If you look at the colormap as a 16x16 grid (as shown in xv) and you look at
+each color component separately (an easy way to do this is to set the gamma
+value for a single component to 1000 and set the gamma value for the other two
+components to 0) you get:
The problem set has been placed on the web for your convenience.
+
+
http://web.mit.edu/hoffmann/public/6.1835.html
+
+
During hunt, the page at that URL
+ contained this image:
+
+
+
+
+
+
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998mm_MIT_Mystery_Hunt_1998_Final_Runaround/7.270_Sustenance_of_Life.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998mm_MIT_Mystery_Hunt_1998_Final_Runaround/7.270_Sustenance_of_Life.html
new file mode 100644
index 0000000000000000000000000000000000000000..a0894a7d100122cac8574fba89a18cf2106a09c3
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998mm_MIT_Mystery_Hunt_1998_Final_Runaround/7.270_Sustenance_of_Life.html
@@ -0,0 +1,21 @@
+
+
+
+
+ 7.270 Sustenance of Life
+
+
+
7.270 — Sustenance of Life
+
Profs. Johann Burgert & Robert Rucinski (See
+ Solution)
+
+
+ The errata page contains a hint for
+ this puzzle: The small grid is a key.
+
+
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998mm_MIT_Mystery_Hunt_1998_Final_Runaround/9.ZZZ_Abstract_Dream_Analysis.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998mm_MIT_Mystery_Hunt_1998_Final_Runaround/9.ZZZ_Abstract_Dream_Analysis.html
new file mode 100644
index 0000000000000000000000000000000000000000..24dc024bd3006ea05b4f3e6cfdcd08ad3144de72
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998mm_MIT_Mystery_Hunt_1998_Final_Runaround/9.ZZZ_Abstract_Dream_Analysis.html
@@ -0,0 +1,24 @@
+
+
+
+
+
+ 9.ZZZ Abstract Dream Analysis
+
+
+
Archivist's note: There are two
+ versions, or sections of this puzzle. The puzzle packet
+ contained only the grid shown below. There was also a page
+ discovered on the web site before we had this packet, here. I am
+ unsure how they go together.
+
Archivist's note: There are two
+ versions, or sections of this puzzle. The puzzle packet
+ contained only the grid shown below. There was also a page
+ discovered on the web site before we had this packet, here. I am
+ unsure how they go together.
+
Archivist's note: There are two
+ versions, or sections of this puzzle. The puzzle packet
+ contained only the grid shown below. There was also a page
+ discovered on the web site before we had this packet, here. I am
+ unsure how they go together.
+
The problem set has been placed on the web for your convenience.
+
+
http://web.mit.edu/hoffmann/public/6.1835.html
+
+
During hunt, the page at that URL
+ contained this image:
+
+
+
+
+
+
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3m_MIT_Mystery_Hunt_1998_Junior_Year_Requirements/7.270_Sustenance_of_Life.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3m_MIT_Mystery_Hunt_1998_Junior_Year_Requirements/7.270_Sustenance_of_Life.html
new file mode 100644
index 0000000000000000000000000000000000000000..a0894a7d100122cac8574fba89a18cf2106a09c3
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3m_MIT_Mystery_Hunt_1998_Junior_Year_Requirements/7.270_Sustenance_of_Life.html
@@ -0,0 +1,21 @@
+
+
+
+
+ 7.270 Sustenance of Life
+
+
+
7.270 — Sustenance of Life
+
Profs. Johann Burgert & Robert Rucinski (See
+ Solution)
+
+
+ The errata page contains a hint for
+ this puzzle: The small grid is a key.
