Herb's playing a game of Tetris. He's just not very good at it.
+ He only manages to score 9 rows throughout the whole game. Also,
+ he doesn't know that he can rotate the pieces. The pit or the game
+ is 10 squares wide by 15 squares high. The pieces Herb got are
+ shown below. Remember to remove any complete rows.
+
+
Your job is to reconstruct the full Tetris game, from beginning
+ to end. The last piece will go over the top of the pit. Herb will
+ succeed in dropping 9 rows. Do not rotate any pieces as they fall.
+ The blocks remaining at the end of the game will spell out your
+ answer.
+
+
There were multiple errata:
+
+
+
It is not necessary to slide
+ pieces after they've dropped.
+
On block 52, there is an
+ apostrophe missing: ERE'S
+
IMPORTANT: The Tetris grid can
+ be solved just fine. When you solve it, you'll get an answer.
+ It turns out that answer describes two possible things. We
+ want the second one.
+
+
+
Here are the pieces for the entire game, in order:
+
+
1. AR 2. BR 3. W 4. TS 5. EC 6. H 7. E 8. KL TH LO CH T. IS IT R IM E L ON
9. RE 10. B 11. B 12. E 13. A 14. ME 15. F IC AYE U CTL MA SO Y S Y D I N
16. L 17. LOC 18. T 19. E 20. Y 21. S 22. RL TON L KP ART BE WA IS N R H
23. AN 24. WE 25. HI 26. E 27. THEN 28. R 29. IN IN LL OU M, LD FI R N
30. UI 31. L 32. ! 33. O 34. TI 35. EM 36. FI TH G D , OL SC OL ND E UP B
37. L 38. R 39. T 40. -C 41. E 42. AL 43. RED TH ND URY SC EN T D N I O L
44. UA 45. ON 46. G 47. FF 48. L 49. ? MI SQ THE MI TOP PIN
+ Note: There is no sign of puzzle
+ 19.345 in the archive materials. It may be lost, or may not have
+ ever been delivered to teams.
+
+
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r1p11_MIT_Mystery_Hunt_1998_Extracurricular_Activity_Skeet_Shooting_Club/Extracurricular_Activity_--_Skeet_Shooting_Club_Solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r1p11_MIT_Mystery_Hunt_1998_Extracurricular_Activity_Skeet_Shooting_Club/Extracurricular_Activity_--_Skeet_Shooting_Club_Solution.html
new file mode 100644
index 0000000000000000000000000000000000000000..77da8d64d7973489c1a0d8c4b0e27f477c7c0134
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r1p11_MIT_Mystery_Hunt_1998_Extracurricular_Activity_Skeet_Shooting_Club/Extracurricular_Activity_--_Skeet_Shooting_Club_Solution.html
@@ -0,0 +1,65 @@
+
+
+
+
+ Extracurricular Activity -- Skeet Shooting Club Solution
+
+
+
Extracurricular Activity -- Skeet Shooting Club Solution
+
+
When you attempt to solve this puzzle, you quickly discover that
+ the words don't match the clues. None of them are an anagram of a
+ planet, and "pluralized by adding three letters" suggests "child"
+ but what's there instead is CHILL. You have to change one letter
+ in each word to make them work. That's the "other thing" you were
+ supposed to figure out.
+
+
Which word:
+ anagrams to the name of a planet? HEARD -> HEART
+ (EARTH)
+ appears elsewhere in these questions? PLANES -> PLANET
+ becomes a new word when you remove both T's? LESTER ->
+ LETTER (LEER)
+ becomes its own synonym if you drop its first and fifth letters? EVALUATE
+ -> EVACUATE (VACATE)
+ becomes the name of a fish if you swap the letters on its ends? PUNT
+ -> AUNT (TUNA)
+ changes gender by having SS added to the end? PRANCE ->
+ PRINCE (PRINCESS)
+ contains three pairs of double letters? COMMITTED ->
+ COMMITTEE
+ forms new words upon removing its first, second, or both first and
+ second letters? SLAKE -> SLATE (LATE, SATE, ATE)
+ has been a name in the news of late? MUDDY -> BUDDY (Errata: the "name in the news" is not
+ the name of a human being)
+ has the same cryptographic pattern as FLOODED? COLLAGE
+ -> COLLEGE
+ is a first name of a famous director with the same cryptographic
+ pattern as the director's last name? WORDY -> WOODY
+ (ALLEN)
+ is also the name of a fictional rat? SPLITTER ->
+ SPLINTER
+ is a name sounding like a famous film monster? ROBIN ->
+ RODIN (RODAN)
+ is Pig Latin for a name meaning "king"? PRAY -> XRAY
+ (REX)
+ is pluralized by adding three letters? CHILL -> CHILD
+ (CHILDREN)
+ is the name of a cable channel? BRAVE -> BRAVO
+ is transformed to a new word when its first letter is changed to a
+ D and moved to the end? SALOON -> SALMON (ALMOND)
+ sounds like a word meaning "gospel" when pronounced with a lisp? TRACE
+ -> TRUCE (TRUTH)
+ spells a word meaning "jelly" if its last letter is moved to the
+ front? PLATING -> ELATING (GELATIN)
+ uses all the letters that appear in the last seven words of a
+ popular Christmas song? DEPORTING -> DEPARTING (AND A
+ PARTRIDGE IN A PEAR TREE)
+
+
The changed letters aren't used. But the leftover words are
+ CONCERT DO MOUSE RODE. Keeping them in this order but changing a
+ letter in each one gives the final answer, CONVERT TO MORSE CODE.
+
+ Note: There is no sign of puzzle
+ 19.345 in the archive materials. It may be lost, or may not have
+ ever been delivered to teams.
+
+
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r4m_MIT_Mystery_Hunt_1998_Senior_Metapuzzle/4.4444_Structures.html b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r4m_MIT_Mystery_Hunt_1998_Senior_Metapuzzle/4.4444_Structures.html
new file mode 100644
index 0000000000000000000000000000000000000000..6467d0a4357b2921c42ec1edbaf97682553cbcb2
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/1998/mit1998r4m_MIT_Mystery_Hunt_1998_Senior_Metapuzzle/4.4444_Structures.html
@@ -0,0 +1,42 @@
+
+
+
+
+
+ 4.4444 Structures
+
+
+
Herb's playing a game of Tetris. He's just not very good at it.
+ He only manages to score 9 rows throughout the whole game. Also,
+ he doesn't know that he can rotate the pieces. The pit or the game
+ is 10 squares wide by 15 squares high. The pieces Herb got are
+ shown below. Remember to remove any complete rows.
+
+
Your job is to reconstruct the full Tetris game, from beginning
+ to end. The last piece will go over the top of the pit. Herb will
+ succeed in dropping 9 rows. Do not rotate any pieces as they fall.
