diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r407_MIT_Mystery_Hunt_1999_Nagoya/_solution_assets/solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r407_MIT_Mystery_Hunt_1999_Nagoya/_solution_assets/solution.html
new file mode 100644
index 0000000000000000000000000000000000000000..77cfae921af116f2647b7ddd75fd190fcf171d80
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r407_MIT_Mystery_Hunt_1999_Nagoya/_solution_assets/solution.html
@@ -0,0 +1,475 @@
+
+
+Nagoya: Solution
+
+
+
Nagoya: Solution
+
+Solution needed. The answer is EUROPEAN UNION.
+
+
+
+
+
Archivist's Note: Here is some speculation about how the puzzle might be solved:
+
+
The bit about file drawer labels may mean that we will need to alphabetize these answers, maybe get one for each letter of the alphabet.
+
+
Chari river or Yobe river
+
volcano
+
Rosetta stone
+
OS/2 or AIX
+
RNA?
+
is that part of a snake?
+
missing
+
American Greetings logo (rose)
+
Mount Vernon
+
Google thinks this is Stop Sellafield, a 1992 concert by U2 and other bands to support Greenpeace and fight the construction of a nuclear power plant.
+
??? It is possible this is something Biblical.
+
King Henry IV of France, Henry de Bourbon, not sure what they want here.
+
missing
+
(Joe) Zawinul
+
Yobe river or Chari river
+
Subliminal (They Might Be Giants song, first track on John Henry)
+
photo is missing
+
Xenon
+
Quesnel, British Columbia, Canada
+
Fat Man, the second atomic bomb used in World War II
+
Absolute Zero
+
Blue Nun wine
+
domino
+
missing
+
missing
+
missing
+
+
There are some unused images in the folder for this puzzle: item20.jpg, some sort of tunnel (which doesn't seem to go along with the actual item 20); icone.jpg, a cone for ice cream; and duplicate copies of some of the other images which spoil their intended answers (apparently the American Greetings card is a forget-me-not, the invented parody of Fahrenheit 451 is supposed to be Kelvin Zero, and item 6 is something abbreviated "aba").
+
+
This seems to make most things start with distinct letters. Try alphabetizing.
+
+
"aba"
+
Blue Nun wine
+
Chari river
+
domino
+
Fat Man, the second atomic bomb used in World War II
+
Forget-Me-Not (American Greetings)
+
Greenpeace (Stop Sellafield)
+
??? (found eating pomegranate seeds)
+
photo is missing
+
King Henry IV of France, Henry de Bourbon
+
Kelvin Zero
+
missing
+
Mount Vernon
+
missing
+
OS/2
+
RNA? (found in conjunction with a DNA strand)
+
Quesnel, British Columbia, Canada
+
Rosetta stone
+
Subliminal
+
tunnel
+
missing
+
volcano
+
missing
+
Xenon
+
Yobe river
+
Zawinul, Joe
+
+
If we want the last letters of these things, then we might be trying to complete _ N I O _ _ E _ _ _ O _ N _ 2 _ L E L L _ O _ N E L.
+
+
Additional insight from Michael Sylvia: nearly all of the answers end with either a number (usually one or two, though Henry IV gives four) or a syllable indicative of nothingness (null, none, no, naught, etc.) The person found eating pomegranate seeds is likely Perseph(one).
+
Possibly, since you'd wind up associating each of the twenty-six letters with a number in this way, and the majority of them seem to be zeroes, the solution might involve anagramming together that quantity of each letter? The four Hs make this seem a little less than promising, though, and if it is the right method, the missing data would make this likely impossible to solve now.
+
+
Bryce Herdt and Joe DeVincentis give us the following answers assuming this. That is, assuming each "item" clues a word or phrase which starts with a different letter of the alphabet, and ends with either a number or a word suggesting nothing (often phonetically).
+
+
+
+
+
+
Item
+
+
Description
+
+
Answer
+
+
Letter
+
+
Ending
+
+
Number
+
+
+
+
1
+
+
found flowing into Lake Chad
+
+
Chari eau
+
+
C
+
+
oh
+
+
0
+
+
+
+
2
+
+
Mauna Loa, 13667 ft
+
+
volcano
+
+
V
+
+
no
+
+
0
+
+
+
+
3
+
+
(picture of the Rosetta Stone)
+
+
Rosetta Stone
+
+
R
+
+
one
+
+
1
+
+
+
+
4
+
+
IBM operating system
+
+
OS/2
+
+
O
+
+
2
+
+
2
+
+
+
+
5
+
+
found in conjunction with a DNA strand
+
+
?
+
+
+
+
+
+
+
+
+
+
6
+
+
photo, looks like part of a snake or lizard,
+duplicate copy labeled "aba"
+
+
abalone
+
+
A
+
+
one
+
+
1
+
+
+
+
7
+
+
missing
+
+
+
+
+
+
+
+
+
+
+
+
8
+
+
American Greetings logo
+
+
forget-me-not
+
+
F
+
+
nought
+
+
0
+
+
+
+
9
+
+
(photo of Mount Vernon)
+
+
Mount Vernon
+
+
M
+
+
none
+
+
0
+
+
+
+
10
+
+
photo of U2 at Stop Sellafield concert
+
+
U2
+
+
U
+
+
2
+
+
2
+
+
+
+
11
+
+
found eating Pomegranate seeds
+
+
Persephone
+
+
P
+
+
one
+
+
1
+
+
+
+
12
+
+
Henry of Navarre
+
+
Huguenot
+
+
H
+
+
nought
+
+
0
+
+
+
+
13
+
+
missing
+
+
+
+
+
+
+
+
+
+
+
+
14
+
+
plays electric piano (with photo of man)
+
+
(Joe) Zawinul
+
+
Z
+
+
null
+
+
0
+
+
+
+
15
+
+
found flowing into Lake Chad
+
+
Yobe eau
+
+
Y
+
+
oh
+
+
0
+
+
+
+
16
+
+
(wav file of They Might Be Giants song
+Subliminal)
+
+
Subliminal
+
+
S
+
+
null
+
+
0
+
+
+
+
17
+
+
missing (printout has photo of ice cream cone
+found loose in puzzle folder)
+
+
ice cream cone
+
+
I
+
+
one
+
+
1
+
+
+
+
18
+
+
periodic table cell #54
+
+
xenon
+
+
X
+
+
non
+
+
0
+
+
+
+
19
+
+
(map identifying point in British Columbia,
+Canada)
+
+
Quesnel
+
+
Q
+
+
null
+
+
0
+
+
+
+
20
+
+
Nagasaki, August 9, 1945
+
+
Ground Zero
+
+
G
+
+
zero
+
+
0
+
+
+
+
21
+
+
(photo of parody novel "the temperature at
+which nothing happens")
+
+
Kelvin zero
+
+
K
+
+
zero
+
+
0
+
+
+
+
22
+
+
(photo excerpt of Blue Nun wine logo)
+
+
Blue Nun
+
+
B
+
+
none
+
+
0
+
+
+
+
23
+
+
(photo of domino)
+
+
domino
+
+
D
+
+
no
+
+
0
+
+
+
+
24
+
+
missing
+
+
+
+
+
+
+
+
+
+
+
+
25
+
+
missing (printout has photo of tunnel found
+loose in puzzle folder)
+
+
tunnel
+
+
T
+
+
null
+
+
0
+
+
+
+
26
+
+
missing
+
+
+
+
+
+
+
+
+
+
+
+
+
+
If the 5 unsolved ones were E 2, J 0, L 0, N 3, W 0, then these would give the quantity of each letter in the answer EUROPEAN UNION.
Archivist's Note: Here is some speculation about how the puzzle might be solved:
+
+
The bit about file drawer labels may mean that we will need to alphabetize these answers, maybe get one for each letter of the alphabet.
+
+
Chari river or Yobe river
+
volcano
+
Rosetta stone
+
OS/2 or AIX
+
RNA?
+
is that part of a snake?
+
missing
+
American Greetings logo (rose)
+
Mount Vernon
+
Google thinks this is Stop Sellafield, a 1992 concert by U2 and other bands to support Greenpeace and fight the construction of a nuclear power plant.
+
??? It is possible this is something Biblical.
+
King Henry IV of France, Henry de Bourbon, not sure what they want here.
+
missing
+
(Joe) Zawinul
+
Yobe river or Chari river
+
Subliminal (They Might Be Giants song, first track on John Henry)
+
photo is missing
+
Xenon
+
Quesnel, British Columbia, Canada
+
Fat Man, the second atomic bomb used in World War II
+
Absolute Zero
+
Blue Nun wine
+
domino
+
missing
+
missing
+
missing
+
+
There are some unused images in the folder for this puzzle: item20.jpg, some sort of tunnel (which doesn't seem to go along with the actual item 20); icone.jpg, a cone for ice cream; and duplicate copies of some of the other images which spoil their intended answers (apparently the American Greetings card is a forget-me-not, the invented parody of Fahrenheit 451 is supposed to be Kelvin Zero, and item 6 is something abbreviated "aba").
+
+
This seems to make most things start with distinct letters. Try alphabetizing.
+
+
"aba"
+
Blue Nun wine
+
Chari river
+
domino
+
Fat Man, the second atomic bomb used in World War II
+
Forget-Me-Not (American Greetings)
+
Greenpeace (Stop Sellafield)
+
??? (found eating pomegranate seeds)
+
photo is missing
+
King Henry IV of France, Henry de Bourbon
+
Kelvin Zero
+
missing
+
Mount Vernon
+
missing
+
OS/2
+
RNA? (found in conjunction with a DNA strand)
+
Quesnel, British Columbia, Canada
+
Rosetta stone
+
Subliminal
+
tunnel
+
missing
+
volcano
+
missing
+
Xenon
+
Yobe river
+
Zawinul, Joe
+
+
If we want the last letters of these things, then we might be trying to complete _ N I O _ _ E _ _ _ O _ N _ 2 _ L E L L _ O _ N E L.
+
+
Additional insight from Michael Sylvia: nearly all of the answers end with either a number (usually one or two, though Henry IV gives four) or a syllable indicative of nothingness (null, none, no, naught, etc.) The person found eating pomegranate seeds is likely Perseph(one).
+
Possibly, since you'd wind up associating each of the twenty-six letters with a number in this way, and the majority of them seem to be zeroes, the solution might involve anagramming together that quantity of each letter? The four Hs make this seem a little less than promising, though, and if it is the right method, the missing data would make this likely impossible to solve now.
