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635b1a4
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Add files using upload-large-folder tool

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  1. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics.Editor/MatrixDrawer.cs +139 -0
  2. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics.Editor/MatrixDrawer.cs.meta +11 -0
  3. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics.Editor/PostNormalizedVectorDrawer.cs +202 -0
  4. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/Unity.Mathematics.asmdef +4 -0
  5. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/Unity.Mathematics.asmdef.meta +7 -0
  6. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/uint3.gen.cs.meta +11 -0
  7. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/uint3x2.gen.cs +494 -0
  8. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/uint3x2.gen.cs.meta +11 -0
  9. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/uint3x3.gen.cs +512 -0
  10. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/uint3x3.gen.cs.meta +11 -0
  11. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/uint3x4.gen.cs +524 -0
  12. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/uint3x4.gen.cs.meta +11 -0
  13. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/uint4.gen.cs +0 -0
  14. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/uint4.gen.cs.meta +11 -0
  15. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/uint4x2.gen.cs +497 -0
  16. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/uint4x2.gen.cs.meta +11 -0
  17. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/uint4x3.gen.cs +512 -0
  18. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/uint4x3.gen.cs.meta +11 -0
  19. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/uint4x4.gen.cs +530 -0
  20. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/uint4x4.gen.cs.meta +11 -0
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics.Editor/MatrixDrawer.cs ADDED
@@ -0,0 +1,139 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using System;
2
+ using System.Collections.Generic;
3
+ using System.Collections.ObjectModel;
4
+ using UnityEditor;
5
+ using UnityEngine;
6
+
7
+ namespace Unity.Mathematics.Editor
8
+ {
9
+ [CustomPropertyDrawer(typeof(bool2x2)), CustomPropertyDrawer(typeof(bool2x3)), CustomPropertyDrawer(typeof(bool2x4))]
10
+ [CustomPropertyDrawer(typeof(bool3x2)), CustomPropertyDrawer(typeof(bool3x3)), CustomPropertyDrawer(typeof(bool3x4))]
11
+ [CustomPropertyDrawer(typeof(bool4x2)), CustomPropertyDrawer(typeof(bool4x3)), CustomPropertyDrawer(typeof(bool4x4))]
12
+ [CustomPropertyDrawer(typeof(double2x2)), CustomPropertyDrawer(typeof(double2x3)), CustomPropertyDrawer(typeof(double2x4))]
13
+ [CustomPropertyDrawer(typeof(double3x2)), CustomPropertyDrawer(typeof(double3x3)), CustomPropertyDrawer(typeof(double3x4))]
14
+ [CustomPropertyDrawer(typeof(double4x2)), CustomPropertyDrawer(typeof(double4x3)), CustomPropertyDrawer(typeof(double4x4))]
15
+ [CustomPropertyDrawer(typeof(float2x2)), CustomPropertyDrawer(typeof(float2x3)), CustomPropertyDrawer(typeof(float2x4))]
16
+ [CustomPropertyDrawer(typeof(float3x2)), CustomPropertyDrawer(typeof(float3x3)), CustomPropertyDrawer(typeof(float3x4))]
17
+ [CustomPropertyDrawer(typeof(float4x2)), CustomPropertyDrawer(typeof(float4x3)), CustomPropertyDrawer(typeof(float4x4))]
18
+ [CustomPropertyDrawer(typeof(int2x2)), CustomPropertyDrawer(typeof(int2x3)), CustomPropertyDrawer(typeof(int2x4))]
19
+ [CustomPropertyDrawer(typeof(int3x2)), CustomPropertyDrawer(typeof(int3x3)), CustomPropertyDrawer(typeof(int3x4))]
20
+ [CustomPropertyDrawer(typeof(int4x2)), CustomPropertyDrawer(typeof(int4x3)), CustomPropertyDrawer(typeof(int4x4))]
21
+ [CustomPropertyDrawer(typeof(uint2x2)), CustomPropertyDrawer(typeof(uint2x3)), CustomPropertyDrawer(typeof(uint2x4))]
22
+ [CustomPropertyDrawer(typeof(uint3x2)), CustomPropertyDrawer(typeof(uint3x3)), CustomPropertyDrawer(typeof(uint3x4))]
23
+ [CustomPropertyDrawer(typeof(uint4x2)), CustomPropertyDrawer(typeof(uint4x3)), CustomPropertyDrawer(typeof(uint4x4))]
24
+ class MatrixDrawer : PropertyDrawer
25
+ {
26
+ public override bool CanCacheInspectorGUI(SerializedProperty property)
27
+ {
28
+ return false;
29
+ }
30
+
31
+ public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
32
+ {
33
+ if (!property.isExpanded)
34
+ return EditorGUIUtility.singleLineHeight;
35
+ var rows = 1 + property.type[property.type.Length - 3] - '0';
36
+ return rows * EditorGUIUtility.singleLineHeight + (rows - 1) * EditorGUIUtility.standardVerticalSpacing;
37
+ }
38
+
39
+ static ReadOnlyCollection<string> k_ColPropertyPaths =
40
+ new ReadOnlyCollection<string>(new[] { "c0", "c1", "c2", "c3" });
41
+ static ReadOnlyCollection<string> k_RowPropertyPaths =
42
+ new ReadOnlyCollection<string>(new[] { "x", "y", "z", "w" });
43
+
44
+ public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
45
+ {
46
+ position.height = EditorGUIUtility.singleLineHeight;
47
+ EditorGUI.PropertyField(position, property, label, false);
48
+
49
+ if (Event.current.type == EventType.ContextClick && position.Contains(Event.current.mousePosition))
50
+ {
51
+ DoUtilityMenu(property);
52
+ Event.current.Use();
53
+ }
54
+
55
+ if (!property.isExpanded)
56
+ return;
57
+
58
+ var rows = property.type[property.type.Length - 3] - '0';
59
+ var cols = property.type[property.type.Length - 1] - '0';
60
+
61
+ ++EditorGUI.indentLevel;
62
+ position = EditorGUI.IndentedRect(position);
63
+ --EditorGUI.indentLevel;
64
+
65
+ var elementType = property.FindPropertyRelative("c0.x").propertyType;
66
+ for (var row = 0; row < rows; ++row)
67
+ {
68
+ position.y += position.height + EditorGUIUtility.standardVerticalSpacing;
69
+ var elementRect = new Rect(position)
70
+ {
71
+ width = elementType == SerializedPropertyType.Boolean
72
+ ? EditorGUIUtility.singleLineHeight
73
+ : (position.width - (cols - 1) * EditorGUIUtility.standardVerticalSpacing) / cols
74
+ };
75
+ for (var col = 0; col < cols; ++col)
76
+ {
77
+ EditorGUI.PropertyField(
78
+ elementRect,
79
+ property.FindPropertyRelative($"{k_ColPropertyPaths[col]}.{k_RowPropertyPaths[row]}"),
80
+ GUIContent.none
81
+ );
82
+ elementRect.x += elementRect.width + EditorGUIUtility.standardVerticalSpacing;
83
+ }
84
+ }
85
+ }
86
+
87
+ Dictionary<SerializedPropertyType, Action<SerializedProperty, bool>> k_UtilityValueSetters =
88
+ new Dictionary<SerializedPropertyType, Action<SerializedProperty, bool>>
89
+ {
90
+ { SerializedPropertyType.Boolean, (property, b) => property.boolValue = b },
91
+ { SerializedPropertyType.Float, (property, b) => property.floatValue = b ? 1f : 0f },
92
+ { SerializedPropertyType.Integer, (property, b) => property.intValue = b ? 1 : 0 }
93
+ };
94
+
95
+ void DoUtilityMenu(SerializedProperty property)
96
+ {
97
+ var rows = property.type[property.type.Length - 3] - '0';
98
+ var cols = property.type[property.type.Length - 1] - '0';
99
+ var elementType = property.FindPropertyRelative("c0.x").propertyType;
100
+ var setValue = k_UtilityValueSetters[elementType];
101
+ var menu = new GenericMenu();
102
+ property = property.Copy();
103
+ menu.AddItem(
104
+ EditorGUIUtility.TrTextContent("Set to Zero"),
105
+ false,
106
+ () =>
107
+ {
108
+ property.serializedObject.Update();;
109
+ for (var row = 0; row < rows; ++row)
110
+ for (var col = 0; col < cols; ++col)
111
+ setValue(
112
+ property.FindPropertyRelative($"{k_ColPropertyPaths[col]}.{k_RowPropertyPaths[row]}"),
113
+ false
114
+ );
115
+ property.serializedObject.ApplyModifiedProperties();
116
+ }
117
+ );
118
+ if (rows == cols)
119
+ {
120
+ menu.AddItem(
121
+ EditorGUIUtility.TrTextContent("Reset to Identity"),
122
+ false,
123
+ () =>
124
+ {
125
+ property.serializedObject.Update();
126
+ for (var row = 0; row < rows; ++row)
127
+ for (var col = 0; col < cols; ++col)
128
+ setValue(
129
+ property.FindPropertyRelative($"{k_ColPropertyPaths[col]}.{k_RowPropertyPaths[row]}"),
130
+ row == col
131
+ );
132
+ property.serializedObject.ApplyModifiedProperties();
133
+ }
134
+ );
135
+ }
136
+ menu.ShowAsContext();
137
+ }
138
+ }
139
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics.Editor/MatrixDrawer.cs.meta ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 407410bec194a4cfe929933685bb80a7
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics.Editor/PostNormalizedVectorDrawer.cs ADDED
@@ -0,0 +1,202 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using System;
2
+ using System.Collections.Generic;
3
+ using System.Linq;
4
+ using UnityEditor;
5
+ using UnityEngine;
6
+ using UnityObject = UnityEngine.Object;
7
+
8
+ namespace Unity.Mathematics.Editor
9
+ {
10
+ [CustomPropertyDrawer(typeof(PostNormalizeAttribute))]
11
+ class PostNormalizedVectorDrawer : PrimitiveVectorDrawer
12
+ {
13
+ static class Content
14
+ {
15
+ public static readonly string tooltip =
16
+ L10n.Tr("Values you enter will be post-normalized. You will see the normalized result if you change selection and view the values again.");
17
+ }
18
+
19
+ class VectorPropertyGUIData
20
+ {
21
+ const int k_MaxElements = 4;
22
+
23
+ public readonly bool Valid;
24
+
25
+ // parent property
26
+ readonly SerializedProperty m_VectorProperty;
27
+ // relative paths of element child properties
28
+ readonly IReadOnlyList<string> m_ElementPaths;
29
+ // the number of element child properties
30
+ readonly int m_NumElements;
31
+ // per child property; value is null if there are multiple different values
32
+ readonly double?[] m_PreNormalizedValues;
33
+ // per target; used to revert actual values for each object after displaying pre-normalized values
34
+ readonly Dictionary<SerializedProperty, double4> m_PostNormalizedValues = new Dictionary<SerializedProperty, double4>();
35
+
36
+ public VectorPropertyGUIData(SerializedProperty property)
37
+ {
38
+ m_VectorProperty = property;
39
+ var parentPath = m_VectorProperty.propertyPath;
40
+ var i = 0;
41
+ var elementPaths = new List<string>(k_MaxElements);
42
+ var iterator = m_VectorProperty.Copy();
43
+ while (iterator.Next(true) && iterator.propertyPath.StartsWith(parentPath))
44
+ {
45
+ if (i >= k_MaxElements || iterator.propertyType != SerializedPropertyType.Float)
46
+ return;
47
+ elementPaths.Add(iterator.propertyPath.Substring(parentPath.Length + 1));
48
+ i++;
49
+ }
50
+
51
+ Valid = true;
52
+ m_NumElements = elementPaths.Count;
53
+ m_ElementPaths = elementPaths;
54
+ m_PreNormalizedValues = elementPaths.Select(p => (double?)null).ToArray();
55
+
56
+ UpdatePreNormalizedValues();
57
+ UpdatePostNormalizedValues();
58
+ }
59
+
60
+ void UpdatePostNormalizedValues()
61
+ {
62
+ m_PostNormalizedValues.Clear();
63
+ foreach (var target in m_VectorProperty.serializedObject.targetObjects)
64
+ {
65
+ var postNormalizedValue = new double4();
66
+ var parentProperty = new SerializedObject(target).FindProperty(m_VectorProperty.propertyPath);
67
+ for (var i = 0; i < m_NumElements; ++i)
68
+ postNormalizedValue[i] = parentProperty.FindPropertyRelative(m_ElementPaths[i]).doubleValue;
69
+ m_PostNormalizedValues[parentProperty] = postNormalizedValue;
70
+ }
71
+ }
72
+
73
+ public void UpdatePreNormalizedValues()
74
+ {
75
+ for (var i = 0; i < m_NumElements; ++i)
76
+ {
77
+ var p = m_VectorProperty.FindPropertyRelative(m_ElementPaths[i]);
78
+ m_PreNormalizedValues[i] = p.hasMultipleDifferentValues ? (double?)null : p.doubleValue;
79
+ }
80
+ }
81
+
82
+ public void ApplyPreNormalizedValues()
83
+ {
84
+ m_VectorProperty.serializedObject.ApplyModifiedProperties();
85
+ for (var i = 0; i < m_NumElements; ++i)
86
+ {
87
+ if (m_PreNormalizedValues[i] != null)
88
+ m_VectorProperty.FindPropertyRelative(m_ElementPaths[i]).doubleValue = m_PreNormalizedValues[i].Value;
89
+ }
90
+ }
91
+
92
+ public void UnapplyPreNormalizedValues()
93
+ {
94
+ foreach (var target in m_PostNormalizedValues)
95
+ {
96
+ target.Key.serializedObject.Update();
97
+ for (var i = 0; i < m_NumElements; ++i)
98
+ {
99
+ target.Key.FindPropertyRelative(m_ElementPaths[i]).doubleValue = target.Value[i];
100
+ target.Key.serializedObject.ApplyModifiedProperties();
101
+ }
102
+ }
103
+ m_VectorProperty.serializedObject.Update();
104
+ }
105
+
106
+ public void PostNormalize(Func<double4, double4> normalize)
107
+ {
108
+ m_VectorProperty.serializedObject.ApplyModifiedProperties();
109
+ foreach (var target in m_PostNormalizedValues)
110
+ {
111
+ target.Key.serializedObject.Update();
112
+ var postNormalizedValue = new double4();
113
+ for (var i = 0; i < m_NumElements; ++i)
114
+ postNormalizedValue[i] = target.Key.FindPropertyRelative(m_ElementPaths[i]).doubleValue;
115
+ postNormalizedValue = normalize(normalize(postNormalizedValue));
116
+ for (var i = 0; i < m_NumElements; ++i)
117
+ target.Key.FindPropertyRelative(m_ElementPaths[i]).doubleValue = postNormalizedValue[i];
118
+ target.Key.serializedObject.ApplyModifiedProperties();
119
+ }
120
+ UpdatePostNormalizedValues();
121
+ m_VectorProperty.serializedObject.Update();
122
+ }
123
+
124
+ public void RebuildIfDirty()
125
+ {
126
+ foreach (var target in m_PostNormalizedValues)
127
+ {
128
+ target.Key.serializedObject.Update();
129
+ for (var i = 0; i < m_NumElements; ++i)
130
+ {
131
+ var serialized = target.Key.FindPropertyRelative(m_ElementPaths[i]).doubleValue;
132
+ if (target.Value[i] != serialized)
133
+ {
134
+ UpdatePreNormalizedValues();
135
+ UpdatePostNormalizedValues();
136
+ return;
137
+ }
138
+ }
139
+ }
140
+ }
141
+ }
142
+
143
+ Dictionary<string, VectorPropertyGUIData> m_GUIDataPerPropertyPath = new Dictionary<string, VectorPropertyGUIData>();
144
+
145
+ protected virtual SerializedProperty GetVectorProperty(SerializedProperty property)
146
+ {
147
+ return property;
148
+ }
149
+
150
+ protected virtual double4 Normalize(double4 value)
151
+ {
152
+ return math.normalizesafe(value);
153
+ }
154
+
155
+ VectorPropertyGUIData GetGUIData(SerializedProperty property)
156
+ {
157
+ VectorPropertyGUIData guiData;
158
+ if (!m_GUIDataPerPropertyPath.TryGetValue(property.propertyPath, out guiData))
159
+ {
160
+ guiData = new VectorPropertyGUIData(GetVectorProperty(property));
161
+ m_GUIDataPerPropertyPath[property.propertyPath] = guiData;
162
+ }
163
+ return guiData;
164
+ }
165
+
166
+ public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
167
+ {
168
+ return GetGUIData(property).Valid ? base.GetPropertyHeight(property, label) : EditorGUIUtility.singleLineHeight;
169
+ }
170
+
171
+ public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
172
+ {
173
+ var guiData = GetGUIData(property);
174
+ if (!guiData.Valid)
175
+ {
176
+ EditorGUI.HelpBox(
177
+ EditorGUI.PrefixLabel(position, label),
178
+ L10n.Tr($"{typeof(PostNormalizeAttribute).Name} only works with decimal vector types."),
179
+ MessageType.None
180
+ );
181
+ return;
182
+ }
183
+
184
+ if (string.IsNullOrEmpty(label.tooltip))
185
+ label.tooltip = Content.tooltip;
186
+
187
+ guiData.RebuildIfDirty();
188
+ guiData.ApplyPreNormalizedValues();
189
+ EditorGUI.BeginChangeCheck();
190
+ base.OnGUI(position, property, label);
191
+ if (EditorGUI.EndChangeCheck())
192
+ {
193
+ guiData.UpdatePreNormalizedValues();
194
+ guiData.PostNormalize(Normalize);
195
+ }
196
+ else
197
+ {
198
+ guiData.UnapplyPreNormalizedValues();
199
+ }
200
+ }
201
+ }
202
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/Unity.Mathematics.asmdef ADDED
@@ -0,0 +1,4 @@
 
 
 
 
 
1
+ {
2
+ "name": "Unity.Mathematics",
3
+ "allowUnsafeCode": true
4
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/Unity.Mathematics.asmdef.meta ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
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+ guid: d8b63aba1907145bea998dd612889d6b
3
+ AssemblyDefinitionImporter:
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+ externalObjects: {}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/uint3.gen.cs.meta ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
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+ fileFormatVersion: 2
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+ guid: 3f9d441c51e38d9488cbdd2f013adcd3
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+ MonoImporter:
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+ externalObjects: {}
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+ serializedVersion: 2
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+ defaultReferences: []
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/uint3x2.gen.cs ADDED
@@ -0,0 +1,494 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ //------------------------------------------------------------------------------
2
+ // <auto-generated>
3
+ // This code was generated by a tool.
4
+ //
5
+ // Changes to this file may cause incorrect behavior and will be lost if
6
+ // the code is regenerated.