+ The blocks remaining at the end of the game will spell out your
+ answer.
+
+
There were multiple errata:
+
+
+
It is not necessary to slide
+ pieces after they've dropped.
+
On block 52, there is an
+ apostrophe missing: ERE'S
+
IMPORTANT: The Tetris grid can
+ be solved just fine. When you solve it, you'll get an answer.
+ It turns out that answer describes two possible things. We
+ want the second one.
+
+
+
Here are the pieces for the entire game, in order:
+
+
1. AR 2. BR 3. W 4. TS 5. EC 6. H 7. E 8. KL TH LO CH T. IS IT R IM E L ON
9. RE 10. B 11. B 12. E 13. A 14. ME 15. F IC AYE U CTL MA SO Y S Y D I N
16. L 17. LOC 18. T 19. E 20. Y 21. S 22. RL TON L KP ART BE WA IS N R H
23. AN 24. WE 25. HI 26. E 27. THEN 28. R 29. IN IN LL OU M, LD FI R N
30. UI 31. L 32. ! 33. O 34. TI 35. EM 36. FI TH G D , OL SC OL ND E UP B
37. L 38. R 39. T 40. -C 41. E 42. AL 43. RED TH ND URY SC EN T D N I O L
44. UA 45. ON 46. G 47. FF 48. L 49. ? MI SQ THE MI TOP PIN
Herb's playing a game of Tetris. He's just not very good at it.
+ He only manages to score 9 rows throughout the whole game. Also,
+ he doesn't know that he can rotate the pieces. The pit or the game
+ is 10 squares wide by 15 squares high. The pieces Herb got are
+ shown below. Remember to remove any complete rows.
+
+
Your job is to reconstruct the full Tetris game, from beginning
+ to end. The last piece will go over the top of the pit. Herb will
+ succeed in dropping 9 rows. Do not rotate any pieces as they fall.
+ The blocks remaining at the end of the game will spell out your
+ answer.
+
+
There were multiple errata:
+
+
+
It is not necessary to slide
+ pieces after they've dropped.
+
On block 52, there is an
+ apostrophe missing: ERE'S
+
IMPORTANT: The Tetris grid can
+ be solved just fine. When you solve it, you'll get an answer.
+ It turns out that answer describes two possible things. We
+ want the second one.
+
+
+
Here are the pieces for the entire game, in order:
+
+
1. AR 2. BR 3. W 4. TS 5. EC 6. H 7. E 8. KL TH LO CH T. IS IT R IM E L ON
9. RE 10. B 11. B 12. E 13. A 14. ME 15. F IC AYE U CTL MA SO Y S Y D I N
16. L 17. LOC 18. T 19. E 20. Y 21. S 22. RL TON L KP ART BE WA IS N R H
23. AN 24. WE 25. HI 26. E 27. THEN 28. R 29. IN IN LL OU M, LD FI R N
30. UI 31. L 32. ! 33. O 34. TI 35. EM 36. FI TH G D , OL SC OL ND E UP B
37. L 38. R 39. T 40. -C 41. E 42. AL 43. RED TH ND URY SC EN T D N I O L
44. UA 45. ON 46. G 47. FF 48. L 49. ? MI SQ THE MI TOP PIN
50. HE' 51. WH 52. ERES 53. X O DO WA S
+
+
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999dossiers_MIT_Mystery_Hunt_1999_Dossiers_Meta/new_york_city.html b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999dossiers_MIT_Mystery_Hunt_1999_Dossiers_Meta/new_york_city.html
new file mode 100644
index 0000000000000000000000000000000000000000..0d79f6b25be60b9eac8f2441a66df2a428daabbe
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999dossiers_MIT_Mystery_Hunt_1999_Dossiers_Meta/new_york_city.html
@@ -0,0 +1,89 @@
+
+
+New York City
+
+
+
+
New York City
+
+This puzzle is a scavenger hunt to test your skills at gathering
+evidence. Please bring us items that can be described by these
+adjectives:
+
For each object, you will receive 7 points if the object can be
+described by one adjective, 20 points if it can be described by two
+adjectives, 35 for three, 196 for ten, etc., i.e., (10N+N^2-4) for N.
+
+
You must bring us objects totalling 750 points. If you can find a
+single
+object that can be described by 27 of the adjectives (and therefore worth
+752 points), you only need to bring us that one object.
+
+
You will get 10 extra points for the
+adjectives marked with *s; any such items will be kept
+by the judges.
+
+
The standard for each adjective/object is whether or not
+the answer to the question "Is that <object> <adjective>?"
+would be yes. E.g., if one of the adjectives was "purple"
+and you brought us a Barney doll, the question would be "Is
+that doll purple?". Interpretation of the question is in the
+opinion of the judges although you are welcome to offer
+suggestions.
+
+
The teams bringing us (1) the highest point object and
+(2) the fewest objects totalling 750 points will each
+receive a bonus. If this is the same team, they will get two
+bonuses.
+
+
+
Some restrictions:
+
+
You may only count each adjective once.
+
+
You must bring us actual objects. We will not accept the following:
+photographs, drawings or written depictions of objects. Objects must be
+portable -- you must actually bring them to us.
+
+
We will not accept: anything created, fabricated or modified for this
+scavenger hunt, anything illegal, living animals or anything containing
+living animals (including humans).
For each object, you will receive 7 points if the object can be
+described by one adjective, 20 points if it can be described by two
+adjectives, 35 for three, 196 for ten, etc., i.e., (10N+N^2-4) for N.
+
+
You must bring us objects totalling 750 points. If you can find a
+single
+object that can be described by 27 of the adjectives (and therefore worth
+752 points), you only need to bring us that one object.
+
+
You will get 10 extra points for the
+adjectives marked with *s; any such items will be kept
+by the judges.
+
+
The standard for each adjective/object is whether or not
+the answer to the question "Is that <object> <adjective>?"
+would be yes. E.g., if one of the adjectives was "purple"
+and you brought us a Barney doll, the question would be "Is
+that doll purple?". Interpretation of the question is in the
+opinion of the judges although you are welcome to offer
+suggestions.
+
+
The teams bringing us (1) the highest point object and
+(2) the fewest objects totalling 750 points will each
+receive a bonus. If this is the same team, they will get two
+bonuses.
+
+
+
Some restrictions:
+
+
You may only count each adjective once.
+
+
You must bring us actual objects. We will not accept the following:
+photographs, drawings or written depictions of objects. Objects must be
+portable -- you must actually bring them to us.
+
+
We will not accept: anything created, fabricated or modified for this
+scavenger hunt, anything illegal, living animals or anything containing
+living animals (including humans).
