Add files using upload-large-folder tool
Browse files- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/Handles/Shaders.meta +8 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/Handles/ss_leftrange.png.meta +91 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/Handles/ss_playhead.png.meta +91 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/Handles/ss_rightrange.png.meta +91 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/Icons/SpriteShape@64.png.meta +107 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/Icons/SpriteShapeController@64.png.meta +107 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/ObjectMenuCreation/AssetCreation.cs +87 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/ObjectMenuCreation/AssetCreation.cs.meta +11 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/ObjectMenuCreation/DefaultAssets.meta +8 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/ObjectMenuCreation/DefaultAssets/Sprite Shape Profiles.meta +8 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/ObjectMenuCreation/DefaultAssets/Sprite Shapes.meta +8 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/ObjectMenuCreation/DefaultAssets/Sprite Shapes/Open Sprite Shape.prefab.meta +7 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/ObjectMenuCreation/DefaultAssets/Sprite Shapes/SpriteShapeEdge.png.meta +132 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/ObjectMenuCreation/DefaultAssets/Textures.meta +8 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/ObjectMenuCreation/GameObjectCreation.cs +110 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/ObjectMenuCreation/GameObjectCreation.cs.meta +11 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Runtime/External/LibTessDotNet/LICENSE.txt.meta +7 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Runtime/External/LibTessDotNet/Mesh.cs +500 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Runtime/External/LibTessDotNet/Tess.cs +746 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Runtime/External/LibTessDotNet/Tess.cs.meta +11 -0
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/Handles/Shaders.meta
ADDED
|
@@ -0,0 +1,8 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 2ba760cb26319f14f86529637445de30
|
| 3 |
+
folderAsset: yes
|
| 4 |
+
DefaultImporter:
|
| 5 |
+
externalObjects: {}
|
| 6 |
+
userData:
|
| 7 |
+
assetBundleName:
|
| 8 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/Handles/ss_leftrange.png.meta
ADDED
|
@@ -0,0 +1,91 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 9417efc47083f4a1598c1966a6345cdb
|
| 3 |
+
TextureImporter:
|
| 4 |
+
internalIDToNameTable: []
|
| 5 |
+
externalObjects: {}
|
| 6 |
+
serializedVersion: 10
|
| 7 |
+
mipmaps:
|
| 8 |
+
mipMapMode: 0
|
| 9 |
+
enableMipMap: 0
|
| 10 |
+
sRGBTexture: 1
|
| 11 |
+
linearTexture: 0
|
| 12 |
+
fadeOut: 0
|
| 13 |
+
borderMipMap: 0
|
| 14 |
+
mipMapsPreserveCoverage: 0
|
| 15 |
+
alphaTestReferenceValue: 0.5
|
| 16 |
+
mipMapFadeDistanceStart: 1
|
| 17 |
+
mipMapFadeDistanceEnd: 3
|
| 18 |
+
bumpmap:
|
| 19 |
+
convertToNormalMap: 0
|
| 20 |
+
externalNormalMap: 0
|
| 21 |
+
heightScale: 0.25
|
| 22 |
+
normalMapFilter: 0
|
| 23 |
+
isReadable: 0
|
| 24 |
+
streamingMipmaps: 0
|
| 25 |
+
streamingMipmapsPriority: 0
|
| 26 |
+
grayScaleToAlpha: 0
|
| 27 |
+
generateCubemap: 6
|
| 28 |
+
cubemapConvolution: 0
|
| 29 |
+
seamlessCubemap: 0
|
| 30 |
+
textureFormat: 1
|
| 31 |
+
maxTextureSize: 2048
|
| 32 |
+
textureSettings:
|
| 33 |
+
serializedVersion: 2
|
| 34 |
+
filterMode: -1
|
| 35 |
+
aniso: -1
|
| 36 |
+
mipBias: -100
|
| 37 |
+
wrapU: 1
|
| 38 |
+
wrapV: 1
|
| 39 |
+
wrapW: 1
|
| 40 |
+
nPOTScale: 0
|
| 41 |
+
lightmap: 0
|
| 42 |
+
compressionQuality: 50
|
| 43 |
+
spriteMode: 1
|
| 44 |
+
spriteExtrude: 1
|
| 45 |
+
spriteMeshType: 1
|
| 46 |
+
alignment: 0
|
| 47 |
+
spritePivot: {x: 0.5, y: 0.5}
|
| 48 |
+
spritePixelsToUnits: 100
|
| 49 |
+
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
| 50 |
+
spriteGenerateFallbackPhysicsShape: 1
|
| 51 |
+
alphaUsage: 1
|
| 52 |
+
alphaIsTransparency: 1
|
| 53 |
+
spriteTessellationDetail: -1
|
| 54 |
+
textureType: 8
|
| 55 |
+
textureShape: 1
|
| 56 |
+
singleChannelComponent: 0
|
| 57 |
+
maxTextureSizeSet: 0
|
| 58 |
+
compressionQualitySet: 0
|
| 59 |
+
textureFormatSet: 0
|
| 60 |
+
platformSettings:
|
| 61 |
+
- serializedVersion: 3
|
| 62 |
+
buildTarget: DefaultTexturePlatform
|
| 63 |
+
maxTextureSize: 2048
|
| 64 |
+
resizeAlgorithm: 0
|
| 65 |
+
textureFormat: -1
|
| 66 |
+
textureCompression: 1
|
| 67 |
+
compressionQuality: 50
|
| 68 |
+
crunchedCompression: 0
|
| 69 |
+
allowsAlphaSplitting: 0
|
| 70 |
+
overridden: 0
|
| 71 |
+
androidETC2FallbackOverride: 0
|
| 72 |
+
forceMaximumCompressionQuality_BC6H_BC7: 1
|
| 73 |
+
spriteSheet:
|
| 74 |
+
serializedVersion: 2
|
| 75 |
+
sprites: []
|
| 76 |
+
outline: []
|
| 77 |
+
physicsShape: []
|
| 78 |
+
bones: []
|
| 79 |
+
spriteID: 5e97eb03825dee720800000000000000
|
| 80 |
+
internalID: 0
|
| 81 |
+
vertices: []
|
| 82 |
+
indices:
|
| 83 |
+
edges: []
|
| 84 |
+
weights: []
|
| 85 |
+
secondaryTextures: []
|
| 86 |
+
spritePackingTag:
|
| 87 |
+
pSDRemoveMatte: 0
|
| 88 |
+
pSDShowRemoveMatteOption: 0
|
| 89 |
+
userData:
|
| 90 |
+
assetBundleName:
|
| 91 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/Handles/ss_playhead.png.meta
ADDED
|
@@ -0,0 +1,91 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 9ea72647c24be493ba6f15a9cd2a24ae
|
| 3 |
+
TextureImporter:
|
| 4 |
+
internalIDToNameTable: []
|
| 5 |
+
externalObjects: {}
|
| 6 |
+
serializedVersion: 10
|
| 7 |
+
mipmaps:
|
| 8 |
+
mipMapMode: 0
|
| 9 |
+
enableMipMap: 0
|
| 10 |
+
sRGBTexture: 1
|
| 11 |
+
linearTexture: 0
|
| 12 |
+
fadeOut: 0
|
| 13 |
+
borderMipMap: 0
|
| 14 |
+
mipMapsPreserveCoverage: 0
|
| 15 |
+
alphaTestReferenceValue: 0.5
|
| 16 |
+
mipMapFadeDistanceStart: 1
|
| 17 |
+
mipMapFadeDistanceEnd: 3
|
| 18 |
+
bumpmap:
|
| 19 |
+
convertToNormalMap: 0
|
| 20 |
+
externalNormalMap: 0
|
| 21 |
+
heightScale: 0.25
|
| 22 |
+
normalMapFilter: 0
|
| 23 |
+
isReadable: 0
|
| 24 |
+
streamingMipmaps: 0
|
| 25 |
+
streamingMipmapsPriority: 0
|
| 26 |
+
grayScaleToAlpha: 0
|
| 27 |
+
generateCubemap: 6
|
| 28 |
+
cubemapConvolution: 0
|
| 29 |
+
seamlessCubemap: 0
|
| 30 |
+
textureFormat: 1
|
| 31 |
+
maxTextureSize: 2048
|
| 32 |
+
textureSettings:
|
| 33 |
+
serializedVersion: 2
|
| 34 |
+
filterMode: -1
|
| 35 |
+
aniso: -1
|
| 36 |
+
mipBias: -100
|
| 37 |
+
wrapU: 1
|
| 38 |
+
wrapV: 1
|
| 39 |
+
wrapW: 1
|
| 40 |
+
nPOTScale: 0
|
| 41 |
+
lightmap: 0
|
| 42 |
+
compressionQuality: 50
|
| 43 |
+
spriteMode: 1
|
| 44 |
+
spriteExtrude: 1
|
| 45 |
+
spriteMeshType: 1
|
| 46 |
+
alignment: 0
|
| 47 |
+
spritePivot: {x: 0.5, y: 0.5}
|
| 48 |
+
spritePixelsToUnits: 100
|
| 49 |
+
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
| 50 |
+
spriteGenerateFallbackPhysicsShape: 1
|
| 51 |
+
alphaUsage: 1
|
| 52 |
+
alphaIsTransparency: 1
|
| 53 |
+
spriteTessellationDetail: -1
|
| 54 |
+
textureType: 8
|
| 55 |
+
textureShape: 1
|
| 56 |
+
singleChannelComponent: 0
|
| 57 |
+
maxTextureSizeSet: 0
|
| 58 |
+
compressionQualitySet: 0
|
| 59 |
+
textureFormatSet: 0
|
| 60 |
+
platformSettings:
|
| 61 |
+
- serializedVersion: 3
|
| 62 |
+
buildTarget: DefaultTexturePlatform
|
| 63 |
+
maxTextureSize: 2048
|
| 64 |
+
resizeAlgorithm: 0
|
| 65 |
+
textureFormat: -1
|
| 66 |
+
textureCompression: 1
|
| 67 |
+
compressionQuality: 50
|
| 68 |
+
crunchedCompression: 0
|
| 69 |
+
allowsAlphaSplitting: 0
|
| 70 |
+
overridden: 0
|
| 71 |
+
androidETC2FallbackOverride: 0
|
| 72 |
+
forceMaximumCompressionQuality_BC6H_BC7: 1
|
| 73 |
+
spriteSheet:
|
| 74 |
+
serializedVersion: 2
|
| 75 |
+
sprites: []
|
| 76 |
+
outline: []
|
| 77 |
+
physicsShape: []
|
| 78 |
+
bones: []
|
| 79 |
+
spriteID: 5e97eb03825dee720800000000000000
|
| 80 |
+
internalID: 0
|
| 81 |
+
vertices: []
|
| 82 |
+
indices:
|
| 83 |
+
edges: []
|
| 84 |
+
weights: []
|
| 85 |
+
secondaryTextures: []
|
| 86 |
+
spritePackingTag:
|
| 87 |
+
pSDRemoveMatte: 0
|
| 88 |
+
pSDShowRemoveMatteOption: 0
|
| 89 |
+
userData:
|
| 90 |
+
assetBundleName:
|
| 91 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/Handles/ss_rightrange.png.meta
ADDED
|
@@ -0,0 +1,91 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: ee5df01235032491c8b180741ea820fe
|
| 3 |
+
TextureImporter:
|
| 4 |
+
internalIDToNameTable: []
|
| 5 |
+
externalObjects: {}
|
| 6 |
+
serializedVersion: 10
|
| 7 |
+
mipmaps:
|
| 8 |
+
mipMapMode: 0
|
| 9 |
+
enableMipMap: 0
|
| 10 |
+
sRGBTexture: 1
|
| 11 |
+
linearTexture: 0
|
| 12 |
+
fadeOut: 0
|
| 13 |
+
borderMipMap: 0
|
| 14 |
+
mipMapsPreserveCoverage: 0
|
| 15 |
+
alphaTestReferenceValue: 0.5
|
| 16 |
+
mipMapFadeDistanceStart: 1
|
| 17 |
+
mipMapFadeDistanceEnd: 3
|
| 18 |
+
bumpmap:
|
| 19 |
+
convertToNormalMap: 0
|
| 20 |
+
externalNormalMap: 0
|
| 21 |
+
heightScale: 0.25
|
| 22 |
+
normalMapFilter: 0
|
| 23 |
+
isReadable: 0
|
| 24 |
+
streamingMipmaps: 0
|
| 25 |
+
streamingMipmapsPriority: 0
|
| 26 |
+
grayScaleToAlpha: 0
|
| 27 |
+
generateCubemap: 6
|
| 28 |
+
cubemapConvolution: 0
|
| 29 |
+
seamlessCubemap: 0
|
| 30 |
+
textureFormat: 1
|
| 31 |
+
maxTextureSize: 2048
|
| 32 |
+
textureSettings:
|
| 33 |
+
serializedVersion: 2
|
| 34 |
+
filterMode: -1
|
| 35 |
+
aniso: -1
|
| 36 |
+
mipBias: -100
|
| 37 |
+
wrapU: 1
|
| 38 |
+
wrapV: 1
|
| 39 |
+
wrapW: 1
|
| 40 |
+
nPOTScale: 0
|
| 41 |
+
lightmap: 0
|
| 42 |
+
compressionQuality: 50
|
| 43 |
+
spriteMode: 1
|
| 44 |
+
spriteExtrude: 1
|
| 45 |
+
spriteMeshType: 1
|
| 46 |
+
alignment: 0
|
| 47 |
+
spritePivot: {x: 0.5, y: 0.5}
|
| 48 |
+
spritePixelsToUnits: 100
|
| 49 |
+
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
| 50 |
+
spriteGenerateFallbackPhysicsShape: 1
|
| 51 |
+
alphaUsage: 1
|
| 52 |
+
alphaIsTransparency: 1
|
| 53 |
+
spriteTessellationDetail: -1
|
| 54 |
+
textureType: 8
|
| 55 |
+
textureShape: 1
|
| 56 |
+
singleChannelComponent: 0
|
| 57 |
+
maxTextureSizeSet: 0
|
| 58 |
+
compressionQualitySet: 0
|
| 59 |
+
textureFormatSet: 0
|
| 60 |
+
platformSettings:
|
| 61 |
+
- serializedVersion: 3
|
| 62 |
+
buildTarget: DefaultTexturePlatform
|
| 63 |
+
maxTextureSize: 2048
|
| 64 |
+
resizeAlgorithm: 0
|
| 65 |
+
textureFormat: -1
|
| 66 |
+
textureCompression: 1
|
| 67 |
+
compressionQuality: 50
|
| 68 |
+
crunchedCompression: 0
|
| 69 |
+
allowsAlphaSplitting: 0
|
| 70 |
+
overridden: 0
|
| 71 |
+
androidETC2FallbackOverride: 0
|
| 72 |
+
forceMaximumCompressionQuality_BC6H_BC7: 1
|
| 73 |
+
spriteSheet:
|
| 74 |
+
serializedVersion: 2
|
| 75 |
+
sprites: []
|
| 76 |
+
outline: []
|
| 77 |
+
physicsShape: []
|
| 78 |
+
bones: []
|
| 79 |
+
spriteID: 5e97eb03825dee720800000000000000
|
| 80 |
+
internalID: 0
|
| 81 |
+
vertices: []
|
| 82 |
+
indices:
|
| 83 |
+
