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305d841
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Add files using upload-large-folder tool

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  1. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/AssemblyInfo.cs +2 -0
  2. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/AssemblyInfo.cs.meta +11 -0
  3. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/ContextMenu.cs +43 -0
  4. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/ContextMenu.cs.meta +13 -0
  5. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/EditorSpriteGUIUtility.cs +236 -0
  6. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/EditorSpriteGUIUtility.cs.meta +13 -0
  7. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/Handles.meta +8 -0
  8. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/Icons.meta +8 -0
  9. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/ObjectMenuCreation.meta +8 -0
  10. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/SceneDragAndDrop.cs +244 -0
  11. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/SceneDragAndDrop.cs.meta +13 -0
  12. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/SpriteSelector.cs +312 -0
  13. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/SpriteSelector.cs.meta +11 -0
  14. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/SpriteShapeAnalytics.cs +168 -0
  15. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/SpriteShapeAnalytics.cs.meta +11 -0
  16. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/SpriteShapeAssetPostProcessor.cs +25 -0
  17. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/SpriteShapeAssetPostProcessor.cs.meta +13 -0
  18. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/SpriteShapeControllerEditor.cs +605 -0
  19. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/SpriteShapeControllerEditor.cs.meta +13 -0
  20. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/SpriteShapeEditor.cs +656 -0
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/AssemblyInfo.cs ADDED
@@ -0,0 +1,2 @@
 
 
 
1
+ using System.Runtime.CompilerServices;
2
+ [assembly: InternalsVisibleTo("Unity.2D.SpriteShape.Tests.EditorTests")]
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/AssemblyInfo.cs.meta ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: ad27c05e1cd134511a1636ea68b7f2a2
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/ContextMenu.cs ADDED
@@ -0,0 +1,43 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using UnityEngine;
2
+ using UnityEngine.U2D;
3
+ using UnityEditor.U2D.SpriteShape;
4
+
5
+ namespace UnityEditor.U2D
6
+ {
7
+ public class ContextMenu
8
+ {
9
+ private static AngleRange CreateAngleRange(float start, float end, int order)
10
+ {
11
+ AngleRange angleRange = new AngleRange();
12
+
13
+ angleRange.start = start;
14
+ angleRange.end = end;
15
+ angleRange.order = order;
16
+
17
+ return angleRange;
18
+ }
19
+
20
+ //[MenuItem("Assets/Create/Sprite Shape Profile/Open Shape", false, 358)]
21
+ public static void CreateNewSpriteStrip()
22
+ {
23
+ UnityEngine.U2D.SpriteShape newSpriteShape = SpriteShapeEditorUtility.CreateSpriteShapeAsset();
24
+ newSpriteShape.angleRanges.Add(CreateAngleRange(-180.0f, 180.0f, 0));
25
+ }
26
+
27
+ //[MenuItem("Assets/Create/Sprite Shape Profile/Closed Shape", false, 359)]
28
+ public static void CreateNewSpriteShape()
29
+ {
30
+ UnityEngine.U2D.SpriteShape newSpriteShape = SpriteShapeEditorUtility.CreateSpriteShapeAsset();
31
+ newSpriteShape.angleRanges.Add(CreateAngleRange(-45.0f, 45.0f, 4));
32
+ newSpriteShape.angleRanges.Add(CreateAngleRange(-135.0f, -45.0f, 3));
33
+ newSpriteShape.angleRanges.Add(CreateAngleRange(135.0f, 225.0f, 2));
34
+ newSpriteShape.angleRanges.Add(CreateAngleRange(45.0f, 135.0f, 1));
35
+ }
36
+
37
+ //[MenuItem("GameObject/2D Object/Sprite Shape")]
38
+ internal static void CreateSpriteShapeEmpty()
39
+ {
40
+ SpriteShapeEditorUtility.SetShapeFromAsset(SpriteShapeEditorUtility.CreateSpriteShapeControllerFromSelection());
41
+ }
42
+ }
43
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/ContextMenu.cs.meta ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 98a4cc9d9dadb844e8669b0665d53897
3
+ timeCreated: 1503992201
4
+ licenseType: Pro
5
+ MonoImporter:
6
+ externalObjects: {}
7
+ serializedVersion: 2
8
+ defaultReferences: []
9
+ executionOrder: 0
10
+ icon: {instanceID: 0}
11
+ userData:
12
+ assetBundleName:
13
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/EditorSpriteGUIUtility.cs ADDED
@@ -0,0 +1,236 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using UnityEditor;
2
+ using UnityEngine;
3
+ using UnityEditor.Sprites;
4
+ using System.Collections;
5
+ using System.Collections.Generic;
6
+
7
+ namespace UnityEditor.U2D
8
+ {
9
+ public static class EditorSpriteGUIUtility
10
+ {
11
+ public enum FitMode
12
+ {
13
+ BestFit,
14
+ FitHorizontal,
15
+ FitVertical,
16
+ Fill,
17
+ Tiled
18
+ }
19
+
20
+ private static Material s_SpriteMaterial;
21
+ public static Material spriteMaterial
22
+ {
23
+ get
24
+ {
25
+ if (s_SpriteMaterial == null)
26
+ {
27
+ s_SpriteMaterial = new Material(Shader.Find("Hidden/InternalSpritesInspector"));
28
+ s_SpriteMaterial.hideFlags = HideFlags.DontSave;
29
+ }
30
+ s_SpriteMaterial.SetFloat("_AdjustLinearForGamma", PlayerSettings.colorSpace == ColorSpace.Linear ? 1.0f : 0.0f);
31
+ return s_SpriteMaterial;
32
+ }
33
+ }
34
+
35
+ public static Texture GetOriginalSpriteTexture(Sprite sprite)
36
+ {
37
+ return UnityEditor.Sprites.SpriteUtility.GetSpriteTexture(sprite, false);
38
+ }
39
+
40
+ public static Vector2[] GetOriginalSpriteUvs(Sprite sprite)
41
+ {
42
+ return UnityEditor.Sprites.SpriteUtility.GetSpriteUVs(sprite, false);
43
+ }
44
+
45
+ public static void DrawSpriteInRectPrepare(Rect rect, Sprite sprite, FitMode fitMode, bool excludeBorders, bool forceQuad, Mesh mesh)
46
+ {
47
+ var vertices = new List<Vector3>();
48
+ var uvs = new List<Vector2>();
49
+ var indices = new List<int>();
50
+ mesh.Clear();
51
+
52
+ if (!sprite)
53
+ {
54
+ mesh.UploadMeshData(false);
55
+ return;
56
+ }
57
+
58
+ Vector2 scale = Vector2.one;
59
+ Rect spriteRect = sprite.textureRect;
60
+ Vector2 bottomLeftBorderOffset = sprite.rect.position + new Vector2(sprite.border.x, sprite.border.y) - spriteRect.position;
61
+ Vector2 topRightBorderOffset = new Vector2(sprite.border.z, sprite.border.w) + (spriteRect.position + spriteRect.size) - (sprite.rect.position + sprite.rect.size);
62
+
63
+ if (excludeBorders)
64
+ {
65
+ forceQuad = true;
66
+ spriteRect.position = spriteRect.position + bottomLeftBorderOffset;
67
+ spriteRect.size = spriteRect.size - bottomLeftBorderOffset - topRightBorderOffset;
68
+ }
69
+
70
+ bool tiled = false;
71
+
72
+ if (fitMode == FitMode.Tiled)
73
+ {
74
+ tiled = true;
75
+ forceQuad = true;
76
+ fitMode = FitMode.BestFit;
77
+ }
78
+
79
+ if (fitMode == FitMode.BestFit)
80
+ {
81
+ float spriteRatio = spriteRect.width / spriteRect.height;
82
+ float frameRatio = rect.width / rect.height;
83
+
84
+ if (spriteRatio < frameRatio)
85
+ fitMode = FitMode.FitVertical;
86
+ else
87
+ fitMode = FitMode.FitHorizontal;
88
+ }
89
+
90
+ if (fitMode == FitMode.FitHorizontal)
91
+ scale = Vector2.one * (rect.width / spriteRect.width);
92
+
93
+ if (fitMode == FitMode.FitVertical)
94
+ scale = Vector2.one * (rect.height / spriteRect.height);
95
+
96
+ if (fitMode == FitMode.Fill)
97
+ {
98
+ scale.x = rect.width / spriteRect.width;
99
+ scale.y = rect.height / spriteRect.height;
100
+ }
101
+
102
+ Texture spriteTexture = GetOriginalSpriteTexture(sprite);
103
+ if (spriteTexture == null)
104
+ return;
105
+
106
+ if (forceQuad)
107
+ {
108
+ Vector2 uvScale = new Vector2(1f / spriteTexture.width, 1f / spriteTexture.height);
109
+ Vector2 uvPos = Vector2.Scale(spriteRect.position, uvScale);
110
+ Vector2 uvSize = Vector2.Scale(spriteRect.size, uvScale);
111
+ Vector2 uv0 = uvPos;
112
+ Vector2 uv1 = uvPos + Vector2.up * uvSize.y;
113
+ Vector2 uv2 = uvPos + Vector2.right * uvSize.x;
114
+ Vector2 uv3 = uvPos + uvSize;
115
+ Vector3 v0 = new Vector3(uv0.x * spriteTexture.width - spriteRect.position.x - spriteRect.width * 0.5f, uv0.y * spriteTexture.height - spriteRect.position.y - spriteRect.height * 0.5f, 0f);
116
+ Vector3 v1 = new Vector3(uv1.x * spriteTexture.width - spriteRect.position.x - spriteRect.width * 0.5f, uv1.y * spriteTexture.height - spriteRect.position.y - spriteRect.height * 0.5f, 0f);
117
+ Vector3 v2 = new Vector3(uv2.x * spriteTexture.width - spriteRect.position.x - spriteRect.width * 0.5f, uv2.y * spriteTexture.height - spriteRect.position.y - spriteRect.height * 0.5f, 0f);
118
+ Vector3 v3 = new Vector3(uv3.x * spriteTexture.width - spriteRect.position.x - spriteRect.width * 0.5f, uv3.y * spriteTexture.height - spriteRect.position.y - spriteRect.height * 0.5f, 0f);
119
+ v0 = Vector3.Scale(v0, scale);
120
+ v1 = Vector3.Scale(v1, scale);
121
+ v2 = Vector3.Scale(v2, scale);
122
+ v3 = Vector3.Scale(v3, scale);
123
+
124
+ //TODO: Support vertical tiling when horizontal fitted
125
+ if (tiled && fitMode == FitMode.FitVertical)
126
+ {
127
+ Vector2 scaledRectSize = Vector2.Scale(rect.size, new Vector2(1f / scale.x, 1f / scale.y));
128
+ float halfDistanceToFill = (scaledRectSize.x - spriteRect.width) * 0.5f;
129
+ int halfFillSegmentCount = (int)Mathf.Ceil(halfDistanceToFill / spriteRect.width);
130
+ int segmentCount = halfFillSegmentCount * 2 + 1;
131
+ int vertexCount = segmentCount * 4;
132
+
133
+ vertices.Capacity = vertexCount;
134
+ uvs.Capacity = vertexCount;
135
+ indices.Capacity = vertexCount;
136
+
137
+ Vector3 offset = Vector3.zero;
138
+ Vector3 offsetStep = Vector3.Scale(Vector3.right * spriteRect.width, scale);
139
+
140
+ float distanceStep = spriteRect.width;
141
+ float distanceToFill = halfDistanceToFill + distanceStep;
142
+
143
+ int vertexIndex = 0;
144
+
145
+ for (int i = 0; i <= halfFillSegmentCount; ++i)
146
+ {
147
+ float t = Mathf.Clamp01(distanceToFill / spriteRect.width);
148
+
149
+ uvs.Add(uv0);
150
+ uvs.Add(uv1);
151
+ uvs.Add(Vector3.Lerp(uv0, uv2, t));
152
+ uvs.Add(Vector3.Lerp(uv1, uv3, t));
153
+
154
+ vertices.Add(v0 + offset);
155
+ vertices.Add(v1 + offset);
156