+
+
Bryce Herdt and Joe DeVincentis give us the following answers assuming this. That is, assuming each "item" clues a word or phrase which starts with a different letter of the alphabet, and ends with either a number or a word suggesting nothing (often phonetically).
+
+
+
+
+
+
Item
+
+
Description
+
+
Answer
+
+
Letter
+
+
Ending
+
+
Number
+
+
+
+
1
+
+
found flowing into Lake Chad
+
+
Chari eau
+
+
C
+
+
oh
+
+
0
+
+
+
+
2
+
+
Mauna Loa, 13667 ft
+
+
volcano
+
+
V
+
+
no
+
+
0
+
+
+
+
3
+
+
(picture of the Rosetta Stone)
+
+
Rosetta Stone
+
+
R
+
+
one
+
+
1
+
+
+
+
4
+
+
IBM operating system
+
+
OS/2
+
+
O
+
+
2
+
+
2
+
+
+
+
5
+
+
found in conjunction with a DNA strand
+
+
?
+
+
+
+
+
+
+
+
+
+
6
+
+
photo, looks like part of a snake or lizard,
+duplicate copy labeled "aba"
+
+
abalone
+
+
A
+
+
one
+
+
1
+
+
+
+
7
+
+
missing
+
+
+
+
+
+
+
+
+
+
+
+
8
+
+
American Greetings logo
+
+
forget-me-not
+
+
F
+
+
nought
+
+
0
+
+
+
+
9
+
+
(photo of Mount Vernon)
+
+
Mount Vernon
+
+
M
+
+
none
+
+
0
+
+
+
+
10
+
+
photo of U2 at Stop Sellafield concert
+
+
U2
+
+
U
+
+
2
+
+
2
+
+
+
+
11
+
+
found eating Pomegranate seeds
+
+
Persephone
+
+
P
+
+
one
+
+
1
+
+
+
+
12
+
+
Henry of Navarre
+
+
Huguenot
+
+
H
+
+
nought
+
+
0
+
+
+
+
13
+
+
missing
+
+
+
+
+
+
+
+
+
+
+
+
14
+
+
plays electric piano (with photo of man)
+
+
(Joe) Zawinul
+
+
Z
+
+
null
+
+
0
+
+
+
+
15
+
+
found flowing into Lake Chad
+
+
Yobe eau
+
+
Y
+
+
oh
+
+
0
+
+
+
+
16
+
+
(wav file of They Might Be Giants song
+Subliminal)
+
+
Subliminal
+
+
S
+
+
null
+
+
0
+
+
+
+
17
+
+
missing (printout has photo of ice cream cone
+found loose in puzzle folder)
+
+
ice cream cone
+
+
I
+
+
one
+
+
1
+
+
+
+
18
+
+
periodic table cell #54
+
+
xenon
+
+
X
+
+
non
+
+
0
+
+
+
+
19
+
+
(map identifying point in British Columbia,
+Canada)
+
+
Quesnel
+
+
Q
+
+
null
+
+
0
+
+
+
+
20
+
+
Nagasaki, August 9, 1945
+
+
Ground Zero
+
+
G
+
+
zero
+
+
0
+
+
+
+
21
+
+
(photo of parody novel "the temperature at
+which nothing happens")
+
+
Kelvin zero
+
+
K
+
+
zero
+
+
0
+
+
+
+
22
+
+
(photo excerpt of Blue Nun wine logo)
+
+
Blue Nun
+
+
B
+
+
none
+
+
0
+
+
+
+
23
+
+
(photo of domino)
+
+
domino
+
+
D
+
+
no
+
+
0
+
+
+
+
24
+
+
missing
+
+
+
+
+
+
+
+
+
+
+
+
25
+
+
missing (printout has photo of tunnel found
+loose in puzzle folder)
+
+
tunnel
+
+
T
+
+
null
+
+
0
+
+
+
+
26
+
+
missing
+
+
+
+
+
+
+
+
+
+
+
+
+
+
If the 5 unsolved ones were E 2, J 0, L 0, N 3, W 0, then these would give the quantity of each letter in the answer EUROPEAN UNION.
+
+
+
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2002/mit200224_MIT_Mystery_Hunt_2002_D2_The_Mighty_Duck_Konundrum/scrabble4a.gif b/benchmark/MIT_Mystery_Hunt/puzzles/2002/mit200224_MIT_Mystery_Hunt_2002_D2_The_Mighty_Duck_Konundrum/scrabble4a.gif
new file mode 100644
index 0000000000000000000000000000000000000000..3662035b38563ea77c56c7da70b89426906a60a2
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/2002/mit200224_MIT_Mystery_Hunt_2002_D2_The_Mighty_Duck_Konundrum/scrabble4a.gif
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:dfc074fa0bfc0fcaeddbebf04ecfbb309c9e1515a6292cf057866a8929ccc54e
+size 10400
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2013/mit2013312_MIT_Mystery_Hunt_2013_Puzzle-Regarding_Vehicle/2g.jpeg b/benchmark/MIT_Mystery_Hunt/puzzles/2013/mit2013312_MIT_Mystery_Hunt_2013_Puzzle-Regarding_Vehicle/2g.jpeg
new file mode 100644
index 0000000000000000000000000000000000000000..555da452a93009d8f4f25ae139131ed833990b72
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/2013/mit2013312_MIT_Mystery_Hunt_2013_Puzzle-Regarding_Vehicle/2g.jpeg
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:be9555ab23446919677ce746e77782afe53846c8dece4642310aeaed5955e8f5
+size 10483
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r1s7_MIT_Mystery_Hunt_2014_Intersecting_Personalities/person24.jpg b/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r1s7_MIT_Mystery_Hunt_2014_Intersecting_Personalities/person24.jpg
new file mode 100644
index 0000000000000000000000000000000000000000..43881b9de7b8edb6d9965c8f2baa2a3779ad757f
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r1s7_MIT_Mystery_Hunt_2014_Intersecting_Personalities/person24.jpg
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:9eb245769dce6ec3c6caf8aa1734de7c8541bb878d9c25f89352aaa7dca476dc
+size 10550
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r306_MIT_Mystery_Hunt_2014_Safer_Sephiroth/_solution_assets/sephH.png b/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r306_MIT_Mystery_Hunt_2014_Safer_Sephiroth/_solution_assets/sephH.png
new file mode 100644
index 0000000000000000000000000000000000000000..c80970401a2806672607983102bae8f7de217f88
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r306_MIT_Mystery_Hunt_2014_Safer_Sephiroth/_solution_assets/sephH.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:a9e73ee75fd2ed45fb2cc402672886588a07ecf8095a023a38131462c0c6e46c
+size 10551
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r306_MIT_Mystery_Hunt_2014_Safer_Sephiroth/_solution_assets/sephO.png b/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r306_MIT_Mystery_Hunt_2014_Safer_Sephiroth/_solution_assets/sephO.png
new file mode 100644
index 0000000000000000000000000000000000000000..e4dda967f058e561dc35d8992c8f6333e2a94571
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r306_MIT_Mystery_Hunt_2014_Safer_Sephiroth/_solution_assets/sephO.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:1e4417a61096cf2c8e806ec01dc80c4edaa97ed2956222d82ba898ae3290b265
+size 10500
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r503_MIT_Mystery_Hunt_2014_Walk_Across_Some_Dungeons/_solution_assets/index.html b/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r503_MIT_Mystery_Hunt_2014_Walk_Across_Some_Dungeons/_solution_assets/index.html
new file mode 100644
index 0000000000000000000000000000000000000000..18a1ca9ae331e7694341a88479758718de8ac1e3
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r503_MIT_Mystery_Hunt_2014_Walk_Across_Some_Dungeons/_solution_assets/index.html
@@ -0,0 +1,255 @@
+
+
+
+ Walk Across Some Dungeons (The Red and White Knights)
+
+
+
+
+
+This is a video game. You just have to beat it.
+
+
+There are 17 levels, the last of which reveals the answer.
+The goal of each level (but the last) is to reach the exit.
+The mechanics of the game are explained by example in the
+first seven levels. Levels 8 through 16 are the challenge
+levels.
+
+
+The source code for the game is here. It is written
+for Python 3, and runs as its own web server listening on port 8080. Just run it as python server.py and then visit http://localhost:8080/main in your browser.
+
+
+Each level has a hash code that allows players to share their progress. The hash code for the last level is 648148aa7791befdf90fc3a3e2b9f864. If you paste that over the hash as you're playing it will warp you to the last level and give you the ability to visit any level.
+
+
Legend
+
+
+
@
+
You. The player.
+
+ - |
+
Walls. You can't walk through them.
+
z
+
A zombie. Moves half as often as the player. Only moves if it can get closer to the player (as the crow flies, using taxicab geometry). When it has two equally good moves, it prefers to move horizontally.
+
g
+
A goblin. Same as the zombie, but moves at the same speed as the player.
+
i
+
An imp. Same as the zombie and goblin, but moves twice for each player move.
+
G
+
A golem. Moves slowly and mindlessly in one direction.
+
A
+
An archer. Does not move, but fires arrows in a single direction at a certain rate.
+
a
+
An arrow. Moves in a single direction until it hits something, then vanishes.
+
O
+
A boulder. Can be pushed by the player, unless something solid is in the way. Pushing it into a pit seals the pit.
+
#
+
A pit. Can be sealed with a boulder.
+
:
+
A locked door. Opens when all of the coins on a level are picked up.
+
$
+
A coin. Pick them up to open the doors.
+
) (
+
Conveyer belts. Anything that ends a turn on them (other than arrows) is pushed one space, unless something solid is in the way.
+
%
+
A portal. Standing on one of these is equivalent to standing on any other matching portal. You can push boulders through them.
+
>
+
The exit in level 16. The other levels use a corridor as their exit, but for level 16 the exit is in the middle and marked with this symbol.
+
+
+
Level 1
+
+To pass the zombie you must dodge it at just the right moment, so that it is directly over you when you are on the left side of the room.
+
+
Level 2
+
+You have to get the top boulder out of the way by pushing it into the middle of the bottom room, then you can move the boulders into the pits.
+
+
Level 3
+
+You have to run past the first golem, then backtrack in the space between them.