7
+ // </auto-generated>
8
+ //------------------------------------------------------------------------------
9
+ using System;
10
+ using System.Runtime.CompilerServices;
11
+
12
+ #pragma warning disable 0660, 0661
13
+
14
+ namespace Unity.Mathematics
15
+ {
16
+ [System.Serializable]
17
+ public partial struct uint3x2 : System.IEquatable<uint3x2>, IFormattable
18
+ {
19
+ public uint3 c0;
20
+ public uint3 c1;
21
+
22
+ /// <summary>uint3x2 zero value.</summary>
23
+ public static readonly uint3x2 zero;
24
+
25
+ /// <summary>Constructs a uint3x2 matrix from two uint3 vectors.</summary>
26
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
27
+ public uint3x2(uint3 c0, uint3 c1)
28
+ {
29
+ this.c0 = c0;
30
+ this.c1 = c1;
31
+ }
32
+
33
+ /// <summary>Constructs a uint3x2 matrix from 6 uint values given in row-major order.</summary>
34
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
35
+ public uint3x2(uint m00, uint m01,
36
+ uint m10, uint m11,
37
+ uint m20, uint m21)
38
+ {
39
+ this.c0 = new uint3(m00, m10, m20);
40
+ this.c1 = new uint3(m01, m11, m21);
41
+ }
42
+
43
+ /// <summary>Constructs a uint3x2 matrix from a single uint value by assigning it to every component.</summary>
44
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
45
+ public uint3x2(uint v)
46
+ {
47
+ this.c0 = v;
48
+ this.c1 = v;
49
+ }
50
+
51
+ /// <summary>Constructs a uint3x2 matrix from a single bool value by converting it to uint and assigning it to every component.</summary>
52
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
53
+ public uint3x2(bool v)
54
+ {
55
+ this.c0 = math.select(new uint3(0u), new uint3(1u), v);
56
+ this.c1 = math.select(new uint3(0u), new uint3(1u), v);
57
+ }
58
+
59
+ /// <summary>Constructs a uint3x2 matrix from a bool3x2 matrix by componentwise conversion.</summary>
60
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
61
+ public uint3x2(bool3x2 v)
62
+ {
63
+ this.c0 = math.select(new uint3(0u), new uint3(1u), v.c0);
64
+ this.c1 = math.select(new uint3(0u), new uint3(1u), v.c1);
65
+ }
66
+
67
+ /// <summary>Constructs a uint3x2 matrix from a single int value by converting it to uint and assigning it to every component.</summary>
68
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
69
+ public uint3x2(int v)
70
+ {
71
+ this.c0 = (uint3)v;
72
+ this.c1 = (uint3)v;
73
+ }
74
+
75
+ /// <summary>Constructs a uint3x2 matrix from a int3x2 matrix by componentwise conversion.</summary>
76
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
77
+ public uint3x2(int3x2 v)
78
+ {
79
+ this.c0 = (uint3)v.c0;
80
+ this.c1 = (uint3)v.c1;
81
+ }
82
+
83
+ /// <summary>Constructs a uint3x2 matrix from a single float value by converting it to uint and assigning it to every component.</summary>
84
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
85
+ public uint3x2(float v)
86
+ {
87
+ this.c0 = (uint3)v;
88
+ this.c1 = (uint3)v;
89
+ }
90
+
91
+ /// <summary>Constructs a uint3x2 matrix from a float3x2 matrix by componentwise conversion.</summary>
92
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
93
+ public uint3x2(float3x2 v)
94
+ {
95
+ this.c0 = (uint3)v.c0;
96
+ this.c1 = (uint3)v.c1;
97
+ }
98
+
99
+ /// <summary>Constructs a uint3x2 matrix from a single double value by converting it to uint and assigning it to every component.</summary>
100
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
101
+ public uint3x2(double v)
102
+ {
103
+ this.c0 = (uint3)v;
104
+ this.c1 = (uint3)v;
105
+ }
106
+
107
+ /// <summary>Constructs a uint3x2 matrix from a double3x2 matrix by componentwise conversion.</summary>
108
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
109
+ public uint3x2(double3x2 v)
110
+ {
111
+ this.c0 = (uint3)v.c0;
112
+ this.c1 = (uint3)v.c1;
113
+ }
114
+
115
+
116
+ /// <summary>Implicitly converts a single uint value to a uint3x2 matrix by assigning it to every component.</summary>
117
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
118
+ public static implicit operator uint3x2(uint v) { return new uint3x2(v); }
119
+
120
+ /// <summary>Explicitly converts a single bool value to a uint3x2 matrix by converting it to uint and assigning it to every component.</summary>
121
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
122
+ public static explicit operator uint3x2(bool v) { return new uint3x2(v); }
123
+
124
+ /// <summary>Explicitly converts a bool3x2 matrix to a uint3x2 matrix by componentwise conversion.</summary>
125
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
126
+ public static explicit operator uint3x2(bool3x2 v) { return new uint3x2(v); }
127
+
128
+ /// <summary>Explicitly converts a single int value to a uint3x2 matrix by converting it to uint and assigning it to every component.</summary>
129
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
130
+ public static explicit operator uint3x2(int v) { return new uint3x2(v); }
131
+
132
+ /// <summary>Explicitly converts a int3x2 matrix to a uint3x2 matrix by componentwise conversion.</summary>
133
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
134
+ public static explicit operator uint3x2(int3x2 v) { return new uint3x2(v); }
135
+
136
+ /// <summary>Explicitly converts a single float value to a uint3x2 matrix by converting it to uint and assigning it to every component.</summary>
137
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
138
+ public static explicit operator uint3x2(float v) { return new uint3x2(v); }
139
+
140
+ /// <summary>Explicitly converts a float3x2 matrix to a uint3x2 matrix by componentwise conversion.</summary>
141
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
142
+ public static explicit operator uint3x2(float3x2 v) { return new uint3x2(v); }
143
+
144
+ /// <summary>Explicitly converts a single double value to a uint3x2 matrix by converting it to uint and assigning it to every component.</summary>
145
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
146
+ public static explicit operator uint3x2(double v) { return new uint3x2(v); }
147
+
148
+ /// <summary>Explicitly converts a double3x2 matrix to a uint3x2 matrix by componentwise conversion.</summary>
149
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
150
+ public static explicit operator uint3x2(double3x2 v) { return new uint3x2(v); }
151
+
152
+
153
+ /// <summary>Returns the result of a componentwise multiplication operation on two uint3x2 matrices.</summary>
154
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
155
+ public static uint3x2 operator * (uint3x2 lhs, uint3x2 rhs) { return new uint3x2 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1); }
156
+
157
+ /// <summary>Returns the result of a componentwise multiplication operation on a uint3x2 matrix and a uint value.</summary>
158
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
159
+ public static uint3x2 operator * (uint3x2 lhs, uint rhs) { return new uint3x2 (lhs.c0 * rhs, lhs.c1 * rhs); }
160
+
161
+ /// <summary>Returns the result of a componentwise multiplication operation on a uint value and a uint3x2 matrix.</summary>
162
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
163
+ public static uint3x2 operator * (uint lhs, uint3x2 rhs) { return new uint3x2 (lhs * rhs.c0, lhs * rhs.c1); }
164
+
165
+
166
+ /// <summary>Returns the result of a componentwise addition operation on two uint3x2 matrices.</summary>
167
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
168
+ public static uint3x2 operator + (uint3x2 lhs, uint3x2 rhs) { return new uint3x2 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1); }
169
+
170
+ /// <summary>Returns the result of a componentwise addition operation on a uint3x2 matrix and a uint value.</summary>
171
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
172
+ public static uint3x2 operator + (uint3x2 lhs, uint rhs) { return new uint3x2 (lhs.c0 + rhs, lhs.c1 + rhs); }
173
+
174
+ /// <summary>Returns the result of a componentwise addition operation on a uint value and a uint3x2 matrix.</summary>
175
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
176
+ public static uint3x2 operator + (uint lhs, uint3x2 rhs) { return new uint3x2 (lhs + rhs.c0, lhs + rhs.c1); }
177
+
178
+
179
+ /// <summary>Returns the result of a componentwise subtraction operation on two uint3x2 matrices.</summary>
180
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
181
+ public static uint3x2 operator - (uint3x2 lhs, uint3x2 rhs) { return new uint3x2 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1); }
182
+
183
+ /// <summary>Returns the result of a componentwise subtraction operation on a uint3x2 matrix and a uint value.</summary>
184
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
185
+ public static uint3x2 operator - (uint3x2 lhs, uint rhs) { return new uint3x2 (lhs.c0 - rhs, lhs.c1 - rhs); }
186
+
187
+ /// <summary>Returns the result of a componentwise subtraction operation on a uint value and a uint3x2 matrix.</summary>
188
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
189
+ public static uint3x2 operator - (uint lhs, uint3x2 rhs) { return new uint3x2 (lhs - rhs.c0, lhs - rhs.c1); }
190
+
191
+
192
+ /// <summary>Returns the result of a componentwise division operation on two uint3x2 matrices.</summary>
193
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
194
+ public static uint3x2 operator / (uint3x2 lhs, uint3x2 rhs) { return new uint3x2 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1); }
195
+
196
+ /// <summary>Returns the result of a componentwise division operation on a uint3x2 matrix and a uint value.</summary>
197
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
198
+ public static uint3x2 operator / (uint3x2 lhs, uint rhs) { return new uint3x2 (lhs.c0 / rhs, lhs.c1 / rhs); }
199
+
200
+ /// <summary>Returns the result of a componentwise division operation on a uint value and a uint3x2 matrix.</summary>
201
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
202
+ public static uint3x2 operator / (uint lhs, uint3x2 rhs) { return new uint3x2 (lhs / rhs.c0, lhs / rhs.c1); }
203
+
204
+
205
+ /// <summary>Returns the result of a componentwise modulus operation on two uint3x2 matrices.</summary>
206
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
207
+ public static uint3x2 operator % (uint3x2 lhs, uint3x2 rhs) { return new uint3x2 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1); }
208
+
209
+ /// <summary>Returns the result of a componentwise modulus operation on a uint3x2 matrix and a uint value.</summary>
210
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
211
+ public static uint3x2 operator % (uint3x2 lhs, uint rhs) { return new uint3x2 (lhs.c0 % rhs, lhs.c1 % rhs); }
212
+
213
+ /// <summary>Returns the result of a componentwise modulus operation on a uint value and a uint3x2 matrix.</summary>
214
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
215
+ public static uint3x2 operator % (uint lhs, uint3x2 rhs) { return new uint3x2 (lhs % rhs.c0, lhs % rhs.c1); }
216
+
217
+
218
+ /// <summary>Returns the result of a componentwise increment operation on a uint3x2 matrix.</summary>
219
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
220
+ public static uint3x2 operator ++ (uint3x2 val) { return new uint3x2 (++val.c0, ++val.c1); }
221
+
222
+
223
+ /// <summary>Returns the result of a componentwise decrement operation on a uint3x2 matrix.</summary>
224
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
225
+ public static uint3x2 operator -- (uint3x2 val) { return new uint3x2 (--val.c0, --val.c1); }
226
+
227
+
228
+ /// <summary>Returns the result of a componentwise less than operation on two uint3x2 matrices.</summary>
229
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
230
+ public static bool3x2 operator < (uint3x2 lhs, uint3x2 rhs) { return new bool3x2 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1); }
231
+
232
+ /// <summary>Returns the result of a componentwise less than operation on a uint3x2 matrix and a uint value.</summary>
233
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
234
+ public static bool3x2 operator < (uint3x2 lhs, uint rhs) { return new bool3x2 (lhs.c0 < rhs, lhs.c1 < rhs); }
235
+
236
+ /// <summary>Returns the result of a componentwise less than operation on a uint value and a uint3x2 matrix.</summary>
237
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
238
+ public static bool3x2 operator < (uint lhs, uint3x2 rhs) { return new bool3x2 (lhs < rhs.c0, lhs < rhs.c1); }
239
+
240
+
241
+ /// <summary>Returns the result of a componentwise less or equal operation on two uint3x2 matrices.</summary>
242
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
243
+ public static bool3x2 operator <= (uint3x2 lhs, uint3x2 rhs) { return new bool3x2 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1); }
244
+
245
+ /// <summary>Returns the result of a componentwise less or equal operation on a uint3x2 matrix and a uint value.</summary>
246
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
247
+ public static bool3x2 operator <= (uint3x2 lhs, uint rhs) { return new bool3x2 (lhs.c0 <= rhs, lhs.c1 <= rhs); }
248
+
249
+ /// <summary>Returns the result of a componentwise less or equal operation on a uint value and a uint3x2 matrix.</summary>
250
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
251
+ public static bool3x2 operator <= (uint lhs, uint3x2 rhs) { return new bool3x2 (lhs <= rhs.c0, lhs <= rhs.c1); }
252
+
253
+
254
+ /// <summary>Returns the result of a componentwise greater than operation on two uint3x2 matrices.</summary>
255
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
256
+ public static bool3x2 operator > (uint3x2 lhs, uint3x2 rhs) { return new bool3x2 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1); }
257
+
258
+ /// <summary>Returns the result of a componentwise greater than operation on a uint3x2 matrix and a uint value.</summary>
259
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
260
+ public static bool3x2 operator > (uint3x2 lhs, uint rhs) { return new bool3x2 (lhs.c0 > rhs, lhs.c1 > rhs); }
261
+
262
+ /// <summary>Returns the result of a componentwise greater than operation on a uint value and a uint3x2 matrix.</summary>
263
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
264
+ public static bool3x2 operator > (uint lhs, uint3x2 rhs) { return new bool3x2 (lhs > rhs.c0, lhs > rhs.c1); }
265
+
266
+
267
+ /// <summary>Returns the result of a componentwise greater or equal operation on two uint3x2 matrices.</summary>
268
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
269
+ public static bool3x2 operator >= (uint3x2 lhs, uint3x2 rhs) { return new bool3x2 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1); }
270
+
271
+ /// <summary>Returns the result of a componentwise greater or equal operation on a uint3x2 matrix and a uint value.</summary>
272
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
273
+ public static bool3x2 operator >= (uint3x2 lhs, uint rhs) { return new bool3x2 (lhs.c0 >= rhs, lhs.c1 >= rhs); }
274
+
275
+ /// <summary>Returns the result of a componentwise greater or equal operation on a uint value and a uint3x2 matrix.</summary>
276
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
277
+ public static bool3x2 operator >= (uint lhs, uint3x2 rhs) { return new bool3x2 (lhs >= rhs.c0, lhs >= rhs.c1); }
278
+
279
+
280
+ /// <summary>Returns the result of a componentwise unary minus operation on a uint3x2 matrix.</summary>
281
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
282
+ public static uint3x2 operator - (uint3x2 val) { return new uint3x2 (-val.c0, -val.c1); }
283
+
284
+
285
+ /// <summary>Returns the result of a componentwise unary plus operation on a uint3x2 matrix.</summary>
286
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
287
+ public static uint3x2 operator + (uint3x2 val) { return new uint3x2 (+val.c0, +val.c1); }
288
+
289
+
290
+ /// <summary>Returns the result of a componentwise left shift operation on a uint3x2 matrix by a number of bits specified by a single int.</summary>
291
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
292
+ public static uint3x2 operator << (uint3x2 x, int n) { return new uint3x2 (x.c0 << n, x.c1 << n); }
293
+
294
+ /// <summary>Returns the result of a componentwise right shift operation on a uint3x2 matrix by a number of bits specified by a single int.</summary>
295
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
296
+ public static uint3x2 operator >> (uint3x2 x, int n) { return new uint3x2 (x.c0 >> n, x.c1 >> n); }
297
+
298
+ /// <summary>Returns the result of a componentwise equality operation on two uint3x2 matrices.</summary>
299
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
300
+ public static bool3x2 operator == (uint3x2 lhs, uint3x2 rhs) { return new bool3x2 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1); }
301
+
302
+ /// <summary>Returns the result of a componentwise equality operation on a uint3x2 matrix and a uint value.</summary>
303
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
304
+ public static bool3x2 operator == (uint3x2 lhs, uint rhs) { return new bool3x2 (lhs.c0 == rhs, lhs.c1 == rhs); }
305
+
306
+ /// <summary>Returns the result of a componentwise equality operation on a uint value and a uint3x2 matrix.</summary>
307
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
308
+ public static bool3x2 operator == (uint lhs, uint3x2 rhs) { return new bool3x2 (lhs == rhs.c0, lhs == rhs.c1); }
309
+
310
+
311
+ /// <summary>Returns the result of a componentwise not equal operation on two uint3x2 matrices.</summary>
312
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
313
+ public static bool3x2 operator != (uint3x2 lhs, uint3x2 rhs) { return new bool3x2 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1); }
314
+
315
+ /// <summary>Returns the result of a componentwise not equal operation on a uint3x2 matrix and a uint value.</summary>
316
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
317
+ public static bool3x2 operator != (uint3x2 lhs, uint rhs) { return new bool3x2 (lhs.c0 != rhs, lhs.c1 != rhs); }
318
+
319
+ /// <summary>Returns the result of a componentwise not equal operation on a uint value and a uint3x2 matrix.</summary>
320
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
321
+ public static bool3x2 operator != (uint lhs, uint3x2 rhs) { return new bool3x2 (lhs != rhs.c0, lhs != rhs.c1); }
322
+
323
+
324
+ /// <summary>Returns the result of a componentwise bitwise not operation on a uint3x2 matrix.</summary>
325
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
326
+ public static uint3x2 operator ~ (uint3x2 val) { return new uint3x2 (~val.c0, ~val.c1); }
327
+
328
+
329
+ /// <summary>Returns the result of a componentwise bitwise and operation on two uint3x2 matrices.</summary>
330
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
331
+ public static uint3x2 operator & (uint3x2 lhs, uint3x2 rhs) { return new uint3x2 (lhs.c0 & rhs.c0, lhs.c1 & rhs.c1); }
332
+
333
+ /// <summary>Returns the result of a componentwise bitwise and operation on a uint3x2 matrix and a uint value.</summary>
334
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
335
+ public static uint3x2 operator & (uint3x2 lhs, uint rhs) { return new uint3x2 (lhs.c0 & rhs, lhs.c1 & rhs); }
336
+
337
+ /// <summary>Returns the result of a componentwise bitwise and operation on a uint value and a uint3x2 matrix.</summary>
338
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
339
+ public static uint3x2 operator & (uint lhs, uint3x2 rhs) { return new uint3x2 (lhs & rhs.c0, lhs & rhs.c1); }
340
+
341
+
342
+ /// <summary>Returns the result of a componentwise bitwise or operation on two uint3x2 matrices.</summary>
343
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
344
+ public static uint3x2 operator | (uint3x2 lhs, uint3x2 rhs) { return new uint3x2 (lhs.c0 | rhs.c0, lhs.c1 | rhs.c1); }
345
+
346
+ /// <summary>Returns the result of a componentwise bitwise or operation on a uint3x2 matrix and a uint value.</summary>
347
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
348
+ public static uint3x2 operator | (uint3x2 lhs, uint rhs) { return new uint3x2 (lhs.c0 | rhs, lhs.c1 | rhs); }
349
+
350
+ /// <summary>Returns the result of a componentwise bitwise or operation on a uint value and a uint3x2 matrix.</summary>
351
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
352
+ public static uint3x2 operator | (uint lhs, uint3x2 rhs) { return new uint3x2 (lhs | rhs.c0, lhs | rhs.c1); }
353
+
354
+
355
+ /// <summary>Returns the result of a componentwise bitwise exclusive or operation on two uint3x2 matrices.</summary>
356
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
357
+ public static uint3x2 operator ^ (uint3x2 lhs, uint3x2 rhs) { return new uint3x2 (lhs.c0 ^ rhs.c0, lhs.c1 ^ rhs.c1); }
358
+
359
+ /// <summary>Returns the result of a componentwise bitwise exclusive or operation on a uint3x2 matrix and a uint value.</summary>
360
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
361
+ public static uint3x2 operator ^ (uint3x2 lhs, uint rhs) { return new uint3x2 (lhs.c0 ^ rhs, lhs.c1 ^ rhs); }
362
+
363
+ /// <summary>Returns the result of a componentwise bitwise exclusive or operation on a uint value and a uint3x2 matrix.</summary>
364
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
365
+ public static uint3x2 operator ^ (uint lhs, uint3x2 rhs) { return new uint3x2 (lhs ^ rhs.c0, lhs ^ rhs.c1); }
366
+
367
+
368
+
369
+ /// <summary>Returns the uint3 element at a specified index.</summary>
370
+ unsafe public ref uint3 this[int index]
371
+ {
372
+ get
373
+ {
374
+ #if ENABLE_UNITY_COLLECTIONS_CHECKS
375
+ if ((uint)index >= 2)
376
+ throw new System.ArgumentException("index must be between[0...1]");
377
+ #endif
378
+ fixed (uint3x2* array = &this) { return ref ((uint3*)array)[index]; }
379
+ }
380
+ }
381
+
382
+ /// <summary>Returns true if the uint3x2 is equal to a given uint3x2, false otherwise.</summary>
383
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
384
+ public bool Equals(uint3x2 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1); }
385
+
386
+ /// <summary>Returns true if the uint3x2 is equal to a given uint3x2, false otherwise.</summary>
387
+ public override bool Equals(object o) { return Equals((uint3x2)o); }
388
+
389
+
390
+ /// <summary>Returns a hash code for the uint3x2.</summary>
391
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
392
+ public override int GetHashCode() { return (int)math.hash(this); }
393
+
394
+
395
+ /// <summary>Returns a string representation of the uint3x2.</summary>
396
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
397
+ public override string ToString()
398
+ {
399
+ return string.Format("uint3x2({0}, {1}, {2}, {3}, {4}, {5})", c0.x, c1.x, c0.y, c1.y, c0.z, c1.z);
400
+ }
401
+
402
+ /// <summary>Returns a string representation of the uint3x2 using a specified format and culture-specific format information.</summary>
403
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
404
+ public string ToString(string format, IFormatProvider formatProvider)
405
+ {
406
+ return string.Format("uint3x2({0}, {1}, {2}, {3}, {4}, {5})", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c0.z.ToString(format, formatProvider), c1.z.ToString(format, formatProvider));
407
+ }
408
+
409
+ }
410
+
411
+ public static partial class math
412
+ {
413
+ /// <summary>Returns a uint3x2 matrix constructed from two uint3 vectors.</summary>
414
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
415
+ public static uint3x2 uint3x2(uint3 c0, uint3 c1) { return new uint3x2(c0, c1); }
416
+
417
+ /// <summary>Returns a uint3x2 matrix constructed from from 6 uint values given in row-major order.</summary>
418
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
419
+ public static uint3x2 uint3x2(uint m00, uint m01,
420
+ uint m10, uint m11,
421
+ uint m20, uint m21)
422
+ {
423
+ return new uint3x2(m00, m01,
424
+ m10, m11,
425
+ m20, m21);
426
+ }
427
+
428
+ /// <summary>Returns a uint3x2 matrix constructed from a single uint value by assigning it to every component.</summary>
429
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
430
+ public static uint3x2 uint3x2(uint v) { return new uint3x2(v); }
431
+
432
+ /// <summary>Returns a uint3x2 matrix constructed from a single bool value by converting it to uint and assigning it to every component.</summary>
433
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
434
+ public static uint3x2 uint3x2(bool v) { return new uint3x2(v); }
435
+
436
+ /// <summary>Return a uint3x2 matrix constructed from a bool3x2 matrix by componentwise conversion.</summary>
437
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
438
+ public static uint3x2 uint3x2(bool3x2 v) { return new uint3x2(v); }
439
+
440
+ /// <summary>Returns a uint3x2 matrix constructed from a single int value by converting it to uint and assigning it to every component.</summary>
441
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
442
+ public static uint3x2 uint3x2(int v) { return new uint3x2(v); }
443
+
444
+ /// <summary>Return a uint3x2 matrix constructed from a int3x2 matrix by componentwise conversion.</summary>
445
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
446
+ public static uint3x2 uint3x2(int3x2 v) { return new uint3x2(v); }
447
+
448
+ /// <summary>Returns a uint3x2 matrix constructed from a single float value by converting it to uint and assigning it to every component.</summary>
449
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
450
+ public static uint3x2 uint3x2(float v) { return new uint3x2(v); }
451
+
452
+ /// <summary>Return a uint3x2 matrix constructed from a float3x2 matrix by componentwise conversion.</summary>
453
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
454
+ public static uint3x2 uint3x2(float3x2 v) { return new uint3x2(v); }
455
+
456
+ /// <summary>Returns a uint3x2 matrix constructed from a single double value by converting it to uint and assigning it to every component.</summary>
457
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
458
+ public static uint3x2 uint3x2(double v) { return new uint3x2(v); }
459
+
460
+ /// <summary>Return a uint3x2 matrix constructed from a double3x2 matrix by componentwise conversion.</summary>
461
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
462
+ public static uint3x2 uint3x2(double3x2 v) { return new uint3x2(v); }
463
+
464
+ /// <summary>Return the uint2x3 transpose of a uint3x2 matrix.</summary>
465
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
466
+ public static uint2x3 transpose(uint3x2 v)
467
+ {
468
+ return uint2x3(
469
+ v.c0.x, v.c0.y, v.c0.z,
470
+ v.c1.x, v.c1.y, v.c1.z);
471
+ }
472
+
473
+ /// <summary>Returns a uint hash code of a uint3x2 vector.</summary>
474
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
475
+ public static uint hash(uint3x2 v)
476
+ {
477
+ return csum(v.c0 * uint3(0x515D90F5u, 0xEC9F68F3u, 0xF9EA92D5u) +
478
+ v.c1 * uint3(0xC2FAFCB9u, 0x616E9CA1u, 0xC5C5394Bu)) + 0xCAE78587u;
479
+ }
480
+
481
+ /// <summary>
482
+ /// Returns a uint3 vector hash code of a uint3x2 vector.
483
+ /// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
484
+ /// that are only reduced to a narrow uint hash at the very end instead of at every step.
485
+ /// </summary>
486
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
487
+ public static uint3 hashwide(uint3x2 v)
488
+ {
489
+ return (v.c0 * uint3(0x7A1541C9u, 0xF83BD927u, 0x6A243BCBu) +
490
+ v.c1 * uint3(0x509B84C9u, 0x91D13847u, 0x52F7230Fu)) + 0xCF286E83u;
491
+ }
492
+
493
+ }
494
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/uint3x2.gen.cs.meta ADDED
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+ fileFormatVersion: 2
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+ guid: 7b284ac5d8ece4e8cbadac0249c18c4c
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/uint3x3.gen.cs ADDED
@@ -0,0 +1,512 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ //------------------------------------------------------------------------------
2
+ // <auto-generated>
3
+ // This code was generated by a tool.
4
+ //
5
+ // Changes to this file may cause incorrect behavior and will be lost if
6
+ // the code is regenerated.