+ vertices.Add(Vector3.Lerp(v0, v2, t) + offset);
157
+ vertices.Add(Vector3.Lerp(v1, v3, t) + offset);
158
+
159
+ indices.Add(vertexIndex);
160
+ indices.Add(vertexIndex + 2);
161
+ indices.Add(vertexIndex + 1);
162
+ indices.Add(vertexIndex + 2);
163
+ indices.Add(vertexIndex + 3);
164
+ indices.Add(vertexIndex + 1);
165
+
166
+ vertexIndex += 4;
167
+
168
+ if (i > 0)
169
+ {
170
+ uvs.Add(Vector2.Lerp(uv0, uv2, 1f - t));
171
+ uvs.Add(Vector2.Lerp(uv1, uv3, 1f - t));
172
+ uvs.Add(uv2);
173
+ uvs.Add(uv3);
174
+
175
+ vertices.Add(Vector3.Lerp(v0, v2, 1f - t) - offset);
176
+ vertices.Add(Vector3.Lerp(v1, v3, 1f - t) - offset);
177
+ vertices.Add(v2 - offset);
178
+ vertices.Add(v3 - offset);
179
+
180
+ indices.Add(vertexIndex);
181
+ indices.Add(vertexIndex + 2);
182
+ indices.Add(vertexIndex + 1);
183
+ indices.Add(vertexIndex + 2);
184
+ indices.Add(vertexIndex + 3);
185
+ indices.Add(vertexIndex + 1);
186
+
187
+ vertexIndex += 4;
188
+ }
189
+
190
+ offset += offsetStep;
191
+ distanceToFill -= distanceStep;
192
+ }
193
+ }
194
+ else
195
+ {
196
+ vertices.AddRange(new Vector3[] { v0, v1, v2, v3 });
197
+ uvs.AddRange(new Vector2[] { uv0, uv1, uv2, uv3 });
198
+ indices.AddRange(new int[] { 0, 2, 1, 2, 3, 1 });
199
+ }
200
+ }
201
+ else
202
+ {
203
+ ushort[] triangles = sprite.triangles;
204
+ indices.Capacity = triangles.Length;
205
+
206
+ for (int i = 0; i < triangles.Length; ++i)
207
+ indices.Add((int)triangles[i]);
208
+
209
+ uvs.AddRange(GetOriginalSpriteUvs(sprite));
210
+ vertices.Capacity = uvs.Count;
211
+
212
+ for (int i = 0; i < uvs.Count; ++i)
213
+ {
214
+ Vector3 v = new Vector3(uvs[i].x * spriteTexture.width - spriteRect.position.x - spriteRect.width * 0.5f, uvs[i].y * spriteTexture.height - spriteRect.position.y - spriteRect.height * 0.5f, 0f);
215
+ vertices.Add(Vector3.Scale(v, scale));
216
+ }
217
+ }
218
+
219
+ mesh.SetVertices(vertices);
220
+ mesh.SetUVs(0, uvs);
221
+ mesh.SetTriangles(indices, 0);
222
+ mesh.UploadMeshData(false);
223
+ }
224
+
225
+ public static void DrawMesh(Mesh mesh, Material material, Vector3 position, Quaternion rotation, Vector3 scale)
226
+ {
227
+ if (Event.current.type != EventType.Repaint)
228
+ return;
229
+
230
+ Matrix4x4 matrix = new Matrix4x4();
231
+ matrix.SetTRS(position, rotation, scale);
232
+ material.SetPass(0);
233
+ Graphics.DrawMeshNow(mesh, matrix);
234
+ }
235
+ }
236
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/EditorSpriteGUIUtility.cs.meta ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ fileFormatVersion: 2
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+ guid: aff60f81fc1eab749a82103779466d07
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+ timeCreated: 1503758178
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+ licenseType: Pro
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+ MonoImporter:
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+ externalObjects: {}
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+ serializedVersion: 2
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+ defaultReferences: []
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/Handles.meta ADDED
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+ fileFormatVersion: 2
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+ guid: 15cbf89e8ba92694cb870a55b60f1b81
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+ folderAsset: yes
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+ DefaultImporter:
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+ externalObjects: {}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/Icons.meta ADDED
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+ fileFormatVersion: 2
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+ guid: 574ba49617df66b40a29fe7f0b185aab
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+ folderAsset: yes
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+ DefaultImporter:
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+ externalObjects: {}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/ObjectMenuCreation.meta ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
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+ fileFormatVersion: 2
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+ guid: 747c53103cdff47fe98cef9648120fc2
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+ folderAsset: yes
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+ DefaultImporter:
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+ externalObjects: {}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/SceneDragAndDrop.cs ADDED
@@ -0,0 +1,244 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using UnityEngine;
2
+ using UnityEngine.U2D;
3
+ using System.Collections.Generic;
4
+ using UnityEditor.Experimental.SceneManagement;
5
+ using UnityEditor.U2D.SpriteShape;
6
+ using Object = UnityEngine.Object;
7
+
8
+ namespace UnityEditor.U2D
9
+ {
10
+ [InitializeOnLoad]
11
+ public static class SceneDragAndDrop
12
+ {
13
+ static SceneDragAndDrop()
14
+ {
15
+ #if UNITY_2019_1_OR_NEWER
16
+ SceneView.duringSceneGui += OnSceneGUI;
17
+ EditorApplication.hierarchyWindowItemOnGUI += OnHierarchyGUI;
18
+ #else
19
+ SceneView.onSceneGUIDelegate += OnSceneGUI;
20
+ #endif
21
+ }
22
+
23
+ static class Contents
24
+ {
25
+ public static readonly string createString = "Create Sprite Shape";
26
+ }
27
+
28
+ static List<Object> s_SceneDragObjects;
29
+ static DragType s_DragType;
30
+ enum DragType { NotInitialized, CreateMultiple }
31
+
32
+ public delegate string ShowFileDialogDelegate(string title, string defaultName, string extension, string message, string defaultPath);
33
+
34
+ static void OnSceneGUI(SceneView sceneView)
35
+ {
36
+ HandleSceneDrag(sceneView, Event.current, DragAndDrop.objectReferences, DragAndDrop.paths);
37
+ }
38
+
39
+ public static GameObject Create(UnityEngine.U2D.SpriteShape shape, Vector3 position, SceneView sceneView)
40
+ {
41
+ string name = string.IsNullOrEmpty(shape.name) ? "New SpriteShapeController" : shape.name;
42
+ name = GameObjectUtility.GetUniqueNameForSibling(null, name);
43
+ GameObject go = new GameObject(name);
44
+
45
+ SpriteShapeController shapeController = go.AddComponent<SpriteShapeController>();
46
+ shapeController.spriteShape = shape;
47
+ go.transform.position = position;
48
+ go.hideFlags = HideFlags.HideAndDontSave;
49
+
50
+ return go;
51
+ }
52
+
53
+ static void OnHierarchyGUI(int instanceID, Rect rect)
54
+ {
55
+ HandleSceneDrag(null, Event.current, DragAndDrop.objectReferences, null);
56
+ }
57
+
58
+ static List<UnityEngine.U2D.SpriteShape> GetSpriteShapeFromPathsOrObjects(Object[] objects, string[] paths, EventType currentEventType)
59
+ {
60
+ List<UnityEngine.U2D.SpriteShape> result = new List<UnityEngine.U2D.SpriteShape>();
61
+
62
+ foreach (Object obj in objects)
63
+ {
64
+ if (AssetDatabase.Contains(obj))
65
+ {
66
+ if (obj is UnityEngine.U2D.SpriteShape)
67
+ result.Add(obj as UnityEngine.U2D.SpriteShape);
68
+ }
69
+ }
70
+ return result;
71
+ }
72
+
73
+ static void HandleSceneDrag(SceneView sceneView, Event evt, Object[] objectReferences, string[] paths)
74
+ {
75
+ if (evt.type != EventType.DragUpdated && evt.type != EventType.DragPerform && evt.type != EventType.DragExited)
76
+ return;
77
+
78
+ switch (evt.type)
79
+ {
80
+ case EventType.DragUpdated:
81
+ {
82
+ DragType newDragType = DragType.CreateMultiple;
83
+
84
+ if (s_DragType != newDragType || s_SceneDragObjects == null)
85
+ // Either this is first time we are here OR evt.alt changed during drag
86
+ {
87
+ if (ExistingAssets(objectReferences)) // External drag with images that are not in the project
88
+ {
89
+ List<UnityEngine.U2D.SpriteShape> assets = GetSpriteShapeFromPathsOrObjects(objectReferences, paths,
90
+ evt.type);
91
+
92
+ if (assets.Count == 0)
93
+ return;
94
+
95
+ if (s_DragType != DragType.NotInitialized)
96
+ // evt.alt changed during drag, so we need to cleanup and start over
97
+ CleanUp(true);
98
+
99
+ s_DragType = newDragType;
100
+ CreateSceneDragObjects(assets);
101
+ }
102
+ }
103
+
104
+ if (s_SceneDragObjects != null)
105
+ {
106
+ if (sceneView != null)
107
+ PositionSceneDragObjects(s_SceneDragObjects, sceneView, evt.mousePosition);
108
+
109
+ DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
110
+ evt.Use();
111
+ }
112
+ }
113
+ break;
114
+ case EventType.DragPerform:
115
+ {
116
+ List<UnityEngine.U2D.SpriteShape> assets = GetSpriteShapeFromPathsOrObjects(objectReferences, paths, evt.type);
117
+
118
+ if (assets.Count > 0 && s_SceneDragObjects != null)
119
+ {
120
+ // For external drags, we have delayed all creation to DragPerform because only now we have the imported sprite assets
121
+ if (s_SceneDragObjects.Count == 0)
122
+ {
123
+ CreateSceneDragObjects(assets);
124
+ if (sceneView != null)
125
+ PositionSceneDragObjects(s_SceneDragObjects, sceneView, evt.mousePosition);
126
+ }
127
+
128
+ var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
129
+
130
+ foreach (GameObject dragGO in s_SceneDragObjects)
131
+ {
132
+ if (prefabStage != null)
133
+ {
134
+ var parTransform = Selection.activeTransform != null
135
+ ? Selection.activeTransform
136
+ : prefabStage.prefabContentsRoot.transform;
137
+ dragGO.transform.SetParent(parTransform, true);
138
+ }
139
+
140
+ Undo.RegisterCreatedObjectUndo(dragGO, "Create Shape");
141
+ dragGO.hideFlags = HideFlags.None;
142
+ }
143
+
144
+ Selection.objects = s_SceneDragObjects.ToArray();
145
+
146
+ CleanUp(false);
147
+ evt.Use();
148
+ }
149
+ }
150
+ break;
151
+ case EventType.DragExited:
152
+ {
153
+ if (s_SceneDragObjects != null)
154
+ {
155
+ CleanUp(true);
156
+ evt.Use();
157
+ }
158
+ }
159
+ break;
160
+ }
161
+ }
162
+
163
+ static void PositionSceneDragObjects(List<Object> objects, SceneView sceneView, Vector2 mousePosition)
164
+ {
165
+ Vector3 position = Vector3.zero;
166
+ position = HandleUtility.GUIPointToWorldRay(mousePosition).GetPoint(10);
167
+ if (sceneView.in2DMode)
168
+ {
169
+ position.z = 0f;
170
+ }
171
+ else
172
+ {
173
+ DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
174
+ object hit = HandleUtility.RaySnap(HandleUtility.GUIPointToWorldRay(mousePosition));
175
+ if (hit != null)
