diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2002/mit200224_MIT_Mystery_Hunt_2002_D2_The_Mighty_Duck_Konundrum/scrabble5.gif b/benchmark/MIT_Mystery_Hunt/puzzles/2002/mit200224_MIT_Mystery_Hunt_2002_D2_The_Mighty_Duck_Konundrum/scrabble5.gif new file mode 100644 index 0000000000000000000000000000000000000000..864b6136d5dc4d76c04fc0756227f1bf82d1e0f8 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/2002/mit200224_MIT_Mystery_Hunt_2002_D2_The_Mighty_Duck_Konundrum/scrabble5.gif @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:cc6d8f8ae2bfc0be1840c40c9f16e18afd12daba6c08770fe365aa6f3e159225 +size 10701 diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r1s7_MIT_Mystery_Hunt_2014_Intersecting_Personalities/person20.jpg b/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r1s7_MIT_Mystery_Hunt_2014_Intersecting_Personalities/person20.jpg new file mode 100644 index 0000000000000000000000000000000000000000..9603f67a6d3bb1f01fa6db0f8b190e0680259a49 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r1s7_MIT_Mystery_Hunt_2014_Intersecting_Personalities/person20.jpg @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c80a7f244706717debef99c625f126035a9eb2fc9a80a6fb2ce2240e87d95393 +size 10658 diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r509_MIT_Mystery_Hunt_2014_Thank_Heaven_for_Little_Girls/b-4.jpg b/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r509_MIT_Mystery_Hunt_2014_Thank_Heaven_for_Little_Girls/b-4.jpg new file mode 100644 index 0000000000000000000000000000000000000000..950a7b56ed65f113dd3df1934114d06e20f031d9 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r509_MIT_Mystery_Hunt_2014_Thank_Heaven_for_Little_Girls/b-4.jpg @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:512c60dc9c27f763b3286794dbe94413f61bbdadb4a1c945e5b80e51e68fc399 +size 10697 diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r0440_MIT_Mystery_Hunt_2015_Go_Fish/_solution_assets/index.html b/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r0440_MIT_Mystery_Hunt_2015_Go_Fish/_solution_assets/index.html new file mode 100644 index 0000000000000000000000000000000000000000..1c49784766e21c38c91b0e60018f536190db89f4 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r0440_MIT_Mystery_Hunt_2015_Go_Fish/_solution_assets/index.html @@ -0,0 +1,326 @@ + + + + + + + + + + + Solution to Go Fish! — MIT Mystery Hunt 2015 + + + + + + + + + + + + + + + + + +
+
+
+
Location: School of Fish
Depth: 300
+
+
+
+
+
+
+ +

Solution to Go Fish!

+

by Amy Hailes and Matthew S. Cain

+

Answer: AHEAD

+
+
+ +

This is a regular game of Go Fish, except that every player cheats exactly once, telling another player to “go fish” when they actually had one of the requested cards (noted with ***, below). There is one cheating incident in each of the 5 turns. Translate cards to letters (Ace=A, 2=B, 3=C, etc.) and order them in player table order to get the answer AHEAD.

+ +

Starting Hands:
+Angel: A, 2, 5, 7, 8
+Betta: 3, 3, 8, 9, 10
+Char: A, 4, 10, Q, K
+Dory: 3, 5, 5, 6, 10
+Elver: A, 4, 7, Q, K
+ + + +

Turn 1

+ +

Angel: Dory, do you have any 7s?
+Dory: Go fis
+Angel draws a 2.

+ +

Betta: Char do you have any 3s?
+Char: Go fish!
+Betta draws an 8.

+ +

Char: Elver do you have any 4s?
+Elver: Go fish! [Elver has one 4]
+Char draws a 2.

+ +

Dory: Angel do you have any 5s?
+Angel gives Dory a 5.
+Dory: Betta do you have any 3s?
+Betta gives Dory 2 3s.
+Dory: Angel do you have any 3s?
+Angel: Go fish!
+Dory draws a King.

+ +

Elver: Char do you have any Kings?
+Char gives Elver a King.
+Elver: Betta do you have any Kings?
+Betta: Go fish!
+Elver draws a 7.

+ +

Hands at end of turn 1:
+Angel: A, 2, 2, 7, 8
+Betta: 8, 8, 9, 10
+Char: A, 2, 4, 10, Q
+Dory: 3, 3, 3, 5, 5, 5, 6, 10, K
+Elver: A, 4, 7, 7, Q, K, K

+ +

Turn 2

+ +

Angel: Char do you have any Aces?
+Char gives Angel an Ace.
+Angel: Betta do you have any Aces?
+Betta: Go fish!
+Angel draws a Jack.

+ +

Betta: Dory do you have any 8s?
+Dory: Go fish!
+Betta draws a 4.

+ +

Char: Elver do you have any Queens?
+Elver gives Char a Queen.
+Char: Angel do you have any Queens?
+Angel: Go fish!
+Char draws a 5.

+ +

Dory: Elver do you have any Kings?
+Elver gives Dory 2 Kings.
+Dory: Char do you have any 5s?
+Char: Go fish! [Char has one 5]
+Dory draws a 6.

+ +

Elver: Angel do you have any 7s?
+Angel gives Elver a 7.
+Elver: Dory do you have any 7s?
+Dory: Go fish!
+Elver draws a 7.
+Elver plays a set of 7s.
+Elver: Char do you have any 4s?
+Char gives Elver a 4.
+Elver: Dory do you have any 4s?
+Dory: Go fish!
+Elver draws a Queen.

+ +

Hands at end of turn 2:
+Angel: A, A, 2, 2, 8, J
+Betta: 4, 8, 8, 9, 10
+Char: 2, 5, 10, Q, Q
+Dory: 3, 3, 3, 5, 5, 5, 6, 6, 10, K, K, K
+Elver: A, 4, 4, Q

+ +

Turn 3

+ +

Angel: Char do you have any 2s?
+Char gives Angel a 2.
+Angel: Dory do you have any 2s?
+Dory: Go fish!
+Angel draws a 8.

+ +

Betta: Elver do you have any 4s?
+Elver gives Betta 2 4s.
+Betta: Dory do you have any 4s?
+Dory: Go fish!
+Betta draws a 9.

+ +

Char: Dory do you have any 5s?
+Dory gives Char 3 5s.
+Char plays a set of 5s +Char: Dory do you have any Queens?
+Dory: Go fish!
+Char draws a 9.

+ +

Dory: Betta do you have any Kings?
+Betta: Go fish!
+Dory draws an Ace.

+ +

Elver: Char do you have any Queens?
+Char gives Elver 2 Queens.
+Elver: Angel do you have any Aces?
+Angel: Go fish! [Angel has two Aces]
+Elver draws a 10.

+ +

Hands at end of turn 3:
+Angel: A, A, 2, 2, 2, 8, 8, J
+Betta: 4, 4, 4, 8, 8, 9, 9, 10
+Char: 9, 10
+Dory: A, 3, 3, 3, 6, 6, 10, K, K, K
+Elver: A, 10, Q, Q, Q

+ +

Turn 4

+ +

Angel: Betta do you have any 8s?
+Betta: Go fish! [Betta has two 8s]
+Angel draws a 2.
+Angel plays a set of 2s.

