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Add benchmark/MIT_Mystery_Hunt [16701-16800/18962]

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  1. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2001/2001_phase4_09_index.html/flaga10.gif +3 -0
  2. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2004/2004_timbuktu_TVi/6.html +39 -0
  3. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2005/2005_setec/keeping_abreast_of_the_issues +11 -0
  4. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_civilization_a_modern_palimpsest/points.js +3 -0
  5. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_civilization_advanced_maths/points.js +3 -0
  6. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_civilization_amateur_hour/points.js +3 -0
  7. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_civilization_charm_school/points.js +3 -0
  8. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_civilization_cheaters_never_prosper/points.js +3 -0
  9. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_civilization_crowds_chant/points.js +3 -0
  10. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_civilization_da_vincis_workshop/points.js +3 -0
  11. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_civilization_drafting_table/1_4.gif +3 -0
  12. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_civilization_drafting_table/3_5.gif +3 -0
  13. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_civilization_drafting_table/points.js +3 -0
  14. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_civilization_fascinating_kids/points.js +3 -0
  15. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_civilization_granary_of_ur/granary_of_ur.html +23 -0
  16. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_civilization_granary_of_ur/points.js +3 -0
  17. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_civilization_hints_with_a_bit_of_love/points.js +3 -0
  18. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_civilization_inventory_quest/06.txt +50 -0
  19. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_civilization_inventory_quest/09.txt +46 -0
  20. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_civilization_technological_crisis_at_shikakuro_farms/answer +9 -0
  21. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_mega_man_basic_knowledge/world.css +47 -0
  22. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_mega_man_bebop.html/world.css +47 -0
  23. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_mega_man_bio.html/world.css +47 -0
  24. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_mega_man_blackberry.html/world.css +47 -0
  25. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_mega_man_craps.html/world.css +47 -0
  26. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_mega_man_dr_wilys_fortress.html/world.css +47 -0
  27. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_mega_man_expletive_deleted/world.css +47 -0
  28. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_mega_man_famous_faces/world.css +47 -0
  29. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_mega_man_favourites/world.css +47 -0
  30. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_mega_man_games/world.css +47 -0
  31. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_mega_man_genius_test/world.css +47 -0
  32. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_mega_man_good_times_in_the_casino/world.css +47 -0
  33. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_mega_man_good_vibrations/world.css +47 -0
  34. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_mega_man_life_of_the_party/world.css +47 -0
  35. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_mega_man_magnitude/world.css +47 -0
  36. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_mega_man_meta_testing/world.css +47 -0
  37. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_mega_man_metrology/world.css +47 -0
  38. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_mega_man_minus.html/world.css +47 -0
  39. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_mega_man_n_tris/world.css +47 -0
  40. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_mega_man_nik_holey/world.css +47 -0
  41. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_mega_man_one_more_try/world.css +47 -0
  42. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_mega_man_pesky_bugs/world.css +47 -0
  43. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_mega_man_pointillisme/world.css +47 -0
  44. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_mega_man_powder_monkey/world.css +47 -0
  45. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_mega_man_recombination/world.css +47 -0
  46. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_mega_man_redundant_obsolescence/world.css +47 -0
  47. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_mega_man_rocky_horror/world.css +47 -0
  48. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_mega_man_scrambling_attributes_yields_conundrum/world.css +47 -0
  49. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_mega_man_stagecraft.html/world.css +47 -0
  50. benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_mega_man_stuff_nerd_people_like/world.css +47 -0
benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2001/2001_phase4_09_index.html/flaga10.gif ADDED