7
+ // </auto-generated>
8
+ //------------------------------------------------------------------------------
9
+ using System;
10
+ using System.Runtime.CompilerServices;
11
+
12
+ #pragma warning disable 0660, 0661
13
+
14
+ namespace Unity.Mathematics
15
+ {
16
+ [System.Serializable]
17
+ public partial struct uint3x3 : System.IEquatable<uint3x3>, IFormattable
18
+ {
19
+ public uint3 c0;
20
+ public uint3 c1;
21
+ public uint3 c2;
22
+
23
+ /// <summary>uint3x3 identity transform.</summary>
24
+ public static readonly uint3x3 identity = new uint3x3(1u, 0u, 0u, 0u, 1u, 0u, 0u, 0u, 1u);
25
+
26
+ /// <summary>uint3x3 zero value.</summary>
27
+ public static readonly uint3x3 zero;
28
+
29
+ /// <summary>Constructs a uint3x3 matrix from three uint3 vectors.</summary>
30
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
31
+ public uint3x3(uint3 c0, uint3 c1, uint3 c2)
32
+ {
33
+ this.c0 = c0;
34
+ this.c1 = c1;
35
+ this.c2 = c2;
36
+ }
37
+
38
+ /// <summary>Constructs a uint3x3 matrix from 9 uint values given in row-major order.</summary>
39
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
40
+ public uint3x3(uint m00, uint m01, uint m02,
41
+ uint m10, uint m11, uint m12,
42
+ uint m20, uint m21, uint m22)
43
+ {
44
+ this.c0 = new uint3(m00, m10, m20);
45
+ this.c1 = new uint3(m01, m11, m21);
46
+ this.c2 = new uint3(m02, m12, m22);
47
+ }
48
+
49
+ /// <summary>Constructs a uint3x3 matrix from a single uint value by assigning it to every component.</summary>
50
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
51
+ public uint3x3(uint v)
52
+ {
53
+ this.c0 = v;
54
+ this.c1 = v;
55
+ this.c2 = v;
56
+ }
57
+
58
+ /// <summary>Constructs a uint3x3 matrix from a single bool value by converting it to uint and assigning it to every component.</summary>
59
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
60
+ public uint3x3(bool v)
61
+ {
62
+ this.c0 = math.select(new uint3(0u), new uint3(1u), v);
63
+ this.c1 = math.select(new uint3(0u), new uint3(1u), v);
64
+ this.c2 = math.select(new uint3(0u), new uint3(1u), v);
65
+ }
66
+
67
+ /// <summary>Constructs a uint3x3 matrix from a bool3x3 matrix by componentwise conversion.</summary>
68
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
69
+ public uint3x3(bool3x3 v)
70
+ {
71
+ this.c0 = math.select(new uint3(0u), new uint3(1u), v.c0);
72
+ this.c1 = math.select(new uint3(0u), new uint3(1u), v.c1);
73
+ this.c2 = math.select(new uint3(0u), new uint3(1u), v.c2);
74
+ }
75
+
76
+ /// <summary>Constructs a uint3x3 matrix from a single int value by converting it to uint and assigning it to every component.</summary>
77
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
78
+ public uint3x3(int v)
79
+ {
80
+ this.c0 = (uint3)v;
81
+ this.c1 = (uint3)v;
82
+ this.c2 = (uint3)v;
83
+ }
84
+
85
+ /// <summary>Constructs a uint3x3 matrix from a int3x3 matrix by componentwise conversion.</summary>
86
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
87
+ public uint3x3(int3x3 v)
88
+ {
89
+ this.c0 = (uint3)v.c0;
90
+ this.c1 = (uint3)v.c1;
91
+ this.c2 = (uint3)v.c2;
92
+ }
93
+
94
+ /// <summary>Constructs a uint3x3 matrix from a single float value by converting it to uint and assigning it to every component.</summary>
95
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
96
+ public uint3x3(float v)
97
+ {
98
+ this.c0 = (uint3)v;
99
+ this.c1 = (uint3)v;
100
+ this.c2 = (uint3)v;
101
+ }
102
+
103
+ /// <summary>Constructs a uint3x3 matrix from a float3x3 matrix by componentwise conversion.</summary>
104
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
105
+ public uint3x3(float3x3 v)
106
+ {
107
+ this.c0 = (uint3)v.c0;
108
+ this.c1 = (uint3)v.c1;
109
+ this.c2 = (uint3)v.c2;
110
+ }
111
+
112
+ /// <summary>Constructs a uint3x3 matrix from a single double value by converting it to uint and assigning it to every component.</summary>
113
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
114
+ public uint3x3(double v)
115
+ {
116
+ this.c0 = (uint3)v;
117
+ this.c1 = (uint3)v;
118
+ this.c2 = (uint3)v;
119
+ }
120
+
121
+ /// <summary>Constructs a uint3x3 matrix from a double3x3 matrix by componentwise conversion.</summary>
122
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
123
+ public uint3x3(double3x3 v)
124
+ {
125
+ this.c0 = (uint3)v.c0;
126
+ this.c1 = (uint3)v.c1;
127
+ this.c2 = (uint3)v.c2;
128
+ }
129
+
130
+
131
+ /// <summary>Implicitly converts a single uint value to a uint3x3 matrix by assigning it to every component.</summary>
132
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
133
+ public static implicit operator uint3x3(uint v) { return new uint3x3(v); }
134
+
135
+ /// <summary>Explicitly converts a single bool value to a uint3x3 matrix by converting it to uint and assigning it to every component.</summary>
136
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
137
+ public static explicit operator uint3x3(bool v) { return new uint3x3(v); }
138
+
139
+ /// <summary>Explicitly converts a bool3x3 matrix to a uint3x3 matrix by componentwise conversion.</summary>
140
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
141
+ public static explicit operator uint3x3(bool3x3 v) { return new uint3x3(v); }
142
+
143
+ /// <summary>Explicitly converts a single int value to a uint3x3 matrix by converting it to uint and assigning it to every component.</summary>
144
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
145
+ public static explicit operator uint3x3(int v) { return new uint3x3(v); }
146
+
147
+ /// <summary>Explicitly converts a int3x3 matrix to a uint3x3 matrix by componentwise conversion.</summary>
148
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
149
+ public static explicit operator uint3x3(int3x3 v) { return new uint3x3(v); }
150
+
151
+ /// <summary>Explicitly converts a single float value to a uint3x3 matrix by converting it to uint and assigning it to every component.</summary>
152
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
153
+ public static explicit operator uint3x3(float v) { return new uint3x3(v); }
154
+
155
+ /// <summary>Explicitly converts a float3x3 matrix to a uint3x3 matrix by componentwise conversion.</summary>
156
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
157
+ public static explicit operator uint3x3(float3x3 v) { return new uint3x3(v); }
158
+
159
+ /// <summary>Explicitly converts a single double value to a uint3x3 matrix by converting it to uint and assigning it to every component.</summary>
160
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
161
+ public static explicit operator uint3x3(double v) { return new uint3x3(v); }
162
+
163
+ /// <summary>Explicitly converts a double3x3 matrix to a uint3x3 matrix by componentwise conversion.</summary>
164
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
165
+ public static explicit operator uint3x3(double3x3 v) { return new uint3x3(v); }
166
+
167
+
168
+ /// <summary>Returns the result of a componentwise multiplication operation on two uint3x3 matrices.</summary>
169
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
170
+ public static uint3x3 operator * (uint3x3 lhs, uint3x3 rhs) { return new uint3x3 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1, lhs.c2 * rhs.c2); }
171
+
172
+ /// <summary>Returns the result of a componentwise multiplication operation on a uint3x3 matrix and a uint value.</summary>
173
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
174
+ public static uint3x3 operator * (uint3x3 lhs, uint rhs) { return new uint3x3 (lhs.c0 * rhs, lhs.c1 * rhs, lhs.c2 * rhs); }
175
+
176
+ /// <summary>Returns the result of a componentwise multiplication operation on a uint value and a uint3x3 matrix.</summary>
177
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
178
+ public static uint3x3 operator * (uint lhs, uint3x3 rhs) { return new uint3x3 (lhs * rhs.c0, lhs * rhs.c1, lhs * rhs.c2); }
179
+
180
+
181
+ /// <summary>Returns the result of a componentwise addition operation on two uint3x3 matrices.</summary>
182
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
183
+ public static uint3x3 operator + (uint3x3 lhs, uint3x3 rhs) { return new uint3x3 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1, lhs.c2 + rhs.c2); }
184
+
185
+ /// <summary>Returns the result of a componentwise addition operation on a uint3x3 matrix and a uint value.</summary>
186
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
187
+ public static uint3x3 operator + (uint3x3 lhs, uint rhs) { return new uint3x3 (lhs.c0 + rhs, lhs.c1 + rhs, lhs.c2 + rhs); }
188
+
189
+ /// <summary>Returns the result of a componentwise addition operation on a uint value and a uint3x3 matrix.</summary>
190
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
191
+ public static uint3x3 operator + (uint lhs, uint3x3 rhs) { return new uint3x3 (lhs + rhs.c0, lhs + rhs.c1, lhs + rhs.c2); }
192
+
193
+
194
+ /// <summary>Returns the result of a componentwise subtraction operation on two uint3x3 matrices.</summary>
195
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
196
+ public static uint3x3 operator - (uint3x3 lhs, uint3x3 rhs) { return new uint3x3 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1, lhs.c2 - rhs.c2); }
197
+
198
+ /// <summary>Returns the result of a componentwise subtraction operation on a uint3x3 matrix and a uint value.</summary>
199
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
200
+ public static uint3x3 operator - (uint3x3 lhs, uint rhs) { return new uint3x3 (lhs.c0 - rhs, lhs.c1 - rhs, lhs.c2 - rhs); }
201
+
202
+ /// <summary>Returns the result of a componentwise subtraction operation on a uint value and a uint3x3 matrix.</summary>
203
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
204
+ public static uint3x3 operator - (uint lhs, uint3x3 rhs) { return new uint3x3 (lhs - rhs.c0, lhs - rhs.c1, lhs - rhs.c2); }
205
+
206
+
207
+ /// <summary>Returns the result of a componentwise division operation on two uint3x3 matrices.</summary>
208
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
209
+ public static uint3x3 operator / (uint3x3 lhs, uint3x3 rhs) { return new uint3x3 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1, lhs.c2 / rhs.c2); }
210
+
211
+ /// <summary>Returns the result of a componentwise division operation on a uint3x3 matrix and a uint value.</summary>
212
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
213
+ public static uint3x3 operator / (uint3x3 lhs, uint rhs) { return new uint3x3 (lhs.c0 / rhs, lhs.c1 / rhs, lhs.c2 / rhs); }
214
+
215
+ /// <summary>Returns the result of a componentwise division operation on a uint value and a uint3x3 matrix.</summary>
216
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
217
+ public static uint3x3 operator / (uint lhs, uint3x3 rhs) { return new uint3x3 (lhs / rhs.c0, lhs / rhs.c1, lhs / rhs.c2); }
218
+
219
+
220
+ /// <summary>Returns the result of a componentwise modulus operation on two uint3x3 matrices.</summary>
221
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
222
+ public static uint3x3 operator % (uint3x3 lhs, uint3x3 rhs) { return new uint3x3 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1, lhs.c2 % rhs.c2); }
223
+
224
+ /// <summary>Returns the result of a componentwise modulus operation on a uint3x3 matrix and a uint value.</summary>
225
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
226
+ public static uint3x3 operator % (uint3x3 lhs, uint rhs) { return new uint3x3 (lhs.c0 % rhs, lhs.c1 % rhs, lhs.c2 % rhs); }
227
+
228
+ /// <summary>Returns the result of a componentwise modulus operation on a uint value and a uint3x3 matrix.</summary>
229
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
230
+ public static uint3x3 operator % (uint lhs, uint3x3 rhs) { return new uint3x3 (lhs % rhs.c0, lhs % rhs.c1, lhs % rhs.c2); }
231
+
232
+
233
+ /// <summary>Returns the result of a componentwise increment operation on a uint3x3 matrix.</summary>
234
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
235
+ public static uint3x3 operator ++ (uint3x3 val) { return new uint3x3 (++val.c0, ++val.c1, ++val.c2); }
236
+
237
+
238
+ /// <summary>Returns the result of a componentwise decrement operation on a uint3x3 matrix.</summary>
239
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
240
+ public static uint3x3 operator -- (uint3x3 val) { return new uint3x3 (--val.c0, --val.c1, --val.c2); }
241
+
242
+
243
+ /// <summary>Returns the result of a componentwise less than operation on two uint3x3 matrices.</summary>
244
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
245
+ public static bool3x3 operator < (uint3x3 lhs, uint3x3 rhs) { return new bool3x3 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1, lhs.c2 < rhs.c2); }
246
+
247
+ /// <summary>Returns the result of a componentwise less than operation on a uint3x3 matrix and a uint value.</summary>
248
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
249
+ public static bool3x3 operator < (uint3x3 lhs, uint rhs) { return new bool3x3 (lhs.c0 < rhs, lhs.c1 < rhs, lhs.c2 < rhs); }
250
+
251
+ /// <summary>Returns the result of a componentwise less than operation on a uint value and a uint3x3 matrix.</summary>
252
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
253
+ public static bool3x3 operator < (uint lhs, uint3x3 rhs) { return new bool3x3 (lhs < rhs.c0, lhs < rhs.c1, lhs < rhs.c2); }
254
+
255
+
256
+ /// <summary>Returns the result of a componentwise less or equal operation on two uint3x3 matrices.</summary>
257
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
258
+ public static bool3x3 operator <= (uint3x3 lhs, uint3x3 rhs) { return new bool3x3 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1, lhs.c2 <= rhs.c2); }
259
+
260
+ /// <summary>Returns the result of a componentwise less or equal operation on a uint3x3 matrix and a uint value.</summary>
261
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
262
+ public static bool3x3 operator <= (uint3x3 lhs, uint rhs) { return new bool3x3 (lhs.c0 <= rhs, lhs.c1 <= rhs, lhs.c2 <= rhs); }
263
+
264
+ /// <summary>Returns the result of a componentwise less or equal operation on a uint value and a uint3x3 matrix.</summary>
265
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
266
+ public static bool3x3 operator <= (uint lhs, uint3x3 rhs) { return new bool3x3 (lhs <= rhs.c0, lhs <= rhs.c1, lhs <= rhs.c2); }
267
+
268
+
269
+ /// <summary>Returns the result of a componentwise greater than operation on two uint3x3 matrices.</summary>
270
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
271
+ public static bool3x3 operator > (uint3x3 lhs, uint3x3 rhs) { return new bool3x3 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1, lhs.c2 > rhs.c2); }
272
+
273
+ /// <summary>Returns the result of a componentwise greater than operation on a uint3x3 matrix and a uint value.</summary>
274
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
275
+ public static bool3x3 operator > (uint3x3 lhs, uint rhs) { return new bool3x3 (lhs.c0 > rhs, lhs.c1 > rhs, lhs.c2 > rhs); }
276
+
277
+ /// <summary>Returns the result of a componentwise greater than operation on a uint value and a uint3x3 matrix.</summary>
278
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
279
+ public static bool3x3 operator > (uint lhs, uint3x3 rhs) { return new bool3x3 (lhs > rhs.c0, lhs > rhs.c1, lhs > rhs.c2); }
280
+
281
+
282
+ /// <summary>Returns the result of a componentwise greater or equal operation on two uint3x3 matrices.</summary>
283
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
284
+ public static bool3x3 operator >= (uint3x3 lhs, uint3x3 rhs) { return new bool3x3 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1, lhs.c2 >= rhs.c2); }
285
+
286
+ /// <summary>Returns the result of a componentwise greater or equal operation on a uint3x3 matrix and a uint value.</summary>
287
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
288
+ public static bool3x3 operator >= (uint3x3 lhs, uint rhs) { return new bool3x3 (lhs.c0 >= rhs, lhs.c1 >= rhs, lhs.c2 >= rhs); }
289
+
290
+ /// <summary>Returns the result of a componentwise greater or equal operation on a uint value and a uint3x3 matrix.</summary>
291
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
292
+ public static bool3x3 operator >= (uint lhs, uint3x3 rhs) { return new bool3x3 (lhs >= rhs.c0, lhs >= rhs.c1, lhs >= rhs.c2); }
293
+
294
+
295
+ /// <summary>Returns the result of a componentwise unary minus operation on a uint3x3 matrix.</summary>
296
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
297
+ public static uint3x3 operator - (uint3x3 val) { return new uint3x3 (-val.c0, -val.c1, -val.c2); }
298
+
299
+
300
+ /// <summary>Returns the result of a componentwise unary plus operation on a uint3x3 matrix.</summary>
301
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
302
+ public static uint3x3 operator + (uint3x3 val) { return new uint3x3 (+val.c0, +val.c1, +val.c2); }
303
+
304
+
305
+ /// <summary>Returns the result of a componentwise left shift operation on a uint3x3 matrix by a number of bits specified by a single int.</summary>
306
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
307
+ public static uint3x3 operator << (uint3x3 x, int n) { return new uint3x3 (x.c0 << n, x.c1 << n, x.c2 << n); }
308
+
309
+ /// <summary>Returns the result of a componentwise right shift operation on a uint3x3 matrix by a number of bits specified by a single int.</summary>
310
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
311
+ public static uint3x3 operator >> (uint3x3 x, int n) { return new uint3x3 (x.c0 >> n, x.c1 >> n, x.c2 >> n); }
312
+
313
+ /// <summary>Returns the result of a componentwise equality operation on two uint3x3 matrices.</summary>
314
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
315
+ public static bool3x3 operator == (uint3x3 lhs, uint3x3 rhs) { return new bool3x3 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2); }
316
+
317
+ /// <summary>Returns the result of a componentwise equality operation on a uint3x3 matrix and a uint value.</summary>
318
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
319
+ public static bool3x3 operator == (uint3x3 lhs, uint rhs) { return new bool3x3 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs); }
320
+
321
+ /// <summary>Returns the result of a componentwise equality operation on a uint value and a uint3x3 matrix.</summary>
322
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
323
+ public static bool3x3 operator == (uint lhs, uint3x3 rhs) { return new bool3x3 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2); }
324
+
325
+
326
+ /// <summary>Returns the result of a componentwise not equal operation on two uint3x3 matrices.</summary>
327
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
328
+ public static bool3x3 operator != (uint3x3 lhs, uint3x3 rhs) { return new bool3x3 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2); }
329
+
330
+ /// <summary>Returns the result of a componentwise not equal operation on a uint3x3 matrix and a uint value.</summary>
331
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
332
+ public static bool3x3 operator != (uint3x3 lhs, uint rhs) { return new bool3x3 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs); }
333
+
334
+ /// <summary>Returns the result of a componentwise not equal operation on a uint value and a uint3x3 matrix.</summary>
335
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
336
+ public static bool3x3 operator != (uint lhs, uint3x3 rhs) { return new bool3x3 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2); }
337
+
338
+
339
+ /// <summary>Returns the result of a componentwise bitwise not operation on a uint3x3 matrix.</summary>
340
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
341
+ public static uint3x3 operator ~ (uint3x3 val) { return new uint3x3 (~val.c0, ~val.c1, ~val.c2); }
342
+
343
+
344
+ /// <summary>Returns the result of a componentwise bitwise and operation on two uint3x3 matrices.</summary>
345
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
346
+ public static uint3x3 operator & (uint3x3 lhs, uint3x3 rhs) { return new uint3x3 (lhs.c0 & rhs.c0, lhs.c1 & rhs.c1, lhs.c2 & rhs.c2); }
347
+
348
+ /// <summary>Returns the result of a componentwise bitwise and operation on a uint3x3 matrix and a uint value.</summary>
349
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
350
+ public static uint3x3 operator & (uint3x3 lhs, uint rhs) { return new uint3x3 (lhs.c0 & rhs, lhs.c1 & rhs, lhs.c2 & rhs); }
351
+
352
+ /// <summary>Returns the result of a componentwise bitwise and operation on a uint value and a uint3x3 matrix.</summary>
353
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
354
+ public static uint3x3 operator & (uint lhs, uint3x3 rhs) { return new uint3x3 (lhs & rhs.c0, lhs & rhs.c1, lhs & rhs.c2); }
355
+
356
+
357
+ /// <summary>Returns the result of a componentwise bitwise or operation on two uint3x3 matrices.</summary>
358
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
359
+ public static uint3x3 operator | (uint3x3 lhs, uint3x3 rhs) { return new uint3x3 (lhs.c0 | rhs.c0, lhs.c1 | rhs.c1, lhs.c2 | rhs.c2); }
360
+
361
+ /// <summary>Returns the result of a componentwise bitwise or operation on a uint3x3 matrix and a uint value.</summary>
362
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
363
+ public static uint3x3 operator | (uint3x3 lhs, uint rhs) { return new uint3x3 (lhs.c0 | rhs, lhs.c1 | rhs, lhs.c2 | rhs); }
364
+
365
+ /// <summary>Returns the result of a componentwise bitwise or operation on a uint value and a uint3x3 matrix.</summary>
366
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
367
+ public static uint3x3 operator | (uint lhs, uint3x3 rhs) { return new uint3x3 (lhs | rhs.c0, lhs | rhs.c1, lhs | rhs.c2); }
368
+
369
+
370
+ /// <summary>Returns the result of a componentwise bitwise exclusive or operation on two uint3x3 matrices.</summary>
371
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
372
+ public static uint3x3 operator ^ (uint3x3 lhs, uint3x3 rhs) { return new uint3x3 (lhs.c0 ^ rhs.c0, lhs.c1 ^ rhs.c1, lhs.c2 ^ rhs.c2); }
373
+
374
+ /// <summary>Returns the result of a componentwise bitwise exclusive or operation on a uint3x3 matrix and a uint value.</summary>
375
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
376
+ public static uint3x3 operator ^ (uint3x3 lhs, uint rhs) { return new uint3x3 (lhs.c0 ^ rhs, lhs.c1 ^ rhs, lhs.c2 ^ rhs); }
377
+
378
+ /// <summary>Returns the result of a componentwise bitwise exclusive or operation on a uint value and a uint3x3 matrix.</summary>
379
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
380
+ public static uint3x3 operator ^ (uint lhs, uint3x3 rhs) { return new uint3x3 (lhs ^ rhs.c0, lhs ^ rhs.c1, lhs ^ rhs.c2); }
381
+
382
+
383
+
384
+ /// <summary>Returns the uint3 element at a specified index.</summary>
385
+ unsafe public ref uint3 this[int index]
386
+ {
387
+ get
388
+ {
389
+ #if ENABLE_UNITY_COLLECTIONS_CHECKS
390
+ if ((uint)index >= 3)
391
+ throw new System.ArgumentException("index must be between[0...2]");
392
+ #endif
393
+ fixed (uint3x3* array = &this) { return ref ((uint3*)array)[index]; }
394
+ }
395
+ }
396
+
397
+ /// <summary>Returns true if the uint3x3 is equal to a given uint3x3, false otherwise.</summary>
398
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
399
+ public bool Equals(uint3x3 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2); }
400
+
401
+ /// <summary>Returns true if the uint3x3 is equal to a given uint3x3, false otherwise.</summary>
402
+ public override bool Equals(object o) { return Equals((uint3x3)o); }
403
+
404
+
405
+ /// <summary>Returns a hash code for the uint3x3.</summary>
406
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
407
+ public override int GetHashCode() { return (int)math.hash(this); }
408
+
409
+
410
+ /// <summary>Returns a string representation of the uint3x3.</summary>
411
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
412
+ public override string ToString()
413
+ {
414
+ return string.Format("uint3x3({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8})", c0.x, c1.x, c2.x, c0.y, c1.y, c2.y, c0.z, c1.z, c2.z);
415
+ }
416
+
417
+ /// <summary>Returns a string representation of the uint3x3 using a specified format and culture-specific format information.</summary>
418
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
419
+ public string ToString(string format, IFormatProvider formatProvider)
420
+ {
421
+ return string.Format("uint3x3({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8})", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c2.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c2.y.ToString(format, formatProvider), c0.z.ToString(format, formatProvider), c1.z.ToString(format, formatProvider), c2.z.ToString(format, formatProvider));
422
+ }
423
+
424
+ }
425
+
426
+ public static partial class math
427
+ {
428
+ /// <summary>Returns a uint3x3 matrix constructed from three uint3 vectors.</summary>
429
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
430
+ public static uint3x3 uint3x3(uint3 c0, uint3 c1, uint3 c2) { return new uint3x3(c0, c1, c2); }
431
+
432
+ /// <summary>Returns a uint3x3 matrix constructed from from 9 uint values given in row-major order.</summary>
433
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
434
+ public static uint3x3 uint3x3(uint m00, uint m01, uint m02,
435
+ uint m10, uint m11, uint m12,
436
+ uint m20, uint m21, uint m22)
437
+ {
438
+ return new uint3x3(m00, m01, m02,
439
+ m10, m11, m12,
440
+ m20, m21, m22);
441
+ }
442
+
443
+ /// <summary>Returns a uint3x3 matrix constructed from a single uint value by assigning it to every component.</summary>
444
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
445
+ public static uint3x3 uint3x3(uint v) { return new uint3x3(v); }
446
+
447
+ /// <summary>Returns a uint3x3 matrix constructed from a single bool value by converting it to uint and assigning it to every component.</summary>
448
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
449
+ public static uint3x3 uint3x3(bool v) { return new uint3x3(v); }
450
+
451
+ /// <summary>Return a uint3x3 matrix constructed from a bool3x3 matrix by componentwise conversion.</summary>
452
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
453
+ public static uint3x3 uint3x3(bool3x3 v) { return new uint3x3(v); }
454
+
455
+ /// <summary>Returns a uint3x3 matrix constructed from a single int value by converting it to uint and assigning it to every component.</summary>
456
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
457
+ public static uint3x3 uint3x3(int v) { return new uint3x3(v); }
458
+
459
+ /// <summary>Return a uint3x3 matrix constructed from a int3x3 matrix by componentwise conversion.</summary>
460
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
461
+ public static uint3x3 uint3x3(int3x3 v) { return new uint3x3(v); }
462
+
463
+ /// <summary>Returns a uint3x3 matrix constructed from a single float value by converting it to uint and assigning it to every component.</summary>
464
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
465
+ public static uint3x3 uint3x3(float v) { return new uint3x3(v); }
466
+
467
+ /// <summary>Return a uint3x3 matrix constructed from a float3x3 matrix by componentwise conversion.</summary>
468
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
469
+ public static uint3x3 uint3x3(float3x3 v) { return new uint3x3(v); }
470
+
471
+ /// <summary>Returns a uint3x3 matrix constructed from a single double value by converting it to uint and assigning it to every component.</summary>
472
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
473
+ public static uint3x3 uint3x3(double v) { return new uint3x3(v); }
474
+
475
+ /// <summary>Return a uint3x3 matrix constructed from a double3x3 matrix by componentwise conversion.</summary>
476
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
477
+ public static uint3x3 uint3x3(double3x3 v) { return new uint3x3(v); }
478
+
479
+ /// <summary>Return the uint3x3 transpose of a uint3x3 matrix.</summary>
480
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
481
+ public static uint3x3 transpose(uint3x3 v)
482
+ {
483
+ return uint3x3(
484
+ v.c0.x, v.c0.y, v.c0.z,
485
+ v.c1.x, v.c1.y, v.c1.z,
486
+ v.c2.x, v.c2.y, v.c2.z);
487
+ }
488
+
489
+ /// <summary>Returns a uint hash code of a uint3x3 vector.</summary>
490
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
491
+ public static uint hash(uint3x3 v)
492
+ {
493
+ return csum(v.c0 * uint3(0xAC60D0C3u, 0x9263662Fu, 0xE69626FFu) +
494
+ v.c1 * uint3(0xBD010EEBu, 0x9CEDE1D1u, 0x43BE0B51u) +
495
+ v.c2 * uint3(0xAF836EE1u, 0xB130C137u, 0x54834775u)) + 0x7C022221u;
496
+ }
497
+
498
+ /// <summary>
499
+ /// Returns a uint3 vector hash code of a uint3x3 vector.
