diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1996/mit1996metaendgame_MIT_Mystery_Hunt_1996_Endgame/puzzle1bsolution.html b/benchmark/MIT_Mystery_Hunt/puzzles/1996/mit1996metaendgame_MIT_Mystery_Hunt_1996_Endgame/puzzle1bsolution.html new file mode 100644 index 0000000000000000000000000000000000000000..7de1e1493a3a1fc33e026d453184054b08cac105 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1996/mit1996metaendgame_MIT_Mystery_Hunt_1996_Endgame/puzzle1bsolution.html @@ -0,0 +1,28 @@ + + + + MIT Mystery Hunt 1996 / Puzzle 1B Solution + + + + +

Mystery Hunt 1996 / Puzzle 1B Solution

+ +

If you look at the colormap as a 16x16 grid (as shown in xv) and you look at +each color component separately (an easy way to do this is to set the gamma +value for a single component to 1000 and set the gamma value for the other two +components to 0) you get:

+
+Red   - SHO
+Green - EPR
+Blue  - INT
+
+

For an answer of SHOEPRINT.

+ + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998mm_MIT_Mystery_Hunt_1998_Final_Runaround/19.7_Cryptography.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998mm_MIT_Mystery_Hunt_1998_Final_Runaround/19.7_Cryptography.html new file mode 100644 index 0000000000000000000000000000000000000000..0b5f9ffbc6cc9e62ef9e7bbe6732c2d9e8183a3b --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998mm_MIT_Mystery_Hunt_1998_Final_Runaround/19.7_Cryptography.html @@ -0,0 +1,18 @@ + + + + + 19.7 Cryptography + + +

19.7 Cryptography

+

Dr. Ken Olum (see solution)
+

+


WFBXHZOMWXF, WFBXHZOAAV + MHV MX AXNOMG XH LWINXEGH.
1 3




FZK QSFJQM PQSP KB AMPO + FDPBKFO HJQG ESPBKBC TKSH.
3 2 1




TMZG TC COD M JPKAFBFMBL + KYL TMBZAS QW SC XED QYL.
1 2 3 3




VLLVDUQS VX GVOP + IJJASBUIQUVK XVA INQVEIQVK VA IKPAVUP.
3 1
+


+ Errata: The third "cryptogram" is + not solvable.
+

+ + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998mm_MIT_Mystery_Hunt_1998_Final_Runaround/4.666_Special_Subject_in_Numerical_Interpolation.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998mm_MIT_Mystery_Hunt_1998_Final_Runaround/4.666_Special_Subject_in_Numerical_Interpolation.html new file mode 100644 index 0000000000000000000000000000000000000000..e668ef2aa0e13af9b7b83e6d40e588841040a35b --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998mm_MIT_Mystery_Hunt_1998_Final_Runaround/4.666_Special_Subject_in_Numerical_Interpolation.html @@ -0,0 +1,26 @@ + + + + + 4.666 Special Subject in Numerical Interpolation + + +

4.666 Special Subject in Numerical Interpolation

+

(See + + solution)
+

+

(3,8) (39,5) (E60,3) (54,3) (7,1) (16,7) (13,4) (66,2) (66,3) + (7,3) (18,3) - (66,5) (13,1) (E38,6) + (E40,6)     (N42,4) (16,5) (18,2) (E60,11) + (E18,7);
+

+

(39,5) (3,8) (16,6);
+

+

(E17,4) (NE80,2) (54,1) (E19,1) (E60,10)     + (E18,4) (3,9) (36,9)     (E17,8) (36,2) + (E17,7) (38,3) (E40,3)
+

+ + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998mm_MIT_Mystery_Hunt_1998_Final_Runaround/6.10101011_Computer_Applications_to_Puzzle_Solving.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998mm_MIT_Mystery_Hunt_1998_Final_Runaround/6.10101011_Computer_Applications_to_Puzzle_Solving.html new file mode 100644 index 0000000000000000000000000000000000000000..7629f43f435cb4e891b23cbee3e4395a61ba4783 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998mm_MIT_Mystery_Hunt_1998_Final_Runaround/6.10101011_Computer_Applications_to_Puzzle_Solving.html @@ -0,0 +1,26 @@ + + + + + 6.10101011 Computer Applications to Puzzle Solving + + +

6.10101011 — Computer Applications to Puzzle Solving

+

Prof. Thomas Weisswange (See + + solution)
+

+

Solving problems with just a pencil and your brain is quite + satisfying, but sometimes you need a computer to churn out the + answer for you. Take
+

+

http://www.liii.com/~thomasw/hellcode.txt
+

+

as a case in point.
+

+

The file can be found here.
+

+ + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998mm_MIT_Mystery_Hunt_1998_Final_Runaround/6.1835_AI_Pattern_Recognition_Problem_Set_1.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998mm_MIT_Mystery_Hunt_1998_Final_Runaround/6.1835_AI_Pattern_Recognition_Problem_Set_1.html new file mode 100644 index 0000000000000000000000000000000000000000..c623ff11b08e8791e8e1673b5ac8815e5040bc47 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998mm_MIT_Mystery_Hunt_1998_Final_Runaround/6.1835_AI_Pattern_Recognition_Problem_Set_1.html @@ -0,0 +1,26 @@ + + + + + 6.1835 AI Pattern Recognition Problem Set 1 + + +

6.1835 — AI Pattern Recognition Problem Set 1

+ Profs. M. Factor, M. Vale and R. Hoffman (See + + solution)
+

The problem set has been placed on the web for your convenience.
+

+

http://web.mit.edu/hoffmann/public/6.1835.html
+

+

During hunt, the page at that URL + contained this image:
+

+ Many playing cards +


+

+ + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998mm_MIT_Mystery_Hunt_1998_Final_Runaround/7.270_Sustenance_of_Life.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998mm_MIT_Mystery_Hunt_1998_Final_Runaround/7.270_Sustenance_of_Life.html new file mode 100644 index 0000000000000000000000000000000000000000..a0894a7d100122cac8574fba89a18cf2106a09c3 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998mm_MIT_Mystery_Hunt_1998_Final_Runaround/7.270_Sustenance_of_Life.html @@ -0,0 +1,21 @@ + + + + + 7.270 Sustenance of Life + + +

7.270 — Sustenance of Life

+

Profs. Johann Burgert & Robert Rucinski (See + Solution)
+

+ Grid of black
+      and white squares Smaller grid of
+      black and white squares
+ The errata page contains a hint for + this puzzle: The small grid is a key.
+ + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998mm_MIT_Mystery_Hunt_1998_Final_Runaround/9.ZZZ_Abstract_Dream_Analysis.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998mm_MIT_Mystery_Hunt_1998_Final_Runaround/9.ZZZ_Abstract_Dream_Analysis.html new file mode 100644 index 0000000000000000000000000000000000000000..24dc024bd3006ea05b4f3e6cfdcd08ad3144de72 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998mm_MIT_Mystery_Hunt_1998_Final_Runaround/9.ZZZ_Abstract_Dream_Analysis.html @@ -0,0 +1,24 @@ + + + + + + 9.ZZZ Abstract Dream Analysis + + +

9.ZZZ -- Abstract Dream Analysis

+

Prof. Thomas Weisswange (See + solution)

+

Archivist's note: There are two + versions, or sections of this puzzle. The puzzle packet + contained only the grid shown below. There was also a page + discovered on the web site before we had this packet, here. I am + unsure how they go together.
+

+ Wacky Wordies + + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998mm_MIT_Mystery_Hunt_1998_Final_Runaround/Senior_Metapuzzle_Solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998mm_MIT_Mystery_Hunt_1998_Final_Runaround/Senior_Metapuzzle_Solution.html new file mode 100644 index 0000000000000000000000000000000000000000..97c7e483e0b09b6a281e1cb5863faf2b8a3fc8e3 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998mm_MIT_Mystery_Hunt_1998_Final_Runaround/Senior_Metapuzzle_Solution.html @@ -0,0 +1,29 @@ + + + + + Senior Metapuzzle Solution + + +

Senior Metapuzzle Solution

+

The answers to the puzzles in this round are:
+

+ +

Thanks to recollections from solver Thomas Mack, we know that + each answer in this round contained a hidden golf term and the + answer was GOLF.
+

+ + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r1m_MIT_Mystery_Hunt_1998_Freshman_Year_meta/19.7_Cryptography.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r1m_MIT_Mystery_Hunt_1998_Freshman_Year_meta/19.7_Cryptography.html new file mode 100644 index 0000000000000000000000000000000000000000..0b5f9ffbc6cc9e62ef9e7bbe6732c2d9e8183a3b --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r1m_MIT_Mystery_Hunt_1998_Freshman_Year_meta/19.7_Cryptography.html @@ -0,0 +1,18 @@ + + + + + 19.7 Cryptography + + +

19.7 Cryptography

+

Dr. Ken Olum (see solution)
+

+


WFBXHZOMWXF, WFBXHZOAAV + MHV MX AXNOMG XH LWINXEGH.
1 3




FZK QSFJQM PQSP KB AMPO + FDPBKFO HJQG ESPBKBC TKSH.
3 2 1




TMZG TC COD M JPKAFBFMBL + KYL TMBZAS QW SC XED QYL.
1 2 3 3




VLLVDUQS VX GVOP + IJJASBUIQUVK XVA INQVEIQVK VA IKPAVUP.
3 1
+


+ Errata: The third "cryptogram" is + not solvable.
+

+ + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r1m_MIT_Mystery_Hunt_1998_Freshman_Year_meta/_solution_assets/19.7_Cryptography.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r1m_MIT_Mystery_Hunt_1998_Freshman_Year_meta/_solution_assets/19.7_Cryptography.html new file mode 100644 index 0000000000000000000000000000000000000000..0b5f9ffbc6cc9e62ef9e7bbe6732c2d9e8183a3b --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r1m_MIT_Mystery_Hunt_1998_Freshman_Year_meta/_solution_assets/19.7_Cryptography.html @@ -0,0 +1,18 @@ + + + + + 19.7 Cryptography + + +