+ +

Betta: Angel do you have any 8s?
+Angel gives Betta 2 8s.
+Betta plays a set of 8s.
+Betta: Char do you have any 9s?
+Char gives Betta a 9.
+Betta: Dory do you have any 9s?
+Dory: Go fish!
+Betta draws a Queen.

+ +

Char: Dory do you have any 10s?
+Dory gives Char a 10.
+Char: Betta do you have any 10s?
+Betta gives Char a 10.
+Char: Angel do you have any 10s?
+Angel: Go fish!
+Char draws a Jack.

+ +

Dory: Elver do you have any Aces?
+Elver gives Dory an Ace.
+Dory: Betta do you have any 6s?
+Betta: Go fish!
+Dory draws a Jack.

+ +

Elver: Char do you have any 10s?
+Char gives Elver 3 10s.
+Elver plays a set of 10s.
+Elver: Dory do you have any Queens?
+Dory: Go fish!
+Elver draws a 4.

+ +

Hands at end of turn 4:
+Angel: A, A, J
+Betta: 4, 4, 4, 9, 9, 9, Q
+Char: J
+Dory: A, A, 3, 3, 3, 6, 6, J, K, K, K
+Elver: 4, Q, Q, Q

+ +

Turn 5

+ +

Angel: Dory do you have any Jacks?
+Dory gives Angel a Jack.
+Angel: Dory do you have any Aces?
+Dory: Go fish! [Dory has two Aces]
+Angel draws a 9.

+ +

Betta: Elver do you have any Queens?
+Elver gives Betta 3 Queens.
+Betta plays a set of Queens.
+Betta: Angel do you have any 9s?
+Angel gives Betta a 9.
+Betta plays a set of 9s.
+Betta: Angel do you have any 4s?
+Angel: Go fish!
+Betta draws a 6.

+ +

Char: Angel do you have any Jacks?
+Angel gives Char 2 Jacks.
+Char: Dory do you have any Jacks?
+Dory: Go fish!
+Char draws a 3.

+ +

Dory: Char do you have any Kings?
+Char: Go fish!
+Dory draws a King.
+Dory plays a set of Kings.
+Dory: Angel do you have any Aces?
+Angel gives Dory 2 Aces.
+Dory plays a set of Aces.
+Dory: Elver do you have any 3?
+Elver: Go fish!
+Dory draws a 6.

+ +

Elver: Betta do you have any 4s?
+Betta gives Elver 3 4s.
+Elver plays a set of 4s.

+ +

Fin.
+ +

Hands at end of game:
+Angel: [empty]
+Betta: 6
+Char: 3, J, J, J
+Dory: 3, 3, 3, 6, 6, 6
+Elver: [empty]

+ + +
+
+ + + + + + + + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r0440_MIT_Mystery_Hunt_2015_Go_Fish/solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r0440_MIT_Mystery_Hunt_2015_Go_Fish/solution.html new file mode 100644 index 0000000000000000000000000000000000000000..1c49784766e21c38c91b0e60018f536190db89f4 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r0440_MIT_Mystery_Hunt_2015_Go_Fish/solution.html @@ -0,0 +1,326 @@ + + + + + + + + + + + Solution to Go Fish! — MIT Mystery Hunt 2015 + + + + + + + + + + + + + + + + + +
+
+
+
Location: School of Fish
Depth: 300
+
+
+
+
+
+
+ +

Solution to Go Fish!

+

by Amy Hailes and Matthew S. Cain

+

Answer: AHEAD

+
+
+ +

This is a regular game of Go Fish, except that every player cheats exactly once, telling another player to “go fish” when they actually had one of the requested cards (noted with ***, below). There is one cheating incident in each of the 5 turns. Translate cards to letters (Ace=A, 2=B, 3=C, etc.) and order them in player table order to get the answer AHEAD.

+ +

Starting Hands:
+Angel: A, 2, 5, 7, 8
+Betta: 3, 3, 8, 9, 10
+Char: A, 4, 10, Q, K
+Dory: 3, 5, 5, 6, 10
+Elver: A, 4, 7, Q, K
+ + + +

Turn 1

+ +

Angel: Dory, do you have any 7s?
+Dory: Go fis
+Angel draws a 2.

+ +

Betta: Char do you have any 3s?
+Char: Go fish!
+Betta draws an 8.

+ +

Char: Elver do you have any 4s?
+Elver: Go fish! [Elver has one 4]
+Char draws a 2.

+ +

Dory: Angel do you have any 5s?
+Angel gives Dory a 5.
+Dory: Betta do you have any 3s?
+Betta gives Dory 2 3s.
+Dory: Angel do you have any 3s?
+Angel: Go fish!
+Dory draws a King.

+ +

Elver: Char do you have any Kings?
+Char gives Elver a King.
+Elver: Betta do you have any Kings?
+Betta: Go fish!
+Elver draws a 7.

+ +

Hands at end of turn 1:
+Angel: A, 2, 2, 7, 8
+Betta: 8, 8, 9, 10
+Char: A, 2, 4, 10, Q
+Dory: 3, 3, 3, 5, 5, 5, 6, 10, K
+Elver: A, 4, 7, 7, Q, K, K

+ +

Turn 2

+ +

Angel: Char do you have any Aces?
+Char gives Angel an Ace.
+Angel: Betta do you have any Aces?
+Betta: Go fish!
+Angel draws a Jack.

+ +

Betta: Dory do you have any 8s?
+Dory: Go fish!
+Betta draws a 4.

+ +

Char: Elver do you have any Queens?
+Elver gives Char a Queen.
+Char: Angel do you have any Queens?
+Angel: Go fish!
+Char draws a 5.

+ +

Dory: Elver do you have any Kings?
+Elver gives Dory 2 Kings.
+Dory: Char do you have any 5s?
+Char: Go fish! [Char has one 5]
+Dory draws a 6.

+ +

Elver: Angel do you have any 7s?
+Angel gives Elver a 7.
+Elver: Dory do you have any 7s?
+Dory: Go fish!
+Elver draws a 7.
+Elver plays a set of 7s.
+Elver: Char do you have any 4s?
+Char gives Elver a 4.
+Elver: Dory do you have any 4s?
+Dory: Go fish!
+Elver draws a Queen.

+ +

Hands at end of turn 2:
+Angel: A, A, 2, 2, 8, J
+Betta: 4, 8, 8, 9, 10
+Char: 2, 5, 10, Q, Q
+Dory: 3, 3, 3, 5, 5, 5, 6, 6, 10, K, K, K
+Elver: A, 4, 4, Q

+ +

Turn 3

+ +

Angel: Char do you have any 2s?
+Char gives Angel a 2.
+Angel: Dory do you have any 2s?
+Dory: Go fish!
+Angel draws a 8.

+ +

Betta: Elver do you have any 4s?
+Elver gives Betta 2 4s.
+Betta: Dory do you have any 4s?
+Dory: Go fish!
+Betta draws a 9.

+ +

Char: Dory do you have any 5s?
+Dory gives Char 3 5s.
+Char plays a set of 5s +Char: Dory do you have any Queens?
+Dory: Go fish!
+Char draws a 9.

+ +

Dory: Betta do you have any Kings?
+Betta: Go fish!
+Dory draws an Ace.

