughed, pointing out yet another occasion where our visitor had used all seven tiles, this time horizontally across the board.
+
+
The following word, which saw our victim playing three tiles vertically and forming only one word, Holmes quickly explained as another important Q but no U word, and the one after it I recognized as a word for rootlike structures. "If there had been an open S on the board," Holmes proclaimed, "our visitor might have played a word meaning perspiration instead."
+
+
The next play, which ran to one of the board's edges, was a sugar, and it formed a second word too. "Replace the E in the sugar with a U," Holmes added, "and you can rearrange those letters to get a word for women who assist in childbirth."
+
+
The subsequent word was a common interjection that formed four words crossing it. "Change the last two letters both to Es," I noted, "and it could still be played in the same spot."
+
+
At last, we arrived at the final word played. "You can see from their score sheets that our victim's guest marked this play invalid," remarked the captain, whom I was amazed to find still with us.
+
+
"But that five-letter word, extending to the left edge of the board, is perfectly usual!" I objected. "It means cool and uninvolved. I must use it to describe Holmes here twice a day."
+
+
"You must consider the play as a whole," Holmes observed. "And I think you'll find that this move isn't the only one they disagreed on. Look closely at both score sheets, and you'll see they don't concur on a single move!"
+
+
Holmes turned quickly to leave the room. "But the crime scene, sir!" cried the captain. "Don't you want to take a look around?"
+
+
"No time to lose," snapped Holmes. "I know the model of the getaway car." The rest of us stood still, dazed and bewildered.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2016/mit2016r0207_MIT_Mystery_Hunt_2016_The_Case_of_the_Dangerous_Game/the_case_of_the_dangerous_game b/benchmark/MIT_Mystery_Hunt/puzzles/2016/mit2016r0207_MIT_Mystery_Hunt_2016_The_Case_of_the_Dangerous_Game/the_case_of_the_dangerous_game
new file mode 100644
index 0000000000000000000000000000000000000000..8cef01db3914cc78618e4a5589ad52bfe163fc5b
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/2016/mit2016r0207_MIT_Mystery_Hunt_2016_The_Case_of_the_Dangerous_Game/the_case_of_the_dangerous_game
@@ -0,0 +1,198 @@
+
+
+
+
+
+
+
+
+
+
+ The Case of the Dangerous Game — Rip van Winkle — MIT Mystery Hunt 2016
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
The Case of the Dangerous Game
+
+
+
+
On a lazy Sunday afternoon, Rip enjoys relaxing with a hot cup of tea and the latest mystery novel.
+
+
It was half past midnight by the time Holmes and I arrived at the scene of the crime. The body had been removed, but the rest of the scene was intact. Uniformed officers made way as we entered the manor's cavernous study, where a captain greeted us eagerly.
+
+
"This seems to be the source of the dispute," he observed, gesturing toward the square mahogany table by the fireplace. "Our victim must have been expecting a friendly game, but unfortunately for him, his visitor had nothing of the sort in mind." From the surface of the table, strange words peered back at us, many unrecognizable to me as any tongue to which I'd ever been exposed. On a neighboring pedestal, a bag lay collapsed in a wrinkled heap.
+
+
"What is all this?" I asked Holmes. "Can you make sense of these peculiar arrangements? The letters are the usual, but the words aren't any language I know."
+
+
"Peculiar!" he scoffed. "Why, these are all normal English words. Did you never play this game as a child, Watson?"
+
+
"Of course I did," I replied, miffed at the condescension. "Well, then what's that first word there, starting from the center square and going to the right? Surely no word I know."
+
+
"That? A type of beam," he mused, taking one of the score sheets from the table, on which both players' moves were recorded. "And you can rearrange those letters to get a word for certain cranial nerves."
+
+
"And our victim's reply?" I asked, picking up the other score sheet. "I see he used all seven of his tiles."
+
+
"A crucial word in this game!" he exclaimed. "For in its singular form," he explained, "it can also be spelled as the alphabetically first word containing a Q but no U. And the next one," he continued, pointing to a word placed vertically, "means the killing of a prophet."
+
+
"This next I know," I interrupted swiftly, eying a word that stretched nearly to the bottom of the board. "I remember it from my marine biology days," I announced with pride. "A sea snail once used to make purple dye. And this next one, intersecting at the R and with a blank for an L, is a flower that follows the sun."
+
+
"Indeed," Holmes nodded. "Add a V and rearrange the letters in that word to get Stan Laurel's birthplace. And you know the next word too, I presume?"
+
+
"A Roman nickname," I answered. "Like the one for the emperor named after his little boots."
+
+
"Correct," agreed Holmes, "though not like the one for the orator who shared his name with chickpeas."
+
+
"This next one I'm lost on though," I sighed, referring to the first word to reach the bottom of the board.
+
+
"Another name for the river rat," Holmes explained. "And after that, another crucial one to know for this game," he observed, pointing to a word that availed itself of a previously played I. "Remove the first letter, repeat the final letter, or do both -- all are spellings of the same word."
+
+
I marveled at Holmes's knowledge of the arcane and wondered whether there wasn't a better use for his time than memorizing alternative spellings of words. But the next one I was honestly curious about. A six-letter enigma, our victim's opponent had been forced to use a blank, since all the tiles for a particular letter had been exhausted. "This couldn't be English," I conjectured. "A loanword from Greek, perhaps?"
+
+
"On the contrary, my dear Watson, it's about as English as it gets! The prefix you see there is pure Middle English, indicating a past participle. One of the rare words of its form that have survived to modernity."
+
+
"The next one I know," I offered, happy to be back in the realm of flora and fauna. "A plant genus. And change the second letter to form a wild goat."
+
+
"You do seem to know your animals," Holmes commended.
+
+
"Yes, I've always had a bit of an excessive interest in them," I admitted. "This next word may even apply," I laughed, pointing out yet another occasion where our visitor had used all seven tiles, this time horizontally across the board.
+
+
The following word, which saw our victim playing three tiles vertically and forming only one word, Holmes quickly explained as another important Q but no U word, and the one after it I recognized as a word for rootlike structures. "If there had been an open S on the board," Holmes proclaimed, "our visitor might have played a word meaning perspiration instead."
+
+
The next play, which ran to one of the board's edges, was a sugar, and it formed a second word too. "Replace the E in the sugar with a U," Holmes added, "and you can rearrange those letters to get a word for women who assist in childbirth."
+
+
The subsequent word was a common interjection that formed four words crossing it. "Change the last two letters both to Es," I noted, "and it could still be played in the same spot."
+
+
At last, we arrived at the final word played. "You can see from their score sheets that our victim's guest marked this play invalid," remarked the captain, whom I was amazed to find still with us.
+
+
"But that five-letter word, extending to the left edge of the board, is perfectly usual!" I objected. "It means cool and uninvolved. I must use it to describe Holmes here twice a day."
+
+
"You must consider the play as a whole," Holmes observed. "And I think you'll find that this move isn't the only one they disagreed on. Look closely at both score sheets, and you'll see they don't concur on a single move!"
+
+
Holmes turned quickly to leave the room. "But the crime scene, sir!" cried the captain. "Don't you want to take a look around?"
+
+
"No time to lose," snapped Holmes. "I know the model of the getaway car." The rest of us stood still, dazed and bewildered.
Each clue's spelling has been altered in some way. Decipher the
+ original clues, then solve them. Applying the same spelling change
+ to the answer as was done on the clue produces a trademark which
+ contains one or more incorrectly spelled words. Match these trademarks
+ to the numbers at the bottom in the same style as the logotype
+ associated with them.
+
Matching notes: Most of the numbers are clear enough. The blue 4 goes
+ with Google and the blue 5 with flickr because flickr uses thicker
+ letters than Google. The small black 5 goes with muzak, who writes
+ their name in very small lower-case letters. The black 6 goes with
+ Kwikset because it is italicized. The black 9 goes with the Beatles
+ since it imitates their serifs and the unexpected descender (on the
+ T in Beatles). And the black 4 which has no special features goes
+ with Infiniti.
+
Extract the letter indicated by this number from
+ the resulting name to get BETELGEUSLLANKKDENEII. This is BETELGEUSE
+ AND DENEB with the last letter of each word shifted forward by seven in
+ the alphabet and doubled. The answer to the clue is stars, so the
+ answer to the puzzle is STARZZ.