+
+
Level 4
+
+This is all about timing. For each row, you have to move into a space that an arrow vacated on the previous turn. If the row above isn't ready, you'll need to follow the arrows until you find a space that works.
+
+
Level 5
+
+You can't get to the exit the first time on the belt, because you don't get the option of sitting still. Even walking into a wall doesn't cause time to pass and thus have the conveyer push you one space. So, you can move zero or two spaces when on a conveyer (until you bump into something at the end of it). So you have to go around and push the boulder.
+
+
Level 6
+
+You have to pick up the two coins, but the timing of when you pick up the last one is important. If you do it too soon, the zombies will block both routes to the exit.
+
+
Level 7
+
+Push the first boulder through the portal and into a pit. Then go back through the portal to push the second one up, then back again to push it into the last pit.
+
+[video walkthrough of levels 1-7]
+
+
Enough coddling
+
+Ok, those were the training levels. Now things get tricky. This walkthrough won't explain step-by-step how to beat the challenge levels, for that see the videos. Instead I'll just try to hit the major points in the text here.
+
+
Level 8
+
+The golem on this level is a timer. You have to get the two boulders into
+the pits and escape before the golem closes the passage. Getting the
+boulders in is pretty straightforward, but there are a few timing issues
+with the arrows. In particular, before you push the last boulder in
+you'll need to backtrack one step so that you aren't hit by a new arrow
+the moment you push it in.
+
+[video walkthrough of level 8]
+
+
Level 9
+
+For this level, the goblins are "released" by your moving to certain spots,
+if you don't release them in the right order, or aren't prepared for their
+release, then you won't make it.
+
+Before you push the first boulder in, you need to block some passages so
+you can survive the rest of the run. By the time you pick up the coin,
+one goblin should have jumped into a hole, the imp should be heading for
+a dead-end, and the other goblin will be right behind you the rest of the
+way to the exit.
+
+[video walkthrough of level 9]
+
+
Level 10
+
+You need to follow a particular path to avoid being clobbered by these
+golems, see the video.
+
+[video walkthrough of level 10]
+
+
Level 11
+
+Because the top two archers fire on every other turn, you have to block
+their arrows with a boulder to go back and forth across their firing path.
+The top-right archer is phase-shifted such that you can't actually push
+a block in its path until you've shifted yourself by stepping on the lone
+conveyer belt. Pushing boulders past the south archer is just a matter of
+timing.
+
+[video walkthrough of level 11]
+
+
Level 12
+
+You need to pick up exactly one coin per turn inside the room, and end up
+next to the door, to escape before the golem closes the path. There are a
+few ways to do that, but only one (that I know of) also avoids the zombie.
+This diagram describes the path:
+
+
+Push the top-most boulder down to the first portal (but not through it),
+then go around and use the other side of the portal to push it left until
+you get access to the coin. Get the coin, then go through the top-most
+portal so that you can push the bottom-right boulder left, through
+the portal and into the main vertical corridor. From there go around
+to get it up and then into a pit. This clears enough of a path that the
+rest should be straightforward, if you remember which portals go where.
+
+[video walkthrough of level 13]
+
+
Level 14
+
+The way the arrows are going, you can't move up past them without blocking
+nearly every other one with boulders. Since you still need one boulder to
+fill the pit, you don't have many boulders to spare, and you'll need to
+use the golem as well to block arrows. So first pust the second boulder
+up to stop the golem as soon as possible. Now two lanes are blocked.
+Work the remaining boulders up to block every other lane of arrows. You
+need to think ahead to make sure you don't end up surrounded.
+
+[video walkthrough of level 14]
+
+
Level 15
+
+You have to herd the zombies to avoid getting surrounded and leave enough
+space that you can reach the coin and then the exit. Going straight for
+the coin won't work. Head far right for a bit, then come around and down,
+pulling the zombies to the left before running for the coin and then the
+exit.
+
+[video walkthrough of level 15]
+
+
Level 16
+
+This level is based on the board game Clue. You need to get the coin from
+every room before you can escape through the center. You won't be able to
+just run from room to room, you'll need to lure the goblins toward one
+corner then jump through the portal and run out to get a coin while they're
+far away.
+
+
+First grab the northwest coin, go through the portal and grab the southeast
+coin. Move back and forth there to lure the goblins to the southeast, then
+jump through the portal. Go to the north room, but before you get the coin
+you'll need to hug the east wall there to delay the goblins getting in until
+you're right next to the coin. Flee for the portal and wait again in the
+southeast until they're all down there. Portal back to northwest and run
+through the western rooms to the southwest (getting coins).
+
+
+Portal to the northeast, get the coin, and lure the goblins toward that
+corner. Portal to southwest and run for the southern coin. Now you may
+need to lure the goblins northeast again and then southeast before they're
+in a good position for you to make a run for the eastern coin.
+
+
+The trick to the last coin is to pick it up when most of the goblins are
+caught on the other side of the center block. I have seen other ways
+to get the coin cleanly, but they are hard to reproduce. Luring them
+into the west-southwest room has worked for me, such that only one goblin
+ends up nearby and is easily escaped.
+
+
+You may be able to make it to the center after that coin, or you may need
+to go back to the portal and herd the goblins until you have a way to the
+middle.
+
+[video walkthrough of level 16]
+
+
+
+
+
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r503_MIT_Mystery_Hunt_2014_Walk_Across_Some_Dungeons/solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r503_MIT_Mystery_Hunt_2014_Walk_Across_Some_Dungeons/solution.html
new file mode 100644
index 0000000000000000000000000000000000000000..18a1ca9ae331e7694341a88479758718de8ac1e3
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r503_MIT_Mystery_Hunt_2014_Walk_Across_Some_Dungeons/solution.html
@@ -0,0 +1,255 @@
+
+
+
+ Walk Across Some Dungeons (The Red and White Knights)
+
+
+
+
+
+This is a video game. You just have to beat it.
+
+
+There are 17 levels, the last of which reveals the answer.
+The goal of each level (but the last) is to reach the exit.
+The mechanics of the game are explained by example in the
+first seven levels. Levels 8 through 16 are the challenge
+levels.
+
+
+The source code for the game is here. It is written
+for Python 3, and runs as its own web server listening on port 8080. Just run it as python server.py and then visit http://localhost:8080/main in your browser.
+
+
+Each level has a hash code that allows players to share their progress. The hash code for the last level is 648148aa7791befdf90fc3a3e2b9f864. If you paste that over the hash as you're playing it will warp you to the last level and give you the ability to visit any level.
+
+
Legend
+
+
+
@
+
You. The player.
+
+ - |
+
Walls. You can't walk through them.
+
z
+
A zombie. Moves half as often as the player. Only moves if it can get closer to the player (as the crow flies, using taxicab geometry). When it has two equally good moves, it prefers to move horizontally.
+
g
+
A goblin. Same as the zombie, but moves at the same speed as the player.
+
i
+
An imp. Same as the zombie and goblin, but moves twice for each player move.
+
G
+
A golem. Moves slowly and mindlessly in one direction.
+
A
+
An archer. Does not move, but fires arrows in a single direction at a certain rate.
+
a
+
An arrow. Moves in a single direction until it hits something, then vanishes.
+
O
+
A boulder. Can be pushed by the player, unless something solid is in the way. Pushing it into a pit seals the pit.
+
#
+
A pit. Can be sealed with a boulder.
+
:
+
A locked door. Opens when all of the coins on a level are picked up.
+
$
+
A coin. Pick them up to open the doors.
+
) (
+
Conveyer belts. Anything that ends a turn on them (other than arrows) is pushed one space, unless something solid is in the way.
+
%
+
A portal. Standing on one of these is equivalent to standing on any other matching portal. You can push boulders through them.
+
>
+
The exit in level 16. The other levels use a corridor as their exit, but for level 16 the exit is in the middle and marked with this symbol.
+
+
+
Level 1
+
+To pass the zombie you must dodge it at just the right moment, so that it is directly over you when you are on the left side of the room.
+
+
Level 2
+
+You have to get the top boulder out of the way by pushing it into the middle of the bottom room, then you can move the boulders into the pits.
+
+
Level 3
+
+You have to run past the first golem, then backtrack in the space between them.
+
+
Level 4
+
+This is all about timing. For each row, you have to move into a space that an arrow vacated on the previous turn. If the row above isn't ready, you'll need to follow the arrows until you find a space that works.
+
+
Level 5
+
+You can't get to the exit the first time on the belt, because you don't get the option of sitting still. Even walking into a wall doesn't cause time to pass and thus have the conveyer push you one space. So, you can move zero or two spaces when on a conveyer (until you bump into something at the end of it). So you have to go around and push the boulder.
+
+
Level 6
+
+You have to pick up the two coins, but the timing of when you pick up the last one is important. If you do it too soon, the zombies will block both routes to the exit.
+
+
Level 7
+
+Push the first boulder through the portal and into a pit. Then go back through the portal to push the second one up, then back again to push it into the last pit.
+
+[video walkthrough of levels 1-7]
+
+
Enough coddling
+
+Ok, those were the training levels. Now things get tricky. This walkthrough won't explain step-by-step how to beat the challenge levels, for that see the videos. Instead I'll just try to hit the major points in the text here.
+
+
Level 8
+
+The golem on this level is a timer. You have to get the two boulders into
+the pits and escape before the golem closes the passage. Getting the
+boulders in is pretty straightforward, but there are a few timing issues
+with the arrows. In particular, before you push the last boulder in
+you'll need to backtrack one step so that you aren't hit by a new arrow
+the moment you push it in.
+
+[video walkthrough of level 8]
+
+
Level 9
+
+For this level, the goblins are "released" by your moving to certain spots,
+if you don't release them in the right order, or aren't prepared for their
+release, then you won't make it.
+
+Before you push the first boulder in, you need to block some passages so
+you can survive the rest of the run. By the time you pick up the coin,
+one goblin should have jumped into a hole, the imp should be heading for
+a dead-end, and the other goblin will be right behind you the rest of the
+way to the exit.
+
+[video walkthrough of level 9]
+
+
Level 10
+
+You need to follow a particular path to avoid being clobbered by these
+golems, see the video.
+
+[video walkthrough of level 10]
+
+
Level 11
+
+Because the top two archers fire on every other turn, you have to block
+their arrows with a boulder to go back and forth across their firing path.