edges: []
|
| 84 |
+
weights: []
|
| 85 |
+
secondaryTextures: []
|
| 86 |
+
spritePackingTag:
|
| 87 |
+
pSDRemoveMatte: 0
|
| 88 |
+
pSDShowRemoveMatteOption: 0
|
| 89 |
+
userData:
|
| 90 |
+
assetBundleName:
|
| 91 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/Icons/SpriteShape@64.png.meta
ADDED
|
@@ -0,0 +1,107 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 0a9a0f36a52ce7f4d813fbf5d8f76a1c
|
| 3 |
+
timeCreated: 1505457322
|
| 4 |
+
licenseType: Pro
|
| 5 |
+
TextureImporter:
|
| 6 |
+
fileIDToRecycleName: {}
|
| 7 |
+
externalObjects: {}
|
| 8 |
+
serializedVersion: 4
|
| 9 |
+
mipmaps:
|
| 10 |
+
mipMapMode: 1
|
| 11 |
+
enableMipMap: 1
|
| 12 |
+
sRGBTexture: 1
|
| 13 |
+
linearTexture: 0
|
| 14 |
+
fadeOut: 0
|
| 15 |
+
borderMipMap: 0
|
| 16 |
+
mipMapsPreserveCoverage: 0
|
| 17 |
+
alphaTestReferenceValue: 0.5
|
| 18 |
+
mipMapFadeDistanceStart: 1
|
| 19 |
+
mipMapFadeDistanceEnd: 3
|
| 20 |
+
bumpmap:
|
| 21 |
+
convertToNormalMap: 0
|
| 22 |
+
externalNormalMap: 0
|
| 23 |
+
heightScale: 0.25
|
| 24 |
+
normalMapFilter: 0
|
| 25 |
+
isReadable: 0
|
| 26 |
+
grayScaleToAlpha: 0
|
| 27 |
+
generateCubemap: 6
|
| 28 |
+
cubemapConvolution: 0
|
| 29 |
+
seamlessCubemap: 0
|
| 30 |
+
textureFormat: 1
|
| 31 |
+
maxTextureSize: 2048
|
| 32 |
+
textureSettings:
|
| 33 |
+
serializedVersion: 2
|
| 34 |
+
filterMode: 1
|
| 35 |
+
aniso: -1
|
| 36 |
+
mipBias: -1
|
| 37 |
+
wrapU: 1
|
| 38 |
+
wrapV: 1
|
| 39 |
+
wrapW: 1
|
| 40 |
+
nPOTScale: 0
|
| 41 |
+
lightmap: 0
|
| 42 |
+
compressionQuality: 50
|
| 43 |
+
spriteMode: 1
|
| 44 |
+
spriteExtrude: 1
|
| 45 |
+
spriteMeshType: 1
|
| 46 |
+
alignment: 0
|
| 47 |
+
spritePivot: {x: 0.5, y: 0.5}
|
| 48 |
+
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
| 49 |
+
spritePixelsToUnits: 100
|
| 50 |
+
alphaUsage: 0
|
| 51 |
+
alphaIsTransparency: 0
|
| 52 |
+
spriteTessellationDetail: -1
|
| 53 |
+
textureType: 0
|
| 54 |
+
textureShape: 1
|
| 55 |
+
maxTextureSizeSet: 0
|
| 56 |
+
compressionQualitySet: 0
|
| 57 |
+
textureFormatSet: 0
|
| 58 |
+
platformSettings:
|
| 59 |
+
- buildTarget: DefaultTexturePlatform
|
| 60 |
+
maxTextureSize: 2048
|
| 61 |
+
resizeAlgorithm: 0
|
| 62 |
+
textureFormat: -1
|
| 63 |
+
textureCompression: 0
|
| 64 |
+
compressionQuality: 50
|
| 65 |
+
crunchedCompression: 0
|
| 66 |
+
allowsAlphaSplitting: 0
|
| 67 |
+
overridden: 0
|
| 68 |
+
androidETC2FallbackOverride: 0
|
| 69 |
+
- buildTarget: Standalone
|
| 70 |
+
maxTextureSize: 2048
|
| 71 |
+
resizeAlgorithm: 0
|
| 72 |
+
textureFormat: -1
|
| 73 |
+
textureCompression: 0
|
| 74 |
+
compressionQuality: 50
|
| 75 |
+
crunchedCompression: 0
|
| 76 |
+
allowsAlphaSplitting: 0
|
| 77 |
+
overridden: 0
|
| 78 |
+
androidETC2FallbackOverride: 0
|
| 79 |
+
- buildTarget: iPhone
|
| 80 |
+
maxTextureSize: 2048
|
| 81 |
+
resizeAlgorithm: 0
|
| 82 |
+
textureFormat: -1
|
| 83 |
+
textureCompression: 0
|
| 84 |
+
compressionQuality: 50
|
| 85 |
+
crunchedCompression: 0
|
| 86 |
+
allowsAlphaSplitting: 0
|
| 87 |
+
overridden: 0
|
| 88 |
+
androidETC2FallbackOverride: 0
|
| 89 |
+
- buildTarget: tvOS
|
| 90 |
+
maxTextureSize: 2048
|
| 91 |
+
resizeAlgorithm: 0
|
| 92 |
+
textureFormat: -1
|
| 93 |
+
textureCompression: 0
|
| 94 |
+
compressionQuality: 50
|
| 95 |
+
crunchedCompression: 0
|
| 96 |
+
allowsAlphaSplitting: 0
|
| 97 |
+
overridden: 0
|
| 98 |
+
androidETC2FallbackOverride: 0
|
| 99 |
+
spriteSheet:
|
| 100 |
+
serializedVersion: 2
|
| 101 |
+
sprites: []
|
| 102 |
+
outline: []
|
| 103 |
+
physicsShape: []
|
| 104 |
+
spritePackingTag:
|
| 105 |
+
userData:
|
| 106 |
+
assetBundleName:
|
| 107 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/Icons/SpriteShapeController@64.png.meta
ADDED
|
@@ -0,0 +1,107 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: d1508e1dc42abb745b24c8891a614d2a
|
| 3 |
+
timeCreated: 1505457322
|
| 4 |
+
licenseType: Pro
|
| 5 |
+
TextureImporter:
|
| 6 |
+
fileIDToRecycleName: {}
|
| 7 |
+
externalObjects: {}
|
| 8 |
+
serializedVersion: 4
|
| 9 |
+
mipmaps:
|
| 10 |
+
mipMapMode: 1
|
| 11 |
+
enableMipMap: 1
|
| 12 |
+
sRGBTexture: 1
|
| 13 |
+
linearTexture: 0
|
| 14 |
+
fadeOut: 0
|
| 15 |
+
borderMipMap: 0
|
| 16 |
+
mipMapsPreserveCoverage: 0
|
| 17 |
+
alphaTestReferenceValue: 0.5
|
| 18 |
+
mipMapFadeDistanceStart: 1
|
| 19 |
+
mipMapFadeDistanceEnd: 3
|
| 20 |
+
bumpmap:
|
| 21 |
+
convertToNormalMap: 0
|
| 22 |
+
externalNormalMap: 0
|
| 23 |
+
heightScale: 0.25
|
| 24 |
+
normalMapFilter: 0
|
| 25 |
+
isReadable: 0
|
| 26 |
+
grayScaleToAlpha: 0
|
| 27 |
+
generateCubemap: 6
|
| 28 |
+
cubemapConvolution: 0
|
| 29 |
+
seamlessCubemap: 0
|
| 30 |
+
textureFormat: 1
|
| 31 |
+
maxTextureSize: 2048
|
| 32 |
+
textureSettings:
|
| 33 |
+
serializedVersion: 2
|
| 34 |
+
filterMode: 1
|
| 35 |
+
aniso: -1
|
| 36 |
+
mipBias: -1
|
| 37 |
+
wrapU: 1
|
| 38 |
+
wrapV: 1
|
| 39 |
+
wrapW: 1
|
| 40 |
+
nPOTScale: 0
|
| 41 |
+
lightmap: 0
|
| 42 |
+
compressionQuality: 50
|
| 43 |
+
spriteMode: 1
|
| 44 |
+
spriteExtrude: 1
|
| 45 |
+
spriteMeshType: 1
|
| 46 |
+
alignment: 0
|
| 47 |
+
spritePivot: {x: 0.5, y: 0.5}
|
| 48 |
+
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
| 49 |
+
spritePixelsToUnits: 100
|
| 50 |
+
alphaUsage: 0
|
| 51 |
+
alphaIsTransparency: 0
|
| 52 |
+
spriteTessellationDetail: -1
|
| 53 |
+
textureType: 0
|
| 54 |
+
textureShape: 1
|
| 55 |
+
maxTextureSizeSet: 0
|
| 56 |
+
compressionQualitySet: 0
|
| 57 |
+
textureFormatSet: 0
|
| 58 |
+
platformSettings:
|
| 59 |
+
- buildTarget: DefaultTexturePlatform
|
| 60 |
+
maxTextureSize: 2048
|
| 61 |
+
resizeAlgorithm: 0
|
| 62 |
+
textureFormat: -1
|
| 63 |
+
textureCompression: 0
|
| 64 |
+
compressionQuality: 50
|
| 65 |
+
crunchedCompression: 0
|
| 66 |
+
allowsAlphaSplitting: 0
|
| 67 |
+
overridden: 0
|
| 68 |
+
androidETC2FallbackOverride: 0
|
| 69 |
+
- buildTarget: Standalone
|
| 70 |
+
maxTextureSize: 2048
|
| 71 |
+
resizeAlgorithm: 0
|
| 72 |
+
textureFormat: -1
|
| 73 |
+
textureCompression: 0
|
| 74 |
+
compressionQuality: 50
|
| 75 |
+
crunchedCompression: 0
|
| 76 |
+
allowsAlphaSplitting: 0
|
| 77 |
+
overridden: 0
|
| 78 |
+
androidETC2FallbackOverride: 0
|
| 79 |
+
- buildTarget: iPhone
|
| 80 |
+
maxTextureSize: 2048
|
| 81 |
+
resizeAlgorithm: 0
|
| 82 |
+
textureFormat: -1
|
| 83 |
+
textureCompression: 0
|
| 84 |
+
compressionQuality: 50
|
| 85 |
+
crunchedCompression: 0
|
| 86 |
+
allowsAlphaSplitting: 0
|
| 87 |
+
overridden: 0
|
| 88 |
+
androidETC2FallbackOverride: 0
|
| 89 |
+
- buildTarget: tvOS
|
| 90 |
+
maxTextureSize: 2048
|
| 91 |
+
resizeAlgorithm: 0
|
| 92 |
+
textureFormat: -1
|
| 93 |
+
textureCompression: 0
|
| 94 |
+
compressionQuality: 50
|
| 95 |
+
crunchedCompression: 0
|
| 96 |
+
allowsAlphaSplitting: 0
|
| 97 |
+
overridden: 0
|
| 98 |
+
androidETC2FallbackOverride: 0
|
| 99 |
+
spriteSheet:
|
| 100 |
+
serializedVersion: 2
|
| 101 |
+
sprites: []
|
| 102 |
+
outline: []
|
| 103 |
+
physicsShape: []
|
| 104 |
+
spritePackingTag:
|
| 105 |
+
userData:
|
| 106 |
+
assetBundleName:
|
| 107 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/ObjectMenuCreation/AssetCreation.cs
ADDED
|
@@ -0,0 +1,87 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
using System;
|
| 2 |
+
using System.IO;
|
| 3 |
+
using System.Linq;
|
| 4 |
+
using UnityEditor.Presets;
|
| 5 |
+
using UnityEditor.U2D.Common;
|
| 6 |
+
using UnityEngine;
|
| 7 |
+
|
| 8 |
+
namespace UnityEditor.U2D.SpriteShape
|
| 9 |
+
{
|
| 10 |
+
internal static class AssetCreation
|
| 11 |
+
{
|
| 12 |
+
const int k_SpriteShapeAssetMenuPriority = 9;
|
| 13 |
+
static internal Action<int, ProjectWindowCallback.EndNameEditAction, string, Texture2D, string> StartNewAssetNameEditingDelegate = ProjectWindowUtil.StartNameEditingIfProjectWindowExists;
|
| 14 |
+
|
| 15 |
+
[MenuItem("Assets/Create/2D/Sprite Shape Profile", priority = k_SpriteShapeAssetMenuPriority)]
|
| 16 |
+
static void MenuItem_AssetsCreate2DSpriteShapeProfile(MenuCommand menuCommand)
|
| 17 |
+
{
|
| 18 |
+
var asset = AssetDatabase.LoadAssetAtPath<UnityEngine.U2D.SpriteShape>("Packages/com.unity.2d.spriteshape/Editor/ObjectMenuCreation/DefaultAssets/Sprite Shape Profiles/Sprite Shape Profile.asset");
|
| 19 |
+
var preset = new PresetType(asset);
|
| 20 |
+
var defaults = Preset.GetDefaultPresetsForType(preset).Count(x => x.enabled);
|
| 21 |
+
if (defaults == 0)
|
| 22 |
+
CreateAssetObject(asset);
|
| 23 |
+
else
|
| 24 |
+
CreateAssetObject<UnityEngine.U2D.SpriteShape>(null);
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
static public T CreateAssetObject<T>(T obj) where T : UnityEngine.Object
|
| 28 |
+
{
|
| 29 |
+
var assetSelectionPath = AssetDatabase.GetAssetPath(Selection.activeObject);
|
| 30 |
+
var isFolder = false;
|
| 31 |
+
if(!string.IsNullOrEmpty(assetSelectionPath))
|
| 32 |
+
isFolder = File.GetAttributes(assetSelectionPath).HasFlag(FileAttributes.Directory);
|
| 33 |
+
var path = InternalEditorBridge.GetProjectWindowActiveFolderPath();
|
| 34 |
+
if (isFolder)
|
| 35 |
+
{
|
| 36 |
+
path = assetSelectionPath;
|
| 37 |
+
}
|
| 38 |
+
|
| 39 |
+
string resourceFile = "";
|
| 40 |
+
string destName = "";
|
| 41 |
+
int instanceId = 0;
|
| 42 |
+
string fileName = "";
|
| 43 |
+
if (obj != null)
|
| 44 |
+
{
|
| 45 |
+
resourceFile = AssetDatabase.GetAssetPath(obj);
|
| 46 |
+
fileName = System.IO.Path.GetFileName(resourceFile);
|
| 47 |
+
}
|
| 48 |
+
else
|
| 49 |
+
{
|
| 50 |
+
obj = ObjectFactory.CreateInstance<T>();
|
| 51 |
+
instanceId = obj.GetInstanceID();
|
| 52 |
+
fileName = "Sprite Shape Profile.asset";
|
| 53 |
+
}
|
| 54 |
+
destName = AssetDatabase.GenerateUniqueAssetPath(System.IO.Path.Combine(path, fileName));
|
| 55 |
+
var icon = AssetPreview.GetMiniThumbnail(obj);
|
| 56 |
+
StartNewAssetNameEditing(resourceFile, destName, icon, instanceId);
|
| 57 |
+
return Selection.activeObject as T;
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
static private void StartNewAssetNameEditing(string source, string dest, Texture2D icon, int instanceId)
|
| 61 |
+
{
|
| 62 |
+
CreateAssetEndNameEditAction action = ScriptableObject.CreateInstance<CreateAssetEndNameEditAction>();
|
| 63 |
+
StartNewAssetNameEditingDelegate(instanceId, action, dest, icon, source);
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
internal class CreateAssetEndNameEditAction : ProjectWindowCallback.EndNameEditAction
|
| 67 |
+
{
|
| 68 |
+
public override void Action(int instanceId, string pathName, string resourceFile)
|
| 69 |
+
{
|
| 70 |
+
var uniqueName = AssetDatabase.GenerateUniqueAssetPath(pathName);
|
| 71 |
+
// ProjectWindowUtil.StartNameEditingIfProjectWindowExists(int instanceID, EndNameEditAction endAction, string pathName, Texture2D icon, string resourceFile)
|
| 72 |
+
// will reset the instanceId to Int32.MaxValue - 1 if its 0. Looks like a new trunk change ?
