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  1. .gitattributes +34 -0
  2. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/CHANGELOG.md +279 -0
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  12. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Third Party Notices.md +81 -0
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1
+ # Changelog
2
+ ## [5.0.4] - 2020-11-03
3
+ ### Fixed
4
+ - Added missing tooltips in the Sprite Skin inspector (case 1285255)
5
+
6
+ ## [5.0.3] - 2020-10-15
7
+ ### Fixed
8
+ - Fixed Sprite with no animation data is being processed during AssetPostProcessor
9
+ - Fixed properties under the Sprite Library Asset overlappig in inspector (case 1280017)
10
+ - Fixed vertical slider handle is not aligned and placed slightly to the right side in the Bone Influence window (case 1260568)
11
+
12
+ ## [5.0.2] - 2020-08-31
13
+ ### Fixed
14
+ - Fixed Visibility window overlaps with weights and gemotery window when Sprite Editor Window resizes (case 1263353)
15
+ - Fixed 'Depth' column label gets clipped in Visibility Tool Window (case 1257991)
16
+ - Fixed 'Invalid worldAABB' error message when repeatedly pressing Pack Preview button (case 1270150)
17
+ - Fixed Null reference exception when changing values of a material while recording animation with Skinning Module enabled (case 1267300)
18
+ - Improved memory and speed of Animation SpritePostProcess for large sprite count
19
+
20
+ ## [5.0.1] - 2020-07-24
21
+ ### Fixed
22
+ - Fixed Skinning module flickers when creating in category in Visibility Window (case 1244097)
23
+ - Fixed NullReferenceException when creating Preset for SpriteSkin component (case 1254873)
24
+ - Updated optional dependency support for Collections to 0.9.0-preview.6 and Burst 1.3.3 (case 1255839)
25
+
26
+ ## [5.0.0] - 2020-05-11
27
+ ### Changed
28
+ - Version bump for Unity 2020.2
29
+
30
+ ### Added
31
+ - Combined 2D IK package with 2D Animation package
32
+
33
+ ### Fixed
34
+ - Remove unused XR dependency (case 1249390)
35
+ - Fixed NullReferenceException when creating prefab with SpriteSkin component (case 1245149)
36
+
37
+ ## [4.2.4] - 2020-05-19
38
+ ### Fixed
39
+ - Fixed compilation error by depending on latest 2D Common package.
40
+
41
+ ## [4.2.3] - 2020-04-26
42
+ ### Changed
43
+ - Improved performance by batching buffer submission when Collection and Burst package is installed
44
+
45
+ ### Fixed
46
+ - Fix 'ArgumentException' when creating UXML Template Asset with 2D Animation package installed (case 1239680)
47
+
48
+ ## [4.2.2] - 2020-03-26
49
+ ### Fixed
50
+ - Fixed bone name field in weight slider does not display bone name (case 1226249)
51
+ - Fixed SpriteResolver's Inspector not updated when GameObject is disabled
52
+
53
+ ### Changed
54
+ - Improved deformation performance when Collection and Burst package is installed
55
+
56
+ ### Added
57
+ - Allow reordering of bone order in Bone Influence window. This is to allow fine tuning of bone order when shown in SpriteSkin's Inspector
58
+
59
+ ## [4.2.1] - 2020-03-20
60
+ ### Fixed
61
+ - Fixed inconsistent line ending
62
+
63
+ ## [4.2.0] - 2020-03-11
64
+ ### Added
65
+ - Add alwaysUpdate option to SpriteSkin to determine if SpriteSkin execution should occur even when the associated SpriteRenderer is culled
66
+ - Added message to inform user on dependent packages when viewing certain sample Scenes
67
+ - Added API to access deformed vertices from SpriteSkin
68
+
69
+ ### Changed
70
+ - Improved SpriteSkinEditor UI
71
+ - Adjust length of popup and value fields for Weight Slider Window
72
+
73
+ ### Removed
74
+ - Remove Bounds Gizmo from SpriteSkin
75
+ - Remove Reset Bounds button from SpriteSkinEditor
76
+
77
+ ### Fixed
78
+ - Fixed Sprite asset used by SpriteSkin in Scene is being deleted
79
+ - Fixed broken documentation links in inspectors
80
+ - Fixed Sprite deformation not updated when GameObject is being enabled
81
+ - Fixed exception after reverting from creating new vertices and edges
82
+ - Fixed visual defect after undoing changes to Bone Transform properties in SpriteSkin's Inspector
83
+
84
+ ## [4.1.1] - 2020-01-20
85
+ ###Fixed
86
+ - Fix 2D Animation not working when reloading scene in runtime (case 1211100)
87
+
88
+ ###Added
89
+ - Bone visibility persist after apply
90
+ - Sprite visibility persist after apply
91
+
92
+ ###Changed
93
+ - Deformed Sprite's bounds are now calculated and bounds property is removed from SpriteSkin's inspector (case 1208712)
94
+
95
+ ## [4.1.0] - 2019-12-18
96
+ ### Changed
97
+ - Changed default shortcut key for "Animation/Create Vertex" from "Shift-D" to "Shift-J"
98
+ - Changed default shortcut key for "Animation/Weight Brush" from "Shift-C" to "Shift-N"
99
+
100
+ ### Fixed
101
+ - Fix visual glitch when using SpriteSwap with Multi-threaded rendering (case 1203380)
102
+ - Fix bone name misaligned under Weight Slider Inspector when a name contains more than 26 letters (case 1200873)
103
+ - Fix bones not chained correctly when splitting bone in certain cases
104
+ - Fix 'Label' and 'Sprite' name overlaps with its input field when preset of "Sprite Library Asset" is created (case 1201061)
105
+ - Fix bone names can be empty (case 1200861)
106
+ - Fix bone gets created even though clicked on Visibility Panel (case 1200857)
107
+ - Fix NullReferenceException when using shortcut 'Shift+1' in certain cases (case 1200849)
108
+
109
+ ### Added
110
+ - Expose SpriteSkin component to be accessible from scripts.