Git LFS Details

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  • Pointer size: 128 Bytes
  • Size of remote file: 704 Bytes
benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2004/2004_timbuktu_TVi/6.html ADDED
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+ <html>
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+ <head><title>Omura: Chapter 6</title>
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+ <body bgcolor="white">
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+ <center><h1>Omura: Chapter 6</h1></center>
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+ <br><br>
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+ <br><br><br><br>
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+ <h2>
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+ <IMG SRC="75.jpg" align="middle">
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+ -
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+ <br><br><br>
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+ <IMG SRC="85.gif" align="middle">
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+
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+
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+
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+ </h2>
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+ </table>
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+ </body>
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+ </html>
benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2005/2005_setec/keeping_abreast_of_the_issues ADDED
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+ <title>Keeping Abreast of the Issues</title>
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+ <table width=100% style='border-top: thick solid Red; border-bottom: thick solid Red'><tr><td><h2>Keeping Abreast of the Issues</h2><td align=center><a href=solution.html>solution</a><td align=right><h2>Red</h2></table><br>
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+ <b>If you are offended by nudity, do not click on the images
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+ below. (Find someone else to do this puzzle for you.)</b><br>
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+
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+ <table>
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+ <tr><td>Full Image <td><a href=image.jpg>jpg</a> <td><a href=image.png>png</a><br>
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+ <tr><td>Left Half <td><a href=left.jpg>jpg</a> <td><a href=left.png>png</a><br>
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+ <tr><td>Right Half <td><a href=right.jpg>jpg</a> <td><a href=right.png>png</a><br>
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+ </table>
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+ <script type="module" src="/checkanswer.js"></script>
benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_civilization_a_modern_palimpsest/points.js ADDED
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+ var ptsinfo = document.getElementById("pointsinfo");
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+
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+ ptsinfo.innerHTML = "You have: <strong>1.301e+10&nbsp;points</strong> (<a class=\"tooltip\" href=\"#\">More Info<span class=\"custom info\"><table><tr><td colspan=\"2\"><strong>No more puzzles</strong> to unlock!</td></tr><tr><td class=\"infoleft\">Next solve earns:</td><td class=\"inforight\"><strong>2.211e+09&nbsp;points</strong></td></tr><tr><td class=\"infoleft\">Next automatic points grant:</td><td class=\"inforight\"><strong>8.795e+10&nbsp;points<br /><strong>@16:05</strong></td></tr><tr><td class=\"infoleft\">Coins collected:</td><td class=\"inforight\"><strong>0</strong></td></tr></table></span></a>)";
benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_civilization_advanced_maths/points.js ADDED
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+ var ptsinfo = document.getElementById("pointsinfo");
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+
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+ ptsinfo.innerHTML = "You have: <strong>1.301e+10&nbsp;points</strong> (<a class=\"tooltip\" href=\"#\">More Info<span class=\"custom info\"><table><tr><td colspan=\"2\"><strong>No more puzzles</strong> to unlock!</td></tr><tr><td class=\"infoleft\">Next solve earns:</td><td class=\"inforight\"><strong>2.211e+09&nbsp;points</strong></td></tr><tr><td class=\"infoleft\">Next automatic points grant:</td><td class=\"inforight\"><strong>8.795e+10&nbsp;points<br /><strong>@16:05</strong></td></tr><tr><td class=\"infoleft\">Coins collected:</td><td class=\"inforight\"><strong>0</strong></td></tr></table></span></a>)";
benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_civilization_amateur_hour/points.js ADDED
@@ -0,0 +1,3 @@
 
 
 