+Milton is using the right-hand-wall method. 3 of his steps make one wall
+segment. ^ and v symbols in his transcription indicate turns, and | indicates
+where a wall ends and he makes two turns in a row. When he makes a right turn,
+Milton takes an extra step, indicated by a 1 above the arrow for it. When he
+goes around the end of a wall, this takes 2 steps, also as indicated. When he
+is forced to make a left turn, he takes one less step in the next segment
+because, due to the size of his body, he started one step into the first
+segment. Using his moves, you can reconstruct much of the maze:
+
+
+
+With this done, you can make more sense of Jottie's notes, assuming the
+same starting point. Jottie does not finish the maze, stopping to write down
+the story at the piece of paper (marked "P" below):
+
+
+With the doorways we already know, the only place where the long corridor
+seen in Blinky's third photo, dead-ending with at least 3 squares of walls
+on both sides in a corridor that appears 6 spaces long, is at the far left.
+This tells us some more light and dark over there.
+
+Also, the only place that has the collection of three doorways, none at a
+corner, seen in photo 2 is in the section of corridor where Jottie finished.
+With the faint bits of light seen at the edges of the far doorways, we know
+all five of the spaces in the dead ends beyond those doorways are lit.
+
+Now the fourth photo cannot be this same hallway because there is no doorway
+on the right in the photo. It cannot be the hallway to the left of this in
+the maze since that hallway does not have the opening to the left at the end.
+None of the hallways further left have the two doorways together seen here.
+The hallway to the right of the one Jottie finished in does not have room for
+these doorways either. Only the right-most hallway matched what can be seen
+here, so we know three squares of light and a bunch more darkness.
+
+The hallway in the last photo cannot be any of the four totally dark ones
+Jottie traveled, since it had light, and it does not match either end hallway,
+so it is the hallway just right of Jottie's finishing point. This confirms
+two more squares of light and some more darkness.
+
+Now we know the entire maze pattern, and there are only three places with the
+side-by-side doorways seen in the first photo. Two of them we know do not have
+the one square of darkness seen through the far doorway, so this must be the
+left-most of the three pairs of doorways. Jottie neglected to tell us about
+the lighting conditions in the lower of these two doorways, but now we know.
+
+
+We still don't know the light state of a few spaces at the lower right, but
+we know enough. The walls of the maze form letters spelling CHEESE. But that
+is not the answer; it's too obvious, and even Jottie knew there would be
+cheese in the maze. The darkened areas also form letter shapes spelling JAM,
+and that is the answer.
+
+
+
+
+
+
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r304_MIT_Mystery_Hunt_1999_Capetown/solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r304_MIT_Mystery_Hunt_1999_Capetown/solution.html
new file mode 100644
index 0000000000000000000000000000000000000000..9953afae94dbfc56d22d192d7aa5d24a389696bd
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r304_MIT_Mystery_Hunt_1999_Capetown/solution.html
@@ -0,0 +1,61 @@
+
Capetown: Solution
+
Capetown:Solution
+
+
+Milton is using the right-hand-wall method. 3 of his steps make one wall
+segment. ^ and v symbols in his transcription indicate turns, and | indicates
+where a wall ends and he makes two turns in a row. When he makes a right turn,
+Milton takes an extra step, indicated by a 1 above the arrow for it. When he
+goes around the end of a wall, this takes 2 steps, also as indicated. When he
+is forced to make a left turn, he takes one less step in the next segment
+because, due to the size of his body, he started one step into the first
+segment. Using his moves, you can reconstruct much of the maze:
+
+
+
+With this done, you can make more sense of Jottie's notes, assuming the
+same starting point. Jottie does not finish the maze, stopping to write down
+the story at the piece of paper (marked "P" below):
+
+
+With the doorways we already know, the only place where the long corridor
+seen in Blinky's third photo, dead-ending with at least 3 squares of walls
+on both sides in a corridor that appears 6 spaces long, is at the far left.
+This tells us some more light and dark over there.
+
+Also, the only place that has the collection of three doorways, none at a
+corner, seen in photo 2 is in the section of corridor where Jottie finished.
+With the faint bits of light seen at the edges of the far doorways, we know
+all five of the spaces in the dead ends beyond those doorways are lit.
+
+Now the fourth photo cannot be this same hallway because there is no doorway
+on the right in the photo. It cannot be the hallway to the left of this in
+the maze since that hallway does not have the opening to the left at the end.
+None of the hallways further left have the two doorways together seen here.
+The hallway to the right of the one Jottie finished in does not have room for
+these doorways either. Only the right-most hallway matched what can be seen
+here, so we know three squares of light and a bunch more darkness.
+
+The hallway in the last photo cannot be any of the four totally dark ones
+Jottie traveled, since it had light, and it does not match either end hallway,
+so it is the hallway just right of Jottie's finishing point. This confirms
+two more squares of light and some more darkness.
+
+Now we know the entire maze pattern, and there are only three places with the
+side-by-side doorways seen in the first photo. Two of them we know do not have
+the one square of darkness seen through the far doorway, so this must be the
+left-most of the three pairs of doorways. Jottie neglected to tell us about
+the lighting conditions in the lower of these two doorways, but now we know.
+
+
+We still don't know the light state of a few spaces at the lower right, but
+we know enough. The walls of the maze form letters spelling CHEESE. But that
+is not the answer; it's too obvious, and even Jottie knew there would be
+cheese in the maze. The darkened areas also form letter shapes spelling JAM,
+and that is the answer.
+
+
+
+
+
+
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r402_MIT_Mystery_Hunt_1999_Cambridge/_solution_assets/solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r402_MIT_Mystery_Hunt_1999_Cambridge/_solution_assets/solution.html
new file mode 100644
index 0000000000000000000000000000000000000000..2af54af02e3ce6e3556969a76f65dce31d168842
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/1999/mit1999r402_MIT_Mystery_Hunt_1999_Cambridge/_solution_assets/solution.html
@@ -0,0 +1,78 @@
+
+
+Cambridge: Solution
+
+
+
Cambridge: Solution
+
+
This puzzle is the final meta for this Hunt, and required the Warrant answers as input. It has two parts. The first part is a really simple cryptogram which gives the algorithm used to encode the secret message. The second part is the encoded message.
+
+
Here's the answer to the simple cryptogram:
+
+
+Example:
+If the secret message were "Message to y'all", and the warrant
+answers, in order, were "this", "is", "our", and "test", then
+line up the words like this:
+
+MESSAGETOYALL (cap everything, remove spaces and punctuation)
+THISISOURTEST (The warrant answers, capped, in order)
+TESTTHISIOURO (Below every warrant answer, the previous one,
+ duplicated and truncated as necessary)
+
+Add them up:
+ZQTECGBGOGZVT (That's the encrypted text)
+
ABC order the city answers. Using this order on the cities, read fifth letter to find the loot.