111
+
112
+ ## [4.0.1] - 2019-11-26
113
+ ### Changed
114
+ - Changed how Samples are imported into the user's project
115
+ - Updated Third Party Notices file
116
+
117
+ ### Fixed
118
+ - Fix Animation Samples crashes when installing on certain machines (case 1185787)
119
+
120
+ ## [4.0.0] - 2019-11-06
121
+ ### Changed
122
+ - Version bump for Unity 2020.1
123
+ - Improve optional performance boost by installing Burst and Collections package. Currently tested with
124
+ - com.unity.collections 0.1.1-preview
125
+ - com.unity.burst 1.1.2
126
+
127
+ ### Added
128
+ - Skinning Module now persists the following state after Apply or Revert is clicked in Sprite Editor Window
129
+ - Current view mode i.e. Character or Spritesheet Mode
130
+ - Sprite Selection
131
+ - Bone Selection
132
+ - Preview Pose
133
+ - Vertex Selection
134
+ - Visibililty Tool Active State
135
+ - Weight Brush Settings
136
+
137
+ ### Fixed
138
+ - Update to use new UIElements ListView API
139
+
140
+ ## [3.0.7] - 2019-10-18
141
+ ### Fixed
142
+ - Fix Search reset button is visible in Visibility tool when nothing is entered into the search field (case 1182627)
143
+ - Fix Sprite outline disappears when the Selected Outline Color alpha value is less than 255 (case 1186776)
144
+ - Fix button's label spelling error in 'Generate For All Visible' (case 1188621)
145
+
146
+ ## [3.0.6] - 2019-09-18
147
+ ### Changed
148
+ - Remove usage of Resource folder for assets needed by package.
149
+
150
+ ### Fixed
151
+ - Fix GC allocation when using Sprite Resolver.
152
+
153
+ ## [3.0.5] - 2019-09-06
154
+ ### Added
155
+ - Optional performance boost by installing Burst package.
156
+ - Samples showing different how to produce different outcomes
157
+
158
+ ### Changed
159
+ - Sprite and Group in Sprite Visibility Window appear in same order as original art source file
160
+
161
+ ### Fixed
162
+ - Fix missing bone data in Sprite when importing with AssetDatabase V2
163
+
164
+ ## [3.0.4] - 2019-08-09
165
+ ### Added
166
+ - Add related test packages
167
+ - Added tangent deform for lighting support
168
+
169
+ ### Fixed
170
+ - Fixed Amount slider not working in Weight Slider Panel
171
+ - Fixed exception when changing size to less than 0 in SpriteLibraryAssetInspector
172
+ - Fixed Sprite visual corruption when swapping Sprite using SpriteResolver
173
+
174
+ ###Changed
175
+ - Make Size property field in Weight Brush draggable for changing brush size
176
+ - Rename SpriteLibraryAsset::GetCategorylabelNames to SpriteLibraryAsset::GetCategoryLabelNames
177
+ - Change string hash for Category and Label name. This might break existing animation usage with SpriteResolver.
178
+ - Add Experimental tag on Sprite Swap related features
179
+
180
+
181
+ ## [3.0.3] - 2019-07-17
182
+ ### Changed
183
+ - Update documentation
184
+ - Update to latest Mathematics package version
185
+
186
+ ## [3.0.2] - 2019-07-13
187
+ ### Changed
188
+ - Mark package to support Unity 2019.3.0a10 onwards.
189
+
190
+ ## [3.0.1] - 2019-07-12
191
+ ### Changed
192
+ - Fix path length due to validation failure.
193
+
194
+ ## [3.0.0] - 2019-06-17
195
+ ### Changed
196
+ - Remove preview tag.
197
+ - Remove experimental namespace
198
+
199
+ ## [2.2.0-preview.3] - 2019-06-06
200
+ ### Added
201
+ - BoneGizmos can be toggled in the SceneView Gizmos dropdown
202
+ - Scrollbar does not show for toolbar when required to scroll
203
+ - Change Sprite Library implementation.
204
+ - APIs redesigned. This will cause compilation errors if previous APIs are used
205
+ - Data serialization change. Previous Asset and Component data will not be compatible
206
+
207
+ ## [2.2.0-preview.2] - 2019-05-10
208
+ ### Added
209
+ - BoneGizmos will only show in selected hierarchies.
210
+ - Associate nearest Bone to Sprite intead of root Bone when no Bones are overlapping the Sprite
211
+ - Fixed Sprite not showing after it is being culled due to bone animation
212
+ - Add icons for Sprite Library Asset, Sprite Library Component and Sprite Resolver Component
213
+ - Fixed Sprite Library Asset Inspector Property Field text clipping
214
+ - SpriteResolver will assign Sprite to SpriteRenderer even it resolves to a missing Sprite
215
+ - Add visual feedback in SpriteResolver Inspector for missing Sprite
216
+
217
+ ## [2.2.0-preview.1] - 2019-05-09
218
+ ### Added
219
+ - Upgrade for 2019.2
220
+ - Copy and Paste rework
221
+ - Visibility Window remains open when switching between tools
222
+ - Reparent Bone tool removed and functionality moved into Bone Visibility Panel
223
+ - Added Sprite Library feature
224
+ - Add Layer Grouping support in Sprite Visibility Panel
225
+
226
+ ## [2.1.0-preview.4] - 2019-04-29
227
+ ### Added
228
+ - Fix skinning not in sync with the rendering.