+
+
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3m_MIT_Mystery_Hunt_1998_Junior_Year_Requirements/_solution_assets/4.666_Special_Subject_in_Numerical_Interpolation.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3m_MIT_Mystery_Hunt_1998_Junior_Year_Requirements/_solution_assets/4.666_Special_Subject_in_Numerical_Interpolation.html
new file mode 100644
index 0000000000000000000000000000000000000000..e668ef2aa0e13af9b7b83e6d40e588841040a35b
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3m_MIT_Mystery_Hunt_1998_Junior_Year_Requirements/_solution_assets/4.666_Special_Subject_in_Numerical_Interpolation.html
@@ -0,0 +1,26 @@
+
+
+
+
+ 4.666 Special Subject in Numerical Interpolation
+
+
+
The problem set has been placed on the web for your convenience.
+
+
http://web.mit.edu/hoffmann/public/6.1835.html
+
+
During hunt, the page at that URL
+ contained this image:
+
+
+
+
+
+
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3m_MIT_Mystery_Hunt_1998_Junior_Year_Requirements/_solution_assets/7.270_Sustenance_of_Life.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3m_MIT_Mystery_Hunt_1998_Junior_Year_Requirements/_solution_assets/7.270_Sustenance_of_Life.html
new file mode 100644
index 0000000000000000000000000000000000000000..a0894a7d100122cac8574fba89a18cf2106a09c3
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3m_MIT_Mystery_Hunt_1998_Junior_Year_Requirements/_solution_assets/7.270_Sustenance_of_Life.html
@@ -0,0 +1,21 @@
+
+
+
+
+ 7.270 Sustenance of Life
+
+
+
7.270 — Sustenance of Life
+
Profs. Johann Burgert & Robert Rucinski (See
+ Solution)
+
+
+ The errata page contains a hint for
+ this puzzle: The small grid is a key.
+
+
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3p02_MIT_Mystery_Hunt_1998_19.503_Advanced_History/19.503_Advanced_History_Solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3p02_MIT_Mystery_Hunt_1998_19.503_Advanced_History/19.503_Advanced_History_Solution.html
new file mode 100644
index 0000000000000000000000000000000000000000..99bda87cc8ce85e46c666191da41006c19de4111
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3p02_MIT_Mystery_Hunt_1998_19.503_Advanced_History/19.503_Advanced_History_Solution.html
@@ -0,0 +1,29 @@
+
+
+
+
+
+ 19.503 Advanced History Solution
+
+
+
19.503 - Advanced History Solution
+
+
+
Weisse masse is an old German term for the element bismuth.
+
Seolfor and siolfur are forms of the old Anglo-Saxon word for
+ the element silver.
+
The element Promethium is named for the mythological figure
+ Prometheus
+
+
Nitron is an old Greek form of the name for the element
+ nitrogen.
+
+
The atomic numbers of these elements are 83, 47, 61, and 7. They
+ are all prime numbers, and specifically they are the 23rd, 15th,
+ 18th, and 4th prime numbers. Convert those numbers to letters of
+ the alphabet to spell WORD.
+
Weisse masse is an old German term for the element bismuth.
+
Seolfor and siolfur are forms of the old Anglo-Saxon word for
+ the element silver.
+
The element Promethium is named for the mythological figure
+ Prometheus
+
+
Nitron is an old Greek form of the name for the element
+ nitrogen.
+
+
The atomic numbers of these elements are 83, 47, 61, and 7. They
+ are all prime numbers, and specifically they are the 23rd, 15th,
+ 18th, and 4th prime numbers. Convert those numbers to letters of
+ the alphabet to spell WORD.
+
+
The answer is WORD.
+
+
+
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3p09_MIT_Mystery_Hunt_1998_7.270_Sustenance_of_Life/7.270_Sustenance_of_Life.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3p09_MIT_Mystery_Hunt_1998_7.270_Sustenance_of_Life/7.270_Sustenance_of_Life.html
new file mode 100644
index 0000000000000000000000000000000000000000..25789c9d7c0374502056e4c83fd1f211c5d3633c
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3p09_MIT_Mystery_Hunt_1998_7.270_Sustenance_of_Life/7.270_Sustenance_of_Life.html
@@ -0,0 +1,21 @@
+
+
+
+
+ 7.270 Sustenance of Life
+
+
+
7.270 — Sustenance of Life
+
Profs. Johann Burgert & Robert Rucinski (See
+ Solution)
+
+
+ The errata page contains a hint for
+ this puzzle: The small grid is a key.