 
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+ var ptsinfo = document.getElementById("pointsinfo");
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+
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+ ptsinfo.innerHTML = "You have: <strong>1.301e+10&nbsp;points</strong> (<a class=\"tooltip\" href=\"#\">More Info<span class=\"custom info\"><table><tr><td colspan=\"2\"><strong>No more puzzles</strong> to unlock!</td></tr><tr><td class=\"infoleft\">Next solve earns:</td><td class=\"inforight\"><strong>2.211e+09&nbsp;points</strong></td></tr><tr><td class=\"infoleft\">Next automatic points grant:</td><td class=\"inforight\"><strong>8.795e+10&nbsp;points<br /><strong>@16:05</strong></td></tr><tr><td class=\"infoleft\">Coins collected:</td><td class=\"inforight\"><strong>0</strong></td></tr></table></span></a>)";
benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_civilization_charm_school/points.js ADDED
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+ var ptsinfo = document.getElementById("pointsinfo");
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+
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+ ptsinfo.innerHTML = "You have: <strong>1.301e+10&nbsp;points</strong> (<a class=\"tooltip\" href=\"#\">More Info<span class=\"custom info\"><table><tr><td colspan=\"2\"><strong>No more puzzles</strong> to unlock!</td></tr><tr><td class=\"infoleft\">Next solve earns:</td><td class=\"inforight\"><strong>2.211e+09&nbsp;points</strong></td></tr><tr><td class=\"infoleft\">Next automatic points grant:</td><td class=\"inforight\"><strong>8.795e+10&nbsp;points<br /><strong>@16:05</strong></td></tr><tr><td class=\"infoleft\">Coins collected:</td><td class=\"inforight\"><strong>0</strong></td></tr></table></span></a>)";
benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_civilization_cheaters_never_prosper/points.js ADDED
@@ -0,0 +1,3 @@
 
 
 
 
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+ var ptsinfo = document.getElementById("pointsinfo");
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+
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+ ptsinfo.innerHTML = "You have: <strong>1.301e+10&nbsp;points</strong> (<a class=\"tooltip\" href=\"#\">More Info<span class=\"custom info\"><table><tr><td colspan=\"2\"><strong>No more puzzles</strong> to unlock!</td></tr><tr><td class=\"infoleft\">Next solve earns:</td><td class=\"inforight\"><strong>2.211e+09&nbsp;points</strong></td></tr><tr><td class=\"infoleft\">Next automatic points grant:</td><td class=\"inforight\"><strong>8.795e+10&nbsp;points<br /><strong>@16:05</strong></td></tr><tr><td class=\"infoleft\">Coins collected:</td><td class=\"inforight\"><strong>0</strong></td></tr></table></span></a>)";
benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_civilization_crowds_chant/points.js ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ var ptsinfo = document.getElementById("pointsinfo");
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+
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+ ptsinfo.innerHTML = "You have: <strong>1.301e+10&nbsp;points</strong> (<a class=\"tooltip\" href=\"#\">More Info<span class=\"custom info\"><table><tr><td colspan=\"2\"><strong>No more puzzles</strong> to unlock!</td></tr><tr><td class=\"infoleft\">Next solve earns:</td><td class=\"inforight\"><strong>2.211e+09&nbsp;points</strong></td></tr><tr><td class=\"infoleft\">Next automatic points grant:</td><td class=\"inforight\"><strong>8.795e+10&nbsp;points<br /><strong>@16:05</strong></td></tr><tr><td class=\"infoleft\">Coins collected:</td><td class=\"inforight\"><strong>0</strong></td></tr></table></span></a>)";
benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_civilization_da_vincis_workshop/points.js ADDED
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+ var ptsinfo = document.getElementById("pointsinfo");
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+
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+ ptsinfo.innerHTML = "You have: <strong>1.301e+10&nbsp;points</strong> (<a class=\"tooltip\" href=\"#\">More Info<span class=\"custom info\"><table><tr><td colspan=\"2\"><strong>No more puzzles</strong> to unlock!</td></tr><tr><td class=\"infoleft\">Next solve earns:</td><td class=\"inforight\"><strong>2.211e+09&nbsp;points</strong></td></tr><tr><td class=\"infoleft\">Next automatic points grant:</td><td class=\"inforight\"><strong>8.795e+10&nbsp;points<br /><strong>@16:05</strong></td></tr><tr><td class=\"infoleft\">Coins collected:</td><td class=\"inforight\"><strong>0</strong></td></tr></table></span></a>)";
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Git LFS Details

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  • Pointer size: 128 Bytes
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Git LFS Details

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  • Pointer size: 128 Bytes
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benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_civilization_drafting_table/points.js ADDED
@@ -0,0 +1,3 @@
 
 
 