|
| 73 |
+
var validInstanceId = (instanceId != 0 && instanceId != InternalEditorBridge.GetAssetCreationInstanceID_ForNonExistingAssets());
|
| 74 |
+
if (!validInstanceId && !string.IsNullOrEmpty(resourceFile))
|
| 75 |
+
{
|
| 76 |
+
AssetDatabase.CopyAsset(resourceFile, uniqueName);
|
| 77 |
+
}
|
| 78 |
+
else
|
| 79 |
+
{
|
| 80 |
+
var obj = EditorUtility.InstanceIDToObject(instanceId);
|
| 81 |
+
AssetDatabase.CreateAsset(obj, uniqueName);
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
}
|
| 85 |
+
}
|
| 86 |
+
}
|
| 87 |
+
}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/ObjectMenuCreation/AssetCreation.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: f4901044050fd46e7a8c62a3da1f2c09
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/ObjectMenuCreation/DefaultAssets.meta
ADDED
|
@@ -0,0 +1,8 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: c25bbe6bfe25b46b5a73801fe153a449
|
| 3 |
+
folderAsset: yes
|
| 4 |
+
DefaultImporter:
|
| 5 |
+
externalObjects: {}
|
| 6 |
+
userData:
|
| 7 |
+
assetBundleName:
|
| 8 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/ObjectMenuCreation/DefaultAssets/Sprite Shape Profiles.meta
ADDED
|
@@ -0,0 +1,8 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 9ec0dd685bf4644828c054d5c6ff15d3
|
| 3 |
+
folderAsset: yes
|
| 4 |
+
DefaultImporter:
|
| 5 |
+
externalObjects: {}
|
| 6 |
+
userData:
|
| 7 |
+
assetBundleName:
|
| 8 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/ObjectMenuCreation/DefaultAssets/Sprite Shapes.meta
ADDED
|
@@ -0,0 +1,8 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: c311f45d67c23471eb8ec6ff391baa75
|
| 3 |
+
folderAsset: yes
|
| 4 |
+
DefaultImporter:
|
| 5 |
+
externalObjects: {}
|
| 6 |
+
userData:
|
| 7 |
+
assetBundleName:
|
| 8 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/ObjectMenuCreation/DefaultAssets/Sprite Shapes/Open Sprite Shape.prefab.meta
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 86ae7de409eb54f619fb1328e4d42480
|
| 3 |
+
PrefabImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
userData:
|
| 6 |
+
assetBundleName:
|
| 7 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/ObjectMenuCreation/DefaultAssets/Sprite Shapes/SpriteShapeEdge.png.meta
ADDED
|
@@ -0,0 +1,132 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 0ae2b74b1edd14bb18dd7b65ae916a54
|
| 3 |
+
TextureImporter:
|
| 4 |
+
internalIDToNameTable: []
|
| 5 |
+
externalObjects: {}
|
| 6 |
+
serializedVersion: 11
|
| 7 |
+
mipmaps:
|
| 8 |
+
mipMapMode: 0
|
| 9 |
+
enableMipMap: 0
|
| 10 |
+
sRGBTexture: 1
|
| 11 |
+
linearTexture: 0
|
| 12 |
+
fadeOut: 0
|
| 13 |
+
borderMipMap: 0
|
| 14 |
+
mipMapsPreserveCoverage: 0
|
| 15 |
+
alphaTestReferenceValue: 0.5
|
| 16 |
+
mipMapFadeDistanceStart: 1
|
| 17 |
+
mipMapFadeDistanceEnd: 3
|
| 18 |
+
bumpmap:
|
| 19 |
+
convertToNormalMap: 0
|
| 20 |
+
externalNormalMap: 0
|
| 21 |
+
heightScale: 0.25
|
| 22 |
+
normalMapFilter: 0
|
| 23 |
+
isReadable: 0
|
| 24 |
+
streamingMipmaps: 0
|
| 25 |
+
streamingMipmapsPriority: 0
|
| 26 |
+
vTOnly: 0
|
| 27 |
+
grayScaleToAlpha: 0
|
| 28 |
+
generateCubemap: 6
|
| 29 |
+
cubemapConvolution: 0
|
| 30 |
+
seamlessCubemap: 0
|
| 31 |
+
textureFormat: 1
|
| 32 |
+
maxTextureSize: 2048
|
| 33 |
+
textureSettings:
|
| 34 |
+
serializedVersion: 2
|
| 35 |
+
filterMode: 1
|
| 36 |
+
aniso: -1
|
| 37 |
+
mipBias: -100
|
| 38 |
+
wrapU: 1
|
| 39 |
+
wrapV: 1
|
| 40 |
+
wrapW: 1
|
| 41 |
+
nPOTScale: 0
|
| 42 |
+
lightmap: 0
|
| 43 |
+
compressionQuality: 50
|
| 44 |
+
spriteMode: 1
|
| 45 |
+
spriteExtrude: 1
|
| 46 |
+
spriteMeshType: 0
|
| 47 |
+
alignment: 0
|
| 48 |
+
spritePivot: {x: 0.5, y: 0.5}
|
| 49 |
+
spritePixelsToUnits: 256
|
| 50 |
+
spriteBorder: {x: 64, y: 0, z: 64, w: 0}
|
| 51 |
+
spriteGenerateFallbackPhysicsShape: 1
|
| 52 |
+
alphaUsage: 1
|
| 53 |
+
alphaIsTransparency: 1
|
| 54 |
+
spriteTessellationDetail: -1
|
| 55 |
+
textureType: 8
|
| 56 |
+
textureShape: 1
|
| 57 |
+
singleChannelComponent: 0
|
| 58 |
+
flipbookRows: 1
|
| 59 |
+
flipbookColumns: 1
|
| 60 |
+
maxTextureSizeSet: 0
|
| 61 |
+
compressionQualitySet: 0
|
| 62 |
+
textureFormatSet: 0
|
| 63 |
+
ignorePngGamma: 0
|
| 64 |
+
applyGammaDecoding: 0
|
| 65 |
+
platformSettings:
|
| 66 |
+
- serializedVersion: 3
|
| 67 |
+
buildTarget: DefaultTexturePlatform
|
| 68 |
+
maxTextureSize: 2048
|
| 69 |
+
resizeAlgorithm: 0
|
| 70 |
+
textureFormat: -1
|
| 71 |
+
textureCompression: 1
|
| 72 |
+
compressionQuality: 50
|
| 73 |
+
crunchedCompression: 0
|
| 74 |
+
allowsAlphaSplitting: 0
|
| 75 |
+
overridden: 0
|
| 76 |
+
androidETC2FallbackOverride: 0
|
| 77 |
+
forceMaximumCompressionQuality_BC6H_BC7: 0
|
| 78 |
+
- serializedVersion: 3
|
| 79 |
+
buildTarget: Standalone
|
| 80 |
+
maxTextureSize: 2048
|
| 81 |
+
resizeAlgorithm: 0
|
| 82 |
+
textureFormat: -1
|
| 83 |
+
textureCompression: 1
|
| 84 |
+
compressionQuality: 50
|
| 85 |
+
crunchedCompression: 0
|
| 86 |
+
allowsAlphaSplitting: 0
|
| 87 |
+
overridden: 0
|
| 88 |
+
androidETC2FallbackOverride: 0
|
| 89 |
+
forceMaximumCompressionQuality_BC6H_BC7: 0
|
| 90 |
+
- serializedVersion: 3
|
| 91 |
+
buildTarget: iPhone
|
| 92 |
+
maxTextureSize: 2048
|
| 93 |
+
resizeAlgorithm: 0
|
| 94 |
+
textureFormat: -1
|
| 95 |
+
textureCompression: 1
|
| 96 |
+
compressionQuality: 50
|
| 97 |
+
crunchedCompression: 0
|
| 98 |
+
allowsAlphaSplitting: 0
|
| 99 |
+
overridden: 0
|
| 100 |
+
androidETC2FallbackOverride: 0
|
| 101 |
+
forceMaximumCompressionQuality_BC6H_BC7: 0
|
| 102 |
+
- serializedVersion: 3
|
| 103 |
+
buildTarget: Android
|
| 104 |
+
maxTextureSize: 2048
|
| 105 |
+
resizeAlgorithm: 0
|
| 106 |
+
textureFormat: -1
|
| 107 |
+
textureCompression: 1
|
| 108 |
+
compressionQuality: 50
|
| 109 |
+
crunchedCompression: 0
|
| 110 |
+
allowsAlphaSplitting: 0
|
| 111 |
+
overridden: 0
|
| 112 |
+
androidETC2FallbackOverride: 0
|
| 113 |
+
forceMaximumCompressionQuality_BC6H_BC7: 0
|
| 114 |
+
spriteSheet:
|
| 115 |
+
serializedVersion: 2
|
| 116 |
+
sprites: []
|
| 117 |
+
outline: []
|
| 118 |
+
physicsShape: []
|
| 119 |
+
bones: []
|
| 120 |
+
spriteID: 5e97eb03825dee720800000000000000
|
| 121 |
+
internalID: 0
|
| 122 |
+
vertices: []
|
| 123 |
+
indices:
|
| 124 |
+
edges: []
|
| 125 |
+
weights: []
|
| 126 |
+
secondaryTextures: []
|
| 127 |
+
spritePackingTag:
|
| 128 |
+
pSDRemoveMatte: 0
|
| 129 |
+
pSDShowRemoveMatteOption: 0
|
| 130 |
+
userData:
|
| 131 |
+
assetBundleName:
|
| 132 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/ObjectMenuCreation/DefaultAssets/Textures.meta
ADDED
|
@@ -0,0 +1,8 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 45c16cc47672e45fa8b2294183f3711d
|
| 3 |
+
folderAsset: yes
|
| 4 |
+
DefaultImporter:
|
| 5 |
+
externalObjects: {}
|
| 6 |
+
userData:
|
| 7 |
+
assetBundleName:
|
| 8 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/ObjectMenuCreation/GameObjectCreation.cs
ADDED
|
@@ -0,0 +1,110 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
using System;
|
| 2 |
+
using System.Linq;
|
| 3 |
+
using UnityEditor.Presets;
|
| 4 |
+
using UnityEditor.SceneManagement;
|
| 5 |
+
using UnityEngine;
|
| 6 |
+
using UnityEngine.U2D;
|
| 7 |
+
|
| 8 |
+
namespace UnityEditor.U2D.SpriteShape
|
| 9 |
+
{
|
| 10 |
+
class GameObjectCreation
|
| 11 |
+
{
|
| 12 |
+
const int k_MenuPriority = 4;
|
| 13 |
+
[MenuItem("GameObject/2D Object/Sprite Shape/Open Shape", false, k_MenuPriority)]
|
| 14 |
+
static void MenuItem_GameObject2DObjectSpriteShapeOpenShape(MenuCommand menuCommand)
|
| 15 |
+
{
|
| 16 |
+
var asset = AssetDatabase.LoadAssetAtPath<GameObject>("Packages/com.unity.2d.spriteshape/Editor/ObjectMenuCreation/DefaultAssets/Sprite Shapes/Open Sprite Shape.prefab") as GameObject;
|
| 17 |
+
var preset = new PresetType(asset.GetComponent<SpriteShapeController>());
|
| 18 |
+
var defaults = Preset.GetDefaultPresetsForType(preset).Count(x => x.enabled);
|
| 19 |
+
if(defaults == 0)
|
| 20 |
+
CreateGameObjectFromTemplate(asset, menuCommand);
|
| 21 |
+
else
|
| 22 |
+
{
|
| 23 |
+
var go = CreateGameObject("Open Sprite Shape", menuCommand, new []{typeof(SpriteShapeController)});
|
| 24 |
+
go.GetComponent<SpriteShapeController>().spline.isOpenEnded = true;
|
| 25 |
+
}
|
| 26 |
+
}
|
| 27 |
+
|
| 28 |
+
[MenuItem("GameObject/2D Object/Sprite Shape/Closed Shape", false, k_MenuPriority)]
|
| 29 |
+
static void MenuItem_GameObject2DObjectSpriteShapeClosedShape(MenuCommand menuCommand)
|
| 30 |
+
{
|
| 31 |
+
var asset = AssetDatabase.LoadAssetAtPath<GameObject>("Packages/com.unity.2d.spriteshape/Editor/ObjectMenuCreation/DefaultAssets/Sprite Shapes/Closed Sprite Shape.prefab") as GameObject;
|
| 32 |
+
var preset = new PresetType(asset.GetComponent<SpriteShapeController>());
|
| 33 |
+
var defaults = Preset.GetDefaultPresetsForType(preset).Count(x => x.enabled);
|
| 34 |
+
if(defaults == 0)
|
| 35 |
+
CreateGameObjectFromTemplate(asset, menuCommand);
|
| 36 |
+
else
|
| 37 |
+
{
|
| 38 |
+
var go = CreateGameObject("Closed Sprite Shape", menuCommand, new []{typeof(SpriteShapeController)});
|
| 39 |
+
go.GetComponent<SpriteShapeController>().spline.isOpenEnded = false;
|
| 40 |
+
}
|
| 41 |
+
}
|
| 42 |
+
|
| 43 |
+
static public GameObject CreateGameObjectFromTemplate(GameObject template, MenuCommand menuCommand)
|
| 44 |
+
{
|
| 45 |
+
var parent = menuCommand.context as GameObject;
|
| 46 |
+
var fileName = System.IO.Path.GetFileNameWithoutExtension(AssetDatabase.GetAssetPath(template));
|
| 47 |
+
var newGO = GameObject.Instantiate(template);
|
| 48 |
+
newGO.name = fileName;
|
| 49 |
+
Selection.activeObject = newGO;
|
| 50 |
+
Place(newGO, parent);
|
| 51 |
+
Undo.RegisterCreatedObjectUndo(newGO, string.Format("Create {0}", fileName));
|
| 52 |
+
return newGO;
|
| 53 |
+
}
|
| 54 |
+
|
| 55 |
+
static public GameObject CreateGameObject(string name, MenuCommand menuCommand, params Type[] components)
|
| 56 |
+
{
|
| 57 |
+
var parent = menuCommand.context as GameObject;
|
| 58 |
+
var newGO = ObjectFactory.CreateGameObject(name, components);
|
| 59 |
+
newGO.name = name;
|
| 60 |
+
Selection.activeObject = newGO;
|
| 61 |
+
Place(newGO, parent);
|
| 62 |
+
|
| 63 |
+
Undo.RegisterCreatedObjectUndo(newGO, string.Format("Create {0}", name));
|
| 64 |
+
return newGO;
|
| 65 |
+
}
|
| 66 |
+
|
| 67 |
+
internal static void Place(GameObject go, GameObject parentTransform)
|
| 68 |
+
{
|
| 69 |
+
if (parentTransform != null)
|
| 70 |
+
{
|
| 71 |
+
var transform = go.transform;
|
| 72 |
+
Undo.SetTransformParent(transform, parentTransform.transform, "Reparenting");
|
| 73 |
+
transform.localPosition = Vector3.zero;
|
| 74 |
+
transform.localRotation = Quaternion.identity;
|
| 75 |
+
transform.localScale = Vector3.one;
|
| 76 |
+
go.layer = parentTransform.gameObject.layer;
|
| 77 |
+
|
| 78 |
+
if (parentTransform.GetComponent<RectTransform>())
|
| 79 |
+
ObjectFactory.AddComponent<RectTransform>(go);
|
| 80 |
+
}
|
| 81 |
+
else
|
| 82 |
+
{
|
| 83 |
+
PlaceGameObjectInFrontOfSceneView(go);
|
| 84 |
+
|
| 85 |
+
StageUtility.PlaceGameObjectInCurrentStage(go); // may change parent
|
| 86 |
+
}
|
| 87 |
+
|
| 88 |
+
// Only at this point do we know the actual parent of the object and can modify its name accordingly.