+
+
+
Clue
Deciphered clue
Clue answer
Trademark
Spelling change
Index
Letter
+
ILLEGUITIMATECHILERENLACKIUNGFAMEORHONOE
illegitimate children lacking fame or honor
inglorious bastards
Inglourious Basterds
insert U after 5th of 1st wd, change 5th to E in second
12
B
+
LOSATAONWHEAEDOMASAISATEDANIAAASAREBURAEA
location where domesticated animals are buried
pet cemetery
Pet Sematary
change all C to S, change 4th and 6th to A
5
E
+
ZOFTFLAKKIDMFFINBREADROLLORKOOKIE
soft, flaccid muffin, bread roll, or cookie
limp biscuit
Limp Bizkit
change all S to Z, all C to K, delete all U
10
T
+
CHARACTERIZEEEBEETHEEPRESENCEEOEEFROZEEEWATEEE
characterized by the presence of frozen water
icy
Icee
change last letter to EE
4
E
+
LAGESPPTTEDWIDCATWHJCHCANOTHEBR
large spotted wildcat which cannot hear
deaf leopard
Def Leppard
delete 3rd of 1st wd, change 3rd of second word to following letter in alphabet
4
L
+
TNEOETEEOEEHUNDREDHEPOWRE
ten to the one hundredth power
googol
Google
delete penultimate, add E at end
4
G
+
COVETHATTHINWITHZOLIZEAZONEDMILCURD
cover that thing with solid seasoned milk curd
cheese it
Cheez-It
change S to Z, delete last letter of first word
4
E
+
ABAMOFLIGHTAROUNDFOURHUNDRDSVNTYNANOMTRS
a beam of light around four hundred seventy nanometers
blue ray
Blu-Ray
delete all E
3
U
+
PHLOUNDERALEWIPHEBLUEPHINANDPUPHPHERPHOREXAMPLE
flounder, alewife, bluefin, and puffer, for example
fish
Phish
change all F to PH
4
S
+
RONGSOFSOODBOORONGPLONTPORTS
rings of seed-bearing plant parts
fruit loops
Froot Loops
change all vowels to O
6
L
+
TWICEAMANYUNSPECIFIEMATERIALS
twice as many unspecified materials
double stuff
Double Stuf
delete last of second wd
5
L
+
BONALASSCUOFMAAFROMABABYHAN
boneless cut of meat from a baby hen
chick filet
Chick-Fil-A
change E to A, delete all T
9
A
+
UNDMESTYCATEDMALEBREEDYNGHRSES
undomesticated male breeding horses
wild stallions
Wyld Stallyns
change all I to Y, delete all O
11
N
+
SHIEWIHAFLUCTUATIGLIGT
shine with a fluctuating light
flicker
flickr
delete penultimate
5
K
+
VOKALANDANZTRUMENTALZOUNDZKOMBANEDHARMONAOUZLY
vocal and instrumental sounds combined harmoniously
music
Muzak
S -> Z, I -> A, C -> K
5
K
+
NBAKEDBREADFORASTAESHOWORFICTITIOSREENBACKS
unbaked bread for a stage show or fictitious greenbacks
play dough
Play-Doh
delete all U and G
5
D
+
THOSEINAECTSWITHHAADEXOSKELETONSANAHARDFOAEWINGS
those insects with hard exoskeletons and hard forewings
Each clue's spelling has been altered in some way. Decipher the
+ original clues, then solve them. Applying the same spelling change
+ to the answer as was done on the clue produces a trademark which
+ contains one or more incorrectly spelled words. Match these trademarks
+ to the numbers at the bottom in the same style as the logotype
+ associated with them.
+
Matching notes: Most of the numbers are clear enough. The blue 4 goes
+ with Google and the blue 5 with flickr because flickr uses thicker
+ letters than Google. The small black 5 goes with muzak, who writes
+ their name in very small lower-case letters. The black 6 goes with
+ Kwikset because it is italicized. The black 9 goes with the Beatles
+ since it imitates their serifs and the unexpected descender (on the
+ T in Beatles). And the black 4 which has no special features goes
+ with Infiniti.
+
Extract the letter indicated by this number from
+ the resulting name to get BETELGEUSLLANKKDENEII. This is BETELGEUSE
+ AND DENEB with the last letter of each word shifted forward by seven in
+ the alphabet and doubled. The answer to the clue is stars, so the
+ answer to the puzzle is STARZZ.
+
+
+
Clue
Deciphered clue
Clue answer
Trademark
Spelling change
Index
Letter
+
ILLEGUITIMATECHILERENLACKIUNGFAMEORHONOE
illegitimate children lacking fame or honor
inglorious bastards
Inglourious Basterds
insert U after 5th of 1st wd, change 5th to E in second
12
B
+
LOSATAONWHEAEDOMASAISATEDANIAAASAREBURAEA
location where domesticated animals are buried
pet cemetery
Pet Sematary
change all C to S, change 4th and 6th to A
5
E
+
ZOFTFLAKKIDMFFINBREADROLLORKOOKIE
soft, flaccid muffin, bread roll, or cookie
limp biscuit
Limp Bizkit
change all S to Z, all C to K, delete all U
10
T
+
CHARACTERIZEEEBEETHEEPRESENCEEOEEFROZEEEWATEEE
characterized by the presence of frozen water
icy
Icee
change last letter to EE
4
E
+
LAGESPPTTEDWIDCATWHJCHCANOTHEBR
large spotted wildcat which cannot hear
deaf leopard
Def Leppard
delete 3rd of 1st wd, change 3rd of second word to following letter in alphabet
4
L
+
TNEOETEEOEEHUNDREDHEPOWRE
ten to the one hundredth power
googol
Google
delete penultimate, add E at end
4
G
+
COVETHATTHINWITHZOLIZEAZONEDMILCURD
cover that thing with solid seasoned milk curd
cheese it
Cheez-It
change S to Z, delete last letter of first word
4
E
+
ABAMOFLIGHTAROUNDFOURHUNDRDSVNTYNANOMTRS
a beam of light around four hundred seventy nanometers
blue ray
Blu-Ray
delete all E
3
U
+
PHLOUNDERALEWIPHEBLUEPHINANDPUPHPHERPHOREXAMPLE
flounder, alewife, bluefin, and puffer, for example
fish
Phish
change all F to PH
4
S
+
RONGSOFSOODBOORONGPLONTPORTS
rings of seed-bearing plant parts
fruit loops
Froot Loops
change all vowels to O
6
L
+
TWICEAMANYUNSPECIFIEMATERIALS
twice as many unspecified materials
double stuff
Double Stuf
delete last of second wd
5
L
+
BONALASSCUOFMAAFROMABABYHAN
boneless cut of meat from a baby hen
chick filet
Chick-Fil-A
change E to A, delete all T
9
A
+
UNDMESTYCATEDMALEBREEDYNGHRSES
undomesticated male breeding horses
wild stallions
Wyld Stallyns
change all I to Y, delete all O
11
N
+
SHIEWIHAFLUCTUATIGLIGT
shine with a fluctuating light
flicker
flickr
delete penultimate
5
K
+
VOKALANDANZTRUMENTALZOUNDZKOMBANEDHARMONAOUZLY
vocal and instrumental sounds combined harmoniously
music
Muzak
S -> Z, I -> A, C -> K
5
K
+
NBAKEDBREADFORASTAESHOWORFICTITIOSREENBACKS
unbaked bread for a stage show or fictitious greenbacks
play dough
Play-Doh
delete all U and G
5
D
+
THOSEINAECTSWITHHAADEXOSKELETONSANAHARDFOAEWINGS
those insects with hard exoskeletons and hard forewings
Each clue's spelling has been altered in some way. Decipher the
+ original clues, then solve them. Applying the same spelling change
+ to the answer as was done on the clue produces a trademark which
+ contains one or more incorrectly spelled words. Match these trademarks
+ to the numbers at the bottom in the same style as the logotype
+ associated with them.