+
+
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3p11_MIT_Mystery_Hunt_1998_4.666_Special_Subject_in_Numerical_Interpolat/4.666_Special_Subject_in_Numerical_Interpolation.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3p11_MIT_Mystery_Hunt_1998_4.666_Special_Subject_in_Numerical_Interpolat/4.666_Special_Subject_in_Numerical_Interpolation.html
new file mode 100644
index 0000000000000000000000000000000000000000..23f5208ec8d232e9e4e2762f9d943c36d41b6b9a
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r3p11_MIT_Mystery_Hunt_1998_4.666_Special_Subject_in_Numerical_Interpolat/4.666_Special_Subject_in_Numerical_Interpolation.html
@@ -0,0 +1,26 @@
+
+
+
+
+ 4.666 Special Subject in Numerical Interpolation
+
+
+
The "R" and "L" in the combination should be interpreted as
+ moving right and left in the alphabet. After you guess the first
+ letter is A, the letter-number combinations give you the shifts to
+ successive letters.
+
The "R" and "L" in the combination should be interpreted as
+ moving right and left in the alphabet. After you guess the first
+ letter is A, the letter-number combinations give you the shifts to
+ successive letters.
+
The "R" and "L" in the combination should be interpreted as
+ moving right and left in the alphabet. After you guess the first
+ letter is A, the letter-number combinations give you the shifts to
+ successive letters.
+
(unknown solution for Grid Puzzles and Their Variations)
+
+
Thanks to recollections from solver Thomas Mack, we know that
+ each answer in this round contained a hidden golf term and the
+ answer was GOLF.
+
+
+
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r4p04_MIT_Mystery_Hunt_1998_4.123_Coloring_Within_the_Lines/4.123_Coloring_Within_the_Lines_Solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r4p04_MIT_Mystery_Hunt_1998_4.123_Coloring_Within_the_Lines/4.123_Coloring_Within_the_Lines_Solution.html
new file mode 100644
index 0000000000000000000000000000000000000000..d09f9917aff5aeb8267b15e0fab946723a8790e5
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r4p04_MIT_Mystery_Hunt_1998_4.123_Coloring_Within_the_Lines/4.123_Coloring_Within_the_Lines_Solution.html
@@ -0,0 +1,21 @@
+
+
+
+
+ 4.123 Coloring Within the Lines Solution
+
+
+
4.123 — Coloring Within the Lines Solution
+
With the erratum helping disambiguate, the Paint by Numbers
+ puzzle can be solved as shown below.
+
+
Number the columns 1 to 9 and take filled cells in each row to
+ mean the indicated segments of the digital display are on. This
+ forms letter and number shapes as shown to the left of each row.
+
+
So you go to room 18-085 and the word above PROSTHETIC is PACEMAKER.
+
+
+
+
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r4p04_MIT_Mystery_Hunt_1998_4.123_Coloring_Within_the_Lines/_solution_assets/4.123_Coloring_Within_the_Lines_Solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r4p04_MIT_Mystery_Hunt_1998_4.123_Coloring_Within_the_Lines/_solution_assets/4.123_Coloring_Within_the_Lines_Solution.html
new file mode 100644
index 0000000000000000000000000000000000000000..e2090489abd51b061ea64c1b5d988af3b85bba81
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r4p04_MIT_Mystery_Hunt_1998_4.123_Coloring_Within_the_Lines/_solution_assets/4.123_Coloring_Within_the_Lines_Solution.html
@@ -0,0 +1,21 @@
+
+
+
+
+ 4.123 Coloring Within the Lines Solution
+
+
+
4.123 — Coloring Within the Lines Solution
+
With the erratum helping disambiguate, the Paint by Numbers
+ puzzle can be solved as shown below.