|
| 89 |
+
GameObjectUtility.EnsureUniqueNameForSibling(go);
|
| 90 |
+
Undo.SetCurrentGroupName("Create " + go.name);
|
| 91 |
+
Selection.activeGameObject = go;
|
| 92 |
+
if (EditorSettings.defaultBehaviorMode == EditorBehaviorMode.Mode2D)
|
| 93 |
+
{
|
| 94 |
+
var position = go.transform.position;
|
| 95 |
+
position.z = 0;
|
| 96 |
+
go.transform.position = position;
|
| 97 |
+
}
|
| 98 |
+
}
|
| 99 |
+
|
| 100 |
+
internal static void PlaceGameObjectInFrontOfSceneView(GameObject go)
|
| 101 |
+
{
|
| 102 |
+
var view = SceneView.lastActiveSceneView;
|
| 103 |
+
if (view != null)
|
| 104 |
+
{
|
| 105 |
+
view.MoveToView(go.transform);
|
| 106 |
+
}
|
| 107 |
+
}
|
| 108 |
+
}
|
| 109 |
+
}
|
| 110 |
+
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/ObjectMenuCreation/GameObjectCreation.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: c0e71825dc37444988e41740332ff1bf
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Runtime/External/LibTessDotNet/LICENSE.txt.meta
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: b5ea83a04894a434f9b5e5b5d91c75e5
|
| 3 |
+
TextScriptImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
userData:
|
| 6 |
+
assetBundleName:
|
| 7 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Runtime/External/LibTessDotNet/Mesh.cs
ADDED
|
@@ -0,0 +1,500 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
/*
|
| 2 |
+
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
|
| 3 |
+
** Copyright (C) 2011 Silicon Graphics, Inc.
|
| 4 |
+
** All Rights Reserved.
|
| 5 |
+
**
|
| 6 |
+
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
| 7 |
+
** of this software and associated documentation files (the "Software"), to deal
|
| 8 |
+
** in the Software without restriction, including without limitation the rights
|
| 9 |
+
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
| 10 |
+
** of the Software, and to permit persons to whom the Software is furnished to do so,
|
| 11 |
+
** subject to the following conditions:
|
| 12 |
+
**
|
| 13 |
+
** The above copyright notice including the dates of first publication and either this
|
| 14 |
+
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
|
| 15 |
+
** included in all copies or substantial portions of the Software.
|
| 16 |
+
**
|
| 17 |
+
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
| 18 |
+
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
| 19 |
+
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
|
| 20 |
+
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
| 21 |
+
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
|
| 22 |
+
** OR OTHER DEALINGS IN THE SOFTWARE.
|
| 23 |
+
**
|
| 24 |
+
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
|
| 25 |
+
** be used in advertising or otherwise to promote the sale, use or other dealings in
|
| 26 |
+
** this Software without prior written authorization from Silicon Graphics, Inc.
|
| 27 |
+
*/
|
| 28 |
+
/*
|
| 29 |
+
** Original Author: Eric Veach, July 1994.
|
| 30 |
+
** libtess2: Mikko Mononen, http://code.google.com/p/libtess2/.
|
| 31 |
+
** LibTessDotNet: Remi Gillig, https://github.com/speps/LibTessDotNet
|
| 32 |
+
*/
|
| 33 |
+
|
| 34 |
+
using System;
|
| 35 |
+
using System.Diagnostics;
|
| 36 |
+
|
| 37 |
+
namespace Unity.SpriteShape.External
|
| 38 |
+
{
|
| 39 |
+
|
| 40 |
+
namespace LibTessDotNet
|
| 41 |
+
{
|
| 42 |
+
internal class Mesh : MeshUtils.Pooled<Mesh>
|
| 43 |
+
{
|
| 44 |
+
internal MeshUtils.Vertex _vHead;
|
| 45 |
+
internal MeshUtils.Face _fHead;
|
| 46 |
+
internal MeshUtils.Edge _eHead, _eHeadSym;
|
| 47 |
+
|
| 48 |
+
public Mesh()
|
| 49 |
+
{
|
| 50 |
+
var v = _vHead = MeshUtils.Vertex.Create();
|
| 51 |
+
var f = _fHead = MeshUtils.Face.Create();
|
| 52 |
+
|
| 53 |
+
var pair = MeshUtils.EdgePair.Create();
|
| 54 |
+
var e = _eHead = pair._e;
|
| 55 |
+
var eSym = _eHeadSym = pair._eSym;
|
| 56 |
+
|
| 57 |
+
v._next = v._prev = v;
|
| 58 |
+
v._anEdge = null;
|
| 59 |
+
|
| 60 |
+
f._next = f._prev = f;
|
| 61 |
+
f._anEdge = null;
|
| 62 |
+
f._trail = null;
|
| 63 |
+
f._marked = false;
|
| 64 |
+
f._inside = false;
|
| 65 |
+
|
| 66 |
+
e._next = e;
|
| 67 |
+
e._Sym = eSym;
|
| 68 |
+
e._Onext = null;
|
| 69 |
+
e._Lnext = null;
|
| 70 |
+
e._Org = null;
|
| 71 |
+
e._Lface = null;
|
| 72 |
+
e._winding = 0;
|
| 73 |
+
e._activeRegion = null;
|
| 74 |
+
|
| 75 |
+
eSym._next = eSym;
|
| 76 |
+
eSym._Sym = e;
|
| 77 |
+
eSym._Onext = null;
|
| 78 |
+
eSym._Lnext = null;
|
| 79 |
+
eSym._Org = null;
|
| 80 |
+
eSym._Lface = null;
|
| 81 |
+
eSym._winding = 0;
|
| 82 |
+
eSym._activeRegion = null;
|
| 83 |
+
}
|
| 84 |
+
|
| 85 |
+
public override void Reset()
|
| 86 |
+
{
|
| 87 |
+
_vHead = null;
|
| 88 |
+
_fHead = null;
|
| 89 |
+
_eHead = _eHeadSym = null;
|
| 90 |
+
}
|
| 91 |
+
|
| 92 |
+
public override void OnFree()
|
| 93 |
+
{
|
| 94 |
+
for (MeshUtils.Face f = _fHead._next, fNext = _fHead; f != _fHead; f = fNext)
|
| 95 |
+
{
|
| 96 |
+
fNext = f._next;
|
| 97 |
+
f.Free();
|
| 98 |
+
}
|
| 99 |
+
for (MeshUtils.Vertex v = _vHead._next, vNext = _vHead; v != _vHead; v = vNext)
|
| 100 |
+
{
|
| 101 |
+
vNext = v._next;
|
| 102 |
+
v.Free();
|
| 103 |
+
}
|
| 104 |
+
for (MeshUtils.Edge e = _eHead._next, eNext = _eHead; e != _eHead; e = eNext)
|
| 105 |
+
{
|
| 106 |
+
eNext = e._next;
|
| 107 |
+
e.Free();
|
| 108 |
+
}
|
| 109 |
+
}
|
| 110 |
+
|
| 111 |
+
/// <summary>
|
| 112 |
+
/// Creates one edge, two vertices and a loop (face).
|
| 113 |
+
/// The loop consists of the two new half-edges.
|
| 114 |
+
/// </summary>
|
| 115 |
+
public MeshUtils.Edge MakeEdge()
|
| 116 |
+
{
|
| 117 |
+
var e = MeshUtils.MakeEdge(_eHead);
|
| 118 |
+
|
| 119 |
+
MeshUtils.MakeVertex(e, _vHead);
|
| 120 |
+
MeshUtils.MakeVertex(e._Sym, _vHead);
|
| 121 |
+
MeshUtils.MakeFace(e, _fHead);
|
| 122 |
+
|
| 123 |
+
return e;
|
| 124 |
+
}
|
| 125 |
+
|
| 126 |
+
/// <summary>
|
| 127 |
+
/// Splice is the basic operation for changing the
|
| 128 |
+
/// mesh connectivity and topology. It changes the mesh so that
|
| 129 |
+
/// eOrg->Onext = OLD( eDst->Onext )
|
| 130 |
+
/// eDst->Onext = OLD( eOrg->Onext )
|
| 131 |
+
/// where OLD(...) means the value before the meshSplice operation.
|
| 132 |
+
///
|
| 133 |
+
/// This can have two effects on the vertex structure:
|
| 134 |
+
/// - if eOrg->Org != eDst->Org, the two vertices are merged together
|
| 135 |
+
/// - if eOrg->Org == eDst->Org, the origin is split into two vertices
|
| 136 |
+
/// In both cases, eDst->Org is changed and eOrg->Org is untouched.
|
| 137 |
+
///
|
| 138 |
+
/// Similarly (and independently) for the face structure,
|
| 139 |
+
/// - if eOrg->Lface == eDst->Lface, one loop is split into two
|
| 140 |
+
/// - if eOrg->Lface != eDst->Lface, two distinct loops are joined into one
|
| 141 |
+
/// In both cases, eDst->Lface is changed and eOrg->Lface is unaffected.
|
| 142 |
+
///
|
| 143 |
+
/// Some special cases:
|
| 144 |
+
/// If eDst == eOrg, the operation has no effect.
|
| 145 |
+
/// If eDst == eOrg->Lnext, the new face will have a single edge.
|
| 146 |
+
/// If eDst == eOrg->Lprev, the old face will have a single edge.
|
| 147 |
+
/// If eDst == eOrg->Onext, the new vertex will have a single edge.
|
| 148 |
+
/// If eDst == eOrg->Oprev, the old vertex will have a single edge.
|
| 149 |
+
/// </summary>
|
| 150 |
+
public void Splice(MeshUtils.Edge eOrg, MeshUtils.Edge eDst)
|
| 151 |
+
{
|
| 152 |
+
if (eOrg == eDst)
|
| 153 |
+
{
|
| 154 |
+
return;
|
| 155 |
+
}
|
| 156 |
+
|
| 157 |
+
bool joiningVertices = false;
|
| 158 |
+
if (eDst._Org != eOrg._Org)
|
| 159 |
+
{
|
| 160 |
+
// We are merging two disjoint vertices -- destroy eDst->Org
|
| 161 |
+
joiningVertices = true;
|
| 162 |
+
MeshUtils.KillVertex(eDst._Org, eOrg._Org);
|
| 163 |
+
}
|
| 164 |
+
bool joiningLoops = false;
|
| 165 |
+
if (eDst._Lface != eOrg._Lface)
|
| 166 |
+
{
|
| 167 |
+
// We are connecting two disjoint loops -- destroy eDst->Lface
|
| 168 |
+
joiningLoops = true;
|
| 169 |
+
MeshUtils.KillFace(eDst._Lface, eOrg._Lface);
|
| 170 |
+
}
|
| 171 |
+
|
| 172 |
+
// Change the edge structure
|
| 173 |
+
MeshUtils.Splice(eDst, eOrg);
|
| 174 |
+
|
| 175 |
+
if (!joiningVertices)
|
| 176 |
+
{
|
| 177 |
+
// We split one vertex into two -- the new vertex is eDst->Org.