19.7 Cryptography

+

Dr. Ken Olum (see solution)
+

+


WFBXHZOMWXF, WFBXHZOAAV + MHV MX AXNOMG XH LWINXEGH.
1 3




FZK QSFJQM PQSP KB AMPO + FDPBKFO HJQG ESPBKBC TKSH.
3 2 1




TMZG TC COD M JPKAFBFMBL + KYL TMBZAS QW SC XED QYL.
1 2 3 3




VLLVDUQS VX GVOP + IJJASBUIQUVK XVA INQVEIQVK VA IKPAVUP.
3 1
+


+ Errata: The third "cryptogram" is + not solvable.
+

+ + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r1p03_MIT_Mystery_Hunt_1998_19.7_Cryptography/19.7_Cryptography.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r1p03_MIT_Mystery_Hunt_1998_19.7_Cryptography/19.7_Cryptography.html new file mode 100644 index 0000000000000000000000000000000000000000..82b46a871e5030d626414fdd0954b5dcb99d5041 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r1p03_MIT_Mystery_Hunt_1998_19.7_Cryptography/19.7_Cryptography.html @@ -0,0 +1,18 @@ + + + + + 19.7 Cryptography + + +

19.7 Cryptography

+

Dr. Ken Olum (see solution)
+

+


WFBXHZOMWXF, WFBXHZOAAV + MHV MX AXNOMG XH LWINXEGH.
1 3




FZK QSFJQM PQSP KB AMPO + FDPBKFO HJQG ESPBKBC TKSH.
3 2 1




TMZG TC COD M JPKAFBFMBL + KYL TMBZAS QW SC XED QYL.
1 2 3 3




VLLVDUQS VX GVOP + IJJASBUIQUVK XVA INQVEIQVK VA IKPAVUP.
3 1
+


+ Errata: The third "cryptogram" is + not solvable.
+

+ + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r2m_MIT_Mystery_Hunt_1998_Sophomore_Year_meta/6.10101011_Computer_Applications_to_Puzzle_Solving.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r2m_MIT_Mystery_Hunt_1998_Sophomore_Year_meta/6.10101011_Computer_Applications_to_Puzzle_Solving.html new file mode 100644 index 0000000000000000000000000000000000000000..7629f43f435cb4e891b23cbee3e4395a61ba4783 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r2m_MIT_Mystery_Hunt_1998_Sophomore_Year_meta/6.10101011_Computer_Applications_to_Puzzle_Solving.html @@ -0,0 +1,26 @@ + + + + + 6.10101011 Computer Applications to Puzzle Solving + + +

6.10101011 — Computer Applications to Puzzle Solving

+

Prof. Thomas Weisswange (See + + solution)
+

+

Solving problems with just a pencil and your brain is quite + satisfying, but sometimes you need a computer to churn out the + answer for you. Take
+

+

http://www.liii.com/~thomasw/hellcode.txt
+

+

as a case in point.
+

+

The file can be found here.
+

+ + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r2m_MIT_Mystery_Hunt_1998_Sophomore_Year_meta/9.ZZZ_Abstract_Dream_Analysis.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r2m_MIT_Mystery_Hunt_1998_Sophomore_Year_meta/9.ZZZ_Abstract_Dream_Analysis.html new file mode 100644 index 0000000000000000000000000000000000000000..24dc024bd3006ea05b4f3e6cfdcd08ad3144de72 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r2m_MIT_Mystery_Hunt_1998_Sophomore_Year_meta/9.ZZZ_Abstract_Dream_Analysis.html @@ -0,0 +1,24 @@ + + + + + + 9.ZZZ Abstract Dream Analysis + + +

9.ZZZ -- Abstract Dream Analysis

+

Prof. Thomas Weisswange (See + solution)

+

Archivist's note: There are two + versions, or sections of this puzzle. The puzzle packet + contained only the grid shown below. There was also a page + discovered on the web site before we had this packet, here. I am + unsure how they go together.
+

+ Wacky Wordies + + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r2p01_MIT_Mystery_Hunt_1998_9.ZZZ_Abstract_Dream_Analysis/9.ZZZ_Abstract_Dream_Analysis.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r2p01_MIT_Mystery_Hunt_1998_9.ZZZ_Abstract_Dream_Analysis/9.ZZZ_Abstract_Dream_Analysis.html new file mode 100644 index 0000000000000000000000000000000000000000..61f848424ff8e761a8c16dbfc6e9dbf1b6fa48f7 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r2p01_MIT_Mystery_Hunt_1998_9.ZZZ_Abstract_Dream_Analysis/9.ZZZ_Abstract_Dream_Analysis.html @@ -0,0 +1,24 @@ + + + + + + 9.ZZZ Abstract Dream Analysis + + +

9.ZZZ -- Abstract Dream Analysis

+

Prof. Thomas Weisswange (See + solution)

+

Archivist's note: There are two + versions, or sections of this puzzle. The puzzle packet + contained only the grid shown below. There was also a page + discovered on the web site before we had this packet, here. I am + unsure how they go together.
+

+ Wacky Wordies + + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r2p01_MIT_Mystery_Hunt_1998_9.ZZZ_Abstract_Dream_Analysis/_solution_assets/19.7_Cryptography.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r2p01_MIT_Mystery_Hunt_1998_9.ZZZ_Abstract_Dream_Analysis/_solution_assets/19.7_Cryptography.html new file mode 100644 index 0000000000000000000000000000000000000000..0b5f9ffbc6cc9e62ef9e7bbe6732c2d9e8183a3b --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r2p01_MIT_Mystery_Hunt_1998_9.ZZZ_Abstract_Dream_Analysis/_solution_assets/19.7_Cryptography.html @@ -0,0 +1,18 @@ + + + + + 19.7 Cryptography + + +

19.7 Cryptography

+

Dr. Ken Olum (see solution)
+

+


WFBXHZOMWXF, WFBXHZOAAV + MHV MX AXNOMG XH LWINXEGH.
1 3




FZK QSFJQM PQSP KB AMPO + FDPBKFO HJQG ESPBKBC TKSH.
3 2 1




TMZG TC COD M JPKAFBFMBL + KYL TMBZAS QW SC XED QYL.
1 2 3 3




VLLVDUQS VX GVOP + IJJASBUIQUVK XVA INQVEIQVK VA IKPAVUP.
3 1
+


+ Errata: The third "cryptogram" is + not solvable.
+

+ + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r2p08_MIT_Mystery_Hunt_1998_6.10101011_Computer_Applications_to_Puzzle_So/6.10101011_Computer_Applications_to_Puzzle_Solving.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r2p08_MIT_Mystery_Hunt_1998_6.10101011_Computer_Applications_to_Puzzle_So/6.10101011_Computer_Applications_to_Puzzle_Solving.html new file mode 100644 index 0000000000000000000000000000000000000000..ecac08f0ffc62e43a30eed3124c4286e3488caf9 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r2p08_MIT_Mystery_Hunt_1998_6.10101011_Computer_Applications_to_Puzzle_So/6.10101011_Computer_Applications_to_Puzzle_Solving.html @@ -0,0 +1,26 @@ + + + + + 6.10101011 Computer Applications to Puzzle Solving + + +

6.10101011 — Computer Applications to Puzzle Solving

+

Prof. Thomas Weisswange (See + + solution)
+

+

Solving problems with just a pencil and your brain is quite + satisfying, but sometimes you need a computer to churn out the + answer for you. Take
+

+

http://www.liii.com/~thomasw/hellcode.txt
+

+

as a case in point.
+

+

The file can be found here.
+

+ + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3m_MIT_Mystery_Hunt_1998_Junior_Year_Requirements/4.666_Special_Subject_in_Numerical_Interpolation.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3m_MIT_Mystery_Hunt_1998_Junior_Year_Requirements/4.666_Special_Subject_in_Numerical_Interpolation.html new file mode 100644 index 0000000000000000000000000000000000000000..e668ef2aa0e13af9b7b83e6d40e588841040a35b --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3m_MIT_Mystery_Hunt_1998_Junior_Year_Requirements/4.666_Special_Subject_in_Numerical_Interpolation.html @@ -0,0 +1,26 @@ + + + + + 4.666 Special Subject in Numerical Interpolation + + +

4.666 Special Subject in Numerical Interpolation

+

(See + + solution)
+

+

(3,8) (39,5) (E60,3) (54,3) (7,1) (16,7) (13,4) (66,2) (66,3) + (7,3) (18,3) - (66,5) (13,1) (E38,6) + (E40,6)     (N42,4) (16,5) (18,2) (E60,11) + (E18,7);
+

+

(39,5) (3,8) (16,6);
+

+

(E17,4) (NE80,2) (54,1) (E19,1) (E60,10)     + (E18,4) (3,9) (36,9)     (E17,8) (36,2) + (E17,7) (38,3) (E40,3)
+

+ + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3m_MIT_Mystery_Hunt_1998_Junior_Year_Requirements/6.1835_AI_Pattern_Recognition_Problem_Set_1.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3m_MIT_Mystery_Hunt_1998_Junior_Year_Requirements/6.1835_AI_Pattern_Recognition_Problem_Set_1.html new file mode 100644 index 0000000000000000000000000000000000000000..c623ff11b08e8791e8e1673b5ac8815e5040bc47 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3m_MIT_Mystery_Hunt_1998_Junior_Year_Requirements/6.1835_AI_Pattern_Recognition_Problem_Set_1.html @@ -0,0 +1,26 @@ + + + + + 6.1835 AI Pattern Recognition Problem Set 1 + + +

6.1835 — AI Pattern Recognition Problem Set 1

+ Profs. M. Factor, M. Vale and R. Hoffman (See + + solution)
+

The problem set has been placed on the web for your convenience.
+

+

http://web.mit.edu/hoffmann/public/6.1835.html
+

+

During hunt, the page at that URL + contained this image:
+

+ Many playing cards +


+

+ + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3m_MIT_Mystery_Hunt_1998_Junior_Year_Requirements/7.270_Sustenance_of_Life.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3m_MIT_Mystery_Hunt_1998_Junior_Year_Requirements/7.270_Sustenance_of_Life.html new file mode 100644 index 0000000000000000000000000000000000000000..a0894a7d100122cac8574fba89a18cf2106a09c3 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3m_MIT_Mystery_Hunt_1998_Junior_Year_Requirements/7.270_Sustenance_of_Life.html @@ -0,0 +1,21 @@ + + + + + 7.270 Sustenance of Life + + +

7.270 — Sustenance of Life

+

Profs. Johann Burgert & Robert Rucinski (See + Solution)
+

+ Grid of black
+      and white squares Smaller grid of
+      black and white squares
+ The errata page contains a hint for + this puzzle: The small grid is a key.
+ + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3m_MIT_Mystery_Hunt_1998_Junior_Year_Requirements/_solution_assets/4.666_Special_Subject_in_Numerical_Interpolation.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3m_MIT_Mystery_Hunt_1998_Junior_Year_Requirements/_solution_assets/4.666_Special_Subject_in_Numerical_Interpolation.html new file mode 100644 index 0000000000000000000000000000000000000000..e668ef2aa0e13af9b7b83e6d40e588841040a35b --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3m_MIT_Mystery_Hunt_1998_Junior_Year_Requirements/_solution_assets/4.666_Special_Subject_in_Numerical_Interpolation.html @@ -0,0 +1,26 @@ + + + + + 4.666 Special Subject in Numerical Interpolation + + +