+
+
Number the columns 1 to 9 and take filled cells in each row to
+ mean the indicated segments of the digital display are on. This
+ forms letter and number shapes as shown to the left of each row.
+
+
So you go to room 18-085 and the word above PROSTHETIC is PACEMAKER.
+
+
+
+
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r4p04_MIT_Mystery_Hunt_1998_4.123_Coloring_Within_the_Lines/solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r4p04_MIT_Mystery_Hunt_1998_4.123_Coloring_Within_the_Lines/solution.html
new file mode 100644
index 0000000000000000000000000000000000000000..e2090489abd51b061ea64c1b5d988af3b85bba81
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r4p04_MIT_Mystery_Hunt_1998_4.123_Coloring_Within_the_Lines/solution.html
@@ -0,0 +1,21 @@
+
+
+
+
+ 4.123 Coloring Within the Lines Solution
+
+
+
4.123 — Coloring Within the Lines Solution
+
With the erratum helping disambiguate, the Paint by Numbers
+ puzzle can be solved as shown below.
+
+
Number the columns 1 to 9 and take filled cells in each row to
+ mean the indicated segments of the digital display are on. This
+ forms letter and number shapes as shown to the left of each row.
+
+
So you go to room 18-085 and the word above PROSTHETIC is PACEMAKER.
+
The blocks fit together as shown below. Each full row knocked out
+ spells a word or phrase related to construction.
+
+
The letters in incomplete rows spell (including spaces between
+ words) WHERE'S WALDO? HE'S ON THE MIT MID-CENTURY SCROLL! FIND THE
+ SCROLL, THEN FIND HIM, THEN YOUR ANSWER IS THE FULL NAME DIRECTLY
+ BELOW HIM ON THE LIST.
+
+
The Mid-Century scroll is located next to room 3-227. As noted in
+ the errata, there were two Waldos. We wanted Waldo F. Pike '15 and
+ the name under him is WILLIAM D. PINKHAM '22.
+
+Sometimes brute force is not the way to catch a crook. Sometimes it takes...
+music. Your mission, should you choose to accept it, is to write and perform
+a heroic ballad for us.
+
+
+
Your ballad must:
+
+
+
have words
+
be sung in our offices by at least two people together
+
run at least two minutes long
+
talk about the final struggle with the crook
+
make some mention of the ultimate struggle with Carmen
+
have an original melody
+
have a pun in it
+
contain the word "quintessential"
+
rhyme (more often than not)
+
mention the name of your team
+
use at least one adjective from the New York City puzzle
+
+
+
+Solution
+
+
\ No newline at end of file
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999dossiers_MIT_Mystery_Hunt_1999_Dossiers_Meta/w1.2.html b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999dossiers_MIT_Mystery_Hunt_1999_Dossiers_Meta/w1.2.html
new file mode 100644
index 0000000000000000000000000000000000000000..47ad0fff94017ce302c15968464733ebe0fdb001
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999dossiers_MIT_Mystery_Hunt_1999_Dossiers_Meta/w1.2.html
@@ -0,0 +1,41 @@
+
+
+Warrant 1.2
+
+
+
+
Warrant 1.2
+
+Identify these alarming characters, and figure out what each group has in
+common.
+
+
+Solution
+
+
\ No newline at end of file
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999dossiers_MIT_Mystery_Hunt_1999_Dossiers_Meta/w3.1.html b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999dossiers_MIT_Mystery_Hunt_1999_Dossiers_Meta/w3.1.html
new file mode 100644
index 0000000000000000000000000000000000000000..f39d10e67e5fd852ba364917d77a916fbe4f97b6
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999dossiers_MIT_Mystery_Hunt_1999_Dossiers_Meta/w3.1.html
@@ -0,0 +1,19 @@
+
+
+Warrant 3.1
+
+
+
+
Warrant 3.1
+
+
We have reason to believe that the crook is particularly fond of gingerbread. Thus, to apprehend the crook, we are requesting a sculpture of an animal, made out of gingerbread, to set as bait.