+ +

Elver: Char do you have any Queens?
+Char gives Elver 2 Queens.
+Elver: Angel do you have any Aces?
+Angel: Go fish! [Angel has two Aces]
+Elver draws a 10.

+ +

Hands at end of turn 3:
+Angel: A, A, 2, 2, 2, 8, 8, J
+Betta: 4, 4, 4, 8, 8, 9, 9, 10
+Char: 9, 10
+Dory: A, 3, 3, 3, 6, 6, 10, K, K, K
+Elver: A, 10, Q, Q, Q

+ +

Turn 4

+ +

Angel: Betta do you have any 8s?
+Betta: Go fish! [Betta has two 8s]
+Angel draws a 2.
+Angel plays a set of 2s.

+ +

Betta: Angel do you have any 8s?
+Angel gives Betta 2 8s.
+Betta plays a set of 8s.
+Betta: Char do you have any 9s?
+Char gives Betta a 9.
+Betta: Dory do you have any 9s?
+Dory: Go fish!
+Betta draws a Queen.

+ +

Char: Dory do you have any 10s?
+Dory gives Char a 10.
+Char: Betta do you have any 10s?
+Betta gives Char a 10.
+Char: Angel do you have any 10s?
+Angel: Go fish!
+Char draws a Jack.

+ +

Dory: Elver do you have any Aces?
+Elver gives Dory an Ace.
+Dory: Betta do you have any 6s?
+Betta: Go fish!
+Dory draws a Jack.

+ +

Elver: Char do you have any 10s?
+Char gives Elver 3 10s.
+Elver plays a set of 10s.
+Elver: Dory do you have any Queens?
+Dory: Go fish!
+Elver draws a 4.

+ +

Hands at end of turn 4:
+Angel: A, A, J
+Betta: 4, 4, 4, 9, 9, 9, Q
+Char: J
+Dory: A, A, 3, 3, 3, 6, 6, J, K, K, K
+Elver: 4, Q, Q, Q

+ +

Turn 5

+ +

Angel: Dory do you have any Jacks?
+Dory gives Angel a Jack.
+Angel: Dory do you have any Aces?
+Dory: Go fish! [Dory has two Aces]
+Angel draws a 9.

+ +

Betta: Elver do you have any Queens?
+Elver gives Betta 3 Queens.
+Betta plays a set of Queens.
+Betta: Angel do you have any 9s?
+Angel gives Betta a 9.
+Betta plays a set of 9s.
+Betta: Angel do you have any 4s?
+Angel: Go fish!
+Betta draws a 6.

+ +

Char: Angel do you have any Jacks?
+Angel gives Char 2 Jacks.
+Char: Dory do you have any Jacks?
+Dory: Go fish!
+Char draws a 3.

+ +

Dory: Char do you have any Kings?
+Char: Go fish!
+Dory draws a King.
+Dory plays a set of Kings.
+Dory: Angel do you have any Aces?
+Angel gives Dory 2 Aces.
+Dory plays a set of Aces.
+Dory: Elver do you have any 3?
+Elver: Go fish!
+Dory draws a 6.

+ +

Elver: Betta do you have any 4s?
+Betta gives Elver 3 4s.
+Elver plays a set of 4s.

+ +

Fin.
+ +

Hands at end of game:
+Angel: [empty]
+Betta: 6
+Char: 3, J, J, J
+Dory: 3, 3, 3, 6, 6, 6
+Elver: [empty]

+ + +
+
+ + + + + + + + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r101_MIT_Mystery_Hunt_2015_Smiling_Vessel/_solution_assets/solution b/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r101_MIT_Mystery_Hunt_2015_Smiling_Vessel/_solution_assets/solution new file mode 100644 index 0000000000000000000000000000000000000000..9d9110fb96b96c704b4235273853cdba43fefc2c --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r101_MIT_Mystery_Hunt_2015_Smiling_Vessel/_solution_assets/solution @@ -0,0 +1,320 @@ + + + + + + + + + + + Solution to Smiling Vessel — MIT Mystery Hunt 2015 + + + + + + + + + + + + + + + + +
+
+
+
+
+
+
+
Location: Atlantis, Colorful Tower
Depth: 380
+
+
+ +
+
+ +

Solution to Smiling Vessel

+

by Kaia Dekker, Iolanthe Chronis, John Hawksley, and Brad Stronger, with cryptic clue editing by Matt “halftime” Peairs

+

Answer: GAME

+
+
+ + + +To solve this puzzle, you must inhabit the mind of someone playing Battleship. Each space on the grid falls into one of two categories: +
    +
  1. A word indicating that you did not hit anything (MISS, VACANT, SPLASH, BUNGLE, EMPTY, or WATER)
  2. +
  3. A word that is just one letter off from the name of a type of boat or ship.
  4. +
+

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Inane Dorothy's aunt Penny: “Thank You” (5) +

EMPTY

Icequake noise from boy by reflecting pool (5) +

BLOOP

Failed general left out of group (6) +

CUSTER

Sam's lead pinto is spotted (5) +

SPIED

Formal purse (4) +

PRIM

Reprobate spits out whiskey, vomit (5) +

RETCH

Error in meioses, oddly (4) +

MISS

Desolate, some tempt you (5) +

EMPTY

Backwards record stuffed in girdle creates commotion (6) +

SPLASH

Brazilian capital built over western edge of jungle ruin (6) +

BUNGLE

I heard initially Samuel Clemens was blank (5) +

EMPTY

Was unfinished, half-bitter drink (5) +

WATER

Emotionless Spanish cow is next to headless ant (6) +

VACANT

Slight wordplay, yes (4) +

PUNY

Empty-headed Virginia sanctimony (6) +

VACANT

MIT ESP event initially seemed pretty likely a sure hit (6) +

SPLASH

Hot ice gardening action (5) +

WATER

Pine for note with two shillings (4) +

MISS

Fluff an excited bulge around November (6) +

BUNGLE

Beer belly doubles for slowpoke (6) +

LAGGER

Perform Cartesian coordinates, slattern (4) +

DOXY

Physician later becomes professional CAD worker (7) +

DRAFTER

The Blessed Virgin reportedly is joyous (5) +

MERRY

Bitterness vocalized is more foul (6) +

RANKER

Wet mountains turn quiet (6) +

SPLASH

Jack of all trades is hot and Spanish and male (8) +

HANDYMAN

Don't take advantage of girl (4) +

MISS

Slip, roll broken leg (6) +

BUNGLE

Adam's Ale found in Ottawa territory (5) +

WATER

Free container in container (6) +

VACANT

Confused warbler fighter (7) +

BRAWLER

Gonorrhea, according to appreciative audience member (7) +

CLAPPER

Duty is essential to Navajo beliefs (3) +

JOB

Dog food (4) +

CHOW

Round rooster makes its heart new (5) +

CANON

Herding dogs saddle untruths (7) +

COLLIES

+

+Transform each "hit" word into a ship and extract the new letter: +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Bloop to
SLOOP +