176
+ {
177
+ RaycastHit rh = (RaycastHit)hit;
178
+ position = rh.point;
179
+ }
180
+ }
181
+
182
+ foreach (GameObject gameObject in objects)
183
+ {
184
+ gameObject.transform.position = position;
185
+ }
186
+ }
187
+
188
+ static void CreateSceneDragObjects(List<UnityEngine.U2D.SpriteShape> shapes)
189
+ {
190
+ if (s_SceneDragObjects == null)
191
+ s_SceneDragObjects = new List<Object>();
192
+
193
+ if (s_DragType == DragType.CreateMultiple)
194
+ {
195
+ foreach (UnityEngine.U2D.SpriteShape sprite in shapes)
196
+ s_SceneDragObjects.Add(CreateDragGO(sprite, Vector3.zero));
197
+ }
198
+ else
199
+ {
200
+ s_SceneDragObjects.Add(CreateDragGO(shapes[0], Vector3.zero));
201
+ }
202
+ }
203
+
204
+ static void CleanUp(bool deleteTempSceneObject)
205
+ {
206
+ if (deleteTempSceneObject)
207
+ {
208
+ foreach (GameObject gameObject in s_SceneDragObjects)
209
+ Object.DestroyImmediate(gameObject, false);
210
+ }
211
+
212
+ if (s_SceneDragObjects != null)
213
+ {
214
+ s_SceneDragObjects.Clear();
215
+ s_SceneDragObjects = null;
216
+ }
217
+
218
+ s_DragType = DragType.NotInitialized;
219
+ }
220
+
221
+ static bool ExistingAssets(Object[] objects)
222
+ {
223
+ foreach (Object obj in objects)
224
+ {
225
+ if (AssetDatabase.Contains(obj))
226
+ return true;
227
+ }
228
+ return false;
229
+ }
230
+
231
+ static GameObject CreateDragGO(UnityEngine.U2D.SpriteShape spriteShape, Vector3 position)
232
+ {
233
+ SpriteShapeController spriteShapeController = SpriteShapeEditorUtility.CreateSpriteShapeController(spriteShape);
234
+ GameObject gameObject = spriteShapeController.gameObject;
235
+ gameObject.transform.position = position;
236
+ gameObject.hideFlags = HideFlags.HideAndDontSave;
237
+ spriteShapeController.spriteShape = spriteShape;
238
+
239
+ SpriteShapeEditorUtility.SetShapeFromAsset(spriteShapeController);
240
+
241
+ return gameObject;
242
+ }
243
+ }
244
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/SceneDragAndDrop.cs.meta ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: cd24657e741f79a4685b9a4a0b23b5b5
3
+ timeCreated: 1504685300
4
+ licenseType: Pro
5
+ MonoImporter:
6
+ externalObjects: {}
7
+ serializedVersion: 2
8
+ defaultReferences: []
9
+ executionOrder: 0
10
+ icon: {instanceID: 0}
11
+ userData:
12
+ assetBundleName:
13
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/SpriteSelector.cs ADDED
@@ -0,0 +1,312 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using System;
2
+ using UnityEngine;
3
+
4
+ namespace UnityEditor.U2D
5
+ {
6
+ internal class SpriteSelector
7
+ {
8
+ int m_SelectedSprite = 0;
9
+ Sprite[] m_SpriteList = null;
10
+ Texture[] m_Thumbnails;
11
+ Vector2 m_ScrollPos;
12
+
13
+ public int selectedIndex
14
+ {
15
+ get { return m_SelectedSprite; }
16
+ set { m_SelectedSprite = value; }
17
+ }
18
+ internal static class Styles
19
+ {
20
+ public static GUIStyle gridList = "GridList";
21
+ public static GUIContent spriteList = EditorGUIUtility.TrTextContent("Sprite Variant");
22
+ public static GUIContent missingSprites = EditorGUIUtility.TrTextContent("No brushes defined.");
23
+ public static GUIStyle localGrid = null;
24
+ }
25
+ public SpriteSelector()
26
+ {
27
+ m_SpriteList = null;
28
+ }
29
+
30
+ public void UpdateSprites(Sprite[] sprites)
31
+ {
32
+ m_SpriteList = sprites;
33
+ UpdateSelection(0);
34
+ }
35
+
36
+ public void UpdateSelection(int newSelectedBrush)
37
+ {
38
+ m_SelectedSprite = newSelectedBrush;
39
+ }
40
+
41
+ private static int CalcTotalHorizSpacing(int xCount, GUIStyle style, GUIStyle firstStyle, GUIStyle midStyle, GUIStyle lastStyle)
42
+ {
43
+ if (xCount < 2)
44
+ return 0;
45
+ if (xCount == 2)
46
+ return Mathf.Max(firstStyle.margin.right, lastStyle.margin.left);
47
+
48
+ int internalSpace = Mathf.Max(midStyle.margin.left, midStyle.margin.right);
49
+ return Mathf.Max(firstStyle.margin.right, midStyle.margin.left) + Mathf.Max(midStyle.margin.right, lastStyle.margin.left) + internalSpace * (xCount - 3);
50
+ }
51
+
52
+ // Helper function: Get all mouse rects
53
+ private static Rect[] CalcMouseRects(Rect position, GUIContent[] contents, int xCount, float elemWidth, float elemHeight, GUIStyle style, GUIStyle firstStyle, GUIStyle midStyle, GUIStyle lastStyle, bool addBorders, GUI.ToolbarButtonSize buttonSize)
54
+ {
55
+ int count = contents.Length;
56
+ int x = 0;
57
+ float xPos = position.xMin, yPos = position.yMin;
58
+ GUIStyle currentStyle = style;
59
+ Rect[] retval = new Rect[count];
60
+ if (count > 1)
61
+ currentStyle = firstStyle;
62
+ for (int i = 0; i < count; i++)
63
+ {
64
+ float w = 0;
65
+ switch (buttonSize)
66
+ {
67
+ case GUI.ToolbarButtonSize.Fixed:
68
+ w = elemWidth;
69
+ break;
70
+ case GUI.ToolbarButtonSize.FitToContents:
71
+ w = currentStyle.CalcSize(contents[i]).x;
72
+ break;
73
+ }
74
+
75
+ if (!addBorders)
76
+ retval[i] = new Rect(xPos, yPos, w, elemHeight);
77
+ else
78
+ retval[i] = currentStyle.margin.Add(new Rect(xPos, yPos, w, elemHeight));
79
+
80
+ //we round the values to the dpi-aware pixel grid
81
+ retval[i] = GUIUtility.AlignRectToDevice(retval[i]);
82
+
83
+ GUIStyle nextStyle = midStyle;
84
+ if (i == count - 2 || i == xCount - 2)
85
+ nextStyle = lastStyle;
86
+
87
+ xPos = retval[i].xMax + Mathf.Max(currentStyle.margin.right, nextStyle.margin.left);
88
+
89
+ x++;
90
+ if (x >= xCount)
91
+ {
92
+ x = 0;
93
+ yPos += elemHeight + Mathf.Max(style.margin.top, style.margin.bottom);
94
+ xPos = position.xMin;
95
+ nextStyle = firstStyle;
96
+ }
97
+
98
+ currentStyle = nextStyle;
99
+ }
100
+ return retval;
101
+ }
102
+
103
+ static void DrawRectangleOutline(Rect rect, Color color)
104
+ {
105
+ Color currentColor = Handles.color;
106
+ Handles.color = color;
107
+
108
+ // Draw viewport outline
109
+ Vector3[] points = new Vector3[5];
110
+ points[0] = new Vector3(rect.x, rect.y, 0.0f);
111
+ points[1] = new Vector3(rect.x + rect.width, rect.y, 0.0f);
112
+ points[2] = new Vector3(rect.x + rect.width, rect.y + rect.height, 0.0f);
113
+ points[3] = new Vector3(rect.x, rect.y + rect.height, 0.0f);
114
+ points[4] = new Vector3(rect.x, rect.y, 0.0f);
115
+ Handles.DrawPolyLine(points);
116
+
117
+ Handles.color = currentColor;
118
+ }
119
+
120
+ // Make a button grid
121
+ private static int DoButtonGrid(Rect position, int selected, GUIContent[] contents, string[] controlNames, int xCount, GUIStyle style, GUIStyle firstStyle, GUIStyle midStyle, GUIStyle lastStyle, GUI.ToolbarButtonSize buttonSize, bool[] contentsEnabled = null)
122
+ {
123
+ int count = contents.Length;
124
+ if (count == 0)
125
+ return selected;
126
+ if (xCount <= 0)
127
+ {
128
+ Debug.LogWarning("You are trying to create a SelectionGrid with zero or less elements to be displayed in the horizontal direction. Set xCount to a positive value.");
129
+ return selected;
130
+ }
131
+
132
+ if (contentsEnabled != null && contentsEnabled.Length != count)
133
+ throw new ArgumentException("contentsEnabled");
134
+
135
+ // Figure out how large each element should be
136
+ int rows = count / xCount;
137
+ if (count % xCount != 0)
138
+ rows++;
139
+
140
+ float totalHorizSpacing = CalcTotalHorizSpacing(xCount, style, firstStyle, midStyle, lastStyle);
141
+ float totalVerticalSpacing = Mathf.Max(style.margin.top, style.margin.bottom) * (rows - 1);
142
+ float elemWidth = (position.width - totalHorizSpacing) / xCount;
143
+ float elemHeight = (position.height - totalVerticalSpacing) / rows;
144
+
145
+ if (style.fixedWidth != 0)
146
+ elemWidth = style.fixedWidth;
147
+ if (style.fixedHeight != 0)
148
+ elemHeight = style.fixedHeight;
149
+
150
+ Rect[] buttonRects = CalcMouseRects(position, contents, xCount, elemWidth, elemHeight, style, firstStyle, midStyle, lastStyle, false, buttonSize);
151
+ GUIStyle selectedButtonStyle = null;
152
+ int selectedButtonID = 0;
153
+ for (int buttonIndex = 0; buttonIndex < count; ++buttonIndex)
154
+ {
155
+ bool wasEnabled = GUI.enabled;
156
+ GUI.enabled &= (contentsEnabled == null || contentsEnabled[buttonIndex]);
157
+ var buttonRect = buttonRects[buttonIndex];
158
+ var content = contents[buttonIndex];
159
+
160
+ if (controlNames != null)
161
+ GUI.SetNextControlName(controlNames[buttonIndex]);
162
+ var id = GUIUtility.GetControlID("ButtonGrid".GetHashCode(), FocusType.Passive, buttonRect);
163
+ if (buttonIndex == selected)
164
+ selectedButtonID = id;
165
+
166
+ switch (Event.current.GetTypeForControl(id))
167
+ {
168
+ case EventType.MouseDown:
169
+ if (buttonRect.Contains(Event.current.mousePosition))
170
+ {
171
+ GUIUtility.hotControl = id;
172
+ Event.current.Use();
173
+ }
174
+ break;
175
+ case EventType.MouseDrag:
176
+ if (GUIUtility.hotControl == id)
177
+ Event.current.Use();
178
+ break;
179
+ case EventType.MouseUp:
180
+ if (GUIUtility.hotControl == id)
181
+ {
182
+ GUIUtility.hotControl = 0;
183
+ Event.current.Use();
184
+
185
+ GUI.changed = true;
186
+ return buttonIndex;
187
+ }
188
+ break;
189
+ case EventType.Repaint:
190
+ var buttonStyle = count == 1 ? style : (buttonIndex == 0 ? firstStyle : (buttonIndex == count - 1 ? lastStyle : midStyle));
191
+ var isSelected = selected == buttonIndex;
192
+
193
+ if (!isSelected)
194
+ {
195
+ GUI.DrawTexture(buttonRect, content.image, ScaleMode.ScaleToFit, true);
196
+ GUI.Label(new Rect(buttonRect.x, buttonRect.y, 32, 32), buttonIndex.ToString());
197
+ }
198
+ else
199
+ selectedButtonStyle = buttonStyle;
200
+ break;
201
+ }
202
+
203
+ GUI.enabled = wasEnabled;
204
+ }
205
+
206
+ // draw selected button at the end so it overflows nicer
207
+ if (selectedButtonStyle != null)
208
+ {
209
+ var buttonRect = buttonRects[selected];
210
+ var content = contents[selected];
211
+ var wasEnabled = GUI.enabled;
212
+ GUI.enabled &= (contentsEnabled == null || contentsEnabled[selected]);
213
+
214
+ GUI.DrawTexture(new Rect(buttonRect.x + 4, buttonRect.y + 4, buttonRect.width - 8, buttonRect.height - 8), content.image, ScaleMode.ScaleToFit, true);
215
+ DrawRectangleOutline(buttonRect, GUI.skin.settings.selectionColor);
216
+ GUI.Label(new Rect(buttonRect.x, buttonRect.y, 32, 32), selected.ToString());
217
+ GUI.enabled = wasEnabled;
218
+ }
219
+
220
+ return selected;
221
+ }
222
+
223
+ // Get Temp Texture Contents for Sprites.