+
Matching notes: Most of the numbers are clear enough. The blue 4 goes
+ with Google and the blue 5 with flickr because flickr uses thicker
+ letters than Google. The small black 5 goes with muzak, who writes
+ their name in very small lower-case letters. The black 6 goes with
+ Kwikset because it is italicized. The black 9 goes with the Beatles
+ since it imitates their serifs and the unexpected descender (on the
+ T in Beatles). And the black 4 which has no special features goes
+ with Infiniti.
+
Extract the letter indicated by this number from
+ the resulting name to get BETELGEUSLLANKKDENEII. This is BETELGEUSE
+ AND DENEB with the last letter of each word shifted forward by seven in
+ the alphabet and doubled. The answer to the clue is stars, so the
+ answer to the puzzle is STARZZ.
+
+
+
Clue
Deciphered clue
Clue answer
Trademark
Spelling change
Index
Letter
+
ILLEGUITIMATECHILERENLACKIUNGFAMEORHONOE
illegitimate children lacking fame or honor
inglorious bastards
Inglourious Basterds
insert U after 5th of 1st wd, change 5th to E in second
12
B
+
LOSATAONWHEAEDOMASAISATEDANIAAASAREBURAEA
location where domesticated animals are buried
pet cemetery
Pet Sematary
change all C to S, change 4th and 6th to A
5
E
+
ZOFTFLAKKIDMFFINBREADROLLORKOOKIE
soft, flaccid muffin, bread roll, or cookie
limp biscuit
Limp Bizkit
change all S to Z, all C to K, delete all U
10
T
+
CHARACTERIZEEEBEETHEEPRESENCEEOEEFROZEEEWATEEE
characterized by the presence of frozen water
icy
Icee
change last letter to EE
4
E
+
LAGESPPTTEDWIDCATWHJCHCANOTHEBR
large spotted wildcat which cannot hear
deaf leopard
Def Leppard
delete 3rd of 1st wd, change 3rd of second word to following letter in alphabet
4
L
+
TNEOETEEOEEHUNDREDHEPOWRE
ten to the one hundredth power
googol
Google
delete penultimate, add E at end
4
G
+
COVETHATTHINWITHZOLIZEAZONEDMILCURD
cover that thing with solid seasoned milk curd
cheese it
Cheez-It
change S to Z, delete last letter of first word
4
E
+
ABAMOFLIGHTAROUNDFOURHUNDRDSVNTYNANOMTRS
a beam of light around four hundred seventy nanometers
blue ray
Blu-Ray
delete all E
3
U
+
PHLOUNDERALEWIPHEBLUEPHINANDPUPHPHERPHOREXAMPLE
flounder, alewife, bluefin, and puffer, for example
fish
Phish
change all F to PH
4
S
+
RONGSOFSOODBOORONGPLONTPORTS
rings of seed-bearing plant parts
fruit loops
Froot Loops
change all vowels to O
6
L
+
TWICEAMANYUNSPECIFIEMATERIALS
twice as many unspecified materials
double stuff
Double Stuf
delete last of second wd
5
L
+
BONALASSCUOFMAAFROMABABYHAN
boneless cut of meat from a baby hen
chick filet
Chick-Fil-A
change E to A, delete all T
9
A
+
UNDMESTYCATEDMALEBREEDYNGHRSES
undomesticated male breeding horses
wild stallions
Wyld Stallyns
change all I to Y, delete all O
11
N
+
SHIEWIHAFLUCTUATIGLIGT
shine with a fluctuating light
flicker
flickr
delete penultimate
5
K
+
VOKALANDANZTRUMENTALZOUNDZKOMBANEDHARMONAOUZLY
vocal and instrumental sounds combined harmoniously
music
Muzak
S -> Z, I -> A, C -> K
5
K
+
NBAKEDBREADFORASTAESHOWORFICTITIOSREENBACKS
unbaked bread for a stage show or fictitious greenbacks
play dough
Play-Doh
delete all U and G
5
D
+
THOSEINAECTSWITHHAADEXOSKELETONSANAHARDFOAEWINGS
those insects with hard exoskeletons and hard forewings
This puzzle requires you to identify a philosopher of each classification whose surname/mononym
+is “capped” by a word (some quantity of its consecutive first letters welded to some quantity of
+its consecutive last letters) that satisfies the rest of the clue. The flavortext provides an
+example of “scholastic blues”, referring to the famous scholasticist [Thomas] AQU(in)AS, where
+AQUAS = a“blues”. I did my best to be inclusive of both genders, a mix of religions, and a blend
+of Eastern and Western philosophers, but had to fit the extraction mechanism limitations.
+
+
The blanks in front of each clue indicate the length of the capping word, and the ? represents
+a letter to extract.
+
+
Most if not all of the names used can be found very handily in the time-ordered Wikipedia List
+of Western Philosophers and List of Eastern Philosophers. Any others were added with a quick
+Google search by religion + philosophy. The solver should have noted that the answers were being
+assembled alphabetical order, making the hunt for philosophers a lot more efficient.
+
+
For the second step, put the philosophers in birth date (era) order (or just follow the given
+order in the Wikipedia pages identified above), and the extracted "?" letters yield the final
+message:
+
+
+
+
+
A
+
+
+
384-322BC
+
+
+
ARIS(totl)E - A teleologic surface
+
+
+
+
+
N
+
+
+
320-230BC
+
+
+
T(im)ON - A pyrrhonist weight
+
+
+
+
+
U
+
+
+
99-55BC
+
+
+
LUC(ret)IUS – An epicurean death eater
+
+
+
+
+
B
+
+
+
400's
+
+
+
B(hartrh)ARI - A grammarian Adriatic city
+
+
+
+
+
E
+
+
+
1079-1142
+
+
+
ABE(lar)D - A universalist snoozing
+
+
+
+
+
R
+
+
+
1126-1198
+
+
+
AVER(roe)S - Monopsychist states
+
+
+
+
+
M
+
+
+
1135-1204
+
+
+
MAIM(onide)S – Apophatic wounds
+
+
+
+
+
E
+
+
+
1225-1274
+
+
+
BON(aventur)E - A scholastic matter
+
+
+
+
+
N
+
+
+
1300-1358
+
+
+
BU(rida)N - Nominalist breadstuff
+
+
+
+
+
S
+
+
+
1477-1531
+
+
+
ERA(smu)S – Humanist time periods
+
+
+
+
+
C
+
+
+
1509-1564
+
+
+
CA(lvi)N - A reformational ass
+
+
+
+
+
H
+
+
+
1588-1679
+
+
+
HO(bb)ES - Realist tools
+
+
+
+
+
P
+
+
+
1632-1677
+
+
+
SP(inoz)A - A rationalist resort
+
+
+
+
+
L
+
+
+
1694-1778
+
+
+
VOL(tair)E - A deist rodent
+
+
+
+
+
A
+
+
+
1758-1797
+
+
+
W(ollstonecr)AFT - A feminist drift
+
+
+
+
+
C
+
+
+
1845-1879
+
+
+
C(liff)ORD - An evidentialist line
+
+
+
+
+
E
+
+
+
1848-1923
+
+
+
B(os)ANQUET - An idealist feast
+
+
+
+
+
This philosophic message clues NI(ETSZ)CHE, giving NICHE as the final cap-word answer. This is
+disambiguated from NIETSZCHE as the final answer by the fact that my blanks for the rest of the
+puzzle only enumerate the endcap words.
+
+
Note: It is not mere coincidence that Nietszche would be last on the ordered list based on his
+birth date. I was simply being a conformist.
This puzzle requires you to identify a philosopher of each classification whose surname/mononym
+is “capped” by a word (some quantity of its consecutive first letters welded to some quantity of
+its consecutive last letters) that satisfies the rest of the clue. The flavortext provides an
+example of “scholastic blues”, referring to the famous scholasticist [Thomas] AQU(in)AS, where
+AQUAS = a“blues”. I did my best to be inclusive of both genders, a mix of religions, and a blend
+of Eastern and Western philosophers, but had to fit the extraction mechanism limitations.
+
+
The blanks in front of each clue indicate the length of the capping word, and the ? represents
+a letter to extract.
+
+
Most if not all of the names used can be found very handily in the time-ordered Wikipedia List
+of Western Philosophers and List of Eastern Philosophers. Any others were added with a quick
+Google search by religion + philosophy. The solver should have noted that the answers were being
+assembled alphabetical order, making the hunt for philosophers a lot more efficient.