500
+ /// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
501
+ /// that are only reduced to a narrow uint hash at the very end instead of at every step.
502
+ /// </summary>
503
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
504
+ public static uint3 hashwide(uint3x3 v)
505
+ {
506
+ return (v.c0 * uint3(0xA2D00EDFu, 0xA8977779u, 0x9F1C739Bu) +
507
+ v.c1 * uint3(0x4B1BD187u, 0x9DF50593u, 0xF18EEB85u) +
508
+ v.c2 * uint3(0x9E19BFC3u, 0x8196B06Fu, 0xD24EFA19u)) + 0x7D8048BBu;
509
+ }
510
+
511
+ }
512
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/uint3x3.gen.cs.meta ADDED
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+ fileFormatVersion: 2
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+ guid: c1262616ca00349c28426545d8525266
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/uint3x4.gen.cs ADDED
@@ -0,0 +1,524 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ //------------------------------------------------------------------------------
2
+ // <auto-generated>
3
+ // This code was generated by a tool.
4
+ //
5
+ // Changes to this file may cause incorrect behavior and will be lost if
6
+ // the code is regenerated.
7
+ // </auto-generated>
8
+ //------------------------------------------------------------------------------
9
+ using System;
10
+ using System.Runtime.CompilerServices;
11
+
12
+ #pragma warning disable 0660, 0661
13
+
14
+ namespace Unity.Mathematics
15
+ {
16
+ [System.Serializable]
17
+ public partial struct uint3x4 : System.IEquatable<uint3x4>, IFormattable
18
+ {
19
+ public uint3 c0;
20
+ public uint3 c1;
21
+ public uint3 c2;
22
+ public uint3 c3;
23
+
24
+ /// <summary>uint3x4 zero value.</summary>
25
+ public static readonly uint3x4 zero;
26
+
27
+ /// <summary>Constructs a uint3x4 matrix from four uint3 vectors.</summary>
28
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
29
+ public uint3x4(uint3 c0, uint3 c1, uint3 c2, uint3 c3)
30
+ {
31
+ this.c0 = c0;
32
+ this.c1 = c1;
33
+ this.c2 = c2;
34
+ this.c3 = c3;
35
+ }
36
+
37
+ /// <summary>Constructs a uint3x4 matrix from 12 uint values given in row-major order.</summary>
38
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
39
+ public uint3x4(uint m00, uint m01, uint m02, uint m03,
40
+ uint m10, uint m11, uint m12, uint m13,
41
+ uint m20, uint m21, uint m22, uint m23)
42
+ {
43
+ this.c0 = new uint3(m00, m10, m20);
44
+ this.c1 = new uint3(m01, m11, m21);
45
+ this.c2 = new uint3(m02, m12, m22);
46
+ this.c3 = new uint3(m03, m13, m23);
47
+ }
48
+
49
+ /// <summary>Constructs a uint3x4 matrix from a single uint value by assigning it to every component.</summary>
50
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
51
+ public uint3x4(uint v)
52
+ {
53
+ this.c0 = v;
54
+ this.c1 = v;
55
+ this.c2 = v;
56
+ this.c3 = v;
57
+ }
58
+
59
+ /// <summary>Constructs a uint3x4 matrix from a single bool value by converting it to uint and assigning it to every component.</summary>
60
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
61
+ public uint3x4(bool v)
62
+ {
63
+ this.c0 = math.select(new uint3(0u), new uint3(1u), v);
64
+ this.c1 = math.select(new uint3(0u), new uint3(1u), v);
65
+ this.c2 = math.select(new uint3(0u), new uint3(1u), v);
66
+ this.c3 = math.select(new uint3(0u), new uint3(1u), v);
67
+ }
68
+
69
+ /// <summary>Constructs a uint3x4 matrix from a bool3x4 matrix by componentwise conversion.</summary>
70
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
71
+ public uint3x4(bool3x4 v)
72
+ {
73
+ this.c0 = math.select(new uint3(0u), new uint3(1u), v.c0);
74
+ this.c1 = math.select(new uint3(0u), new uint3(1u), v.c1);
75
+ this.c2 = math.select(new uint3(0u), new uint3(1u), v.c2);
76
+ this.c3 = math.select(new uint3(0u), new uint3(1u), v.c3);
77
+ }
78
+
79
+ /// <summary>Constructs a uint3x4 matrix from a single int value by converting it to uint and assigning it to every component.</summary>
80
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
81
+ public uint3x4(int v)
82
+ {
83
+ this.c0 = (uint3)v;
84
+ this.c1 = (uint3)v;
85
+ this.c2 = (uint3)v;
86
+ this.c3 = (uint3)v;
87
+ }
88
+
89
+ /// <summary>Constructs a uint3x4 matrix from a int3x4 matrix by componentwise conversion.</summary>
90
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
91
+ public uint3x4(int3x4 v)
92
+ {
93
+ this.c0 = (uint3)v.c0;
94
+ this.c1 = (uint3)v.c1;
95
+ this.c2 = (uint3)v.c2;
96
+ this.c3 = (uint3)v.c3;
97
+ }
98
+
99
+ /// <summary>Constructs a uint3x4 matrix from a single float value by converting it to uint and assigning it to every component.</summary>
100
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
101
+ public uint3x4(float v)
102
+ {
103
+ this.c0 = (uint3)v;
104
+ this.c1 = (uint3)v;
105
+ this.c2 = (uint3)v;
106
+ this.c3 = (uint3)v;
107
+ }
108
+
109
+ /// <summary>Constructs a uint3x4 matrix from a float3x4 matrix by componentwise conversion.</summary>
110
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
111
+ public uint3x4(float3x4 v)
112
+ {
113
+ this.c0 = (uint3)v.c0;
114
+ this.c1 = (uint3)v.c1;
115
+ this.c2 = (uint3)v.c2;
116
+ this.c3 = (uint3)v.c3;
117
+ }
118
+
119
+ /// <summary>Constructs a uint3x4 matrix from a single double value by converting it to uint and assigning it to every component.</summary>
120
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
121
+ public uint3x4(double v)
122
+ {
123
+ this.c0 = (uint3)v;
124
+ this.c1 = (uint3)v;
125
+ this.c2 = (uint3)v;
126
+ this.c3 = (uint3)v;
127
+ }
128
+
129
+ /// <summary>Constructs a uint3x4 matrix from a double3x4 matrix by componentwise conversion.</summary>
130
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
131
+ public uint3x4(double3x4 v)
132
+ {
133
+ this.c0 = (uint3)v.c0;
134
+ this.c1 = (uint3)v.c1;
135
+ this.c2 = (uint3)v.c2;
136
+ this.c3 = (uint3)v.c3;
137
+ }
138
+
139
+
140
+ /// <summary>Implicitly converts a single uint value to a uint3x4 matrix by assigning it to every component.</summary>
141
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
142
+ public static implicit operator uint3x4(uint v) { return new uint3x4(v); }
143
+
144
+ /// <summary>Explicitly converts a single bool value to a uint3x4 matrix by converting it to uint and assigning it to every component.</summary>
145
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
146
+ public static explicit operator uint3x4(bool v) { return new uint3x4(v); }
147
+
148
+ /// <summary>Explicitly converts a bool3x4 matrix to a uint3x4 matrix by componentwise conversion.</summary>
149
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
150
+ public static explicit operator uint3x4(bool3x4 v) { return new uint3x4(v); }
151
+
152
+ /// <summary>Explicitly converts a single int value to a uint3x4 matrix by converting it to uint and assigning it to every component.</summary>
153
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
154
+ public static explicit operator uint3x4(int v) { return new uint3x4(v); }
155
+
156
+ /// <summary>Explicitly converts a int3x4 matrix to a uint3x4 matrix by componentwise conversion.</summary>
157
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
158
+ public static explicit operator uint3x4(int3x4 v) { return new uint3x4(v); }
159
+
160
+ /// <summary>Explicitly converts a single float value to a uint3x4 matrix by converting it to uint and assigning it to every component.</summary>
161
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
162
+ public static explicit operator uint3x4(float v) { return new uint3x4(v); }
163
+
164
+ /// <summary>Explicitly converts a float3x4 matrix to a uint3x4 matrix by componentwise conversion.</summary>
165
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
166
+ public static explicit operator uint3x4(float3x4 v) { return new uint3x4(v); }
167
+
168
+ /// <summary>Explicitly converts a single double value to a uint3x4 matrix by converting it to uint and assigning it to every component.</summary>
169
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
170
+ public static explicit operator uint3x4(double v) { return new uint3x4(v); }
171
+
172
+ /// <summary>Explicitly converts a double3x4 matrix to a uint3x4 matrix by componentwise conversion.</summary>
173
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
174
+ public static explicit operator uint3x4(double3x4 v) { return new uint3x4(v); }
175
+
176
+
177
+ /// <summary>Returns the result of a componentwise multiplication operation on two uint3x4 matrices.</summary>
178
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
179
+ public static uint3x4 operator * (uint3x4 lhs, uint3x4 rhs) { return new uint3x4 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1, lhs.c2 * rhs.c2, lhs.c3 * rhs.c3); }
180
+
181
+ /// <summary>Returns the result of a componentwise multiplication operation on a uint3x4 matrix and a uint value.</summary>
182
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
183
+ public static uint3x4 operator * (uint3x4 lhs, uint rhs) { return new uint3x4 (lhs.c0 * rhs, lhs.c1 * rhs, lhs.c2 * rhs, lhs.c3 * rhs); }
184
+
185
+ /// <summary>Returns the result of a componentwise multiplication operation on a uint value and a uint3x4 matrix.</summary>
186
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
187
+ public static uint3x4 operator * (uint lhs, uint3x4 rhs) { return new uint3x4 (lhs * rhs.c0, lhs * rhs.c1, lhs * rhs.c2, lhs * rhs.c3); }
188
+
189
+
190
+ /// <summary>Returns the result of a componentwise addition operation on two uint3x4 matrices.</summary>
191
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
192
+ public static uint3x4 operator + (uint3x4 lhs, uint3x4 rhs) { return new uint3x4 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1, lhs.c2 + rhs.c2, lhs.c3 + rhs.c3); }
193
+
194
+ /// <summary>Returns the result of a componentwise addition operation on a uint3x4 matrix and a uint value.</summary>
195
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
196
+ public static uint3x4 operator + (uint3x4 lhs, uint rhs) { return new uint3x4 (lhs.c0 + rhs, lhs.c1 + rhs, lhs.c2 + rhs, lhs.c3 + rhs); }
197
+
198
+ /// <summary>Returns the result of a componentwise addition operation on a uint value and a uint3x4 matrix.</summary>
199
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
200
+ public static uint3x4 operator + (uint lhs, uint3x4 rhs) { return new uint3x4 (lhs + rhs.c0, lhs + rhs.c1, lhs + rhs.c2, lhs + rhs.c3); }
201
+
202
+
203
+ /// <summary>Returns the result of a componentwise subtraction operation on two uint3x4 matrices.</summary>
204
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
205
+ public static uint3x4 operator - (uint3x4 lhs, uint3x4 rhs) { return new uint3x4 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1, lhs.c2 - rhs.c2, lhs.c3 - rhs.c3); }
206
+
207
+ /// <summary>Returns the result of a componentwise subtraction operation on a uint3x4 matrix and a uint value.</summary>
208
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
209
+ public static uint3x4 operator - (uint3x4 lhs, uint rhs) { return new uint3x4 (lhs.c0 - rhs, lhs.c1 - rhs, lhs.c2 - rhs, lhs.c3 - rhs); }
210
+
211
+ /// <summary>Returns the result of a componentwise subtraction operation on a uint value and a uint3x4 matrix.</summary>
212
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
213
+ public static uint3x4 operator - (uint lhs, uint3x4 rhs) { return new uint3x4 (lhs - rhs.c0, lhs - rhs.c1, lhs - rhs.c2, lhs - rhs.c3); }
214
+
215
+
216
+ /// <summary>Returns the result of a componentwise division operation on two uint3x4 matrices.</summary>
217
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
218
+ public static uint3x4 operator / (uint3x4 lhs, uint3x4 rhs) { return new uint3x4 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1, lhs.c2 / rhs.c2, lhs.c3 / rhs.c3); }
219
+
220
+ /// <summary>Returns the result of a componentwise division operation on a uint3x4 matrix and a uint value.</summary>
221
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
222
+ public static uint3x4 operator / (uint3x4 lhs, uint rhs) { return new uint3x4 (lhs.c0 / rhs, lhs.c1 / rhs, lhs.c2 / rhs, lhs.c3 / rhs); }
223
+
224
+ /// <summary>Returns the result of a componentwise division operation on a uint value and a uint3x4 matrix.</summary>
225
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
226
+ public static uint3x4 operator / (uint lhs, uint3x4 rhs) { return new uint3x4 (lhs / rhs.c0, lhs / rhs.c1, lhs / rhs.c2, lhs / rhs.c3); }
227
+
228
+
229
+ /// <summary>Returns the result of a componentwise modulus operation on two uint3x4 matrices.</summary>
230
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
231
+ public static uint3x4 operator % (uint3x4 lhs, uint3x4 rhs) { return new uint3x4 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1, lhs.c2 % rhs.c2, lhs.c3 % rhs.c3); }
232
+
233
+ /// <summary>Returns the result of a componentwise modulus operation on a uint3x4 matrix and a uint value.</summary>
234
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
235
+ public static uint3x4 operator % (uint3x4 lhs, uint rhs) { return new uint3x4 (lhs.c0 % rhs, lhs.c1 % rhs, lhs.c2 % rhs, lhs.c3 % rhs); }
236
+
237
+ /// <summary>Returns the result of a componentwise modulus operation on a uint value and a uint3x4 matrix.</summary>
238
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
239
+ public static uint3x4 operator % (uint lhs, uint3x4 rhs) { return new uint3x4 (lhs % rhs.c0, lhs % rhs.c1, lhs % rhs.c2, lhs % rhs.c3); }
240
+
241
+
242
+ /// <summary>Returns the result of a componentwise increment operation on a uint3x4 matrix.</summary>
243
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
244
+ public static uint3x4 operator ++ (uint3x4 val) { return new uint3x4 (++val.c0, ++val.c1, ++val.c2, ++val.c3); }
245
+
246
+
247
+ /// <summary>Returns the result of a componentwise decrement operation on a uint3x4 matrix.</summary>
248
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
249
+ public static uint3x4 operator -- (uint3x4 val) { return new uint3x4 (--val.c0, --val.c1, --val.c2, --val.c3); }
250
+
251
+
252
+ /// <summary>Returns the result of a componentwise less than operation on two uint3x4 matrices.</summary>
253
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
254
+ public static bool3x4 operator < (uint3x4 lhs, uint3x4 rhs) { return new bool3x4 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1, lhs.c2 < rhs.c2, lhs.c3 < rhs.c3); }
255
+
256
+ /// <summary>Returns the result of a componentwise less than operation on a uint3x4 matrix and a uint value.</summary>
257
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
258
+ public static bool3x4 operator < (uint3x4 lhs, uint rhs) { return new bool3x4 (lhs.c0 < rhs, lhs.c1 < rhs, lhs.c2 < rhs, lhs.c3 < rhs); }
259
+
260
+ /// <summary>Returns the result of a componentwise less than operation on a uint value and a uint3x4 matrix.</summary>
261
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
262
+ public static bool3x4 operator < (uint lhs, uint3x4 rhs) { return new bool3x4 (lhs < rhs.c0, lhs < rhs.c1, lhs < rhs.c2, lhs < rhs.c3); }
263
+
264
+
265
+ /// <summary>Returns the result of a componentwise less or equal operation on two uint3x4 matrices.</summary>
266
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
267
+ public static bool3x4 operator <= (uint3x4 lhs, uint3x4 rhs) { return new bool3x4 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1, lhs.c2 <= rhs.c2, lhs.c3 <= rhs.c3); }
268
+
269
+ /// <summary>Returns the result of a componentwise less or equal operation on a uint3x4 matrix and a uint value.</summary>
270
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
271
+ public static bool3x4 operator <= (uint3x4 lhs, uint rhs) { return new bool3x4 (lhs.c0 <= rhs, lhs.c1 <= rhs, lhs.c2 <= rhs, lhs.c3 <= rhs); }
272
+
273
+ /// <summary>Returns the result of a componentwise less or equal operation on a uint value and a uint3x4 matrix.</summary>
274
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
275
+ public static bool3x4 operator <= (uint lhs, uint3x4 rhs) { return new bool3x4 (lhs <= rhs.c0, lhs <= rhs.c1, lhs <= rhs.c2, lhs <= rhs.c3); }
276
+
277
+
278
+ /// <summary>Returns the result of a componentwise greater than operation on two uint3x4 matrices.</summary>
279
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
280
+ public static bool3x4 operator > (uint3x4 lhs, uint3x4 rhs) { return new bool3x4 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1, lhs.c2 > rhs.c2, lhs.c3 > rhs.c3); }
281
+
282
+ /// <summary>Returns the result of a componentwise greater than operation on a uint3x4 matrix and a uint value.</summary>
283
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
284
+ public static bool3x4 operator > (uint3x4 lhs, uint rhs) { return new bool3x4 (lhs.c0 > rhs, lhs.c1 > rhs, lhs.c2 > rhs, lhs.c3 > rhs); }
285
+
286
+ /// <summary>Returns the result of a componentwise greater than operation on a uint value and a uint3x4 matrix.</summary>
287
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
288
+ public static bool3x4 operator > (uint lhs, uint3x4 rhs) { return new bool3x4 (lhs > rhs.c0, lhs > rhs.c1, lhs > rhs.c2, lhs > rhs.c3); }
289
+
290
+
291
+ /// <summary>Returns the result of a componentwise greater or equal operation on two uint3x4 matrices.</summary>
292
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
293
+ public static bool3x4 operator >= (uint3x4 lhs, uint3x4 rhs) { return new bool3x4 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1, lhs.c2 >= rhs.c2, lhs.c3 >= rhs.c3); }
294
+
295
+ /// <summary>Returns the result of a componentwise greater or equal operation on a uint3x4 matrix and a uint value.</summary>
296
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
297
+ public static bool3x4 operator >= (uint3x4 lhs, uint rhs) { return new bool3x4 (lhs.c0 >= rhs, lhs.c1 >= rhs, lhs.c2 >= rhs, lhs.c3 >= rhs); }
298
+
299
+ /// <summary>Returns the result of a componentwise greater or equal operation on a uint value and a uint3x4 matrix.</summary>
300
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
301
+ public static bool3x4 operator >= (uint lhs, uint3x4 rhs) { return new bool3x4 (lhs >= rhs.c0, lhs >= rhs.c1, lhs >= rhs.c2, lhs >= rhs.c3); }
302
+
303
+
304
+ /// <summary>Returns the result of a componentwise unary minus operation on a uint3x4 matrix.</summary>
305
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
306
+ public static uint3x4 operator - (uint3x4 val) { return new uint3x4 (-val.c0, -val.c1, -val.c2, -val.c3); }
307
+
308
+
309
+ /// <summary>Returns the result of a componentwise unary plus operation on a uint3x4 matrix.</summary>
310
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
311
+ public static uint3x4 operator + (uint3x4 val) { return new uint3x4 (+val.c0, +val.c1, +val.c2, +val.c3); }
312
+
313
+
314
+ /// <summary>Returns the result of a componentwise left shift operation on a uint3x4 matrix by a number of bits specified by a single int.</summary>
315
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
316
+ public static uint3x4 operator << (uint3x4 x, int n) { return new uint3x4 (x.c0 << n, x.c1 << n, x.c2 << n, x.c3 << n); }
317
+
318
+ /// <summary>Returns the result of a componentwise right shift operation on a uint3x4 matrix by a number of bits specified by a single int.</summary>
319
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
320
+ public static uint3x4 operator >> (uint3x4 x, int n) { return new uint3x4 (x.c0 >> n, x.c1 >> n, x.c2 >> n, x.c3 >> n); }
321
+
322
+ /// <summary>Returns the result of a componentwise equality operation on two uint3x4 matrices.</summary>
323
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
324
+ public static bool3x4 operator == (uint3x4 lhs, uint3x4 rhs) { return new bool3x4 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2, lhs.c3 == rhs.c3); }
325
+
326
+ /// <summary>Returns the result of a componentwise equality operation on a uint3x4 matrix and a uint value.</summary>
327
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
328
+ public static bool3x4 operator == (uint3x4 lhs, uint rhs) { return new bool3x4 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs, lhs.c3 == rhs); }
329
+
330
+ /// <summary>Returns the result of a componentwise equality operation on a uint value and a uint3x4 matrix.</summary>
331
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
332
+ public static bool3x4 operator == (uint lhs, uint3x4 rhs) { return new bool3x4 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2, lhs == rhs.c3); }
333
+
334
+
335
+ /// <summary>Returns the result of a componentwise not equal operation on two uint3x4 matrices.</summary>
336
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
337
+ public static bool3x4 operator != (uint3x4 lhs, uint3x4 rhs) { return new bool3x4 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2, lhs.c3 != rhs.c3); }
338
+
339
+ /// <summary>Returns the result of a componentwise not equal operation on a uint3x4 matrix and a uint value.</summary>
340
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
341
+ public static bool3x4 operator != (uint3x4 lhs, uint rhs) { return new bool3x4 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs, lhs.c3 != rhs); }
342
+
343
+ /// <summary>Returns the result of a componentwise not equal operation on a uint value and a uint3x4 matrix.</summary>
344
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
345
+ public static bool3x4 operator != (uint lhs, uint3x4 rhs) { return new bool3x4 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2, lhs != rhs.c3); }
346
+
347
+
348
+ /// <summary>Returns the result of a componentwise bitwise not operation on a uint3x4 matrix.</summary>
349
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
350
+ public static uint3x4 operator ~ (uint3x4 val) { return new uint3x4 (~val.c0, ~val.c1, ~val.c2, ~val.c3); }
351
+
352
+
353
+ /// <summary>Returns the result of a componentwise bitwise and operation on two uint3x4 matrices.</summary>
354
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
355
+ public static uint3x4 operator & (uint3x4 lhs, uint3x4 rhs) { return new uint3x4 (lhs.c0 & rhs.c0, lhs.c1 & rhs.c1, lhs.c2 & rhs.c2, lhs.c3 & rhs.c3); }
356
+
357
+ /// <summary>Returns the result of a componentwise bitwise and operation on a uint3x4 matrix and a uint value.</summary>
358
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
359
+ public static uint3x4 operator & (uint3x4 lhs, uint rhs) { return new uint3x4 (lhs.c0 & rhs, lhs.c1 & rhs, lhs.c2 & rhs, lhs.c3 & rhs); }
360
+
361
+ /// <summary>Returns the result of a componentwise bitwise and operation on a uint value and a uint3x4 matrix.</summary>
362
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
363
+ public static uint3x4 operator & (uint lhs, uint3x4 rhs) { return new uint3x4 (lhs & rhs.c0, lhs & rhs.c1, lhs & rhs.c2, lhs & rhs.c3); }
364
+
365
+
366
+ /// <summary>Returns the result of a componentwise bitwise or operation on two uint3x4 matrices.</summary>
367
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
368
+ public static uint3x4 operator | (uint3x4 lhs, uint3x4 rhs) { return new uint3x4 (lhs.c0 | rhs.c0, lhs.c1 | rhs.c1, lhs.c2 | rhs.c2, lhs.c3 | rhs.c3); }
369
+
370
+ /// <summary>Returns the result of a componentwise bitwise or operation on a uint3x4 matrix and a uint value.</summary>
371
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
372
+ public static uint3x4 operator | (uint3x4 lhs, uint rhs) { return new uint3x4 (lhs.c0 | rhs, lhs.c1 | rhs, lhs.c2 | rhs, lhs.c3 | rhs); }
373
+
374
+ /// <summary>Returns the result of a componentwise bitwise or operation on a uint value and a uint3x4 matrix.</summary>
375
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
376
+ public static uint3x4 operator | (uint lhs, uint3x4 rhs) { return new uint3x4 (lhs | rhs.c0, lhs | rhs.c1, lhs | rhs.c2, lhs | rhs.c3); }
377
+
378
+
379
+ /// <summary>Returns the result of a componentwise bitwise exclusive or operation on two uint3x4 matrices.</summary>
380
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
381
+ public static uint3x4 operator ^ (uint3x4 lhs, uint3x4 rhs) { return new uint3x4 (lhs.c0 ^ rhs.c0, lhs.c1 ^ rhs.c1, lhs.c2 ^ rhs.c2, lhs.c3 ^ rhs.c3); }
382
+
383
+ /// <summary>Returns the result of a componentwise bitwise exclusive or operation on a uint3x4 matrix and a uint value.</summary>
384
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
385
+ public static uint3x4 operator ^ (uint3x4 lhs, uint rhs) { return new uint3x4 (lhs.c0 ^ rhs, lhs.c1 ^ rhs, lhs.c2 ^ rhs, lhs.c3 ^ rhs); }
386
+
387