|
| 178 |
+
// Make sure the old vertex points to a valid half-edge.
|
| 179 |
+
MeshUtils.MakeVertex(eDst, eOrg._Org);
|
| 180 |
+
eOrg._Org._anEdge = eOrg;
|
| 181 |
+
}
|
| 182 |
+
if (!joiningLoops)
|
| 183 |
+
{
|
| 184 |
+
// We split one loop into two -- the new loop is eDst->Lface.
|
| 185 |
+
// Make sure the old face points to a valid half-edge.
|
| 186 |
+
MeshUtils.MakeFace(eDst, eOrg._Lface);
|
| 187 |
+
eOrg._Lface._anEdge = eOrg;
|
| 188 |
+
}
|
| 189 |
+
}
|
| 190 |
+
|
| 191 |
+
/// <summary>
|
| 192 |
+
/// Removes the edge eDel. There are several cases:
|
| 193 |
+
/// if (eDel->Lface != eDel->Rface), we join two loops into one; the loop
|
| 194 |
+
/// eDel->Lface is deleted. Otherwise, we are splitting one loop into two;
|
| 195 |
+
/// the newly created loop will contain eDel->Dst. If the deletion of eDel
|
| 196 |
+
/// would create isolated vertices, those are deleted as well.
|
| 197 |
+
/// </summary>
|
| 198 |
+
public void Delete(MeshUtils.Edge eDel)
|
| 199 |
+
{
|
| 200 |
+
var eDelSym = eDel._Sym;
|
| 201 |
+
|
| 202 |
+
// First step: disconnect the origin vertex eDel->Org. We make all
|
| 203 |
+
// changes to get a consistent mesh in this "intermediate" state.
|
| 204 |
+
|
| 205 |
+
bool joiningLoops = false;
|
| 206 |
+
if (eDel._Lface != eDel._Rface)
|
| 207 |
+
{
|
| 208 |
+
// We are joining two loops into one -- remove the left face
|
| 209 |
+
joiningLoops = true;
|
| 210 |
+
MeshUtils.KillFace(eDel._Lface, eDel._Rface);
|
| 211 |
+
}
|
| 212 |
+
|
| 213 |
+
if (eDel._Onext == eDel)
|
| 214 |
+
{
|
| 215 |
+
MeshUtils.KillVertex(eDel._Org, null);
|
| 216 |
+
}
|
| 217 |
+
else
|
| 218 |
+
{
|
| 219 |
+
// Make sure that eDel->Org and eDel->Rface point to valid half-edges
|
| 220 |
+
eDel._Rface._anEdge = eDel._Oprev;
|
| 221 |
+
eDel._Org._anEdge = eDel._Onext;
|
| 222 |
+
|
| 223 |
+
MeshUtils.Splice(eDel, eDel._Oprev);
|
| 224 |
+
|
| 225 |
+
if (!joiningLoops)
|
| 226 |
+
{
|
| 227 |
+
// We are splitting one loop into two -- create a new loop for eDel.
|
| 228 |
+
MeshUtils.MakeFace(eDel, eDel._Lface);
|
| 229 |
+
}
|
| 230 |
+
}
|
| 231 |
+
|
| 232 |
+
// Claim: the mesh is now in a consistent state, except that eDel->Org
|
| 233 |
+
// may have been deleted. Now we disconnect eDel->Dst.
|
| 234 |
+
|
| 235 |
+
if (eDelSym._Onext == eDelSym)
|
| 236 |
+
{
|
| 237 |
+
MeshUtils.KillVertex(eDelSym._Org, null);
|
| 238 |
+
MeshUtils.KillFace(eDelSym._Lface, null);
|
| 239 |
+
}
|
| 240 |
+
else
|
| 241 |
+
{
|
| 242 |
+
// Make sure that eDel->Dst and eDel->Lface point to valid half-edges
|
| 243 |
+
eDel._Lface._anEdge = eDelSym._Oprev;
|
| 244 |
+
eDelSym._Org._anEdge = eDelSym._Onext;
|
| 245 |
+
MeshUtils.Splice(eDelSym, eDelSym._Oprev);
|
| 246 |
+
}
|
| 247 |
+
|
| 248 |
+
// Any isolated vertices or faces have already been freed.
|
| 249 |
+
MeshUtils.KillEdge(eDel);
|
| 250 |
+
}
|
| 251 |
+
|
| 252 |
+
/// <summary>
|
| 253 |
+
/// Creates a new edge such that eNew == eOrg.Lnext and eNew.Dst is a newly created vertex.
|
| 254 |
+
/// eOrg and eNew will have the same left face.
|
| 255 |
+
/// </summary>
|
| 256 |
+
public MeshUtils.Edge AddEdgeVertex(MeshUtils.Edge eOrg)
|
| 257 |
+
{
|
| 258 |
+
var eNew = MeshUtils.MakeEdge(eOrg);
|
| 259 |
+
var eNewSym = eNew._Sym;
|
| 260 |
+
|
| 261 |
+
// Connect the new edge appropriately
|
| 262 |
+
MeshUtils.Splice(eNew, eOrg._Lnext);
|
| 263 |
+
|
| 264 |
+
// Set vertex and face information
|
| 265 |
+
eNew._Org = eOrg._Dst;
|
| 266 |
+
MeshUtils.MakeVertex(eNewSym, eNew._Org);
|
| 267 |
+
eNew._Lface = eNewSym._Lface = eOrg._Lface;
|
| 268 |
+
|
| 269 |
+
return eNew;
|
| 270 |
+
}
|
| 271 |
+
|
| 272 |
+
/// <summary>
|
| 273 |
+
/// Splits eOrg into two edges eOrg and eNew such that eNew == eOrg.Lnext.
|
| 274 |
+
/// The new vertex is eOrg.Dst == eNew.Org.
|
| 275 |
+
/// eOrg and eNew will have the same left face.
|
| 276 |
+
/// </summary>
|
| 277 |
+
public MeshUtils.Edge SplitEdge(MeshUtils.Edge eOrg)
|
| 278 |
+
{
|
| 279 |
+
var eTmp = AddEdgeVertex(eOrg);
|
| 280 |
+
var eNew = eTmp._Sym;
|
| 281 |
+
|
| 282 |
+
// Disconnect eOrg from eOrg->Dst and connect it to eNew->Org
|
| 283 |
+
MeshUtils.Splice(eOrg._Sym, eOrg._Sym._Oprev);
|
| 284 |
+
MeshUtils.Splice(eOrg._Sym, eNew);
|
| 285 |
+
|
| 286 |
+
// Set the vertex and face information
|
| 287 |
+
eOrg._Dst = eNew._Org;
|
| 288 |
+
eNew._Dst._anEdge = eNew._Sym; // may have pointed to eOrg->Sym
|
| 289 |
+
eNew._Rface = eOrg._Rface;
|
| 290 |
+
eNew._winding = eOrg._winding; // copy old winding information
|
| 291 |
+
eNew._Sym._winding = eOrg._Sym._winding;
|
| 292 |
+
|
| 293 |
+
return eNew;
|
| 294 |
+
}
|
| 295 |
+
|
| 296 |
+
/// <summary>
|
| 297 |
+
/// Creates a new edge from eOrg->Dst to eDst->Org, and returns the corresponding half-edge eNew.
|
| 298 |
+
/// If eOrg->Lface == eDst->Lface, this splits one loop into two,
|
| 299 |
+
/// and the newly created loop is eNew->Lface. Otherwise, two disjoint
|
| 300 |
+
/// loops are merged into one, and the loop eDst->Lface is destroyed.
|
| 301 |
+
///
|
| 302 |
+
/// If (eOrg == eDst), the new face will have only two edges.
|
| 303 |
+
/// If (eOrg->Lnext == eDst), the old face is reduced to a single edge.
|
| 304 |
+
/// If (eOrg->Lnext->Lnext == eDst), the old face is reduced to two edges.
|
| 305 |
+
/// </summary>
|
| 306 |
+
public MeshUtils.Edge Connect(MeshUtils.Edge eOrg, MeshUtils.Edge eDst)
|
| 307 |
+
{
|
| 308 |
+
var eNew = MeshUtils.MakeEdge(eOrg);
|
| 309 |
+
var eNewSym = eNew._Sym;
|
| 310 |
+
|
| 311 |
+
bool joiningLoops = false;
|
| 312 |
+
if (eDst._Lface != eOrg._Lface)
|
| 313 |
+
{
|
| 314 |
+
// We are connecting two disjoint loops -- destroy eDst->Lface
|
| 315 |
+
joiningLoops = true;
|
| 316 |
+
MeshUtils.KillFace(eDst._Lface, eOrg._Lface);
|
| 317 |
+
}
|
| 318 |
+
|
| 319 |
+
// Connect the new edge appropriately
|
| 320 |
+
MeshUtils.Splice(eNew, eOrg._Lnext);
|
| 321 |
+
MeshUtils.Splice(eNewSym, eDst);
|
| 322 |
+
|
| 323 |
+
// Set the vertex and face information
|
| 324 |
+
eNew._Org = eOrg._Dst;
|
| 325 |
+
eNewSym._Org = eDst._Org;
|
| 326 |
+
eNew._Lface = eNewSym._Lface = eOrg._Lface;
|
| 327 |
+
|
| 328 |
+
// Make sure the old face points to a valid half-edge
|
| 329 |
+
eOrg._Lface._anEdge = eNewSym;
|
| 330 |
+
|
| 331 |
+
if (!joiningLoops)
|
| 332 |
+
{
|
| 333 |
+
MeshUtils.MakeFace(eNew, eOrg._Lface);
|
| 334 |
+
}
|
| 335 |
+
|
| 336 |
+
return eNew;
|
| 337 |
+
}
|
| 338 |
+
|
| 339 |
+
/// <summary>
|
| 340 |
+
/// Destroys a face and removes it from the global face list. All edges of
|
| 341 |
+
/// fZap will have a NULL pointer as their left face. Any edges which
|
| 342 |
+
/// also have a NULL pointer as their right face are deleted entirely
|
| 343 |
+
/// (along with any isolated vertices this produces).
|
| 344 |
+
/// An entire mesh can be deleted by zapping its faces, one at a time,
|
| 345 |
+
/// in any order. Zapped faces cannot be used in further mesh operations!
|
| 346 |
+
/// </summary>
|
| 347 |
+
public void ZapFace(MeshUtils.Face fZap)
|
| 348 |
+
{
|
| 349 |
+
var eStart = fZap._anEdge;
|
| 350 |
+
|
| 351 |
+
// walk around face, deleting edges whose right face is also NULL
|
| 352 |
+
var eNext = eStart._Lnext;
|
| 353 |
+
MeshUtils.Edge e, eSym;
|
| 354 |
+
do {
|
| 355 |
+
e = eNext;
|
| 356 |
+
eNext = e._Lnext;
|
| 357 |
+
|
| 358 |
+
e._Lface = null;
|
| 359 |
+
if (e._Rface == null)
|
| 360 |
+
{
|
| 361 |
+
// delete the edge -- see TESSmeshDelete above
|
| 362 |
+
|
| 363 |
+
if (e._Onext == e)
|
| 364 |
+
{
|
| 365 |
+
MeshUtils.KillVertex(e._Org, null);
|
| 366 |
+
}
|
| 367 |
+
else
|
| 368 |
+
{
|
| 369 |
+
// Make sure that e._Org points to a valid half-edge
|
| 370 |
+
e._Org._anEdge = e._Onext;
|
| 371 |
+
MeshUtils.Splice(e, e._Oprev);
|
| 372 |
+
}
|
| 373 |
+
eSym = e._Sym;
|
| 374 |
+
if (eSym._Onext == eSym)
|
| 375 |
+
{
|
| 376 |
+
MeshUtils.KillVertex(eSym._Org, null);
|
| 377 |
+
}
|
| 378 |
+
else
|
| 379 |
+
{
|
| 380 |
+
// Make sure that eSym._Org points to a valid half-edge
|
| 381 |
+
eSym._Org._anEdge = eSym._Onext;
|
| 382 |
+
MeshUtils.Splice(eSym, eSym._Oprev);
|
| 383 |
+
}
|
| 384 |
+
MeshUtils.KillEdge(e);
|
| 385 |
+
}
|
| 386 |
+
} while (e != eStart);
|
| 387 |
+
|
| 388 |
+
/* delete from circular doubly-linked list */
|
| 389 |
+
var fPrev = fZap._prev;
|
| 390 |
+
var fNext = fZap._next;
|
| 391 |
+
fNext._prev = fPrev;
|
| 392 |
+
fPrev._next = fNext;
|
| 393 |
+
|
| 394 |
+
fZap.Free();
|
| 395 |
+
}
|
| 396 |
+
|
| 397 |
+
public void MergeConvexFaces(int maxVertsPerFace)
|
| 398 |
+
{
|
| 399 |
+
for (var f = _fHead._next; f != _fHead; f = f._next)
|
| 400 |
+
{
|
| 401 |
+
// Skip faces which are outside the result
|
| 402 |
+
if (!f._inside)
|
| 403 |
+
{
|
| 404 |
+
continue;
|
| 405 |
+
}
|
| 406 |
+
|
| 407 |
+
var eCur = f._anEdge;
|
| 408 |
+
var vStart = eCur._Org;
|
| 409 |
+
|
| 410 |
+
while (true)
|
| 411 |
+
{
|
| 412 |
+
var eNext = eCur._Lnext;
|
| 413 |
+
var eSym = eCur._Sym;
|
| 414 |
+
|
| 415 |
+
if (eSym != null && eSym._Lface != null && eSym._Lface._inside)
|
| 416 |
+
{
|
| 417 |
+
// Try to merge the neighbour faces if the resulting polygons
|
| 418 |
+
// does not exceed maximum number of vertices.