224
+ private static GUIContent[] Temp(Texture[] images)
225
+ {
226
+ GUIContent[] retval = new GUIContent[images.Length];
227
+ for (int i = 0; i < images.Length; i++)
228
+ {
229
+ retval[i] = new GUIContent(images[i]);
230
+ }
231
+ return retval;
232
+ }
233
+
234
+ public Sprite GetActiveSprite()
235
+ {
236
+ if (m_SelectedSprite >= m_SpriteList.Length)
237
+ m_SelectedSprite = 0;
238
+ return m_SpriteList[m_SelectedSprite];
239
+ }
240
+
241
+ public bool ShowGUI(int selectedIndex)
242
+ {
243
+ bool repaint = false;
244
+ if (m_SpriteList == null || m_SpriteList.Length == 0)
245
+ return false;
246
+ int approxSize = 64;
247
+ int approxHolderSize = 66;
248
+
249
+ if (Styles.localGrid == null)
250
+ {
251
+ Styles.localGrid = new GUIStyle(Styles.gridList);
252
+ Styles.localGrid.fixedWidth = approxSize;
253
+ Styles.localGrid.fixedHeight = approxSize;
254
+ }
255
+ m_SelectedSprite = (selectedIndex > m_SpriteList.Length) ? 0 : selectedIndex;
256
+
257
+ EditorGUILayout.BeginHorizontal();
258
+ {
259
+ GUILayout.Label(Styles.spriteList, EditorStyles.label, GUILayout.Width(EditorGUIUtility.labelWidth - 5));
260
+
261
+ int cviewwidth = (int)(EditorGUIUtility.currentViewWidth - EditorGUIUtility.labelWidth - approxSize);
262
+ int columns = (int)(cviewwidth) / approxSize;
263
+ columns = columns == 0 ? 1 : columns;
264
+ int rows = (int)Mathf.Ceil((m_SpriteList.Length + columns - 1) / columns);
265
+ int lyColumns = (rows == 1) ? (approxHolderSize): (approxHolderSize * 2);
266
+
267
+ GUILayout.BeginVertical("box", new GUILayoutOption[] { GUILayout.Height(lyColumns) } );
268
+ {
269
+ m_ScrollPos = EditorGUILayout.BeginScrollView(m_ScrollPos, new GUILayoutOption[] { GUILayout.Height(lyColumns) });
270
+ int newBrush = SpriteSelectionGrid(m_SelectedSprite, m_SpriteList, approxSize, Styles.localGrid, Styles.missingSprites, columns, rows);
271
+ if (newBrush != m_SelectedSprite)
272
+ {
273
+ UpdateSelection(newBrush);
274
+ repaint = true;
275
+ }
276
+ EditorGUILayout.EndScrollView();
277
+ }
278
+ GUILayout.EndVertical();
279
+ }
280
+ EditorGUILayout.EndHorizontal();
281
+ EditorGUILayout.Space();
282
+ return repaint;
283
+ }
284
+
285
+ int SpriteSelectionGrid(int selected, Sprite[] sprites, int approxSize, GUIStyle style, GUIContent emptyString, int columns, int rows)
286
+ {
287
+ int retval = 0;
288
+ if (sprites.Length != 0)
289
+ {
290
+ Rect r = GUILayoutUtility.GetRect((float)columns * approxSize, (float)rows * approxSize);
291
+ Event evt = Event.current;
292
+ if (evt.type == EventType.MouseDown && evt.clickCount == 2 && r.Contains(evt.mousePosition))
293
+ evt.Use();
294
+
295
+ m_Thumbnails = PreviewTexturesFromSprites(sprites);
296
+ retval = DoButtonGrid(r, selected, Temp(m_Thumbnails), null, (int)columns, style, style, style, style, GUI.ToolbarButtonSize.FitToContents);
297
+ }
298
+ else
299
+ GUILayout.Label(emptyString);
300
+ return retval;
301
+ }
302
+
303
+
304
+ internal static Texture[] PreviewTexturesFromSprites(Sprite[] sprites)
305
+ {
306
+ Texture[] retval = new Texture[sprites.Length];
307
+ for (int i = 0; i < sprites.Length; i++)
308
+ retval[i] = AssetPreview.GetAssetPreview(sprites[i]) ?? Texture2D.whiteTexture;
309
+ return retval;
310
+ }
311
+ }
312
+ } //namespace
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/SpriteSelector.cs.meta ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: efd5d361c5243f44093e56522f66225a
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/SpriteShapeAnalytics.cs ADDED
@@ -0,0 +1,168 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using System;
2
+ using System.Collections.Generic;
3
+ using UnityEngine.Analytics;
4
+ using UnityEngine;
5
+ using UnityEngine.U2D;
6
+ using UnityEngine.Events;
7
+
8
+ namespace UnityEditor.U2D
9
+ {
10
+
11
+ internal class SpriteShapeAnalyticsEvents
12
+ {
13
+ public class SpriteShapeEvent : UnityEvent<UnityEngine.U2D.SpriteShape> { }
14
+ public class SpriteShapeRendererEvent : UnityEvent<SpriteShapeRenderer> { }
15
+
16
+ private SpriteShapeEvent m_SpriteShape = new SpriteShapeEvent();
17
+ private SpriteShapeRendererEvent m_SpriteShapeRenderer = new SpriteShapeRendererEvent();
18
+
19
+ public virtual SpriteShapeEvent spriteShapeEvent { get { return m_SpriteShape; } }
20
+ public virtual SpriteShapeRendererEvent spriteShapeRendererEvent { get { return m_SpriteShapeRenderer; } }
21
+ }
22
+
23
+ [Serializable]
24
+ enum SpriteShapeAnalyticsEventType
25
+ {
26
+ SpriteShapeProfileCreated = 0,
27
+ SpriteShapeRendererCreated = 1
28
+ }
29
+
30
+ [Serializable]
31
+ struct SpriteShapeAnalyticsEvent
32
+ {
33
+ [SerializeField]
34
+ public SpriteShapeAnalyticsEventType sub_type;
35
+ [SerializeField]
36
+ public string data;
37
+ }
38
+
39
+ internal interface ISpriteShapeAnalyticsStorage
40
+ {
41
+ AnalyticsResult SendUsageEvent(SpriteShapeAnalyticsEvent evt);
42
+ void Dispose();
43
+ }
44
+
45
+ internal static class SpriteShapeAnalyticConstant
46
+ {
47
+ public const int k_MaxEventsPerHour = 1000;
48
+ public const int k_MaxNumberOfElements = 1000;
49
+ }
50
+
51
+ [Serializable]
52
+ internal class SpriteShapeAnalytics
53
+ {
54
+ const int k_SpriteShapeEventElementCount = 2;
55
+ ISpriteShapeAnalyticsStorage m_AnalyticsStorage;
56
+ [SerializeField]
57
+ SpriteShapeAnalyticsEvents m_EventBus = null;
58
+
59
+ internal SpriteShapeAnalyticsEvents eventBus
60
+ {
61
+ get
62
+ {
63
+ if (m_EventBus == null)
64
+ m_EventBus = new SpriteShapeAnalyticsEvents();
65
+ return m_EventBus;
66
+ }
67
+ }
68
+
69
+ public SpriteShapeAnalytics(ISpriteShapeAnalyticsStorage analyticsStorage)
70
+ {
71
+ m_AnalyticsStorage = analyticsStorage;
72
+ eventBus.spriteShapeEvent.AddListener(OnSpriteShapeCreated);
73
+ eventBus.spriteShapeRendererEvent.AddListener(OnSpriteShapeRendererCreated);
74
+ }
75
+
76
+ public void Dispose()
77
+ {
78
+ eventBus.spriteShapeEvent.RemoveListener(OnSpriteShapeCreated);
79
+ eventBus.spriteShapeRendererEvent.RemoveListener(OnSpriteShapeRendererCreated);
80
+ m_AnalyticsStorage.Dispose();
81
+ }
82
+
83
+ void OnSpriteShapeCreated(UnityEngine.U2D.SpriteShape shape)
84
+ {
85
+ SendUsageEvent(new SpriteShapeAnalyticsEvent()
86
+ {
87
+ sub_type = SpriteShapeAnalyticsEventType.SpriteShapeProfileCreated,
88
+ data = ""
89
+ });
90
+ }
91
+
92
+ void OnSpriteShapeRendererCreated(SpriteShapeRenderer renderer)
93
+ {
94
+ SendUsageEvent(new SpriteShapeAnalyticsEvent()
95
+ {
96
+ sub_type = SpriteShapeAnalyticsEventType.SpriteShapeRendererCreated,
97
+ data = ""
98
+ });
99
+ }
100
+
101
+ public void SendUsageEvent(SpriteShapeAnalyticsEvent evt)
102
+ {
103
+ m_AnalyticsStorage.SendUsageEvent(evt);
104
+ }
105
+
106
+ }
107
+
108
+ // For testing.
109
+ internal class SpriteShapeJsonAnalyticsStorage : ISpriteShapeAnalyticsStorage
110
+ {
111
+ [Serializable]
112
+ struct SpriteShapeToolEvents
113
+ {
114
+ [SerializeField]
115
+ public List<SpriteShapeAnalyticsEvent> events;
116
+ }
117
+
118
+ SpriteShapeToolEvents m_TotalEvents = new SpriteShapeToolEvents()
119
+ {
120
+ events = new List<SpriteShapeAnalyticsEvent>()
121
+ };
122
+
123
+ public AnalyticsResult SendUsageEvent(SpriteShapeAnalyticsEvent evt)
124
+ {
125
+ m_TotalEvents.events.Add(evt);
126
+ return AnalyticsResult.Ok;
127
+ }
128
+
129
+ public void Dispose()
130
+ {
131
+ try
132
+ {
133
+ string file = string.Format("analytics_{0}.json", System.DateTime.Now.ToString("yyyy-dd-M--HH-mm-ss"));
134
+ if (System.IO.File.Exists(file))
135
+ System.IO.File.Delete(file);
136
+ System.IO.File.WriteAllText(file, JsonUtility.ToJson(m_TotalEvents, true));
137
+ }
138
+ catch (Exception ex)
139
+ {
140
+ Debug.Log(ex);
141
+ }
142
+ finally
143
+ {
144
+ m_TotalEvents.events.Clear();
145
+ }
146
+ }
147
+ }
148
+
149
+ [InitializeOnLoad]
150
+ internal class SpriteShapeUnityAnalyticsStorage : ISpriteShapeAnalyticsStorage
151
+ {
152
+ const string k_VendorKey = "unity.2d.spriteshape";
153
+ const int k_Version = 1;
154
+
155
+ public SpriteShapeUnityAnalyticsStorage()
156
+ {
157
+ EditorAnalytics.RegisterEventWithLimit("u2dSpriteShapeToolUsage", SpriteShapeAnalyticConstant.k_MaxEventsPerHour, SpriteShapeAnalyticConstant.k_MaxNumberOfElements, k_VendorKey, k_Version);
158
+ }
159
+
160
+ public AnalyticsResult SendUsageEvent(SpriteShapeAnalyticsEvent evt)
161
+ {
162
+ return EditorAnalytics.SendEventWithLimit("u2dSpriteShapeToolUsage", evt, k_Version);
163
+ }
164
+
165
+ public void Dispose() { }
166
+ }
167
+
168
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/SpriteShapeAnalytics.cs.meta ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 7d38d0857bee3b54084cf5988bf12db1
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/SpriteShapeAssetPostProcessor.cs ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using UnityEngine;
2
+ using UnityEngine.U2D;
3
+ using UnityEditor;
4
+
5
+ namespace UnityEditor.U2D
6
+ {
7
+ public class SpriteShapeAssetPostProcessor : AssetPostprocessor
8
+ {
9
+ static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
10
+ {
11
+ if (importedAssets.Length > 0)
12
+ {
13
+ GameObject[] allGOs = UnityEngine.Object.FindObjectsOfType<GameObject>();
14
+ foreach (GameObject go in allGOs)
15
+ {
16
+ if (!go.activeInHierarchy)
17
+ continue;
18
+ SpriteShapeController sc = go.GetComponent<SpriteShapeController>();
19
+ if (sc != null)
20
+ sc.RefreshSpriteShape();
21
+ }
22
+ }
23
+ }
24
+ }
25
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/SpriteShapeAssetPostProcessor.cs.meta ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: b9102a9258b50f949a55f81945829f85
3
+ timeCreated: 1504669359
4
+ licenseType: Pro
5
+ MonoImporter:
6
+ externalObjects: {}
7
+ serializedVersion: 2
8
+ defaultReferences: []
9
+ executionOrder: 0
10
+ icon: {instanceID: 0}
11
+ userData:
12
+ assetBundleName:
13
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/SpriteShapeControllerEditor.cs ADDED
@@ -0,0 +1,605 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using System.Collections.Generic;
2
+ using System.Linq;
3
+ using UnityEngine;
4
+ using UnityEngine.U2D;
5
+ using UnityEditor;
6
+ using UnityEditor.U2D.SpriteShapeInternal;
7
+ using UnityEditor.U2D.Common;
8
+ using UnityEditor.AnimatedValues;
9
+ using UnityEditor.U2D.Path;
10
+ using UnityEngine.SceneManagement;
11
+
12
+ namespace UnityEditor.U2D
13
+ {
14
+
15
+ [CustomEditor(typeof(SpriteShapeController))]
16
+ [CanEditMultipleObjects]
17
+ internal class SpriteShapeControllerEditor : PathComponentEditor<CustomPath>
18
+ {
19
+ private static class Contents
20
+ {
21
+ public static readonly GUIContent splineLabel = new GUIContent("Spline");
22
+ public static readonly string editSplineLabel = "Edit Spline";
23
+ public static readonly GUIContent fillLabel = new GUIContent("Fill");
24
+ public static readonly GUIContent colliderLabel = new GUIContent("Collider");
25
+ public static readonly GUIContent fillPixelPerUnitLabel = new GUIContent("Pixel Per Unit", "Pixel Per Unit for fill texture.");
26
+ public static readonly GUIContent spriteShapeProfile = new GUIContent("Profile", "The SpriteShape Profile to render");
27
+ public static readonly GUIContent materialLabel = new GUIContent("Material", "Material to be used by SpriteRenderer");
28