+ /// <summary>Returns the result of a componentwise bitwise exclusive or operation on a uint value and a uint3x4 matrix.</summary>
388
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
389
+ public static uint3x4 operator ^ (uint lhs, uint3x4 rhs) { return new uint3x4 (lhs ^ rhs.c0, lhs ^ rhs.c1, lhs ^ rhs.c2, lhs ^ rhs.c3); }
390
+
391
+
392
+
393
+ /// <summary>Returns the uint3 element at a specified index.</summary>
394
+ unsafe public ref uint3 this[int index]
395
+ {
396
+ get
397
+ {
398
+ #if ENABLE_UNITY_COLLECTIONS_CHECKS
399
+ if ((uint)index >= 4)
400
+ throw new System.ArgumentException("index must be between[0...3]");
401
+ #endif
402
+ fixed (uint3x4* array = &this) { return ref ((uint3*)array)[index]; }
403
+ }
404
+ }
405
+
406
+ /// <summary>Returns true if the uint3x4 is equal to a given uint3x4, false otherwise.</summary>
407
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
408
+ public bool Equals(uint3x4 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2) && c3.Equals(rhs.c3); }
409
+
410
+ /// <summary>Returns true if the uint3x4 is equal to a given uint3x4, false otherwise.</summary>
411
+ public override bool Equals(object o) { return Equals((uint3x4)o); }
412
+
413
+
414
+ /// <summary>Returns a hash code for the uint3x4.</summary>
415
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
416
+ public override int GetHashCode() { return (int)math.hash(this); }
417
+
418
+
419
+ /// <summary>Returns a string representation of the uint3x4.</summary>
420
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
421
+ public override string ToString()
422
+ {
423
+ return string.Format("uint3x4({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, {9}, {10}, {11})", c0.x, c1.x, c2.x, c3.x, c0.y, c1.y, c2.y, c3.y, c0.z, c1.z, c2.z, c3.z);
424
+ }
425
+
426
+ /// <summary>Returns a string representation of the uint3x4 using a specified format and culture-specific format information.</summary>
427
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
428
+ public string ToString(string format, IFormatProvider formatProvider)
429
+ {
430
+ return string.Format("uint3x4({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, {9}, {10}, {11})", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c2.x.ToString(format, formatProvider), c3.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c2.y.ToString(format, formatProvider), c3.y.ToString(format, formatProvider), c0.z.ToString(format, formatProvider), c1.z.ToString(format, formatProvider), c2.z.ToString(format, formatProvider), c3.z.ToString(format, formatProvider));
431
+ }
432
+
433
+ }
434
+
435
+ public static partial class math
436
+ {
437
+ /// <summary>Returns a uint3x4 matrix constructed from four uint3 vectors.</summary>
438
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
439
+ public static uint3x4 uint3x4(uint3 c0, uint3 c1, uint3 c2, uint3 c3) { return new uint3x4(c0, c1, c2, c3); }
440
+
441
+ /// <summary>Returns a uint3x4 matrix constructed from from 12 uint values given in row-major order.</summary>
442
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
443
+ public static uint3x4 uint3x4(uint m00, uint m01, uint m02, uint m03,
444
+ uint m10, uint m11, uint m12, uint m13,
445
+ uint m20, uint m21, uint m22, uint m23)
446
+ {
447
+ return new uint3x4(m00, m01, m02, m03,
448
+ m10, m11, m12, m13,
449
+ m20, m21, m22, m23);
450
+ }
451
+
452
+ /// <summary>Returns a uint3x4 matrix constructed from a single uint value by assigning it to every component.</summary>
453
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
454
+ public static uint3x4 uint3x4(uint v) { return new uint3x4(v); }
455
+
456
+ /// <summary>Returns a uint3x4 matrix constructed from a single bool value by converting it to uint and assigning it to every component.</summary>
457
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
458
+ public static uint3x4 uint3x4(bool v) { return new uint3x4(v); }
459
+
460
+ /// <summary>Return a uint3x4 matrix constructed from a bool3x4 matrix by componentwise conversion.</summary>
461
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
462
+ public static uint3x4 uint3x4(bool3x4 v) { return new uint3x4(v); }
463
+
464
+ /// <summary>Returns a uint3x4 matrix constructed from a single int value by converting it to uint and assigning it to every component.</summary>
465
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
466
+ public static uint3x4 uint3x4(int v) { return new uint3x4(v); }
467
+
468
+ /// <summary>Return a uint3x4 matrix constructed from a int3x4 matrix by componentwise conversion.</summary>
469
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
470
+ public static uint3x4 uint3x4(int3x4 v) { return new uint3x4(v); }
471
+
472
+ /// <summary>Returns a uint3x4 matrix constructed from a single float value by converting it to uint and assigning it to every component.</summary>
473
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
474
+ public static uint3x4 uint3x4(float v) { return new uint3x4(v); }
475
+
476
+ /// <summary>Return a uint3x4 matrix constructed from a float3x4 matrix by componentwise conversion.</summary>
477
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
478
+ public static uint3x4 uint3x4(float3x4 v) { return new uint3x4(v); }
479
+
480
+ /// <summary>Returns a uint3x4 matrix constructed from a single double value by converting it to uint and assigning it to every component.</summary>
481
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
482
+ public static uint3x4 uint3x4(double v) { return new uint3x4(v); }
483
+
484
+ /// <summary>Return a uint3x4 matrix constructed from a double3x4 matrix by componentwise conversion.</summary>
485
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
486
+ public static uint3x4 uint3x4(double3x4 v) { return new uint3x4(v); }
487
+
488
+ /// <summary>Return the uint4x3 transpose of a uint3x4 matrix.</summary>
489
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
490
+ public static uint4x3 transpose(uint3x4 v)
491
+ {
492
+ return uint4x3(
493
+ v.c0.x, v.c0.y, v.c0.z,
494
+ v.c1.x, v.c1.y, v.c1.z,
495
+ v.c2.x, v.c2.y, v.c2.z,
496
+ v.c3.x, v.c3.y, v.c3.z);
497
+ }
498
+
499
+ /// <summary>Returns a uint hash code of a uint3x4 vector.</summary>
500
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
501
+ public static uint hash(uint3x4 v)
502
+ {
503
+ return csum(v.c0 * uint3(0xD1224537u, 0xE99ED6F3u, 0x48125549u) +
504
+ v.c1 * uint3(0xEEE2123Bu, 0xE3AD9FE5u, 0xCE1CF8BFu) +
505
+ v.c2 * uint3(0x7BE39F3Bu, 0xFAB9913Fu, 0xB4501269u) +
506
+ v.c3 * uint3(0xE04B89FDu, 0xDB3DE101u, 0x7B6D1B4Bu)) + 0x58399E77u;
507
+ }
508
+
509
+ /// <summary>
510
+ /// Returns a uint3 vector hash code of a uint3x4 vector.
511
+ /// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
512
+ /// that are only reduced to a narrow uint hash at the very end instead of at every step.
513
+ /// </summary>
514
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
515
+ public static uint3 hashwide(uint3x4 v)
516
+ {
517
+ return (v.c0 * uint3(0x5EAC29C9u, 0xFC6014F9u, 0x6BF6693Fu) +
518
+ v.c1 * uint3(0x9D1B1D9Bu, 0xF842F5C1u, 0xA47EC335u) +
519
+ v.c2 * uint3(0xA477DF57u, 0xC4B1493Fu, 0xBA0966D3u) +
520
+ v.c3 * uint3(0xAFBEE253u, 0x5B419C01u, 0x515D90F5u)) + 0xEC9F68F3u;
521
+ }
522
+
523
+ }
524
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/uint3x4.gen.cs.meta ADDED
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+ guid: b26cb334c782240eb950a56e23e0378c
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+ MonoImporter:
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+ externalObjects: {}
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+ serializedVersion: 2
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+ defaultReferences: []
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/uint4.gen.cs ADDED
The diff for this file is too large to render. See raw diff
 
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/uint4.gen.cs.meta ADDED
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benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/uint4x2.gen.cs ADDED
@@ -0,0 +1,497 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ //------------------------------------------------------------------------------
2
+ // <auto-generated>
3
+ // This code was generated by a tool.
4
+ //
5
+ // Changes to this file may cause incorrect behavior and will be lost if
6
+ // the code is regenerated.
7
+ // </auto-generated>
8
+ //------------------------------------------------------------------------------
9
+ using System;
10
+ using System.Runtime.CompilerServices;
11
+
12
+ #pragma warning disable 0660, 0661
13
+
14
+ namespace Unity.Mathematics
15
+ {
16
+ [System.Serializable]
17
+ public partial struct uint4x2 : System.IEquatable<uint4x2>, IFormattable
18
+ {
19
+ public uint4 c0;
20
+ public uint4 c1;
21
+
22
+ /// <summary>uint4x2 zero value.</summary>
23
+ public static readonly uint4x2 zero;
24
+
25
+ /// <summary>Constructs a uint4x2 matrix from two uint4 vectors.</summary>
26
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
27
+ public uint4x2(uint4 c0, uint4 c1)
28
+ {
29
+ this.c0 = c0;
30
+ this.c1 = c1;
31
+ }
32
+
33
+ /// <summary>Constructs a uint4x2 matrix from 8 uint values given in row-major order.</summary>
34
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
35
+ public uint4x2(uint m00, uint m01,
36
+ uint m10, uint m11,
37
+ uint m20, uint m21,
38
+ uint m30, uint m31)
39
+ {
40
+ this.c0 = new uint4(m00, m10, m20, m30);
41
+ this.c1 = new uint4(m01, m11, m21, m31);
42
+ }
43
+
44
+ /// <summary>Constructs a uint4x2 matrix from a single uint value by assigning it to every component.</summary>
45
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
46
+ public uint4x2(uint v)
47
+ {
48
+ this.c0 = v;
49
+ this.c1 = v;
50
+ }
51
+
52
+ /// <summary>Constructs a uint4x2 matrix from a single bool value by converting it to uint and assigning it to every component.</summary>
53
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
54
+ public uint4x2(bool v)
55
+ {
56
+ this.c0 = math.select(new uint4(0u), new uint4(1u), v);
57
+ this.c1 = math.select(new uint4(0u), new uint4(1u), v);
58
+ }
59
+
60
+ /// <summary>Constructs a uint4x2 matrix from a bool4x2 matrix by componentwise conversion.</summary>
61
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
62
+ public uint4x2(bool4x2 v)
63
+ {
64
+ this.c0 = math.select(new uint4(0u), new uint4(1u), v.c0);
65
+ this.c1 = math.select(new uint4(0u), new uint4(1u), v.c1);
66
+ }
67
+
68
+ /// <summary>Constructs a uint4x2 matrix from a single int value by converting it to uint and assigning it to every component.</summary>
69
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
70
+ public uint4x2(int v)
71
+ {
72
+ this.c0 = (uint4)v;
73
+ this.c1 = (uint4)v;
74
+ }
75
+
76
+ /// <summary>Constructs a uint4x2 matrix from a int4x2 matrix by componentwise conversion.</summary>
77
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
78
+ public uint4x2(int4x2 v)
79
+ {
80
+ this.c0 = (uint4)v.c0;
81
+ this.c1 = (uint4)v.c1;
82
+ }
83
+
84
+ /// <summary>Constructs a uint4x2 matrix from a single float value by converting it to uint and assigning it to every component.</summary>
85
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
86
+ public uint4x2(float v)
87
+ {
88
+ this.c0 = (uint4)v;
89
+ this.c1 = (uint4)v;
90
+ }
91
+
92
+ /// <summary>Constructs a uint4x2 matrix from a float4x2 matrix by componentwise conversion.</summary>
93
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
94
+ public uint4x2(float4x2 v)
95
+ {
96
+ this.c0 = (uint4)v.c0;
97
+ this.c1 = (uint4)v.c1;
98
+ }
99
+
100
+ /// <summary>Constructs a uint4x2 matrix from a single double value by converting it to uint and assigning it to every component.</summary>
101
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
102
+ public uint4x2(double v)
103
+ {
104
+ this.c0 = (uint4)v;
105
+ this.c1 = (uint4)v;
106
+ }
107
+
108
+ /// <summary>Constructs a uint4x2 matrix from a double4x2 matrix by componentwise conversion.</summary>
109
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
110
+ public uint4x2(double4x2 v)
111
+ {
112
+ this.c0 = (uint4)v.c0;
113
+ this.c1 = (uint4)v.c1;
114
+ }
115
+
116
+
117
+ /// <summary>Implicitly converts a single uint value to a uint4x2 matrix by assigning it to every component.</summary>
118
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
119
+ public static implicit operator uint4x2(uint v) { return new uint4x2(v); }
120
+
121
+ /// <summary>Explicitly converts a single bool value to a uint4x2 matrix by converting it to uint and assigning it to every component.</summary>
122
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
123
+ public static explicit operator uint4x2(bool v) { return new uint4x2(v); }
124
+
125
+ /// <summary>Explicitly converts a bool4x2 matrix to a uint4x2 matrix by componentwise conversion.</summary>
126
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
127
+ public static explicit operator uint4x2(bool4x2 v) { return new uint4x2(v); }
128
+
129
+ /// <summary>Explicitly converts a single int value to a uint4x2 matrix by converting it to uint and assigning it to every component.</summary>
130
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
131
+ public static explicit operator uint4x2(int v) { return new uint4x2(v); }
132
+
133
+ /// <summary>Explicitly converts a int4x2 matrix to a uint4x2 matrix by componentwise conversion.</summary>
134
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
135
+ public static explicit operator uint4x2(int4x2 v) { return new uint4x2(v); }
136
+
137
+ /// <summary>Explicitly converts a single float value to a uint4x2 matrix by converting it to uint and assigning it to every component.</summary>
138
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
139
+ public static explicit operator uint4x2(float v) { return new uint4x2(v); }
140
+
141
+ /// <summary>Explicitly converts a float4x2 matrix to a uint4x2 matrix by componentwise conversion.</summary>
142
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
143
+ public static explicit operator uint4x2(float4x2 v) { return new uint4x2(v); }
144
+
145
+ /// <summary>Explicitly converts a single double value to a uint4x2 matrix by converting it to uint and assigning it to every component.</summary>
146
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
147
+ public static explicit operator uint4x2(double v) { return new uint4x2(v); }
148
+
149
+ /// <summary>Explicitly converts a double4x2 matrix to a uint4x2 matrix by componentwise conversion.</summary>
150
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
151
+ public static explicit operator uint4x2(double4x2 v) { return new uint4x2(v); }
152
+
153
+
154
+ /// <summary>Returns the result of a componentwise multiplication operation on two uint4x2 matrices.</summary>
155
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
156
+ public static uint4x2 operator * (uint4x2 lhs, uint4x2 rhs) { return new uint4x2 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1); }
157
+
158
+ /// <summary>Returns the result of a componentwise multiplication operation on a uint4x2 matrix and a uint value.</summary>
159
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
160
+ public static uint4x2 operator * (uint4x2 lhs, uint rhs) { return new uint4x2 (lhs.c0 * rhs, lhs.c1 * rhs); }
161
+
162
+ /// <summary>Returns the result of a componentwise multiplication operation on a uint value and a uint4x2 matrix.</summary>
163
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
164
+ public static uint4x2 operator * (uint lhs, uint4x2 rhs) { return new uint4x2 (lhs * rhs.c0, lhs * rhs.c1); }
165
+
166
+
167
+ /// <summary>Returns the result of a componentwise addition operation on two uint4x2 matrices.</summary>
168
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
169
+ public static uint4x2 operator + (uint4x2 lhs, uint4x2 rhs) { return new uint4x2 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1); }
170
+
171
+ /// <summary>Returns the result of a componentwise addition operation on a uint4x2 matrix and a uint value.</summary>
172
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
173
+ public static uint4x2 operator + (uint4x2 lhs, uint rhs) { return new uint4x2 (lhs.c0 + rhs, lhs.c1 + rhs); }
174
+
175
+ /// <summary>Returns the result of a componentwise addition operation on a uint value and a uint4x2 matrix.</summary>
176
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
177
+ public static uint4x2 operator + (uint lhs, uint4x2 rhs) { return new uint4x2 (lhs + rhs.c0, lhs + rhs.c1); }
178
+
179
+
180
+ /// <summary>Returns the result of a componentwise subtraction operation on two uint4x2 matrices.</summary>
181
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
182
+ public static uint4x2 operator - (uint4x2 lhs, uint4x2 rhs) { return new uint4x2 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1); }
183
+
184
+ /// <summary>Returns the result of a componentwise subtraction operation on a uint4x2 matrix and a uint value.</summary>
185
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
186
+ public static uint4x2 operator - (uint4x2 lhs, uint rhs) { return new uint4x2 (lhs.c0 - rhs, lhs.c1 - rhs); }
187
+
188
+ /// <summary>Returns the result of a componentwise subtraction operation on a uint value and a uint4x2 matrix.</summary>
189
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
190
+ public static uint4x2 operator - (uint lhs, uint4x2 rhs) { return new uint4x2 (lhs - rhs.c0, lhs - rhs.c1); }
191
+
192
+
193
+ /// <summary>Returns the result of a componentwise division operation on two uint4x2 matrices.</summary>
194
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
195
+ public static uint4x2 operator / (uint4x2 lhs, uint4x2 rhs) { return new uint4x2 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1); }
196
+
197
+ /// <summary>Returns the result of a componentwise division operation on a uint4x2 matrix and a uint value.</summary>
198
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
199
+ public static uint4x2 operator / (uint4x2 lhs, uint rhs) { return new uint4x2 (lhs.c0 / rhs, lhs.c1 / rhs); }
200
+
201
+ /// <summary>Returns the result of a componentwise division operation on a uint value and a uint4x2 matrix.</summary>
202
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
203
+ public static uint4x2 operator / (uint lhs, uint4x2 rhs) { return new uint4x2 (lhs / rhs.c0, lhs / rhs.c1); }
204
+
205
+
206
+ /// <summary>Returns the result of a componentwise modulus operation on two uint4x2 matrices.</summary>
207
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
208
+ public static uint4x2 operator % (uint4x2 lhs, uint4x2 rhs) { return new uint4x2 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1); }
209
+
210
+ /// <summary>Returns the result of a componentwise modulus operation on a uint4x2 matrix and a uint value.</summary>
211
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
212
+ public static uint4x2 operator % (uint4x2 lhs, uint rhs) { return new uint4x2 (lhs.c0 % rhs, lhs.c1 % rhs); }
213
+
214
+ /// <summary>Returns the result of a componentwise modulus operation on a uint value and a uint4x2 matrix.</summary>
215
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
216
+ public static uint4x2 operator % (uint lhs, uint4x2 rhs) { return new uint4x2 (lhs % rhs.c0, lhs % rhs.c1); }
217
+
218
+
219
+ /// <summary>Returns the result of a componentwise increment operation on a uint4x2 matrix.</summary>
220
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
221
+ public static uint4x2 operator ++ (uint4x2 val) { return new uint4x2 (++val.c0, ++val.c1); }
222
+
223
+
224
+ /// <summary>Returns the result of a componentwise decrement operation on a uint4x2 matrix.</summary>
225
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
226
+ public static uint4x2 operator -- (uint4x2 val) { return new uint4x2 (--val.c0, --val.c1); }
227
+
228
+
229
+ /// <summary>Returns the result of a componentwise less than operation on two uint4x2 matrices.</summary>
230
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
231
+ public static bool4x2 operator < (uint4x2 lhs, uint4x2 rhs) { return new bool4x2 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1); }
232
+
233
+ /// <summary>Returns the result of a componentwise less than operation on a uint4x2 matrix and a uint value.</summary>
234
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
235
+ public static bool4x2 operator < (uint4x2 lhs, uint rhs) { return new bool4x2 (lhs.c0 < rhs, lhs.c1 < rhs); }
236
+
237
+ /// <summary>Returns the result of a componentwise less than operation on a uint value and a uint4x2 matrix.</summary>
238
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
239
+ public static bool4x2 operator < (uint lhs, uint4x2 rhs) { return new bool4x2 (lhs < rhs.c0, lhs < rhs.c1); }
240
+
241
+
242
+ /// <summary>Returns the result of a componentwise less or equal operation on two uint4x2 matrices.</summary>
243
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
244
+ public static bool4x2 operator <= (uint4x2 lhs, uint4x2 rhs) { return new bool4x2 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1); }
245
+
246
+ /// <summary>Returns the result of a componentwise less or equal operation on a uint4x2 matrix and a uint value.</summary>
247
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
248
+ public static bool4x2 operator <= (uint4x2 lhs, uint rhs) { return new bool4x2 (lhs.c0 <= rhs, lhs.c1 <= rhs); }
249
+
250
+ /// <summary>Returns the result of a componentwise less or equal operation on a uint value and a uint4x2 matrix.</summary>
251
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
252
+ public static bool4x2 operator <= (uint lhs, uint4x2 rhs) { return new bool4x2 (lhs <= rhs.c0, lhs <= rhs.c1); }
253
+
254
+
255
+ /// <summary>Returns the result of a componentwise greater than operation on two uint4x2 matrices.</summary>
256
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
257
+ public static bool4x2 operator > (uint4x2 lhs, uint4x2 rhs) { return new bool4x2 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1); }
258
+
259
+ /// <summary>Returns the result of a componentwise greater than operation on a uint4x2 matrix and a uint value.</summary>
260
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
261
+ public static bool4x2 operator > (uint4x2 lhs, uint rhs) { return new bool4x2 (lhs.c0 > rhs, lhs.c1 > rhs); }
262
+
263
+ /// <summary>Returns the result of a componentwise greater than operation on a uint value and a uint4x2 matrix.</summary>
264
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
265
+ public static bool4x2 operator > (uint lhs, uint4x2 rhs) { return new bool4x2 (lhs > rhs.c0, lhs > rhs.c1); }
266
+
267
+
268
+ /// <summary>Returns the result of a componentwise greater or equal operation on two uint4x2 matrices.</summary>
269
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
270
+ public static bool4x2 operator >= (uint4x2 lhs, uint4x2 rhs) { return new bool4x2 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1); }
271
+
272
+ /// <summary>Returns the result of a componentwise greater or equal operation on a uint4x2 matrix and a uint value.</summary>
273
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
274
+ public static bool4x2 operator >= (uint4x2 lhs, uint rhs) { return new bool4x2 (lhs.c0 >= rhs, lhs.c1 >= rhs); }
275
+
276
+ /// <summary>Returns the result of a componentwise greater or equal operation on a uint value and a uint4x2 matrix.</summary>
277
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
278
+ public static bool4x2 operator >= (uint lhs, uint4x2 rhs) { return new bool4x2 (lhs >= rhs.c0, lhs >= rhs.c1); }
279
+
280
+
281
+ /// <summary>Returns the result of a componentwise unary minus operation on a uint4x2 matrix.</summary>
282
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
283
+ public static uint4x2 operator - (uint4x2 val) { return new uint4x2 (-val.c0, -val.c1); }
284
+
285
+
286
+ /// <summary>Returns the result of a componentwise unary plus operation on a uint4x2 matrix.</summary>
287
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
288
+ public static uint4x2 operator + (uint4x2 val) { return new uint4x2 (+val.c0, +val.c1); }
289
+
290
+
291
+ /// <summary>Returns the result of a componentwise left shift operation on a uint4x2 matrix by a number of bits specified by a single int.</summary>
292
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
293
+ public static uint4x2 operator << (uint4x2 x, int n) { return new uint4x2 (x.c0 << n, x.c1 << n); }