|
| 419 |
+
int curNv = f.VertsCount;
|
| 420 |
+
int symNv = eSym._Lface.VertsCount;
|
| 421 |
+
if ((curNv + symNv - 2) <= maxVertsPerFace)
|
| 422 |
+
{
|
| 423 |
+
// Merge if the resulting poly is convex.
|
| 424 |
+
if (Geom.VertCCW(eCur._Lprev._Org, eCur._Org, eSym._Lnext._Lnext._Org) &&
|
| 425 |
+
Geom.VertCCW(eSym._Lprev._Org, eSym._Org, eCur._Lnext._Lnext._Org))
|
| 426 |
+
{
|
| 427 |
+
eNext = eSym._Lnext;
|
| 428 |
+
Delete(eSym);
|
| 429 |
+
eCur = null;
|
| 430 |
+
}
|
| 431 |
+
}
|
| 432 |
+
}
|
| 433 |
+
|
| 434 |
+
if (eCur != null && eCur._Lnext._Org == vStart)
|
| 435 |
+
break;
|
| 436 |
+
|
| 437 |
+
// Continue to next edge.
|
| 438 |
+
eCur = eNext;
|
| 439 |
+
}
|
| 440 |
+
}
|
| 441 |
+
}
|
| 442 |
+
|
| 443 |
+
[Conditional("DEBUG")]
|
| 444 |
+
public void Check()
|
| 445 |
+
{
|
| 446 |
+
MeshUtils.Edge e;
|
| 447 |
+
|
| 448 |
+
MeshUtils.Face fPrev = _fHead, f;
|
| 449 |
+
for (fPrev = _fHead; (f = fPrev._next) != _fHead; fPrev = f)
|
| 450 |
+
{
|
| 451 |
+
e = f._anEdge;
|
| 452 |
+
do {
|
| 453 |
+
Debug.Assert(e._Sym != e);
|
| 454 |
+
Debug.Assert(e._Sym._Sym == e);
|
| 455 |
+
Debug.Assert(e._Lnext._Onext._Sym == e);
|
| 456 |
+
Debug.Assert(e._Onext._Sym._Lnext == e);
|
| 457 |
+
Debug.Assert(e._Lface == f);
|
| 458 |
+
e = e._Lnext;
|
| 459 |
+
} while (e != f._anEdge);
|
| 460 |
+
}
|
| 461 |
+
Debug.Assert(f._prev == fPrev && f._anEdge == null);
|
| 462 |
+
|
| 463 |
+
MeshUtils.Vertex vPrev = _vHead, v;
|
| 464 |
+
for (vPrev = _vHead; (v = vPrev._next) != _vHead; vPrev = v)
|
| 465 |
+
{
|
| 466 |
+
Debug.Assert(v._prev == vPrev);
|
| 467 |
+
e = v._anEdge;
|
| 468 |
+
do
|
| 469 |
+
{
|
| 470 |
+
Debug.Assert(e._Sym != e);
|
| 471 |
+
Debug.Assert(e._Sym._Sym == e);
|
| 472 |
+
Debug.Assert(e._Lnext._Onext._Sym == e);
|
| 473 |
+
Debug.Assert(e._Onext._Sym._Lnext == e);
|
| 474 |
+
Debug.Assert(e._Org == v);
|
| 475 |
+
e = e._Onext;
|
| 476 |
+
} while (e != v._anEdge);
|
| 477 |
+
}
|
| 478 |
+
Debug.Assert(v._prev == vPrev && v._anEdge == null);
|
| 479 |
+
|
| 480 |
+
MeshUtils.Edge ePrev = _eHead;
|
| 481 |
+
for (ePrev = _eHead; (e = ePrev._next) != _eHead; ePrev = e)
|
| 482 |
+
{
|
| 483 |
+
Debug.Assert(e._Sym._next == ePrev._Sym);
|
| 484 |
+
Debug.Assert(e._Sym != e);
|
| 485 |
+
Debug.Assert(e._Sym._Sym == e);
|
| 486 |
+
Debug.Assert(e._Org != null);
|
| 487 |
+
Debug.Assert(e._Dst != null);
|
| 488 |
+
Debug.Assert(e._Lnext._Onext._Sym == e);
|
| 489 |
+
Debug.Assert(e._Onext._Sym._Lnext == e);
|
| 490 |
+
}
|
| 491 |
+
Debug.Assert(e._Sym._next == ePrev._Sym
|
| 492 |
+
&& e._Sym == _eHeadSym
|
| 493 |
+
&& e._Sym._Sym == e
|
| 494 |
+
&& e._Org == null && e._Dst == null
|
| 495 |
+
&& e._Lface == null && e._Rface == null);
|
| 496 |
+
}
|
| 497 |
+
}
|
| 498 |
+
}
|
| 499 |
+
|
| 500 |
+
} // namespace Unity.VectorGraphics.External
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Runtime/External/LibTessDotNet/Tess.cs
ADDED
|
@@ -0,0 +1,746 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
/*
|
| 2 |
+
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
|
| 3 |
+
** Copyright (C) 2011 Silicon Graphics, Inc.
|
| 4 |
+
** All Rights Reserved.
|
| 5 |
+
**
|
| 6 |
+
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
| 7 |
+
** of this software and associated documentation files (the "Software"), to deal
|
| 8 |
+
** in the Software without restriction, including without limitation the rights
|
| 9 |
+
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
| 10 |
+
** of the Software, and to permit persons to whom the Software is furnished to do so,
|
| 11 |
+
** subject to the following conditions:
|
| 12 |
+
**
|
| 13 |
+
** The above copyright notice including the dates of first publication and either this
|
| 14 |
+
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
|
| 15 |
+
** included in all copies or substantial portions of the Software.
|
| 16 |
+
**
|
| 17 |
+
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
| 18 |
+
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
| 19 |
+
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
|
| 20 |
+
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
| 21 |
+
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
|
| 22 |
+
** OR OTHER DEALINGS IN THE SOFTWARE.
|
| 23 |
+
**
|
| 24 |
+
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
|
| 25 |
+
** be used in advertising or otherwise to promote the sale, use or other dealings in
|
| 26 |
+
** this Software without prior written authorization from Silicon Graphics, Inc.
|
| 27 |
+
*/
|
| 28 |
+
/*
|
| 29 |
+
** Original Author: Eric Veach, July 1994.
|
| 30 |
+
** libtess2: Mikko Mononen, http://code.google.com/p/libtess2/.
|
| 31 |
+
** LibTessDotNet: Remi Gillig, https://github.com/speps/LibTessDotNet
|
| 32 |
+
*/
|
| 33 |
+
|
| 34 |
+
using System;
|
| 35 |
+
using System.Diagnostics;
|
| 36 |
+
|
| 37 |
+
namespace Unity.SpriteShape.External
|
| 38 |
+
{
|
| 39 |
+
|
| 40 |
+
using Real = System.Single;
|
| 41 |
+
namespace LibTessDotNet
|
| 42 |
+
{
|
| 43 |
+
internal enum WindingRule
|
| 44 |
+
{
|
| 45 |
+
EvenOdd,
|
| 46 |
+
NonZero,
|
| 47 |
+
Positive,
|
| 48 |
+
Negative,
|
| 49 |
+
AbsGeqTwo
|
| 50 |
+
}
|
| 51 |
+
|
| 52 |
+
internal enum ElementType
|
| 53 |
+
{
|
| 54 |
+
Polygons,
|
| 55 |
+
ConnectedPolygons,
|
| 56 |
+
BoundaryContours
|
| 57 |
+
}
|
| 58 |
+
|
| 59 |
+
internal enum ContourOrientation
|
| 60 |
+
{
|
| 61 |
+
Original,
|
| 62 |
+
Clockwise,
|
| 63 |
+
CounterClockwise
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
internal struct ContourVertex
|
| 67 |
+
{
|
| 68 |
+
public Vec3 Position;
|
| 69 |
+
public object Data;
|
| 70 |
+
|
| 71 |
+
public override string ToString()
|
| 72 |
+
{
|
| 73 |
+
return string.Format("{0}, {1}", Position, Data);
|
| 74 |
+
}
|
| 75 |
+
}
|
| 76 |
+
|
| 77 |
+
internal delegate object CombineCallback(Vec3 position, object[] data, Real[] weights);
|
| 78 |
+
|
| 79 |
+
internal partial class Tess
|
| 80 |
+
{
|
| 81 |
+
private Mesh _mesh;
|
| 82 |
+
private Vec3 _normal;
|
| 83 |
+
private Vec3 _sUnit;
|
| 84 |
+
private Vec3 _tUnit;
|
| 85 |
+
|
| 86 |
+
private Real _bminX, _bminY, _bmaxX, _bmaxY;
|
| 87 |
+
|
| 88 |
+
private WindingRule _windingRule;
|
| 89 |
+
|
| 90 |
+
private Dict<ActiveRegion> _dict;
|
| 91 |
+
private PriorityQueue<MeshUtils.Vertex> _pq;
|
| 92 |
+
private MeshUtils.Vertex _event;
|
| 93 |
+
|
| 94 |
+
private CombineCallback _combineCallback;
|
| 95 |
+
|
| 96 |
+
private ContourVertex[] _vertices;
|
| 97 |
+
private int _vertexCount;
|
| 98 |
+
private int[] _elements;
|
| 99 |
+
private int _elementCount;
|
| 100 |
+
|
| 101 |
+
public Vec3 Normal { get { return _normal; } set { _normal = value; } }
|
| 102 |
+
|
| 103 |
+
public Real SUnitX = 1;
|
| 104 |
+
public Real SUnitY = 0;
|
| 105 |
+
public Real SentinelCoord = 4e30f;
|
| 106 |
+
|
| 107 |
+
/// <summary>
|
| 108 |
+
/// If true, will remove empty (zero area) polygons.
|
| 109 |
+
/// </summary>
|
| 110 |
+
public bool NoEmptyPolygons = false;
|
| 111 |
+
|
| 112 |
+
/// <summary>
|
| 113 |
+
/// If true, will use pooling to reduce GC (compare performance with/without, can vary wildly).
|
| 114 |
+
/// </summary>
|
| 115 |
+
public bool UsePooling = false;
|
| 116 |
+
|
| 117 |
+
public ContourVertex[] Vertices { get { return _vertices; } }
|
| 118 |
+
public int VertexCount { get { return _vertexCount; } }
|
| 119 |
+
|
| 120 |
+
public int[] Elements { get { return _elements; } }
|
| 121 |
+
public int ElementCount { get { return _elementCount; } }
|
| 122 |
+
|
| 123 |
+
public Tess()
|
| 124 |
+
{
|
| 125 |
+
_normal = Vec3.Zero;
|
| 126 |
+
_bminX = _bminY = _bmaxX = _bmaxY = 0;
|
| 127 |
+
|
| 128 |
+
_windingRule = WindingRule.EvenOdd;
|
| 129 |
+
_mesh = null;
|
| 130 |
+
|
| 131 |
+
_vertices = null;
|
| 132 |
+
_vertexCount = 0;
|
| 133 |
+
_elements = null;
|
| 134 |
+
_elementCount = 0;
|
| 135 |
+
}
|
| 136 |
+
|
| 137 |
+
private void ComputeNormal(ref Vec3 norm)
|
| 138 |
+
{
|
| 139 |
+
var v = _mesh._vHead._next;
|
| 140 |
+
|
| 141 |
+
var minVal = new Real[3] { v._coords.X, v._coords.Y, v._coords.Z };
|
| 142 |
+
var minVert = new MeshUtils.Vertex[3] { v, v, v };
|
| 143 |
+
var maxVal = new Real[3] { v._coords.X, v._coords.Y, v._coords.Z };
|
| 144 |
+
var maxVert = new MeshUtils.Vertex[3] { v, v, v };
|
| 145 |
+
|
| 146 |
+
for (; v != _mesh._vHead; v = v._next)
|
| 147 |
+
{
|
| 148 |
+
if (v._coords.X < minVal[0]) { minVal[0] = v._coords.X; minVert[0] = v; }
|
| 149 |
+
if (v._coords.Y < minVal[1]) { minVal[1] = v._coords.Y; minVert[1] = v; }
|
| 150 |
+
if (v._coords.Z < minVal[2]) { minVal[2] = v._coords.Z; minVert[2] = v; }
|
| 151 |
+
if (v._coords.X > maxVal[0]) { maxVal[0] = v._coords.X; maxVert[0] = v; }
|
| 152 |
+
if (v._coords.Y > maxVal[1]) { maxVal[1] = v._coords.Y; maxVert[1] = v; }
|
| 153 |
+
if (v._coords.Z > maxVal[2]) { maxVal[2] = v._coords.Z; maxVert[2] = v; }
|
| 154 |
+
}
|
| 155 |
+
|
| 156 |
+
// Find two vertices separated by at least 1/sqrt(3) of the maximum
|
| 157 |
+
// distance between any two vertices
|
| 158 |
+
int i = 0;
|
| 159 |
+
if (maxVal[1] - minVal[1] > maxVal[0] - minVal[0]) { i = 1; }
|
| 160 |
+
if (maxVal[2] - minVal[2] > maxVal[i] - minVal[i]) { i = 2; }
|
| 161 |
+
if (minVal[i] >= maxVal[i])
|
| 162 |
+
{
|
| 163 |
+
// All vertices are the same -- normal doesn't matter
|
| 164 |
+
norm = new Vec3 { X = 0, Y = 0, Z = 1 };
|
| 165 |
+
return;
|
| 166 |
+
}
|
| 167 |
+
|
| 168 |
+
// Look for a third vertex which forms the triangle with maximum area
|
| 169 |
+
// (Length of normal == twice the triangle area)
|
| 170 |
+
Real maxLen2 = 0, tLen2;
|
| 171 |
+
var v1 = minVert[i];
|
| 172 |
+
var v2 = maxVert[i];
|
| 173 |
+
Vec3 d1, d2, tNorm;
|
| 174 |
+
Vec3.Sub(ref v1._coords, ref v2._coords, out d1);
|
| 175 |
+
for (v = _mesh._vHead._next; v != _mesh._vHead; v = v._next)
|
| 176 |
+
{
|
| 177 |
+
Vec3.Sub(ref v._coords, ref v2._coords, out d2);
|
| 178 |
+
tNorm.X = d1.Y * d2.Z - d1.Z * d2.Y;
|
| 179 |
+
tNorm.Y = d1.Z * d2.X - d1.X * d2.Z;
|
| 180 |
+
tNorm.Z = d1.X * d2.Y - d1.Y * d2.X;
|
| 181 |
+
tLen2 = tNorm.X*tNorm.X + tNorm.Y*tNorm.Y + tNorm.Z*tNorm.Z;
|
| 182 |
+
if (tLen2 > maxLen2)
|
| 183 |
+
{
|
| 184 |
+
maxLen2 = tLen2;
|
| 185 |
+
norm = tNorm;
|
| 186 |
+
}
|
| 187 |
+
}
|
| 188 |
+
|
| 189 |
+
if (maxLen2 <= 0.0f)
|
| 190 |
+
{
|
| 191 |
+
// All points lie on a single line -- any decent normal will do
|
| 192 |
+
norm = Vec3.Zero;
|
| 193 |
+
i = Vec3.LongAxis(ref d1);
|
| 194 |
+
norm[i] = 1;
|
| 195 |
+
}
|
| 196 |
+
}
|
| 197 |
+
|
| 198 |
+
private void CheckOrientation()
|
| 199 |
+
{
|
| 200 |
+
// When we compute the normal automatically, we choose the orientation
|
| 201 |
+
// so that the the sum of the signed areas of all contours is non-negative.