+ public static readonly GUIContent colorLabel = new GUIContent("Color", "Rendering color for the Sprite graphic");
29
+ public static readonly GUIContent metaDataLabel = new GUIContent("Meta Data", "SpriteShape specific controlpoint data");
30
+ public static readonly GUIContent showComponentsLabel = new GUIContent("Show Render Stuff", "Show Renderer Components.");
31
+ public static readonly GUIContent[] splineDetailOptions = { new GUIContent("High Quality"), new GUIContent("Medium Quality"), new GUIContent("Low Quality") };
32
+ public static readonly GUIContent splineDetail = new GUIContent("Detail", "Tessellation Quality for rendering.");
33
+ public static readonly GUIContent openEndedLabel = new GUIContent("Open Ended", "Is the path open ended or closed.");
34
+ public static readonly GUIContent adaptiveUVLabel = new GUIContent("Adaptive UV", "Allow Adaptive UV Generation");
35
+ public static readonly GUIContent enableTangentsLabel = new GUIContent("Enable Tangents", "Enable Tangents for 2D Lighting.");
36
+ public static readonly GUIContent worldUVLabel = new GUIContent("Worldspace UV", "Generate UV for world space.");
37
+ public static readonly GUIContent stretchUVLabel = new GUIContent("Stretch UV", "Stretch the Fill UV to full Rect.");
38
+ public static readonly GUIContent stretchTilingLabel = new GUIContent("Stretch Tiling", "Stretch Tiling Count.");
39
+ public static readonly GUIContent colliderDetail = new GUIContent("Detail", "Tessellation Quality on the collider.");
40
+ public static readonly GUIContent cornerThresholdDetail = new GUIContent("Corner Threshold", "Corner angle threshold below which corners wont be placed.");
41
+ public static readonly GUIContent colliderOffset = new GUIContent("Offset", "Extrude collider distance.");
42
+ public static readonly GUIContent updateColliderLabel = new GUIContent("Update Collider", "Update Collider as you edit SpriteShape");
43
+ public static readonly GUIContent optimizeColliderLabel = new GUIContent("Optimize Collider", "Cleanup planar self-intersections and optimize collider points");
44
+ public static readonly GUIContent optimizeGeometryLabel = new GUIContent("Optimize Geometry", "Simplify geometry");
45
+ public static readonly GUIContent cacheGeometryLabel = new GUIContent("Cache Geometry", "Bake geometry data. This will save geometry data on editor and load it on runtime instead of generating.");
46
+ public static readonly GUIContent uTess2DLabel = new GUIContent("Fill Tessellation (C# Job)", "Use C# Jobs to generate Fill Geometry. (Edge geometry always uses C# Jobs)");
47
+ }
48
+
49
+ private SerializedProperty m_SpriteShapeProp;
50
+ private SerializedProperty m_SplineDetailProp;
51
+ private SerializedProperty m_IsOpenEndedProp;
52
+ private SerializedProperty m_AdaptiveUVProp;
53
+ private SerializedProperty m_StretchUVProp;
54
+ private SerializedProperty m_StretchTilingProp;
55
+ private SerializedProperty m_WorldSpaceUVProp;
56
+ private SerializedProperty m_FillPixelPerUnitProp;
57
+ private SerializedProperty m_CornerAngleThresholdProp;
58
+
59
+ private SerializedProperty m_ColliderAutoUpdate;
60
+ private SerializedProperty m_ColliderDetailProp;
61
+ private SerializedProperty m_ColliderOffsetProp;
62
+
63
+ private SerializedProperty m_OptimizeColliderProp;
64
+ private SerializedProperty m_OptimizeGeometryProp;
65
+ private SerializedProperty m_EnableTangentsProp;
66
+ private SerializedProperty m_GeometryCachedProp;
67
+ private SerializedProperty m_UTess2DGeometryProp;
68
+
69
+ private int m_CollidersCount = 0;
70
+ private int[] m_QualityValues = new int[] { (int)QualityDetail.High, (int)QualityDetail.Mid, (int)QualityDetail.Low };
71
+ readonly AnimBool m_ShowStretchOption = new AnimBool();
72
+ readonly AnimBool m_ShowNonStretchOption = new AnimBool();
73
+ private struct ShapeSegment
74
+ {
75
+ public int start;
76
+ public int end;
77
+ public int angleRange;
78
+ };
79
+
80
+ private struct ShapeAngleRange
81
+ {
82
+ public float start;
83
+ public float end;
84
+ public int order;
85
+ public int index;
86
+ };
87
+
88
+ int m_SelectedPoint = -1;
89
+ int m_SelectedAngleRange = -1;
90
+ int m_SpriteShapeHashCode = 0;
91
+ int m_SplineHashCode = 0;
92
+ List<ShapeSegment> m_ShapeSegments = new List<ShapeSegment>();
93
+ SpriteSelector spriteSelector = new SpriteSelector();
94
+
95
+ private SpriteShapeController m_SpriteShapeController
96
+ {
97
+ get { return target as SpriteShapeController; }
98
+ }
99
+
100
+ private void OnEnable()
101
+ {
102
+ if (target == null)
103
+ return;
104
+
105
+ m_SpriteShapeProp = serializedObject.FindProperty("m_SpriteShape");
106
+ m_SplineDetailProp = serializedObject.FindProperty("m_SplineDetail");
107
+ m_IsOpenEndedProp = serializedObject.FindProperty("m_Spline").FindPropertyRelative("m_IsOpenEnded");
108
+ m_AdaptiveUVProp = serializedObject.FindProperty("m_AdaptiveUV");
109
+ m_StretchUVProp = serializedObject.FindProperty("m_StretchUV");
110
+ m_StretchTilingProp = serializedObject.FindProperty("m_StretchTiling");
111
+ m_WorldSpaceUVProp = serializedObject.FindProperty("m_WorldSpaceUV");
112
+ m_FillPixelPerUnitProp = serializedObject.FindProperty("m_FillPixelPerUnit");
113
+ m_CornerAngleThresholdProp = serializedObject.FindProperty("m_CornerAngleThreshold");
114
+
115
+ m_ColliderAutoUpdate = serializedObject.FindProperty("m_UpdateCollider");
116
+ m_ColliderDetailProp = serializedObject.FindProperty("m_ColliderDetail");
117
+ m_ColliderOffsetProp = serializedObject.FindProperty("m_ColliderOffset");
118
+ m_OptimizeColliderProp = serializedObject.FindProperty("m_OptimizeCollider");
119
+ m_OptimizeGeometryProp = serializedObject.FindProperty("m_OptimizeGeometry");
120
+ m_EnableTangentsProp = serializedObject.FindProperty("m_EnableTangents");
121
+ m_GeometryCachedProp = serializedObject.FindProperty("m_GeometryCached");
122
+ m_UTess2DGeometryProp = serializedObject.FindProperty("m_UTess2D");
123
+
124
+ m_ShowStretchOption.valueChanged.AddListener(Repaint);
125
+ m_ShowStretchOption.value = ShouldShowStretchOption();
126
+
127
+ m_ShowNonStretchOption.valueChanged.AddListener(Repaint);
128
+ m_ShowNonStretchOption.value = !ShouldShowStretchOption();
129
+ }
130
+
131
+ private bool OnCollidersAddedOrRemoved()
132
+ {
133
+ PolygonCollider2D polygonCollider = m_SpriteShapeController.polygonCollider;
134
+ EdgeCollider2D edgeCollider = m_SpriteShapeController.edgeCollider;
135
+ int collidersCount = 0;
136
+
137
+ if (polygonCollider != null)
138
+ collidersCount = collidersCount + 1;
139
+ if (edgeCollider != null)
140
+ collidersCount = collidersCount + 1;
141
+
142
+ if (collidersCount != m_CollidersCount)
143
+ {
144
+ m_CollidersCount = collidersCount;
145
+ return true;
146
+ }
147
+ return false;
148
+ }
149
+
150
+ public void DrawHeader(GUIContent content)
151
+ {
152
+ EditorGUILayout.LabelField(content, EditorStyles.boldLabel);
153
+ }
154
+
155
+ private bool ShouldShowStretchOption()
156
+ {
157
+ return m_StretchUVProp.boolValue;
158
+ }
159
+
160
+ static bool WithinRange(ShapeAngleRange angleRange, float inputAngle)
161
+ {
162
+ float range = angleRange.end - angleRange.start;
163
+ float angle = Mathf.Repeat(inputAngle - angleRange.start, 360f);
164
+ angle = (angle == 360.0f) ? 0 : angle;
165
+ return (angle >= 0f && angle <= range);
166
+ }
167
+
168
+ static int RangeFromAngle(List<ShapeAngleRange> angleRanges, float angle)
169
+ {
170
+ foreach (var range in angleRanges)
171
+ {
172
+ if (WithinRange(range, angle))
173
+ return range.index;
174
+ }
175
+
176
+ return -1;
177
+ }
178
+
179
+ private List<ShapeAngleRange> GetAngleRangeSorted(UnityEngine.U2D.SpriteShape ss)
180
+ {
181
+ List<ShapeAngleRange> angleRanges = new List<ShapeAngleRange>();
182
+ int i = 0;
183
+ foreach (var angleRange in ss.angleRanges)
184
+ {
185
+ ShapeAngleRange sar = new ShapeAngleRange() { start = angleRange.start, end = angleRange.end, order = angleRange.order, index = i };
186
+ angleRanges.Add(sar);
187
+ i++;
188
+ }
189
+ angleRanges.Sort((a, b) => a.order.CompareTo(b.order));
190
+ return angleRanges;
191
+ }
192
+
193
+ private void GenerateSegments(SpriteShapeController sc, List<ShapeAngleRange> angleRanges)
194
+ {
195
+ var controlPointCount = sc.spline.GetPointCount();
196
+ var angleRangeIndices = new int[controlPointCount];
197
+ ShapeSegment activeSegment = new ShapeSegment() { start = -1, end = -1, angleRange = -1 };
198
+ m_ShapeSegments.Clear();
199
+
200
+ for (int i = 0; i < controlPointCount; ++i)
201
+ {
202
+ var actv = i;
203
+ var next = SplineUtility.NextIndex(actv, controlPointCount);
204
+ var pos1 = sc.spline.GetPosition(actv);
205
+ var pos2 = sc.spline.GetPosition(next);
206
+ bool continueStrip = (sc.spline.GetTangentMode(actv) == ShapeTangentMode.Continuous), edgeUpdated = false;
207
+ float angle = 0;
208
+ if (false == continueStrip || activeSegment.start == -1)
209
+ angle = SplineUtility.SlopeAngle(pos1, pos2) + 90.0f;
210
+
211
+ next = (!sc.spline.isOpenEnded && next == 0) ? (actv + 1) : next;
212
+ int mn = (actv < next) ? actv : next;
213
+ int mx = (actv > next) ? actv : next;
214
+
215
+ var anglerange = RangeFromAngle(angleRanges, angle);
216
+ angleRangeIndices[actv] = anglerange;
217
+ if (anglerange == -1)
218
+ {
219
+ activeSegment = new ShapeSegment() { start = mn, end = mx, angleRange = anglerange };
220
+ m_ShapeSegments.Add(activeSegment);
221
+ continue;
222
+ }
223
+
224
+ // Check for Segments. Also check if the Segment Start has been resolved. Otherwise simply start with the next one
225
+ if (activeSegment.start != -1)
226
+ continueStrip = continueStrip && (angleRangeIndices[activeSegment.start] != -1);
227
+
228
+ bool canContinue = (actv != (controlPointCount - 1)) || (!sc.spline.isOpenEnded && (actv == (controlPointCount - 1)));
229
+ if (continueStrip && canContinue)
230
+ {
231
+ for (int s = 0; s < m_ShapeSegments.Count; ++s)
232
+ {
233
+ activeSegment = m_ShapeSegments[s];
234
+ if (activeSegment.start - mn == 1)
235
+ {
236
+ edgeUpdated = true;
237
+ activeSegment.start = mn;
238
+ m_ShapeSegments[s] = activeSegment;
239
+ break;
240
+ }
241
+ if (mx - activeSegment.end == 1)
242
+ {
243
+ edgeUpdated = true;
244
+ activeSegment.end = mx;
245
+ m_ShapeSegments[s] = activeSegment;
246
+ break;
247
+ }
248
+ }
249
+ }
250
+
251
+ if (!edgeUpdated)
252
+ {
253
+ activeSegment.start = mn;
254
+ activeSegment.end = mx;
255
+ activeSegment.angleRange = anglerange;
256
+ m_ShapeSegments.Add(activeSegment);
257
+ }
258
+
259
+ }
260
+ }
261
+
262
+ private int GetAngleRange(SpriteShapeController sc, int point, ref int startPoint)
263
+ {
264
+ int angleRange = -1;
265
+ startPoint = point;
266
+ for (int i = 0; i < m_ShapeSegments.Count; ++i)
267
+ {
268
+ if (point >= m_ShapeSegments[i].start && point < m_ShapeSegments[i].end)
269
+ {
270
+ angleRange = m_ShapeSegments[i].angleRange;
271
+ startPoint = point; // m_ShapeSegments[i].start;
272
+ if (angleRange >= sc.spriteShape.angleRanges.Count)
273
+ angleRange = 0;
274
+ break;
275
+ }
276
+ }
277
+ return angleRange;
278
+ }
279
+
280
+ private void UpdateSegments()
281
+ {
282
+ var sc = target as SpriteShapeController;
283
+
284
+ // Either SpriteShape Asset or SpriteShape Data has changed.