 
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+ var ptsinfo = document.getElementById("pointsinfo");
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+
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+ ptsinfo.innerHTML = "You have: <strong>1.301e+10&nbsp;points</strong> (<a class=\"tooltip\" href=\"#\">More Info<span class=\"custom info\"><table><tr><td colspan=\"2\"><strong>No more puzzles</strong> to unlock!</td></tr><tr><td class=\"infoleft\">Next solve earns:</td><td class=\"inforight\"><strong>2.211e+09&nbsp;points</strong></td></tr><tr><td class=\"infoleft\">Next automatic points grant:</td><td class=\"inforight\"><strong>8.795e+10&nbsp;points<br /><strong>@16:05</strong></td></tr><tr><td class=\"infoleft\">Coins collected:</td><td class=\"inforight\"><strong>0</strong></td></tr></table></span></a>)";
benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_civilization_fascinating_kids/points.js ADDED
@@ -0,0 +1,3 @@
 
 
 
 
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+ var ptsinfo = document.getElementById("pointsinfo");
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+
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+ ptsinfo.innerHTML = "You have: <strong>1.301e+10&nbsp;points</strong> (<a class=\"tooltip\" href=\"#\">More Info<span class=\"custom info\"><table><tr><td colspan=\"2\"><strong>No more puzzles</strong> to unlock!</td></tr><tr><td class=\"infoleft\">Next solve earns:</td><td class=\"inforight\"><strong>2.211e+09&nbsp;points</strong></td></tr><tr><td class=\"infoleft\">Next automatic points grant:</td><td class=\"inforight\"><strong>8.795e+10&nbsp;points<br /><strong>@16:05</strong></td></tr><tr><td class=\"infoleft\">Coins collected:</td><td class=\"inforight\"><strong>0</strong></td></tr></table></span></a>)";
benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_civilization_granary_of_ur/granary_of_ur.html ADDED
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+ </body>
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+ <h1>Granary of Ur metapuzzle</h1>
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+ <h3>by Andrew Thomas</h3>
4
+
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+ <p>The six technologies that feed the Granary are Exogamy, Literacy, The Scroll, Epic Poetry, Agriculture, and Plant-Based Ink. The relevant puzzle answers therefore are:</p>
6
+
7
+ <pre>GOOIER
8
+ AIRBAG
9
+ ORCHID
10
+ AUTUMN
11
+ INGRID
12
+ UPKEEP</pre>
13
+
14
+ <p>Write each of the six-letter answers in two vertical columns, as shown
15
+ on the sample cuneiform tablet. However, as the flavortext suggests,
16
+ write only the vowels, so you get the following:</p>
17
+
18
+ <pre>.i a. o. au i. ue
19
+ oe ia .i u. .i .e
20
+ o. .. .. .. .. ..</pre>
21
+
22
+ <p>Read as Braille, this spells <span class="answer">THE FED</span>, which is the metapuzzle answer.</p>
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+ </body>
benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_civilization_granary_of_ur/points.js ADDED
@@ -0,0 +1,3 @@
 
 
 
 
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+ var ptsinfo = document.getElementById("pointsinfo");
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+
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+ ptsinfo.innerHTML = "You have: <strong>1.301e+10&nbsp;points</strong> (<a class=\"tooltip\" href=\"#\">More Info<span class=\"custom info\"><table><tr><td colspan=\"2\"><strong>No more puzzles</strong> to unlock!</td></tr><tr><td class=\"infoleft\">Next solve earns:</td><td class=\"inforight\"><strong>2.211e+09&nbsp;points</strong></td></tr><tr><td class=\"infoleft\">Next automatic points grant:</td><td class=\"inforight\"><strong>8.795e+10&nbsp;points<br /><strong>@16:05</strong></td></tr><tr><td class=\"infoleft\">Coins collected:</td><td class=\"inforight\"><strong>0</strong></td></tr></table></span></a>)";
benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_civilization_hints_with_a_bit_of_love/points.js ADDED
@@ -0,0 +1,3 @@
 
 
 