4.666 Special Subject in Numerical Interpolation

+

(See + + solution)
+

+

(3,8) (39,5) (E60,3) (54,3) (7,1) (16,7) (13,4) (66,2) (66,3) + (7,3) (18,3) - (66,5) (13,1) (E38,6) + (E40,6)     (N42,4) (16,5) (18,2) (E60,11) + (E18,7);
+

+

(39,5) (3,8) (16,6);
+

+

(E17,4) (NE80,2) (54,1) (E19,1) (E60,10)     + (E18,4) (3,9) (36,9)     (E17,8) (36,2) + (E17,7) (38,3) (E40,3)
+

+ + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3m_MIT_Mystery_Hunt_1998_Junior_Year_Requirements/_solution_assets/6.1835_AI_Pattern_Recognition_Problem_Set_1.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3m_MIT_Mystery_Hunt_1998_Junior_Year_Requirements/_solution_assets/6.1835_AI_Pattern_Recognition_Problem_Set_1.html new file mode 100644 index 0000000000000000000000000000000000000000..c623ff11b08e8791e8e1673b5ac8815e5040bc47 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3m_MIT_Mystery_Hunt_1998_Junior_Year_Requirements/_solution_assets/6.1835_AI_Pattern_Recognition_Problem_Set_1.html @@ -0,0 +1,26 @@ + + + + + 6.1835 AI Pattern Recognition Problem Set 1 + + +

6.1835 — AI Pattern Recognition Problem Set 1

+ Profs. M. Factor, M. Vale and R. Hoffman (See + + solution)
+

The problem set has been placed on the web for your convenience.
+

+

http://web.mit.edu/hoffmann/public/6.1835.html
+

+

During hunt, the page at that URL + contained this image:
+

+ Many playing cards +


+

+ + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3m_MIT_Mystery_Hunt_1998_Junior_Year_Requirements/_solution_assets/7.270_Sustenance_of_Life.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3m_MIT_Mystery_Hunt_1998_Junior_Year_Requirements/_solution_assets/7.270_Sustenance_of_Life.html new file mode 100644 index 0000000000000000000000000000000000000000..a0894a7d100122cac8574fba89a18cf2106a09c3 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3m_MIT_Mystery_Hunt_1998_Junior_Year_Requirements/_solution_assets/7.270_Sustenance_of_Life.html @@ -0,0 +1,21 @@ + + + + + 7.270 Sustenance of Life + + +

7.270 — Sustenance of Life

+

Profs. Johann Burgert & Robert Rucinski (See + Solution)
+

+ Grid of black
+      and white squares Smaller grid of
+      black and white squares
+ The errata page contains a hint for + this puzzle: The small grid is a key.
+ + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3p02_MIT_Mystery_Hunt_1998_19.503_Advanced_History/19.503_Advanced_History_Solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3p02_MIT_Mystery_Hunt_1998_19.503_Advanced_History/19.503_Advanced_History_Solution.html new file mode 100644 index 0000000000000000000000000000000000000000..99bda87cc8ce85e46c666191da41006c19de4111 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3p02_MIT_Mystery_Hunt_1998_19.503_Advanced_History/19.503_Advanced_History_Solution.html @@ -0,0 +1,29 @@ + + + + + + 19.503 Advanced History Solution + + +

19.503 - Advanced History Solution
+

+ +

The atomic numbers of these elements are 83, 47, 61, and 7. They + are all prime numbers, and specifically they are the 23rd, 15th, + 18th, and 4th prime numbers. Convert those numbers to letters of + the alphabet to spell WORD.
+

+

The answer is WORD.
+

+ + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3p02_MIT_Mystery_Hunt_1998_19.503_Advanced_History/_solution_assets/19.503_Advanced_History_Solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3p02_MIT_Mystery_Hunt_1998_19.503_Advanced_History/_solution_assets/19.503_Advanced_History_Solution.html new file mode 100644 index 0000000000000000000000000000000000000000..8d26d1fd54caf7db9240540ee5dbe5e02ed36bb5 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3p02_MIT_Mystery_Hunt_1998_19.503_Advanced_History/_solution_assets/19.503_Advanced_History_Solution.html @@ -0,0 +1,29 @@ + + + + + + 19.503 Advanced History Solution + + +

19.503 - Advanced History Solution
+

+ +

The atomic numbers of these elements are 83, 47, 61, and 7. They + are all prime numbers, and specifically they are the 23rd, 15th, + 18th, and 4th prime numbers. Convert those numbers to letters of + the alphabet to spell WORD.
+

+

The answer is WORD.
+

+ + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3p09_MIT_Mystery_Hunt_1998_7.270_Sustenance_of_Life/7.270_Sustenance_of_Life.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3p09_MIT_Mystery_Hunt_1998_7.270_Sustenance_of_Life/7.270_Sustenance_of_Life.html new file mode 100644 index 0000000000000000000000000000000000000000..25789c9d7c0374502056e4c83fd1f211c5d3633c --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3p09_MIT_Mystery_Hunt_1998_7.270_Sustenance_of_Life/7.270_Sustenance_of_Life.html @@ -0,0 +1,21 @@ + + + + + 7.270 Sustenance of Life + + +

7.270 — Sustenance of Life

+

Profs. Johann Burgert & Robert Rucinski (See + Solution)
+

+ Grid of black
+      and white squares Smaller grid of
+      black and white squares
+ The errata page contains a hint for + this puzzle: The small grid is a key.
+ + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3p11_MIT_Mystery_Hunt_1998_4.666_Special_Subject_in_Numerical_Interpolat/4.666_Special_Subject_in_Numerical_Interpolation.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3p11_MIT_Mystery_Hunt_1998_4.666_Special_Subject_in_Numerical_Interpolat/4.666_Special_Subject_in_Numerical_Interpolation.html new file mode 100644 index 0000000000000000000000000000000000000000..23f5208ec8d232e9e4e2762f9d943c36d41b6b9a --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3p11_MIT_Mystery_Hunt_1998_4.666_Special_Subject_in_Numerical_Interpolat/4.666_Special_Subject_in_Numerical_Interpolation.html @@ -0,0 +1,26 @@ + + + + + 4.666 Special Subject in Numerical Interpolation + + +

4.666 Special Subject in Numerical Interpolation

+

(See + + solution)
+

+

(3,8) (39,5) (E60,3) (54,3) (7,1) (16,7) (13,4) (66,2) (66,3) + (7,3) (18,3) - (66,5) (13,1) (E38,6) + (E40,6)     (N42,4) (16,5) (18,2) (E60,11) + (E18,7);
+

+

(39,5) (3,8) (16,6);
+

+

(E17,4) (NE80,2) (54,1) (E19,1) (E60,10)     + (E18,4) (3,9) (36,9)     (E17,8) (36,2) + (E17,7) (38,3) (E40,3)
+

+ + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3p13_MIT_Mystery_Hunt_1998_6.1835_AI_Pattern_Recognition_Problem_Set_1/6.1835_AI_Pattern_Recognition_Problem_Set_1.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3p13_MIT_Mystery_Hunt_1998_6.1835_AI_Pattern_Recognition_Problem_Set_1/6.1835_AI_Pattern_Recognition_Problem_Set_1.html new file mode 100644 index 0000000000000000000000000000000000000000..49c3ba9b58e92e7716649c0623c565ccf552d8a2 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3p13_MIT_Mystery_Hunt_1998_6.1835_AI_Pattern_Recognition_Problem_Set_1/6.1835_AI_Pattern_Recognition_Problem_Set_1.html @@ -0,0 +1,26 @@ + + + + + 6.1835 AI Pattern Recognition Problem Set 1 + + +

6.1835 — AI Pattern Recognition Problem Set 1

+ Profs. M. Factor, M. Vale and R. Hoffman (See + + solution)
+

The problem set has been placed on the web for your convenience.
+

+

http://web.mit.edu/hoffmann/public/6.1835.html
+

+

During hunt, the page at that URL + contained this image:
+

+ Many playing cards +


+

+ + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3p19_MIT_Mystery_Hunt_1998_18.101_Combinatorics/18.101_Combinatorics_Solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3p19_MIT_Mystery_Hunt_1998_18.101_Combinatorics/18.101_Combinatorics_Solution.html new file mode 100644 index 0000000000000000000000000000000000000000..d5e667527fc91e58cdb9f1d7f27e20e2491f1614 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3p19_MIT_Mystery_Hunt_1998_18.101_Combinatorics/18.101_Combinatorics_Solution.html @@ -0,0 +1,24 @@ + + + + + + 18.101 Combinatorics Solution + + +

18.101 — Combinatorics Solution

+

The "R" and "L" in the combination should be interpreted as + moving right and left in the alphabet. After you guess the first + letter is A, the letter-number combinations give you the shifts to + successive letters.
+

+

1=A  R17=18=R  L15=3=C  R5=8=H  L7=1=A  + R4=5=E  R10=15=O  L3=12=L  R3=15=O  + L8=7=G  R2=9=I  L6=3=C  L2=1=A  R11=12=L
+

+

The letters spell the answer ARCHAEOLOGICAL.
+

+


+

+ + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3p19_MIT_Mystery_Hunt_1998_18.101_Combinatorics/_solution_assets/18.101_Combinatorics_Solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3p19_MIT_Mystery_Hunt_1998_18.101_Combinatorics/_solution_assets/18.101_Combinatorics_Solution.html new file mode 100644 index 0000000000000000000000000000000000000000..88dfb1f7a594ff30ae2a4d8d8fe0d2707a23c5a0 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3p19_MIT_Mystery_Hunt_1998_18.101_Combinatorics/_solution_assets/18.101_Combinatorics_Solution.html @@ -0,0 +1,24 @@ + + + + + + 18.101 Combinatorics Solution + + +

18.101 — Combinatorics Solution

+

The "R" and "L" in the combination should be interpreted as + moving right and left in the alphabet. After you guess the first + letter is A, the letter-number combinations give you the shifts to + successive letters.
+

+

1=A  R17=18=R  L15=3=C  R5=8=H  L7=1=A  + R4=5=E  R10=15=O  L3=12=L  R3=15=O  + L8=7=G  R2=9=I  L6=3=C  L2=1=A  R11=12=L
+