285
+ if (m_SpriteShapeHashCode != sc.spriteShapeHashCode || m_SplineHashCode != sc.splineHashCode)
286
+ {
287
+ List<ShapeAngleRange> angleRanges = GetAngleRangeSorted(sc.spriteShape);
288
+ GenerateSegments(sc, angleRanges);
289
+ m_SpriteShapeHashCode = sc.spriteShapeHashCode;
290
+ m_SplineHashCode = sc.splineHashCode;
291
+ m_SelectedPoint = -1;
292
+ }
293
+ }
294
+
295
+ private int ResolveSpriteIndex(List<int> spriteIndices, ISelection<int> selection, ref List<int> startPoints)
296
+ {
297
+ var spriteIndexValue = spriteIndices.FirstOrDefault();
298
+ var sc = target as SpriteShapeController;
299
+ var spline = sc.spline;
300
+
301
+ if (sc == null || sc.spriteShape == null)
302
+ return -1;
303
+ UpdateSegments();
304
+
305
+ if (sc.spriteShape != null)
306
+ {
307
+ if (selection.Count == 1)
308
+ {
309
+ m_SelectedAngleRange = GetAngleRange(sc, selection.elements[0], ref m_SelectedPoint);
310
+ startPoints.Add(m_SelectedPoint);
311
+ spriteIndexValue = spline.GetSpriteIndex(m_SelectedPoint);
312
+ }
313
+ else
314
+ {
315
+ m_SelectedAngleRange = -1;
316
+ foreach (var index in selection.elements)
317
+ {
318
+ int startPoint = index;
319
+ int angleRange = GetAngleRange(sc, index, ref startPoint);
320
+ if (m_SelectedAngleRange != -1 && angleRange != m_SelectedAngleRange)
321
+ {
322
+ m_SelectedAngleRange = -1;
323
+ break;
324
+ }
325
+ startPoints.Add(startPoint);
326
+ m_SelectedAngleRange = angleRange;
327
+ }
328
+ }
329
+ }
330
+
331
+ if (m_SelectedAngleRange != -1)
332
+ spriteSelector.UpdateSprites(sc.spriteShape.angleRanges[m_SelectedAngleRange].sprites.ToArray());
333
+ else
334
+ spriteIndexValue = -1;
335
+ return spriteIndexValue;
336
+ }
337
+
338
+ public int GetAngleRange(int index)
339
+ {
340
+ int startPoint = 0;
341
+ var sc = target as SpriteShapeController;
342
+ UpdateSegments();
343
+ return GetAngleRange(sc, index, ref startPoint);
344
+ }
345
+
346
+ public override void OnInspectorGUI()
347
+ {
348
+ var updateCollider = false;
349
+ EditorGUI.BeginChangeCheck();
350
+
351
+ serializedObject.Update();
352
+ EditorGUILayout.PropertyField(m_SpriteShapeProp, Contents.spriteShapeProfile);
353
+
354
+ var hasEditToolChanged = DoEditButton<SpriteShapeEditorTool>(PathEditorToolContents.icon, Contents.editSplineLabel);
355
+ if (hasEditToolChanged && !UnityEditor.EditorTools.ToolManager.activeToolType.Equals(typeof(SpriteShapeEditorTool)))
356
+ SpriteShapeUpdateCache.UpdateCache(targets);
357
+
358
+ DoPathInspector<SpriteShapeEditorTool>();
359
+ var pathTool = SpriteShapeEditorTool.activeSpriteShapeEditorTool;
360
+
361
+ if (Selection.gameObjects.Length == 1 && pathTool != null)
362
+ {
363
+
364
+ var sc = target as SpriteShapeController;
365
+ var path = pathTool.GetPath(sc);
366
+ if (path != null)
367
+ {
368
+
369
+ var selection = path.selection;
370
+
371
+ if (selection.Count > 0)
372
+ {
373
+
374
+ var spline = sc.spline;
375
+ var spriteIndices = new List<int>();
376
+
377
+ List<int> startPoints = new List<int>();
378
+ foreach (int index in selection.elements)
379
+ spriteIndices.Add(spline.GetSpriteIndex(index));
380
+
381
+ var spriteIndexValue = ResolveSpriteIndex(spriteIndices, selection, ref startPoints);
382
+ if (spriteIndexValue != -1)
383
+ {
384
+ EditorGUI.BeginChangeCheck();
385
+
386
+ spriteSelector.ShowGUI(spriteIndexValue);
387
+
388
+ if (EditorGUI.EndChangeCheck())
389
+ {
390
+ foreach (var index in startPoints)
391
+ {
392
+ var data = path.GetData(index);
393
+ data.spriteIndex = spriteSelector.selectedIndex;
394
+ path.SetData(index, data);
395
+ }
396
+ pathTool.SetPath(target);
397
+ }
398
+ }
399
+ EditorGUILayout.Space();
400
+ }
401
+ }
402
+ }
403
+
404
+ DoSnappingInspector<SpriteShapeEditorTool>();
405
+
406
+ EditorGUILayout.Space();
407
+ DrawHeader(Contents.splineLabel);
408
+
409
+ EditorGUILayout.IntPopup(m_SplineDetailProp, Contents.splineDetailOptions, m_QualityValues, Contents.splineDetail);
410
+ serializedObject.ApplyModifiedProperties();
411
+
412
+ DoOpenEndedInspector<SpriteShapeEditorTool>(m_IsOpenEndedProp);
413
+
414
+ serializedObject.Update();
415
+ EditorGUILayout.PropertyField(m_AdaptiveUVProp, Contents.adaptiveUVLabel);
416
+ if (!m_IsOpenEndedProp.boolValue)
417
+ EditorGUILayout.PropertyField(m_OptimizeGeometryProp, Contents.optimizeGeometryLabel);
418
+ EditorGUILayout.PropertyField(m_EnableTangentsProp, Contents.enableTangentsLabel);
419
+
420
+ if (UnityEditor.EditorTools.ToolManager.activeToolType == typeof(SpriteShapeEditorTool))
421
+ {
422
+ // Cache Geometry is only editable for Scene Objects or when in Prefab Isolation Mode.
423
+ if (Selection.gameObjects.Length == 1 && Selection.transforms.Contains(Selection.gameObjects[0].transform))
424
+ {
425
+ EditorGUI.BeginChangeCheck();
426
+ EditorGUILayout.PropertyField(m_GeometryCachedProp, Contents.cacheGeometryLabel);
427
+ if (EditorGUI.EndChangeCheck())
428
+ {
429
+ if (m_GeometryCachedProp.boolValue)
430
+ {
431
+ var geometryCache = m_SpriteShapeController.spriteShapeGeometryCache;
432
+ if (!geometryCache)
433
+ geometryCache = m_SpriteShapeController.gameObject
434
+ .AddComponent<SpriteShapeGeometryCache>();
435
+ geometryCache.hideFlags = HideFlags.HideInInspector;
436
+ }
437
+ else
438
+ {
439
+ if (m_SpriteShapeController.spriteShapeGeometryCache)
440
+ Object.DestroyImmediate(m_SpriteShapeController.spriteShapeGeometryCache);
441
+ }
442
+
443
+ m_SpriteShapeController.RefreshSpriteShape();
444
+ }
445
+ }
446
+ SpriteShapeUpdateCache.s_cacheGeometrySet = true;
447
+ }
448
+
449
+ EditorGUI.BeginChangeCheck();
450
+ var threshold = EditorGUILayout.Slider(Contents.cornerThresholdDetail, m_CornerAngleThresholdProp.floatValue, 0.0f, 90.0f);
451
+ if (EditorGUI.EndChangeCheck())
452
+ {
453
+ m_CornerAngleThresholdProp.floatValue = threshold;
454
+ updateCollider = true;
455
+ }
456
+
457
+ EditorGUILayout.Space();
458
+ DrawHeader(Contents.fillLabel);
459
+ EditorGUILayout.PropertyField(m_UTess2DGeometryProp, Contents.uTess2DLabel);
460
+ EditorGUILayout.PropertyField(m_StretchUVProp, Contents.stretchUVLabel);
461
+
462
+ if (ShouldShowStretchOption())
463
+ {
464
+ EditorGUILayout.PropertyField(m_StretchTilingProp, Contents.stretchTilingLabel);
465
+ }
466
+ else
467
+ {
468
+ EditorGUILayout.PropertyField(m_FillPixelPerUnitProp, Contents.fillPixelPerUnitLabel);
469
+ EditorGUILayout.PropertyField(m_WorldSpaceUVProp, Contents.worldUVLabel);
470
+ }
471
+
472
+ if (m_SpriteShapeController.gameObject.GetComponent<PolygonCollider2D>() != null || m_SpriteShapeController.gameObject.GetComponent<EdgeCollider2D>() != null)
473
+ {
474
+ EditorGUILayout.Space();
475
+ DrawHeader(Contents.colliderLabel);
476
+ EditorGUILayout.PropertyField(m_ColliderAutoUpdate, Contents.updateColliderLabel);
477
+ if (m_ColliderAutoUpdate.boolValue)
478
+ {
479
+ EditorGUILayout.PropertyField(m_ColliderOffsetProp, Contents.colliderOffset);
480
+ EditorGUILayout.PropertyField(m_OptimizeColliderProp, Contents.optimizeColliderLabel);
481
+ if (m_OptimizeColliderProp.boolValue)
482
+ EditorGUILayout.IntPopup(m_ColliderDetailProp, Contents.splineDetailOptions, m_QualityValues, Contents.colliderDetail);
483
+ }
484
+ }
485
+ if (EditorGUI.EndChangeCheck())
486
+ {
487
+ updateCollider = true;
488
+ }
489
+
490
+ serializedObject.ApplyModifiedProperties();
491
+
492
+ if (updateCollider || OnCollidersAddedOrRemoved())
493
+ BakeCollider();
494
+ }
495
+
496
+ void BakeCollider()
497
+ {
498
+ if (m_SpriteShapeController.autoUpdateCollider == false)
499
+ return;
500
+
501
+ PolygonCollider2D polygonCollider = m_SpriteShapeController.polygonCollider;
502
+ if (polygonCollider)
503
+ {
504
+ Undo.RegisterCompleteObjectUndo(polygonCollider, Undo.GetCurrentGroupName());
505
+ EditorUtility.SetDirty(polygonCollider);
506
+ m_SpriteShapeController.RefreshSpriteShape();
507
+ }
508
+
509
+ EdgeCollider2D edgeCollider = m_SpriteShapeController.edgeCollider;
510
+ if (edgeCollider)
511
+ {
512
+ Undo.RegisterCompleteObjectUndo(edgeCollider, Undo.GetCurrentGroupName());
513
+ EditorUtility.SetDirty(edgeCollider);
514
+ m_SpriteShapeController.RefreshSpriteShape();
515
+
516
+ }
517
+ }
518
+
519
+ void ShowMaterials(bool show)
520
+ {
521
+ HideFlags hideFlags = HideFlags.HideInInspector;
522
+
523
+ if (show)
524
+ hideFlags = HideFlags.None;
525
+
526
+ Material[] materials = m_SpriteShapeController.spriteShapeRenderer.sharedMaterials;
527
+
528
+ foreach (Material material in materials)
529
+ {
530
+ material.hideFlags = hideFlags;
531
+ EditorUtility.SetDirty(material);
532
+ }
533
+ }
534
+
535
+ [DrawGizmo(GizmoType.InSelectionHierarchy)]
536
+ static void RenderSpline(SpriteShapeController m_SpriteShapeController, GizmoType gizmoType)
537
+ {
538
+ if (UnityEditor.EditorTools.ToolManager.activeToolType == typeof(SpriteShapeEditorTool))
539
+ return;
540
+
541
+ var m_Spline = m_SpriteShapeController.spline;
542
+ var oldMatrix = Handles.matrix;
543
+ var oldColor = Handles.color;
544
+ Handles.matrix = m_SpriteShapeController.transform.localToWorldMatrix;
545
+ Handles.color = Color.grey;
546
+ var pointCount = m_Spline.GetPointCount();
547
+ for (var i = 0; i < (m_Spline.isOpenEnded ? pointCount - 1 : pointCount); ++i)
548
+ {
549
+ Vector3 p1 = m_Spline.GetPosition(i);
550
+ Vector3 p2 = m_Spline.GetPosition((i + 1) % pointCount);
551
+ var t1 = p1 + m_Spline.GetRightTangent(i);
552
+ var t2 = p2 + m_Spline.GetLeftTangent((i + 1) % pointCount);
553
+ Vector3[] bezierPoints = Handles.MakeBezierPoints(p1, p2, t1, t2, m_SpriteShapeController.splineDetail);
554
+ Handles.DrawAAPolyLine(bezierPoints);
555
+ }
556
+ Handles.matrix = oldMatrix;
557
+ Handles.color = oldColor;
558
+ }
559
+ }
560
+
561
+ [UnityEditor.InitializeOnLoad]
562
+ internal static class SpriteShapeUpdateCache
563
+ {
564
+
565
+ internal static bool s_cacheGeometrySet = false;
566
+ static SpriteShapeUpdateCache()
567
+ {
568
+ UnityEditor.EditorApplication.playModeStateChanged += change =>
569
+ {
570
+ if (change == UnityEditor.PlayModeStateChange.ExitingEditMode)
571
+ UpdateSpriteShapeCacheInOpenScenes();
572
+ };
573
+ }
574
+
575
+ static void UpdateSpriteShapeCacheInOpenScenes()
576
+ {
577
+ for (int i = 0; s_cacheGeometrySet && (i < SceneManager.sceneCount); ++i)
578
+ {
579
+ var scene = SceneManager.GetSceneAt(i);
580
+ var gos = scene.GetRootGameObjects();
581
+ foreach (var go in gos)
582
+ {
583
+ var scs = go.GetComponentsInChildren<SpriteShapeController>();
584
+ foreach (var sc in scs)
585
+ if (sc.spriteShapeGeometryCache)
586
+ sc.spriteShapeGeometryCache.UpdateGeometryCache();
587
+ }
588
+ }
589
+
590
+ s_cacheGeometrySet = false;
591
+ }
592
+
593
+ internal static void UpdateCache(UnityEngine.Object[] targets)
594
+ {
595
+ foreach (var t in targets)
596
+ {
597
+ var s = t as SpriteShapeController;
598
+ if (s)
599
+ if (s.spriteShapeGeometryCache)
600
+ s.spriteShapeGeometryCache.UpdateGeometryCache();
601
+ }
602
+ }
603
+ }
604
+
605
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/SpriteShapeControllerEditor.cs.meta ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 8dad9bd3cf16d46f794821e888c403c2