+
+
Sources have determined that the crook has a sweet tooth, and thus you are to put on your gingerbread a lot of icing and candied ornamentation.
+
+
The sculpture must be three-dimensional (no cookie cutter cut-outs), and again, the sculpture must be in the shape of an animal. The minimum dimensions of the object should be 6" x 6" x 6"; please add an additional 1 cubic inch for every two team members you have after 8. The object may be hollow.
+
+
You may deliver the bait to ACME headquarters at any time. Good luck.
+
+Solution
+
+
\ No newline at end of file
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r103_MIT_Mystery_Hunt_1999_Ho_Chi_Minh_City/_solution_assets/solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r103_MIT_Mystery_Hunt_1999_Ho_Chi_Minh_City/_solution_assets/solution.html
new file mode 100644
index 0000000000000000000000000000000000000000..b3de8d0bc9a8d1b7d8619b76cc3a38307ac24553
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r103_MIT_Mystery_Hunt_1999_Ho_Chi_Minh_City/_solution_assets/solution.html
@@ -0,0 +1,17 @@
+
+
+Ho Chi Minh City: Solution
+
+
+
+
Ho Chi Minh City: Solution
+
+In this puzzle, you played Battleship against Tanis and Jenn.
+
+You were playing Battleship; they were rolling dice to determine where they
+hit: "The dice roll before I played determined my move. I just rolled a D10 for row and another for column. How nice I was depended entirely on how much the players entertained me. If I was being very entertained, I would play repeat moves (play moves I had already played). If I was only being mildly entertained, I would not repeat moves. If I was not being entertained at all I would play aggressively, not repeating moves and using some basic strategies for eliminating possible moves."
+
+
All you had to do was stay alive; you had a single two, they had every
+other ship, spelling out the word NET.
+
+
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r103_MIT_Mystery_Hunt_1999_Ho_Chi_Minh_City/solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r103_MIT_Mystery_Hunt_1999_Ho_Chi_Minh_City/solution.html
new file mode 100644
index 0000000000000000000000000000000000000000..b3de8d0bc9a8d1b7d8619b76cc3a38307ac24553
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r103_MIT_Mystery_Hunt_1999_Ho_Chi_Minh_City/solution.html
@@ -0,0 +1,17 @@
+
+
+Ho Chi Minh City: Solution
+
+
+
+
Ho Chi Minh City: Solution
+
+In this puzzle, you played Battleship against Tanis and Jenn.
+
+You were playing Battleship; they were rolling dice to determine where they
+hit: "The dice roll before I played determined my move. I just rolled a D10 for row and another for column. How nice I was depended entirely on how much the players entertained me. If I was being very entertained, I would play repeat moves (play moves I had already played). If I was only being mildly entertained, I would not repeat moves. If I was not being entertained at all I would play aggressively, not repeating moves and using some basic strategies for eliminating possible moves."
+
+
All you had to do was stay alive; you had a single two, they had every
+other ship, spelling out the word NET.
+
+
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r1w1_MIT_Mystery_Hunt_1999_Warrant_1.1/w1.1.html b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r1w1_MIT_Mystery_Hunt_1999_Warrant_1.1/w1.1.html
new file mode 100644
index 0000000000000000000000000000000000000000..60309dfb79b78016e9913b0c324f3487d68e9a9d
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r1w1_MIT_Mystery_Hunt_1999_Warrant_1.1/w1.1.html
@@ -0,0 +1,33 @@
+
+
+Warrant 1.1
+
+
+
+
Warrant 1.1
+
+Sometimes brute force is not the way to catch a crook. Sometimes it takes...
+music. Your mission, should you choose to accept it, is to write and perform
+a heroic ballad for us.