229
+
230
+ ## [2.1.0-preview.3] - 2019-04-24
231
+ ### Added
232
+ - Set Burst compilation off for internal build
233
+
234
+ ## [2.1.0-preview.2] - 2019-02-25
235
+ ### Added
236
+ - Fix enable skinning on add SpriteSkin component
237
+ - Upgrade dependency package version for Unity 2019.1 support
238
+ - Fix case 1118093: SpriteSkin.onDrawGizmos() increases memory usage.
239
+
240
+ ## [2.1.0-preview.1] - 2019-01-25
241
+ ### Added
242
+ - Update package to work with 2019.1
243
+ - Improve animation runtime performance
244
+ - Fix bone reparenting sibling order
245
+ - Fix Sprite Visibility Tool in disabled state in certain cases
246
+ - Update documents
247
+
248
+ ## [2.0.0-preview.1] - 2018-11-20
249
+ ### Added
250
+ - Overhauled 2D Animation workflow.
251
+ - Refer to updated documentation for workflow changes.
252
+ - Single Sprite Editor Window module for 2D Sprite Rigging workflow
253
+ - Unified Bone, Geometry and Weight tools in a single window
254
+ - Supports Multiple Sprite Single Character rigging workflow through 2D PSD Importer Package.
255
+ - SpriteSkin now uses user define bounds for renderer culling
256
+
257
+ ## [1.0.16-preview.2] - 2018-11-14
258
+ ### Added
259
+ - Fix 2 Issues:
260
+ 1. Prefabs with SpriteSkin loses references to bone hierarchy when Library folder is rebuilt/different.
261
+ 2. The scene viewport shows the character without any bones applied, needing an re-import.
262
+
263
+ ## [1.0.16-preview.1] - 2018-07-18
264
+ ### Added
265
+ - Fix error log about VertexAttribute
266
+
267
+ ## [1.0.16-preview] - 2018-06-20
268
+ ### Added
269
+ - Fix Documentation warnings
270
+ - Fix error log complaining about DidReloadScripts signature.
271
+ - Fix issues with generate outline
272
+
273
+ ## [1.0.15-preview] - 2018-04-12
274
+ ### Added
275
+ - New Version suffix (preview)
276
+ - Improved Scene View gizmos for better manipulation of bone rotation and position
277
+ - Added notification when Sprites are imported with incorrect weights
278
+ - Fixed bug where textures with max texture size could not generate geometry
279
+
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+ com.unity.2d.animation © 2020 Unity Technologies
2
+
3
+ Licensed under the Unity Companion License for Unity-dependent projects (see https://unity3d.com/legal/licenses/unity_companion_license).
4
+
5
+ Unless expressly provided otherwise, the Software under this license is made available strictly on an “AS IS” BASIS WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED. Please review the license for details on these and other terms and conditions.
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1
+ 2D Character Animation
2
+
3
+ Editor tools and runtime scripts to support the authoring of 2D Animated Characters.
4
+
5
+ Editor Tooling
6
+ - Skinning Editor
7
+ - Available through Sprite Editor Window module
8
+ - Bone tools allow creation of bind poses easily. Supports flexible setup of complex hierarchy.
9
+ - Mesh tools allow auto mesh tesselation or manual tesselation
10
+ - Weight tools allow auto weight calculation and weight painting
11
+
12
+
13
+ Runtime Support
14
+ - SpriteSkin deformation
15
+ - 2D IK
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1
+ This package contains third-party software components governed by the license(s) indicated below:
2
+ ---------
3
+
4
+ Component Name: Triangle.NET
5
+
6
+ License Type: MIT License
7
+
8
+ Copyright (c) 2012 Christian Woltering
9
+
10
+ https://github.com/Geri-Borbas/Triangle.NET
11
+
12
+ Permission is hereby granted, free of charge, to any person obtaining a copy
13
+ of this software and associated documentation files (the "Software"), to deal
14
+ in the Software without restriction, including without limitation the rights
15
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
16
+ copies of the Software, and to permit persons to whom the Software is
17
+ furnished to do so, subject to the following conditions:
18
+
19
+ The above copyright notice and this permission notice shall be included in all
20
+ copies or substantial portions of the Software.
21
+
22
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
23
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
25
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
26
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
27
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
28
+ SOFTWARE.
29
+
30
+ ---------
31
+ Component Name: Clipper
32
+
33
+ License Type: Boost Software License - Version 1.0 - August 17th, 2003
34
+
35
+ Copyright (c) 2010-2014 Angus Johnson
36
+
37
+ http://www.angusj.com/delphi/clipper.php
38
+
39
+ Permission is hereby granted, free of charge, to any person or organization
40
+ obtaining a copy of the software and accompanying documentation covered by
41
+ this license (the "Software") to use, reproduce, display, distribute,
42
+ execute, and transmit the Software, and to prepare derivative works of the
43
+ Software, and to permit third-parties to whom the Software is furnished to
44
+ do so, all subject to the following:
45
+
46
+ The copyright notices in the Software and this entire statement, including
47
+ the above license grant, this restriction and the following disclaimer,
48
+ must be included in all copies of the Software, in whole or in part, and
49
+ all derivative works of the Software, unless such copies or derivative
50
+ works are solely in the form of machine-executable object code generated by
51
+ a source language processor.
52
+
53
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
54
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
55
+ FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
56
+ SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
57
+ FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
58
+ ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
59
+ DEALINGS IN THE SOFTWARE.