294
+
295
+ /// <summary>Returns the result of a componentwise right shift operation on a uint4x2 matrix by a number of bits specified by a single int.</summary>
296
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
297
+ public static uint4x2 operator >> (uint4x2 x, int n) { return new uint4x2 (x.c0 >> n, x.c1 >> n); }
298
+
299
+ /// <summary>Returns the result of a componentwise equality operation on two uint4x2 matrices.</summary>
300
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
301
+ public static bool4x2 operator == (uint4x2 lhs, uint4x2 rhs) { return new bool4x2 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1); }
302
+
303
+ /// <summary>Returns the result of a componentwise equality operation on a uint4x2 matrix and a uint value.</summary>
304
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
305
+ public static bool4x2 operator == (uint4x2 lhs, uint rhs) { return new bool4x2 (lhs.c0 == rhs, lhs.c1 == rhs); }
306
+
307
+ /// <summary>Returns the result of a componentwise equality operation on a uint value and a uint4x2 matrix.</summary>
308
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
309
+ public static bool4x2 operator == (uint lhs, uint4x2 rhs) { return new bool4x2 (lhs == rhs.c0, lhs == rhs.c1); }
310
+
311
+
312
+ /// <summary>Returns the result of a componentwise not equal operation on two uint4x2 matrices.</summary>
313
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
314
+ public static bool4x2 operator != (uint4x2 lhs, uint4x2 rhs) { return new bool4x2 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1); }
315
+
316
+ /// <summary>Returns the result of a componentwise not equal operation on a uint4x2 matrix and a uint value.</summary>
317
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
318
+ public static bool4x2 operator != (uint4x2 lhs, uint rhs) { return new bool4x2 (lhs.c0 != rhs, lhs.c1 != rhs); }
319
+
320
+ /// <summary>Returns the result of a componentwise not equal operation on a uint value and a uint4x2 matrix.</summary>
321
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
322
+ public static bool4x2 operator != (uint lhs, uint4x2 rhs) { return new bool4x2 (lhs != rhs.c0, lhs != rhs.c1); }
323
+
324
+
325
+ /// <summary>Returns the result of a componentwise bitwise not operation on a uint4x2 matrix.</summary>
326
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
327
+ public static uint4x2 operator ~ (uint4x2 val) { return new uint4x2 (~val.c0, ~val.c1); }
328
+
329
+
330
+ /// <summary>Returns the result of a componentwise bitwise and operation on two uint4x2 matrices.</summary>
331
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
332
+ public static uint4x2 operator & (uint4x2 lhs, uint4x2 rhs) { return new uint4x2 (lhs.c0 & rhs.c0, lhs.c1 & rhs.c1); }
333
+
334
+ /// <summary>Returns the result of a componentwise bitwise and operation on a uint4x2 matrix and a uint value.</summary>
335
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
336
+ public static uint4x2 operator & (uint4x2 lhs, uint rhs) { return new uint4x2 (lhs.c0 & rhs, lhs.c1 & rhs); }
337
+
338
+ /// <summary>Returns the result of a componentwise bitwise and operation on a uint value and a uint4x2 matrix.</summary>
339
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
340
+ public static uint4x2 operator & (uint lhs, uint4x2 rhs) { return new uint4x2 (lhs & rhs.c0, lhs & rhs.c1); }
341
+
342
+
343
+ /// <summary>Returns the result of a componentwise bitwise or operation on two uint4x2 matrices.</summary>
344
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
345
+ public static uint4x2 operator | (uint4x2 lhs, uint4x2 rhs) { return new uint4x2 (lhs.c0 | rhs.c0, lhs.c1 | rhs.c1); }
346
+
347
+ /// <summary>Returns the result of a componentwise bitwise or operation on a uint4x2 matrix and a uint value.</summary>
348
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
349
+ public static uint4x2 operator | (uint4x2 lhs, uint rhs) { return new uint4x2 (lhs.c0 | rhs, lhs.c1 | rhs); }
350
+
351
+ /// <summary>Returns the result of a componentwise bitwise or operation on a uint value and a uint4x2 matrix.</summary>
352
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
353
+ public static uint4x2 operator | (uint lhs, uint4x2 rhs) { return new uint4x2 (lhs | rhs.c0, lhs | rhs.c1); }
354
+
355
+
356
+ /// <summary>Returns the result of a componentwise bitwise exclusive or operation on two uint4x2 matrices.</summary>
357
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
358
+ public static uint4x2 operator ^ (uint4x2 lhs, uint4x2 rhs) { return new uint4x2 (lhs.c0 ^ rhs.c0, lhs.c1 ^ rhs.c1); }
359
+
360
+ /// <summary>Returns the result of a componentwise bitwise exclusive or operation on a uint4x2 matrix and a uint value.</summary>
361
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
362
+ public static uint4x2 operator ^ (uint4x2 lhs, uint rhs) { return new uint4x2 (lhs.c0 ^ rhs, lhs.c1 ^ rhs); }
363
+
364
+ /// <summary>Returns the result of a componentwise bitwise exclusive or operation on a uint value and a uint4x2 matrix.</summary>
365
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
366
+ public static uint4x2 operator ^ (uint lhs, uint4x2 rhs) { return new uint4x2 (lhs ^ rhs.c0, lhs ^ rhs.c1); }
367
+
368
+
369
+
370
+ /// <summary>Returns the uint4 element at a specified index.</summary>
371
+ unsafe public ref uint4 this[int index]
372
+ {
373
+ get
374
+ {
375
+ #if ENABLE_UNITY_COLLECTIONS_CHECKS
376
+ if ((uint)index >= 2)
377
+ throw new System.ArgumentException("index must be between[0...1]");
378
+ #endif
379
+ fixed (uint4x2* array = &this) { return ref ((uint4*)array)[index]; }
380
+ }
381
+ }
382
+
383
+ /// <summary>Returns true if the uint4x2 is equal to a given uint4x2, false otherwise.</summary>
384
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
385
+ public bool Equals(uint4x2 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1); }
386
+
387
+ /// <summary>Returns true if the uint4x2 is equal to a given uint4x2, false otherwise.</summary>
388
+ public override bool Equals(object o) { return Equals((uint4x2)o); }
389
+
390
+
391
+ /// <summary>Returns a hash code for the uint4x2.</summary>
392
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
393
+ public override int GetHashCode() { return (int)math.hash(this); }
394
+
395
+
396
+ /// <summary>Returns a string representation of the uint4x2.</summary>
397
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
398
+ public override string ToString()
399
+ {
400
+ return string.Format("uint4x2({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7})", c0.x, c1.x, c0.y, c1.y, c0.z, c1.z, c0.w, c1.w);
401
+ }
402
+
403
+ /// <summary>Returns a string representation of the uint4x2 using a specified format and culture-specific format information.</summary>
404
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
405
+ public string ToString(string format, IFormatProvider formatProvider)
406
+ {
407
+ return string.Format("uint4x2({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7})", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c0.z.ToString(format, formatProvider), c1.z.ToString(format, formatProvider), c0.w.ToString(format, formatProvider), c1.w.ToString(format, formatProvider));
408
+ }
409
+
410
+ }
411
+
412
+ public static partial class math
413
+ {
414
+ /// <summary>Returns a uint4x2 matrix constructed from two uint4 vectors.</summary>
415
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
416
+ public static uint4x2 uint4x2(uint4 c0, uint4 c1) { return new uint4x2(c0, c1); }
417
+
418
+ /// <summary>Returns a uint4x2 matrix constructed from from 8 uint values given in row-major order.</summary>
419
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
420
+ public static uint4x2 uint4x2(uint m00, uint m01,
421
+ uint m10, uint m11,
422
+ uint m20, uint m21,
423
+ uint m30, uint m31)
424
+ {
425
+ return new uint4x2(m00, m01,
426
+ m10, m11,
427
+ m20, m21,
428
+ m30, m31);
429
+ }
430
+
431
+ /// <summary>Returns a uint4x2 matrix constructed from a single uint value by assigning it to every component.</summary>
432
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
433
+ public static uint4x2 uint4x2(uint v) { return new uint4x2(v); }
434
+
435
+ /// <summary>Returns a uint4x2 matrix constructed from a single bool value by converting it to uint and assigning it to every component.</summary>
436
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
437
+ public static uint4x2 uint4x2(bool v) { return new uint4x2(v); }
438
+
439
+ /// <summary>Return a uint4x2 matrix constructed from a bool4x2 matrix by componentwise conversion.</summary>
440
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
441
+ public static uint4x2 uint4x2(bool4x2 v) { return new uint4x2(v); }
442
+
443
+ /// <summary>Returns a uint4x2 matrix constructed from a single int value by converting it to uint and assigning it to every component.</summary>
444
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
445
+ public static uint4x2 uint4x2(int v) { return new uint4x2(v); }
446
+
447
+ /// <summary>Return a uint4x2 matrix constructed from a int4x2 matrix by componentwise conversion.</summary>
448
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
449
+ public static uint4x2 uint4x2(int4x2 v) { return new uint4x2(v); }
450
+
451
+ /// <summary>Returns a uint4x2 matrix constructed from a single float value by converting it to uint and assigning it to every component.</summary>
452
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
453
+ public static uint4x2 uint4x2(float v) { return new uint4x2(v); }
454
+
455
+ /// <summary>Return a uint4x2 matrix constructed from a float4x2 matrix by componentwise conversion.</summary>
456
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
457
+ public static uint4x2 uint4x2(float4x2 v) { return new uint4x2(v); }
458
+
459
+ /// <summary>Returns a uint4x2 matrix constructed from a single double value by converting it to uint and assigning it to every component.</summary>
460
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
461
+ public static uint4x2 uint4x2(double v) { return new uint4x2(v); }
462
+
463
+ /// <summary>Return a uint4x2 matrix constructed from a double4x2 matrix by componentwise conversion.</summary>
464
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
465
+ public static uint4x2 uint4x2(double4x2 v) { return new uint4x2(v); }
466
+
467
+ /// <summary>Return the uint2x4 transpose of a uint4x2 matrix.</summary>
468
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
469
+ public static uint2x4 transpose(uint4x2 v)
470
+ {
471
+ return uint2x4(
472
+ v.c0.x, v.c0.y, v.c0.z, v.c0.w,
473
+ v.c1.x, v.c1.y, v.c1.z, v.c1.w);
474
+ }
475
+
476
+ /// <summary>Returns a uint hash code of a uint4x2 vector.</summary>
477
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
478
+ public static uint hash(uint4x2 v)
479
+ {
480
+ return csum(v.c0 * uint4(0xFA3A3285u, 0xAD55999Du, 0xDCDD5341u, 0x94DDD769u) +
481
+ v.c1 * uint4(0xA1E92D39u, 0x4583C801u, 0x9536A0F5u, 0xAF816615u)) + 0x9AF8D62Du;
482
+ }
483
+
484
+ /// <summary>
485
+ /// Returns a uint4 vector hash code of a uint4x2 vector.
486
+ /// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
487
+ /// that are only reduced to a narrow uint hash at the very end instead of at every step.
488
+ /// </summary>
489
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
490
+ public static uint4 hashwide(uint4x2 v)
491
+ {
492
+ return (v.c0 * uint4(0xE3600729u, 0x5F17300Du, 0x670D6809u, 0x7AF32C49u) +
493
+ v.c1 * uint4(0xAE131389u, 0x5D1B165Bu, 0x87096CD7u, 0x4C7F6DD1u)) + 0x4822A3E9u;
494
+ }
495
+
496
+ }
497
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/uint4x2.gen.cs.meta ADDED
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+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/uint4x3.gen.cs ADDED
@@ -0,0 +1,512 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ //------------------------------------------------------------------------------
2
+ // <auto-generated>
3
+ // This code was generated by a tool.
4
+ //
5
+ // Changes to this file may cause incorrect behavior and will be lost if
6
+ // the code is regenerated.
7
+ // </auto-generated>
8
+ //------------------------------------------------------------------------------
9
+ using System;
10
+ using System.Runtime.CompilerServices;
11
+
12
+ #pragma warning disable 0660, 0661
13
+
14
+ namespace Unity.Mathematics
15
+ {
16
+ [System.Serializable]
17
+ public partial struct uint4x3 : System.IEquatable<uint4x3>, IFormattable
18
+ {
19
+ public uint4 c0;
20
+ public uint4 c1;
21
+ public uint4 c2;
22
+
23
+ /// <summary>uint4x3 zero value.</summary>
24
+ public static readonly uint4x3 zero;
25
+
26
+ /// <summary>Constructs a uint4x3 matrix from three uint4 vectors.</summary>
27
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
28
+ public uint4x3(uint4 c0, uint4 c1, uint4 c2)
29
+ {
30
+ this.c0 = c0;
31
+ this.c1 = c1;
32
+ this.c2 = c2;
33
+ }
34
+
35
+ /// <summary>Constructs a uint4x3 matrix from 12 uint values given in row-major order.</summary>
36
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
37
+ public uint4x3(uint m00, uint m01, uint m02,
38
+ uint m10, uint m11, uint m12,
39
+ uint m20, uint m21, uint m22,
40
+ uint m30, uint m31, uint m32)
41
+ {
42
+ this.c0 = new uint4(m00, m10, m20, m30);
43
+ this.c1 = new uint4(m01, m11, m21, m31);
44
+ this.c2 = new uint4(m02, m12, m22, m32);
45
+ }
46
+
47
+ /// <summary>Constructs a uint4x3 matrix from a single uint value by assigning it to every component.</summary>
48
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
49
+ public uint4x3(uint v)
50
+ {
51
+ this.c0 = v;
52
+ this.c1 = v;
53
+ this.c2 = v;
54
+ }
55
+
56
+ /// <summary>Constructs a uint4x3 matrix from a single bool value by converting it to uint and assigning it to every component.</summary>
57
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
58
+ public uint4x3(bool v)
59
+ {
60
+ this.c0 = math.select(new uint4(0u), new uint4(1u), v);
61
+ this.c1 = math.select(new uint4(0u), new uint4(1u), v);
62
+ this.c2 = math.select(new uint4(0u), new uint4(1u), v);
63
+ }
64
+
65
+ /// <summary>Constructs a uint4x3 matrix from a bool4x3 matrix by componentwise conversion.</summary>
66
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
67
+ public uint4x3(bool4x3 v)
68
+ {
69
+ this.c0 = math.select(new uint4(0u), new uint4(1u), v.c0);
70
+ this.c1 = math.select(new uint4(0u), new uint4(1u), v.c1);
71
+ this.c2 = math.select(new uint4(0u), new uint4(1u), v.c2);
72
+ }
73
+
74
+ /// <summary>Constructs a uint4x3 matrix from a single int value by converting it to uint and assigning it to every component.</summary>
75
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
76
+ public uint4x3(int v)
77
+ {
78
+ this.c0 = (uint4)v;
79
+ this.c1 = (uint4)v;
80
+ this.c2 = (uint4)v;
81
+ }
82
+
83
+ /// <summary>Constructs a uint4x3 matrix from a int4x3 matrix by componentwise conversion.</summary>
84
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
85
+ public uint4x3(int4x3 v)
86
+ {
87
+ this.c0 = (uint4)v.c0;
88
+ this.c1 = (uint4)v.c1;
89
+ this.c2 = (uint4)v.c2;
90
+ }
91
+
92
+ /// <summary>Constructs a uint4x3 matrix from a single float value by converting it to uint and assigning it to every component.</summary>
93
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
94
+ public uint4x3(float v)
95
+ {
96
+ this.c0 = (uint4)v;
97
+ this.c1 = (uint4)v;
98
+ this.c2 = (uint4)v;
99
+ }
100
+
101
+ /// <summary>Constructs a uint4x3 matrix from a float4x3 matrix by componentwise conversion.</summary>
102
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
103
+ public uint4x3(float4x3 v)
104
+ {
105
+ this.c0 = (uint4)v.c0;
106
+ this.c1 = (uint4)v.c1;
107
+ this.c2 = (uint4)v.c2;
108
+ }
109
+
110
+ /// <summary>Constructs a uint4x3 matrix from a single double value by converting it to uint and assigning it to every component.</summary>
111
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
112
+ public uint4x3(double v)
113
+ {
114
+ this.c0 = (uint4)v;
115
+ this.c1 = (uint4)v;
116
+ this.c2 = (uint4)v;
117
+ }
118
+
119
+ /// <summary>Constructs a uint4x3 matrix from a double4x3 matrix by componentwise conversion.</summary>
120
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
121
+ public uint4x3(double4x3 v)
122
+ {
123
+ this.c0 = (uint4)v.c0;
124
+ this.c1 = (uint4)v.c1;
125
+ this.c2 = (uint4)v.c2;
126
+ }
127
+
128
+
129
+ /// <summary>Implicitly converts a single uint value to a uint4x3 matrix by assigning it to every component.</summary>
130
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
131
+ public static implicit operator uint4x3(uint v) { return new uint4x3(v); }
132
+
133
+ /// <summary>Explicitly converts a single bool value to a uint4x3 matrix by converting it to uint and assigning it to every component.</summary>
134
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
135
+ public static explicit operator uint4x3(bool v) { return new uint4x3(v); }
136
+
137
+ /// <summary>Explicitly converts a bool4x3 matrix to a uint4x3 matrix by componentwise conversion.</summary>
138
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
139
+ public static explicit operator uint4x3(bool4x3 v) { return new uint4x3(v); }
140
+
141
+ /// <summary>Explicitly converts a single int value to a uint4x3 matrix by converting it to uint and assigning it to every component.</summary>
142
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
143
+ public static explicit operator uint4x3(int v) { return new uint4x3(v); }
144
+
145
+ /// <summary>Explicitly converts a int4x3 matrix to a uint4x3 matrix by componentwise conversion.</summary>
146
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
147
+ public static explicit operator uint4x3(int4x3 v) { return new uint4x3(v); }
148
+
149
+ /// <summary>Explicitly converts a single float value to a uint4x3 matrix by converting it to uint and assigning it to every component.</summary>
150
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
151
+ public static explicit operator uint4x3(float v) { return new uint4x3(v); }
152
+
153
+ /// <summary>Explicitly converts a float4x3 matrix to a uint4x3 matrix by componentwise conversion.</summary>
154
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
155
+ public static explicit operator uint4x3(float4x3 v) { return new uint4x3(v); }
156
+
157
+ /// <summary>Explicitly converts a single double value to a uint4x3 matrix by converting it to uint and assigning it to every component.</summary>
158
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
159
+ public static explicit operator uint4x3(double v) { return new uint4x3(v); }
160
+
161
+ /// <summary>Explicitly converts a double4x3 matrix to a uint4x3 matrix by componentwise conversion.</summary>
162
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
163
+ public static explicit operator uint4x3(double4x3 v) { return new uint4x3(v); }
164
+
165
+
166
+ /// <summary>Returns the result of a componentwise multiplication operation on two uint4x3 matrices.</summary>
167
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
168
+ public static uint4x3 operator * (uint4x3 lhs, uint4x3 rhs) { return new uint4x3 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1, lhs.c2 * rhs.c2); }
169
+
170
+ /// <summary>Returns the result of a componentwise multiplication operation on a uint4x3 matrix and a uint value.</summary>
171
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
172
+ public static uint4x3 operator * (uint4x3 lhs, uint rhs) { return new uint4x3 (lhs.c0 * rhs, lhs.c1 * rhs, lhs.c2 * rhs); }
173
+
174
+ /// <summary>Returns the result of a componentwise multiplication operation on a uint value and a uint4x3 matrix.</summary>
175
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
176
+ public static uint4x3 operator * (uint lhs, uint4x3 rhs) { return new uint4x3 (lhs * rhs.c0, lhs * rhs.c1, lhs * rhs.c2); }
177
+
178
+
179
+ /// <summary>Returns the result of a componentwise addition operation on two uint4x3 matrices.</summary>
180
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
181
+ public static uint4x3 operator + (uint4x3 lhs, uint4x3 rhs) { return new uint4x3 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1, lhs.c2 + rhs.c2); }
182
+
183
+ /// <summary>Returns the result of a componentwise addition operation on a uint4x3 matrix and a uint value.</summary>
184
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
185
+ public static uint4x3 operator + (uint4x3 lhs, uint rhs) { return new uint4x3 (lhs.c0 + rhs, lhs.c1 + rhs, lhs.c2 + rhs); }
186
+
187
+ /// <summary>Returns the result of a componentwise addition operation on a uint value and a uint4x3 matrix.</summary>
188
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
189
+ public static uint4x3 operator + (uint lhs, uint4x3 rhs) { return new uint4x3 (lhs + rhs.c0, lhs + rhs.c1, lhs + rhs.c2); }
190
+
191
+
192
+ /// <summary>Returns the result of a componentwise subtraction operation on two uint4x3 matrices.</summary>
193
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
194
+ public static uint4x3 operator - (uint4x3 lhs, uint4x3 rhs) { return new uint4x3 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1, lhs.c2 - rhs.c2); }
195
+
196
+ /// <summary>Returns the result of a componentwise subtraction operation on a uint4x3 matrix and a uint value.</summary>
197
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
198
+ public static uint4x3 operator - (uint4x3 lhs, uint rhs) { return new uint4x3 (lhs.c0 - rhs, lhs.c1 - rhs, lhs.c2 - rhs); }
199
+
200
+ /// <summary>Returns the result of a componentwise subtraction operation on a uint value and a uint4x3 matrix.</summary>
201
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
202
+ public static uint4x3 operator - (uint lhs, uint4x3 rhs) { return new uint4x3 (lhs - rhs.c0, lhs - rhs.c1, lhs - rhs.c2); }
203
+
204
+
205
+ /// <summary>Returns the result of a componentwise division operation on two uint4x3 matrices.</summary>
206
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
207
+ public static uint4x3 operator / (uint4x3 lhs, uint4x3 rhs) { return new uint4x3 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1, lhs.c2 / rhs.c2); }
208
+
209
+ /// <summary>Returns the result of a componentwise division operation on a uint4x3 matrix and a uint value.</summary>
210
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
211
+ public static uint4x3 operator / (uint4x3 lhs, uint rhs) { return new uint4x3 (lhs.c0 / rhs, lhs.c1 / rhs, lhs.c2 / rhs); }
212
+
213
+ /// <summary>Returns the result of a componentwise division operation on a uint value and a uint4x3 matrix.</summary>
214
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
215
+ public static uint4x3 operator / (uint lhs, uint4x3 rhs) { return new uint4x3 (lhs / rhs.c0, lhs / rhs.c1, lhs / rhs.c2); }
216
+
217
+
218
+ /// <summary>Returns the result of a componentwise modulus operation on two uint4x3 matrices.</summary>
219
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
220
+ public static uint4x3 operator % (uint4x3 lhs, uint4x3 rhs) { return new uint4x3 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1, lhs.c2 % rhs.c2); }
221
+
222
+ /// <summary>Returns the result of a componentwise modulus operation on a uint4x3 matrix and a uint value.</summary>
223
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
224
+ public static uint4x3 operator % (uint4x3 lhs, uint rhs) { return new uint4x3 (lhs.c0 % rhs, lhs.c1 % rhs, lhs.c2 % rhs); }
225
+
226
+ /// <summary>Returns the result of a componentwise modulus operation on a uint value and a uint4x3 matrix.</summary>
227
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
228
+ public static uint4x3 operator % (uint lhs, uint4x3 rhs) { return new uint4x3 (lhs % rhs.c0, lhs % rhs.c1, lhs % rhs.c2); }
229
+
230
+
231
+ /// <summary>Returns the result of a componentwise increment operation on a uint4x3 matrix.</summary>
232
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
233
+ public static uint4x3 operator ++ (uint4x3 val) { return new uint4x3 (++val.c0, ++val.c1, ++val.c2); }
234
+
235
+
236
+ /// <summary>Returns the result of a componentwise decrement operation on a uint4x3 matrix.</summary>
237
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
238
+ public static uint4x3 operator -- (uint4x3 val) { return new uint4x3 (--val.c0, --val.c1, --val.c2); }
239
+
240
+
241
+ /// <summary>Returns the result of a componentwise less than operation on two uint4x3 matrices.</summary>
242