3
+ timeCreated: 1503819723
4
+ licenseType: Pro
5
+ MonoImporter:
6
+ externalObjects: {}
7
+ serializedVersion: 2
8
+ defaultReferences: []
9
+ executionOrder: 0
10
+ icon: {instanceID: 0}
11
+ userData:
12
+ assetBundleName:
13
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/SpriteShapeEditor.cs ADDED
@@ -0,0 +1,656 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using UnityEngine;
2
+ using UnityEngine.U2D;
3
+ using UnityEditor;
4
+ using UnityEditor.AnimatedValues;
5
+ using UnityEditorInternal;
6
+ using UnityEditor.U2D.Common;
7
+ using System.Collections.Generic;
8
+ using UnityEditor.U2D.SpriteShape;
9
+
10
+ namespace UnityEditor.U2D
11
+ {
12
+ [CustomEditor(typeof(UnityEngine.U2D.SpriteShape)), CanEditMultipleObjects]
13
+ public class SpriteShapeEditor : Editor, IAngleRangeCache
14
+ {
15
+ private static class Contents
16
+ {
17
+ public static readonly GUIContent fillTextureLabel = new GUIContent("Texture", "Fill texture used for Shape Fill.");
18
+ public static readonly GUIContent fillScaleLabel = new GUIContent("Offset", "Determines Border Offset for Shape.");
19
+ public static readonly GUIContent useSpriteBorderLabel = new GUIContent("Use Sprite Borders", "Draw Sprite Borders on discontinuities");
20
+ public static readonly GUIContent cornerTypeLabel = new GUIContent("Corner Type", "Corner type sprite used.");
21
+ public static readonly GUIContent controlPointsLabel = new GUIContent("Control Points");
22
+ public static readonly GUIContent fillLabel = new GUIContent("Fill");
23
+ public static readonly GUIContent cornerLabel = new GUIContent("Corners");
24
+ public static readonly GUIContent cornerListLabel = new GUIContent("Corner List");
25
+ public static readonly GUIContent cornerSpriteTypeLabel = new GUIContent("Corner Sprite");
26
+ public static readonly GUIContent angleRangesLabel = new GUIContent("Angle Ranges");
27
+ public static readonly GUIContent spritesLabel = new GUIContent("Sprites");
28
+ public static readonly GUIContent angleRangeLabel = new GUIContent("Angle Range ({0})");
29
+ public static readonly GUIContent wrapModeErrorLabel = new GUIContent("Fill texture must have wrap modes set to Repeat. Please re-import.");
30
+
31
+ public static readonly Color proBackgroundColor = new Color32(49, 77, 121, 255);
32
+ public static readonly Color proBackgroundRangeColor = new Color32(25, 25, 25, 128);
33
+ public static readonly Color proColor1 = new Color32(10, 46, 42, 255);
34
+ public static readonly Color proColor2 = new Color32(33, 151, 138, 255);
35
+ public static readonly Color defaultColor1 = new Color32(25, 61, 57, 255);
36
+ public static readonly Color defaultColor2 = new Color32(47, 166, 153, 255);
37
+ public static readonly Color defaultBackgroundColor = new Color32(64, 92, 136, 255);
38
+ }
39
+
40
+ private SerializedProperty m_FillTextureProp;
41
+ private SerializedProperty m_AngleRangesProp;
42
+ private SerializedProperty m_CornerSpritesProp;
43
+ private SerializedProperty m_FillOffsetProp;
44
+ private SerializedProperty m_UseSpriteBordersProp;
45
+
46
+ private ReorderableList m_AngleRangeSpriteList = null;
47
+ private ReorderableList m_EmptySpriteList = null;
48
+
49
+ [SerializeField]
50
+ private float m_PreviewAngle = 0f;
51
+ [SerializeField]
52
+ private int m_SelectedIndex;
53
+ private const int kInvalidMinimum = -1;
54
+ private Rect m_AngleRangeRect;
55
+ private AngleRangeController controller;
56
+ private AngleRange m_CurrentAngleRange;
57
+ private Dictionary<int, int> m_SpriteSelection = new Dictionary<int, int>();
58
+
59
+
60
+ private Sprite m_PreviewSprite;
61
+ private Mesh m_PreviewSpriteMesh;
62
+ private Mesh previewSpriteMesh
63
+ {
64
+ get
65
+ {
66
+ if (m_PreviewSpriteMesh == null)
67
+ {
68
+ m_PreviewSpriteMesh = new Mesh();
69
+ m_PreviewSpriteMesh.MarkDynamic();
70
+ m_PreviewSpriteMesh.hideFlags = HideFlags.DontSave;
71
+ }
72
+
73
+ return m_PreviewSpriteMesh;
74
+ }
75
+ }
76
+
77
+ public List<AngleRange> angleRanges
78
+ {
79
+ get
80
+ {
81
+ if (spriteShape == null)
82
+ return new List<AngleRange>();
83
+ Debug.Assert(spriteShape != null);
84
+ return spriteShape.angleRanges;
85
+ }
86
+ }
87
+
88
+ public int selectedIndex
89
+ {
90
+ get { return m_SelectedIndex; }
91
+ set { m_SelectedIndex = value; }
92
+ }
93
+
94
+ bool isSelectedIndexValid
95
+ {
96
+ get { return (selectedIndex != kInvalidMinimum && selectedIndex < angleRanges.Count); }
97
+ }
98
+
99
+ public float previewAngle
100
+ {
101
+ get { return m_PreviewAngle; }
102
+ set
103
+ {
104
+ m_PreviewAngle = value;
105
+ SessionState.SetFloat("SpriteShape/PreviewAngle/" + target.GetInstanceID(), value);
106
+ }
107
+ }
108
+
109
+ public UnityEngine.U2D.SpriteShape spriteShape
110
+ {
111
+ get
112
+ {
113
+ if (target == null)
114
+ return null;
115
+ return target as UnityEngine.U2D.SpriteShape;
116
+ }
117
+ }
118
+
119
+ public void RegisterUndo(string name)
120
+ {
121
+ Undo.RegisterCompleteObjectUndo(spriteShape, name);
122
+ Undo.RegisterCompleteObjectUndo(this, name);
123
+ EditorUtility.SetDirty(spriteShape);
124
+ }
125
+
126
+ public void OnEnable()
127
+ {
128
+ if (targets == null || targets.Length == 0)
129
+ return;
130
+
131
+ m_PreviewAngle = SessionState.GetFloat("SpriteShape/PreviewAngle/" + target.GetInstanceID(), m_PreviewAngle);
132
+
133
+ m_FillTextureProp = this.serializedObject.FindProperty("m_FillTexture");
134
+ m_UseSpriteBordersProp = serializedObject.FindProperty("m_UseSpriteBorders");
135
+ m_AngleRangesProp = this.serializedObject.FindProperty("m_Angles");
136
+ m_CornerSpritesProp = this.serializedObject.FindProperty("m_CornerSprites");
137
+ m_FillOffsetProp = this.serializedObject.FindProperty("m_FillOffset");
138
+
139
+ selectedIndex = SpriteShapeEditorUtility.GetRangeIndexFromAngle(angleRanges, m_PreviewAngle);
140
+
141
+ SetupAngleRangeController();
142
+
143
+ Undo.undoRedoPerformed += UndoRedoPerformed;
144
+ }
145
+
146
+ public override bool RequiresConstantRepaint()
147
+ {
148
+ return true;
149
+ }
150
+
151
+ private void SetupAngleRangeController()
152
+ {
153
+ var radius = 125f;
154
+ var angleOffset = -90f;
155
+ var color1 = Contents.defaultColor1;
156
+ var color2 = Contents.defaultColor2;
157
+
158
+ if (!EditorGUIUtility.isProSkin)
159
+ {
160
+ color1 = Contents.proColor1;
161
+ color2 = Contents.proColor2;
162
+ }
163
+
164
+ controller = new AngleRangeController();
165
+ controller.view = new AngleRangeView();
166
+ controller.cache = this;
167
+ controller.radius = radius;
168
+ controller.angleOffset = angleOffset;
169
+ controller.gradientMin = color1;
170
+ controller.gradientMid = color2;
171
+ controller.gradientMax = color1;
172
+ controller.snap = true;
173
+ controller.selectionChanged += OnSelectionChange;
174
+
175
+ OnSelectionChange();
176
+ }
177
+
178
+ private void OnSelectionChange()
179
+ {
180
+ CreateReorderableSpriteList();
181
+
182
+ EditorApplication.delayCall += () =>
183
+ {
184
+ m_CurrentAngleRange = controller.selectedAngleRange;
185
+ };
186
+ }
187
+
188
+ private void OnDestroy()
189
+ {
190
+ if (m_PreviewSpriteMesh)
191
+ Object.DestroyImmediate(m_PreviewSpriteMesh);
192
+
193
+ Undo.undoRedoPerformed -= UndoRedoPerformed;
194
+ }
195
+
196
+ private void UndoRedoPerformed()
197
+ {
198
+ OnSelectionChange();
199
+ }
200
+
201
+ private void OnSelelectSpriteCallback(ReorderableList list)
202
+ {
203
+ if (selectedIndex >= 0)
204
+ {
205
+ SetPreviewSpriteIndex(selectedIndex, list.index);
206
+ }
207
+ }
208
+
209
+ private bool OnCanAddCallback(ReorderableList list)
210
+ {
211
+ return (list.count < 64);
212
+ }
213
+
214
+ private void OnRemoveSprite(ReorderableList list)
215
+ {
216
+ var count = list.count;
217
+ var index = list.index;
218
+
219
+ ReorderableList.defaultBehaviours.DoRemoveButton(list);
220
+
221
+ if (list.count < count && list.count > 0)
222
+ {
223
+ list.index = Mathf.Clamp(index, 0, list.count - 1);
224
+ OnSelelectSpriteCallback(list);
225
+ }
226
+ }
227
+
228
+ private void DrawSpriteListHeader(Rect rect)
229
+ {
230
+ EditorGUI.LabelField(rect, Contents.spritesLabel);
231
+ HandleAngleSpriteListGUI(rect);
232
+ }
233
+
234
+ private void DrawSpriteListElement(Rect rect, int index, bool selected, bool focused)
235
+ {
236
+ rect.y += 2f;
237
+ rect.height = EditorGUIUtility.singleLineHeight;
238
+ var sprite = m_AngleRangesProp.GetArrayElementAtIndex(selectedIndex).FindPropertyRelative("m_Sprites").GetArrayElementAtIndex(index);
239
+ EditorGUI.BeginChangeCheck();
240
+ EditorGUI.PropertyField(rect, sprite, GUIContent.none);
241
+ if (EditorGUI.EndChangeCheck())
242
+ {
243
+ m_AngleRangeSpriteList.index = index;
244
+ OnSelelectSpriteCallback(m_AngleRangeSpriteList);
245
+ }
246
+ }
247
+
248
+ public void DrawHeader(GUIContent content)
249
+ {
250
+ EditorGUILayout.LabelField(content, EditorStyles.boldLabel);
251
+ }
252
+
253
+ private void SetPreviewSpriteIndex(int rangeIndex, int index)
254
+ {
255
+ m_SpriteSelection[rangeIndex] = index;
256
+ }
257
+
258
+ private int GetPreviewSpriteIndex(int rangeIndex)
259
+ {
260
+ int index;
261
+ m_SpriteSelection.TryGetValue(rangeIndex, out index);
262
+
263
+ return index;
264
+ }
265
+
266
+ public override void OnInspectorGUI()
267
+ {
268
+ serializedObject.Update();
269
+
270
+ EditorGUILayout.Space();
271
+ DrawHeader(Contents.controlPointsLabel);
272
+ EditorGUILayout.PropertyField(m_UseSpriteBordersProp, Contents.useSpriteBorderLabel);
273
+
274
+
275
+ EditorGUILayout.Space();
276
+ DrawHeader(Contents.fillLabel);
277
+ EditorGUILayout.PropertyField(m_FillTextureProp, Contents.fillTextureLabel);
278
+ EditorGUILayout.Slider(m_FillOffsetProp, -0.5f, 0.5f, Contents.fillScaleLabel);
279
+
280
+
281
+ if (m_FillTextureProp.objectReferenceValue != null)
282
+ {
283
+ var fillTex = m_FillTextureProp.objectReferenceValue as Texture2D;
284
+ if (fillTex.wrapModeU != TextureWrapMode.Repeat || fillTex.wrapModeV != TextureWrapMode.Repeat)
285
+ EditorGUILayout.HelpBox(Contents.wrapModeErrorLabel.text, MessageType.Warning);
286
+ }
287
+
288
+ EditorGUILayout.Space();
289
+ DrawHeader(Contents.angleRangesLabel);
290
+ DoRangesGUI();
291
+
292
+ if (targets.Length == 1)
293
+ {
294
+ DoRangeInspector();
295
+ DoCreateRangeButton();
296
+ }
297
+
298
+ EditorGUILayout.Space();
299
+ DrawHeader(Contents.cornerLabel);
300
+
301
+ HashSet<Sprite> tightMeshSprites = new HashSet<Sprite>();
302
+
303
+ for (int i = 0; i < angleRanges.Count; ++i)
304
+ {
305
+ AngleRange angleRange = angleRanges[i];
306
+ foreach (Sprite sprite in angleRange.sprites)
307
+ {
308
+ if (sprite != null)
309
+ {
310
+ string assetPath = AssetDatabase.GetAssetPath(sprite);
311
+ TextureImporter importer = AssetImporter.GetAtPath(assetPath) as TextureImporter;
312
+ if (importer != null)
313
+ {
314
+ TextureImporterSettings textureSettings = new TextureImporterSettings();
315
+ importer.ReadTextureSettings(textureSettings);
316
+ if (textureSettings.spriteMeshType == SpriteMeshType.Tight)
317