+
+
For the second step, put the philosophers in birth date (era) order (or just follow the given
+order in the Wikipedia pages identified above), and the extracted "?" letters yield the final
+message:
+
+
+
+
+
A
+
+
+
384-322BC
+
+
+
ARIS(totl)E - A teleologic surface
+
+
+
+
+
N
+
+
+
320-230BC
+
+
+
T(im)ON - A pyrrhonist weight
+
+
+
+
+
U
+
+
+
99-55BC
+
+
+
LUC(ret)IUS – An epicurean death eater
+
+
+
+
+
B
+
+
+
400's
+
+
+
B(hartrh)ARI - A grammarian Adriatic city
+
+
+
+
+
E
+
+
+
1079-1142
+
+
+
ABE(lar)D - A universalist snoozing
+
+
+
+
+
R
+
+
+
1126-1198
+
+
+
AVER(roe)S - Monopsychist states
+
+
+
+
+
M
+
+
+
1135-1204
+
+
+
MAIM(onide)S – Apophatic wounds
+
+
+
+
+
E
+
+
+
1225-1274
+
+
+
BON(aventur)E - A scholastic matter
+
+
+
+
+
N
+
+
+
1300-1358
+
+
+
BU(rida)N - Nominalist breadstuff
+
+
+
+
+
S
+
+
+
1477-1531
+
+
+
ERA(smu)S – Humanist time periods
+
+
+
+
+
C
+
+
+
1509-1564
+
+
+
CA(lvi)N - A reformational ass
+
+
+
+
+
H
+
+
+
1588-1679
+
+
+
HO(bb)ES - Realist tools
+
+
+
+
+
P
+
+
+
1632-1677
+
+
+
SP(inoz)A - A rationalist resort
+
+
+
+
+
L
+
+
+
1694-1778
+
+
+
VOL(tair)E - A deist rodent
+
+
+
+
+
A
+
+
+
1758-1797
+
+
+
W(ollstonecr)AFT - A feminist drift
+
+
+
+
+
C
+
+
+
1845-1879
+
+
+
C(liff)ORD - An evidentialist line
+
+
+
+
+
E
+
+
+
1848-1923
+
+
+
B(os)ANQUET - An idealist feast
+
+
+
+
+
This philosophic message clues NI(ETSZ)CHE, giving NICHE as the final cap-word answer. This is
+disambiguated from NIETSZCHE as the final answer by the fact that my blanks for the rest of the
+puzzle only enumerate the endcap words.
+
+
Note: It is not mere coincidence that Nietszche would be last on the ordered list based on his
+birth date. I was simply being a conformist.
+"Hurry in, hurry in; it's storming out there! Let me get you something warm to drink. What's that? Of course I know Professor Oisy. Yes, Ben's hated me since his dog choked on some fruit that fell off one of my trees. Well, actually, it happened twice, but it's—What?! He's trying to summon an elder god? To destroy the university? We must stop him! We may be able to prevent our destruction if we hurry! If we live I'll smash that fool's head with an axe!"
+
+
+To prevent someone from summoning an Elder God, you need to retrieve items for your professor friend to place around campus. This field of protective objects is oriented on ancient ley lines of strange power. A map of these lines can be found below (click to enlarge):
+
+
+
+Each ley line is associated with a quality, which are listed in a table below. The northwest-southeast lines (red) are associated with substance, the east-west lines (blue) with form, and the southwest-northeast lines (green) with meaning. In order to protect campus (represented by the grey area on the map), you need to place objects at the intersections of ley lines shown on the map. Any object must have the qualities of all three of the ley lines.
+
+
+Of course, you don't have time to put an item at each intersection, and thankfully, you don't need to! An object placed at an intersection covers a shape centered on the intersection. The size of the shape depends on your team size:
+
+
+
For teams of 1–15, the shape is a hexagon of radius three segments.
+
For teams of 16–60, the shape is a hexagon of radius two segments.
+
For teams of 61–110, the shape is a equilateral triangle with side three segments. You may orient these triangles pointed up or down as you choose, and you can mix the two orientations in your coverage.
+
For teams of over 110, the shape is a hexagon of radius one segment.
+
+
+See below for a visual example:
+
+
+
+You must find enough items to cover the grey part of the map. You can cover the white areas (or even areas outside the map!), but that is not required. You may also overlap shapes if you wish.
+
+
+Finally, your professor has a few small-area field inhibitors. They are able to cover one triangle each—you can use them to fill in any pesky gaps. The number you get is based on your team size:
+
+
+
1–5: 8
+
6–15: 3
+
16–25: 20
+
26–40: 15
+
41–60: 10
+
61–85: 30
+
86–110: 20
+
111–125: 35
+
126–150: 25
+
Over 150: 20
+
+
+When you have enough items to cover the grey part of the map, call GC, and the professor will come over and verify that your items fit the bill. Note that no item can be used for two different intersections unless you have two instances of it. (In case you were concerned, the items will not actually be placed around campus.)
+
+
+Finally, a note on what makes an acceptable item. In order to property activate the energy of the ley lines, the object must have been in its state for at least two or three days. Practically speaking, therefore, the object must not have been assembled or constructed for the purposes of this puzzle. (Clearly, we cannot know this for certain. But you must be able to convince us that the object had this form before you knew of this puzzle.)
+
+
+
+
+
Ley lines of substance:
+
+
Earth
+
Bone, leather, or other inedible animal matter
+
Ceramic
+
Food
+
Stone or mineral
+
Paper or cardboard
+
Wood
+
Wood and metal
+
Metal (base)
+
Metal (precious, like 10K gold or sterling silver)
+
Fabric or cotton
+
Flexible plastic
+
Rigid plastic
+
Wood and plastic
+
Glass and {metal and/or wood}
+
Glass
+
Combination of five or more of the above
+
Ice
+
+Note: Items should be primarily composed of this substance. Like if you looked at it, you would say, "that's made of X". For combinations of substances (like wood and metal), the item should be primarily composed of the combination, and each substance in the combination should be well-represented.
+
+
+
Ley lines of form:
+
+
Tubular
+
Cylindrical (solid)
+
Equiangular
+
Incomplete
+
Flat
+
With a hole (equivalent to a torus)
+
With multiple holes
+
Hollow
+
Cup, mug, or bowl-shaped
+
Without sharp corners
+
With sharp corners, but without right angles
+
Flexible
+
Naturally-formed
+
V- or L-shaped
+
Y- or X-shaped
+
Platonic
+
Glowing
+
+Note: Items should be substantially this form. Like if you looked at it, you would say, "that is X".
+
+"Hurry in, hurry in; it's storming out there! Let me get you something warm to drink. What's that? Of course I know Professor Oisy. Yes, Ben's hated me since his dog choked on some fruit that fell off one of my trees. Well, actually, it happened twice, but it's—What?! He's trying to summon an elder god? To destroy the university? We must stop him! We may be able to prevent our destruction if we hurry! If we live I'll smash that fool's head with an axe!"
+
+
+To prevent someone from summoning an Elder God, you need to retrieve items for your professor friend to place around campus. This field of protective objects is oriented on ancient ley lines of strange power. A map of these lines can be found below (click to enlarge):
+
+
+
+Each ley line is associated with a quality, which are listed in a table below. The northwest-southeast lines (red) are associated with substance, the east-west lines (blue) with form, and the southwest-northeast lines (green) with meaning. In order to protect campus (represented by the grey area on the map), you need to place objects at the intersections of ley lines shown on the map. Any object must have the qualities of all three of the ley lines.
+
+
+Of course, you don't have time to put an item at each intersection, and thankfully, you don't need to! An object placed at an intersection covers a shape centered on the intersection. The size of the shape depends on your team size:
+
+
+
For teams of 1–15, the shape is a hexagon of radius three segments.
+
For teams of 16–60, the shape is a hexagon of radius two segments.
+
For teams of 61–110, the shape is a equilateral triangle with side three segments. You may orient these triangles pointed up or down as you choose, and you can mix the two orientations in your coverage.
+
For teams of over 110, the shape is a hexagon of radius one segment.
+
+
+See below for a visual example:
+
+
+
+You must find enough items to cover the grey part of the map. You can cover the white areas (or even areas outside the map!), but that is not required. You may also overlap shapes if you wish.