+The top-right archer is phase-shifted such that you can't actually push
+a block in its path until you've shifted yourself by stepping on the lone
+conveyer belt. Pushing boulders past the south archer is just a matter of
+timing.
+
+[video walkthrough of level 11]
+
+
Level 12
+
+You need to pick up exactly one coin per turn inside the room, and end up
+next to the door, to escape before the golem closes the path. There are a
+few ways to do that, but only one (that I know of) also avoids the zombie.
+This diagram describes the path:
+
+
+Push the top-most boulder down to the first portal (but not through it),
+then go around and use the other side of the portal to push it left until
+you get access to the coin. Get the coin, then go through the top-most
+portal so that you can push the bottom-right boulder left, through
+the portal and into the main vertical corridor. From there go around
+to get it up and then into a pit. This clears enough of a path that the
+rest should be straightforward, if you remember which portals go where.
+
+[video walkthrough of level 13]
+
+
Level 14
+
+The way the arrows are going, you can't move up past them without blocking
+nearly every other one with boulders. Since you still need one boulder to
+fill the pit, you don't have many boulders to spare, and you'll need to
+use the golem as well to block arrows. So first pust the second boulder
+up to stop the golem as soon as possible. Now two lanes are blocked.
+Work the remaining boulders up to block every other lane of arrows. You
+need to think ahead to make sure you don't end up surrounded.
+
+[video walkthrough of level 14]
+
+
Level 15
+
+You have to herd the zombies to avoid getting surrounded and leave enough
+space that you can reach the coin and then the exit. Going straight for
+the coin won't work. Head far right for a bit, then come around and down,
+pulling the zombies to the left before running for the coin and then the
+exit.
+
+[video walkthrough of level 15]
+
+
Level 16
+
+This level is based on the board game Clue. You need to get the coin from
+every room before you can escape through the center. You won't be able to
+just run from room to room, you'll need to lure the goblins toward one
+corner then jump through the portal and run out to get a coin while they're
+far away.
+
+
+First grab the northwest coin, go through the portal and grab the southeast
+coin. Move back and forth there to lure the goblins to the southeast, then
+jump through the portal. Go to the north room, but before you get the coin
+you'll need to hug the east wall there to delay the goblins getting in until
+you're right next to the coin. Flee for the portal and wait again in the
+southeast until they're all down there. Portal back to northwest and run
+through the western rooms to the southwest (getting coins).
+
+
+Portal to the northeast, get the coin, and lure the goblins toward that
+corner. Portal to southwest and run for the southern coin. Now you may
+need to lure the goblins northeast again and then southeast before they're
+in a good position for you to make a run for the eastern coin.
+
+
+The trick to the last coin is to pick it up when most of the goblins are
+caught on the other side of the center block. I have seen other ways
+to get the coin cleanly, but they are hard to reproduce. Luring them
+into the west-southwest room has worked for me, such that only one goblin
+ends up nearby and is easily escaped.
+
+
+You may be able to make it to the center after that coin, or you may need
+to go back to the portal and herd the goblins until you have a way to the
+middle.
+
+[video walkthrough of level 16]
+
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
+This page provides a summary of the important events and plot information which your team has experienced so far. It is not a puzzle, nor is anything on this page intended to provide additional information for completing other puzzles.
+
+
+
Kickoff
+
+Dr. Nautilus, a steam-era inventor, is designing new technologies that work by harnessing the power of the previously-undeveloped “magnetonomic force”. She needs help obtaining a sufficiently powerful store of magnetonomic force. Her assistant Julie Verne has discovered that a store of powerful “Nautilodestones” exists somewhere in the ocean. Teams of daring adventurers are invited to embark on the world’s first-ever undersea exploration mission. The purpose: finding and retrieving a Nautilodestone. The first team to complete this mission will be rewarded handsomely with coin. Solving puzzles and discovering submarine upgrades will enable you to descend deeper into the ocean. The challenges that await you down there remain a mystery...
+
+
+
Workshop
+
+You can’t go underwater without a proper vessel. You go into Dr. Nautilus’s Workshop and start working on upgrading your submarine.
+
+
+
Submarine upgrades:
+
+
+In the optics lab, you construct a Click here to reveal meta answer.
+
+In the chemistry lab, you concoct some Click here to reveal meta answer.
+
+In the machine room, you build a set of Click here to reveal answer.
+
+
+
+
Final workshop challenge:
+
+You complete Dr. Nautilus’s unfinished device. The finished machine indicates that you should go to Click here to reveal meta answer, where you will start building a Nautilodestone detector. After collecting and assembling pieces from throughout the workshop, you build a Magnetonomic Adjacency Detector, which you will need to find the stone.
+
+
+
+
+
+
Ocean
+
Your submarine dives into the Ocean. Nobody knows what creatures and discoveries you might find!
+
+
Submarine upgrades:
+
+
+Playing with the pod of dolphins earns you a Click here to reveal meta answer.
+
+Exploring the coral reef uncovers Click here to reveal meta answer.
+
+After sorting through the contents of the treasure chest, you equip your sub with Click here to reveal meta answer.
+
+Your adventure with the school of fish enables you to build Click here to reveal meta answer.
+
+The spooky graveyard gives you a Click here to reveal meta answer.
+
+
+
+
Aquatic Acquaintances:
+
+You meet Spongebob. His dance class got tangled up in a giant conga line knot. After helping him Click here to reveal meta answer, he gives you a Golden Shell.
+
+
+You meet Captain Planet who is struggling with pollution from clickbait articles. After helping him Click here to reveal meta answer, he gives you a Spotted Shell.
+
+
+You meet Dory, who lost track of Nemo on her way to delivering you some errata for various puzzles. After telling her Click here to reveal meta answer, she finds Nemo and gives you a Colorful Shell.
+
+
+You meet Cthulhu, who has awoken from his slumber and is very grumpy. He instructs you to Click here to reveal meta answer; once you do so, he happily falls back to sleep and his cultist gives you a Spiky Shell.
+
+
+
+
Ocean Final Challenge:
+
+You encounter a turtle. After placing markings on its shell, you are instructed to go to the Click here to reveal meta answer. At the shipwreck, you help an enormous blue whale with its digestive troubles. In return, it gives you a Legendary Swordfish, which will help you clear obstacles on your way to the stone.
+
+
+
+
+
+
Atlantis
+
You find a mysterious underwater city, full of ancient power. It seems oddly deserted, as though something is wrong.
+
+
Submarine upgrades:
+
+You use the Golden Shell to unlock the top floor of the Golden Tower.
+In order to help the Golden Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Colorful Shell to unlock the top floor of the Colorful Tower.
+In order to help the Colorful Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+You use the Spiky Shell to unlock the top floor of the Spiky Tower.
+In order to help the Spiky Tower, you equip your ship with a Click here to reveal meta answer!
+
+
+You use the Spotted Shell to unlock the top floor of the Spotted Tower.
+In order to help the Spotted Tower, you equip your ship with an Click here to reveal meta answer!
+
+
+
+
Atlantis Final Challenge:
+
+You discover that Atlantis has been overrun by Click here to reveal meta-spoiling plot information. You go to the Click here to reveal meta answer. There, you defeat them and save Atlantis. In return, the monarch of Atlantis gives you a Navigational Chart showing the stones’ location, and promises to send you an Atlantean guide to help you navigate the trench.
+
Each block of verse is a parody of the opening lines of a famous poem.
+The parody follows the same meter and rhyme scheme as the original,
+and each word has the same number of syllables as a corresponding
+word in the original.
+Within the parody, exactly one word is a numeral (one, two, seven, etc).
+This numeral indexes into the corresponding word of the original poem.
+The indexed letters, in the order in which the parodies are presented,
+spell out the answer: CITYGATES.
+
+
Letter: C
+
+Parody:
+The pencil and the sharpener
+Were writing down a line,
+They cried like crocodiles to find
+Three syllables not rhyme,
+“If we could only change the verse,”
+They said, “we would be fine.”
+
+Original (“The Walrus and the Carpenter” by Lewis Carroll):
+The Walrus and the Carpenter
+Were walking close at hand;
+They wept like anything to see
+Such quantities of sand:
+"If this were only cleared away,"
+They said, “it would be grand!”
+
+
Letter: I
+
+Parody:
+Whose words these are I do not know,
+They run from us as rivers flow
+The two of us can only stare
+To see how fast our mouths can go.
+
+Original (“Stopping by Woods on a Snowy Evening” by Robert Frost):
+Whose woods these are I think I know.
+His house is in the village though;
+He will not see me stopping here
+To watch his woods fill up with snow.
+
+
Letter: T
+
+Parody:
+Waiter! Waiter! walking past
+Bring me pastries thick and fast.
+What exotic cheese or wine
+Could match one humble madeleine?
+
+Original (“The Tyger” by William Blake):
+Tyger! Tyger! burning bright
+In the forest of the night
+What immortal hand or eye
+Could frame thy fearful symmetry?
+
+
Letter: Y
+
+Parody:
+Good hats, bad hats, sane hats, mad hats,
+Thin hats, fat hats, dog hats, cat hats.
+There are hats of every kind,
+If you seek you’ll always find
+Three hats that fit your state of mind.
+
+Original (“One Fish Two Fish Red Fish Blue Fish” by Dr. Seuss):
+One fish, Two fish, Red fish, Blue fish,
+Black fish, Blue fish, Old fish, New fish.
+This one has a little car.
+This one has a little star.
+Say! What a lot of fish there are.
+
+
Letter: G
+
+Parody:
+‘Twas within an ancient quarry, as I wandered, sad and sorry,
+Spying many an old and rusted fragment of discarded ore,
+As I trampled brambles brickle, suddenly I saw some nickel,
+Curved as were a farmer’s sickle, sickle from a bygone yore,
+By the quarry-shafts this fragment, nickel from a bygone yore.
+Only this (plus seven more).
+
+Original (“The Raven” by Edgar Allan Poe):
+Once upon a midnight dreary, while I pondered, weak and weary,
+Over many a quaint and curious volume of forgotten lore—
+While I nodded, nearly napping, suddenly there came a tapping,
+As of some one gently rapping, rapping at my chamber door.
+“’Tis some visitor,” I muttered, “tapping at my chamber door—
+Only this and nothing more.”
+
+
Letter: A
+
+Parody:
+Wish all the children welcome on their way,
+Young things must sing their song at the first light,
+Peace, peace unto the newborn of the day.