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
243
+ public static bool4x3 operator < (uint4x3 lhs, uint4x3 rhs) { return new bool4x3 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1, lhs.c2 < rhs.c2); }
244
+
245
+ /// <summary>Returns the result of a componentwise less than operation on a uint4x3 matrix and a uint value.</summary>
246
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
247
+ public static bool4x3 operator < (uint4x3 lhs, uint rhs) { return new bool4x3 (lhs.c0 < rhs, lhs.c1 < rhs, lhs.c2 < rhs); }
248
+
249
+ /// <summary>Returns the result of a componentwise less than operation on a uint value and a uint4x3 matrix.</summary>
250
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
251
+ public static bool4x3 operator < (uint lhs, uint4x3 rhs) { return new bool4x3 (lhs < rhs.c0, lhs < rhs.c1, lhs < rhs.c2); }
252
+
253
+
254
+ /// <summary>Returns the result of a componentwise less or equal operation on two uint4x3 matrices.</summary>
255
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
256
+ public static bool4x3 operator <= (uint4x3 lhs, uint4x3 rhs) { return new bool4x3 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1, lhs.c2 <= rhs.c2); }
257
+
258
+ /// <summary>Returns the result of a componentwise less or equal operation on a uint4x3 matrix and a uint value.</summary>
259
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
260
+ public static bool4x3 operator <= (uint4x3 lhs, uint rhs) { return new bool4x3 (lhs.c0 <= rhs, lhs.c1 <= rhs, lhs.c2 <= rhs); }
261
+
262
+ /// <summary>Returns the result of a componentwise less or equal operation on a uint value and a uint4x3 matrix.</summary>
263
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
264
+ public static bool4x3 operator <= (uint lhs, uint4x3 rhs) { return new bool4x3 (lhs <= rhs.c0, lhs <= rhs.c1, lhs <= rhs.c2); }
265
+
266
+
267
+ /// <summary>Returns the result of a componentwise greater than operation on two uint4x3 matrices.</summary>
268
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
269
+ public static bool4x3 operator > (uint4x3 lhs, uint4x3 rhs) { return new bool4x3 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1, lhs.c2 > rhs.c2); }
270
+
271
+ /// <summary>Returns the result of a componentwise greater than operation on a uint4x3 matrix and a uint value.</summary>
272
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
273
+ public static bool4x3 operator > (uint4x3 lhs, uint rhs) { return new bool4x3 (lhs.c0 > rhs, lhs.c1 > rhs, lhs.c2 > rhs); }
274
+
275
+ /// <summary>Returns the result of a componentwise greater than operation on a uint value and a uint4x3 matrix.</summary>
276
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
277
+ public static bool4x3 operator > (uint lhs, uint4x3 rhs) { return new bool4x3 (lhs > rhs.c0, lhs > rhs.c1, lhs > rhs.c2); }
278
+
279
+
280
+ /// <summary>Returns the result of a componentwise greater or equal operation on two uint4x3 matrices.</summary>
281
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
282
+ public static bool4x3 operator >= (uint4x3 lhs, uint4x3 rhs) { return new bool4x3 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1, lhs.c2 >= rhs.c2); }
283
+
284
+ /// <summary>Returns the result of a componentwise greater or equal operation on a uint4x3 matrix and a uint value.</summary>
285
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
286
+ public static bool4x3 operator >= (uint4x3 lhs, uint rhs) { return new bool4x3 (lhs.c0 >= rhs, lhs.c1 >= rhs, lhs.c2 >= rhs); }
287
+
288
+ /// <summary>Returns the result of a componentwise greater or equal operation on a uint value and a uint4x3 matrix.</summary>
289
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
290
+ public static bool4x3 operator >= (uint lhs, uint4x3 rhs) { return new bool4x3 (lhs >= rhs.c0, lhs >= rhs.c1, lhs >= rhs.c2); }
291
+
292
+
293
+ /// <summary>Returns the result of a componentwise unary minus operation on a uint4x3 matrix.</summary>
294
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
295
+ public static uint4x3 operator - (uint4x3 val) { return new uint4x3 (-val.c0, -val.c1, -val.c2); }
296
+
297
+
298
+ /// <summary>Returns the result of a componentwise unary plus operation on a uint4x3 matrix.</summary>
299
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
300
+ public static uint4x3 operator + (uint4x3 val) { return new uint4x3 (+val.c0, +val.c1, +val.c2); }
301
+
302
+
303
+ /// <summary>Returns the result of a componentwise left shift operation on a uint4x3 matrix by a number of bits specified by a single int.</summary>
304
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
305
+ public static uint4x3 operator << (uint4x3 x, int n) { return new uint4x3 (x.c0 << n, x.c1 << n, x.c2 << n); }
306
+
307
+ /// <summary>Returns the result of a componentwise right shift operation on a uint4x3 matrix by a number of bits specified by a single int.</summary>
308
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
309
+ public static uint4x3 operator >> (uint4x3 x, int n) { return new uint4x3 (x.c0 >> n, x.c1 >> n, x.c2 >> n); }
310
+
311
+ /// <summary>Returns the result of a componentwise equality operation on two uint4x3 matrices.</summary>
312
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
313
+ public static bool4x3 operator == (uint4x3 lhs, uint4x3 rhs) { return new bool4x3 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2); }
314
+
315
+ /// <summary>Returns the result of a componentwise equality operation on a uint4x3 matrix and a uint value.</summary>
316
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
317
+ public static bool4x3 operator == (uint4x3 lhs, uint rhs) { return new bool4x3 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs); }
318
+
319
+ /// <summary>Returns the result of a componentwise equality operation on a uint value and a uint4x3 matrix.</summary>
320
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
321
+ public static bool4x3 operator == (uint lhs, uint4x3 rhs) { return new bool4x3 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2); }
322
+
323
+
324
+ /// <summary>Returns the result of a componentwise not equal operation on two uint4x3 matrices.</summary>
325
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
326
+ public static bool4x3 operator != (uint4x3 lhs, uint4x3 rhs) { return new bool4x3 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2); }
327
+
328
+ /// <summary>Returns the result of a componentwise not equal operation on a uint4x3 matrix and a uint value.</summary>
329
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
330
+ public static bool4x3 operator != (uint4x3 lhs, uint rhs) { return new bool4x3 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs); }
331
+
332
+ /// <summary>Returns the result of a componentwise not equal operation on a uint value and a uint4x3 matrix.</summary>
333
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
334
+ public static bool4x3 operator != (uint lhs, uint4x3 rhs) { return new bool4x3 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2); }
335
+
336
+
337
+ /// <summary>Returns the result of a componentwise bitwise not operation on a uint4x3 matrix.</summary>
338
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
339
+ public static uint4x3 operator ~ (uint4x3 val) { return new uint4x3 (~val.c0, ~val.c1, ~val.c2); }
340
+
341
+
342
+ /// <summary>Returns the result of a componentwise bitwise and operation on two uint4x3 matrices.</summary>
343
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
344
+ public static uint4x3 operator & (uint4x3 lhs, uint4x3 rhs) { return new uint4x3 (lhs.c0 & rhs.c0, lhs.c1 & rhs.c1, lhs.c2 & rhs.c2); }
345
+
346
+ /// <summary>Returns the result of a componentwise bitwise and operation on a uint4x3 matrix and a uint value.</summary>
347
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
348
+ public static uint4x3 operator & (uint4x3 lhs, uint rhs) { return new uint4x3 (lhs.c0 & rhs, lhs.c1 & rhs, lhs.c2 & rhs); }
349
+
350
+ /// <summary>Returns the result of a componentwise bitwise and operation on a uint value and a uint4x3 matrix.</summary>
351
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
352
+ public static uint4x3 operator & (uint lhs, uint4x3 rhs) { return new uint4x3 (lhs & rhs.c0, lhs & rhs.c1, lhs & rhs.c2); }
353
+
354
+
355
+ /// <summary>Returns the result of a componentwise bitwise or operation on two uint4x3 matrices.</summary>
356
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
357
+ public static uint4x3 operator | (uint4x3 lhs, uint4x3 rhs) { return new uint4x3 (lhs.c0 | rhs.c0, lhs.c1 | rhs.c1, lhs.c2 | rhs.c2); }
358
+
359
+ /// <summary>Returns the result of a componentwise bitwise or operation on a uint4x3 matrix and a uint value.</summary>
360
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
361
+ public static uint4x3 operator | (uint4x3 lhs, uint rhs) { return new uint4x3 (lhs.c0 | rhs, lhs.c1 | rhs, lhs.c2 | rhs); }
362
+
363
+ /// <summary>Returns the result of a componentwise bitwise or operation on a uint value and a uint4x3 matrix.</summary>
364
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
365
+ public static uint4x3 operator | (uint lhs, uint4x3 rhs) { return new uint4x3 (lhs | rhs.c0, lhs | rhs.c1, lhs | rhs.c2); }
366
+
367
+
368
+ /// <summary>Returns the result of a componentwise bitwise exclusive or operation on two uint4x3 matrices.</summary>
369
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
370
+ public static uint4x3 operator ^ (uint4x3 lhs, uint4x3 rhs) { return new uint4x3 (lhs.c0 ^ rhs.c0, lhs.c1 ^ rhs.c1, lhs.c2 ^ rhs.c2); }
371
+
372
+ /// <summary>Returns the result of a componentwise bitwise exclusive or operation on a uint4x3 matrix and a uint value.</summary>
373
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
374
+ public static uint4x3 operator ^ (uint4x3 lhs, uint rhs) { return new uint4x3 (lhs.c0 ^ rhs, lhs.c1 ^ rhs, lhs.c2 ^ rhs); }
375
+
376
+ /// <summary>Returns the result of a componentwise bitwise exclusive or operation on a uint value and a uint4x3 matrix.</summary>
377
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
378
+ public static uint4x3 operator ^ (uint lhs, uint4x3 rhs) { return new uint4x3 (lhs ^ rhs.c0, lhs ^ rhs.c1, lhs ^ rhs.c2); }
379
+
380
+
381
+
382
+ /// <summary>Returns the uint4 element at a specified index.</summary>
383
+ unsafe public ref uint4 this[int index]
384
+ {
385
+ get
386
+ {
387
+ #if ENABLE_UNITY_COLLECTIONS_CHECKS
388
+ if ((uint)index >= 3)
389
+ throw new System.ArgumentException("index must be between[0...2]");
390
+ #endif
391
+ fixed (uint4x3* array = &this) { return ref ((uint4*)array)[index]; }
392
+ }
393
+ }
394
+
395
+ /// <summary>Returns true if the uint4x3 is equal to a given uint4x3, false otherwise.</summary>
396
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
397
+ public bool Equals(uint4x3 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2); }
398
+
399
+ /// <summary>Returns true if the uint4x3 is equal to a given uint4x3, false otherwise.</summary>
400
+ public override bool Equals(object o) { return Equals((uint4x3)o); }
401
+
402
+
403
+ /// <summary>Returns a hash code for the uint4x3.</summary>
404
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
405
+ public override int GetHashCode() { return (int)math.hash(this); }
406
+
407
+
408
+ /// <summary>Returns a string representation of the uint4x3.</summary>
409
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
410
+ public override string ToString()
411
+ {
412
+ return string.Format("uint4x3({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, {9}, {10}, {11})", c0.x, c1.x, c2.x, c0.y, c1.y, c2.y, c0.z, c1.z, c2.z, c0.w, c1.w, c2.w);
413
+ }
414
+
415
+ /// <summary>Returns a string representation of the uint4x3 using a specified format and culture-specific format information.</summary>
416
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
417
+ public string ToString(string format, IFormatProvider formatProvider)
418
+ {
419
+ return string.Format("uint4x3({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, {9}, {10}, {11})", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c2.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c2.y.ToString(format, formatProvider), c0.z.ToString(format, formatProvider), c1.z.ToString(format, formatProvider), c2.z.ToString(format, formatProvider), c0.w.ToString(format, formatProvider), c1.w.ToString(format, formatProvider), c2.w.ToString(format, formatProvider));
420
+ }
421
+
422
+ }
423
+
424
+ public static partial class math
425
+ {
426
+ /// <summary>Returns a uint4x3 matrix constructed from three uint4 vectors.</summary>
427
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
428
+ public static uint4x3 uint4x3(uint4 c0, uint4 c1, uint4 c2) { return new uint4x3(c0, c1, c2); }
429
+
430
+ /// <summary>Returns a uint4x3 matrix constructed from from 12 uint values given in row-major order.</summary>
431
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
432
+ public static uint4x3 uint4x3(uint m00, uint m01, uint m02,
433
+ uint m10, uint m11, uint m12,
434
+ uint m20, uint m21, uint m22,
435
+ uint m30, uint m31, uint m32)
436
+ {
437
+ return new uint4x3(m00, m01, m02,
438
+ m10, m11, m12,
439
+ m20, m21, m22,
440
+ m30, m31, m32);
441
+ }
442
+
443
+ /// <summary>Returns a uint4x3 matrix constructed from a single uint value by assigning it to every component.</summary>
444
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
445
+ public static uint4x3 uint4x3(uint v) { return new uint4x3(v); }
446
+
447
+ /// <summary>Returns a uint4x3 matrix constructed from a single bool value by converting it to uint and assigning it to every component.</summary>
448
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
449
+ public static uint4x3 uint4x3(bool v) { return new uint4x3(v); }
450
+
451
+ /// <summary>Return a uint4x3 matrix constructed from a bool4x3 matrix by componentwise conversion.</summary>
452
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
453
+ public static uint4x3 uint4x3(bool4x3 v) { return new uint4x3(v); }
454
+
455
+ /// <summary>Returns a uint4x3 matrix constructed from a single int value by converting it to uint and assigning it to every component.</summary>
456
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
457
+ public static uint4x3 uint4x3(int v) { return new uint4x3(v); }
458
+
459
+ /// <summary>Return a uint4x3 matrix constructed from a int4x3 matrix by componentwise conversion.</summary>
460
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
461
+ public static uint4x3 uint4x3(int4x3 v) { return new uint4x3(v); }
462
+
463
+ /// <summary>Returns a uint4x3 matrix constructed from a single float value by converting it to uint and assigning it to every component.</summary>
464
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
465
+ public static uint4x3 uint4x3(float v) { return new uint4x3(v); }
466
+
467
+ /// <summary>Return a uint4x3 matrix constructed from a float4x3 matrix by componentwise conversion.</summary>
468
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
469
+ public static uint4x3 uint4x3(float4x3 v) { return new uint4x3(v); }
470
+
471
+ /// <summary>Returns a uint4x3 matrix constructed from a single double value by converting it to uint and assigning it to every component.</summary>
472
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
473
+ public static uint4x3 uint4x3(double v) { return new uint4x3(v); }
474
+
475
+ /// <summary>Return a uint4x3 matrix constructed from a double4x3 matrix by componentwise conversion.</summary>
476
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
477
+ public static uint4x3 uint4x3(double4x3 v) { return new uint4x3(v); }
478
+
479
+ /// <summary>Return the uint3x4 transpose of a uint4x3 matrix.</summary>
480
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
481
+ public static uint3x4 transpose(uint4x3 v)
482
+ {
483
+ return uint3x4(
484
+ v.c0.x, v.c0.y, v.c0.z, v.c0.w,
485
+ v.c1.x, v.c1.y, v.c1.z, v.c1.w,
486
+ v.c2.x, v.c2.y, v.c2.z, v.c2.w);
487
+ }
488
+
489
+ /// <summary>Returns a uint hash code of a uint4x3 vector.</summary>
490
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
491
+ public static uint hash(uint4x3 v)
492
+ {
493
+ return csum(v.c0 * uint4(0xE7579997u, 0xEF7D56C7u, 0x66F38F0Bu, 0x624256A3u) +
494
+ v.c1 * uint4(0x5292ADE1u, 0xD2E590E5u, 0xF25BE857u, 0x9BC17CE7u) +
495
+ v.c2 * uint4(0xC8B86851u, 0x64095221u, 0xADF428FFu, 0xA3977109u)) + 0x745ED837u;
496
+ }
497
+
498
+ /// <summary>
499
+ /// Returns a uint4 vector hash code of a uint4x3 vector.
500
+ /// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
501
+ /// that are only reduced to a narrow uint hash at the very end instead of at every step.
502
+ /// </summary>
503
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
504
+ public static uint4 hashwide(uint4x3 v)
505
+ {
506
+ return (v.c0 * uint4(0x9CDC88F5u, 0xFA62D721u, 0x7E4DB1CFu, 0x68EEE0F5u) +
507
+ v.c1 * uint4(0xBC3B0A59u, 0x816EFB5Du, 0xA24E82B7u, 0x45A22087u) +
508
+ v.c2 * uint4(0xFC104C3Bu, 0x5FFF6B19u, 0x5E6CBF3Bu, 0xB546F2A5u)) + 0xBBCF63E7u;
509
+ }
510
+
511
+ }
512
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/uint4x3.gen.cs.meta ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 8178bb4bab5354260979dd1f191c22ca
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/uint4x4.gen.cs ADDED
@@ -0,0 +1,530 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ //------------------------------------------------------------------------------
2
+ // <auto-generated>
3
+ // This code was generated by a tool.
4
+ //
5
+ // Changes to this file may cause incorrect behavior and will be lost if
6
+ // the code is regenerated.
7
+ // </auto-generated>
8
+ //------------------------------------------------------------------------------
9
+ using System;
10
+ using System.Runtime.CompilerServices;
11
+
12
+ #pragma warning disable 0660, 0661
13
+
14
+ namespace Unity.Mathematics
15
+ {
16
+ [System.Serializable]
17
+ public partial struct uint4x4 : System.IEquatable<uint4x4>, IFormattable
18
+ {
19
+ public uint4 c0;
20
+ public uint4 c1;
21
+ public uint4 c2;
22
+ public uint4 c3;
23
+
24
+ /// <summary>uint4x4 identity transform.</summary>
25
+ public static readonly uint4x4 identity = new uint4x4(1u, 0u, 0u, 0u, 0u, 1u, 0u, 0u, 0u, 0u, 1u, 0u, 0u, 0u, 0u, 1u);
26
+
27
+ /// <summary>uint4x4 zero value.</summary>
28
+ public static readonly uint4x4 zero;
29
+
30
+ /// <summary>Constructs a uint4x4 matrix from four uint4 vectors.</summary>
31
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
32
+ public uint4x4(uint4 c0, uint4 c1, uint4 c2, uint4 c3)
33
+ {
34
+ this.c0 = c0;
35
+ this.c1 = c1;
36
+ this.c2 = c2;
37
+ this.c3 = c3;
38
+ }
39
+
40
+ /// <summary>Constructs a uint4x4 matrix from 16 uint values given in row-major order.</summary>
41
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
42
+ public uint4x4(uint m00, uint m01, uint m02, uint m03,
43
+ uint m10, uint m11, uint m12, uint m13,
44
+ uint m20, uint m21, uint m22, uint m23,
45
+ uint m30, uint m31, uint m32, uint m33)
46
+ {
47
+ this.c0 = new uint4(m00, m10, m20, m30);
48
+ this.c1 = new uint4(m01, m11, m21, m31);
49
+ this.c2 = new uint4(m02, m12, m22, m32);
50
+ this.c3 = new uint4(m03, m13, m23, m33);
51
+ }
52
+
53
+ /// <summary>Constructs a uint4x4 matrix from a single uint value by assigning it to every component.</summary>
54
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
55
+ public uint4x4(uint v)
56
+ {
57
+ this.c0 = v;
58
+ this.c1 = v;
59
+ this.c2 = v;
60
+ this.c3 = v;
61
+ }
62
+
63
+ /// <summary>Constructs a uint4x4 matrix from a single bool value by converting it to uint and assigning it to every component.</summary>
64
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
65
+ public uint4x4(bool v)
66
+ {
67
+ this.c0 = math.select(new uint4(0u), new uint4(1u), v);
68
+ this.c1 = math.select(new uint4(0u), new uint4(1u), v);
69
+ this.c2 = math.select(new uint4(0u), new uint4(1u), v);
70
+ this.c3 = math.select(new uint4(0u), new uint4(1u), v);
71
+ }
72
+
73
+ /// <summary>Constructs a uint4x4 matrix from a bool4x4 matrix by componentwise conversion.</summary>
74
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
75
+ public uint4x4(bool4x4 v)
76
+ {
77
+ this.c0 = math.select(new uint4(0u), new uint4(1u), v.c0);
78
+ this.c1 = math.select(new uint4(0u), new uint4(1u), v.c1);
79
+ this.c2 = math.select(new uint4(0u), new uint4(1u), v.c2);
80
+ this.c3 = math.select(new uint4(0u), new uint4(1u), v.c3);
81
+ }
82
+
83
+ /// <summary>Constructs a uint4x4 matrix from a single int value by converting it to uint and assigning it to every component.</summary>
84
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
85
+ public uint4x4(int v)
86
+ {
87
+ this.c0 = (uint4)v;
88
+ this.c1 = (uint4)v;
89
+ this.c2 = (uint4)v;
90
+ this.c3 = (uint4)v;
91
+ }
92
+
93
+ /// <summary>Constructs a uint4x4 matrix from a int4x4 matrix by componentwise conversion.</summary>
94
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
95
+ public uint4x4(int4x4 v)
96
+ {
97
+ this.c0 = (uint4)v.c0;
98
+ this.c1 = (uint4)v.c1;
99
+ this.c2 = (uint4)v.c2;
100
+ this.c3 = (uint4)v.c3;
101
+ }
102
+
103
+ /// <summary>Constructs a uint4x4 matrix from a single float value by converting it to uint and assigning it to every component.</summary>
104
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
105
+ public uint4x4(float v)
106
+ {
107
+ this.c0 = (uint4)v;
108
+ this.c1 = (uint4)v;
109
+ this.c2 = (uint4)v;
110
+ this.c3 = (uint4)v;
111
+ }
112
+
113
+ /// <summary>Constructs a uint4x4 matrix from a float4x4 matrix by componentwise conversion.</summary>
114
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
115
+ public uint4x4(float4x4 v)
116
+ {
117
+ this.c0 = (uint4)v.c0;
118
+ this.c1 = (uint4)v.c1;
119
+ this.c2 = (uint4)v.c2;
120
+ this.c3 = (uint4)v.c3;
121
+ }
122
+
123
+ /// <summary>Constructs a uint4x4 matrix from a single double value by converting it to uint and assigning it to every component.</summary>
124
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
125
+ public uint4x4(double v)
126
+ {
127
+ this.c0 = (uint4)v;
128
+ this.c1 = (uint4)v;
129
+ this.c2 = (uint4)v;
130
+ this.c3 = (uint4)v;
131
+ }
132
+
133
+ /// <summary>Constructs a uint4x4 matrix from a double4x4 matrix by componentwise conversion.</summary>
134
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
135
+ public uint4x4(double4x4 v)
136
+ {
137
+ this.c0 = (uint4)v.c0;
138
+ this.c1 = (uint4)v.c1;
139
+ this.c2 = (uint4)v.c2;
140
+ this.c3 = (uint4)v.c3;
141
+ }
142
+
143
+
144
+ /// <summary>Implicitly converts a single uint value to a uint4x4 matrix by assigning it to every component.</summary>
145
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
146
+ public static implicit operator uint4x4(uint v) { return new uint4x4(v); }
147
+
148
+ /// <summary>Explicitly converts a single bool value to a uint4x4 matrix by converting it to uint and assigning it to every component.</summary>
149
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
150
+ public static explicit operator uint4x4(bool v) { return new uint4x4(v); }
151
+
152
+ /// <summary>Explicitly converts a bool4x4 matrix to a uint4x4 matrix by componentwise conversion.</summary>
153
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
154
+ public static explicit operator uint4x4(bool4x4 v) { return new uint4x4(v); }
155
+
156
+ /// <summary>Explicitly converts a single int value to a uint4x4 matrix by converting it to uint and assigning it to every component.</summary>
157
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
158
+ public static explicit operator uint4x4(int v) { return new uint4x4(v); }
159
+
160
+ /// <summary>Explicitly converts a int4x4 matrix to a uint4x4 matrix by componentwise conversion.</summary>
161
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
162
+ public static explicit operator uint4x4(int4x4 v) { return new uint4x4(v); }
163
+
164
+ /// <summary>Explicitly converts a single float value to a uint4x4 matrix by converting it to uint and assigning it to every component.</summary>
165
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
166
+ public static explicit operator uint4x4(float v) { return new uint4x4(v); }
167
+
168
+ /// <summary>Explicitly converts a float4x4 matrix to a uint4x4 matrix by componentwise conversion.</summary>
169
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
170
+ public static explicit operator uint4x4(float4x4 v) { return new uint4x4(v); }
171
+
172