60
+
61
+ ---------
62
+ Component Name: Eigen
63
+
64
+ License Type: Mozilla Public License Version 2.0
65
+
66
+ Copyright owner unknown
67
+
68
+ http://eigen.tuxfamily.org/
69
+
70
+ https://www.mozilla.org/en-US/MPL/2.0/
71
+
72
+ ---------
73
+ Component Name: libigl
74
+
75
+ License Type: Mozilla Public License Version 2.0
76
+
77
+ Copyright (c) 2019 Alec Jacobson, Daniele Panozzo, Christian Schüller, Olga Diamanti, Qingnan Zhou, Sebastian Koch, Jeremie Dumas, Amir Vaxman, Nico Pietroni, Stefan Brugger, Kenshi Takayama, Wenzel Jakob, Nikolas De Giorgis, Luigi Rocca, Leonardo Sacht, Kevin Walliman, Olga Sorkine-Hornung, Teseo Schneider, and others.
78
+
79
+ https://libigl.github.io/
80
+
81
+ https://www.mozilla.org/en-US/MPL/2.0/
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+ "name": "com.unity.2d.animation",
3
+ "version": "5.0.4",
4
+ "unity": "2020.2",
5
+ "unityRelease": "0a19",
6
+ "displayName": "2D Animation",
7
+ "description": "2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.",
8
+ "keywords": [
9
+ "2d",
10
+ "animation"
11
+ ],
12
+ "category": "2D",
13
+ "dependencies": {
14
+ "com.unity.2d.common": "4.0.3",
15
+ "com.unity.mathematics": "1.1.0",
16
+ "com.unity.2d.sprite": "1.0.0",
17
+ "com.unity.modules.animation": "1.0.0",
18
+ "com.unity.modules.uielements": "1.0.0"
19
+ },
20
+ "relatedPackages": {
21
+ "com.unity.2d.animation.tests": "5.0.3",
22
+ "com.unity.2d.common.tests": "4.0.3",
23
+ "com.unity.2d.psdimporter": "4.0.2"
24
+ },
25
+ "samples": [
26
+ {
27
+ "displayName": "Samples",
28
+ "description": "Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.",
29
+ "path": "Samples~/AnimationSamples"
30
+ }
31
+ ],
32
+ "upmCi": {
33
+ "footprint": "27dd158f413341281f42837d1940f6d5792c27b1"
34
+ },
35
+ "repository": {
36
+ "url": "https://github.cds.internal.unity3d.com/unity/2d.git",
37
+ "type": "git",
38
+ "revision": "3cf59035d02a34d40d678f2cd5f1c65515a8347e"
39
+ }
40
+ }
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1
+ # Changelog
2
+
3
+ ## [4.0.3] - 2020-10-15
4
+ ### Fixed
5
+ - Allow 2D Packages to access internal constant value for asset creation instance id
6
+
7
+ ## [4.0.2] - 2020-08-31
8
+ ### Fixed
9
+ - Allow launching Sprite Editor Window to target a specific asset
10
+
11
+ ## [4.0.1] - 2020-07-07
12
+ ### Fixed
13
+ - Updated to use non-experimental AssetImporter namespace (case 1254381)
14
+
15
+ ## [4.0.0] - 2020-05-11
16
+ ### Changed
17
+ - Version bump for Unity 2020.2
18
+
19
+ ## [3.0.0] - 2019-11-06
20
+ ### Changed
21
+ - Update version number for Unity 2020.1
22
+
23
+ ## [2.0.2] - 2019-08-09
24
+ ### Added
25
+ - Add Seconday Texture settings into TextureSettings for TextureGenerator
26
+ - Add related test packages
27
+
28
+ ## [2.0.1] - 2019-07-13
29
+ ### Changed
30
+ - Mark package to support Unity 2019.3.0a10 onwards.
31
+
32
+ ## [2.0.0] - 2019-06-17
33
+ ### Added
34
+ - Drop preview tag.
35
+ - Remove experimental namespace
36
+
37
+ ## [1.2.0-preview.2] - 2019-06-04
38
+ ### Added
39
+ - Remove Image Packer Debug Window
40
+ - Move tests out of package
41
+
42
+ ## [1.2.0-preview.1] - 2019-02-20
43
+ ### Added
44
+ - Update for Unity 2019.2 support.
45
+
46
+ ## [1.1.0-preview.2] - 2019-03-18
47
+ ### Added
48
+ - Remove deprecated call to Unity internal API
49
+
50
+ ## [1.1.0-preview.1] - 2019-01-25
51
+ ### Added
52
+ - Added versioning for CI.
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1
+ com.unity.2d.common copyright © 2020 Unity Technologies ApS
2
+
3
+ Unity hereby grants to you a worldwide, non-exclusive, no-charge, and royalty-free copyright license to reproduce, prepare derivative works of, publicly display, publicly perform, sublicense, and distribute the software that is made available with this License ("**_Software_**"), subject to the following terms and conditions:
4
+
5
+ 1. *Unity Companion Use Only*. Exercise of the license granted herein is limited to exercise for the creation, use, and/or distribution of applications, software, or other content pursuant to a valid Unity development engine software license ("**_Engine License_**"). That means while use of the Software is not limited to use in the software licensed under the Engine License, the Software may not be used for any purpose other than the creation, use, and/or distribution of Engine License-dependent applications, software, or other content. No other exercise of the license granted herein is permitted.
6
+
7
+ 1. *No Modification of Engine License*. Neither this License nor any exercise of the license granted herein modifies the Engine License in any way.