+
+
+
Your ballad must:
+
+
+
have words
+
be sung in our offices by at least two people together
+
run at least two minutes long
+
talk about the final struggle with the crook
+
make some mention of the ultimate struggle with Carmen
+
have an original melody
+
have a pun in it
+
contain the word "quintessential"
+
rhyme (more often than not)
+
mention the name of your team
+
use at least one adjective from the New York City puzzle
+
+
+
+Solution
+
+
\ No newline at end of file
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r1w2_MIT_Mystery_Hunt_1999_Warrant_1.2/_solution_assets/solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r1w2_MIT_Mystery_Hunt_1999_Warrant_1.2/_solution_assets/solution.html
new file mode 100644
index 0000000000000000000000000000000000000000..e132a49888871b7acb28dcf7f0430322bb9ce985
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r1w2_MIT_Mystery_Hunt_1999_Warrant_1.2/_solution_assets/solution.html
@@ -0,0 +1,20 @@
+
+
+Warrant 1.2: Solution
+
+
+
+
Each group of characters had a common letter. In order, the letters spell out: ANIME.
+
+
+
\ No newline at end of file
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r1w2_MIT_Mystery_Hunt_1999_Warrant_1.2/solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r1w2_MIT_Mystery_Hunt_1999_Warrant_1.2/solution.html
new file mode 100644
index 0000000000000000000000000000000000000000..e132a49888871b7acb28dcf7f0430322bb9ce985
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r1w2_MIT_Mystery_Hunt_1999_Warrant_1.2/solution.html
@@ -0,0 +1,20 @@
+
+
Each group of characters had a common letter. In order, the letters spell out: ANIME.
+
+
+
\ No newline at end of file
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r1w2_MIT_Mystery_Hunt_1999_Warrant_1.2/w1.2.html b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r1w2_MIT_Mystery_Hunt_1999_Warrant_1.2/w1.2.html
new file mode 100644
index 0000000000000000000000000000000000000000..26734f50230bafafc44cf4c07d0128ba7011e80d
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r1w2_MIT_Mystery_Hunt_1999_Warrant_1.2/w1.2.html
@@ -0,0 +1,41 @@
+
+
+Warrant 1.2
+
+
+
+
Warrant 1.2
+
+Identify these alarming characters, and figure out what each group has in
+common.
+
+
+Solution
+
+
\ No newline at end of file
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r307_MIT_Mystery_Hunt_1999_Monterey/_solution_assets/solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r307_MIT_Mystery_Hunt_1999_Monterey/_solution_assets/solution.html
new file mode 100644
index 0000000000000000000000000000000000000000..18a250e7193694342d49e5eb06d318de96857d3f
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r307_MIT_Mystery_Hunt_1999_Monterey/_solution_assets/solution.html
@@ -0,0 +1,14 @@
+
+
+Monterey: Solution
+
+
+
Monterey: Solution
+
+
Aside from having fun at the roadkill show, you may have noticed the host point very specifically to a person to ask for a suggestion.
+That person was none other than Tanis O'Connor, one of the hunt constructors (aka Theotherone). Her suggestion for the madrigals was Advanced Placement.
+The other suggestion the host got for the madrigal was from Sola Grantham, another hunt constructor (aka Tracy Mount). She gave the suggestion Mystery Hunt.
+The answer to this puzzle was ADVANCED PLACEMENT. All the other seemingly hunt-related improv was just that: improv. Hope you enjoyed the show!
Aside from having fun at the roadkill show, you may have noticed the host point very specifically to a person to ask for a suggestion.
+That person was none other than Tanis O'Connor, one of the hunt constructors (aka Theotherone). Her suggestion for the madrigals was Advanced Placement.
+The other suggestion the host got for the madrigal was from Sola Grantham, another hunt constructor (aka Tracy Mount). She gave the suggestion Mystery Hunt.
+The answer to this puzzle was ADVANCED PLACEMENT. All the other seemingly hunt-related improv was just that: improv. Hope you enjoyed the show!