+
+We fools of one age, our song sung, now may
+Endow the world to those of clearer sight.
+Wish all the children welcome on their way.
+
+Original (“Do not go gentle into that good night” by Dylan Thomas):
+Do not go gentle into that good night,
+Old age should burn and rave at close of day;
+Rage, rage against the dying of the light.
+
+Though wise men at their end know dark is right,
+Because their words had forked no lightning they
+Do not go gentle into that good night.
+
+
Letter: T
+
+Parody:
+Thy heart reminds me of a winter’s night,
+But is yet darker and more withering.
+While moon beams sow the sparkling snow with light,
+Thy icy soul hath not one gleam of spring.
+
+Original (“Shall I compare thee to a summer's day?” by William Shakespeare):
+Shall I compare thee to a summer’s day
+Thou art more lovely and more temperate
+Rough winds do shake the darling buds of May
+And summer’s lease hath all too short a stay.
+
+
Letter: E
+
+Parody:
+At Christmastime, my Uncle Jim
+A five-course dinner made himself.
+Where streams of steaming gravy ran
+And pot-roasts overflowed the pan
+Down to the kitchen shelf.
+
+Original (“Kubla Khan” by Samuel Taylor Coleridge):
+In Xanadu did Kubla Khan
+A stately pleasure-dome decree:
+Where Alph, the sacred river, ran
+Through caverns measureless to man
+Down to a sunless sea.
+
+
Letter: S
+
+Parody:
+Man is the thing with foibles,
+That seven sins can sin,
+And makes the chains without the key,
+And fastens the heart in.
+
+Original (“Hope is the Thing with Feathers” by Emily Dickinson):
+"Hope" is the thing with feathers—
+That perches in the soul—
+And sings the tune without the words—
+And never stops—at all.
Each block of verse is a parody of the opening lines of a famous poem.
+The parody follows the same meter and rhyme scheme as the original,
+and each word has the same number of syllables as a corresponding
+word in the original.
+Within the parody, exactly one word is a numeral (one, two, seven, etc).
+This numeral indexes into the corresponding word of the original poem.
+The indexed letters, in the order in which the parodies are presented,
+spell out the answer: CITYGATES.
+
+
Letter: C
+
+Parody:
+The pencil and the sharpener
+Were writing down a line,
+They cried like crocodiles to find
+Three syllables not rhyme,
+“If we could only change the verse,”
+They said, “we would be fine.”
+
+Original (“The Walrus and the Carpenter” by Lewis Carroll):
+The Walrus and the Carpenter
+Were walking close at hand;
+They wept like anything to see
+Such quantities of sand:
+"If this were only cleared away,"
+They said, “it would be grand!”
+
+
Letter: I
+
+Parody:
+Whose words these are I do not know,
+They run from us as rivers flow
+The two of us can only stare
+To see how fast our mouths can go.
+
+Original (“Stopping by Woods on a Snowy Evening” by Robert Frost):
+Whose woods these are I think I know.
+His house is in the village though;
+He will not see me stopping here
+To watch his woods fill up with snow.
+
+
Letter: T
+
+Parody:
+Waiter! Waiter! walking past
+Bring me pastries thick and fast.
+What exotic cheese or wine
+Could match one humble madeleine?
+
+Original (“The Tyger” by William Blake):
+Tyger! Tyger! burning bright
+In the forest of the night
+What immortal hand or eye
+Could frame thy fearful symmetry?
+
+
Letter: Y
+
+Parody:
+Good hats, bad hats, sane hats, mad hats,
+Thin hats, fat hats, dog hats, cat hats.
+There are hats of every kind,
+If you seek you’ll always find
+Three hats that fit your state of mind.
+
+Original (“One Fish Two Fish Red Fish Blue Fish” by Dr. Seuss):
+One fish, Two fish, Red fish, Blue fish,
+Black fish, Blue fish, Old fish, New fish.
+This one has a little car.
+This one has a little star.
+Say! What a lot of fish there are.
+
+
Letter: G
+
+Parody:
+‘Twas within an ancient quarry, as I wandered, sad and sorry,
+Spying many an old and rusted fragment of discarded ore,
+As I trampled brambles brickle, suddenly I saw some nickel,
+Curved as were a farmer’s sickle, sickle from a bygone yore,
+By the quarry-shafts this fragment, nickel from a bygone yore.
+Only this (plus seven more).
+
+Original (“The Raven” by Edgar Allan Poe):
+Once upon a midnight dreary, while I pondered, weak and weary,
+Over many a quaint and curious volume of forgotten lore—
+While I nodded, nearly napping, suddenly there came a tapping,
+As of some one gently rapping, rapping at my chamber door.
+“’Tis some visitor,” I muttered, “tapping at my chamber door—
+Only this and nothing more.”
+
+
Letter: A
+
+Parody:
+Wish all the children welcome on their way,
+Young things must sing their song at the first light,
+Peace, peace unto the newborn of the day.
+
+We fools of one age, our song sung, now may
+Endow the world to those of clearer sight.
+Wish all the children welcome on their way.
+
+Original (“Do not go gentle into that good night” by Dylan Thomas):
+Do not go gentle into that good night,
+Old age should burn and rave at close of day;
+Rage, rage against the dying of the light.
+
+Though wise men at their end know dark is right,
+Because their words had forked no lightning they
+Do not go gentle into that good night.
+
+
Letter: T
+
+Parody:
+Thy heart reminds me of a winter’s night,
+But is yet darker and more withering.
+While moon beams sow the sparkling snow with light,
+Thy icy soul hath not one gleam of spring.
+
+Original (“Shall I compare thee to a summer's day?” by William Shakespeare):
+Shall I compare thee to a summer’s day
+Thou art more lovely and more temperate
+Rough winds do shake the darling buds of May
+And summer’s lease hath all too short a stay.
+
+
Letter: E
+
+Parody:
+At Christmastime, my Uncle Jim
+A five-course dinner made himself.
+Where streams of steaming gravy ran
+And pot-roasts overflowed the pan
+Down to the kitchen shelf.
+
+Original (“Kubla Khan” by Samuel Taylor Coleridge):
+In Xanadu did Kubla Khan
+A stately pleasure-dome decree:
+Where Alph, the sacred river, ran
+Through caverns measureless to man
+Down to a sunless sea.
+
+
Letter: S
+
+Parody:
+Man is the thing with foibles,
+That seven sins can sin,
+And makes the chains without the key,
+And fastens the heart in.
+
+Original (“Hope is the Thing with Feathers” by Emily Dickinson):
+"Hope" is the thing with feathers—
+That perches in the soul—
+And sings the tune without the words—
+And never stops—at all.
+On a long ocean journey, it’s important to stay well-fed. Good thing
+this submarine has a well-stocked galley! Why not make some food for
+your fellow aquatic adventurers?
+
+
+
+Make a meal in three courses (at least one vegetarian, at least one not)
+ to feed at least four people (two of you and two of us, so you need to
+be willing to eat what you bring!). All three courses must contribute
+points to your score. Please also bring a written description of what
+you have prepared, including a full list of all ingredients and which
+points you are claiming. Call us when you are ready to bring it to HQ.
+Extra rewards may be in store if your team makes us something really
+tasty!
+
+
+
+Choose several constraints, based on your team size:
+
+
+
1-20 people: 20 points
+
21-30 people: 30 points
+
31-50 people: 40 points
+
51-70 people: 50 points
+
71-100 people: 60 points
+
101+ people: 70 points
+
+
+
+You’re on a long ocean journey, and it’s hard to make food on a submarine:
+
+
+
+
+1 point if at least one course includes fresh citrus (avoid scurvy!)
+
+1 point if at least one course includes dried fruits, vegetables,
+or mushrooms (+2 bonus, for 3 total, if any of the dried fruits,
+vegetables, or mushrooms has been rehydrated)
+
+2 points if at least one course includes salted meat or jerky
+
+2 points if at least one course includes rum
+
+2 points if at least one course contains only shelf-stable
+non-perishable ingredients, and contains at least four ingredients total
+
+2 points if at least one course contains crackers, biscuits, or hardtack, but no other starch
+
+3 points if you make homemade hardtack
+
+3 points if at least one course includes powdered eggs, powdered milk, or powdered cheese
+
+4 points if no fresh water is involved in preparing any courses
+(salt water above 2% salinity is OK [that’s 1 teaspoon per cup], and
+other liquids besides water are OK)
+
+
+
+You may as well use what you can find in the sea:
+
+
+
+1 point if at least one course includes sea salt
+
+2 points if at least one course includes fish
+
+2 points if at least one course includes seaweed
+
+3 points if at least one course includes octopus or squid
+
+3 points if at least one course includes scallops, scalloped potatoes, or chicken or veal scallopine
+
+4 points if at least one course includes sea urchin
+
+4 points if at least one course includes sea cucumber
+
+1 points if at least one course includes regular cucumber
+
+1 points if at least one course includes goldfish crackers
+
+1 points if at least one course includes swedish fish
+
+3 points if at least one course includes tapioca “pearls”
+
+3 points if at least one course includes something grown hydroponically
+
+6 points if the meal includes at least one Seafood Watch “best choice” sustainable seafood option (seafoodwatch.org) and no “good alternative” or
+“avoid” options.
+
+3 points if the meal includes at least one Seafood Watch “good alternative” sustainable seafood option and no “avoid” options.
+
+
+
+Make it really thematic!
+
+
+
+2 points per course that has been shaped or decorated by your team to look like a sea creature
+
Make it authentic “steampunk” cuisine: +2 points if at least one course includes something steamed
+
Oil and water don’t mix! +4 points if you prepare a dish that
+normally contains oil or butter, but you find a clever way to completely
+ omit all oil or butter.
+
Sail the seven C’s: +5 points per course that uses seven
+ingredients starting with C. (Each kind of ingredient can only count towards
+one course.)
+
Show your love of the ocean by making at least one course
+predominantly blue in color: +2 points if commercial food coloring is
+used OR +5 points if the course is predominantly blue without use of
+food coloring
+
+3 points if at least one course is served on a plate or container
+shaped like a boat (+2 bonus, for 5 total, if the boat-food-assembly
+floats).
+
+4 points if at least one course is served within a closed container
+ shaped like a submarine (+3 bonus, for 7 total, if the
+submarine-food-assembly is watertight and neutrally buoyant).