+
+
Indeed if you follow the instructions (except for counting spaces as letters, spelling out all acronyms except for ROTC, misordering FUNK and FREQUENCY, and spelling "millennium" incorrectly in the solution) you get:
+
+
PENULTIMATE MYSTERY HUNT COIN OF THIS MILLENIUM.
+
+
If you call in this solution to Acme, you are told you come to their headquarters to get a warrant for
+Carmen. This final puzzle is a riddle trail leading to the coin.
+
+
+
+
+
+
Composer's notes
+
+
+
The original idea for the warrant ordering was to have the hunters take the mysterious zsigs and make
+a big list (by putting zsig A after zsig B if zsig B started with the word ending zsig A).
+
+
contemplating the navel
+
navel orange
+
Orange Tour
+
tour group
+
group theory
+
Theory of Everything
+
everything else
+
else return
+
+
They were then to find out how the loots would fit in this list (*** need example ***). This would then
+order the loots, and hence the warrant answers. Unfortunately, the order given to me was incorrect. We
+decided to simply give the hunters the order. Which was just as well, considering how long the hunt
+went on.
+
+
The originally proposed encryption scheme was to have the key be the warrant answers in order
+(instead of the more complicated one presented). It was observed that it would be very easy to determine
+the correct position of a warrant answer by passing it over the encrypted text and finding where the
+deciphered plaintext made sense. The implemented scheme forces you to know the order.
This puzzle is the final meta for this Hunt, and required the Warrant answers as input. It has two parts. The first part is a really simple cryptogram which gives the algorithm used to encode the secret message. The second part is the encoded message.
+
+
Here's the answer to the simple cryptogram:
+
+
+Example:
+If the secret message were "Message to y'all", and the warrant
+answers, in order, were "this", "is", "our", and "test", then
+line up the words like this:
+
+MESSAGETOYALL (cap everything, remove spaces and punctuation)
+THISISOURTEST (The warrant answers, capped, in order)
+TESTTHISIOURO (Below every warrant answer, the previous one,
+ duplicated and truncated as necessary)
+
+Add them up:
+ZQTECGBGOGZVT (That's the encrypted text)
+
ABC order the city answers. Using this order on the cities, read fifth letter to find the loot.
+
+
Indeed if you follow the instructions (except for counting spaces as letters, spelling out all acronyms except for ROTC, misordering FUNK and FREQUENCY, and spelling "millennium" incorrectly in the solution) you get:
+
+
PENULTIMATE MYSTERY HUNT COIN OF THIS MILLENIUM.
+
+
If you call in this solution to Acme, you are told you come to their headquarters to get a warrant for
+Carmen. This final puzzle is a riddle trail leading to the coin.
+
+
+
+
+
+
Composer's notes
+
+
+
The original idea for the warrant ordering was to have the hunters take the mysterious zsigs and make
+a big list (by putting zsig A after zsig B if zsig B started with the word ending zsig A).
+
+
contemplating the navel
+
navel orange
+
Orange Tour
+
tour group
+
group theory
+
Theory of Everything
+
everything else
+
else return
+
+
They were then to find out how the loots would fit in this list (*** need example ***). This would then
+order the loots, and hence the warrant answers. Unfortunately, the order given to me was incorrect. We
+decided to simply give the hunters the order. Which was just as well, considering how long the hunt
+went on.
+
+
The originally proposed encryption scheme was to have the key be the warrant answers in order
+(instead of the more complicated one presented). It was observed that it would be very easy to determine
+the correct position of a warrant answer by passing it over the encrypted text and finding where the
+deciphered plaintext made sense. The implemented scheme forces you to know the order.
What a whale uses to propel itself through the water
+
Second-person pronoun that's not much used now
+
Equipment used in the episode "A Clue for Scooby Doo"
+
Slim opening
+
Step on the brake pedal
+
Try to learn someone's secrets
+
Type of bread which Jesus might have described to Peter as "my body"
+
What one might stoke with coal or wood
+
Ingredient in many cannoli recipes
+
Travel away from home
+
Score one more point than your opponent, e.g.
+
Too much liquor might damage it
+
Elected official's time in office
+
Where you might see lions and llamas
+
Hannibal Lecter, e.g.
+
Part of a computer where a peripheral device can be plugged in
+
Famous Dodger Stadium "peanut man" Owens
+
Creatures you wouldn't like to find in your hair
+
+
+
+
+
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2011/mit2011w2blackberryman5_MIT_Mystery_Hunt_2011_The_Least_You_Could_Do_Is_Phone_Me/the_least_you_could_do_is_phone_me b/benchmark/MIT_Mystery_Hunt/puzzles/2011/mit2011w2blackberryman5_MIT_Mystery_Hunt_2011_The_Least_You_Could_Do_Is_Phone_Me/the_least_you_could_do_is_phone_me
new file mode 100644
index 0000000000000000000000000000000000000000..fa8cece1cccc892a6cad9224b67ddcba77741e3b
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/2011/mit2011w2blackberryman5_MIT_Mystery_Hunt_2011_The_Least_You_Could_Do_Is_Phone_Me/the_least_you_could_do_is_phone_me
@@ -0,0 +1,68 @@
+
+
+
+The Least You Could Do Is Phone Me
+
+
+
+
+
+
+
+
+
There once were two snakes from South Wales
+Who dreamed they were eating their tails.
+They woke up quite distraught,
+Stomachs tied up in knots,
+And indeed, with their mouths full of scales!
+Indiana Jones is excavating a site, and finds remains of two civilizations, each with their own rail system. But stuff is so
+jumbled up that he can't figure out which stations are from which civilization.
+
+If you wanted to crash some planes... never mind, let's not go there.
+
+This Air Traffic Control computer should have another piece of the
+cryptosystem's backdoor. Try not to raise any red flags while you're in there.
+
+-Alyssa
+
+Connected to atc.meta.gov.
+
+ Downloading...
+ Received atc.pdf.
+
+[Connection closed]
+
When farmer Quint plants his field with his 25 kinds of plants, he makes sure that within each square plot each row and column forms the same set of distinct plants, and he never puts the same kind of plant in two different plots.
by Lilly Chin and Brooks Withrow, based on an idea by Matt Granoff
+
+
After reading through these journal entries, you realize
+that the cities and routes on the camping trips all correspond to cities and
+routes in the Pokemon universe based on structures
+mentioned in the journal entries.
+
+
So in each camping trip, the following journeys happen:
+
+
Camping Trip #1
+
+
Start in Saffron
+
Head to Cerulean via Route 5
+
Head to Lavender via Route 9, 10 and Rock Tunnel
+
Head to Saffron via Route 8
+
Head to Vermillion via Route 6
+
Head to Lavender via Route 11 and Route 12
+
Return to Vermillion (route order does not matter)
+
+
+
Camping Trip #2
+
+
Start in Violet
+
Head to Azalea via Ruins of Alpha, Route 32, 33 and Union Cave
+
Head to Goldenrod via Ilex Forest and Route 34
+
Head to Violet via National Park and Route 35, 36
+
+
+
Camping Trip #3
+
+
Start in Pallet Town
+
Head to Viridian via Route 1
+
Head to Pewter via Route 2 / Viridian Forest
+
+
+
Camping Trip #4
+
+
Start at top of Route 17 / Cycling Road
+
Head to Fuchsia / Safari Zone
+
+
+
Shading in the routes traveled for each camping trip draws
+out a letter on the Kanto / Johto region map.