A piece of cheese was given out with this puzzle. The eight numbers given are UPC codes of crackers. Unfortunately, not all of them seem to still be made, but the ones for which information could still be found are:
+
+
+
+
+
V Dare Crackers Vivant (8 oz)
+
- (Nabisco)
+
L Keebler Crackers Club Original (16 oz)
+
- (Arnold Bakers)
+
- (Wasa Extra-Crisp)
+
V Kavli Crispbread Thin
+
I Nabisco Crackers Triscuit Wafer Original (9.5 oz)
+
L Nabisco SnackWells Crackers Cracked Pepper (7 oz)
+
+
+
+
+
Taking the indicated letters gives VILE:EVIL. The cheese that accompanied the puzzle was EDAM, making the answer DAME.
+
+
+
+
\ No newline at end of file
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r308_MIT_Mystery_Hunt_1999_Stuttgart/solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r308_MIT_Mystery_Hunt_1999_Stuttgart/solution.html
new file mode 100644
index 0000000000000000000000000000000000000000..4f4f34c78e455ea36149038773588e68e7a7fc6e
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r308_MIT_Mystery_Hunt_1999_Stuttgart/solution.html
@@ -0,0 +1,29 @@
+
+
+Stuttgart: Solution
+
+
+
Stuttgart: Solution
+
+
A piece of cheese was given out with this puzzle. The eight numbers given are UPC codes of crackers. Unfortunately, not all of them seem to still be made, but the ones for which information could still be found are:
+
+
+
+
+
V Dare Crackers Vivant (8 oz)
+
- (Nabisco)
+
L Keebler Crackers Club Original (16 oz)
+
- (Arnold Bakers)
+
- (Wasa Extra-Crisp)
+
V Kavli Crispbread Thin
+
I Nabisco Crackers Triscuit Wafer Original (9.5 oz)
+
L Nabisco SnackWells Crackers Cracked Pepper (7 oz)
+
+
+
+
+
Taking the indicated letters gives VILE:EVIL. The cheese that accompanied the puzzle was EDAM, making the answer DAME.
+
+
+
+
\ No newline at end of file
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r3w1_MIT_Mystery_Hunt_1999_Warrant_3.1/w3.1.html b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r3w1_MIT_Mystery_Hunt_1999_Warrant_3.1/w3.1.html
new file mode 100644
index 0000000000000000000000000000000000000000..411fdb09ed6f72f21d7a86570f63df042a44a3ba
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r3w1_MIT_Mystery_Hunt_1999_Warrant_3.1/w3.1.html
@@ -0,0 +1,19 @@
+
+
+Warrant 3.1
+
+
+
+
Warrant 3.1
+
+
We have reason to believe that the crook is particularly fond of gingerbread. Thus, to apprehend the crook, we are requesting a sculpture of an animal, made out of gingerbread, to set as bait.
+
+
Sources have determined that the crook has a sweet tooth, and thus you are to put on your gingerbread a lot of icing and candied ornamentation.
+
+
The sculpture must be three-dimensional (no cookie cutter cut-outs), and again, the sculpture must be in the shape of an animal. The minimum dimensions of the object should be 6" x 6" x 6"; please add an additional 1 cubic inch for every two team members you have after 8. The object may be hollow.
+
+
You may deliver the bait to ACME headquarters at any time. Good luck.
+
+Solution
+
+
\ No newline at end of file
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r405_MIT_Mystery_Hunt_1999_Helsinki/_solution_assets/solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r405_MIT_Mystery_Hunt_1999_Helsinki/_solution_assets/solution.html
new file mode 100644
index 0000000000000000000000000000000000000000..4d4a20f7653462cbe4cf80ecc3786470d5199434
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r405_MIT_Mystery_Hunt_1999_Helsinki/_solution_assets/solution.html
@@ -0,0 +1,24 @@
+
+
+Helsinki: Solution
+
+
+
Helsinki: Solution
+
+This started out as a very high-concept puzzle. The original idea was to have a color map applied to an
+Othello board, where the color of a square was determined by the number of times the piece there had
+flipped during the game.