+ You may recognize Louisa May Alcott's "famous" comment about
+ Thoreau's terrible beard. You might guess the Pulitzer Prize
+ winner goes with the driver character question and dig in
+ there. Or just the title may suggest what is going on.
+
+
+ Eventually you should figure out that these are hoaxes.
+ Specifically Wikipedia-originated hoaxes that escaped out into
+ the rest of the
+ world. The Wikipedia
+ hoax list page has most of them.
+
+
+ You will find that the "facts" asked about were "true" for some
+ of the dates and times given, and not for others. If you sum
+ those dates and times for each answer you should get a positive
+ number. Indexing by that number into the "answer" gives a
+ letter.
+
+
+ (The seconds values of the time stamps do not affect the indexing, but do spell out a helpful message by mapping 1-26 to A-Z: PEOPLE USE LAST NAMES)
+
+
+
+
+
Category
Question
Subject
Answer
Start Date
End Date
Sum of Deltas
Letter
+
+
+
A rock guitarist
+
dated the future First Lady of what country?
+
Eric Clapton
+
FRANCE
+
2011-May-7 17:06
+
2013-Dec-19 05:30
+
3
+
A
+
+
+
A comedian known for characters
+
worked briefly at a financial firm commonly known by what two word name?
+
Sacha Baron Cohen
+
GOLDMAN SACHS
+
2006-Nov-14 02:51
+
2008-Apr-19 16:01
+
8
+
S
+
+
+
A drink inventor
+
corresponded with what scientist?
+
Julian Freed
+
SCHRODINGER
+
2005-Jun-25 04:13
+
2010-Mar-11 21:15
+
1
+
S
+
+
+
A regional conflict
+
began in what village?
+
Bicholim Conflict
+
IBRAMPUR
+
2007-Jul-7 04:42
+
2012-Dec-28 16:26
+
7
+
U
+
+
+
A maid
+
previously worked in what African country?
+
Amelia Bedelia
+
CAMEROON
+
2009-Jan-31 21:06
+
2014-Jul-29 13:05
+
3
+
M
+
+
+
An oyster fisherman
+
moved to what profession due to poverty?
+
Edward Owens
+
PIRACY
+
2008-Nov-18 01:29
+
2008-Dec-18 21:49
+
1
+
P
+
+
+
A god
+
is associated with what country?
+
Jar'Edo Wens
+
AUSTRALIA
+
2005-May-29 13:42
+
2014-Nov-27 22:02
+
4
+
T
+
+
+
A model for a famous image
+
was photographed treading on a book by what author?
+
Rosie the Riveter model Shrley Karp Dick
+
HITLER
+
2009-Feb-14 21:51
+
2012-Jan-24 20:58
+
2
+
I
+
+
+
A basketball player
+
was involved in a cheating scandal where?
+
Joe Streater
+
BOSTON COLLEGE
+
2008-Aug-12 15:04
+
2014-Oct-9 16:56
+
5
+
O
+
+
+
A first amendment journalist
+
was involved in the assassination of what US President?
+
John Seigenthaler, Sr.
+
KENNEDY
+
2005-May-26 14:29
+
2005-Oct-1 (approximately)
+
3
+
N
+
+
+
An author and naturalist
+
had facial hair famously described by what person?
+
Henry David Thoreau
+
ALCOTT
+
2007-Dec-17 (approximately)
+
2014-Mar-18 (approximately)
+
3
+
C
+
+
+
A Pulitzer Prize winner and WWII veteran
+
based a driver character on what person?
+
Bill Mauldin
+
RICHTEL
+
2008-Mar-9 10:10
+
2015-Oct-16 01:54
+
7
+
L
+
+
+
A French composer
+
expected to hear what music on their deathbed?
+
Maurice Jarre
+
WALTZ
+
2009-Mar-30 02:29 (and other times that shouldn't overlap this puzzle's dates)
+
2009-Mar-30 11:51
+
2
+
A
+
+
+
A fruit
+
is known by what offensive nickname?
+
Kiwi Fruit
+
HAIRY BUSH FRUIT
+
2007-Oct-6 11:59
+
2014-Mar-2 18:15
+
7
+
U
+
+
+
A boxer
+
had what species of flower named after them?
+
Muhammad Ali
+
ROSA ALI
+
2006-Nov-9 16:16
+
2015-Mar-28 07:44
+
3
+
S
+
+
+
A federal judge
+
used the results of what hobby to decorate their workplace?
+
Roger Vinson
+
TAXIDERMY
+
2010-Sep-13 04:03
+
2010-Sep-14 19:21
+
6
+
E
+
+
+
Those letters give us the answer, in order by the left side clues for the categories: ASSUMPTION CLAUSE
+ You may recognize Louisa May Alcott's "famous" comment about
+ Thoreau's terrible beard. You might guess the Pulitzer Prize
+ winner goes with the driver character question and dig in
+ there. Or just the title may suggest what is going on.
+
+
+ Eventually you should figure out that these are hoaxes.
+ Specifically Wikipedia-originated hoaxes that escaped out into
+ the rest of the
+ world. The Wikipedia
+ hoax list page has most of them.
+
+
+ You will find that the "facts" asked about were "true" for some
+ of the dates and times given, and not for others. If you sum
+ those dates and times for each answer you should get a positive
+ number. Indexing by that number into the "answer" gives a
+ letter.
+
+
+ (The seconds values of the time stamps do not affect the indexing, but do spell out a helpful message by mapping 1-26 to A-Z: PEOPLE USE LAST NAMES)
+
+
+
+
+
Category
Question
Subject
Answer
Start Date
End Date
Sum of Deltas
Letter
+
+
+
A rock guitarist
+
dated the future First Lady of what country?
+
Eric Clapton
+
FRANCE
+
2011-May-7 17:06
+
2013-Dec-19 05:30
+
3
+
A
+
+
+
A comedian known for characters
+
worked briefly at a financial firm commonly known by what two word name?
+
Sacha Baron Cohen
+
GOLDMAN SACHS
+
2006-Nov-14 02:51
+
2008-Apr-19 16:01
+
8
+
S
+
+
+
A drink inventor
+
corresponded with what scientist?
+
Julian Freed
+
SCHRODINGER
+
2005-Jun-25 04:13
+
2010-Mar-11 21:15
+
1
+
S
+
+
+
A regional conflict
+
began in what village?
+
Bicholim Conflict
+
IBRAMPUR
+
2007-Jul-7 04:42
+
2012-Dec-28 16:26
+
7
+
U
+
+
+
A maid
+
previously worked in what African country?
+
Amelia Bedelia
+
CAMEROON
+
2009-Jan-31 21:06
+
2014-Jul-29 13:05
+
3
+
M
+
+
+
An oyster fisherman
+
moved to what profession due to poverty?
+
Edward Owens
+
PIRACY
+
2008-Nov-18 01:29
+
2008-Dec-18 21:49
+
1
+
P
+
+
+
A god
+
is associated with what country?
+
Jar'Edo Wens
+
AUSTRALIA
+
2005-May-29 13:42
+
2014-Nov-27 22:02
+
4
+
T
+
+
+
A model for a famous image
+
was photographed treading on a book by what author?
+
Rosie the Riveter model Shrley Karp Dick
+
HITLER
+
2009-Feb-14 21:51
+
2012-Jan-24 20:58
+
2
+
I
+
+
+
A basketball player
+
was involved in a cheating scandal where?
+
Joe Streater
+
BOSTON COLLEGE
+
2008-Aug-12 15:04
+
2014-Oct-9 16:56
+
5
+
O
+
+
+
A first amendment journalist
+
was involved in the assassination of what US President?
+
John Seigenthaler, Sr.
+
KENNEDY
+
2005-May-26 14:29
+
2005-Oct-1 (approximately)
+
3
+
N
+
+
+
An author and naturalist
+
had facial hair famously described by what person?
+
Henry David Thoreau
+
ALCOTT
+
2007-Dec-17 (approximately)
+
2014-Mar-18 (approximately)
+
3
+
C
+
+
+
A Pulitzer Prize winner and WWII veteran
+
based a driver character on what person?
+
Bill Mauldin
+
RICHTEL
+
2008-Mar-9 10:10
+
2015-Oct-16 01:54
+
7
+
L
+
+
+
A French composer
+
expected to hear what music on their deathbed?
+
Maurice Jarre
+
WALTZ
+
2009-Mar-30 02:29 (and other times that shouldn't overlap this puzzle's dates)
+
2009-Mar-30 11:51
+
2
+
A
+
+
+
A fruit
+
is known by what offensive nickname?
+
Kiwi Fruit
+
HAIRY BUSH FRUIT
+
2007-Oct-6 11:59
+
2014-Mar-2 18:15
+
7
+
U
+
+
+
A boxer
+
had what species of flower named after them?
+
Muhammad Ali
+
ROSA ALI
+
2006-Nov-9 16:16
+
2015-Mar-28 07:44
+
3
+
S
+
+
+
A federal judge
+
used the results of what hobby to decorate their workplace?
+
Roger Vinson
+
TAXIDERMY
+
2010-Sep-13 04:03
+
2010-Sep-14 19:21
+
6
+
E
+
+
+
Those letters give us the answer, in order by the left side clues for the categories: ASSUMPTION CLAUSE
+ You may recognize Louisa May Alcott's "famous" comment about
+ Thoreau's terrible beard. You might guess the Pulitzer Prize
+ winner goes with the driver character question and dig in
+ there. Or just the title may suggest what is going on.
+
+
+ Eventually you should figure out that these are hoaxes.
+ Specifically Wikipedia-originated hoaxes that escaped out into
+ the rest of the
+ world. The Wikipedia
+ hoax list page has most of them.
+
+
+ You will find that the "facts" asked about were "true" for some
+ of the dates and times given, and not for others. If you sum
+ those dates and times for each answer you should get a positive
+ number. Indexing by that number into the "answer" gives a
+ letter.
+
+
+ (The seconds values of the time stamps do not affect the indexing, but do spell out a helpful message by mapping 1-26 to A-Z: PEOPLE USE LAST NAMES)
+
+
+
+
+
Category
Question
Subject
Answer
Start Date
End Date
Sum of Deltas
Letter
+
+
+
A rock guitarist
+
dated the future First Lady of what country?