+
+
+
+
Reading the letters in order of camping
+trip gives us our final answer: BOIL.
+ Here is an unordered list of answers to the twenty round puzzles, for reference.
+ The colors identify which puzzle answer this is (e.g. DAMP
+ is the answer to the red/green edge cubelet).
+
+
+
+ RYB SHLEP
+ RY EXTANT
+ RYG DEDITION
+ RG DAMP
+ RWG BOIL
+ RW UNARY
+ RWB CONTIGUOUS
+ RB BASSIST
+ YB SLAUGHTER
+ YG BEER CHUGGING
+ WG EDITH PIAF
+ WB CREAM OF TARTAR
+ OYB ARMORED RECON
+ OY HYPAPANTE
+ OYG COMMEMORATIVE BATS
+ OG DERRICK TRUCK
+ OWG BROWN ROT
+ OW ATTORNEYS GENERAL
+ OWB SACROSANCT
+ OB IMPROMPTU
+
+
+
+
+
At each position 1-9 of these answers (ignoring spaces), a single letter is repeated across two answers (e.g. there are two words that start with S, two that have second letter E, etc). These letters additionally spell out SEMAPHORE. Forming a semaphore flag by the two positions the answers are in (orientation is provided by red being on the ‘north’ side), and reading in the order of SEMAPHORE spells out the answer, WONDERING.
+
+
+ NW DEDITION
+ N EXTANT
+ NE SHLEP
+ E SLAUGHTER
+ SE ARMOREDRECON
+ S HYPAPANTE
+ SW COMMEMORATIVEBATS
+ W BEERCHUGGING
+
+
+
+ S NE/E W
+ E NW/W O
+ M SE/SW N
+ A N/S D
+ P NE/S E
+ H E/W R
+ O NW/SW I
+ R SE/SW N
+ E SE/S G
+
The grid represents a croquet field. The title is an allusion to the
+equipment used by the Queen of Hearts in her croquet game, as well as (sort of)
+a reference to Mike Selinker's "Hedgehogs and Worms" puzzles.
+
+
A ball may score up to 13 points in croquet by passing through the hoops in
+the correct order (and direction) and then striking the center peg, as
+illustrated in the diagram. Each hoop is marked by a square that is split
+diagonally into two halves. Words are clued in order, and must be entered in the
+grid following the path that a ball would take around the field. Each hoop
+square holds two letters; a different letter is used each time the ball passes
+through the hoop.
+
+
Reading the 13 "scoring" letters—the 12 hoop letters in the order they
+are used, plus the center peg—spells CHRYSANTHEMUM, which is the
+answer.
+
+
+
Answer
Clue
+
MEMCPY
Function that reproduces a range of bytes
+
GENITAL
One of Freud's five stages
+
NO HELP
Useless
+
PABLO
Name for a Giant Panda?
+
KERRY
Clinton follower
+
URGED
Exhorted
+
ARTERY
93 in Boston, or 101 in Silicon Valley
+
CUE BALL
It's white and can jump
+
PESETA
Euro predecessor
+
MANIA
Obsession
+
CRABAPPLE
Fruit for crustaceans?
+
NON-LATIN
Like Greek or Arabic scripts
+
EGYPT
Its government fell in 2011
+
MEDIA LAB
It's near East Campus
+
EUCHRE
24 card game that Jack Bauer might like
+
TRADE
Wheat for sheep, say
+
GRUYÈRE
Swiss cheese
+
KOLB
BQBL favorite Kevin
+
ARCMIN
Part of a deg.
+
AMATEUR
Not professional
+
BLOSSOM
Mayim role
+
+
+
+
+
+
+
+
+
+
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r206_MIT_Mystery_Hunt_2014_Hedgehogs_and_Flamingos/hedgehogs_and_flamingos b/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r206_MIT_Mystery_Hunt_2014_Hedgehogs_and_Flamingos/hedgehogs_and_flamingos
new file mode 100644
index 0000000000000000000000000000000000000000..632a4e0880ee7dbc2380de8d6352cae196aabae0
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r206_MIT_Mystery_Hunt_2014_Hedgehogs_and_Flamingos/hedgehogs_and_flamingos
@@ -0,0 +1,75 @@
+
+
+
+ Hedgehogs and Flamingos (The Tea Party)
+
+
+
+
+
The grid represents a croquet field. The title is an allusion to the
+equipment used by the Queen of Hearts in her croquet game, as well as (sort of)
+a reference to Mike Selinker's "Hedgehogs and Worms" puzzles.
+
+
A ball may score up to 13 points in croquet by passing through the hoops in
+the correct order (and direction) and then striking the center peg, as
+illustrated in the diagram. Each hoop is marked by a square that is split
+diagonally into two halves. Words are clued in order, and must be entered in the
+grid following the path that a ball would take around the field. Each hoop
+square holds two letters; a different letter is used each time the ball passes
+through the hoop.
+
+
Reading the 13 "scoring" letters—the 12 hoop letters in the order they
+are used, plus the center peg—spells CHRYSANTHEMUM, which is the
+answer.
+
+
+
Answer
Clue
+
MEMCPY
Function that reproduces a range of bytes
+
GENITAL
One of Freud's five stages
+
NO HELP
Useless
+
PABLO
Name for a Giant Panda?
+
KERRY
Clinton follower
+
URGED
Exhorted
+
ARTERY
93 in Boston, or 101 in Silicon Valley
+
CUE BALL
It's white and can jump
+
PESETA
Euro predecessor
+
MANIA
Obsession
+
CRABAPPLE
Fruit for crustaceans?
+
NON-LATIN
Like Greek or Arabic scripts
+
EGYPT
Its government fell in 2011
+
MEDIA LAB
It's near East Campus
+
EUCHRE
24 card game that Jack Bauer might like
+
TRADE
Wheat for sheep, say
+
GRUYÈRE
Swiss cheese
+
KOLB
BQBL favorite Kevin
+
ARCMIN
Part of a deg.