S

Custer to
CUTTER +

T

Spied to
SPEED +

E

Prim to
PRAM +

A

Retch to
KETCH +

K

Puny to
PUNT +

T

Lagger to
LUGGER +

U

Doxy to
DORY +

R

Drafter to
DRIFTER +

I

Merry to
FERRY +

F

Ranker to
TANKER +

T

Handyman to
HANDYMAX +

X

Brawler to
TRAWLER +

T

Clapper to
CLIPPER +

I

Job to
JON +

N

Chow to
DHOW +

D

Canon to
CANOE +

E

Collies to
COLLIER +

R

+

+These extracted letters spell words that are laid out like ships on a Battleship board. Again, the words are one letter off of the name of a ship or boat. Order the "boats" by letter length to extract the answer: +

+tux to TUG = G
+rift to RAFT = A
+steak to STEAM = M
+tinder to TENDER = E +

+The answer is GAME. + +

+
+ + + + + + + + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r101_MIT_Mystery_Hunt_2015_Smiling_Vessel/solution b/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r101_MIT_Mystery_Hunt_2015_Smiling_Vessel/solution new file mode 100644 index 0000000000000000000000000000000000000000..9d9110fb96b96c704b4235273853cdba43fefc2c --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r101_MIT_Mystery_Hunt_2015_Smiling_Vessel/solution @@ -0,0 +1,320 @@ + + + + + + + + + + + Solution to Smiling Vessel — MIT Mystery Hunt 2015 + + + + + + + + + + + + + + + + +
+
+
+
+
+
+
+
Location: Atlantis, Colorful Tower
Depth: 380
+
+
+ +
+
+ +

Solution to Smiling Vessel

+

by Kaia Dekker, Iolanthe Chronis, John Hawksley, and Brad Stronger, with cryptic clue editing by Matt “halftime” Peairs

+

Answer: GAME

+
+
+ + + +To solve this puzzle, you must inhabit the mind of someone playing Battleship. Each space on the grid falls into one of two categories: +
    +
  1. A word indicating that you did not hit anything (MISS, VACANT, SPLASH, BUNGLE, EMPTY, or WATER)
  2. +
  3. A word that is just one letter off from the name of a type of boat or ship.
  4. +
+

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Inane Dorothy's aunt Penny: “Thank You” (5) +

EMPTY

Icequake noise from boy by reflecting pool (5) +

BLOOP

Failed general left out of group (6) +

CUSTER

Sam's lead pinto is spotted (5) +

SPIED

Formal purse (4) +

PRIM

Reprobate spits out whiskey, vomit (5) +

RETCH

Error in meioses, oddly (4) +

MISS

Desolate, some tempt you (5) +

EMPTY

Backwards record stuffed in girdle creates commotion (6) +

SPLASH

Brazilian capital built over western edge of jungle ruin (6) +

BUNGLE

I heard initially Samuel Clemens was blank (5) +

EMPTY

Was unfinished, half-bitter drink (5) +

WATER

Emotionless Spanish cow is next to headless ant (6) +

VACANT

Slight wordplay, yes (4) +

PUNY

Empty-headed Virginia sanctimony (6) +

VACANT

MIT ESP event initially seemed pretty likely a sure hit (6) +

SPLASH

Hot ice gardening action (5) +

WATER

Pine for note with two shillings (4) +

MISS

Fluff an excited bulge around November (6) +

BUNGLE

Beer belly doubles for slowpoke (6) +

LAGGER

Perform Cartesian coordinates, slattern (4) +

DOXY

Physician later becomes professional CAD worker (7) +

DRAFTER

The Blessed Virgin reportedly is joyous (5) +

MERRY

Bitterness vocalized is more foul (6) +

RANKER

Wet mountains turn quiet (6) +

SPLASH

Jack of all trades is hot and Spanish and male (8) +

HANDYMAN

Don't take advantage of girl (4) +

MISS

Slip, roll broken leg (6) +

BUNGLE

Adam's Ale found in Ottawa territory (5) +

WATER

Free container in container (6) +

VACANT

Confused warbler fighter (7) +

BRAWLER

Gonorrhea, according to appreciative audience member (7) +

CLAPPER

Duty is essential to Navajo beliefs (3) +

JOB

Dog food (4) +

CHOW

Round rooster makes its heart new (5) +

CANON

Herding dogs saddle untruths (7) +

COLLIES

+

+Transform each "hit" word into a ship and extract the new letter: +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Bloop to
SLOOP +

S

Custer to
CUTTER +

T

Spied to
SPEED +

E

Prim to
PRAM +

A

Retch to
KETCH +

K

Puny to
PUNT +

T

Lagger to
LUGGER +

U

Doxy to
DORY +

R

Drafter to
DRIFTER +

I

Merry to
FERRY +

F

Ranker to
TANKER +

T

Handyman to
HANDYMAX +

X

Brawler to
TRAWLER +

T

Clapper to
CLIPPER +

I

Job to
JON +

N

Chow to
DHOW +

D

Canon to
CANOE +

E

Collies to
COLLIER +

R

+

+These extracted letters spell words that are laid out like ships on a Battleship board. Again, the words are one letter off of the name of a ship or boat. Order the "boats" by letter length to extract the answer: +

+tux to TUG = G
+rift to RAFT = A
+steak to STEAM = M
+tinder to TENDER = E +

+The answer is GAME. + +

+
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a/benchmark/MIT_Mystery_Hunt/puzzles/2016/mit2016r0302_MIT_Mystery_Hunt_2016_Unimaginably_Twisted_Files/_solution_assets/asset_index.html b/benchmark/MIT_Mystery_Hunt/puzzles/2016/mit2016r0302_MIT_Mystery_Hunt_2016_Unimaginably_Twisted_Files/_solution_assets/asset_index.html new file mode 100644 index 0000000000000000000000000000000000000000..0d32d76129935417a88019735700227a2f851cd7 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/2016/mit2016r0302_MIT_Mystery_Hunt_2016_Unimaginably_Twisted_Files/_solution_assets/asset_index.html @@ -0,0 +1,293 @@ + + + + + + + + + + + Unimaginably Twisted Files — Sleeping Beauty — MIT Mystery Hunt 2016 + + + + + + + + + + + + + + + + + + + + +
+
+ + + + +
+
+
+ + + +

Solution - Unimaginably Twisted Files

+

by Joseph DeVincentis

+

Answer: Click here to reveal

+
+
+

The first step in solving this puzzle is diagnosing just what is wrong with + the file. Depending on your browser or text file viewer, you may be able to + read certain characters, but for the most part you will just see blanks or + replacement characters. The file begins with a UTF-8 byte order mark, but + the content of the file is not valid. The key is that the entire file is + encoded using what the UTF-8 standard calls overlong sequences.

+

UTF-8 uses a variable number of bytes to encode each character. The number + of bytes used depends on the numerical value of that character. Characters + up to 127 are encoded in a single character, making it compatible with + ASCII. Characters a little larger than that are encoded with two bytes, + using bytes in the range 128-255, where the first byte also encodes how + many bytes make up this character. The next range of characters is encoded + in three bytes, and beyond that, four bytes are used

+

Specifically, the way these multi-byte encodings work is as follows:

+
    +
  • 110xxxxx 10xxxxxx encodes a two-byte character, where the x's + represent 11 bits of the character value.
  • +
  • 1110xxxx 10xxxxxx 10xxxxxx encodes character values up to 16 bits + in three bytes.
  • +
  • 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx encodes character values up to + 21 bits in four bytes.
  • +
+

The standard goes on to define five-byte and six-byte encodings as well, + but subsequently a limit was placed on Unicode which makes those encodings + never valid. However, it is possible to use these (or the other encodings + above) to encode characters using more bytes than necessary. For instance, + you could encode an ASCII space, 00100000, as 11000000 10100000. The + standard declares such "overlong sequences" invalid.