+
+
+Finally, your professor has a few small-area field inhibitors. They are able to cover one triangle each—you can use them to fill in any pesky gaps. The number you get is based on your team size:
+
+
+
1–5: 8
+
6–15: 3
+
16–25: 20
+
26–40: 15
+
41–60: 10
+
61–85: 30
+
86–110: 20
+
111–125: 35
+
126–150: 25
+
Over 150: 20
+
+
+When you have enough items to cover the grey part of the map, call GC, and the professor will come over and verify that your items fit the bill. Note that no item can be used for two different intersections unless you have two instances of it. (In case you were concerned, the items will not actually be placed around campus.)
+
+
+Finally, a note on what makes an acceptable item. In order to property activate the energy of the ley lines, the object must have been in its state for at least two or three days. Practically speaking, therefore, the object must not have been assembled or constructed for the purposes of this puzzle. (Clearly, we cannot know this for certain. But you must be able to convince us that the object had this form before you knew of this puzzle.)
+
+
+
+
+
Ley lines of substance:
+
+
Earth
+
Bone, leather, or other inedible animal matter
+
Ceramic
+
Food
+
Stone or mineral
+
Paper or cardboard
+
Wood
+
Wood and metal
+
Metal (base)
+
Metal (precious, like 10K gold or sterling silver)
+
Fabric or cotton
+
Flexible plastic
+
Rigid plastic
+
Wood and plastic
+
Glass and {metal and/or wood}
+
Glass
+
Combination of five or more of the above
+
Ice
+
+Note: Items should be primarily composed of this substance. Like if you looked at it, you would say, "that's made of X". For combinations of substances (like wood and metal), the item should be primarily composed of the combination, and each substance in the combination should be well-represented.
+
+
+
Ley lines of form:
+
+
Tubular
+
Cylindrical (solid)
+
Equiangular
+
Incomplete
+
Flat
+
With a hole (equivalent to a torus)
+
With multiple holes
+
Hollow
+
Cup, mug, or bowl-shaped
+
Without sharp corners
+
With sharp corners, but without right angles
+
Flexible
+
Naturally-formed
+
V- or L-shaped
+
Y- or X-shaped
+
Platonic
+
Glowing
+
+Note: Items should be substantially this form. Like if you looked at it, you would say, "that is X".
+
+"Hurry in, hurry in; it's storming out there! Let me get you something warm to drink. What's that? Of course I know Professor Oisy. Yes, Ben's hated me since his dog choked on some fruit that fell off one of my trees. Well, actually, it happened twice, but it's—What?! He's trying to summon an elder god? To destroy the university? We must stop him! We may be able to prevent our destruction if we hurry! If we live I'll smash that fool's head with an axe!"
+
+
+To prevent someone from summoning an Elder God, you need to retrieve items for your professor friend to place around campus. This field of protective objects is oriented on ancient ley lines of strange power. A map of these lines can be found below (click to enlarge):
+
+
+
+Each ley line is associated with a quality, which are listed in a table below. The northwest-southeast lines (red) are associated with substance, the east-west lines (blue) with form, and the southwest-northeast lines (green) with meaning. In order to protect campus (represented by the grey area on the map), you need to place objects at the intersections of ley lines shown on the map. Any object must have the qualities of all three of the ley lines.
+
+
+Of course, you don't have time to put an item at each intersection, and thankfully, you don't need to! An object placed at an intersection covers a shape centered on the intersection. The size of the shape depends on your team size:
+
+
+
For teams of 1–15, the shape is a hexagon of radius three segments.
+
For teams of 16–60, the shape is a hexagon of radius two segments.
+
For teams of 61–110, the shape is a equilateral triangle with side three segments. You may orient these triangles pointed up or down as you choose, and you can mix the two orientations in your coverage.
+
For teams of over 110, the shape is a hexagon of radius one segment.
+
+
+See below for a visual example:
+
+
+
+You must find enough items to cover the grey part of the map. You can cover the white areas (or even areas outside the map!), but that is not required. You may also overlap shapes if you wish.
+
+
+Finally, your professor has a few small-area field inhibitors. They are able to cover one triangle each—you can use them to fill in any pesky gaps. The number you get is based on your team size:
+
+
+
1–5: 8
+
6–15: 3
+
16–25: 20
+
26–40: 15
+
41–60: 10
+
61–85: 30
+
86–110: 20
+
111–125: 35
+
126–150: 25
+
Over 150: 20
+
+
+When you have enough items to cover the grey part of the map, call GC, and the professor will come over and verify that your items fit the bill. Note that no item can be used for two different intersections unless you have two instances of it. (In case you were concerned, the items will not actually be placed around campus.)
+
+
+Finally, a note on what makes an acceptable item. In order to property activate the energy of the ley lines, the object must have been in its state for at least two or three days. Practically speaking, therefore, the object must not have been assembled or constructed for the purposes of this puzzle. (Clearly, we cannot know this for certain. But you must be able to convince us that the object had this form before you knew of this puzzle.)
+
+
+
+
+
Ley lines of substance:
+
+
Earth
+
Bone, leather, or other inedible animal matter
+
Ceramic
+
Food
+
Stone or mineral
+
Paper or cardboard
+
Wood
+
Wood and metal
+
Metal (base)
+
Metal (precious, like 10K gold or sterling silver)
+
Fabric or cotton
+
Flexible plastic
+
Rigid plastic
+
Wood and plastic
+
Glass and {metal and/or wood}
+
Glass
+
Combination of five or more of the above
+
Ice
+
+Note: Items should be primarily composed of this substance. Like if you looked at it, you would say, "that's made of X". For combinations of substances (like wood and metal), the item should be primarily composed of the combination, and each substance in the combination should be well-represented.
+
+
+
Ley lines of form:
+
+
Tubular
+
Cylindrical (solid)
+
Equiangular
+
Incomplete
+
Flat
+
With a hole (equivalent to a torus)
+
With multiple holes
+
Hollow
+
Cup, mug, or bowl-shaped
+
Without sharp corners
+
With sharp corners, but without right angles
+
Flexible
+
Naturally-formed
+
V- or L-shaped
+
Y- or X-shaped
+
Platonic
+
Glowing
+
+Note: Items should be substantially this form. Like if you looked at it, you would say, "that is X".
+
There were four scheduled events during this hunt. Successful completion of the events gave currency which helped open puzzles sooner (which unfortunately, due to the technical difficulties in this hunt, teams were not able to see except for when the puzzles actually opened, but I hope you have fun anyway).
+
The Matrix
+
Teams sent two people to this event, and each person received either the grid part or the letter list part of a dropquote puzzle, with 32 puzzles in all. Extra pieces were randomly given to players. There was also a blank 32x32 grid presented a bit later during the event.
+
Having only half a dropquote made it apparent that people had to work together. First you had to find the other half of your dropquote using the pattern of black squares and numbers of letters, then solve the dropquotes. More in the solution.
+
The complete set of dropquote puzzles (already properly paired, but feel free to cut them apart and mix them up for the full solving experience) is here, and the blank grid is here. [GET THESE FROM GABBY.]
+
Escape from Mars
+
This was a virtual escape room. Teams received several puzzles [LINK], and there were also several relevant posters in the room [LINK]. When you solved these puzzles and the meta, you received a second set of puzzles [LINK] and access to another room representing Mars, which had other posters [LINK]. Upon solving enough of these puzzles, you received the final meta [LINK]. See solutions. [GET CONTENT FROM THE AUTHORS]
+
The Trivial Pursuits of Walter Mitty
+
Hunt teams were asked to send up to two solvers to a trivia-based event. Each solver was given a Trivial Pursuit game token ("pie") and then lined up in six queues corresponding to six stations: one for each category in Trivial Pursuit. The first two people in each line were randomly teamed up and sent to the appropriate station.
+
At each station, teams had to successfully answer questions from Trivial Pursuit to receive that category's wedge piece. However, each station had its own rule for how the teams were required to answer. The rules for answering were related to the category. The first station visited was determined randomly using the color of the Trivial Pursuit pie they were given at the start. After that, players returned to the queue for whichever station they wanted to attempt next, where they would be randomly paired up with a new partner.