+
AMATEUR
Not professional
+
BLOSSOM
Mayim role
+
+
+
+
+
+
+
+
+
+
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r206_MIT_Mystery_Hunt_2014_Hedgehogs_and_Flamingos/solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r206_MIT_Mystery_Hunt_2014_Hedgehogs_and_Flamingos/solution.html
new file mode 100644
index 0000000000000000000000000000000000000000..791fa5a65a152a7b983f0ad42c4cb053930c8e51
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r206_MIT_Mystery_Hunt_2014_Hedgehogs_and_Flamingos/solution.html
@@ -0,0 +1,75 @@
+
+
+
+ Hedgehogs and Flamingos (The Tea Party)
+
+
+
+
+
The grid represents a croquet field. The title is an allusion to the
+equipment used by the Queen of Hearts in her croquet game, as well as (sort of)
+a reference to Mike Selinker's "Hedgehogs and Worms" puzzles.
+
+
A ball may score up to 13 points in croquet by passing through the hoops in
+the correct order (and direction) and then striking the center peg, as
+illustrated in the diagram. Each hoop is marked by a square that is split
+diagonally into two halves. Words are clued in order, and must be entered in the
+grid following the path that a ball would take around the field. Each hoop
+square holds two letters; a different letter is used each time the ball passes
+through the hoop.
+
+
Reading the 13 "scoring" letters—the 12 hoop letters in the order they
+are used, plus the center peg—spells CHRYSANTHEMUM, which is the
+answer.
Each of the three Routes is a Masyu puzzle, a logic puzzle type popularized by Nikoli. Deduce the rules of Subway Masyu, which are an extension of standard Masyu rules:
+
+
Make a closed loop that visits all the given circles and does not visit the same station twice.
+
At a black circle, you must transfer to a different-colored line, and must not transfer at either the station before or the station after.
+
At a white circle, you must not transfer, but must transfer at either or both of the neighboring stations.
+
+
+
+
Any stations that are connected together on the standard Tube map are treated as a single station. For example, Bank and Monument are labeled separately, but the stations are interlinked, and are drawn as such on the map. (The puzzle also makes clear that they are considered a single station by giving the name of the station as "Bank/Monument".)
+
+
For each listed pair of stations, determine how many of the stations (0, 1, or 2) each route visits. Read the resulting three-digits number as a ternary number and convert each to a letter to get the answer PEARL HOMINY.
Complete the two crosswords. Each BEE 'cross-pollinates' between the grids—an entry will stop at BEE in one grid and continue from the BEE in the other grid.
+
+Those entries are:
+
+
IVE BEEN HAD / FRISBEE GAME
+
ALBEES / AMBEER
+
HEART BEEPS / WATER BEETLE
+
SHEBEENS / DE BEERS
+
COLD BEERS / DONT BE EVIL
+
GO BEEP / US BEEF
+
SUGAR BEETS / BLUE BEECH
+
TUBE EYE / WILDEBEEST
+
+
+
+
+
+
+
+
+
+
+
+Each crossword grid provides a clue when folded into the origami flower above it.
+Fold the left grid into a poinsettia and read counterclockwise for WEDS TECH.
+Fold the right grid into a rose and read in the center for FRI NYT.
+
+
+
+
+
+
+
+
+
+
+
+Complete the crossword in The Tech from the Wednesday before the Hunt (January 15), and fold it into a sunflower, revealing the word NUMBER around the petals.
+Complete the crossword in The New York Times from the Friday the Hunt started (January 17), and fold it into a cherry blossom, revealing the word THEORY around the center.
+Incidentally, the newspaper crosswords complete the bee and flower theme by including the entries INTEGRATION BEE and HONEY BEE in either grid.
+The answer to this puzzle is NUMBER THEORY.
+
Complete the two crosswords. Each BEE 'cross-pollinates' between the grids—an entry will stop at BEE in one grid and continue from the BEE in the other grid.
+
+Those entries are:
+
+
IVE BEEN HAD / FRISBEE GAME
+
ALBEES / AMBEER
+
HEART BEEPS / WATER BEETLE
+
SHEBEENS / DE BEERS
+
COLD BEERS / DONT BE EVIL
+
GO BEEP / US BEEF
+
SUGAR BEETS / BLUE BEECH
+
TUBE EYE / WILDEBEEST
+
+
+
+
+
+
+
+
+
+
+
+Each crossword grid provides a clue when folded into the origami flower above it.
+Fold the left grid into a poinsettia and read counterclockwise for WEDS TECH.
+Fold the right grid into a rose and read in the center for FRI NYT.
+
+
+
+
+
+
+
+
+
+
+
+Complete the crossword in The Tech from the Wednesday before the Hunt (January 15), and fold it into a sunflower, revealing the word NUMBER around the petals.
+Complete the crossword in The New York Times from the Friday the Hunt started (January 17), and fold it into a cherry blossom, revealing the word THEORY around the center.
+Incidentally, the newspaper crosswords complete the bee and flower theme by including the entries INTEGRATION BEE and HONEY BEE in either grid.
+The answer to this puzzle is NUMBER THEORY.
+
+Help! I just found this program in an unpublished issue of RUN magazine, but I can't seem to get it to work! I think the editors may have mixed up some of the data lines. I guess that's why the issue never made it to print!
+
+
+
+10 X=0
+20 READ Y
+30 IF Y=256 GOTO 70
+40 POKE 49152+X,Y
+50 X=X+1
+60 GOTO 20
+70 SYS 49152
+80 END
+90 REM ASSEMBLE ME DATA
+??? DATA 121,96,192,153,0,193,200,192,35,208,240
+??? DATA 144,2,169,42,32,210,255,200
+??? DATA 162,0,160,0,169,32,24,30,0,193
+??? DATA 162,0,185,64,192,32,210,255,200,192,32
+??? DATA 192,8,208,238,232,224,35
+??? DATA 208,231,169,13,32,210,255,96
+??? DATA 208,245,160,0,24,152,121,129,235
+170 DATA 147,13,84,72,69,32,65,78,83,87,69,82,32,84,79,32
+180 DATA 84,72,69,32,80,85,90,90,76,69,32,73,83,58,13,13
+190 DATA 234,240,225,241,117,133,131,232,71,32,197,209,154
+200 DATA 34,45,0,203,155,38,179,185,181,150,19,179,158,175
+210 DATA 173,36,157,157,137,167,18,144
+220 DATA 256
+
+
+
+VICE emulator: a useful resource for this puzzle
+Click here for some additional helpful tips.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r307_MIT_Mystery_Hunt_2014_Falling_Into_Place/_solution_assets/index.html b/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r307_MIT_Mystery_Hunt_2014_Falling_Into_Place/_solution_assets/index.html
new file mode 100644
index 0000000000000000000000000000000000000000..bc434899f8c56ff1e49155c343003119dfa2fb6e
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r307_MIT_Mystery_Hunt_2014_Falling_Into_Place/_solution_assets/index.html
@@ -0,0 +1,66 @@
+
+
+
+ Falling into Place (The Mock Turtle)
+
+
+
+
+
The puzzle is presented as a game of Tetris with the following changes:
+
+
Each block in a tetris piece contains either a letter or a black square.