 
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+ var ptsinfo = document.getElementById("pointsinfo");
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+
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+ ptsinfo.innerHTML = "You have: <strong>1.301e+10&nbsp;points</strong> (<a class=\"tooltip\" href=\"#\">More Info<span class=\"custom info\"><table><tr><td colspan=\"2\"><strong>No more puzzles</strong> to unlock!</td></tr><tr><td class=\"infoleft\">Next solve earns:</td><td class=\"inforight\"><strong>2.211e+09&nbsp;points</strong></td></tr><tr><td class=\"infoleft\">Next automatic points grant:</td><td class=\"inforight\"><strong>8.795e+10&nbsp;points<br /><strong>@16:05</strong></td></tr><tr><td class=\"infoleft\">Coins collected:</td><td class=\"inforight\"><strong>0</strong></td></tr></table></span></a>)";
benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_civilization_inventory_quest/06.txt ADDED
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+ > load game
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+ > fly airship
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+ > enter castle
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+ > west stairs
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+ > talk oldman
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+ > move castle
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+ > stop
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+ > explore
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+ > east stairs
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+ > east stairs
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+ > enter cave
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+ > southeast
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+ > open chest
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+ > kill lanternbearer
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+ > get boomerang
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+ > north
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+ > southwest
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+ > west
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+ > down stairs
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+ > touch sparkles
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+ > save
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+ > northwest stairs
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+ > northwest
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+ > open chest
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+ > kill samurai
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+ > get relic
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+ > south
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+ > north
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+ > north
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+ > touch statue
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+ > get shard
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+ > east
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+ > search bucket
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+ > get potion
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+ > search bookshelf
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+ > get diary
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+ > west
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+ > sit throne
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+ > step south
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+ > step south
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+ > step south
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+ > step south
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+ > step south
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+ > trigger secret
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+ > east
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+ > east stairs
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+ > kill dragon
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+ > get sword
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+ > touch statue
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+ > get ?????? (2)
benchmark/MIT_Mystery_Hunt/puzzles/by_tsv/2011/2011_puzzles_civilization_inventory_quest/09.txt ADDED
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+ > new game
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+ > roll forward
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+ > shift right
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+ > roll forward
5
+ > rollup die
6
+ > rollup shortscrew
7
+ > rollup shortscrew
8
+ > rollup pushpin
9
+ > rollup pushpin
10
+ > rollup pushpin
11
+ > rollup pushpin
12
+ > rollup pushpin
13
+ > roll forward
14
+ > collide wall
15
+ > shift right
16
+ > roll forward
17
+ > rollup ant
18
+ > rollup ant
19
+ > rollup ant
20
+ > rollup ant
21
+ > rollup ant
22
+ > rollup ant
23
+ > rollup ant
24
+ > rollup ant
25
+ > rollup ant
26
+ > rollup ant
27
+ > rollup ant
28
+ > rollup ant
29
+ > rollup ant
30
+ > rollup ant
31
+ > rollup ant
32
+ > rollup ant
33
+ > rollup ant
34
+ > rollup ant
35
+ > rollup ant
36
+ > rollup queenant
37
+ > roll forward
38
+ > collide wall
39
+ > quick turn
40
+ > roll forward
41
+ > shift left
42
+ > rollup pushpin
43
+ > rollup pushpin
44
+ > shift right
45
+ > rollup ??????? (7)
46
+ > rollup longscrew
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+ <body>
2
+ <h1>Solution to Technological Crisis at Shikakuro Farms</h1>
3
+ <h3>by Jason Zuffranieri with help from John Danaher</h3>
4
+ <p>Solve the two Shikakuro puzzles! These are a blend of shikaku, kakuro, and sudoku whose rules are conveniently spelled out for you explicitly. The result is this:</p>
5
+ <img src="SolutionGrids.png">
6
+ <p>The flavortext says you have to "reinforce the walls" between any two cells in the grid that have consecutive digits in them. The walls that need to be reinforced are these:</p>
7
+ <img src="ExtractionGrids.png">
8
+ <p>This spells out the solution to the puzzle, which is <span class="answer">INGRID</span> (because it's IN the GRID, get it?).</p>
9
+ </body>
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