8
+
9
+ 1. *Ownership & Grant Back to You*.
10
+
11
+ 3.1. You own your content. In this License, "derivative works" means derivatives of the Software itself--works derived only from the Software by you under this License (for example, modifying the code of the Software itself to improve its efficacy); “derivative works” of the Software do not include, for example, games, apps, or content that you create using the Software. You keep all right, title, and interest to your own content.
12
+
13
+ 3.2. Unity owns its content. While you keep all right, title, and interest to your own content per the above, as between Unity and you, Unity will own all right, title, and interest to all intellectual property rights (including patent, trademark, and copyright) in the Software and derivative works of the Software, and you hereby assign and agree to assign all such rights in those derivative works to Unity.
14
+
15
+ 3.3. You have a license to those derivative works. Subject to this License, Unity grants to you the same worldwide, non-exclusive, no-charge, and royalty-free copyright license to derivative works of the Software you create as is granted to you for the Software under this License.
16
+
17
+ 1. *Trademarks*. You are not granted any right or license under this License to use any trademarks, service marks, trade names, products names, or branding of Unity or its affiliates ("**_Trademarks_**"). Descriptive uses of Trademarks are permitted; see, for example, Unity’s Branding Usage Guidelines at [https://unity3d.com/public-relations/brand](https://unity3d.com/public-relations/brand).
18
+
19
+ 1. *Notices & Third-Party Rights*. This License, including the copyright notice above, must be provided in all substantial portions of the Software and derivative works thereof (or, if that is impracticable, in any other location where such notices are customarily placed). Further, if the Software is accompanied by a Unity "third-party notices" or similar file, you acknowledge and agree that software identified in that file is governed by those separate license terms.
20
+
21
+ 1. *DISCLAIMER, LIMITATION OF LIABILITY*. THE SOFTWARE AND ANY DERIVATIVE WORKS THEREOF IS PROVIDED ON AN "AS IS" BASIS, AND IS PROVIDED WITHOUT WARRANTY OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND/OR NONINFRINGEMENT. IN NO EVENT SHALL ANY COPYRIGHT HOLDER OR AUTHOR BE LIABLE FOR ANY CLAIM, DAMAGES (WHETHER DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL, INCLUDING PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, LOSS OF USE, DATA, OR PROFITS, AND BUSINESS INTERRUPTION), OR OTHER LIABILITY WHATSOEVER, WHETHER IN AN ACTION OF CONTRACT, TORT, OR OTHERWISE, ARISING FROM OR OUT OF, OR IN CONNECTION WITH, THE SOFTWARE OR ANY DERIVATIVE WORKS THEREOF OR THE USE OF OR OTHER DEALINGS IN SAME, EVEN WHERE ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
22
+
23
+ 1. *USE IS ACCEPTANCE and License Versions*. Your receipt and use of the Software constitutes your acceptance of this License and its terms and conditions. Software released by Unity under this License may be modified or updated and the License with it; upon any such modification or update, you will comply with the terms of the updated License for any use of any of the Software under the updated License.
24
+
25
+ 1. *Use in Compliance with Law and Termination*. Your exercise of the license granted herein will at all times be in compliance with applicable law and will not infringe any proprietary rights (including intellectual property rights); this License will terminate immediately on any breach by you of this License.
26
+
27
+ 1. *Severability*. If any provision of this License is held to be unenforceable or invalid, that provision will be enforced to the maximum extent possible and the other provisions will remain in full force and effect.
28
+
29
+ 1. *Governing Law and Venue*. This License is governed by and construed in accordance with the laws of Denmark, except for its conflict of laws rules; the United Nations Convention on Contracts for the International Sale of Goods will not apply. If you reside (or your principal place of business is) within the United States, you and Unity agree to submit to the personal and exclusive jurisdiction of and venue in the state and federal courts located in San Francisco County, California concerning any dispute arising out of this License ("**_Dispute_**"). If you reside (or your principal place of business is) outside the United States, you and Unity agree to submit to the personal and exclusive jurisdiction of and venue in the courts located in Copenhagen, Denmark concerning any Dispute.
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+ 2D Shared Code
2
+
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+ - Triangle.net - a Unity friendly version of the triangle.net used to generate geometry.
4
+ - ImagePacker - fits a list of textures or rects into a bigger rect.
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+ "version": "4.0.3",
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+ "unityRelease": "0a19",
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+ "unity": "2020.2",
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+ "description": "2D Common is a package that contains shared functionalities that are used by most of the other 2D packages.",
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+ "keywords": [
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+ "2d"
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+ ],
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+ "category": "2D",
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+ "dependencies": {
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+ "com.unity.modules.uielements": "1.0.0"
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+ },
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+ "relatedPackages": {
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+ },
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+ "upmCi": {
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+ "footprint": "bca436b37805e043886d7938b524bca81be35cd9"
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+ },
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+ "repository": {
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+ "url": "https://github.cds.internal.unity3d.com/unity/2d.git",
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+ "type": "git",
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+ "revision": "c97def465b1932276762fc13f4cfee58da99d5e9"
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+ }
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+ }
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1
+ # Changelog
2
+
3
+ ## [4.0.1] - 2020-07-17
4
+ ### Changed
5
+ - Snapping Control Points and Tangents use Global Move Snap settings.
6
+
7
+ ## [4.0.0] - 2020-05-11
8
+ ### Changed
9
+ - Version bump for Unity 2020.2
10
+
11
+ ## [3.0.1] - 2020-04-20
12
+ ### Changed
13
+ - Added return for Path tool usage change.