+

The file in this puzzle is a UTF-8 text file in which many characters are + encoded using overlong sequences which are just one byte too long. When you + manage to convert it to a valid text file, you get the following:

+ +

Actually, you get several repetitions of that, each using different + lookalike characters which (to varying degrees) resemble the letters + they are supposed to be. When you manage to interpret this correctly, + what you get is:

+
+Some things are not as they seem to be. This holds true in many aspects +of life, as it does here. Sometimes, things are not as they seem due to +natural occurrences, but most often, somebody is trying to hide something. +For instance, people wear disguises when they want to appear as other +people, or simply not be recognized for who they are. You might say that +this text is a disguise, but it is an unusually helpful one, as by +reading closely, you may discover much about the nature of the true text +you have yet to read. "Bad, bad text," you say. You had to fix all those +errors. So many complaints about things being too long. Making a character +be the right length is nothing. Making it be too long is really something! +Don't go overboard, though; just one extra byte's enough. Each one of +us contributes just a little bit to the complete disguise, but in the +end it's all there. Finally, the disguise is too short, so it is repeated +many times over. This may help you deal with parts of the disguise you +can't figure out. +
+

What this message is trying to tell you is that there is a hidden text + underlying the one you are reading. The encoding works as follows: + For each character encoded correctly, write a zero bit. + For each character encoded in an overlong sequence, write a one bit.

+

The result of this is a list of Unicode character names, encoded using + lookalike characters again. Ultimately, this results in this list:

+
    +
  • ARMENIAN CAPITAL LETTER AYB
  • +
  • HANGZHOU NUMERAL TEN
  • +
  • MALAYALAM LETTER TTHA
  • +
  • DIGIT SEVEN
  • +
  • CANADIAN SYLLABICS TA
  • +
  • LATIN LETTER BILABIAL CLICK
  • +
  • COMMA
  • +
  • SPACE
  • +
  • GEORGIAN CAPITAL LETTER PAR
  • +
  • HANGZHOU NUMERAL TEN
  • +
  • LATIN CAPITAL LETTER O
  • +
  • CANADIAN SYLLABICS CARRIER GHO
  • +
  • CYRILLIC CAPITAL LETTER IE
  • +
  • DIGIT SIX
  • +
  • COMMA
  • +
  • SPACE
  • +
  • N-ARY UNION
  • +
  • HANGZHOU NUMERAL TEN
  • +
  • APL FUNCTIONAL SYMBOL ZILDE
  • +
  • CYRILLIC CAPITAL LETTER ES
  • +
  • Z NOTATION BAG MEMBERSHIP
  • +
  • DIGIT SIX
  • +
  • COMMA
  • +
  • SPACE
  • +
  • TAI LE LETTER O
  • +
  • HANGZHOU NUMERAL TEN
  • +
  • CYRILLIC CAPITAL LETTER FITA
  • +
  • REVERSED DOUBLE STROKE NOT SIGN
  • +
  • DIGIT TWO
  • +
  • TAI THAM LETTER WA
  • +
  • COMMA
  • +
  • SPACE
  • +
  • YI RADICAL DDUR
  • +
  • HANGZHOU NUMERAL TEN
  • +
  • DIVIDES
  • +
  • DIGIT SEVEN
  • +
  • CHEROKEE LETTER GV
  • +
  • NKO LETTER EE
  • +
  • COMMA
  • +
  • SPACE
  • +
  • ANGSTROM SIGN
  • +
  • LISU LETTER NA
  • +
  • CANADIAN SYLLABICS CARRIER THE
  • +
  • SPACE
  • +
  • CANADIAN SYLLABICS TE
  • +
  • HANGZHOU NUMERAL TEN
  • +
  • APL FUNCTIONAL SYMBOL UP CARET TILDE
  • +
  • CANADIAN SYLLABICS CARRIER KHE
  • +
  • GREEK LETTER DIGAMMA
  • +
  • YI SYLLABLE TU
  • +
  • COMMA
  • +
  • SPACE
  • +
  • ARMENIAN CAPITAL LETTER BEN
  • +
  • BUGINESE LETTER SA
  • +
  • LISU LETTER ZHA
  • +
  • SPACE
  • +
  • TIFINAGH LETTER YADD
  • +
  • VECTOR OR CROSS PRODUCT
  • +
  • TAI THAM LETTER HIGH KHA
  • +
  • RUNIC LETTER EHWAZ EH E
  • +
  • REVERSED PILCROW SIGN
  • +
  • CANADIAN SYLLABICS MA
  • +
  • TAI LE LETTER TONE-3
  • +
  • SPACE
  • +
  • LEFT PARENTHESIS
  • +
  • GEORGIAN CAPITAL LETTER CHAR
  • +
  • IDEOGRAPHIC ANNOTATION LINKING MARK
  • +
  • LISU LETTER SHA
  • +
  • SPACE
  • +
  • CHEROKEE LETTER TLE
  • +
  • EULER CONSTANT
  • +
  • CHEROKEE LETTER I
  • +
  • YI RADICAL ZZIET
  • +
  • VAI SYLLABLE TO
  • +
  • CANADIAN SYLLABICS TLHI
  • +
  • VAI SYLLABLE POO
  • +
  • RIGHT PARENTHESIS
  • +
  • FULL STOP
  • +
+

Writing out all of those characters gives:

+ +

or more readably:

+

U+07C0, U+0AE6, U+0CE6, U+0F20, U+17E0, and U+ABF0, for example (six letters).

+

The characters at the indicated code points are NKO DIGIT ZERO, GUJARATI + DIGIT ZERO, KANNADA DIGIT ZERO, TIBETAN DIGIT ZERO, KHMER DIGIT ZERO, + and MEETEI MAYEK DIGIT ZERO, so the answer which describes them in six + letters is ZEROES (not zeros, which is also a valid plural).

+ + + +
+
+
+ + + + + + + + + + + + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2016/mit2016r0302_MIT_Mystery_Hunt_2016_Unimaginably_Twisted_Files/_solution_assets/solution b/benchmark/MIT_Mystery_Hunt/puzzles/2016/mit2016r0302_MIT_Mystery_Hunt_2016_Unimaginably_Twisted_Files/_solution_assets/solution new file mode 100644 index 0000000000000000000000000000000000000000..0d32d76129935417a88019735700227a2f851cd7 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/2016/mit2016r0302_MIT_Mystery_Hunt_2016_Unimaginably_Twisted_Files/_solution_assets/solution @@ -0,0 +1,293 @@ + + + + + + + + + + + Unimaginably Twisted Files — Sleeping Beauty — MIT Mystery Hunt 2016 + + + + + + + + + + + + + + + + + + + + +
+
+ + + + +
+
+
+ + + +

Solution - Unimaginably Twisted Files

+

by Joseph DeVincentis

+

Answer: Click here to reveal

+
+
+

The first step in solving this puzzle is diagnosing just what is wrong with + the file. Depending on your browser or text file viewer, you may be able to + read certain characters, but for the most part you will just see blanks or + replacement characters. The file begins with a UTF-8 byte order mark, but + the content of the file is not valid. The key is that the entire file is + encoded using what the UTF-8 standard calls overlong sequences.