+
In addition to the standard game controls, the letters within the tetris piece can be rotated without changing the piece's orientation.
+
A crossword-style clue and a graphical representation of an answer word are shown. The length and horizontal orientation of the word is displayed. Occasionally, one or more of the letter spaces will be highlighted.
+
+
+
Correctly spelling the current answer word within the tetris board, bounded by either empty
+space, the board walls, or black squares, will advance to the next clue. Simultaneously, a
+vertical entry with its clue is revealed, but the answer is not given. Completing all the horizontal
+answer words will end the game.
+
+
The horizontal answer words are given alphabetically by clue. Dying will revert backwards one
+horizontal answer word. Completing a tetris will reveal the next letter in the graphical
+representation of the answer word to be spelled, starting at the beginning.
+After the game ends, the solver must realize the answer words can be used to rebuild a
+crossword. The answer words and their clues are shown below in final output order, with newest
+at the top.
+
+
Determining the vertical answers and reassembling the crossword using the highlighted
+squares as a guide yields the result below. Each of the standard 7 tetris pieces appears
+twice as black square groups. The entries from tetris must be placed in the grid according
+to their original orientation, i.e. horizontally or vertically. The highlighted letters (top right,
+middle, and bottom left) spell PRIME CLUE HEADS.
+
+
PRIME CLUE HEADS instructs the solver to look at the clues with prime numbers and
+read the first letters. The numbers to the clues can be obtained with standard crossword
+square numbering.
+The first letters of the prime numbered clues, when read in the standard crossword order (across clues, then
+down clues), spell LETTERS THAT TOUCH 2 PIECES.
+
+
Following those instructions, find those letters touching two tetris pieces in the
+crossword grid. Those letters, when read in order, spell SKYFALL OO AGENT, so the answer is
+JAMES BOND
+
+
The full solution with the resulting clues and grids is here.
+
+
+
+
+
+
+
+
+
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r307_MIT_Mystery_Hunt_2014_Falling_Into_Place/solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r307_MIT_Mystery_Hunt_2014_Falling_Into_Place/solution.html
new file mode 100644
index 0000000000000000000000000000000000000000..bc434899f8c56ff1e49155c343003119dfa2fb6e
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r307_MIT_Mystery_Hunt_2014_Falling_Into_Place/solution.html
@@ -0,0 +1,66 @@
+
+
+
+ Falling into Place (The Mock Turtle)
+
+
+
+
+
The puzzle is presented as a game of Tetris with the following changes:
+
+
Each block in a tetris piece contains either a letter or a black square.
+
In addition to the standard game controls, the letters within the tetris piece can be rotated without changing the piece's orientation.
+
A crossword-style clue and a graphical representation of an answer word are shown. The length and horizontal orientation of the word is displayed. Occasionally, one or more of the letter spaces will be highlighted.
+
+
+
Correctly spelling the current answer word within the tetris board, bounded by either empty
+space, the board walls, or black squares, will advance to the next clue. Simultaneously, a
+vertical entry with its clue is revealed, but the answer is not given. Completing all the horizontal
+answer words will end the game.
+
+
The horizontal answer words are given alphabetically by clue. Dying will revert backwards one
+horizontal answer word. Completing a tetris will reveal the next letter in the graphical
+representation of the answer word to be spelled, starting at the beginning.
+After the game ends, the solver must realize the answer words can be used to rebuild a
+crossword. The answer words and their clues are shown below in final output order, with newest
+at the top.
+
+
Determining the vertical answers and reassembling the crossword using the highlighted
+squares as a guide yields the result below. Each of the standard 7 tetris pieces appears
+twice as black square groups. The entries from tetris must be placed in the grid according
+to their original orientation, i.e. horizontally or vertically. The highlighted letters (top right,
+middle, and bottom left) spell PRIME CLUE HEADS.
+
+
PRIME CLUE HEADS instructs the solver to look at the clues with prime numbers and
+read the first letters. The numbers to the clues can be obtained with standard crossword
+square numbering.
+The first letters of the prime numbered clues, when read in the standard crossword order (across clues, then
+down clues), spell LETTERS THAT TOUCH 2 PIECES.
+
+
Following those instructions, find those letters touching two tetris pieces in the
+crossword grid. Those letters, when read in order, spell SKYFALL OO AGENT, so the answer is
+JAMES BOND
+
+
The full solution with the resulting clues and grids is here.
+
+
[Post-Hunt erratum: The eighth clue below was
+misprinted in the actual Hunt. The intended clue is below. We've gone
+over our version control logs and honestly have no idea how this
+happened. We're very very sorry.]
+
+
The Mock Turtle is "made of bits and pieces of other beings."
+Each of the blanks can be filled by a round-answer word. This forms a
+clue that can be answered by a phrase that is exactly two letters off
+from the name of a Carrollian character (or creature).
+
+
+
Clue with answer word
+
Answer to clue
+
Changed creature
+
+
JAMES BOND creator and family (26,13)
+
FLEMINGS
+
FLAMINGO
+
+
SNOOPY's airplane (in reality) (15,1)
+
DOGHOUSE
+
DORMOUSE
+
+
A.A. MILNE's "very small" character (5,2)
+
PIGLET
+
EAGLET
+
+
Beverage endorsed by TED WILLIAMS (14,9)
+
MOXIE
+
MOUSE
+
+
Container for WARDLEY product (10,25)
+
FISH FOOD CAN
+
FISH FOOTMAN
+
+
First word of LEVAR BURTON's children's TV show name (6,3)
+
READING
+
RED KING
+
+
Focus of DOWNFALL meme (17,8)
+
(MAD) HITLER
+
(MAD) HATTER
+
+
How "these LOCKS" were preserv'd (7,22)
+
UNSHORN
+
UNICORN
+
+
Lancaster and CORNWALL, for example (4,21)
+
DUCHIES
+
DUCHESS
+
+
Primary developer of the NUMBER THEORY library (20,24)
+
SHOUP
+
SHEEP
+
+
Send email to experts on the TORAH (23,16)
+
WRITE RABBIS
+
WHITE RABBIT
+
+
Usin' a TI85, perhaps? (12,11)
+
GRAPHIN'
+
GRYPHON
+
+
What WORMTONGUE does, before being shot (18,19)
+
KILL THE WIZARD
+
BILL THE LIZARD
+
+
+
+
Take the extra "bits" of the other creatures, order them by using the
+given indices, and you'll find out how to make more people fit at the
+tea-table: MAKE EDITS TO YOUR TABLE SCHEMA.
The solver opens this puzzle and sees a link to a solid model of a plate with 255 holes in it of various sizes and a numbered list of clues. The puzzle title, Hole Wizard, refers to the feature in Solidworks that automatically makes holes of varying sizes. The solid model can be opened in Solidworks, the free Solidworks eDrawings Viewer, or pretty much any CAD program.