14
+
15
+ ## [3.0.0] - 2019-11-06
16
+ ### Changed
17
+ - Update version number for Unity 2020.1
18
+
19
+ ## [2.0.4] - 2019-10-27
20
+ ### Fixed
21
+ - Added missing meta file
22
+
23
+ ## [2.0.3] - 2019-10-02
24
+ ### Fixed
25
+ - Removed resources
26
+
27
+ ## [2.0.2] - 2019-07-24
28
+ ### Added
29
+ - Add related test packages
30
+
31
+ ## [2.0.1] - 2019-07-13
32
+ ### Changed
33
+ - Mark package to support Unity 2019.3.0a10 onwards.
34
+
35
+ ## [2.0.0] - 2019-06-19
36
+ ### Changed.
37
+ - Stable Version.
38
+
39
+ ## [1.0.0-preview.3] - 2019-06-14
40
+ ### Fixed
41
+ - Fix undo on select point.
42
+
43
+ ## [1.0.0-preview.1] - 2019-04-22
44
+ ### Added
45
+ - Initial Version.
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+ com.unity.2d.path copyright © 2020 Unity Technologies ApS
2
+
3
+ Unity hereby grants to you a worldwide, non-exclusive, no-charge, and royalty-free copyright license to reproduce, prepare derivative works of, publicly display, publicly perform, sublicense, and distribute the software that is made available with this License ("**_Software_**"), subject to the following terms and conditions:
4
+
5
+ 1. *Unity Companion Use Only*. Exercise of the license granted herein is limited to exercise for the creation, use, and/or distribution of applications, software, or other content pursuant to a valid Unity development engine software license ("**_Engine License_**"). That means while use of the Software is not limited to use in the software licensed under the Engine License, the Software may not be used for any purpose other than the creation, use, and/or distribution of Engine License-dependent applications, software, or other content. No other exercise of the license granted herein is permitted.
6
+
7
+ 1. *No Modification of Engine License*. Neither this License nor any exercise of the license granted herein modifies the Engine License in any way.
8
+
9
+ 1. *Ownership & Grant Back to You*.
10
+
11
+ 3.1. You own your content. In this License, "derivative works" means derivatives of the Software itself--works derived only from the Software by you under this License (for example, modifying the code of the Software itself to improve its efficacy); “derivative works” of the Software do not include, for example, games, apps, or content that you create using the Software. You keep all right, title, and interest to your own content.
12
+
13
+ 3.2. Unity owns its content. While you keep all right, title, and interest to your own content per the above, as between Unity and you, Unity will own all right, title, and interest to all intellectual property rights (including patent, trademark, and copyright) in the Software and derivative works of the Software, and you hereby assign and agree to assign all such rights in those derivative works to Unity.
14
+
15
+ 3.3. You have a license to those derivative works. Subject to this License, Unity grants to you the same worldwide, non-exclusive, no-charge, and royalty-free copyright license to derivative works of the Software you create as is granted to you for the Software under this License.
16
+
17
+ 1. *Trademarks*. You are not granted any right or license under this License to use any trademarks, service marks, trade names, products names, or branding of Unity or its affiliates ("**_Trademarks_**"). Descriptive uses of Trademarks are permitted; see, for example, Unity’s Branding Usage Guidelines at [https://unity3d.com/public-relations/brand](https://unity3d.com/public-relations/brand).
18
+
19
+ 1. *Notices & Third-Party Rights*. This License, including the copyright notice above, must be provided in all substantial portions of the Software and derivative works thereof (or, if that is impracticable, in any other location where such notices are customarily placed). Further, if the Software is accompanied by a Unity "third-party notices" or similar file, you acknowledge and agree that software identified in that file is governed by those separate license terms.
20
+
21
+ 1. *DISCLAIMER, LIMITATION OF LIABILITY*. THE SOFTWARE AND ANY DERIVATIVE WORKS THEREOF IS PROVIDED ON AN "AS IS" BASIS, AND IS PROVIDED WITHOUT WARRANTY OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND/OR NONINFRINGEMENT. IN NO EVENT SHALL ANY COPYRIGHT HOLDER OR AUTHOR BE LIABLE FOR ANY CLAIM, DAMAGES (WHETHER DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL, INCLUDING PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, LOSS OF USE, DATA, OR PROFITS, AND BUSINESS INTERRUPTION), OR OTHER LIABILITY WHATSOEVER, WHETHER IN AN ACTION OF CONTRACT, TORT, OR OTHERWISE, ARISING FROM OR OUT OF, OR IN CONNECTION WITH, THE SOFTWARE OR ANY DERIVATIVE WORKS THEREOF OR THE USE OF OR OTHER DEALINGS IN SAME, EVEN WHERE ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
22
+
23
+ 1. *USE IS ACCEPTANCE and License Versions*. Your receipt and use of the Software constitutes your acceptance of this License and its terms and conditions. Software released by Unity under this License may be modified or updated and the License with it; upon any such modification or update, you will comply with the terms of the updated License for any use of any of the Software under the updated License.
24
+
25
+ 1. *Use in Compliance with Law and Termination*. Your exercise of the license granted herein will at all times be in compliance with applicable law and will not infringe any proprietary rights (including intellectual property rights); this License will terminate immediately on any breach by you of this License.
26
+
27
+ 1. *Severability*. If any provision of this License is held to be unenforceable or invalid, that provision will be enforced to the maximum extent possible and the other provisions will remain in full force and effect.