+ /// <summary>Explicitly converts a single double value to a uint4x4 matrix by converting it to uint and assigning it to every component.</summary>
173
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
174
+ public static explicit operator uint4x4(double v) { return new uint4x4(v); }
175
+
176
+ /// <summary>Explicitly converts a double4x4 matrix to a uint4x4 matrix by componentwise conversion.</summary>
177
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
178
+ public static explicit operator uint4x4(double4x4 v) { return new uint4x4(v); }
179
+
180
+
181
+ /// <summary>Returns the result of a componentwise multiplication operation on two uint4x4 matrices.</summary>
182
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
183
+ public static uint4x4 operator * (uint4x4 lhs, uint4x4 rhs) { return new uint4x4 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1, lhs.c2 * rhs.c2, lhs.c3 * rhs.c3); }
184
+
185
+ /// <summary>Returns the result of a componentwise multiplication operation on a uint4x4 matrix and a uint value.</summary>
186
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
187
+ public static uint4x4 operator * (uint4x4 lhs, uint rhs) { return new uint4x4 (lhs.c0 * rhs, lhs.c1 * rhs, lhs.c2 * rhs, lhs.c3 * rhs); }
188
+
189
+ /// <summary>Returns the result of a componentwise multiplication operation on a uint value and a uint4x4 matrix.</summary>
190
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
191
+ public static uint4x4 operator * (uint lhs, uint4x4 rhs) { return new uint4x4 (lhs * rhs.c0, lhs * rhs.c1, lhs * rhs.c2, lhs * rhs.c3); }
192
+
193
+
194
+ /// <summary>Returns the result of a componentwise addition operation on two uint4x4 matrices.</summary>
195
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
196
+ public static uint4x4 operator + (uint4x4 lhs, uint4x4 rhs) { return new uint4x4 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1, lhs.c2 + rhs.c2, lhs.c3 + rhs.c3); }
197
+
198
+ /// <summary>Returns the result of a componentwise addition operation on a uint4x4 matrix and a uint value.</summary>
199
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
200
+ public static uint4x4 operator + (uint4x4 lhs, uint rhs) { return new uint4x4 (lhs.c0 + rhs, lhs.c1 + rhs, lhs.c2 + rhs, lhs.c3 + rhs); }
201
+
202
+ /// <summary>Returns the result of a componentwise addition operation on a uint value and a uint4x4 matrix.</summary>
203
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
204
+ public static uint4x4 operator + (uint lhs, uint4x4 rhs) { return new uint4x4 (lhs + rhs.c0, lhs + rhs.c1, lhs + rhs.c2, lhs + rhs.c3); }
205
+
206
+
207
+ /// <summary>Returns the result of a componentwise subtraction operation on two uint4x4 matrices.</summary>
208
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
209
+ public static uint4x4 operator - (uint4x4 lhs, uint4x4 rhs) { return new uint4x4 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1, lhs.c2 - rhs.c2, lhs.c3 - rhs.c3); }
210
+
211
+ /// <summary>Returns the result of a componentwise subtraction operation on a uint4x4 matrix and a uint value.</summary>
212
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
213
+ public static uint4x4 operator - (uint4x4 lhs, uint rhs) { return new uint4x4 (lhs.c0 - rhs, lhs.c1 - rhs, lhs.c2 - rhs, lhs.c3 - rhs); }
214
+
215
+ /// <summary>Returns the result of a componentwise subtraction operation on a uint value and a uint4x4 matrix.</summary>
216
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
217
+ public static uint4x4 operator - (uint lhs, uint4x4 rhs) { return new uint4x4 (lhs - rhs.c0, lhs - rhs.c1, lhs - rhs.c2, lhs - rhs.c3); }
218
+
219
+
220
+ /// <summary>Returns the result of a componentwise division operation on two uint4x4 matrices.</summary>
221
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
222
+ public static uint4x4 operator / (uint4x4 lhs, uint4x4 rhs) { return new uint4x4 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1, lhs.c2 / rhs.c2, lhs.c3 / rhs.c3); }
223
+
224
+ /// <summary>Returns the result of a componentwise division operation on a uint4x4 matrix and a uint value.</summary>
225
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
226
+ public static uint4x4 operator / (uint4x4 lhs, uint rhs) { return new uint4x4 (lhs.c0 / rhs, lhs.c1 / rhs, lhs.c2 / rhs, lhs.c3 / rhs); }
227
+
228
+ /// <summary>Returns the result of a componentwise division operation on a uint value and a uint4x4 matrix.</summary>
229
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
230
+ public static uint4x4 operator / (uint lhs, uint4x4 rhs) { return new uint4x4 (lhs / rhs.c0, lhs / rhs.c1, lhs / rhs.c2, lhs / rhs.c3); }
231
+
232
+
233
+ /// <summary>Returns the result of a componentwise modulus operation on two uint4x4 matrices.</summary>
234
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
235
+ public static uint4x4 operator % (uint4x4 lhs, uint4x4 rhs) { return new uint4x4 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1, lhs.c2 % rhs.c2, lhs.c3 % rhs.c3); }
236
+
237
+ /// <summary>Returns the result of a componentwise modulus operation on a uint4x4 matrix and a uint value.</summary>
238
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
239
+ public static uint4x4 operator % (uint4x4 lhs, uint rhs) { return new uint4x4 (lhs.c0 % rhs, lhs.c1 % rhs, lhs.c2 % rhs, lhs.c3 % rhs); }
240
+
241
+ /// <summary>Returns the result of a componentwise modulus operation on a uint value and a uint4x4 matrix.</summary>
242
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
243
+ public static uint4x4 operator % (uint lhs, uint4x4 rhs) { return new uint4x4 (lhs % rhs.c0, lhs % rhs.c1, lhs % rhs.c2, lhs % rhs.c3); }
244
+
245
+
246
+ /// <summary>Returns the result of a componentwise increment operation on a uint4x4 matrix.</summary>
247
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
248
+ public static uint4x4 operator ++ (uint4x4 val) { return new uint4x4 (++val.c0, ++val.c1, ++val.c2, ++val.c3); }
249
+
250
+
251
+ /// <summary>Returns the result of a componentwise decrement operation on a uint4x4 matrix.</summary>
252
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
253
+ public static uint4x4 operator -- (uint4x4 val) { return new uint4x4 (--val.c0, --val.c1, --val.c2, --val.c3); }
254
+
255
+
256
+ /// <summary>Returns the result of a componentwise less than operation on two uint4x4 matrices.</summary>
257
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
258
+ public static bool4x4 operator < (uint4x4 lhs, uint4x4 rhs) { return new bool4x4 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1, lhs.c2 < rhs.c2, lhs.c3 < rhs.c3); }
259
+
260
+ /// <summary>Returns the result of a componentwise less than operation on a uint4x4 matrix and a uint value.</summary>
261
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
262
+ public static bool4x4 operator < (uint4x4 lhs, uint rhs) { return new bool4x4 (lhs.c0 < rhs, lhs.c1 < rhs, lhs.c2 < rhs, lhs.c3 < rhs); }
263
+
264
+ /// <summary>Returns the result of a componentwise less than operation on a uint value and a uint4x4 matrix.</summary>
265
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
266
+ public static bool4x4 operator < (uint lhs, uint4x4 rhs) { return new bool4x4 (lhs < rhs.c0, lhs < rhs.c1, lhs < rhs.c2, lhs < rhs.c3); }
267
+
268
+
269
+ /// <summary>Returns the result of a componentwise less or equal operation on two uint4x4 matrices.</summary>
270
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
271
+ public static bool4x4 operator <= (uint4x4 lhs, uint4x4 rhs) { return new bool4x4 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1, lhs.c2 <= rhs.c2, lhs.c3 <= rhs.c3); }
272
+
273
+ /// <summary>Returns the result of a componentwise less or equal operation on a uint4x4 matrix and a uint value.</summary>
274
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
275
+ public static bool4x4 operator <= (uint4x4 lhs, uint rhs) { return new bool4x4 (lhs.c0 <= rhs, lhs.c1 <= rhs, lhs.c2 <= rhs, lhs.c3 <= rhs); }
276
+
277
+ /// <summary>Returns the result of a componentwise less or equal operation on a uint value and a uint4x4 matrix.</summary>
278
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
279
+ public static bool4x4 operator <= (uint lhs, uint4x4 rhs) { return new bool4x4 (lhs <= rhs.c0, lhs <= rhs.c1, lhs <= rhs.c2, lhs <= rhs.c3); }
280
+
281
+
282
+ /// <summary>Returns the result of a componentwise greater than operation on two uint4x4 matrices.</summary>
283
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
284
+ public static bool4x4 operator > (uint4x4 lhs, uint4x4 rhs) { return new bool4x4 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1, lhs.c2 > rhs.c2, lhs.c3 > rhs.c3); }
285
+
286
+ /// <summary>Returns the result of a componentwise greater than operation on a uint4x4 matrix and a uint value.</summary>
287
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
288
+ public static bool4x4 operator > (uint4x4 lhs, uint rhs) { return new bool4x4 (lhs.c0 > rhs, lhs.c1 > rhs, lhs.c2 > rhs, lhs.c3 > rhs); }
289
+
290
+ /// <summary>Returns the result of a componentwise greater than operation on a uint value and a uint4x4 matrix.</summary>
291
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
292
+ public static bool4x4 operator > (uint lhs, uint4x4 rhs) { return new bool4x4 (lhs > rhs.c0, lhs > rhs.c1, lhs > rhs.c2, lhs > rhs.c3); }
293
+
294
+
295
+ /// <summary>Returns the result of a componentwise greater or equal operation on two uint4x4 matrices.</summary>
296
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
297
+ public static bool4x4 operator >= (uint4x4 lhs, uint4x4 rhs) { return new bool4x4 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1, lhs.c2 >= rhs.c2, lhs.c3 >= rhs.c3); }
298
+
299
+ /// <summary>Returns the result of a componentwise greater or equal operation on a uint4x4 matrix and a uint value.</summary>
300
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
301
+ public static bool4x4 operator >= (uint4x4 lhs, uint rhs) { return new bool4x4 (lhs.c0 >= rhs, lhs.c1 >= rhs, lhs.c2 >= rhs, lhs.c3 >= rhs); }
302
+
303
+ /// <summary>Returns the result of a componentwise greater or equal operation on a uint value and a uint4x4 matrix.</summary>
304
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
305
+ public static bool4x4 operator >= (uint lhs, uint4x4 rhs) { return new bool4x4 (lhs >= rhs.c0, lhs >= rhs.c1, lhs >= rhs.c2, lhs >= rhs.c3); }
306
+
307
+
308
+ /// <summary>Returns the result of a componentwise unary minus operation on a uint4x4 matrix.</summary>
309
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
310
+ public static uint4x4 operator - (uint4x4 val) { return new uint4x4 (-val.c0, -val.c1, -val.c2, -val.c3); }
311
+
312
+
313
+ /// <summary>Returns the result of a componentwise unary plus operation on a uint4x4 matrix.</summary>
314
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
315
+ public static uint4x4 operator + (uint4x4 val) { return new uint4x4 (+val.c0, +val.c1, +val.c2, +val.c3); }
316
+
317
+
318
+ /// <summary>Returns the result of a componentwise left shift operation on a uint4x4 matrix by a number of bits specified by a single int.</summary>
319
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
320
+ public static uint4x4 operator << (uint4x4 x, int n) { return new uint4x4 (x.c0 << n, x.c1 << n, x.c2 << n, x.c3 << n); }
321
+
322
+ /// <summary>Returns the result of a componentwise right shift operation on a uint4x4 matrix by a number of bits specified by a single int.</summary>
323
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
324
+ public static uint4x4 operator >> (uint4x4 x, int n) { return new uint4x4 (x.c0 >> n, x.c1 >> n, x.c2 >> n, x.c3 >> n); }
325
+
326
+ /// <summary>Returns the result of a componentwise equality operation on two uint4x4 matrices.</summary>
327
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
328
+ public static bool4x4 operator == (uint4x4 lhs, uint4x4 rhs) { return new bool4x4 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2, lhs.c3 == rhs.c3); }
329
+
330
+ /// <summary>Returns the result of a componentwise equality operation on a uint4x4 matrix and a uint value.</summary>
331
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
332
+ public static bool4x4 operator == (uint4x4 lhs, uint rhs) { return new bool4x4 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs, lhs.c3 == rhs); }
333
+
334
+ /// <summary>Returns the result of a componentwise equality operation on a uint value and a uint4x4 matrix.</summary>
335
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
336
+ public static bool4x4 operator == (uint lhs, uint4x4 rhs) { return new bool4x4 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2, lhs == rhs.c3); }
337
+
338
+
339
+ /// <summary>Returns the result of a componentwise not equal operation on two uint4x4 matrices.</summary>
340
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
341
+ public static bool4x4 operator != (uint4x4 lhs, uint4x4 rhs) { return new bool4x4 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2, lhs.c3 != rhs.c3); }
342
+
343
+ /// <summary>Returns the result of a componentwise not equal operation on a uint4x4 matrix and a uint value.</summary>
344
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
345
+ public static bool4x4 operator != (uint4x4 lhs, uint rhs) { return new bool4x4 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs, lhs.c3 != rhs); }
346
+
347
+ /// <summary>Returns the result of a componentwise not equal operation on a uint value and a uint4x4 matrix.</summary>
348
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
349
+ public static bool4x4 operator != (uint lhs, uint4x4 rhs) { return new bool4x4 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2, lhs != rhs.c3); }
350
+
351
+
352
+ /// <summary>Returns the result of a componentwise bitwise not operation on a uint4x4 matrix.</summary>
353
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
354
+ public static uint4x4 operator ~ (uint4x4 val) { return new uint4x4 (~val.c0, ~val.c1, ~val.c2, ~val.c3); }
355
+
356
+
357
+ /// <summary>Returns the result of a componentwise bitwise and operation on two uint4x4 matrices.</summary>
358
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
359
+ public static uint4x4 operator & (uint4x4 lhs, uint4x4 rhs) { return new uint4x4 (lhs.c0 & rhs.c0, lhs.c1 & rhs.c1, lhs.c2 & rhs.c2, lhs.c3 & rhs.c3); }
360
+
361
+ /// <summary>Returns the result of a componentwise bitwise and operation on a uint4x4 matrix and a uint value.</summary>
362
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
363
+ public static uint4x4 operator & (uint4x4 lhs, uint rhs) { return new uint4x4 (lhs.c0 & rhs, lhs.c1 & rhs, lhs.c2 & rhs, lhs.c3 & rhs); }
364
+
365
+ /// <summary>Returns the result of a componentwise bitwise and operation on a uint value and a uint4x4 matrix.</summary>
366
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
367
+ public static uint4x4 operator & (uint lhs, uint4x4 rhs) { return new uint4x4 (lhs & rhs.c0, lhs & rhs.c1, lhs & rhs.c2, lhs & rhs.c3); }
368
+
369
+
370
+ /// <summary>Returns the result of a componentwise bitwise or operation on two uint4x4 matrices.</summary>
371
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
372
+ public static uint4x4 operator | (uint4x4 lhs, uint4x4 rhs) { return new uint4x4 (lhs.c0 | rhs.c0, lhs.c1 | rhs.c1, lhs.c2 | rhs.c2, lhs.c3 | rhs.c3); }
373
+
374
+ /// <summary>Returns the result of a componentwise bitwise or operation on a uint4x4 matrix and a uint value.</summary>
375
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
376
+ public static uint4x4 operator | (uint4x4 lhs, uint rhs) { return new uint4x4 (lhs.c0 | rhs, lhs.c1 | rhs, lhs.c2 | rhs, lhs.c3 | rhs); }
377
+
378
+ /// <summary>Returns the result of a componentwise bitwise or operation on a uint value and a uint4x4 matrix.</summary>
379
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
380
+ public static uint4x4 operator | (uint lhs, uint4x4 rhs) { return new uint4x4 (lhs | rhs.c0, lhs | rhs.c1, lhs | rhs.c2, lhs | rhs.c3); }
381
+
382
+
383
+ /// <summary>Returns the result of a componentwise bitwise exclusive or operation on two uint4x4 matrices.</summary>
384
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
385
+ public static uint4x4 operator ^ (uint4x4 lhs, uint4x4 rhs) { return new uint4x4 (lhs.c0 ^ rhs.c0, lhs.c1 ^ rhs.c1, lhs.c2 ^ rhs.c2, lhs.c3 ^ rhs.c3); }
386
+
387
+ /// <summary>Returns the result of a componentwise bitwise exclusive or operation on a uint4x4 matrix and a uint value.</summary>
388
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
389
+ public static uint4x4 operator ^ (uint4x4 lhs, uint rhs) { return new uint4x4 (lhs.c0 ^ rhs, lhs.c1 ^ rhs, lhs.c2 ^ rhs, lhs.c3 ^ rhs); }
390
+
391
+ /// <summary>Returns the result of a componentwise bitwise exclusive or operation on a uint value and a uint4x4 matrix.</summary>
392
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
393
+ public static uint4x4 operator ^ (uint lhs, uint4x4 rhs) { return new uint4x4 (lhs ^ rhs.c0, lhs ^ rhs.c1, lhs ^ rhs.c2, lhs ^ rhs.c3); }
394
+
395
+
396
+
397
+ /// <summary>Returns the uint4 element at a specified index.</summary>
398
+ unsafe public ref uint4 this[int index]
399
+ {
400
+ get
401
+ {
402
+ #if ENABLE_UNITY_COLLECTIONS_CHECKS
403
+ if ((uint)index >= 4)
404
+ throw new System.ArgumentException("index must be between[0...3]");
405
+ #endif
406
+ fixed (uint4x4* array = &this) { return ref ((uint4*)array)[index]; }
407
+ }
408
+ }
409
+
410
+ /// <summary>Returns true if the uint4x4 is equal to a given uint4x4, false otherwise.</summary>
411
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
412
+ public bool Equals(uint4x4 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2) && c3.Equals(rhs.c3); }
413
+
414
+ /// <summary>Returns true if the uint4x4 is equal to a given uint4x4, false otherwise.</summary>
415
+ public override bool Equals(object o) { return Equals((uint4x4)o); }
416
+
417
+
418
+ /// <summary>Returns a hash code for the uint4x4.</summary>
419
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
420
+ public override int GetHashCode() { return (int)math.hash(this); }
421
+
422
+
423
+ /// <summary>Returns a string representation of the uint4x4.</summary>
424
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
425
+ public override string ToString()
426
+ {
427
+ return string.Format("uint4x4({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, {9}, {10}, {11}, {12}, {13}, {14}, {15})", c0.x, c1.x, c2.x, c3.x, c0.y, c1.y, c2.y, c3.y, c0.z, c1.z, c2.z, c3.z, c0.w, c1.w, c2.w, c3.w);
428
+ }
429
+
430
+ /// <summary>Returns a string representation of the uint4x4 using a specified format and culture-specific format information.</summary>
431
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
432
+ public string ToString(string format, IFormatProvider formatProvider)
433
+ {
434
+ return string.Format("uint4x4({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, {9}, {10}, {11}, {12}, {13}, {14}, {15})", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c2.x.ToString(format, formatProvider), c3.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c2.y.ToString(format, formatProvider), c3.y.ToString(format, formatProvider), c0.z.ToString(format, formatProvider), c1.z.ToString(format, formatProvider), c2.z.ToString(format, formatProvider), c3.z.ToString(format, formatProvider), c0.w.ToString(format, formatProvider), c1.w.ToString(format, formatProvider), c2.w.ToString(format, formatProvider), c3.w.ToString(format, formatProvider));
435
+ }
436
+
437
+ }
438
+
439
+ public static partial class math
440
+ {
441
+ /// <summary>Returns a uint4x4 matrix constructed from four uint4 vectors.</summary>
442
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
443
+ public static uint4x4 uint4x4(uint4 c0, uint4 c1, uint4 c2, uint4 c3) { return new uint4x4(c0, c1, c2, c3); }
444
+
445
+ /// <summary>Returns a uint4x4 matrix constructed from from 16 uint values given in row-major order.</summary>
446
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
447
+ public static uint4x4 uint4x4(uint m00, uint m01, uint m02, uint m03,
448
+ uint m10, uint m11, uint m12, uint m13,
449
+ uint m20, uint m21, uint m22, uint m23,
450
+ uint m30, uint m31, uint m32, uint m33)
451
+ {
452
+ return new uint4x4(m00, m01, m02, m03,
453
+ m10, m11, m12, m13,
454
+ m20, m21, m22, m23,
455
+ m30, m31, m32, m33);
456
+ }
457
+
458
+ /// <summary>Returns a uint4x4 matrix constructed from a single uint value by assigning it to every component.</summary>
459
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
460
+ public static uint4x4 uint4x4(uint v) { return new uint4x4(v); }
461
+
462
+ /// <summary>Returns a uint4x4 matrix constructed from a single bool value by converting it to uint and assigning it to every component.</summary>
463
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
464
+ public static uint4x4 uint4x4(bool v) { return new uint4x4(v); }
465
+
466
+ /// <summary>Return a uint4x4 matrix constructed from a bool4x4 matrix by componentwise conversion.</summary>
467
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
468
+ public static uint4x4 uint4x4(bool4x4 v) { return new uint4x4(v); }
469
+
470
+ /// <summary>Returns a uint4x4 matrix constructed from a single int value by converting it to uint and assigning it to every component.</summary>
471
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
472
+ public static uint4x4 uint4x4(int v) { return new uint4x4(v); }
473
+
474
+ /// <summary>Return a uint4x4 matrix constructed from a int4x4 matrix by componentwise conversion.</summary>
475
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
476
+ public static uint4x4 uint4x4(int4x4 v) { return new uint4x4(v); }
477
+
478
+ /// <summary>Returns a uint4x4 matrix constructed from a single float value by converting it to uint and assigning it to every component.</summary>
479
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
480
+ public static uint4x4 uint4x4(float v) { return new uint4x4(v); }
481
+
482
+ /// <summary>Return a uint4x4 matrix constructed from a float4x4 matrix by componentwise conversion.</summary>
483
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
484
+ public static uint4x4 uint4x4(float4x4 v) { return new uint4x4(v); }
485
+
486
+ /// <summary>Returns a uint4x4 matrix constructed from a single double value by converting it to uint and assigning it to every component.</summary>
487
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
488
+ public static uint4x4 uint4x4(double v) { return new uint4x4(v); }
489
+
490
+ /// <summary>Return a uint4x4 matrix constructed from a double4x4 matrix by componentwise conversion.</summary>
491
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
492
+ public static uint4x4 uint4x4(double4x4 v) { return new uint4x4(v); }
493
+
494
+ /// <summary>Return the uint4x4 transpose of a uint4x4 matrix.</summary>
495
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
496
+ public static uint4x4 transpose(uint4x4 v)
497
+ {
498
+ return uint4x4(
499
+ v.c0.x, v.c0.y, v.c0.z, v.c0.w,
500
+ v.c1.x, v.c1.y, v.c1.z, v.c1.w,
501
+ v.c2.x, v.c2.y, v.c2.z, v.c2.w,
502
+ v.c3.x, v.c3.y, v.c3.z, v.c3.w);
503
+ }
504
+
505
+ /// <summary>Returns a uint hash code of a uint4x4 vector.</summary>
506
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
507
+ public static uint hash(uint4x4 v)
508
+ {
509
+ return csum(v.c0 * uint4(0x9C9F0823u, 0x5A9CA13Bu, 0xAFCDD5EFu, 0xA88D187Du) +
510
+ v.c1 * uint4(0xCF6EBA1Du, 0x9D88E5A1u, 0xEADF0775u, 0x747A9D7Bu) +
511
+ v.c2 * uint4(0x4111F799u, 0xB5F05AF1u, 0xFD80290Bu, 0x8B65ADB7u) +
512
+ v.c3 * uint4(0xDFF4F563u, 0x7069770Du, 0xD1224537u, 0xE99ED6F3u)) + 0x48125549u;
513
+ }
514
+
515
+ /// <summary>
516
+ /// Returns a uint4 vector hash code of a uint4x4 vector.
517
+ /// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
518
+ /// that are only reduced to a narrow uint hash at the very end instead of at every step.
519
+ /// </summary>
520
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
521
+ public static uint4 hashwide(uint4x4 v)
522
+ {
523
+ return (v.c0 * uint4(0xEEE2123Bu, 0xE3AD9FE5u, 0xCE1CF8BFu, 0x7BE39F3Bu) +
524
+ v.c1 * uint4(0xFAB9913Fu, 0xB4501269u, 0xE04B89FDu, 0xDB3DE101u) +
525
+ v.c2 * uint4(0x7B6D1B4Bu, 0x58399E77u, 0x5EAC29C9u, 0xFC6014F9u) +
526
+ v.c3 * uint4(0x6BF6693Fu, 0x9D1B1D9Bu, 0xF842F5C1u, 0xA47EC335u)) + 0xA477DF57u;
527
+ }
528
+
529
+ }
530
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/uint4x4.gen.cs.meta ADDED
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