+
+
Every hole in the part is a size found in a machinist's index of standard imperial drill sizes. The drills are ordered and indexed in numbers and letters from the smallest (#99) to the largest (Z). Measuring every hole on the model and comparing the hole sizes to a machinist's drill chart will show that each of the holes in the 15x15 grid (on what we'll call the xy-plane) are letter drills. The grid appears to be total nonsense but is needed later in the puzzle. The holes on the xz- and yz-planes are all number drills.
+
+
+A hole with diameter 3.912 mm (0.154 inches) corresponds to drill size #23.
+
+
The 15x15 letter grid, the number drills going across and down into the part, and the list of clues whose numbers match the number drills all indicate to the solver that this is actually a diagramless crossword puzzle. The corner where the edges with number drills meet is the origin (top left corner) of the grid.
+
+
+The number drills give the location of a crossword answer in the grid, but only its row or column. The same number drills are used for both across and down so the solver must figure out where all the answer words go knowing only what row or column the answer could appear in but not knowing if the answer is across or down. Solving the crossword yields the following complete grid:
+
+
+
+
+
+The theme of the crossword is of course holes and the grid even has a hole right in the middle. The random letter grid has not been used up to this point. Overlaying the grid from the solid model onto the complete crossword yields 27 matching letters (i.e. where the letter in the grid matches the gauge of the corresponding hole). These are highlighted in red in the grid above. Reading the matching letters in order (across, then down) we get the clue phrase STATE OF THE ART OR BLADE SURFACE which yields the puzzle answer, and something you need to drill holes into a part: CUTTING EDGE.
+
+
+
+
+
+
+
+
+
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r511_MIT_Mystery_Hunt_2014_Hole_Wizard/hole_wizard b/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r511_MIT_Mystery_Hunt_2014_Hole_Wizard/hole_wizard
new file mode 100644
index 0000000000000000000000000000000000000000..c830bf7469cfbe693f19459074e6e11b86dbb66c
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r511_MIT_Mystery_Hunt_2014_Hole_Wizard/hole_wizard
@@ -0,0 +1,47 @@
+
+
+
+ Hole Wizard (The Red and White Knights)
+
+
+
+
+
The solver opens this puzzle and sees a link to a solid model of a plate with 255 holes in it of various sizes and a numbered list of clues. The puzzle title, Hole Wizard, refers to the feature in Solidworks that automatically makes holes of varying sizes. The solid model can be opened in Solidworks, the free Solidworks eDrawings Viewer, or pretty much any CAD program.
+
+
Every hole in the part is a size found in a machinist's index of standard imperial drill sizes. The drills are ordered and indexed in numbers and letters from the smallest (#99) to the largest (Z). Measuring every hole on the model and comparing the hole sizes to a machinist's drill chart will show that each of the holes in the 15x15 grid (on what we'll call the xy-plane) are letter drills. The grid appears to be total nonsense but is needed later in the puzzle. The holes on the xz- and yz-planes are all number drills.
+
+
+A hole with diameter 3.912 mm (0.154 inches) corresponds to drill size #23.
+
+
The 15x15 letter grid, the number drills going across and down into the part, and the list of clues whose numbers match the number drills all indicate to the solver that this is actually a diagramless crossword puzzle. The corner where the edges with number drills meet is the origin (top left corner) of the grid.
+
+
+The number drills give the location of a crossword answer in the grid, but only its row or column. The same number drills are used for both across and down so the solver must figure out where all the answer words go knowing only what row or column the answer could appear in but not knowing if the answer is across or down. Solving the crossword yields the following complete grid:
+
+
+
+
+
+The theme of the crossword is of course holes and the grid even has a hole right in the middle. The random letter grid has not been used up to this point. Overlaying the grid from the solid model onto the complete crossword yields 27 matching letters (i.e. where the letter in the grid matches the gauge of the corresponding hole). These are highlighted in red in the grid above. Reading the matching letters in order (across, then down) we get the clue phrase STATE OF THE ART OR BLADE SURFACE which yields the puzzle answer, and something you need to drill holes into a part: CUTTING EDGE.
+
+
+
+
+
+
+
+
+
diff --git a/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r511_MIT_Mystery_Hunt_2014_Hole_Wizard/solution.html b/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r511_MIT_Mystery_Hunt_2014_Hole_Wizard/solution.html
new file mode 100644
index 0000000000000000000000000000000000000000..11cad309efa1aa7e9463f4bc1ac888a7cac397f2
--- /dev/null
+++ b/benchmark/MIT_Mystery_Hunt/puzzles/2014/mit2014r511_MIT_Mystery_Hunt_2014_Hole_Wizard/solution.html
@@ -0,0 +1,47 @@
+
+
+
+ Hole Wizard (The Red and White Knights)
+
+
+
+
+
The solver opens this puzzle and sees a link to a solid model of a plate with 255 holes in it of various sizes and a numbered list of clues. The puzzle title, Hole Wizard, refers to the feature in Solidworks that automatically makes holes of varying sizes. The solid model can be opened in Solidworks, the free Solidworks eDrawings Viewer, or pretty much any CAD program.
+
+
Every hole in the part is a size found in a machinist's index of standard imperial drill sizes. The drills are ordered and indexed in numbers and letters from the smallest (#99) to the largest (Z). Measuring every hole on the model and comparing the hole sizes to a machinist's drill chart will show that each of the holes in the 15x15 grid (on what we'll call the xy-plane) are letter drills. The grid appears to be total nonsense but is needed later in the puzzle. The holes on the xz- and yz-planes are all number drills.
+
+
+A hole with diameter 3.912 mm (0.154 inches) corresponds to drill size #23.
+
+
The 15x15 letter grid, the number drills going across and down into the part, and the list of clues whose numbers match the number drills all indicate to the solver that this is actually a diagramless crossword puzzle. The corner where the edges with number drills meet is the origin (top left corner) of the grid.
+
+
+The number drills give the location of a crossword answer in the grid, but only its row or column. The same number drills are used for both across and down so the solver must figure out where all the answer words go knowing only what row or column the answer could appear in but not knowing if the answer is across or down. Solving the crossword yields the following complete grid:
+
+
+
+
+
+The theme of the crossword is of course holes and the grid even has a hole right in the middle. The random letter grid has not been used up to this point. Overlaying the grid from the solid model onto the complete crossword yields 27 matching letters (i.e. where the letter in the grid matches the gauge of the corresponding hole). These are highlighted in red in the grid above. Reading the matching letters in order (across, then down) we get the clue phrase STATE OF THE ART OR BLADE SURFACE which yields the puzzle answer, and something you need to drill holes into a part: CUTTING EDGE.
+
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+