28
+
29
+ 1. *Governing Law and Venue*. This License is governed by and construed in accordance with the laws of Denmark, except for its conflict of laws rules; the United Nations Convention on Contracts for the International Sale of Goods will not apply. If you reside (or your principal place of business is) within the United States, you and Unity agree to submit to the personal and exclusive jurisdiction of and venue in the state and federal courts located in San Francisco County, California concerning any dispute arising out of this License ("**_Dispute_**"). If you reside (or your principal place of business is) outside the United States, you and Unity agree to submit to the personal and exclusive jurisdiction of and venue in the courts located in Copenhagen, Denmark concerning any Dispute.
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+ # QA Report
2
+ Use this file to outline the test strategy for this package.
3
+
4
+ ## QA Owner: [*Add Name*]
5
+
6
+ ## Test strategy
7
+ *Use this section to describe how this feature was tested.*
8
+ * A link to the Test Plan (Test Rails, other)
9
+ * Results from the package's editor and runtime test suite.
10
+ * Link to automated test results (if any)
11
+ * Manual test Results, [here's an example](https://docs.google.com/spreadsheets/d/12A76U5Gf969w10KL4Ik0wC1oFIBDUoRrqIvQgD18TFo/edit#gid=0)
12
+ * Scenario test week outcome
13
+ * etc.
14
+
15
+ ## Package Status
16
+ Use this section to describe:
17
+ * package stability
18
+ * known bugs, issues
19
+ * performance metrics,
20
+ * etc
21
+
22
+ In other words, a general feeling on the health of this package.
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+ Shape Editor
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+ "version": "4.0.1",
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+ "unity": "2020.2",
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+ "unityRelease": "0a19",
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+ "displayName": "2D Path",
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+ "description": "2D Path provides tooling to edit shapes (polygons and Bézier splines) in EditorWindows and the SceneView.",
8
+ "category": "2D",
9
+ "keywords": [
10
+ "2d",
11
+ "path"
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+ ],
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+ "relatedPackages": {
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+ },
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+ },
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+ "repository": {
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+ "url": "https://github.cds.internal.unity3d.com/unity/2d.git",
21
+ "type": "git",
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+ "revision": "7d7470f4ca0ea8353d4c9640b3b6ae9d1ebd9c1d"
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+ }
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+ }
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1
+ # Changelog
2
+
3
+ ## [4.0.1] - 2020-06-10
4
+
5
+ ### Fixed
6
+
7
+ - Fixed the broken documentation URL of the Component.
8
+
9
+ ## [4.0.0] - 2020-05-11
10
+
11
+ ### Changed
12
+ - Version bump for Unity 2020.2
13
+
14
+ ## [3.0.2] - 2020-03-28
15
+
16
+ ### Fixed
17
+
18
+ - Fixed an issue where Cinemachine Pixel Perfect Extension didn't work when CinemachineBrain Update Method is anything other than Late Update.
19
+
20
+ ## [3.0.1] - 2019-11-14
21
+
22
+ ### Changed
23
+ - Deploy samples as individual files.
24
+ - Made the editor class internal.
25
+ - Changed License file
26
+
27
+ ## [3.0.0] - 2019-11-06
28
+
29
+ ### Changed
30
+ - Update version number for Unity 2020.1
31
+
32
+ ## [2.0.3] - 2019-11-06
33
+
34
+ ### Changed
35
+
36
+ - Deprecated the CinemachinePixelPerfect extension. Use the one from Cinemachine v2.4 instead.
37
+
38
+ ## [2.0.2] - 2019-07-13
39
+
40
+ ### Changed
41
+
42
+ - Mark package to support Unity 2019.3.0a10 onwards.
43
+
44
+ ## [2.0.1] - 2019-07-12
45
+
46
+ ### Changed
47
+
48
+ - Deploy Samples as UnityPackage.
49
+
50
+ ## [2.0.0] - 2019-07-05
51
+
52
+ ### Added
53
+
54
+ - Added CinemachinePixelPerfect, a Cinemachine Virtual Camera Extension that solves some compatibility issues between Cinemachine and Pixel Perfect Camera.
55
+
56
+ ### Fixed
57
+
58
+ - Fixed an issue where recompiling scripts while a Pixel Perfect Camera is running would cause null reference exeptions.
59
+
60
+ ## [1.0.1-preview] - 2018-06-19
61
+
62
+ ### Changed
63
+
64
+ - Disabled "Run In Edit Mode" button for presets and inactive game objects.
65
+ - "Run In Edit Mode" is now automatically disabled when you enter play mode.
66
+
67
+ ### Fixed
68
+
69
+ - Fixed an issue where some UI text was missing from the preset inspector.
70
+ - Addressed a performance warning you could get when you target mobile platforms.
71
+
72
+ ## [1.0.0-preview] - 2018-05-03
73
+
74
+ ### This is the first preview release of *Unity Package \<2D Pixel Perfect\>*.
75
+
76
+ *This initial release contains a Pixel Perfect Camera component which ensures your pixel art remains crisp and clear at different resolutions, and stable in motion.*
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1
+ com.unity.2d.pixel-perfect copyright © 2020 Unity Technologies ApS
2
+
3
+ Unity hereby grants to you a worldwide, non-exclusive, no-charge, and royalty-free copyright license to reproduce, prepare derivative works of, publicly display, publicly perform, sublicense, and distribute the software that is made available with this License ("**_Software_**"), subject to the following terms and conditions:
4
+
5
+ 1. *Unity Companion Use Only*. Exercise of the license granted herein is limited to exercise for the creation, use, and/or distribution of applications, software, or other content pursuant to a valid Unity development engine software license ("**_Engine License_**"). That means while use of the Software is not limited to use in the software licensed under the Engine License, the Software may not be used for any purpose other than the creation, use, and/or distribution of Engine License-dependent applications, software, or other content. No other exercise of the license granted herein is permitted.