+
+
Geography: Teams took turns trying to answer geography questions, the answers of which were all U.S. states or countries. But instead of stating their answers, they had to point to the proper state or country among a set of face-down U.S. and world map jigsaw pieces.
+
Entertainment: One member of each team became an "Actor" and the other a "Guesser". The Actors were shown an Entertainment trivia question and had to then act out what they believed to be the answer to the question to their partners à la charades. All teams competed simultaneously. Guessers could guess freely (watching the other teams' Actors if desired). The first team to answer correctly would receive wedges.
+
History: Teams took turns answering questions. However, the answer that was considered correct was not the answer to the question they were asked, but the answer to the third previous question (which in general had been asked of a different team). If the teams gave the wrong response, the answer they should have given (the answer to the third previous question) was announced to help players understand what was going on.
+
Arts & Literature: One member of each team became a "Drawer" and the other a "Guesser". Each Drawer was shown a question and had to try to get their partner to guess what they believed to be the answer communicating only by drawing it. The station attendant walked around the table giving questions to each team one at a time. When they returned to a team they had previously given a question to, the guesser was given one chance to give the correct answer. After each question teams would change roles and the new drawer would get another question. After two correct answers teams received their wedges.
+
Science and Nature: Players took turns answering Science & Nature questions. However, the answer that was considered correct was not the real answer to the question, but the "successor" to the real answer. For example, if the real answer was “helium”, the accepted answer would be “lithium”.
+
Sports & Leisure: At this station, there was a ping pong table. Teams took turns attempting to answer Sports &Leisure questions. Both players on the team were shown a question. They would then attempt to volley the ping pong ball back and forth. Upon hitting the ball, a team member could say one letter in an attempt to spell out the answer to the question. An attempt was considered successful if the team was able to volley until they spelled up to five correct letters of the correct answer to the question. So if both team members knew the correct answer, they could get a point with a minimum of five volleys. If only one team member knew the answer to the question, it would take at least ten volleys for them to spell it out.
+
+
Upon receiving a wedge for all six categories, a player would go to a table representing the "center space" in Trivial Pursuit. An attendant there casually asked them which category gave them the most trouble. After which, the attendant chose that category for the player's “center space” question, as is done in the board game. The player then had to return to that category’s station to complete it one more time.
+
Players answering their “center space” question were given one final trivia question, the answer to which was the answer for the event, "DAYDREAM BELIEVER".
+
Node DevOps Challenge
+
The description of this event was: Prove your skill at building contraptions in the workshop. Bring two people with good spatial intuition and a knack for writing and following precise directions.
There were four scheduled events during this hunt. Successful completion of the events gave currency which helped open puzzles sooner (which unfortunately, due to the technical difficulties in this hunt, teams were not able to see except for when the puzzles actually opened, but I hope you have fun anyway).
+
The Matrix
+
Teams sent two people to this event, and each person received either the grid part or the letter list part of a dropquote puzzle, with 32 puzzles in all. Extra pieces were randomly given to players. There was also a blank 32x32 grid presented a bit later during the event.
+
Having only half a dropquote made it apparent that people had to work together. First you had to find the other half of your dropquote using the pattern of black squares and numbers of letters, then solve the dropquotes. More in the solution.
+
The complete set of dropquote puzzles (already properly paired, but feel free to cut them apart and mix them up for the full solving experience) is here, and the blank grid is here. [GET THESE FROM GABBY.]
+
Escape from Mars
+
This was a virtual escape room. Teams received several puzzles [LINK], and there were also several relevant posters in the room [LINK]. When you solved these puzzles and the meta, you received a second set of puzzles [LINK] and access to another room representing Mars, which had other posters [LINK]. Upon solving enough of these puzzles, you received the final meta [LINK]. See solutions. [GET CONTENT FROM THE AUTHORS]
+
The Trivial Pursuits of Walter Mitty
+
Hunt teams were asked to send up to two solvers to a trivia-based event. Each solver was given a Trivial Pursuit game token ("pie") and then lined up in six queues corresponding to six stations: one for each category in Trivial Pursuit. The first two people in each line were randomly teamed up and sent to the appropriate station.
+
At each station, teams had to successfully answer questions from Trivial Pursuit to receive that category's wedge piece. However, each station had its own rule for how the teams were required to answer. The rules for answering were related to the category. The first station visited was determined randomly using the color of the Trivial Pursuit pie they were given at the start. After that, players returned to the queue for whichever station they wanted to attempt next, where they would be randomly paired up with a new partner.
+
+
Geography: Teams took turns trying to answer geography questions, the answers of which were all U.S. states or countries. But instead of stating their answers, they had to point to the proper state or country among a set of face-down U.S. and world map jigsaw pieces.
+
Entertainment: One member of each team became an "Actor" and the other a "Guesser". The Actors were shown an Entertainment trivia question and had to then act out what they believed to be the answer to the question to their partners à la charades. All teams competed simultaneously. Guessers could guess freely (watching the other teams' Actors if desired). The first team to answer correctly would receive wedges.
+
History: Teams took turns answering questions. However, the answer that was considered correct was not the answer to the question they were asked, but the answer to the third previous question (which in general had been asked of a different team). If the teams gave the wrong response, the answer they should have given (the answer to the third previous question) was announced to help players understand what was going on.
+
Arts & Literature: One member of each team became a "Drawer" and the other a "Guesser". Each Drawer was shown a question and had to try to get their partner to guess what they believed to be the answer communicating only by drawing it. The station attendant walked around the table giving questions to each team one at a time. When they returned to a team they had previously given a question to, the guesser was given one chance to give the correct answer. After each question teams would change roles and the new drawer would get another question. After two correct answers teams received their wedges.
+
Science and Nature: Players took turns answering Science & Nature questions. However, the answer that was considered correct was not the real answer to the question, but the "successor" to the real answer. For example, if the real answer was “helium”, the accepted answer would be “lithium”.
+
Sports & Leisure: At this station, there was a ping pong table. Teams took turns attempting to answer Sports &Leisure questions. Both players on the team were shown a question. They would then attempt to volley the ping pong ball back and forth. Upon hitting the ball, a team member could say one letter in an attempt to spell out the answer to the question. An attempt was considered successful if the team was able to volley until they spelled up to five correct letters of the correct answer to the question. So if both team members knew the correct answer, they could get a point with a minimum of five volleys. If only one team member knew the answer to the question, it would take at least ten volleys for them to spell it out.
+
+
Upon receiving a wedge for all six categories, a player would go to a table representing the "center space" in Trivial Pursuit. An attendant there casually asked them which category gave them the most trouble. After which, the attendant chose that category for the player's “center space” question, as is done in the board game. The player then had to return to that category’s station to complete it one more time.
+
Players answering their “center space” question were given one final trivia question, the answer to which was the answer for the event, "DAYDREAM BELIEVER".
+
Node DevOps Challenge
+
The description of this event was: Prove your skill at building contraptions in the workshop. Bring two people with good spatial intuition and a knack for writing and following precise directions.
There were four scheduled events during this hunt. Successful completion of the events gave currency which helped open puzzles sooner (which unfortunately, due to the technical difficulties in this hunt, teams were not able to see except for when the puzzles actually opened, but I hope you have fun anyway).
+
The Matrix
+
Teams sent two people to this event, and each person received either the grid part or the letter list part of a dropquote puzzle, with 32 puzzles in all. Extra pieces were randomly given to players. There was also a blank 32x32 grid presented a bit later during the event.
+
Having only half a dropquote made it apparent that people had to work together. First you had to find the other half of your dropquote using the pattern of black squares and numbers of letters, then solve the dropquotes. More in the solution.
+
The complete set of dropquote puzzles (already properly paired, but feel free to cut them apart and mix them up for the full solving experience) is here, and the blank grid is here. [GET THESE FROM GABBY.]
+
Escape from Mars
+
This was a virtual escape room. Teams received several puzzles [LINK], and there were also several relevant posters in the room [LINK]. When you solved these puzzles and the meta, you received a second set of puzzles [LINK] and access to another room representing Mars, which had other posters [LINK]. Upon solving enough of these puzzles, you received the final meta [LINK]. See solutions. [GET CONTENT FROM THE AUTHORS]
+
The Trivial Pursuits of Walter Mitty
+
Hunt teams were asked to send up to two solvers to a trivia-based event. Each solver was given a Trivial Pursuit game token ("pie") and then lined up in six queues corresponding to six stations: one for each category in Trivial Pursuit. The first two people in each line were randomly teamed up and sent to the appropriate station.