+

The letters spell the answer ARCHAEOLOGICAL.
+

+


+

+ + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3p19_MIT_Mystery_Hunt_1998_18.101_Combinatorics/solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3p19_MIT_Mystery_Hunt_1998_18.101_Combinatorics/solution.html new file mode 100644 index 0000000000000000000000000000000000000000..88dfb1f7a594ff30ae2a4d8d8fe0d2707a23c5a0 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3p19_MIT_Mystery_Hunt_1998_18.101_Combinatorics/solution.html @@ -0,0 +1,24 @@ + + + + + + 18.101 Combinatorics Solution + + +

18.101 — Combinatorics Solution

+

The "R" and "L" in the combination should be interpreted as + moving right and left in the alphabet. After you guess the first + letter is A, the letter-number combinations give you the shifts to + successive letters.
+

+

1=A  R17=18=R  L15=3=C  R5=8=H  L7=1=A  + R4=5=E  R10=15=O  L3=12=L  R3=15=O  + L8=7=G  R2=9=I  L6=3=C  L2=1=A  R11=12=L
+

+

The letters spell the answer ARCHAEOLOGICAL.
+

+


+

+ + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r4m_MIT_Mystery_Hunt_1998_Senior_Metapuzzle/Senior_Metapuzzle_Solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r4m_MIT_Mystery_Hunt_1998_Senior_Metapuzzle/Senior_Metapuzzle_Solution.html new file mode 100644 index 0000000000000000000000000000000000000000..97c7e483e0b09b6a281e1cb5863faf2b8a3fc8e3 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r4m_MIT_Mystery_Hunt_1998_Senior_Metapuzzle/Senior_Metapuzzle_Solution.html @@ -0,0 +1,29 @@ + + + + + Senior Metapuzzle Solution + + +

Senior Metapuzzle Solution

+

The answers to the puzzles in this round are:
+

+ +

Thanks to recollections from solver Thomas Mack, we know that + each answer in this round contained a hidden golf term and the + answer was GOLF.
+

+ + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r4p04_MIT_Mystery_Hunt_1998_4.123_Coloring_Within_the_Lines/4.123_Coloring_Within_the_Lines_Solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r4p04_MIT_Mystery_Hunt_1998_4.123_Coloring_Within_the_Lines/4.123_Coloring_Within_the_Lines_Solution.html new file mode 100644 index 0000000000000000000000000000000000000000..d09f9917aff5aeb8267b15e0fab946723a8790e5 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r4p04_MIT_Mystery_Hunt_1998_4.123_Coloring_Within_the_Lines/4.123_Coloring_Within_the_Lines_Solution.html @@ -0,0 +1,21 @@ + + + + + 4.123 Coloring Within the Lines Solution + + +

4.123 — Coloring Within the Lines Solution

+

With the erratum helping disambiguate, the Paint by Numbers + puzzle can be solved as shown below.
+

+

Number the columns 1 to 9 and take filled cells in each row to + mean the indicated segments of the digital display are on. This + forms letter and number shapes as shown to the left of each row.
+

+

So you go to room 18-085 and the word above PROSTHETIC is PACEMAKER.
+

+ Solved Paint by Numbers puzzle + + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r4p04_MIT_Mystery_Hunt_1998_4.123_Coloring_Within_the_Lines/_solution_assets/4.123_Coloring_Within_the_Lines_Solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r4p04_MIT_Mystery_Hunt_1998_4.123_Coloring_Within_the_Lines/_solution_assets/4.123_Coloring_Within_the_Lines_Solution.html new file mode 100644 index 0000000000000000000000000000000000000000..e2090489abd51b061ea64c1b5d988af3b85bba81 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r4p04_MIT_Mystery_Hunt_1998_4.123_Coloring_Within_the_Lines/_solution_assets/4.123_Coloring_Within_the_Lines_Solution.html @@ -0,0 +1,21 @@ + + + + + 4.123 Coloring Within the Lines Solution + + +

4.123 — Coloring Within the Lines Solution

+

With the erratum helping disambiguate, the Paint by Numbers + puzzle can be solved as shown below.
+

+

Number the columns 1 to 9 and take filled cells in each row to + mean the indicated segments of the digital display are on. This + forms letter and number shapes as shown to the left of each row.
+

+

So you go to room 18-085 and the word above PROSTHETIC is PACEMAKER.
+

+ Solved Paint by Numbers puzzle + + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r4p04_MIT_Mystery_Hunt_1998_4.123_Coloring_Within_the_Lines/solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r4p04_MIT_Mystery_Hunt_1998_4.123_Coloring_Within_the_Lines/solution.html new file mode 100644 index 0000000000000000000000000000000000000000..e2090489abd51b061ea64c1b5d988af3b85bba81 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r4p04_MIT_Mystery_Hunt_1998_4.123_Coloring_Within_the_Lines/solution.html @@ -0,0 +1,21 @@ + + + + + 4.123 Coloring Within the Lines Solution + + +

4.123 — Coloring Within the Lines Solution

+

With the erratum helping disambiguate, the Paint by Numbers + puzzle can be solved as shown below.
+

+

Number the columns 1 to 9 and take filled cells in each row to + mean the indicated segments of the digital display are on. This + forms letter and number shapes as shown to the left of each row.
+

+

So you go to room 18-085 and the word above PROSTHETIC is PACEMAKER.
+

+ Solved Paint by Numbers puzzle + + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r4p06_MIT_Mystery_Hunt_1998_4.4444_Structures/4.4444_Structures_Solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r4p06_MIT_Mystery_Hunt_1998_4.4444_Structures/4.4444_Structures_Solution.html new file mode 100644 index 0000000000000000000000000000000000000000..e75420dc920b1f739bef6b3b43c9463d6011ef13 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r4p06_MIT_Mystery_Hunt_1998_4.4444_Structures/4.4444_Structures_Solution.html @@ -0,0 +1,24 @@ + + + + + 4.4444 Structures Solution + + +

4.4444 Structures Solution

+

The blocks fit together as shown below. Each full row knocked out + spells a word or phrase related to construction.
+

+

The letters in incomplete rows spell (including spaces between + words) WHERE'S WALDO? HE'S ON THE MIT MID-CENTURY SCROLL! FIND THE + SCROLL, THEN FIND HIM, THEN YOUR ANSWER IS THE FULL NAME DIRECTLY + BELOW HIM ON THE LIST.
+

+

The Mid-Century scroll is located next to room 3-227. As noted in + the errata, there were two Waldos. We wanted Waldo F. Pike '15 and + the name under him is WILLIAM D. PINKHAM '22.
+

+ Structures
+      grid solution + + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999dossiers_MIT_Mystery_Hunt_1999_Dossiers_Meta/w1.1.html b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999dossiers_MIT_Mystery_Hunt_1999_Dossiers_Meta/w1.1.html new file mode 100644 index 0000000000000000000000000000000000000000..6044e7f55cc0e0d4308990a04bcc401d7caa4080 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999dossiers_MIT_Mystery_Hunt_1999_Dossiers_Meta/w1.1.html @@ -0,0 +1,33 @@ + + +Warrant 1.1 + + + +

Warrant 1.1

+

+Sometimes brute force is not the way to catch a crook. Sometimes it takes... +music. Your mission, should you choose to accept it, is to write and perform +a heroic ballad for us. +

+ +

Your ballad must:

+

+

+

+ +Solution + + \ No newline at end of file diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999dossiers_MIT_Mystery_Hunt_1999_Dossiers_Meta/w1.2.html b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999dossiers_MIT_Mystery_Hunt_1999_Dossiers_Meta/w1.2.html new file mode 100644 index 0000000000000000000000000000000000000000..47ad0fff94017ce302c15968464733ebe0fdb001 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999dossiers_MIT_Mystery_Hunt_1999_Dossiers_Meta/w1.2.html @@ -0,0 +1,41 @@ + + +Warrant 1.2 + + + +

Warrant 1.2

+

+Identify these alarming characters, and figure out what each group has in +common.

+ +

+(5, 1) +(8, 4) +(7) +(4, 4)

+

+(3, 5) +(4, 6) +(5, 5) +(9)

+

+(7) +(4) +(8, 1, 4) +(6)

+

+(7, 4) +(7) +(6) +(2, 5)

+

+(5, 4) +(5, 5, 8) +(8) +(7)

+ + +Solution + + \ No newline at end of file diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999dossiers_MIT_Mystery_Hunt_1999_Dossiers_Meta/w3.1.html b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999dossiers_MIT_Mystery_Hunt_1999_Dossiers_Meta/w3.1.html new file mode 100644 index 0000000000000000000000000000000000000000..f39d10e67e5fd852ba364917d77a916fbe4f97b6 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999dossiers_MIT_Mystery_Hunt_1999_Dossiers_Meta/w3.1.html @@ -0,0 +1,19 @@ + + +Warrant 3.1 + + + +

Warrant 3.1

+ +

We have reason to believe that the crook is particularly fond of gingerbread. Thus, to apprehend the crook, we are requesting a sculpture of an animal, made out of gingerbread, to set as bait.

+ +

Sources have determined that the crook has a sweet tooth, and thus you are to put on your gingerbread a lot of icing and candied ornamentation.

+ +

The sculpture must be three-dimensional (no cookie cutter cut-outs), and again, the sculpture must be in the shape of an animal. The minimum dimensions of the object should be 6" x 6" x 6"; please add an additional 1 cubic inch for every two team members you have after 8. The object may be hollow.

+ +

You may deliver the bait to ACME headquarters at any time. Good luck.

+ +Solution + + \ No newline at end of file diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r103_MIT_Mystery_Hunt_1999_Ho_Chi_Minh_City/_solution_assets/solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r103_MIT_Mystery_Hunt_1999_Ho_Chi_Minh_City/_solution_assets/solution.html new file mode 100644 index 0000000000000000000000000000000000000000..b3de8d0bc9a8d1b7d8619b76cc3a38307ac24553 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r103_MIT_Mystery_Hunt_1999_Ho_Chi_Minh_City/_solution_assets/solution.html @@ -0,0 +1,17 @@ + + +Ho Chi Minh City: Solution + + + +

Ho Chi Minh City: Solution

+

+In this puzzle, you played Battleship against Tanis and Jenn.