+

UTF-8 uses a variable number of bytes to encode each character. The number + of bytes used depends on the numerical value of that character. Characters + up to 127 are encoded in a single character, making it compatible with + ASCII. Characters a little larger than that are encoded with two bytes, + using bytes in the range 128-255, where the first byte also encodes how + many bytes make up this character. The next range of characters is encoded + in three bytes, and beyond that, four bytes are used

+

Specifically, the way these multi-byte encodings work is as follows:

+
    +
  • 110xxxxx 10xxxxxx encodes a two-byte character, where the x's + represent 11 bits of the character value.
  • +
  • 1110xxxx 10xxxxxx 10xxxxxx encodes character values up to 16 bits + in three bytes.
  • +
  • 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx encodes character values up to + 21 bits in four bytes.
  • +
+

The standard goes on to define five-byte and six-byte encodings as well, + but subsequently a limit was placed on Unicode which makes those encodings + never valid. However, it is possible to use these (or the other encodings + above) to encode characters using more bytes than necessary. For instance, + you could encode an ASCII space, 00100000, as 11000000 10100000. The + standard declares such "overlong sequences" invalid.

+

The file in this puzzle is a UTF-8 text file in which many characters are + encoded using overlong sequences which are just one byte too long. When you + manage to convert it to a valid text file, you get the following:

+ +

Actually, you get several repetitions of that, each using different + lookalike characters which (to varying degrees) resemble the letters + they are supposed to be. When you manage to interpret this correctly, + what you get is:

+
+Some things are not as they seem to be. This holds true in many aspects +of life, as it does here. Sometimes, things are not as they seem due to +natural occurrences, but most often, somebody is trying to hide something. +For instance, people wear disguises when they want to appear as other +people, or simply not be recognized for who they are. You might say that +this text is a disguise, but it is an unusually helpful one, as by +reading closely, you may discover much about the nature of the true text +you have yet to read. "Bad, bad text," you say. You had to fix all those +errors. So many complaints about things being too long. Making a character +be the right length is nothing. Making it be too long is really something! +Don't go overboard, though; just one extra byte's enough. Each one of +us contributes just a little bit to the complete disguise, but in the +end it's all there. Finally, the disguise is too short, so it is repeated +many times over. This may help you deal with parts of the disguise you +can't figure out. +
+

What this message is trying to tell you is that there is a hidden text + underlying the one you are reading. The encoding works as follows: + For each character encoded correctly, write a zero bit. + For each character encoded in an overlong sequence, write a one bit.

+

The result of this is a list of Unicode character names, encoded using + lookalike characters again. Ultimately, this results in this list:

+
    +
  • ARMENIAN CAPITAL LETTER AYB
  • +
  • HANGZHOU NUMERAL TEN
  • +
  • MALAYALAM LETTER TTHA
  • +
  • DIGIT SEVEN
  • +
  • CANADIAN SYLLABICS TA
  • +
  • LATIN LETTER BILABIAL CLICK
  • +
  • COMMA
  • +
  • SPACE
  • +
  • GEORGIAN CAPITAL LETTER PAR
  • +
  • HANGZHOU NUMERAL TEN
  • +
  • LATIN CAPITAL LETTER O
  • +
  • CANADIAN SYLLABICS CARRIER GHO
  • +
  • CYRILLIC CAPITAL LETTER IE
  • +
  • DIGIT SIX
  • +
  • COMMA
  • +
  • SPACE
  • +
  • N-ARY UNION
  • +
  • HANGZHOU NUMERAL TEN
  • +
  • APL FUNCTIONAL SYMBOL ZILDE
  • +
  • CYRILLIC CAPITAL LETTER ES
  • +
  • Z NOTATION BAG MEMBERSHIP
  • +
  • DIGIT SIX
  • +
  • COMMA
  • +
  • SPACE
  • +
  • TAI LE LETTER O
  • +
  • HANGZHOU NUMERAL TEN
  • +
  • CYRILLIC CAPITAL LETTER FITA
  • +
  • REVERSED DOUBLE STROKE NOT SIGN
  • +
  • DIGIT TWO
  • +
  • TAI THAM LETTER WA
  • +
  • COMMA
  • +
  • SPACE
  • +
  • YI RADICAL DDUR
  • +
  • HANGZHOU NUMERAL TEN
  • +
  • DIVIDES
  • +
  • DIGIT SEVEN
  • +
  • CHEROKEE LETTER GV
  • +
  • NKO LETTER EE
  • +
  • COMMA
  • +
  • SPACE
  • +
  • ANGSTROM SIGN
  • +
  • LISU LETTER NA
  • +
  • CANADIAN SYLLABICS CARRIER THE
  • +
  • SPACE
  • +
  • CANADIAN SYLLABICS TE
  • +
  • HANGZHOU NUMERAL TEN
  • +
  • APL FUNCTIONAL SYMBOL UP CARET TILDE
  • +
  • CANADIAN SYLLABICS CARRIER KHE
  • +
  • GREEK LETTER DIGAMMA
  • +
  • YI SYLLABLE TU
  • +
  • COMMA
  • +
  • SPACE
  • +
  • ARMENIAN CAPITAL LETTER BEN
  • +
  • BUGINESE LETTER SA
  • +
  • LISU LETTER ZHA
  • +
  • SPACE
  • +
  • TIFINAGH LETTER YADD
  • +
  • VECTOR OR CROSS PRODUCT
  • +
  • TAI THAM LETTER HIGH KHA
  • +
  • RUNIC LETTER EHWAZ EH E
  • +
  • REVERSED PILCROW SIGN
  • +
  • CANADIAN SYLLABICS MA
  • +
  • TAI LE LETTER TONE-3
  • +
  • SPACE
  • +
  • LEFT PARENTHESIS
  • +
  • GEORGIAN CAPITAL LETTER CHAR
  • +
  • IDEOGRAPHIC ANNOTATION LINKING MARK
  • +
  • LISU LETTER SHA
  • +
  • SPACE
  • +
  • CHEROKEE LETTER TLE
  • +
  • EULER CONSTANT
  • +
  • CHEROKEE LETTER I
  • +
  • YI RADICAL ZZIET
  • +
  • VAI SYLLABLE TO
  • +
  • CANADIAN SYLLABICS TLHI
  • +
  • VAI SYLLABLE POO
  • +
  • RIGHT PARENTHESIS
  • +
  • FULL STOP
  • +
+

Writing out all of those characters gives:

+ +

or more readably:

+

U+07C0, U+0AE6, U+0CE6, U+0F20, U+17E0, and U+ABF0, for example (six letters).

+

The characters at the indicated code points are NKO DIGIT ZERO, GUJARATI + DIGIT ZERO, KANNADA DIGIT ZERO, TIBETAN DIGIT ZERO, KHMER DIGIT ZERO, + and MEETEI MAYEK DIGIT ZERO, so the answer which describes them in six + letters is ZEROES (not zeros, which is also a valid plural).