+
At each station, teams had to successfully answer questions from Trivial Pursuit to receive that category's wedge piece. However, each station had its own rule for how the teams were required to answer. The rules for answering were related to the category. The first station visited was determined randomly using the color of the Trivial Pursuit pie they were given at the start. After that, players returned to the queue for whichever station they wanted to attempt next, where they would be randomly paired up with a new partner.
+
+
Geography: Teams took turns trying to answer geography questions, the answers of which were all U.S. states or countries. But instead of stating their answers, they had to point to the proper state or country among a set of face-down U.S. and world map jigsaw pieces.
+
Entertainment: One member of each team became an "Actor" and the other a "Guesser". The Actors were shown an Entertainment trivia question and had to then act out what they believed to be the answer to the question to their partners à la charades. All teams competed simultaneously. Guessers could guess freely (watching the other teams' Actors if desired). The first team to answer correctly would receive wedges.
+
History: Teams took turns answering questions. However, the answer that was considered correct was not the answer to the question they were asked, but the answer to the third previous question (which in general had been asked of a different team). If the teams gave the wrong response, the answer they should have given (the answer to the third previous question) was announced to help players understand what was going on.
+
Arts & Literature: One member of each team became a "Drawer" and the other a "Guesser". Each Drawer was shown a question and had to try to get their partner to guess what they believed to be the answer communicating only by drawing it. The station attendant walked around the table giving questions to each team one at a time. When they returned to a team they had previously given a question to, the guesser was given one chance to give the correct answer. After each question teams would change roles and the new drawer would get another question. After two correct answers teams received their wedges.
+
Science and Nature: Players took turns answering Science & Nature questions. However, the answer that was considered correct was not the real answer to the question, but the "successor" to the real answer. For example, if the real answer was “helium”, the accepted answer would be “lithium”.
+
Sports & Leisure: At this station, there was a ping pong table. Teams took turns attempting to answer Sports &Leisure questions. Both players on the team were shown a question. They would then attempt to volley the ping pong ball back and forth. Upon hitting the ball, a team member could say one letter in an attempt to spell out the answer to the question. An attempt was considered successful if the team was able to volley until they spelled up to five correct letters of the correct answer to the question. So if both team members knew the correct answer, they could get a point with a minimum of five volleys. If only one team member knew the answer to the question, it would take at least ten volleys for them to spell it out.
+
+
Upon receiving a wedge for all six categories, a player would go to a table representing the "center space" in Trivial Pursuit. An attendant there casually asked them which category gave them the most trouble. After which, the attendant chose that category for the player's “center space” question, as is done in the board game. The player then had to return to that category’s station to complete it one more time.
+
Players answering their “center space” question were given one final trivia question, the answer to which was the answer for the event, "DAYDREAM BELIEVER".
+
Node DevOps Challenge
+
The description of this event was: Prove your skill at building contraptions in the workshop. Bring two people with good spatial intuition and a knack for writing and following precise directions.
There were four scheduled events during this hunt. Successful completion of the events gave currency which helped open puzzles sooner (which unfortunately, due to the technical difficulties in this hunt, teams were not able to see except for when the puzzles actually opened, but I hope you have fun anyway).
+
The Matrix
+
Teams sent two people to this event, and each person received either the grid part or the letter list part of a dropquote puzzle, with 32 puzzles in all. Extra pieces were randomly given to players. There was also a blank 32x32 grid presented a bit later during the event.
+
Having only half a dropquote made it apparent that people had to work together. First you had to find the other half of your dropquote using the pattern of black squares and numbers of letters, then solve the dropquotes. More in the solution.
+
The complete set of dropquote puzzles (already properly paired, but feel free to cut them apart and mix them up for the full solving experience) is here, and the blank grid is here. [GET THESE FROM GABBY.]
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Escape from Mars
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This was a virtual escape room. Teams received several puzzles [LINK], and there were also several relevant posters in the room [LINK]. When you solved these puzzles and the meta, you received a second set of puzzles [LINK] and access to another room representing Mars, which had other posters [LINK]. Upon solving enough of these puzzles, you received the final meta [LINK]. See solutions. [GET CONTENT FROM THE AUTHORS]
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The Trivial Pursuits of Walter Mitty
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Hunt teams were asked to send up to two solvers to a trivia-based event. Each solver was given a Trivial Pursuit game token ("pie") and then lined up in six queues corresponding to six stations: one for each category in Trivial Pursuit. The first two people in each line were randomly teamed up and sent to the appropriate station.
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At each station, teams had to successfully answer questions from Trivial Pursuit to receive that category's wedge piece. However, each station had its own rule for how the teams were required to answer. The rules for answering were related to the category. The first station visited was determined randomly using the color of the Trivial Pursuit pie they were given at the start. After that, players returned to the queue for whichever station they wanted to attempt next, where they would be randomly paired up with a new partner.
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Geography: Teams took turns trying to answer geography questions, the answers of which were all U.S. states or countries. But instead of stating their answers, they had to point to the proper state or country among a set of face-down U.S. and world map jigsaw pieces.
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Entertainment: One member of each team became an "Actor" and the other a "Guesser". The Actors were shown an Entertainment trivia question and had to then act out what they believed to be the answer to the question to their partners à la charades. All teams competed simultaneously. Guessers could guess freely (watching the other teams' Actors if desired). The first team to answer correctly would receive wedges.
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History: Teams took turns answering questions. However, the answer that was considered correct was not the answer to the question they were asked, but the answer to the third previous question (which in general had been asked of a different team). If the teams gave the wrong response, the answer they should have given (the answer to the third previous question) was announced to help players understand what was going on.
+
Arts & Literature: One member of each team became a "Drawer" and the other a "Guesser". Each Drawer was shown a question and had to try to get their partner to guess what they believed to be the answer communicating only by drawing it. The station attendant walked around the table giving questions to each team one at a time. When they returned to a team they had previously given a question to, the guesser was given one chance to give the correct answer. After each question teams would change roles and the new drawer would get another question. After two correct answers teams received their wedges.
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Science and Nature: Players took turns answering Science & Nature questions. However, the answer that was considered correct was not the real answer to the question, but the "successor" to the real answer. For example, if the real answer was “helium”, the accepted answer would be “lithium”.
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Sports & Leisure: At this station, there was a ping pong table. Teams took turns attempting to answer Sports &Leisure questions. Both players on the team were shown a question. They would then attempt to volley the ping pong ball back and forth. Upon hitting the ball, a team member could say one letter in an attempt to spell out the answer to the question. An attempt was considered successful if the team was able to volley until they spelled up to five correct letters of the correct answer to the question. So if both team members knew the correct answer, they could get a point with a minimum of five volleys. If only one team member knew the answer to the question, it would take at least ten volleys for them to spell it out.
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Upon receiving a wedge for all six categories, a player would go to a table representing the "center space" in Trivial Pursuit. An attendant there casually asked them which category gave them the most trouble. After which, the attendant chose that category for the player's “center space” question, as is done in the board game. The player then had to return to that category’s station to complete it one more time.
+
Players answering their “center space” question were given one final trivia question, the answer to which was the answer for the event, "DAYDREAM BELIEVER".
+
Node DevOps Challenge
+
The description of this event was: Prove your skill at building contraptions in the workshop. Bring two people with good spatial intuition and a knack for writing and following precise directions.
There were four scheduled events during this hunt. Successful completion of the events gave currency which helped open puzzles sooner (which unfortunately, due to the technical difficulties in this hunt, teams were not able to see except for when the puzzles actually opened, but I hope you have fun anyway).
+
The Matrix
+
Teams sent two people to this event, and each person received either the grid part or the letter list part of a dropquote puzzle, with 32 puzzles in all. Extra pieces were randomly given to players. There was also a blank 32x32 grid presented a bit later during the event.
+
Having only half a dropquote made it apparent that people had to work together. First you had to find the other half of your dropquote using the pattern of black squares and numbers of letters, then solve the dropquotes. More in the solution.