|
| 202 |
+
Real area = 0.0f;
|
| 203 |
+
for (var f = _mesh._fHead._next; f != _mesh._fHead; f = f._next)
|
| 204 |
+
{
|
| 205 |
+
if (f._anEdge._winding <= 0)
|
| 206 |
+
{
|
| 207 |
+
continue;
|
| 208 |
+
}
|
| 209 |
+
area += MeshUtils.FaceArea(f);
|
| 210 |
+
}
|
| 211 |
+
if (area < 0.0f)
|
| 212 |
+
{
|
| 213 |
+
// Reverse the orientation by flipping all the t-coordinates
|
| 214 |
+
for (var v = _mesh._vHead._next; v != _mesh._vHead; v = v._next)
|
| 215 |
+
{
|
| 216 |
+
v._t = -v._t;
|
| 217 |
+
}
|
| 218 |
+
Vec3.Neg(ref _tUnit);
|
| 219 |
+
}
|
| 220 |
+
}
|
| 221 |
+
|
| 222 |
+
private void ProjectPolygon()
|
| 223 |
+
{
|
| 224 |
+
var norm = _normal;
|
| 225 |
+
|
| 226 |
+
bool computedNormal = false;
|
| 227 |
+
if (norm.X == 0.0f && norm.Y == 0.0f && norm.Z == 0.0f)
|
| 228 |
+
{
|
| 229 |
+
ComputeNormal(ref norm);
|
| 230 |
+
_normal = norm;
|
| 231 |
+
computedNormal = true;
|
| 232 |
+
}
|
| 233 |
+
|
| 234 |
+
int i = Vec3.LongAxis(ref norm);
|
| 235 |
+
|
| 236 |
+
_sUnit[i] = 0;
|
| 237 |
+
_sUnit[(i + 1) % 3] = SUnitX;
|
| 238 |
+
_sUnit[(i + 2) % 3] = SUnitY;
|
| 239 |
+
|
| 240 |
+
_tUnit[i] = 0;
|
| 241 |
+
_tUnit[(i + 1) % 3] = norm[i] > 0.0f ? -SUnitY : SUnitY;
|
| 242 |
+
_tUnit[(i + 2) % 3] = norm[i] > 0.0f ? SUnitX : -SUnitX;
|
| 243 |
+
|
| 244 |
+
// Project the vertices onto the sweep plane
|
| 245 |
+
for (var v = _mesh._vHead._next; v != _mesh._vHead; v = v._next)
|
| 246 |
+
{
|
| 247 |
+
Vec3.Dot(ref v._coords, ref _sUnit, out v._s);
|
| 248 |
+
Vec3.Dot(ref v._coords, ref _tUnit, out v._t);
|
| 249 |
+
}
|
| 250 |
+
if (computedNormal)
|
| 251 |
+
{
|
| 252 |
+
CheckOrientation();
|
| 253 |
+
}
|
| 254 |
+
|
| 255 |
+
// Compute ST bounds.
|
| 256 |
+
bool first = true;
|
| 257 |
+
for (var v = _mesh._vHead._next; v != _mesh._vHead; v = v._next)
|
| 258 |
+
{
|
| 259 |
+
if (first)
|
| 260 |
+
{
|
| 261 |
+
_bminX = _bmaxX = v._s;
|
| 262 |
+
_bminY = _bmaxY = v._t;
|
| 263 |
+
first = false;
|
| 264 |
+
}
|
| 265 |
+
else
|
| 266 |
+
{
|
| 267 |
+
if (v._s < _bminX) _bminX = v._s;
|
| 268 |
+
if (v._s > _bmaxX) _bmaxX = v._s;
|
| 269 |
+
if (v._t < _bminY) _bminY = v._t;
|
| 270 |
+
if (v._t > _bmaxY) _bmaxY = v._t;
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
/// <summary>
|
| 276 |
+
/// TessellateMonoRegion( face ) tessellates a monotone region
|
| 277 |
+
/// (what else would it do??) The region must consist of a single
|
| 278 |
+
/// loop of half-edges (see mesh.h) oriented CCW. "Monotone" in this
|
| 279 |
+
/// case means that any vertical line intersects the interior of the
|
| 280 |
+
/// region in a single interval.
|
| 281 |
+
///
|
| 282 |
+
/// Tessellation consists of adding interior edges (actually pairs of
|
| 283 |
+
/// half-edges), to split the region into non-overlapping triangles.
|
| 284 |
+
///
|
| 285 |
+
/// The basic idea is explained in Preparata and Shamos (which I don't
|
| 286 |
+
/// have handy right now), although their implementation is more
|
| 287 |
+
/// complicated than this one. The are two edge chains, an upper chain
|
| 288 |
+
/// and a lower chain. We process all vertices from both chains in order,
|
| 289 |
+
/// from right to left.
|
| 290 |
+
///
|
| 291 |
+
/// The algorithm ensures that the following invariant holds after each
|
| 292 |
+
/// vertex is processed: the untessellated region consists of two
|
| 293 |
+
/// chains, where one chain (say the upper) is a single edge, and
|
| 294 |
+
/// the other chain is concave. The left vertex of the single edge
|
| 295 |
+
/// is always to the left of all vertices in the concave chain.
|
| 296 |
+
///
|
| 297 |
+
/// Each step consists of adding the rightmost unprocessed vertex to one
|
| 298 |
+
/// of the two chains, and forming a fan of triangles from the rightmost
|
| 299 |
+
/// of two chain endpoints. Determining whether we can add each triangle
|
| 300 |
+
/// to the fan is a simple orientation test. By making the fan as large
|
| 301 |
+
/// as possible, we restore the invariant (check it yourself).
|
| 302 |
+
/// </summary>
|
| 303 |
+
private void TessellateMonoRegion(MeshUtils.Face face)
|
| 304 |
+
{
|
| 305 |
+
// All edges are oriented CCW around the boundary of the region.
|
| 306 |
+
// First, find the half-edge whose origin vertex is rightmost.
|
| 307 |
+
// Since the sweep goes from left to right, face->anEdge should
|
| 308 |
+
// be close to the edge we want.
|
| 309 |
+
var up = face._anEdge;
|
| 310 |
+
Debug.Assert(up._Lnext != up && up._Lnext._Lnext != up);
|
| 311 |
+
|
| 312 |
+
while (Geom.VertLeq(up._Dst, up._Org)) up = up._Lprev;
|
| 313 |
+
while (Geom.VertLeq(up._Org, up._Dst)) up = up._Lnext;
|
| 314 |
+
|
| 315 |
+
var lo = up._Lprev;
|
| 316 |
+
|
| 317 |
+
while (up._Lnext != lo)
|
| 318 |
+
{
|
| 319 |
+
if (Geom.VertLeq(up._Dst, lo._Org))
|
| 320 |
+
{
|
| 321 |
+
// up.Dst is on the left. It is safe to form triangles from lo.Org.
|
| 322 |
+
// The EdgeGoesLeft test guarantees progress even when some triangles
|
| 323 |
+
// are CW, given that the upper and lower chains are truly monotone.
|
| 324 |
+
while (lo._Lnext != up && (Geom.EdgeGoesLeft(lo._Lnext)
|
| 325 |
+
|| Geom.EdgeSign(lo._Org, lo._Dst, lo._Lnext._Dst) <= 0.0f))
|
| 326 |
+
{
|
| 327 |
+
lo = _mesh.Connect(lo._Lnext, lo)._Sym;
|
| 328 |
+
}
|
| 329 |
+
lo = lo._Lprev;
|
| 330 |
+
}
|
| 331 |
+
else
|
| 332 |
+
{
|
| 333 |
+
// lo.Org is on the left. We can make CCW triangles from up.Dst.
|
| 334 |
+
while (lo._Lnext != up && (Geom.EdgeGoesRight(up._Lprev)
|
| 335 |
+
|| Geom.EdgeSign(up._Dst, up._Org, up._Lprev._Org) >= 0.0f))
|
| 336 |
+
{
|
| 337 |
+
up = _mesh.Connect(up, up._Lprev)._Sym;
|
| 338 |
+
}
|
| 339 |
+
up = up._Lnext;
|
| 340 |
+
}
|
| 341 |
+
}
|
| 342 |
+
|
| 343 |
+
// Now lo.Org == up.Dst == the leftmost vertex. The remaining region
|
| 344 |
+
// can be tessellated in a fan from this leftmost vertex.
|
| 345 |
+
Debug.Assert(lo._Lnext != up);
|
| 346 |
+
while (lo._Lnext._Lnext != up)
|
| 347 |
+
{
|
| 348 |
+
lo = _mesh.Connect(lo._Lnext, lo)._Sym;
|
| 349 |
+
}
|
| 350 |
+
}
|
| 351 |
+
|
| 352 |
+
/// <summary>
|
| 353 |
+
/// TessellateInterior( mesh ) tessellates each region of
|
| 354 |
+
/// the mesh which is marked "inside" the polygon. Each such region
|
| 355 |
+
/// must be monotone.
|
| 356 |
+
/// </summary>
|
| 357 |
+
private void TessellateInterior()
|
| 358 |
+
{
|
| 359 |
+
MeshUtils.Face f, next;
|
| 360 |
+
for (f = _mesh._fHead._next; f != _mesh._fHead; f = next)
|
| 361 |
+
{
|
| 362 |
+
// Make sure we don't try to tessellate the new triangles.
|
| 363 |
+
next = f._next;
|
| 364 |
+
if (f._inside)
|
| 365 |
+
{
|
| 366 |
+
TessellateMonoRegion(f);
|
| 367 |
+
}
|
| 368 |
+
}
|
| 369 |
+
}
|
| 370 |
+
|
| 371 |
+
/// <summary>
|
| 372 |
+
/// DiscardExterior zaps (ie. sets to null) all faces
|
| 373 |
+
/// which are not marked "inside" the polygon. Since further mesh operations
|
| 374 |
+
/// on NULL faces are not allowed, the main purpose is to clean up the
|
| 375 |
+
/// mesh so that exterior loops are not represented in the data structure.
|
| 376 |
+
/// </summary>
|
| 377 |
+
private void DiscardExterior()
|
| 378 |
+
{
|
| 379 |
+
MeshUtils.Face f, next;
|
| 380 |
+
|
| 381 |
+
for (f = _mesh._fHead._next; f != _mesh._fHead; f = next)
|
| 382 |
+
{
|
| 383 |
+
// Since f will be destroyed, save its next pointer.
|
| 384 |
+
next = f._next;
|
| 385 |
+
if( ! f._inside ) {
|
| 386 |
+
_mesh.ZapFace(f);
|
| 387 |
+
}
|
| 388 |
+
}
|
| 389 |
+
}
|
| 390 |
+
|
| 391 |
+
/// <summary>
|
| 392 |
+
/// SetWindingNumber( value, keepOnlyBoundary ) resets the
|
| 393 |
+
/// winding numbers on all edges so that regions marked "inside" the
|
| 394 |
+
/// polygon have a winding number of "value", and regions outside
|
| 395 |
+
/// have a winding number of 0.
|
| 396 |
+
///
|
| 397 |
+
/// If keepOnlyBoundary is TRUE, it also deletes all edges which do not
|
| 398 |
+
/// separate an interior region from an exterior one.
|
| 399 |
+
/// </summary>
|
| 400 |
+
private void SetWindingNumber(int value, bool keepOnlyBoundary)
|
| 401 |
+
{
|
| 402 |
+
MeshUtils.Edge e, eNext;
|
| 403 |
+
|
| 404 |
+
for (e = _mesh._eHead._next; e != _mesh._eHead; e = eNext)
|
| 405 |
+
{
|
| 406 |
+
eNext = e._next;
|
| 407 |
+
if (e._Rface._inside != e._Lface._inside)
|
| 408 |
+
{
|
| 409 |
+
|
| 410 |
+
/* This is a boundary edge (one side is interior, one is exterior). */
|
| 411 |
+
e._winding = (e._Lface._inside) ? value : -value;
|
| 412 |
+
}
|
| 413 |
+
else
|
| 414 |
+
{
|
| 415 |
+
|
| 416 |
+
/* Both regions are interior, or both are exterior. */
|
| 417 |
+
if (!keepOnlyBoundary)
|
| 418 |
+
{
|
| 419 |
+
e._winding = 0;
|
| 420 |
+
}
|
| 421 |
+
else
|
| 422 |
+
{
|
| 423 |
+
_mesh.Delete(e);
|
| 424 |
+
}
|
| 425 |
+
}
|
| 426 |
+
}
|
| 427 |
+
|
| 428 |
+
}
|
| 429 |
+
|
| 430 |
+
private int GetNeighbourFace(MeshUtils.Edge edge)
|
| 431 |
+
{
|
| 432 |
+
if (edge._Rface == null)
|
| 433 |
+
return MeshUtils.Undef;
|
| 434 |
+
if (!edge._Rface._inside)
|
| 435 |
+
return MeshUtils.Undef;
|
| 436 |
+
return edge._Rface._n;
|
| 437 |
+
}
|
| 438 |
+
|
| 439 |
+
private void OutputPolymesh(ElementType elementType, int polySize)
|
| 440 |
+
{
|
| 441 |
+
MeshUtils.Vertex v;
|
| 442 |
+
MeshUtils.Face f;
|
| 443 |
+
MeshUtils.Edge edge;
|
| 444 |
+
int maxFaceCount = 0;
|
| 445 |
+
int maxVertexCount = 0;
|
| 446 |
+
int faceVerts, i;
|
| 447 |
+
|
| 448 |
+
if (polySize < 3)
|
| 449 |
+
{
|
| 450 |
+
polySize = 3;
|
| 451 |
+
}
|
| 452 |
+
// Assume that the input data is triangles now.