+
+
+After banging my head against this for a long time and coming to the realization that constructing this
+puzzle would be an insolvably hard problem, I enlisted Sola's help and we simplified it a bit, trying for a
+black and white color map based on even or odd number of flips.
+
+
+We realized that this was also a problem that we did not have the energy for, so I made this a "too much
+information" problem. The dialogue is irrelevant, the first player's moves are irrelevant, and it doesn't
+even matter that they are playing Othello. Plot the second player's moves on an 8x8 grid, and it spells
+BOTH.
+
+
+
\ No newline at end of file
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r405_MIT_Mystery_Hunt_1999_Helsinki/solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r405_MIT_Mystery_Hunt_1999_Helsinki/solution.html
new file mode 100644
index 0000000000000000000000000000000000000000..4d4a20f7653462cbe4cf80ecc3786470d5199434
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r405_MIT_Mystery_Hunt_1999_Helsinki/solution.html
@@ -0,0 +1,24 @@
+
+
+Helsinki: Solution
+
+
+
Helsinki: Solution
+
+This started out as a very high-concept puzzle. The original idea was to have a color map applied to an
+Othello board, where the color of a square was determined by the number of times the piece there had
+flipped during the game.
+
+
+After banging my head against this for a long time and coming to the realization that constructing this
+puzzle would be an insolvably hard problem, I enlisted Sola's help and we simplified it a bit, trying for a
+black and white color map based on even or odd number of flips.
+
+
+We realized that this was also a problem that we did not have the energy for, so I made this a "too much
+information" problem. The dialogue is irrelevant, the first player's moves are irrelevant, and it doesn't
+even matter that they are playing Othello. Plot the second player's moves on an 8x8 grid, and it spells
+BOTH.
+
+
+
\ No newline at end of file
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r406_MIT_Mystery_Hunt_1999_Kathmandu/kathmandu.html b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r406_MIT_Mystery_Hunt_1999_Kathmandu/kathmandu.html
new file mode 100644
index 0000000000000000000000000000000000000000..23bb201d11cb408ebd2a37c6d0b29c63c9a74445
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r406_MIT_Mystery_Hunt_1999_Kathmandu/kathmandu.html
@@ -0,0 +1,25 @@
+
+
+Kathmandu
+
+
+
Kathmandu
+
+Divide these words into pairs of related words. Then pair up pairs that
+have a third common related word. Each word is used in one pair and each pair
+is used once with another pair. Example: SEUSS/ZHIVAGO + KIRK/MCCOY would
+give the answer SPOCK.
+
+
+
+NOT STAR PATH BEAM STAFF WHOLE BARREL POUND RASP POWDER ICE LUMBER ZONE
+MANILA KIDNEY COMPUTER TRIGGER FLASH GUITAR SCOPE MACHINE DOWN METER NIGHT
+WASH SKIM STRING STRAW JUMPING POTATO CAYENNE QUAVER
+
+
+
Once you have found the eight answer words, extract the 4th, 5th, 9th,
+19th, 26th, and 35th letters and rearrange those to form the final answer.
+
Note to chef: get generic ingredients unless the recipe is more specific.
+
+
+Mix one regular kiwifruit with one sweet potato and one ugli fruit
+with one red pasilla pepper. Add one oyster mushroom, radicchio, and
+arugula to the kiwifruit-sweet potato product and the ugli fruit-red
+pasilla pepper product. Remove one small Bartlett pear, one small
+Criterion apple, and one cherimoya. Set result aside in a red bowl.
+
+
+
Add raw peanuts to 5000 almonds. Remove broccoli, and set result aside
+in a blue bowl.
+
+
Add one Savoy cabbage to two Chinese cabbages. Set result aside in a
+green bowl.
+
+
Add together contents of red and blue bowl, reduce the result with the
+contents of the green bowl, and enjoy your Vegetable Surprise!