+ tightMeshSprites.Add(sprite);
318
+ }
319
+ }
320
+ }
321
+ }
322
+
323
+ EditorGUIUtility.labelWidth = EditorGUIUtility.labelWidth + 20f;
324
+
325
+ for (int i = 0; i < m_CornerSpritesProp.arraySize; ++i)
326
+ {
327
+ var m_CornerProp = m_CornerSpritesProp.GetArrayElementAtIndex(i);
328
+ var m_CornerType = m_CornerProp.FindPropertyRelative("m_CornerType");
329
+ var m_CornerSprite = m_CornerProp.FindPropertyRelative("m_Sprites").GetArrayElementAtIndex(0);
330
+
331
+ EditorGUILayout.PropertyField(m_CornerSprite, new GUIContent(m_CornerType.enumDisplayNames[m_CornerType.intValue]));
332
+
333
+ var sprite = m_CornerSprite.objectReferenceValue as Sprite;
334
+ if (sprite != null)
335
+ {
336
+ string assetPath = AssetDatabase.GetAssetPath(sprite);
337
+ TextureImporter importer = AssetImporter.GetAtPath(assetPath) as TextureImporter;
338
+ if (importer != null)
339
+ {
340
+ TextureImporterSettings textureSettings = new TextureImporterSettings();
341
+ importer.ReadTextureSettings(textureSettings);
342
+ if (textureSettings.spriteMeshType == SpriteMeshType.Tight)
343
+ tightMeshSprites.Add(sprite);
344
+ }
345
+ }
346
+ }
347
+
348
+
349
+ EditorGUIUtility.labelWidth = 0;
350
+
351
+ serializedObject.ApplyModifiedProperties();
352
+
353
+ if (tightMeshSprites.Count > 0)
354
+ {
355
+ int i = 0;
356
+ string tightSpriteWarning = "The following sprites ( ";
357
+ foreach (var sprite in tightMeshSprites)
358
+ {
359
+ string appendString = (i < tightMeshSprites.Count - 1) ? ", " : " ) ";
360
+ tightSpriteWarning += (sprite.name + appendString);
361
+ ++i;
362
+ }
363
+ tightSpriteWarning += "are imported as Sprites using Tight mesh. This can lead to Rendering Artifacts. Please use Full Rect.";
364
+ EditorGUILayout.HelpBox(tightSpriteWarning, MessageType.Warning);
365
+ }
366
+
367
+ controller.view.DoCreateRangeTooltip();
368
+ }
369
+
370
+ private void DoRangeInspector()
371
+ {
372
+ var start = 0f;
373
+ var end = 0f;
374
+ var order = 0;
375
+
376
+ if (m_CurrentAngleRange != null)
377
+ {
378
+ start = m_CurrentAngleRange.start;
379
+ end = m_CurrentAngleRange.end;
380
+ order = m_CurrentAngleRange.order;
381
+ }
382
+
383
+ using (new EditorGUI.DisabledGroupScope(m_CurrentAngleRange == null))
384
+ {
385
+ DrawHeader(new GUIContent(string.Format(Contents.angleRangeLabel.text, (end - start))));
386
+
387
+ EditorGUIUtility.labelWidth = 0f;
388
+ EditorGUI.BeginChangeCheck();
389
+
390
+ RangeField(ref start, ref end, ref order);
391
+
392
+ if (EditorGUI.EndChangeCheck() && m_CurrentAngleRange != null)
393
+ {
394
+ RegisterUndo("Set Range");
395
+
396
+ m_CurrentAngleRange.order = order;
397
+ controller.SetRange(m_CurrentAngleRange, start, end);
398
+
399
+ if (start >= end)
400
+ controller.RemoveInvalidRanges();
401
+ }
402
+
403
+ EditorGUILayout.Space();
404
+
405
+ var arSize = m_AngleRangesProp.arraySize;
406
+
407
+ if (m_AngleRangeSpriteList != null && arSize > 0)
408
+ m_AngleRangeSpriteList.DoLayoutList();
409
+ else
410
+ m_EmptySpriteList.DoLayoutList();
411
+ }
412
+ }
413
+
414
+ private void DoCreateRangeButton()
415
+ {
416
+ if (selectedIndex != kInvalidMinimum && angleRanges.Count != 0)
417
+ return;
418
+
419
+ EditorGUILayout.BeginHorizontal();
420
+ GUILayout.FlexibleSpace();
421
+
422
+ if (GUILayout.Button("Create Range", GUILayout.MaxWidth(100f)))
423
+ {
424
+ RegisterUndo("Create Range");
425
+ controller.CreateRange();
426
+ }
427
+
428
+ GUILayout.FlexibleSpace();
429
+ EditorGUILayout.EndHorizontal();
430
+ }
431
+
432
+ private void RangeField(ref float start, ref float end, ref int order)
433
+ {
434
+ var values = new int[] { Mathf.RoundToInt(-start), Mathf.RoundToInt(-end), order };
435
+ var labels = new GUIContent[] { new GUIContent("Start"), new GUIContent("End"), new GUIContent("Order") };
436
+
437
+ var position = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight);
438
+ EditorGUI.BeginChangeCheck();
439
+ SpriteShapeEditorGUI.MultiDelayedIntField(position, labels, values, 40f);
440
+ if (EditorGUI.EndChangeCheck())
441
+ {
442
+ start = -1f * values[0];
443
+ end = -1f * values[1];
444
+ order = values[2];
445
+ }
446
+ }
447
+
448
+ private void HandleAngleSpriteListGUI(Rect rect)
449
+ {
450
+ if (m_CurrentAngleRange == null || !isSelectedIndexValid)
451
+ return;
452
+
453
+ var currentEvent = Event.current;
454
+ var usedEvent = false;
455
+ var sprites = m_AngleRangesProp.GetArrayElementAtIndex(selectedIndex).FindPropertyRelative("m_Sprites");
456
+ switch (currentEvent.type)
457
+ {
458
+ case EventType.DragExited:
459
+ if (GUI.enabled)
460
+ HandleUtility.Repaint();
461
+ break;
462
+
463
+ case EventType.DragUpdated:
464
+ case EventType.DragPerform:
465
+ if (rect.Contains(currentEvent.mousePosition) && GUI.enabled)
466
+ {
467
+ // Check each single object, so we can add multiple objects in a single drag.
468
+ var didAcceptDrag = false;
469
+ var references = DragAndDrop.objectReferences;
470
+ foreach (var obj in references)
471
+ {
472
+ if (obj is Sprite)
473
+ {
474
+ Sprite spr = obj as Sprite;
475
+ if (spr.texture != null)
476
+ {
477
+ DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
478
+ if (currentEvent.type == EventType.DragPerform && sprites.arraySize < 64)
479
+ {
480
+ sprites.InsertArrayElementAtIndex(sprites.arraySize);
481
+ var spriteProp = sprites.GetArrayElementAtIndex(sprites.arraySize - 1);
482
+ spriteProp.objectReferenceValue = obj;
483
+ didAcceptDrag = true;
484
+ DragAndDrop.activeControlID = 0;
485
+ }
486
+ }
487
+ }
488
+ }
489
+
490
+ serializedObject.ApplyModifiedProperties();
491
+
492
+ if (didAcceptDrag)
493
+ {
494
+ GUI.changed = true;
495
+ DragAndDrop.AcceptDrag();
496
+ usedEvent = true;
497
+ }
498
+ }
499
+ break;
500
+ }
501
+
502
+ if (usedEvent)
503
+ currentEvent.Use();
504
+ }
505
+
506
+ private void DoRangesGUI()
507
+ {
508
+ var radius = controller.radius;
509
+
510
+ EditorGUILayout.Space();
511
+ EditorGUILayout.Space();
512
+
513
+ var rect = EditorGUILayout.GetControlRect(false, radius * 2f);
514
+
515
+ if (Event.current.type == EventType.Repaint)
516
+ m_AngleRangeRect = rect;
517
+
518
+ { //Draw background
519
+ var backgroundColor = Contents.proBackgroundColor;
520
+ var backgroundRangeColor = Contents.proBackgroundRangeColor;
521
+
522
+ if (!EditorGUIUtility.isProSkin)
523
+ {
524
+ backgroundColor = Contents.defaultBackgroundColor;
525
+ backgroundRangeColor.a = 0.1f;
526
+ }
527
+ var c = Handles.color;
528
+ Handles.color = backgroundRangeColor;
529
+ SpriteShapeHandleUtility.DrawSolidArc(rect.center, Vector3.forward, Vector3.right, 360f, radius, AngleRangeGUI.kRangeWidth);
530
+ Handles.color = backgroundColor;
531
+ Handles.DrawSolidDisc(rect.center, Vector3.forward, radius - AngleRangeGUI.kRangeWidth + 1f);
532
+ Handles.color = c;
533
+ }
534
+
535
+ if (targets.Length == 1)
536
+ {
537
+ { //Draw fill texture and sprite preview
538
+ SpriteShapeHandleUtility.DrawTextureArc(
539
+ m_FillTextureProp.objectReferenceValue as Texture, 100.0f,
540
+ rect.center, Vector3.forward, Quaternion.AngleAxis(m_PreviewAngle, Vector3.forward) * Vector3.right, 180f,
541
+ radius - AngleRangeGUI.kRangeWidth);
542
+
543
+ var rectSize = Vector2.one * (radius - AngleRangeGUI.kRangeWidth) * 2f;
544
+ rectSize.y *= 0.33f;
545
+ var spriteRect = new Rect(rect.center - rectSize * 0.5f, rectSize);
546
+ DrawSpritePreview(spriteRect);
547
+ HandleSpritePreviewCycle(spriteRect);
548
+ }
549
+
550
+ controller.rect = m_AngleRangeRect;
551
+ controller.OnGUI();
552
+ }
553
+
554
+ EditorGUILayout.Space();
555
+ EditorGUILayout.Space();
556
+ }
557
+
558
+ private void CreateReorderableSpriteList()
559
+ {
560
+ if (m_EmptySpriteList == null)
561
+ {
562
+ m_EmptySpriteList = new ReorderableList(new List<Sprite>(), typeof(Sprite), false, true, false, false)
563
+ {
564
+ drawHeaderCallback = (Rect rect) => { EditorGUI.LabelField(rect, Contents.spritesLabel); }
565
+ };
566
+ }
567
+
568
+ m_AngleRangeSpriteList = null;
569
+
570
+ serializedObject.UpdateIfRequiredOrScript();
571
+
572
+ Debug.Assert(angleRanges.Count == m_AngleRangesProp.arraySize);
573
+ Debug.Assert(selectedIndex < angleRanges.Count || selectedIndex == 0);
574
+
575
+ if (targets.Length == 1 && isSelectedIndexValid)
576
+ {
577
+ var spritesProp = m_AngleRangesProp.GetArrayElementAtIndex(selectedIndex).FindPropertyRelative("m_Sprites");
578
+ m_AngleRangeSpriteList = new ReorderableList(spritesProp.serializedObject, spritesProp)
579
+ {
580
+ drawElementCallback = DrawSpriteListElement,
581
+ drawHeaderCallback = DrawSpriteListHeader,
582
+ onSelectCallback = OnSelelectSpriteCallback,
583
+ onRemoveCallback = OnRemoveSprite,
584
+ onCanAddCallback = OnCanAddCallback,
585
+ elementHeight = EditorGUIUtility.singleLineHeight + 6f
586
+ };
587
+ }
588
+ }
589
+
590
+ private void DrawSpritePreview(Rect rect)
591
+ {
592
+ if (Event.current.type != EventType.Repaint)
593
+ return;
594
+
595
+ if (!isSelectedIndexValid)
596
+ return;
597
+
598
+ var sprites = angleRanges[selectedIndex].sprites;
599
+
600
+ if (sprites.Count == 0)
601
+ return;
602
+
603
+ var selectedSpriteIndex = GetPreviewSpriteIndex(selectedIndex);
604
+
605
+ if (selectedSpriteIndex == kInvalidMinimum || selectedSpriteIndex >= sprites.Count)
606
+ return;
607
+
608
+ var sprite = sprites[selectedSpriteIndex];
609
+
610
+ if (sprite == null)
611
+ return;
612
+
613
+ if (m_PreviewSprite != sprite)
614
+ {
615
+ m_PreviewSprite = sprite;
616
+ EditorSpriteGUIUtility.DrawSpriteInRectPrepare(rect, sprite, EditorSpriteGUIUtility.FitMode.Tiled, true, true, previewSpriteMesh);
617
+ }
618
+
619
+ var material = EditorSpriteGUIUtility.spriteMaterial;
620
+ material.mainTexture = EditorSpriteGUIUtility.GetOriginalSpriteTexture(sprite);
621
+
622
+ EditorSpriteGUIUtility.DrawMesh(previewSpriteMesh, material, rect.center, Quaternion.AngleAxis(m_PreviewAngle, Vector3.forward), new Vector3(1f, -1f, 1f));
623
+ }
624
+
625
+ private void HandleSpritePreviewCycle(Rect rect)
626
+ {
627
+ if (!isSelectedIndexValid)
628
+ return;
629
+
630
+ Debug.Assert(m_AngleRangeSpriteList != null);
631
+
632
+ var spriteIndex = GetPreviewSpriteIndex(selectedIndex);
633
+ var sprites = angleRanges[selectedIndex].sprites;
634
+
635
+ var ev = Event.current;
636
+ if (ev.type == EventType.MouseDown && ev.button == 0 && HandleUtility.nearestControl == 0 &&
637
+ ContainsPosition(rect, ev.mousePosition, m_PreviewAngle) && spriteIndex != kInvalidMinimum && sprites.Count > 0)
638
+ {
639
+ spriteIndex = Mathf.RoundToInt(Mathf.Repeat(spriteIndex + 1f, sprites.Count));
640
+ SetPreviewSpriteIndex(selectedIndex, spriteIndex);
641
+
642
+ m_AngleRangeSpriteList.GrabKeyboardFocus();
643
+ m_AngleRangeSpriteList.index = spriteIndex;
644
+
645
+ ev.Use();
646
+ }
647
+ }
648
+
649
+ private bool ContainsPosition(Rect rect, Vector2 position, float angle)
650
+ {
651
+ Vector2 delta = position - rect.center;
652
+ position = (Vector2)(Quaternion.AngleAxis(-angle, Vector3.forward) * (Vector3)delta) + rect.center;
653
+ return rect.Contains(position);
654
+ }
655
+ }
656
+ }