+

+You were playing Battleship; they were rolling dice to determine where they +hit: "The dice roll before I played determined my move. I just rolled a D10 for row and another for column. How nice I was depended entirely on how much the players entertained me. If I was being very entertained, I would play repeat moves (play moves I had already played). If I was only being mildly entertained, I would not repeat moves. If I was not being entertained at all I would play aggressively, not repeating moves and using some basic strategies for eliminating possible moves."

+ +

All you had to do was stay alive; you had a single two, they had every +other ship, spelling out the word NET. + + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r103_MIT_Mystery_Hunt_1999_Ho_Chi_Minh_City/solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r103_MIT_Mystery_Hunt_1999_Ho_Chi_Minh_City/solution.html new file mode 100644 index 0000000000000000000000000000000000000000..b3de8d0bc9a8d1b7d8619b76cc3a38307ac24553 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r103_MIT_Mystery_Hunt_1999_Ho_Chi_Minh_City/solution.html @@ -0,0 +1,17 @@ + + +Ho Chi Minh City: Solution + + + +

Ho Chi Minh City: Solution

+

+In this puzzle, you played Battleship against Tanis and Jenn.

+

+You were playing Battleship; they were rolling dice to determine where they +hit: "The dice roll before I played determined my move. I just rolled a D10 for row and another for column. How nice I was depended entirely on how much the players entertained me. If I was being very entertained, I would play repeat moves (play moves I had already played). If I was only being mildly entertained, I would not repeat moves. If I was not being entertained at all I would play aggressively, not repeating moves and using some basic strategies for eliminating possible moves."

+ +

All you had to do was stay alive; you had a single two, they had every +other ship, spelling out the word NET. + + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r1w1_MIT_Mystery_Hunt_1999_Warrant_1.1/w1.1.html b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r1w1_MIT_Mystery_Hunt_1999_Warrant_1.1/w1.1.html new file mode 100644 index 0000000000000000000000000000000000000000..60309dfb79b78016e9913b0c324f3487d68e9a9d --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r1w1_MIT_Mystery_Hunt_1999_Warrant_1.1/w1.1.html @@ -0,0 +1,33 @@ + + +Warrant 1.1 + + + +

Warrant 1.1

+

+Sometimes brute force is not the way to catch a crook. Sometimes it takes... +music. Your mission, should you choose to accept it, is to write and perform +a heroic ballad for us. +

+ +

Your ballad must:

+

+

+

+ +Solution + + \ No newline at end of file diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r1w2_MIT_Mystery_Hunt_1999_Warrant_1.2/_solution_assets/solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r1w2_MIT_Mystery_Hunt_1999_Warrant_1.2/_solution_assets/solution.html new file mode 100644 index 0000000000000000000000000000000000000000..e132a49888871b7acb28dcf7f0430322bb9ce985 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r1w2_MIT_Mystery_Hunt_1999_Warrant_1.2/_solution_assets/solution.html @@ -0,0 +1,20 @@ + + +Warrant 1.2: Solution + + + +

Warrant 1.2: Solution

+

The characters are:

+

+Racer X (Speed Racer), American Maid (The Tick), Kodachi (Ranma 1/2), Lady Jane (G.I. Joe)
+The Brain (Animaniacs), Judy Jetson (The Jetsons), Jonny Quest, Jeannette (Alvin and the Chipmunks)
+Kenshin (Rouroni Kenshin), Lisa Simpson (The Simpsons), Michigan J. Frog (Warner Brothers), Sheila (Dungeons & Dragons)
+Bedtime Bear (The Care Bears), Sherman (Rocky & Bullwinkle), Stimpy (Ren and Stimpy), Mr. Magoo
+Betty Boop, Sweet Polly Purebred (Underdog), Skeletor (He-man), Firefly (My Little Pony) +

+ +

Each group of characters had a common letter. In order, the letters spell out: ANIME. + + + \ No newline at end of file diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r1w2_MIT_Mystery_Hunt_1999_Warrant_1.2/solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r1w2_MIT_Mystery_Hunt_1999_Warrant_1.2/solution.html new file mode 100644 index 0000000000000000000000000000000000000000..e132a49888871b7acb28dcf7f0430322bb9ce985 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r1w2_MIT_Mystery_Hunt_1999_Warrant_1.2/solution.html @@ -0,0 +1,20 @@ + + +Warrant 1.2: Solution + + + +

Warrant 1.2: Solution

+

The characters are:

+

+Racer X (Speed Racer), American Maid (The Tick), Kodachi (Ranma 1/2), Lady Jane (G.I. Joe)
+The Brain (Animaniacs), Judy Jetson (The Jetsons), Jonny Quest, Jeannette (Alvin and the Chipmunks)
+Kenshin (Rouroni Kenshin), Lisa Simpson (The Simpsons), Michigan J. Frog (Warner Brothers), Sheila (Dungeons & Dragons)
+Bedtime Bear (The Care Bears), Sherman (Rocky & Bullwinkle), Stimpy (Ren and Stimpy), Mr. Magoo
+Betty Boop, Sweet Polly Purebred (Underdog), Skeletor (He-man), Firefly (My Little Pony) +

+ +

Each group of characters had a common letter. In order, the letters spell out: ANIME. + + + \ No newline at end of file diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r1w2_MIT_Mystery_Hunt_1999_Warrant_1.2/w1.2.html b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r1w2_MIT_Mystery_Hunt_1999_Warrant_1.2/w1.2.html new file mode 100644 index 0000000000000000000000000000000000000000..26734f50230bafafc44cf4c07d0128ba7011e80d --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r1w2_MIT_Mystery_Hunt_1999_Warrant_1.2/w1.2.html @@ -0,0 +1,41 @@ + + +Warrant 1.2 + + + +

Warrant 1.2

+

+Identify these alarming characters, and figure out what each group has in +common.

+ +

+(5, 1) +(8, 4) +(7) +(4, 4)

+

+(3, 5) +(4, 6) +(5, 5) +(9)

+

+(7) +(4) +(8, 1, 4) +(6)

+

+(7, 4) +(7) +(6) +(2, 5)

+

+(5, 4) +(5, 5, 8) +(8) +(7)

+ + +Solution + + \ No newline at end of file diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r307_MIT_Mystery_Hunt_1999_Monterey/_solution_assets/solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r307_MIT_Mystery_Hunt_1999_Monterey/_solution_assets/solution.html new file mode 100644 index 0000000000000000000000000000000000000000..18a250e7193694342d49e5eb06d318de96857d3f --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r307_MIT_Mystery_Hunt_1999_Monterey/_solution_assets/solution.html @@ -0,0 +1,14 @@ + + +Monterey: Solution + + +

Monterey: Solution

+ +

Aside from having fun at the roadkill show, you may have noticed the host point very specifically to a person to ask for a suggestion. +That person was none other than Tanis O'Connor, one of the hunt constructors (aka Theotherone). Her suggestion for the madrigals was Advanced Placement. +The other suggestion the host got for the madrigal was from Sola Grantham, another hunt constructor (aka Tracy Mount). She gave the suggestion Mystery Hunt. +The answer to this puzzle was ADVANCED PLACEMENT. All the other seemingly hunt-related improv was just that: improv. Hope you enjoyed the show!

+

For historical interest, here is the set list from the Roadkill Buffet show where this transpired.

+ + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r307_MIT_Mystery_Hunt_1999_Monterey/solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r307_MIT_Mystery_Hunt_1999_Monterey/solution.html new file mode 100644 index 0000000000000000000000000000000000000000..18a250e7193694342d49e5eb06d318de96857d3f --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r307_MIT_Mystery_Hunt_1999_Monterey/solution.html @@ -0,0 +1,14 @@ + + +Monterey: Solution + + +

Monterey: Solution

+ +

Aside from having fun at the roadkill show, you may have noticed the host point very specifically to a person to ask for a suggestion. +That person was none other than Tanis O'Connor, one of the hunt constructors (aka Theotherone). Her suggestion for the madrigals was Advanced Placement. +The other suggestion the host got for the madrigal was from Sola Grantham, another hunt constructor (aka Tracy Mount). She gave the suggestion Mystery Hunt. +The answer to this puzzle was ADVANCED PLACEMENT. All the other seemingly hunt-related improv was just that: improv. Hope you enjoyed the show!

+

For historical interest, here is the set list from the Roadkill Buffet show where this transpired.

+ + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r308_MIT_Mystery_Hunt_1999_Stuttgart/_solution_assets/solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r308_MIT_Mystery_Hunt_1999_Stuttgart/_solution_assets/solution.html new file mode 100644 index 0000000000000000000000000000000000000000..4f4f34c78e455ea36149038773588e68e7a7fc6e --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r308_MIT_Mystery_Hunt_1999_Stuttgart/_solution_assets/solution.html @@ -0,0 +1,29 @@ + + +Stuttgart: Solution + + +

Stuttgart: Solution

+ +

A piece of cheese was given out with this puzzle. The eight numbers given are UPC codes of crackers. Unfortunately, not all of them seem to still be made, but the ones for which information could still be found are:

+ +

+

    +
    +
  1. V Dare Crackers Vivant (8 oz)
  2. +
  3. - (Nabisco)
  4. +
  5. L Keebler Crackers Club Original (16 oz)
  6. +
  7. - (Arnold Bakers)
  8. +
  9. - (Wasa Extra-Crisp)
  10. +
  11. V Kavli Crispbread Thin
  12. +
  13. I Nabisco Crackers Triscuit Wafer Original (9.5 oz)
  14. +
  15. L Nabisco SnackWells Crackers Cracked Pepper (7 oz)
  16. +
    +
+

+ +

Taking the indicated letters gives VILE:EVIL. The cheese that accompanied the puzzle was EDAM, making the answer DAME. + + + + \ No newline at end of file diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r308_MIT_Mystery_Hunt_1999_Stuttgart/solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r308_MIT_Mystery_Hunt_1999_Stuttgart/solution.html new file mode 100644 index 0000000000000000000000000000000000000000..4f4f34c78e455ea36149038773588e68e7a7fc6e --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r308_MIT_Mystery_Hunt_1999_Stuttgart/solution.html @@ -0,0 +1,29 @@ + + +Stuttgart: Solution + + +

Stuttgart: Solution

+ +

A piece of cheese was given out with this puzzle. The eight numbers given are UPC codes of crackers. Unfortunately, not all of them seem to still be made, but the ones for which information could still be found are:

+ +

+

    +
    +
  1. V Dare Crackers Vivant (8 oz)
  2. +
  3. - (Nabisco)
  4. +
  5. L Keebler Crackers Club Original (16 oz)
  6. +
  7. - (Arnold Bakers)
  8. +
  9. - (Wasa Extra-Crisp)
  10. +
  11. V Kavli Crispbread Thin
  12. +
  13. I Nabisco Crackers Triscuit Wafer Original (9.5 oz)
  14. +
  15. L Nabisco SnackWells Crackers Cracked Pepper (7 oz)
  16. +
    +
+

+ +

Taking the indicated letters gives VILE:EVIL. The cheese that accompanied the puzzle was EDAM, making the answer DAME. + + + + \ No newline at end of file diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r3w1_MIT_Mystery_Hunt_1999_Warrant_3.1/w3.1.html b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r3w1_MIT_Mystery_Hunt_1999_Warrant_3.1/w3.1.html new file mode 100644 index 0000000000000000000000000000000000000000..411fdb09ed6f72f21d7a86570f63df042a44a3ba --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r3w1_MIT_Mystery_Hunt_1999_Warrant_3.1/w3.1.html @@ -0,0 +1,19 @@ + + +Warrant 3.1 + + + +

Warrant 3.1

+ +

We have reason to believe that the crook is particularly fond of gingerbread. Thus, to apprehend the crook, we are requesting a sculpture of an animal, made out of gingerbread, to set as bait.