|
| 453 |
+
// Try to merge as many polygons as possible
|
| 454 |
+
if (polySize > 3)
|
| 455 |
+
{
|
| 456 |
+
_mesh.MergeConvexFaces(polySize);
|
| 457 |
+
}
|
| 458 |
+
|
| 459 |
+
// Mark unused
|
| 460 |
+
for (v = _mesh._vHead._next; v != _mesh._vHead; v = v._next)
|
| 461 |
+
v._n = MeshUtils.Undef;
|
| 462 |
+
|
| 463 |
+
// Create unique IDs for all vertices and faces.
|
| 464 |
+
for (f = _mesh._fHead._next; f != _mesh._fHead; f = f._next)
|
| 465 |
+
{
|
| 466 |
+
f._n = MeshUtils.Undef;
|
| 467 |
+
if (!f._inside) continue;
|
| 468 |
+
|
| 469 |
+
if (NoEmptyPolygons)
|
| 470 |
+
{
|
| 471 |
+
var area = MeshUtils.FaceArea(f);
|
| 472 |
+
if (Math.Abs(area) < Real.Epsilon)
|
| 473 |
+
{
|
| 474 |
+
continue;
|
| 475 |
+
}
|
| 476 |
+
}
|
| 477 |
+
|
| 478 |
+
edge = f._anEdge;
|
| 479 |
+
faceVerts = 0;
|
| 480 |
+
do {
|
| 481 |
+
v = edge._Org;
|
| 482 |
+
if (v._n == MeshUtils.Undef)
|
| 483 |
+
{
|
| 484 |
+
v._n = maxVertexCount;
|
| 485 |
+
maxVertexCount++;
|
| 486 |
+
}
|
| 487 |
+
faceVerts++;
|
| 488 |
+
edge = edge._Lnext;
|
| 489 |
+
}
|
| 490 |
+
while (edge != f._anEdge);
|
| 491 |
+
|
| 492 |
+
Debug.Assert(faceVerts <= polySize);
|
| 493 |
+
|
| 494 |
+
f._n = maxFaceCount;
|
| 495 |
+
++maxFaceCount;
|
| 496 |
+
}
|
| 497 |
+
|
| 498 |
+
_elementCount = maxFaceCount;
|
| 499 |
+
if (elementType == ElementType.ConnectedPolygons)
|
| 500 |
+
maxFaceCount *= 2;
|
| 501 |
+
_elements = new int[maxFaceCount * polySize];
|
| 502 |
+
|
| 503 |
+
_vertexCount = maxVertexCount;
|
| 504 |
+
_vertices = new ContourVertex[_vertexCount];
|
| 505 |
+
|
| 506 |
+
// Output vertices.
|
| 507 |
+
for (v = _mesh._vHead._next; v != _mesh._vHead; v = v._next)
|
| 508 |
+
{
|
| 509 |
+
if (v._n != MeshUtils.Undef)
|
| 510 |
+
{
|
| 511 |
+
// Store coordinate
|
| 512 |
+
_vertices[v._n].Position = v._coords;
|
| 513 |
+
_vertices[v._n].Data = v._data;
|
| 514 |
+
}
|
| 515 |
+
}
|
| 516 |
+
|
| 517 |
+
// Output indices.
|
| 518 |
+
int elementIndex = 0;
|
| 519 |
+
for (f = _mesh._fHead._next; f != _mesh._fHead; f = f._next)
|
| 520 |
+
{
|
| 521 |
+
if (!f._inside) continue;
|
| 522 |
+
|
| 523 |
+
if (NoEmptyPolygons)
|
| 524 |
+
{
|
| 525 |
+
var area = MeshUtils.FaceArea(f);
|
| 526 |
+
if (Math.Abs(area) < Real.Epsilon)
|
| 527 |
+
{
|
| 528 |
+
continue;
|
| 529 |
+
}
|
| 530 |
+
}
|
| 531 |
+
|
| 532 |
+
// Store polygon
|
| 533 |
+
edge = f._anEdge;
|
| 534 |
+
faceVerts = 0;
|
| 535 |
+
do {
|
| 536 |
+
v = edge._Org;
|
| 537 |
+
_elements[elementIndex++] = v._n;
|
| 538 |
+
faceVerts++;
|
| 539 |
+
edge = edge._Lnext;
|
| 540 |
+
} while (edge != f._anEdge);
|
| 541 |
+
// Fill unused.
|
| 542 |
+
for (i = faceVerts; i < polySize; ++i)
|
| 543 |
+
{
|
| 544 |
+
_elements[elementIndex++] = MeshUtils.Undef;
|
| 545 |
+
}
|
| 546 |
+
|
| 547 |
+
// Store polygon connectivity
|
| 548 |
+
if (elementType == ElementType.ConnectedPolygons)
|
| 549 |
+
{
|
| 550 |
+
edge = f._anEdge;
|
| 551 |
+
do
|
| 552 |
+
{
|
| 553 |
+
_elements[elementIndex++] = GetNeighbourFace(edge);
|
| 554 |
+
edge = edge._Lnext;
|
| 555 |
+
} while (edge != f._anEdge);
|
| 556 |
+
// Fill unused.
|
| 557 |
+
for (i = faceVerts; i < polySize; ++i)
|
| 558 |
+
{
|
| 559 |
+
_elements[elementIndex++] = MeshUtils.Undef;
|
| 560 |
+
}
|
| 561 |
+
}
|
| 562 |
+
}
|
| 563 |
+
}
|
| 564 |
+
|
| 565 |
+
private void OutputContours()
|
| 566 |
+
{
|
| 567 |
+
MeshUtils.Face f;
|
| 568 |
+
MeshUtils.Edge edge, start;
|
| 569 |
+
int startVert = 0;
|
| 570 |
+
int vertCount = 0;
|
| 571 |
+
|
| 572 |
+
_vertexCount = 0;
|
| 573 |
+
_elementCount = 0;
|
| 574 |
+
|
| 575 |
+
for (f = _mesh._fHead._next; f != _mesh._fHead; f = f._next)
|
| 576 |
+
{
|
| 577 |
+
if (!f._inside) continue;
|
| 578 |
+
|
| 579 |
+
start = edge = f._anEdge;
|
| 580 |
+
do
|
| 581 |
+
{
|
| 582 |
+
++_vertexCount;
|
| 583 |
+
edge = edge._Lnext;
|
| 584 |
+
}
|
| 585 |
+
while (edge != start);
|
| 586 |
+
|
| 587 |
+
++_elementCount;
|
| 588 |
+
}
|
| 589 |
+
|
| 590 |
+
_elements = new int[_elementCount * 2];
|
| 591 |
+
_vertices = new ContourVertex[_vertexCount];
|
| 592 |
+
|
| 593 |
+
int vertIndex = 0;
|
| 594 |
+
int elementIndex = 0;
|
| 595 |
+
|
| 596 |
+
startVert = 0;
|
| 597 |
+
|
| 598 |
+
for (f = _mesh._fHead._next; f != _mesh._fHead; f = f._next)
|
| 599 |
+
{
|
| 600 |
+
if (!f._inside) continue;
|
| 601 |
+
|
| 602 |
+
vertCount = 0;
|
| 603 |
+
start = edge = f._anEdge;
|
| 604 |
+
do {
|
| 605 |
+
_vertices[vertIndex].Position = edge._Org._coords;
|
| 606 |
+
_vertices[vertIndex].Data = edge._Org._data;
|
| 607 |
+
++vertIndex;
|
| 608 |
+
++vertCount;
|
| 609 |
+
edge = edge._Lnext;
|
| 610 |
+
} while (edge != start);
|
| 611 |
+
|
| 612 |
+
_elements[elementIndex++] = startVert;
|
| 613 |
+
_elements[elementIndex++] = vertCount;
|
| 614 |
+
|
| 615 |
+
startVert += vertCount;
|
| 616 |
+
}
|
| 617 |
+
}
|
| 618 |
+
|
| 619 |
+
private Real SignedArea(ContourVertex[] vertices)
|
| 620 |
+
{
|
| 621 |
+
Real area = 0.0f;
|
| 622 |
+
|
| 623 |
+
for (int i = 0; i < vertices.Length; i++)
|
| 624 |
+
{
|
| 625 |
+
var v0 = vertices[i];
|
| 626 |
+
var v1 = vertices[(i + 1) % vertices.Length];
|
| 627 |
+
|
| 628 |
+
area += v0.Position.X * v1.Position.Y;
|
| 629 |
+
area -= v0.Position.Y * v1.Position.X;
|
| 630 |
+
}
|
| 631 |
+
|
| 632 |
+
return 0.5f * area;
|
| 633 |
+
}
|
| 634 |
+
|
| 635 |
+
public void AddContour(ContourVertex[] vertices)
|
| 636 |
+
{
|
| 637 |
+
AddContour(vertices, ContourOrientation.Original);
|
| 638 |
+
}
|
| 639 |
+
|
| 640 |
+
public void AddContour(ContourVertex[] vertices, ContourOrientation forceOrientation)
|
| 641 |
+
{
|
| 642 |
+
if (_mesh == null)
|
| 643 |
+
{
|
| 644 |
+
_mesh = new Mesh();
|
| 645 |
+
}
|
| 646 |
+
|
| 647 |
+
bool reverse = false;
|
| 648 |
+
if (forceOrientation != ContourOrientation.Original)
|
| 649 |
+
{
|
| 650 |
+
var area = SignedArea(vertices);
|
| 651 |
+
reverse = (forceOrientation == ContourOrientation.Clockwise && area < 0.0f) || (forceOrientation == ContourOrientation.CounterClockwise && area > 0.0f);
|
| 652 |
+
}
|
| 653 |
+
|
| 654 |
+
MeshUtils.Edge e = null;
|
| 655 |
+
for (int i = 0; i < vertices.Length; ++i)
|
| 656 |
+
{
|
| 657 |
+
if (e == null)
|
| 658 |
+
{
|
| 659 |
+
e = _mesh.MakeEdge();
|
| 660 |
+
_mesh.Splice(e, e._Sym);
|
| 661 |
+
}
|
| 662 |
+
else
|
| 663 |
+
{
|
| 664 |
+
// Create a new vertex and edge which immediately follow e
|
| 665 |
+
// in the ordering around the left face.
|
| 666 |
+
_mesh.SplitEdge(e);
|
| 667 |
+
e = e._Lnext;
|
| 668 |
+
}
|
| 669 |
+
|
| 670 |
+
int index = reverse ? vertices.Length - 1 - i : i;
|
| 671 |
+
// The new vertex is now e._Org.
|
| 672 |
+
e._Org._coords = vertices[index].Position;
|
| 673 |
+
e._Org._data = vertices[index].Data;
|
| 674 |
+
|
| 675 |
+
// The winding of an edge says how the winding number changes as we
|
| 676 |
+
// cross from the edge's right face to its left face. We add the
|
| 677 |
+
// vertices in such an order that a CCW contour will add +1 to
|
| 678 |
+
// the winding number of the region inside the contour.
|
| 679 |
+
e._winding = 1;
|
| 680 |
+
e._Sym._winding = -1;
|
| 681 |
+
}
|
| 682 |
+
}
|
| 683 |
+
|
| 684 |
+
public void Tessellate(WindingRule windingRule, ElementType elementType, int polySize)
|
| 685 |
+
{
|
| 686 |
+
Tessellate(windingRule, elementType, polySize, null);
|
| 687 |
+
}
|
| 688 |
+
|
| 689 |
+
public void Tessellate(WindingRule windingRule, ElementType elementType, int polySize, CombineCallback combineCallback)
|
| 690 |
+
{
|
| 691 |
+
_normal = Vec3.Zero;
|
| 692 |
+
_vertices = null;
|
| 693 |
+
_elements = null;
|
| 694 |
+
|
| 695 |
+
_windingRule = windingRule;
|
| 696 |
+
_combineCallback = combineCallback;
|
| 697 |
+
|
| 698 |
+
if (_mesh == null)
|
| 699 |
+
{
|
| 700 |
+
return;
|
| 701 |
+
}
|
| 702 |
+
|
| 703 |
+
// Determine the polygon normal and project vertices onto the plane
|
| 704 |
+
// of the polygon.
|
| 705 |
+
ProjectPolygon();
|
| 706 |
+
|
| 707 |
+
// ComputeInterior computes the planar arrangement specified
|
| 708 |
+
// by the given contours, and further subdivides this arrangement
|
| 709 |
+
// into regions. Each region is marked "inside" if it belongs
|
| 710 |
+
// to the polygon, according to the rule given by windingRule.
|
| 711 |
+
// Each interior region is guaranteed be monotone.
|
| 712 |
+
ComputeInterior();
|
| 713 |
+
|
| 714 |
+
// If the user wants only the boundary contours, we throw away all edges
|
| 715 |
+
// except those which separate the interior from the exterior.
|
| 716 |
+
// Otherwise we tessellate all the regions marked "inside".
|
| 717 |
+
if (elementType == ElementType.BoundaryContours)
|
| 718 |
+
{
|
| 719 |
+
SetWindingNumber(1, true);
|
| 720 |
+
}
|
| 721 |
+
else
|
| 722 |
+
{
|
| 723 |
+
TessellateInterior();
|
| 724 |
+
}
|
| 725 |
+
|
| 726 |
+
_mesh.Check();
|
| 727 |
+
|
| 728 |
+
if (elementType == ElementType.BoundaryContours)
|
| 729 |
+
{
|
| 730 |
+
OutputContours();
|
| 731 |
+
}
|
| 732 |
+
else
|
| 733 |
+
{
|
| 734 |
+
OutputPolymesh(elementType, polySize);
|
| 735 |
+
}
|
| 736 |
+
|
| 737 |
+
if (UsePooling)
|
| 738 |
+
{
|
| 739 |
+
_mesh.Free();
|
| 740 |
+
}
|
| 741 |
+
_mesh = null;
|
| 742 |
+
}
|
| 743 |
+
}
|
| 744 |
+
}
|
| 745 |
+
|
| 746 |
+
} // namespace Unity.VectorGraphics.External
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Runtime/External/LibTessDotNet/Tess.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 829c254d9e402e64183afa0e99951e04
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|