+ + + +
+
+
+ + + + + + + + + + + + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2016/mit2016r0302_MIT_Mystery_Hunt_2016_Unimaginably_Twisted_Files/icon32.png b/benchmark/MIT_Mystery_Hunt/puzzles/2016/mit2016r0302_MIT_Mystery_Hunt_2016_Unimaginably_Twisted_Files/icon32.png new file mode 100644 index 0000000000000000000000000000000000000000..2d03259905950d9e2d2a584da8f8b6e326a2ce03 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/2016/mit2016r0302_MIT_Mystery_Hunt_2016_Unimaginably_Twisted_Files/icon32.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5bf34039d30b53798bb740f5e0622fc79299e0db4b89ab517abac6c8cf1d5b4f +size 10612 diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2016/mit2016r0302_MIT_Mystery_Hunt_2016_Unimaginably_Twisted_Files/solution b/benchmark/MIT_Mystery_Hunt/puzzles/2016/mit2016r0302_MIT_Mystery_Hunt_2016_Unimaginably_Twisted_Files/solution new file mode 100644 index 0000000000000000000000000000000000000000..0d32d76129935417a88019735700227a2f851cd7 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/2016/mit2016r0302_MIT_Mystery_Hunt_2016_Unimaginably_Twisted_Files/solution @@ -0,0 +1,293 @@ + + + + + + + + + + + Unimaginably Twisted Files — Sleeping Beauty — MIT Mystery Hunt 2016 + + + + + + + + + + + + + + + + + + + + +
+
+ + + + +
+
+
+ + + +

Solution - Unimaginably Twisted Files

+

by Joseph DeVincentis

+

Answer: Click here to reveal

+
+
+

The first step in solving this puzzle is diagnosing just what is wrong with + the file. Depending on your browser or text file viewer, you may be able to + read certain characters, but for the most part you will just see blanks or + replacement characters. The file begins with a UTF-8 byte order mark, but + the content of the file is not valid. The key is that the entire file is + encoded using what the UTF-8 standard calls overlong sequences.

+

UTF-8 uses a variable number of bytes to encode each character. The number + of bytes used depends on the numerical value of that character. Characters + up to 127 are encoded in a single character, making it compatible with + ASCII. Characters a little larger than that are encoded with two bytes, + using bytes in the range 128-255, where the first byte also encodes how + many bytes make up this character. The next range of characters is encoded + in three bytes, and beyond that, four bytes are used

+

Specifically, the way these multi-byte encodings work is as follows:

+
    +
  • 110xxxxx 10xxxxxx encodes a two-byte character, where the x's + represent 11 bits of the character value.
  • +
  • 1110xxxx 10xxxxxx 10xxxxxx encodes character values up to 16 bits + in three bytes.
  • +
  • 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx encodes character values up to + 21 bits in four bytes.
  • +
+

The standard goes on to define five-byte and six-byte encodings as well, + but subsequently a limit was placed on Unicode which makes those encodings + never valid. However, it is possible to use these (or the other encodings + above) to encode characters using more bytes than necessary. For instance, + you could encode an ASCII space, 00100000, as 11000000 10100000. The + standard declares such "overlong sequences" invalid.

+

The file in this puzzle is a UTF-8 text file in which many characters are + encoded using overlong sequences which are just one byte too long. When you + manage to convert it to a valid text file, you get the following:

+ +

Actually, you get several repetitions of that, each using different + lookalike characters which (to varying degrees) resemble the letters + they are supposed to be. When you manage to interpret this correctly, + what you get is:

+
+Some things are not as they seem to be. This holds true in many aspects +of life, as it does here. Sometimes, things are not as they seem due to +natural occurrences, but most often, somebody is trying to hide something. +For instance, people wear disguises when they want to appear as other +people, or simply not be recognized for who they are. You might say that +this text is a disguise, but it is an unusually helpful one, as by +reading closely, you may discover much about the nature of the true text +you have yet to read. "Bad, bad text," you say. You had to fix all those +errors. So many complaints about things being too long. Making a character +be the right length is nothing. Making it be too long is really something! +Don't go overboard, though; just one extra byte's enough. Each one of +us contributes just a little bit to the complete disguise, but in the +end it's all there. Finally, the disguise is too short, so it is repeated +many times over. This may help you deal with parts of the disguise you +can't figure out. +
+

What this message is trying to tell you is that there is a hidden text + underlying the one you are reading. The encoding works as follows: + For each character encoded correctly, write a zero bit. + For each character encoded in an overlong sequence, write a one bit.

+

The result of this is a list of Unicode character names, encoded using + lookalike characters again. Ultimately, this results in this list:

+
    +
  • ARMENIAN CAPITAL LETTER AYB
  • +
  • HANGZHOU NUMERAL TEN
  • +
  • MALAYALAM LETTER TTHA
  • +
  • DIGIT SEVEN
  • +
  • CANADIAN SYLLABICS TA
  • +
  • LATIN LETTER BILABIAL CLICK
  • +
  • COMMA
  • +
  • SPACE
  • +
  • GEORGIAN CAPITAL LETTER PAR
  • +
  • HANGZHOU NUMERAL TEN
  • +
  • LATIN CAPITAL LETTER O
  • +
  • CANADIAN SYLLABICS CARRIER GHO
  • +
  • CYRILLIC CAPITAL LETTER IE
  • +
  • DIGIT SIX
  • +
  • COMMA
  • +
  • SPACE
  • +
  • N-ARY UNION
  • +
  • HANGZHOU NUMERAL TEN
  • +
  • APL FUNCTIONAL SYMBOL ZILDE
  • +
  • CYRILLIC CAPITAL LETTER ES
  • +
  • Z NOTATION BAG MEMBERSHIP
  • +
  • DIGIT SIX
  • +
  • COMMA
  • +
  • SPACE
  • +
  • TAI LE LETTER O
  • +
  • HANGZHOU NUMERAL TEN
  • +
  • CYRILLIC CAPITAL LETTER FITA
  • +
  • REVERSED DOUBLE STROKE NOT SIGN
  • +
  • DIGIT TWO
  • +
  • TAI THAM LETTER WA
  • +
  • COMMA
  • +
  • SPACE
  • +
  • YI RADICAL DDUR
  • +
  • HANGZHOU NUMERAL TEN
  • +
  • DIVIDES
  • +
  • DIGIT SEVEN
  • +
  • CHEROKEE LETTER GV
  • +
  • NKO LETTER EE
  • +
  • COMMA
  • +
  • SPACE
  • +
  • ANGSTROM SIGN
  • +
  • LISU LETTER NA
  • +
  • CANADIAN SYLLABICS CARRIER THE
  • +
  • SPACE
  • +
  • CANADIAN SYLLABICS TE
  • +
  • HANGZHOU NUMERAL TEN
  • +
  • APL FUNCTIONAL SYMBOL UP CARET TILDE
  • +
  • CANADIAN SYLLABICS CARRIER KHE
  • +
  • GREEK LETTER DIGAMMA
  • +
  • YI SYLLABLE TU
  • +
  • COMMA
  • +
  • SPACE
  • +
  • ARMENIAN CAPITAL LETTER BEN
  • +
  • BUGINESE LETTER SA
  • +
  • LISU LETTER ZHA
  • +
  • SPACE
  • +
  • TIFINAGH LETTER YADD
  • +
  • VECTOR OR CROSS PRODUCT
  • +
  • TAI THAM LETTER HIGH KHA
  • +
  • RUNIC LETTER EHWAZ EH E
  • +
  • REVERSED PILCROW SIGN
  • +
  • CANADIAN SYLLABICS MA
  • +
  • TAI LE LETTER TONE-3
  • +
  • SPACE
  • +
  • LEFT PARENTHESIS
  • +
  • GEORGIAN CAPITAL LETTER CHAR
  • +
  • IDEOGRAPHIC ANNOTATION LINKING MARK
  • +
  • LISU LETTER SHA
  • +
  • SPACE
  • +
  • CHEROKEE LETTER TLE
  • +
  • EULER CONSTANT
  • +
  • CHEROKEE LETTER I
  • +
  • YI RADICAL ZZIET
  • +
  • VAI SYLLABLE TO
  • +
  • CANADIAN SYLLABICS TLHI
  • +
  • VAI SYLLABLE POO
  • +
  • RIGHT PARENTHESIS
  • +
  • FULL STOP
  • +
+