+
Eric Clapton
+
FRANCE
+
2011-May-7 17:06
+
2013-Dec-19 05:30
+
3
+
A
+
+
+
A comedian known for characters
+
worked briefly at a financial firm commonly known by what two word name?
+
Sacha Baron Cohen
+
GOLDMAN SACHS
+
2006-Nov-14 02:51
+
2008-Apr-19 16:01
+
8
+
S
+
+
+
A drink inventor
+
corresponded with what scientist?
+
Julian Freed
+
SCHRODINGER
+
2005-Jun-25 04:13
+
2010-Mar-11 21:15
+
1
+
S
+
+
+
A regional conflict
+
began in what village?
+
Bicholim Conflict
+
IBRAMPUR
+
2007-Jul-7 04:42
+
2012-Dec-28 16:26
+
7
+
U
+
+
+
A maid
+
previously worked in what African country?
+
Amelia Bedelia
+
CAMEROON
+
2009-Jan-31 21:06
+
2014-Jul-29 13:05
+
3
+
M
+
+
+
An oyster fisherman
+
moved to what profession due to poverty?
+
Edward Owens
+
PIRACY
+
2008-Nov-18 01:29
+
2008-Dec-18 21:49
+
1
+
P
+
+
+
A god
+
is associated with what country?
+
Jar'Edo Wens
+
AUSTRALIA
+
2005-May-29 13:42
+
2014-Nov-27 22:02
+
4
+
T
+
+
+
A model for a famous image
+
was photographed treading on a book by what author?
+
Rosie the Riveter model Shrley Karp Dick
+
HITLER
+
2009-Feb-14 21:51
+
2012-Jan-24 20:58
+
2
+
I
+
+
+
A basketball player
+
was involved in a cheating scandal where?
+
Joe Streater
+
BOSTON COLLEGE
+
2008-Aug-12 15:04
+
2014-Oct-9 16:56
+
5
+
O
+
+
+
A first amendment journalist
+
was involved in the assassination of what US President?
+
John Seigenthaler, Sr.
+
KENNEDY
+
2005-May-26 14:29
+
2005-Oct-1 (approximately)
+
3
+
N
+
+
+
An author and naturalist
+
had facial hair famously described by what person?
+
Henry David Thoreau
+
ALCOTT
+
2007-Dec-17 (approximately)
+
2014-Mar-18 (approximately)
+
3
+
C
+
+
+
A Pulitzer Prize winner and WWII veteran
+
based a driver character on what person?
+
Bill Mauldin
+
RICHTEL
+
2008-Mar-9 10:10
+
2015-Oct-16 01:54
+
7
+
L
+
+
+
A French composer
+
expected to hear what music on their deathbed?
+
Maurice Jarre
+
WALTZ
+
2009-Mar-30 02:29 (and other times that shouldn't overlap this puzzle's dates)
+
2009-Mar-30 11:51
+
2
+
A
+
+
+
A fruit
+
is known by what offensive nickname?
+
Kiwi Fruit
+
HAIRY BUSH FRUIT
+
2007-Oct-6 11:59
+
2014-Mar-2 18:15
+
7
+
U
+
+
+
A boxer
+
had what species of flower named after them?
+
Muhammad Ali
+
ROSA ALI
+
2006-Nov-9 16:16
+
2015-Mar-28 07:44
+
3
+
S
+
+
+
A federal judge
+
used the results of what hobby to decorate their workplace?
+
Roger Vinson
+
TAXIDERMY
+
2010-Sep-13 04:03
+
2010-Sep-14 19:21
+
6
+
E
+
+
+
Those letters give us the answer, in order by the left side clues for the categories: ASSUMPTION CLAUSE
Each clue for this crossword has an answer with exactly the same number of alphanumeric characters as there are in the clue. Because of this, the special coloring applied to the alphanumeric characters in the clue in either listing can be applied to the answer to the clue. The colors added to the first listing of the clues correspond to the colors on the right hand side of the small square windows the Vassar Street side of Simmons Hall (the sides visible from the left), while the colors applied to the second listing of the clues correspond to colors on the left hand side (visible from the right). This allows the answers to the clues to be placed into a crisscross-style grid using these windows (and non-windows in the same grid pattern) as a criss-cross grid. Note that larger windows which exist within the grid pattern can also take a letter, and that, as an aid to solving, all colors from each side of each window with a letter have been added to the clues, so the absence of color can be used for placement just like the color itself can.)
+
+
When all of the answers have been placed, eighteen letters will fall on grid spaces without a window. These letters, when read from left to right and top to bottom, spell out a clue to this puzzle's answer: VAMOOSE FIVE LETTERS. A five-letter similarly slangy synonym for vamoose is SCRAM, this puzzle's answer.
+
+
A simple ASCII representation of the grid follows below, with the number signs representing the parts of the front of Simmons Hall which are not part of the grid of windows, the asterisks representing part of a larger window which contains a letter, and letters highlighted in green where a letter is not on a window and is thus part of a solution phrase.
Each clue for this crossword has an answer with exactly the same number of alphanumeric characters as there are in the clue. Because of this, the special coloring applied to the alphanumeric characters in the clue in either listing can be applied to the answer to the clue. The colors added to the first listing of the clues correspond to the colors on the right hand side of the small square windows the Vassar Street side of Simmons Hall (the sides visible from the left), while the colors applied to the second listing of the clues correspond to colors on the left hand side (visible from the right). This allows the answers to the clues to be placed into a crisscross-style grid using these windows (and non-windows in the same grid pattern) as a criss-cross grid. Note that larger windows which exist within the grid pattern can also take a letter, and that, as an aid to solving, all colors from each side of each window with a letter have been added to the clues, so the absence of color can be used for placement just like the color itself can.)
+
+
When all of the answers have been placed, eighteen letters will fall on grid spaces without a window. These letters, when read from left to right and top to bottom, spell out a clue to this puzzle's answer: VAMOOSE FIVE LETTERS. A five-letter similarly slangy synonym for vamoose is SCRAM, this puzzle's answer.
+
+
A simple ASCII representation of the grid follows below, with the number signs representing the parts of the front of Simmons Hall which are not part of the grid of windows, the asterisks representing part of a larger window which contains a letter, and letters highlighted in green where a letter is not on a window and is thus part of a solution phrase.
Each clue for this crossword has an answer with exactly the same number of alphanumeric characters as there are in the clue. Because of this, the special coloring applied to the alphanumeric characters in the clue in either listing can be applied to the answer to the clue. The colors added to the first listing of the clues correspond to the colors on the right hand side of the small square windows the Vassar Street side of Simmons Hall (the sides visible from the left), while the colors applied to the second listing of the clues correspond to colors on the left hand side (visible from the right). This allows the answers to the clues to be placed into a crisscross-style grid using these windows (and non-windows in the same grid pattern) as a criss-cross grid. Note that larger windows which exist within the grid pattern can also take a letter, and that, as an aid to solving, all colors from each side of each window with a letter have been added to the clues, so the absence of color can be used for placement just like the color itself can.)
+
+
When all of the answers have been placed, eighteen letters will fall on grid spaces without a window. These letters, when read from left to right and top to bottom, spell out a clue to this puzzle's answer: VAMOOSE FIVE LETTERS. A five-letter similarly slangy synonym for vamoose is SCRAM, this puzzle's answer.
+
+
A simple ASCII representation of the grid follows below, with the number signs representing the parts of the front of Simmons Hall which are not part of the grid of windows, the asterisks representing part of a larger window which contains a letter, and letters highlighted in green where a letter is not on a window and is thus part of a solution phrase.
There were four scheduled events during this hunt. Successful completion of the events gave currency which helped open puzzles sooner (which unfortunately, due to the technical difficulties in this hunt, teams were not able to see except for when the puzzles actually opened, but I hope you have fun anyway).
+
The Matrix
+
Teams sent two people to this event, and each person received either the grid part or the letter list part of a dropquote puzzle, with 32 puzzles in all. Extra pieces were randomly given to players. There was also a blank 32x32 grid presented a bit later during the event.
+
Having only half a dropquote made it apparent that people had to work together. First you had to find the other half of your dropquote using the pattern of black squares and numbers of letters, then solve the dropquotes. More in the solution.
+
The complete set of dropquote puzzles (already properly paired, but feel free to cut them apart and mix them up for the full solving experience) is here, and the blank grid is here. [GET THESE FROM GABBY.]
+
Escape from Mars
+
This was a virtual escape room. Teams received several puzzles [LINK], and there were also several relevant posters in the room [LINK]. When you solved these puzzles and the meta, you received a second set of puzzles [LINK] and access to another room representing Mars, which had other posters [LINK]. Upon solving enough of these puzzles, you received the final meta [LINK]. See solutions. [GET CONTENT FROM THE AUTHORS]
+
The Trivial Pursuits of Walter Mitty
+
Hunt teams were asked to send up to two solvers to a trivia-based event. Each solver was given a Trivial Pursuit game token ("pie") and then lined up in six queues corresponding to six stations: one for each category in Trivial Pursuit. The first two people in each line were randomly teamed up and sent to the appropriate station.
+
At each station, teams had to successfully answer questions from Trivial Pursuit to receive that category's wedge piece. However, each station had its own rule for how the teams were required to answer. The rules for answering were related to the category. The first station visited was determined randomly using the color of the Trivial Pursuit pie they were given at the start. After that, players returned to the queue for whichever station they wanted to attempt next, where they would be randomly paired up with a new partner.
+
+
Geography: Teams took turns trying to answer geography questions, the answers of which were all U.S. states or countries. But instead of stating their answers, they had to point to the proper state or country among a set of face-down U.S. and world map jigsaw pieces.
+
Entertainment: One member of each team became an "Actor" and the other a "Guesser". The Actors were shown an Entertainment trivia question and had to then act out what they believed to be the answer to the question to their partners à la charades. All teams competed simultaneously. Guessers could guess freely (watching the other teams' Actors if desired). The first team to answer correctly would receive wedges.
+
History: Teams took turns answering questions. However, the answer that was considered correct was not the answer to the question they were asked, but the answer to the third previous question (which in general had been asked of a different team). If the teams gave the wrong response, the answer they should have given (the answer to the third previous question) was announced to help players understand what was going on.
+
Arts & Literature: One member of each team became a "Drawer" and the other a "Guesser". Each Drawer was shown a question and had to try to get their partner to guess what they believed to be the answer communicating only by drawing it. The station attendant walked around the table giving questions to each team one at a time. When they returned to a team they had previously given a question to, the guesser was given one chance to give the correct answer. After each question teams would change roles and the new drawer would get another question. After two correct answers teams received their wedges.