6
+
7
+ 1. *No Modification of Engine License*. Neither this License nor any exercise of the license granted herein modifies the Engine License in any way.
8
+
9
+ 1. *Ownership & Grant Back to You*.
10
+
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+ 3.1. You own your content. In this License, "derivative works" means derivatives of the Software itself--works derived only from the Software by you under this License (for example, modifying the code of the Software itself to improve its efficacy); “derivative works” of the Software do not include, for example, games, apps, or content that you create using the Software. You keep all right, title, and interest to your own content.
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+ 3.2. Unity owns its content. While you keep all right, title, and interest to your own content per the above, as between Unity and you, Unity will own all right, title, and interest to all intellectual property rights (including patent, trademark, and copyright) in the Software and derivative works of the Software, and you hereby assign and agree to assign all such rights in those derivative works to Unity.
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+ 3.3. You have a license to those derivative works. Subject to this License, Unity grants to you the same worldwide, non-exclusive, no-charge, and royalty-free copyright license to derivative works of the Software you create as is granted to you for the Software under this License.
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+ 1. *Trademarks*. You are not granted any right or license under this License to use any trademarks, service marks, trade names, products names, or branding of Unity or its affiliates ("**_Trademarks_**"). Descriptive uses of Trademarks are permitted; see, for example, Unity’s Branding Usage Guidelines at [https://unity3d.com/public-relations/brand](https://unity3d.com/public-relations/brand).
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+ 1. *Notices & Third-Party Rights*. This License, including the copyright notice above, must be provided in all substantial portions of the Software and derivative works thereof (or, if that is impracticable, in any other location where such notices are customarily placed). Further, if the Software is accompanied by a Unity "third-party notices" or similar file, you acknowledge and agree that software identified in that file is governed by those separate license terms.
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+ 1. *DISCLAIMER, LIMITATION OF LIABILITY*. THE SOFTWARE AND ANY DERIVATIVE WORKS THEREOF IS PROVIDED ON AN "AS IS" BASIS, AND IS PROVIDED WITHOUT WARRANTY OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND/OR NONINFRINGEMENT. IN NO EVENT SHALL ANY COPYRIGHT HOLDER OR AUTHOR BE LIABLE FOR ANY CLAIM, DAMAGES (WHETHER DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL, INCLUDING PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, LOSS OF USE, DATA, OR PROFITS, AND BUSINESS INTERRUPTION), OR OTHER LIABILITY WHATSOEVER, WHETHER IN AN ACTION OF CONTRACT, TORT, OR OTHERWISE, ARISING FROM OR OUT OF, OR IN CONNECTION WITH, THE SOFTWARE OR ANY DERIVATIVE WORKS THEREOF OR THE USE OF OR OTHER DEALINGS IN SAME, EVEN WHERE ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ 1. *USE IS ACCEPTANCE and License Versions*. Your receipt and use of the Software constitutes your acceptance of this License and its terms and conditions. Software released by Unity under this License may be modified or updated and the License with it; upon any such modification or update, you will comply with the terms of the updated License for any use of any of the Software under the updated License.
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+ 1. *Use in Compliance with Law and Termination*. Your exercise of the license granted herein will at all times be in compliance with applicable law and will not infringe any proprietary rights (including intellectual property rights); this License will terminate immediately on any breach by you of this License.
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+ 1. *Severability*. If any provision of this License is held to be unenforceable or invalid, that provision will be enforced to the maximum extent possible and the other provisions will remain in full force and effect.
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+ 1. *Governing Law and Venue*. This License is governed by and construed in accordance with the laws of Denmark, except for its conflict of laws rules; the United Nations Convention on Contracts for the International Sale of Goods will not apply. If you reside (or your principal place of business is) within the United States, you and Unity agree to submit to the personal and exclusive jurisdiction of and venue in the state and federal courts located in San Francisco County, California concerning any dispute arising out of this License ("**_Dispute_**"). If you reside (or your principal place of business is) outside the United States, you and Unity agree to submit to the personal and exclusive jurisdiction of and venue in the courts located in Copenhagen, Denmark concerning any Dispute.
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+ # 2D Pixel Perfect
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+ Quick start guide:
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+ 1. Add *Pixel Perfect Camera* component to your main camera.
4
+ 2. Set *Assets Pixels Per Unit* and *Reference Resolution*.
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+ 3. Enter Play Mode and see the result.
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+ "displayName": "2D Pixel Perfect",
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+ "version": "4.0.1",
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+ "unity": "2020.2",
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+ "unityRelease": "0a14",
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+ "description": "The 2D Pixel Perfect package contains the Pixel Perfect Camera component which ensures your pixel art remains crisp and clear at different resolutions, and stable in motion.\n\nIt is a single component that makes all the calculations needed to scale the viewport with resolution changes, removing the hassle from the user. The user can adjust the definition of the pixel art rendered within the camera viewport through the component settings, as well preview any changes immediately in Game view by using the Run in Edit Mode feature.",
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+ "keywords": [
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+ "pixel",
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+ "perfect",
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+ "2D",
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+ "sprite"
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+ ],
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+ "type": "tool",
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+ "samples": [
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+ {
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+ "displayName": "Sample Scenes and Extras",
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+ "description": "Sample scenes that demonstrate the usage of the Pixel Perfect Camera. Also contains extra helper scripts.",
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+ "path": "Samples~/Scenes and Extras"
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+ }
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+ "type": "git",
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+ "revision": "7d7470f4ca0ea8353d4c9640b3b6ae9d1ebd9c1d"
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+ }
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+ }
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