Writing out all of those characters gives:

+ +

or more readably:

+

U+07C0, U+0AE6, U+0CE6, U+0F20, U+17E0, and U+ABF0, for example (six letters).

+

The characters at the indicated code points are NKO DIGIT ZERO, GUJARATI + DIGIT ZERO, KANNADA DIGIT ZERO, TIBETAN DIGIT ZERO, KHMER DIGIT ZERO, + and MEETEI MAYEK DIGIT ZERO, so the answer which describes them in six + letters is ZEROES (not zeros, which is also a valid plural).

+ + + +
+
+
+ + + + + + + + + + + + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2016/mit2016r0303_MIT_Mystery_Hunt_2016_Mind_Your_Peas/icon32.png b/benchmark/MIT_Mystery_Hunt/puzzles/2016/mit2016r0303_MIT_Mystery_Hunt_2016_Mind_Your_Peas/icon32.png new file mode 100644 index 0000000000000000000000000000000000000000..2d03259905950d9e2d2a584da8f8b6e326a2ce03 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/2016/mit2016r0303_MIT_Mystery_Hunt_2016_Mind_Your_Peas/icon32.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5bf34039d30b53798bb740f5e0622fc79299e0db4b89ab517abac6c8cf1d5b4f +size 10612 diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2016/mit2016r0304_MIT_Mystery_Hunt_2016_Trubled_Monicas/icon32.png b/benchmark/MIT_Mystery_Hunt/puzzles/2016/mit2016r0304_MIT_Mystery_Hunt_2016_Trubled_Monicas/icon32.png new file mode 100644 index 0000000000000000000000000000000000000000..2d03259905950d9e2d2a584da8f8b6e326a2ce03 --- /dev/null +++ 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Solution - Fun Sized

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by Nathan Fung

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Answer: Click here to reveal

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Each clue for this crossword has an answer with exactly the same number of alphanumeric characters as there are in the clue. Because of this, the special coloring applied to the alphanumeric characters in the clue in either listing can be applied to the answer to the clue. The colors added to the first listing of the clues correspond to the colors on the right hand side of the small square windows the Vassar Street side of Simmons Hall (the sides visible from the left), while the colors applied to the second listing of the clues correspond to colors on the left hand side (visible from the right). This allows the answers to the clues to be placed into a crisscross-style grid using these windows (and non-windows in the same grid pattern) as a criss-cross grid. Note that larger windows which exist within the grid pattern can also take a letter, and that, as an aid to solving, all colors from each side of each window with a letter have been added to the clues, so the absence of color can be used for placement just like the color itself can.)

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When all of the answers have been placed, eighteen letters will fall on grid spaces without a window. These letters, when read from left to right and top to bottom, spell out a clue to this puzzle's answer: VAMOOSE FIVE LETTERS. A five-letter similarly slangy synonym for vamoose is SCRAM, this puzzle's answer.

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A simple ASCII representation of the grid follows below, with the number signs representing the parts of the front of Simmons Hall which are not part of the grid of windows, the asterisks representing part of a larger window which contains a letter, and letters highlighted in green where a letter is not on a window and is thus part of a solution phrase.

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+..................i.......#################....h.................h.......############...............................
+..................k.......#################....a.................e.......############...............................
+..................n.......#################....v.................i.......############w..............................
+..................o.......#################....e.................s.......############i..............................
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+...........**....nucleOsidetranSportErs....u...f.######..........n.......############l...........###################
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+ + + + + + + + + + + + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2016/mit2016r0611_MIT_Mystery_Hunt_2016_Fun_Sized/icon32.png b/benchmark/MIT_Mystery_Hunt/puzzles/2016/mit2016r0611_MIT_Mystery_Hunt_2016_Fun_Sized/icon32.png new file mode 100644 index 0000000000000000000000000000000000000000..2d03259905950d9e2d2a584da8f8b6e326a2ce03 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/2016/mit2016r0611_MIT_Mystery_Hunt_2016_Fun_Sized/icon32.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5bf34039d30b53798bb740f5e0622fc79299e0db4b89ab517abac6c8cf1d5b4f +size 10612 diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2016/mit2016r0611_MIT_Mystery_Hunt_2016_Fun_Sized/solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/2016/mit2016r0611_MIT_Mystery_Hunt_2016_Fun_Sized/solution.html new file mode 100644 index 0000000000000000000000000000000000000000..34d2444d4eecdb92af953c720208da5cc50ab478 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/2016/mit2016r0611_MIT_Mystery_Hunt_2016_Fun_Sized/solution.html @@ -0,0 +1,183 @@ + + + + + + + + + + + Fun Sized — Ysera — MIT Mystery Hunt 2016 + + + + + + + + + + + + + + + + + + + + +
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Solution - Fun Sized

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by Nathan Fung

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Answer: Click here to reveal

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Each clue for this crossword has an answer with exactly the same number of alphanumeric characters as there are in the clue. Because of this, the special coloring applied to the alphanumeric characters in the clue in either listing can be applied to the answer to the clue. The colors added to the first listing of the clues correspond to the colors on the right hand side of the small square windows the Vassar Street side of Simmons Hall (the sides visible from the left), while the colors applied to the second listing of the clues correspond to colors on the left hand side (visible from the right). This allows the answers to the clues to be placed into a crisscross-style grid using these windows (and non-windows in the same grid pattern) as a criss-cross grid. Note that larger windows which exist within the grid pattern can also take a letter, and that, as an aid to solving, all colors from each side of each window with a letter have been added to the clues, so the absence of color can be used for placement just like the color itself can.)

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When all of the answers have been placed, eighteen letters will fall on grid spaces without a window. These letters, when read from left to right and top to bottom, spell out a clue to this puzzle's answer: VAMOOSE FIVE LETTERS. A five-letter similarly slangy synonym for vamoose is SCRAM, this puzzle's answer.

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A simple ASCII representation of the grid follows below, with the number signs representing the parts of the front of Simmons Hall which are not part of the grid of windows, the asterisks representing part of a larger window which contains a letter, and letters highlighted in green where a letter is not on a window and is thus part of a solution phrase.

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+##########........a........................twoallbeEfpattiesspecialsauceletTucecheesepickles**onionsonasesameseedbun
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