+
Science and Nature: Players took turns answering Science & Nature questions. However, the answer that was considered correct was not the real answer to the question, but the "successor" to the real answer. For example, if the real answer was “helium”, the accepted answer would be “lithium”.
+
Sports & Leisure: At this station, there was a ping pong table. Teams took turns attempting to answer Sports &Leisure questions. Both players on the team were shown a question. They would then attempt to volley the ping pong ball back and forth. Upon hitting the ball, a team member could say one letter in an attempt to spell out the answer to the question. An attempt was considered successful if the team was able to volley until they spelled up to five correct letters of the correct answer to the question. So if both team members knew the correct answer, they could get a point with a minimum of five volleys. If only one team member knew the answer to the question, it would take at least ten volleys for them to spell it out.
+
+
Upon receiving a wedge for all six categories, a player would go to a table representing the "center space" in Trivial Pursuit. An attendant there casually asked them which category gave them the most trouble. After which, the attendant chose that category for the player's “center space” question, as is done in the board game. The player then had to return to that category’s station to complete it one more time.
+
Players answering their “center space” question were given one final trivia question, the answer to which was the answer for the event, "DAYDREAM BELIEVER".
+
Node DevOps Challenge
+
The description of this event was: Prove your skill at building contraptions in the workshop. Bring two people with good spatial intuition and a knack for writing and following precise directions.
There were four scheduled events during this hunt. Successful completion of the events gave currency which helped open puzzles sooner (which unfortunately, due to the technical difficulties in this hunt, teams were not able to see except for when the puzzles actually opened, but I hope you have fun anyway).
+
The Matrix
+
Teams sent two people to this event, and each person received either the grid part or the letter list part of a dropquote puzzle, with 32 puzzles in all. Extra pieces were randomly given to players. There was also a blank 32x32 grid presented a bit later during the event.
+
Having only half a dropquote made it apparent that people had to work together. First you had to find the other half of your dropquote using the pattern of black squares and numbers of letters, then solve the dropquotes. More in the solution.
+
The complete set of dropquote puzzles (already properly paired, but feel free to cut them apart and mix them up for the full solving experience) is here, and the blank grid is here. [GET THESE FROM GABBY.]
+
Escape from Mars
+
This was a virtual escape room. Teams received several puzzles [LINK], and there were also several relevant posters in the room [LINK]. When you solved these puzzles and the meta, you received a second set of puzzles [LINK] and access to another room representing Mars, which had other posters [LINK]. Upon solving enough of these puzzles, you received the final meta [LINK]. See solutions. [GET CONTENT FROM THE AUTHORS]
+
The Trivial Pursuits of Walter Mitty
+
Hunt teams were asked to send up to two solvers to a trivia-based event. Each solver was given a Trivial Pursuit game token ("pie") and then lined up in six queues corresponding to six stations: one for each category in Trivial Pursuit. The first two people in each line were randomly teamed up and sent to the appropriate station.
+
At each station, teams had to successfully answer questions from Trivial Pursuit to receive that category's wedge piece. However, each station had its own rule for how the teams were required to answer. The rules for answering were related to the category. The first station visited was determined randomly using the color of the Trivial Pursuit pie they were given at the start. After that, players returned to the queue for whichever station they wanted to attempt next, where they would be randomly paired up with a new partner.
+
+
Geography: Teams took turns trying to answer geography questions, the answers of which were all U.S. states or countries. But instead of stating their answers, they had to point to the proper state or country among a set of face-down U.S. and world map jigsaw pieces.
+
Entertainment: One member of each team became an "Actor" and the other a "Guesser". The Actors were shown an Entertainment trivia question and had to then act out what they believed to be the answer to the question to their partners à la charades. All teams competed simultaneously. Guessers could guess freely (watching the other teams' Actors if desired). The first team to answer correctly would receive wedges.
+
History: Teams took turns answering questions. However, the answer that was considered correct was not the answer to the question they were asked, but the answer to the third previous question (which in general had been asked of a different team). If the teams gave the wrong response, the answer they should have given (the answer to the third previous question) was announced to help players understand what was going on.
+
Arts & Literature: One member of each team became a "Drawer" and the other a "Guesser". Each Drawer was shown a question and had to try to get their partner to guess what they believed to be the answer communicating only by drawing it. The station attendant walked around the table giving questions to each team one at a time. When they returned to a team they had previously given a question to, the guesser was given one chance to give the correct answer. After each question teams would change roles and the new drawer would get another question. After two correct answers teams received their wedges.
+
Science and Nature: Players took turns answering Science & Nature questions. However, the answer that was considered correct was not the real answer to the question, but the "successor" to the real answer. For example, if the real answer was “helium”, the accepted answer would be “lithium”.
+
Sports & Leisure: At this station, there was a ping pong table. Teams took turns attempting to answer Sports &Leisure questions. Both players on the team were shown a question. They would then attempt to volley the ping pong ball back and forth. Upon hitting the ball, a team member could say one letter in an attempt to spell out the answer to the question. An attempt was considered successful if the team was able to volley until they spelled up to five correct letters of the correct answer to the question. So if both team members knew the correct answer, they could get a point with a minimum of five volleys. If only one team member knew the answer to the question, it would take at least ten volleys for them to spell it out.
+
+
Upon receiving a wedge for all six categories, a player would go to a table representing the "center space" in Trivial Pursuit. An attendant there casually asked them which category gave them the most trouble. After which, the attendant chose that category for the player's “center space” question, as is done in the board game. The player then had to return to that category’s station to complete it one more time.
+
Players answering their “center space” question were given one final trivia question, the answer to which was the answer for the event, "DAYDREAM BELIEVER".
+
Node DevOps Challenge
+
The description of this event was: Prove your skill at building contraptions in the workshop. Bring two people with good spatial intuition and a knack for writing and following precise directions.
There were four scheduled events during this hunt. Successful completion of the events gave currency which helped open puzzles sooner (which unfortunately, due to the technical difficulties in this hunt, teams were not able to see except for when the puzzles actually opened, but I hope you have fun anyway).
+
The Matrix
+
Teams sent two people to this event, and each person received either the grid part or the letter list part of a dropquote puzzle, with 32 puzzles in all. Extra pieces were randomly given to players. There was also a blank 32x32 grid presented a bit later during the event.
+
Having only half a dropquote made it apparent that people had to work together. First you had to find the other half of your dropquote using the pattern of black squares and numbers of letters, then solve the dropquotes. More in the solution.
+
The complete set of dropquote puzzles (already properly paired, but feel free to cut them apart and mix them up for the full solving experience) is here, and the blank grid is here. [GET THESE FROM GABBY.]
+
Escape from Mars
+
This was a virtual escape room. Teams received several puzzles [LINK], and there were also several relevant posters in the room [LINK]. When you solved these puzzles and the meta, you received a second set of puzzles [LINK] and access to another room representing Mars, which had other posters [LINK]. Upon solving enough of these puzzles, you received the final meta [LINK]. See solutions. [GET CONTENT FROM THE AUTHORS]
+
The Trivial Pursuits of Walter Mitty
+
Hunt teams were asked to send up to two solvers to a trivia-based event. Each solver was given a Trivial Pursuit game token ("pie") and then lined up in six queues corresponding to six stations: one for each category in Trivial Pursuit. The first two people in each line were randomly teamed up and sent to the appropriate station.
+
At each station, teams had to successfully answer questions from Trivial Pursuit to receive that category's wedge piece. However, each station had its own rule for how the teams were required to answer. The rules for answering were related to the category. The first station visited was determined randomly using the color of the Trivial Pursuit pie they were given at the start. After that, players returned to the queue for whichever station they wanted to attempt next, where they would be randomly paired up with a new partner.
+
+
Geography: Teams took turns trying to answer geography questions, the answers of which were all U.S. states or countries. But instead of stating their answers, they had to point to the proper state or country among a set of face-down U.S. and world map jigsaw pieces.
+
Entertainment: One member of each team became an "Actor" and the other a "Guesser". The Actors were shown an Entertainment trivia question and had to then act out what they believed to be the answer to the question to their partners à la charades. All teams competed simultaneously. Guessers could guess freely (watching the other teams' Actors if desired). The first team to answer correctly would receive wedges.
+
History: Teams took turns answering questions. However, the answer that was considered correct was not the answer to the question they were asked, but the answer to the third previous question (which in general had been asked of a different team). If the teams gave the wrong response, the answer they should have given (the answer to the third previous question) was announced to help players understand what was going on.
+
Arts & Literature: One member of each team became a "Drawer" and the other a "Guesser". Each Drawer was shown a question and had to try to get their partner to guess what they believed to be the answer communicating only by drawing it. The station attendant walked around the table giving questions to each team one at a time. When they returned to a team they had previously given a question to, the guesser was given one chance to give the correct answer. After each question teams would change roles and the new drawer would get another question. After two correct answers teams received their wedges.
+
Science and Nature: Players took turns answering Science & Nature questions. However, the answer that was considered correct was not the real answer to the question, but the "successor" to the real answer. For example, if the real answer was “helium”, the accepted answer would be “lithium”.
+
Sports & Leisure: At this station, there was a ping pong table. Teams took turns attempting to answer Sports &Leisure questions. Both players on the team were shown a question. They would then attempt to volley the ping pong ball back and forth. Upon hitting the ball, a team member could say one letter in an attempt to spell out the answer to the question. An attempt was considered successful if the team was able to volley until they spelled up to five correct letters of the correct answer to the question. So if both team members knew the correct answer, they could get a point with a minimum of five volleys. If only one team member knew the answer to the question, it would take at least ten volleys for them to spell it out.
+
+
Upon receiving a wedge for all six categories, a player would go to a table representing the "center space" in Trivial Pursuit. An attendant there casually asked them which category gave them the most trouble. After which, the attendant chose that category for the player's “center space” question, as is done in the board game. The player then had to return to that category’s station to complete it one more time.
+
Players answering their “center space” question were given one final trivia question, the answer to which was the answer for the event, "DAYDREAM BELIEVER".
+
Node DevOps Challenge
+
The description of this event was: Prove your skill at building contraptions in the workshop. Bring two people with good spatial intuition and a knack for writing and following precise directions.