+ +

Sources have determined that the crook has a sweet tooth, and thus you are to put on your gingerbread a lot of icing and candied ornamentation.

+ +

The sculpture must be three-dimensional (no cookie cutter cut-outs), and again, the sculpture must be in the shape of an animal. The minimum dimensions of the object should be 6" x 6" x 6"; please add an additional 1 cubic inch for every two team members you have after 8. The object may be hollow.

+ +

You may deliver the bait to ACME headquarters at any time. Good luck.

+ +Solution + + \ No newline at end of file diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r405_MIT_Mystery_Hunt_1999_Helsinki/_solution_assets/solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r405_MIT_Mystery_Hunt_1999_Helsinki/_solution_assets/solution.html new file mode 100644 index 0000000000000000000000000000000000000000..4d4a20f7653462cbe4cf80ecc3786470d5199434 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r405_MIT_Mystery_Hunt_1999_Helsinki/_solution_assets/solution.html @@ -0,0 +1,24 @@ + + +Helsinki: Solution + + +

Helsinki: Solution

+

+This started out as a very high-concept puzzle. The original idea was to have a color map applied to an +Othello board, where the color of a square was determined by the number of times the piece there had +flipped during the game. +

+

+After banging my head against this for a long time and coming to the realization that constructing this +puzzle would be an insolvably hard problem, I enlisted Sola's help and we simplified it a bit, trying for a +black and white color map based on even or odd number of flips. +

+

+We realized that this was also a problem that we did not have the energy for, so I made this a "too much +information" problem. The dialogue is irrelevant, the first player's moves are irrelevant, and it doesn't +even matter that they are playing Othello. Plot the second player's moves on an 8x8 grid, and it spells +BOTH. +

+ + \ No newline at end of file diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r405_MIT_Mystery_Hunt_1999_Helsinki/solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r405_MIT_Mystery_Hunt_1999_Helsinki/solution.html new file mode 100644 index 0000000000000000000000000000000000000000..4d4a20f7653462cbe4cf80ecc3786470d5199434 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r405_MIT_Mystery_Hunt_1999_Helsinki/solution.html @@ -0,0 +1,24 @@ + + +Helsinki: Solution + + +

Helsinki: Solution

+

+This started out as a very high-concept puzzle. The original idea was to have a color map applied to an +Othello board, where the color of a square was determined by the number of times the piece there had +flipped during the game. +

+

+After banging my head against this for a long time and coming to the realization that constructing this +puzzle would be an insolvably hard problem, I enlisted Sola's help and we simplified it a bit, trying for a +black and white color map based on even or odd number of flips. +

+

+We realized that this was also a problem that we did not have the energy for, so I made this a "too much +information" problem. The dialogue is irrelevant, the first player's moves are irrelevant, and it doesn't +even matter that they are playing Othello. Plot the second player's moves on an 8x8 grid, and it spells +BOTH. +

+ + \ No newline at end of file diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r406_MIT_Mystery_Hunt_1999_Kathmandu/kathmandu.html b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r406_MIT_Mystery_Hunt_1999_Kathmandu/kathmandu.html new file mode 100644 index 0000000000000000000000000000000000000000..23bb201d11cb408ebd2a37c6d0b29c63c9a74445 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r406_MIT_Mystery_Hunt_1999_Kathmandu/kathmandu.html @@ -0,0 +1,25 @@ + + +Kathmandu + + +

Kathmandu

+

+Divide these words into pairs of related words. Then pair up pairs that +have a third common related word. Each word is used in one pair and each pair +is used once with another pair. Example: SEUSS/ZHIVAGO + KIRK/MCCOY would +give the answer SPOCK. +

+

+

+NOT STAR PATH BEAM STAFF WHOLE BARREL POUND RASP POWDER ICE LUMBER ZONE +MANILA KIDNEY COMPUTER TRIGGER FLASH GUITAR SCOPE MACHINE DOWN METER NIGHT +WASH SKIM STRING STRAW JUMPING POTATO CAYENNE QUAVER +
+

+

Once you have found the eight answer words, extract the 4th, 5th, 9th, +19th, 26th, and 35th letters and rearrange those to form the final answer. +

+

Solution

+ + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r4w3_MIT_Mystery_Hunt_1999_Warrant_4.3_Vegetable_Surprise/w4.3.html b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r4w3_MIT_Mystery_Hunt_1999_Warrant_4.3_Vegetable_Surprise/w4.3.html new file mode 100644 index 0000000000000000000000000000000000000000..5706450649313ae911b45af63379f21e0d12a199 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r4w3_MIT_Mystery_Hunt_1999_Warrant_4.3_Vegetable_Surprise/w4.3.html @@ -0,0 +1,31 @@ + + +Warrant 4.3 + + +

+Warrant 4.3 +

+ +

Note to chef: get generic ingredients unless the recipe is more specific.

+ +

+Mix one regular kiwifruit with one sweet potato and one ugli fruit +with one red pasilla pepper. Add one oyster mushroom, radicchio, and +arugula to the kiwifruit-sweet potato product and the ugli fruit-red +pasilla pepper product. Remove one small Bartlett pear, one small +Criterion apple, and one cherimoya. Set result aside in a red bowl. +

+ +

Add raw peanuts to 5000 almonds. Remove broccoli, and set result aside +in a blue bowl.

+ +

Add one Savoy cabbage to two Chinese cabbages. Set result aside in a +green bowl.

+ +

Add together contents of red and blue bowl, reduce the result with the +contents of the green bowl, and enjoy your Vegetable Surprise!

+ +

Solution

+ + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2004/mit2004r_MIT_Mystery_Hunt_2004_Final_Runaround/answer.html b/benchmark/MIT_Mystery_Hunt/puzzles/2004/mit2004r_MIT_Mystery_Hunt_2004_Final_Runaround/answer.html new file mode 100644 index 0000000000000000000000000000000000000000..0af791b2368b26513aa97dd3e3e0a30ba4acbc8c --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/2004/mit2004r_MIT_Mystery_Hunt_2004_Final_Runaround/answer.html @@ -0,0 +1,35 @@ + + + + + + Solution: TITLE + + + + + +
+

TITLE

+

Author1, Author2

+
+ +
+ HINTS: +
+ +
+ SOLUTION:

+

+ +
+

Answer: FOO

+
+ +
+ + + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2013/mit2013315_MIT_Mystery_Hunt_2013_Sound_X/crossword.css b/benchmark/MIT_Mystery_Hunt/puzzles/2013/mit2013315_MIT_Mystery_Hunt_2013_Sound_X/crossword.css new file mode 100644 index 0000000000000000000000000000000000000000..d4997a6634d53fd5ff8b17048ecedc16ccfd84e9 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/2013/mit2013315_MIT_Mystery_Hunt_2013_Sound_X/crossword.css @@ -0,0 +1,55 @@ +.crossword { + color: #000; + font-family: Arial, sans-serif; + font-size: 16px; + border-collapse: collapse; +} +.crossword td { + background-color: #fff; + border: 1px solid #777; + box-sizing: border-box; + width: 26px; + height: 26px; + margin: 0; + vertical-align: middle; + text-align: center; + position: relative; +} +.crossword td.gap { + border: none; + background-color: none; +} +.crossword td .number { + display: block; + position: absolute; + z-index: 2; + font-size: .7em; + line-height: 1em; + top: 1px; + left: 1px; +} +.crossword td.empty { + background-color: #000; +} +.crossword td.highlight { + background-color: #ddd; +} + +table.cluetable tr td { + padding: 1em; +} + +ul.clues { + padding-left: 0; +} + +li.clue { + list-style-type: none; + padding-left: 12pt; + text-indent: -12pt; +} + +li.entry { + margin-top: 6px; + list-style-type: none; +} diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2013/mit2013318_MIT_Mystery_Hunt_2013_Halting_Problem/halting_problem.clj b/benchmark/MIT_Mystery_Hunt/puzzles/2013/mit2013318_MIT_Mystery_Hunt_2013_Halting_Problem/halting_problem.clj new file mode 100644 index 0000000000000000000000000000000000000000..ed6b211477fe6c571944e0e381c51e1d3878b692 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/2013/mit2013318_MIT_Mystery_Hunt_2013_Halting_Problem/halting_problem.clj @@ -0,0 +1,35 @@ +(defn uh [f] ((f (fn [x] (+ x 1))) 0)) +(defn sr [n] (fn [f] (fn [x] (f ((n f) x))))) +(defn ps [m n] ((n sr) m)) +(defn ep [m n] (n m)) +(defn zo [f] (fn [x] x)) +(defn oe [f] (fn [x] (f x))) +(defn pd [n] (fn [f] (fn [x] (((n (fn [g] (fn [h] (h (g f))))) (fn [y] x)) (fn [z] z))))) +(defn st [m n] ((m pd) n)) +(defn ae [m n] (ps (st m n) (st n m))) +(defn il [m n a b] (((ae m n) (fn [x] b)) a)) +(defn el [m n] (il m n oe zo)) +(defn ft [a b c n] (el (ps (ep a n) (ep b n)) (ep c n))) +(defn fd [x y z] x) +(defn sd [x y z] y) +(defn td [x y z] z) +(defn mm [g] + (let + [ + a (g fd) + b (g sd) + c (g td) + ] + (fn [h] (h a (sr b) (ps c (a b)))) + )) +(defn sv [n f] (((n mm) (fn [g] (g f zo zo))) td)) +(def to (ps oe oe)) +(def te (ps to oe)) +(def tn (ep te te)) +(def lt (ep tn tn)) +(def tm + (sv lt (fn[a] + (sv lt (fn[b] + (sv lt (fn[c] + (sv lt (fn[d] (ft a b c (ps d te))))))))))) +(println (uh tm)) diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2013/mit2013610_MIT_Mystery_Hunt_2013_I_CAN_T_SPELL_YOU/icantspellyou.txt b/benchmark/MIT_Mystery_Hunt/puzzles/2013/mit2013610_MIT_Mystery_Hunt_2013_I_CAN_T_SPELL_YOU/icantspellyou.txt new file mode 100644 index 0000000000000000000000000000000000000000..ec08aee57a6b1da48515f206f34f3d8e3c3b3709 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/2013/mit2013610_MIT_Mystery_Hunt_2013_I_CAN_T_SPELL_YOU/icantspellyou.txt @@ -0,0 +1,16 @@ +⛂𐋂୬⊽𐊆𒂅⼢🙍ㆬ∧🝙ꦄꝬ𒊺—⾾ +﹫ꀱ☯⻗𐊆ꇪ𐅜𝆗⺇ᷤ∧٠🎤⑂𐌈𐎆 +𐒩ᷤ⚱س∞߯ꃋ▓𐬺⌚—߯🚆∈⼧∵ +𝁀⾊꒘ヹ⌣୬⊽㆙პ⥼꒘⧙▦‽𐌈😹 +𝁀ᚒ⾝꯸☃𐬺Ɂ∠⾚💋✴𐩼℁🝯⼧⋄ +𝁀Ⱖꥉ∧‽ੳℹ🔨䷆ꢼꝬ⊨Б﷽𐌈⚱ +𝁀𖢉봄🔥ꥎ୬🚝␎তࠇ𝄜ſの𓃝⼧℁ +ﬣ먼ᷘس𒂅֫ࡁ⁂🐅ም𐎚ჳ⅟⊽Ꝭߏ +ຶՑኔヹ″💭ꥎ𐌈ቲ🏩䷯𓃝𐎚դ𐑪☰ +ﬣ🎇𐊆𐊆𐊆″∈𐂄꯸¬🚆ໃ𐅜֫🔥🆔 +ຶꦄ헲🔔✴⺫⅟ᷤ𖢉⊨👩𒌫Ꝭ𐎯ჳꦄ +걷ᕂ⌚𐎯𐌈👶℟Ⱖ⋄∠🆋်ࠇ🆒⽏⌘ +볘욥₩Ꝭም✉ꠥ﷼‽🆋 𐑪∵🐜軭𐑪 +𝆣👶ࠇ🎯✉ご⛁⁂꒘ꀬᚉ🕘⻏𐎆の♁ +⊰ꃋ☂𐐢ླ𐐢ླໃໃ𒀉ↅꝬ𒋪✉🜄ي +⋄𝍃🙉👂💃⧾⅟⁐ም䷇პࠇ𝌯ↅ∞▓ diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2013/mit2013613_MIT_Mystery_Hunt_2013_Our_Fates_are_Interlocked/292L.png b/benchmark/MIT_Mystery_Hunt/puzzles/2013/mit2013613_MIT_Mystery_Hunt_2013_Our_Fates_are_Interlocked/292L.png new file mode 100644 index 0000000000000000000000000000000000000000..87d8c9b9a9cb918f6cc8d9944b51013f01d07e42 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/2013/mit2013613_MIT_Mystery_Hunt_2013_Our_Fates_are_Interlocked/292L.png @@ -0,0 +1,3 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border-right-width: 6px; } + +.rotate45 { + -webkit-transform:rotate(45deg); + -moz-transform:rotate(45deg); + -ms-transform:rotate(45deg); + -o-transform:rotate(45deg); + transform:rotate(45deg); +} diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2013/mit20136m4_MIT_Mystery_Hunt_2013_Green_Tea/cube.css b/benchmark/MIT_Mystery_Hunt/puzzles/2013/mit20136m4_MIT_Mystery_Hunt_2013_Green_Tea/cube.css new file mode 100644 index 0000000000000000000000000000000000000000..4bfdb9cc82b5da62dfa651fdfcecfbd0299e0baf --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/2013/mit20136m4_MIT_Mystery_Hunt_2013_Green_Tea/cube.css @@ -0,0 +1,42 @@ +table.cubepuzzle { + border-width: 0px; + border-spacing: 0px; + border-collapse: collapse; + margin-top: 5em; + margin-left: auto; + margin-right: auto; +} +table.cubepuzzle td { + border-width: 3px; + padding: 2px; + border-style: solid; + border-color: black; + width: 50px; + height: 50px; +} +table.cubepuzzle td.missing { + border-width: 0; + width: 15px; + height: 15px; +} +table.cubepuzzle td.updown { + width: 50px; + height: 15px; +} +table.cubepuzzle td.leftright { + width: 15px; + height: 50px; +} + +table.cubepuzzle td.topedge { border-top-width: 6px; } +table.cubepuzzle td.bottomedge { border-bottom-width: 6px; } +table.cubepuzzle td.leftedge { border-left-width: 6px; } +table.cubepuzzle td.rightedge { border-right-width: 6px; } + +.rotate45 { + -webkit-transform:rotate(45deg); + -moz-transform:rotate(45deg); + -ms-transform:rotate(45deg); + -o-transform:rotate(45deg); + transform:rotate(45deg); +} diff --git "a/benchmark/MIT_Mystery_Hunt/puzzles/2013/mit20136m5_MIT_Mystery_Hunt_2013_W\303\242_ite_Magic/cube.css" "b/benchmark/MIT_Mystery_Hunt/puzzles/2013/mit20136m5_MIT_Mystery_Hunt_2013_W\303\242_ite_Magic/cube.css" new file mode 100644 index 0000000000000000000000000000000000000000..4bfdb9cc82b5da62dfa651fdfcecfbd0299e0baf --- /dev/null +++ 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-o-transform:rotate(45deg); + transform:rotate(45deg); +} diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2013/mit20136m6_MIT_Mystery_Hunt_2013_Yellow_Flag/cube.css b/benchmark/MIT_Mystery_Hunt/puzzles/2013/mit20136m6_MIT_Mystery_Hunt_2013_Yellow_Flag/cube.css new file mode 100644 index 0000000000000000000000000000000000000000..4bfdb9cc82b5da62dfa651fdfcecfbd0299e0baf --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/2013/mit20136m6_MIT_Mystery_Hunt_2013_Yellow_Flag/cube.css @@ -0,0 +1,42 @@ +table.cubepuzzle { + border-width: 0px; + border-spacing: 0px; + border-collapse: collapse; + margin-top: 5em; + margin-left: auto; + margin-right: auto; +} +table.cubepuzzle td { + border-width: 3px; + padding: 2px; + border-style: solid; + border-color: black; + width: 50px; + height: 50px; +} +table.cubepuzzle td.missing { + border-width: 0; + width: 15px; + height: 15px; +} +table.cubepuzzle td.updown { + width: 50px; + height: 15px; +} +table.cubepuzzle td.leftright { + width: 15px; + height: 50px; +} + +table.cubepuzzle td.topedge { border-top-width: 6px; } +table.cubepuzzle td.bottomedge { border-bottom-width: 6px; } +table.cubepuzzle td.leftedge { border-left-width: 6px; } +table.cubepuzzle td.rightedge { border-right-width: 6px; } + +.rotate45 { + -webkit-transform:rotate(45deg); + -moz-transform:rotate(45deg); + -ms-transform:rotate(45deg); + -o-transform:rotate(45deg); + transform:rotate(45deg); +} diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r301_MIT_Mystery_Hunt_2014_Nothing_But_a_House_of_Cards/_solution_assets/index.html b/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r301_MIT_Mystery_Hunt_2014_Nothing_But_a_House_of_Cards/_solution_assets/index.html new file mode 100644 index 0000000000000000000000000000000000000000..c753d90fd10f3cc05e24f7fbe613a9f96833f317 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r301_MIT_Mystery_Hunt_2014_Nothing_But_a_House_of_Cards/_solution_assets/index.html @@ -0,0 +1,32 @@ + + + + Nothing but a Pack of Cards (The Mock Turtle) + + + + +
+
+ + Back + +
+
+ + +
+

Solution to Nothing but a Pack of Card

+

Authors: Elizabeth Berg, Laura Royden, and Pranjal Vachaspati

+ +

Once teams completed the scavenger hunt and built a sufficiently tall house of cards for HQ, they were given the answer WARDLEY.

+ + +
+ + +
+
+ + + diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r301_MIT_Mystery_Hunt_2014_Nothing_But_a_House_of_Cards/solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r301_MIT_Mystery_Hunt_2014_Nothing_But_a_House_of_Cards/solution.html new file mode 100644 index 0000000000000000000000000000000000000000..c753d90fd10f3cc05e24f7fbe613a9f96833f317 --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r301_MIT_Mystery_Hunt_2014_Nothing_But_a_House_of_Cards/solution.html @@ -0,0 +1,32 @@ + + + + Nothing but a Pack of Cards (The Mock Turtle) + + + + +
+
+ + Back + +
+
+ + +
+

Solution to Nothing but a Pack of Card

+

Authors: Elizabeth Berg, Laura Royden, and Pranjal Vachaspati

+ +

Once teams completed the scavenger hunt and built a sufficiently tall house of cards for HQ, they were given the answer WARDLEY.