+
The complete set of dropquote puzzles (already properly paired, but feel free to cut them apart and mix them up for the full solving experience) is here, and the blank grid is here. [GET THESE FROM GABBY.]
+
Escape from Mars
+
This was a virtual escape room. Teams received several puzzles [LINK], and there were also several relevant posters in the room [LINK]. When you solved these puzzles and the meta, you received a second set of puzzles [LINK] and access to another room representing Mars, which had other posters [LINK]. Upon solving enough of these puzzles, you received the final meta [LINK]. See solutions. [GET CONTENT FROM THE AUTHORS]
+
The Trivial Pursuits of Walter Mitty
+
Hunt teams were asked to send up to two solvers to a trivia-based event. Each solver was given a Trivial Pursuit game token ("pie") and then lined up in six queues corresponding to six stations: one for each category in Trivial Pursuit. The first two people in each line were randomly teamed up and sent to the appropriate station.
+
At each station, teams had to successfully answer questions from Trivial Pursuit to receive that category's wedge piece. However, each station had its own rule for how the teams were required to answer. The rules for answering were related to the category. The first station visited was determined randomly using the color of the Trivial Pursuit pie they were given at the start. After that, players returned to the queue for whichever station they wanted to attempt next, where they would be randomly paired up with a new partner.
+
+
Geography: Teams took turns trying to answer geography questions, the answers of which were all U.S. states or countries. But instead of stating their answers, they had to point to the proper state or country among a set of face-down U.S. and world map jigsaw pieces.
+
Entertainment: One member of each team became an "Actor" and the other a "Guesser". The Actors were shown an Entertainment trivia question and had to then act out what they believed to be the answer to the question to their partners à la charades. All teams competed simultaneously. Guessers could guess freely (watching the other teams' Actors if desired). The first team to answer correctly would receive wedges.
+
History: Teams took turns answering questions. However, the answer that was considered correct was not the answer to the question they were asked, but the answer to the third previous question (which in general had been asked of a different team). If the teams gave the wrong response, the answer they should have given (the answer to the third previous question) was announced to help players understand what was going on.
+
Arts & Literature: One member of each team became a "Drawer" and the other a "Guesser". Each Drawer was shown a question and had to try to get their partner to guess what they believed to be the answer communicating only by drawing it. The station attendant walked around the table giving questions to each team one at a time. When they returned to a team they had previously given a question to, the guesser was given one chance to give the correct answer. After each question teams would change roles and the new drawer would get another question. After two correct answers teams received their wedges.
+
Science and Nature: Players took turns answering Science & Nature questions. However, the answer that was considered correct was not the real answer to the question, but the "successor" to the real answer. For example, if the real answer was “helium”, the accepted answer would be “lithium”.
+
Sports & Leisure: At this station, there was a ping pong table. Teams took turns attempting to answer Sports &Leisure questions. Both players on the team were shown a question. They would then attempt to volley the ping pong ball back and forth. Upon hitting the ball, a team member could say one letter in an attempt to spell out the answer to the question. An attempt was considered successful if the team was able to volley until they spelled up to five correct letters of the correct answer to the question. So if both team members knew the correct answer, they could get a point with a minimum of five volleys. If only one team member knew the answer to the question, it would take at least ten volleys for them to spell it out.
+
+
Upon receiving a wedge for all six categories, a player would go to a table representing the "center space" in Trivial Pursuit. An attendant there casually asked them which category gave them the most trouble. After which, the attendant chose that category for the player's “center space” question, as is done in the board game. The player then had to return to that category’s station to complete it one more time.
+
Players answering their “center space” question were given one final trivia question, the answer to which was the answer for the event, "DAYDREAM BELIEVER".
+
Node DevOps Challenge
+
The description of this event was: Prove your skill at building contraptions in the workshop. Bring two people with good spatial intuition and a knack for writing and following precise directions.
There were four scheduled events during this hunt. Successful completion of the events gave currency which helped open puzzles sooner (which unfortunately, due to the technical difficulties in this hunt, teams were not able to see except for when the puzzles actually opened, but I hope you have fun anyway).
+
The Matrix
+
Teams sent two people to this event, and each person received either the grid part or the letter list part of a dropquote puzzle, with 32 puzzles in all. Extra pieces were randomly given to players. There was also a blank 32x32 grid presented a bit later during the event.
+
Having only half a dropquote made it apparent that people had to work together. First you had to find the other half of your dropquote using the pattern of black squares and numbers of letters, then solve the dropquotes. More in the solution.
+
The complete set of dropquote puzzles (already properly paired, but feel free to cut them apart and mix them up for the full solving experience) is here, and the blank grid is here. [GET THESE FROM GABBY.]
+
Escape from Mars
+
This was a virtual escape room. Teams received several puzzles [LINK], and there were also several relevant posters in the room [LINK]. When you solved these puzzles and the meta, you received a second set of puzzles [LINK] and access to another room representing Mars, which had other posters [LINK]. Upon solving enough of these puzzles, you received the final meta [LINK]. See solutions. [GET CONTENT FROM THE AUTHORS]
+
The Trivial Pursuits of Walter Mitty
+
Hunt teams were asked to send up to two solvers to a trivia-based event. Each solver was given a Trivial Pursuit game token ("pie") and then lined up in six queues corresponding to six stations: one for each category in Trivial Pursuit. The first two people in each line were randomly teamed up and sent to the appropriate station.
+
At each station, teams had to successfully answer questions from Trivial Pursuit to receive that category's wedge piece. However, each station had its own rule for how the teams were required to answer. The rules for answering were related to the category. The first station visited was determined randomly using the color of the Trivial Pursuit pie they were given at the start. After that, players returned to the queue for whichever station they wanted to attempt next, where they would be randomly paired up with a new partner.
+
+
Geography: Teams took turns trying to answer geography questions, the answers of which were all U.S. states or countries. But instead of stating their answers, they had to point to the proper state or country among a set of face-down U.S. and world map jigsaw pieces.
+
Entertainment: One member of each team became an "Actor" and the other a "Guesser". The Actors were shown an Entertainment trivia question and had to then act out what they believed to be the answer to the question to their partners à la charades. All teams competed simultaneously. Guessers could guess freely (watching the other teams' Actors if desired). The first team to answer correctly would receive wedges.
+
History: Teams took turns answering questions. However, the answer that was considered correct was not the answer to the question they were asked, but the answer to the third previous question (which in general had been asked of a different team). If the teams gave the wrong response, the answer they should have given (the answer to the third previous question) was announced to help players understand what was going on.
+
Arts & Literature: One member of each team became a "Drawer" and the other a "Guesser". Each Drawer was shown a question and had to try to get their partner to guess what they believed to be the answer communicating only by drawing it. The station attendant walked around the table giving questions to each team one at a time. When they returned to a team they had previously given a question to, the guesser was given one chance to give the correct answer. After each question teams would change roles and the new drawer would get another question. After two correct answers teams received their wedges.
+
Science and Nature: Players took turns answering Science & Nature questions. However, the answer that was considered correct was not the real answer to the question, but the "successor" to the real answer. For example, if the real answer was “helium”, the accepted answer would be “lithium”.
+
Sports & Leisure: At this station, there was a ping pong table. Teams took turns attempting to answer Sports &Leisure questions. Both players on the team were shown a question. They would then attempt to volley the ping pong ball back and forth. Upon hitting the ball, a team member could say one letter in an attempt to spell out the answer to the question. An attempt was considered successful if the team was able to volley until they spelled up to five correct letters of the correct answer to the question. So if both team members knew the correct answer, they could get a point with a minimum of five volleys. If only one team member knew the answer to the question, it would take at least ten volleys for them to spell it out.
+
+
Upon receiving a wedge for all six categories, a player would go to a table representing the "center space" in Trivial Pursuit. An attendant there casually asked them which category gave them the most trouble. After which, the attendant chose that category for the player's “center space” question, as is done in the board game. The player then had to return to that category’s station to complete it one more time.
+
Players answering their “center space” question were given one final trivia question, the answer to which was the answer for the event, "DAYDREAM BELIEVER".
+
Node DevOps Challenge
+
The description of this event was: Prove your skill at building contraptions in the workshop. Bring two people with good spatial intuition and a knack for writing and following precise directions.