+ + +
+ + +
+
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The number of asterisks +# displayed is the number represented by each SKI tree. + + +``r`` + # Canyons + ``s```i`is`ksk``s```is`kski + .*i +``r`` + # Okemo + ``s``s`ksk``s``s`ks`ik````kkii`ii + .*i +``r`` + # Panorama + ```is```is`ksk```is``s`ksk``s``s`kski + .*i +``r`` + # Steamboat + ```si`ii``s``s`ksk``k`i`i`i`ii`s`ki + .*i +``r`` + # Sugarloaf + ``s``s`ksk```sii``s``s`k`is`ik`ii + .*i +``r`` + # Sun Valley + ````si``ik``is`i``s`ksk`ii`ii + .*i +``r`` + # Telluride + ````s``ii`i`ksk``s``s`ks`i`i`ik`kii + .*i +``r`` + # Tremblant + ```s``s`ksk``s``s`kski``s``s`kski + .*i +``r`` + # Vail + ``s``s`ksk```kii`i`i`i``s`i``s`kski + .*i +``r`` + # Waterville Valley + ```si`k```is``s`kski```isii + .*i + `r`` + # Whistler Blackcomb + ```s````kskii`ii``i`ii````ksi``s`kski + .*i diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r061_MIT_Mystery_Hunt_2015_Hashi_It_Out/coral_reef.css b/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r061_MIT_Mystery_Hunt_2015_Hashi_It_Out/coral_reef.css 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700px) 500px, linear-gradient(to bottom, #5ec4d6, #36abb5) repeat-x; +} diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r062_MIT_Mystery_Hunt_2015_Ariel_s_Scavenger_Hunt/coral_reef.css b/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r062_MIT_Mystery_Hunt_2015_Ariel_s_Scavenger_Hunt/coral_reef.css new file mode 100644 index 0000000000000000000000000000000000000000..d1280c50958b41116461d33d3c6ddab1cb96c2db --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r062_MIT_Mystery_Hunt_2015_Ariel_s_Scavenger_Hunt/coral_reef.css @@ -0,0 +1,8 @@ +/* line 3, ../../sass/coral_reef.scss */ +body { + background: url("../images/hunt/ocean_coral.png") repeat-y calc(50% - 700px) 500px, -webkit-gradient(linear, to bottom, to top, color-stop(0%, #5ec4d6), color-stop(100%, #36abb5)) repeat-x; + background: url("../images/hunt/ocean_coral.png") repeat-y calc(50% - 700px) 500px, -webkit-linear-gradient(to bottom, #5ec4d6, #36abb5) repeat-x; + background: url("../images/hunt/ocean_coral.png") repeat-y calc(50% - 700px) 500px, -moz-linear-gradient(to bottom, #5ec4d6, #36abb5) repeat-x; + background: url("../images/hunt/ocean_coral.png") repeat-y calc(50% - 700px) 500px, -o-linear-gradient(to bottom, #5ec4d6, #36abb5) repeat-x; + background: url("../images/hunt/ocean_coral.png") repeat-y calc(50% - 700px) 500px, linear-gradient(to bottom, #5ec4d6, #36abb5) repeat-x; +} diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r063_MIT_Mystery_Hunt_2015_A_Puzzle_Consisting_Entirely_of_Random_Anagram/_solution_assets/coral_reef.css b/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r063_MIT_Mystery_Hunt_2015_A_Puzzle_Consisting_Entirely_of_Random_Anagram/_solution_assets/coral_reef.css new file mode 100644 index 0000000000000000000000000000000000000000..d1280c50958b41116461d33d3c6ddab1cb96c2db --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r063_MIT_Mystery_Hunt_2015_A_Puzzle_Consisting_Entirely_of_Random_Anagram/_solution_assets/coral_reef.css @@ -0,0 +1,8 @@ +/* line 3, ../../sass/coral_reef.scss */ +body { + background: url("../images/hunt/ocean_coral.png") repeat-y calc(50% - 700px) 500px, -webkit-gradient(linear, to bottom, to top, color-stop(0%, #5ec4d6), color-stop(100%, #36abb5)) repeat-x; + background: url("../images/hunt/ocean_coral.png") repeat-y calc(50% - 700px) 500px, -webkit-linear-gradient(to bottom, #5ec4d6, #36abb5) repeat-x; + background: url("../images/hunt/ocean_coral.png") repeat-y calc(50% - 700px) 500px, -moz-linear-gradient(to bottom, #5ec4d6, #36abb5) repeat-x; + background: url("../images/hunt/ocean_coral.png") repeat-y calc(50% - 700px) 500px, -o-linear-gradient(to bottom, #5ec4d6, #36abb5) repeat-x; + background: url("../images/hunt/ocean_coral.png") repeat-y calc(50% - 700px) 500px, linear-gradient(to bottom, #5ec4d6, #36abb5) repeat-x; +} diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r063_MIT_Mystery_Hunt_2015_A_Puzzle_Consisting_Entirely_of_Random_Anagram/coral_reef.css b/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r063_MIT_Mystery_Hunt_2015_A_Puzzle_Consisting_Entirely_of_Random_Anagram/coral_reef.css new file mode 100644 index 0000000000000000000000000000000000000000..d1280c50958b41116461d33d3c6ddab1cb96c2db --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r063_MIT_Mystery_Hunt_2015_A_Puzzle_Consisting_Entirely_of_Random_Anagram/coral_reef.css @@ -0,0 +1,8 @@ +/* line 3, ../../sass/coral_reef.scss */ +body { + background: url("../images/hunt/ocean_coral.png") repeat-y calc(50% - 700px) 500px, -webkit-gradient(linear, to bottom, to top, color-stop(0%, #5ec4d6), color-stop(100%, #36abb5)) repeat-x; + background: url("../images/hunt/ocean_coral.png") repeat-y calc(50% - 700px) 500px, -webkit-linear-gradient(to bottom, #5ec4d6, #36abb5) repeat-x; + background: url("../images/hunt/ocean_coral.png") repeat-y calc(50% - 700px) 500px, -moz-linear-gradient(to bottom, #5ec4d6, #36abb5) repeat-x; + background: url("../images/hunt/ocean_coral.png") repeat-y calc(50% - 700px) 500px, -o-linear-gradient(to bottom, #5ec4d6, #36abb5) repeat-x; + background: url("../images/hunt/ocean_coral.png") repeat-y calc(50% - 700px) 500px, linear-gradient(to bottom, #5ec4d6, #36abb5) repeat-x; +} diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r064_MIT_Mystery_Hunt_2015_Jack_and_Jill_or_Janet/_solution_assets/coral_reef.css b/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r064_MIT_Mystery_Hunt_2015_Jack_and_Jill_or_Janet/_solution_assets/coral_reef.css new file mode 100644 index 0000000000000000000000000000000000000000..d1280c50958b41116461d33d3c6ddab1cb96c2db --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r064_MIT_Mystery_Hunt_2015_Jack_and_Jill_or_Janet/_solution_assets/coral_reef.css @@ -0,0 +1,8 @@ +/* line 3, ../../sass/coral_reef.scss */ +body { + background: url("../images/hunt/ocean_coral.png") repeat-y calc(50% - 700px) 500px, -webkit-gradient(linear, to bottom, to top, color-stop(0%, #5ec4d6), color-stop(100%, #36abb5)) repeat-x; + background: url("../images/hunt/ocean_coral.png") repeat-y calc(50% - 700px) 500px, -webkit-linear-gradient(to bottom, #5ec4d6, #36abb5) repeat-x; + background: url("../images/hunt/ocean_coral.png") repeat-y calc(50% - 700px) 500px, -moz-linear-gradient(to bottom, #5ec4d6, #36abb5) repeat-x; + background: url("../images/hunt/ocean_coral.png") repeat-y calc(50% - 700px) 500px, -o-linear-gradient(to bottom, #5ec4d6, #36abb5) repeat-x; + background: url("../images/hunt/ocean_coral.png") repeat-y calc(50% - 700px) 500px, linear-gradient(to bottom, #5ec4d6, #36abb5) repeat-x; +} diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r064_MIT_Mystery_Hunt_2015_Jack_and_Jill_or_Janet/coral_reef.css 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-o-linear-gradient(to bottom, #5ec4d6, #36abb5) repeat-x; + background: url("../images/hunt/ocean_coral.png") repeat-y calc(50% - 700px) 500px, linear-gradient(to bottom, #5ec4d6, #36abb5) repeat-x; +} diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r065_MIT_Mystery_Hunt_2015_A_Thousand_Words/_solution_assets/coral_reef.css b/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r065_MIT_Mystery_Hunt_2015_A_Thousand_Words/_solution_assets/coral_reef.css new file mode 100644 index 0000000000000000000000000000000000000000..d1280c50958b41116461d33d3c6ddab1cb96c2db --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r065_MIT_Mystery_Hunt_2015_A_Thousand_Words/_solution_assets/coral_reef.css @@ -0,0 +1,8 @@ +/* line 3, ../../sass/coral_reef.scss */ +body { + background: url("../images/hunt/ocean_coral.png") repeat-y calc(50% - 700px) 500px, -webkit-gradient(linear, to bottom, to top, color-stop(0%, #5ec4d6), color-stop(100%, #36abb5)) repeat-x; + background: url("../images/hunt/ocean_coral.png") repeat-y calc(50% - 700px) 500px, -webkit-linear-gradient(to bottom, #5ec4d6, #36abb5) repeat-x; + background: url("../images/hunt/ocean_coral.png") repeat-y calc(50% - 700px) 500px, -moz-linear-gradient(to bottom, #5ec4d6, #36abb5) repeat-x; + background: url("../images/hunt/ocean_coral.png") repeat-y calc(50% - 700px) 500px, -o-linear-gradient(to bottom, #5ec4d6, #36abb5) repeat-x; + background: url("../images/hunt/ocean_coral.png") repeat-y calc(50% - 700px) 500px, linear-gradient(to bottom, #5ec4d6, #36abb5) repeat-x; +} diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r065_MIT_Mystery_Hunt_2015_A_Thousand_Words/coral_reef.css b/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r065_MIT_Mystery_Hunt_2015_A_Thousand_Words/coral_reef.css new file mode 100644 index 0000000000000000000000000000000000000000..d1280c50958b41116461d33d3c6ddab1cb96c2db --- /dev/null +++ b/benchmark/MIT_Mystery_Hunt/puzzles/2015/mit2015r065_MIT_Mystery_Hunt_2015_A_Thousand_Words/coral_reef.css @@ -0,0 +1,8 @@ +/* line 3, ../../sass/coral_reef.scss */ +body { + background: url("../images/hunt/ocean_coral.png") repeat-y calc(50% - 700px) 500px, -webkit-gradient(linear, to bottom, to top, color-stop(0%, #5ec4d6), color-stop(100%, #36abb5)) repeat-x; + background: url("../images/hunt/ocean_coral.png") repeat-y calc(50% - 700px) 500px, -webkit-linear-gradient(to bottom, #5ec4d6, #36abb5) repeat-x; + background: url("../images/hunt/ocean_coral.png") repeat-y calc(50% - 700px) 500px, -moz-linear-gradient(to bottom, #5ec4d6, #36abb5) repeat-x; + background: url("../images/hunt/ocean_coral.png") repeat-y calc(50% - 700px) 500px, -o-linear-gradient(to bottom, #5ec4d6, #36abb5) repeat-x; + background: url("../images/hunt/ocean_coral.png") repeat-y calc(50% - 700px) 500px, linear-gradient(to bottom, #5ec4d6, #36abb5) repeat-x; +} diff --git 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